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..

71 Commits

Author SHA1 Message Date
4042808d4e Socket event enum enhancement 2025-02-17 01:20:16 +01:00
a6d6d894a9 #363 : Moved socket logic into socketManager and removed it from Pinia store 2025-02-17 01:17:02 +01:00
0c61fe77de Paint tool fixes 2025-02-16 21:36:31 +01:00
bfb2bcb939 Map editor teleport enhancements 2025-02-16 21:18:06 +01:00
af5a97f66d Removed debug console log 2025-02-16 19:04:35 +01:00
79fa54b1bb Cache improvement 2025-02-16 19:03:58 +01:00
dbb4cae154 Only update value if is self 2025-02-16 18:21:53 +01:00
9a8220e4e0 Teleport walk fix 2025-02-16 18:16:35 +01:00
bc0db8b32b Receive new location as array instead of object 2025-02-16 17:29:21 +01:00
ad611ef593 Send new location as array instead of object 2025-02-16 17:19:19 +01:00
d819a84a37 npm update 2025-02-16 17:15:28 +01:00
15dc331a43 Improved movement logic 2025-02-16 17:14:24 +01:00
920baaebde Updated interval value 2025-02-16 01:55:04 +01:00
b569888682 Set selectedPlacedObject null when exiting map editor 2025-02-15 20:46:00 +01:00
94eab073e6 Max 2. pivot points 2025-02-15 17:57:30 +01:00
d843b954ab TS 2025-02-15 17:42:01 +01:00
337446497b Simple 2025-02-15 16:51:58 +01:00
d8805dd775 Added pivot point logic 2025-02-15 16:40:17 +01:00
4c040c21d6 npm update 2025-02-15 15:37:05 +01:00
d0af83ec60 N/A 2025-02-14 23:15:35 +01:00
2de34d2034 Package updates 2025-02-14 22:56:33 +01:00
132121c082 ToggleGmPanel > set false 2025-02-14 16:22:21 +01:00
201f628bfa Saving teleports works again 2025-02-14 03:16:22 +01:00
af99d66595 Add if check to quick login 2025-02-14 03:06:49 +01:00
56f30093f6 Teleport fix WIP 2025-02-14 03:04:42 +01:00
8f26a40a0e 11 for fast login 2025-02-14 03:03:57 +01:00
110fd4e608 TS improvements 2025-02-14 02:49:14 +01:00
c1edf31ca0 TS fix 2025-02-14 02:44:14 +01:00
90c0ed3141 Open teleport modal fix 2025-02-14 02:42:01 +01:00
bcf0d2832d Feedback Shilo
the placement of map objects sometimes placed in a tile that the mouse wasnt over. but i didnt try reproducing the issue.
opening map editor doesnt close the gm window (nor show the map editor). not obvious.
side panels like map objects doesnt have a close button. so i was only able to close it by switching to "move" tool.
2025-02-14 02:34:56 +01:00
8bf67ab168 Minor fix and format 2025-02-14 02:23:13 +01:00
f83e2bf8c8 Merge remote-tracking branch 'origin/main' into feature/map-refactor 2025-02-14 02:08:23 +01:00
8b0bf6534e Most comprehensive undo/redo so far 2025-02-13 13:27:15 -06:00
5e243e5201 Fixed object moving when its not supposed to 2025-02-13 12:19:09 -06:00
c82db9813e Remove redundant import 2025-02-13 11:34:32 -06:00
579749f4e0 fuck depth sorting man 2025-02-13 17:08:47 +01:00
ddc26a021b Depth sort fix attempt 2025-02-13 14:50:46 +01:00
2d6b1ff1e0 Merge branch 'feature/map-refactor' of ssh://gitea.directonline.io:29417/noxious/client into feature/map-refactor
# Conflicts:
#	src/components/gameMaster/mapEditor/Map.vue
#	src/components/gameMaster/mapEditor/mapPartials/PlacedMapObjects.vue
#	src/components/gameMaster/mapEditor/partials/Toolbar.vue
#	src/components/screens/MapEditor.vue
2025-02-12 18:38:14 -06:00
16720777c9 Rm unused func 2025-02-12 21:32:34 +01:00
41e7832cbe Minor improvements 2025-02-12 21:11:17 +01:00
e6412d8a65 Temp. fix for finding children in scene, character create bug fix, chat logic improvements, added image compression upon build 2025-02-12 13:44:37 +01:00
faa8e5def9 Remove history commit that was used to pad the start 2025-02-11 21:14:03 -06:00
beed1d6903 Chat fix 2025-02-12 03:19:56 +01:00
2ebcc24390 npm update 2025-02-12 03:17:01 +01:00
2e3ff803f6 Improvement 2025-02-11 23:17:06 +01:00
dd1cc795de Replaced all event names with numbers for less bandwidth usage 2025-02-11 23:13:15 +01:00
59243e0e17 Merge cleanup 2025-02-10 16:21:23 -06:00
87ffc98cce Best undo/redo function across all map editor elements 2025-02-10 16:08:56 -06:00
0c450b24ed Teleport modal restored, and expanded undo/redo to include all placed and erase edits across each map element type (map object advanced actions WIP) 2025-02-10 16:08:15 -06:00
9459639497 Best undo/redo function across all map editor elements 2025-02-10 16:02:38 -06:00
5f2c7a09b1 Slightly improved logic 2025-02-10 18:32:35 +01:00
13e8c1b4dd Show sprite duration 2025-02-10 16:10:36 +01:00
b27a2e8779 Updated move interval 2025-02-10 15:33:09 +01:00
b3c9e3ca3d 75 2025-02-10 15:30:08 +01:00
31a91c3f9f Prod. env improvements 2025-02-10 15:26:47 +01:00
5d4de60f90 Broken import fix 2025-02-10 15:12:34 +01:00
4070bcf048 Removed BackgroundImageLoader component 2025-02-10 15:11:36 +01:00
04203cb9c1 Add opacity to placed map object preview, don't show seconds in clock , updated date format 2025-02-10 14:37:34 +01:00
592d1df9bf Removed conflicting and redundant logic 2025-02-10 13:39:17 +01:00
9413fdbb2f Improved check 2025-02-10 02:12:24 +01:00
34caac562c Minor fixes 2025-02-10 02:05:16 +01:00
52dafb8643 Added character profile images to preload 2025-02-10 01:53:21 +01:00
390187f353 #202 - Enable / disable placed map object preview 2025-02-10 01:51:45 +01:00
cbd111a05b Map eidtor work , new walk sound 2025-02-10 01:46:31 +01:00
5ef11f3157 Add ID instead of object when adding map object 2025-02-09 22:40:06 +01:00
c56c2796c4 format 2025-02-09 22:36:55 +01:00
c228af7bb6 Moved if logic into component for improved performance, inline value updating for select fields 2025-02-09 22:29:24 +01:00
f45a51c230 Clean 2025-02-09 22:09:42 +01:00
790a62c600 Merge remote-tracking branch 'origin/feature/#321' 2025-02-09 21:54:36 +01:00
6de0bb200d Removed nginx config 2025-02-09 19:58:54 +01:00
ca307d4de3 Teleport modal restored, and expanded undo/redo to include all placed and erase edits across each map element type (map object advanced actions WIP) 2025-02-08 15:07:21 -06:00
59 changed files with 1814 additions and 956 deletions

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@ -1,16 +0,0 @@
server {
listen 80;
server_name localhost;
root /usr/share/nginx/html;
index index.html;
# Redirect example
location /discord {
return 301 https://discord.gg/JTev3nzeDa;
}
# Serve static files
location / {
try_files $uri $uri/ /index.html;
}
}

1207
package-lock.json generated

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@ -16,14 +16,18 @@
"dependencies": {
"@vueuse/core": "^10.5.0",
"@vueuse/integrations": "^10.5.0",
"axios": "^1.7.7",
"dexie": "^4.0.8",
"phaser": "^3.86.0",
"pinia": "^2.1.6",
"socket.io-client": "^4.8.0",
"axios": "^1.7.9",
"dexie": "^4.0.11",
"phaser": "^3.88.2",
"phavuer": "^0.16.5",
"phaser3-rex-plugins": "^1.80.13",
"pinia": "^2.3.1",
"sharp": "^0.33.5",
"socket.io-client": "^4.8.1",
"universal-cookie": "^6.1.3",
"vue": "^3.5.12",
"zod": "^3.22.2"
"vite-plugin-image-optimizer": "^1.1.8",
"vue": "^3.5.13",
"zod": "^3.24.2"
},
"devDependencies": {
"@ianvs/prettier-plugin-sort-imports": "^4.4.0",
@ -36,8 +40,6 @@
"autoprefixer": "^10.4.19",
"jsdom": "^24.1.1",
"npm-run-all2": "^6.2.3",
"phaser3-rex-plugins": "^1.80.8",
"phavuer": "^0.16.1",
"postcss": "^8.4.47",
"prettier": "^3.3.3",
"sass": "^1.79.4",

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@ -1,7 +1,6 @@
<template>
<Debug />
<Notifications />
<BackgroundImageLoader />
<GmPanel v-if="gameStore.character?.role === 'gm'" />
<component :is="currentScreen" />
</template>
@ -13,11 +12,11 @@ import Game from '@/components/screens/Game.vue'
import Loading from '@/components/screens/Loading.vue'
import Login from '@/components/screens/Login.vue'
import MapEditor from '@/components/screens/MapEditor.vue'
import BackgroundImageLoader from '@/components/utilities/BackgroundImageLoader.vue'
import Debug from '@/components/utilities/Debug.vue'
import Notifications from '@/components/utilities/Notifications.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { useSoundComposable } from '@/composables/useSoundComposable'
import { socketManager } from '@/managers/SocketManager'
import { useGameStore } from '@/stores/gameStore'
import { computed, watch } from 'vue'
@ -28,8 +27,8 @@ const { playSound } = useSoundComposable()
const currentScreen = computed(() => {
if (!gameStore.game.isLoaded) return Loading
if (!gameStore.connection) return Login
if (!gameStore.token) return Login
if (!socketManager.connection) return Login
if (!socketManager.token) return Login
if (!gameStore.character) return Characters
if (mapEditor.active.value) return MapEditor
return Game

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@ -3,3 +3,61 @@ export enum Direction {
NEGATIVE,
UNCHANGED
}
export enum SocketEvent {
CONNECT_ERROR = 'connect_error',
RECONNECT_FAILED = 'reconnect_failed',
CLOSE = '52',
DATA = '51',
CHARACTER_CONNECT = '50',
CHARACTER_CREATE = '49',
CHARACTER_DELETE = '48',
CHARACTER_LIST = '47',
GM_CHARACTERHAIR_CREATE = '46',
GM_CHARACTERHAIR_REMOVE = '45',
GM_CHARACTERHAIR_LIST = '44',
GM_CHARACTERHAIR_UPDATE = '43',
GM_CHARACTERTYPE_CREATE = '42',
GM_CHARACTERTYPE_REMOVE = '41',
GM_CHARACTERTYPE_LIST = '40',
GM_CHARACTERTYPE_UPDATE = '39',
GM_ITEM_CREATE = '38',
GM_ITEM_REMOVE = '37',
GM_ITEM_LIST = '36',
GM_ITEM_UPDATE = '35',
GM_MAPOBJECT_LIST = '34',
GM_MAPOBJECT_REMOVE = '33',
GM_MAPOBJECT_UPDATE = '32',
GM_MAPOBJECT_UPLOAD = '31',
GM_SPRITE_COPY = '30',
GM_SPRITE_CREATE = '29',
GM_SPRITE_DELETE = '28',
GM_SPRITE_LIST = '27',
GM_SPRITE_UPDATE = '26',
GM_TILE_DELETE = '25',
GM_TILE_LIST = '24',
GM_TILE_UPDATE = '23',
GM_TILE_UPLOAD = '22',
GM_MAP_CREATE = '21',
GM_MAP_DELETE = '20',
GM_MAP_REQUEST = '19',
GM_MAP_UPDATE = '18',
MAP_CHARACTER_MOVEERROR = '17',
DISCONNECT = 'disconnect',
USER_DISCONNECT = '15',
LOGIN = '14',
LOGGED_IN = '13',
NOTIFICATION = '12',
DATE = '11',
FAILED = '10',
COMPLETED = '9',
CONNECTION = 'connection',
WEATHER = '7',
CHARACTER_DISCONNECT = '6',
MAP_CHARACTER_ATTACK = '5',
MAP_CHARACTER_TELEPORT = '4',
MAP_CHARACTER_JOIN = '3',
MAP_CHARACTER_LEAVE = '2',
MAP_CHARACTER_MOVE = '1',
CHAT_MESSAGE = '0'
}

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@ -36,7 +36,8 @@ export type Tile = {
export type MapObject = {
id: string
name: string
tags: any | null
tags: string[]
pivotPoints: { x: number; y: number }[]
originX: number
originY: number
frameRate: number
@ -100,7 +101,7 @@ export enum MapEventTileType {
export type MapEventTile = {
id: string
mapid: string
map: string
type: MapEventTileType
positionX: number
positionY: number

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@ -21,7 +21,17 @@ export async function downloadCache<T extends { id: string; updatedAt: Date }>(e
}
const items = response.data ?? []
const serverItemIds = new Set(items.map((item) => item.id))
// Remove items that don't exist on server
const existingItems = await storage.getAll()
for (const existingItem of existingItems) {
if (!serverItemIds.has(existingItem.id)) {
await storage.delete(existingItem.id)
}
}
// Update or add new items
for (const item of items) {
let overwrite = false
const existingItem = await storage.getById(item.id)

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@ -28,7 +28,7 @@ const gameStore = useGameStore()
const mapStore = useMapStore()
const scene = useScene()
const { characterContainer, characterSprite, currentPositionX, currentPositionY, isometricDepth, isFlippedX, updatePosition, playAnimation, calcDirection, updateSprite, initializeSprite, cleanup } = useCharacterSpriteComposable(scene, props.tileMap, props.mapCharacter)
const { characterContainer, characterSprite, currentPositionX, currentPositionY, isometricDepth, isFlippedX, updatePosition, playAnimation, updateSprite, initializeSprite, cleanup } = useCharacterSpriteComposable(scene, props.tileMap, props.mapCharacter)
const { playSound, stopSound } = useSoundComposable()
const handlePositionUpdate = (newValues: any, oldValues: any) => {
@ -92,7 +92,6 @@ watch(
onMounted(async () => {
await initializeSprite()
if (props.mapCharacter.character.id === gameStore.character!.id) {
mapStore.setCharacterLoaded(true)
scene.cameras.main.startFollow(characterContainer.value as Phaser.GameObjects.Container)
}
})

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@ -1,51 +0,0 @@
<template>
<Image v-bind="imageProps" v-if="gameStore.getLoadedAsset(texture)" />
</template>
<script lang="ts" setup>
import type { MapCharacter, Sprite as SpriteT } from '@/application/types'
import { loadSpriteTextures } from '@/services/textureService'
import { useGameStore } from '@/stores/gameStore'
import { Image, useScene } from 'phavuer'
import { computed } from 'vue'
const props = defineProps<{
mapCharacter: MapCharacter
currentX: number
currentY: number
}>()
const gameStore = useGameStore()
const scene = useScene()
const texture = computed(() => {
const { rotation, characterHair } = props.mapCharacter.character
const spriteId = characterHair?.sprite?.id
const direction = [0, 6].includes(rotation) ? 'back' : 'front'
return `${spriteId}-${direction}`
})
const isFlippedX = computed(() => [6, 4].includes(props.mapCharacter.character.rotation ?? 0))
const imageProps = computed(() => {
// Get the current sprite action based on direction
const direction = [0, 6].includes(props.mapCharacter.character.rotation ?? 0) ? 'back' : 'front'
const spriteAction = props.mapCharacter.character.characterHair?.sprite?.spriteActions?.find((spriteAction) => spriteAction.action === direction)
return {
depth: 1,
originX: Number(spriteAction?.originX) ?? 0,
originY: Number(spriteAction?.originY) ?? 0,
flipX: isFlippedX.value,
texture: texture.value
// y: props.mapCharacter.isMoving ? Math.floor(Date.now() / 250) % 2 : 0
}
})
loadSpriteTextures(scene, props.mapCharacter.character.characterHair?.sprite as SpriteT)
.then(() => {})
.catch((error) => {
console.error('Error loading texture:', error)
})
</script>

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@ -1,5 +1,5 @@
<template>
<Container ref="characterChatContainer" :depth="999">
<Container ref="characterChatContainer">
<RoundRectangle @create="createChatBubble" :origin-x="0.5" :origin-y="7.5" :fillColor="0xffffff" :width="194" :height="21" :radius="20" />
<Text @create="createChatText" :style="{ fontSize: 13, fontFamily: 'Arial', color: '#000' }" />
</Container>

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@ -2,7 +2,7 @@
<div class="w-full md:min-w-[350px] max-w-[750px] flex flex-col absolute left-1/2 -translate-x-1/2 bottom-5">
<div ref="chatWindow" class="w-full overflow-auto h-32 mb-5 bg-gray rounded-md border-2 border-solid border-gray-500 text-gray-300" v-show="gameStore.uiSettings.isChatOpen">
<div v-for="message in chats" class="flex-col py-2 items-center p-3">
<span class="text-ellipsis overflow-hidden whitespace-nowrap text-sm" :class="{ 'text-cyan-300': gameStore.character?.role == 'gm' }">{{ message.character.name }}</span>
<span class="text-ellipsis overflow-hidden whitespace-nowrap text-sm" :class="{ 'text-cyan-300': gameStore.character?.role == 'gm' }">{{ message.character }}</span>
<p class="text-gray-50 m-0">{{ message.message }}</p>
</div>
</div>
@ -21,7 +21,8 @@
</template>
<script setup lang="ts">
import type { Chat } from '@/application/types'
import { SocketEvent } from '@/application/enums'
import { socketManager } from '@/managers/SocketManager'
import { useGameStore } from '@/stores/gameStore'
import { useMapStore } from '@/stores/mapStore'
import { onClickOutside, useFocus } from '@vueuse/core'
@ -30,10 +31,9 @@ import { nextTick, onBeforeUnmount, onMounted, ref } from 'vue'
const scene = useScene()
const gameStore = useGameStore()
const mapStore = useMapStore()
const message = ref('')
const chats = ref([] as Chat[])
const chats = ref<{ character: string; message: string }[]>([])
const chatWindow = ref<HTMLElement | null>(null)
const chatInput = ref<HTMLElement | null>(null)
@ -55,7 +55,7 @@ function unfocusChat(event: Event, targetElement: HTMLElement) {
const sendMessage = () => {
if (!message.value.trim()) return
gameStore.connection?.emit('chat:message', { message: message.value }, (response: boolean) => {})
socketManager.emit(SocketEvent.CHAT_MESSAGE, { message: message.value }, (response: boolean) => {})
message.value = ''
}
@ -79,21 +79,30 @@ const scrollToBottom = () => {
})
}
gameStore.connection?.on('chat:message', (data: Chat) => {
chats.value.push(data)
socketManager.on(SocketEvent.CHAT_MESSAGE, (data: { character: string; message: string }) => {
if (!data.character || !data.message) return
chats.value.push({ character: data.character, message: data.message })
scrollToBottom()
if (!mapStore.characterLoaded) return
const characterContainer = scene.children.getByName(data.character) as Phaser.GameObjects.Container
if (!characterContainer) {
console.log('No character container found')
return
}
const characterContainer = scene.children.getByName(data.character.name) as Phaser.GameObjects.Container
if (!characterContainer) return
const characterChatContainer = characterContainer.getByName(data.character + '_chatContainer') as Phaser.GameObjects.Container
if (!characterChatContainer) {
console.log('No character chat container found')
return
}
const characterChatContainer = characterContainer.getByName(data.character.name + '_chatContainer') as Phaser.GameObjects.Container
if (!characterChatContainer) return
const chatBubble = characterChatContainer.getByName(data.character.name + '_chatBubble') as Phaser.GameObjects.Container
const chatText = characterChatContainer.getByName(data.character.name + '_chatText') as Phaser.GameObjects.Text
if (!chatText || !chatBubble) return
const chatBubble = characterChatContainer.getByName(data.character + '_chatBubble') as Phaser.GameObjects.Container
const chatText = characterChatContainer.getByName(data.character + '_chatText') as Phaser.GameObjects.Text
if (!chatText || !chatBubble) {
console.log('No chat text or bubble found')
return
}
function calculateTextWidth(text: string, font: string, fontSize: number): number {
// Create a canvas element
@ -144,7 +153,7 @@ onMounted(() => {
})
onBeforeUnmount(() => {
gameStore.connection?.off('chat:message')
socketManager.off(SocketEvent.CHAT_MESSAGE)
removeEventListener('keydown', focusChat)
})
</script>

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@ -1,21 +1,21 @@
<template>
<div class="absolute top-0 right-4 hidden lg:block">
<p class="text-white text-lg">{{ gameStore.world.date.toLocaleString() }}</p>
<div class="absolute top-0 right-4 hidden lg:block" v-if="gameStore.world.date && typeof gameStore.world.date === 'object'">
<p class="text-white text-lg">
{{ useDateFormat(gameStore.world.date, 'YYYY/MM/DD HH:mm') }}
</p>
</div>
</template>
<script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import { socketManager } from '@/managers/SocketManager'
import { useGameStore } from '@/stores/gameStore'
import { useDateFormat } from '@vueuse/core'
import { onUnmounted } from 'vue'
const gameStore = useGameStore()
// Listen for new date from socket
gameStore.connection?.on('date', (data: Date) => {
gameStore.world.date = new Date(data)
})
onUnmounted(() => {
gameStore.connection?.off('date')
socketManager.off(SocketEvent.DATE)
})
</script>

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@ -3,8 +3,10 @@
</template>
<script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import type { MapCharacter, UUID } from '@/application/types'
import Character from '@/components/game/character/Character.vue'
import { socketManager } from '@/managers/SocketManager'
import { useGameStore } from '@/stores/gameStore'
import { useMapStore } from '@/stores/mapStore'
import { onUnmounted } from 'vue'
@ -16,31 +18,32 @@ const props = defineProps<{
tileMap: Phaser.Tilemaps.Tilemap
}>()
gameStore.connection?.on('map:character:join', async (data: MapCharacter) => {
socketManager.on(SocketEvent.MAP_CHARACTER_JOIN, (data: MapCharacter) => {
mapStore.addCharacter(data)
})
gameStore.connection?.on('map:character:leave', (characterId: UUID) => {
socketManager.on(SocketEvent.MAP_CHARACTER_LEAVE, (characterId: UUID) => {
mapStore.removeCharacter(characterId)
})
gameStore.connection?.on('map:character:move', (data: { characterId: UUID; positionX: number; positionY: number; rotation: number; isMoving: boolean }) => {
mapStore.updateCharacterPosition(data)
// @TODO: Replace with universal class, composable or store
if (data.characterId === gameStore.character?.id) {
gameStore.character!.positionX = data.positionX
gameStore.character!.positionY = data.positionY
gameStore.character!.rotation = data.rotation
socketManager.on(SocketEvent.MAP_CHARACTER_MOVE, ([characterId, posX, posY, rot, isMoving]: [UUID, number, number, number, boolean]) => {
mapStore.updateCharacterPosition([characterId, posX, posY, rot, isMoving])
if (characterId === gameStore.character?.id) {
gameStore.character!.positionX = posX
gameStore.character!.positionY = posY
gameStore.character!.rotation = rot
}
})
gameStore.connection?.on('map:character:attack', (characterId: UUID) => {
socketManager.on(SocketEvent.MAP_CHARACTER_ATTACK, (characterId: UUID) => {
mapStore.updateCharacterProperty(characterId, 'isAttacking', true)
})
onUnmounted(() => {
gameStore.connection?.off('map:character:join')
gameStore.connection?.off('map:character:leave')
gameStore.connection?.off('map:character:move')
socketManager.off(SocketEvent.MAP_CHARACTER_ATTACK)
socketManager.off(SocketEvent.MAP_CHARACTER_MOVE)
socketManager.off(SocketEvent.MAP_CHARACTER_JOIN)
socketManager.off(SocketEvent.MAP_CHARACTER_LEAVE)
})
</script>

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@ -5,11 +5,13 @@
</template>
<script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import type { mapLoadData } from '@/application/types'
import { unduplicateArray } from '@/application/utilities'
import Characters from '@/components/game/map/Characters.vue'
import MapTiles from '@/components/game/map/MapTiles.vue'
import PlacedMapObjects from '@/components/game/map/PlacedMapObjects.vue'
import { socketManager } from '@/managers/SocketManager'
import { createTileLayer, createTileMap, loadTileTexturesFromMapTileArray } from '@/services/mapService'
import { MapStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore'
@ -28,7 +30,7 @@ const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
const tileMapLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
// Event listeners
gameStore.connection?.on('map:character:teleport', async (data: mapLoadData) => {
socketManager.on(SocketEvent.MAP_CHARACTER_TELEPORT, (data: mapLoadData) => {
mapStore.setMapId(data.mapId)
mapStore.setCharacters(data.characters)
})
@ -64,6 +66,6 @@ onUnmounted(() => {
tileMap.value.destroy()
}
gameStore.connection?.off('map:character:teleport')
socketManager.off(SocketEvent.MAP_CHARACTER_TELEPORT)
})
</script>

View File

@ -59,9 +59,9 @@ function calculateObjectPlacement(mapObj: PlacedMapObject): { x: number; y: numb
}
const imageProps = computed(() => ({
alpha: mapEditor.movingPlacedObject.value?.id == props.placedMapObject.id ? 0.5 : 1,
alpha: mapEditor.movingPlacedObject.value?.id == props.placedMapObject.id || mapEditor.selectedMapObject.value?.id == props.placedMapObject.id ? 0.5 : 1,
tint: mapEditor.selectedPlacedObject.value?.id == props.placedMapObject.id ? 0x00ff00 : 0xffffff,
depth: calculateIsometricDepth(props.placedMapObject.positionX, props.placedMapObject.positionY, mapObject.value!.frameWidth, mapObject.value!.frameHeight),
depth: calculateIsometricDepth(props.placedMapObject.positionX, props.placedMapObject.positionY),
...calculateObjectPlacement(props.placedMapObject),
flipX: props.placedMapObject.isRotated,
texture: mapObject.value!.id,

View File

@ -20,9 +20,9 @@
<script setup lang="ts">
import AssetManager from '@/components/gameMaster/assetManager/AssetManager.vue'
import Modal from '@/components/utilities/Modal.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { useGameStore } from '@/stores/gameStore'
import { ref } from 'vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
const mapEditor = useMapEditorComposable()
const gameStore = useGameStore()

View File

@ -34,7 +34,9 @@
</template>
<script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import type { CharacterGender, CharacterHair, Sprite } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
@ -65,7 +67,7 @@ if (selectedCharacterHair.value) {
function removeCharacterHair() {
if (!selectedCharacterHair.value) return
gameStore.connection?.emit('gm:characterHair:remove', { id: selectedCharacterHair.value.id }, (response: boolean) => {
socketManager.emit(SocketEvent.GM_CHARACTERHAIR_REMOVE, { id: selectedCharacterHair.value.id }, (response: boolean) => {
if (!response) {
console.error('Failed to remove character hair')
return
@ -75,7 +77,7 @@ function removeCharacterHair() {
}
function refreshCharacterHairList(unsetSelectedCharacterHair = true) {
gameStore.connection?.emit('gm:characterHair:list', {}, (response: CharacterHair[]) => {
socketManager.emit(SocketEvent.GM_CHARACTERHAIR_LIST, {}, (response: CharacterHair[]) => {
assetManagerStore.setCharacterHairList(response)
if (unsetSelectedCharacterHair) {
@ -93,7 +95,7 @@ function saveCharacterHair() {
spriteId: characterSpriteId.value
}
gameStore.connection?.emit('gm:characterHair:update', characterHairData, (response: boolean) => {
socketManager.emit(SocketEvent.GM_CHARACTERHAIR_UPDATE, characterHairData, (response: boolean) => {
if (!response) {
console.error('Failed to save character type')
return
@ -113,7 +115,7 @@ watch(selectedCharacterHair, (characterHair: CharacterHair | null) => {
onMounted(() => {
if (!selectedCharacterHair.value) return
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response)
})
})

View File

@ -32,7 +32,9 @@
</template>
<script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import type { CharacterHair } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import { useVirtualList } from '@vueuse/core'
@ -52,13 +54,13 @@ const handleSearch = () => {
}
const createNewCharacterHair = () => {
gameStore.connection?.emit('gm:characterHair:create', {}, (response: boolean) => {
socketManager.emit(SocketEvent.GM_CHARACTERHAIR_CREATE, {}, (response: boolean) => {
if (!response) {
console.error('Failed to create new character type')
return
}
gameStore.connection?.emit('gm:characterHair:list', {}, (response: CharacterHair[]) => {
socketManager.emit(SocketEvent.GM_CHARACTERHAIR_LIST, {}, (response: CharacterHair[]) => {
assetManagerStore.setCharacterHairList(response)
})
})
@ -92,7 +94,7 @@ function toTop() {
}
onMounted(() => {
gameStore.connection?.emit('gm:characterHair:list', {}, (response: CharacterHair[]) => {
socketManager.emit(SocketEvent.GM_CHARACTERHAIR_LIST, {}, (response: CharacterHair[]) => {
assetManagerStore.setCharacterHairList(response)
})
})

View File

@ -40,7 +40,9 @@
</template>
<script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import type { CharacterGender, CharacterRace, CharacterType, Sprite } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
@ -74,7 +76,7 @@ if (selectedCharacterType.value) {
function removeCharacterType() {
if (!selectedCharacterType.value) return
gameStore.connection?.emit('gm:characterType:remove', { id: selectedCharacterType.value.id }, (response: boolean) => {
socketManager.emit(SocketEvent.GM_CHARACTERTYPE_REMOVE, { id: selectedCharacterType.value.id }, (response: boolean) => {
if (!response) {
console.error('Failed to remove character type')
return
@ -84,7 +86,7 @@ function removeCharacterType() {
}
function refreshCharacterTypeList(unsetSelectedCharacterType = true) {
gameStore.connection?.emit('gm:characterType:list', {}, (response: CharacterType[]) => {
socketManager.emit(SocketEvent.GM_CHARACTERTYPE_LIST, {}, (response: CharacterType[]) => {
assetManagerStore.setCharacterTypeList(response)
if (unsetSelectedCharacterType) {
@ -103,7 +105,7 @@ function saveCharacterType() {
spriteId: characterSpriteId.value
}
gameStore.connection?.emit('gm:characterType:update', characterTypeData, (response: boolean) => {
socketManager.emit(SocketEvent.GM_CHARACTERTYPE_UPDATE, characterTypeData, (response: boolean) => {
if (!response) {
console.error('Failed to save character type')
return
@ -124,7 +126,7 @@ watch(selectedCharacterType, (characterType: CharacterType | null) => {
onMounted(() => {
if (!selectedCharacterType.value) return
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response)
})
})

View File

@ -32,7 +32,9 @@
</template>
<script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import type { CharacterType } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import { useVirtualList } from '@vueuse/core'
@ -52,13 +54,13 @@ const handleSearch = () => {
}
const createNewCharacterType = () => {
gameStore.connection?.emit('gm:characterType:create', {}, (response: boolean) => {
socketManager.emit(SocketEvent.GM_CHARACTERTYPE_CREATE, {}, (response: boolean) => {
if (!response) {
console.error('Failed to create new character type')
return
}
gameStore.connection?.emit('gm:characterType:list', {}, (response: CharacterType[]) => {
socketManager.emit(SocketEvent.GM_CHARACTERTYPE_LIST, {}, (response: CharacterType[]) => {
assetManagerStore.setCharacterTypeList(response)
})
})
@ -92,7 +94,7 @@ function toTop() {
}
onMounted(() => {
gameStore.connection?.emit('gm:characterType:list', {}, (response: CharacterType[]) => {
socketManager.emit(SocketEvent.GM_CHARACTERTYPE_LIST, {}, (response: CharacterType[]) => {
assetManagerStore.setCharacterTypeList(response)
})
})

View File

@ -44,7 +44,9 @@
</template>
<script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import type { Item, ItemRarity, ItemType, Sprite } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
@ -80,7 +82,7 @@ if (selectedItem.value) {
function removeItem() {
if (!selectedItem.value) return
gameStore.connection?.emit('gm:item:remove', { id: selectedItem.value.id }, (response: boolean) => {
socketManager.emit(SocketEvent.GM_ITEM_REMOVE, { id: selectedItem.value.id }, (response: boolean) => {
if (!response) {
console.error('Failed to remove item')
return
@ -90,7 +92,7 @@ function removeItem() {
}
function refreshItemList(unsetSelectedItem = true) {
gameStore.connection?.emit('gm:item:list', {}, (response: Item[]) => {
socketManager.emit(SocketEvent.GM_ITEM_LIST, {}, (response: Item[]) => {
assetManagerStore.setItemList(response)
if (unsetSelectedItem) {
@ -110,7 +112,7 @@ function saveItem() {
spriteId: itemSpriteId.value
}
gameStore.connection?.emit('gm:item:update', itemData, (response: boolean) => {
socketManager.emit(SocketEvent.GM_ITEM_UPDATE, itemData, (response: boolean) => {
if (!response) {
console.error('Failed to save item')
return
@ -132,7 +134,7 @@ watch(selectedItem, (item: Item | null) => {
onMounted(() => {
if (!selectedItem.value) return
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response)
})
})

View File

@ -29,7 +29,9 @@
</template>
<script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import type { Item } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import { useVirtualList } from '@vueuse/core'
@ -48,13 +50,13 @@ const handleSearch = () => {
}
const createNewItem = () => {
gameStore.connection?.emit('gm:item:create', {}, (response: boolean) => {
socketManager.emit(SocketEvent.GM_ITEM_CREATE, {}, (response: boolean) => {
if (!response) {
console.error('Failed to create new item')
return
}
gameStore.connection?.emit('gm:item:list', {}, (response: Item[]) => {
socketManager.emit(SocketEvent.GM_ITEM_LIST, {}, (response: Item[]) => {
assetManagerStore.setItemList(response)
})
})
@ -88,7 +90,7 @@ function toTop() {
}
onMounted(() => {
gameStore.connection?.emit('gm:item:list', {}, (response: Item[]) => {
socketManager.emit(SocketEvent.GM_ITEM_LIST, {}, (response: Item[]) => {
assetManagerStore.setItemList(response)
})
})

View File

@ -1,7 +1,20 @@
<template>
<div class="h-full overflow-auto">
<div class="relative p-2.5 flex flex-col items-center justify-center h-72 rounded-md default-border bg-gray">
<img class="max-h-56" :src="`${config.server_endpoint}/textures/map_objects/${selectedMapObject?.id}.png`" :alt="'Object ' + selectedMapObject?.id" />
<div class="relative">
<img class="max-h-56" :src="`${config.server_endpoint}/textures/map_objects/${selectedMapObject?.id}.png`" :alt="'Object ' + selectedMapObject?.id" @click="addPivotPoint" ref="imageRef" />
<svg class="absolute bottom-1 left-0 w-full h-full pointer-events-none">
<line v-for="(_, index) in mapObjectPivotPoints.slice(0, -1)" :key="index" :x1="mapObjectPivotPoints[index].x" :y1="mapObjectPivotPoints[index].y" :x2="mapObjectPivotPoints[index + 1].x" :y2="mapObjectPivotPoints[index + 1].y" stroke="white" stroke-width="2" />
</svg>
<div
v-for="(point, index) in mapObjectPivotPoints"
:key="index"
class="absolute w-2 h-2 bg-white rounded-full cursor-move -translate-x-1.5 -translate-y-1.5 ring-2 ring-black"
:style="{ left: point.x + 'px', top: point.y + 'px' }"
@mousedown="startDragging(index, $event)"
@contextmenu.prevent="removePivotPoint(index)"
/>
</div>
</div>
<div class="mt-5 block">
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveObject">
@ -44,8 +57,10 @@
<script setup lang="ts">
import config from '@/application/config'
import { SocketEvent } from '@/application/enums'
import type { MapObject } from '@/application/types'
import ChipsInput from '@/components/forms/ChipsInput.vue'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
@ -57,11 +72,15 @@ const selectedMapObject = computed(() => assetManagerStore.selectedMapObject)
const mapObjectName = ref('')
const mapObjectTags = ref<string[]>([])
const mapObjectPivotPoints = ref<Array<{ x: number; y: number }>>([])
const mapObjectOriginX = ref(0)
const mapObjectOriginY = ref(0)
const mapObjectFrameRate = ref(0)
const mapObjectFrameWidth = ref(0)
const mapObjectFrameHeight = ref(0)
const imageRef = ref<HTMLImageElement | null>(null)
const isDragging = ref(false)
const draggedPointIndex = ref(-1)
if (!selectedMapObject.value) {
console.error('No map mapObject selected')
@ -70,6 +89,7 @@ if (!selectedMapObject.value) {
if (selectedMapObject.value) {
mapObjectName.value = selectedMapObject.value.name
mapObjectTags.value = selectedMapObject.value.tags
mapObjectPivotPoints.value = selectedMapObject.value.pivotPoints
mapObjectOriginX.value = selectedMapObject.value.originX
mapObjectOriginY.value = selectedMapObject.value.originY
mapObjectFrameRate.value = selectedMapObject.value.frameRate
@ -78,7 +98,7 @@ if (selectedMapObject.value) {
}
function removeObject() {
gameStore.connection?.emit('gm:mapObject:remove', { mapObject: selectedMapObject.value?.id }, (response: boolean) => {
socketManager.emit(SocketEvent.GM_MAPOBJECT_REMOVE, { mapObject: selectedMapObject.value?.id }, (response: boolean) => {
if (!response) {
console.error('Failed to remove mapObject')
return
@ -88,7 +108,7 @@ function removeObject() {
}
function refreshObjectList(unsetSelectedMapObject = true) {
gameStore.connection?.emit('gm:mapObject:list', {}, (response: MapObject[]) => {
socketManager.emit(SocketEvent.GM_MAPOBJECT_LIST, {}, (response: MapObject[]) => {
assetManagerStore.setMapObjectList(response)
if (unsetSelectedMapObject) {
@ -103,12 +123,13 @@ function saveObject() {
return
}
gameStore.connection?.emit(
'gm:mapObject:update',
socketManager.emit(
SocketEvent.GM_MAPOBJECT_UPDATE,
{
id: selectedMapObject.value.id,
name: mapObjectName.value,
tags: mapObjectTags.value,
pivotPoints: mapObjectPivotPoints.value,
originX: mapObjectOriginX.value,
originY: mapObjectOriginY.value,
frameRate: mapObjectFrameRate.value,
@ -129,6 +150,7 @@ watch(selectedMapObject, (mapObject: MapObject | null) => {
if (!mapObject) return
mapObjectName.value = mapObject.name
mapObjectTags.value = mapObject.tags
mapObjectPivotPoints.value = mapObject.pivotPoints
mapObjectOriginX.value = mapObject.originX
mapObjectOriginY.value = mapObject.originY
mapObjectFrameRate.value = mapObject.frameRate
@ -140,7 +162,51 @@ onMounted(() => {
if (!selectedMapObject.value) return
})
function addPivotPoint(event: MouseEvent) {
if (!imageRef.value) return
// Max 2
if (mapObjectPivotPoints.value.length >= 2) return
const rect = imageRef.value.getBoundingClientRect()
const x = event.clientX - rect.left
const y = event.clientY - rect.top
mapObjectPivotPoints.value.push({ x, y })
}
function startDragging(index: number, event: MouseEvent) {
isDragging.value = true
draggedPointIndex.value = index
const moveHandler = (e: MouseEvent) => {
if (!isDragging.value || !imageRef.value) return
const rect = imageRef.value.getBoundingClientRect()
mapObjectPivotPoints.value[draggedPointIndex.value] = {
x: e.clientX - rect.left,
y: e.clientY - rect.top
}
}
const upHandler = () => {
isDragging.value = false
draggedPointIndex.value = -1
window.removeEventListener('mousemove', moveHandler)
window.removeEventListener('mouseup', upHandler)
}
window.addEventListener('mousemove', moveHandler)
window.addEventListener('mouseup', upHandler)
}
function removePivotPoint(index: number) {
mapObjectPivotPoints.value.splice(index, 1)
}
onBeforeUnmount(() => {
assetManagerStore.setSelectedMapObject(null)
})
</script>
<style scoped>
.pointer-events-none {
pointer-events: none;
}
</style>

View File

@ -29,7 +29,9 @@
<script setup lang="ts">
import config from '@/application/config'
import { SocketEvent } from '@/application/enums'
import type { MapObject } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import { useVirtualList } from '@vueuse/core'
@ -47,13 +49,13 @@ const elementToScroll = ref()
const handleFileUpload = (e: Event) => {
const files = (e.target as HTMLInputElement).files
if (!files) return
gameStore.connection?.emit('gm:mapObject:upload', files, (response: boolean) => {
socketManager.emit(SocketEvent.GM_MAPOBJECT_UPLOAD, files, (response: boolean) => {
if (!response) {
if (config.environment === 'development') console.error('Failed to upload map object')
return
}
gameStore.connection?.emit('gm:mapObject:list', {}, (response: MapObject[]) => {
socketManager.emit(SocketEvent.GM_MAPOBJECT_LIST, {}, (response: MapObject[]) => {
assetManagerStore.setMapObjectList(response)
})
})
@ -92,7 +94,7 @@ function toTop() {
}
onMounted(() => {
gameStore.connection?.emit('gm:mapObject:list', {}, (response: MapObject[]) => {
socketManager.emit(SocketEvent.GM_MAPOBJECT_LIST, {}, (response: MapObject[]) => {
assetManagerStore.setMapObjectList(response)
})
})

View File

@ -68,11 +68,13 @@
</template>
<script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import type { Sprite, SpriteAction, UUID } from '@/application/types'
import { uuidv4 } from '@/application/utilities'
import SpriteActionsInput from '@/components/gameMaster/assetManager/partials/sprite/partials/SpriteImagesInput.vue'
import SpritePreview from '@/components/gameMaster/assetManager/partials/sprite/partials/SpritePreview.vue'
import Accordion from '@/components/utilities/Accordion.vue'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
@ -97,7 +99,7 @@ if (selectedSprite.value) {
}
function deleteSprite() {
gameStore.connection?.emit('gm:sprite:delete', { id: selectedSprite.value?.id }, (response: boolean) => {
socketManager.emit(SocketEvent.GM_SPRITE_DELETE, { id: selectedSprite.value?.id }, (response: boolean) => {
if (!response) {
console.error('Failed to delete sprite')
return
@ -107,7 +109,7 @@ function deleteSprite() {
}
function copySprite() {
gameStore.connection?.emit('gm:sprite:copy', { id: selectedSprite.value?.id }, (response: boolean) => {
socketManager.emit(SocketEvent.GM_SPRITE_COPY, { id: selectedSprite.value?.id }, (response: boolean) => {
if (!response) {
console.error('Failed to copy sprite')
return
@ -117,7 +119,7 @@ function copySprite() {
}
function refreshSpriteList(unsetSelectedSprite = true) {
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response)
if (unsetSelectedSprite) {
@ -149,7 +151,7 @@ function saveSprite() {
}) ?? []
}
gameStore.connection?.emit('gm:sprite:update', updatedSprite, (response: boolean) => {
socketManager.emit(SocketEvent.GM_SPRITE_UPDATE, updatedSprite, (response: boolean) => {
if (!response) {
console.error('Failed to save sprite')
return

View File

@ -25,7 +25,9 @@
<script setup lang="ts">
import config from '@/application/config'
import { SocketEvent } from '@/application/enums'
import type { Sprite } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import { useVirtualList } from '@vueuse/core'
@ -40,13 +42,13 @@ const hasScrolled = ref(false)
const elementToScroll = ref()
function newButtonClickHandler() {
gameStore.connection?.emit('gm:sprite:create', {}, (response: boolean) => {
socketManager.emit(SocketEvent.GM_SPRITE_CREATE, {}, (response: boolean) => {
if (!response) {
if (config.environment === 'development') console.error('Failed to create new sprite')
return
}
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response)
})
})
@ -85,7 +87,7 @@ function toTop() {
}
onMounted(() => {
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response)
})
})

View File

@ -34,7 +34,7 @@
</div>
<div class="flex flex-col justify-center gap-8 flex-1">
<div class="flex flex-col">
<label class="block mb-2 text-white">Frame Rate: {{ frameRate }} FPS</label>
<label class="block mb-2 text-white">Frame Rate: {{ frameRate }} FPS (Duration: {{ totalDuration }}s)</label>
<input type="range" v-model.number="localFrameRate" min="0" max="60" step="1" class="w-full accent-cyan-500" @input="updateFrameRate" />
</div>
<div class="flex flex-col">
@ -76,6 +76,11 @@ const localFrameRate = ref(props.frameRate)
const zoomLevel = ref(100)
let animationInterval: number | null = null
const totalDuration = computed(() => {
if (props.frameRate <= 0) return 0
return (props.sprites.length / props.frameRate).toFixed(2)
})
const spritesWithTempOffset = computed(() => {
return props.sprites.map((sprite, index) => {
if (index === props.tempOffsetIndex && props.tempOffset) {

View File

@ -24,8 +24,10 @@
<script setup lang="ts">
import config from '@/application/config'
import { SocketEvent } from '@/application/enums'
import type { Tile } from '@/application/types'
import ChipsInput from '@/components/forms/ChipsInput.vue'
import { socketManager } from '@/managers/SocketManager'
import { TileStorage } from '@/storage/storages'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
@ -56,7 +58,7 @@ watch(selectedTile, (tile: Tile | null) => {
})
async function deleteTile() {
gameStore.connection?.emit('gm:tile:delete', { id: selectedTile.value?.id }, async (response: boolean) => {
socketManager.emit(SocketEvent.GM_TILE_DELETE, { id: selectedTile.value?.id }, async (response: boolean) => {
if (!response) {
console.error('Failed to delete tile')
return
@ -67,7 +69,7 @@ async function deleteTile() {
}
function refreshTileList(unsetSelectedTile = true) {
gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => {
socketManager.emit(SocketEvent.GM_TILE_LIST, {}, (response: Tile[]) => {
assetManagerStore.setTileList(response)
if (unsetSelectedTile) {
@ -82,7 +84,7 @@ function saveTile() {
return
}
gameStore.connection?.emit(
socketManager.emit(
'gm:tile:update',
{
id: selectedTile.value.id,

View File

@ -29,7 +29,9 @@
<script setup lang="ts">
import config from '@/application/config'
import { SocketEvent } from '@/application/enums'
import type { Tile } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import { useVirtualList } from '@vueuse/core'
@ -47,13 +49,13 @@ const elementToScroll = ref()
const handleFileUpload = (e: Event) => {
const files = (e.target as HTMLInputElement).files
if (!files) return
gameStore.connection?.emit('gm:tile:upload', files, (response: boolean) => {
socketManager.emit(SocketEvent.GM_TILE_UPLOAD, files, (response: boolean) => {
if (!response) {
if (config.environment === 'development') console.error('Failed to upload tile')
return
}
gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => {
socketManager.emit(SocketEvent.GM_TILE_LIST, {}, (response: Tile[]) => {
assetManagerStore.setTileList(response)
})
})
@ -92,7 +94,7 @@ function toTop() {
}
onMounted(() => {
gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => {
socketManager.emit(SocketEvent.GM_TILE_LIST, {}, (response: Tile[]) => {
assetManagerStore.setTileList(response)
})
})

View File

@ -1,30 +1,141 @@
<template>
<MapTiles ref="mapTiles" v-if="tileMap && tileMapLayer" :tileMap :tileMapLayer />
<PlacedMapObjects ref="mapObjects" v-if="tileMap && tileMapLayer" :tileMap :tileMapLayer />
<MapEventTiles ref="eventTiles" v-if="tileMap" :tileMap />
<MapTiles ref="mapTiles" @createCommand="addCommand" v-if="tileMap && tileMapLayer" :tileMap :tileMapLayer />
<PlacedMapObjects ref="mapObjects" @update="updateMapObjects" @updateAndCommit="updateAndCommit" @pauseObjectTracking="pause" @resumeObjectTracking="resume" v-if="tileMap && tileMapLayer" :tileMap :tileMapLayer />
<MapEventTiles ref="eventTiles" @createCommand="addCommand" v-if="tileMap" :tileMap />
</template>
<script setup lang="ts">
import type { MapEventTile, Map as MapT, PlacedMapObject as PlacedMapObjectT } from '@/application/types'
import MapEventTiles from '@/components/gameMaster/mapEditor/mapPartials/MapEventTiles.vue'
import MapTiles from '@/components/gameMaster/mapEditor/mapPartials/MapTiles.vue'
import PlacedMapObjects from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObjects.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { createTileLayer, createTileMap } from '@/services/mapService'
import { cloneArray, createTileArray, createTileLayer, createTileMap, placeTiles } from '@/services/mapService'
import { TileStorage } from '@/storage/storages'
import { useManualRefHistory, useRefHistory } from '@vueuse/core'
import { useScene } from 'phavuer'
import { onBeforeUnmount, onMounted, onUnmounted, shallowRef, useTemplateRef } from 'vue'
import { onBeforeUnmount, onMounted, onUnmounted, ref, shallowRef, useTemplateRef, watch } from 'vue'
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
const tileMapLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
const mapEditor = useMapEditorComposable()
const scene = useScene()
const mapTiles = useTemplateRef('mapTiles')
const mapObjects = useTemplateRef('mapObjects')
const eventTiles = useTemplateRef('eventTiles')
//Record of commands
let commandStack: (EditorCommand | number)[] = []
let commandIndex = ref(0)
let originTiles: string[][] = []
let originEventTiles: MapEventTile[] = []
let originObjects = ref<PlacedMapObjectT[]>(mapEditor.currentMap.value?.placedMapObjects ?? [])
const { undo, redo, commit, pause, resume, canUndo, canRedo } = useRefHistory(originObjects, { deep: true, capacity: 9 })
//Command Pattern basic interface, extended to store what elements have been changed by each edit
export interface EditorCommand {
apply: (elements: any[]) => any[]
type: 'tile' | 'map_object' | 'event_tile'
operation: 'draw' | 'erase' | 'clear'
}
function applyCommands(tiles: any[], ...commands: EditorCommand[]): any[] {
let tileVersion = cloneArray(tiles)
for (let command of commands) {
tileVersion = command.apply(tileVersion)
}
return tileVersion
}
watch(
() => mapEditor.shouldClearTiles.value,
(shouldClear) => {
if (shouldClear && mapEditor.currentMap.value) {
mapTiles.value!.clearTiles()
eventTiles.value!.clearTiles()
mapEditor.currentMap.value.placedMapObjects = []
updateAndCommit(mapEditor.currentMap.value)
mapEditor.resetClearTilesFlag()
}
}
)
function update(commands: (EditorCommand | number)[]) {
if (!mapEditor.currentMap.value) return
if (commandStack.length >= 9) {
if (typeof commandStack[0] !== 'number') {
const base = commandStack.shift() as EditorCommand
if (base.operation !== 'clear') {
switch (base.type) {
case 'tile':
originTiles = base.apply(originTiles) as string[][]
break
case 'event_tile':
originEventTiles = base.apply(originEventTiles) as MapEventTile[]
break
}
} else {
commandStack.shift()
}
} else if (typeof commandStack[0] === 'number') {
commandStack.shift()
}
}
let tileCommands = commands.filter((item) => typeof item !== 'number' && item.type === 'tile') as EditorCommand[]
let eventTileCommands = commands.filter((item) => typeof item !== 'number' && item.type === 'event_tile') as EditorCommand[]
let modifiedTiles = applyCommands(originTiles, ...tileCommands)
placeTiles(tileMap.value!, tileMapLayer.value!, modifiedTiles)
let eventTiles = applyCommands(originEventTiles, ...eventTileCommands)
mapEditor.currentMap.value.tiles = modifiedTiles
mapEditor.currentMap.value.mapEventTiles = eventTiles
mapEditor.currentMap.value.placedMapObjects = originObjects.value
}
function updateMapObjects(map: MapT) {
originObjects.value = map.placedMapObjects
}
function updateAndCommit(map?: MapT) {
commandStack = commandStack.slice(0, commandIndex.value)
if (map) updateMapObjects(map)
commit()
commandStack.push(0)
commandIndex.value = commandStack.length
}
function addCommand(command: EditorCommand) {
commandStack = commandStack.slice(0, commandIndex.value)
commandStack.push(command)
commandIndex.value = commandStack.length
}
function undoEdit() {
if (commandIndex.value > 0) {
if (typeof commandStack[--commandIndex.value] === 'number' && canUndo) {
undo()
}
update(commandStack.slice(0, commandIndex.value))
}
}
function redoEdit() {
if (commandIndex.value <= 9 && commandIndex.value < commandStack.length) {
if (typeof commandStack[commandIndex.value++] === 'number' && canRedo) {
redo()
}
update(commandStack.slice(0, commandIndex.value))
}
}
function handlePointerDown(pointer: Phaser.Input.Pointer) {
if (!mapTiles.value || !mapObjects.value || !eventTiles.value) return
@ -54,12 +165,12 @@ function handlePointerDown(pointer: Phaser.Input.Pointer) {
function handleKeyDown(event: KeyboardEvent) {
//CTRL+Y
if (event.key === 'y' && event.ctrlKey) {
mapTiles.value!.redo()
redoEdit()
}
//CTRL+Z
if (event.key === 'z' && event.ctrlKey) {
mapTiles.value!.undo()
undoEdit()
}
}
@ -70,8 +181,22 @@ function handlePointerMove(pointer: Phaser.Input.Pointer) {
}
function handlePointerUp(pointer: Phaser.Input.Pointer) {
if (mapEditor.drawMode.value === 'tile') {
mapTiles.value?.finalizeCommand()
switch (mapEditor.drawMode.value) {
case 'tile':
mapTiles.value!.finalizeCommand()
break
case 'map_object':
if (mapEditor.tool.value === 'pencil' || mapEditor.tool.value === 'eraser') {
resume()
updateAndCommit()
}
break
case 'teleport':
eventTiles.value!.finalizeCommand()
break
case 'blocking tile':
eventTiles.value!.finalizeCommand()
break
}
}
@ -79,6 +204,10 @@ onMounted(async () => {
let mapValue = mapEditor.currentMap.value
if (!mapValue) return
//Clone
originTiles = cloneArray(mapValue.tiles)
originEventTiles = cloneArray(mapValue.mapEventTiles)
const tileStorage = new TileStorage()
const allTiles = await tileStorage.getAll()
const allTileIds = allTiles.map((tile) => tile.id)

View File

@ -5,20 +5,69 @@
<script setup lang="ts">
import { MapEventTileType, type MapEventTile, type Map as MapT, type UUID } from '@/application/types'
import { uuidv4 } from '@/application/utilities'
import { type EditorCommand } from '@/components/gameMaster/mapEditor/Map.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { getTile, tileToWorldX, tileToWorldY } from '@/services/mapService'
import { cloneArray, getTile, tileToWorldX, tileToWorldY } from '@/services/mapService'
import { Image } from 'phavuer'
import { shallowRef } from 'vue'
const mapEditor = useMapEditorComposable()
defineExpose({ handlePointer })
defineExpose({ handlePointer, finalizeCommand, clearTiles })
const emit = defineEmits(['createCommand'])
const props = defineProps<{
tileMap: Phaser.Tilemaps.Tilemap
}>()
const tileLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
// *** COMMAND STATE ***
let currentCommand: EventTileCommand | null = null
class EventTileCommand implements EditorCommand {
public operation: 'draw' | 'erase' | 'clear' = 'draw'
public type: 'event_tile' = 'event_tile'
public affectedTiles: MapEventTile[] = []
apply(elements: MapEventTile[]) {
let tileVersion = cloneArray(elements) as MapEventTile[]
if (this.operation === 'draw') {
tileVersion = tileVersion.concat(this.affectedTiles)
} else if (this.operation === 'erase') {
tileVersion = tileVersion.filter((v) => !this.affectedTiles.includes(v))
} else if (this.operation === 'clear') {
tileVersion = []
}
return tileVersion
}
constructor(operation: 'draw' | 'erase' | 'clear') {
this.operation = operation
}
}
function createCommandUpdate(tile?: MapEventTile | null, operation: 'draw' | 'erase' | 'clear' = 'draw') {
if (!tile) return
if (!currentCommand) {
currentCommand = new EventTileCommand(operation)
}
//If position is already in, do not proceed
for (const priorTile of currentCommand.affectedTiles) {
if (priorTile.positionX === tile.positionX && priorTile.positionY == tile.positionY) return
}
currentCommand.affectedTiles.push(tile)
}
function finalizeCommand() {
if (!currentCommand) return
emit('createCommand', currentCommand)
currentCommand = null
}
// *** HANDLERS ***
function getImageProps(tile: MapEventTile) {
return {
@ -39,19 +88,17 @@ function pencil(pointer: Phaser.Input.Pointer, map: MapT) {
if (existingEventTile) return
// If teleport, check if there is a selected map
if (mapEditor.drawMode.value === 'teleport' && !mapEditor.teleportSettings.value.toMapId) return
if (mapEditor.drawMode.value === 'teleport' && !mapEditor.teleportSettings.value.toMap) return
const newEventTile = {
id: uuidv4() as UUID,
mapId: map.id,
map: map.id,
type: mapEditor.drawMode.value === 'blocking tile' ? MapEventTileType.BLOCK : MapEventTileType.TELEPORT,
positionX: tile.x,
positionY: tile.y,
teleport:
mapEditor.drawMode.value === 'teleport'
? {
toMap: mapEditor.teleportSettings.value.toMapId,
toMap: mapEditor.teleportSettings.value.toMap,
toPositionX: mapEditor.teleportSettings.value.toPositionX,
toPositionY: mapEditor.teleportSettings.value.toPositionY,
toRotation: mapEditor.teleportSettings.value.toRotation
@ -59,7 +106,9 @@ function pencil(pointer: Phaser.Input.Pointer, map: MapT) {
: undefined
}
map.mapEventTiles.push(newEventTile)
createCommandUpdate(newEventTile as MapEventTile, 'draw')
map.mapEventTiles.push(newEventTile as MapEventTile)
}
function erase(pointer: Phaser.Input.Pointer, map: MapT) {
@ -77,6 +126,8 @@ function erase(pointer: Phaser.Input.Pointer, map: MapT) {
else return
}
createCommandUpdate(existingEventTile, 'erase')
// Remove existing event tile
map.mapEventTiles = map.mapEventTiles.filter((eventTile) => eventTile.id !== existingEventTile.id)
}
@ -96,4 +147,10 @@ function handlePointer(pointer: Phaser.Input.Pointer) {
break
}
}
function clearTiles() {
if (mapEditor.currentMap.value?.mapEventTiles.length === 0) return
createCommandUpdate(null, 'clear')
finalizeCommand()
}
</script>

View File

@ -3,59 +3,74 @@
</template>
<script setup lang="ts">
import { type EditorCommand } from '@/components/gameMaster/mapEditor/Map.vue'
import Controls from '@/components/utilities/Controls.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { createTileArray, getTile, placeTile, placeTiles } from '@/services/mapService'
import { cloneArray, createTileArray, getTile, placeTile, placeTiles } from '@/services/mapService'
import { onMounted, ref, watch } from 'vue'
const mapEditor = useMapEditorComposable()
defineExpose({ handlePointer, finalizeCommand, undo, redo })
defineExpose({ handlePointer, finalizeCommand, clearTiles })
const emit = defineEmits(['createCommand'])
const props = defineProps<{
tileMap: Phaser.Tilemaps.Tilemap
tileMapLayer: Phaser.Tilemaps.TilemapLayer
}>()
class EditorCommand {
public operation: 'draw' | 'erase' = 'draw'
public tileName: string = 'blank_tile'
public affectedTiles: number[][]
// *** COMMAND STATE ***
constructor(operation: 'draw' | 'erase', tileName: string) {
let currentCommand: TileCommand | null = null
class TileCommand implements EditorCommand {
public operation: 'draw' | 'erase' | 'clear' = 'draw'
public type: 'tile' = 'tile'
public tileName: string = 'blank_tile'
public affectedTiles: number[][] = []
apply(elements: string[][]) {
let tileVersion
if (this.operation === 'clear') {
tileVersion = createTileArray(props.tileMapLayer.width, props.tileMapLayer.height, 'blank_tile')
} else {
tileVersion = cloneArray(elements) as string[][]
for (const position of this.affectedTiles) {
tileVersion[position[1]][position[0]] = this.tileName
}
}
return tileVersion
}
constructor(operation: 'draw' | 'erase' | 'clear', tileName: string) {
this.operation = operation
this.tileName = tileName
this.affectedTiles = []
}
}
//Record of commands
let commandStack: EditorCommand[] = []
let currentCommand: EditorCommand | null = null
let commandIndex = ref(0)
let originTiles: string[][] = []
function createCommandUpdate(x: number, y: number, tileName: string, operation: 'draw' | 'erase' | 'clear') {
if (!currentCommand) {
currentCommand = new TileCommand(operation, tileName)
}
function pencil(pointer: Phaser.Input.Pointer) {
let map = mapEditor.currentMap.value
if (!map) return
//If position is already in, do not proceed
for (const vec of currentCommand.affectedTiles) {
if (vec[0] === x && vec[1] === y) return
}
// Check if there is a selected tile
if (!mapEditor.selectedTile.value) return
// Check if there is a tile
const tile = getTile(props.tileMapLayer, pointer.worldX, pointer.worldY)
if (!tile) return
// Place tile
placeTile(props.tileMap, props.tileMapLayer, tile.x, tile.y, mapEditor.selectedTile.value)
createCommandUpdate(tile.x, tile.y, mapEditor.selectedTile.value, 'draw')
// Adjust mapEditorStore.map.tiles
map.tiles[tile.y][tile.x] = mapEditor.selectedTile.value
currentCommand.affectedTiles.push([x, y])
}
function eraser(pointer: Phaser.Input.Pointer) {
function finalizeCommand() {
if (!currentCommand) return
emit('createCommand', currentCommand)
currentCommand = null
}
// *** HANDLERS ***
function draw(pointer: Phaser.Input.Pointer, tileName: string) {
let map = mapEditor.currentMap.value
if (!map) return
@ -64,12 +79,12 @@ function eraser(pointer: Phaser.Input.Pointer) {
if (!tile) return
// Place tile
placeTile(props.tileMap, props.tileMapLayer, tile.x, tile.y, 'blank_tile')
placeTile(props.tileMap, props.tileMapLayer, tile.x, tile.y, tileName)
createCommandUpdate(tile.x, tile.y, 'blank_tile', 'erase')
createCommandUpdate(tile.x, tile.y, tileName, tileName === 'blank_tile' ? 'erase' : 'draw')
// Adjust mapEditorStore.map.tiles
map.tiles[tile.y][tile.x] = 'blank_tile'
map.tiles[tile.y][tile.x] = tileName
}
function paint(pointer: Phaser.Input.Pointer) {
@ -113,10 +128,10 @@ function handlePointer(pointer: Phaser.Input.Pointer) {
// Check if draw mode is tile
switch (mapEditor.tool.value) {
case 'pencil':
pencil(pointer)
draw(pointer, mapEditor.selectedTile.value!)
break
case 'eraser':
eraser(pointer)
draw(pointer, 'blank_tile')
break
case 'paint':
paint(pointer)
@ -124,90 +139,19 @@ function handlePointer(pointer: Phaser.Input.Pointer) {
}
}
function createCommandUpdate(x: number, y: number, tileName: string, operation: 'draw' | 'erase') {
if (!currentCommand) {
currentCommand = new EditorCommand(operation, tileName)
}
// *** LIFECYCLE ***
//If position is already in, do not proceed
for (const vec of currentCommand.affectedTiles) {
if (vec[0] === x && vec[1] === y) return
}
currentCommand.affectedTiles.push([x, y])
function clearTiles() {
const tileArray = createTileArray(props.tileMap.width, props.tileMap.height, 'blank_tile')
placeTiles(props.tileMap, props.tileMapLayer, tileArray)
createCommandUpdate(0, 0, 'blank_tile', 'clear')
finalizeCommand()
}
function finalizeCommand() {
if (!currentCommand) return
//Cut the stack so the current edit is the last
commandStack = commandStack.slice(0, commandIndex.value)
commandStack.push(currentCommand)
if (commandStack.length >= 9) {
originTiles = applyCommands(originTiles, commandStack.shift()!)
}
commandIndex.value = commandStack.length
currentCommand = null
}
function undo() {
if (commandIndex.value > 0) {
commandIndex.value--
updateMapTiles()
}
}
function redo() {
if (commandIndex.value <= 9 && commandIndex.value <= commandStack.length) {
commandIndex.value++
updateMapTiles()
}
}
function applyCommands(tiles: string[][], ...commands: EditorCommand[]): string[][] {
let tileVersion = cloneArray(tiles)
for (let command of commands) {
for (const position of command.affectedTiles) {
tileVersion[position[1]][position[0]] = command.tileName
}
}
return tileVersion
}
function updateMapTiles() {
if (!mapEditor.currentMap.value) return
let indexedCommands = commandStack.slice(0, commandIndex.value)
let modifiedTiles = applyCommands(originTiles, ...indexedCommands)
placeTiles(props.tileMap, props.tileMapLayer, modifiedTiles)
mapEditor.currentMap.value.tiles = modifiedTiles
}
//Recursive Array Clone
function cloneArray(arr: any[]): any[] {
return arr.map((item) => (item instanceof Array ? cloneArray(item) : item))
}
watch(
() => mapEditor.shouldClearTiles.value,
(shouldClear) => {
if (shouldClear && mapEditor.currentMap.value) {
const blankTiles = createTileArray(props.tileMapLayer.width, props.tileMapLayer.height, 'blank_tile')
placeTiles(props.tileMap, props.tileMapLayer, blankTiles)
mapEditor.currentMap.value.tiles = blankTiles
mapEditor.resetClearTilesFlag()
}
}
)
onMounted(async () => {
if (!mapEditor.currentMap.value) return
const mapState = mapEditor.currentMap.value
//Clone
originTiles = cloneArray(mapState.tiles)
placeTiles(props.tileMap, props.tileMapLayer, mapState.tiles)
})
</script>

View File

@ -1,4 +1,11 @@
<template>
<PlacedMapObject
v-if="mapEditor.tool.value === 'pencil' && mapEditor.drawMode.value === 'map_object' && mapEditor.isPlacedMapObjectPreviewEnabled.value && mapEditor.selectedMapObject.value && previewPlacedMapObject"
:tileMap
:tileMapLayer
:key="previewPlacedMapObject?.id"
:placedMapObject="previewPlacedMapObject as PlacedMapObjectT"
/>
<SelectedPlacedMapObjectComponent v-if="mapEditor.selectedPlacedObject.value" :key="mapEditor.selectedPlacedObject.value.id" :map :placedMapObject="mapEditor.selectedPlacedObject.value" @move="moveMapObject" @rotate="rotatePlacedMapObject" @delete="deletePlacedMapObject" />
<PlacedMapObject v-for="placedMapObject in mapEditor.currentMap.value?.placedMapObjects" :tileMap :tileMapLayer :placedMapObject @pointerdown="clickPlacedMapObject(placedMapObject)" />
</template>
@ -11,7 +18,7 @@ import SelectedPlacedMapObjectComponent from '@/components/gameMaster/mapEditor/
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { getTile } from '@/services/mapService'
import { useScene } from 'phavuer'
import { computed } from 'vue'
import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
import Tilemap = Phaser.Tilemaps.Tilemap
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
@ -20,6 +27,8 @@ const scene = useScene()
const mapEditor = useMapEditorComposable()
const map = computed(() => mapEditor.currentMap.value!)
const emit = defineEmits<{ (e: 'update', map: MapT): void; (e: 'updateAndCommit', map: MapT): void; (e: 'pauseObjectTracking'): void; (e: 'resumeObjectTracking'): void }>()
defineExpose({ handlePointer })
const props = defineProps<{
@ -27,36 +36,59 @@ const props = defineProps<{
tileMapLayer: TilemapLayer
}>()
const previewPosition = ref({ x: 0, y: 0 })
const previewPlacedMapObject = computed(() => ({
id: mapEditor.selectedMapObject.value!.id,
mapObject: mapEditor.selectedMapObject.value!.id,
isRotated: false,
positionX: previewPosition.value.x,
positionY: previewPosition.value.y
}))
function updatePreviewPosition(pointer: Phaser.Input.Pointer) {
const tile = getTile(props.tileMap, pointer.worldX, pointer.worldY)
if (!tile || (previewPosition.value.x === tile.x && previewPosition.value.y === tile.y)) return
previewPosition.value = { x: tile.x, y: tile.y }
}
function pencil(pointer: Phaser.Input.Pointer, map: MapT) {
emit('pauseObjectTracking')
const tile = getTile(props.tileMap, pointer.worldX, pointer.worldY)
if (!tile) return
// Check if object already exists on position
const existingPlacedMapObject = findObjectByPointer(pointer, map)
const existingPlacedMapObject = findObjectByPointer(pointer, mapEditor.currentMap.value!)
if (existingPlacedMapObject) return
if (!mapEditor.selectedMapObject.value) return
const newPlacedMapObject: PlacedMapObjectT = {
id: uuidv4(),
mapObject: mapEditor.selectedMapObject.value,
mapObject: mapEditor.selectedMapObject.value.id,
isRotated: false,
positionX: tile.x,
positionY: tile.y
}
// Add new object to mapObjects
map.placedMapObjects.push(newPlacedMapObject)
mapEditor.selectedPlacedObject.value = newPlacedMapObject
map.placedMapObjects.push(newPlacedMapObject)
emit('update', map)
}
function eraser(pointer: Phaser.Input.Pointer, map: MapT) {
emit('pauseObjectTracking')
// Check if object already exists on position
const existingPlacedMapObject = findObjectByPointer(pointer, map)
if (!existingPlacedMapObject) return
// Remove existing object
map.placedMapObjects = map.placedMapObjects.filter((placedMapObject) => placedMapObject.id !== existingPlacedMapObject.id)
emit('update', map)
}
function findObjectByPointer(pointer: Phaser.Input.Pointer, map: MapT): PlacedMapObjectT | undefined {
@ -78,6 +110,8 @@ function objectPicker(pointer: Phaser.Input.Pointer, map: MapT) {
function moveMapObject(id: string, map: MapT) {
mapEditor.movingPlacedObject.value = map.placedMapObjects.find((object) => object.id === id) as PlacedMapObjectT
emit('pauseObjectTracking')
function handlePointerMove(pointer: Phaser.Input.Pointer) {
if (!mapEditor.movingPlacedObject.value) return
const tile = getTile(props.tileMap, pointer.worldX, pointer.worldY)
@ -88,24 +122,43 @@ function moveMapObject(id: string, map: MapT) {
}
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
function handlePointerUp() {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
mapEditor.movingPlacedObject.value = null
}
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
function handlePointerUp(pointer: Phaser.Input.Pointer) {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
const tile = getTile(props.tileMap, pointer.worldX, pointer.worldY)
if (!tile) return
map.placedMapObjects.map((placed) => {
if (placed.id === id) {
placed.positionX = tile.x
placed.positionY = tile.y
}
})
mapEditor.movingPlacedObject.value = null
scene.input.off(Phaser.Input.Events.POINTER_UP, handlePointerUp)
emit('resumeObjectTracking')
emit('updateAndCommit', map)
}
}
function rotatePlacedMapObject(id: string, map: MapT) {
const matchingObject = map.placedMapObjects.find((placedMapObject) => placedMapObject.id === id)
matchingObject!.isRotated = !matchingObject!.isRotated
map.placedMapObjects.map((placed) => {
if (placed.id === id) {
placed.isRotated = !placed.isRotated
}
})
emit('updateAndCommit', map)
}
function deletePlacedMapObject(id: string, map: MapT) {
let mapE = mapEditor.currentMap.value!
mapE.placedMapObjects = map.placedMapObjects.filter((object) => object.id !== id)
map.placedMapObjects = map.placedMapObjects.filter((object) => object.id !== id)
mapEditor.selectedPlacedObject.value = null
emit('updateAndCommit', map)
}
function clickPlacedMapObject(placedMapObject: PlacedMapObjectT) {
@ -137,4 +190,12 @@ function handlePointer(pointer: Phaser.Input.Pointer) {
break
}
}
onMounted(() => {
scene.input.on(Phaser.Input.Events.POINTER_MOVE, updatePreviewPosition)
})
onUnmounted(() => {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, updatePreviewPosition)
})
</script>

View File

@ -35,9 +35,11 @@
</template>
<script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import type { Map } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { socketManager } from '@/managers/SocketManager'
import { MapStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore'
import { ref, useTemplateRef } from 'vue'
@ -56,7 +58,7 @@ const pvp = ref(false)
defineExpose({ open: () => modalRef.value?.open() })
async function submit() {
gameStore.connection?.emit('gm:map:create', { name: name.value, width: width.value, height: height.value }, async (response: Map | false) => {
socketManager.emit(SocketEvent.GM_MAP_CREATE, { name: name.value, width: width.value, height: height.value }, async (response: Map | false) => {
if (!response) {
return
}

View File

@ -29,13 +29,14 @@
</template>
<script setup lang="ts">
import type { Map, UUID } from '@/application/types'
import { SocketEvent } from '@/application/enums'
import type { Map } from '@/application/types'
import CreateMap from '@/components/gameMaster/mapEditor/partials/CreateMap.vue'
import Modal from '@/components/utilities/Modal.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { socketManager } from '@/managers/SocketManager'
import { MapStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore'
import { useMapEditorStore } from '@/stores/mapEditorStore'
import { onMounted, ref, useTemplateRef } from 'vue'
const gameStore = useGameStore()
@ -60,15 +61,15 @@ async function fetchMaps() {
mapList.value = await mapStorage.getAll()
}
function loadMap(id: UUID) {
gameStore.connection?.emit('gm:map:request', { mapId: id }, (response: Map) => {
function loadMap(id: string) {
socketManager.emit(SocketEvent.GM_MAP_REQUEST, { mapId: id }, (response: Map) => {
mapEditor.loadMap(response)
})
modalRef.value?.close()
}
async function deleteMap(id: UUID) {
gameStore.connection?.emit('gm:map:delete', { mapId: id }, async (response: boolean) => {
async function deleteMap(id: string) {
socketManager.emit(SocketEvent.GM_MAP_DELETE, { mapId: id }, async (response: boolean) => {
if (!response) {
gameStore.addNotification({
title: 'Error',

View File

@ -1,13 +1,18 @@
<template>
<div class="absolute border-0 border-l-2 border-solid border-gray-500 w-1/4 min-w-80 flex flex-col top-0 right-0 z-10 h-dvh bg-gray-800">
<div class="absolute border-0 border-l-2 border-solid border-gray-500 w-1/4 min-w-80 flex flex-col top-0 right-0 z-10 h-dvh bg-gray-800" v-if="mapEditor.tool.value === 'pencil' && mapEditor.drawMode.value === 'map_object'">
<div class="flex flex-col gap-2.5 p-2.5">
<div class="relative flex">
<img src="/assets/icons/mapEditor/search.svg" class="w-4 h-4 py-0.5 absolute top-1/2 -translate-y-1/2 left-2.5" alt="Search icon" />
<label class="mb-1.5 font-titles hidden" for="search">Search</label>
<input @mousedown.stop class="!pl-7 input-field w-full" type="text" name="search" placeholder="Search" v-model="searchQuery" />
<div class="flex justify-between items-center">
<div class="flex-grow">
<div class="relative flex">
<img src="/assets/icons/mapEditor/search.svg" class="w-4 h-4 py-0.5 absolute top-1/2 -translate-y-1/2 left-2.5" alt="Search icon" />
<label class="mb-1.5 font-titles hidden" for="search">Search</label>
<input @mousedown.stop class="!pl-7 input-field w-full" type="text" name="search" placeholder="Search" v-model="searchQuery" />
</div>
</div>
<img src="/assets/icons/mapEditor/dropdown-chevron.svg" class="w-12 h-12 ml-2 cursor-pointer hover:opacity-80 -rotate-90" alt="Close" @click="mapEditor.setTool('move')" />
</div>
<div class="flex">
<select class="input-field w-full" name="lists">
<select class="input-field w-full" name="lists" v-model="mapEditor.drawMode.value" @change="(event: any) => mapEditor.setDrawMode(event.target.value)">
<option value="tile">Tiles</option>
<option value="map_object">Objects</option>
</select>

View File

@ -41,9 +41,11 @@
</template>
<script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import type { MapObject, Map as MapT, PlacedMapObject } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { socketManager } from '@/managers/SocketManager'
import { MapObjectStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore'
import { onMounted, ref } from 'vue'
@ -80,8 +82,8 @@ const handleDelete = () => {
async function handleUpdate() {
if (!mapObject.value) return
gameStore.connection?.emit(
'gm:mapObject:update',
socketManager.emit(
SocketEvent.GM_MAPOBJECT_UPDATE,
{
id: props.placedMapObject.mapObject as string,
name: mapObjectName.value,

View File

@ -1,5 +1,5 @@
<template>
<Modal ref="modalRef" @modal:close="() => mapEditorStore.setTool('move')" :modal-width="300" :modal-height="350" :is-resizable="false" bg-style="none">
<Modal v-if="showTeleportModal" ref="modalRef" @modal:close="() => mapEditor.setTool('move')" :modal-width="300" :modal-height="350" :is-resizable="false" bg-style="none">
<template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">Teleport settings</h3>
</template>
@ -28,7 +28,7 @@
<label for="toMap">Map to teleport to</label>
<select v-model="toMap" class="input-field" name="toMap" id="toMap">
<option :value="null">Select map</option>
<option v-for="map in mapList" :key="map.id" :value="map">{{ map.name }}</option>
<option v-for="map in mapList" :key="map.id" :value="map.id">{{ map.name }}</option>
</select>
</div>
</div>
@ -41,48 +41,48 @@
<script setup lang="ts">
import type { Map } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue'
import { useGameStore } from '@/stores/gameStore'
import { useMapEditorStore } from '@/stores/mapEditorStore'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { MapStorage } from '@/storage/storages'
import { computed, onMounted, ref, useTemplateRef, watch } from 'vue'
const showTeleportModal = computed(() => mapEditorStore.tool === 'pencil' && mapEditorStore.drawMode === 'teleport')
const mapEditorStore = useMapEditorStore()
const gameStore = useGameStore()
const mapList = ref<Map[]>([])
const showTeleportModal = computed(() => mapEditor.tool.value === 'pencil' && mapEditor.drawMode.value === 'teleport')
const mapStorage = new MapStorage()
const mapEditor = useMapEditorComposable()
const modalRef = useTemplateRef('modalRef')
const mapList = ref<Map[]>([])
defineExpose({
open: () => modalRef.value?.open()
})
onMounted(fetchMaps)
function fetchMaps() {
gameStore.connection?.emit('gm:map:list', {}, (response: Map[]) => {
mapList.value = response
})
}
const { toPositionX, toPositionY, toRotation, toMap } = useRefTeleportSettings()
function useRefTeleportSettings() {
const settings = mapEditorStore.teleportSettings
const settings = mapEditor.teleportSettings.value
return {
toPositionX: ref(settings.toPositionX),
toPositionY: ref(settings.toPositionY),
toRotation: ref(settings.toRotation),
toMap: ref(settings.toMapId)
toMap: ref(settings.toMap)
}
}
watch([toPositionX, toPositionY, toRotation, toMap], updateTeleportSettings)
function updateTeleportSettings() {
mapEditorStore.setTeleportSettings({
mapEditor.setTeleportSettings({
toPositionX: toPositionX.value,
toPositionY: toPositionY.value,
toRotation: toRotation.value,
toMapId: toMap.value
toMap: toMap.value
})
}
async function fetchMaps() {
mapList.value = await mapStorage.getAll()
}
onMounted(async () => {
await fetchMaps()
})
</script>

View File

@ -1,13 +1,18 @@
<template>
<div class="absolute border-0 border-l-2 border-solid border-gray-500 w-1/4 min-w-80 flex flex-col top-0 right-0 z-10 h-dvh bg-gray-800">
<div class="absolute border-0 border-l-2 border-solid border-gray-500 w-1/4 min-w-80 flex flex-col top-0 right-0 z-10 h-dvh bg-gray-800" v-if="(mapEditor.tool.value === 'pencil' && mapEditor.drawMode.value === 'tile') || mapEditor.tool.value === 'paint'">
<div class="flex flex-col gap-2.5 p-2.5">
<div class="relative flex">
<img src="/assets/icons/mapEditor/search.svg" class="w-4 h-4 py-0.5 absolute top-1/2 -translate-y-1/2 left-2.5" alt="Search icon" />
<label class="mb-1.5 font-titles hidden" for="search">Search</label>
<input @mousedown.stop class="!pl-7 input-field w-full" type="text" name="search" placeholder="Search" v-model="searchQuery" />
<div class="flex justify-between items-center">
<div class="flex-grow">
<div class="relative flex">
<img src="/assets/icons/mapEditor/search.svg" class="w-4 h-4 py-0.5 absolute top-1/2 -translate-y-1/2 left-2.5" alt="Search icon" />
<label class="mb-1.5 font-titles hidden" for="search">Search</label>
<input @mousedown.stop class="!pl-7 input-field w-full" type="text" name="search" placeholder="Search" v-model="searchQuery" />
</div>
</div>
<img src="/assets/icons/mapEditor/dropdown-chevron.svg" class="w-12 h-12 ml-2 cursor-pointer hover:opacity-80 -rotate-90" alt="Close" @click="mapEditor.setTool('move')" />
</div>
<div class="flex">
<select class="input-field w-full" name="lists">
<select class="input-field w-full" name="lists" v-model="mapEditor.drawMode.value" @change="(event: any) => mapEditor.setDrawMode(event.target.value)">
<option value="tile">Tiles</option>
<option value="map_object">Objects</option>
</select>
@ -37,8 +42,9 @@
</div>
<div v-else class="h-full overflow-auto">
<div class="p-4">
<button @click="closeGroup" class="btn-cyan mb-4">Back to All Tiles</button>
<h4 class="text-lg mb-4">{{ selectedGroup.parent.name }} Group</h4>
<div class="text-center mb-8">
<button @click="closeGroup" class="hover:text-white">Back to all tiles</button>
</div>
<div class="grid grid-cols-4 gap-2 justify-items-center">
<div class="flex flex-col items-center justify-center">
<img

View File

@ -68,7 +68,7 @@
<div class="w-px bg-cyan"></div>
<button class="flex justify-center items-center min-w-10 p-0 relative" @click="handleClick('settings')"><img class="invert w-5 h-5" src="/assets/icons/mapEditor/gear.svg" alt="Map settings" /> <span class="h-5 ml-2.5">(Z)</span></button>
<button class="flex justify-center items-center min-w-10 p-0 relative" @click="isMapEditorSettingsModalOpen = !isMapEditorSettingsModalOpen"><img class="invert w-5 h-5" src="/assets/icons/mapEditor/gear.svg" alt="Map settings" /> <span class="h-5 ml-2.5">(Z)</span></button>
<div class="w-px bg-cyan"></div>
@ -79,7 +79,7 @@
<button class="btn-cyan px-3.5" @click="() => emit('open-maps')">Load</button>
<button class="btn-cyan px-3.5" @click="() => emit('save')" v-if="mapEditor.currentMap.value">Save</button>
<button class="btn-cyan px-3.5" @click="() => emit('clear')" v-if="mapEditor.currentMap.value">Clear</button>
<button class="btn-cyan px-3.5" @click="() => emit('close-editor')">Exit</button>
<button class="btn-cyan px-3.5" @click="() => mapEditor.toggleActive()">Exit</button>
</div>
</div>
@ -89,9 +89,13 @@
</template>
<template #modalBody>
<div class="m-4 flex items-center space-x-2">
<input id="continuous-drawing" @change="handleCheck" v-model="checkboxValue" type="checkbox" class="h-4 w-4 rounded border-gray-300 text-blue-600 focus:ring-blue-500" />
<input id="continuous-drawing" @change="toggleContinuousDrawing" v-model="isContinuousDrawingEnabled" type="checkbox" class="h-4 w-4 rounded border-gray-300 text-blue-600 focus:ring-blue-500" />
<label for="continuous-drawing" class="text-sm font-medium text-gray-200 cursor-pointer"> Continuous Drawing </label>
</div>
<div class="m-4 flex items-center space-x-2">
<input id="show-placed-map-object-preview" @change="mapEditor.togglePlacedMapObjectPreview()" v-model="isShowPlacedMapObjectPreviewEnabled" type="checkbox" class="h-4 w-4 rounded border-gray-300 text-blue-600 focus:ring-blue-500" />
<label for="show-placed-map-object-preview" class="text-sm font-medium text-gray-200 cursor-pointer"> Show placed map object preview </label>
</div>
</template>
</Modal>
</template>
@ -100,19 +104,20 @@
import Modal from '@/components/utilities/Modal.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { onClickOutside } from '@vueuse/core'
import { onBeforeUnmount, onMounted, ref } from 'vue'
import { computed, onBeforeUnmount, onMounted, ref } from 'vue'
const mapEditor = useMapEditorComposable()
const emit = defineEmits(['save', 'clear', 'open-maps', 'open-settings', 'close-editor'])
const emit = defineEmits(['save', 'clear', 'open-maps', 'open-settings', 'open-teleport'])
// States
const toolbar = ref(null)
const isMapEditorSettingsModalOpen = ref(false)
const selectPencilOpen = ref(false)
const selectEraserOpen = ref(false)
const checkboxValue = ref<Boolean>(false)
const listOpen = ref(false)
const isContinuousDrawingEnabled = ref<Boolean>(false)
const isShowPlacedMapObjectPreviewEnabled = ref<Boolean>(mapEditor.isPlacedMapObjectPreviewEnabled.value)
const listOpen = computed(() => (mapEditor.tool.value === 'pencil' && (mapEditor.drawMode.value === 'tile' || mapEditor.drawMode.value === 'map_object')) || mapEditor.tool.value === 'paint')
// drawMode
function setDrawMode(value: string) {
@ -132,8 +137,8 @@ function setEraserMode() {
selectEraserOpen.value = false
}
function handleCheck() {
mapEditor.setInputMode(checkboxValue.value ? 'hold' : 'tap')
function toggleContinuousDrawing() {
mapEditor.setInputMode(isContinuousDrawingEnabled.value ? 'hold' : 'tap')
}
function handleModeClick(mode: string, type: 'pencil' | 'eraser') {
@ -142,20 +147,11 @@ function handleModeClick(mode: string, type: 'pencil' | 'eraser') {
}
function handleClick(tool: string) {
if (tool === 'mapEditorSettings') {
isMapEditorSettingsModalOpen.value = true
listOpen.value = false
} else if (tool === 'settings') {
listOpen.value = false
} else if (tool === 'move') {
listOpen.value = false
mapEditor.setTool(tool)
} else {
mapEditor.setTool(tool)
}
mapEditor.setTool(tool)
if (tool === 'paint') mapEditor.setDrawMode('tile')
selectPencilOpen.value = tool === 'pencil' ? !selectPencilOpen.value : false
selectEraserOpen.value = tool === 'eraser' ? !selectEraserOpen.value : false
if (mapEditor.drawMode.value === 'teleport') emit('open-teleport')
}
function cycleToolMode(tool: 'pencil' | 'eraser') {
@ -171,7 +167,7 @@ function initKeyShortcuts(event: KeyboardEvent) {
// Check if map is set
if (!mapEditor.currentMap.value) return
// prevent if focused on composables
// prevent if focused on inputs
if (document.activeElement?.tagName === 'INPUT') return
if (event.ctrlKey) return

View File

@ -26,6 +26,7 @@
</template>
<script setup lang="ts">
import { socketManager } from '@/managers/SocketManager'
import { login } from '@/services/authenticationService'
import { useGameStore } from '@/stores/gameStore'
import { useCookies } from '@vueuse/integrations/useCookies'
@ -39,15 +40,6 @@ const password = ref('')
const formError = ref('')
const showPassword = ref(false)
// automatic login because of development
onMounted(async () => {
const token = useCookies().get('token')
if (token) {
gameStore.setToken(token)
gameStore.initConnection()
}
})
async function submit() {
// check if username and password are valid
if (username.value === '' || password.value === '') {
@ -62,7 +54,7 @@ async function submit() {
formError.value = response.error
return
}
gameStore.setToken(response.token)
socketManager.setToken(response.token)
gameStore.initConnection()
return true // Indicate success
}

View File

@ -34,15 +34,6 @@ const password = ref('')
const newPasswordError = ref('')
const showPassword = ref(false)
// automatic login because of development
onMounted(async () => {
const token = useCookies().get('token')
if (token) {
gameStore.setToken(token)
gameStore.initConnection()
}
})
async function newPasswordFunc() {
// check if username and password are valid
if (password.value === '') {

View File

@ -26,6 +26,7 @@
</template>
<script setup lang="ts">
import { socketManager } from '@/managers/SocketManager'
import { login, register } from '@/services/authenticationService'
import { useGameStore } from '@/stores/gameStore'
import { useCookies } from '@vueuse/integrations/useCookies'
@ -40,15 +41,6 @@ const email = ref('')
const formError = ref('')
const showPassword = ref(false)
// automatic login because of development
onMounted(async () => {
const token = useCookies().get('token')
if (token) {
gameStore.setToken(token)
gameStore.initConnection()
}
})
async function submit() {
// check if username and password are valid
if (username.value === '' || email.value === '' || password.value === '') {
@ -76,7 +68,7 @@ async function submit() {
return
}
gameStore.setToken(loginResponse.token)
socketManager.setToken(loginResponse.token)
gameStore.initConnection()
}
</script>

View File

@ -122,9 +122,11 @@
<script setup lang="ts">
import config from '@/application/config'
import { SocketEvent } from '@/application/enums'
import { type CharacterHair, type Character as CharacterT, type Map } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue'
import { useSoundComposable } from '@/composables/useSoundComposable'
import { socketManager } from '@/managers/SocketManager'
import { CharacterHairStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore'
import { onBeforeUnmount, onMounted, ref, watch } from 'vue'
@ -141,10 +143,10 @@ const selectedHairId = ref<string | null>(null)
// Fetch characters
setTimeout(() => {
gameStore.connection?.emit('character:list')
socketManager.emit(SocketEvent.CHARACTER_LIST)
}, 750)
gameStore.connection?.on('character:list', (data: any) => {
socketManager.on(SocketEvent.CHARACTER_LIST, (data: any) => {
characters.value = data
isLoading.value = false
})
@ -153,8 +155,8 @@ gameStore.connection?.on('character:list', (data: any) => {
function loginWithCharacter() {
if (!selectedCharacterId.value) return
gameStore.connection?.emit(
'character:connect',
socketManager.emit(
SocketEvent.CHARACTER_CONNECT,
{
characterId: selectedCharacterId.value,
characterHairId: selectedHairId.value
@ -167,7 +169,7 @@ function loginWithCharacter() {
// Create character logics
function createCharacter() {
gameStore.connection?.emit('character:create', { name: newCharacterName.value }, (success: boolean) => {
socketManager.emit(SocketEvent.CHARACTER_CREATE, { name: newCharacterName.value }, (success: boolean) => {
if (success) return
isCreateNewCharacterModalOpen.value = false
})
@ -176,7 +178,7 @@ function createCharacter() {
// Watch changes for selected character and update hairs
watch(selectedCharacterId, (characterId) => {
if (!characterId) return
// selectedHairId.value = characters.value.find((c) => c.id == characterId)?.characterHairId ?? null
selectedHairId.value = characters.value.find((c) => c.id == characterId)?.characterHair ?? null
})
onMounted(async () => {
@ -186,8 +188,8 @@ onMounted(async () => {
})
onBeforeUnmount(() => {
gameStore.connection?.off('character:list')
gameStore.connection?.off('character:connect')
gameStore.connection?.off('character:create:success')
socketManager.off(SocketEvent.CHARACTER_LIST)
socketManager.off(SocketEvent.CHARACTER_CONNECT)
socketManager.off(SocketEvent.CHARACTER_CREATE)
})
</script>

View File

@ -44,13 +44,4 @@ function switchToLogin() {
currentForm.value = 'login'
doesUrlHaveToken.value = false
}
// automatic login because of development
onMounted(async () => {
const token = useCookies().get('token')
if (token) {
gameStore.setToken(token)
gameStore.initConnection()
}
})
</script>

View File

@ -5,10 +5,10 @@
<div v-if="!isLoaded" class="absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 text-white text-3xl font-ui">Loading...</div>
<div v-else>
<Map v-if="mapEditor.currentMap.value" :key="mapEditor.currentMap.value?.id" />
<Toolbar ref="toolbar" @save="save" @clear="clear" @open-maps="mapModal?.open" @open-settings="mapSettingsModal?.open" @close-editor="mapEditor.toggleActive" />
<Toolbar ref="toolbar" @save="save" @clear="clear" @open-maps="mapModal?.open" @open-settings="mapSettingsModal?.open" @open-teleport="teleportModal?.open" />
<MapList ref="mapModal" @open-create-map="mapSettingsModal?.open" />
<TileList v-if="mapEditor.tool.value === 'pencil' && mapEditor.drawMode.value === 'tile'" />
<MapObjectList v-if="mapEditor.tool.value === 'pencil' && mapEditor.drawMode.value === 'map_object'" />
<TileList />
<MapObjectList />
<MapSettings ref="mapSettingsModal" />
<TeleportModal ref="teleportModal" />
</div>
@ -19,6 +19,8 @@
<script setup lang="ts">
import config from '@/application/config'
import { SocketEvent } from '@/application/enums'
import { socketManager } from '@/managers/SocketManager'
import 'phaser'
import type { Map as MapT } from '@/application/types'
import Map from '@/components/gameMaster/mapEditor/Map.vue'
@ -41,6 +43,7 @@ const gameStore = useGameStore()
const mapModal = useTemplateRef('mapModal')
const mapSettingsModal = useTemplateRef('mapSettingsModal')
const teleportModal = useTemplateRef('teleportModal')
const isLoaded = ref(false)
@ -86,18 +89,11 @@ function save() {
if (!currentMap) return
const data = {
mapId: currentMap.id,
name: currentMap.name,
width: currentMap.width,
height: currentMap.height,
tiles: currentMap.tiles,
pvp: currentMap.pvp,
mapEffects: currentMap.mapEffects,
mapEventTiles: currentMap.mapEventTiles,
placedMapObjects: currentMap.placedMapObjects.map(({ id, mapObject, isRotated, positionX, positionY }) => ({ id, mapObject, isRotated, positionX, positionY })) ?? []
...currentMap,
mapId: currentMap.id
}
gameStore.connection?.emit('gm:map:update', data, (response: MapT) => {
socketManager.emit(SocketEvent.GM_MAP_UPDATE, data, (response: MapT) => {
mapStorage.update(response.id, response)
})
}
@ -106,7 +102,6 @@ function clear() {
if (!mapEditor.currentMap.value) return
// Clear placed objects, event tiles and tiles
mapEditor.clearMap()
mapEditor.triggerClearTiles()
}
</script>

View File

@ -1,23 +0,0 @@
<template>
<div style="display: none">
<img v-for="(url, index) in imageUrls" :key="index" :src="url" alt="" @load="handleImageLoad(index)" @error="handleImageError(index)" />
</div>
</template>
<script setup lang="ts">
import { ref } from 'vue'
// Internal array of images to preload
const imageUrls = ref<string[]>(['/assets/ui-elements/button-ui-box-textured.svg', '/assets/ui-elements/button-ui-frame-empty.svg', '/assets/ui-elements/button-ui-box-textured-small.svg'])
const loadedImages = ref<Set<number>>(new Set())
const handleImageLoad = (index: number) => {
loadedImages.value.add(index)
console.log(`Image ${index} loaded:`, imageUrls.value[index])
}
const handleImageError = (index: number) => {
console.log(`Image ${index} failed to load:`, imageUrls.value[index])
}
</script>

View File

@ -1,18 +1,14 @@
<template></template>
<script setup lang="ts">
import {
CharacterHairStorage,
CharacterTypeStorage,
MapObjectStorage,
MapStorage,
SoundStorage,
SpriteStorage,
TileStorage
} from '@/storage/storages'
import { socketManager } from '@/managers/SocketManager'
import { login } from '@/services/authenticationService'
import { CharacterHairStorage, CharacterTypeStorage, MapObjectStorage, MapStorage, SoundStorage, SpriteStorage, TileStorage } from '@/storage/storages'
import { TextureStorage } from '@/storage/textureStorage'
import { useGameStore } from '@/stores/gameStore'
import { onMounted, onUnmounted } from 'vue'
const gameStore = useGameStore()
const mapStorage = new MapStorage()
const tileStorage = new TileStorage()
const mapObjectStorage = new MapObjectStorage()
@ -45,6 +41,17 @@ async function handleKeyPress(event: KeyboardEvent) {
currentString = '' // Reset
}
if (currentString.includes('11')) {
if (socketManager.token) return
const response = await login('root', 'password')
if (response.success === undefined) {
return
}
socketManager.setToken(response.token)
gameStore.initConnection()
}
// Reset string after a certain amount of time
setTimeout(() => {
currentString = ''

View File

@ -10,7 +10,9 @@
</template>
<script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import Modal from '@/components/utilities/Modal.vue'
import { socketManager } from '@/managers/SocketManager'
import { useGameStore } from '@/stores/gameStore'
import { onBeforeMount, onBeforeUnmount, onMounted, onUnmounted, watch } from 'vue'
@ -26,7 +28,7 @@ type Notification = {
}
function setupNotificationListener(connection: any) {
connection.on('notification', (data: Notification) => {
connection.on(SocketEvent.NOTIFICATION, (data: Notification) => {
gameStore.addNotification({
title: data.title,
message: data.message
@ -52,7 +54,7 @@ onMounted(() => {
onUnmounted(() => {
const connection = gameStore.connection
if (connection) {
connection.off('notification')
connection.off(SocketEvent.NOTIFICATION)
}
})
</script>

View File

@ -1,3 +1,5 @@
import { SocketEvent } from '@/application/enums'
import { socketManager } from '@/managers/SocketManager'
import { getTile } from '@/services/mapService'
import { useGameStore } from '@/stores/gameStore'
import type { Ref } from 'vue'
@ -6,7 +8,77 @@ import { useBaseControlsComposable } from './useBaseControlsComposable'
export function useGameControlsComposable(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
const gameStore = useGameStore()
const baseHandlers = useBaseControlsComposable(scene, layer, waypoint, camera)
const pressedKeys = new Set<string>()
let moveTimeout: NodeJS.Timeout | null = null
let currentPosition = {
x: 0,
y: 0
}
// Movement constants
const MOVEMENT_DELAY = 110 // Milliseconds between moves
const ARROW_KEYS = ['ArrowLeft', 'ArrowRight', 'ArrowUp', 'ArrowDown'] as const
function updateCurrentPosition() {
if (!gameStore.character) return
currentPosition = {
x: gameStore.character.positionX,
y: gameStore.character.positionY
}
}
function calculateNewPosition() {
let newX = currentPosition.x
let newY = currentPosition.y
if (pressedKeys.has('ArrowLeft')) newX--
if (pressedKeys.has('ArrowRight')) newX++
if (pressedKeys.has('ArrowUp')) newY--
if (pressedKeys.has('ArrowDown')) newY++
return { newX, newY }
}
function emitMovement(x: number, y: number) {
if (x === currentPosition.x && y === currentPosition.y) return
socketManager.emit(SocketEvent.MAP_CHARACTER_MOVE, [x, y])
socketManager.on(SocketEvent.MAP_CHARACTER_MOVE, ([characterId, posX, posY, rot, isMoving]: [string, number, number, number, boolean]) => {
if (characterId !== gameStore.character?.id) return
currentPosition = { x: posX, y: posY }
})
currentPosition = { x, y }
}
function startMovementLoop() {
if (moveTimeout) return
const move = () => {
if (pressedKeys.size === 0) {
stopMovementLoop()
return
}
updateCurrentPosition()
const { newX, newY } = calculateNewPosition()
emitMovement(newX, newY)
moveTimeout = setTimeout(move, MOVEMENT_DELAY)
}
move()
}
function stopMovementLoop() {
if (moveTimeout) {
clearTimeout(moveTimeout)
moveTimeout = null
}
}
// Pointer Handlers
function handlePointerDown(pointer: Phaser.Input.Pointer) {
baseHandlers.startDragging(pointer)
}
@ -22,77 +94,37 @@ export function useGameControlsComposable(scene: Phaser.Scene, layer: Phaser.Til
const pointerTile = getTile(layer, pointer.worldX, pointer.worldY)
if (!pointerTile) return
gameStore.connection?.emit('map:character:move', {
positionX: pointerTile.x,
positionY: pointerTile.y
})
emitMovement(pointerTile.x, pointerTile.y)
}
const pressedKeys = new Set<string>()
let moveInterval: number | null = null
// Keyboard Handlers
function handleKeyDown(event: KeyboardEvent) {
if (!gameStore.character) return
// console.log(event.key)
if (ARROW_KEYS.includes(event.key as (typeof ARROW_KEYS)[number])) {
if (event.repeat) return
if (['ArrowLeft', 'ArrowRight', 'ArrowUp', 'ArrowDown'].includes(event.key)) {
pressedKeys.add(event.key)
// Start movement loop if not already running
if (!moveInterval) {
moveInterval = window.setInterval(moveCharacter, 100) // Adjust timing as needed
moveCharacter() // Move immediately on first press
}
updateCurrentPosition()
startMovementLoop()
}
// Attack on CTRL
if (event.key === 'Control') {
gameStore.connection?.emit('map:character:attack')
socketManager.emit(SocketEvent.MAP_CHARACTER_ATTACK)
}
}
function handleKeyUp(event: KeyboardEvent) {
pressedKeys.delete(event.key)
// If no movement keys are pressed, clear the interval
if (pressedKeys.size === 0 && moveInterval) {
clearInterval(moveInterval)
moveInterval = null
}
}
function moveCharacter() {
if (!gameStore.character) return
const { positionX, positionY } = gameStore.character
if (pressedKeys.has('ArrowLeft')) {
gameStore.connection?.emit('map:character:move', {
positionX: positionX - 1,
positionY: positionY
})
}
if (pressedKeys.has('ArrowRight')) {
gameStore.connection?.emit('map:character:move', {
positionX: positionX + 1,
positionY: positionY
})
}
if (pressedKeys.has('ArrowUp')) {
gameStore.connection?.emit('map:character:move', {
positionX: positionX,
positionY: positionY - 1
})
}
if (pressedKeys.has('ArrowDown')) {
gameStore.connection?.emit('map:character:move', {
positionX: positionX,
positionY: positionY + 1
})
if (pressedKeys.size === 0) {
stopMovementLoop()
}
}
const setupControls = () => {
updateCurrentPosition() // Initialize position
scene.input.on(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
@ -102,6 +134,9 @@ export function useGameControlsComposable(scene: Phaser.Scene, layer: Phaser.Til
}
const cleanupControls = () => {
stopMovementLoop()
pressedKeys.clear()
scene.input.off(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
scene.input.off(Phaser.Input.Events.POINTER_UP, handlePointerUp)

View File

@ -18,7 +18,7 @@ export function useCharacterSpriteComposable(scene: Phaser.Scene, tilemap: Phase
const tween = ref<Phaser.Tweens.Tween | null>(null)
const updateIsometricDepth = (positionX: number, positionY: number) => {
isometricDepth.value = calculateIsometricDepth(positionX, positionY, 30, 95, true)
isometricDepth.value = calculateIsometricDepth(positionX, positionY)
}
const updatePosition = (positionX: number, positionY: number) => {

View File

@ -1,8 +1,9 @@
import type { Map, MapObject, PlacedMapObject, UUID } from '@/application/types'
import { useGameStore } from '@/stores/gameStore'
import { ref } from 'vue'
export type TeleportSettings = {
toMapId: string
toMap: string
toPositionX: number
toPositionY: number
toRotation: number
@ -14,12 +15,13 @@ const tool = ref('move')
const drawMode = ref('tile')
const inputMode = ref('tap')
const selectedTile = ref('')
const isPlacedMapObjectPreviewEnabled = ref(true)
const selectedMapObject = ref<MapObject | null>(null)
const movingPlacedObject = ref<PlacedMapObject | null>(null)
const selectedPlacedObject = ref<PlacedMapObject | null>(null)
const shouldClearTiles = ref(false)
const teleportSettings = ref<TeleportSettings>({
toMapId: '1000',
toMap: '1000',
toPositionX: 0,
toPositionY: 0,
toRotation: 0
@ -42,15 +44,15 @@ export function useMapEditorComposable() {
}
}
const clearMap = () => {
if (!currentMap.value) return
currentMap.value.placedMapObjects = []
currentMap.value.mapEventTiles = []
}
const toggleActive = () => {
if (active.value) reset()
active.value = !active.value
const gameStore = useGameStore()
gameStore.uiSettings.isGmPanelOpen = false
}
const togglePlacedMapObjectPreview = () => {
isPlacedMapObjectPreviewEnabled.value = !isPlacedMapObjectPreviewEnabled.value
}
const setTool = (newTool: string) => {
@ -94,7 +96,9 @@ export function useMapEditorComposable() {
drawMode.value = 'tile'
inputMode.value = 'tap'
selectedTile.value = ''
isPlacedMapObjectPreviewEnabled.value = false
selectedMapObject.value = null
selectedPlacedObject.value = null
shouldClearTiles.value = false
refreshMapObject.value = 0
}
@ -107,6 +111,7 @@ export function useMapEditorComposable() {
drawMode,
inputMode,
selectedTile,
isPlacedMapObjectPreviewEnabled,
selectedMapObject,
movingPlacedObject,
selectedPlacedObject,
@ -117,12 +122,12 @@ export function useMapEditorComposable() {
// Methods
loadMap,
updateProperty,
clearMap,
toggleActive,
setTool,
setDrawMode,
setInputMode,
setSelectedTile,
togglePlacedMapObjectPreview,
setSelectedMapObject,
setTeleportSettings,
triggerClearTiles,

View File

@ -0,0 +1,76 @@
import config from '@/application/config'
import { SocketEvent } from '@/application/enums'
import { useCookies } from '@vueuse/integrations/useCookies'
import { io, Socket } from 'socket.io-client'
import { ref, shallowRef } from 'vue'
class SocketManager {
private static instance: SocketManager
private _connection = shallowRef<Socket | null>(null)
private _token = ref('')
private constructor() {}
public static getInstance(): SocketManager {
if (!SocketManager.instance) {
SocketManager.instance = new SocketManager()
}
return SocketManager.instance
}
public get connection() {
return this._connection.value
}
public get token() {
return this._token.value
}
public setToken(token: string) {
this._token.value = token
}
public initConnection(): Socket {
if (this._connection.value) return this._connection.value
const socket = io(config.server_endpoint, {
secure: config.environment === 'production',
withCredentials: true,
transports: ['websocket'],
reconnectionAttempts: 5
})
this._connection.value = socket
return socket
}
public disconnect(): void {
if (!this._connection.value) return
this._connection.value.off(SocketEvent.CONNECT_ERROR)
this._connection.value.off(SocketEvent.RECONNECT_FAILED)
this._connection.value.off(SocketEvent.DATE)
this._connection.value.disconnect()
useCookies().remove('token', {
domain: config.domain
})
this._connection.value = null
this._token.value = ''
}
public emit(event: string, ...args: any[]): void {
this._connection.value?.emit(event, ...args)
}
public on(event: string, callback: (...args: any[]) => void): void {
this._connection.value?.on(event, callback)
}
public off(event: string, callback?: (...args: any[]) => void): void {
this._connection.value?.off(event, callback)
}
}
export const socketManager = SocketManager.getInstance()

View File

@ -62,12 +62,8 @@ export function createTileArray(width: number, height: number, tile: string = 'b
return Array.from({ length: height }, () => Array.from({ length: width }, () => tile))
}
export const calculateIsometricDepth = (positionX: number, positionY: number, width: number = 0, height: number = 0, isCharacter: boolean = false) => {
const baseDepth = positionX + positionY
if (isCharacter) {
return baseDepth
}
return baseDepth + (width + height) / (2 * config.tile_size.width)
export const calculateIsometricDepth = (positionX: number, positionY: number, pivotPoints: { x: number; y: number }[] = []) => {
return Math.max(positionX + positionY)
}
async function loadTileTextures(tiles: TileT[], scene: Phaser.Scene) {
@ -151,3 +147,8 @@ export function createTileLayer(tileMap: Phaser.Tilemaps.Tilemap, tilesArray: st
return layer
}
//Recursive Array Clone
export function cloneArray(arr: any[]): any[] {
return arr.map((item) => (item instanceof Array ? cloneArray(item) : item))
}

View File

@ -1,15 +1,12 @@
import config from '@/application/config'
import { SocketEvent } from '@/application/enums'
import type { Character, Notification, User, WorldSettings } from '@/application/types'
import { useCookies } from '@vueuse/integrations/useCookies'
import { socketManager } from '@/managers/SocketManager'
import { defineStore } from 'pinia'
import { io, Socket } from 'socket.io-client'
export const useGameStore = defineStore('game', {
state: () => {
return {
notifications: [] as Notification[],
token: '',
connection: null as Socket | null,
user: null as User | null,
character: null as Character | null,
world: {
@ -50,9 +47,6 @@ export const useGameStore = defineStore('game', {
removeNotification(id: string) {
this.notifications = this.notifications.filter((notification: Notification) => notification.id !== id)
},
setToken(token: string) {
this.token = token
},
setUser(user: User | null) {
this.user = user
},
@ -72,40 +66,34 @@ export const useGameStore = defineStore('game', {
this.uiSettings.isCharacterProfileOpen = !this.uiSettings.isCharacterProfileOpen
},
initConnection() {
this.connection = io(config.server_endpoint, {
secure: config.environment === 'production',
withCredentials: true,
transports: ['websocket'],
reconnectionAttempts: 5
})
const socket = socketManager.initConnection()
// #99 - If we can't connect, disconnect
this.connection.on('connect_error', () => {
// Handle connect error
socket.on(SocketEvent.CONNECT_ERROR, () => {
this.disconnectSocket()
})
// Let the server know the user is logged in
this.connection.emit('login')
// Handle failed reconnection
socket.on(SocketEvent.RECONNECT_FAILED, () => {
this.disconnectSocket()
})
// set user
this.connection.on('logged_in', (user: User) => {
// Emit login event
socketManager.emit(SocketEvent.LOGIN)
// Handle logged in event
socketManager.on(SocketEvent.LOGGED_IN, (user: User) => {
this.setUser(user)
})
// When we can't reconnect, disconnect
this.connection.on('reconnect_failed', () => {
this.disconnectSocket()
// Handle date updates
socketManager.on(SocketEvent.DATE, (data: Date) => {
this.world.date = new Date(data)
})
},
disconnectSocket() {
this.connection?.disconnect()
socketManager.disconnect()
useCookies().remove('token', {
domain: config.domain
})
this.connection = null
this.token = ''
this.user = null
this.character = null

View File

@ -2,7 +2,7 @@ import type { MapObject, Map as MapT } from '@/application/types'
import { defineStore } from 'pinia'
export type TeleportSettings = {
toMapId: string
toMap: string
toPositionX: number
toPositionY: number
toRotation: number
@ -18,7 +18,7 @@ export const useMapEditorStore = defineStore('mapEditor', {
selectedMapObject: null as MapObject | null,
shouldClearTiles: false,
teleportSettings: {
toMapId: '',
toMap: '',
toPositionX: 0,
toPositionY: 0,
toRotation: 0

View File

@ -5,8 +5,7 @@ export const useMapStore = defineStore('map', {
state: () => {
return {
mapId: '',
characters: [] as MapCharacter[],
characterLoaded: false
characters: [] as MapCharacter[]
}
},
getters: {
@ -36,22 +35,18 @@ export const useMapStore = defineStore('map', {
removeCharacter(characterId: UUID) {
this.characters = this.characters.filter((char) => char.character.id !== characterId)
},
setCharacterLoaded(loaded: boolean) {
this.characterLoaded = loaded
},
updateCharacterPosition(data: { characterId: UUID; positionX: number; positionY: number; rotation: number; isMoving: boolean }) {
const character = this.characters.find((char) => char.character.id === data.characterId)
updateCharacterPosition([characterId, posX, posY, rot, isMoving]: [UUID, number, number, number, boolean]) {
const character = this.characters.find((char) => char.character.id === characterId)
if (character) {
character.character.positionX = data.positionX
character.character.positionY = data.positionY
character.character.rotation = data.rotation
character.isMoving = data.isMoving
character.character.positionX = posX
character.character.positionY = posY
character.character.rotation = rot
character.isMoving = isMoving
}
},
reset() {
this.mapId = ''
this.characters = []
this.characterLoaded = false
}
}
})

View File

@ -2,13 +2,37 @@ import { fileURLToPath, URL } from 'node:url'
import { defineConfig } from 'vite'
import vue from '@vitejs/plugin-vue';
import viteCompression from 'vite-plugin-compression';
import {ViteImageOptimizer} from "vite-plugin-image-optimizer";
// https://vitejs.dev/config/
export default defineConfig({
plugins: [
vue(),
viteCompression()
viteCompression({
algorithm: 'gzip',
ext: '.gz',
threshold: 10240 // Only compress files larger than 10KB
}),
ViteImageOptimizer()
],
build: {
minify: 'terser', // Better minification
terserOptions: {
compress: {
drop_console: true, // Remove console.log in production
drop_debugger: true
}
},
rollupOptions: {
output: {
manualChunks: {
'vendor': ['vue'], // Split vendor chunks
// Add other large dependencies here
}
}
},
chunkSizeWarningLimit: 1000, // Increase chunk size warning limit if needed
},
resolve: {
alias: {
'@': fileURLToPath(new URL('./src', import.meta.url))