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c7d4b5f2c3
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Updates TS hints
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2025-01-31 01:18:49 +01:00 |
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5747166822
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Don't toggle accordion on button press
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2025-01-31 01:17:44 +01:00 |
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c010373e5b
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Updated loading indicator to match the other one we have
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2025-01-30 18:35:51 +01:00 |
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57ad9d4889
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Don't update after closing sprite action img offset modal
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2025-01-30 18:32:33 +01:00 |
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f268ac9e5b
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Removed comment, updated types for sprite actions, minor modal component improvement, added components for better sprite management
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2025-01-30 18:29:55 +01:00 |
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fb6e2aa742
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Undo and redo cycling through map edit history
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2025-01-29 19:48:09 -06:00 |
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e530f69311
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Recording a stack of editor tile changes with command pattern
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2025-01-28 15:33:47 -06:00 |
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144a513cb6
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Switched list modals to right side of screen
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2025-01-28 14:12:18 -06:00 |
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2a6321b06b
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Tile and map object list modals start at top left
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2025-01-28 14:09:40 -06:00 |
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ba90982e35
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Implemented tap vs hold drawing setting
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2025-01-28 13:52:15 -06:00 |
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014c08b17a
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Set depth to 9999 to always show above character sprite
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2025-01-28 17:54:12 +01:00 |
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bdbda6456c
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CharHair work
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2025-01-28 16:32:16 +01:00 |
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85537840ab
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Improved code
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2025-01-28 05:14:37 +01:00 |
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2b7082ac92
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Bug fix caused by formatting
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2025-01-28 05:01:52 +01:00 |
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abc58bfa38
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npm run format, removed container that character was in
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2025-01-28 04:57:21 +01:00 |
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027325f2bf
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Merge remote-tracking branch 'origin/main' into feature/map-refactor
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2025-01-28 01:59:29 +01:00 |
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517e92b07b
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Fully restored tile picker function
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2025-01-27 14:49:27 -06:00 |
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6bede8c44e
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Map editor ui fixes, switching back to game from map editor, draw/tap checkbox, and partial restoration of tile picker function
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2025-01-27 14:33:29 -06:00 |
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9e652868ca
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Prepping to work on Placed map objects
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2025-01-27 00:18:46 -06:00 |
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35f0dcca64
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Hierarchical pointer handling logic
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2025-01-26 21:21:24 -06:00 |
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9618e07bc6
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refactoring pointer events and input handling improvements
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2025-01-26 20:50:34 -06:00 |
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791830fd6f
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Refactoring of modalShown booleans
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2025-01-26 18:56:13 -06:00 |
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37acf1782b
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Removed isAnimated and isLooping fields
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2025-01-27 01:51:53 +01:00 |
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14aa696197
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Changes to mapeditorcomposable, fix pencil and fill tool for tiles
Locked in, made mapeditor my bi-
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2025-01-26 23:28:15 +01:00 |
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cfac1d508b
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Minor change
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2025-01-25 16:49:45 +01:00 |
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82cfe5902f
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Bye
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2025-01-25 16:49:25 +01:00 |
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284ca6f64e
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Finish improving effects component
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2025-01-25 15:44:49 +01:00 |
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967cb1893d
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Re-applied changes
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2025-01-25 15:38:20 +01:00 |
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18db005bc1
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Merge remote-tracking branch 'origin/main' into feature/map-refactor
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2025-01-25 14:48:24 +01:00 |
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c8473fc206
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Removed console.log
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2025-01-25 14:48:16 +01:00 |
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b5e84c133a
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Merge remote-tracking branch 'origin/main' into feature/map-refactor
# Conflicts:
# src/components/game/map/Effects.vue
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2025-01-25 14:47:00 +01:00 |
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95c3a1af61
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Merge remote-tracking branch 'origin/main' into feature/#313
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2025-01-25 14:45:38 +01:00 |
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45a9d8cfdb
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Formatted code
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2025-01-25 14:45:09 +01:00 |
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e0a48a089a
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Sorted imports
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2025-01-25 13:49:52 +01:00 |
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69f9944dc7
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Use Dexie instead of Pinia store values in tileList inside mapEditor
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2025-01-25 13:49:03 +01:00 |
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9cdfcbcc56
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npm run format
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2025-01-25 13:24:26 +01:00 |
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a614ee6241
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Fixed value could be undefined ts error
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2025-01-24 19:43:31 -06:00 |
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7a51323682
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Load map data inside a composable instead of Pinia store
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2025-01-25 02:38:40 +01:00 |
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807bc2066e
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Merge remote-tracking branch 'origin/main' into feature/map-refactor
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2025-01-25 02:38:13 +01:00 |
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fab0b08425
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Load map data inside a composable instead of Pinia store
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2025-01-25 02:38:02 +01:00 |
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b074270c75
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TS fix
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2025-01-25 00:06:25 +01:00 |
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30845b80e9
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Minor formatting improvement
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2025-01-25 00:02:22 +01:00 |
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bc685c63ef
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Cleaned code; overwrite cache if newer results are found
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2025-01-23 20:40:41 +01:00 |
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7a922261e3
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Removed mapList from Pinia store, we fetch them from mapStorage
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2025-01-23 20:04:47 +01:00 |
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3936676f2c
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fog transparency fix
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2025-01-23 13:04:43 -06:00 |
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9744083dea
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Renamed downloadAndStore to downloadCache
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2025-01-23 19:46:19 +01:00 |
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176f31d84a
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Light calculations with minute percision
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2025-01-23 02:38:30 -06:00 |
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faad00b2a5
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Simplified effects code and implemented smooth interpolation between day an night light values
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2025-01-23 01:56:20 -06:00 |
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a61e05592d
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Removed weather effects booleans, now to disable weather effects, setting the value to 0 is the way
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2025-01-22 18:00:39 -06:00 |
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5202251ac7
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Tailwind improvement
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2025-01-23 00:50:35 +01:00 |
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