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..

71 Commits

Author SHA1 Message Date
4042808d4e Socket event enum enhancement 2025-02-17 01:20:16 +01:00
a6d6d894a9 #363 : Moved socket logic into socketManager and removed it from Pinia store 2025-02-17 01:17:02 +01:00
0c61fe77de Paint tool fixes 2025-02-16 21:36:31 +01:00
bfb2bcb939 Map editor teleport enhancements 2025-02-16 21:18:06 +01:00
af5a97f66d Removed debug console log 2025-02-16 19:04:35 +01:00
79fa54b1bb Cache improvement 2025-02-16 19:03:58 +01:00
dbb4cae154 Only update value if is self 2025-02-16 18:21:53 +01:00
9a8220e4e0 Teleport walk fix 2025-02-16 18:16:35 +01:00
bc0db8b32b Receive new location as array instead of object 2025-02-16 17:29:21 +01:00
ad611ef593 Send new location as array instead of object 2025-02-16 17:19:19 +01:00
d819a84a37 npm update 2025-02-16 17:15:28 +01:00
15dc331a43 Improved movement logic 2025-02-16 17:14:24 +01:00
920baaebde Updated interval value 2025-02-16 01:55:04 +01:00
b569888682 Set selectedPlacedObject null when exiting map editor 2025-02-15 20:46:00 +01:00
94eab073e6 Max 2. pivot points 2025-02-15 17:57:30 +01:00
d843b954ab TS 2025-02-15 17:42:01 +01:00
337446497b Simple 2025-02-15 16:51:58 +01:00
d8805dd775 Added pivot point logic 2025-02-15 16:40:17 +01:00
4c040c21d6 npm update 2025-02-15 15:37:05 +01:00
d0af83ec60 N/A 2025-02-14 23:15:35 +01:00
2de34d2034 Package updates 2025-02-14 22:56:33 +01:00
132121c082 ToggleGmPanel > set false 2025-02-14 16:22:21 +01:00
201f628bfa Saving teleports works again 2025-02-14 03:16:22 +01:00
af99d66595 Add if check to quick login 2025-02-14 03:06:49 +01:00
56f30093f6 Teleport fix WIP 2025-02-14 03:04:42 +01:00
8f26a40a0e 11 for fast login 2025-02-14 03:03:57 +01:00
110fd4e608 TS improvements 2025-02-14 02:49:14 +01:00
c1edf31ca0 TS fix 2025-02-14 02:44:14 +01:00
90c0ed3141 Open teleport modal fix 2025-02-14 02:42:01 +01:00
bcf0d2832d Feedback Shilo
the placement of map objects sometimes placed in a tile that the mouse wasnt over. but i didnt try reproducing the issue.
opening map editor doesnt close the gm window (nor show the map editor). not obvious.
side panels like map objects doesnt have a close button. so i was only able to close it by switching to "move" tool.
2025-02-14 02:34:56 +01:00
8bf67ab168 Minor fix and format 2025-02-14 02:23:13 +01:00
f83e2bf8c8 Merge remote-tracking branch 'origin/main' into feature/map-refactor 2025-02-14 02:08:23 +01:00
8b0bf6534e Most comprehensive undo/redo so far 2025-02-13 13:27:15 -06:00
5e243e5201 Fixed object moving when its not supposed to 2025-02-13 12:19:09 -06:00
c82db9813e Remove redundant import 2025-02-13 11:34:32 -06:00
579749f4e0 fuck depth sorting man 2025-02-13 17:08:47 +01:00
ddc26a021b Depth sort fix attempt 2025-02-13 14:50:46 +01:00
2d6b1ff1e0 Merge branch 'feature/map-refactor' of ssh://gitea.directonline.io:29417/noxious/client into feature/map-refactor
# Conflicts:
#	src/components/gameMaster/mapEditor/Map.vue
#	src/components/gameMaster/mapEditor/mapPartials/PlacedMapObjects.vue
#	src/components/gameMaster/mapEditor/partials/Toolbar.vue
#	src/components/screens/MapEditor.vue
2025-02-12 18:38:14 -06:00
16720777c9 Rm unused func 2025-02-12 21:32:34 +01:00
41e7832cbe Minor improvements 2025-02-12 21:11:17 +01:00
e6412d8a65 Temp. fix for finding children in scene, character create bug fix, chat logic improvements, added image compression upon build 2025-02-12 13:44:37 +01:00
faa8e5def9 Remove history commit that was used to pad the start 2025-02-11 21:14:03 -06:00
beed1d6903 Chat fix 2025-02-12 03:19:56 +01:00
2ebcc24390 npm update 2025-02-12 03:17:01 +01:00
2e3ff803f6 Improvement 2025-02-11 23:17:06 +01:00
dd1cc795de Replaced all event names with numbers for less bandwidth usage 2025-02-11 23:13:15 +01:00
59243e0e17 Merge cleanup 2025-02-10 16:21:23 -06:00
87ffc98cce Best undo/redo function across all map editor elements 2025-02-10 16:08:56 -06:00
0c450b24ed Teleport modal restored, and expanded undo/redo to include all placed and erase edits across each map element type (map object advanced actions WIP) 2025-02-10 16:08:15 -06:00
9459639497 Best undo/redo function across all map editor elements 2025-02-10 16:02:38 -06:00
5f2c7a09b1 Slightly improved logic 2025-02-10 18:32:35 +01:00
13e8c1b4dd Show sprite duration 2025-02-10 16:10:36 +01:00
b27a2e8779 Updated move interval 2025-02-10 15:33:09 +01:00
b3c9e3ca3d 75 2025-02-10 15:30:08 +01:00
31a91c3f9f Prod. env improvements 2025-02-10 15:26:47 +01:00
5d4de60f90 Broken import fix 2025-02-10 15:12:34 +01:00
4070bcf048 Removed BackgroundImageLoader component 2025-02-10 15:11:36 +01:00
04203cb9c1 Add opacity to placed map object preview, don't show seconds in clock , updated date format 2025-02-10 14:37:34 +01:00
592d1df9bf Removed conflicting and redundant logic 2025-02-10 13:39:17 +01:00
9413fdbb2f Improved check 2025-02-10 02:12:24 +01:00
34caac562c Minor fixes 2025-02-10 02:05:16 +01:00
52dafb8643 Added character profile images to preload 2025-02-10 01:53:21 +01:00
390187f353 #202 - Enable / disable placed map object preview 2025-02-10 01:51:45 +01:00
cbd111a05b Map eidtor work , new walk sound 2025-02-10 01:46:31 +01:00
5ef11f3157 Add ID instead of object when adding map object 2025-02-09 22:40:06 +01:00
c56c2796c4 format 2025-02-09 22:36:55 +01:00
c228af7bb6 Moved if logic into component for improved performance, inline value updating for select fields 2025-02-09 22:29:24 +01:00
f45a51c230 Clean 2025-02-09 22:09:42 +01:00
790a62c600 Merge remote-tracking branch 'origin/feature/#321' 2025-02-09 21:54:36 +01:00
6de0bb200d Removed nginx config 2025-02-09 19:58:54 +01:00
ca307d4de3 Teleport modal restored, and expanded undo/redo to include all placed and erase edits across each map element type (map object advanced actions WIP) 2025-02-08 15:07:21 -06:00
59 changed files with 1814 additions and 956 deletions

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@ -1,16 +0,0 @@
server {
listen 80;
server_name localhost;
root /usr/share/nginx/html;
index index.html;
# Redirect example
location /discord {
return 301 https://discord.gg/JTev3nzeDa;
}
# Serve static files
location / {
try_files $uri $uri/ /index.html;
}
}

1207
package-lock.json generated

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@ -16,14 +16,18 @@
"dependencies": { "dependencies": {
"@vueuse/core": "^10.5.0", "@vueuse/core": "^10.5.0",
"@vueuse/integrations": "^10.5.0", "@vueuse/integrations": "^10.5.0",
"axios": "^1.7.7", "axios": "^1.7.9",
"dexie": "^4.0.8", "dexie": "^4.0.11",
"phaser": "^3.86.0", "phaser": "^3.88.2",
"pinia": "^2.1.6", "phavuer": "^0.16.5",
"socket.io-client": "^4.8.0", "phaser3-rex-plugins": "^1.80.13",
"pinia": "^2.3.1",
"sharp": "^0.33.5",
"socket.io-client": "^4.8.1",
"universal-cookie": "^6.1.3", "universal-cookie": "^6.1.3",
"vue": "^3.5.12", "vite-plugin-image-optimizer": "^1.1.8",
"zod": "^3.22.2" "vue": "^3.5.13",
"zod": "^3.24.2"
}, },
"devDependencies": { "devDependencies": {
"@ianvs/prettier-plugin-sort-imports": "^4.4.0", "@ianvs/prettier-plugin-sort-imports": "^4.4.0",
@ -36,8 +40,6 @@
"autoprefixer": "^10.4.19", "autoprefixer": "^10.4.19",
"jsdom": "^24.1.1", "jsdom": "^24.1.1",
"npm-run-all2": "^6.2.3", "npm-run-all2": "^6.2.3",
"phaser3-rex-plugins": "^1.80.8",
"phavuer": "^0.16.1",
"postcss": "^8.4.47", "postcss": "^8.4.47",
"prettier": "^3.3.3", "prettier": "^3.3.3",
"sass": "^1.79.4", "sass": "^1.79.4",

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@ -1,7 +1,6 @@
<template> <template>
<Debug /> <Debug />
<Notifications /> <Notifications />
<BackgroundImageLoader />
<GmPanel v-if="gameStore.character?.role === 'gm'" /> <GmPanel v-if="gameStore.character?.role === 'gm'" />
<component :is="currentScreen" /> <component :is="currentScreen" />
</template> </template>
@ -13,11 +12,11 @@ import Game from '@/components/screens/Game.vue'
import Loading from '@/components/screens/Loading.vue' import Loading from '@/components/screens/Loading.vue'
import Login from '@/components/screens/Login.vue' import Login from '@/components/screens/Login.vue'
import MapEditor from '@/components/screens/MapEditor.vue' import MapEditor from '@/components/screens/MapEditor.vue'
import BackgroundImageLoader from '@/components/utilities/BackgroundImageLoader.vue'
import Debug from '@/components/utilities/Debug.vue' import Debug from '@/components/utilities/Debug.vue'
import Notifications from '@/components/utilities/Notifications.vue' import Notifications from '@/components/utilities/Notifications.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { useSoundComposable } from '@/composables/useSoundComposable' import { useSoundComposable } from '@/composables/useSoundComposable'
import { socketManager } from '@/managers/SocketManager'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { computed, watch } from 'vue' import { computed, watch } from 'vue'
@ -28,8 +27,8 @@ const { playSound } = useSoundComposable()
const currentScreen = computed(() => { const currentScreen = computed(() => {
if (!gameStore.game.isLoaded) return Loading if (!gameStore.game.isLoaded) return Loading
if (!gameStore.connection) return Login if (!socketManager.connection) return Login
if (!gameStore.token) return Login if (!socketManager.token) return Login
if (!gameStore.character) return Characters if (!gameStore.character) return Characters
if (mapEditor.active.value) return MapEditor if (mapEditor.active.value) return MapEditor
return Game return Game

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@ -3,3 +3,61 @@ export enum Direction {
NEGATIVE, NEGATIVE,
UNCHANGED UNCHANGED
} }
export enum SocketEvent {
CONNECT_ERROR = 'connect_error',
RECONNECT_FAILED = 'reconnect_failed',
CLOSE = '52',
DATA = '51',
CHARACTER_CONNECT = '50',
CHARACTER_CREATE = '49',
CHARACTER_DELETE = '48',
CHARACTER_LIST = '47',
GM_CHARACTERHAIR_CREATE = '46',
GM_CHARACTERHAIR_REMOVE = '45',
GM_CHARACTERHAIR_LIST = '44',
GM_CHARACTERHAIR_UPDATE = '43',
GM_CHARACTERTYPE_CREATE = '42',
GM_CHARACTERTYPE_REMOVE = '41',
GM_CHARACTERTYPE_LIST = '40',
GM_CHARACTERTYPE_UPDATE = '39',
GM_ITEM_CREATE = '38',
GM_ITEM_REMOVE = '37',
GM_ITEM_LIST = '36',
GM_ITEM_UPDATE = '35',
GM_MAPOBJECT_LIST = '34',
GM_MAPOBJECT_REMOVE = '33',
GM_MAPOBJECT_UPDATE = '32',
GM_MAPOBJECT_UPLOAD = '31',
GM_SPRITE_COPY = '30',
GM_SPRITE_CREATE = '29',
GM_SPRITE_DELETE = '28',
GM_SPRITE_LIST = '27',
GM_SPRITE_UPDATE = '26',
GM_TILE_DELETE = '25',
GM_TILE_LIST = '24',
GM_TILE_UPDATE = '23',
GM_TILE_UPLOAD = '22',
GM_MAP_CREATE = '21',
GM_MAP_DELETE = '20',
GM_MAP_REQUEST = '19',
GM_MAP_UPDATE = '18',
MAP_CHARACTER_MOVEERROR = '17',
DISCONNECT = 'disconnect',
USER_DISCONNECT = '15',
LOGIN = '14',
LOGGED_IN = '13',
NOTIFICATION = '12',
DATE = '11',
FAILED = '10',
COMPLETED = '9',
CONNECTION = 'connection',
WEATHER = '7',
CHARACTER_DISCONNECT = '6',
MAP_CHARACTER_ATTACK = '5',
MAP_CHARACTER_TELEPORT = '4',
MAP_CHARACTER_JOIN = '3',
MAP_CHARACTER_LEAVE = '2',
MAP_CHARACTER_MOVE = '1',
CHAT_MESSAGE = '0'
}

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@ -36,7 +36,8 @@ export type Tile = {
export type MapObject = { export type MapObject = {
id: string id: string
name: string name: string
tags: any | null tags: string[]
pivotPoints: { x: number; y: number }[]
originX: number originX: number
originY: number originY: number
frameRate: number frameRate: number
@ -100,7 +101,7 @@ export enum MapEventTileType {
export type MapEventTile = { export type MapEventTile = {
id: string id: string
mapid: string map: string
type: MapEventTileType type: MapEventTileType
positionX: number positionX: number
positionY: number positionY: number

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@ -21,7 +21,17 @@ export async function downloadCache<T extends { id: string; updatedAt: Date }>(e
} }
const items = response.data ?? [] const items = response.data ?? []
const serverItemIds = new Set(items.map((item) => item.id))
// Remove items that don't exist on server
const existingItems = await storage.getAll()
for (const existingItem of existingItems) {
if (!serverItemIds.has(existingItem.id)) {
await storage.delete(existingItem.id)
}
}
// Update or add new items
for (const item of items) { for (const item of items) {
let overwrite = false let overwrite = false
const existingItem = await storage.getById(item.id) const existingItem = await storage.getById(item.id)

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@ -28,7 +28,7 @@ const gameStore = useGameStore()
const mapStore = useMapStore() const mapStore = useMapStore()
const scene = useScene() const scene = useScene()
const { characterContainer, characterSprite, currentPositionX, currentPositionY, isometricDepth, isFlippedX, updatePosition, playAnimation, calcDirection, updateSprite, initializeSprite, cleanup } = useCharacterSpriteComposable(scene, props.tileMap, props.mapCharacter) const { characterContainer, characterSprite, currentPositionX, currentPositionY, isometricDepth, isFlippedX, updatePosition, playAnimation, updateSprite, initializeSprite, cleanup } = useCharacterSpriteComposable(scene, props.tileMap, props.mapCharacter)
const { playSound, stopSound } = useSoundComposable() const { playSound, stopSound } = useSoundComposable()
const handlePositionUpdate = (newValues: any, oldValues: any) => { const handlePositionUpdate = (newValues: any, oldValues: any) => {
@ -92,7 +92,6 @@ watch(
onMounted(async () => { onMounted(async () => {
await initializeSprite() await initializeSprite()
if (props.mapCharacter.character.id === gameStore.character!.id) { if (props.mapCharacter.character.id === gameStore.character!.id) {
mapStore.setCharacterLoaded(true)
scene.cameras.main.startFollow(characterContainer.value as Phaser.GameObjects.Container) scene.cameras.main.startFollow(characterContainer.value as Phaser.GameObjects.Container)
} }
}) })

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@ -1,51 +0,0 @@
<template>
<Image v-bind="imageProps" v-if="gameStore.getLoadedAsset(texture)" />
</template>
<script lang="ts" setup>
import type { MapCharacter, Sprite as SpriteT } from '@/application/types'
import { loadSpriteTextures } from '@/services/textureService'
import { useGameStore } from '@/stores/gameStore'
import { Image, useScene } from 'phavuer'
import { computed } from 'vue'
const props = defineProps<{
mapCharacter: MapCharacter
currentX: number
currentY: number
}>()
const gameStore = useGameStore()
const scene = useScene()
const texture = computed(() => {
const { rotation, characterHair } = props.mapCharacter.character
const spriteId = characterHair?.sprite?.id
const direction = [0, 6].includes(rotation) ? 'back' : 'front'
return `${spriteId}-${direction}`
})
const isFlippedX = computed(() => [6, 4].includes(props.mapCharacter.character.rotation ?? 0))
const imageProps = computed(() => {
// Get the current sprite action based on direction
const direction = [0, 6].includes(props.mapCharacter.character.rotation ?? 0) ? 'back' : 'front'
const spriteAction = props.mapCharacter.character.characterHair?.sprite?.spriteActions?.find((spriteAction) => spriteAction.action === direction)
return {
depth: 1,
originX: Number(spriteAction?.originX) ?? 0,
originY: Number(spriteAction?.originY) ?? 0,
flipX: isFlippedX.value,
texture: texture.value
// y: props.mapCharacter.isMoving ? Math.floor(Date.now() / 250) % 2 : 0
}
})
loadSpriteTextures(scene, props.mapCharacter.character.characterHair?.sprite as SpriteT)
.then(() => {})
.catch((error) => {
console.error('Error loading texture:', error)
})
</script>

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@ -1,5 +1,5 @@
<template> <template>
<Container ref="characterChatContainer" :depth="999"> <Container ref="characterChatContainer">
<RoundRectangle @create="createChatBubble" :origin-x="0.5" :origin-y="7.5" :fillColor="0xffffff" :width="194" :height="21" :radius="20" /> <RoundRectangle @create="createChatBubble" :origin-x="0.5" :origin-y="7.5" :fillColor="0xffffff" :width="194" :height="21" :radius="20" />
<Text @create="createChatText" :style="{ fontSize: 13, fontFamily: 'Arial', color: '#000' }" /> <Text @create="createChatText" :style="{ fontSize: 13, fontFamily: 'Arial', color: '#000' }" />
</Container> </Container>

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@ -2,7 +2,7 @@
<div class="w-full md:min-w-[350px] max-w-[750px] flex flex-col absolute left-1/2 -translate-x-1/2 bottom-5"> <div class="w-full md:min-w-[350px] max-w-[750px] flex flex-col absolute left-1/2 -translate-x-1/2 bottom-5">
<div ref="chatWindow" class="w-full overflow-auto h-32 mb-5 bg-gray rounded-md border-2 border-solid border-gray-500 text-gray-300" v-show="gameStore.uiSettings.isChatOpen"> <div ref="chatWindow" class="w-full overflow-auto h-32 mb-5 bg-gray rounded-md border-2 border-solid border-gray-500 text-gray-300" v-show="gameStore.uiSettings.isChatOpen">
<div v-for="message in chats" class="flex-col py-2 items-center p-3"> <div v-for="message in chats" class="flex-col py-2 items-center p-3">
<span class="text-ellipsis overflow-hidden whitespace-nowrap text-sm" :class="{ 'text-cyan-300': gameStore.character?.role == 'gm' }">{{ message.character.name }}</span> <span class="text-ellipsis overflow-hidden whitespace-nowrap text-sm" :class="{ 'text-cyan-300': gameStore.character?.role == 'gm' }">{{ message.character }}</span>
<p class="text-gray-50 m-0">{{ message.message }}</p> <p class="text-gray-50 m-0">{{ message.message }}</p>
</div> </div>
</div> </div>
@ -21,7 +21,8 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import type { Chat } from '@/application/types' import { SocketEvent } from '@/application/enums'
import { socketManager } from '@/managers/SocketManager'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useMapStore } from '@/stores/mapStore' import { useMapStore } from '@/stores/mapStore'
import { onClickOutside, useFocus } from '@vueuse/core' import { onClickOutside, useFocus } from '@vueuse/core'
@ -30,10 +31,9 @@ import { nextTick, onBeforeUnmount, onMounted, ref } from 'vue'
const scene = useScene() const scene = useScene()
const gameStore = useGameStore() const gameStore = useGameStore()
const mapStore = useMapStore()
const message = ref('') const message = ref('')
const chats = ref([] as Chat[]) const chats = ref<{ character: string; message: string }[]>([])
const chatWindow = ref<HTMLElement | null>(null) const chatWindow = ref<HTMLElement | null>(null)
const chatInput = ref<HTMLElement | null>(null) const chatInput = ref<HTMLElement | null>(null)
@ -55,7 +55,7 @@ function unfocusChat(event: Event, targetElement: HTMLElement) {
const sendMessage = () => { const sendMessage = () => {
if (!message.value.trim()) return if (!message.value.trim()) return
gameStore.connection?.emit('chat:message', { message: message.value }, (response: boolean) => {}) socketManager.emit(SocketEvent.CHAT_MESSAGE, { message: message.value }, (response: boolean) => {})
message.value = '' message.value = ''
} }
@ -79,21 +79,30 @@ const scrollToBottom = () => {
}) })
} }
gameStore.connection?.on('chat:message', (data: Chat) => { socketManager.on(SocketEvent.CHAT_MESSAGE, (data: { character: string; message: string }) => {
chats.value.push(data) if (!data.character || !data.message) return
chats.value.push({ character: data.character, message: data.message })
scrollToBottom() scrollToBottom()
if (!mapStore.characterLoaded) return const characterContainer = scene.children.getByName(data.character) as Phaser.GameObjects.Container
if (!characterContainer) {
console.log('No character container found')
return
}
const characterContainer = scene.children.getByName(data.character.name) as Phaser.GameObjects.Container const characterChatContainer = characterContainer.getByName(data.character + '_chatContainer') as Phaser.GameObjects.Container
if (!characterContainer) return if (!characterChatContainer) {
console.log('No character chat container found')
return
}
const characterChatContainer = characterContainer.getByName(data.character.name + '_chatContainer') as Phaser.GameObjects.Container const chatBubble = characterChatContainer.getByName(data.character + '_chatBubble') as Phaser.GameObjects.Container
if (!characterChatContainer) return const chatText = characterChatContainer.getByName(data.character + '_chatText') as Phaser.GameObjects.Text
if (!chatText || !chatBubble) {
const chatBubble = characterChatContainer.getByName(data.character.name + '_chatBubble') as Phaser.GameObjects.Container console.log('No chat text or bubble found')
const chatText = characterChatContainer.getByName(data.character.name + '_chatText') as Phaser.GameObjects.Text return
if (!chatText || !chatBubble) return }
function calculateTextWidth(text: string, font: string, fontSize: number): number { function calculateTextWidth(text: string, font: string, fontSize: number): number {
// Create a canvas element // Create a canvas element
@ -144,7 +153,7 @@ onMounted(() => {
}) })
onBeforeUnmount(() => { onBeforeUnmount(() => {
gameStore.connection?.off('chat:message') socketManager.off(SocketEvent.CHAT_MESSAGE)
removeEventListener('keydown', focusChat) removeEventListener('keydown', focusChat)
}) })
</script> </script>

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@ -1,21 +1,21 @@
<template> <template>
<div class="absolute top-0 right-4 hidden lg:block"> <div class="absolute top-0 right-4 hidden lg:block" v-if="gameStore.world.date && typeof gameStore.world.date === 'object'">
<p class="text-white text-lg">{{ gameStore.world.date.toLocaleString() }}</p> <p class="text-white text-lg">
{{ useDateFormat(gameStore.world.date, 'YYYY/MM/DD HH:mm') }}
</p>
</div> </div>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import { socketManager } from '@/managers/SocketManager'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useDateFormat } from '@vueuse/core'
import { onUnmounted } from 'vue' import { onUnmounted } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
// Listen for new date from socket
gameStore.connection?.on('date', (data: Date) => {
gameStore.world.date = new Date(data)
})
onUnmounted(() => { onUnmounted(() => {
gameStore.connection?.off('date') socketManager.off(SocketEvent.DATE)
}) })
</script> </script>

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@ -3,8 +3,10 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import type { MapCharacter, UUID } from '@/application/types' import type { MapCharacter, UUID } from '@/application/types'
import Character from '@/components/game/character/Character.vue' import Character from '@/components/game/character/Character.vue'
import { socketManager } from '@/managers/SocketManager'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useMapStore } from '@/stores/mapStore' import { useMapStore } from '@/stores/mapStore'
import { onUnmounted } from 'vue' import { onUnmounted } from 'vue'
@ -16,31 +18,32 @@ const props = defineProps<{
tileMap: Phaser.Tilemaps.Tilemap tileMap: Phaser.Tilemaps.Tilemap
}>() }>()
gameStore.connection?.on('map:character:join', async (data: MapCharacter) => { socketManager.on(SocketEvent.MAP_CHARACTER_JOIN, (data: MapCharacter) => {
mapStore.addCharacter(data) mapStore.addCharacter(data)
}) })
gameStore.connection?.on('map:character:leave', (characterId: UUID) => { socketManager.on(SocketEvent.MAP_CHARACTER_LEAVE, (characterId: UUID) => {
mapStore.removeCharacter(characterId) mapStore.removeCharacter(characterId)
}) })
gameStore.connection?.on('map:character:move', (data: { characterId: UUID; positionX: number; positionY: number; rotation: number; isMoving: boolean }) => { socketManager.on(SocketEvent.MAP_CHARACTER_MOVE, ([characterId, posX, posY, rot, isMoving]: [UUID, number, number, number, boolean]) => {
mapStore.updateCharacterPosition(data) mapStore.updateCharacterPosition([characterId, posX, posY, rot, isMoving])
// @TODO: Replace with universal class, composable or store
if (data.characterId === gameStore.character?.id) { if (characterId === gameStore.character?.id) {
gameStore.character!.positionX = data.positionX gameStore.character!.positionX = posX
gameStore.character!.positionY = data.positionY gameStore.character!.positionY = posY
gameStore.character!.rotation = data.rotation gameStore.character!.rotation = rot
} }
}) })
gameStore.connection?.on('map:character:attack', (characterId: UUID) => { socketManager.on(SocketEvent.MAP_CHARACTER_ATTACK, (characterId: UUID) => {
mapStore.updateCharacterProperty(characterId, 'isAttacking', true) mapStore.updateCharacterProperty(characterId, 'isAttacking', true)
}) })
onUnmounted(() => { onUnmounted(() => {
gameStore.connection?.off('map:character:join') socketManager.off(SocketEvent.MAP_CHARACTER_ATTACK)
gameStore.connection?.off('map:character:leave') socketManager.off(SocketEvent.MAP_CHARACTER_MOVE)
gameStore.connection?.off('map:character:move') socketManager.off(SocketEvent.MAP_CHARACTER_JOIN)
socketManager.off(SocketEvent.MAP_CHARACTER_LEAVE)
}) })
</script> </script>

View File

@ -5,11 +5,13 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import type { mapLoadData } from '@/application/types' import type { mapLoadData } from '@/application/types'
import { unduplicateArray } from '@/application/utilities' import { unduplicateArray } from '@/application/utilities'
import Characters from '@/components/game/map/Characters.vue' import Characters from '@/components/game/map/Characters.vue'
import MapTiles from '@/components/game/map/MapTiles.vue' import MapTiles from '@/components/game/map/MapTiles.vue'
import PlacedMapObjects from '@/components/game/map/PlacedMapObjects.vue' import PlacedMapObjects from '@/components/game/map/PlacedMapObjects.vue'
import { socketManager } from '@/managers/SocketManager'
import { createTileLayer, createTileMap, loadTileTexturesFromMapTileArray } from '@/services/mapService' import { createTileLayer, createTileMap, loadTileTexturesFromMapTileArray } from '@/services/mapService'
import { MapStorage } from '@/storage/storages' import { MapStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
@ -28,7 +30,7 @@ const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
const tileMapLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>() const tileMapLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
// Event listeners // Event listeners
gameStore.connection?.on('map:character:teleport', async (data: mapLoadData) => { socketManager.on(SocketEvent.MAP_CHARACTER_TELEPORT, (data: mapLoadData) => {
mapStore.setMapId(data.mapId) mapStore.setMapId(data.mapId)
mapStore.setCharacters(data.characters) mapStore.setCharacters(data.characters)
}) })
@ -64,6 +66,6 @@ onUnmounted(() => {
tileMap.value.destroy() tileMap.value.destroy()
} }
gameStore.connection?.off('map:character:teleport') socketManager.off(SocketEvent.MAP_CHARACTER_TELEPORT)
}) })
</script> </script>

View File

@ -59,9 +59,9 @@ function calculateObjectPlacement(mapObj: PlacedMapObject): { x: number; y: numb
} }
const imageProps = computed(() => ({ const imageProps = computed(() => ({
alpha: mapEditor.movingPlacedObject.value?.id == props.placedMapObject.id ? 0.5 : 1, alpha: mapEditor.movingPlacedObject.value?.id == props.placedMapObject.id || mapEditor.selectedMapObject.value?.id == props.placedMapObject.id ? 0.5 : 1,
tint: mapEditor.selectedPlacedObject.value?.id == props.placedMapObject.id ? 0x00ff00 : 0xffffff, tint: mapEditor.selectedPlacedObject.value?.id == props.placedMapObject.id ? 0x00ff00 : 0xffffff,
depth: calculateIsometricDepth(props.placedMapObject.positionX, props.placedMapObject.positionY, mapObject.value!.frameWidth, mapObject.value!.frameHeight), depth: calculateIsometricDepth(props.placedMapObject.positionX, props.placedMapObject.positionY),
...calculateObjectPlacement(props.placedMapObject), ...calculateObjectPlacement(props.placedMapObject),
flipX: props.placedMapObject.isRotated, flipX: props.placedMapObject.isRotated,
texture: mapObject.value!.id, texture: mapObject.value!.id,

View File

@ -20,9 +20,9 @@
<script setup lang="ts"> <script setup lang="ts">
import AssetManager from '@/components/gameMaster/assetManager/AssetManager.vue' import AssetManager from '@/components/gameMaster/assetManager/AssetManager.vue'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { ref } from 'vue' import { ref } from 'vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
const mapEditor = useMapEditorComposable() const mapEditor = useMapEditorComposable()
const gameStore = useGameStore() const gameStore = useGameStore()

View File

@ -34,7 +34,9 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import type { CharacterGender, CharacterHair, Sprite } from '@/application/types' import type { CharacterGender, CharacterHair, Sprite } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue' import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
@ -65,7 +67,7 @@ if (selectedCharacterHair.value) {
function removeCharacterHair() { function removeCharacterHair() {
if (!selectedCharacterHair.value) return if (!selectedCharacterHair.value) return
gameStore.connection?.emit('gm:characterHair:remove', { id: selectedCharacterHair.value.id }, (response: boolean) => { socketManager.emit(SocketEvent.GM_CHARACTERHAIR_REMOVE, { id: selectedCharacterHair.value.id }, (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to remove character hair') console.error('Failed to remove character hair')
return return
@ -75,7 +77,7 @@ function removeCharacterHair() {
} }
function refreshCharacterHairList(unsetSelectedCharacterHair = true) { function refreshCharacterHairList(unsetSelectedCharacterHair = true) {
gameStore.connection?.emit('gm:characterHair:list', {}, (response: CharacterHair[]) => { socketManager.emit(SocketEvent.GM_CHARACTERHAIR_LIST, {}, (response: CharacterHair[]) => {
assetManagerStore.setCharacterHairList(response) assetManagerStore.setCharacterHairList(response)
if (unsetSelectedCharacterHair) { if (unsetSelectedCharacterHair) {
@ -93,7 +95,7 @@ function saveCharacterHair() {
spriteId: characterSpriteId.value spriteId: characterSpriteId.value
} }
gameStore.connection?.emit('gm:characterHair:update', characterHairData, (response: boolean) => { socketManager.emit(SocketEvent.GM_CHARACTERHAIR_UPDATE, characterHairData, (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to save character type') console.error('Failed to save character type')
return return
@ -113,7 +115,7 @@ watch(selectedCharacterHair, (characterHair: CharacterHair | null) => {
onMounted(() => { onMounted(() => {
if (!selectedCharacterHair.value) return if (!selectedCharacterHair.value) return
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => { socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response) assetManagerStore.setSpriteList(response)
}) })
}) })

View File

@ -32,7 +32,9 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import type { CharacterHair } from '@/application/types' import type { CharacterHair } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useVirtualList } from '@vueuse/core' import { useVirtualList } from '@vueuse/core'
@ -52,13 +54,13 @@ const handleSearch = () => {
} }
const createNewCharacterHair = () => { const createNewCharacterHair = () => {
gameStore.connection?.emit('gm:characterHair:create', {}, (response: boolean) => { socketManager.emit(SocketEvent.GM_CHARACTERHAIR_CREATE, {}, (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to create new character type') console.error('Failed to create new character type')
return return
} }
gameStore.connection?.emit('gm:characterHair:list', {}, (response: CharacterHair[]) => { socketManager.emit(SocketEvent.GM_CHARACTERHAIR_LIST, {}, (response: CharacterHair[]) => {
assetManagerStore.setCharacterHairList(response) assetManagerStore.setCharacterHairList(response)
}) })
}) })
@ -92,7 +94,7 @@ function toTop() {
} }
onMounted(() => { onMounted(() => {
gameStore.connection?.emit('gm:characterHair:list', {}, (response: CharacterHair[]) => { socketManager.emit(SocketEvent.GM_CHARACTERHAIR_LIST, {}, (response: CharacterHair[]) => {
assetManagerStore.setCharacterHairList(response) assetManagerStore.setCharacterHairList(response)
}) })
}) })

View File

@ -40,7 +40,9 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import type { CharacterGender, CharacterRace, CharacterType, Sprite } from '@/application/types' import type { CharacterGender, CharacterRace, CharacterType, Sprite } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue' import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
@ -74,7 +76,7 @@ if (selectedCharacterType.value) {
function removeCharacterType() { function removeCharacterType() {
if (!selectedCharacterType.value) return if (!selectedCharacterType.value) return
gameStore.connection?.emit('gm:characterType:remove', { id: selectedCharacterType.value.id }, (response: boolean) => { socketManager.emit(SocketEvent.GM_CHARACTERTYPE_REMOVE, { id: selectedCharacterType.value.id }, (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to remove character type') console.error('Failed to remove character type')
return return
@ -84,7 +86,7 @@ function removeCharacterType() {
} }
function refreshCharacterTypeList(unsetSelectedCharacterType = true) { function refreshCharacterTypeList(unsetSelectedCharacterType = true) {
gameStore.connection?.emit('gm:characterType:list', {}, (response: CharacterType[]) => { socketManager.emit(SocketEvent.GM_CHARACTERTYPE_LIST, {}, (response: CharacterType[]) => {
assetManagerStore.setCharacterTypeList(response) assetManagerStore.setCharacterTypeList(response)
if (unsetSelectedCharacterType) { if (unsetSelectedCharacterType) {
@ -103,7 +105,7 @@ function saveCharacterType() {
spriteId: characterSpriteId.value spriteId: characterSpriteId.value
} }
gameStore.connection?.emit('gm:characterType:update', characterTypeData, (response: boolean) => { socketManager.emit(SocketEvent.GM_CHARACTERTYPE_UPDATE, characterTypeData, (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to save character type') console.error('Failed to save character type')
return return
@ -124,7 +126,7 @@ watch(selectedCharacterType, (characterType: CharacterType | null) => {
onMounted(() => { onMounted(() => {
if (!selectedCharacterType.value) return if (!selectedCharacterType.value) return
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => { socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response) assetManagerStore.setSpriteList(response)
}) })
}) })

View File

@ -32,7 +32,9 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import type { CharacterType } from '@/application/types' import type { CharacterType } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useVirtualList } from '@vueuse/core' import { useVirtualList } from '@vueuse/core'
@ -52,13 +54,13 @@ const handleSearch = () => {
} }
const createNewCharacterType = () => { const createNewCharacterType = () => {
gameStore.connection?.emit('gm:characterType:create', {}, (response: boolean) => { socketManager.emit(SocketEvent.GM_CHARACTERTYPE_CREATE, {}, (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to create new character type') console.error('Failed to create new character type')
return return
} }
gameStore.connection?.emit('gm:characterType:list', {}, (response: CharacterType[]) => { socketManager.emit(SocketEvent.GM_CHARACTERTYPE_LIST, {}, (response: CharacterType[]) => {
assetManagerStore.setCharacterTypeList(response) assetManagerStore.setCharacterTypeList(response)
}) })
}) })
@ -92,7 +94,7 @@ function toTop() {
} }
onMounted(() => { onMounted(() => {
gameStore.connection?.emit('gm:characterType:list', {}, (response: CharacterType[]) => { socketManager.emit(SocketEvent.GM_CHARACTERTYPE_LIST, {}, (response: CharacterType[]) => {
assetManagerStore.setCharacterTypeList(response) assetManagerStore.setCharacterTypeList(response)
}) })
}) })

View File

@ -44,7 +44,9 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import type { Item, ItemRarity, ItemType, Sprite } from '@/application/types' import type { Item, ItemRarity, ItemType, Sprite } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue' import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
@ -80,7 +82,7 @@ if (selectedItem.value) {
function removeItem() { function removeItem() {
if (!selectedItem.value) return if (!selectedItem.value) return
gameStore.connection?.emit('gm:item:remove', { id: selectedItem.value.id }, (response: boolean) => { socketManager.emit(SocketEvent.GM_ITEM_REMOVE, { id: selectedItem.value.id }, (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to remove item') console.error('Failed to remove item')
return return
@ -90,7 +92,7 @@ function removeItem() {
} }
function refreshItemList(unsetSelectedItem = true) { function refreshItemList(unsetSelectedItem = true) {
gameStore.connection?.emit('gm:item:list', {}, (response: Item[]) => { socketManager.emit(SocketEvent.GM_ITEM_LIST, {}, (response: Item[]) => {
assetManagerStore.setItemList(response) assetManagerStore.setItemList(response)
if (unsetSelectedItem) { if (unsetSelectedItem) {
@ -110,7 +112,7 @@ function saveItem() {
spriteId: itemSpriteId.value spriteId: itemSpriteId.value
} }
gameStore.connection?.emit('gm:item:update', itemData, (response: boolean) => { socketManager.emit(SocketEvent.GM_ITEM_UPDATE, itemData, (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to save item') console.error('Failed to save item')
return return
@ -132,7 +134,7 @@ watch(selectedItem, (item: Item | null) => {
onMounted(() => { onMounted(() => {
if (!selectedItem.value) return if (!selectedItem.value) return
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => { socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response) assetManagerStore.setSpriteList(response)
}) })
}) })

View File

@ -29,7 +29,9 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import type { Item } from '@/application/types' import type { Item } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useVirtualList } from '@vueuse/core' import { useVirtualList } from '@vueuse/core'
@ -48,13 +50,13 @@ const handleSearch = () => {
} }
const createNewItem = () => { const createNewItem = () => {
gameStore.connection?.emit('gm:item:create', {}, (response: boolean) => { socketManager.emit(SocketEvent.GM_ITEM_CREATE, {}, (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to create new item') console.error('Failed to create new item')
return return
} }
gameStore.connection?.emit('gm:item:list', {}, (response: Item[]) => { socketManager.emit(SocketEvent.GM_ITEM_LIST, {}, (response: Item[]) => {
assetManagerStore.setItemList(response) assetManagerStore.setItemList(response)
}) })
}) })
@ -88,7 +90,7 @@ function toTop() {
} }
onMounted(() => { onMounted(() => {
gameStore.connection?.emit('gm:item:list', {}, (response: Item[]) => { socketManager.emit(SocketEvent.GM_ITEM_LIST, {}, (response: Item[]) => {
assetManagerStore.setItemList(response) assetManagerStore.setItemList(response)
}) })
}) })

View File

@ -1,7 +1,20 @@
<template> <template>
<div class="h-full overflow-auto"> <div class="h-full overflow-auto">
<div class="relative p-2.5 flex flex-col items-center justify-center h-72 rounded-md default-border bg-gray"> <div class="relative p-2.5 flex flex-col items-center justify-center h-72 rounded-md default-border bg-gray">
<img class="max-h-56" :src="`${config.server_endpoint}/textures/map_objects/${selectedMapObject?.id}.png`" :alt="'Object ' + selectedMapObject?.id" /> <div class="relative">
<img class="max-h-56" :src="`${config.server_endpoint}/textures/map_objects/${selectedMapObject?.id}.png`" :alt="'Object ' + selectedMapObject?.id" @click="addPivotPoint" ref="imageRef" />
<svg class="absolute bottom-1 left-0 w-full h-full pointer-events-none">
<line v-for="(_, index) in mapObjectPivotPoints.slice(0, -1)" :key="index" :x1="mapObjectPivotPoints[index].x" :y1="mapObjectPivotPoints[index].y" :x2="mapObjectPivotPoints[index + 1].x" :y2="mapObjectPivotPoints[index + 1].y" stroke="white" stroke-width="2" />
</svg>
<div
v-for="(point, index) in mapObjectPivotPoints"
:key="index"
class="absolute w-2 h-2 bg-white rounded-full cursor-move -translate-x-1.5 -translate-y-1.5 ring-2 ring-black"
:style="{ left: point.x + 'px', top: point.y + 'px' }"
@mousedown="startDragging(index, $event)"
@contextmenu.prevent="removePivotPoint(index)"
/>
</div>
</div> </div>
<div class="mt-5 block"> <div class="mt-5 block">
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveObject"> <form class="flex gap-2.5 flex-wrap" @submit.prevent="saveObject">
@ -44,8 +57,10 @@
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config' import config from '@/application/config'
import { SocketEvent } from '@/application/enums'
import type { MapObject } from '@/application/types' import type { MapObject } from '@/application/types'
import ChipsInput from '@/components/forms/ChipsInput.vue' import ChipsInput from '@/components/forms/ChipsInput.vue'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue' import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
@ -57,11 +72,15 @@ const selectedMapObject = computed(() => assetManagerStore.selectedMapObject)
const mapObjectName = ref('') const mapObjectName = ref('')
const mapObjectTags = ref<string[]>([]) const mapObjectTags = ref<string[]>([])
const mapObjectPivotPoints = ref<Array<{ x: number; y: number }>>([])
const mapObjectOriginX = ref(0) const mapObjectOriginX = ref(0)
const mapObjectOriginY = ref(0) const mapObjectOriginY = ref(0)
const mapObjectFrameRate = ref(0) const mapObjectFrameRate = ref(0)
const mapObjectFrameWidth = ref(0) const mapObjectFrameWidth = ref(0)
const mapObjectFrameHeight = ref(0) const mapObjectFrameHeight = ref(0)
const imageRef = ref<HTMLImageElement | null>(null)
const isDragging = ref(false)
const draggedPointIndex = ref(-1)
if (!selectedMapObject.value) { if (!selectedMapObject.value) {
console.error('No map mapObject selected') console.error('No map mapObject selected')
@ -70,6 +89,7 @@ if (!selectedMapObject.value) {
if (selectedMapObject.value) { if (selectedMapObject.value) {
mapObjectName.value = selectedMapObject.value.name mapObjectName.value = selectedMapObject.value.name
mapObjectTags.value = selectedMapObject.value.tags mapObjectTags.value = selectedMapObject.value.tags
mapObjectPivotPoints.value = selectedMapObject.value.pivotPoints
mapObjectOriginX.value = selectedMapObject.value.originX mapObjectOriginX.value = selectedMapObject.value.originX
mapObjectOriginY.value = selectedMapObject.value.originY mapObjectOriginY.value = selectedMapObject.value.originY
mapObjectFrameRate.value = selectedMapObject.value.frameRate mapObjectFrameRate.value = selectedMapObject.value.frameRate
@ -78,7 +98,7 @@ if (selectedMapObject.value) {
} }
function removeObject() { function removeObject() {
gameStore.connection?.emit('gm:mapObject:remove', { mapObject: selectedMapObject.value?.id }, (response: boolean) => { socketManager.emit(SocketEvent.GM_MAPOBJECT_REMOVE, { mapObject: selectedMapObject.value?.id }, (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to remove mapObject') console.error('Failed to remove mapObject')
return return
@ -88,7 +108,7 @@ function removeObject() {
} }
function refreshObjectList(unsetSelectedMapObject = true) { function refreshObjectList(unsetSelectedMapObject = true) {
gameStore.connection?.emit('gm:mapObject:list', {}, (response: MapObject[]) => { socketManager.emit(SocketEvent.GM_MAPOBJECT_LIST, {}, (response: MapObject[]) => {
assetManagerStore.setMapObjectList(response) assetManagerStore.setMapObjectList(response)
if (unsetSelectedMapObject) { if (unsetSelectedMapObject) {
@ -103,12 +123,13 @@ function saveObject() {
return return
} }
gameStore.connection?.emit( socketManager.emit(
'gm:mapObject:update', SocketEvent.GM_MAPOBJECT_UPDATE,
{ {
id: selectedMapObject.value.id, id: selectedMapObject.value.id,
name: mapObjectName.value, name: mapObjectName.value,
tags: mapObjectTags.value, tags: mapObjectTags.value,
pivotPoints: mapObjectPivotPoints.value,
originX: mapObjectOriginX.value, originX: mapObjectOriginX.value,
originY: mapObjectOriginY.value, originY: mapObjectOriginY.value,
frameRate: mapObjectFrameRate.value, frameRate: mapObjectFrameRate.value,
@ -129,6 +150,7 @@ watch(selectedMapObject, (mapObject: MapObject | null) => {
if (!mapObject) return if (!mapObject) return
mapObjectName.value = mapObject.name mapObjectName.value = mapObject.name
mapObjectTags.value = mapObject.tags mapObjectTags.value = mapObject.tags
mapObjectPivotPoints.value = mapObject.pivotPoints
mapObjectOriginX.value = mapObject.originX mapObjectOriginX.value = mapObject.originX
mapObjectOriginY.value = mapObject.originY mapObjectOriginY.value = mapObject.originY
mapObjectFrameRate.value = mapObject.frameRate mapObjectFrameRate.value = mapObject.frameRate
@ -140,7 +162,51 @@ onMounted(() => {
if (!selectedMapObject.value) return if (!selectedMapObject.value) return
}) })
function addPivotPoint(event: MouseEvent) {
if (!imageRef.value) return
// Max 2
if (mapObjectPivotPoints.value.length >= 2) return
const rect = imageRef.value.getBoundingClientRect()
const x = event.clientX - rect.left
const y = event.clientY - rect.top
mapObjectPivotPoints.value.push({ x, y })
}
function startDragging(index: number, event: MouseEvent) {
isDragging.value = true
draggedPointIndex.value = index
const moveHandler = (e: MouseEvent) => {
if (!isDragging.value || !imageRef.value) return
const rect = imageRef.value.getBoundingClientRect()
mapObjectPivotPoints.value[draggedPointIndex.value] = {
x: e.clientX - rect.left,
y: e.clientY - rect.top
}
}
const upHandler = () => {
isDragging.value = false
draggedPointIndex.value = -1
window.removeEventListener('mousemove', moveHandler)
window.removeEventListener('mouseup', upHandler)
}
window.addEventListener('mousemove', moveHandler)
window.addEventListener('mouseup', upHandler)
}
function removePivotPoint(index: number) {
mapObjectPivotPoints.value.splice(index, 1)
}
onBeforeUnmount(() => { onBeforeUnmount(() => {
assetManagerStore.setSelectedMapObject(null) assetManagerStore.setSelectedMapObject(null)
}) })
</script> </script>
<style scoped>
.pointer-events-none {
pointer-events: none;
}
</style>

View File

@ -29,7 +29,9 @@
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config' import config from '@/application/config'
import { SocketEvent } from '@/application/enums'
import type { MapObject } from '@/application/types' import type { MapObject } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useVirtualList } from '@vueuse/core' import { useVirtualList } from '@vueuse/core'
@ -47,13 +49,13 @@ const elementToScroll = ref()
const handleFileUpload = (e: Event) => { const handleFileUpload = (e: Event) => {
const files = (e.target as HTMLInputElement).files const files = (e.target as HTMLInputElement).files
if (!files) return if (!files) return
gameStore.connection?.emit('gm:mapObject:upload', files, (response: boolean) => { socketManager.emit(SocketEvent.GM_MAPOBJECT_UPLOAD, files, (response: boolean) => {
if (!response) { if (!response) {
if (config.environment === 'development') console.error('Failed to upload map object') if (config.environment === 'development') console.error('Failed to upload map object')
return return
} }
gameStore.connection?.emit('gm:mapObject:list', {}, (response: MapObject[]) => { socketManager.emit(SocketEvent.GM_MAPOBJECT_LIST, {}, (response: MapObject[]) => {
assetManagerStore.setMapObjectList(response) assetManagerStore.setMapObjectList(response)
}) })
}) })
@ -92,7 +94,7 @@ function toTop() {
} }
onMounted(() => { onMounted(() => {
gameStore.connection?.emit('gm:mapObject:list', {}, (response: MapObject[]) => { socketManager.emit(SocketEvent.GM_MAPOBJECT_LIST, {}, (response: MapObject[]) => {
assetManagerStore.setMapObjectList(response) assetManagerStore.setMapObjectList(response)
}) })
}) })

View File

@ -68,11 +68,13 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import type { Sprite, SpriteAction, UUID } from '@/application/types' import type { Sprite, SpriteAction, UUID } from '@/application/types'
import { uuidv4 } from '@/application/utilities' import { uuidv4 } from '@/application/utilities'
import SpriteActionsInput from '@/components/gameMaster/assetManager/partials/sprite/partials/SpriteImagesInput.vue' import SpriteActionsInput from '@/components/gameMaster/assetManager/partials/sprite/partials/SpriteImagesInput.vue'
import SpritePreview from '@/components/gameMaster/assetManager/partials/sprite/partials/SpritePreview.vue' import SpritePreview from '@/components/gameMaster/assetManager/partials/sprite/partials/SpritePreview.vue'
import Accordion from '@/components/utilities/Accordion.vue' import Accordion from '@/components/utilities/Accordion.vue'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue' import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
@ -97,7 +99,7 @@ if (selectedSprite.value) {
} }
function deleteSprite() { function deleteSprite() {
gameStore.connection?.emit('gm:sprite:delete', { id: selectedSprite.value?.id }, (response: boolean) => { socketManager.emit(SocketEvent.GM_SPRITE_DELETE, { id: selectedSprite.value?.id }, (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to delete sprite') console.error('Failed to delete sprite')
return return
@ -107,7 +109,7 @@ function deleteSprite() {
} }
function copySprite() { function copySprite() {
gameStore.connection?.emit('gm:sprite:copy', { id: selectedSprite.value?.id }, (response: boolean) => { socketManager.emit(SocketEvent.GM_SPRITE_COPY, { id: selectedSprite.value?.id }, (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to copy sprite') console.error('Failed to copy sprite')
return return
@ -117,7 +119,7 @@ function copySprite() {
} }
function refreshSpriteList(unsetSelectedSprite = true) { function refreshSpriteList(unsetSelectedSprite = true) {
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => { socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response) assetManagerStore.setSpriteList(response)
if (unsetSelectedSprite) { if (unsetSelectedSprite) {
@ -149,7 +151,7 @@ function saveSprite() {
}) ?? [] }) ?? []
} }
gameStore.connection?.emit('gm:sprite:update', updatedSprite, (response: boolean) => { socketManager.emit(SocketEvent.GM_SPRITE_UPDATE, updatedSprite, (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to save sprite') console.error('Failed to save sprite')
return return

View File

@ -25,7 +25,9 @@
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config' import config from '@/application/config'
import { SocketEvent } from '@/application/enums'
import type { Sprite } from '@/application/types' import type { Sprite } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useVirtualList } from '@vueuse/core' import { useVirtualList } from '@vueuse/core'
@ -40,13 +42,13 @@ const hasScrolled = ref(false)
const elementToScroll = ref() const elementToScroll = ref()
function newButtonClickHandler() { function newButtonClickHandler() {
gameStore.connection?.emit('gm:sprite:create', {}, (response: boolean) => { socketManager.emit(SocketEvent.GM_SPRITE_CREATE, {}, (response: boolean) => {
if (!response) { if (!response) {
if (config.environment === 'development') console.error('Failed to create new sprite') if (config.environment === 'development') console.error('Failed to create new sprite')
return return
} }
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => { socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response) assetManagerStore.setSpriteList(response)
}) })
}) })
@ -85,7 +87,7 @@ function toTop() {
} }
onMounted(() => { onMounted(() => {
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => { socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response) assetManagerStore.setSpriteList(response)
}) })
}) })

View File

@ -34,7 +34,7 @@
</div> </div>
<div class="flex flex-col justify-center gap-8 flex-1"> <div class="flex flex-col justify-center gap-8 flex-1">
<div class="flex flex-col"> <div class="flex flex-col">
<label class="block mb-2 text-white">Frame Rate: {{ frameRate }} FPS</label> <label class="block mb-2 text-white">Frame Rate: {{ frameRate }} FPS (Duration: {{ totalDuration }}s)</label>
<input type="range" v-model.number="localFrameRate" min="0" max="60" step="1" class="w-full accent-cyan-500" @input="updateFrameRate" /> <input type="range" v-model.number="localFrameRate" min="0" max="60" step="1" class="w-full accent-cyan-500" @input="updateFrameRate" />
</div> </div>
<div class="flex flex-col"> <div class="flex flex-col">
@ -76,6 +76,11 @@ const localFrameRate = ref(props.frameRate)
const zoomLevel = ref(100) const zoomLevel = ref(100)
let animationInterval: number | null = null let animationInterval: number | null = null
const totalDuration = computed(() => {
if (props.frameRate <= 0) return 0
return (props.sprites.length / props.frameRate).toFixed(2)
})
const spritesWithTempOffset = computed(() => { const spritesWithTempOffset = computed(() => {
return props.sprites.map((sprite, index) => { return props.sprites.map((sprite, index) => {
if (index === props.tempOffsetIndex && props.tempOffset) { if (index === props.tempOffsetIndex && props.tempOffset) {

View File

@ -24,8 +24,10 @@
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config' import config from '@/application/config'
import { SocketEvent } from '@/application/enums'
import type { Tile } from '@/application/types' import type { Tile } from '@/application/types'
import ChipsInput from '@/components/forms/ChipsInput.vue' import ChipsInput from '@/components/forms/ChipsInput.vue'
import { socketManager } from '@/managers/SocketManager'
import { TileStorage } from '@/storage/storages' import { TileStorage } from '@/storage/storages'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
@ -56,7 +58,7 @@ watch(selectedTile, (tile: Tile | null) => {
}) })
async function deleteTile() { async function deleteTile() {
gameStore.connection?.emit('gm:tile:delete', { id: selectedTile.value?.id }, async (response: boolean) => { socketManager.emit(SocketEvent.GM_TILE_DELETE, { id: selectedTile.value?.id }, async (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to delete tile') console.error('Failed to delete tile')
return return
@ -67,7 +69,7 @@ async function deleteTile() {
} }
function refreshTileList(unsetSelectedTile = true) { function refreshTileList(unsetSelectedTile = true) {
gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => { socketManager.emit(SocketEvent.GM_TILE_LIST, {}, (response: Tile[]) => {
assetManagerStore.setTileList(response) assetManagerStore.setTileList(response)
if (unsetSelectedTile) { if (unsetSelectedTile) {
@ -82,7 +84,7 @@ function saveTile() {
return return
} }
gameStore.connection?.emit( socketManager.emit(
'gm:tile:update', 'gm:tile:update',
{ {
id: selectedTile.value.id, id: selectedTile.value.id,

View File

@ -29,7 +29,9 @@
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config' import config from '@/application/config'
import { SocketEvent } from '@/application/enums'
import type { Tile } from '@/application/types' import type { Tile } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useVirtualList } from '@vueuse/core' import { useVirtualList } from '@vueuse/core'
@ -47,13 +49,13 @@ const elementToScroll = ref()
const handleFileUpload = (e: Event) => { const handleFileUpload = (e: Event) => {
const files = (e.target as HTMLInputElement).files const files = (e.target as HTMLInputElement).files
if (!files) return if (!files) return
gameStore.connection?.emit('gm:tile:upload', files, (response: boolean) => { socketManager.emit(SocketEvent.GM_TILE_UPLOAD, files, (response: boolean) => {
if (!response) { if (!response) {
if (config.environment === 'development') console.error('Failed to upload tile') if (config.environment === 'development') console.error('Failed to upload tile')
return return
} }
gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => { socketManager.emit(SocketEvent.GM_TILE_LIST, {}, (response: Tile[]) => {
assetManagerStore.setTileList(response) assetManagerStore.setTileList(response)
}) })
}) })
@ -92,7 +94,7 @@ function toTop() {
} }
onMounted(() => { onMounted(() => {
gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => { socketManager.emit(SocketEvent.GM_TILE_LIST, {}, (response: Tile[]) => {
assetManagerStore.setTileList(response) assetManagerStore.setTileList(response)
}) })
}) })

View File

@ -1,30 +1,141 @@
<template> <template>
<MapTiles ref="mapTiles" v-if="tileMap && tileMapLayer" :tileMap :tileMapLayer /> <MapTiles ref="mapTiles" @createCommand="addCommand" v-if="tileMap && tileMapLayer" :tileMap :tileMapLayer />
<PlacedMapObjects ref="mapObjects" v-if="tileMap && tileMapLayer" :tileMap :tileMapLayer /> <PlacedMapObjects ref="mapObjects" @update="updateMapObjects" @updateAndCommit="updateAndCommit" @pauseObjectTracking="pause" @resumeObjectTracking="resume" v-if="tileMap && tileMapLayer" :tileMap :tileMapLayer />
<MapEventTiles ref="eventTiles" v-if="tileMap" :tileMap /> <MapEventTiles ref="eventTiles" @createCommand="addCommand" v-if="tileMap" :tileMap />
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import type { MapEventTile, Map as MapT, PlacedMapObject as PlacedMapObjectT } from '@/application/types'
import MapEventTiles from '@/components/gameMaster/mapEditor/mapPartials/MapEventTiles.vue' import MapEventTiles from '@/components/gameMaster/mapEditor/mapPartials/MapEventTiles.vue'
import MapTiles from '@/components/gameMaster/mapEditor/mapPartials/MapTiles.vue' import MapTiles from '@/components/gameMaster/mapEditor/mapPartials/MapTiles.vue'
import PlacedMapObjects from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObjects.vue' import PlacedMapObjects from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObjects.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { createTileLayer, createTileMap } from '@/services/mapService' import { cloneArray, createTileArray, createTileLayer, createTileMap, placeTiles } from '@/services/mapService'
import { TileStorage } from '@/storage/storages' import { TileStorage } from '@/storage/storages'
import { useManualRefHistory, useRefHistory } from '@vueuse/core'
import { useScene } from 'phavuer' import { useScene } from 'phavuer'
import { onBeforeUnmount, onMounted, onUnmounted, shallowRef, useTemplateRef } from 'vue' import { onBeforeUnmount, onMounted, onUnmounted, ref, shallowRef, useTemplateRef, watch } from 'vue'
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>() const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
const tileMapLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>() const tileMapLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
const mapEditor = useMapEditorComposable() const mapEditor = useMapEditorComposable()
const scene = useScene() const scene = useScene()
const mapTiles = useTemplateRef('mapTiles') const mapTiles = useTemplateRef('mapTiles')
const mapObjects = useTemplateRef('mapObjects') const mapObjects = useTemplateRef('mapObjects')
const eventTiles = useTemplateRef('eventTiles') const eventTiles = useTemplateRef('eventTiles')
//Record of commands
let commandStack: (EditorCommand | number)[] = []
let commandIndex = ref(0)
let originTiles: string[][] = []
let originEventTiles: MapEventTile[] = []
let originObjects = ref<PlacedMapObjectT[]>(mapEditor.currentMap.value?.placedMapObjects ?? [])
const { undo, redo, commit, pause, resume, canUndo, canRedo } = useRefHistory(originObjects, { deep: true, capacity: 9 })
//Command Pattern basic interface, extended to store what elements have been changed by each edit
export interface EditorCommand {
apply: (elements: any[]) => any[]
type: 'tile' | 'map_object' | 'event_tile'
operation: 'draw' | 'erase' | 'clear'
}
function applyCommands(tiles: any[], ...commands: EditorCommand[]): any[] {
let tileVersion = cloneArray(tiles)
for (let command of commands) {
tileVersion = command.apply(tileVersion)
}
return tileVersion
}
watch(
() => mapEditor.shouldClearTiles.value,
(shouldClear) => {
if (shouldClear && mapEditor.currentMap.value) {
mapTiles.value!.clearTiles()
eventTiles.value!.clearTiles()
mapEditor.currentMap.value.placedMapObjects = []
updateAndCommit(mapEditor.currentMap.value)
mapEditor.resetClearTilesFlag()
}
}
)
function update(commands: (EditorCommand | number)[]) {
if (!mapEditor.currentMap.value) return
if (commandStack.length >= 9) {
if (typeof commandStack[0] !== 'number') {
const base = commandStack.shift() as EditorCommand
if (base.operation !== 'clear') {
switch (base.type) {
case 'tile':
originTiles = base.apply(originTiles) as string[][]
break
case 'event_tile':
originEventTiles = base.apply(originEventTiles) as MapEventTile[]
break
}
} else {
commandStack.shift()
}
} else if (typeof commandStack[0] === 'number') {
commandStack.shift()
}
}
let tileCommands = commands.filter((item) => typeof item !== 'number' && item.type === 'tile') as EditorCommand[]
let eventTileCommands = commands.filter((item) => typeof item !== 'number' && item.type === 'event_tile') as EditorCommand[]
let modifiedTiles = applyCommands(originTiles, ...tileCommands)
placeTiles(tileMap.value!, tileMapLayer.value!, modifiedTiles)
let eventTiles = applyCommands(originEventTiles, ...eventTileCommands)
mapEditor.currentMap.value.tiles = modifiedTiles
mapEditor.currentMap.value.mapEventTiles = eventTiles
mapEditor.currentMap.value.placedMapObjects = originObjects.value
}
function updateMapObjects(map: MapT) {
originObjects.value = map.placedMapObjects
}
function updateAndCommit(map?: MapT) {
commandStack = commandStack.slice(0, commandIndex.value)
if (map) updateMapObjects(map)
commit()
commandStack.push(0)
commandIndex.value = commandStack.length
}
function addCommand(command: EditorCommand) {
commandStack = commandStack.slice(0, commandIndex.value)
commandStack.push(command)
commandIndex.value = commandStack.length
}
function undoEdit() {
if (commandIndex.value > 0) {
if (typeof commandStack[--commandIndex.value] === 'number' && canUndo) {
undo()
}
update(commandStack.slice(0, commandIndex.value))
}
}
function redoEdit() {
if (commandIndex.value <= 9 && commandIndex.value < commandStack.length) {
if (typeof commandStack[commandIndex.value++] === 'number' && canRedo) {
redo()
}
update(commandStack.slice(0, commandIndex.value))
}
}
function handlePointerDown(pointer: Phaser.Input.Pointer) { function handlePointerDown(pointer: Phaser.Input.Pointer) {
if (!mapTiles.value || !mapObjects.value || !eventTiles.value) return if (!mapTiles.value || !mapObjects.value || !eventTiles.value) return
@ -54,12 +165,12 @@ function handlePointerDown(pointer: Phaser.Input.Pointer) {
function handleKeyDown(event: KeyboardEvent) { function handleKeyDown(event: KeyboardEvent) {
//CTRL+Y //CTRL+Y
if (event.key === 'y' && event.ctrlKey) { if (event.key === 'y' && event.ctrlKey) {
mapTiles.value!.redo() redoEdit()
} }
//CTRL+Z //CTRL+Z
if (event.key === 'z' && event.ctrlKey) { if (event.key === 'z' && event.ctrlKey) {
mapTiles.value!.undo() undoEdit()
} }
} }
@ -70,8 +181,22 @@ function handlePointerMove(pointer: Phaser.Input.Pointer) {
} }
function handlePointerUp(pointer: Phaser.Input.Pointer) { function handlePointerUp(pointer: Phaser.Input.Pointer) {
if (mapEditor.drawMode.value === 'tile') { switch (mapEditor.drawMode.value) {
mapTiles.value?.finalizeCommand() case 'tile':
mapTiles.value!.finalizeCommand()
break
case 'map_object':
if (mapEditor.tool.value === 'pencil' || mapEditor.tool.value === 'eraser') {
resume()
updateAndCommit()
}
break
case 'teleport':
eventTiles.value!.finalizeCommand()
break
case 'blocking tile':
eventTiles.value!.finalizeCommand()
break
} }
} }
@ -79,6 +204,10 @@ onMounted(async () => {
let mapValue = mapEditor.currentMap.value let mapValue = mapEditor.currentMap.value
if (!mapValue) return if (!mapValue) return
//Clone
originTiles = cloneArray(mapValue.tiles)
originEventTiles = cloneArray(mapValue.mapEventTiles)
const tileStorage = new TileStorage() const tileStorage = new TileStorage()
const allTiles = await tileStorage.getAll() const allTiles = await tileStorage.getAll()
const allTileIds = allTiles.map((tile) => tile.id) const allTileIds = allTiles.map((tile) => tile.id)

View File

@ -5,20 +5,69 @@
<script setup lang="ts"> <script setup lang="ts">
import { MapEventTileType, type MapEventTile, type Map as MapT, type UUID } from '@/application/types' import { MapEventTileType, type MapEventTile, type Map as MapT, type UUID } from '@/application/types'
import { uuidv4 } from '@/application/utilities' import { uuidv4 } from '@/application/utilities'
import { type EditorCommand } from '@/components/gameMaster/mapEditor/Map.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { getTile, tileToWorldX, tileToWorldY } from '@/services/mapService' import { cloneArray, getTile, tileToWorldX, tileToWorldY } from '@/services/mapService'
import { Image } from 'phavuer' import { Image } from 'phavuer'
import { shallowRef } from 'vue'
const mapEditor = useMapEditorComposable() const mapEditor = useMapEditorComposable()
defineExpose({ handlePointer }) defineExpose({ handlePointer, finalizeCommand, clearTiles })
const emit = defineEmits(['createCommand'])
const props = defineProps<{ const props = defineProps<{
tileMap: Phaser.Tilemaps.Tilemap tileMap: Phaser.Tilemaps.Tilemap
}>() }>()
const tileLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>() // *** COMMAND STATE ***
let currentCommand: EventTileCommand | null = null
class EventTileCommand implements EditorCommand {
public operation: 'draw' | 'erase' | 'clear' = 'draw'
public type: 'event_tile' = 'event_tile'
public affectedTiles: MapEventTile[] = []
apply(elements: MapEventTile[]) {
let tileVersion = cloneArray(elements) as MapEventTile[]
if (this.operation === 'draw') {
tileVersion = tileVersion.concat(this.affectedTiles)
} else if (this.operation === 'erase') {
tileVersion = tileVersion.filter((v) => !this.affectedTiles.includes(v))
} else if (this.operation === 'clear') {
tileVersion = []
}
return tileVersion
}
constructor(operation: 'draw' | 'erase' | 'clear') {
this.operation = operation
}
}
function createCommandUpdate(tile?: MapEventTile | null, operation: 'draw' | 'erase' | 'clear' = 'draw') {
if (!tile) return
if (!currentCommand) {
currentCommand = new EventTileCommand(operation)
}
//If position is already in, do not proceed
for (const priorTile of currentCommand.affectedTiles) {
if (priorTile.positionX === tile.positionX && priorTile.positionY == tile.positionY) return
}
currentCommand.affectedTiles.push(tile)
}
function finalizeCommand() {
if (!currentCommand) return
emit('createCommand', currentCommand)
currentCommand = null
}
// *** HANDLERS ***
function getImageProps(tile: MapEventTile) { function getImageProps(tile: MapEventTile) {
return { return {
@ -39,19 +88,17 @@ function pencil(pointer: Phaser.Input.Pointer, map: MapT) {
if (existingEventTile) return if (existingEventTile) return
// If teleport, check if there is a selected map // If teleport, check if there is a selected map
if (mapEditor.drawMode.value === 'teleport' && !mapEditor.teleportSettings.value.toMapId) return if (mapEditor.drawMode.value === 'teleport' && !mapEditor.teleportSettings.value.toMap) return
const newEventTile = { const newEventTile = {
id: uuidv4() as UUID, id: uuidv4() as UUID,
mapId: map.id,
map: map.id,
type: mapEditor.drawMode.value === 'blocking tile' ? MapEventTileType.BLOCK : MapEventTileType.TELEPORT, type: mapEditor.drawMode.value === 'blocking tile' ? MapEventTileType.BLOCK : MapEventTileType.TELEPORT,
positionX: tile.x, positionX: tile.x,
positionY: tile.y, positionY: tile.y,
teleport: teleport:
mapEditor.drawMode.value === 'teleport' mapEditor.drawMode.value === 'teleport'
? { ? {
toMap: mapEditor.teleportSettings.value.toMapId, toMap: mapEditor.teleportSettings.value.toMap,
toPositionX: mapEditor.teleportSettings.value.toPositionX, toPositionX: mapEditor.teleportSettings.value.toPositionX,
toPositionY: mapEditor.teleportSettings.value.toPositionY, toPositionY: mapEditor.teleportSettings.value.toPositionY,
toRotation: mapEditor.teleportSettings.value.toRotation toRotation: mapEditor.teleportSettings.value.toRotation
@ -59,7 +106,9 @@ function pencil(pointer: Phaser.Input.Pointer, map: MapT) {
: undefined : undefined
} }
map.mapEventTiles.push(newEventTile) createCommandUpdate(newEventTile as MapEventTile, 'draw')
map.mapEventTiles.push(newEventTile as MapEventTile)
} }
function erase(pointer: Phaser.Input.Pointer, map: MapT) { function erase(pointer: Phaser.Input.Pointer, map: MapT) {
@ -77,6 +126,8 @@ function erase(pointer: Phaser.Input.Pointer, map: MapT) {
else return else return
} }
createCommandUpdate(existingEventTile, 'erase')
// Remove existing event tile // Remove existing event tile
map.mapEventTiles = map.mapEventTiles.filter((eventTile) => eventTile.id !== existingEventTile.id) map.mapEventTiles = map.mapEventTiles.filter((eventTile) => eventTile.id !== existingEventTile.id)
} }
@ -96,4 +147,10 @@ function handlePointer(pointer: Phaser.Input.Pointer) {
break break
} }
} }
function clearTiles() {
if (mapEditor.currentMap.value?.mapEventTiles.length === 0) return
createCommandUpdate(null, 'clear')
finalizeCommand()
}
</script> </script>

View File

@ -3,59 +3,74 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { type EditorCommand } from '@/components/gameMaster/mapEditor/Map.vue'
import Controls from '@/components/utilities/Controls.vue' import Controls from '@/components/utilities/Controls.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { createTileArray, getTile, placeTile, placeTiles } from '@/services/mapService' import { cloneArray, createTileArray, getTile, placeTile, placeTiles } from '@/services/mapService'
import { onMounted, ref, watch } from 'vue' import { onMounted, ref, watch } from 'vue'
const mapEditor = useMapEditorComposable() const mapEditor = useMapEditorComposable()
defineExpose({ handlePointer, finalizeCommand, undo, redo }) defineExpose({ handlePointer, finalizeCommand, clearTiles })
const emit = defineEmits(['createCommand'])
const props = defineProps<{ const props = defineProps<{
tileMap: Phaser.Tilemaps.Tilemap tileMap: Phaser.Tilemaps.Tilemap
tileMapLayer: Phaser.Tilemaps.TilemapLayer tileMapLayer: Phaser.Tilemaps.TilemapLayer
}>() }>()
class EditorCommand { // *** COMMAND STATE ***
public operation: 'draw' | 'erase' = 'draw'
public tileName: string = 'blank_tile'
public affectedTiles: number[][]
constructor(operation: 'draw' | 'erase', tileName: string) { let currentCommand: TileCommand | null = null
class TileCommand implements EditorCommand {
public operation: 'draw' | 'erase' | 'clear' = 'draw'
public type: 'tile' = 'tile'
public tileName: string = 'blank_tile'
public affectedTiles: number[][] = []
apply(elements: string[][]) {
let tileVersion
if (this.operation === 'clear') {
tileVersion = createTileArray(props.tileMapLayer.width, props.tileMapLayer.height, 'blank_tile')
} else {
tileVersion = cloneArray(elements) as string[][]
for (const position of this.affectedTiles) {
tileVersion[position[1]][position[0]] = this.tileName
}
}
return tileVersion
}
constructor(operation: 'draw' | 'erase' | 'clear', tileName: string) {
this.operation = operation this.operation = operation
this.tileName = tileName this.tileName = tileName
this.affectedTiles = []
} }
} }
//Record of commands function createCommandUpdate(x: number, y: number, tileName: string, operation: 'draw' | 'erase' | 'clear') {
let commandStack: EditorCommand[] = [] if (!currentCommand) {
let currentCommand: EditorCommand | null = null currentCommand = new TileCommand(operation, tileName)
let commandIndex = ref(0)
let originTiles: string[][] = []
function pencil(pointer: Phaser.Input.Pointer) {
let map = mapEditor.currentMap.value
if (!map) return
// Check if there is a selected tile
if (!mapEditor.selectedTile.value) return
// Check if there is a tile
const tile = getTile(props.tileMapLayer, pointer.worldX, pointer.worldY)
if (!tile) return
// Place tile
placeTile(props.tileMap, props.tileMapLayer, tile.x, tile.y, mapEditor.selectedTile.value)
createCommandUpdate(tile.x, tile.y, mapEditor.selectedTile.value, 'draw')
// Adjust mapEditorStore.map.tiles
map.tiles[tile.y][tile.x] = mapEditor.selectedTile.value
} }
function eraser(pointer: Phaser.Input.Pointer) { //If position is already in, do not proceed
for (const vec of currentCommand.affectedTiles) {
if (vec[0] === x && vec[1] === y) return
}
currentCommand.affectedTiles.push([x, y])
}
function finalizeCommand() {
if (!currentCommand) return
emit('createCommand', currentCommand)
currentCommand = null
}
// *** HANDLERS ***
function draw(pointer: Phaser.Input.Pointer, tileName: string) {
let map = mapEditor.currentMap.value let map = mapEditor.currentMap.value
if (!map) return if (!map) return
@ -64,12 +79,12 @@ function eraser(pointer: Phaser.Input.Pointer) {
if (!tile) return if (!tile) return
// Place tile // Place tile
placeTile(props.tileMap, props.tileMapLayer, tile.x, tile.y, 'blank_tile') placeTile(props.tileMap, props.tileMapLayer, tile.x, tile.y, tileName)
createCommandUpdate(tile.x, tile.y, 'blank_tile', 'erase') createCommandUpdate(tile.x, tile.y, tileName, tileName === 'blank_tile' ? 'erase' : 'draw')
// Adjust mapEditorStore.map.tiles // Adjust mapEditorStore.map.tiles
map.tiles[tile.y][tile.x] = 'blank_tile' map.tiles[tile.y][tile.x] = tileName
} }
function paint(pointer: Phaser.Input.Pointer) { function paint(pointer: Phaser.Input.Pointer) {
@ -113,10 +128,10 @@ function handlePointer(pointer: Phaser.Input.Pointer) {
// Check if draw mode is tile // Check if draw mode is tile
switch (mapEditor.tool.value) { switch (mapEditor.tool.value) {
case 'pencil': case 'pencil':
pencil(pointer) draw(pointer, mapEditor.selectedTile.value!)
break break
case 'eraser': case 'eraser':
eraser(pointer) draw(pointer, 'blank_tile')
break break
case 'paint': case 'paint':
paint(pointer) paint(pointer)
@ -124,90 +139,19 @@ function handlePointer(pointer: Phaser.Input.Pointer) {
} }
} }
function createCommandUpdate(x: number, y: number, tileName: string, operation: 'draw' | 'erase') { // *** LIFECYCLE ***
if (!currentCommand) {
currentCommand = new EditorCommand(operation, tileName)
}
//If position is already in, do not proceed function clearTiles() {
for (const vec of currentCommand.affectedTiles) { const tileArray = createTileArray(props.tileMap.width, props.tileMap.height, 'blank_tile')
if (vec[0] === x && vec[1] === y) return placeTiles(props.tileMap, props.tileMapLayer, tileArray)
createCommandUpdate(0, 0, 'blank_tile', 'clear')
finalizeCommand()
} }
currentCommand.affectedTiles.push([x, y])
}
function finalizeCommand() {
if (!currentCommand) return
//Cut the stack so the current edit is the last
commandStack = commandStack.slice(0, commandIndex.value)
commandStack.push(currentCommand)
if (commandStack.length >= 9) {
originTiles = applyCommands(originTiles, commandStack.shift()!)
}
commandIndex.value = commandStack.length
currentCommand = null
}
function undo() {
if (commandIndex.value > 0) {
commandIndex.value--
updateMapTiles()
}
}
function redo() {
if (commandIndex.value <= 9 && commandIndex.value <= commandStack.length) {
commandIndex.value++
updateMapTiles()
}
}
function applyCommands(tiles: string[][], ...commands: EditorCommand[]): string[][] {
let tileVersion = cloneArray(tiles)
for (let command of commands) {
for (const position of command.affectedTiles) {
tileVersion[position[1]][position[0]] = command.tileName
}
}
return tileVersion
}
function updateMapTiles() {
if (!mapEditor.currentMap.value) return
let indexedCommands = commandStack.slice(0, commandIndex.value)
let modifiedTiles = applyCommands(originTiles, ...indexedCommands)
placeTiles(props.tileMap, props.tileMapLayer, modifiedTiles)
mapEditor.currentMap.value.tiles = modifiedTiles
}
//Recursive Array Clone
function cloneArray(arr: any[]): any[] {
return arr.map((item) => (item instanceof Array ? cloneArray(item) : item))
}
watch(
() => mapEditor.shouldClearTiles.value,
(shouldClear) => {
if (shouldClear && mapEditor.currentMap.value) {
const blankTiles = createTileArray(props.tileMapLayer.width, props.tileMapLayer.height, 'blank_tile')
placeTiles(props.tileMap, props.tileMapLayer, blankTiles)
mapEditor.currentMap.value.tiles = blankTiles
mapEditor.resetClearTilesFlag()
}
}
)
onMounted(async () => { onMounted(async () => {
if (!mapEditor.currentMap.value) return if (!mapEditor.currentMap.value) return
const mapState = mapEditor.currentMap.value const mapState = mapEditor.currentMap.value
//Clone
originTiles = cloneArray(mapState.tiles)
placeTiles(props.tileMap, props.tileMapLayer, mapState.tiles) placeTiles(props.tileMap, props.tileMapLayer, mapState.tiles)
}) })
</script> </script>

View File

@ -1,4 +1,11 @@
<template> <template>
<PlacedMapObject
v-if="mapEditor.tool.value === 'pencil' && mapEditor.drawMode.value === 'map_object' && mapEditor.isPlacedMapObjectPreviewEnabled.value && mapEditor.selectedMapObject.value && previewPlacedMapObject"
:tileMap
:tileMapLayer
:key="previewPlacedMapObject?.id"
:placedMapObject="previewPlacedMapObject as PlacedMapObjectT"
/>
<SelectedPlacedMapObjectComponent v-if="mapEditor.selectedPlacedObject.value" :key="mapEditor.selectedPlacedObject.value.id" :map :placedMapObject="mapEditor.selectedPlacedObject.value" @move="moveMapObject" @rotate="rotatePlacedMapObject" @delete="deletePlacedMapObject" /> <SelectedPlacedMapObjectComponent v-if="mapEditor.selectedPlacedObject.value" :key="mapEditor.selectedPlacedObject.value.id" :map :placedMapObject="mapEditor.selectedPlacedObject.value" @move="moveMapObject" @rotate="rotatePlacedMapObject" @delete="deletePlacedMapObject" />
<PlacedMapObject v-for="placedMapObject in mapEditor.currentMap.value?.placedMapObjects" :tileMap :tileMapLayer :placedMapObject @pointerdown="clickPlacedMapObject(placedMapObject)" /> <PlacedMapObject v-for="placedMapObject in mapEditor.currentMap.value?.placedMapObjects" :tileMap :tileMapLayer :placedMapObject @pointerdown="clickPlacedMapObject(placedMapObject)" />
</template> </template>
@ -11,7 +18,7 @@ import SelectedPlacedMapObjectComponent from '@/components/gameMaster/mapEditor/
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { getTile } from '@/services/mapService' import { getTile } from '@/services/mapService'
import { useScene } from 'phavuer' import { useScene } from 'phavuer'
import { computed } from 'vue' import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
import Tilemap = Phaser.Tilemaps.Tilemap import Tilemap = Phaser.Tilemaps.Tilemap
import TilemapLayer = Phaser.Tilemaps.TilemapLayer import TilemapLayer = Phaser.Tilemaps.TilemapLayer
@ -20,6 +27,8 @@ const scene = useScene()
const mapEditor = useMapEditorComposable() const mapEditor = useMapEditorComposable()
const map = computed(() => mapEditor.currentMap.value!) const map = computed(() => mapEditor.currentMap.value!)
const emit = defineEmits<{ (e: 'update', map: MapT): void; (e: 'updateAndCommit', map: MapT): void; (e: 'pauseObjectTracking'): void; (e: 'resumeObjectTracking'): void }>()
defineExpose({ handlePointer }) defineExpose({ handlePointer })
const props = defineProps<{ const props = defineProps<{
@ -27,36 +36,59 @@ const props = defineProps<{
tileMapLayer: TilemapLayer tileMapLayer: TilemapLayer
}>() }>()
const previewPosition = ref({ x: 0, y: 0 })
const previewPlacedMapObject = computed(() => ({
id: mapEditor.selectedMapObject.value!.id,
mapObject: mapEditor.selectedMapObject.value!.id,
isRotated: false,
positionX: previewPosition.value.x,
positionY: previewPosition.value.y
}))
function updatePreviewPosition(pointer: Phaser.Input.Pointer) {
const tile = getTile(props.tileMap, pointer.worldX, pointer.worldY)
if (!tile || (previewPosition.value.x === tile.x && previewPosition.value.y === tile.y)) return
previewPosition.value = { x: tile.x, y: tile.y }
}
function pencil(pointer: Phaser.Input.Pointer, map: MapT) { function pencil(pointer: Phaser.Input.Pointer, map: MapT) {
emit('pauseObjectTracking')
const tile = getTile(props.tileMap, pointer.worldX, pointer.worldY) const tile = getTile(props.tileMap, pointer.worldX, pointer.worldY)
if (!tile) return if (!tile) return
// Check if object already exists on position // Check if object already exists on position
const existingPlacedMapObject = findObjectByPointer(pointer, map) const existingPlacedMapObject = findObjectByPointer(pointer, mapEditor.currentMap.value!)
if (existingPlacedMapObject) return if (existingPlacedMapObject) return
if (!mapEditor.selectedMapObject.value) return if (!mapEditor.selectedMapObject.value) return
const newPlacedMapObject: PlacedMapObjectT = { const newPlacedMapObject: PlacedMapObjectT = {
id: uuidv4(), id: uuidv4(),
mapObject: mapEditor.selectedMapObject.value, mapObject: mapEditor.selectedMapObject.value.id,
isRotated: false, isRotated: false,
positionX: tile.x, positionX: tile.x,
positionY: tile.y positionY: tile.y
} }
// Add new object to mapObjects // Add new object to mapObjects
map.placedMapObjects.push(newPlacedMapObject)
mapEditor.selectedPlacedObject.value = newPlacedMapObject mapEditor.selectedPlacedObject.value = newPlacedMapObject
map.placedMapObjects.push(newPlacedMapObject)
emit('update', map)
} }
function eraser(pointer: Phaser.Input.Pointer, map: MapT) { function eraser(pointer: Phaser.Input.Pointer, map: MapT) {
emit('pauseObjectTracking')
// Check if object already exists on position // Check if object already exists on position
const existingPlacedMapObject = findObjectByPointer(pointer, map) const existingPlacedMapObject = findObjectByPointer(pointer, map)
if (!existingPlacedMapObject) return if (!existingPlacedMapObject) return
// Remove existing object // Remove existing object
map.placedMapObjects = map.placedMapObjects.filter((placedMapObject) => placedMapObject.id !== existingPlacedMapObject.id) map.placedMapObjects = map.placedMapObjects.filter((placedMapObject) => placedMapObject.id !== existingPlacedMapObject.id)
emit('update', map)
} }
function findObjectByPointer(pointer: Phaser.Input.Pointer, map: MapT): PlacedMapObjectT | undefined { function findObjectByPointer(pointer: Phaser.Input.Pointer, map: MapT): PlacedMapObjectT | undefined {
@ -78,6 +110,8 @@ function objectPicker(pointer: Phaser.Input.Pointer, map: MapT) {
function moveMapObject(id: string, map: MapT) { function moveMapObject(id: string, map: MapT) {
mapEditor.movingPlacedObject.value = map.placedMapObjects.find((object) => object.id === id) as PlacedMapObjectT mapEditor.movingPlacedObject.value = map.placedMapObjects.find((object) => object.id === id) as PlacedMapObjectT
emit('pauseObjectTracking')
function handlePointerMove(pointer: Phaser.Input.Pointer) { function handlePointerMove(pointer: Phaser.Input.Pointer) {
if (!mapEditor.movingPlacedObject.value) return if (!mapEditor.movingPlacedObject.value) return
const tile = getTile(props.tileMap, pointer.worldX, pointer.worldY) const tile = getTile(props.tileMap, pointer.worldX, pointer.worldY)
@ -88,24 +122,43 @@ function moveMapObject(id: string, map: MapT) {
} }
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove) scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
function handlePointerUp() {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
mapEditor.movingPlacedObject.value = null
}
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp) scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
function handlePointerUp(pointer: Phaser.Input.Pointer) {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
const tile = getTile(props.tileMap, pointer.worldX, pointer.worldY)
if (!tile) return
map.placedMapObjects.map((placed) => {
if (placed.id === id) {
placed.positionX = tile.x
placed.positionY = tile.y
}
})
mapEditor.movingPlacedObject.value = null
scene.input.off(Phaser.Input.Events.POINTER_UP, handlePointerUp)
emit('resumeObjectTracking')
emit('updateAndCommit', map)
}
} }
function rotatePlacedMapObject(id: string, map: MapT) { function rotatePlacedMapObject(id: string, map: MapT) {
const matchingObject = map.placedMapObjects.find((placedMapObject) => placedMapObject.id === id) map.placedMapObjects.map((placed) => {
matchingObject!.isRotated = !matchingObject!.isRotated if (placed.id === id) {
placed.isRotated = !placed.isRotated
}
})
emit('updateAndCommit', map)
} }
function deletePlacedMapObject(id: string, map: MapT) { function deletePlacedMapObject(id: string, map: MapT) {
let mapE = mapEditor.currentMap.value! map.placedMapObjects = map.placedMapObjects.filter((object) => object.id !== id)
mapE.placedMapObjects = map.placedMapObjects.filter((object) => object.id !== id)
mapEditor.selectedPlacedObject.value = null mapEditor.selectedPlacedObject.value = null
emit('updateAndCommit', map)
} }
function clickPlacedMapObject(placedMapObject: PlacedMapObjectT) { function clickPlacedMapObject(placedMapObject: PlacedMapObjectT) {
@ -137,4 +190,12 @@ function handlePointer(pointer: Phaser.Input.Pointer) {
break break
} }
} }
onMounted(() => {
scene.input.on(Phaser.Input.Events.POINTER_MOVE, updatePreviewPosition)
})
onUnmounted(() => {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, updatePreviewPosition)
})
</script> </script>

View File

@ -35,9 +35,11 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import type { Map } from '@/application/types' import type { Map } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { socketManager } from '@/managers/SocketManager'
import { MapStorage } from '@/storage/storages' import { MapStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { ref, useTemplateRef } from 'vue' import { ref, useTemplateRef } from 'vue'
@ -56,7 +58,7 @@ const pvp = ref(false)
defineExpose({ open: () => modalRef.value?.open() }) defineExpose({ open: () => modalRef.value?.open() })
async function submit() { async function submit() {
gameStore.connection?.emit('gm:map:create', { name: name.value, width: width.value, height: height.value }, async (response: Map | false) => { socketManager.emit(SocketEvent.GM_MAP_CREATE, { name: name.value, width: width.value, height: height.value }, async (response: Map | false) => {
if (!response) { if (!response) {
return return
} }

View File

@ -29,13 +29,14 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import type { Map, UUID } from '@/application/types' import { SocketEvent } from '@/application/enums'
import type { Map } from '@/application/types'
import CreateMap from '@/components/gameMaster/mapEditor/partials/CreateMap.vue' import CreateMap from '@/components/gameMaster/mapEditor/partials/CreateMap.vue'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { socketManager } from '@/managers/SocketManager'
import { MapStorage } from '@/storage/storages' import { MapStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useMapEditorStore } from '@/stores/mapEditorStore'
import { onMounted, ref, useTemplateRef } from 'vue' import { onMounted, ref, useTemplateRef } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
@ -60,15 +61,15 @@ async function fetchMaps() {
mapList.value = await mapStorage.getAll() mapList.value = await mapStorage.getAll()
} }
function loadMap(id: UUID) { function loadMap(id: string) {
gameStore.connection?.emit('gm:map:request', { mapId: id }, (response: Map) => { socketManager.emit(SocketEvent.GM_MAP_REQUEST, { mapId: id }, (response: Map) => {
mapEditor.loadMap(response) mapEditor.loadMap(response)
}) })
modalRef.value?.close() modalRef.value?.close()
} }
async function deleteMap(id: UUID) { async function deleteMap(id: string) {
gameStore.connection?.emit('gm:map:delete', { mapId: id }, async (response: boolean) => { socketManager.emit(SocketEvent.GM_MAP_DELETE, { mapId: id }, async (response: boolean) => {
if (!response) { if (!response) {
gameStore.addNotification({ gameStore.addNotification({
title: 'Error', title: 'Error',

View File

@ -1,13 +1,18 @@
<template> <template>
<div class="absolute border-0 border-l-2 border-solid border-gray-500 w-1/4 min-w-80 flex flex-col top-0 right-0 z-10 h-dvh bg-gray-800"> <div class="absolute border-0 border-l-2 border-solid border-gray-500 w-1/4 min-w-80 flex flex-col top-0 right-0 z-10 h-dvh bg-gray-800" v-if="mapEditor.tool.value === 'pencil' && mapEditor.drawMode.value === 'map_object'">
<div class="flex flex-col gap-2.5 p-2.5"> <div class="flex flex-col gap-2.5 p-2.5">
<div class="flex justify-between items-center">
<div class="flex-grow">
<div class="relative flex"> <div class="relative flex">
<img src="/assets/icons/mapEditor/search.svg" class="w-4 h-4 py-0.5 absolute top-1/2 -translate-y-1/2 left-2.5" alt="Search icon" /> <img src="/assets/icons/mapEditor/search.svg" class="w-4 h-4 py-0.5 absolute top-1/2 -translate-y-1/2 left-2.5" alt="Search icon" />
<label class="mb-1.5 font-titles hidden" for="search">Search</label> <label class="mb-1.5 font-titles hidden" for="search">Search</label>
<input @mousedown.stop class="!pl-7 input-field w-full" type="text" name="search" placeholder="Search" v-model="searchQuery" /> <input @mousedown.stop class="!pl-7 input-field w-full" type="text" name="search" placeholder="Search" v-model="searchQuery" />
</div> </div>
</div>
<img src="/assets/icons/mapEditor/dropdown-chevron.svg" class="w-12 h-12 ml-2 cursor-pointer hover:opacity-80 -rotate-90" alt="Close" @click="mapEditor.setTool('move')" />
</div>
<div class="flex"> <div class="flex">
<select class="input-field w-full" name="lists"> <select class="input-field w-full" name="lists" v-model="mapEditor.drawMode.value" @change="(event: any) => mapEditor.setDrawMode(event.target.value)">
<option value="tile">Tiles</option> <option value="tile">Tiles</option>
<option value="map_object">Objects</option> <option value="map_object">Objects</option>
</select> </select>

View File

@ -41,9 +41,11 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import type { MapObject, Map as MapT, PlacedMapObject } from '@/application/types' import type { MapObject, Map as MapT, PlacedMapObject } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { socketManager } from '@/managers/SocketManager'
import { MapObjectStorage } from '@/storage/storages' import { MapObjectStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { onMounted, ref } from 'vue' import { onMounted, ref } from 'vue'
@ -80,8 +82,8 @@ const handleDelete = () => {
async function handleUpdate() { async function handleUpdate() {
if (!mapObject.value) return if (!mapObject.value) return
gameStore.connection?.emit( socketManager.emit(
'gm:mapObject:update', SocketEvent.GM_MAPOBJECT_UPDATE,
{ {
id: props.placedMapObject.mapObject as string, id: props.placedMapObject.mapObject as string,
name: mapObjectName.value, name: mapObjectName.value,

View File

@ -1,5 +1,5 @@
<template> <template>
<Modal ref="modalRef" @modal:close="() => mapEditorStore.setTool('move')" :modal-width="300" :modal-height="350" :is-resizable="false" bg-style="none"> <Modal v-if="showTeleportModal" ref="modalRef" @modal:close="() => mapEditor.setTool('move')" :modal-width="300" :modal-height="350" :is-resizable="false" bg-style="none">
<template #modalHeader> <template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">Teleport settings</h3> <h3 class="m-0 font-medium shrink-0 text-white">Teleport settings</h3>
</template> </template>
@ -28,7 +28,7 @@
<label for="toMap">Map to teleport to</label> <label for="toMap">Map to teleport to</label>
<select v-model="toMap" class="input-field" name="toMap" id="toMap"> <select v-model="toMap" class="input-field" name="toMap" id="toMap">
<option :value="null">Select map</option> <option :value="null">Select map</option>
<option v-for="map in mapList" :key="map.id" :value="map">{{ map.name }}</option> <option v-for="map in mapList" :key="map.id" :value="map.id">{{ map.name }}</option>
</select> </select>
</div> </div>
</div> </div>
@ -41,48 +41,48 @@
<script setup lang="ts"> <script setup lang="ts">
import type { Map } from '@/application/types' import type { Map } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { useGameStore } from '@/stores/gameStore' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { useMapEditorStore } from '@/stores/mapEditorStore' import { MapStorage } from '@/storage/storages'
import { computed, onMounted, ref, useTemplateRef, watch } from 'vue' import { computed, onMounted, ref, useTemplateRef, watch } from 'vue'
const showTeleportModal = computed(() => mapEditorStore.tool === 'pencil' && mapEditorStore.drawMode === 'teleport') const showTeleportModal = computed(() => mapEditor.tool.value === 'pencil' && mapEditor.drawMode.value === 'teleport')
const mapEditorStore = useMapEditorStore() const mapStorage = new MapStorage()
const gameStore = useGameStore() const mapEditor = useMapEditorComposable()
const mapList = ref<Map[]>([])
const modalRef = useTemplateRef('modalRef') const modalRef = useTemplateRef('modalRef')
const mapList = ref<Map[]>([])
defineExpose({ defineExpose({
open: () => modalRef.value?.open() open: () => modalRef.value?.open()
}) })
onMounted(fetchMaps)
function fetchMaps() {
gameStore.connection?.emit('gm:map:list', {}, (response: Map[]) => {
mapList.value = response
})
}
const { toPositionX, toPositionY, toRotation, toMap } = useRefTeleportSettings() const { toPositionX, toPositionY, toRotation, toMap } = useRefTeleportSettings()
function useRefTeleportSettings() { function useRefTeleportSettings() {
const settings = mapEditorStore.teleportSettings const settings = mapEditor.teleportSettings.value
return { return {
toPositionX: ref(settings.toPositionX), toPositionX: ref(settings.toPositionX),
toPositionY: ref(settings.toPositionY), toPositionY: ref(settings.toPositionY),
toRotation: ref(settings.toRotation), toRotation: ref(settings.toRotation),
toMap: ref(settings.toMapId) toMap: ref(settings.toMap)
} }
} }
watch([toPositionX, toPositionY, toRotation, toMap], updateTeleportSettings) watch([toPositionX, toPositionY, toRotation, toMap], updateTeleportSettings)
function updateTeleportSettings() { function updateTeleportSettings() {
mapEditorStore.setTeleportSettings({ mapEditor.setTeleportSettings({
toPositionX: toPositionX.value, toPositionX: toPositionX.value,
toPositionY: toPositionY.value, toPositionY: toPositionY.value,
toRotation: toRotation.value, toRotation: toRotation.value,
toMapId: toMap.value toMap: toMap.value
}) })
} }
async function fetchMaps() {
mapList.value = await mapStorage.getAll()
}
onMounted(async () => {
await fetchMaps()
})
</script> </script>

View File

@ -1,13 +1,18 @@
<template> <template>
<div class="absolute border-0 border-l-2 border-solid border-gray-500 w-1/4 min-w-80 flex flex-col top-0 right-0 z-10 h-dvh bg-gray-800"> <div class="absolute border-0 border-l-2 border-solid border-gray-500 w-1/4 min-w-80 flex flex-col top-0 right-0 z-10 h-dvh bg-gray-800" v-if="(mapEditor.tool.value === 'pencil' && mapEditor.drawMode.value === 'tile') || mapEditor.tool.value === 'paint'">
<div class="flex flex-col gap-2.5 p-2.5"> <div class="flex flex-col gap-2.5 p-2.5">
<div class="flex justify-between items-center">
<div class="flex-grow">
<div class="relative flex"> <div class="relative flex">
<img src="/assets/icons/mapEditor/search.svg" class="w-4 h-4 py-0.5 absolute top-1/2 -translate-y-1/2 left-2.5" alt="Search icon" /> <img src="/assets/icons/mapEditor/search.svg" class="w-4 h-4 py-0.5 absolute top-1/2 -translate-y-1/2 left-2.5" alt="Search icon" />
<label class="mb-1.5 font-titles hidden" for="search">Search</label> <label class="mb-1.5 font-titles hidden" for="search">Search</label>
<input @mousedown.stop class="!pl-7 input-field w-full" type="text" name="search" placeholder="Search" v-model="searchQuery" /> <input @mousedown.stop class="!pl-7 input-field w-full" type="text" name="search" placeholder="Search" v-model="searchQuery" />
</div> </div>
</div>
<img src="/assets/icons/mapEditor/dropdown-chevron.svg" class="w-12 h-12 ml-2 cursor-pointer hover:opacity-80 -rotate-90" alt="Close" @click="mapEditor.setTool('move')" />
</div>
<div class="flex"> <div class="flex">
<select class="input-field w-full" name="lists"> <select class="input-field w-full" name="lists" v-model="mapEditor.drawMode.value" @change="(event: any) => mapEditor.setDrawMode(event.target.value)">
<option value="tile">Tiles</option> <option value="tile">Tiles</option>
<option value="map_object">Objects</option> <option value="map_object">Objects</option>
</select> </select>
@ -37,8 +42,9 @@
</div> </div>
<div v-else class="h-full overflow-auto"> <div v-else class="h-full overflow-auto">
<div class="p-4"> <div class="p-4">
<button @click="closeGroup" class="btn-cyan mb-4">Back to All Tiles</button> <div class="text-center mb-8">
<h4 class="text-lg mb-4">{{ selectedGroup.parent.name }} Group</h4> <button @click="closeGroup" class="hover:text-white">Back to all tiles</button>
</div>
<div class="grid grid-cols-4 gap-2 justify-items-center"> <div class="grid grid-cols-4 gap-2 justify-items-center">
<div class="flex flex-col items-center justify-center"> <div class="flex flex-col items-center justify-center">
<img <img

View File

@ -68,7 +68,7 @@
<div class="w-px bg-cyan"></div> <div class="w-px bg-cyan"></div>
<button class="flex justify-center items-center min-w-10 p-0 relative" @click="handleClick('settings')"><img class="invert w-5 h-5" src="/assets/icons/mapEditor/gear.svg" alt="Map settings" /> <span class="h-5 ml-2.5">(Z)</span></button> <button class="flex justify-center items-center min-w-10 p-0 relative" @click="isMapEditorSettingsModalOpen = !isMapEditorSettingsModalOpen"><img class="invert w-5 h-5" src="/assets/icons/mapEditor/gear.svg" alt="Map settings" /> <span class="h-5 ml-2.5">(Z)</span></button>
<div class="w-px bg-cyan"></div> <div class="w-px bg-cyan"></div>
@ -79,7 +79,7 @@
<button class="btn-cyan px-3.5" @click="() => emit('open-maps')">Load</button> <button class="btn-cyan px-3.5" @click="() => emit('open-maps')">Load</button>
<button class="btn-cyan px-3.5" @click="() => emit('save')" v-if="mapEditor.currentMap.value">Save</button> <button class="btn-cyan px-3.5" @click="() => emit('save')" v-if="mapEditor.currentMap.value">Save</button>
<button class="btn-cyan px-3.5" @click="() => emit('clear')" v-if="mapEditor.currentMap.value">Clear</button> <button class="btn-cyan px-3.5" @click="() => emit('clear')" v-if="mapEditor.currentMap.value">Clear</button>
<button class="btn-cyan px-3.5" @click="() => emit('close-editor')">Exit</button> <button class="btn-cyan px-3.5" @click="() => mapEditor.toggleActive()">Exit</button>
</div> </div>
</div> </div>
@ -89,9 +89,13 @@
</template> </template>
<template #modalBody> <template #modalBody>
<div class="m-4 flex items-center space-x-2"> <div class="m-4 flex items-center space-x-2">
<input id="continuous-drawing" @change="handleCheck" v-model="checkboxValue" type="checkbox" class="h-4 w-4 rounded border-gray-300 text-blue-600 focus:ring-blue-500" /> <input id="continuous-drawing" @change="toggleContinuousDrawing" v-model="isContinuousDrawingEnabled" type="checkbox" class="h-4 w-4 rounded border-gray-300 text-blue-600 focus:ring-blue-500" />
<label for="continuous-drawing" class="text-sm font-medium text-gray-200 cursor-pointer"> Continuous Drawing </label> <label for="continuous-drawing" class="text-sm font-medium text-gray-200 cursor-pointer"> Continuous Drawing </label>
</div> </div>
<div class="m-4 flex items-center space-x-2">
<input id="show-placed-map-object-preview" @change="mapEditor.togglePlacedMapObjectPreview()" v-model="isShowPlacedMapObjectPreviewEnabled" type="checkbox" class="h-4 w-4 rounded border-gray-300 text-blue-600 focus:ring-blue-500" />
<label for="show-placed-map-object-preview" class="text-sm font-medium text-gray-200 cursor-pointer"> Show placed map object preview </label>
</div>
</template> </template>
</Modal> </Modal>
</template> </template>
@ -100,19 +104,20 @@
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { onClickOutside } from '@vueuse/core' import { onClickOutside } from '@vueuse/core'
import { onBeforeUnmount, onMounted, ref } from 'vue' import { computed, onBeforeUnmount, onMounted, ref } from 'vue'
const mapEditor = useMapEditorComposable() const mapEditor = useMapEditorComposable()
const emit = defineEmits(['save', 'clear', 'open-maps', 'open-settings', 'close-editor']) const emit = defineEmits(['save', 'clear', 'open-maps', 'open-settings', 'open-teleport'])
// States // States
const toolbar = ref(null) const toolbar = ref(null)
const isMapEditorSettingsModalOpen = ref(false) const isMapEditorSettingsModalOpen = ref(false)
const selectPencilOpen = ref(false) const selectPencilOpen = ref(false)
const selectEraserOpen = ref(false) const selectEraserOpen = ref(false)
const checkboxValue = ref<Boolean>(false) const isContinuousDrawingEnabled = ref<Boolean>(false)
const listOpen = ref(false) const isShowPlacedMapObjectPreviewEnabled = ref<Boolean>(mapEditor.isPlacedMapObjectPreviewEnabled.value)
const listOpen = computed(() => (mapEditor.tool.value === 'pencil' && (mapEditor.drawMode.value === 'tile' || mapEditor.drawMode.value === 'map_object')) || mapEditor.tool.value === 'paint')
// drawMode // drawMode
function setDrawMode(value: string) { function setDrawMode(value: string) {
@ -132,8 +137,8 @@ function setEraserMode() {
selectEraserOpen.value = false selectEraserOpen.value = false
} }
function handleCheck() { function toggleContinuousDrawing() {
mapEditor.setInputMode(checkboxValue.value ? 'hold' : 'tap') mapEditor.setInputMode(isContinuousDrawingEnabled.value ? 'hold' : 'tap')
} }
function handleModeClick(mode: string, type: 'pencil' | 'eraser') { function handleModeClick(mode: string, type: 'pencil' | 'eraser') {
@ -142,20 +147,11 @@ function handleModeClick(mode: string, type: 'pencil' | 'eraser') {
} }
function handleClick(tool: string) { function handleClick(tool: string) {
if (tool === 'mapEditorSettings') {
isMapEditorSettingsModalOpen.value = true
listOpen.value = false
} else if (tool === 'settings') {
listOpen.value = false
} else if (tool === 'move') {
listOpen.value = false
mapEditor.setTool(tool) mapEditor.setTool(tool)
} else { if (tool === 'paint') mapEditor.setDrawMode('tile')
mapEditor.setTool(tool)
}
selectPencilOpen.value = tool === 'pencil' ? !selectPencilOpen.value : false selectPencilOpen.value = tool === 'pencil' ? !selectPencilOpen.value : false
selectEraserOpen.value = tool === 'eraser' ? !selectEraserOpen.value : false selectEraserOpen.value = tool === 'eraser' ? !selectEraserOpen.value : false
if (mapEditor.drawMode.value === 'teleport') emit('open-teleport')
} }
function cycleToolMode(tool: 'pencil' | 'eraser') { function cycleToolMode(tool: 'pencil' | 'eraser') {
@ -171,7 +167,7 @@ function initKeyShortcuts(event: KeyboardEvent) {
// Check if map is set // Check if map is set
if (!mapEditor.currentMap.value) return if (!mapEditor.currentMap.value) return
// prevent if focused on composables // prevent if focused on inputs
if (document.activeElement?.tagName === 'INPUT') return if (document.activeElement?.tagName === 'INPUT') return
if (event.ctrlKey) return if (event.ctrlKey) return

View File

@ -26,6 +26,7 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { socketManager } from '@/managers/SocketManager'
import { login } from '@/services/authenticationService' import { login } from '@/services/authenticationService'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useCookies } from '@vueuse/integrations/useCookies' import { useCookies } from '@vueuse/integrations/useCookies'
@ -39,15 +40,6 @@ const password = ref('')
const formError = ref('') const formError = ref('')
const showPassword = ref(false) const showPassword = ref(false)
// automatic login because of development
onMounted(async () => {
const token = useCookies().get('token')
if (token) {
gameStore.setToken(token)
gameStore.initConnection()
}
})
async function submit() { async function submit() {
// check if username and password are valid // check if username and password are valid
if (username.value === '' || password.value === '') { if (username.value === '' || password.value === '') {
@ -62,7 +54,7 @@ async function submit() {
formError.value = response.error formError.value = response.error
return return
} }
gameStore.setToken(response.token) socketManager.setToken(response.token)
gameStore.initConnection() gameStore.initConnection()
return true // Indicate success return true // Indicate success
} }

View File

@ -34,15 +34,6 @@ const password = ref('')
const newPasswordError = ref('') const newPasswordError = ref('')
const showPassword = ref(false) const showPassword = ref(false)
// automatic login because of development
onMounted(async () => {
const token = useCookies().get('token')
if (token) {
gameStore.setToken(token)
gameStore.initConnection()
}
})
async function newPasswordFunc() { async function newPasswordFunc() {
// check if username and password are valid // check if username and password are valid
if (password.value === '') { if (password.value === '') {

View File

@ -26,6 +26,7 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { socketManager } from '@/managers/SocketManager'
import { login, register } from '@/services/authenticationService' import { login, register } from '@/services/authenticationService'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useCookies } from '@vueuse/integrations/useCookies' import { useCookies } from '@vueuse/integrations/useCookies'
@ -40,15 +41,6 @@ const email = ref('')
const formError = ref('') const formError = ref('')
const showPassword = ref(false) const showPassword = ref(false)
// automatic login because of development
onMounted(async () => {
const token = useCookies().get('token')
if (token) {
gameStore.setToken(token)
gameStore.initConnection()
}
})
async function submit() { async function submit() {
// check if username and password are valid // check if username and password are valid
if (username.value === '' || email.value === '' || password.value === '') { if (username.value === '' || email.value === '' || password.value === '') {
@ -76,7 +68,7 @@ async function submit() {
return return
} }
gameStore.setToken(loginResponse.token) socketManager.setToken(loginResponse.token)
gameStore.initConnection() gameStore.initConnection()
} }
</script> </script>

View File

@ -122,9 +122,11 @@
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config' import config from '@/application/config'
import { SocketEvent } from '@/application/enums'
import { type CharacterHair, type Character as CharacterT, type Map } from '@/application/types' import { type CharacterHair, type Character as CharacterT, type Map } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { useSoundComposable } from '@/composables/useSoundComposable' import { useSoundComposable } from '@/composables/useSoundComposable'
import { socketManager } from '@/managers/SocketManager'
import { CharacterHairStorage } from '@/storage/storages' import { CharacterHairStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { onBeforeUnmount, onMounted, ref, watch } from 'vue' import { onBeforeUnmount, onMounted, ref, watch } from 'vue'
@ -141,10 +143,10 @@ const selectedHairId = ref<string | null>(null)
// Fetch characters // Fetch characters
setTimeout(() => { setTimeout(() => {
gameStore.connection?.emit('character:list') socketManager.emit(SocketEvent.CHARACTER_LIST)
}, 750) }, 750)
gameStore.connection?.on('character:list', (data: any) => { socketManager.on(SocketEvent.CHARACTER_LIST, (data: any) => {
characters.value = data characters.value = data
isLoading.value = false isLoading.value = false
}) })
@ -153,8 +155,8 @@ gameStore.connection?.on('character:list', (data: any) => {
function loginWithCharacter() { function loginWithCharacter() {
if (!selectedCharacterId.value) return if (!selectedCharacterId.value) return
gameStore.connection?.emit( socketManager.emit(
'character:connect', SocketEvent.CHARACTER_CONNECT,
{ {
characterId: selectedCharacterId.value, characterId: selectedCharacterId.value,
characterHairId: selectedHairId.value characterHairId: selectedHairId.value
@ -167,7 +169,7 @@ function loginWithCharacter() {
// Create character logics // Create character logics
function createCharacter() { function createCharacter() {
gameStore.connection?.emit('character:create', { name: newCharacterName.value }, (success: boolean) => { socketManager.emit(SocketEvent.CHARACTER_CREATE, { name: newCharacterName.value }, (success: boolean) => {
if (success) return if (success) return
isCreateNewCharacterModalOpen.value = false isCreateNewCharacterModalOpen.value = false
}) })
@ -176,7 +178,7 @@ function createCharacter() {
// Watch changes for selected character and update hairs // Watch changes for selected character and update hairs
watch(selectedCharacterId, (characterId) => { watch(selectedCharacterId, (characterId) => {
if (!characterId) return if (!characterId) return
// selectedHairId.value = characters.value.find((c) => c.id == characterId)?.characterHairId ?? null selectedHairId.value = characters.value.find((c) => c.id == characterId)?.characterHair ?? null
}) })
onMounted(async () => { onMounted(async () => {
@ -186,8 +188,8 @@ onMounted(async () => {
}) })
onBeforeUnmount(() => { onBeforeUnmount(() => {
gameStore.connection?.off('character:list') socketManager.off(SocketEvent.CHARACTER_LIST)
gameStore.connection?.off('character:connect') socketManager.off(SocketEvent.CHARACTER_CONNECT)
gameStore.connection?.off('character:create:success') socketManager.off(SocketEvent.CHARACTER_CREATE)
}) })
</script> </script>

View File

@ -44,13 +44,4 @@ function switchToLogin() {
currentForm.value = 'login' currentForm.value = 'login'
doesUrlHaveToken.value = false doesUrlHaveToken.value = false
} }
// automatic login because of development
onMounted(async () => {
const token = useCookies().get('token')
if (token) {
gameStore.setToken(token)
gameStore.initConnection()
}
})
</script> </script>

View File

@ -5,10 +5,10 @@
<div v-if="!isLoaded" class="absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 text-white text-3xl font-ui">Loading...</div> <div v-if="!isLoaded" class="absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 text-white text-3xl font-ui">Loading...</div>
<div v-else> <div v-else>
<Map v-if="mapEditor.currentMap.value" :key="mapEditor.currentMap.value?.id" /> <Map v-if="mapEditor.currentMap.value" :key="mapEditor.currentMap.value?.id" />
<Toolbar ref="toolbar" @save="save" @clear="clear" @open-maps="mapModal?.open" @open-settings="mapSettingsModal?.open" @close-editor="mapEditor.toggleActive" /> <Toolbar ref="toolbar" @save="save" @clear="clear" @open-maps="mapModal?.open" @open-settings="mapSettingsModal?.open" @open-teleport="teleportModal?.open" />
<MapList ref="mapModal" @open-create-map="mapSettingsModal?.open" /> <MapList ref="mapModal" @open-create-map="mapSettingsModal?.open" />
<TileList v-if="mapEditor.tool.value === 'pencil' && mapEditor.drawMode.value === 'tile'" /> <TileList />
<MapObjectList v-if="mapEditor.tool.value === 'pencil' && mapEditor.drawMode.value === 'map_object'" /> <MapObjectList />
<MapSettings ref="mapSettingsModal" /> <MapSettings ref="mapSettingsModal" />
<TeleportModal ref="teleportModal" /> <TeleportModal ref="teleportModal" />
</div> </div>
@ -19,6 +19,8 @@
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config' import config from '@/application/config'
import { SocketEvent } from '@/application/enums'
import { socketManager } from '@/managers/SocketManager'
import 'phaser' import 'phaser'
import type { Map as MapT } from '@/application/types' import type { Map as MapT } from '@/application/types'
import Map from '@/components/gameMaster/mapEditor/Map.vue' import Map from '@/components/gameMaster/mapEditor/Map.vue'
@ -41,6 +43,7 @@ const gameStore = useGameStore()
const mapModal = useTemplateRef('mapModal') const mapModal = useTemplateRef('mapModal')
const mapSettingsModal = useTemplateRef('mapSettingsModal') const mapSettingsModal = useTemplateRef('mapSettingsModal')
const teleportModal = useTemplateRef('teleportModal')
const isLoaded = ref(false) const isLoaded = ref(false)
@ -86,18 +89,11 @@ function save() {
if (!currentMap) return if (!currentMap) return
const data = { const data = {
mapId: currentMap.id, ...currentMap,
name: currentMap.name, mapId: currentMap.id
width: currentMap.width,
height: currentMap.height,
tiles: currentMap.tiles,
pvp: currentMap.pvp,
mapEffects: currentMap.mapEffects,
mapEventTiles: currentMap.mapEventTiles,
placedMapObjects: currentMap.placedMapObjects.map(({ id, mapObject, isRotated, positionX, positionY }) => ({ id, mapObject, isRotated, positionX, positionY })) ?? []
} }
gameStore.connection?.emit('gm:map:update', data, (response: MapT) => { socketManager.emit(SocketEvent.GM_MAP_UPDATE, data, (response: MapT) => {
mapStorage.update(response.id, response) mapStorage.update(response.id, response)
}) })
} }
@ -106,7 +102,6 @@ function clear() {
if (!mapEditor.currentMap.value) return if (!mapEditor.currentMap.value) return
// Clear placed objects, event tiles and tiles // Clear placed objects, event tiles and tiles
mapEditor.clearMap()
mapEditor.triggerClearTiles() mapEditor.triggerClearTiles()
} }
</script> </script>

View File

@ -1,23 +0,0 @@
<template>
<div style="display: none">
<img v-for="(url, index) in imageUrls" :key="index" :src="url" alt="" @load="handleImageLoad(index)" @error="handleImageError(index)" />
</div>
</template>
<script setup lang="ts">
import { ref } from 'vue'
// Internal array of images to preload
const imageUrls = ref<string[]>(['/assets/ui-elements/button-ui-box-textured.svg', '/assets/ui-elements/button-ui-frame-empty.svg', '/assets/ui-elements/button-ui-box-textured-small.svg'])
const loadedImages = ref<Set<number>>(new Set())
const handleImageLoad = (index: number) => {
loadedImages.value.add(index)
console.log(`Image ${index} loaded:`, imageUrls.value[index])
}
const handleImageError = (index: number) => {
console.log(`Image ${index} failed to load:`, imageUrls.value[index])
}
</script>

View File

@ -1,18 +1,14 @@
<template></template> <template></template>
<script setup lang="ts"> <script setup lang="ts">
import { import { socketManager } from '@/managers/SocketManager'
CharacterHairStorage, import { login } from '@/services/authenticationService'
CharacterTypeStorage, import { CharacterHairStorage, CharacterTypeStorage, MapObjectStorage, MapStorage, SoundStorage, SpriteStorage, TileStorage } from '@/storage/storages'
MapObjectStorage,
MapStorage,
SoundStorage,
SpriteStorage,
TileStorage
} from '@/storage/storages'
import { TextureStorage } from '@/storage/textureStorage' import { TextureStorage } from '@/storage/textureStorage'
import { useGameStore } from '@/stores/gameStore'
import { onMounted, onUnmounted } from 'vue' import { onMounted, onUnmounted } from 'vue'
const gameStore = useGameStore()
const mapStorage = new MapStorage() const mapStorage = new MapStorage()
const tileStorage = new TileStorage() const tileStorage = new TileStorage()
const mapObjectStorage = new MapObjectStorage() const mapObjectStorage = new MapObjectStorage()
@ -45,6 +41,17 @@ async function handleKeyPress(event: KeyboardEvent) {
currentString = '' // Reset currentString = '' // Reset
} }
if (currentString.includes('11')) {
if (socketManager.token) return
const response = await login('root', 'password')
if (response.success === undefined) {
return
}
socketManager.setToken(response.token)
gameStore.initConnection()
}
// Reset string after a certain amount of time // Reset string after a certain amount of time
setTimeout(() => { setTimeout(() => {
currentString = '' currentString = ''

View File

@ -10,7 +10,9 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { socketManager } from '@/managers/SocketManager'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { onBeforeMount, onBeforeUnmount, onMounted, onUnmounted, watch } from 'vue' import { onBeforeMount, onBeforeUnmount, onMounted, onUnmounted, watch } from 'vue'
@ -26,7 +28,7 @@ type Notification = {
} }
function setupNotificationListener(connection: any) { function setupNotificationListener(connection: any) {
connection.on('notification', (data: Notification) => { connection.on(SocketEvent.NOTIFICATION, (data: Notification) => {
gameStore.addNotification({ gameStore.addNotification({
title: data.title, title: data.title,
message: data.message message: data.message
@ -52,7 +54,7 @@ onMounted(() => {
onUnmounted(() => { onUnmounted(() => {
const connection = gameStore.connection const connection = gameStore.connection
if (connection) { if (connection) {
connection.off('notification') connection.off(SocketEvent.NOTIFICATION)
} }
}) })
</script> </script>

View File

@ -1,3 +1,5 @@
import { SocketEvent } from '@/application/enums'
import { socketManager } from '@/managers/SocketManager'
import { getTile } from '@/services/mapService' import { getTile } from '@/services/mapService'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import type { Ref } from 'vue' import type { Ref } from 'vue'
@ -6,7 +8,77 @@ import { useBaseControlsComposable } from './useBaseControlsComposable'
export function useGameControlsComposable(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) { export function useGameControlsComposable(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
const gameStore = useGameStore() const gameStore = useGameStore()
const baseHandlers = useBaseControlsComposable(scene, layer, waypoint, camera) const baseHandlers = useBaseControlsComposable(scene, layer, waypoint, camera)
const pressedKeys = new Set<string>()
let moveTimeout: NodeJS.Timeout | null = null
let currentPosition = {
x: 0,
y: 0
}
// Movement constants
const MOVEMENT_DELAY = 110 // Milliseconds between moves
const ARROW_KEYS = ['ArrowLeft', 'ArrowRight', 'ArrowUp', 'ArrowDown'] as const
function updateCurrentPosition() {
if (!gameStore.character) return
currentPosition = {
x: gameStore.character.positionX,
y: gameStore.character.positionY
}
}
function calculateNewPosition() {
let newX = currentPosition.x
let newY = currentPosition.y
if (pressedKeys.has('ArrowLeft')) newX--
if (pressedKeys.has('ArrowRight')) newX++
if (pressedKeys.has('ArrowUp')) newY--
if (pressedKeys.has('ArrowDown')) newY++
return { newX, newY }
}
function emitMovement(x: number, y: number) {
if (x === currentPosition.x && y === currentPosition.y) return
socketManager.emit(SocketEvent.MAP_CHARACTER_MOVE, [x, y])
socketManager.on(SocketEvent.MAP_CHARACTER_MOVE, ([characterId, posX, posY, rot, isMoving]: [string, number, number, number, boolean]) => {
if (characterId !== gameStore.character?.id) return
currentPosition = { x: posX, y: posY }
})
currentPosition = { x, y }
}
function startMovementLoop() {
if (moveTimeout) return
const move = () => {
if (pressedKeys.size === 0) {
stopMovementLoop()
return
}
updateCurrentPosition()
const { newX, newY } = calculateNewPosition()
emitMovement(newX, newY)
moveTimeout = setTimeout(move, MOVEMENT_DELAY)
}
move()
}
function stopMovementLoop() {
if (moveTimeout) {
clearTimeout(moveTimeout)
moveTimeout = null
}
}
// Pointer Handlers
function handlePointerDown(pointer: Phaser.Input.Pointer) { function handlePointerDown(pointer: Phaser.Input.Pointer) {
baseHandlers.startDragging(pointer) baseHandlers.startDragging(pointer)
} }
@ -22,77 +94,37 @@ export function useGameControlsComposable(scene: Phaser.Scene, layer: Phaser.Til
const pointerTile = getTile(layer, pointer.worldX, pointer.worldY) const pointerTile = getTile(layer, pointer.worldX, pointer.worldY)
if (!pointerTile) return if (!pointerTile) return
gameStore.connection?.emit('map:character:move', { emitMovement(pointerTile.x, pointerTile.y)
positionX: pointerTile.x,
positionY: pointerTile.y
})
} }
const pressedKeys = new Set<string>() // Keyboard Handlers
let moveInterval: number | null = null
function handleKeyDown(event: KeyboardEvent) { function handleKeyDown(event: KeyboardEvent) {
if (!gameStore.character) return if (!gameStore.character) return
// console.log(event.key) if (ARROW_KEYS.includes(event.key as (typeof ARROW_KEYS)[number])) {
if (event.repeat) return
if (['ArrowLeft', 'ArrowRight', 'ArrowUp', 'ArrowDown'].includes(event.key)) {
pressedKeys.add(event.key) pressedKeys.add(event.key)
updateCurrentPosition()
// Start movement loop if not already running startMovementLoop()
if (!moveInterval) {
moveInterval = window.setInterval(moveCharacter, 100) // Adjust timing as needed
moveCharacter() // Move immediately on first press
}
} }
// Attack on CTRL
if (event.key === 'Control') { if (event.key === 'Control') {
gameStore.connection?.emit('map:character:attack') socketManager.emit(SocketEvent.MAP_CHARACTER_ATTACK)
} }
} }
function handleKeyUp(event: KeyboardEvent) { function handleKeyUp(event: KeyboardEvent) {
pressedKeys.delete(event.key) pressedKeys.delete(event.key)
// If no movement keys are pressed, clear the interval if (pressedKeys.size === 0) {
if (pressedKeys.size === 0 && moveInterval) { stopMovementLoop()
clearInterval(moveInterval)
moveInterval = null
}
}
function moveCharacter() {
if (!gameStore.character) return
const { positionX, positionY } = gameStore.character
if (pressedKeys.has('ArrowLeft')) {
gameStore.connection?.emit('map:character:move', {
positionX: positionX - 1,
positionY: positionY
})
}
if (pressedKeys.has('ArrowRight')) {
gameStore.connection?.emit('map:character:move', {
positionX: positionX + 1,
positionY: positionY
})
}
if (pressedKeys.has('ArrowUp')) {
gameStore.connection?.emit('map:character:move', {
positionX: positionX,
positionY: positionY - 1
})
}
if (pressedKeys.has('ArrowDown')) {
gameStore.connection?.emit('map:character:move', {
positionX: positionX,
positionY: positionY + 1
})
} }
} }
const setupControls = () => { const setupControls = () => {
updateCurrentPosition() // Initialize position
scene.input.on(Phaser.Input.Events.POINTER_DOWN, handlePointerDown) scene.input.on(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove) scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp) scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
@ -102,6 +134,9 @@ export function useGameControlsComposable(scene: Phaser.Scene, layer: Phaser.Til
} }
const cleanupControls = () => { const cleanupControls = () => {
stopMovementLoop()
pressedKeys.clear()
scene.input.off(Phaser.Input.Events.POINTER_DOWN, handlePointerDown) scene.input.off(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove) scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
scene.input.off(Phaser.Input.Events.POINTER_UP, handlePointerUp) scene.input.off(Phaser.Input.Events.POINTER_UP, handlePointerUp)

View File

@ -18,7 +18,7 @@ export function useCharacterSpriteComposable(scene: Phaser.Scene, tilemap: Phase
const tween = ref<Phaser.Tweens.Tween | null>(null) const tween = ref<Phaser.Tweens.Tween | null>(null)
const updateIsometricDepth = (positionX: number, positionY: number) => { const updateIsometricDepth = (positionX: number, positionY: number) => {
isometricDepth.value = calculateIsometricDepth(positionX, positionY, 30, 95, true) isometricDepth.value = calculateIsometricDepth(positionX, positionY)
} }
const updatePosition = (positionX: number, positionY: number) => { const updatePosition = (positionX: number, positionY: number) => {

View File

@ -1,8 +1,9 @@
import type { Map, MapObject, PlacedMapObject, UUID } from '@/application/types' import type { Map, MapObject, PlacedMapObject, UUID } from '@/application/types'
import { useGameStore } from '@/stores/gameStore'
import { ref } from 'vue' import { ref } from 'vue'
export type TeleportSettings = { export type TeleportSettings = {
toMapId: string toMap: string
toPositionX: number toPositionX: number
toPositionY: number toPositionY: number
toRotation: number toRotation: number
@ -14,12 +15,13 @@ const tool = ref('move')
const drawMode = ref('tile') const drawMode = ref('tile')
const inputMode = ref('tap') const inputMode = ref('tap')
const selectedTile = ref('') const selectedTile = ref('')
const isPlacedMapObjectPreviewEnabled = ref(true)
const selectedMapObject = ref<MapObject | null>(null) const selectedMapObject = ref<MapObject | null>(null)
const movingPlacedObject = ref<PlacedMapObject | null>(null) const movingPlacedObject = ref<PlacedMapObject | null>(null)
const selectedPlacedObject = ref<PlacedMapObject | null>(null) const selectedPlacedObject = ref<PlacedMapObject | null>(null)
const shouldClearTiles = ref(false) const shouldClearTiles = ref(false)
const teleportSettings = ref<TeleportSettings>({ const teleportSettings = ref<TeleportSettings>({
toMapId: '1000', toMap: '1000',
toPositionX: 0, toPositionX: 0,
toPositionY: 0, toPositionY: 0,
toRotation: 0 toRotation: 0
@ -42,15 +44,15 @@ export function useMapEditorComposable() {
} }
} }
const clearMap = () => {
if (!currentMap.value) return
currentMap.value.placedMapObjects = []
currentMap.value.mapEventTiles = []
}
const toggleActive = () => { const toggleActive = () => {
if (active.value) reset() if (active.value) reset()
active.value = !active.value active.value = !active.value
const gameStore = useGameStore()
gameStore.uiSettings.isGmPanelOpen = false
}
const togglePlacedMapObjectPreview = () => {
isPlacedMapObjectPreviewEnabled.value = !isPlacedMapObjectPreviewEnabled.value
} }
const setTool = (newTool: string) => { const setTool = (newTool: string) => {
@ -94,7 +96,9 @@ export function useMapEditorComposable() {
drawMode.value = 'tile' drawMode.value = 'tile'
inputMode.value = 'tap' inputMode.value = 'tap'
selectedTile.value = '' selectedTile.value = ''
isPlacedMapObjectPreviewEnabled.value = false
selectedMapObject.value = null selectedMapObject.value = null
selectedPlacedObject.value = null
shouldClearTiles.value = false shouldClearTiles.value = false
refreshMapObject.value = 0 refreshMapObject.value = 0
} }
@ -107,6 +111,7 @@ export function useMapEditorComposable() {
drawMode, drawMode,
inputMode, inputMode,
selectedTile, selectedTile,
isPlacedMapObjectPreviewEnabled,
selectedMapObject, selectedMapObject,
movingPlacedObject, movingPlacedObject,
selectedPlacedObject, selectedPlacedObject,
@ -117,12 +122,12 @@ export function useMapEditorComposable() {
// Methods // Methods
loadMap, loadMap,
updateProperty, updateProperty,
clearMap,
toggleActive, toggleActive,
setTool, setTool,
setDrawMode, setDrawMode,
setInputMode, setInputMode,
setSelectedTile, setSelectedTile,
togglePlacedMapObjectPreview,
setSelectedMapObject, setSelectedMapObject,
setTeleportSettings, setTeleportSettings,
triggerClearTiles, triggerClearTiles,

View File

@ -0,0 +1,76 @@
import config from '@/application/config'
import { SocketEvent } from '@/application/enums'
import { useCookies } from '@vueuse/integrations/useCookies'
import { io, Socket } from 'socket.io-client'
import { ref, shallowRef } from 'vue'
class SocketManager {
private static instance: SocketManager
private _connection = shallowRef<Socket | null>(null)
private _token = ref('')
private constructor() {}
public static getInstance(): SocketManager {
if (!SocketManager.instance) {
SocketManager.instance = new SocketManager()
}
return SocketManager.instance
}
public get connection() {
return this._connection.value
}
public get token() {
return this._token.value
}
public setToken(token: string) {
this._token.value = token
}
public initConnection(): Socket {
if (this._connection.value) return this._connection.value
const socket = io(config.server_endpoint, {
secure: config.environment === 'production',
withCredentials: true,
transports: ['websocket'],
reconnectionAttempts: 5
})
this._connection.value = socket
return socket
}
public disconnect(): void {
if (!this._connection.value) return
this._connection.value.off(SocketEvent.CONNECT_ERROR)
this._connection.value.off(SocketEvent.RECONNECT_FAILED)
this._connection.value.off(SocketEvent.DATE)
this._connection.value.disconnect()
useCookies().remove('token', {
domain: config.domain
})
this._connection.value = null
this._token.value = ''
}
public emit(event: string, ...args: any[]): void {
this._connection.value?.emit(event, ...args)
}
public on(event: string, callback: (...args: any[]) => void): void {
this._connection.value?.on(event, callback)
}
public off(event: string, callback?: (...args: any[]) => void): void {
this._connection.value?.off(event, callback)
}
}
export const socketManager = SocketManager.getInstance()

View File

@ -62,12 +62,8 @@ export function createTileArray(width: number, height: number, tile: string = 'b
return Array.from({ length: height }, () => Array.from({ length: width }, () => tile)) return Array.from({ length: height }, () => Array.from({ length: width }, () => tile))
} }
export const calculateIsometricDepth = (positionX: number, positionY: number, width: number = 0, height: number = 0, isCharacter: boolean = false) => { export const calculateIsometricDepth = (positionX: number, positionY: number, pivotPoints: { x: number; y: number }[] = []) => {
const baseDepth = positionX + positionY return Math.max(positionX + positionY)
if (isCharacter) {
return baseDepth
}
return baseDepth + (width + height) / (2 * config.tile_size.width)
} }
async function loadTileTextures(tiles: TileT[], scene: Phaser.Scene) { async function loadTileTextures(tiles: TileT[], scene: Phaser.Scene) {
@ -151,3 +147,8 @@ export function createTileLayer(tileMap: Phaser.Tilemaps.Tilemap, tilesArray: st
return layer return layer
} }
//Recursive Array Clone
export function cloneArray(arr: any[]): any[] {
return arr.map((item) => (item instanceof Array ? cloneArray(item) : item))
}

View File

@ -1,15 +1,12 @@
import config from '@/application/config' import { SocketEvent } from '@/application/enums'
import type { Character, Notification, User, WorldSettings } from '@/application/types' import type { Character, Notification, User, WorldSettings } from '@/application/types'
import { useCookies } from '@vueuse/integrations/useCookies' import { socketManager } from '@/managers/SocketManager'
import { defineStore } from 'pinia' import { defineStore } from 'pinia'
import { io, Socket } from 'socket.io-client'
export const useGameStore = defineStore('game', { export const useGameStore = defineStore('game', {
state: () => { state: () => {
return { return {
notifications: [] as Notification[], notifications: [] as Notification[],
token: '',
connection: null as Socket | null,
user: null as User | null, user: null as User | null,
character: null as Character | null, character: null as Character | null,
world: { world: {
@ -50,9 +47,6 @@ export const useGameStore = defineStore('game', {
removeNotification(id: string) { removeNotification(id: string) {
this.notifications = this.notifications.filter((notification: Notification) => notification.id !== id) this.notifications = this.notifications.filter((notification: Notification) => notification.id !== id)
}, },
setToken(token: string) {
this.token = token
},
setUser(user: User | null) { setUser(user: User | null) {
this.user = user this.user = user
}, },
@ -72,40 +66,34 @@ export const useGameStore = defineStore('game', {
this.uiSettings.isCharacterProfileOpen = !this.uiSettings.isCharacterProfileOpen this.uiSettings.isCharacterProfileOpen = !this.uiSettings.isCharacterProfileOpen
}, },
initConnection() { initConnection() {
this.connection = io(config.server_endpoint, { const socket = socketManager.initConnection()
secure: config.environment === 'production',
withCredentials: true,
transports: ['websocket'],
reconnectionAttempts: 5
})
// #99 - If we can't connect, disconnect // Handle connect error
this.connection.on('connect_error', () => { socket.on(SocketEvent.CONNECT_ERROR, () => {
this.disconnectSocket() this.disconnectSocket()
}) })
// Let the server know the user is logged in // Handle failed reconnection
this.connection.emit('login') socket.on(SocketEvent.RECONNECT_FAILED, () => {
this.disconnectSocket()
})
// set user // Emit login event
this.connection.on('logged_in', (user: User) => { socketManager.emit(SocketEvent.LOGIN)
// Handle logged in event
socketManager.on(SocketEvent.LOGGED_IN, (user: User) => {
this.setUser(user) this.setUser(user)
}) })
// When we can't reconnect, disconnect // Handle date updates
this.connection.on('reconnect_failed', () => { socketManager.on(SocketEvent.DATE, (data: Date) => {
this.disconnectSocket() this.world.date = new Date(data)
}) })
}, },
disconnectSocket() { disconnectSocket() {
this.connection?.disconnect() socketManager.disconnect()
useCookies().remove('token', {
domain: config.domain
})
this.connection = null
this.token = ''
this.user = null this.user = null
this.character = null this.character = null

View File

@ -2,7 +2,7 @@ import type { MapObject, Map as MapT } from '@/application/types'
import { defineStore } from 'pinia' import { defineStore } from 'pinia'
export type TeleportSettings = { export type TeleportSettings = {
toMapId: string toMap: string
toPositionX: number toPositionX: number
toPositionY: number toPositionY: number
toRotation: number toRotation: number
@ -18,7 +18,7 @@ export const useMapEditorStore = defineStore('mapEditor', {
selectedMapObject: null as MapObject | null, selectedMapObject: null as MapObject | null,
shouldClearTiles: false, shouldClearTiles: false,
teleportSettings: { teleportSettings: {
toMapId: '', toMap: '',
toPositionX: 0, toPositionX: 0,
toPositionY: 0, toPositionY: 0,
toRotation: 0 toRotation: 0

View File

@ -5,8 +5,7 @@ export const useMapStore = defineStore('map', {
state: () => { state: () => {
return { return {
mapId: '', mapId: '',
characters: [] as MapCharacter[], characters: [] as MapCharacter[]
characterLoaded: false
} }
}, },
getters: { getters: {
@ -36,22 +35,18 @@ export const useMapStore = defineStore('map', {
removeCharacter(characterId: UUID) { removeCharacter(characterId: UUID) {
this.characters = this.characters.filter((char) => char.character.id !== characterId) this.characters = this.characters.filter((char) => char.character.id !== characterId)
}, },
setCharacterLoaded(loaded: boolean) { updateCharacterPosition([characterId, posX, posY, rot, isMoving]: [UUID, number, number, number, boolean]) {
this.characterLoaded = loaded const character = this.characters.find((char) => char.character.id === characterId)
},
updateCharacterPosition(data: { characterId: UUID; positionX: number; positionY: number; rotation: number; isMoving: boolean }) {
const character = this.characters.find((char) => char.character.id === data.characterId)
if (character) { if (character) {
character.character.positionX = data.positionX character.character.positionX = posX
character.character.positionY = data.positionY character.character.positionY = posY
character.character.rotation = data.rotation character.character.rotation = rot
character.isMoving = data.isMoving character.isMoving = isMoving
} }
}, },
reset() { reset() {
this.mapId = '' this.mapId = ''
this.characters = [] this.characters = []
this.characterLoaded = false
} }
} }
}) })

View File

@ -2,13 +2,37 @@ import { fileURLToPath, URL } from 'node:url'
import { defineConfig } from 'vite' import { defineConfig } from 'vite'
import vue from '@vitejs/plugin-vue'; import vue from '@vitejs/plugin-vue';
import viteCompression from 'vite-plugin-compression'; import viteCompression from 'vite-plugin-compression';
import {ViteImageOptimizer} from "vite-plugin-image-optimizer";
// https://vitejs.dev/config/ // https://vitejs.dev/config/
export default defineConfig({ export default defineConfig({
plugins: [ plugins: [
vue(), vue(),
viteCompression() viteCompression({
algorithm: 'gzip',
ext: '.gz',
threshold: 10240 // Only compress files larger than 10KB
}),
ViteImageOptimizer()
], ],
build: {
minify: 'terser', // Better minification
terserOptions: {
compress: {
drop_console: true, // Remove console.log in production
drop_debugger: true
}
},
rollupOptions: {
output: {
manualChunks: {
'vendor': ['vue'], // Split vendor chunks
// Add other large dependencies here
}
}
},
chunkSizeWarningLimit: 1000, // Increase chunk size warning limit if needed
},
resolve: { resolve: {
alias: { alias: {
'@': fileURLToPath(new URL('./src', import.meta.url)) '@': fileURLToPath(new URL('./src', import.meta.url))