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58 Commits
feature/#1
...
feature/ch
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@ -27,5 +27,6 @@ RUN npm run build-ntc
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# Production stage
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FROM nginx:1.26.1-alpine
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COPY --from=builder /usr/src/app/dist /usr/share/nginx/html
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COPY nginx.conf /etc/nginx/conf.d/default.conf
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EXPOSE 80
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CMD ["nginx", "-g", "daemon off;"]
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@ -3,7 +3,7 @@
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<head>
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<meta charset="UTF-8">
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<link rel="icon" href="/favicon.ico">
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<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0"/>
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<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
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<title>Sylvan Quest - Play</title>
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</head>
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<body>
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16
nginx.conf
Normal file
@ -0,0 +1,16 @@
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server {
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listen 80;
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server_name localhost;
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root /usr/share/nginx/html;
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index index.html;
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# Redirect example
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location /discord {
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return 301 https://discord.gg/JTev3nzeDa;
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}
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# Serve static files
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location / {
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try_files $uri $uri/ /index.html;
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}
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}
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633
package-lock.json
generated
@ -18,11 +18,12 @@
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"@vueuse/core": "^10.5.0",
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"@vueuse/integrations": "^10.5.0",
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"axios": "^1.7.7",
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"phaser": "^3.85.2",
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"dexie": "^4.0.8",
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"phaser": "^3.86.0",
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"pinia": "^2.1.6",
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"socket.io-client": "^4.8.0",
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"universal-cookie": "^6.1.3",
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"vue": "^3.5.10",
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"vue": "^3.5.12",
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"zod": "^3.22.2"
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},
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"devDependencies": {
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@ -48,8 +49,8 @@
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"sass": "^1.79.4",
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"tailwindcss": "^3.4.13",
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"typescript": "~5.6.2",
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"vite": "^5.4.8",
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"vite-plugin-vue-devtools": "^7.4.6",
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"vite": "^5.4.9",
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"vite-plugin-vue-devtools": "^7.5.2",
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"vitest": "^2.0.3",
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"vue-tsc": "^1.6.5"
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}
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Before Width: | Height: | Size: 4.5 MiB |
Before Width: | Height: | Size: 4.5 MiB |
Before Width: | Height: | Size: 2.7 MiB |
Before Width: | Height: | Size: 440 KiB |
51
public/assets/icons/increase-size-option.svg
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<?xml version="1.0" encoding="iso-8859-1"?>
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<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
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<svg version="1.1" id="Capa_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
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width="438.529px" height="438.529px" viewBox="0 0 438.529 438.529" style="enable-background:new 0 0 438.529 438.529;"
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xml:space="preserve">
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<g>
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<g>
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<path d="M433.11,5.424C429.496,1.807,425.212,0,420.263,0H292.356c-4.948,0-9.227,1.807-12.847,5.424
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<g>
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</g>
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<g>
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</g>
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<g>
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</g>
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<g>
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<g>
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<g>
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</g>
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<g>
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</g>
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<g>
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</g>
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<g>
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</g>
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<g>
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</g>
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<g>
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</g>
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<g>
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</g>
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<g>
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</g>
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<g>
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</g>
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<g>
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</g>
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</svg>
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After Width: | Height: | Size: 1.7 KiB |
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<path d="M16.16 4V3C16.16 2.057 16.16 1.586 15.86 1.293C15.559 1 15.075 1 14.107 1H5.89301C4.92501 1 4.44101 1 4.14001 1.293C3.83901 1.586 3.84001 2.057 3.84001 3V4M16.16 4H3.84001M16.16 4L17.6096 11M3.84001 4L2.39047 11M2.39047 11L1.78774 14.3265M2.39047 11C3.48635 11.3237 4.13173 12.9685 4.99991 13C6.07854 13.0392 7.37081 11.3877 8.76949 11M8.76949 11C9.1675 9.93337 9.99991 9 9.99991 9C9.99991 9 10.8327 9.93306 11.2308 11M8.76949 11C8.55307 11.58 8.31985 12.3176 8.03701 13.213L7.68545 14.3265M11.2308 11C11.4472 11.5799 11.6802 12.3175 11.963 13.213L12.3148 14.3265M11.2308 11C12.6566 11.3875 13.9154 13.041 14.9999 13C15.8598 12.9675 16.5386 11.3237 17.6096 11M17.6096 11L18.2123 14.326M1.78774 14.3265L1.18501 18.653C0.987006 19.741 0.889006 20.285 1.19701 20.643C1.50401 21 2.07201 21 3.20701 21H4.37601C5.10701 21 5.47401 21 5.74601 20.804C6.01801 20.608 6.12501 20.268 6.34001 19.588L7.68545 14.3265M1.78774 14.3265C2.76898 14.5762 3.5689 16.9715 4.37601 17C5.35607 17.0346 6.34671 14.6477 7.68545 14.3265M12.3148 14.3265L13.661 19.588C13.875 20.269 13.983 20.609 14.255 20.804C14.527 21 14.893 21 15.623 21H16.793C17.928 21 18.496 21 18.803 20.642C19.111 20.285 19.012 19.742 18.815 18.652L18.2123 14.326M12.3148 14.3265C13.6343 14.7183 14.621 16.5451 15.623 16.5C16.4184 16.4642 17.2235 14.6375 18.2123 14.326" stroke="#666666" stroke-linecap="round" stroke-linejoin="round"/>
|
||||
</svg>
|
After Width: | Height: | Size: 1.5 KiB |
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?><!-- Uploaded to: SVG Repo, www.svgrepo.com, Generator: SVG Repo Mixer Tools -->
|
||||
<svg width="800px" height="800px" viewBox="0 0 24 24" fill="none" xmlns="http://www.w3.org/2000/svg">
|
||||
<path d="M21 15L15 21M21 8L8 21" stroke="#000000" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"/>
|
||||
<path d="M21 15L15 21M21 8L8 21" stroke="#4d4d4d" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"/>
|
||||
</svg>
|
Before Width: | Height: | Size: 346 B After Width: | Height: | Size: 346 B |
BIN
public/assets/music/click-btn.mp3
Normal file
BIN
public/assets/music/login.mp3
Normal file
Before Width: | Height: | Size: 4.9 KiB After Width: | Height: | Size: 4.8 KiB |
23
public/assets/ui-elements/profile-ui-box-inner.svg
Normal file
After Width: | Height: | Size: 335 KiB |
23
public/assets/ui-elements/profile-ui-box-outer.svg
Normal file
After Width: | Height: | Size: 453 KiB |
Before Width: | Height: | Size: 598 KiB After Width: | Height: | Size: 598 KiB |
23
public/assets/ui-elements/ui-border-4-corners-small.svg
Normal file
After Width: | Height: | Size: 470 KiB |
Before Width: | Height: | Size: 471 KiB After Width: | Height: | Size: 471 KiB |
Before Width: | Height: | Size: 301 KiB After Width: | Height: | Size: 301 KiB |
Before Width: | Height: | Size: 400 KiB After Width: | Height: | Size: 400 KiB |
Before Width: | Height: | Size: 470 KiB After Width: | Height: | Size: 470 KiB |
37
src/App.vue
@ -1,36 +1,33 @@
|
||||
<template>
|
||||
<div class="overflow-hidden">
|
||||
<Notifications />
|
||||
<Login v-if="screen === 'login'" />
|
||||
<!-- <Register v-if="screen === 'register'" />-->
|
||||
<Characters v-if="screen === 'characters'" />
|
||||
<Game v-if="screen === 'game'" />
|
||||
</div>
|
||||
<GmTools v-if="gameStore.character?.role === 'gm'" />
|
||||
<GmPanel v-if="gameStore.character?.role === 'gm'" />
|
||||
|
||||
<component :is="currentScreen" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import Notifications from '@/components/utilities/Notifications.vue'
|
||||
import GmTools from '@/components/gameMaster/GmTools.vue'
|
||||
import GmPanel from '@/components/gameMaster/GmPanel.vue'
|
||||
import Login from '@/screens/Login.vue'
|
||||
// import Register from '@/screens/Register.vue'
|
||||
import Characters from '@/screens/Characters.vue'
|
||||
import Game from '@/screens/Game.vue'
|
||||
// import Loading from '@/screens/Loading.vue'
|
||||
import ZoneEditor from '@/screens/ZoneEditor.vue'
|
||||
import { computed } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
|
||||
const screen = computed(() => {
|
||||
if (!gameStore.connection) {
|
||||
return 'login'
|
||||
} else if (gameStore.token && gameStore.connection) {
|
||||
if (gameStore.character) {
|
||||
return 'game'
|
||||
}
|
||||
return 'characters'
|
||||
}
|
||||
return 'login' // default fallback
|
||||
const currentScreen = computed(() => {
|
||||
// if (!gameStore.isAssetsLoaded) return Loading
|
||||
if (!gameStore.connection) return Login
|
||||
if (!gameStore.token) return Login
|
||||
if (!gameStore.character) return Characters
|
||||
if (zoneEditorStore.active) return ZoneEditor
|
||||
return Game
|
||||
})
|
||||
|
||||
// Disable right click
|
||||
addEventListener('contextmenu', (event) => event.preventDefault())
|
||||
</script>
|
||||
|
@ -12,7 +12,7 @@
|
||||
//Globals
|
||||
|
||||
body {
|
||||
@apply bg-black m-0 select-none overscroll-none overflow-hidden;
|
||||
@apply bg-black m-0 select-none;
|
||||
-ms-overflow-style: none;
|
||||
scrollbar-width: none;
|
||||
|
||||
@ -20,6 +20,9 @@ body {
|
||||
-webkit-user-select: none; /* Safari */
|
||||
-ms-user-select: none; /* IE 10 and IE 11 */
|
||||
user-select: none; /* Standard syntax */
|
||||
|
||||
// Disable pinch zoom
|
||||
touch-action: pan-x pan-y;
|
||||
}
|
||||
|
||||
h1,
|
||||
@ -61,7 +64,7 @@ input {
|
||||
}
|
||||
|
||||
.input-field {
|
||||
@apply px-4 py-2.5 text-base focus-visible:outline-none bg-gray border border-solid border-gray-500 rounded text-gray-300;
|
||||
@apply px-4 py-2.5 text-base leading-5 focus-visible:outline-none bg-gray border border-solid border-gray-500 rounded text-gray-300;
|
||||
&.inactive {
|
||||
@apply bg-gray-600/50 hover:cursor-not-allowed;
|
||||
&::placeholder {
|
||||
@ -87,7 +90,7 @@ button {
|
||||
@apply text-center;
|
||||
|
||||
&.btn-cyan {
|
||||
@apply bg-cyan text-gray-50 text-base rounded py-2.5;
|
||||
@apply bg-cyan text-gray-50 text-base leading-5 rounded py-2.5;
|
||||
|
||||
&.active,
|
||||
&:hover {
|
||||
@ -96,7 +99,7 @@ button {
|
||||
}
|
||||
|
||||
&.btn-red {
|
||||
@apply bg-red text-gray-50 text-base rounded py-2.5;
|
||||
@apply bg-red text-gray-50 text-base leading-5 rounded py-2.5;
|
||||
|
||||
&.active,
|
||||
&:hover {
|
||||
@ -104,6 +107,15 @@ button {
|
||||
}
|
||||
}
|
||||
|
||||
&.btn-empty {
|
||||
@apply text-gray-50 border-2 border-solid border-gray-500 text-base leading-5 rounded py-2.5;
|
||||
|
||||
&.active,
|
||||
&:hover {
|
||||
@apply bg-gray-700 border-gray-700;
|
||||
}
|
||||
}
|
||||
|
||||
&:hover {
|
||||
@apply cursor-pointer;
|
||||
}
|
||||
@ -120,3 +132,12 @@ button {
|
||||
::-webkit-scrollbar {
|
||||
@apply hidden;
|
||||
}
|
||||
|
||||
canvas {
|
||||
image-rendering: -moz-crisp-edges;
|
||||
image-rendering: -webkit-crisp-edges;
|
||||
image-rendering: pixelated;
|
||||
position: fixed;
|
||||
left: 0;
|
||||
top: 0;
|
||||
}
|
||||
|
@ -1,28 +1,21 @@
|
||||
<template>
|
||||
<Scene name="effects" @preload="preloadScene" @create="createScene" @update="updateScene">
|
||||
</Scene>
|
||||
<Scene name="effects" @preload="preloadScene" @create="createScene" @update="updateScene"> </Scene>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { Scene } from 'phavuer'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import { onBeforeMount, onBeforeUnmount, ref } from 'vue'
|
||||
import { useZoneStore } from '@/stores/zoneStore'
|
||||
import { onBeforeUnmount, ref, watch } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
const zoneStore = useZoneStore()
|
||||
|
||||
const sceneRef = ref<Phaser.Scene | null>(null)
|
||||
|
||||
// Effect-related refs
|
||||
const dayNightCycle = ref<Phaser.GameObjects.Graphics | null>(null)
|
||||
const lightEffect = ref<Phaser.GameObjects.Graphics | null>(null)
|
||||
const rainEmitter = ref<Phaser.GameObjects.Particles.ParticleEmitter | null>(null)
|
||||
const fogSprite = ref<Phaser.GameObjects.Sprite | null>(null)
|
||||
|
||||
// Effect parameters
|
||||
const dayNightDuration = 300000 // 5 minutes in milliseconds
|
||||
const maxDarkness = 0.7
|
||||
|
||||
const preloadScene = async (scene: Phaser.Scene) => {
|
||||
scene.load.image('raindrop', 'assets/raindrop.png')
|
||||
scene.load.image('fog', 'assets/fog.png')
|
||||
@ -30,28 +23,18 @@ const preloadScene = async (scene: Phaser.Scene) => {
|
||||
|
||||
const createScene = async (scene: Phaser.Scene) => {
|
||||
sceneRef.value = scene
|
||||
createDayNightCycle(scene)
|
||||
createLightEffect(scene)
|
||||
createRainEffect(scene)
|
||||
createFogEffect(scene)
|
||||
}
|
||||
|
||||
const updateScene = (scene: Phaser.Scene, time: number) => {
|
||||
updateDayNightCycle(time)
|
||||
updateFogEffect()
|
||||
const updateScene = () => {
|
||||
updateEffects()
|
||||
}
|
||||
|
||||
const createDayNightCycle = (scene: Phaser.Scene) => {
|
||||
dayNightCycle.value = scene.add.graphics()
|
||||
dayNightCycle.value.setDepth(1000)
|
||||
}
|
||||
|
||||
const updateDayNightCycle = (time: number) => {
|
||||
if (!dayNightCycle.value) return
|
||||
|
||||
const darkness = Math.sin((time % dayNightDuration) / dayNightDuration * Math.PI) * maxDarkness
|
||||
dayNightCycle.value.clear()
|
||||
dayNightCycle.value.fillStyle(0x000000, darkness)
|
||||
dayNightCycle.value.fillRect(0, 0, window.innerWidth, window.innerHeight)
|
||||
const createLightEffect = (scene: Phaser.Scene) => {
|
||||
lightEffect.value = scene.add.graphics()
|
||||
lightEffect.value.setDepth(1000)
|
||||
}
|
||||
|
||||
const createRainEffect = (scene: Phaser.Scene) => {
|
||||
@ -66,13 +49,7 @@ const createRainEffect = (scene: Phaser.Scene) => {
|
||||
blendMode: 'ADD'
|
||||
})
|
||||
rainEmitter.value.setDepth(900)
|
||||
toggleRain(true) // Start with rain off
|
||||
}
|
||||
|
||||
const toggleRain = (isRaining: boolean) => {
|
||||
if (rainEmitter.value) {
|
||||
rainEmitter.value.setVisible(isRaining)
|
||||
}
|
||||
rainEmitter.value.stop()
|
||||
}
|
||||
|
||||
const createFogEffect = (scene: Phaser.Scene) => {
|
||||
@ -82,28 +59,52 @@ const createFogEffect = (scene: Phaser.Scene) => {
|
||||
fogSprite.value.setDepth(950)
|
||||
}
|
||||
|
||||
const updateFogEffect = () => {
|
||||
if (fogSprite.value) {
|
||||
// Example: Oscillate fog opacity
|
||||
const fogOpacity = (Math.sin(Date.now() / 5000) + 1) / 2 * 0.3
|
||||
fogSprite.value.setAlpha(fogOpacity)
|
||||
const updateEffects = () => {
|
||||
const effects = zoneStore.zone?.zoneEffects || []
|
||||
|
||||
effects.forEach((effect) => {
|
||||
switch (effect.effect) {
|
||||
case 'light':
|
||||
updateLightEffect(effect.strength)
|
||||
break
|
||||
case 'rain':
|
||||
updateRainEffect(effect.strength)
|
||||
break
|
||||
case 'fog':
|
||||
updateFogEffect(effect.strength)
|
||||
break
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
const updateLightEffect = (strength: number) => {
|
||||
if (!lightEffect.value) return
|
||||
const darkness = 1 - strength / 100
|
||||
lightEffect.value.clear()
|
||||
lightEffect.value.fillStyle(0x000000, darkness)
|
||||
lightEffect.value.fillRect(0, 0, window.innerWidth, window.innerHeight)
|
||||
}
|
||||
|
||||
const updateRainEffect = (strength: number) => {
|
||||
if (!rainEmitter.value) return
|
||||
if (strength > 0) {
|
||||
rainEmitter.value.start()
|
||||
rainEmitter.value.setQuantity(Math.floor((strength / 100) * 10))
|
||||
} else {
|
||||
rainEmitter.value.stop()
|
||||
}
|
||||
}
|
||||
|
||||
// Expose methods to control effects
|
||||
const controlEffects = {
|
||||
toggleRain,
|
||||
setFogDensity: (density: number) => {
|
||||
if (fogSprite.value) {
|
||||
fogSprite.value.setAlpha(density)
|
||||
}
|
||||
}
|
||||
const updateFogEffect = (strength: number) => {
|
||||
if (!fogSprite.value) return
|
||||
fogSprite.value.setAlpha(strength / 100)
|
||||
}
|
||||
|
||||
// Make control methods available to parent components
|
||||
defineExpose(controlEffects)
|
||||
watch(() => zoneStore.zone?.zoneEffects, updateEffects, { deep: true })
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
if (sceneRef.value) sceneRef.value.scene.remove('effects')
|
||||
})
|
||||
|
||||
// @TODO : Fix resize issue
|
||||
</script>
|
@ -1,10 +1,10 @@
|
||||
<template>
|
||||
<div class="flex flex-wrap items-center input-field gap-1">
|
||||
<div v-for="(chip, i) in internalValue" :key="i" class="flex gap-2.5 items-center bg-cyan rounded py-1 px-2">
|
||||
<span class="text-xs">{{ chip }}</span>
|
||||
<span class="text-xs text-white">{{ chip }}</span>
|
||||
<button type="button" class="text-xs cursor-pointer text-white font-light font-default not-italic hover:text-gray-50" @click="deleteChip(i)" aria-label="Remove chip">×</button>
|
||||
</div>
|
||||
<input class="outline-none border-none p-1" placeholder="Tag name" v-model="currentInput" @keypress.enter.prevent="addChip" @keydown.backspace="handleBackspace" />
|
||||
<input class="outline-none border-none p-1 text-gray-300" placeholder="Tag name" v-model="currentInput" @keypress.enter.prevent="addChip" @keydown.backspace="handleBackspace" />
|
||||
</div>
|
||||
</template>
|
||||
|
||||
|
@ -1,7 +1,6 @@
|
||||
<template>
|
||||
<Modal :isModalOpen="gameStore.uiSettings.isGmPanelOpen" @modal:close="() => gameStore.toggleGmPanel()" :modal-width="1000" :modal-height="650" :can-full-screen="true">
|
||||
<template #modalHeader>
|
||||
<h3 class="m-0 font-medium shrink-0 text-gray-300">GM Panel</h3>
|
||||
<div class="flex gap-1.5 flex-wrap">
|
||||
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">General</button>
|
||||
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Users</button>
|
||||
|
@ -1,7 +1,7 @@
|
||||
<template>
|
||||
<Modal :isModalOpen="true" :closable="false" :is-resizable="false" :modal-width="modalWidth" :modal-height="modalHeight" :modal-position-x="posXY.x" :modal-position-y="posXY.y">
|
||||
<template #modalHeader>
|
||||
<h3 class="m-0 font-medium shrink-0 text-gray-300">GM tools</h3>
|
||||
<h3 class="m-0 font-medium shrink-0 text-white">GM tools</h3>
|
||||
</template>
|
||||
<template #modalBody>
|
||||
<div class="content flex flex-col gap-2.5 m-4 h-20">
|
||||
@ -20,7 +20,7 @@ import { onMounted, ref } from 'vue'
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
const gameStore = useGameStore()
|
||||
const modalWidth = ref(200)
|
||||
const modalHeight = ref(180)
|
||||
const modalHeight = ref(170)
|
||||
|
||||
let posXY = ref({ x: 0, y: 0 })
|
||||
|
||||
|
@ -1,56 +1,70 @@
|
||||
<template>
|
||||
<div class="flex h-full w-full relative">
|
||||
<div class="w-2/12 flex flex-col relative">
|
||||
<div class="w-2/12 flex flex-col relative overflow-auto">
|
||||
<!-- Asset Categories -->
|
||||
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'tiles' }" @click="() => (selectedCategory = 'tiles')">
|
||||
<span>Tiles</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
||||
<span :class="{ 'text-white': selectedCategory === 'tiles' }">Tiles</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</a>
|
||||
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'objects' }" @click="() => (selectedCategory = 'objects')">
|
||||
<span>Objects</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
||||
<span :class="{ 'text-white': selectedCategory === 'objects' }">Objects</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</a>
|
||||
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'sprites' }" @click="() => (selectedCategory = 'sprites')">
|
||||
<span>Sprites</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
||||
<span :class="{ 'text-white': selectedCategory === 'sprites' }">Sprites</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</a>
|
||||
<a class="relative p-2.5 hover:cursor-pointer">
|
||||
<span>Items</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</a>
|
||||
<a class="relative p-2.5 hover:cursor-pointer">
|
||||
<span>NPC's</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</a>
|
||||
<a class="relative p-2.5 hover:cursor-pointer">
|
||||
<span>Characters</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
||||
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'shops' }" @click="() => (selectedCategory = 'shops')">
|
||||
<span :class="{ 'text-white': selectedCategory === 'shops' }">Shops</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</a>
|
||||
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'characterTypes' }" @click="() => (selectedCategory = 'characterTypes')">
|
||||
<span :class="{ 'text-white': selectedCategory === 'characterTypes' }">Character types</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</a>
|
||||
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'characterHair' }" @click="() => (selectedCategory = 'characterHair')">
|
||||
<span :class="{ 'text-white': selectedCategory === 'characterHair' }">Character hair</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</a>
|
||||
<a class="relative p-2.5 hover:cursor-pointer">
|
||||
<span>Mounts</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</a>
|
||||
<a class="relative p-2.5 hover:cursor-pointer">
|
||||
<span>Pets</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</a>
|
||||
<a class="relative p-2.5 hover:cursor-pointer">
|
||||
<span>Emoticons</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</a>
|
||||
</div>
|
||||
<div class="absolute w-px bg-cyan-200 h-full top-0 left-1/6"></div>
|
||||
<div class="absolute w-px bg-gray-500 h-full top-0 left-1/6"></div>
|
||||
|
||||
<!-- Assets list -->
|
||||
<div class="overflow-auto h-full w-4/12 flex flex-col relative">
|
||||
<TileList v-if="selectedCategory === 'tiles'" />
|
||||
<ObjectList v-if="selectedCategory === 'objects'" />
|
||||
<SpriteList v-if="selectedCategory === 'sprites'" />
|
||||
<CharacterTypeList v-if="selectedCategory === 'characterTypes'" />
|
||||
</div>
|
||||
|
||||
<div class="absolute w-px bg-cyan-200 h-full top-0 left-1/2"></div>
|
||||
<div class="absolute w-px bg-gray-500 h-full top-0 left-1/2"></div>
|
||||
|
||||
<!-- Asset details -->
|
||||
<div class="flex w-1/2 after:hidden flex-col relative overflow-auto">
|
||||
<TileDetails v-if="selectedCategory === 'tiles' && assetManagerStore.selectedTile" />
|
||||
<ObjectDetails v-if="selectedCategory === 'objects' && assetManagerStore.selectedObject" />
|
||||
<SpriteDetails v-if="selectedCategory === 'sprites' && assetManagerStore.selectedSprite" />
|
||||
<CharacterTypeDetails v-if="selectedCategory === 'characterTypes' && assetManagerStore.selectedCharacterType" />
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
@ -64,6 +78,8 @@ import ObjectList from '@/components/gameMaster/assetManager/partials/object/Obj
|
||||
import ObjectDetails from '@/components/gameMaster/assetManager/partials/object/ObjectDetails.vue'
|
||||
import SpriteList from '@/components/gameMaster/assetManager/partials/sprite/SpriteList.vue'
|
||||
import SpriteDetails from '@/components/gameMaster/assetManager/partials/sprite/SpriteDetails.vue'
|
||||
import CharacterTypeList from '@/components/gameMaster/assetManager/partials/characterType/CharacterTypeList.vue'
|
||||
import CharacterTypeDetails from '@/components/gameMaster/assetManager/partials/characterType/CharacterTypeDetails.vue'
|
||||
|
||||
const assetManagerStore = useAssetManagerStore()
|
||||
const selectedCategory = ref('tiles')
|
||||
|
@ -0,0 +1,117 @@
|
||||
<template>
|
||||
<div class="h-full overflow-auto">
|
||||
<div class="m-2.5 p-2.5 block">
|
||||
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveCharacterType">
|
||||
<div class="form-field-full">
|
||||
<label for="name">Name</label>
|
||||
<input v-model="characterName" class="input-field" type="text" name="name" placeholder="Character Type Name" />
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="gender">Gender</label>
|
||||
<select v-model="characterGender" class="input-field" name="gender">
|
||||
<option v-for="gender in genderOptions" :key="gender" :value="gender">{{ gender }}</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="race">Race</label>
|
||||
<select v-model="characterRace" class="input-field" name="race">
|
||||
<option v-for="race in raceOptions" :key="race" :value="race">{{ race }}</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="form-field-full">
|
||||
<label for="spriteId">Sprite ID</label>
|
||||
<input v-model="characterSpriteId" class="input-field" type="text" name="spriteId" placeholder="Sprite ID" />
|
||||
</div>
|
||||
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
|
||||
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="removeCharacterType">Remove</button>
|
||||
</form>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { CharacterType, CharacterGender, CharacterRace } from '@/types'
|
||||
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const assetManagerStore = useAssetManagerStore()
|
||||
|
||||
const selectedCharacterType = computed(() => assetManagerStore.selectedCharacterType)
|
||||
|
||||
const characterName = ref('')
|
||||
const characterGender = ref<CharacterGender>('MALE' as CharacterGender.MALE)
|
||||
const characterRace = ref<CharacterRace>('HUMAN' as CharacterRace.HUMAN)
|
||||
const characterSpriteId = ref('')
|
||||
|
||||
const genderOptions: CharacterGender[] = ['MALE' as CharacterGender.MALE, 'FEMALE' as CharacterGender.FEMALE]
|
||||
const raceOptions: CharacterRace[] = ['HUMAN' as CharacterRace.HUMAN, 'ELF' as CharacterRace.ELF, 'DWARF' as CharacterRace.DWARF, 'ORC' as CharacterRace.ORC, 'GOBLIN' as CharacterRace.GOBLIN]
|
||||
|
||||
if (!selectedCharacterType.value) {
|
||||
console.error('No character type selected')
|
||||
}
|
||||
|
||||
if (selectedCharacterType.value) {
|
||||
characterName.value = selectedCharacterType.value.name
|
||||
characterGender.value = selectedCharacterType.value.gender
|
||||
characterRace.value = selectedCharacterType.value.race
|
||||
characterSpriteId.value = selectedCharacterType.value.spriteId
|
||||
}
|
||||
|
||||
function removeCharacterType() {
|
||||
if (!selectedCharacterType.value) return
|
||||
|
||||
gameStore.connection?.emit('gm:characterType:remove', { id: selectedCharacterType.value.id }, (response: boolean) => {
|
||||
if (!response) {
|
||||
console.error('Failed to remove character type')
|
||||
return
|
||||
}
|
||||
refreshCharacterTypeList()
|
||||
})
|
||||
}
|
||||
|
||||
function refreshCharacterTypeList(unsetSelectedCharacterType = true) {
|
||||
gameStore.connection?.emit('gm:characterType:list', {}, (response: CharacterType[]) => {
|
||||
assetManagerStore.setCharacterTypeList(response)
|
||||
|
||||
if (unsetSelectedCharacterType) {
|
||||
assetManagerStore.setSelectedCharacterType(null)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
function saveCharacterType() {
|
||||
const characterTypeData = {
|
||||
id: selectedCharacterType.value?.id,
|
||||
name: characterName.value,
|
||||
gender: characterGender.value,
|
||||
race: characterRace.value,
|
||||
spriteId: characterSpriteId.value
|
||||
}
|
||||
|
||||
gameStore.connection?.emit('gm:characterType:update', characterTypeData, (response: boolean) => {
|
||||
if (!response) {
|
||||
console.error('Failed to save character type')
|
||||
return
|
||||
}
|
||||
refreshCharacterTypeList(false)
|
||||
})
|
||||
}
|
||||
|
||||
watch(selectedCharacterType, (characterType: CharacterType | null) => {
|
||||
if (!characterType) return
|
||||
characterName.value = characterType.name
|
||||
characterGender.value = characterType.gender
|
||||
characterRace.value = characterType.race
|
||||
characterSpriteId.value = characterType.spriteId
|
||||
})
|
||||
|
||||
onMounted(() => {
|
||||
if (!selectedCharacterType.value) return
|
||||
})
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
assetManagerStore.setSelectedCharacterType(null)
|
||||
})
|
||||
</script>
|
@ -0,0 +1,93 @@
|
||||
<template>
|
||||
<div class="relative p-2.5 flex items-center gap-x-2.5">
|
||||
<input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" />
|
||||
<label for="create-character" class="bg-cyan text-white border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan-800 hover:cursor-pointer">
|
||||
<button class="p-0 h-5" id="create-character" @click="createNewCharacterType">
|
||||
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="white">
|
||||
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
|
||||
</svg>
|
||||
</button>
|
||||
</label>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</div>
|
||||
<div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll">
|
||||
<div v-bind="wrapperProps" ref="elementToScroll">
|
||||
<a v-for="{ data: characterType } in list" :key="characterType.id" class="relative p-2.5 cursor-pointer block" :class="{ 'bg-cyan/80': assetManagerStore.selectedCharacterType?.id === characterType.id }" @click="assetManagerStore.setSelectedCharacterType(characterType as CharacterType)">
|
||||
<div class="flex items-center gap-2.5">
|
||||
<span>{{ characterType.name }}</span>
|
||||
</div>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</a>
|
||||
</div>
|
||||
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
|
||||
<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
|
||||
</button>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { onMounted, ref, computed } from 'vue'
|
||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||
import type { CharacterType } from '@/types'
|
||||
import { useVirtualList } from '@vueuse/core'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const assetManagerStore = useAssetManagerStore()
|
||||
|
||||
const searchQuery = ref('')
|
||||
|
||||
const hasScrolled = ref(false)
|
||||
const elementToScroll = ref()
|
||||
|
||||
const handleSearch = () => {
|
||||
// Trigger a re-render of the virtual list
|
||||
virtualList.value?.scrollTo(0)
|
||||
}
|
||||
|
||||
const createNewCharacterType = () => {
|
||||
gameStore.connection?.emit('gm:characterType:create', {}, (response: boolean) => {
|
||||
if (!response) {
|
||||
console.error('Failed to create new character type')
|
||||
return
|
||||
}
|
||||
|
||||
gameStore.connection?.emit('gm:characterType:list', {}, (response: CharacterType[]) => {
|
||||
assetManagerStore.setCharacterTypeList(response)
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
const filteredCharacterTypes = computed(() => {
|
||||
if (!searchQuery.value) {
|
||||
return assetManagerStore.characterTypeList
|
||||
}
|
||||
return assetManagerStore.characterTypeList.filter((character) => character.name.toLowerCase().includes(searchQuery.value.toLowerCase()))
|
||||
})
|
||||
|
||||
const { list, containerProps, wrapperProps, scrollTo } = useVirtualList(filteredCharacterTypes, {
|
||||
itemHeight: 48
|
||||
})
|
||||
|
||||
const virtualList = ref({ scrollTo })
|
||||
|
||||
const onScroll = () => {
|
||||
let scrollTop = elementToScroll.value.style.marginTop.replace('px', '')
|
||||
|
||||
if (scrollTop > 80) {
|
||||
hasScrolled.value = true
|
||||
} else if (scrollTop <= 80) {
|
||||
hasScrolled.value = false
|
||||
}
|
||||
}
|
||||
|
||||
function toTop() {
|
||||
virtualList.value?.scrollTo(0)
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
gameStore.connection?.emit('gm:characterType:list', {}, (response: CharacterType[]) => {
|
||||
assetManagerStore.setCharacterTypeList(response)
|
||||
})
|
||||
})
|
||||
</script>
|
@ -4,7 +4,7 @@
|
||||
<div class="filler"></div>
|
||||
<img class="max-h-56" :src="`${config.server_endpoint}/assets/objects/${selectedObject?.id}.png`" :alt="'Object ' + selectedObject?.id" />
|
||||
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="removeObject">Remove</button>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</div>
|
||||
<div class="m-2.5 p-2.5 block">
|
||||
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveObject">
|
||||
@ -118,7 +118,6 @@ function saveObject() {
|
||||
return
|
||||
}
|
||||
|
||||
console.log(objectTags.value)
|
||||
gameStore.connection?.emit(
|
||||
'gm:object:update',
|
||||
{
|
||||
|
@ -1,13 +1,13 @@
|
||||
<template>
|
||||
<div class="relative p-2.5 flex items-center gap-x-2.5">
|
||||
<input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" />
|
||||
<label for="upload-asset" class="bg-cyan/50 border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan hover:cursor-pointer">
|
||||
<label for="upload-asset" class="bg-cyan text-white border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan-800 hover:cursor-pointer">
|
||||
<input class="hidden" id="upload-asset" ref="objectUploadField" type="file" accept="image/png" multiple @change="handleFileUpload" />
|
||||
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
||||
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
|
||||
</svg>
|
||||
</label>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</div>
|
||||
<div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll">
|
||||
<div v-bind="wrapperProps" ref="elementToScroll">
|
||||
@ -18,10 +18,10 @@
|
||||
</div>
|
||||
<span>{{ object.name }}</span>
|
||||
</div>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</a>
|
||||
</div>
|
||||
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-md bg-cyan/50 p-0 hover:bg-cyan" v-show="hasScrolled" @click="toTop">
|
||||
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
|
||||
<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
|
||||
</button>
|
||||
</div>
|
||||
|
@ -10,7 +10,7 @@
|
||||
<div class="w-full flex gap-2 mt-2 pb-4 relative">
|
||||
<button class="btn-cyan px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="saveSprite">Save</button>
|
||||
<button class="btn-red px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="deleteSprite">Delete</button>
|
||||
<div class="w-[calc(100%_+_32px)] absolute left-[-15px] bottom-0 h-px bg-cyan-200"></div>
|
||||
<div class="w-[calc(100%_+_32px)] absolute left-[-15px] bottom-0 h-px bg-gray-500"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
@ -1,12 +1,12 @@
|
||||
<template>
|
||||
<div class="relative p-2.5 flex items-center gap-x-2.5">
|
||||
<input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" />
|
||||
<button @click.prevent="newButtonClickHandler" class="bg-cyan/50 border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan hover:cursor-pointer">
|
||||
<button @click.prevent="newButtonClickHandler" class="bg-cyan text-white border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan-800 hover:cursor-pointer">
|
||||
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
||||
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
|
||||
</svg>
|
||||
</button>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</div>
|
||||
<div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll">
|
||||
<div v-bind="wrapperProps" ref="elementToScroll">
|
||||
@ -14,10 +14,10 @@
|
||||
<div class="flex items-center gap-2.5">
|
||||
<span>{{ sprite.name }}</span>
|
||||
</div>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</a>
|
||||
</div>
|
||||
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-md bg-cyan/50 p-0 hover:bg-cyan" v-show="hasScrolled" @click="toTop">
|
||||
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
|
||||
<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
|
||||
</button>
|
||||
</div>
|
||||
|
@ -4,7 +4,7 @@
|
||||
<div class="filler"></div>
|
||||
<img class="max-h-72" :src="`${config.server_endpoint}/assets/tiles/${selectedTile?.id}.png`" :alt="'Tile ' + selectedTile?.id" />
|
||||
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="deleteTile">Delete</button>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</div>
|
||||
<div class="m-2.5 p-2.5 block">
|
||||
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveTile">
|
||||
|
@ -1,13 +1,13 @@
|
||||
<template>
|
||||
<div class="relative p-2.5 flex items-center gap-x-2.5">
|
||||
<input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" />
|
||||
<label for="upload-asset" class="bg-cyan/50 border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan hover:cursor-pointer">
|
||||
<label for="upload-asset" class="bg-cyan text-white border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan-800 hover:cursor-pointer">
|
||||
<input class="hidden" id="upload-asset" ref="tileUploadField" type="file" accept="image/png" multiple @change="handleFileUpload" />
|
||||
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
||||
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
|
||||
</svg>
|
||||
</label>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</div>
|
||||
<div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll">
|
||||
<div v-bind="wrapperProps" ref="elementToScroll">
|
||||
@ -18,10 +18,10 @@
|
||||
</div>
|
||||
<span>{{ tile.name }}</span>
|
||||
</div>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</a>
|
||||
</div>
|
||||
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-md bg-cyan/50 p-0 hover:bg-cyan" v-show="hasScrolled" @click="toTop">
|
||||
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
|
||||
<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
|
||||
</button>
|
||||
</div>
|
||||
|
118
src/components/gameMaster/zoneEditor/EventTiles.vue
Normal file
@ -0,0 +1,118 @@
|
||||
<template>
|
||||
<Image v-for="tile in zoneEditorStore.zone?.zoneEventTiles" v-bind="getImageProps(tile)" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { type ZoneEventTile, ZoneEventTileType } from '@/types'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import { Image, useScene } from 'phavuer'
|
||||
import { getTile, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
|
||||
import { uuidv4 } from '@/utilities'
|
||||
import { onBeforeMount, onBeforeUnmount } from 'vue'
|
||||
|
||||
const scene = useScene()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
|
||||
const props = defineProps<{
|
||||
tilemap: Phaser.Tilemaps.Tilemap
|
||||
}>()
|
||||
|
||||
function getImageProps(tile: ZoneEventTile) {
|
||||
return {
|
||||
x: tileToWorldX(props.tilemap, tile.positionX, tile.positionY),
|
||||
y: tileToWorldY(props.tilemap, tile.positionX, tile.positionY),
|
||||
texture: tile.type,
|
||||
depth: 999
|
||||
}
|
||||
}
|
||||
|
||||
function pencil(pointer: Phaser.Input.Pointer) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
// Check if tool is pencil
|
||||
if (zoneEditorStore.tool !== 'pencil') return
|
||||
|
||||
// Check if draw mode is blocking tile or teleport
|
||||
if (zoneEditorStore.drawMode !== 'blocking tile' && zoneEditorStore.drawMode !== 'teleport') return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Check if event tile already exists on position
|
||||
const existingEventTile = zoneEditorStore.zone.zoneEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
|
||||
if (existingEventTile) return
|
||||
|
||||
// If teleport, check if there is a selected zone
|
||||
if (zoneEditorStore.drawMode === 'teleport' && !zoneEditorStore.teleportSettings.toZoneId) return
|
||||
|
||||
const newEventTile = {
|
||||
id: uuidv4(),
|
||||
zoneId: zoneEditorStore.zone.id,
|
||||
zone: zoneEditorStore.zone,
|
||||
type: zoneEditorStore.drawMode === 'blocking tile' ? ZoneEventTileType.BLOCK : ZoneEventTileType.TELEPORT,
|
||||
positionX: tile.x,
|
||||
positionY: tile.y,
|
||||
teleport:
|
||||
zoneEditorStore.drawMode === 'teleport'
|
||||
? {
|
||||
toZoneId: zoneEditorStore.teleportSettings.toZoneId,
|
||||
toPositionX: zoneEditorStore.teleportSettings.toPositionX,
|
||||
toPositionY: zoneEditorStore.teleportSettings.toPositionY,
|
||||
toRotation: zoneEditorStore.teleportSettings.toRotation
|
||||
}
|
||||
: undefined
|
||||
}
|
||||
|
||||
zoneEditorStore.zone.zoneEventTiles = zoneEditorStore.zone.zoneEventTiles.concat(newEventTile as ZoneEventTile)
|
||||
}
|
||||
|
||||
function eraser(pointer: Phaser.Input.Pointer) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
// Check if tool is pencil
|
||||
if (zoneEditorStore.tool !== 'eraser') return
|
||||
|
||||
// Check if draw mode is blocking tile or teleport
|
||||
if (zoneEditorStore.eraserMode !== 'blocking tile' && zoneEditorStore.eraserMode !== 'teleport') return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Check if event tile already exists on position
|
||||
const existingEventTile = zoneEditorStore.zone.zoneEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
|
||||
if (!existingEventTile) return
|
||||
|
||||
// Remove existing event tile
|
||||
zoneEditorStore.zone.zoneEventTiles = zoneEditorStore.zone.zoneEventTiles.filter((eventTile) => eventTile.id !== existingEventTile.id)
|
||||
}
|
||||
|
||||
onBeforeMount(() => {
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, pencil)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, eraser)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||
})
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, pencil)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, eraser)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||
})
|
||||
</script>
|
213
src/components/gameMaster/zoneEditor/Objects.vue
Normal file
@ -0,0 +1,213 @@
|
||||
<template>
|
||||
<SelectedZoneObject v-if="selectedZoneObject" :zoneObject="selectedZoneObject" @move="moveZoneObject" @rotate="rotateZoneObject" @delete="deleteZoneObject" />
|
||||
<Image v-for="object in zoneEditorStore.zone?.zoneObjects" v-bind="getImageProps(object)" @pointerup="() => (selectedZoneObject = object)" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { uuidv4 } from '@/utilities'
|
||||
import { calculateIsometricDepth, getTile, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
|
||||
import { Image, useScene } from 'phavuer'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import type { ZoneObject } from '@/types'
|
||||
import SelectedZoneObject from '@/components/gameMaster/zoneEditor/partials/SelectedZoneObject.vue'
|
||||
import { onBeforeMount, onBeforeUnmount, ref, watch } from 'vue'
|
||||
|
||||
const scene = useScene()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
const selectedZoneObject = ref<ZoneObject | null>(null)
|
||||
const movingZoneObject = ref<ZoneObject | null>(null)
|
||||
|
||||
const props = defineProps<{
|
||||
tilemap: Phaser.Tilemaps.Tilemap
|
||||
}>()
|
||||
|
||||
function getImageProps(zoneObject: ZoneObject) {
|
||||
return {
|
||||
alpha: zoneObject.id === movingZoneObject.value?.id ? 0.5 : 1,
|
||||
depth: calculateIsometricDepth(zoneObject.positionX, zoneObject.positionY, zoneObject.object.frameWidth, zoneObject.object.frameHeight),
|
||||
tint: selectedZoneObject.value?.id === zoneObject.id ? 0x00ff00 : 0xffffff,
|
||||
x: tileToWorldX(props.tilemap, zoneObject.positionX, zoneObject.positionY),
|
||||
y: tileToWorldY(props.tilemap, zoneObject.positionX, zoneObject.positionY),
|
||||
flipX: zoneObject.isRotated,
|
||||
texture: zoneObject.object.id,
|
||||
originY: Number(zoneObject.object.originX),
|
||||
originX: Number(zoneObject.object.originY)
|
||||
}
|
||||
}
|
||||
|
||||
function pencil(pointer: Phaser.Input.Pointer) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
// Check if tool is pencil
|
||||
if (zoneEditorStore.tool !== 'pencil') return
|
||||
|
||||
// Check if draw mode is object
|
||||
if (zoneEditorStore.drawMode !== 'object') return
|
||||
|
||||
// Check if there is a selected object
|
||||
if (!zoneEditorStore.selectedObject) return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Check if object already exists on position
|
||||
const existingObject = zoneEditorStore.zone?.zoneObjects.find((object) => object.positionX === tile.x && object.positionY === tile.y)
|
||||
if (existingObject) return
|
||||
|
||||
const newObject = {
|
||||
id: uuidv4(),
|
||||
zoneId: zoneEditorStore.zone.id,
|
||||
zone: zoneEditorStore.zone,
|
||||
objectId: zoneEditorStore.selectedObject.id,
|
||||
object: zoneEditorStore.selectedObject,
|
||||
depth: 0,
|
||||
isRotated: false,
|
||||
positionX: tile.x,
|
||||
positionY: tile.y
|
||||
}
|
||||
|
||||
// Add new object to zoneObjects
|
||||
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.concat(newObject as ZoneObject)
|
||||
}
|
||||
|
||||
function eraser(pointer: Phaser.Input.Pointer) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
// Check if tool is eraser
|
||||
if (zoneEditorStore.tool !== 'eraser') return
|
||||
|
||||
// Check if draw mode is object
|
||||
if (zoneEditorStore.eraserMode !== 'object') return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Check if object already exists on position
|
||||
const existingObject = zoneEditorStore.zone.zoneObjects.find((object) => object.positionX === tile.x && object.positionY === tile.y)
|
||||
if (!existingObject) return
|
||||
|
||||
// Remove existing object
|
||||
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.filter((object) => object.id !== existingObject.id)
|
||||
}
|
||||
|
||||
function moveZoneObject(id: string) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
movingZoneObject.value = zoneEditorStore.zone.zoneObjects.find((object) => object.id === id) as ZoneObject
|
||||
|
||||
function handlePointerMove(pointer: Phaser.Input.Pointer) {
|
||||
if (!movingZoneObject.value) return
|
||||
|
||||
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
movingZoneObject.value.positionX = tile.x
|
||||
movingZoneObject.value.positionY = tile.y
|
||||
}
|
||||
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
|
||||
|
||||
function handlePointerUp() {
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
|
||||
movingZoneObject.value = null
|
||||
}
|
||||
|
||||
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
|
||||
}
|
||||
|
||||
function rotateZoneObject(id: string) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.map((object) => {
|
||||
if (object.id === id) {
|
||||
return {
|
||||
...object,
|
||||
isRotated: !object.isRotated
|
||||
}
|
||||
}
|
||||
return object
|
||||
})
|
||||
}
|
||||
|
||||
function deleteZoneObject(id: string) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.filter((object) => object.id !== id)
|
||||
selectedZoneObject.value = null
|
||||
}
|
||||
|
||||
onBeforeMount(() => {
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, pencil)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, eraser)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||
})
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, pencil)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, eraser)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||
})
|
||||
|
||||
// watch zoneEditorStore.objectList and update originX and originY of objects in zoneObjects
|
||||
watch(
|
||||
() => zoneEditorStore.objectList,
|
||||
(newObjects) => {
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
const updatedZoneObjects = zoneEditorStore.zone.zoneObjects.map((zoneObject) => {
|
||||
const updatedObject = newObjects.find((obj) => obj.id === zoneObject.object.id)
|
||||
if (updatedObject) {
|
||||
return {
|
||||
...zoneObject,
|
||||
object: {
|
||||
...zoneObject.object,
|
||||
originX: updatedObject.originX,
|
||||
originY: updatedObject.originY
|
||||
}
|
||||
}
|
||||
}
|
||||
return zoneObject
|
||||
})
|
||||
|
||||
// Update the zone with the new zoneObjects
|
||||
zoneEditorStore.setZone({
|
||||
...zoneEditorStore.zone,
|
||||
zoneObjects: updatedZoneObjects
|
||||
})
|
||||
|
||||
// Update selectedObject if it's set
|
||||
if (zoneEditorStore.selectedObject) {
|
||||
const updatedObject = newObjects.find((obj) => obj.id === zoneEditorStore.selectedObject?.id)
|
||||
if (updatedObject) {
|
||||
zoneEditorStore.setSelectedObject({
|
||||
...zoneEditorStore.selectedObject,
|
||||
originX: updatedObject.originX,
|
||||
originY: updatedObject.originY
|
||||
})
|
||||
}
|
||||
}
|
||||
},
|
||||
{ deep: true }
|
||||
)
|
||||
</script>
|
146
src/components/gameMaster/zoneEditor/Tiles.vue
Normal file
@ -0,0 +1,146 @@
|
||||
<template>
|
||||
<Controls :layer="tiles" :depth="0" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/config'
|
||||
import { useScene } from 'phavuer'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import { onBeforeMount, onBeforeUnmount } from 'vue'
|
||||
import { createTileArray, getTile, placeTile, setLayerTiles } from '@/composables/zoneComposable'
|
||||
import Controls from '@/components/utilities/Controls.vue'
|
||||
|
||||
const emit = defineEmits(['tilemap:create'])
|
||||
|
||||
const scene = useScene()
|
||||
const gameStore = useGameStore()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
|
||||
const zoneTilemap = createTilemap()
|
||||
const tiles = createTileLayer()
|
||||
|
||||
function createTilemap() {
|
||||
const zoneData = new Phaser.Tilemaps.MapData({
|
||||
width: zoneEditorStore.zone?.width,
|
||||
height: zoneEditorStore.zone?.height,
|
||||
tileWidth: config.tile_size.x,
|
||||
tileHeight: config.tile_size.y,
|
||||
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
|
||||
format: Phaser.Tilemaps.Formats.ARRAY_2D
|
||||
})
|
||||
const tilemap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
|
||||
emit('tilemap:create', tilemap)
|
||||
return tilemap
|
||||
}
|
||||
|
||||
function createTileLayer() {
|
||||
const tilesetImages = gameStore.assets.filter((asset) => asset.group === 'tiles').map((asset, index) => zoneTilemap.addTilesetImage(asset.key, asset.key, config.tile_size.x, config.tile_size.y, 1, 2, index + 1, { x: 0, y: -config.tile_size.y }))
|
||||
tilesetImages.push(zoneTilemap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 1, 2, 0, { x: 0, y: -config.tile_size.y }))
|
||||
|
||||
const layer = zoneTilemap.createBlankLayer('tiles', tilesetImages as any, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
|
||||
|
||||
layer.setDepth(0)
|
||||
layer.setCullPadding(2, 2)
|
||||
|
||||
return layer
|
||||
}
|
||||
|
||||
function pencil(pointer: Phaser.Input.Pointer) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
// Check if tool is pencil
|
||||
if (zoneEditorStore.tool !== 'pencil') return
|
||||
|
||||
// Check if draw mode is tile
|
||||
if (zoneEditorStore.drawMode !== 'tile') return
|
||||
|
||||
// Check if there is a selected tile
|
||||
if (!zoneEditorStore.selectedTile) return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(tiles, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Place tile
|
||||
placeTile(zoneTilemap, tiles, tile.x, tile.y, zoneEditorStore.selectedTile.id)
|
||||
|
||||
// Adjust zoneEditorStore.zone.tiles
|
||||
zoneEditorStore.zone.tiles[tile.y][tile.x] = zoneEditorStore.selectedTile.id
|
||||
}
|
||||
|
||||
function eraser(pointer: Phaser.Input.Pointer) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
// Check if tool is pencil
|
||||
if (zoneEditorStore.tool !== 'eraser') return
|
||||
|
||||
// Check if draw mode is tile
|
||||
if (zoneEditorStore.eraserMode !== 'tile') return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(tiles, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Place tile
|
||||
placeTile(zoneTilemap, tiles, tile.x, tile.y, 'blank_tile')
|
||||
|
||||
// Adjust zoneEditorStore.zone.tiles
|
||||
zoneEditorStore.zone.tiles[tile.y][tile.x] = 'blank_tile'
|
||||
}
|
||||
|
||||
function paint(pointer: Phaser.Input.Pointer) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
// Check if tool is pencil
|
||||
if (zoneEditorStore.tool !== 'paint') return
|
||||
|
||||
// Check if there is a selected tile
|
||||
if (!zoneEditorStore.selectedTile) return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Set new tileArray with selected tile
|
||||
setLayerTiles(zoneTilemap, tiles, createTileArray(zoneTilemap.width, zoneTilemap.height, zoneEditorStore.selectedTile.id))
|
||||
|
||||
// Adjust zoneEditorStore.zone.tiles
|
||||
zoneEditorStore.zone.tiles = createTileArray(zoneTilemap.width, zoneTilemap.height, zoneEditorStore.selectedTile.id)
|
||||
}
|
||||
|
||||
onBeforeMount(() => {
|
||||
if (!zoneEditorStore.zone?.tiles) {
|
||||
return
|
||||
}
|
||||
setLayerTiles(zoneTilemap, tiles, zoneEditorStore.zone.tiles)
|
||||
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, paint)
|
||||
})
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, paint)
|
||||
|
||||
zoneTilemap.destroyLayer('tiles')
|
||||
zoneTilemap.removeAllLayers()
|
||||
zoneTilemap.destroy()
|
||||
})
|
||||
</script>
|
@ -1,215 +1,53 @@
|
||||
<template>
|
||||
<Toolbar :layer="tiles" @eraser="eraser" @pencil="pencil" @paint="paint" @clear="clear" @save="save" />
|
||||
<ZoneList v-if="zoneEditorStore.isZoneListModalShown" />
|
||||
<Tiles @tilemap:create="tileMap = $event" />
|
||||
<Objects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
|
||||
<EventTiles v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
|
||||
|
||||
<template v-if="zoneEditorStore.zone">
|
||||
<Controls :layer="tiles as TilemapLayer" />
|
||||
<Toolbar @save="save" />
|
||||
|
||||
<Tiles />
|
||||
<Objects />
|
||||
<ZoneList />
|
||||
<TileList />
|
||||
<ObjectList />
|
||||
|
||||
<ZoneSettings />
|
||||
<TeleportModal v-if="shouldShowTeleportModal" />
|
||||
|
||||
<Container :depth="2">
|
||||
<Image v-for="object in zoneObjects" :depth="calculateIsometricDepth(object.positionX, object.positionY, 0)" :key="object.id" v-bind="getObjectImageProps(object)" @pointerup="() => setSelectedZoneObject(object)" :flipX="object.isRotated" />
|
||||
</Container>
|
||||
|
||||
<Container :depth="3">
|
||||
<Image v-for="tile in zoneEventTiles" :key="tile.id" v-bind="getEventTileImageProps(tile)" />
|
||||
</Container>
|
||||
|
||||
<SelectedZoneObject v-if="zoneEditorStore.selectedZoneObject" @update_depth="updateZoneObjectDepth" @delete="deleteZoneObject" @move="handleMove" @rotate="handleRotate" />
|
||||
</template>
|
||||
<TeleportModal />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { computed, onBeforeMount, onMounted, onUnmounted, ref, watch } from 'vue'
|
||||
import { Container, Image, useScene } from 'phavuer'
|
||||
import { storeToRefs } from 'pinia'
|
||||
import { onUnmounted, ref } from 'vue'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import { calculateIsometricDepth, loadAssets, placeTile, setAllTiles, sortByIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
|
||||
import { ZoneEventTileType, type ZoneObject, type ZoneEventTile, type Zone } from '@/types'
|
||||
import { uuidv4 } from '@/utilities'
|
||||
import config from '@/config'
|
||||
import { type Zone } from '@/types'
|
||||
|
||||
// Components
|
||||
import Controls from '@/components/utilities/Controls.vue'
|
||||
import Toolbar from '@/components/gameMaster/zoneEditor/partials/Toolbar.vue'
|
||||
import Tiles from '@/components/gameMaster/zoneEditor/partials/TileList.vue'
|
||||
import SelectedZoneObject from '@/components/gameMaster/zoneEditor/partials/SelectedZoneObject.vue'
|
||||
import TileList from '@/components/gameMaster/zoneEditor/partials/TileList.vue'
|
||||
import ObjectList from '@/components/gameMaster/zoneEditor/partials/ObjectList.vue'
|
||||
import ZoneSettings from '@/components/gameMaster/zoneEditor/partials/ZoneSettings.vue'
|
||||
import Objects from '@/components/gameMaster/zoneEditor/partials/ObjectList.vue'
|
||||
import ZoneList from '@/components/gameMaster/zoneEditor/partials/ZoneList.vue'
|
||||
import TeleportModal from '@/components/gameMaster/zoneEditor/partials/TeleportModal.vue'
|
||||
import Tilemap = Phaser.Tilemaps.Tilemap
|
||||
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
|
||||
import Tiles from '@/components/gameMaster/zoneEditor/Tiles.vue'
|
||||
import Objects from '@/components/gameMaster/zoneEditor/Objects.vue'
|
||||
import EventTiles from '@/components/gameMaster/zoneEditor/EventTiles.vue'
|
||||
|
||||
/**
|
||||
* @TODO:
|
||||
* Clean all the code in this file
|
||||
*/
|
||||
|
||||
const scene = useScene()
|
||||
const gameStore = useGameStore()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
|
||||
const { objectList, zone, selectedTile, selectedObject, selectedZoneObject, eraserMode, drawMode } = storeToRefs(zoneEditorStore)
|
||||
|
||||
const zoneTilemap = createTilemap()
|
||||
const tiles = createTileLayer()
|
||||
const zoneObjects = ref<ZoneObject[]>([])
|
||||
const zoneEventTiles = ref<ZoneEventTile[]>([])
|
||||
let tileArray = createTileArray()
|
||||
|
||||
const shouldShowTeleportModal = computed(() => zoneEditorStore.tool === 'pencil' && drawMode.value === 'teleport')
|
||||
|
||||
function createTilemap() {
|
||||
const zoneData = new Phaser.Tilemaps.MapData({
|
||||
width: zone.value?.width ?? 10,
|
||||
height: zone.value?.height ?? 10,
|
||||
tileWidth: config.tile_size.x,
|
||||
tileHeight: config.tile_size.y,
|
||||
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
|
||||
format: Phaser.Tilemaps.Formats.ARRAY_2D
|
||||
})
|
||||
const tilemap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
|
||||
return tilemap
|
||||
}
|
||||
|
||||
function createTileLayer() {
|
||||
const tilesetImages = gameStore.assets.filter((asset) => asset.group === 'tiles').map((asset, index) => zoneTilemap.addTilesetImage(asset.key, asset.key, config.tile_size.x, config.tile_size.y, 1, 2, index + 1, { x: 0, y: -config.tile_size.y }))
|
||||
tilesetImages.push(zoneTilemap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 1, 2, 0, { x: 0, y: -config.tile_size.y }))
|
||||
|
||||
const layer = zoneTilemap.createBlankLayer('tiles', tilesetImages as any, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
|
||||
|
||||
layer.setDepth(0)
|
||||
|
||||
return layer
|
||||
}
|
||||
|
||||
function createTileArray() {
|
||||
return Array.from({ length: zoneTilemap.height || 0 }, () => Array.from({ length: zoneTilemap.width || 0 }, () => 'blank_tile'))
|
||||
}
|
||||
|
||||
function getObjectImageProps(object: ZoneObject) {
|
||||
return {
|
||||
tint: selectedZoneObject.value?.id === object.id ? 0x00ff00 : 0xffffff,
|
||||
x: tileToWorldX(zoneTilemap as any, object.positionX, object.positionY),
|
||||
y: tileToWorldY(zoneTilemap as any, object.positionX, object.positionY),
|
||||
texture: object.object.id,
|
||||
originY: Number(object.object.originX),
|
||||
originX: Number(object.object.originY)
|
||||
}
|
||||
}
|
||||
|
||||
function getEventTileImageProps(tile: ZoneEventTile) {
|
||||
return {
|
||||
x: tileToWorldX(zoneTilemap as any, tile.positionX, tile.positionY),
|
||||
y: tileToWorldY(zoneTilemap as any, tile.positionX, tile.positionY),
|
||||
texture: tile.type
|
||||
}
|
||||
}
|
||||
|
||||
function eraser(tile: Phaser.Tilemaps.Tile) {
|
||||
if (eraserMode.value === 'tile') {
|
||||
placeTile(zoneTilemap as Tilemap, tiles as TilemapLayer, tile.x, tile.y, 'blank_tile')
|
||||
tileArray[tile.y][tile.x] = 'blank_tile'
|
||||
} else if (eraserMode.value === 'object') {
|
||||
zoneObjects.value = zoneObjects.value.filter((object) => object.positionX !== tile.x || object.positionY !== tile.y)
|
||||
} else if (eraserMode.value === 'blocking tile' || eraserMode.value === 'teleport') {
|
||||
zoneEventTiles.value = zoneEventTiles.value.filter((eventTile) => eventTile.positionX !== tile.x || eventTile.positionY !== tile.y || (eraserMode.value === 'teleport' && eventTile.type !== ZoneEventTileType.TELEPORT))
|
||||
}
|
||||
}
|
||||
|
||||
function pencil(tile: Phaser.Tilemaps.Tile) {
|
||||
if (drawMode.value === 'tile' && selectedTile.value) {
|
||||
placeTile(zoneTilemap as Tilemap, tiles as TilemapLayer, tile.x, tile.y, selectedTile.value.id)
|
||||
tileArray[tile.y][tile.x] = selectedTile.value.id
|
||||
} else if (drawMode.value === 'object' && selectedObject.value) {
|
||||
addZoneObject(tile)
|
||||
} else if (drawMode.value === 'blocking tile' || drawMode.value === 'teleport') {
|
||||
addZoneEventTile(tile)
|
||||
}
|
||||
}
|
||||
|
||||
function addZoneObject(tile: Phaser.Tilemaps.Tile) {
|
||||
// Check if object already exists on position
|
||||
const existingObject = zoneObjects.value.find((object) => object.positionX === tile.x && object.positionY === tile.y)
|
||||
if (existingObject) return
|
||||
|
||||
const newObject = {
|
||||
id: uuidv4(),
|
||||
zoneId: zone.value!.id,
|
||||
zone: zone.value!,
|
||||
objectId: selectedObject.value!.id,
|
||||
object: selectedObject.value!,
|
||||
depth: 0,
|
||||
isRotated: false,
|
||||
positionX: tile.x,
|
||||
positionY: tile.y
|
||||
}
|
||||
// Add new object to zoneObjects
|
||||
zoneObjects.value = zoneObjects.value.concat(newObject)
|
||||
}
|
||||
|
||||
function addZoneEventTile(tile: Phaser.Tilemaps.Tile) {
|
||||
// Check if event tile already exists on position
|
||||
const existingEventTile = zoneEventTiles.value.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
|
||||
if (existingEventTile) return
|
||||
|
||||
const newEventTile = {
|
||||
id: uuidv4(),
|
||||
zoneId: zone.value!.id,
|
||||
zone: zone.value!,
|
||||
type: drawMode.value === 'blocking tile' ? ZoneEventTileType.BLOCK : ZoneEventTileType.TELEPORT,
|
||||
positionX: tile.x,
|
||||
positionY: tile.y,
|
||||
teleport:
|
||||
drawMode.value === 'teleport'
|
||||
? {
|
||||
toZoneId: zoneEditorStore.teleportSettings.toZoneId,
|
||||
toPositionX: zoneEditorStore.teleportSettings.toPositionX,
|
||||
toPositionY: zoneEditorStore.teleportSettings.toPositionY,
|
||||
toRotation: zoneEditorStore.teleportSettings.toRotation
|
||||
}
|
||||
: undefined
|
||||
}
|
||||
zoneEventTiles.value = zoneEventTiles.value.concat(newEventTile as any)
|
||||
}
|
||||
|
||||
function paint() {
|
||||
if (!selectedTile.value) return
|
||||
|
||||
// Ensure tileArray is initialized with correct dimensions
|
||||
if (!tileArray || tileArray.length !== zoneTilemap.height) {
|
||||
tileArray = Array.from({ length: zoneTilemap.height }, () => Array.from({ length: zoneTilemap.width }, () => 'blank_tile'))
|
||||
}
|
||||
|
||||
// Set all tiles in the tilemap to the selected tile's id
|
||||
for (let y = 0; y < zoneTilemap.height; y++) {
|
||||
if (!tileArray[y]) {
|
||||
tileArray[y] = Array(zoneTilemap.width).fill('blank_tile')
|
||||
}
|
||||
for (let x = 0; x < zoneTilemap.width; x++) {
|
||||
placeTile(zoneTilemap as Tilemap, tiles as TilemapLayer, x, y, selectedTile.value.id)
|
||||
tileArray[y][x] = selectedTile.value.id
|
||||
}
|
||||
}
|
||||
}
|
||||
const tileMap = ref(null as Phaser.Tilemaps.Tilemap | null)
|
||||
|
||||
function save() {
|
||||
if (!zone.value) return
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
const data = {
|
||||
zoneId: zone.value.id,
|
||||
zoneId: zoneEditorStore.zone.id,
|
||||
name: zoneEditorStore.zoneSettings.name,
|
||||
width: zoneEditorStore.zoneSettings.width,
|
||||
height: zoneEditorStore.zoneSettings.height,
|
||||
tiles: tileArray,
|
||||
pvp: zone.value.pvp,
|
||||
zoneEventTiles: zoneEventTiles.value.map(({ id, zoneId, type, positionX, positionY, teleport }) => ({ id, zoneId, type, positionX, positionY, teleport })),
|
||||
zoneObjects: zoneObjects.value.map(({ id, zoneId, objectId, depth, isRotated, positionX, positionY }) => ({ id, zoneId, objectId, depth, isRotated, positionX, positionY }))
|
||||
tiles: zoneEditorStore.zone.tiles,
|
||||
pvp: zoneEditorStore.zone.pvp,
|
||||
zoneEffects: zoneEditorStore.zone.zoneEffects.map(({ id, zoneId, effect, strength }) => ({ id, zoneId, effect, strength })),
|
||||
zoneEventTiles: zoneEditorStore.zone.zoneEventTiles.map(({ id, zoneId, type, positionX, positionY, teleport }) => ({ id, zoneId, type, positionX, positionY, teleport })),
|
||||
zoneObjects: zoneEditorStore.zone.zoneObjects.map(({ id, zoneId, objectId, depth, isRotated, positionX, positionY }) => ({ id, zoneId, objectId, depth, isRotated, positionX, positionY }))
|
||||
}
|
||||
|
||||
if (zoneEditorStore.isSettingsModalShown) {
|
||||
@ -217,111 +55,11 @@ function save() {
|
||||
}
|
||||
|
||||
gameStore.connection?.emit('gm:zone_editor:zone:update', data, (response: Zone) => {
|
||||
console.log('zone updated')
|
||||
zoneEditorStore.setZone(response)
|
||||
})
|
||||
}
|
||||
|
||||
function clear() {
|
||||
for (let y = 0; y < zoneTilemap.height; y++) {
|
||||
if (!tileArray[y]) {
|
||||
tileArray[y] = Array(zoneTilemap.width).fill('blank_tile')
|
||||
}
|
||||
for (let x = 0; x < zoneTilemap.width; x++) {
|
||||
placeTile(zoneTilemap as Tilemap, tiles as TilemapLayer, x, y, 'blank_tile')
|
||||
tileArray[y][x] = 'blank_tile'
|
||||
}
|
||||
}
|
||||
|
||||
zoneEventTiles.value = []
|
||||
zoneObjects.value = []
|
||||
}
|
||||
|
||||
function updateZoneObjectDepth(depth: number) {
|
||||
zoneObjects.value = zoneObjects.value.map((object) => (object.id === selectedZoneObject.value?.id ? { ...object, depth } : object))
|
||||
}
|
||||
|
||||
function deleteZoneObject(objectId: string) {
|
||||
zoneObjects.value = zoneObjects.value.filter((object) => object.id !== objectId)
|
||||
}
|
||||
|
||||
function handleMove() {
|
||||
console.log('move btn clicked')
|
||||
}
|
||||
|
||||
function handleRotate(objectId: string) {
|
||||
const object = zoneObjects.value.find((obj) => obj.id === objectId)
|
||||
if (object) {
|
||||
object.isRotated = !object.isRotated
|
||||
}
|
||||
}
|
||||
|
||||
// watch zoneEditorStore.objectList and update originX and originY of objects in zoneObjects
|
||||
watch(
|
||||
objectList,
|
||||
(newObjects) => {
|
||||
zoneObjects.value = zoneObjects.value.map((zoneObject) => {
|
||||
const updatedObject = newObjects.find((obj) => obj.id === zoneObject.objectId)
|
||||
if (updatedObject) {
|
||||
return {
|
||||
...zoneObject,
|
||||
object: {
|
||||
...zoneObject.object,
|
||||
originX: updatedObject.originX,
|
||||
originY: updatedObject.originY
|
||||
}
|
||||
}
|
||||
}
|
||||
return zoneObject
|
||||
})
|
||||
|
||||
// Update selectedObject if it exists
|
||||
if (zoneEditorStore.selectedObject) {
|
||||
const updatedObject = newObjects.find((obj) => obj.id === zoneEditorStore.selectedObject?.id)
|
||||
if (updatedObject) {
|
||||
zoneEditorStore.setSelectedObject({
|
||||
...zoneEditorStore.selectedObject,
|
||||
originX: updatedObject.originX,
|
||||
originY: updatedObject.originY
|
||||
})
|
||||
}
|
||||
}
|
||||
},
|
||||
{ deep: true }
|
||||
)
|
||||
|
||||
const setSelectedZoneObject = (zoneObject: ZoneObject | null) => {
|
||||
if (!zoneObject) return
|
||||
if (zoneEditorStore.tool !== 'move') return
|
||||
zoneEditorStore.setSelectedZoneObject(zoneObject)
|
||||
}
|
||||
|
||||
onBeforeMount(async () => {
|
||||
await gameStore.fetchAllZoneAssets()
|
||||
await loadAssets(scene)
|
||||
|
||||
tileArray.forEach((row, y) => row.forEach((_, x) => placeTile(zoneTilemap, tiles, x, y, 'blank_tile')))
|
||||
|
||||
if (zone.value?.tiles) {
|
||||
setAllTiles(zoneTilemap, tiles, zone.value.tiles)
|
||||
tileArray = zone.value.tiles.map((row) => row.map((tileId) => tileId || 'blank_tile'))
|
||||
}
|
||||
|
||||
zoneEventTiles.value = zone.value?.zoneEventTiles ?? []
|
||||
zoneObjects.value = sortByIsometricDepth(zone.value?.zoneObjects ?? [])
|
||||
|
||||
// Center camera
|
||||
const centerY = (zoneTilemap.height * zoneTilemap.tileHeight) / 2
|
||||
const centerX = (zoneTilemap.width * zoneTilemap.tileWidth) / 2
|
||||
scene.cameras.main.centerOn(centerX, centerY)
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
zoneEventTiles.value = []
|
||||
zoneObjects.value = []
|
||||
tiles?.destroy()
|
||||
zoneTilemap?.removeAllLayers()
|
||||
zoneTilemap?.destroy()
|
||||
zoneEditorStore.reset()
|
||||
})
|
||||
</script>
|
||||
|
@ -1,7 +1,7 @@
|
||||
<template>
|
||||
<Modal :isModalOpen="true" @modal:close="() => zoneEditorStore.toggleCreateZoneModal()" :modal-width="300" :modal-height="400" :is-resizable="false">
|
||||
<template #modalHeader>
|
||||
<h3 class="m-0 font-medium shrink-0 text-gray-300">Create new zone</h3>
|
||||
<h3 class="m-0 font-medium shrink-0 text-white">Create new zone</h3>
|
||||
</template>
|
||||
|
||||
<template #modalBody>
|
||||
|
@ -1,22 +1,17 @@
|
||||
<template>
|
||||
<Teleport to="body">
|
||||
<Modal :isModalOpen="zoneEditorStore.isObjectListModalShown" :modal-width="645" :modal-height="260" @modal:close="() => (zoneEditorStore.isObjectListModalShown = false)">
|
||||
<template #modalHeader>
|
||||
<h3 class="text-lg text-gray-300">Objects</h3>
|
||||
<div class="flex">
|
||||
<h3 class="text-lg text-white">Objects</h3>
|
||||
</template>
|
||||
<template #modalBody>
|
||||
<div class="flex pt-4 pl-4">
|
||||
<div class="w-full flex gap-1.5 flex-row">
|
||||
<div>
|
||||
<label class="mb-1.5 font-titles hidden" for="search">Search...</label>
|
||||
<input @mousedown.stop class="input-field" type="text" name="search" placeholder="Search" v-model="searchQuery" />
|
||||
</div>
|
||||
<!-- <div>-->
|
||||
<!-- <label class="mb-1.5 font-titles hidden" for="depth">Depth</label>-->
|
||||
<!-- <input v-model="objectDepth" @mousedown.stop class="input-field" type="number" name="depth" placeholder="Depth" />-->
|
||||
<!-- </div>-->
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
<template #modalBody>
|
||||
<div class="flex flex-col h-full p-4">
|
||||
<div class="mb-4 flex flex-wrap gap-2">
|
||||
<button v-for="tag in uniqueTags" :key="tag" @click="toggleTag(tag)" class="btn-cyan" :class="{ 'opacity-50': !selectedTags.includes(tag) }">
|
||||
@ -43,7 +38,6 @@
|
||||
</div>
|
||||
</template>
|
||||
</Modal>
|
||||
</Teleport>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
|
@ -1,10 +1,6 @@
|
||||
<template>
|
||||
<div class="flex flex-col items-center py-5 px-3 fixed bottom-14 right-0" v-if="zoneEditorStore.selectedZoneObject">
|
||||
<div class="flex flex-col items-center py-5 px-3 fixed bottom-14 right-0">
|
||||
<div class="self-end mt-2 flex gap-2">
|
||||
<div>
|
||||
<label class="mb-1.5 font-titles block text-sm text-gray-700 hidden" for="depth">Depth</label>
|
||||
<input v-model="objectDepth" @mousedown.stop @input="handleDepthInput" class="input-field max-w-24 px-2 py-1 border rounded" type="number" name="depth" placeholder="Depth" />
|
||||
</div>
|
||||
<button @mousedown.stop @click="handleDelete" class="btn-red py-1.5 px-4">
|
||||
<img src="/assets/icons/trashcan.svg" class="w-4 h-4" alt="Delete" />
|
||||
</button>
|
||||
@ -15,38 +11,23 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import { ref, computed, watch } from 'vue'
|
||||
import type { ZoneObject } from '@/types'
|
||||
|
||||
const emit = defineEmits(['update_depth', 'move', 'delete', 'rotate'])
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
const props = defineProps<{
|
||||
zoneObject: ZoneObject
|
||||
}>()
|
||||
|
||||
const objectDepth = ref(zoneEditorStore.objectDepth)
|
||||
const emit = defineEmits(['move', 'rotate', 'delete'])
|
||||
|
||||
watch(
|
||||
() => zoneEditorStore.selectedZoneObject,
|
||||
(selectedZoneObject) => {
|
||||
objectDepth.value = selectedZoneObject?.depth ?? 0
|
||||
}
|
||||
)
|
||||
|
||||
const handleDepthInput = () => {
|
||||
const depth = parseFloat(objectDepth.value.toString())
|
||||
if (!isNaN(depth)) {
|
||||
emit('update_depth', depth)
|
||||
}
|
||||
const handleMove = () => {
|
||||
emit('move', props.zoneObject.id)
|
||||
}
|
||||
|
||||
const handleRotate = () => {
|
||||
emit('rotate', zoneEditorStore.selectedZoneObject?.id)
|
||||
}
|
||||
|
||||
const handleMove = () => {
|
||||
emit('move')
|
||||
emit('rotate', props.zoneObject.id)
|
||||
}
|
||||
|
||||
const handleDelete = () => {
|
||||
emit('delete', zoneEditorStore.selectedZoneObject?.id)
|
||||
zoneEditorStore.setSelectedZoneObject(null)
|
||||
emit('delete', props.zoneObject.id)
|
||||
}
|
||||
</script>
|
||||
|
@ -1,9 +1,8 @@
|
||||
<template>
|
||||
<Modal :is-modal-open="true" @modal:close="() => zoneEditorStore.setTool('move')" :modal-width="300" :modal-height="350" :is-resizable="false">
|
||||
<Modal :is-modal-open="showTeleportModal" @modal:close="() => zoneEditorStore.setTool('move')" :modal-width="300" :modal-height="350" :is-resizable="false">
|
||||
<template #modalHeader>
|
||||
<h3 class="m-0 font-medium shrink-0 text-gray-300">Teleport settings</h3>
|
||||
<h3 class="m-0 font-medium shrink-0 text-white">Teleport settings</h3>
|
||||
</template>
|
||||
|
||||
<template #modalBody>
|
||||
<div class="m-4">
|
||||
<form method="post" @submit.prevent="" class="inline">
|
||||
@ -40,12 +39,13 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { onMounted, ref, watch } from 'vue'
|
||||
import { computed, onMounted, ref, watch } from 'vue'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import type { Zone } from '@/types'
|
||||
|
||||
const showTeleportModal = computed(() => zoneEditorStore.tool === 'pencil' && zoneEditorStore.drawMode === 'teleport')
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
const gameStore = useGameStore()
|
||||
|
||||
|
@ -1,9 +1,11 @@
|
||||
<template>
|
||||
<Teleport to="body">
|
||||
<Modal :isModalOpen="zoneEditorStore.isTileListModalShown" :modal-width="645" :modal-height="600" @modal:close="() => (zoneEditorStore.isTileListModalShown = false)">
|
||||
<template #modalHeader>
|
||||
<h3 class="text-lg text-gray-300">Tiles</h3>
|
||||
<div class="flex">
|
||||
<h3 class="text-lg text-white">Tiles</h3>
|
||||
</template>
|
||||
<template #modalBody>
|
||||
<div class="h-full overflow-auto" v-if="!selectedGroup">
|
||||
<div class="flex pt-4 pl-4">
|
||||
<div class="w-full flex gap-1.5 flex-row">
|
||||
<div>
|
||||
<label class="mb-1.5 font-titles hidden" for="search">Search...</label>
|
||||
@ -11,8 +13,6 @@
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
<template #modalBody>
|
||||
<div class="flex flex-col h-full p-4">
|
||||
<div class="mb-4 flex flex-wrap gap-2">
|
||||
<button v-for="tag in uniqueTags" :key="tag" @click="toggleTag(tag)" class="btn-cyan" :class="{ 'opacity-50': !selectedTags.includes(tag) }">
|
||||
@ -21,25 +21,63 @@
|
||||
</div>
|
||||
<div class="h-[calc(100%_-_60px)] flex-grow overflow-y-auto">
|
||||
<div class="grid grid-cols-8 gap-2 justify-items-center">
|
||||
<div v-for="tile in filteredTiles" :key="tile.id" class="flex items-center justify-center">
|
||||
<div v-for="group in groupedTiles" :key="group.parent.id" class="flex flex-col items-center justify-center relative">
|
||||
<img
|
||||
class="max-w-full max-h-full border-2 border-solid"
|
||||
:src="`${config.server_endpoint}/assets/tiles/${tile.id}.png`"
|
||||
alt="Tile"
|
||||
@click="zoneEditorStore.setSelectedTile(tile)"
|
||||
class="max-w-full max-h-full border-2 border-solid cursor-pointer transition-all duration-300"
|
||||
:src="`${config.server_endpoint}/assets/tiles/${group.parent.id}.png`"
|
||||
:alt="group.parent.name"
|
||||
@click="openGroup(group)"
|
||||
@load="() => processTile(group.parent)"
|
||||
:class="{
|
||||
'cursor-pointer transition-all duration-300': true,
|
||||
'border-cyan shadow-lg scale-105': zoneEditorStore.selectedTile?.id === tile.id,
|
||||
'border-transparent hover:border-gray-300': zoneEditorStore.selectedTile?.id !== tile.id
|
||||
'border-cyan shadow-lg scale-105': isActiveTile(group.parent),
|
||||
'border-transparent hover:border-gray-300': !isActiveTile(group.parent)
|
||||
}"
|
||||
/>
|
||||
<span class="text-xs mt-1">{{ getTileCategory(group.parent) }}</span>
|
||||
<span v-if="group.children.length > 0" class="absolute top-0 right-0 bg-cyan text-white rounded-full w-5 h-5 flex items-center justify-center text-xs">
|
||||
{{ group.children.length + 1 }}
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div v-else class="h-full overflow-auto">
|
||||
<div class="p-4">
|
||||
<button @click="closeGroup" class="btn-cyan mb-4">Back to All Tiles</button>
|
||||
<h4 class="text-lg mb-4">{{ selectedGroup.parent.name }} Group</h4>
|
||||
<div class="grid grid-cols-8 gap-2 justify-items-center">
|
||||
<div class="flex flex-col items-center justify-center">
|
||||
<img
|
||||
class="max-w-full max-h-full border-2 border-solid cursor-pointer transition-all duration-300"
|
||||
:src="`${config.server_endpoint}/assets/tiles/${selectedGroup.parent.id}.png`"
|
||||
:alt="selectedGroup.parent.name"
|
||||
@click="selectTile(selectedGroup.parent)"
|
||||
:class="{
|
||||
'border-cyan shadow-lg scale-105': isActiveTile(selectedGroup.parent),
|
||||
'border-transparent hover:border-gray-300': !isActiveTile(selectedGroup.parent)
|
||||
}"
|
||||
/>
|
||||
<span class="text-xs mt-1">{{ getTileCategory(selectedGroup.parent) }}</span>
|
||||
</div>
|
||||
<div v-for="childTile in selectedGroup.children" :key="childTile.id" class="flex flex-col items-center justify-center">
|
||||
<img
|
||||
class="max-w-full max-h-full border-2 border-solid cursor-pointer transition-all duration-300"
|
||||
:src="`${config.server_endpoint}/assets/tiles/${childTile.id}.png`"
|
||||
:alt="childTile.name"
|
||||
@click="selectTile(childTile)"
|
||||
:class="{
|
||||
'border-cyan shadow-lg scale-105': isActiveTile(childTile),
|
||||
'border-transparent hover:border-gray-300': !isActiveTile(childTile)
|
||||
}"
|
||||
/>
|
||||
<span class="text-xs mt-1">{{ getTileCategory(childTile) }}</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
</Modal>
|
||||
</Teleport>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
@ -55,20 +93,60 @@ const isModalOpen = ref(false)
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
const searchQuery = ref('')
|
||||
const selectedTags = ref<string[]>([])
|
||||
const tileCategories = ref<Map<string, string>>(new Map())
|
||||
const selectedGroup = ref<{ parent: Tile; children: Tile[] } | null>(null)
|
||||
|
||||
const uniqueTags = computed(() => {
|
||||
const allTags = zoneEditorStore.tileList.flatMap((tile) => tile.tags || [])
|
||||
return Array.from(new Set(allTags))
|
||||
})
|
||||
|
||||
const filteredTiles = computed(() => {
|
||||
return zoneEditorStore.tileList.filter((tile) => {
|
||||
const groupedTiles = computed(() => {
|
||||
const groups: { parent: Tile; children: Tile[] }[] = []
|
||||
const filteredTiles = zoneEditorStore.tileList.filter((tile) => {
|
||||
const matchesSearch = !searchQuery.value || tile.name.toLowerCase().includes(searchQuery.value.toLowerCase())
|
||||
const matchesTags = selectedTags.value.length === 0 || (tile.tags && selectedTags.value.some((tag) => tile.tags.includes(tag)))
|
||||
return matchesSearch && matchesTags
|
||||
})
|
||||
|
||||
filteredTiles.forEach((tile) => {
|
||||
const parentGroup = groups.find((group) => areTilesRelated(group.parent, tile))
|
||||
if (parentGroup && parentGroup.parent.id !== tile.id) {
|
||||
parentGroup.children.push(tile)
|
||||
} else {
|
||||
groups.push({ parent: tile, children: [] })
|
||||
}
|
||||
})
|
||||
|
||||
return groups
|
||||
})
|
||||
|
||||
const tileColorData = ref<Map<string, { r: number; g: number; b: number }>>(new Map())
|
||||
const tileEdgeData = ref<Map<string, number>>(new Map())
|
||||
|
||||
function areTilesRelated(tile1: Tile, tile2: Tile): boolean {
|
||||
const colorSimilarityThreshold = 30 // Adjust this value as needed
|
||||
const edgeComplexitySimilarityThreshold = 20 // Adjust this value as needed
|
||||
|
||||
const color1 = tileColorData.value.get(tile1.id)
|
||||
const color2 = tileColorData.value.get(tile2.id)
|
||||
const edge1 = tileEdgeData.value.get(tile1.id)
|
||||
const edge2 = tileEdgeData.value.get(tile2.id)
|
||||
|
||||
if (!color1 || !color2 || edge1 === undefined || edge2 === undefined) {
|
||||
return false
|
||||
}
|
||||
|
||||
const colorDifference = Math.sqrt(Math.pow(color1.r - color2.r, 2) + Math.pow(color1.g - color2.g, 2) + Math.pow(color1.b - color2.b, 2))
|
||||
|
||||
const edgeComplexityDifference = Math.abs(edge1 - edge2)
|
||||
|
||||
const namePrefix1 = tile1.name.split('_')[0]
|
||||
const namePrefix2 = tile2.name.split('_')[0]
|
||||
|
||||
return colorDifference <= colorSimilarityThreshold && edgeComplexityDifference <= edgeComplexitySimilarityThreshold && namePrefix1 === namePrefix2
|
||||
}
|
||||
|
||||
const toggleTag = (tag: string) => {
|
||||
if (selectedTags.value.includes(tag)) {
|
||||
selectedTags.value = selectedTags.value.filter((t) => t !== tag)
|
||||
@ -77,10 +155,82 @@ const toggleTag = (tag: string) => {
|
||||
}
|
||||
}
|
||||
|
||||
function processTile(tile: Tile) {
|
||||
const img = new Image()
|
||||
img.crossOrigin = 'Anonymous'
|
||||
img.onload = () => {
|
||||
const canvas = document.createElement('canvas')
|
||||
const ctx = canvas.getContext('2d')
|
||||
canvas.width = img.width
|
||||
canvas.height = img.height
|
||||
ctx!.drawImage(img, 0, 0, img.width, img.height)
|
||||
|
||||
const imageData = ctx!.getImageData(0, 0, canvas.width, canvas.height)
|
||||
tileColorData.value.set(tile.id, getDominantColor(imageData))
|
||||
tileEdgeData.value.set(tile.id, getEdgeComplexity(imageData))
|
||||
}
|
||||
img.src = `${config.server_endpoint}/assets/tiles/${tile.id}.png`
|
||||
}
|
||||
|
||||
function getDominantColor(imageData: ImageData) {
|
||||
let r = 0,
|
||||
g = 0,
|
||||
b = 0,
|
||||
total = 0
|
||||
for (let i = 0; i < imageData.data.length; i += 4) {
|
||||
if (imageData.data[i + 3] > 0) {
|
||||
// Only consider non-transparent pixels
|
||||
r += imageData.data[i]
|
||||
g += imageData.data[i + 1]
|
||||
b += imageData.data[i + 2]
|
||||
total++
|
||||
}
|
||||
}
|
||||
return {
|
||||
r: Math.round(r / total),
|
||||
g: Math.round(g / total),
|
||||
b: Math.round(b / total)
|
||||
}
|
||||
}
|
||||
|
||||
function getEdgeComplexity(imageData: ImageData) {
|
||||
let edgePixels = 0
|
||||
for (let y = 0; y < imageData.height; y++) {
|
||||
for (let x = 0; x < imageData.width; x++) {
|
||||
const i = (y * imageData.width + x) * 4
|
||||
if (imageData.data[i + 3] > 0 && (x === 0 || y === 0 || x === imageData.width - 1 || y === imageData.height - 1 || imageData.data[i - 1] === 0 || imageData.data[i + 7] === 0)) {
|
||||
edgePixels++
|
||||
}
|
||||
}
|
||||
}
|
||||
return edgePixels
|
||||
}
|
||||
|
||||
function getTileCategory(tile: Tile): string {
|
||||
return tileCategories.value.get(tile.id) || ''
|
||||
}
|
||||
|
||||
function openGroup(group: { parent: Tile; children: Tile[] }) {
|
||||
selectedGroup.value = group
|
||||
}
|
||||
|
||||
function closeGroup() {
|
||||
selectedGroup.value = null
|
||||
}
|
||||
|
||||
function selectTile(tile: Tile) {
|
||||
zoneEditorStore.setSelectedTile(tile)
|
||||
}
|
||||
|
||||
function isActiveTile(tile: Tile): boolean {
|
||||
return zoneEditorStore.selectedTile?.id === tile.id
|
||||
}
|
||||
|
||||
onMounted(async () => {
|
||||
isModalOpen.value = true
|
||||
gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => {
|
||||
zoneEditorStore.setTileList(response)
|
||||
response.forEach((tile) => processTile(tile))
|
||||
})
|
||||
})
|
||||
</script>
|
||||
|
@ -1,34 +1,34 @@
|
||||
<template>
|
||||
<div class="flex justify-center p-5">
|
||||
<div class="toolbar fixed bottom-0 left-0 m-3 rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10">
|
||||
<div ref="clickOutsideElement" class="tools flex gap-2.5" v-if="zoneEditorStore.zone">
|
||||
<div ref="toolbar" class="tools flex gap-2.5" v-if="zoneEditorStore.zone">
|
||||
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': zoneEditorStore.tool === 'move' }" @click="handleClick('move')">
|
||||
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/move.svg" alt="Move camera" /> <span :class="{ 'ml-2.5': zoneEditorStore.tool !== 'move' }">(M)</span>
|
||||
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/move.svg" alt="Move camera" /> <span class="h-5" :class="{ 'ml-2.5': zoneEditorStore.tool !== 'move' }">(M)</span>
|
||||
</button>
|
||||
|
||||
<div class="w-px bg-cyan"></div>
|
||||
|
||||
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': zoneEditorStore.tool === 'pencil' }" @click="handleClick('pencil')">
|
||||
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/pencil.svg" alt="Pencil" /> <span :class="{ 'ml-2.5': zoneEditorStore.tool !== 'pencil' }">(P)</span>
|
||||
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/pencil.svg" alt="Pencil" /> <span class="h-5" :class="{ 'ml-2.5': zoneEditorStore.tool !== 'pencil' }">(P)</span>
|
||||
<div class="select" v-if="zoneEditorStore.tool === 'pencil'">
|
||||
<div class="select-trigger group capitalize flex gap-3.5" :class="{ open: selectPencilOpen }">
|
||||
{{ zoneEditorStore.drawMode }}
|
||||
<img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/zoneEditor/chevron.svg" />
|
||||
</div>
|
||||
<div class="flex flex-col absolute bottom-full mb-5 left-1/2 -translate-x-1/2 bg-gray rounded min-w-28 border border-gray-500 border-solid text-left" v-show="selectPencilOpen && zoneEditorStore.tool === 'pencil'">
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setDrawMode('tile')">
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('tile')">
|
||||
Tile
|
||||
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
|
||||
</span>
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setDrawMode('object')">
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('object')">
|
||||
Object
|
||||
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
|
||||
</span>
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setDrawMode('teleport')">
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('teleport')">
|
||||
Teleport
|
||||
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
|
||||
</span>
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setDrawMode('blocking tile')">Blocking tile</span>
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('blocking tile')">Blocking tile</span>
|
||||
</div>
|
||||
</div>
|
||||
</button>
|
||||
@ -36,26 +36,26 @@
|
||||
<div class="w-px bg-cyan"></div>
|
||||
|
||||
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': zoneEditorStore.tool === 'eraser' }" @click="handleClick('eraser')">
|
||||
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/eraser.svg" alt="Eraser" /> <span :class="{ 'ml-2.5': zoneEditorStore.tool !== 'eraser' }">(E)</span>
|
||||
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/eraser.svg" alt="Eraser" /> <span class="h-5" :class="{ 'ml-2.5': zoneEditorStore.tool !== 'eraser' }">(E)</span>
|
||||
<div class="select" v-if="zoneEditorStore.tool === 'eraser'">
|
||||
<div class="select-trigger group capitalize flex gap-3.5" :class="{ open: selectEraserOpen }">
|
||||
{{ zoneEditorStore.eraserMode }}
|
||||
<img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/zoneEditor/chevron.svg" />
|
||||
</div>
|
||||
<div class="flex flex-col absolute bottom-full mb-5 left-1/2 -translate-x-1/2 bg-gray rounded min-w-28 border border-gray-500 border-solid text-left" v-show="selectEraserOpen">
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setEraserMode('tile')">
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setEraserMode('tile')">
|
||||
Tile
|
||||
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
|
||||
</span>
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setEraserMode('object')">
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setEraserMode('object')">
|
||||
Object
|
||||
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
|
||||
</span>
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setEraserMode('teleport')">
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setEraserMode('teleport')">
|
||||
Teleport
|
||||
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
|
||||
</span>
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setEraserMode('blocking tile')">Blocking tile</span>
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setEraserMode('blocking tile')">Blocking tile</span>
|
||||
</div>
|
||||
</div>
|
||||
</button>
|
||||
@ -63,12 +63,12 @@
|
||||
<div class="w-px bg-cyan"></div>
|
||||
|
||||
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': zoneEditorStore.tool === 'paint' }" @click="handleClick('paint')">
|
||||
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/paint.svg" alt="Paint bucket" /> <span :class="{ 'ml-2.5': zoneEditorStore.tool !== 'paint' }">(B)</span>
|
||||
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/paint.svg" alt="Paint bucket" /> <span class="h-5" :class="{ 'ml-2.5': zoneEditorStore.tool !== 'paint' }">(B)</span>
|
||||
</button>
|
||||
|
||||
<div class="w-px bg-cyan"></div>
|
||||
|
||||
<button class="flex justify-center items-center min-w-10 p-0 relative" @click="handleClick('settings')" v-if="zoneEditorStore.zone"><img class="invert w-5 h-5" src="/assets/icons/zoneEditor/gear.svg" alt="Zone settings" /> <span class="ml-2.5">(Z)</span></button>
|
||||
<button class="flex justify-center items-center min-w-10 p-0 relative" @click="handleClick('settings')" v-if="zoneEditorStore.zone"><img class="invert w-5 h-5" src="/assets/icons/zoneEditor/gear.svg" alt="Zone settings" /> <span class="h-5 ml-2.5">(Z)</span></button>
|
||||
</div>
|
||||
|
||||
<div class="toolbar fixed bottom-0 right-0 m-3 rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10 space-x-2">
|
||||
@ -83,22 +83,15 @@
|
||||
|
||||
<script setup lang="ts">
|
||||
import { onBeforeUnmount, onMounted, ref } from 'vue'
|
||||
import { useScene } from 'phavuer'
|
||||
import { getTile } from '@/composables/zoneComposable'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import { onClickOutside } from '@vueuse/core'
|
||||
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
|
||||
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
|
||||
const props = defineProps({
|
||||
layer: Phaser.Tilemaps.TilemapLayer
|
||||
})
|
||||
const scene = useScene()
|
||||
const emit = defineEmits(['move', 'eraser', 'pencil', 'paint', 'save', 'clear'])
|
||||
const emit = defineEmits(['save', 'clear'])
|
||||
|
||||
// track when clicked outside of toolbar items
|
||||
const clickOutsideElement = ref(null)
|
||||
const toolbar = ref(null)
|
||||
|
||||
// track select state
|
||||
let selectPencilOpen = ref(false)
|
||||
@ -119,47 +112,6 @@ function setEraserMode(value: string) {
|
||||
selectEraserOpen.value = false
|
||||
}
|
||||
|
||||
function clickTile(pointer: Phaser.Input.Pointer) {
|
||||
if (zoneEditorStore.tool !== 'eraser' && zoneEditorStore.tool !== 'pencil' && zoneEditorStore.tool !== 'paint') return
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
const px = scene.cameras.main.worldView.x + pointer.x
|
||||
const py = scene.cameras.main.worldView.y + pointer.y
|
||||
|
||||
const pointer_tile = getTile(px, py, props.layer as TilemapLayer) as Phaser.Tilemaps.Tile
|
||||
if (!pointer_tile) return
|
||||
|
||||
if (zoneEditorStore.tool === 'eraser') {
|
||||
emit('eraser', pointer_tile)
|
||||
}
|
||||
|
||||
if (zoneEditorStore.tool === 'pencil') {
|
||||
emit('pencil', pointer_tile)
|
||||
}
|
||||
|
||||
if (zoneEditorStore.tool === 'paint') {
|
||||
emit('paint', pointer_tile)
|
||||
}
|
||||
}
|
||||
|
||||
function drawTiles(pointer: Phaser.Input.Pointer) {
|
||||
if (!pointer.isDown) return
|
||||
clickTile(pointer)
|
||||
}
|
||||
|
||||
scene.input.on(Phaser.Input.Events.POINTER_UP, clickTile)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, drawTiles)
|
||||
|
||||
onMounted(() => {
|
||||
addEventListener('keydown', initKeyShortcuts)
|
||||
})
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
scene.input.off(Phaser.Input.Events.POINTER_UP, clickTile)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, drawTiles)
|
||||
removeEventListener('keydown', initKeyShortcuts)
|
||||
})
|
||||
|
||||
function handleClick(tool: string) {
|
||||
if (tool === 'settings') {
|
||||
zoneEditorStore.toggleSettingsModal()
|
||||
@ -172,21 +124,23 @@ function handleClick(tool: string) {
|
||||
}
|
||||
|
||||
function cycleToolMode(tool: 'pencil' | 'eraser') {
|
||||
const modes = ['tile', 'object', 'teleport', 'blocking tile'];
|
||||
const currentMode = tool === 'pencil' ? zoneEditorStore.drawMode : zoneEditorStore.eraserMode;
|
||||
const currentIndex = modes.indexOf(currentMode);
|
||||
const nextIndex = (currentIndex + 1) % modes.length;
|
||||
const nextMode = modes[nextIndex];
|
||||
const modes = ['tile', 'object', 'teleport', 'blocking tile']
|
||||
const currentMode = tool === 'pencil' ? zoneEditorStore.drawMode : zoneEditorStore.eraserMode
|
||||
const currentIndex = modes.indexOf(currentMode)
|
||||
const nextIndex = (currentIndex + 1) % modes.length
|
||||
const nextMode = modes[nextIndex]
|
||||
|
||||
if (tool === 'pencil') {
|
||||
setDrawMode(nextMode);
|
||||
setDrawMode(nextMode)
|
||||
} else {
|
||||
setEraserMode(nextMode);
|
||||
setEraserMode(nextMode)
|
||||
}
|
||||
}
|
||||
|
||||
function initKeyShortcuts(event: KeyboardEvent) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
// prevent if focused on composables
|
||||
if (document.activeElement?.tagName === 'INPUT') return
|
||||
|
||||
@ -199,19 +153,26 @@ function initKeyShortcuts(event: KeyboardEvent) {
|
||||
}
|
||||
|
||||
if (keyActions.hasOwnProperty(event.key)) {
|
||||
const tool = keyActions[event.key];
|
||||
const tool = keyActions[event.key]
|
||||
if ((tool === 'pencil' || tool === 'eraser') && zoneEditorStore.tool === tool) {
|
||||
cycleToolMode(tool);
|
||||
cycleToolMode(tool)
|
||||
} else {
|
||||
handleClick(tool);
|
||||
handleClick(tool)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
onClickOutside(clickOutsideElement, handleClickOutside)
|
||||
|
||||
function handleClickOutside() {
|
||||
selectPencilOpen.value = false
|
||||
selectEraserOpen.value = false
|
||||
}
|
||||
onClickOutside(toolbar, handleClickOutside)
|
||||
|
||||
onMounted(() => {
|
||||
addEventListener('keydown', initKeyShortcuts)
|
||||
})
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
removeEventListener('keydown', initKeyShortcuts)
|
||||
})
|
||||
</script>
|
||||
|
@ -1,10 +1,8 @@
|
||||
<template>
|
||||
<CreateZone v-if="zoneEditorStore.isCreateZoneModalShown" />
|
||||
|
||||
<Teleport to="body">
|
||||
<Modal @modal:close="() => zoneEditorStore.toggleZoneListModal()" :is-resizable="false" :is-modal-open="true" :modal-width="300" :modal-height="360">
|
||||
<Modal :is-modal-open="zoneEditorStore.isZoneListModalShown" @modal:close="() => zoneEditorStore.toggleZoneListModal()" :is-resizable="false" :modal-width="300" :modal-height="360">
|
||||
<template #modalHeader>
|
||||
<h3 class="text-lg text-gray-300">Zones</h3>
|
||||
<h3 class="text-lg text-white">Zones</h3>
|
||||
</template>
|
||||
<template #modalBody>
|
||||
<div class="my-4 mx-auto">
|
||||
@ -13,19 +11,18 @@
|
||||
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="() => zoneEditorStore.toggleCreateZoneModal()">New</button>
|
||||
</div>
|
||||
<div class="relative p-2.5 cursor-pointer flex gap-y-2.5 gap-x-5 flex-wrap" v-for="(zone, index) in zoneEditorStore.zoneList" :key="zone.id">
|
||||
<div class="absolute left-0 top-0 w-full h-px bg-cyan-200" v-if="index === 0"></div>
|
||||
<div class="absolute left-0 top-0 w-full h-px bg-gray-500" v-if="index === 0"></div>
|
||||
<div class="flex gap-3 items-center w-full" @click="() => loadZone(zone.id)">
|
||||
<span>{{ zone.name }}</span>
|
||||
<span class="ml-auto gap-1 flex">
|
||||
<button class="btn-red py-0.5 px-2.5 z-50" @click.stop="() => deleteZone(zone.id)">X</button>
|
||||
<button class="btn-red w-11 h-11 z-50" @click.stop="() => deleteZone(zone.id)">X</button>
|
||||
</span>
|
||||
</div>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
</Modal>
|
||||
</Teleport>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
|
@ -1,24 +1,28 @@
|
||||
<template>
|
||||
<Modal :is-modal-open="zoneEditorStore.isSettingsModalShown" @modal:close="() => zoneEditorStore.toggleSettingsModal()" :modal-width="600" :modal-height="350">
|
||||
<template #modalHeader>
|
||||
<h3 class="m-0 font-medium shrink-0 text-gray-300">Zone settings</h3>
|
||||
<h3 class="m-0 font-medium shrink-0 text-white">Zone settings</h3>
|
||||
</template>
|
||||
|
||||
<template #modalBody>
|
||||
<div class="m-4">
|
||||
<form method="post" @submit.prevent="" class="inline">
|
||||
<div class="gap-2.5 flex flex-wrap">
|
||||
<div class="space-x-2">
|
||||
<button class="btn-cyan py-1.5 px-4" type="button" @click.prevent="screen = 'settings'">Settings</button>
|
||||
<button class="btn-cyan py-1.5 px-4" type="button" @click.prevent="screen = 'effects'">Effects</button>
|
||||
</div>
|
||||
<form method="post" @submit.prevent="" class="inline" v-if="screen === 'settings'">
|
||||
<div class="gap-2.5 flex flex-wrap mt-4">
|
||||
<div class="form-field-full">
|
||||
<label for="name">Name</label>
|
||||
<input class="input-field" v-model="name" name="name" id="name" />
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="name">Width</label>
|
||||
<input class="input-field" v-model="width" name="name" id="name" type="number" />
|
||||
<label for="width">Width</label>
|
||||
<input class="input-field" v-model="width" name="width" id="width" type="number" />
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="name">Height</label>
|
||||
<input class="input-field" v-model="height" name="name" id="name" type="number" />
|
||||
<label for="height">Height</label>
|
||||
<input class="input-field" v-model="height" name="height" id="height" type="number" />
|
||||
</div>
|
||||
<div class="form-field-full">
|
||||
<label for="pvp">PVP enabled</label>
|
||||
@ -29,6 +33,14 @@
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
||||
<form method="post" @submit.prevent="" class="inline" v-if="screen === 'effects'">
|
||||
<div v-for="(effect, index) in zoneEffects" :key="effect.id" class="mb-2 flex items-center space-x-2 mt-4">
|
||||
<input class="input-field flex-grow" v-model="effect.effect" placeholder="Effect name" />
|
||||
<input class="input-field w-20" v-model.number="effect.strength" type="number" placeholder="Strength" />
|
||||
<button class="btn-red py-1 px-2" type="button" @click="removeEffect(index)">Delete</button>
|
||||
</div>
|
||||
<button class="btn-green py-1 px-2 mt-2" type="button" @click="addEffect">Add Effect</button>
|
||||
</form>
|
||||
</div>
|
||||
</template>
|
||||
</Modal>
|
||||
@ -40,16 +52,19 @@ import Modal from '@/components/utilities/Modal.vue'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
const screen = ref('settings')
|
||||
|
||||
zoneEditorStore.setZoneName(zoneEditorStore.zone.name)
|
||||
zoneEditorStore.setZoneWidth(zoneEditorStore.zone.width)
|
||||
zoneEditorStore.setZoneHeight(zoneEditorStore.zone.height)
|
||||
zoneEditorStore.setZonePvp(zoneEditorStore.zone.pvp)
|
||||
zoneEditorStore.setZoneName(zoneEditorStore.zone?.name)
|
||||
zoneEditorStore.setZoneWidth(zoneEditorStore.zone?.width)
|
||||
zoneEditorStore.setZoneHeight(zoneEditorStore.zone?.height)
|
||||
zoneEditorStore.setZonePvp(zoneEditorStore.zone?.pvp)
|
||||
zoneEditorStore.setZoneEffects(zoneEditorStore.zone?.zoneEffects)
|
||||
|
||||
const name = ref(zoneEditorStore.zoneSettings.name)
|
||||
const width = ref(zoneEditorStore.zoneSettings.width)
|
||||
const height = ref(zoneEditorStore.zoneSettings.height)
|
||||
const pvp = ref(zoneEditorStore.zoneSettings.pvp)
|
||||
const name = ref(zoneEditorStore.zoneSettings?.name)
|
||||
const width = ref(zoneEditorStore.zoneSettings?.width)
|
||||
const height = ref(zoneEditorStore.zoneSettings?.height)
|
||||
const pvp = ref(zoneEditorStore.zoneSettings?.pvp)
|
||||
const zoneEffects = ref(zoneEditorStore.zoneSettings?.zoneEffects || [])
|
||||
|
||||
watch(name, (value) => {
|
||||
zoneEditorStore.setZoneName(value)
|
||||
@ -66,4 +81,26 @@ watch(height, (value) => {
|
||||
watch(pvp, (value) => {
|
||||
zoneEditorStore.setZonePvp(value)
|
||||
})
|
||||
|
||||
watch(
|
||||
zoneEffects,
|
||||
(value) => {
|
||||
zoneEditorStore.setZoneEffects(value)
|
||||
},
|
||||
{ deep: true }
|
||||
)
|
||||
|
||||
const addEffect = () => {
|
||||
zoneEffects.value.push({
|
||||
id: Date.now().toString(), // Simple unique id generation
|
||||
zoneId: zoneEditorStore.zone?.id,
|
||||
zone: zoneEditorStore.zone,
|
||||
effect: '',
|
||||
strength: 1
|
||||
})
|
||||
}
|
||||
|
||||
const removeEffect = (index) => {
|
||||
zoneEffects.value.splice(index, 1)
|
||||
}
|
||||
</script>
|
||||
|
242
src/components/gui/CharacterProfile.vue
Normal file
@ -0,0 +1,242 @@
|
||||
<template>
|
||||
<div class="relative" v-if="gameStore.uiSettings.isCharacterProfileOpen" :style="modalStyle">
|
||||
<img src="/assets/ui-elements/profile-ui-box-outer.svg" class="absolute w-full h-full" />
|
||||
<img src="/assets/ui-elements/profile-ui-box-inner.svg" class="absolute left-2 bottom-2 w-[calc(100%_-_16px)] h-[calc(100%_-_40px)]" />
|
||||
<div @mousedown="startDrag" class="cursor-move px-5 py-2.5 flex justify-between items-center relative">
|
||||
<span class="text-xs text-white font-thin">Character Profile [Alt+C]</span>
|
||||
<button @click="gameStore.uiSettings.isCharacterProfileOpen = false" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
|
||||
<img alt="close" draggable="false" src="/assets/icons/close-button-white.svg" class="w-full h-full" />
|
||||
</button>
|
||||
</div>
|
||||
<div class="py-4 px-6 flex flex-col gap-7 relative z-10">
|
||||
<div class="flex flex-col gap-2.5">
|
||||
<div class="flex justify-between">
|
||||
<div>
|
||||
<p class="text-sm m-0 font-bold text-white tracking-wide">{{ gameStore.character?.name }}</p>
|
||||
<span class="text-xs">{{ gameStore.character?.experience }} / 18.600XP</span>
|
||||
</div>
|
||||
<a class="hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-small.svg')] bg-no-repeat block w-8 h-8 relative mx-[3px]">
|
||||
<img class="hover:drop-shadow-default w-3.5 h-3.5 m-[9px] object-contain" draggable="false" src="/assets/icons/plus-green-icon.svg" />
|
||||
</a>
|
||||
</div>
|
||||
<div class="flex justify-between">
|
||||
<div class="flex flex-col gap-0.5">
|
||||
<div class="w-9 h-9 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
|
||||
<span class="absolute w-full top-1/2 -translate-y-1/2 text-[6px] text-center">CROWN</span>
|
||||
</div>
|
||||
<div class="w-9 h-9 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
|
||||
<span class="absolute w-full top-1/2 -translate-y-1/2 text-[6px] text-center">R-HAND</span>
|
||||
</div>
|
||||
<div class="flex gap-0.5 items-end">
|
||||
<div class="w-9 h-9 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
|
||||
<span class="absolute w-full top-1/2 -translate-y-1/2 text-[6px] text-center">L-HAND</span>
|
||||
</div>
|
||||
<div class="w-6 h-6 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
|
||||
<span class="absolute w-full top-1/2 -translate-y-1/2 text-[6px] text-center">RING</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<img src="/assets/placeholders/inventory_player.png" class="w-8 h-auto" />
|
||||
<div class="flex flex-col items-end gap-0.5">
|
||||
<div class="w-9 h-9 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
|
||||
<img class="absolute w-6 h-6 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/profile/helmet.svg" />
|
||||
</div>
|
||||
<div class="w-9 h-9 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
|
||||
<img class="absolute w-6 h-6 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/profile/chestplate.svg" />
|
||||
</div>
|
||||
<div class="flex gap-0.5 items-end">
|
||||
<div class="w-6 h-6 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
|
||||
<img class="absolute w-4 h-4 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/profile/boots.svg" />
|
||||
</div>
|
||||
<div class="w-9 h-9 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
|
||||
<img class="absolute w-6 h-6 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/profile/legs.svg" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="flex justify-between">
|
||||
<div class="flex flex-col">
|
||||
<div class="w-[105px] h-px mb-[3px] flex justify-between">
|
||||
<div class="w-px h-full bg-gray-300"></div>
|
||||
<div class="w-[101px] h-full bg-gray-300"></div>
|
||||
<div class="w-px h-full bg-gray-300"></div>
|
||||
</div>
|
||||
<div class="flex gap-11">
|
||||
<p class="m-0 text-xs text-white tracking-wide">Health</p>
|
||||
<span class="m-0 text-xs text-white tracking-wide">+ 15</span>
|
||||
</div>
|
||||
<div class="w-[105px] h-px my-[3px] flex justify-between">
|
||||
<div class="w-px h-full bg-gray-300"></div>
|
||||
<div class="w-[101px] h-full bg-gray-300"></div>
|
||||
<div class="w-px h-full bg-gray-300"></div>
|
||||
</div>
|
||||
<div class="flex gap-11">
|
||||
<p class="m-0 text-xs text-white tracking-wide">Health</p>
|
||||
<span class="m-0 text-xs text-white tracking-wide">+ 15</span>
|
||||
</div>
|
||||
<div class="w-[105px] h-px mt-[3px] flex justify-between">
|
||||
<div class="w-px h-full bg-gray-300"></div>
|
||||
<div class="w-[101px] h-full bg-gray-300"></div>
|
||||
<div class="w-px h-full bg-gray-300"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="flex flex-col">
|
||||
<div class="w-[105px] h-px mb-[3px] flex justify-between">
|
||||
<div class="w-px h-full bg-gray-300"></div>
|
||||
<div class="w-[101px] h-full bg-gray-300"></div>
|
||||
<div class="w-px h-full bg-gray-300"></div>
|
||||
</div>
|
||||
<div class="flex gap-11">
|
||||
<p class="m-0 text-xs text-white tracking-wide">Health</p>
|
||||
<span class="m-0 text-xs text-white tracking-wide">+ 15</span>
|
||||
</div>
|
||||
<div class="w-[105px] h-px my-[3px] flex justify-between">
|
||||
<div class="w-px h-full bg-gray-300"></div>
|
||||
<div class="w-[101px] h-full bg-gray-300"></div>
|
||||
<div class="w-px h-full bg-gray-300"></div>
|
||||
</div>
|
||||
<div class="flex gap-11">
|
||||
<p class="m-0 text-xs text-white tracking-wide">Health</p>
|
||||
<span class="m-0 text-xs text-white tracking-wide">+ 15</span>
|
||||
</div>
|
||||
<div class="w-[105px] h-px mt-[3px] flex justify-between">
|
||||
<div class="w-px h-full bg-gray-300"></div>
|
||||
<div class="w-[101px] h-full bg-gray-300"></div>
|
||||
<div class="w-px h-full bg-gray-300"></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="grid grid-rows-4 grid-cols-6 gap-0.5">
|
||||
<div v-for="n in 24" class="w-9 h-9 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600"></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { onMounted, onUnmounted, ref, watch, computed } from 'vue'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
|
||||
let startX = 0
|
||||
let startY = 0
|
||||
let initialX = 0
|
||||
let initialY = 0
|
||||
let modalPositionX = 0
|
||||
let modalPositionY = 0
|
||||
let modalWidth = 286
|
||||
let modalHeight = 483
|
||||
|
||||
const width = ref(modalWidth)
|
||||
const height = ref(modalHeight)
|
||||
const x = ref(0)
|
||||
const y = ref(0)
|
||||
const isDragging = ref(false)
|
||||
|
||||
const modalStyle = computed(() => ({
|
||||
top: `${y.value}px`,
|
||||
left: `${x.value}px`,
|
||||
width: `${width.value}px`,
|
||||
height: `${height.value}px`,
|
||||
maxWidth: '100vw',
|
||||
maxHeight: '100vh'
|
||||
}))
|
||||
|
||||
function startDrag(event: MouseEvent) {
|
||||
isDragging.value = true
|
||||
startX = event.clientX
|
||||
startY = event.clientY
|
||||
initialX = x.value
|
||||
initialY = y.value
|
||||
event.preventDefault()
|
||||
}
|
||||
|
||||
function drag(event: MouseEvent) {
|
||||
if (!isDragging.value) return
|
||||
const dx = event.clientX - startX
|
||||
const dy = event.clientY - startY
|
||||
x.value = initialX + dx
|
||||
y.value = initialY + dy
|
||||
adjustPosition()
|
||||
}
|
||||
|
||||
function stopDrag() {
|
||||
isDragging.value = false
|
||||
}
|
||||
|
||||
function adjustPosition() {
|
||||
x.value = Math.max(0, Math.min(x.value, window.innerWidth - width.value))
|
||||
y.value = Math.max(0, Math.min(y.value, window.innerHeight - height.value))
|
||||
}
|
||||
|
||||
function initializePosition() {
|
||||
width.value = Math.min(modalWidth, window.innerWidth)
|
||||
height.value = Math.min(modalHeight, window.innerHeight)
|
||||
if (modalPositionX !== 0 && modalPositionY !== 0) {
|
||||
x.value = modalPositionX
|
||||
y.value = modalPositionY
|
||||
} else {
|
||||
x.value = (window.innerWidth - width.value) / 2
|
||||
y.value = (window.innerHeight - height.value) / 2
|
||||
}
|
||||
}
|
||||
|
||||
watch(
|
||||
() => gameStore.uiSettings.isCharacterProfileOpen,
|
||||
(value) => {
|
||||
gameStore.uiSettings.isCharacterProfileOpen = value
|
||||
if (value) {
|
||||
initializePosition()
|
||||
}
|
||||
}
|
||||
)
|
||||
|
||||
watch(
|
||||
() => modalWidth,
|
||||
(value) => {
|
||||
width.value = Math.min(value, window.innerWidth)
|
||||
}
|
||||
)
|
||||
|
||||
watch(
|
||||
() => modalHeight,
|
||||
(value) => {
|
||||
height.value = Math.min(value, window.innerHeight)
|
||||
}
|
||||
)
|
||||
|
||||
watch(
|
||||
() => modalPositionX,
|
||||
(value) => {
|
||||
x.value = value
|
||||
}
|
||||
)
|
||||
|
||||
watch(
|
||||
() => modalPositionY,
|
||||
(value) => {
|
||||
y.value = value
|
||||
}
|
||||
)
|
||||
|
||||
function keyPress(event: KeyboardEvent) {
|
||||
if (event.altKey && event.key === 'c') {
|
||||
gameStore.toggleCharacterProfile()
|
||||
}
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
addEventListener('keydown', keyPress)
|
||||
addEventListener('mousemove', drag)
|
||||
addEventListener('mouseup', stopDrag)
|
||||
initializePosition()
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
removeEventListener('mousemove', drag)
|
||||
removeEventListener('mouseup', stopDrag)
|
||||
})
|
||||
</script>
|
@ -1,6 +1,4 @@
|
||||
<template>
|
||||
|
||||
</template>
|
||||
<template></template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
|
@ -1,44 +1,48 @@
|
||||
<template>
|
||||
<div class="absolute left-[300px] top-4">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<div class="absolute top-4 left-[300px] w-[422px]">
|
||||
<div class="flex gap-2.5">
|
||||
<div class="relative">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<span class="z-10 text-pixel absolute top-1 left-2">F1</span>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f1-icon.png')] bg-no-repeat"></div>
|
||||
</div>
|
||||
<div class="absolute left-[346px] top-4">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<div class="relative">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<span class="z-10 text-pixel absolute top-1 left-2">F2</span>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f2-icon.png')] bg-no-repeat"></div>
|
||||
</div>
|
||||
<div class="absolute left-[392px] top-4">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<div class="relative">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<span class="z-10 text-pixel absolute top-1 left-2">F3</span>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f3-icon.png')] bg-no-repeat"></div>
|
||||
</div>
|
||||
<div class="absolute left-[438px] top-4">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<div class="relative">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<span class="z-10 text-pixel absolute top-1 left-2">F4</span>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f4-icon.png')] bg-no-repeat"></div>
|
||||
</div>
|
||||
<div class="absolute left-[484px] top-4">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<div class="relative">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<span class="z-10 text-pixel absolute top-1 left-2">F5</span>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f5-icon.png')] bg-no-repeat"></div>
|
||||
</div>
|
||||
<div class="absolute left-[530px] top-4">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<div class="relative">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<span class="z-10 text-pixel absolute top-1 left-2">F6</span>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f6-icon.png')] bg-no-repeat"></div>
|
||||
</div>
|
||||
<div class="absolute left-[576px] top-4">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<div class="relative">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<span class="z-10 text-pixel absolute top-1 left-2">F7</span>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f7-icon.png')] bg-no-repeat"></div>
|
||||
</div>
|
||||
<div class="absolute left-[622px] top-4">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<div class="relative">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<span class="z-10 text-pixel absolute top-1 left-2">F8</span>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f8-icon.png')] bg-no-repeat"></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
@ -1,5 +1,5 @@
|
||||
<template>
|
||||
<div class="absolute left-[66px] top-4 bg-[url('/assets/ui-rect-border-4-corners.svg')] bg-no-repeat px-4 py-2 w-[181px] h-[26px] flex flex-col justify-between">
|
||||
<div class="absolute left-[66px] top-4 bg-[url('/assets/ui-elements/ui-rect-border-4-corners.svg')] bg-no-repeat px-4 py-2 w-[181px] h-[26px] flex flex-col justify-between">
|
||||
<div class="w-full flex items-center gap-2">
|
||||
<label class="text-xs leading-3 text-pixel" for="hp">HP</label>
|
||||
<progress class="h-2 rounded-sm w-full max-w-44 appearance-none accent-green" id="hp" :value="gameStore.character?.hitpoints" max="100">{{ gameStore.character?.hitpoints }}%</progress>
|
||||
|
@ -5,16 +5,16 @@
|
||||
<p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">Open menu</p>
|
||||
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
||||
</div>
|
||||
<a class="group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners.svg')] bg-no-repeat block w-[42px] h-[42px] relative">
|
||||
<a class="group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners.svg')] bg-no-repeat block w-[42px] h-[42px] relative">
|
||||
<img class="group-hover:drop-shadow-default w-6 h-5 mx-[9px] my-[11px] object-contain" draggable="false" src="/assets/icons/menu-icon.svg" />
|
||||
</a>
|
||||
</li>
|
||||
<li class="menu-item group relative" @click="gameStore.toggleUserPanel">
|
||||
<li class="menu-item group relative" @click="gameStore.toggleCharacterProfile">
|
||||
<div class="group-hover:block absolute top-1/2 left-14 -translate-y-1/2 w-20 h-6 text-center bg-gray-800 border-2 border-solid border-gray-500 rounded-3xl hidden">
|
||||
<p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">User Profile</p>
|
||||
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
||||
</div>
|
||||
<a class="group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners.svg')] bg-no-repeat block w-[42px] h-[42px] relative">
|
||||
<a class="group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners.svg')] bg-no-repeat block w-[42px] h-[42px] relative">
|
||||
<img class="group-hover:drop-shadow-default w-8 h-8 m-[5px] object-contain" draggable="false" src="/assets/avatar/default/head.png" />
|
||||
<p class="absolute bottom-0 -right-1.5 m-0 max-w-4 font-ui z-10 text-white text-[12px] leading-[6px] drop-shadow-pixel"><span class="font-ui text-white text-[8px] ml-0.5">LVL</span> {{ characterLevel }}</p>
|
||||
</a>
|
||||
@ -24,7 +24,7 @@
|
||||
<p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">Open Chat</p>
|
||||
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
||||
</div>
|
||||
<a class="group-hover:bg-gray-800 group-hover:cursor-pointer border border-b-4 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
|
||||
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border border-b-4 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
|
||||
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/chat-icon.svg" />
|
||||
</a>
|
||||
</li>
|
||||
@ -33,7 +33,7 @@
|
||||
<p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">World map</p>
|
||||
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
||||
</div>
|
||||
<a class="group-hover:bg-gray-800 group-hover:cursor-pointer border border-b-4 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
|
||||
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border border-b-4 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
|
||||
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/map-icon.svg" />
|
||||
</a>
|
||||
</li>
|
||||
@ -42,7 +42,7 @@
|
||||
<p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">Users</p>
|
||||
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
||||
</div>
|
||||
<a class="group-hover:bg-gray-800 group-hover:cursor-pointer border border-b-4 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
|
||||
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border border-b-4 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
|
||||
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/socials-icon.svg" />
|
||||
</a>
|
||||
</li>
|
||||
@ -53,5 +53,5 @@
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
let characterLevel = gameStore.character?.level.toString().padStart(2, '0');
|
||||
let characterLevel = gameStore.character?.level.toString().padStart(2, '0')
|
||||
</script>
|
||||
|
@ -1,16 +1,16 @@
|
||||
<template>
|
||||
<div class="absolute top-4 right-4">
|
||||
<div class="absolute top-4 right-4 hidden lg:block">
|
||||
<div class="w-40 h-40 rounded-full border border-solid border-gray-500 bg-[url('/assets/ui-texture.png')] bg-no-repeat">
|
||||
<div class="w-40 h-40 rounded-full shadow-inner"></div>
|
||||
</div>
|
||||
<div class="absolute -bottom-3 left-1/2 -translate-x-1/2 flex gap-1">
|
||||
<button class="w-6 h-6 relative p-0">
|
||||
<img class="absolute w-3 h-3 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/plus-icon.svg" />
|
||||
<img class="w-full h-full" src="/assets/ui-border-4-corners.svg" />
|
||||
<img class="w-full h-full" src="/assets/ui-elements/ui-border-4-corners.svg" />
|
||||
</button>
|
||||
<button class="w-6 h-6 relative p-0">
|
||||
<img class="absolute w-3 h-3 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/minus-icon.svg" />
|
||||
<img class="w-full h-full" src="/assets/ui-border-4-corners.svg" />
|
||||
<img class="w-full h-full" src="/assets/ui-elements/ui-border-4-corners.svg" />
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
@ -1,7 +1,7 @@
|
||||
<template>
|
||||
<div class="absolute z-50 w-full h-dvh top-0 left-0 bg-black/60" v-show="gameStore.uiSettings.isUserPanelOpen">
|
||||
<div class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 max-w-[875px] max-h-[600px] h-full w-[80%] bg-gray-300/80 border-solid border-2 border-cyan-200 rounded-md z-50 flex flex-col backdrop-blur-sm shadow-lg">
|
||||
<div class="p-2.5 flex max-sm:flex-wrap justify-between items-center gap-5 border-solid border-0 border-b border-cyan-200">
|
||||
<div class="absolute z-50 w-full h-dvh top-0 left-0 bg-black/60" v-show="false">
|
||||
<div class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 max-w-[875px] max-h-[600px] h-full w-[80%] bg-gray-700 border-solid border-2 border-gray-500 rounded-md z-50 flex flex-col backdrop-blur-sm shadow-lg">
|
||||
<div class="p-2.5 flex max-sm:flex-wrap justify-between items-center gap-5 border-solid border-0 border-b border-gray-500">
|
||||
<h3 class="m-0 font-medium shrink-0">Game menu</h3>
|
||||
<div class="hidden sm:flex gap-1.5 flex-wrap">
|
||||
<button @click.stop="userPanelScreen = 'inventory'" :class="{ active: userPanelScreen === 'inventory' }" class="btn-cyan py-1.5 px-4 min-w-24">Inventory</button>
|
||||
@ -10,7 +10,7 @@
|
||||
<button @click.stop="userPanelScreen = 'settings'" :class="{ active: userPanelScreen === 'settings' }" class="btn-cyan py-1.5 px-4 min-w-24">Settings</button>
|
||||
</div>
|
||||
<div class="flex gap-2.5">
|
||||
<button class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out" @click="gameStore.toggleUserPanel">
|
||||
<button class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
|
||||
<img alt="close" draggable="false" src="/assets/icons/close-button-white.svg" class="w-full h-full" />
|
||||
</button>
|
||||
</div>
|
||||
|
@ -39,7 +39,7 @@
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="absolute -left-5 -bottom-5 w-[calc(100%_+_40px)] my-px h-px bg-cyan-200"></div>
|
||||
<div class="absolute -left-5 -bottom-5 w-[calc(100%_+_40px)] my-px h-px bg-gray-500"></div>
|
||||
</div>
|
||||
<div class="m-4">
|
||||
<h4 class="font-medium text-lg max-w-[375px]">Character stats</h4>
|
||||
|
@ -13,54 +13,54 @@
|
||||
<div class="flex flex-col gap-3 mx-5 mt-2">
|
||||
<div class="flex gap-3 justify-center">
|
||||
<!-- Helmet -->
|
||||
<div class="bg-gray-300/80 border-solid border-2 border-cyan-200 rounded-md aspect-square h-11 w-11 relative hover:bg-gray-200">
|
||||
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 relative hover:bg-gray-200">
|
||||
<img src="/assets/icons/inventory/helmet.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
|
||||
</div>
|
||||
|
||||
<!-- Head charm -->
|
||||
<div class="bg-gray-300/80 border-solid border-2 border-cyan-200 rounded-md aspect-square h-11 w-11 relative hover:bg-gray-200">
|
||||
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 relative hover:bg-gray-200">
|
||||
<img src="/assets/icons/inventory/head_charm.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="flex gap-3 justify-center">
|
||||
<!-- Bracers -->
|
||||
<div class="bg-gray-300/80 border-solid border-2 border-cyan-200 rounded-md w-11 h-[104px] relative hover:bg-gray-200">
|
||||
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md w-11 h-[104px] relative hover:bg-gray-200">
|
||||
<img src="/assets/icons/inventory/bracers.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
|
||||
</div>
|
||||
|
||||
<!-- Chestplate -->
|
||||
<div class="bg-gray-300/80 border-solid border-2 border-cyan-200 rounded-md aspect-square w-[104px] h-[104px] relative hover:bg-gray-200">
|
||||
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square w-[104px] h-[104px] relative hover:bg-gray-200">
|
||||
<img src="/assets/icons/inventory/chestplate.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-10/12 opacity-20" />
|
||||
</div>
|
||||
|
||||
<!-- Primary Weapon -->
|
||||
<div class="bg-gray-300/80 border-solid border-2 border-cyan-200 rounded-md w-11 h-[104px] self-stretch justify-self-stretch relative hover:bg-gray-200">
|
||||
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md w-11 h-[104px] self-stretch justify-self-stretch relative hover:bg-gray-200">
|
||||
<img src="/assets/icons/inventory/primary_weapon.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="flex gap-3 justify-center">
|
||||
<!-- Legs -->
|
||||
<div class="bg-gray-300/80 border-solid border-2 border-cyan-200 rounded-md w-11 h-[104px] self-stretch justify-self-stretch relative hover:bg-gray-200">
|
||||
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md w-11 h-[104px] self-stretch justify-self-stretch relative hover:bg-gray-200">
|
||||
<img src="/assets/icons/inventory/legs.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
|
||||
</div>
|
||||
|
||||
<div class="flex flex-col gap-3">
|
||||
<!-- Belt/pouch -->
|
||||
<div class="bg-gray-300/80 border-solid border-2 border-cyan-200 rounded-md aspect-square h-11 w-11 self-stretch justify-self-stretch relative hover:bg-gray-200">
|
||||
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 self-stretch justify-self-stretch relative hover:bg-gray-200">
|
||||
<img src="/assets/icons/inventory/pouch.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
|
||||
</div>
|
||||
|
||||
<!-- Boots -->
|
||||
<div class="bg-gray-300/80 border-solid border-2 border-cyan-200 rounded-md aspect-square h-11 w-11 self-stretch justify-self-stretch relative hover:bg-gray-200">
|
||||
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 self-stretch justify-self-stretch relative hover:bg-gray-200">
|
||||
<img src="/assets/icons/inventory/boots.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="absolute -left-5 -bottom-5 w-[calc(100%_+_40px)] my-px h-px bg-cyan-200"></div>
|
||||
<div class="absolute -left-5 -bottom-5 w-[calc(100%_+_40px)] my-px h-px bg-gray-500"></div>
|
||||
</div>
|
||||
<div class="m-4">
|
||||
<h4 class="font-medium text-lg max-w-[375px]">Equipment Bonus</h4>
|
||||
|
@ -3,14 +3,14 @@
|
||||
<div class="m-4 relative">
|
||||
<h4 class="m-auto font-medium text-lg max-w-[375px]">Inventory</h4>
|
||||
<div class="flex gap-3 mt-4 mx-auto flex-wrap max-w-[375px]">
|
||||
<div v-for="n in 24" class="bg-gray-300/80 border-solid border-2 border-cyan-200 w-12 h-12 rounded-md aspect-square shrink-0 justify-self-stretch hover:bg-gray-200"></div>
|
||||
<div v-for="n in 24" class="bg-gray-300/80 border-solid border-2 border-gray-500 w-12 h-12 rounded-md aspect-square shrink-0 justify-self-stretch hover:bg-gray-200"></div>
|
||||
</div>
|
||||
<div class="absolute -left-5 -bottom-5 w-[calc(100%_+_40px)] my-px h-px bg-cyan-200"></div>
|
||||
<div class="absolute -left-5 -bottom-5 w-[calc(100%_+_40px)] my-px h-px bg-gray-500"></div>
|
||||
</div>
|
||||
<div class="m-4">
|
||||
<h4 class="m-auto font-medium text-lg max-w-[375px]">Chest items</h4>
|
||||
<div class="flex gap-3 mt-4 mx-auto flex-wrap max-w-[375px]">
|
||||
<div v-for="n in 12" class="bg-gray-300/80 border-solid border-2 border-cyan-200 w-12 h-12 rounded-md aspect-square shrink-0 justify-self-stretch hover:bg-gray-200"></div>
|
||||
<div v-for="n in 12" class="bg-gray-300/80 border-solid border-2 border-gray-500 w-12 h-12 rounded-md aspect-square shrink-0 justify-self-stretch hover:bg-gray-200"></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
@ -4,26 +4,26 @@
|
||||
<!-- Settings Categories -->
|
||||
<div class="relative p-2.5">
|
||||
<h3>Settings</h3>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</div>
|
||||
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'character' }" @click.stop="settingCategory = 'character'">
|
||||
<span>Character</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</a>
|
||||
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'account' }" @click.stop="settingCategory = 'account'">
|
||||
<span>Account</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</a>
|
||||
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'audio' }" @click.stop="settingCategory = 'audio'">
|
||||
<span>Audio</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</a>
|
||||
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'video' }" @click.stop="settingCategory = 'video'">
|
||||
<span>Video</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</a>
|
||||
</div>
|
||||
<div class="absolute w-px bg-cyan-200 h-full top-0 left-1/6"></div>
|
||||
<div class="absolute w-px bg-gray-500 h-full top-0 left-1/6"></div>
|
||||
|
||||
<!-- Assets list -->
|
||||
<div class="overflow-auto h-full w-10/12 flex flex-col relative">
|
||||
|
@ -2,11 +2,11 @@
|
||||
<!-- Chat bubble -->
|
||||
<Container ref="charChatContainer" :depth="999" :x="currentX" :y="currentY">
|
||||
<RoundRectangle @create="createChatBubble" :origin-x="0.5" :origin-y="7.5" :fillColor="0xffffff" :width="194" :height="21" :radius="20" />
|
||||
<Text @create="createChatText" text="" :origin-x="0.5" :origin-y="10.9" :style="{ fontSize: 13, fontFamily: 'Arial', color: '#000' }" />
|
||||
<Text @create="createChatText" :style="{ fontSize: 13, fontFamily: 'Arial', color: '#000' }" />
|
||||
</Container>
|
||||
<!-- Character name and health -->
|
||||
<Container :depth="999" :x="currentX" :y="currentY">
|
||||
<Text @create="createText" :text="character.name" :origin-x="0.5" :origin-y="9" />
|
||||
<Text @create="createNicknameText" :text="character.name" />
|
||||
<RoundRectangle :origin-x="0.5" :origin-y="18.5" :fillColor="0xffffff" :width="74" :height="6" :radius="5" />
|
||||
<RoundRectangle :origin-x="0.5" :origin-y="36.4" :fillColor="0x00b3b3" :width="70" :height="3" :radius="5" />
|
||||
</Container>
|
||||
@ -113,7 +113,7 @@ const isFlippedX = computed(() => [6, 4].includes(props.character.rotation ?? 0)
|
||||
|
||||
const charTexture = computed(() => {
|
||||
const { rotation, characterType, isMoving } = props.character
|
||||
const spriteId = characterType?.sprite.id ?? 'idle_right_down'
|
||||
const spriteId = characterType?.sprite?.id ?? 'idle_right_down'
|
||||
const action = isMoving ? 'walk' : 'idle'
|
||||
const direction = [0, 6].includes(rotation) ? 'left_up' : 'right_down'
|
||||
|
||||
@ -139,20 +139,30 @@ const createChatText = (text: Phaser.GameObjects.Text) => {
|
||||
text.setName(`${props.character.name}_chatText`)
|
||||
text.setFontSize(13)
|
||||
text.setFontFamily('Arial')
|
||||
text.setOrigin(0.5, 10.9)
|
||||
|
||||
// Fix text alignment on Windows and Android
|
||||
if (game.device.os.windows || game.device.os.android) {
|
||||
text.setOrigin(0.5, 9.75)
|
||||
|
||||
if (game.device.browser.firefox) {
|
||||
text.setOrigin(0.5, 10.9)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const createText = (text: Phaser.GameObjects.Text) => {
|
||||
const createNicknameText = (text: Phaser.GameObjects.Text) => {
|
||||
text.setFontSize(13)
|
||||
text.setFontFamily('Arial')
|
||||
text.setOrigin(0.5, 9)
|
||||
|
||||
// Fix text alignment on Windows and Android
|
||||
if (game.device.os.windows || game.device.os.android) {
|
||||
text.setOrigin(0.5, 8)
|
||||
|
||||
if (game.device.browser.firefox) {
|
||||
text.setOrigin(0.5, 9)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -38,24 +38,20 @@ const modalOpened = ref(props.modalOpened)
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<Modal :closable="false" :is-resizable="false" :isModalOpen="true" @modal:close="() => (modalOpened = !modalOpened)" :modal-width="300" :modal-height="190">
|
||||
<Modal :closable="false" :is-resizable="false" :isModalOpen="true" @modal:close="() => (modalOpened = !modalOpened)" :modal-width="350" :modal-height="230">
|
||||
<template #modalHeader>
|
||||
<div class="text-gray-300">
|
||||
<slot name="modalHeader"></slot>
|
||||
</div>
|
||||
</template>
|
||||
<template #modalBody>
|
||||
<div class="text-gray-300 h-full">
|
||||
<div class="flex h-full flex-col justify-between">
|
||||
<span class="p-2">
|
||||
<div class="h-[calc(100%_-_32px)] p-4">
|
||||
<div class="h-full flex flex-col justify-between">
|
||||
<slot name="modalBody"></slot>
|
||||
</span>
|
||||
<div class="flex justify-between p-2">
|
||||
<button class="btn-cyan py-1.5 px-4 min-w-24 inline-block" @click="props.cancelFunction()">
|
||||
<div class="grid grid-flow-col justify-stretch gap-4">
|
||||
<button class="btn-empty py-1.5 px-4 min-w-24 inline-block" @click="props.cancelFunction()">
|
||||
{{ props.cancelButtonText }}
|
||||
</button>
|
||||
|
||||
<button class="btn-cyan py-1.5 px-4 min-w-24 inline-block" type="submit" @click="props.confirmFunction()">
|
||||
<button class="btn-red py-1.5 px-4 min-w-24 inline-block" type="submit" @click="props.confirmFunction()">
|
||||
{{ props.confirmButtonText }}
|
||||
</button>
|
||||
</div>
|
||||
|
@ -1,23 +1,26 @@
|
||||
<template>
|
||||
<Teleport to="body">
|
||||
<div v-if="isModalOpenRef" class="fixed bg-gray border-solid border-2 border-gray-500 z-50 flex flex-col backdrop-blur-sm shadow-lg" :style="modalStyle">
|
||||
<div @mousedown="startDrag" class="cursor-move p-2.5 flex justify-between items-center border-solid border-0 border-b border-gray-500">
|
||||
<div v-if="isModalOpenRef" class="fixed border-solid border-2 border-gray-500 z-50 flex flex-col backdrop-blur-sm shadow-lg" :style="modalStyle">
|
||||
<div @mousedown="startDrag" class="cursor-move p-2.5 flex justify-between items-center border-solid border-0 border-b border-gray-500 relative">
|
||||
<div class="rounded-t-md absolute w-full h-full top-0 left-0 bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-center bg-cover opacity-90"></div>
|
||||
<div class="relative z-10">
|
||||
<slot name="modalHeader" />
|
||||
</div>
|
||||
<div class="flex gap-2.5">
|
||||
<button @click="toggleFullScreen" class="w-5 h-5 m-0 p-0 relative hover:scale-110 transition-transform duration-300 ease-in-out" v-if="canFullScreen">
|
||||
<img :alt="isFullScreen ? 'exit full-screen' : 'full-screen'" draggable="false" :src="isFullScreen ? '/assets/icons/minimize.svg' : '/assets/icons/full-screen.svg'" class="w-full h-full invert" />
|
||||
<img :alt="isFullScreen ? 'exit full-screen' : 'full-screen'" draggable="false" :src="isFullScreen ? '/assets/icons/minimize.svg' : '/assets/icons/increase-size-option.svg'" class="w-3.5 h-3.5 invert" />
|
||||
</button>
|
||||
<button @click="close" v-if="closable" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
|
||||
<img alt="close" draggable="false" src="/assets/icons/close-button-white.svg" class="w-full h-full" />
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
<div class="overflow-hidden grow">
|
||||
<div class="overflow-hidden grow relative">
|
||||
<div class="rounded-b-md absolute w-full h-full top-0 left-0 bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover bg-center opacity-90"></div>
|
||||
<div class="relative z-10 h-full">
|
||||
<slot name="modalBody" />
|
||||
<img v-if="isResizable && !isFullScreen" src="/assets/icons/resize-icon.svg" alt="resize" class="absolute bottom-0 right-0 w-5 h-5 cursor-nwse-resize invert-[60%]" @mousedown="startResize" />
|
||||
</div>
|
||||
<div v-if="$slots.modalFooter" class="px-5 min-h-12 flex justify-end gap-7.5 items-center border-solid border-t border-gray-500">
|
||||
<slot name="modalFooter" />
|
||||
<img v-if="isResizable && !isFullScreen" src="/assets/icons/resize-icon.svg" alt="resize" class="absolute z-10 bottom-0 right-0 w-5 h-5 cursor-nwse-resize" @mousedown="startResize" />
|
||||
</div>
|
||||
</div>
|
||||
</Teleport>
|
||||
@ -84,7 +87,7 @@ let startHeight = 0
|
||||
let preFullScreenState = { x: 0, y: 0, width: 0, height: 0 }
|
||||
|
||||
const modalStyle = computed(() => ({
|
||||
borderRadius: isFullScreen.value ? '0' : '10px',
|
||||
borderRadius: isFullScreen.value ? '0' : '6px',
|
||||
top: isFullScreen.value ? '0' : `${y.value}px`,
|
||||
left: isFullScreen.value ? '0' : `${x.value}px`,
|
||||
width: isFullScreen.value ? '100vw' : `${width.value}px`,
|
||||
@ -158,8 +161,6 @@ function initializePosition() {
|
||||
width.value = Math.min(props.modalWidth, window.innerWidth)
|
||||
height.value = Math.min(props.modalHeight, window.innerHeight)
|
||||
if (props.modalPositionX !== 0 && props.modalPositionY !== 0) {
|
||||
console.log(props.modalPositionX)
|
||||
console.log(props.modalPositionY)
|
||||
x.value = props.modalPositionX
|
||||
y.value = props.modalPositionY
|
||||
} else {
|
||||
|
@ -1,7 +1,7 @@
|
||||
<template>
|
||||
<Modal v-for="notification in gameStore.getNotifications" :key="notification.id" :isModalOpen="true" @modal:close="closeNotification(notification.id)">
|
||||
<Modal v-for="notification in gameStore.notifications" :key="notification.id" :isModalOpen="true" @modal:close="closeNotification(notification.id)">
|
||||
<template #modalHeader v-if="notification.title">
|
||||
<h3 class="m-0 font-medium shrink-0 text-gray-300">{{ notification.title }}</h3>
|
||||
<h3 class="m-0 font-medium shrink-0 text-white">{{ notification.title }}</h3>
|
||||
</template>
|
||||
<template #modalBody v-if="notification.message">
|
||||
<p class="m-4">{{ notification.message }}</p>
|
||||
|
@ -1,36 +0,0 @@
|
||||
<template>
|
||||
<Image v-for="object in zoneStore.zone?.zoneObjects" :depth="calculateIsometricDepth(object.positionX, object.positionY, object.object.frameWidth, object.object.frameHeight)" :key="object.id" v-bind="getObjectImageProps(object)" :flipX="object.isRotated" />
|
||||
<!-- <Text v-for="object in zoneStore.zone?.zoneObjects" :key="object.id" :depth="99999" :text="Math.ceil(calculateIsometricDepth(object.positionX, object.positionY, object.object.frameWidth, object.object.frameHeight))" v-bind="getObjectProps(object)" />-->
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
|
||||
import { Image, Text } from 'phavuer'
|
||||
import { useZoneStore } from '@/stores/zoneStore'
|
||||
import type { ZoneObject } from '@/types'
|
||||
|
||||
const zoneStore = useZoneStore()
|
||||
|
||||
const props = defineProps<{
|
||||
tilemap: Phaser.Tilemaps.Tilemap
|
||||
}>()
|
||||
|
||||
const getObjectProps = (object: ZoneObject) => {
|
||||
return {
|
||||
x: tileToWorldX(props.tilemap as any, object.positionX, object.positionY),
|
||||
y: tileToWorldY(props.tilemap as any, object.positionX, object.positionY),
|
||||
originY: Number(object.object.originX),
|
||||
originX: Number(object.object.originY)
|
||||
}
|
||||
}
|
||||
|
||||
const getObjectImageProps = (object: ZoneObject) => {
|
||||
return {
|
||||
x: tileToWorldX(props.tilemap as any, object.positionX, object.positionY),
|
||||
y: tileToWorldY(props.tilemap as any, object.positionX, object.positionY),
|
||||
texture: object.object.id,
|
||||
originY: Number(object.object.originX),
|
||||
originX: Number(object.object.originY)
|
||||
}
|
||||
}
|
||||
</script>
|
@ -1,23 +1,20 @@
|
||||
<template>
|
||||
<Tiles :key="zoneStore.zone?.id ?? 0" @tilemap:create="tileMap = $event" />
|
||||
<Objects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
|
||||
<ZoneTiles :key="zoneStore.zone?.id ?? 0" @tilemap:create="tileMap = $event" />
|
||||
<ZoneObjects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
|
||||
<Characters v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { useScene } from 'phavuer'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useZoneStore } from '@/stores/zoneStore'
|
||||
import { onBeforeMount, onBeforeUnmount, ref } from 'vue'
|
||||
import { onBeforeUnmount, ref, onBeforeMount } from 'vue'
|
||||
import type { Character as CharacterT, Zone as ZoneT, ExtendedCharacter as ExtendedCharacterT } from '@/types'
|
||||
import Tiles from '@/components/zone/Tiles.vue'
|
||||
import Objects from '@/components/zone/Objects.vue'
|
||||
import ZoneTiles from '@/components/zone/ZoneTiles.vue'
|
||||
import ZoneObjects from '@/components/zone/ZoneObjects.vue'
|
||||
import Characters from '@/components/zone/Characters.vue'
|
||||
import { loadAssets } from '@/composables/zoneComposable'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const zoneStore = useZoneStore()
|
||||
const scene = useScene()
|
||||
|
||||
const tileMap = ref(null as Phaser.Tilemaps.Tilemap | null)
|
||||
|
||||
@ -28,13 +25,6 @@ type zoneLoadData = {
|
||||
|
||||
// Event listeners
|
||||
gameStore.connection!.on('zone:character:teleport', async (data: zoneLoadData) => {
|
||||
/**
|
||||
* This is the cause of the bug
|
||||
*/
|
||||
// Fetch assets for new zone
|
||||
await gameStore.fetchZoneAssets(data.zone.id)
|
||||
await loadAssets(scene)
|
||||
|
||||
/**
|
||||
* @TODO : Update character via global event server-side, remove this and listen for it somewhere not here
|
||||
*/
|
||||
@ -61,12 +51,8 @@ gameStore.connection!.on('character:move', (data: ExtendedCharacterT) => {
|
||||
zoneStore.updateCharacter(data)
|
||||
})
|
||||
|
||||
onBeforeMount(() => {
|
||||
gameStore.connection!.emit('zone:character:join', async (response: zoneLoadData) => {
|
||||
// Fetch assets for new zone
|
||||
await gameStore.fetchZoneAssets(response.zone.id)
|
||||
await loadAssets(scene)
|
||||
|
||||
onBeforeMount(async () => {
|
||||
gameStore!.connection!.emit('zone:character:join', async (response: zoneLoadData) => {
|
||||
// Set zone and characters
|
||||
zoneStore.setZone(response.zone)
|
||||
zoneStore.setCharacters(response.characters)
|
||||
|
14
src/components/zone/ZoneObjects.vue
Normal file
@ -0,0 +1,14 @@
|
||||
<template>
|
||||
<ZoneObject v-for="zoneObject in zoneStore.zone?.zoneObjects" :tilemap="tilemap" :zoneObject />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { useZoneStore } from '@/stores/zoneStore'
|
||||
import ZoneObject from '@/components/zone/partials/ZoneObject.vue'
|
||||
|
||||
const zoneStore = useZoneStore()
|
||||
|
||||
defineProps<{
|
||||
tilemap: Phaser.Tilemaps.Tilemap
|
||||
}>()
|
||||
</script>
|
@ -7,17 +7,15 @@ import config from '@/config'
|
||||
import { useScene } from 'phavuer'
|
||||
import { useZoneStore } from '@/stores/zoneStore'
|
||||
import { onBeforeMount, onBeforeUnmount } from 'vue'
|
||||
import { placeTile, setAllTiles } from '@/composables/zoneComposable'
|
||||
import { setLayerTiles } from '@/composables/zoneComposable'
|
||||
import Controls from '@/components/utilities/Controls.vue'
|
||||
|
||||
const emit = defineEmits(['tilemap:create'])
|
||||
|
||||
const zoneStore = useZoneStore()
|
||||
const scene = useScene()
|
||||
|
||||
const zoneTilemap = createTilemap()
|
||||
const tiles = createTileLayer()
|
||||
let tileArray = createTileArray()
|
||||
|
||||
function createTilemap() {
|
||||
const zoneData = new Phaser.Tilemaps.MapData({
|
||||
@ -51,17 +49,11 @@ function createTileLayer() {
|
||||
return layer
|
||||
}
|
||||
|
||||
function createTileArray() {
|
||||
return Array.from({ length: zoneStore.zone?.width ?? 0 }, () => Array.from({ length: zoneStore.zone?.height ?? 0 }, () => 'blank_tile'))
|
||||
}
|
||||
|
||||
onBeforeMount(() => {
|
||||
if (zoneStore.zone?.tiles) {
|
||||
setAllTiles(zoneTilemap, tiles, zoneStore.zone.tiles)
|
||||
tileArray = zoneStore.zone.tiles.map((row) => row.map((tileId) => tileId || 'blank_tile'))
|
||||
} else {
|
||||
tileArray.forEach((row, y) => row.forEach((_, x) => placeTile(zoneTilemap, tiles, x, y, 'blank_tile')))
|
||||
if (!zoneStore.zone?.tiles) {
|
||||
return
|
||||
}
|
||||
setLayerTiles(zoneTilemap, tiles, zoneStore.zone.tiles)
|
||||
})
|
||||
|
||||
onBeforeUnmount(() => {
|
63
src/components/zone/partials/ZoneObject.vue
Normal file
@ -0,0 +1,63 @@
|
||||
<template>
|
||||
<Image v-if="isTextureLoaded" v-bind="imageProps" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { ref, onMounted, computed } from 'vue'
|
||||
import { Image, useScene } from 'phavuer'
|
||||
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
|
||||
import { useAssetManager } from '@/utilities/assetManager'
|
||||
import type { ZoneObject } from '@/types'
|
||||
|
||||
const props = defineProps<{
|
||||
tilemap: Phaser.Tilemaps.Tilemap
|
||||
zoneObject: ZoneObject
|
||||
}>()
|
||||
|
||||
const scene = useScene()
|
||||
const assetManager = useAssetManager
|
||||
const isTextureLoaded = ref(false)
|
||||
|
||||
const imageProps = computed(() => ({
|
||||
depth: calculateIsometricDepth(props.zoneObject.positionX, props.zoneObject.positionY, props.zoneObject.object.frameWidth, props.zoneObject.object.frameHeight),
|
||||
x: tileToWorldX(props.tilemap, props.zoneObject.positionX, props.zoneObject.positionY),
|
||||
y: tileToWorldY(props.tilemap, props.zoneObject.positionX, props.zoneObject.positionY),
|
||||
flipX: props.zoneObject.isRotated,
|
||||
texture: props.zoneObject.object.id,
|
||||
originY: Number(props.zoneObject.object.originX),
|
||||
originX: Number(props.zoneObject.object.originY)
|
||||
}))
|
||||
|
||||
const loadTexture = async () => {
|
||||
const textureId = props.zoneObject.object.id
|
||||
|
||||
// Check if the texture is already loaded in Phaser
|
||||
if (scene.textures.exists(textureId)) {
|
||||
isTextureLoaded.value = true
|
||||
return
|
||||
}
|
||||
|
||||
let assetData = await assetManager.getAsset(textureId)
|
||||
|
||||
if (!assetData) {
|
||||
await assetManager.downloadAsset(textureId, `/assets/objects/${textureId}.png`, 'objects', props.zoneObject.object.updatedAt)
|
||||
assetData = await assetManager.getAsset(textureId)
|
||||
}
|
||||
|
||||
if (assetData) {
|
||||
return new Promise<void>((resolve) => {
|
||||
scene.textures.addBase64(textureId, assetData.data)
|
||||
scene.textures.once(`addtexture-${textureId}`, () => {
|
||||
isTextureLoaded.value = true
|
||||
resolve()
|
||||
})
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
loadTexture().catch((error) => {
|
||||
console.error('Error loading texture:', error)
|
||||
})
|
||||
})
|
||||
</script>
|
0
src/composables/gameComposable.ts
Normal file
@ -9,7 +9,7 @@ export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilema
|
||||
const dragThreshold = 5 // pixels
|
||||
|
||||
function updateWaypoint(worldX: number, worldY: number) {
|
||||
const pointerTile = getTile(worldX, worldY, layer)
|
||||
const pointerTile = getTile(layer, worldX, worldY)
|
||||
if (pointerTile) {
|
||||
const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y)
|
||||
waypoint.value = {
|
||||
@ -46,7 +46,7 @@ export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilema
|
||||
const distance = Phaser.Math.Distance.Between(pointerStartPosition.value.x, pointerStartPosition.value.y, pointer.x, pointer.y)
|
||||
|
||||
if (distance <= dragThreshold) {
|
||||
const pointerTile = getTile(pointer.worldX, pointer.worldY, layer)
|
||||
const pointerTile = getTile(layer, pointer.worldX, pointer.worldY)
|
||||
if (pointerTile) {
|
||||
gameStore.connection?.emit('character:initMove', {
|
||||
positionX: pointerTile.x,
|
||||
|
@ -11,7 +11,7 @@ export function useZoneEditorPointerHandlers(scene: Phaser.Scene, layer: Phaser.
|
||||
|
||||
function updateWaypoint(pointer: Phaser.Input.Pointer) {
|
||||
const { x: px, y: py } = camera.getWorldPoint(pointer.x, pointer.y)
|
||||
const pointerTile = getTile(px, py, layer)
|
||||
const pointerTile = getTile(layer, px, py)
|
||||
|
||||
if (pointerTile) {
|
||||
const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y)
|
||||
|
@ -2,84 +2,70 @@ import config from '@/config'
|
||||
import Tilemap = Phaser.Tilemaps.Tilemap
|
||||
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
|
||||
import Tileset = Phaser.Tilemaps.Tileset
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import Tile = Phaser.Tilemaps.Tile
|
||||
|
||||
export function getTile(x: number, y: number, layer: Phaser.Tilemaps.TilemapLayer): Phaser.Tilemaps.Tile | undefined {
|
||||
const tile: Phaser.Tilemaps.Tile = layer.getTileAtWorldXY(x, y)
|
||||
export function getTile(layer: TilemapLayer | Tilemap, x: number, y: number): Tile | undefined {
|
||||
const tile = layer.getTileAtWorldXY(x, y)
|
||||
if (!tile) return undefined
|
||||
return tile
|
||||
}
|
||||
|
||||
export function tileToWorldXY(layer: Phaser.Tilemaps.TilemapLayer, pos_x: number, pos_y: number) {
|
||||
export function tileToWorldXY(layer: TilemapLayer | Tilemap, pos_x: number, pos_y: number) {
|
||||
const worldPoint = layer.tileToWorldXY(pos_x, pos_y)
|
||||
if (!worldPoint) return { positionX: 0, positionY: 0 }
|
||||
|
||||
const positionX = worldPoint.x + config.tile_size.y
|
||||
const positionY = worldPoint.y
|
||||
|
||||
return { positionX, positionY }
|
||||
}
|
||||
|
||||
export function tileToWorldX(layer: Phaser.Tilemaps.TilemapLayer, pos_x: number, pos_y: number): number {
|
||||
export function tileToWorldX(layer: TilemapLayer | Tilemap, pos_x: number, pos_y: number): number {
|
||||
const worldPoint = layer.tileToWorldXY(pos_x, pos_y)
|
||||
if (!worldPoint) return 0
|
||||
|
||||
return worldPoint.x + config.tile_size.x / 2
|
||||
}
|
||||
|
||||
export function tileToWorldY(layer: TilemapLayer, pos_x: number, pos_y: number): number {
|
||||
export function tileToWorldY(layer: TilemapLayer | Tilemap, pos_x: number, pos_y: number): number {
|
||||
const worldPoint = layer.tileToWorldXY(pos_x, pos_y)
|
||||
if (!worldPoint) return 0
|
||||
|
||||
return worldPoint.y + config.tile_size.y * 1.5
|
||||
}
|
||||
|
||||
/**
|
||||
* Can also be used to replace tiles
|
||||
* @param zone
|
||||
* @param layer
|
||||
* @param x
|
||||
* @param y
|
||||
* @param tileName
|
||||
*/
|
||||
export function placeTile(zone: Tilemap, layer: TilemapLayer, x: number, y: number, tileName: string) {
|
||||
const tileImg = zone.getTileset(tileName) as Tileset
|
||||
if (!tileImg) return
|
||||
let tileImg = zone.getTileset(tileName) as Tileset
|
||||
if (!tileImg) {
|
||||
tileImg = zone.getTileset('blank_tile') as Tileset
|
||||
}
|
||||
layer.putTileAt(tileImg.firstgid, x, y)
|
||||
}
|
||||
|
||||
export function setAllTiles(zone: Tilemap, layer: TilemapLayer, tiles: string[][]) {
|
||||
tiles.forEach((row, y) => {
|
||||
row.forEach((tile, x) => {
|
||||
export function setLayerTiles(zone: Tilemap, layer: TilemapLayer, tiles: string[][]) {
|
||||
tiles.forEach((row: string[], y: number) => {
|
||||
row.forEach((tile: string, x: number) => {
|
||||
placeTile(zone, layer, x, y, tile)
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
export function createTileArray(width: number, height: number, tile: string = 'blank_tile') {
|
||||
return Array.from({ length: height }, () => Array.from({ length: width }, () => tile))
|
||||
}
|
||||
|
||||
export const calculateIsometricDepth = (x: number, y: number, width: number = 0, height: number = 0, isCharacter: boolean = false) => {
|
||||
const baseDepth = x + y
|
||||
if (isCharacter) {
|
||||
return baseDepth // @TODO: Fix collision, this is a hack
|
||||
}
|
||||
|
||||
// For objects, use their back bottom corner
|
||||
return baseDepth + (width + height) / (2 * config.tile_size.x)
|
||||
}
|
||||
|
||||
export const sortByIsometricDepth = <T extends { positionX: number; positionY: number }>(items: T[]) => {
|
||||
return [...items].sort((a, b) => {
|
||||
return calculateIsometricDepth(a.positionX, a.positionY, 0, 0) - calculateIsometricDepth(b.positionX, b.positionY, 0, 0)
|
||||
})
|
||||
}
|
||||
|
||||
export const loadAssets = (scene: Phaser.Scene): Promise<void> => {
|
||||
return new Promise((resolve) => {
|
||||
const gameStore = useGameStore()
|
||||
let addedLoad = false
|
||||
|
||||
gameStore.assets.forEach((asset) => {
|
||||
if (scene.load.textureManager.exists(asset.key)) return
|
||||
addedLoad = true
|
||||
if (asset.group === 'sprite_animations') {
|
||||
scene.load.spritesheet(asset.key, config.server_endpoint + asset.url, { frameWidth: asset.frameWidth ?? 0, frameHeight: asset.frameHeight ?? 0 })
|
||||
} else {
|
||||
scene.load.image(asset.key, config.server_endpoint + asset.url)
|
||||
}
|
||||
})
|
||||
|
||||
if (addedLoad) {
|
||||
scene.load.start()
|
||||
scene.load.on(Phaser.Loader.Events.COMPLETE, () => {
|
||||
resolve()
|
||||
})
|
||||
} else {
|
||||
resolve()
|
||||
}
|
||||
})
|
||||
}
|
||||
|
@ -5,7 +5,8 @@ import { createPinia } from 'pinia'
|
||||
import App from './App.vue'
|
||||
|
||||
const app = createApp(App)
|
||||
const pinia = createPinia()
|
||||
|
||||
app.use(createPinia())
|
||||
app.use(pinia)
|
||||
|
||||
app.mount('#app')
|
||||
|
@ -5,14 +5,9 @@
|
||||
<div class="filler"></div>
|
||||
<div class="flex gap-14 w-full max-h-[650px] overflow-x-auto" v-if="!isLoading">
|
||||
<!-- CHARACTER LIST -->
|
||||
<div
|
||||
v-for="character in characters"
|
||||
:key="character.id"
|
||||
class="group first:ml-auto last:mr-auto m-4 w-[170px] h-[275px] flex flex-col shrink-0 relative shadow-character"
|
||||
:class="{ active: selected_character == character.id }"
|
||||
>
|
||||
<img src="/assets/ui-box-outer.svg" class="absolute w-full h-full max-lg:hidden" />
|
||||
<img src="/assets/ui-box-inner.svg" class="absolute left-2 bottom-2 w-[calc(100%_-_16px)] h-[calc(100%_-_40px)] max-lg:hidden" />
|
||||
<div v-for="character in characters" :key="character.id" class="group first:ml-auto last:mr-auto m-4 w-[170px] h-[275px] flex flex-col shrink-0 relative shadow-character" :class="{ active: selected_character == character.id }">
|
||||
<img src="/assets/ui-elements/ui-box-outer.svg" class="absolute w-full h-full" />
|
||||
<img src="/assets/ui-elements/ui-box-inner.svg" class="absolute left-2 bottom-2 w-[calc(100%_-_16px)] h-[calc(100%_-_40px)]" />
|
||||
<input class="opacity-0 h-full w-full absolute m-0 z-10" type="radio" :id="character.id" name="character" :value="character.id" v-model="selected_character" />
|
||||
<label class="font-bold absolute left-1/2 top-4 max-w-32 -translate-x-1/2 -translate-y-1/2 text-center text-ellipsis overflow-hidden whitespace-nowrap drop-shadow-text" :for="character.id">{{ character.name }}</label>
|
||||
|
||||
@ -66,21 +61,23 @@
|
||||
</div>
|
||||
|
||||
<!-- CREATE CHARACTER MODAL -->
|
||||
<Modal :isModalOpen="isModalOpen" @modal:close="isModalOpen = false">
|
||||
<Modal :isModalOpen="isModalOpen" @modal:close="isModalOpen = false" :modal-width="430" :modal-height="275">
|
||||
<template #modalHeader>
|
||||
<h3 class="m-0 font-medium text-gray-300">Create your character</h3>
|
||||
<h3 class="m-0 font-medium text-white">Create your character</h3>
|
||||
</template>
|
||||
|
||||
<template #modalBody>
|
||||
<div class="m-4 character-form">
|
||||
<form method="post" @submit.prevent="create" class="inline">
|
||||
<div class="p-4 h-[calc(100%_-_32px)]">
|
||||
<form method="post" @submit.prevent="create" class="h-full flex flex-col justify-between">
|
||||
<div class="form-field-full">
|
||||
<label for="name">Name</label>
|
||||
<input class="input-field max-w-64" v-model="name" name="name" id="name" />
|
||||
<label for="name" class="text-white">Nickname</label>
|
||||
<input class="input-field" v-model="name" name="name" id="name" placeholder="Enter a nickname.." />
|
||||
</div>
|
||||
<div class="grid grid-flow-col justify-stretch gap-4">
|
||||
<button type="button" class="btn-empty py-1.5 px-4 inline-block" @click.prevent="isModalOpen = false">Cancel</button>
|
||||
<button class="btn-cyan py-1.5 px-4 inline-block" type="submit">Create</button>
|
||||
</div>
|
||||
<button class="btn-cyan py-1.5 px-4 mr-5 min-w-24 inline-block" type="submit">CREATE</button>
|
||||
</form>
|
||||
<button class="btn-cyan py-1.5 px-4 min-w-24 inline-block" @click="isModalOpen = false">CANCEL</button>
|
||||
</div>
|
||||
</template>
|
||||
</Modal>
|
||||
@ -88,11 +85,13 @@
|
||||
<!-- DELETE CHARACTER MODAL -->
|
||||
<ConfirmationModal v-if="deletingCharacter != null" :confirm-function="delete_character.bind(this, deletingCharacter.id)" :cancel-function="(() => (deletingCharacter = null)).bind(this)" confirm-button-text="Delete">
|
||||
<template #modalHeader>
|
||||
<h3 class="m-0 font-medium text-gray-300">Deleting character</h3>
|
||||
<h3 class="m-0 font-medium text-white">Delete character?</h3>
|
||||
</template>
|
||||
<template #modalBody>
|
||||
You are about to delete <span class="font-extrabold">{{ deletingCharacter.name }}</span
|
||||
>, are you sure about that?
|
||||
<p class="mt-0 mb-5 text-white text-lg">
|
||||
Do you want to permanently delete <span class="font-extrabold text-white">{{ deletingCharacter.name }}</span
|
||||
>?
|
||||
</p>
|
||||
</template>
|
||||
</ConfirmationModal>
|
||||
</template>
|
||||
@ -115,13 +114,7 @@ gameStore.connection?.on('character:list', (data: any) => {
|
||||
})
|
||||
|
||||
onMounted(async () => {
|
||||
/**
|
||||
* Fetch sprite assets from the server
|
||||
* This is done here because phaser needs it in createScene in Game.vue.
|
||||
*/
|
||||
await gameStore.fetchSpriteAssets()
|
||||
|
||||
// wait 0.5 sec
|
||||
// wait 0.75 sec
|
||||
setTimeout(() => {
|
||||
gameStore.connection?.emit('character:list')
|
||||
isLoading.value = false
|
||||
|
@ -1,67 +1,57 @@
|
||||
<template>
|
||||
<div class="flex justify-center items-center h-dvh relative">
|
||||
<GmTools v-if="gameStore.character?.role === 'gm'" />
|
||||
<GmPanel v-if="gameStore.character?.role === 'gm'" />
|
||||
|
||||
<div v-if="!zoneEditorStore.active">
|
||||
<Game :config="gameConfig" @create="createGame">
|
||||
<Scene name="main" @preload="preloadScene" @create="createScene">
|
||||
<div v-if="isLoaded">
|
||||
<Menu />
|
||||
<Hud />
|
||||
<Keybindings />
|
||||
<Hotkeys />
|
||||
<Minimap />
|
||||
<Zone />
|
||||
<Chat />
|
||||
<ExpBar />
|
||||
|
||||
<Inventory />
|
||||
<CharacterProfile />
|
||||
<Effects />
|
||||
</div>
|
||||
</Scene>
|
||||
</Game>
|
||||
</div>
|
||||
<div v-if="zoneEditorStore.active">
|
||||
<Game :config="gameConfig" @create="createGame">
|
||||
<Scene name="main" @preload="preloadScene" @create="createScene">
|
||||
<ZoneEditor v-if="isLoaded" :key="JSON.stringify(`${zoneEditorStore.zone?.id}_${zoneEditorStore.zone?.createdAt}_${zoneEditorStore.zone?.updatedAt}`)" />
|
||||
</Scene>
|
||||
</Game>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/config'
|
||||
import 'phaser'
|
||||
import { ref, onBeforeUnmount } from 'vue'
|
||||
import { Game, Scene } from 'phavuer'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import Menu from '@/components/gui/Menu.vue'
|
||||
import ExpBar from '@/components/gui/ExpBar.vue'
|
||||
import Hud from '@/components/gui/Hud.vue'
|
||||
import Zone from '@/components/zone/Zone.vue'
|
||||
import Keybindings from '@/components/gui/Keybindings.vue'
|
||||
import Hotkeys from '@/components/gui/Hotkeys.vue'
|
||||
import Chat from '@/components/gui/Chat.vue'
|
||||
import GmTools from '@/components/gameMaster/GmTools.vue'
|
||||
import ZoneEditor from '@/components/gameMaster/zoneEditor/ZoneEditor.vue'
|
||||
import GmPanel from '@/components/gameMaster/GmPanel.vue'
|
||||
import Inventory from '@/components/gui/UserPanel.vue'
|
||||
import CharacterProfile from '@/components/gui/CharacterProfile.vue'
|
||||
import Effects from '@/components/Effects.vue'
|
||||
import { loadAssets } from '@/composables/zoneComposable'
|
||||
import Minimap from '@/components/gui/Minimap.vue'
|
||||
|
||||
import AwaitLoaderPlugin from 'phaser3-rex-plugins/plugins/awaitloader-plugin'
|
||||
import { useAssetManager } from '@/utilities/assetManager'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
const isLoaded = ref(false)
|
||||
const assetManager = useAssetManager
|
||||
|
||||
const gameConfig = {
|
||||
name: 'Sylvan Quest',
|
||||
name: config.name,
|
||||
width: window.innerWidth,
|
||||
height: window.innerHeight,
|
||||
type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS
|
||||
resolution: 5
|
||||
resolution: 5,
|
||||
plugins: {
|
||||
global: [
|
||||
{
|
||||
key: 'rexAwaitLoader',
|
||||
plugin: AwaitLoaderPlugin,
|
||||
start: true
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
const createGame = (game: Phaser.Game) => {
|
||||
@ -82,67 +72,40 @@ const createGame = (game: Phaser.Game) => {
|
||||
}
|
||||
}
|
||||
|
||||
const preloadScene = async (scene: Phaser.Scene) => {
|
||||
isLoaded.value = false
|
||||
|
||||
/**
|
||||
* Create loading bar
|
||||
*/
|
||||
const width = scene.cameras.main.width
|
||||
const height = scene.cameras.main.height
|
||||
|
||||
const progressBox = scene.add.graphics()
|
||||
const progressBar = scene.add.graphics()
|
||||
progressBox.fillStyle(0x222222, 0.8)
|
||||
progressBox.fillRect(width / 2 - 180, height / 2, 320, 50)
|
||||
|
||||
const loadingText = scene.make.text({
|
||||
x: width / 2,
|
||||
y: height / 2 - 50,
|
||||
text: 'Loading...',
|
||||
style: {
|
||||
font: '20px monospace',
|
||||
fill: '#ffffff'
|
||||
}
|
||||
})
|
||||
loadingText.setOrigin(0.5, 0.5)
|
||||
|
||||
scene.load.on(Phaser.Loader.Events.PROGRESS, function (value: any) {
|
||||
progressBar.clear()
|
||||
progressBar.fillStyle(0x368f8b, 1)
|
||||
progressBar.fillRect(width / 2 - 180 + 10, height / 2 + 10, 300 * value, 30)
|
||||
})
|
||||
|
||||
scene.load.on(Phaser.Loader.Events.COMPLETE, function () {
|
||||
progressBar.destroy()
|
||||
progressBox.destroy()
|
||||
loadingText.destroy()
|
||||
isLoaded.value = true
|
||||
})
|
||||
|
||||
function preloadScene(scene: Phaser.Scene) {
|
||||
/**
|
||||
* Load the base assets into the Phaser scene
|
||||
*/
|
||||
scene.load.image('BLOCK', '/assets/zone/bt_tile.png')
|
||||
scene.load.image('TELEPORT', '/assets/zone/tp_tile.png')
|
||||
scene.load.image('blank_tile', '/assets/zone/blank_tile.png')
|
||||
scene.load.image('blank_object', '/assets/zone/blank_tile.png')
|
||||
scene.load.image('waypoint', '/assets/waypoint.png')
|
||||
|
||||
/**
|
||||
* Load the assets into the Phaser scene
|
||||
*/
|
||||
await loadAssets(scene)
|
||||
scene.load.rexAwait(async function (successCallback) {
|
||||
await assetManager.getAssetsByGroup('tiles').then((assets) => {
|
||||
assets.forEach((asset) => {
|
||||
if (scene.load.textureManager.exists(asset.key)) return
|
||||
scene.textures.addBase64(asset.key, asset.data)
|
||||
})
|
||||
})
|
||||
|
||||
// Load objects
|
||||
await assetManager.getAssetsByGroup('objects').then((assets) => {
|
||||
assets.forEach((asset) => {
|
||||
if (scene.load.textureManager.exists(asset.key)) return
|
||||
scene.textures.addBase64(asset.key, asset.data)
|
||||
})
|
||||
})
|
||||
|
||||
successCallback()
|
||||
})
|
||||
}
|
||||
|
||||
const createScene = async (scene: Phaser.Scene) => {
|
||||
function createScene(scene: Phaser.Scene) {
|
||||
/**
|
||||
* Create sprite animations
|
||||
* This is done here because phaser forces us to
|
||||
*/
|
||||
gameStore.assets.forEach((asset) => {
|
||||
if (asset.group !== 'sprite_animations') return
|
||||
|
||||
assetManager.getAssetsByGroup('sprite_animations').then((assets) => {
|
||||
assets.forEach((asset) => {
|
||||
scene.anims.create({
|
||||
key: asset.key,
|
||||
frameRate: 7,
|
||||
@ -150,18 +113,6 @@ const createScene = async (scene: Phaser.Scene) => {
|
||||
repeat: -1
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
isLoaded.value = false
|
||||
gameStore.disconnectSocket()
|
||||
})
|
||||
</script>
|
||||
|
||||
<style lang="scss">
|
||||
canvas {
|
||||
image-rendering: -moz-crisp-edges;
|
||||
image-rendering: -webkit-crisp-edges;
|
||||
image-rendering: pixelated;
|
||||
}
|
||||
</style>
|
||||
</script>
|
||||
|
74
src/screens/Loading.vue
Normal file
@ -0,0 +1,74 @@
|
||||
<template>
|
||||
<div class="flex flex-col justify-center items-center h-dvh relative">
|
||||
<div v-if="!isLoaded" class="w-20 h-20 rounded-full border-4 border-solid border-gray-300 border-t-transparent animate-spin"></div>
|
||||
<button v-else @click="continueBtnClick" class="w-20 h-20 rounded-full bg-gray-500 flex items-center justify-center hover:bg-gray-600 transition-colors">
|
||||
<svg xmlns="http://www.w3.org/2000/svg" class="h-10 w-10 text-white" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
||||
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M9 5l7 7-7 7" />
|
||||
</svg>
|
||||
</button>
|
||||
<div v-if="!isLoaded" class="text-center mt-6">
|
||||
<h1 class="text-2xl font-bold">Loading...</h1>
|
||||
<p class="text-gray-400">Please wait while we load the assets.</p>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts" async>
|
||||
import { onMounted, ref } from 'vue'
|
||||
import config from '@/config'
|
||||
import type { AssetT as ServerAsset } from '@/types'
|
||||
import { useAssetManager } from '@/utilities/assetManager'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
|
||||
/**
|
||||
* This component downloads all assets from the server and
|
||||
* stores them in the asset manager.
|
||||
*/
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const assetManager = useAssetManager
|
||||
const isLoaded = ref(false)
|
||||
|
||||
async function getAssets() {
|
||||
return fetch(config.server_endpoint + '/assets/')
|
||||
.then((response) => {
|
||||
if (!response.ok) throw new Error('Failed to fetch assets')
|
||||
console.log(response)
|
||||
return response.json()
|
||||
})
|
||||
.catch((error) => {
|
||||
console.error('Error fetching assets:', error)
|
||||
return false
|
||||
})
|
||||
}
|
||||
|
||||
async function loadAssetsIntoAssetManager(assets: ServerAsset[]): Promise<void> {
|
||||
for (const asset of assets) {
|
||||
// Check if the asset is already loaded
|
||||
const existingAsset = await assetManager.getAsset(asset.key)
|
||||
|
||||
// Check if the asset needs to be updated
|
||||
if (!existingAsset || new Date(asset.updatedAt) > new Date(existingAsset.updatedAt)) {
|
||||
// Check if the asset is already loaded, if so, delete it
|
||||
if (existingAsset) {
|
||||
await assetManager.deleteAsset(asset.key)
|
||||
}
|
||||
|
||||
// Add the asset to the asset manager
|
||||
await assetManager.downloadAsset(asset.key, asset.url, asset.group, asset.updatedAt, asset.frameCount, asset.frameWidth, asset.frameHeight)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function continueBtnClick() {
|
||||
gameStore.isAssetsLoaded = true
|
||||
}
|
||||
|
||||
onMounted(async () => {
|
||||
const assets = await getAssets()
|
||||
if (assets) {
|
||||
await loadAssetsIntoAssetManager(assets)
|
||||
isLoaded.value = true
|
||||
}
|
||||
})
|
||||
</script>
|
@ -1,13 +1,13 @@
|
||||
<template>
|
||||
<div class="relative max-lg:h-dvh">
|
||||
<div class="lg:bg-gradient-to-r bg-gradient-to-b from-gray-900 to-transparent w-full lg:w-1/2 h-[35dvh] lg:h-dvh absolute right-0 max-lg:bottom-0 lg:top-0 z-10"></div>
|
||||
<div class="bg-[url('/assets/login/login-bg.png')] w-full lg:w-1/2 h-[35dvh] lg:h-dvh absolute right-0 max-lg:bottom-0 lg:top-0 bg-no-repeat bg-cover bg-center"></div>
|
||||
<div class="relative max-lg:h-dvh flex flex-row-reverse">
|
||||
<div class="lg:bg-gradient-to-l bg-gradient-to-b from-gray-900 to-transparent w-full lg:w-1/2 h-[35dvh] lg:h-dvh absolute left-0 max-lg:bottom-0 lg:top-0 z-10"></div>
|
||||
<div class="bg-[url('/assets/login/login-bg.png')] w-full lg:w-1/2 h-[35dvh] lg:h-dvh absolute left-0 max-lg:bottom-0 lg:top-0 bg-no-repeat bg-cover bg-center"></div>
|
||||
<div class="bg-gray-900 z-20 w-full lg:w-1/2 h-[65dvh] lg:h-dvh relative">
|
||||
<div class="h-dvh flex items-center lg:justify-center flex-col px-8 max-lg:pt-20">
|
||||
<img src="/assets/login/sq-logo-v1.svg" class="mb-10" />
|
||||
<div class="relative">
|
||||
<img src="/assets/ui-box-outer.svg" class="absolute w-full h-full" />
|
||||
<img src="/assets/ui-box-inner.svg" class="absolute left-2 top-2 w-[calc(100%_-_16px)] h-[calc(100%_-_16px)] max-lg:hidden" />
|
||||
<img src="/assets/ui-elements/ui-box-outer.svg" class="absolute w-full h-full" />
|
||||
<img src="/assets/ui-elements/ui-box-inner.svg" class="absolute left-2 top-2 w-[calc(100%_-_16px)] h-[calc(100%_-_16px)] max-lg:hidden" />
|
||||
|
||||
<!-- Login Form -->
|
||||
<form v-show="switchForm === 'login'" @submit.prevent="loginFunc" class="relative px-6 py-11">
|
||||
|
117
src/screens/ZoneEditor.vue
Normal file
@ -0,0 +1,117 @@
|
||||
<template>
|
||||
<div class="flex justify-center items-center h-dvh relative">
|
||||
<Game :config="gameConfig" @create="createGame">
|
||||
<Scene name="main" @preload="preloadScene" @create="createScene">
|
||||
<ZoneEditor v-if="isLoaded" :key="JSON.stringify(`${zoneEditorStore.zone?.id}_${zoneEditorStore.zone?.createdAt}_${zoneEditorStore.zone?.updatedAt}`)" />
|
||||
</Scene>
|
||||
</Game>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/config'
|
||||
import 'phaser'
|
||||
import { ref, onBeforeUnmount } from 'vue'
|
||||
import { Game, Scene } from 'phavuer'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import ZoneEditor from '@/components/gameMaster/zoneEditor/ZoneEditor.vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
const isLoaded = ref(false)
|
||||
|
||||
const gameConfig = {
|
||||
name: config.name,
|
||||
width: window.innerWidth,
|
||||
height: window.innerHeight,
|
||||
type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS
|
||||
resolution: 5
|
||||
}
|
||||
|
||||
const createGame = (game: Phaser.Game) => {
|
||||
/**
|
||||
* Resize the game when the window is resized
|
||||
*/
|
||||
addEventListener('resize', () => {
|
||||
game.scale.resize(window.innerWidth, window.innerHeight)
|
||||
})
|
||||
|
||||
// We don't support canvas mode, only WebGL
|
||||
if (game.renderer.type === Phaser.CANVAS) {
|
||||
gameStore.addNotification({
|
||||
title: 'Warning',
|
||||
message: 'Your browser does not support WebGL. Please use a modern browser like Chrome, Firefox, or Edge.'
|
||||
})
|
||||
gameStore.disconnectSocket()
|
||||
}
|
||||
}
|
||||
|
||||
const preloadScene = async (scene: Phaser.Scene) => {
|
||||
isLoaded.value = false
|
||||
|
||||
/**
|
||||
* Create loading bar
|
||||
*/
|
||||
const width = scene.cameras.main.width
|
||||
const height = scene.cameras.main.height
|
||||
|
||||
const progressBox = scene.add.graphics()
|
||||
const progressBar = scene.add.graphics()
|
||||
progressBox.fillStyle(0x222222, 0.8)
|
||||
progressBox.fillRect(width / 2 - 180, height / 2, 320, 50)
|
||||
|
||||
const loadingText = scene.make.text({
|
||||
x: width / 2,
|
||||
y: height / 2 - 50,
|
||||
text: 'Loading...',
|
||||
style: {
|
||||
font: '20px monospace',
|
||||
fill: '#ffffff'
|
||||
}
|
||||
})
|
||||
loadingText.setOrigin(0.5, 0.5)
|
||||
|
||||
scene.load.on(Phaser.Loader.Events.PROGRESS, function (value: any) {
|
||||
progressBar.clear()
|
||||
progressBar.fillStyle(0x368f8b, 1)
|
||||
progressBar.fillRect(width / 2 - 180 + 10, height / 2 + 10, 300 * value, 30)
|
||||
})
|
||||
|
||||
scene.load.on(Phaser.Loader.Events.COMPLETE, function () {
|
||||
progressBar.destroy()
|
||||
progressBox.destroy()
|
||||
loadingText.destroy()
|
||||
isLoaded.value = true
|
||||
})
|
||||
|
||||
/**
|
||||
* Load the base assets into the Phaser scene
|
||||
*/
|
||||
scene.load.image('BLOCK', '/assets/zone/bt_tile.png')
|
||||
scene.load.image('TELEPORT', '/assets/zone/tp_tile.png')
|
||||
scene.load.image('blank_tile', '/assets/zone/blank_tile.png')
|
||||
scene.load.image('waypoint', '/assets/waypoint.png')
|
||||
}
|
||||
|
||||
const createScene = async (scene: Phaser.Scene) => {
|
||||
/**
|
||||
* Create sprite animations
|
||||
* This is done here because phaser forces us to
|
||||
*/
|
||||
gameStore.assets.forEach((asset) => {
|
||||
if (asset.group !== 'sprite_animations') return
|
||||
|
||||
scene.anims.create({
|
||||
key: asset.key,
|
||||
frameRate: 7,
|
||||
frames: scene.anims.generateFrameNumbers(asset.key, { start: 0, end: asset.frameCount! - 1 }),
|
||||
repeat: -1
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
isLoaded.value = false
|
||||
})
|
||||
</script>
|
@ -1,9 +1,8 @@
|
||||
import axios from 'axios'
|
||||
import config from '@/config'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useCookies } from '@vueuse/integrations/useCookies'
|
||||
|
||||
export async function register(username: string, password: string, gameStore = useGameStore()) {
|
||||
export async function register(username: string, password: string) {
|
||||
try {
|
||||
const response = await axios.post(`${config.server_endpoint}/register`, { username, password })
|
||||
useCookies().set('token', response.data.token as string)
|
||||
@ -13,13 +12,13 @@ export async function register(username: string, password: string, gameStore = u
|
||||
}
|
||||
}
|
||||
|
||||
export async function login(username: string, password: string, gameStore = useGameStore()) {
|
||||
export async function login(username: string, password: string) {
|
||||
try {
|
||||
const response = await axios.post(`${config.server_endpoint}/login`, { username, password })
|
||||
useCookies().set('token', response.data.token as string, {
|
||||
// for whole domain
|
||||
// @TODO : #190
|
||||
domain: window.location.hostname.split('.').slice(-2).join('.')
|
||||
// domain: window.location.hostname.split('.').slice(-2).join('.')
|
||||
})
|
||||
return { success: true, token: response.data.token }
|
||||
} catch (error: any) {
|
||||
|
@ -1,6 +1,6 @@
|
||||
import { ref } from 'vue'
|
||||
import { defineStore } from 'pinia'
|
||||
import type { Tile, Object, Sprite } from '@/types'
|
||||
import type { Tile, Object, Sprite, CharacterType } from '@/types'
|
||||
|
||||
export const useAssetManagerStore = defineStore('assetManager', () => {
|
||||
const tileList = ref<Tile[]>([])
|
||||
@ -12,6 +12,9 @@ export const useAssetManagerStore = defineStore('assetManager', () => {
|
||||
const spriteList = ref<Sprite[]>([])
|
||||
const selectedSprite = ref<Sprite | null>(null)
|
||||
|
||||
const characterTypeList = ref<CharacterType[]>([])
|
||||
const selectedCharacterType = ref<CharacterType | null>(null)
|
||||
|
||||
function setTileList(tiles: Tile[]) {
|
||||
tileList.value = tiles
|
||||
}
|
||||
@ -36,6 +39,14 @@ export const useAssetManagerStore = defineStore('assetManager', () => {
|
||||
selectedSprite.value = sprite
|
||||
}
|
||||
|
||||
function setCharacterTypeList(characterTypes: CharacterType[]) {
|
||||
characterTypeList.value = characterTypes
|
||||
}
|
||||
|
||||
function setSelectedCharacterType(characterType: CharacterType | null) {
|
||||
selectedCharacterType.value = characterType
|
||||
}
|
||||
|
||||
return {
|
||||
tileList,
|
||||
selectedTile,
|
||||
@ -43,11 +54,15 @@ export const useAssetManagerStore = defineStore('assetManager', () => {
|
||||
selectedObject,
|
||||
spriteList,
|
||||
selectedSprite,
|
||||
characterTypeList,
|
||||
selectedCharacterType,
|
||||
setTileList,
|
||||
setSelectedTile,
|
||||
setObjectList,
|
||||
setCharacterTypeList,
|
||||
setSelectedObject,
|
||||
setSpriteList,
|
||||
setSelectedSprite
|
||||
setSelectedSprite,
|
||||
setSelectedCharacterType
|
||||
}
|
||||
})
|
||||
|
@ -7,9 +7,9 @@ import { useCookies } from '@vueuse/integrations/useCookies'
|
||||
export const useGameStore = defineStore('game', {
|
||||
state: () => {
|
||||
return {
|
||||
loginMessage: null as string | null,
|
||||
notifications: [] as Notification[],
|
||||
assets: [] as Asset[],
|
||||
isAssetsLoaded: false,
|
||||
loadedAssets: [] as string[],
|
||||
token: '' as string | null,
|
||||
connection: null as Socket | null,
|
||||
user: null as User | null,
|
||||
@ -26,17 +26,11 @@ export const useGameStore = defineStore('game', {
|
||||
},
|
||||
uiSettings: {
|
||||
isChatOpen: false,
|
||||
isUserPanelOpen: false,
|
||||
isCharacterProfileOpen: false,
|
||||
isGmPanelOpen: false
|
||||
}
|
||||
}
|
||||
},
|
||||
getters: {
|
||||
getNotifications: (state: any) => state.notifications,
|
||||
getAssetByKey: (state) => {
|
||||
return (key: string) => state.assets.find((asset) => asset.key === key)
|
||||
}
|
||||
},
|
||||
actions: {
|
||||
addNotification(notification: Notification) {
|
||||
if (!notification.id) {
|
||||
@ -47,54 +41,6 @@ export const useGameStore = defineStore('game', {
|
||||
removeNotification(id: string) {
|
||||
this.notifications = this.notifications.filter((notification: Notification) => notification.id !== id)
|
||||
},
|
||||
setAssets(assets: Asset[]) {
|
||||
this.assets = assets
|
||||
},
|
||||
addAsset(asset: Asset) {
|
||||
this.assets.push(asset)
|
||||
},
|
||||
addAssets(assets: Asset[]) {
|
||||
this.assets = this.assets.concat(assets)
|
||||
},
|
||||
async fetchSpriteAssets() {
|
||||
return fetch(config.server_endpoint + '/assets/sprites')
|
||||
.then((response) => response.json())
|
||||
.then((assets) => {
|
||||
// Only add the sprites that are not already in the store
|
||||
this.addAssets(assets.filter((asset: Asset) => !this.getAssetByKey(asset.key)))
|
||||
return true
|
||||
})
|
||||
.catch((error) => {
|
||||
console.error('Error fetching assets:', error)
|
||||
return false
|
||||
})
|
||||
},
|
||||
async fetchZoneAssets(zoneId: number) {
|
||||
return fetch(config.server_endpoint + '/assets/zone/' + zoneId)
|
||||
.then((response) => response.json())
|
||||
.then((assets) => {
|
||||
// Only add the zones that are not already in the store
|
||||
this.addAssets(assets.filter((asset: Asset) => !this.getAssetByKey(asset.key)))
|
||||
return true
|
||||
})
|
||||
.catch((error) => {
|
||||
console.error('Error fetching assets:', error)
|
||||
return false
|
||||
})
|
||||
},
|
||||
async fetchAllZoneAssets() {
|
||||
return fetch(config.server_endpoint + '/assets/zone')
|
||||
.then((response) => response.json())
|
||||
.then((assets) => {
|
||||
// Only add the zones that are not already in the store
|
||||
this.addAssets(assets.filter((asset: Asset) => !this.getAssetByKey(asset.key)))
|
||||
return true
|
||||
})
|
||||
.catch((error) => {
|
||||
console.error('Error fetching assets:', error)
|
||||
return false
|
||||
})
|
||||
},
|
||||
setToken(token: string) {
|
||||
this.token = token
|
||||
},
|
||||
@ -122,8 +68,8 @@ export const useGameStore = defineStore('game', {
|
||||
toggleChat() {
|
||||
this.uiSettings.isChatOpen = !this.uiSettings.isChatOpen
|
||||
},
|
||||
toggleUserPanel() {
|
||||
this.uiSettings.isUserPanelOpen = !this.uiSettings.isUserPanelOpen
|
||||
toggleCharacterProfile() {
|
||||
this.uiSettings.isCharacterProfileOpen = !this.uiSettings.isCharacterProfileOpen
|
||||
},
|
||||
initConnection() {
|
||||
this.connection = io(config.server_endpoint, {
|
||||
@ -152,15 +98,15 @@ export const useGameStore = defineStore('game', {
|
||||
})
|
||||
},
|
||||
disconnectSocket() {
|
||||
if (this.connection) this.connection.disconnect()
|
||||
this.connection?.disconnect()
|
||||
|
||||
useCookies().remove('token', {
|
||||
// for whole domain
|
||||
// @TODO : #190
|
||||
domain: window.location.hostname.split('.').slice(-2).join('.')
|
||||
// domain: window.location.hostname.split('.').slice(-2).join('.')
|
||||
})
|
||||
|
||||
this.assets = []
|
||||
this.isAssetsLoaded = false
|
||||
this.connection = null
|
||||
this.token = null
|
||||
this.user = null
|
||||
@ -169,7 +115,7 @@ export const useGameStore = defineStore('game', {
|
||||
this.isPlayerDraggingCamera = false
|
||||
this.gameSettings.isCameraFollowingCharacter = false
|
||||
this.uiSettings.isChatOpen = false
|
||||
this.uiSettings.isUserPanelOpen = false
|
||||
this.uiSettings.isCharacterProfileOpen = false
|
||||
|
||||
this.world.date = new Date()
|
||||
this.world.isRainEnabled = false
|
||||
|
@ -1,6 +1,6 @@
|
||||
import { defineStore } from 'pinia'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import type { Zone, Object, Tile, ZoneObject, ZoneEffects } from '@/types'
|
||||
import type { Zone, Object, Tile, ZoneEffect } from '@/types'
|
||||
|
||||
export type TeleportSettings = {
|
||||
toZoneId: number
|
||||
@ -22,7 +22,6 @@ export const useZoneEditorStore = defineStore('zoneEditor', {
|
||||
objectList: [] as Object[],
|
||||
selectedTile: null as Tile | null,
|
||||
selectedObject: null as Object | null,
|
||||
selectedZoneObject: null as ZoneObject | null,
|
||||
objectDepth: 0,
|
||||
isTileListModalShown: false,
|
||||
isObjectListModalShown: false,
|
||||
@ -34,7 +33,7 @@ export const useZoneEditorStore = defineStore('zoneEditor', {
|
||||
width: 0,
|
||||
height: 0,
|
||||
pvp: false,
|
||||
effects: [] as ZoneEffects[]
|
||||
zoneEffects: [] as ZoneEffect[]
|
||||
},
|
||||
teleportSettings: {
|
||||
toZoneId: 0,
|
||||
@ -67,9 +66,9 @@ export const useZoneEditorStore = defineStore('zoneEditor', {
|
||||
if (!this.zone) return
|
||||
this.zone.pvp = pvp
|
||||
},
|
||||
setZoneEffects(zoneEffects: ZoneEffects) {
|
||||
setZoneEffects(zoneEffects: ZoneEffect[]) {
|
||||
if (!this.zone) return
|
||||
this.zone.zoneEffects = zoneEffects
|
||||
this.zoneSettings.zoneEffects = zoneEffects
|
||||
},
|
||||
setTool(tool: string) {
|
||||
this.tool = tool
|
||||
@ -95,9 +94,6 @@ export const useZoneEditorStore = defineStore('zoneEditor', {
|
||||
setSelectedObject(object: any) {
|
||||
this.selectedObject = object
|
||||
},
|
||||
setSelectedZoneObject(zoneObject: ZoneObject | null) {
|
||||
this.selectedZoneObject = zoneObject
|
||||
},
|
||||
setObjectDepth(depth: number) {
|
||||
this.objectDepth = depth
|
||||
},
|
||||
@ -114,8 +110,8 @@ export const useZoneEditorStore = defineStore('zoneEditor', {
|
||||
setTeleportSettings(teleportSettings: TeleportSettings) {
|
||||
this.teleportSettings = teleportSettings
|
||||
},
|
||||
reset() {
|
||||
// this.zone = null
|
||||
reset(resetZone = false) {
|
||||
if (resetZone) this.zone = null
|
||||
this.zoneList = []
|
||||
this.tileList = []
|
||||
this.objectList = []
|
||||
@ -123,7 +119,6 @@ export const useZoneEditorStore = defineStore('zoneEditor', {
|
||||
this.drawMode = 'tile'
|
||||
this.selectedTile = null
|
||||
this.selectedObject = null
|
||||
this.selectedZoneObject = null
|
||||
this.objectDepth = 0
|
||||
this.isSettingsModalShown = false
|
||||
this.isZoneListModalShown = false
|
||||
|
11
src/types.ts
@ -4,10 +4,11 @@ export type Notification = {
|
||||
message?: string
|
||||
}
|
||||
|
||||
export type Asset = {
|
||||
export type AssetT = {
|
||||
key: string
|
||||
url: string
|
||||
group: 'tiles' | 'objects' | 'sprites' | 'sprite_animations' | 'sound' | 'music' | 'ui' | 'font' | 'other'
|
||||
updatedAt: Date
|
||||
frameCount?: number
|
||||
frameWidth?: number
|
||||
frameHeight?: number
|
||||
@ -53,7 +54,7 @@ export type Zone = {
|
||||
height: number
|
||||
tiles: any | null
|
||||
pvp: boolean
|
||||
zoneEffects: ZoneEffects
|
||||
zoneEffects: ZoneEffect[]
|
||||
zoneEventTiles: ZoneEventTile[]
|
||||
zoneObjects: ZoneObject[]
|
||||
characters: Character[]
|
||||
@ -62,7 +63,7 @@ export type Zone = {
|
||||
updatedAt: Date
|
||||
}
|
||||
|
||||
export type ZoneEffects = {
|
||||
export type ZoneEffect = {
|
||||
id: string
|
||||
zoneId: number
|
||||
zone: Zone
|
||||
@ -136,8 +137,8 @@ export type CharacterType = {
|
||||
gender: CharacterGender
|
||||
race: CharacterRace
|
||||
characters: Character[]
|
||||
spriteId: string
|
||||
sprite: Sprite
|
||||
spriteId?: string
|
||||
sprite?: Sprite
|
||||
createdAt: Date
|
||||
updatedAt: Date
|
||||
}
|
||||
|
72
src/utilities/assetManager.ts
Normal file
@ -0,0 +1,72 @@
|
||||
import config from '@/config'
|
||||
import Dexie from 'dexie'
|
||||
|
||||
class AssetManager extends Dexie {
|
||||
assets!: Dexie.Table<
|
||||
{
|
||||
key: string
|
||||
data: Blob
|
||||
group: string
|
||||
updatedAt: Date
|
||||
frameCount?: number
|
||||
frameWidth?: number
|
||||
frameHeight?: number
|
||||
},
|
||||
string
|
||||
>
|
||||
|
||||
constructor() {
|
||||
super('Assets')
|
||||
this.version(1).stores({
|
||||
assets: 'key, group'
|
||||
})
|
||||
}
|
||||
|
||||
async downloadAsset(key: string, url: string, group: string, updatedAt: Date, frameCount?: number, frameWidth?: number, frameHeight?: number) {
|
||||
try {
|
||||
const response = await fetch(config.server_endpoint + url)
|
||||
const blob = await response.blob()
|
||||
await this.assets.put({ key, data: blob, group, updatedAt, frameCount, frameWidth, frameHeight })
|
||||
} catch (error) {
|
||||
console.error(`Failed to add asset ${key}:`, error)
|
||||
}
|
||||
}
|
||||
|
||||
async getAsset(key: string) {
|
||||
try {
|
||||
const asset = await this.assets.get(key)
|
||||
if (asset) {
|
||||
return {
|
||||
...asset,
|
||||
data: URL.createObjectURL(asset.data)
|
||||
}
|
||||
}
|
||||
} catch (error) {
|
||||
console.error(`Failed to retrieve asset ${key}:`, error)
|
||||
}
|
||||
return null
|
||||
}
|
||||
|
||||
async getAssetsByGroup(group: string) {
|
||||
try {
|
||||
const assets = await this.assets.where('group').equals(group).toArray()
|
||||
return assets.map((asset) => ({
|
||||
...asset,
|
||||
data: URL.createObjectURL(asset.data)
|
||||
}))
|
||||
} catch (error) {
|
||||
console.error(`Failed to retrieve assets for group ${group}:`, error)
|
||||
return []
|
||||
}
|
||||
}
|
||||
|
||||
async deleteAsset(key: string) {
|
||||
try {
|
||||
await this.assets.delete(key)
|
||||
} catch (error) {
|
||||
console.error(`Failed to delete asset ${key}:`, error)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export const useAssetManager = new AssetManager()
|
@ -1,7 +1,8 @@
|
||||
import { fileURLToPath, URL } from 'node:url';
|
||||
import { defineConfig } from 'vite';
|
||||
import vue from '@vitejs/plugin-vue';
|
||||
import VueDevTools from 'vite-plugin-vue-devtools';
|
||||
import VueDevTools from 'vite-plugin-vue-devtools'
|
||||
|
||||
// https://vitejs.dev/config/
|
||||
export default defineConfig({
|
||||
plugins: [
|
||||
|
@ -1,7 +1,6 @@
|
||||
import { fileURLToPath, URL } from 'node:url'
|
||||
|
||||
import { defineConfig } from 'vite'
|
||||
import vue from '@vitejs/plugin-vue'
|
||||
import vue from '@vitejs/plugin-vue';
|
||||
import VueDevTools from 'vite-plugin-vue-devtools'
|
||||
|
||||
// https://vitejs.dev/config/
|
||||
|