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ed17e7f16e
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#217: Solved duplicate texture loading issue, #215: Finished Dexie implementation.
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2024-11-02 02:20:34 +01:00 |
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d402744955
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Map editor fixes (select & move), character sprites are now dynamically loaded and cached, moved repeated code into a composable, updated types
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2024-10-30 15:27:37 +01:00 |
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c62ff2efc1
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Refactor assetManager, renamed assetManager to assetStorage, renamed AssetT to AssetDataT, added better error handling in authentication service, continued working on dynamic asset loading for both maps and map editor
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2024-10-30 09:36:16 +01:00 |
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7c259f455c
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Load all tiles in zone editor
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2024-10-28 23:41:26 +01:00 |
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dc2b6b9851
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WIP: updated zone manager to match with zone logic (dynamic asset/texture loading)
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2024-10-27 21:04:08 +01:00 |
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7db2ba322c
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Minor improvements, more work on dynamic asset loading
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2024-10-26 02:41:16 +02:00 |
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f75528b2af
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Merge remote-tracking branch 'origin/feature/#215-dexie-caching-implementation' into feature/character-profile
# Conflicts:
# src/screens/Game.vue
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2024-10-25 22:20:34 +02:00 |
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9f50b062b0
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Worked on dynamic texture loading
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2024-10-25 22:17:02 +02:00 |
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df19c1094c
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feature/#215-dexie-caching-implementation
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2024-10-21 02:08:27 +02:00 |
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6adfc727c5
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return if shift is pressed for tiles, objects and event tiles (camera drag = active)
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2024-10-19 22:36:08 +02:00 |
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1aa07daa35
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Also added overflow to tile group
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2024-10-19 22:25:25 +02:00 |
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36901782ea
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Adjusted gm panel + toolbar styling, fixed tilelist overflow
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2024-10-19 22:11:20 +02:00 |
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62f2e1124c
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#211 Fixed overflow scroll in left panel not working
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2024-10-19 21:27:04 +02:00 |
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6e2885cba6
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Added tile sorting logic, minor improvements
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2024-10-19 21:15:13 +02:00 |
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a0f0b40ed3
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Replaced modal resize icon, started writing components for character type management, spride field made optional
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2024-10-19 02:15:48 +02:00 |
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5d288772b5
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#137 : Added logic to set effects per zone in zone editor
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2024-10-18 22:23:56 +02:00 |
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3c9b92ccbd
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Better func. naming
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2024-10-18 19:53:02 +02:00 |
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860fe705c6
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Saving maps works again
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2024-10-18 19:10:41 +02:00 |
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352ec3fad8
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Moved search input into modal
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2024-10-18 17:55:58 +02:00 |
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c7a3d74408
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Removed todo comment
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2024-10-18 17:47:11 +02:00 |
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1e0da5f7cc
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Removed unused imports, re-added paint func, more refactor work
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2024-10-18 17:45:50 +02:00 |
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7ce054191a
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Re-added & Improved delete logics for tiles, zone objects and event tiles. Added more code comments for better DX.
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2024-10-18 15:43:50 +02:00 |
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95dcf237cf
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npm run format
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2024-10-18 02:49:35 +02:00 |
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5cc1821922
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Removed unused import
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2024-10-18 02:49:04 +02:00 |
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9d774bcb18
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Removed redundant code , refactor event tile code
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2024-10-18 02:48:27 +02:00 |
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c6869f47b1
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Typescript improvements, added move zone object logic.
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2024-10-18 02:33:51 +02:00 |
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aff32c33c7
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npm update, mobile scroll fix, zone editor object refactor work, removed redundant div
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2024-10-18 00:20:30 +02:00 |
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774871510e
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Reordered func. params getTile(), npm run format, refactor zone object part in zone editor, other improvements
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2024-10-17 19:26:45 +02:00 |
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e61b705031
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Smaller GmTools modal height
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2024-10-17 18:41:14 +02:00 |
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3902c611fa
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Fixed placing tiles
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2024-10-17 18:39:18 +02:00 |
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3765cfe5e9
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Started refactoring zone editor
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2024-10-17 02:32:39 +02:00 |
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be3cbf77bf
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Added global empty btn styling, adjusted and WIP modal styling
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2024-10-16 20:47:29 +02:00 |
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Zaxiure
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a9c2b209d9
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Works partially 💩
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2024-10-15 23:48:50 +02:00 |
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8b98fc5c4e
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More WIP ingame UI
Temporary skill icons, adjusted borders globally
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2024-10-13 20:27:44 +02:00 |
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c86fd2e564
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Merge remote-tracking branch 'origin/main' into feature/new-design-FE
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2024-10-12 21:37:58 +02:00 |
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f2e439831a
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npm update, worked on zone effects
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2024-10-12 21:36:18 +02:00 |
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474de8b14a
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Changed global styling so its readable
Placeholder changes before new design is implemented
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2024-10-12 21:32:41 +02:00 |
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b264ab3e40
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Stash WIP zone effect
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2024-10-11 15:04:50 +02:00 |
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4293ec63b6
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Adjusted global style classes
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2024-10-09 21:46:12 +02:00 |
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e610e866c7
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Added new colors, adjusted login styling
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2024-10-08 21:28:16 +02:00 |
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9b474909b3
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#178 : switch tool mode with key shortcuts in zone editor
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2024-10-02 19:38:53 +02:00 |
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95d322a63c
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Separated menu items and buttons in zone editor
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2024-10-02 19:21:54 +02:00 |
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334ceaa8f3
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Refactor cameraControls and pointerHandlers, npm update, npm run format
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2024-10-02 16:17:34 +02:00 |
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f6b6b4b8ea
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#91 : Zone editor: allow objects to be rotated
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2024-10-01 22:00:08 +02:00 |
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61b2717fb5
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Reapply "TileLayer bug fix"
This reverts commit eb4ae4a6258c8da0183ff0e0d568a978e1f54306.
# Conflicts:
# src/components/gameMaster/zoneEditor/ZoneEditor.vue
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2024-09-30 20:24:39 +02:00 |
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99d66a7c42
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Revert "#169: Set different parameters to tileLayers to fix tile bleeding"
This reverts commit 0ffec4403815ef81c1bdb46a8ec405f21d328e89.
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2024-09-29 21:55:54 +02:00 |
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eb4ae4a625
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Revert "TileLayer bug fix"
This reverts commit 586600da7c4640b82d7c202bcf8135377aa323e9.
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2024-09-29 21:55:44 +02:00 |
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586600da7c
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TileLayer bug fix
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2024-09-29 21:50:27 +02:00 |
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0ffec44038
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#169: Set different parameters to tileLayers to fix tile bleeding
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2024-09-29 21:23:46 +02:00 |
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d214bd37ad
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npm update, improved gameStore structure
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2024-09-29 15:12:20 +02:00 |
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