87 Commits

Author SHA1 Message Date
ed17e7f16e #217: Solved duplicate texture loading issue, #215: Finished Dexie implementation. 2024-11-02 02:20:34 +01:00
d402744955 Map editor fixes (select & move), character sprites are now dynamically loaded and cached, moved repeated code into a composable, updated types 2024-10-30 15:27:37 +01:00
c62ff2efc1 Refactor assetManager, renamed assetManager to assetStorage, renamed AssetT to AssetDataT, added better error handling in authentication service, continued working on dynamic asset loading for both maps and map editor 2024-10-30 09:36:16 +01:00
7c259f455c Load all tiles in zone editor 2024-10-28 23:41:26 +01:00
dc2b6b9851 WIP: updated zone manager to match with zone logic (dynamic asset/texture loading) 2024-10-27 21:04:08 +01:00
7db2ba322c Minor improvements, more work on dynamic asset loading 2024-10-26 02:41:16 +02:00
f75528b2af Merge remote-tracking branch 'origin/feature/#215-dexie-caching-implementation' into feature/character-profile
# Conflicts:
#	src/screens/Game.vue
2024-10-25 22:20:34 +02:00
9f50b062b0 Worked on dynamic texture loading 2024-10-25 22:17:02 +02:00
df19c1094c feature/#215-dexie-caching-implementation 2024-10-21 02:08:27 +02:00
6adfc727c5 return if shift is pressed for tiles, objects and event tiles (camera drag = active) 2024-10-19 22:36:08 +02:00
1aa07daa35 Also added overflow to tile group 2024-10-19 22:25:25 +02:00
36901782ea Adjusted gm panel + toolbar styling, fixed tilelist overflow 2024-10-19 22:11:20 +02:00
62f2e1124c #211 Fixed overflow scroll in left panel not working 2024-10-19 21:27:04 +02:00
6e2885cba6 Added tile sorting logic, minor improvements 2024-10-19 21:15:13 +02:00
a0f0b40ed3 Replaced modal resize icon, started writing components for character type management, spride field made optional 2024-10-19 02:15:48 +02:00
5d288772b5 #137 : Added logic to set effects per zone in zone editor 2024-10-18 22:23:56 +02:00
3c9b92ccbd Better func. naming 2024-10-18 19:53:02 +02:00
860fe705c6 Saving maps works again 2024-10-18 19:10:41 +02:00
352ec3fad8 Moved search input into modal 2024-10-18 17:55:58 +02:00
c7a3d74408 Removed todo comment 2024-10-18 17:47:11 +02:00
1e0da5f7cc Removed unused imports, re-added paint func, more refactor work 2024-10-18 17:45:50 +02:00
7ce054191a Re-added & Improved delete logics for tiles, zone objects and event tiles. Added more code comments for better DX. 2024-10-18 15:43:50 +02:00
95dcf237cf npm run format 2024-10-18 02:49:35 +02:00
5cc1821922 Removed unused import 2024-10-18 02:49:04 +02:00
9d774bcb18 Removed redundant code , refactor event tile code 2024-10-18 02:48:27 +02:00
c6869f47b1 Typescript improvements, added move zone object logic. 2024-10-18 02:33:51 +02:00
aff32c33c7 npm update, mobile scroll fix, zone editor object refactor work, removed redundant div 2024-10-18 00:20:30 +02:00
774871510e Reordered func. params getTile(), npm run format, refactor zone object part in zone editor, other improvements 2024-10-17 19:26:45 +02:00
e61b705031 Smaller GmTools modal height 2024-10-17 18:41:14 +02:00
3902c611fa Fixed placing tiles 2024-10-17 18:39:18 +02:00
3765cfe5e9 Started refactoring zone editor 2024-10-17 02:32:39 +02:00
be3cbf77bf Added global empty btn styling, adjusted and WIP modal styling 2024-10-16 20:47:29 +02:00
Zaxiure
a9c2b209d9
Works partially 💩 2024-10-15 23:48:50 +02:00
8b98fc5c4e More WIP ingame UI
Temporary skill icons, adjusted borders globally
2024-10-13 20:27:44 +02:00
c86fd2e564 Merge remote-tracking branch 'origin/main' into feature/new-design-FE 2024-10-12 21:37:58 +02:00
f2e439831a npm update, worked on zone effects 2024-10-12 21:36:18 +02:00
474de8b14a Changed global styling so its readable
Placeholder changes before new design is implemented
2024-10-12 21:32:41 +02:00
b264ab3e40 Stash WIP zone effect 2024-10-11 15:04:50 +02:00
4293ec63b6 Adjusted global style classes 2024-10-09 21:46:12 +02:00
e610e866c7 Added new colors, adjusted login styling 2024-10-08 21:28:16 +02:00
9b474909b3 #178 : switch tool mode with key shortcuts in zone editor 2024-10-02 19:38:53 +02:00
95d322a63c Separated menu items and buttons in zone editor 2024-10-02 19:21:54 +02:00
334ceaa8f3 Refactor cameraControls and pointerHandlers, npm update, npm run format 2024-10-02 16:17:34 +02:00
f6b6b4b8ea #91 : Zone editor: allow objects to be rotated 2024-10-01 22:00:08 +02:00
61b2717fb5 Reapply "TileLayer bug fix"
This reverts commit eb4ae4a6258c8da0183ff0e0d568a978e1f54306.

# Conflicts:
#	src/components/gameMaster/zoneEditor/ZoneEditor.vue
2024-09-30 20:24:39 +02:00
99d66a7c42 Revert "#169: Set different parameters to tileLayers to fix tile bleeding"
This reverts commit 0ffec4403815ef81c1bdb46a8ec405f21d328e89.
2024-09-29 21:55:54 +02:00
eb4ae4a625 Revert "TileLayer bug fix"
This reverts commit 586600da7c4640b82d7c202bcf8135377aa323e9.
2024-09-29 21:55:44 +02:00
586600da7c TileLayer bug fix 2024-09-29 21:50:27 +02:00
0ffec44038 #169: Set different parameters to tileLayers to fix tile bleeding 2024-09-29 21:23:46 +02:00
d214bd37ad npm update, improved gameStore structure 2024-09-29 15:12:20 +02:00