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Author SHA1 Message Date
c1360899e1 #263 - Updated character movement to pure ts (WIP) 2025-01-02 23:34:53 +01:00
129 changed files with 6481 additions and 4073 deletions

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@ -1,5 +1,5 @@
VITE_NAME=Noxious VITE_NAME=Noxious
VITE_DEVELOPMENT=true VITE_DEVELOPMENT=true
VITE_SERVER_ENDPOINT=http://localhost:4000 VITE_SERVER_ENDPOINT=http://localhost:4000
VITE_TILE_SIZE_WIDTH=64 VITE_TILE_SIZE_X=64
VITE_TILE_SIZE_HEIGHT=32 VITE_TILE_SIZE_Y=32

13
.eslintrc.cjs Normal file
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@ -0,0 +1,13 @@
/* eslint-env node */
require('@rushstack/eslint-patch/modern-module-resolution')
module.exports = {
root: true,
extends: ['plugin:vue/vue3-essential', 'eslint:recommended', '@vue/eslint-config-typescript', '@vue/eslint-config-prettier/skip-formatting'],
parserOptions: {
ecmaVersion: 'latest'
},
rules: {
'vue/multi-word-component-names': 'off'
}
}

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@ -1,6 +1,7 @@
{ {
"recommendations": [ "recommendations": [
"Vue.volar", "Vue.volar",
"dbaeumer.vscode-eslint",
"esbenp.prettier-vscode" "esbenp.prettier-vscode"
] ]
} }

3572
package-lock.json generated

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@ -11,6 +11,7 @@
"test:unit": "vitest", "test:unit": "vitest",
"build-only": "vite build", "build-only": "vite build",
"type-check": "vue-tsc --build --force", "type-check": "vue-tsc --build --force",
"lint": "eslint . --ext .vue,.js,.jsx,.cjs,.mjs,.ts,.tsx,.cts,.mts --fix --ignore-path .gitignore",
"format": "prettier --write src/" "format": "prettier --write src/"
}, },
"dependencies": { "dependencies": {
@ -27,13 +28,18 @@
}, },
"devDependencies": { "devDependencies": {
"@ianvs/prettier-plugin-sort-imports": "^4.4.0", "@ianvs/prettier-plugin-sort-imports": "^4.4.0",
"@rushstack/eslint-patch": "^1.10.3",
"@tsconfig/node20": "^20.1.4", "@tsconfig/node20": "^20.1.4",
"@types/jsdom": "^21.1.7", "@types/jsdom": "^21.1.7",
"@types/node": "^20.14.11", "@types/node": "^20.14.11",
"@vitejs/plugin-vue": "^5.0.5", "@vitejs/plugin-vue": "^5.0.5",
"@vue/eslint-config-prettier": "^9.0.0",
"@vue/eslint-config-typescript": "^13.0.0",
"@vue/test-utils": "^2.4.6", "@vue/test-utils": "^2.4.6",
"@vue/tsconfig": "^0.5.1", "@vue/tsconfig": "^0.5.1",
"autoprefixer": "^10.4.19", "autoprefixer": "^10.4.19",
"eslint": "^8.57.0",
"eslint-plugin-vue": "^9.27.0",
"jsdom": "^24.1.1", "jsdom": "^24.1.1",
"npm-run-all2": "^6.2.3", "npm-run-all2": "^6.2.3",
"phaser3-rex-plugins": "^1.80.8", "phaser3-rex-plugins": "^1.80.8",
@ -45,6 +51,7 @@
"typescript": "~5.6.2", "typescript": "~5.6.2",
"vite": "^5.4.9", "vite": "^5.4.9",
"vite-plugin-compression": "^0.5.1", "vite-plugin-compression": "^0.5.1",
"vite-plugin-vue-devtools": "^7.5.2",
"vitest": "^2.0.3", "vitest": "^2.0.3",
"vue-tsc": "^1.6.5" "vue-tsc": "^1.6.5"
} }

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@ -1,8 +1,7 @@
<template> <template>
<Debug />
<Notifications /> <Notifications />
<BackgroundImageLoader /> <BackgroundImageLoader />
<GmPanel v-if="gameStore.character?.role === 'gm'" @open-map-editor="mapEditor.toggleActive" /> <GmPanel v-if="gameStore.character?.role === 'gm'" />
<component :is="currentScreen" /> <component :is="currentScreen" />
</template> </template>
@ -10,39 +9,34 @@
import GmPanel from '@/components/gameMaster/GmPanel.vue' import GmPanel from '@/components/gameMaster/GmPanel.vue'
import Characters from '@/components/screens/Characters.vue' import Characters from '@/components/screens/Characters.vue'
import Game from '@/components/screens/Game.vue' import Game from '@/components/screens/Game.vue'
import Loading from '@/components/screens/Loading.vue'
import Login from '@/components/screens/Login.vue' import Login from '@/components/screens/Login.vue'
import MapEditor from '@/components/screens/MapEditor.vue' import ZoneEditor from '@/components/screens/ZoneEditor.vue'
import BackgroundImageLoader from '@/components/utilities/BackgroundImageLoader.vue' import BackgroundImageLoader from '@/components/utilities/BackgroundImageLoader.vue'
import Debug from '@/components/utilities/Debug.vue'
import Notifications from '@/components/utilities/Notifications.vue' import Notifications from '@/components/utilities/Notifications.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useMapEditorStore } from '@/stores/mapEditorStore' import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { computed, ref, useTemplateRef, watch } from 'vue' import { computed, watch } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
const mapEditor = useMapEditorComposable() const zoneEditorStore = useZoneEditorStore()
const currentScreen = computed(() => { const currentScreen = computed(() => {
if (!gameStore.game.isLoaded) return Loading
if (!gameStore.connection) return Login if (!gameStore.connection) return Login
if (!gameStore.token) return Login if (!gameStore.token) return Login
if (!gameStore.character) return Characters if (!gameStore.character) return Characters
if (mapEditor.active.value) return MapEditor if (zoneEditorStore.active) return ZoneEditor
return Game return Game
}) })
// Watch mapEditor.active and empty gameStore.game.loadedAssets // Watch zoneEditorStore.active and empty gameStore.game.loadedAssets
watch( watch(
() => mapEditor.active.value, () => zoneEditorStore.active,
() => { () => {
gameStore.game.loadedTextures = [] gameStore.game.loadedAssets = []
} }
) )
// #209: Play sound when a button is pressed // #209: Play sound when a button is pressed
// @TODO: Not all button-like elements will actually be a button, so we need to find a better way to do this
addEventListener('click', (event) => { addEventListener('click', (event) => {
if (!(event.target instanceof HTMLButtonElement)) { if (!(event.target instanceof HTMLButtonElement)) {
return return
@ -56,9 +50,7 @@ addEventListener('keydown', (event) => {
if (gameStore.character?.role !== 'gm') return // Only allow toggling the gm panel if the character is a gm if (gameStore.character?.role !== 'gm') return // Only allow toggling the gm panel if the character is a gm
// Check if no input is active or focus is on an input // Check if no input is active or focus is on an input
if (event.repeat || event.isComposing || event.defaultPrevented || document.activeElement?.tagName.toUpperCase() === 'INPUT' || document.activeElement?.tagName.toUpperCase() === 'TEXTAREA') { if (event.repeat || event.isComposing || event.defaultPrevented || document.activeElement?.tagName.toUpperCase() === 'INPUT' || document.activeElement?.tagName.toUpperCase() === 'TEXTAREA') return
return
}
if (event.key === 'G') { if (event.key === 'G') {
gameStore.toggleGmPanel() gameStore.toggleGmPanel()

81
src/application/assets.ts Normal file
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@ -0,0 +1,81 @@
import config from '@/application/config'
import type { AssetDataT } from '@/application/types'
import Dexie from 'dexie'
export class Assets {
private db: Dexie
constructor() {
this.db = new Dexie('assets')
this.db.version(1).stores({
assets: 'key, group'
})
}
async download(asset: AssetDataT) {
try {
// Check if the asset already exists, then check if updatedAt is newer
const _asset = await this.db.table('assets').get(asset.key)
if (_asset && _asset.updatedAt > asset.updatedAt) {
return
}
// Download the asset
const response = await fetch(config.server_endpoint + asset.data)
const blob = await response.blob()
// Store the asset in the database
await this.db.table('assets').put({
key: asset.key,
data: blob,
group: asset.group,
updatedAt: asset.updatedAt,
originX: asset.originX,
originY: asset.originY,
isAnimated: asset.isAnimated,
frameRate: asset.frameRate,
frameWidth: asset.frameWidth,
frameHeight: asset.frameHeight,
frameCount: asset.frameCount
})
} catch (error) {
console.error(`Failed to add asset ${asset.key}:`, error)
}
}
async get(key: string) {
try {
const asset = await this.db.table('assets').get(key)
if (asset) {
return {
...asset,
data: URL.createObjectURL(asset.data) // Convert blob to data URL
}
}
} catch (error) {
console.error(`Failed to retrieve asset ${key}:`, error)
}
return null
}
async getByGroup(group: string) {
try {
const assets = await this.db.table('assets').where('group').equals(group).toArray()
return assets.map((asset) => ({
...asset,
data: URL.createObjectURL(asset.data) // Convert blob to data URL
}))
} catch (error) {
console.error(`Failed to retrieve assets for group ${group}:`, error)
return []
}
}
async delete(key: string) {
try {
await this.db.table('assets').delete(key)
} catch (error) {
console.error(`Failed to delete asset ${key}:`, error)
}
}
}

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@ -3,7 +3,7 @@ export default {
development: import.meta.env.VITE_DEVELOPMENT === 'true', development: import.meta.env.VITE_DEVELOPMENT === 'true',
server_endpoint: import.meta.env.VITE_SERVER_ENDPOINT, server_endpoint: import.meta.env.VITE_SERVER_ENDPOINT,
tile_size: { tile_size: {
width: Number(import.meta.env.VITE_TILE_SIZE_WIDTH), x: Number(import.meta.env.VITE_TILE_SIZE_X),
height: Number(import.meta.env.VITE_TILE_SIZE_HEIGHT) y: Number(import.meta.env.VITE_TILE_SIZE_Y)
} }
} }

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@ -1,5 +0,0 @@
export enum Direction {
POSITIVE,
NEGATIVE,
UNCHANGED
}

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@ -12,13 +12,14 @@ export type HttpResponse<T> = {
data?: T data?: T
} }
export type TextureData = { export type AssetDataT = {
key: string key: string
data: string // URL or Base64 encoded blob data: string
group: 'tiles' | 'map_objects' | 'sprites' | 'sprite_animations' | 'sound' | 'music' | 'ui' | 'font' | 'other' group: 'tiles' | 'objects' | 'sprites' | 'sprite_animations' | 'sound' | 'music' | 'ui' | 'font' | 'other'
updatedAt: Date updatedAt: Date
originX?: number originX?: number
originY?: number originY?: number
isAnimated?: boolean
frameRate?: number frameRate?: number
frameWidth?: number frameWidth?: number
frameHeight?: number frameHeight?: number
@ -33,17 +34,19 @@ export type Tile = {
updatedAt: Date updatedAt: Date
} }
export type MapObject = { export type Object = {
id: UUID id: UUID
name: string name: string
tags: any | null tags: any | null
originX: number originX: number
originY: number originY: number
isAnimated: boolean
frameRate: number frameRate: number
frameWidth: number frameWidth: number
frameHeight: number frameHeight: number
createdAt: Date createdAt: Date
updatedAt: Date updatedAt: Date
ZoneObject: ZoneObject[]
} }
export type Item = { export type Item = {
@ -53,6 +56,7 @@ export type Item = {
itemType: ItemType itemType: ItemType
stackable: boolean stackable: boolean
rarity: ItemRarity rarity: ItemRarity
spriteId: UUID | null
sprite?: Sprite sprite?: Sprite
createdAt: Date createdAt: Date
updatedAt: Date updatedAt: Date
@ -61,59 +65,65 @@ export type Item = {
export type ItemType = 'WEAPON' | 'HELMET' | 'CHEST' | 'LEGS' | 'BOOTS' | 'GLOVES' | 'RING' | 'NECKLACE' export type ItemType = 'WEAPON' | 'HELMET' | 'CHEST' | 'LEGS' | 'BOOTS' | 'GLOVES' | 'RING' | 'NECKLACE'
export type ItemRarity = 'COMMON' | 'UNCOMMON' | 'RARE' | 'EPIC' | 'LEGENDARY' export type ItemRarity = 'COMMON' | 'UNCOMMON' | 'RARE' | 'EPIC' | 'LEGENDARY'
export type Map = { export type Zone = {
id: UUID id: UUID
name: string name: string
width: number width: number
height: number height: number
tiles: string[][] tiles: any | null
pvp: boolean pvp: boolean
mapEffects: MapEffect[] zoneEffects: ZoneEffect[]
mapEventTiles: MapEventTile[] zoneEventTiles: ZoneEventTile[]
placedMapObjects: PlacedMapObject[] zoneObjects: ZoneObject[]
characters: Character[] characters: Character[]
chats: Chat[] chats: Chat[]
createdAt: Date createdAt: Date
updatedAt: Date updatedAt: Date
} }
export type MapEffect = { export type ZoneEffect = {
id: UUID id: UUID
map: Map zoneId: UUID
zone: Zone
effect: string effect: string
strength: number strength: number
} }
export type PlacedMapObject = { export type ZoneObject = {
id: UUID id: UUID
map: Map zoneId: UUID
mapObject: MapObject zone: Zone
objectId: UUID
object: Object
depth: number depth: number
isRotated: boolean isRotated: boolean
positionX: number positionX: number
positionY: number positionY: number
} }
export enum MapEventTileType { export enum ZoneEventTileType {
BLOCK = 'BLOCK', BLOCK = 'BLOCK',
TELEPORT = 'TELEPORT', TELEPORT = 'TELEPORT',
NPC = 'NPC', NPC = 'NPC',
ITEM = 'ITEM' ITEM = 'ITEM'
} }
export type MapEventTile = { export type ZoneEventTile = {
id: UUID id: UUID
mapId: UUID zoneId: UUID
type: MapEventTileType zone: Zone
type: ZoneEventTileType
positionX: number positionX: number
positionY: number positionY: number
teleport?: MapEventTileTeleport teleport?: ZoneEventTileTeleport
} }
export type MapEventTileTeleport = { export type ZoneEventTileTeleport = {
id: UUID id: UUID
mapEventTile: MapEventTile zoneEventTileId: UUID
toMap: Map zoneEventTile: ZoneEventTile
toZoneId: UUID
toZone: Zone
toPositionX: number toPositionX: number
toPositionY: number toPositionY: number
toRotation: number toRotation: number
@ -145,6 +155,8 @@ export type CharacterType = {
gender: CharacterGender gender: CharacterGender
race: CharacterRace race: CharacterRace
isSelectable: boolean isSelectable: boolean
characters: Character[]
spriteId?: string
sprite?: Sprite sprite?: Sprite
createdAt: Date createdAt: Date
updatedAt: Date updatedAt: Date
@ -153,7 +165,7 @@ export type CharacterType = {
export type CharacterHair = { export type CharacterHair = {
id: UUID id: UUID
name: string name: string
sprite?: Sprite sprite: Sprite
gender: CharacterGender gender: CharacterGender
isSelectable: boolean isSelectable: boolean
} }
@ -172,23 +184,27 @@ export type Character = {
positionX: number positionX: number
positionY: number positionY: number
rotation: number rotation: number
characterType: UUID | null characterTypeId: UUID | null
characterHair: UUID | null characterType: CharacterType | null | string
map: UUID characterHairId: UUID | null
characterHair: CharacterHair | null
zoneId: UUID
zone: Zone
chats: Chat[] chats: Chat[]
items: CharacterItem[] items: CharacterItem[]
equipment: CharacterEquipment[] equipment: CharacterEquipment[]
} }
export type MapCharacter = { export type ZoneCharacter = {
character: Character character: Character
isMoving: boolean isMoving?: boolean
isAttacking?: boolean
} }
export type CharacterItem = { export type CharacterItem = {
id: UUID id: UUID
characterId: UUID
character: Character character: Character
itemId: UUID
item: Item item: Item
quantity: number quantity: number
} }
@ -196,6 +212,7 @@ export type CharacterItem = {
export type CharacterEquipment = { export type CharacterEquipment = {
id: UUID id: UUID
slot: CharacterEquipmentSlotType slot: CharacterEquipmentSlotType
characterItemId: UUID
characterItem: CharacterItem characterItem: CharacterItem
} }
@ -217,45 +234,45 @@ export type Sprite = {
characterTypes: CharacterType[] characterTypes: CharacterType[]
} }
export interface SpriteImage {
url: string
offset: {
x: number
y: number
}
}
export type SpriteAction = { export type SpriteAction = {
id: string id: UUID
sprite: string sprite: Sprite
action: string action: string
sprites: SpriteImage[] sprites: string[]
originX: number originX: number
originY: number originY: number
isAnimated: boolean
isLooping: boolean
frameWidth: number frameWidth: number
frameHeight: number frameHeight: number
frameRate: number frameRate: number
} }
export type Chat = { export type Chat = {
id: string id: UUID
characterId: UUID
character: Character character: Character
map: Map zoneId: UUID
zone: Zone
message: string message: string
createdAt: Date createdAt: Date
} }
export type WorldSettings = { export type WorldSettings = {
date: Date date: Date
weatherState: WeatherState isRainEnabled: boolean
} isFogEnabled: boolean
export type WeatherState = {
rainPercentage: number
fogDensity: number fogDensity: number
} }
export type mapLoadData = { export type WeatherState = {
mapId: UUID isRainEnabled: boolean
characters: MapCharacter[] rainPercentage: number
isFogEnabled: boolean
fogDensity: number
}
export type zoneLoadData = {
zone: Zone
characters: ZoneCharacter[]
} }

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@ -1,7 +1,3 @@
import config from '@/application/config'
import type { HttpResponse } from '@/application/types'
import type { BaseStorage } from '@/storage/baseStorage'
export function uuidv4() { export function uuidv4() {
return '10000000-1000-4000-8000-100000000000'.replace(/[018]/g, (c) => (+c ^ (crypto.getRandomValues(new Uint8Array(1))[0] & (15 >> (+c / 4)))).toString(16)) return '10000000-1000-4000-8000-100000000000'.replace(/[018]/g, (c) => (+c ^ (crypto.getRandomValues(new Uint8Array(1))[0] & (15 >> (+c / 4)))).toString(16))
} }
@ -27,26 +23,3 @@ export function getDomain() {
return window.location.hostname.split('.').slice(-2).join('.') return window.location.hostname.split('.').slice(-2).join('.')
} }
export async function downloadCache<T extends { id: string; updatedAt: Date }>(endpoint: string, storage: BaseStorage<T>) {
const request = await fetch(`${config.server_endpoint}/cache/${endpoint}`)
const response = (await request.json()) as HttpResponse<T[]>
if (!response.success) {
console.error(`Failed to download ${endpoint}:`, response.message)
return
}
const items = response.data ?? []
for (const item of items) {
let overwrite = false
const existingItem = await storage.get(item.id)
if (!existingItem || item.updatedAt > existingItem.updatedAt) {
overwrite = true
}
await storage.add(item, overwrite)
}
}

179
src/components/Effects.vue Normal file
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@ -0,0 +1,179 @@
<template>
<Scene name="effects" @preload="preloadScene" @create="createScene" @update="updateScene" />
</template>
<script setup lang="ts">
import type { WeatherState } from '@/application/types'
import { useGameStore } from '@/stores/gameStore'
import { useZoneStore } from '@/stores/zoneStore'
import { Scene } from 'phavuer'
import { onBeforeUnmount, onMounted, ref, watch } from 'vue'
// Constants
const LIGHT_CONFIG = {
SUNRISE_HOUR: 6,
SUNSET_HOUR: 20,
DAY_STRENGTH: 100,
NIGHT_STRENGTH: 30
}
// Stores and refs
const gameStore = useGameStore()
const zoneStore = useZoneStore()
const sceneRef = ref<Phaser.Scene | null>(null)
const zoneEffectsReady = ref(false)
// Effect objects
const effects = {
light: ref<Phaser.GameObjects.Graphics | null>(null),
rain: ref<Phaser.GameObjects.Particles.ParticleEmitter | null>(null),
fog: ref<Phaser.GameObjects.Sprite | null>(null)
}
// Weather state
const weatherState = ref<WeatherState>({
isRainEnabled: false,
rainPercentage: 0,
isFogEnabled: false,
fogDensity: 0
})
// Scene setup
const preloadScene = (scene: Phaser.Scene) => {
scene.load.image('raindrop', 'assets/raindrop.png')
scene.load.image('fog', 'assets/fog.png')
}
const createScene = (scene: Phaser.Scene) => {
sceneRef.value = scene
initializeEffects(scene)
setupSocketListeners()
}
const initializeEffects = (scene: Phaser.Scene) => {
// Light
effects.light.value = scene.add.graphics().setDepth(1000)
// Rain
effects.rain.value = scene.add
.particles(0, 0, 'raindrop', {
x: { min: 0, max: window.innerWidth },
y: -50,
quantity: 5,
lifespan: 2000,
speedY: { min: 300, max: 500 },
scale: { start: 0.005, end: 0.005 },
alpha: { start: 0.5, end: 0 },
blendMode: 'ADD'
})
.setDepth(900)
effects.rain.value.stop()
// Fog
effects.fog.value = scene.add
.sprite(window.innerWidth / 2, window.innerHeight / 2, 'fog')
.setScale(2)
.setAlpha(0)
.setDepth(950)
}
// Effect updates
const updateScene = () => {
const timeBasedLight = calculateLightStrength(gameStore.world.date)
const zoneEffects = zoneStore.zone?.zoneEffects?.reduce(
(acc, curr) => ({
...acc,
[curr.effect]: curr.strength
}),
{}
) as { [key: string]: number }
// Only update effects once zoneEffects are loaded
if (!zoneEffectsReady.value) {
if (zoneEffects && Object.keys(zoneEffects).length) {
zoneEffectsReady.value = true
} else {
return
}
}
const finalEffects =
zoneEffects && Object.keys(zoneEffects).length
? zoneEffects
: {
light: timeBasedLight,
rain: weatherState.value.isRainEnabled ? weatherState.value.rainPercentage : 0,
fog: weatherState.value.isFogEnabled ? weatherState.value.fogDensity * 100 : 0
}
applyEffects(finalEffects)
}
const applyEffects = (effectValues: any) => {
if (effects.light.value) {
const darkness = 1 - (effectValues.light ?? 100) / 100
effects.light.value.clear().fillStyle(0x000000, darkness).fillRect(0, 0, window.innerWidth, window.innerHeight)
}
if (effects.rain.value) {
const strength = effectValues.rain ?? 0
strength > 0 ? effects.rain.value.start().setQuantity(Math.floor((strength / 100) * 10)) : effects.rain.value.stop()
}
if (effects.fog.value) {
effects.fog.value.setAlpha((effectValues.fog ?? 0) / 100)
}
}
const calculateLightStrength = (time: Date): number => {
const hour = time.getHours()
const minute = time.getMinutes()
if (hour >= LIGHT_CONFIG.SUNSET_HOUR || hour < LIGHT_CONFIG.SUNRISE_HOUR) return LIGHT_CONFIG.NIGHT_STRENGTH
if (hour > LIGHT_CONFIG.SUNRISE_HOUR && hour < LIGHT_CONFIG.SUNSET_HOUR - 2) return LIGHT_CONFIG.DAY_STRENGTH
if (hour === LIGHT_CONFIG.SUNRISE_HOUR) return LIGHT_CONFIG.NIGHT_STRENGTH + ((LIGHT_CONFIG.DAY_STRENGTH - LIGHT_CONFIG.NIGHT_STRENGTH) * minute) / 60
const totalMinutes = (hour - (LIGHT_CONFIG.SUNSET_HOUR - 2)) * 60 + minute
return LIGHT_CONFIG.DAY_STRENGTH - (LIGHT_CONFIG.DAY_STRENGTH - LIGHT_CONFIG.NIGHT_STRENGTH) * (totalMinutes / 120)
}
// Socket and window handlers
const setupSocketListeners = () => {
gameStore.connection?.emit('weather', (response: WeatherState) => {
weatherState.value = response
updateScene()
})
gameStore.connection!.on('weather', (data: WeatherState) => {
weatherState.value = data
updateScene()
})
gameStore.connection!.on('date', updateScene)
}
const handleResize = () => {
if (effects.rain.value) effects.rain.value.updateConfig({ x: { min: 0, max: window.innerWidth } })
if (effects.fog.value) effects.fog.value.setPosition(window.innerWidth / 2, window.innerHeight / 2)
}
// Lifecycle
watch(
() => zoneStore.zone,
() => {
zoneEffectsReady.value = false
updateScene()
},
{ deep: true }
)
onMounted(() => window.addEventListener('resize', handleResize))
onBeforeUnmount(() => {
window.removeEventListener('resize', handleResize)
if (sceneRef.value) sceneRef.value.scene.remove('effects')
gameStore.connection?.off('weather')
})
</script>

View File

@ -1,10 +1,10 @@
<template> <template>
<div class="flex flex-wrap items-center input-field gap-1" @click="focusInput"> <div class="flex flex-wrap items-center input-field gap-1">
<div v-for="(chip, i) in internalValue" :key="i" class="flex gap-2.5 items-center bg-cyan rounded py-1 px-2" role="listitem"> <div v-for="(chip, i) in internalValue" :key="i" class="flex gap-2.5 items-center bg-cyan rounded py-1 px-2">
<span class="text-xs text-white">{{ chip }}</span> <span class="text-xs text-white">{{ chip }}</span>
<button type="button" class="text-xs cursor-pointer text-white font-light font-default not-italic hover:text-gray-50" @click.stop="deleteChip(i)" aria-label="Remove tag">×</button> <button type="button" class="text-xs cursor-pointer text-white font-light font-default not-italic hover:text-gray-50" @click="deleteChip(i)" aria-label="Remove chip">×</button>
</div> </div>
<input ref="inputRef" class="outline-none border-none p-1 text-gray-300 min-w-[60px] flex-grow" :placeholder="placeholder" v-model.trim="currentInput" @keydown="handleKeydown" @paste="handlePaste" :maxlength="maxChipLength" aria-label="Add new tag" /> <input class="outline-none border-none p-1 text-gray-300" placeholder="Tag name" v-model="currentInput" @keypress.enter.prevent="addChip" @keydown.backspace="handleBackspace" />
</div> </div>
</template> </template>
@ -14,29 +14,20 @@ import type { Ref } from 'vue'
interface Props { interface Props {
modelValue?: string[] modelValue?: string[]
maxChips?: number
maxChipLength?: number
placeholder?: string
allowDuplicates?: boolean
} }
const props = withDefaults(defineProps<Props>(), { const props = withDefaults(defineProps<Props>(), {
modelValue: () => [], modelValue: () => []
maxChips: 10,
maxChipLength: 20,
placeholder: 'Add tag',
allowDuplicates: false
}) })
const emit = defineEmits<{ const emit = defineEmits<{
(e: 'update:modelValue', value: string[]): void (e: 'update:modelValue', value: string[]): void
(e: 'error', message: string): void
}>() }>()
const currentInput: Ref<string> = ref('') const currentInput: Ref<string> = ref('')
const internalValue = ref<string[]>([]) const internalValue = ref<string[]>([])
const inputRef = ref<HTMLInputElement | null>(null)
// Initialize internalValue with props.modelValue
watch( watch(
() => props.modelValue, () => props.modelValue,
(newValue) => { (newValue) => {
@ -45,27 +36,9 @@ watch(
{ immediate: true } { immediate: true }
) )
const validateChip = (chip: string): boolean => {
if (!chip) {
return false
}
if (!props.allowDuplicates && internalValue.value.includes(chip)) {
emit('error', 'Duplicate tags are not allowed')
return false
}
if (internalValue.value.length >= props.maxChips) {
emit('error', `Maximum ${props.maxChips} tags allowed`)
return false
}
return true
}
const addChip = () => { const addChip = () => {
const trimmedInput = currentInput.value.trim() const trimmedInput = currentInput.value.trim()
if (validateChip(trimmedInput)) { if (trimmedInput && !internalValue.value.includes(trimmedInput)) {
internalValue.value.push(trimmedInput) internalValue.value.push(trimmedInput)
emit('update:modelValue', internalValue.value) emit('update:modelValue', internalValue.value)
currentInput.value = '' currentInput.value = ''
@ -77,36 +50,10 @@ const deleteChip = (index: number) => {
emit('update:modelValue', internalValue.value) emit('update:modelValue', internalValue.value)
} }
const handleKeydown = (event: KeyboardEvent) => { const handleBackspace = (event: KeyboardEvent) => {
switch (event.key) { if (event.key === 'Backspace' && currentInput.value === '' && internalValue.value.length > 0) {
case 'Enter': internalValue.value.pop()
event.preventDefault() emit('update:modelValue', internalValue.value)
addChip()
break
case 'Backspace':
if (currentInput.value === '' && internalValue.value.length > 0) {
deleteChip(internalValue.value.length - 1)
} }
break
}
}
const handlePaste = (event: ClipboardEvent) => {
event.preventDefault()
const pastedText = event.clipboardData?.getData('text')
if (pastedText) {
const chips = pastedText
.split(/[,\n]/)
.map((chip) => chip.trim())
.filter(Boolean)
chips.forEach((chip) => {
currentInput.value = chip
addChip()
})
}
}
const focusInput = () => {
inputRef.value?.focus()
} }
</script> </script>

View File

@ -1,69 +1,192 @@
<template> <template>
<Container ref="characterContainer" :x="currentPositionX" :y="currentPositionY" :depth="isometricDepth"> <ChatBubble :zoneCharacter="props.zoneCharacter" :currentX="currentX" :currentY="currentY" />
<ChatBubble :mapCharacter="props.mapCharacter" /> <Healthbar :zoneCharacter="props.zoneCharacter" :currentX="currentX" :currentY="currentY" />
<HealthBar :mapCharacter="props.mapCharacter" /> <Container ref="charContainer" :depth="isometricDepth" :x="currentX" :y="currentY">
<CharacterHair :mapCharacter="props.mapCharacter" /> <CharacterHair :zoneCharacter="props.zoneCharacter" :currentX="currentX" :currentY="currentY" />
<Sprite ref="characterSprite" :origin-y="1" :flipX="isFlippedX" /> <!-- <CharacterChest :zoneCharacter="props.zoneCharacter" :currentX="currentX" :currentY="currentY" />-->
<Sprite ref="charSprite" :origin-y="1" :flipX="isFlippedX" />
</Container> </Container>
</template> </template>
<script lang="ts" setup> <script lang="ts" setup>
import { Direction } from '@/application/enums' import config from '@/application/config'
import { type MapCharacter } from '@/application/types' import { type Sprite as SpriteT, type ZoneCharacter } from '@/application/types'
import CharacterHair from '@/components/game/character/partials/CharacterHair.vue' import CharacterHair from '@/components/game/character/partials/CharacterHair.vue'
import ChatBubble from '@/components/game/character/partials/ChatBubble.vue' import ChatBubble from '@/components/game/character/partials/ChatBubble.vue'
import HealthBar from '@/components/game/character/partials/HealthBar.vue' import Healthbar from '@/components/game/character/partials/Healthbar.vue'
import { useCharacterSprite } from '@/composables/useCharacterSpriteComposable' import { loadSpriteTextures } from '@/composables/gameComposable'
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useMapStore } from '@/stores/mapStore' import { useZoneStore } from '@/stores/zoneStore'
import { Container, Sprite, useScene } from 'phavuer' import { Container, refObj, Sprite, useScene } from 'phavuer'
import { onMounted, onUnmounted, watch } from 'vue' import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
// import CharacterChest from '@/components/game/character/partials/CharacterChest.vue'
enum Direction {
POSITIVE,
NEGATIVE,
UNCHANGED
}
const props = defineProps<{ const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap tilemap: Phaser.Tilemaps.Tilemap
mapCharacter: MapCharacter zoneCharacter: ZoneCharacter
}>() }>()
const charContainer = refObj<Phaser.GameObjects.Container>()
const charSprite = refObj<Phaser.GameObjects.Sprite>()
const gameStore = useGameStore() const gameStore = useGameStore()
const mapStore = useMapStore() const zoneStore = useZoneStore()
const scene = useScene() const scene = useScene()
const { characterContainer, characterSprite, currentPositionX, currentPositionY, isometricDepth, isFlippedX, updatePosition, calcDirection, updateSprite, initializeSprite, cleanup } = useCharacterSprite(scene, props.tilemap, props.mapCharacter) const currentX = ref(0)
const currentY = ref(0)
const isometricDepth = ref(1)
const isInitialPosition = ref(true)
const isMoving = ref(false)
let animationFrame: number | null = null
const moveSpeed = 5.7
const handlePositionUpdate = (newValues: any, oldValues: any) => { const updateIsometricDepth = (x: number, y: number) => {
if (!newValues) return isometricDepth.value = calculateIsometricDepth(x, y, 28, 94, true)
}
if (!oldValues || newValues.positionX !== oldValues.positionX || newValues.positionY !== oldValues.positionY) { const stopMovement = () => {
const direction = !oldValues ? Direction.POSITIVE : calcDirection(oldValues.positionX, oldValues.positionY, newValues.positionX, newValues.positionY) isMoving.value = false
updatePosition(newValues.positionX, newValues.positionY, direction) if (animationFrame) {
cancelAnimationFrame(animationFrame)
animationFrame = null
}
}
const updatePosition = (x: number, y: number, direction: Direction) => {
const targetX = tileToWorldX(props.tilemap, x, y)
const targetY = tileToWorldY(props.tilemap, x, y)
if (isInitialPosition.value) {
currentX.value = targetX
currentY.value = targetY
isInitialPosition.value = false
return
} }
if (newValues.isMoving !== oldValues?.isMoving || newValues.rotation !== oldValues?.rotation) { if (isMoving.value) {
updateSprite() stopMovement()
} }
const distance = Math.sqrt(Math.pow(targetX - currentX.value, 2) + Math.pow(targetY - currentY.value, 2))
isMoving.value = true
const startTime = performance.now()
const startX = currentX.value
const startY = currentY.value
const duration = distance * moveSpeed
if (direction === Direction.POSITIVE) {
updateIsometricDepth(x, y)
}
const animate = (currentTime: number) => {
if (!isMoving.value) return
const elapsed = currentTime - startTime
const progress = Math.min(elapsed / duration, 1)
currentX.value = startX + (targetX - startX) * progress
currentY.value = startY + (targetY - startY) * progress
if (progress < 1) {
animationFrame = requestAnimationFrame(animate)
} else {
isMoving.value = false
if (direction === Direction.NEGATIVE) {
updateIsometricDepth(x, y)
}
}
}
animationFrame = requestAnimationFrame(animate)
}
const calcDirection = (oldX: number, oldY: number, newX: number, newY: number): Direction => {
if (newY < oldY || newX < oldX) return Direction.NEGATIVE
if (newX > oldX || newY > oldY) return Direction.POSITIVE
return Direction.UNCHANGED
}
const isFlippedX = computed(() => [6, 4].includes(props.zoneCharacter.character.rotation ?? 0))
const charTexture = computed(() => {
const { rotation, characterType } = props.zoneCharacter.character
const spriteId = characterType?.sprite ?? 'idle_right_down'
const action = props.zoneCharacter.isMoving ? 'walk' : 'idle'
const direction = [0, 6].includes(rotation) ? 'left_up' : 'right_down'
return `${spriteId}-${action}_${direction}`
})
const updateSprite = () => {
if (props.zoneCharacter.isMoving) {
charSprite.value!.anims.play(charTexture.value, true)
return
}
charSprite.value!.anims.stop()
charSprite.value!.setFrame(0)
charSprite.value!.setTexture(charTexture.value)
} }
watch( watch(
() => ({ () => ({
positionX: props.mapCharacter.character.positionX, x: props.zoneCharacter.character.positionX,
positionY: props.mapCharacter.character.positionY, y: props.zoneCharacter.character.positionY,
isMoving: props.mapCharacter.isMoving, isMoving: props.zoneCharacter.isMoving,
rotation: props.mapCharacter.character.rotation, rotation: props.zoneCharacter.character.rotation
isAttacking: props.mapCharacter.isAttacking
}), }),
handlePositionUpdate (newValues, oldValues) => {
if (!newValues) return
if (!oldValues || newValues.x !== oldValues.x || newValues.y !== oldValues.y) {
const direction = !oldValues ? Direction.POSITIVE : calcDirection(oldValues.x, oldValues.y, newValues.x, newValues.y)
updatePosition(newValues.x, newValues.y, direction)
}
// Handle animation updates
if (newValues.isMoving !== oldValues?.isMoving || newValues.rotation !== oldValues?.rotation) {
updateSprite()
}
},
{ deep: true }
) )
onMounted(async () => { watch(() => props.zoneCharacter, updateSprite)
await initializeSprite()
if (props.mapCharacter.character.id === gameStore.character!.id) { loadSpriteTextures(scene, props.zoneCharacter.character.characterType?.sprite as string)
mapStore.setCharacterLoaded(true) .then(() => {
scene.cameras.main.startFollow(characterContainer.value as Phaser.GameObjects.Container) charSprite.value!.setTexture(charTexture.value)
charSprite.value!.setFlipX(isFlippedX.value)
})
.catch((error) => {
console.error('Error loading texture:', error)
})
onMounted(() => {
charContainer.value!.setName(props.zoneCharacter.character!.name)
if (props.zoneCharacter.character.id === gameStore.character!.id) {
zoneStore.setCharacterLoaded(true)
// #146 : Set camera position to character, need to be improved still
// scene.cameras.main.startFollow(charContainer.value as Phaser.GameObjects.Container)
// scene.cameras.main.stopFollow()
} }
updatePosition(props.zoneCharacter.character.positionX, props.zoneCharacter.character.positionY, props.zoneCharacter.character.rotation)
}) })
onUnmounted(() => { onUnmounted(() => {
cleanup() stopMovement()
}) })
</script> </script>

View File

@ -3,14 +3,14 @@
</template> </template>
<script lang="ts" setup> <script lang="ts" setup>
import type { MapCharacter, Sprite as SpriteT } from '@/application/types' import type { Sprite as SpriteT, ZoneCharacter } from '@/application/types'
import { loadSpriteTextures } from '@/composables/gameComposable' import { loadSpriteTextures } from '@/composables/gameComposable'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { Image, useScene } from 'phavuer' import { Image, useScene } from 'phavuer'
import { computed } from 'vue' import { computed } from 'vue'
const props = defineProps<{ const props = defineProps<{
mapCharacter: MapCharacter zoneCharacter: ZoneCharacter
currentX: number currentX: number
currentY: number currentY: number
}>() }>()
@ -19,19 +19,19 @@ const gameStore = useGameStore()
const scene = useScene() const scene = useScene()
const texture = computed(() => { const texture = computed(() => {
const { rotation, characterHair } = props.mapCharacter.character const { rotation, characterHair } = props.zoneCharacter.character
const spriteId = characterHair?.sprite?.id const spriteId = characterHair?.sprite?.id
const direction = [0, 6].includes(rotation) ? 'back' : 'front' const direction = [0, 6].includes(rotation) ? 'back' : 'front'
return `${spriteId}-${direction}` return `${spriteId}-${direction}`
}) })
const isFlippedX = computed(() => [6, 4].includes(props.mapCharacter.character.rotation ?? 0)) const isFlippedX = computed(() => [6, 4].includes(props.zoneCharacter.character.rotation ?? 0))
const imageProps = computed(() => { const imageProps = computed(() => {
// Get the current sprite action based on direction // Get the current sprite action based on direction
const direction = [0, 6].includes(props.mapCharacter.character.rotation ?? 0) ? 'back' : 'front' const direction = [0, 6].includes(props.zoneCharacter.character.rotation ?? 0) ? 'back' : 'front'
const spriteAction = props.mapCharacter.character.characterHair?.sprite?.spriteActions?.find((spriteAction) => spriteAction.action === direction) const spriteAction = props.zoneCharacter.character.characterHair?.sprite?.spriteActions?.find((spriteAction) => spriteAction.action === direction)
return { return {
depth: 1, depth: 1,
@ -39,11 +39,11 @@ const imageProps = computed(() => {
originY: Number(spriteAction?.originY) ?? 0, originY: Number(spriteAction?.originY) ?? 0,
flipX: isFlippedX.value, flipX: isFlippedX.value,
texture: texture.value texture: texture.value
// y: props.mapCharacter.isMoving ? Math.floor(Date.now() / 250) % 2 : 0 // y: props.zoneCharacter.isMoving ? Math.floor(Date.now() / 250) % 2 : 0
} }
}) })
loadSpriteTextures(scene, props.mapCharacter.character.characterHair?.sprite as SpriteT) loadSpriteTextures(scene, props.zoneCharacter.character.characterHair?.sprite as SpriteT)
.then(() => {}) .then(() => {})
.catch((error) => { .catch((error) => {
console.error('Error loading texture:', error) console.error('Error loading texture:', error)

View File

@ -1,54 +1,51 @@
<template> <template>
<Image v-bind="imageProps" v-if="gameStore.isTextureLoaded(texture)" /> <Image v-bind="imageProps" v-if="gameStore.getLoadedAsset(texture)" />
</template> </template>
<script lang="ts" setup> <script lang="ts" setup>
import type { MapCharacter, Sprite as SpriteT } from '@/application/types' import type { Sprite as SpriteT, ZoneCharacter } from '@/application/types'
import { loadSpriteTextures } from '@/composables/gameComposable' import { loadSpriteTextures } from '@/composables/gameComposable'
import { CharacterHairStorage, CharacterTypeStorage, SpriteStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { Image, useScene } from 'phavuer' import { Image, useScene } from 'phavuer'
import { computed, onMounted, ref } from 'vue' import { computed } from 'vue'
const props = defineProps<{ const props = defineProps<{
mapCharacter: MapCharacter zoneCharacter: ZoneCharacter
currentX: number
currentY: number
}>() }>()
const gameStore = useGameStore() const gameStore = useGameStore()
const scene = useScene() const scene = useScene()
const hairSpriteId = ref('')
const sprite = ref<SpriteT | null>(null)
const texture = computed(() => { const texture = computed(() => {
const { rotation } = props.mapCharacter.character const { rotation, characterHair } = props.zoneCharacter.character
const spriteId = characterHair?.sprite?.id
const direction = [0, 6].includes(rotation) ? 'back' : 'front' const direction = [0, 6].includes(rotation) ? 'back' : 'front'
return `${hairSpriteId.value}-${direction}` return `${spriteId}-${direction}`
}) })
const isFlippedX = computed(() => [6, 4].includes(props.mapCharacter.character.rotation ?? 0)) const isFlippedX = computed(() => [6, 4].includes(props.zoneCharacter.character.rotation ?? 0))
const imageProps = computed(() => { const imageProps = computed(() => {
const direction = [0, 6].includes(props.mapCharacter.character.rotation ?? 0) ? 'back' : 'front' // Get the current sprite action based on direction
const spriteAction = sprite.value?.spriteActions?.find((spriteAction) => spriteAction.action === direction) const direction = [0, 6].includes(props.zoneCharacter.character.rotation ?? 0) ? 'back' : 'front'
const spriteAction = props.zoneCharacter.character.characterHair?.sprite?.spriteActions?.find((spriteAction) => spriteAction.action === direction)
return { return {
depth: 9999, depth: 1,
originX: Number(spriteAction?.originX) ?? 0, originX: Number(spriteAction?.originX) ?? 0,
originY: Number(spriteAction?.originY) ?? 0, originY: Number(spriteAction?.originY) ?? 0,
flipX: isFlippedX.value, flipX: isFlippedX.value,
texture: texture.value texture: texture.value,
y: props.zoneCharacter.isMoving ? Math.floor(Date.now() / 250) % 2 : 0
} }
}) })
onMounted(async () => { loadSpriteTextures(scene, props.zoneCharacter.character.characterHair?.sprite as SpriteT)
const characterHairStorage = new CharacterHairStorage() .then(() => {})
const spriteId = await characterHairStorage.getSpriteId(props.mapCharacter.character.characterHair!) .catch((error) => {
if (!spriteId) return console.error('Error loading texture:', error)
})
hairSpriteId.value = spriteId
const spriteStorage = new SpriteStorage()
sprite.value = await spriteStorage.get(spriteId)
await loadSpriteTextures(scene, spriteId)
})
</script> </script>

View File

@ -1,32 +1,33 @@
<template> <template>
<Container ref="characterChatContainer" :depth="999"> <Container ref="charChatContainer" :depth="999" :x="currentX" :y="currentY">
<RoundRectangle @create="createChatBubble" :origin-x="0.5" :origin-y="7.5" :fillColor="0xffffff" :width="194" :height="21" :radius="20" /> <RoundRectangle @create="createChatBubble" :origin-x="0.5" :origin-y="7.5" :fillColor="0xffffff" :width="194" :height="21" :radius="20" />
<Text @create="createChatText" :style="{ fontSize: 13, fontFamily: 'Arial', color: '#000' }" /> <Text @create="createChatText" :style="{ fontSize: 13, fontFamily: 'Arial', color: '#000' }" />
</Container> </Container>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import type { MapCharacter } from '@/application/types' import type { ZoneCharacter } from '@/application/types'
import { Container, refObj, RoundRectangle, Text, useGame } from 'phavuer' import { Container, refObj, RoundRectangle, Text, useGame } from 'phavuer'
import { onMounted } from 'vue' import { onMounted } from 'vue'
const props = defineProps<{ const props = defineProps<{
mapCharacter: MapCharacter zoneCharacter: ZoneCharacter
currentX: number
currentY: number
}>() }>()
const game = useGame() const game = useGame()
const characterChatContainer = refObj<Phaser.GameObjects.Container>() const charChatContainer = refObj<Phaser.GameObjects.Container>()
const createChatBubble = (container: Phaser.GameObjects.Container) => { const createChatBubble = (container: Phaser.GameObjects.Container) => {
container.setName(`${props.mapCharacter.character.name}_chatBubble`) container.setName(`${props.zoneCharacter.character.name}_chatBubble`)
} }
const createChatText = (text: Phaser.GameObjects.Text) => { const createChatText = (text: Phaser.GameObjects.Text) => {
text.setName(`${props.mapCharacter.character.name}_chatText`) text.setName(`${props.zoneCharacter.character.name}_chatText`)
text.setFontSize(13) text.setFontSize(13)
text.setFontFamily('Arial') text.setFontFamily('Arial')
text.setOrigin(0.5, 10.9) text.setOrigin(0.5, 10.9)
text.setResolution(2)
// Fix text alignment on Windows and Android // Fix text alignment on Windows and Android
if (game.device.os.windows || game.device.os.android) { if (game.device.os.windows || game.device.os.android) {
@ -39,7 +40,7 @@ const createChatText = (text: Phaser.GameObjects.Text) => {
} }
onMounted(() => { onMounted(() => {
characterChatContainer.value!.setName(`${props.mapCharacter.character!.name}_chatContainer`) charChatContainer.value!.setName(`${props.zoneCharacter.character!.name}_chatContainer`)
characterChatContainer.value!.setVisible(false) charChatContainer.value!.setVisible(false)
}) })
</script> </script>

View File

@ -1,17 +1,19 @@
<template> <template>
<Container :depth="999"> <Container :depth="999" :x="currentX" :y="currentY">
<Text @create="createNicknameText" :text="props.mapCharacter.character.name" /> <Text @create="createNicknameText" :text="props.zoneCharacter.character.name" />
<RoundRectangle :origin-x="0.5" :origin-y="18.5" :fillColor="0xffffff" :width="74" :height="6" :radius="5" /> <RoundRectangle :origin-x="0.5" :origin-y="18.5" :fillColor="0xffffff" :width="74" :height="6" :radius="5" />
<RoundRectangle :origin-x="0.5" :origin-y="36.4" :fillColor="0x00b3b3" :width="70" :height="3" :radius="5" /> <RoundRectangle :origin-x="0.5" :origin-y="36.4" :fillColor="0x00b3b3" :width="70" :height="3" :radius="5" />
</Container> </Container>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import type { MapCharacter } from '@/application/types' import type { ZoneCharacter } from '@/application/types'
import { Container, RoundRectangle, Text, useGame } from 'phavuer' import { Container, RoundRectangle, Text, useGame } from 'phavuer'
const props = defineProps<{ const props = defineProps<{
mapCharacter: MapCharacter zoneCharacter: ZoneCharacter
currentX: number
currentY: number
}>() }>()
const game = useGame() const game = useGame()
@ -20,7 +22,6 @@ const createNicknameText = (text: Phaser.GameObjects.Text) => {
text.setFontSize(13) text.setFontSize(13)
text.setFontFamily('Arial') text.setFontFamily('Arial')
text.setOrigin(0.5, 9) text.setOrigin(0.5, 9)
text.setResolution(2)
// Fix text alignment on Windows and Android // Fix text alignment on Windows and Android
if (game.device.os.windows || game.device.os.android) { if (game.device.os.windows || game.device.os.android) {

View File

@ -1,14 +0,0 @@
<template>
<Character v-for="item in mapStore.characters" :key="item.character.id" :tilemap="tilemap" :mapCharacter="item" />
</template>
<script setup lang="ts">
import Character from '@/components/game/character/Character.vue'
import { useMapStore } from '@/stores/mapStore'
const mapStore = useMapStore()
const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap
}>()
</script>

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@ -1,56 +0,0 @@
<template>
<MapTiles :key="mapStore.mapId" @tileMap:create="tileMap = $event" />
<PlacedMapObjects v-if="tileMap" :key="mapStore.mapId" :tilemap="tileMap" />
<Characters v-if="tileMap && mapStore.characters" :tilemap="tileMap" />
</template>
<script setup lang="ts">
import type { MapCharacter, mapLoadData, UUID } from '@/application/types'
import Characters from '@/components/game/map/Characters.vue'
import MapTiles from '@/components/game/map/MapTiles.vue'
import PlacedMapObjects from '@/components/game/map/PlacedMapObjects.vue'
import { useGameStore } from '@/stores/gameStore'
import { useMapStore } from '@/stores/mapStore'
import { onUnmounted, shallowRef } from 'vue'
const gameStore = useGameStore()
const mapStore = useMapStore()
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
// Event listeners
gameStore.connection?.on('map:character:teleport', async (data: mapLoadData) => {
mapStore.setMapId(data.mapId)
mapStore.setCharacters(data.characters)
})
gameStore.connection?.on('map:character:join', async (data: MapCharacter) => {
mapStore.addCharacter(data)
})
gameStore.connection?.on('map:character:leave', (characterId: UUID) => {
mapStore.removeCharacter(characterId)
})
gameStore.connection?.on('map:character:attack', (characterId: UUID) => {
mapStore.updateCharacterProperty(characterId, 'isAttacking', true)
})
gameStore.connection?.on('map:character:move', (data: { characterId: UUID; positionX: number; positionY: number; rotation: number; isMoving: boolean }) => {
mapStore.updateCharacterPosition(data)
// @TODO: Replace with universal class, composable or store
if (data.characterId === gameStore.character?.id) {
gameStore.character!.positionX = data.positionX
gameStore.character!.positionY = data.positionY
gameStore.character!.rotation = data.rotation
}
})
onUnmounted(() => {
mapStore.reset()
gameStore.connection?.off('map:character:teleport')
gameStore.connection?.off('map:character:join')
gameStore.connection?.off('map:character:leave')
gameStore.connection?.off('map:character:move')
})
</script>

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@ -1,74 +0,0 @@
<template>
<Controls v-if="tileLayer" :layer="tileLayer" :depth="0" />
</template>
<script setup lang="ts">
import config from '@/application/config'
import type { Map as MapT, UUID } from '@/application/types'
import { unduplicateArray } from '@/application/utilities'
import Controls from '@/components/utilities/Controls.vue'
import { loadMapTilesIntoScene, setLayerTiles } from '@/composables/mapComposable'
import { MapStorage } from '@/storage/storages'
import { useMapStore } from '@/stores/mapStore'
import { useScene } from 'phavuer'
import { onBeforeUnmount, shallowRef } from 'vue'
import Tileset = Phaser.Tilemaps.Tileset
const emit = defineEmits(['tileMap:create'])
const scene = useScene()
const mapStore = useMapStore()
const mapStorage = new MapStorage()
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
const tileLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
function createTileMap(map: MapT) {
const mapConfig = new Phaser.Tilemaps.MapData({
width: map.width,
height: map.height,
tileWidth: config.tile_size.width,
tileHeight: config.tile_size.height,
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
format: Phaser.Tilemaps.Formats.ARRAY_2D
})
const newTileMap = new Phaser.Tilemaps.Tilemap(scene, mapConfig)
emit('tileMap:create', newTileMap)
return newTileMap
}
function createTileLayer(currentTileMap: Phaser.Tilemaps.Tilemap, mapData: any) {
const tilesArray = unduplicateArray(mapData?.tiles.flat())
const tilesetImages = tilesArray.map((tile: string, index: number) => {
return currentTileMap.addTilesetImage(tile, tile, config.tile_size.width, config.tile_size.height, 1, 2, index + 1, { x: 0, y: -config.tile_size.height })
})
// Add blank tile
tilesetImages.push(currentTileMap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.width, config.tile_size.height, 1, 2, 0, { x: 0, y: -config.tile_size.height }))
const layer = currentTileMap.createBlankLayer('tiles', tilesetImages as Tileset[], 0, config.tile_size.height) as Phaser.Tilemaps.TilemapLayer
layer.setDepth(0)
layer.setCullPadding(2, 2)
return layer
}
loadMapTilesIntoScene(mapStore.mapId as UUID, scene)
.then(() => mapStorage.get(mapStore.mapId))
.then((mapData) => {
if (!mapData || !mapData?.tiles) return
tileMap.value = createTileMap(mapData)
tileLayer.value = createTileLayer(tileMap.value, mapData)
setLayerTiles(tileMap.value, tileLayer.value, mapData.tiles)
})
.catch((error) => console.error('Failed to initialize map:', error))
onBeforeUnmount(() => {
if (!tileMap.value) return
tileMap.value.destroyLayer('tiles')
tileMap.value.removeAllLayers()
tileMap.value.destroy()
})
</script>

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@ -1,28 +0,0 @@
<template>
<PlacedMapObject v-for="placedMapObject in items" :tilemap="tilemap" :placedMapObject />
</template>
<script setup lang="ts">
import type { PlacedMapObject as PlacedMapObjectT } from '@/application/types'
import PlacedMapObject from '@/components/game/map/partials/PlacedMapObject.vue'
import { MapStorage } from '@/storage/storages'
import { useMapStore } from '@/stores/mapStore'
import { onMounted, ref } from 'vue'
defineProps<{
tilemap: Phaser.Tilemaps.Tilemap
}>()
const mapStore = useMapStore()
const mapStorage = new MapStorage()
const items = ref<PlacedMapObjectT[]>([])
onMounted(async () => {
if (!mapStore.mapId) return
const map = await mapStorage.get(mapStore.mapId)
if (!map) return
items.value = map.placedMapObjects
})
</script>

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@ -1,43 +0,0 @@
<template>
<Image v-if="gameStore.isTextureLoaded(props.placedMapObject.mapObject.id)" v-bind="imageProps" />
</template>
<script setup lang="ts">
import type { PlacedMapObject, TextureData } from '@/application/types'
import { loadTexture } from '@/composables/gameComposable'
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/mapComposable'
import { useGameStore } from '@/stores/gameStore'
import { Image, useScene } from 'phavuer'
import { computed, onMounted } from 'vue'
const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap
placedMapObject: PlacedMapObject
}>()
const gameStore = useGameStore()
const scene = useScene()
const imageProps = computed(() => ({
depth: calculateIsometricDepth(props.placedMapObject.positionX, props.placedMapObject.positionY, props.placedMapObject.mapObject.frameWidth, props.placedMapObject.mapObject.frameHeight),
x: tileToWorldX(props.tilemap, props.placedMapObject.positionX, props.placedMapObject.positionY),
y: tileToWorldY(props.tilemap, props.placedMapObject.positionX, props.placedMapObject.positionY),
flipX: props.placedMapObject.isRotated,
texture: props.placedMapObject.mapObject.id,
originY: Number(props.placedMapObject.mapObject.originX),
originX: Number(props.placedMapObject.mapObject.originY)
}))
loadTexture(scene, {
key: props.placedMapObject.mapObject.id,
data: '/textures/map_objects/' + props.placedMapObject.mapObject.id + '.png',
group: 'map_objects',
updatedAt: props.placedMapObject.mapObject.updatedAt,
frameWidth: props.placedMapObject.mapObject.frameWidth,
frameHeight: props.placedMapObject.mapObject.frameHeight
} as TextureData).catch((error) => {
console.error('Error loading texture:', error)
})
onMounted(async () => {})
</script>

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@ -0,0 +1,14 @@
<template>
<Character v-for="item in zoneStore.characters" :key="item.character.id" :tilemap="tilemap" :zoneCharacter="item" />
</template>
<script setup lang="ts">
import Character from '@/components/game/character/Character.vue'
import { useZoneStore } from '@/stores/zoneStore'
const zoneStore = useZoneStore()
const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap
}>()
</script>

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@ -0,0 +1,50 @@
<template>
<ZoneTiles :key="zoneStore.zone?.id ?? 0" @tileMap:create="tileMap = $event" />
<ZoneObjects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
<Characters v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
</template>
<script setup lang="ts">
import type { ZoneCharacter, zoneLoadData } from '@/application/types'
import Characters from '@/components/game/zone/Characters.vue'
import ZoneObjects from '@/components/game/zone/ZoneObjects.vue'
import ZoneTiles from '@/components/game/zone/ZoneTiles.vue'
import { loadZoneTilesIntoScene } from '@/composables/zoneComposable'
import { useGameStore } from '@/stores/gameStore'
import { useZoneStore } from '@/stores/zoneStore'
import { useScene } from 'phavuer'
import { onUnmounted, ref } from 'vue'
const scene = useScene()
const gameStore = useGameStore()
const zoneStore = useZoneStore()
const tileMap = ref(null as Phaser.Tilemaps.Tilemap | null)
onUnmounted(() => {
zoneStore.reset()
gameStore.connection!.off('zone:character:teleport')
gameStore.connection!.off('zone:character:join')
gameStore.connection!.off('zone:character:leave')
gameStore.connection!.off('zone:character:move')
})
// Event listeners
gameStore.connection!.on('zone:character:teleport', async (data: zoneLoadData) => {
await loadZoneTilesIntoScene(data.zone.id, scene)
zoneStore.setZone(data.zone)
zoneStore.setCharacters(data.characters)
})
gameStore.connection!.on('zone:character:join', async (data: ZoneCharacter) => {
zoneStore.addCharacter(data)
})
gameStore.connection!.on('zone:character:leave', (characterId: number) => {
zoneStore.removeCharacter(characterId)
})
gameStore.connection!.on('zone:character:move', (data: { characterId: number; positionX: number; positionY: number; rotation: number; isMoving: boolean }) => {
zoneStore.updateCharacterPosition(data)
})
</script>

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@ -0,0 +1,14 @@
<template>
<ZoneObject v-for="zoneObject in zoneStore.zone?.zoneObjects" :tilemap="tilemap" :zoneObject />
</template>
<script setup lang="ts">
import ZoneObject from '@/components/game/zone/partials/ZoneObject.vue'
import { useZoneStore } from '@/stores/zoneStore'
const zoneStore = useZoneStore()
defineProps<{
tilemap: Phaser.Tilemaps.Tilemap
}>()
</script>

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@ -0,0 +1,69 @@
<template>
<Controls :layer="tileLayer" :depth="0" />
</template>
<script setup lang="ts">
import config from '@/application/config'
import { unduplicateArray } from '@/application/utilities'
import Controls from '@/components/utilities/Controls.vue'
import { FlattenZoneArray, setLayerTiles } from '@/composables/zoneComposable'
import { useZoneStore } from '@/stores/zoneStore'
import { useScene } from 'phavuer'
import { onBeforeUnmount } from 'vue'
const emit = defineEmits(['tileMap:create'])
const scene = useScene()
const zoneStore = useZoneStore()
const tileMap = createTileMap()
const tileLayer = createTileLayer()
/**
* A Tilemap is a container for Tilemap data.
* This isn't a display object, rather, it holds data about the map and allows you to add tilesets and tilemap layers to it.
* A map can have one or more tilemap layers, which are the display objects that actually render the tiles.
*/
function createTileMap() {
const zoneData = new Phaser.Tilemaps.MapData({
width: zoneStore.zone?.width,
height: zoneStore.zone?.height,
tileWidth: config.tile_size.x,
tileHeight: config.tile_size.y,
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
format: Phaser.Tilemaps.Formats.ARRAY_2D
})
const newTileMap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
emit('tileMap:create', newTileMap)
return newTileMap
}
/**
* A Tileset is a combination of a single image containing the tiles and a container for data about each tile.
*/
function createTileLayer() {
const tilesArray = unduplicateArray(FlattenZoneArray(zoneStore.zone?.tiles ?? []))
const tilesetImages = Array.from(tilesArray).map((tile: any, index: number) => {
return tileMap.addTilesetImage(tile, tile, config.tile_size.x, config.tile_size.y, 1, 2, index + 1, { x: 0, y: -config.tile_size.y })
}) as any
// Add blank tile
tilesetImages.push(tileMap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 1, 2, 0, { x: 0, y: -config.tile_size.y }))
const layer = tileMap.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
layer.setDepth(0)
layer.setCullPadding(2, 2)
return layer
}
setLayerTiles(tileMap, tileLayer, zoneStore.zone?.tiles)
onBeforeUnmount(() => {
tileMap.destroyLayer('tiles')
tileMap.removeAllLayers()
tileMap.destroy()
})
</script>

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@ -0,0 +1,41 @@
<template>
<Image v-if="gameStore.getLoadedAsset(props.zoneObject.object.id)" v-bind="imageProps" />
</template>
<script setup lang="ts">
import type { AssetDataT, ZoneObject } from '@/application/types'
import { loadTexture } from '@/composables/gameComposable'
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
import { useGameStore } from '@/stores/gameStore'
import { Image, useScene } from 'phavuer'
import { computed } from 'vue'
const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap
zoneObject: ZoneObject
}>()
const gameStore = useGameStore()
const scene = useScene()
const imageProps = computed(() => ({
depth: calculateIsometricDepth(props.zoneObject.positionX, props.zoneObject.positionY, props.zoneObject.object.frameWidth, props.zoneObject.object.frameHeight),
x: tileToWorldX(props.tilemap, props.zoneObject.positionX, props.zoneObject.positionY),
y: tileToWorldY(props.tilemap, props.zoneObject.positionX, props.zoneObject.positionY),
flipX: props.zoneObject.isRotated,
texture: props.zoneObject.object.id,
originY: Number(props.zoneObject.object.originX),
originX: Number(props.zoneObject.object.originY)
}))
loadTexture(scene, {
key: props.zoneObject.object.id,
data: '/assets/objects/' + props.zoneObject.object.id + '.png',
group: 'objects',
updatedAt: props.zoneObject.object.updatedAt,
frameWidth: props.zoneObject.object.frameWidth,
frameHeight: props.zoneObject.object.frameHeight
} as AssetDataT).catch((error) => {
console.error('Error loading texture:', error)
})
</script>

View File

@ -6,7 +6,7 @@
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Users</button> <button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Users</button>
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Chats</button> <button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Chats</button>
<button @mousedown.stop class="btn-cyan active py-1.5 px-4 min-w-24">Asset manager</button> <button @mousedown.stop class="btn-cyan active py-1.5 px-4 min-w-24">Asset manager</button>
<button class="btn-cyan py-1.5 px-4 min-w-24" type="button" @click="$emit('open-map-editor')">Map editor</button> <button class="btn-cyan py-1.5 px-4 min-w-24" type="button" @click="() => zoneEditorStore.toggleActive()">Map editor</button>
</div> </div>
</template> </template>
<template #modalBody> <template #modalBody>
@ -20,13 +20,12 @@
<script setup lang="ts"> <script setup lang="ts">
import AssetManager from '@/components/gameMaster/assetManager/AssetManager.vue' import AssetManager from '@/components/gameMaster/assetManager/AssetManager.vue'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { ref } from 'vue' import { ref } from 'vue'
defineEmits(['open-map-editor'])
const gameStore = useGameStore() const gameStore = useGameStore()
const mapEditor = useMapEditorComposable() const zoneEditorStore = useZoneEditorStore()
let toggle = ref('asset-manager') let toggle = ref('asset-manager')
</script> </script>

View File

@ -5,8 +5,8 @@
<a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group" :class="{ 'bg-cyan': selectedCategory === 'tiles' }" @click="() => (selectedCategory = 'tiles')"> <a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group" :class="{ 'bg-cyan': selectedCategory === 'tiles' }" @click="() => (selectedCategory = 'tiles')">
<span class="group-hover:text-white" :class="{ 'text-white': selectedCategory === 'tiles' }">Tiles</span> <span class="group-hover:text-white" :class="{ 'text-white': selectedCategory === 'tiles' }">Tiles</span>
</a> </a>
<a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group" :class="{ 'bg-cyan': selectedCategory === 'map_objects' }" @click="() => (selectedCategory = 'map_objects')"> <a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group" :class="{ 'bg-cyan': selectedCategory === 'objects' }" @click="() => (selectedCategory = 'objects')">
<span class="group-hover:text-white" :class="{ 'text-white': selectedCategory === 'map_objects' }">Map objects</span> <span class="group-hover:text-white" :class="{ 'text-white': selectedCategory === 'objects' }">Objects</span>
</a> </a>
<a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group" :class="{ 'bg-cyan': selectedCategory === 'sprites' }" @click="() => (selectedCategory = 'sprites')"> <a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group" :class="{ 'bg-cyan': selectedCategory === 'sprites' }" @click="() => (selectedCategory = 'sprites')">
<span class="group-hover:text-white" :class="{ 'text-white': selectedCategory === 'sprites' }">Sprites</span> <span class="group-hover:text-white" :class="{ 'text-white': selectedCategory === 'sprites' }">Sprites</span>
@ -40,7 +40,7 @@
<!-- Assets list --> <!-- Assets list -->
<div class="overflow-auto h-full w-4/12 flex flex-col relative"> <div class="overflow-auto h-full w-4/12 flex flex-col relative">
<TileList v-if="selectedCategory === 'tiles'" /> <TileList v-if="selectedCategory === 'tiles'" />
<MapObjectList v-if="selectedCategory === 'map_objects'" /> <ObjectList v-if="selectedCategory === 'objects'" />
<SpriteList v-if="selectedCategory === 'sprites'" /> <SpriteList v-if="selectedCategory === 'sprites'" />
<ItemList v-if="selectedCategory === 'items'" /> <ItemList v-if="selectedCategory === 'items'" />
<CharacterTypeList v-if="selectedCategory === 'characterTypes'" /> <CharacterTypeList v-if="selectedCategory === 'characterTypes'" />
@ -50,7 +50,7 @@
<!-- Asset details --> <!-- Asset details -->
<div class="flex w-7/12 after:hidden flex-col relative overflow-auto"> <div class="flex w-7/12 after:hidden flex-col relative overflow-auto">
<TileDetails v-if="selectedCategory === 'tiles' && assetManagerStore.selectedTile" /> <TileDetails v-if="selectedCategory === 'tiles' && assetManagerStore.selectedTile" />
<MapObjectDetails v-if="selectedCategory === 'map_objects' && assetManagerStore.selectedMapObject" /> <ObjectDetails v-if="selectedCategory === 'objects' && assetManagerStore.selectedObject" />
<SpriteDetails v-if="selectedCategory === 'sprites' && assetManagerStore.selectedSprite" /> <SpriteDetails v-if="selectedCategory === 'sprites' && assetManagerStore.selectedSprite" />
<ItemDetails v-if="selectedCategory === 'items' && assetManagerStore.selectedItem" /> <ItemDetails v-if="selectedCategory === 'items' && assetManagerStore.selectedItem" />
<CharacterTypeDetails v-if="selectedCategory === 'characterTypes' && assetManagerStore.selectedCharacterType" /> <CharacterTypeDetails v-if="selectedCategory === 'characterTypes' && assetManagerStore.selectedCharacterType" />
@ -66,8 +66,8 @@ import CharacterTypeDetails from '@/components/gameMaster/assetManager/partials/
import CharacterTypeList from '@/components/gameMaster/assetManager/partials/characterType/CharacterTypeList.vue' import CharacterTypeList from '@/components/gameMaster/assetManager/partials/characterType/CharacterTypeList.vue'
import ItemDetails from '@/components/gameMaster/assetManager/partials/item/itemDetails.vue' import ItemDetails from '@/components/gameMaster/assetManager/partials/item/itemDetails.vue'
import ItemList from '@/components/gameMaster/assetManager/partials/item/itemList.vue' import ItemList from '@/components/gameMaster/assetManager/partials/item/itemList.vue'
import MapObjectDetails from '@/components/gameMaster/assetManager/partials/mapObject/MapObjectDetails.vue' import ObjectDetails from '@/components/gameMaster/assetManager/partials/object/ObjectDetails.vue'
import MapObjectList from '@/components/gameMaster/assetManager/partials/mapObject/MapObjectList.vue' import ObjectList from '@/components/gameMaster/assetManager/partials/object/ObjectList.vue'
import SpriteDetails from '@/components/gameMaster/assetManager/partials/sprite/SpriteDetails.vue' import SpriteDetails from '@/components/gameMaster/assetManager/partials/sprite/SpriteDetails.vue'
import SpriteList from '@/components/gameMaster/assetManager/partials/sprite/SpriteList.vue' import SpriteList from '@/components/gameMaster/assetManager/partials/sprite/SpriteList.vue'
import TileDetails from '@/components/gameMaster/assetManager/partials/tile/TileDetails.vue' import TileDetails from '@/components/gameMaster/assetManager/partials/tile/TileDetails.vue'

View File

@ -59,7 +59,7 @@ if (selectedCharacterHair.value) {
characterName.value = selectedCharacterHair.value.name characterName.value = selectedCharacterHair.value.name
characterGender.value = selectedCharacterHair.value.gender characterGender.value = selectedCharacterHair.value.gender
characterIsSelectable.value = selectedCharacterHair.value.isSelectable characterIsSelectable.value = selectedCharacterHair.value.isSelectable
characterSpriteId.value = selectedCharacterHair.value.sprite?.id characterSpriteId.value = selectedCharacterHair.value.spriteId
} }
function removeCharacterHair() { function removeCharacterHair() {
@ -107,7 +107,7 @@ watch(selectedCharacterHair, (characterHair: CharacterHair | null) => {
characterName.value = characterHair.name characterName.value = characterHair.name
characterGender.value = characterHair.gender characterGender.value = characterHair.gender
characterIsSelectable.value = characterHair.isSelectable characterIsSelectable.value = characterHair.isSelectable
characterSpriteId.value = characterHair.sprite?.id characterSpriteId.value = characterHair.spriteId
}) })
onMounted(() => { onMounted(() => {

View File

@ -9,8 +9,8 @@
</button> </button>
</label> </label>
</div> </div>
<div v-bind="containerProps" class="flex-1 overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll"> <div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
<div v-bind="wrapperProps" ref="elementToScroll" class="flex flex-col gap-2.5"> <div v-bind="wrapperProps" ref="elementToScroll">
<a <a
v-for="{ data: characterHair } in list" v-for="{ data: characterHair } in list"
:key="characterHair.id" :key="characterHair.id"
@ -25,7 +25,7 @@
</div> </div>
<div class="absolute w-12 h-12 bottom-2.5 right-2.5"> <div class="absolute w-12 h-12 bottom-2.5 right-2.5">
<button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop"> <button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/mapEditor/chevron.svg" alt="" /> <img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
</button> </button>
</div> </div>
</div> </div>

View File

@ -68,7 +68,7 @@ if (selectedCharacterType.value) {
characterGender.value = selectedCharacterType.value.gender characterGender.value = selectedCharacterType.value.gender
characterRace.value = selectedCharacterType.value.race characterRace.value = selectedCharacterType.value.race
characterIsSelectable.value = selectedCharacterType.value.isSelectable characterIsSelectable.value = selectedCharacterType.value.isSelectable
characterSpriteId.value = selectedCharacterType.value.sprite?.id characterSpriteId.value = selectedCharacterType.value.spriteId
} }
function removeCharacterType() { function removeCharacterType() {
@ -118,7 +118,7 @@ watch(selectedCharacterType, (characterType: CharacterType | null) => {
characterGender.value = characterType.gender characterGender.value = characterType.gender
characterRace.value = characterType.race characterRace.value = characterType.race
characterIsSelectable.value = characterType.isSelectable characterIsSelectable.value = characterType.isSelectable
characterSpriteId.value = characterType.sprite?.id characterSpriteId.value = characterType.spriteId
}) })
onMounted(() => { onMounted(() => {

View File

@ -9,8 +9,8 @@
</button> </button>
</label> </label>
</div> </div>
<div v-bind="containerProps" class="flex-1 overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll"> <div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
<div v-bind="wrapperProps" ref="elementToScroll" class="flex flex-col gap-2.5"> <div v-bind="wrapperProps" ref="elementToScroll">
<a <a
v-for="{ data: characterType } in list" v-for="{ data: characterType } in list"
:key="characterType.id" :key="characterType.id"
@ -25,7 +25,7 @@
</div> </div>
<div class="absolute w-12 h-12 bottom-2.5 right-2.5"> <div class="absolute w-12 h-12 bottom-2.5 right-2.5">
<button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop"> <button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/mapEditor/chevron.svg" alt="" /> <img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
</button> </button>
</div> </div>
</div> </div>

View File

@ -44,7 +44,7 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import type { Item, ItemRarity, ItemType, Sprite } from '@/application/types' import type { Item, ItemRarity, ItemType } from '@/application/types'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue' import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'

View File

@ -9,8 +9,8 @@
</button> </button>
</label> </label>
</div> </div>
<div v-bind="containerProps" class="flex-1 overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll"> <div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
<div v-bind="wrapperProps" ref="elementToScroll" class="flex flex-col gap-2.5"> <div v-bind="wrapperProps" ref="elementToScroll">
<a v-for="{ data: item } in list" :key="item.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedItem?.id === item.id }" @click="assetManagerStore.setSelectedItem(item as Item)"> <a v-for="{ data: item } in list" :key="item.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedItem?.id === item.id }" @click="assetManagerStore.setSelectedItem(item as Item)">
<div class="flex items-center gap-2.5"> <div class="flex items-center gap-2.5">
<span class="group-hover:text-white" :class="{ 'text-white': assetManagerStore.selectedItem?.id === item.id }"> <span class="group-hover:text-white" :class="{ 'text-white': assetManagerStore.selectedItem?.id === item.id }">
@ -22,7 +22,7 @@
</div> </div>
<div class="absolute w-12 h-12 bottom-2.5 right-2.5"> <div class="absolute w-12 h-12 bottom-2.5 right-2.5">
<button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop"> <button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/mapEditor/chevron.svg" alt="" /> <img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
</button> </button>
</div> </div>
</div> </div>

View File

@ -1,146 +0,0 @@
<template>
<div class="h-full overflow-auto">
<div class="relative p-2.5 flex flex-col items-center justify-center h-72 rounded-md default-border bg-gray">
<img class="max-h-56" :src="`${config.server_endpoint}/textures/map_objects/${selectedMapObject?.id}.png`" :alt="'Object ' + selectedMapObject?.id" />
</div>
<div class="mt-5 block">
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveObject">
<div class="form-field-full">
<label for="name">Name</label>
<input v-model="mapObjectName" class="input-field" type="text" name="name" placeholder="Wall #1" />
</div>
<div class="form-field-half">
<label for="origin-x">Origin X</label>
<input v-model="mapObjectOriginX" class="input-field" type="number" step="any" name="origin-x" placeholder="Origin X" />
</div>
<div class="form-field-half">
<label for="origin-y">Origin Y</label>
<input v-model="mapObjectOriginY" class="input-field" type="number" step="any" name="origin-y" placeholder="Origin Y" />
</div>
<div class="form-field-full">
<label for="tags">Tags</label>
<ChipsInput v-model="mapObjectTags" @update:modelValue="mapObjectTags = $event" />
</div>
<div class="form-field-full">
<label for="frame-speed">Frame rate</label>
<input v-model="mapObjectFrameRate" class="input-field" type="number" step="any" name="frame-speed" placeholder="Frame rate" />
</div>
<div class="form-field-half">
<label for="frame-width">Frame width</label>
<input v-model="mapObjectFrameWidth" class="input-field" type="number" step="any" name="frame-width" placeholder="Frame width" />
</div>
<div class="form-field-half">
<label for="frame-height">Frame height</label>
<input v-model="mapObjectFrameHeight" class="input-field" type="number" step="any" name="frame-height" placeholder="Frame height" />
</div>
<div class="flex gap-4">
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="removeObject">Delete</button>
</div>
</form>
</div>
</div>
</template>
<script setup lang="ts">
import config from '@/application/config'
import type { MapObject } from '@/application/types'
import ChipsInput from '@/components/forms/ChipsInput.vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore()
const selectedMapObject = computed(() => assetManagerStore.selectedMapObject)
const mapObjectName = ref('')
const mapObjectTags = ref<string[]>([])
const mapObjectOriginX = ref(0)
const mapObjectOriginY = ref(0)
const mapObjectFrameRate = ref(0)
const mapObjectFrameWidth = ref(0)
const mapObjectFrameHeight = ref(0)
if (!selectedMapObject.value) {
console.error('No map mapObject selected')
}
if (selectedMapObject.value) {
mapObjectName.value = selectedMapObject.value.name
mapObjectTags.value = selectedMapObject.value.tags
mapObjectOriginX.value = selectedMapObject.value.originX
mapObjectOriginY.value = selectedMapObject.value.originY
mapObjectFrameRate.value = selectedMapObject.value.frameRate
mapObjectFrameWidth.value = selectedMapObject.value.frameWidth
mapObjectFrameHeight.value = selectedMapObject.value.frameHeight
}
function removeObject() {
gameStore.connection?.emit('gm:mapObject:remove', { mapObject: selectedMapObject.value?.id }, (response: boolean) => {
if (!response) {
console.error('Failed to remove mapObject')
return
}
refreshObjectList()
})
}
function refreshObjectList(unsetSelectedMapObject = true) {
gameStore.connection?.emit('gm:mapObject:list', {}, (response: MapObject[]) => {
assetManagerStore.setMapObjectList(response)
if (unsetSelectedMapObject) {
assetManagerStore.setSelectedMapObject(null)
}
})
}
function saveObject() {
if (!selectedMapObject.value) {
console.error('No mapObject selected')
return
}
gameStore.connection?.emit(
'gm:mapObject:update',
{
id: selectedMapObject.value.id,
name: mapObjectName.value,
tags: mapObjectTags.value,
originX: mapObjectOriginX.value,
originY: mapObjectOriginY.value,
frameRate: mapObjectFrameRate.value,
frameWidth: mapObjectFrameWidth.value,
frameHeight: mapObjectFrameHeight.value
},
(response: boolean) => {
if (!response) {
console.error('Failed to save mapObject')
return
}
refreshObjectList(false)
}
)
}
watch(selectedMapObject, (mapObject: MapObject | null) => {
if (!mapObject) return
mapObjectName.value = mapObject.name
mapObjectTags.value = mapObject.tags
mapObjectOriginX.value = mapObject.originX
mapObjectOriginY.value = mapObject.originY
mapObjectFrameRate.value = mapObject.frameRate
mapObjectFrameWidth.value = mapObject.frameWidth
mapObjectFrameHeight.value = mapObject.frameHeight
})
onMounted(() => {
if (!selectedMapObject.value) return
})
onBeforeUnmount(() => {
assetManagerStore.setSelectedMapObject(null)
})
</script>

View File

@ -0,0 +1,163 @@
<template>
<div class="h-full overflow-auto">
<div class="relative p-2.5 flex flex-col items-center justify-center h-72 rounded-md default-border bg-gray">
<img class="max-h-56" :src="`${config.server_endpoint}/assets/objects/${selectedObject?.id}.png`" :alt="'Object ' + selectedObject?.id" />
</div>
<div class="mt-5 block">
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveObject">
<div class="form-field-full">
<label for="name">Name</label>
<input v-model="objectName" class="input-field" type="text" name="name" placeholder="Wall #1" />
</div>
<div class="form-field-half">
<label for="origin-x">Origin X</label>
<input v-model="objectOriginX" class="input-field" type="number" step="any" name="origin-x" placeholder="Origin X" />
</div>
<div class="form-field-half">
<label for="origin-y">Origin Y</label>
<input v-model="objectOriginY" class="input-field" type="number" step="any" name="origin-y" placeholder="Origin Y" />
</div>
<div class="form-field-full">
<label for="tags">Tags</label>
<ChipsInput v-model="objectTags" @update:modelValue="objectTags = $event" />
</div>
<div class="form-field-full">
<label for="is-animated">Is animated</label>
<select v-model="objectIsAnimated" class="input-field" name="is-animated">
<option :value="false">No</option>
<option :value="true">Yes</option>
</select>
</div>
<div class="form-field-full">
<label for="frame-speed">Frame rate</label>
<input v-model="objectFrameRate" class="input-field" type="number" step="any" name="frame-speed" placeholder="Frame rate" />
</div>
<div class="form-field-half">
<label for="frame-width">Frame width</label>
<input v-model="objectFrameWidth" class="input-field" type="number" step="any" name="frame-width" placeholder="Frame width" />
</div>
<div class="form-field-half">
<label for="frame-height">Frame height</label>
<input v-model="objectFrameHeight" class="input-field" type="number" step="any" name="frame-height" placeholder="Frame height" />
</div>
<div class="flex gap-4">
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="removeObject">Delete</button>
</div>
</form>
</div>
</div>
</template>
<script setup lang="ts">
import config from '@/application/config'
import type { Object } from '@/application/types'
import ChipsInput from '@/components/forms/ChipsInput.vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore()
const zoneEditorStore = useZoneEditorStore()
const selectedObject = computed(() => assetManagerStore.selectedObject)
const objectName = ref('')
const objectTags = ref<string[]>([])
const objectOriginX = ref(0)
const objectOriginY = ref(0)
const objectIsAnimated = ref(false)
const objectFrameRate = ref(0)
const objectFrameWidth = ref(0)
const objectFrameHeight = ref(0)
if (!selectedObject.value) {
console.error('No object selected')
}
if (selectedObject.value) {
objectName.value = selectedObject.value.name
objectTags.value = selectedObject.value.tags
objectOriginX.value = selectedObject.value.originX
objectOriginY.value = selectedObject.value.originY
objectIsAnimated.value = selectedObject.value.isAnimated
objectFrameRate.value = selectedObject.value.frameRate
objectFrameWidth.value = selectedObject.value.frameWidth
objectFrameHeight.value = selectedObject.value.frameHeight
}
function removeObject() {
gameStore.connection?.emit('gm:object:remove', { object: selectedObject.value?.id }, (response: boolean) => {
if (!response) {
console.error('Failed to remove object')
return
}
refreshObjectList()
})
}
function refreshObjectList(unsetSelectedObject = true) {
gameStore.connection?.emit('gm:object:list', {}, (response: Object[]) => {
assetManagerStore.setObjectList(response)
if (unsetSelectedObject) {
assetManagerStore.setSelectedObject(null)
}
if (zoneEditorStore.active) {
zoneEditorStore.setObjectList(response)
}
})
}
function saveObject() {
if (!selectedObject.value) {
console.error('No object selected')
return
}
gameStore.connection?.emit(
'gm:object:update',
{
id: selectedObject.value.id,
name: objectName.value,
tags: objectTags.value,
originX: objectOriginX.value,
originY: objectOriginY.value,
isAnimated: objectIsAnimated.value,
frameRate: objectFrameRate.value,
frameWidth: objectFrameWidth.value,
frameHeight: objectFrameHeight.value
},
(response: boolean) => {
if (!response) {
console.error('Failed to save object')
return
}
refreshObjectList(false)
}
)
}
watch(selectedObject, (object: Object | null) => {
if (!object) return
objectName.value = object.name
objectTags.value = object.tags
objectOriginX.value = object.originX
objectOriginY.value = object.originY
objectIsAnimated.value = object.isAnimated
objectFrameRate.value = object.frameRate
objectFrameWidth.value = object.frameWidth
objectFrameHeight.value = object.frameHeight
})
onMounted(() => {
if (!selectedObject.value) return
})
onBeforeUnmount(() => {
assetManagerStore.setSelectedObject(null)
})
</script>

View File

@ -8,20 +8,20 @@
</svg> </svg>
</label> </label>
</div> </div>
<div v-bind="containerProps" class="flex-1 overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll"> <div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
<div v-bind="wrapperProps" ref="elementToScroll" class="flex flex-col gap-2.5"> <div v-bind="wrapperProps" ref="elementToScroll">
<a v-for="{ data: mapObject } in list" :key="mapObject.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedMapObject?.id === mapObject.id }" @click="assetManagerStore.setSelectedMapObject(mapObject as MapObject)"> <a v-for="{ data: object } in list" :key="object.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedObject?.id === object.id }" @click="assetManagerStore.setSelectedObject(object as Object)">
<div class="flex items-center gap-2.5"> <div class="flex items-center gap-2.5">
<div class="h-7 w-16 max-w-16 flex justify-center"> <div class="h-7 w-16 max-w-16 flex justify-center">
<img class="h-7" :src="`${config.server_endpoint}/textures/map_objects/${mapObject.id}.png`" alt="Object" /> <img class="h-7" :src="`${config.server_endpoint}/assets/objects/${object.id}.png`" alt="Object" />
</div> </div>
<span :class="{ 'text-white': assetManagerStore.selectedMapObject?.id === mapObject.id }">{{ mapObject.name }}</span> <span :class="{ 'text-white': assetManagerStore.selectedObject?.id === object.id }">{{ object.name }}</span>
</div> </div>
</a> </a>
</div> </div>
<div class="absolute w-12 h-12 bottom-2.5 right-2.5"> <div class="absolute w-12 h-12 bottom-2.5 right-2.5">
<button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop"> <button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/mapEditor/chevron.svg" alt="" /> <img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
</button> </button>
</div> </div>
</div> </div>
@ -29,7 +29,7 @@
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config' import config from '@/application/config'
import type { MapObject } from '@/application/types' import type { Object } from '@/application/types'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useVirtualList } from '@vueuse/core' import { useVirtualList } from '@vueuse/core'
@ -47,14 +47,14 @@ const elementToScroll = ref()
const handleFileUpload = (e: Event) => { const handleFileUpload = (e: Event) => {
const files = (e.target as HTMLInputElement).files const files = (e.target as HTMLInputElement).files
if (!files) return if (!files) return
gameStore.connection?.emit('gm:mapObject:upload', files, (response: boolean) => { gameStore.connection?.emit('gm:object:upload', files, (response: boolean) => {
if (!response) { if (!response) {
if (config.development) console.error('Failed to upload object') if (config.development) console.error('Failed to upload object')
return return
} }
gameStore.connection?.emit('gm:mapObject:list', {}, (response: MapObject[]) => { gameStore.connection?.emit('gm:object:list', {}, (response: Object[]) => {
assetManagerStore.setMapObjectList(response) assetManagerStore.setObjectList(response)
}) })
}) })
} }
@ -66,9 +66,9 @@ const handleSearch = () => {
const filteredObjects = computed(() => { const filteredObjects = computed(() => {
if (!searchQuery.value) { if (!searchQuery.value) {
return assetManagerStore.mapObjectList return assetManagerStore.objectList
} }
return assetManagerStore.mapObjectList.filter((object) => object.name.toLowerCase().includes(searchQuery.value.toLowerCase())) return assetManagerStore.objectList.filter((object) => object.name.toLowerCase().includes(searchQuery.value.toLowerCase()))
}) })
const { list, containerProps, wrapperProps, scrollTo } = useVirtualList(filteredObjects, { const { list, containerProps, wrapperProps, scrollTo } = useVirtualList(filteredObjects, {
@ -92,8 +92,8 @@ function toTop() {
} }
onMounted(() => { onMounted(() => {
gameStore.connection?.emit('gm:mapObject:list', {}, (response: MapObject[]) => { gameStore.connection?.emit('gm:object:list', {}, (response: Object[]) => {
assetManagerStore.setMapObjectList(response) assetManagerStore.setObjectList(response)
}) })
}) })
</script> </script>

View File

@ -21,12 +21,9 @@
<button class="btn-cyan py-2 my-4" type="button" @click.prevent="addNewImage">New action</button> <button class="btn-cyan py-2 my-4" type="button" @click.prevent="addNewImage">New action</button>
<Accordion v-for="action in spriteActions" :key="action.id"> <Accordion v-for="action in spriteActions" :key="action.id">
<template #header> <template #header>
<div class="flex items-center"> <div class="flex justify-between items-center">
{{ action.action }} {{ action.action }}
<div class="ml-auto space-x-2"> <button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="() => spriteActions.splice(spriteActions.indexOf(action), 1)">Delete</button>
<button class="btn-cyan px-4 py-1.5 min-w-24" type="button" @click.stop.prevent="openPreviewModal(action)">View</button>
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.stop.prevent="() => spriteActions.splice(spriteActions.indexOf(action), 1)">Delete</button>
</div>
</div> </div>
</template> </template>
<template #content> <template #content>
@ -43,35 +40,38 @@
<label for="origin-y">Origin Y</label> <label for="origin-y">Origin Y</label>
<input v-model.number="action.originY" class="input-field" type="number" step="any" name="origin-y" placeholder="Origin Y" /> <input v-model.number="action.originY" class="input-field" type="number" step="any" name="origin-y" placeholder="Origin Y" />
</div> </div>
<div class="form-field-full"> <div class="form-field-half">
<label for="is-animated">Is animated</label>
<select v-model="action.isAnimated" class="input-field" name="is-animated">
<option :value="false">No</option>
<option :value="true">Yes</option>
</select>
</div>
<div class="form-field-half" v-if="action.isAnimated">
<label for="is-looping">Is looping</label>
<select v-model="action.isLooping" class="input-field" name="is-looping">
<option :value="false">No</option>
<option :value="true">Yes</option>
</select>
</div>
<div class="form-field-full" v-if="action.isAnimated">
<label for="frame-speed">Frame rate</label> <label for="frame-speed">Frame rate</label>
<input v-model.number="action.frameRate" class="input-field" type="number" step="any" name="frame-speed" placeholder="Frame rate" /> <input v-model.number="action.frameRate" class="input-field" type="number" step="any" name="frame-speed" placeholder="Frame rate" />
</div> </div>
<div class="form-field-full"> <div class="form-field-full">
<SpriteActionsInput v-model="action.sprites" @tempOffsetChange="(index, offset) => handleTempOffsetChange(action, index, offset)" /> <SpriteActionsInput v-model="action.sprites" />
</div> </div>
</form> </form>
</template> </template>
</Accordion> </Accordion>
<SpritePreview
v-if="selectedAction"
:sprites="selectedAction.sprites"
:frame-rate="selectedAction.frameRate"
:is-modal-open="isModalOpen"
:temp-offset-index="tempOffsetData.index"
:temp-offset="tempOffsetData.offset"
@update:frame-rate="updateFrameRate"
@update:is-modal-open="isModalOpen = $event"
/>
</div> </div>
</div> </div>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import type { Sprite, SpriteAction, UUID } from '@/application/types' import type { Sprite, SpriteAction } from '@/application/types'
import { uuidv4 } from '@/application/utilities' import { uuidv4 } from '@/application/utilities'
import SpriteActionsInput from '@/components/gameMaster/assetManager/partials/sprite/partials/SpriteImagesInput.vue' import SpriteActionsInput from '@/components/gameMaster/assetManager/partials/sprite/partials/SpriteImagesInput.vue'
import SpritePreview from '@/components/gameMaster/assetManager/partials/sprite/partials/SpritePreview.vue'
import Accordion from '@/components/utilities/Accordion.vue' import Accordion from '@/components/utilities/Accordion.vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
@ -84,8 +84,6 @@ const selectedSprite = computed(() => assetManagerStore.selectedSprite)
const spriteName = ref('') const spriteName = ref('')
const spriteActions = ref<SpriteAction[]>([]) const spriteActions = ref<SpriteAction[]>([])
const isModalOpen = ref(false)
const selectedAction = ref<SpriteAction | null>(null)
if (!selectedSprite.value) { if (!selectedSprite.value) {
console.error('No sprite selected') console.error('No sprite selected')
@ -142,6 +140,8 @@ function saveSprite() {
sprites: action.sprites, sprites: action.sprites,
originX: action.originX, originX: action.originX,
originY: action.originY, originY: action.originY,
isAnimated: action.isAnimated,
isLooping: action.isLooping,
frameRate: action.frameRate, frameRate: action.frameRate,
frameWidth: action.frameWidth, frameWidth: action.frameWidth,
frameHeight: action.frameHeight frameHeight: action.frameHeight
@ -163,11 +163,14 @@ function addNewImage() {
const newImage: SpriteAction = { const newImage: SpriteAction = {
id: uuidv4(), id: uuidv4(),
sprite: selectedSprite.value.id, spriteId: selectedSprite.value.id,
sprite: selectedSprite.value,
action: 'new_action', action: 'new_action',
sprites: [], sprites: [],
originX: 0, originX: 0,
originY: 0, originY: 0,
isAnimated: false,
isLooping: false,
frameRate: 0, frameRate: 0,
frameWidth: 0, frameWidth: 0,
frameHeight: 0 frameHeight: 0
@ -181,44 +184,15 @@ function addNewImage() {
} }
function sortSpriteActions(actions: SpriteAction[]): SpriteAction[] { function sortSpriteActions(actions: SpriteAction[]): SpriteAction[] {
if (!actions) return []
return [...actions].sort((a, b) => a.action.localeCompare(b.action)) return [...actions].sort((a, b) => a.action.localeCompare(b.action))
} }
function openPreviewModal(action: SpriteAction) {
selectedAction.value = action
isModalOpen.value = true
}
function updateFrameRate(value: number) {
if (selectedAction.value) {
selectedAction.value.frameRate = value
}
}
const tempOffsetData = ref<{ index: number | undefined; offset: { x: number; y: number } | undefined }>({
index: undefined,
offset: undefined
})
function handleTempOffsetChange(action: SpriteAction, index: number, offset: { x: number; y: number }) {
if (selectedAction.value === action) {
tempOffsetData.value = { index, offset }
}
}
watch(selectedSprite, (sprite: Sprite | null) => { watch(selectedSprite, (sprite: Sprite | null) => {
if (!sprite) return if (!sprite) return
spriteName.value = sprite.name spriteName.value = sprite.name
spriteActions.value = sortSpriteActions(sprite.spriteActions) spriteActions.value = sortSpriteActions(sprite.spriteActions)
}) })
watch(isModalOpen, (newValue) => {
if (!newValue) {
selectedAction.value = null
}
})
onMounted(() => { onMounted(() => {
if (!selectedSprite.value) return if (!selectedSprite.value) return
}) })

View File

@ -7,8 +7,8 @@
</svg> </svg>
</button> </button>
</div> </div>
<div v-bind="containerProps" class="flex-1 overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll"> <div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
<div v-bind="wrapperProps" ref="elementToScroll" class="flex flex-col gap-2.5"> <div v-bind="wrapperProps" ref="elementToScroll">
<a v-for="{ data: sprite } in list" :key="sprite.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedSprite?.id === sprite.id }" @click="assetManagerStore.setSelectedSprite(sprite as Sprite)"> <a v-for="{ data: sprite } in list" :key="sprite.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedSprite?.id === sprite.id }" @click="assetManagerStore.setSelectedSprite(sprite as Sprite)">
<div class="flex items-center gap-2.5"> <div class="flex items-center gap-2.5">
<span :class="{ 'text-white': assetManagerStore.selectedSprite?.id === sprite.id }">{{ sprite.name }}</span> <span :class="{ 'text-white': assetManagerStore.selectedSprite?.id === sprite.id }">{{ sprite.name }}</span>
@ -17,7 +17,7 @@
</div> </div>
<div class="absolute w-12 h-12 bottom-2.5 right-2.5"> <div class="absolute w-12 h-12 bottom-2.5 right-2.5">
<button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop"> <button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/mapEditor/chevron.svg" alt="" /> <img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
</button> </button>
</div> </div>
</div> </div>

View File

@ -1,44 +1,19 @@
<template> <template>
<div class="flex flex-wrap gap-3"> <div class="flex flex-wrap gap-3">
<div v-for="(image, index) in modelValue" :key="index" class="h-20 w-20 p-4 bg-gray-300 bg-opacity-50 rounded text-center relative group cursor-move" draggable="true" @dragstart="dragStart($event, index)" @dragover.prevent @dragenter.prevent @drop="drop($event, index)"> <div v-for="(image, index) in modelValue" :key="index" class="h-20 w-20 p-4 bg-gray-300 bg-opacity-50 rounded text-center relative group cursor-move" draggable="true" @dragstart="dragStart($event, index)" @dragover.prevent @dragenter.prevent @drop="drop($event, index)">
<img :src="image.url" class="max-w-full max-h-full object-contain pointer-events-none" alt="Uploaded image" @load="updateImageDimensions($event, index)" /> <img :src="image" class="max-w-full max-h-full object-contain pointer-events-none" alt="Uploaded image" />
<div v-if="imageDimensions[index]" class="absolute bottom-1 right-1 bg-black/50 text-white text-xs px-1 py-0.5 rounded transition-opacity font-default">{{ image.dimensions.width }}x{{ image.dimensions.height }}</div>
<div class="absolute top-1 left-1 flex-row space-y-1"> <div class="absolute top-1 left-1 flex-row space-y-1">
<button @click.stop="deleteImage(index)" class="bg-red-500 text-white rounded-full w-6 h-6 flex items-center justify-center cursor-pointer opacity-0 group-hover:opacity-100 transition-opacity" aria-label="Delete image"> <button @click.stop="deleteImage(index)" class="bg-red-500 text-white rounded-full w-6 h-6 flex items-center justify-center cursor-pointer opacity-0 group-hover:opacity-100 transition-opacity" aria-label="Delete image">
<svg xmlns="http://www.w3.org/2000/svg" class="h-4 w-4" fill="none" viewBox="0 0 24 24" stroke="currentColor"> <svg xmlns="http://www.w3.org/2000/svg" class="h-4 w-4" fill="none" viewBox="0 0 24 24" stroke="currentColor">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M6 18L18 6M6 6l12 12" /> <path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M6 18L18 6M6 6l12 12" />
</svg> </svg>
</button> </button>
<button @click.stop="openOffsetModal(index)" class="bg-blue-500 text-white rounded-full w-6 h-6 flex items-center justify-center cursor-pointer opacity-0 group-hover:opacity-100 transition-opacity" aria-label="Scope image"> <button class="bg-blue-500 text-white rounded-full w-6 h-6 flex items-center justify-center cursor-pointer opacity-0 group-hover:opacity-100 transition-opacity" aria-label="Scope image">
<svg width="50px" height="50px" viewBox="0 0 16 16" fill="none" xmlns="http://www.w3.org/2000/svg"> <svg xmlns="http://www.w3.org/2000/svg" class="h-4 w-4" fill="none" viewBox="0 0 24 24" stroke="currentColor">
<path d="M8.29289 3.70711L1 11V15H5L12.2929 7.70711L8.29289 3.70711Z" fill="white" /> <path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M21 21l-6-6m2-5a7 7 0 11-14 0 7 7 0 0114 0z" />
<path d="M9.70711 2.29289L13.7071 6.29289L15.1716 4.82843C15.702 4.29799 16 3.57857 16 2.82843C16 1.26633 14.7337 0 13.1716 0C12.4214 0 11.702 0.297995 11.1716 0.828428L9.70711 2.29289Z" fill="white" />
</svg> </svg>
</button> </button>
</div> </div>
<Modal :is-modal-open="selectedImageIndex === index" :modal-width="300" :modal-height="210" :is-resizable="false" :bg-style="'none'" @modal:close="closeOffsetModal">
<template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">Action offset ({{ selectedImageIndex }})</h3>
</template>
<template #modalBody>
<div class="m-4">
<form method="post" @submit.prevent="saveOffset(index)" class="inline">
<div class="gap-2.5 flex flex-wrap">
<div class="form-field-half">
<label for="offsetX">Offset X</label>
<input class="input-field max-w-64" v-model="tempOffset.x" name="offsetX" id="offsetX" type="number" />
</div>
<div class="form-field-half">
<label for="offsetY">Offset Y</label>
<input class="input-field max-w-64" v-model="tempOffset.y" name="offsetY" id="offsetY" type="number" />
</div>
</div>
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
</form>
</div>
</template>
</Modal>
</div> </div>
<div class="h-20 w-20 p-4 bg-gray-200 bg-opacity-50 rounded justify-center items-center flex hover:cursor-pointer" @click="triggerFileInput" @drop.prevent="onDrop" @dragover.prevent> <div class="h-20 w-20 p-4 bg-gray-200 bg-opacity-50 rounded justify-center items-center flex hover:cursor-pointer" @click="triggerFileInput" @drop.prevent="onDrop" @dragover.prevent>
<svg xmlns="http://www.w3.org/2000/svg" class="h-6 w-6 invert" fill="none" viewBox="0 0 24 24" stroke="currentColor"> <svg xmlns="http://www.w3.org/2000/svg" class="h-6 w-6 invert" fill="none" viewBox="0 0 24 24" stroke="currentColor">
@ -50,19 +25,10 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import Modal from '@/components/utilities/Modal.vue' import { ref } from 'vue'
import { ref, watch } from 'vue'
interface SpriteImage {
url: string
offset: {
x: number
y: number
}
}
interface Props { interface Props {
modelValue: SpriteImage[] modelValue: string[]
} }
const props = withDefaults(defineProps<Props>(), { const props = withDefaults(defineProps<Props>(), {
@ -70,15 +36,11 @@ const props = withDefaults(defineProps<Props>(), {
}) })
const emit = defineEmits<{ const emit = defineEmits<{
(e: 'update:modelValue', value: SpriteImage[]): void (e: 'update:modelValue', value: string[]): void
(e: 'close'): void
(e: 'tempOffsetChange', index: number, offset: { x: number; y: number }): void
}>() }>()
const fileInput = ref<HTMLInputElement | null>(null) const fileInput = ref<HTMLInputElement | null>(null)
const draggedIndex = ref<number | null>(null) const draggedIndex = ref<number | null>(null)
const selectedImageIndex = ref<number | null>(null)
const tempOffset = ref({ x: 0, y: 0 })
const triggerFileInput = () => { const triggerFileInput = () => {
fileInput.value?.click() fileInput.value?.click()
@ -99,25 +61,19 @@ const onDrop = (event: DragEvent) => {
const handleFiles = (files: FileList) => { const handleFiles = (files: FileList) => {
Array.from(files).forEach((file) => { Array.from(files).forEach((file) => {
if (!file.type.startsWith('image/')) { if (file.type.startsWith('image/')) {
return
}
const reader = new FileReader() const reader = new FileReader()
reader.onload = (e) => { reader.onload = (e) => {
if (typeof e.target?.result === 'string') { if (typeof e.target?.result === 'string') {
const newImage: SpriteImage = { updateImages([...props.modelValue, e.target.result])
url: e.target.result,
offset: { x: 0, y: 0 }
}
updateImages([...props.modelValue, newImage])
} }
} }
reader.readAsDataURL(file) reader.readAsDataURL(file)
}
}) })
} }
const updateImages = (newImages: SpriteImage[]) => { const updateImages = (newImages: string[]) => {
emit('update:modelValue', newImages) emit('update:modelValue', newImages)
} }
@ -145,41 +101,4 @@ const drop = (event: DragEvent, dropIndex: number) => {
} }
draggedIndex.value = null draggedIndex.value = null
} }
const openOffsetModal = (index: number) => {
selectedImageIndex.value = index
tempOffset.value = { ...props.modelValue[index].offset }
}
const closeOffsetModal = () => {
selectedImageIndex.value = null
}
const saveOffset = (index: number) => {
const newImages = [...props.modelValue]
newImages[index] = {
...newImages[index],
offset: { ...tempOffset.value }
}
updateImages(newImages)
closeOffsetModal()
}
const onOffsetChange = () => {
if (selectedImageIndex.value !== null) {
emit('tempOffsetChange', selectedImageIndex.value, tempOffset.value)
}
}
watch(tempOffset, onOffsetChange, { deep: true })
const imageDimensions = ref<{ [key: number]: { width: number; height: number } }>({})
const updateImageDimensions = (event: Event, index: number) => {
const img = event.target as HTMLImageElement
imageDimensions.value[index] = {
width: img.naturalWidth,
height: img.naturalHeight
}
}
</script> </script>

View File

@ -1,146 +0,0 @@
<template>
<Modal :is-modal-open="isModalOpen" :modal-width="700" :modal-height="330" :bg-style="'none'" @modal:close="closeModal">
<template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">View sprite</h3>
</template>
<template #modalBody>
<div class="m-4 flex gap-8">
<div class="relative">
<div
class="sprite-container bg-gray-800"
:style="{
width: `${maxWidth}px`,
height: `${maxHeight}px`,
position: 'relative',
overflow: 'hidden'
}"
>
<img
v-for="(sprite, index) in spritesWithTempOffset"
:key="index"
:src="sprite.url"
alt="Sprite"
:style="{
position: 'absolute',
left: `${sprite.offset?.x || 0}px`,
bottom: `${sprite.offset?.y || 0}px`,
display: currentFrame === index ? 'block' : 'none',
transform: `scale(${zoomLevel / 100})`,
transformOrigin: 'bottom left'
}"
@load="updateContainerSize"
/>
</div>
</div>
<div class="flex flex-col justify-center gap-8 flex-1">
<div class="flex flex-col">
<label class="block mb-2 text-white">Frame Rate: {{ frameRate }} FPS</label>
<input type="range" v-model.number="localFrameRate" min="0" max="60" step="1" class="w-full accent-cyan-500" @input="updateFrameRate" />
</div>
<div class="flex flex-col">
<label class="block mb-2 text-white">Frame: {{ currentFrame + 1 }} of {{ sprites.length }}</label>
<input type="range" v-model.number="currentFrame" :min="0" :max="sprites.length - 1" step="1" class="w-full accent-cyan-500" @input="stopAnimation" />
</div>
<div class="flex flex-col">
<label class="block mb-2 text-white">Zoom: {{ zoomLevel }}%</label>
<input type="range" v-model.number="zoomLevel" min="10" max="200" step="10" class="w-full accent-cyan-500" />
</div>
</div>
</div>
</template>
</Modal>
</template>
<script setup lang="ts">
import type { SpriteImage } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue'
import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
const props = defineProps<{
sprites: SpriteImage[]
frameRate: number
isModalOpen?: boolean
tempOffsetIndex?: number
tempOffset?: { x: number; y: number }
}>()
const emit = defineEmits<{
(e: 'update:frameRate', value: number): void
(e: 'update:isModalOpen', value: boolean): void
}>()
const currentFrame = ref(0)
const maxWidth = ref(250)
const maxHeight = ref(250)
const localFrameRate = ref(props.frameRate)
const zoomLevel = ref(100)
let animationInterval: number | null = null
const spritesWithTempOffset = computed(() => {
return props.sprites.map((sprite, index) => {
if (index === props.tempOffsetIndex && props.tempOffset) {
return { ...sprite, offset: props.tempOffset }
}
return sprite
})
})
function updateContainerSize(event: Event) {
const img = event.target as HTMLImageElement
maxWidth.value = Math.max(maxWidth.value, img.naturalWidth)
maxHeight.value = Math.max(maxHeight.value, img.naturalHeight)
}
function updateAnimation() {
stopAnimation()
if (props.frameRate <= 0 || props.sprites.length === 0) {
currentFrame.value = 0
return
}
animationInterval = window.setInterval(() => {
currentFrame.value = (currentFrame.value + 1) % props.sprites.length
}, 1000 / props.frameRate)
}
function stopAnimation() {
if (animationInterval) {
clearInterval(animationInterval)
animationInterval = null
}
}
function updateFrameRate() {
emit('update:frameRate', localFrameRate.value)
}
function closeModal() {
emit('update:isModalOpen', false)
}
watch(
() => props.frameRate,
(newValue) => {
localFrameRate.value = newValue
updateAnimation()
},
{ immediate: true }
)
watch(() => props.sprites, updateAnimation, { immediate: true })
onMounted(() => {
updateAnimation()
})
onUnmounted(() => {
stopAnimation()
})
</script>
<style scoped>
.sprite-container {
border: 1px solid rgba(255, 255, 255, 0.1);
border-radius: 4px;
}
</style>

View File

@ -1,7 +1,7 @@
<template> <template>
<div class="h-full overflow-auto"> <div class="h-full overflow-auto">
<div class="relative p-2.5 flex flex-col items-center justify-center h-72 rounded-md default-border bg-gray"> <div class="relative p-2.5 flex flex-col items-center justify-center h-72 rounded-md default-border bg-gray">
<img class="max-h-72" :src="`${config.server_endpoint}/textures/tiles/${selectedTile?.id}.png`" :alt="'Tile ' + selectedTile?.id" /> <img class="max-h-72" :src="`${config.server_endpoint}/assets/tiles/${selectedTile?.id}.png`" :alt="'Tile ' + selectedTile?.id" />
</div> </div>
<div class="mt-5 block"> <div class="mt-5 block">
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveTile"> <form class="flex gap-2.5 flex-wrap" @submit.prevent="saveTile">
@ -26,14 +26,14 @@
import config from '@/application/config' import config from '@/application/config'
import type { Tile } from '@/application/types' import type { Tile } from '@/application/types'
import ChipsInput from '@/components/forms/ChipsInput.vue' import ChipsInput from '@/components/forms/ChipsInput.vue'
import { TileStorage } from '@/storage/storages'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { computed, onBeforeUnmount, onMounted, ref, toRaw, watch } from 'vue' import { computed, onBeforeUnmount, onMounted, ref, toRaw, watch } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore() const assetManagerStore = useAssetManagerStore()
const tileStorage = new TileStorage() const zoneEditorStore = useZoneEditorStore()
const selectedTile = computed(() => assetManagerStore.selectedTile) const selectedTile = computed(() => assetManagerStore.selectedTile)
@ -55,13 +55,12 @@ watch(selectedTile, (tile: Tile | null) => {
tileTags.value = tile.tags tileTags.value = tile.tags
}) })
async function deleteTile() { function deleteTile() {
gameStore.connection?.emit('gm:tile:delete', { id: selectedTile.value?.id }, async (response: boolean) => { gameStore.connection?.emit('gm:tile:delete', { id: selectedTile.value?.id }, (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to delete tile') console.error('Failed to delete tile')
return return
} }
await tileStorage.delete(selectedTile.value!.id)
refreshTileList() refreshTileList()
}) })
} }
@ -73,6 +72,10 @@ function refreshTileList(unsetSelectedTile = true) {
if (unsetSelectedTile) { if (unsetSelectedTile) {
assetManagerStore.setSelectedTile(null) assetManagerStore.setSelectedTile(null)
} }
if (zoneEditorStore.active) {
zoneEditorStore.setTileList(response)
}
}) })
} }

View File

@ -8,12 +8,12 @@
</svg> </svg>
</label> </label>
</div> </div>
<div v-bind="containerProps" class="flex-1 overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll"> <div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
<div v-bind="wrapperProps" ref="elementToScroll" class="flex flex-col gap-2.5"> <div v-bind="wrapperProps" ref="elementToScroll">
<a v-for="{ data: tile } in list" :key="tile.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedTile?.id === tile.id }" @click="assetManagerStore.setSelectedTile(tile)"> <a v-for="{ data: tile } in list" :key="tile.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedTile?.id === tile.id }" @click="assetManagerStore.setSelectedTile(tile)">
<div class="flex items-center gap-2.5"> <div class="flex items-center gap-2.5">
<div class="h-7 w-16 max-w-16 flex justify-center"> <div class="h-7 w-16 max-w-16 flex justify-center">
<img class="h-7" :src="`${config.server_endpoint}/textures/tiles/${tile.id}.png`" alt="Tile" /> <img class="h-7" :src="`${config.server_endpoint}/assets/tiles/${tile.id}.png`" alt="Tile" />
</div> </div>
<span class="group-hover:text-white" :class="{ 'text-white': assetManagerStore.selectedTile?.id === tile.id }">{{ tile.name }}</span> <span class="group-hover:text-white" :class="{ 'text-white': assetManagerStore.selectedTile?.id === tile.id }">{{ tile.name }}</span>
</div> </div>
@ -21,7 +21,7 @@
</div> </div>
<div class="absolute w-12 h-12 bottom-2.5 right-2.5"> <div class="absolute w-12 h-12 bottom-2.5 right-2.5">
<button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop"> <button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/mapEditor/chevron.svg" alt="" /> <img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
</button> </button>
</div> </div>
</div> </div>

View File

@ -1,46 +0,0 @@
<template>
<MapTiles ref="mapTiles" @tileMap:create="tileMap = $event" />
<PlacedMapObjects ref="mapObjects" v-if="tileMap" :tileMap="tileMap as Phaser.Tilemaps.Tilemap" />
<MapEventTiles ref="eventTiles" v-if="tileMap" :tileMap="tileMap as Phaser.Tilemaps.Tilemap" />
</template>
<script setup lang="ts">
import MapEventTiles from '@/components/gameMaster/mapEditor/mapPartials/MapEventTiles.vue'
import MapTiles from '@/components/gameMaster/mapEditor/mapPartials/MapTiles.vue'
import PlacedMapObjects from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObjects.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { useScene } from 'phavuer'
import { onMounted, onUnmounted, shallowRef, useTemplateRef } from 'vue'
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
const mapEditor = useMapEditorComposable()
const scene = useScene()
const mapTiles = useTemplateRef('mapTiles')
const mapObjects = useTemplateRef('mapObjects')
const eventTiles = useTemplateRef('eventTiles')
function handlePointer(pointer: Phaser.Input.Pointer) {
if (!mapTiles.value || !mapObjects.value || !eventTiles.value) return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is pressed or if we're in move mode, this means we are moving the camera
if (pointer.event.shiftKey || mapEditor.tool.value === 'move') return
// Check if draw mode is tile
switch (mapEditor.drawMode.value) {
case 'tile':
mapTiles.value.handlePointer(pointer)
break
case 'object':
mapObjects.value.handlePointer(pointer)
break
case 'event':
eventTiles.value.handlePointer(pointer)
break
}
}
</script>

View File

@ -1,100 +0,0 @@
<template>
<Image v-for="tile in mapEditor.currentMap.value?.mapEventTiles" v-bind="getImageProps(tile)" />
</template>
<script setup lang="ts">
import { MapEventTileType, type MapEventTile, type Map as MapT } from '@/application/types'
import { uuidv4 } from '@/application/utilities'
import { getTile, tileToWorldX, tileToWorldY } from '@/composables/mapComposable'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { Image, useScene } from 'phavuer'
import { shallowRef } from 'vue'
const mapEditor = useMapEditorComposable()
defineExpose({ handlePointer })
const props = defineProps<{
tileMap: Phaser.Tilemaps.Tilemap
}>()
const tileLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
function getImageProps(tile: MapEventTile) {
return {
x: tileToWorldX(props.tileMap, tile.positionX, tile.positionY),
y: tileToWorldY(props.tileMap, tile.positionX, tile.positionY),
texture: tile.type,
depth: 999
}
}
function pencil(pointer: Phaser.Input.Pointer, map: MapT) {
if (!tileLayer.value) return
// Check if there is a tile
const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY)
if (!tile) return
// Check if event tile already exists on position
const existingEventTile = map.mapEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
if (existingEventTile) return
// If teleport, check if there is a selected map
if (mapEditor.drawMode.value === 'teleport' && !mapEditor.teleportSettings.value.toMapId) return
const newEventTile = {
id: uuidv4(),
mapId: map?.id,
map: map?.id,
type: mapEditor.drawMode.value === 'blocking tile' ? MapEventTileType.BLOCK : MapEventTileType.TELEPORT,
positionX: tile.x,
positionY: tile.y,
teleport:
mapEditor.drawMode.value === 'teleport'
? {
toMap: mapEditor.teleportSettings.value.toMapId,
toPositionX: mapEditor.teleportSettings.value.toPositionX,
toPositionY: mapEditor.teleportSettings.value.toPositionY,
toRotation: mapEditor.teleportSettings.value.toRotation
}
: undefined
}
map!.mapEventTiles = map!.mapEventTiles.concat(newEventTile as MapEventTile)
}
function erase(pointer: Phaser.Input.Pointer, map: MapT) {
if (!tileLayer.value) return
// Check if there is a tile
const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY)
if (!tile) return
// Check if event tile already exists on position
const existingEventTile = map.mapEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
if (!existingEventTile) return
// Remove existing event tile
map.mapEventTiles = map.mapEventTiles.filter((eventTile) => eventTile.id !== existingEventTile.id)
}
function handlePointer(pointer: Phaser.Input.Pointer) {
const map = mapEditor.currentMap.value
if (!map) return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
switch (mapEditor.tool.value) {
case 'pencil':
pencil(pointer, map)
break
case 'eraser':
erase(pointer, map)
break
}
}
</script>

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<template>
<Controls v-if="tileLayer" :layer="tileLayer" :depth="0" />
</template>
<script setup lang="ts">
import config from '@/application/config'
import Controls from '@/components/utilities/Controls.vue'
import { createTileArray, getTile, placeTile, setLayerTiles } from '@/composables/mapComposable'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { TileStorage } from '@/storage/storages'
import { useScene } from 'phavuer'
import { onMounted, onUnmounted, shallowRef, watch } from 'vue'
import Tileset = Phaser.Tilemaps.Tileset
const emit = defineEmits(['tileMap:create'])
const scene = useScene()
const mapEditor = useMapEditorComposable()
const tileStorage = new TileStorage()
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
const tileLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
defineExpose({ handlePointer })
function createTileMap() {
const mapData = new Phaser.Tilemaps.MapData({
width: mapEditor.currentMap.value?.width,
height: mapEditor.currentMap.value?.height,
tileWidth: config.tile_size.width,
tileHeight: config.tile_size.height,
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
format: Phaser.Tilemaps.Formats.ARRAY_2D
})
const newTileMap = new Phaser.Tilemaps.Tilemap(scene, mapData)
emit('tileMap:create', newTileMap)
return newTileMap
}
async function createTileLayer(currentTileMap: Phaser.Tilemaps.Tilemap) {
const tiles = await tileStorage.getAll()
const tilesetImages = []
for (const tile of tiles) {
tilesetImages.push(currentTileMap.addTilesetImage(tile.id, tile.id, config.tile_size.width, config.tile_size.height, 1, 2, tilesetImages.length + 1, { x: 0, y: -config.tile_size.height }))
}
// Add blank tile
tilesetImages.push(currentTileMap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.width, config.tile_size.height, 1, 2, 0, { x: 0, y: -config.tile_size.height }))
const layer = currentTileMap.createBlankLayer('tiles', tilesetImages as Tileset[], 0, config.tile_size.height) as Phaser.Tilemaps.TilemapLayer
layer.setDepth(0)
layer.setCullPadding(2, 2)
return layer
}
function pencil(pointer: Phaser.Input.Pointer) {
let map = mapEditor.currentMap.value
if (!map) return
// Check if there is a selected tile
if (!mapEditor.selectedTile.value) return
if (!tileMap.value || !tileLayer.value) return
// Check if there is a tile
const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY)
if (!tile) return
// Place tile
placeTile(tileMap.value, tileLayer.value, tile.x, tile.y, mapEditor.selectedTile.value)
// Adjust mapEditorStore.map.tiles
map.tiles[tile.y][tile.x] = mapEditor.selectedTile.value
}
function eraser(pointer: Phaser.Input.Pointer) {
let map = mapEditor.currentMap.value
if (!map) return
if (!tileMap.value || !tileLayer.value) return
// Check if there is a tile
const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY)
if (!tile) return
// Place tile
placeTile(tileMap.value, tileLayer.value, tile.x, tile.y, 'blank_tile')
// Adjust mapEditorStore.map.tiles
map.tiles[tile.y][tile.x] = 'blank_tile'
}
function paint(pointer: Phaser.Input.Pointer) {
if (!tileMap.value || !tileLayer.value) return
// Set new tileArray with selected tile
const tileArray = createTileArray(tileMap.value.width, tileMap.value.height, mapEditor.selectedTile.value)
setLayerTiles(tileMap.value, tileLayer.value, tileArray)
// Adjust mapEditorStore.map.tiles
if (mapEditor.currentMap.value) {
mapEditor.currentMap.value.tiles = tileArray
}
}
// When alt is pressed, and the pointer is down, select the tile that the pointer is over
function tilePicker(pointer: Phaser.Input.Pointer) {
let map = mapEditor.currentMap.value
if (!map) return
if (!tileMap.value || !tileLayer.value) return
// Check if there is a tile
const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY)
if (!tile) return
// Select the tile
mapEditor.setSelectedTile(map.tiles[tile.y][tile.x])
}
watch(
() => mapEditor.shouldClearTiles,
(shouldClear) => {
if (shouldClear && mapEditor.currentMap.value && tileMap.value && tileLayer.value) {
const blankTiles = createTileArray(tileLayer.value.width, tileLayer.value.height, 'blank_tile')
setLayerTiles(tileMap.value, tileLayer.value, blankTiles)
mapEditor.currentMap.value.tiles = blankTiles
mapEditor.resetClearTilesFlag()
}
}
)
function handlePointer(pointer: Phaser.Input.Pointer) {
if (!tileMap.value || !tileLayer.value) return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if alt is pressed
if (pointer.event.altKey) {
tilePicker(pointer)
return
}
// Check if draw mode is tile
switch (mapEditor.tool.value) {
case 'pencil':
pencil(pointer)
break
case 'eraser':
eraser(pointer)
break
case 'paint':
paint(pointer)
break
}
}
onMounted(async () => {
if (!mapEditor.currentMap.value) return
tileMap.value = createTileMap()
tileLayer.value = await createTileLayer(tileMap.value)
// First fill the entire map with blank tiles using current map dimensions
const blankTiles = createTileArray(mapEditor.currentMap.value.width, mapEditor.currentMap.value.height, 'blank_tile')
// Then overlay the map tiles, but only within the current map dimensions
const mapTiles = mapEditor.currentMap.value.tiles
for (let y = 0; y < mapEditor.currentMap.value.height; y++) {
for (let x = 0; x < mapEditor.currentMap.value.width; x++) {
if (mapTiles[y] && mapTiles[y][x] !== undefined) {
blankTiles[y][x] = mapTiles[y][x]
}
}
}
setLayerTiles(tileMap.value, tileLayer.value, blankTiles)
})
onUnmounted(() => {
if (tileMap.value) {
tileMap.value.destroyLayer('tiles')
tileMap.value.removeAllLayers()
tileMap.value.destroy()
}
})
</script>

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<template>
<Image v-if="gameStore.isTextureLoaded(props.placedMapObject.mapObject.id)" v-bind="imageProps" />
</template>
<script setup lang="ts">
import type { PlacedMapObject, TextureData } from '@/application/types'
import { loadTexture } from '@/composables/gameComposable'
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/mapComposable'
import { useGameStore } from '@/stores/gameStore'
import { Image, useScene } from 'phavuer'
import { computed } from 'vue'
const props = defineProps<{
tileMap: Phaser.Tilemaps.Tilemap
placedMapObject: PlacedMapObject
selectedPlacedMapObject: PlacedMapObject | null
movingPlacedMapObject: PlacedMapObject | null
}>()
const gameStore = useGameStore()
const scene = useScene()
const imageProps = computed(() => ({
alpha: props.movingPlacedMapObject?.id === props.placedMapObject.id ? 0.5 : 1,
tint: props.selectedPlacedMapObject?.id === props.placedMapObject.id ? 0x00ff00 : 0xffffff,
depth: calculateIsometricDepth(props.placedMapObject.positionX, props.placedMapObject.positionY, props.placedMapObject.mapObject.frameWidth, props.placedMapObject.mapObject.frameHeight),
x: tileToWorldX(props.tileMap, props.placedMapObject.positionX, props.placedMapObject.positionY),
y: tileToWorldY(props.tileMap, props.placedMapObject.positionX, props.placedMapObject.positionY),
flipX: props.placedMapObject.isRotated,
texture: props.placedMapObject.mapObject.id,
originY: Number(props.placedMapObject.mapObject.originX),
originX: Number(props.placedMapObject.mapObject.originY)
}))
loadTexture(scene, {
key: props.placedMapObject.mapObject.id,
data: '/textures/map_objects/' + props.placedMapObject.mapObject.id + '.png',
group: 'map_objects',
updatedAt: props.placedMapObject.mapObject.updatedAt,
frameWidth: props.placedMapObject.mapObject.frameWidth,
frameHeight: props.placedMapObject.mapObject.frameHeight
} as TextureData).catch((error) => {
console.error('Error loading texture:', error)
})
</script>

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<template>
<SelectedPlacedMapObjectComponent v-if="selectedPlacedMapObject" :placedMapObject="selectedPlacedMapObject" @move="moveMapObject" @rotate="rotatePlacedMapObject" @delete="deletePlacedMapObject" />
<PlacedMapObject v-for="placedMapObject in mapEditor.currentMap.value?.placedMapObjects" :tileMap="tileMap" :placedMapObject :selectedPlacedMapObject :movingPlacedMapObject @pointerup="clickPlacedMapObject(placedMapObject)" />
</template>
<script setup lang="ts">
import type { Map as MapT, PlacedMapObject as PlacedMapObjectT } from '@/application/types'
import { uuidv4 } from '@/application/utilities'
import PlacedMapObject from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObject.vue'
import SelectedPlacedMapObjectComponent from '@/components/gameMaster/mapEditor/partials/SelectedPlacedMapObject.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { useScene } from 'phavuer'
import { ref, watch } from 'vue'
const scene = useScene()
const mapEditor = useMapEditorComposable()
const selectedPlacedMapObject = ref<PlacedMapObjectT | null>(null)
const movingPlacedMapObject = ref<PlacedMapObjectT | null>(null)
const props = defineProps<{
tileMap: Phaser.Tilemaps.Tilemap
}>()
defineExpose({ handlePointer })
function pencil(pointer: Phaser.Input.Pointer, map: MapT) {
// Check if object already exists on position
const existingPlacedMapObject = findInMap(pointer, map)
if (existingPlacedMapObject) return
const newPlacedMapObject: PlacedMapObjectT = {
id: uuidv4(),
depth: 0,
map: map,
mapObject: mapEditor.selectedMapObject.value!,
isRotated: false,
positionX: pointer.x,
positionY: pointer.y
}
// Add new object to mapObjects
map.placedMapObjects.concat(newPlacedMapObject)
}
function eraser(pointer: Phaser.Input.Pointer, map: MapT) {
// Check if object already exists on position
const existingPlacedMapObject = findInMap(pointer, map)
if (!existingPlacedMapObject) return
// Remove existing object
map.placedMapObjects = map.placedMapObjects.filter((placedMapObject) => placedMapObject.id !== existingPlacedMapObject.id)
}
function findInMap(pointer: Phaser.Input.Pointer, map: MapT) {
return map.placedMapObjects.find((placedMapObject) => placedMapObject.positionX === pointer.worldX && placedMapObject.positionY === pointer.worldY)
}
function objectPicker(pointer: Phaser.Input.Pointer, map: MapT) {
// Check if object already exists on position
const existingPlacedMapObject = findInMap(pointer, map)
if (!existingPlacedMapObject) return
// Select the object
mapEditor.setSelectedMapObject(existingPlacedMapObject.mapObject)
}
function moveMapObject(id: string, map: MapT) {
movingPlacedMapObject.value = map.placedMapObjects.find((object) => object.id === id) as PlacedMapObjectT
function handlePointerMove(pointer: Phaser.Input.Pointer) {
if (!movingPlacedMapObject.value) return
movingPlacedMapObject.value.positionX = pointer.worldX
movingPlacedMapObject.value.positionY = pointer.worldY
}
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
function handlePointerUp() {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
movingPlacedMapObject.value = null
}
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
}
function rotatePlacedMapObject(id: string, map: MapT) {
map.placedMapObjects = map.placedMapObjects.map((placedMapObject) => {
if (placedMapObject.id === id) {
return {
...placedMapObject,
isRotated: !placedMapObject.isRotated
}
}
return placedMapObject
})
}
function deletePlacedMapObject(id: string, map: MapT) {
map.placedMapObjects = map.placedMapObjects.filter((object) => object.id !== id)
selectedPlacedMapObject.value = null
}
function clickPlacedMapObject(placedMapObject: PlacedMapObjectT) {
selectedPlacedMapObject.value = placedMapObject
// If alt is pressed, select the object
if (scene.input.activePointer.event.altKey) {
mapEditor.setSelectedMapObject(placedMapObject.mapObject)
}
}
function handlePointer(pointer: Phaser.Input.Pointer) {
const map = mapEditor.currentMap.value
if (!map) return
if (mapEditor.drawMode.value !== 'map_object') return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if alt is pressed, this means we are selecting the object
if (pointer.event.altKey) return
// Check if tool is pencil
switch (mapEditor.tool.value) {
case 'pencil':
if (mapEditor.selectedMapObject.value) pencil(pointer, map)
break
case 'eraser':
eraser(pointer, map)
break
case 'object picker':
objectPicker(pointer, map)
break
}
}
// watch mapEditorStore.mapObjectList and update originX and originY of objects in mapObjects
watch(
() => mapEditor.currentMap.value,
() => {
const map = mapEditor.currentMap.value
if (!map) return
const updatedMapObjects = map.placedMapObjects.map((mapObject) => {
const updatedMapObject = map.placedMapObjects.find((obj) => obj.id === mapObject.mapObject.id)
if (updatedMapObject) {
return {
...mapObject,
mapObject: {
...mapObject.mapObject,
originX: updatedMapObject.positionX,
originY: updatedMapObject.positionY
}
}
}
return mapObject
})
// Update the map with the new mapObjects
map.placedMapObjects = [...map.placedMapObjects, ...updatedMapObjects]
// Update mapObject if it's set
if (mapEditor.selectedMapObject.value) {
const updatedMapObject = map.placedMapObjects.find((obj) => obj.id === mapEditor.selectedMapObject.value?.id)
if (updatedMapObject) {
mapEditor.setSelectedMapObject({
...mapEditor.selectedMapObject.value,
originX: updatedMapObject.positionX,
originY: updatedMapObject.positionY
})
}
}
}
// { deep: true }
)
</script>

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<template>
<Modal ref="modalRef" :is-resizable="false" :modal-width="300" :modal-height="360" :bg-style="'none'">
<template #modalHeader>
<h3 class="text-lg text-white">Maps</h3>
</template>
<template #modalBody>
<div class="my-4 mx-auto h-full">
<div class="text-center mb-4 px-2 flex gap-2.5">
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="fetchMaps">Refresh</button>
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="createMapModal?.open">New</button>
</div>
<div class="overflow-y-auto h-[calc(100%-20px)]">
<div class="relative p-2.5 cursor-pointer flex gap-y-2.5 gap-x-5 flex-wrap" v-for="(map, index) in mapList" :key="map.id">
<div class="absolute left-0 top-0 w-full h-px bg-gray-500" v-if="index === 0"></div>
<div class="flex gap-3 items-center w-full" @click="() => loadMap(map.id)">
<span>{{ map.name }}</span>
<span class="ml-auto gap-1 flex">
<button class="btn-red w-7 h-7 z-50 flex items-center justify-center" @click.stop="() => deleteMap(map.id)">x</button>
</span>
</div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</div>
</div>
</div>
</template>
</Modal>
<CreateMap ref="createMapModal" @create="fetchMaps" />
</template>
<script setup lang="ts">
import type { Map, UUID } from '@/application/types'
import CreateMap from '@/components/gameMaster/mapEditor/partials/CreateMap.vue'
import Modal from '@/components/utilities/Modal.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { MapStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore'
import { useMapEditorStore } from '@/stores/mapEditorStore'
import { onMounted, ref, useTemplateRef } from 'vue'
const gameStore = useGameStore()
const mapEditor = useMapEditorComposable()
const mapStorage = new MapStorage()
const mapList = ref<Map[]>([])
const modalRef = useTemplateRef('modalRef')
const createMapModal = useTemplateRef('createMapModal')
defineEmits(['open-create-map'])
defineExpose({
open: () => modalRef.value?.open()
})
onMounted(async () => {
await fetchMaps()
})
async function fetchMaps() {
mapList.value = await mapStorage.getAll()
}
function loadMap(id: UUID) {
gameStore.connection?.emit('gm:map:request', { mapId: id }, (response: Map) => {
mapEditor.loadMap(response)
})
modalRef.value?.close()
}
async function deleteMap(id: UUID) {
gameStore.connection?.emit('gm:map:delete', { mapId: id }, async (response: boolean) => {
if (!response) {
gameStore.addNotification({
title: 'Error',
message: 'Failed to delete map.'
})
return
}
await mapStorage.delete(id)
await fetchMaps()
})
}
</script>

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<template>
<div class="absolute border-0 border-l-2 border-solid border-gray-500 w-1/4 min-w-80 flex flex-col top-0 right-0 z-10 h-dvh bg-gray-800 z-20" v-if="isOpen">
<div class="relative z-10 p-2.5 border-solid border-0 border-b border-gray-500">
<h3 class="text-lg text-white">Map objects</h3>
</div>
<div class="overflow-hidden grow relative">
<div class="absolute w-full h-full top-0 left-0">
<div class="relative z-10 h-full">
<div class="flex pt-4 pl-4">
<div class="w-full flex gap-1.5 flex-row">
<div>
<label class="mb-1.5 font-titles hidden" for="search">Search...</label>
<input @mousedown.stop class="input-field" type="text" name="search" placeholder="Search" v-model="searchQuery" />
</div>
</div>
</div>
<div class="flex flex-col h-[calc(100%_-_170px)] p-4 pb-24">
<div class="mb-4 flex flex-wrap gap-2">
<button v-for="tag in uniqueTags" :key="tag" @click="toggleTag(tag)" class="btn-cyan" :class="{ 'opacity-50': !selectedTags.includes(tag) }">
{{ tag }}
</button>
</div>
<div class="h-full overflow-auto">
<div class="flex justify-between flex-wrap gap-2.5 items-center">
<div v-for="(mapObject, index) in filteredMapObjects" :key="index" class="max-w-1/4 inline-block">
<img
class="border-2 border-solid rounded max-w-full"
:src="`${config.server_endpoint}/textures/map_objects/${mapObject.id}.png`"
alt="Object"
@click="mapEditor.setSelectedMapObject(mapObject)"
:class="{
'cursor-pointer transition-all duration-300': true,
'border-cyan shadow-lg': mapEditor.selectedMapObject.value?.id === mapObject.id,
'border-transparent hover:border-gray-300': mapEditor.selectedMapObject.value?.id !== mapObject.id
}"
/>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</template>
<script setup lang="ts">
import config from '@/application/config'
import type { MapObject } from '@/application/types'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { MapObjectStorage } from '@/storage/storages'
import { liveQuery } from 'dexie'
import { computed, onMounted, onUnmounted, ref } from 'vue'
defineExpose({
open: () => (isOpen.value = true),
close: () => (isOpen.value = false),
toggle: () => (isOpen.value = !isOpen.value)
})
const isOpen = ref(false)
const mapObjectStorage = new MapObjectStorage()
const mapEditor = useMapEditorComposable()
const searchQuery = ref('')
const selectedTags = ref<string[]>([])
const mapObjectList = ref<MapObject[]>([])
const uniqueTags = computed(() => {
const allTags = mapObjectList.value.flatMap((obj) => obj.tags || [])
return Array.from(new Set(allTags))
})
const filteredMapObjects = computed(() => {
return mapObjectList.value.filter((object) => {
const matchesSearch = !searchQuery.value || object.name.toLowerCase().includes(searchQuery.value.toLowerCase())
const matchesTags = selectedTags.value.length === 0 || (object.tags && selectedTags.value.some((tag) => object.tags.includes(tag)))
return matchesSearch && matchesTags
})
})
const toggleTag = (tag: string) => {
if (selectedTags.value.includes(tag)) {
selectedTags.value = selectedTags.value.filter((t) => t !== tag)
} else {
selectedTags.value.push(tag)
}
}
let subscription: any = null
onMounted(() => {
subscription = liveQuery(() => mapObjectStorage.liveQuery()).subscribe({
next: (result) => {
mapObjectList.value = result
},
error: (error) => {
console.error('Failed to fetch objects:', error)
}
})
})
onUnmounted(() => {
if (subscription) {
subscription.unsubscribe()
}
})
</script>

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<template>
<div class="absolute border-0 border-l-2 border-solid border-gray-500 w-1/4 min-w-80 flex flex-col top-0 right-0 z-10 h-dvh bg-gray-800 z-20" v-if="isOpen">
<div class="relative z-10 p-2.5 border-solid border-0 border-b border-gray-500">
<h3 class="text-lg text-white">Tiles</h3>
</div>
<div class="overflow-hidden grow relative">
<div class="absolute top-0 left-0 h-full w-full">
<div class="relative z-10 h-full">
<div class="h-full" v-if="!selectedGroup">
<div class="flex pt-4 pl-4">
<div class="w-full flex gap-1.5 flex-row">
<div>
<label class="mb-1.5 font-titles hidden" for="search">Search...</label>
<input @mousedown.stop class="input-field" type="text" name="search" placeholder="Search" v-model="searchQuery" />
</div>
</div>
</div>
<div class="flex flex-col h-[calc(100%_-_170px)] p-4 pb-24">
<div class="mb-4 flex flex-wrap gap-2">
<button v-for="tag in uniqueTags" :key="tag" @click="toggleTag(tag)" class="btn-cyan" :class="{ 'opacity-50': !selectedTags.includes(tag) }">
{{ tag }}
</button>
</div>
<div class="h-full flex-grow overflow-y-auto">
<div class="grid grid-cols-4 gap-2 justify-items-center">
<div v-for="group in groupedTiles" :key="group.parent.id" class="flex flex-col items-center justify-center relative">
<img
class="max-w-full max-h-full border-2 border-solid rounded cursor-pointer transition-all duration-300"
:src="`${config.server_endpoint}/textures/tiles/${group.parent.id}.png`"
:alt="group.parent.name"
@click="openGroup(group)"
@load="() => tileProcessor.processTile(group.parent)"
:class="{
'border-cyan shadow-lg': isActiveTile(group.parent),
'border-transparent hover:border-gray-300': !isActiveTile(group.parent)
}"
/>
<span class="text-xs mt-1">{{ getTileCategory(group.parent) }}</span>
<span v-if="group.children.length > 0" class="absolute top-0 right-0 bg-cyan text-white rounded-full w-5 h-5 flex items-center justify-center text-xs">
{{ group.children.length + 1 }}
</span>
</div>
</div>
</div>
</div>
</div>
<div v-else class="h-full overflow-auto">
<div class="p-4">
<button @click="closeGroup" class="btn-cyan mb-4">Back to All Tiles</button>
<h4 class="text-lg mb-4">{{ selectedGroup.parent.name }} Group</h4>
<div class="grid grid-cols-4 gap-2 justify-items-center">
<div class="flex flex-col items-center justify-center">
<img
class="max-w-full max-h-full border-2 border-solid rounded cursor-pointer transition-all duration-300"
:src="`${config.server_endpoint}/textures/tiles/${selectedGroup.parent.id}.png`"
:alt="selectedGroup.parent.name"
@click="selectTile(selectedGroup.parent.id)"
:class="{
'border-cyan shadow-lg': isActiveTile(selectedGroup.parent),
'border-transparent hover:border-gray-300': !isActiveTile(selectedGroup.parent)
}"
/>
<span class="text-xs mt-1">{{ getTileCategory(selectedGroup.parent) }}</span>
</div>
<div v-for="childTile in selectedGroup.children" :key="childTile.id" class="flex flex-col items-center justify-center">
<img
class="max-w-full max-h-full border-2 border-solid rounded cursor-pointer transition-all duration-300"
:src="`${config.server_endpoint}/textures/tiles/${childTile.id}.png`"
:alt="childTile.name"
@click="selectTile(childTile.id)"
:class="{
'border-cyan shadow-lg': isActiveTile(childTile),
'border-transparent hover:border-gray-300': !isActiveTile(childTile)
}"
/>
<span class="text-xs mt-1">{{ getTileCategory(childTile) }}</span>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</template>
<script setup lang="ts">
import config from '@/application/config'
import type { Tile } from '@/application/types'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { useTileProcessingComposable } from '@/composables/useTileProcessingComposable'
import { TileStorage } from '@/storage/storages'
import { computed, onMounted, onUnmounted, ref } from 'vue'
const isOpen = ref(false)
const tileStorage = new TileStorage()
const mapEditor = useMapEditorComposable()
const tileProcessor = useTileProcessingComposable()
const searchQuery = ref('')
const selectedTags = ref<string[]>([])
const tileCategories = ref<Map<string, string>>(new Map())
const selectedGroup = ref<{ parent: Tile; children: Tile[] } | null>(null)
const tiles = ref<Tile[]>([])
defineExpose({
open: () => (isOpen.value = true),
close: () => (isOpen.value = false),
toggle: () => (isOpen.value = !isOpen.value)
})
const uniqueTags = computed(() => {
const allTags = tiles.value.flatMap((tile) => tile.tags || [])
return Array.from(new Set(allTags))
})
const groupedTiles = computed(() => {
const groups: { parent: Tile; children: Tile[] }[] = []
const filteredTiles = tiles.value.filter((tile) => {
const matchesSearch = !searchQuery.value || tile.name.toLowerCase().includes(searchQuery.value.toLowerCase())
const matchesTags = selectedTags.value.length === 0 || (tile.tags && selectedTags.value.some((tag) => tile.tags.includes(tag)))
return matchesSearch && matchesTags
})
filteredTiles.forEach((tile) => {
const parentGroup = groups.find((group) => tileProcessor.areTilesRelated(group.parent, tile))
if (parentGroup && parentGroup.parent.id !== tile.id) {
parentGroup.children.push(tile)
} else {
groups.push({ parent: tile, children: [] })
}
})
return groups
})
const toggleTag = (tag: string) => {
if (selectedTags.value.includes(tag)) {
selectedTags.value = selectedTags.value.filter((t) => t !== tag)
} else {
selectedTags.value.push(tag)
}
}
function getTileCategory(tile: Tile): string {
return tileCategories.value.get(tile.id) || ''
}
function openGroup(group: { parent: Tile; children: Tile[] }) {
selectedGroup.value = group
}
function closeGroup() {
selectedGroup.value = null
}
function selectTile(tile: string) {
mapEditor.setSelectedTile(tile)
}
function isActiveTile(tile: Tile): boolean {
return mapEditor.selectedTile.value === tile.id
}
onMounted(async () => {
tiles.value = await tileStorage.getAll()
const initialBatchSize = 20
const initialTiles = tiles.value.slice(0, initialBatchSize)
initialTiles.forEach((tile) => tileProcessor.processTile(tile))
// Process remaining tiles in background
setTimeout(() => {
tiles.value.slice(initialBatchSize).forEach((tile) => tileProcessor.processTile(tile))
}, 1000)
})
onUnmounted(() => {
tileProcessor.cleanup()
})
</script>

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@ -0,0 +1,73 @@
<template>
<ZoneTiles @tileMap:create="tileMap = $event" />
<ZoneObjects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
<ZoneEventTiles v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
<Toolbar @save="save" @clear="clear" />
<ZoneList />
<TileList />
<ObjectList />
<ZoneSettings />
<TeleportModal />
</template>
<script setup lang="ts">
import { type Zone } from '@/application/types'
import ObjectList from '@/components/gameMaster/zoneEditor/partials/ObjectList.vue'
import TeleportModal from '@/components/gameMaster/zoneEditor/partials/TeleportModal.vue'
import TileList from '@/components/gameMaster/zoneEditor/partials/TileList.vue'
// Components
import Toolbar from '@/components/gameMaster/zoneEditor/partials/Toolbar.vue'
import ZoneList from '@/components/gameMaster/zoneEditor/partials/ZoneList.vue'
import ZoneSettings from '@/components/gameMaster/zoneEditor/partials/ZoneSettings.vue'
import ZoneEventTiles from '@/components/gameMaster/zoneEditor/zonePartials/ZoneEventTiles.vue'
import ZoneObjects from '@/components/gameMaster/zoneEditor/zonePartials/ZoneObjects.vue'
import ZoneTiles from '@/components/gameMaster/zoneEditor/zonePartials/ZoneTiles.vue'
import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { onUnmounted, ref } from 'vue'
const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore()
const tileMap = ref(null as Phaser.Tilemaps.Tilemap | null)
function clear() {
if (!zoneEditorStore.zone) return
// Clear objects, event tiles and tiles
zoneEditorStore.zone.zoneObjects = []
zoneEditorStore.zone.zoneEventTiles = []
zoneEditorStore.triggerClearTiles()
}
function save() {
if (!zoneEditorStore.zone) return
const data = {
zoneId: zoneEditorStore.zone.id,
name: zoneEditorStore.zoneSettings.name,
width: zoneEditorStore.zoneSettings.width,
height: zoneEditorStore.zoneSettings.height,
tiles: zoneEditorStore.zone.tiles,
pvp: zoneEditorStore.zone.pvp,
zoneEffects: zoneEditorStore.zone.zoneEffects.map(({ id, zoneId, effect, strength }) => ({ id, zoneId, effect, strength })),
zoneEventTiles: zoneEditorStore.zone.zoneEventTiles.map(({ id, zoneId, type, positionX, positionY, teleport }) => ({ id, zoneId, type, positionX, positionY, teleport })),
zoneObjects: zoneEditorStore.zone.zoneObjects.map(({ id, zoneId, objectId, depth, isRotated, positionX, positionY }) => ({ id, zoneId, objectId, depth, isRotated, positionX, positionY }))
}
if (zoneEditorStore.isSettingsModalShown) {
zoneEditorStore.toggleSettingsModal()
}
gameStore.connection?.emit('gm:zone_editor:zone:update', data, (response: Zone) => {
zoneEditorStore.setZone(response)
})
}
onUnmounted(() => {
zoneEditorStore.reset()
})
</script>

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@ -1,8 +1,9 @@
<template> <template>
<Modal ref="modalRef" :modal-width="300" :modal-height="420" :is-resizable="false" :bg-style="'none'"> <Modal :isModalOpen="true" @modal:close="() => zoneEditorStore.toggleCreateZoneModal()" :modal-width="300" :modal-height="420" :is-resizable="false" :bg-style="'none'">
<template #modalHeader> <template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">Create new map</h3> <h3 class="m-0 font-medium shrink-0 text-white">Create new zone</h3>
</template> </template>
<template #modalBody> <template #modalBody>
<div class="m-4"> <div class="m-4">
<form method="post" @submit.prevent="submit" class="inline"> <form method="post" @submit.prevent="submit" class="inline">
@ -13,15 +14,15 @@
</div> </div>
<div class="form-field-half"> <div class="form-field-half">
<label for="name">Width</label> <label for="name">Width</label>
<input class="input-field max-w-64" v-model="width" name="width" id="width" type="number" /> <input class="input-field max-w-64" v-model="width" name="name" id="name" type="number" />
</div> </div>
<div class="form-field-half"> <div class="form-field-half">
<label for="name">Height</label> <label for="name">Height</label>
<input class="input-field max-w-64" v-model="height" name="height" id="height" type="number" /> <input class="input-field max-w-64" v-model="height" name="name" id="name" type="number" />
</div> </div>
<div class="form-field-full"> <div class="form-field-full">
<label for="name">PVP enabled</label> <label for="name">PVP enabled</label>
<select class="input-field" v-model="pvp" name="pvp" id="pvp"> <select class="input-field" name="pvp" id="pvp">
<option :value="false">No</option> <option :value="false">No</option>
<option :value="true">Yes</option> <option :value="true">Yes</option>
</select> </select>
@ -35,52 +36,23 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import type { Map } from '@/application/types' import type { Zone } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { MapStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { ref, useTemplateRef } from 'vue' import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { ref } from 'vue'
const emit = defineEmits(['create'])
const gameStore = useGameStore() const gameStore = useGameStore()
const mapStorage = new MapStorage() const zoneEditorStore = useZoneEditorStore()
const modalRef = useTemplateRef('modalRef')
const name = ref('') const name = ref('')
const width = ref(0) const width = ref(0)
const height = ref(0) const height = ref(0)
const pvp = ref(false)
defineExpose({ open: () => modalRef.value?.open() }) function submit() {
gameStore.connection.emit('gm:zone_editor:zone:create', { name: name.value, width: width.value, height: height.value }, (response: Zone[]) => {
async function submit() { zoneEditorStore.setZoneList(response)
gameStore.connection?.emit('gm:map:create', { name: name.value, width: width.value, height: height.value }, async (response: Map | false) => {
if (!response) {
gameStore.addNotification({
title: 'Error',
message: 'Failed to create map.'
}) })
return zoneEditorStore.toggleCreateZoneModal()
}
// Reset form
name.value = ''
width.value = 0
height.value = 0
pvp.value = false
// Add map to storage
console.log(response)
await mapStorage.add(response)
// Let list know to fetch new maps
emit('create')
})
// Close modal
modalRef.value?.close()
} }
</script> </script>

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@ -0,0 +1,84 @@
<template>
<Modal :isModalOpen="zoneEditorStore.isObjectListModalShown" :modal-width="645" :modal-height="260" @modal:close="() => (zoneEditorStore.isObjectListModalShown = false)" :bg-style="'none'">
<template #modalHeader>
<h3 class="text-lg text-white">Objects</h3>
</template>
<template #modalBody>
<div class="flex pt-4 pl-4">
<div class="w-full flex gap-1.5 flex-row">
<div>
<label class="mb-1.5 font-titles hidden" for="search">Search...</label>
<input @mousedown.stop class="input-field" type="text" name="search" placeholder="Search" v-model="searchQuery" />
</div>
</div>
</div>
<div class="flex flex-col h-full p-4">
<div class="mb-4 flex flex-wrap gap-2">
<button v-for="tag in uniqueTags" :key="tag" @click="toggleTag(tag)" class="btn-cyan" :class="{ 'opacity-50': !selectedTags.includes(tag) }">
{{ tag }}
</button>
</div>
<div class="h-full overflow-auto">
<div class="flex justify-between flex-wrap gap-2.5 items-center">
<div v-for="(object, index) in filteredObjects" :key="index" class="max-w-1/4 inline-block">
<img
class="border-2 border-solid max-w-full"
:src="`${config.server_endpoint}/assets/objects/${object.id}.png`"
alt="Object"
@click="zoneEditorStore.setSelectedObject(object)"
:class="{
'cursor-pointer transition-all duration-300': true,
'border-cyan shadow-lg scale-105': zoneEditorStore.selectedObject?.id === object.id,
'border-transparent hover:border-gray-300': zoneEditorStore.selectedObject?.id !== object.id
}"
/>
</div>
</div>
</div>
</div>
</template>
</Modal>
</template>
<script setup lang="ts">
import config from '@/application/config'
import type { Object, ZoneObject } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue'
import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { computed, onMounted, ref } from 'vue'
const gameStore = useGameStore()
const isModalOpen = ref(false)
const zoneEditorStore = useZoneEditorStore()
const searchQuery = ref('')
const selectedTags = ref<string[]>([])
const uniqueTags = computed(() => {
const allTags = zoneEditorStore.objectList.flatMap((obj) => obj.tags || [])
return Array.from(new Set(allTags))
})
const filteredObjects = computed(() => {
return zoneEditorStore.objectList.filter((object) => {
const matchesSearch = !searchQuery.value || object.name.toLowerCase().includes(searchQuery.value.toLowerCase())
const matchesTags = selectedTags.value.length === 0 || (object.tags && selectedTags.value.some((tag) => object.tags.includes(tag)))
return matchesSearch && matchesTags
})
})
const toggleTag = (tag: string) => {
if (selectedTags.value.includes(tag)) {
selectedTags.value = selectedTags.value.filter((t) => t !== tag)
} else {
selectedTags.value.push(tag)
}
}
onMounted(async () => {
isModalOpen.value = true
gameStore.connection?.emit('gm:object:list', {}, (response: Object[]) => {
zoneEditorStore.setObjectList(response)
})
})
</script>

View File

@ -11,23 +11,23 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import type { PlacedMapObject } from '@/application/types' import type { ZoneObject } from '@/application/types'
const props = defineProps<{ const props = defineProps<{
placedMapObject: PlacedMapObject zoneObject: ZoneObject
}>() }>()
const emit = defineEmits(['move', 'rotate', 'delete']) const emit = defineEmits(['move', 'rotate', 'delete'])
const handleMove = () => { const handleMove = () => {
emit('move', props.placedMapObject.id) emit('move', props.zoneObject.id)
} }
const handleRotate = () => { const handleRotate = () => {
emit('rotate', props.placedMapObject.id) emit('rotate', props.zoneObject.id)
} }
const handleDelete = () => { const handleDelete = () => {
emit('delete', props.placedMapObject.id) emit('delete', props.zoneObject.id)
} }
</script> </script>

View File

@ -1,5 +1,5 @@
<template> <template>
<Modal ref="modalRef" @modal:close="() => mapEditorStore.setTool('move')" :modal-width="300" :modal-height="350" :is-resizable="false" :bg-style="'none'"> <Modal :is-modal-open="showTeleportModal" @modal:close="() => zoneEditorStore.setTool('move')" :modal-width="300" :modal-height="350" :is-resizable="false" :bg-style="'none'">
<template #modalHeader> <template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">Teleport settings</h3> <h3 class="m-0 font-medium shrink-0 text-white">Teleport settings</h3>
</template> </template>
@ -25,10 +25,10 @@
</select> </select>
</div> </div>
<div class="form-field-full"> <div class="form-field-full">
<label for="toMap">Map to teleport to</label> <label for="toZoneId">Zone to teleport to</label>
<select v-model="toMap" class="input-field" name="toMap" id="toMap"> <select v-model="toZoneId" class="input-field" name="toZoneId" id="toZoneId">
<option :value="null">Select map</option> <option :value="0">Select zone</option>
<option v-for="map in mapList" :key="map.id" :value="map">{{ map.name }}</option> <option v-for="zone in zoneEditorStore.zoneList" :key="zone.id" :value="zone.id">{{ zone.name }}</option>
</select> </select>
</div> </div>
</div> </div>
@ -39,50 +39,44 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import type { Map } from '@/application/types' import type { Zone } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useMapEditorStore } from '@/stores/mapEditorStore' import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { computed, onMounted, ref, useTemplateRef, watch } from 'vue' import { computed, onMounted, ref, watch } from 'vue'
const showTeleportModal = computed(() => mapEditorStore.tool === 'pencil' && mapEditorStore.drawMode === 'teleport') const showTeleportModal = computed(() => zoneEditorStore.tool === 'pencil' && zoneEditorStore.drawMode === 'teleport')
const mapEditorStore = useMapEditorStore() const zoneEditorStore = useZoneEditorStore()
const gameStore = useGameStore() const gameStore = useGameStore()
const mapList = ref<Map[]>([])
const modalRef = useTemplateRef('modalRef')
defineExpose({ onMounted(fetchZones)
open: () => modalRef.value?.open()
})
onMounted(fetchMaps) function fetchZones() {
gameStore.connection?.emit('gm:zone_editor:zone:list', {}, (response: Zone[]) => {
function fetchMaps() { zoneEditorStore.setZoneList(response)
gameStore.connection?.emit('gm:map:list', {}, (response: Map[]) => {
mapList.value = response
}) })
} }
const { toPositionX, toPositionY, toRotation, toMap } = useRefTeleportSettings() const { toPositionX, toPositionY, toRotation, toZoneId } = useRefTeleportSettings()
function useRefTeleportSettings() { function useRefTeleportSettings() {
const settings = mapEditorStore.teleportSettings const settings = zoneEditorStore.teleportSettings
return { return {
toPositionX: ref(settings.toPositionX), toPositionX: ref(settings.toPositionX),
toPositionY: ref(settings.toPositionY), toPositionY: ref(settings.toPositionY),
toRotation: ref(settings.toRotation), toRotation: ref(settings.toRotation),
toMap: ref(settings.toMapId) toZoneId: ref(settings.toZoneId)
} }
} }
watch([toPositionX, toPositionY, toRotation, toMap], updateTeleportSettings) watch([toPositionX, toPositionY, toRotation, toZoneId], updateTeleportSettings)
function updateTeleportSettings() { function updateTeleportSettings() {
mapEditorStore.setTeleportSettings({ zoneEditorStore.setTeleportSettings({
toPositionX: toPositionX.value, toPositionX: toPositionX.value,
toPositionY: toPositionY.value, toPositionY: toPositionY.value,
toRotation: toRotation.value, toRotation: toRotation.value,
toMapId: toMap.value toZoneId: toZoneId.value
}) })
} }
</script> </script>

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@ -0,0 +1,236 @@
<template>
<Modal :isModalOpen="zoneEditorStore.isTileListModalShown" :modal-width="645" :modal-height="600" @modal:close="() => (zoneEditorStore.isTileListModalShown = false)" :bg-style="'none'">
<template #modalHeader>
<h3 class="text-lg text-white">Tiles</h3>
</template>
<template #modalBody>
<div class="h-full overflow-auto" v-if="!selectedGroup">
<div class="flex pt-4 pl-4">
<div class="w-full flex gap-1.5 flex-row">
<div>
<label class="mb-1.5 font-titles hidden" for="search">Search...</label>
<input @mousedown.stop class="input-field" type="text" name="search" placeholder="Search" v-model="searchQuery" />
</div>
</div>
</div>
<div class="flex flex-col h-full p-4">
<div class="mb-4 flex flex-wrap gap-2">
<button v-for="tag in uniqueTags" :key="tag" @click="toggleTag(tag)" class="btn-cyan" :class="{ 'opacity-50': !selectedTags.includes(tag) }">
{{ tag }}
</button>
</div>
<div class="h-[calc(100%_-_60px)] flex-grow overflow-y-auto">
<div class="grid grid-cols-8 gap-2 justify-items-center">
<div v-for="group in groupedTiles" :key="group.parent.id" class="flex flex-col items-center justify-center relative">
<img
class="max-w-full max-h-full border-2 border-solid cursor-pointer transition-all duration-300"
:src="`${config.server_endpoint}/assets/tiles/${group.parent.id}.png`"
:alt="group.parent.name"
@click="openGroup(group)"
@load="() => processTile(group.parent)"
:class="{
'border-cyan shadow-lg scale-105': isActiveTile(group.parent),
'border-transparent hover:border-gray-300': !isActiveTile(group.parent)
}"
/>
<span class="text-xs mt-1">{{ getTileCategory(group.parent) }}</span>
<span v-if="group.children.length > 0" class="absolute top-0 right-0 bg-cyan text-white rounded-full w-5 h-5 flex items-center justify-center text-xs">
{{ group.children.length + 1 }}
</span>
</div>
</div>
</div>
</div>
</div>
<div v-else class="h-full overflow-auto">
<div class="p-4">
<button @click="closeGroup" class="btn-cyan mb-4">Back to All Tiles</button>
<h4 class="text-lg mb-4">{{ selectedGroup.parent.name }} Group</h4>
<div class="grid grid-cols-8 gap-2 justify-items-center">
<div class="flex flex-col items-center justify-center">
<img
class="max-w-full max-h-full border-2 border-solid cursor-pointer transition-all duration-300"
:src="`${config.server_endpoint}/assets/tiles/${selectedGroup.parent.id}.png`"
:alt="selectedGroup.parent.name"
@click="selectTile(selectedGroup.parent.id)"
:class="{
'border-cyan shadow-lg scale-105': isActiveTile(selectedGroup.parent),
'border-transparent hover:border-gray-300': !isActiveTile(selectedGroup.parent)
}"
/>
<span class="text-xs mt-1">{{ getTileCategory(selectedGroup.parent) }}</span>
</div>
<div v-for="childTile in selectedGroup.children" :key="childTile.id" class="flex flex-col items-center justify-center">
<img
class="max-w-full max-h-full border-2 border-solid cursor-pointer transition-all duration-300"
:src="`${config.server_endpoint}/assets/tiles/${childTile.id}.png`"
:alt="childTile.name"
@click="selectTile(childTile.id)"
:class="{
'border-cyan shadow-lg scale-105': isActiveTile(childTile),
'border-transparent hover:border-gray-300': !isActiveTile(childTile)
}"
/>
<span class="text-xs mt-1">{{ getTileCategory(childTile) }}</span>
</div>
</div>
</div>
</div>
</template>
</Modal>
</template>
<script setup lang="ts">
import config from '@/application/config'
import type { Tile } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue'
import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { computed, onMounted, ref } from 'vue'
const gameStore = useGameStore()
const isModalOpen = ref(false)
const zoneEditorStore = useZoneEditorStore()
const searchQuery = ref('')
const selectedTags = ref<string[]>([])
const tileCategories = ref<Map<string, string>>(new Map())
const selectedGroup = ref<{ parent: Tile; children: Tile[] } | null>(null)
const uniqueTags = computed(() => {
const allTags = zoneEditorStore.tileList.flatMap((tile) => tile.tags || [])
return Array.from(new Set(allTags))
})
const groupedTiles = computed(() => {
const groups: { parent: Tile; children: Tile[] }[] = []
const filteredTiles = zoneEditorStore.tileList.filter((tile) => {
const matchesSearch = !searchQuery.value || tile.name.toLowerCase().includes(searchQuery.value.toLowerCase())
const matchesTags = selectedTags.value.length === 0 || (tile.tags && selectedTags.value.some((tag) => tile.tags.includes(tag)))
return matchesSearch && matchesTags
})
filteredTiles.forEach((tile) => {
const parentGroup = groups.find((group) => areTilesRelated(group.parent, tile))
if (parentGroup && parentGroup.parent.id !== tile.id) {
parentGroup.children.push(tile)
} else {
groups.push({ parent: tile, children: [] })
}
})
return groups
})
const tileColorData = ref<Map<string, { r: number; g: number; b: number }>>(new Map())
const tileEdgeData = ref<Map<string, number>>(new Map())
function areTilesRelated(tile1: Tile, tile2: Tile): boolean {
const colorSimilarityThreshold = 30 // Adjust this value as needed
const edgeComplexitySimilarityThreshold = 20 // Adjust this value as needed
const color1 = tileColorData.value.get(tile1.id)
const color2 = tileColorData.value.get(tile2.id)
const edge1 = tileEdgeData.value.get(tile1.id)
const edge2 = tileEdgeData.value.get(tile2.id)
if (!color1 || !color2 || edge1 === undefined || edge2 === undefined) {
return false
}
const colorDifference = Math.sqrt(Math.pow(color1.r - color2.r, 2) + Math.pow(color1.g - color2.g, 2) + Math.pow(color1.b - color2.b, 2))
const edgeComplexityDifference = Math.abs(edge1 - edge2)
const namePrefix1 = tile1.name.split('_')[0]
const namePrefix2 = tile2.name.split('_')[0]
return colorDifference <= colorSimilarityThreshold && edgeComplexityDifference <= edgeComplexitySimilarityThreshold && namePrefix1 === namePrefix2
}
const toggleTag = (tag: string) => {
if (selectedTags.value.includes(tag)) {
selectedTags.value = selectedTags.value.filter((t) => t !== tag)
} else {
selectedTags.value.push(tag)
}
}
function processTile(tile: Tile) {
const img = new Image()
img.crossOrigin = 'Anonymous'
img.onload = () => {
const canvas = document.createElement('canvas')
const ctx = canvas.getContext('2d')
canvas.width = img.width
canvas.height = img.height
ctx!.drawImage(img, 0, 0, img.width, img.height)
const imageData = ctx!.getImageData(0, 0, canvas.width, canvas.height)
tileColorData.value.set(tile.id, getDominantColor(imageData))
tileEdgeData.value.set(tile.id, getEdgeComplexity(imageData))
}
img.src = `${config.server_endpoint}/assets/tiles/${tile.id}.png`
}
function getDominantColor(imageData: ImageData) {
let r = 0,
g = 0,
b = 0,
total = 0
for (let i = 0; i < imageData.data.length; i += 4) {
if (imageData.data[i + 3] > 0) {
// Only consider non-transparent pixels
r += imageData.data[i]
g += imageData.data[i + 1]
b += imageData.data[i + 2]
total++
}
}
return {
r: Math.round(r / total),
g: Math.round(g / total),
b: Math.round(b / total)
}
}
function getEdgeComplexity(imageData: ImageData) {
let edgePixels = 0
for (let y = 0; y < imageData.height; y++) {
for (let x = 0; x < imageData.width; x++) {
const i = (y * imageData.width + x) * 4
if (imageData.data[i + 3] > 0 && (x === 0 || y === 0 || x === imageData.width - 1 || y === imageData.height - 1 || imageData.data[i - 1] === 0 || imageData.data[i + 7] === 0)) {
edgePixels++
}
}
}
return edgePixels
}
function getTileCategory(tile: Tile): string {
return tileCategories.value.get(tile.id) || ''
}
function openGroup(group: { parent: Tile; children: Tile[] }) {
selectedGroup.value = group
}
function closeGroup() {
selectedGroup.value = null
}
function selectTile(tile: string) {
zoneEditorStore.setSelectedTile(tile)
}
function isActiveTile(tile: Tile): boolean {
return zoneEditorStore.selectedTile === tile.id
}
onMounted(async () => {
isModalOpen.value = true
gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => {
zoneEditorStore.setTileList(response)
response.forEach((tile) => processTile(tile))
})
})
</script>

View File

@ -1,99 +1,94 @@
<template> <template>
<div class="flex justify-center p-5"> <div class="flex justify-center p-5">
<div class="toolbar fixed bottom-0 left-0 m-3 rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10 z-20"> <div class="toolbar fixed bottom-0 left-0 m-3 rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10">
<div ref="toolbar" class="tools flex gap-2.5" v-if="mapEditor.currentMap.value"> <div ref="toolbar" class="tools flex gap-2.5" v-if="zoneEditorStore.zone">
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': mapEditor.tool.value === 'move' }" @click="handleClick('move')"> <button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': zoneEditorStore.tool === 'move' }" @click="handleClick('move')">
<img class="invert w-5 h-5" src="/assets/icons/mapEditor/move.svg" alt="Move camera" /> <span class="h-5" :class="{ 'ml-2.5': mapEditor.tool.value !== 'move' }">(M)</span> <img class="invert w-5 h-5" src="/assets/icons/zoneEditor/move.svg" alt="Move camera" /> <span class="h-5" :class="{ 'ml-2.5': zoneEditorStore.tool !== 'move' }">(M)</span>
</button> </button>
<div class="w-px bg-cyan"></div> <div class="w-px bg-cyan"></div>
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': mapEditor.tool.value === 'pencil' }" @click="handleClick('pencil')"> <button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': zoneEditorStore.tool === 'pencil' }" @click="handleClick('pencil')">
<img class="invert w-5 h-5" src="/assets/icons/mapEditor/pencil.svg" alt="Pencil" /> <span class="h-5" :class="{ 'ml-2.5': mapEditor.tool.value !== 'pencil' }">(P)</span> <img class="invert w-5 h-5" src="/assets/icons/zoneEditor/pencil.svg" alt="Pencil" /> <span class="h-5" :class="{ 'ml-2.5': zoneEditorStore.tool !== 'pencil' }">(P)</span>
<div class="select" v-if="mapEditor.tool.value === 'pencil'"> <div class="select" v-if="zoneEditorStore.tool === 'pencil'">
<div class="select-trigger group capitalize flex gap-3.5" :class="{ open: selectPencilOpen }"> <div class="select-trigger group capitalize flex gap-3.5" :class="{ open: selectPencilOpen }">
{{ mapEditor.drawMode.value.replace('_', ' ') }} {{ zoneEditorStore.drawMode }}
<img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/mapEditor/chevron.svg" alt="" /> <img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/zoneEditor/chevron.svg" />
</div> </div>
<div class="flex flex-col absolute bottom-full mb-5 left-1/2 -translate-x-1/2 bg-gray rounded min-w-28 border border-gray-500 border-solid text-left" v-show="selectPencilOpen && mapEditor.tool.value === 'pencil'"> <div class="flex flex-col absolute bottom-full mb-5 left-1/2 -translate-x-1/2 bg-gray rounded min-w-28 border border-gray-500 border-solid text-left" v-show="selectPencilOpen && zoneEditorStore.tool === 'pencil'">
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="() => handleModeClick('tile', 'pencil')"> <span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('tile')">
Tile Tile
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div> <div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
</span> </span>
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="() => handleModeClick('map_object', 'pencil')"> <span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('object')">
Map object Object
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div> <div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
</span> </span>
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="() => handleModeClick('teleport', 'pencil')"> <span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('teleport')">
Teleport Teleport
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div> <div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
</span> </span>
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="() => handleModeClick('blocking tile', 'pencil')">Blocking tile</span> <span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('blocking tile')">Blocking tile</span>
</div> </div>
</div> </div>
</button> </button>
<div class="w-px bg-cyan"></div> <div class="w-px bg-cyan"></div>
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': mapEditor.tool.value === 'eraser' }" @click="handleClick('eraser')"> <button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': zoneEditorStore.tool === 'eraser' }" @click="handleClick('eraser')">
<img class="invert w-5 h-5" src="/assets/icons/mapEditor/eraser.svg" alt="Eraser" /> <span class="h-5" :class="{ 'ml-2.5': mapEditor.tool.value !== 'eraser' }">(E)</span> <img class="invert w-5 h-5" src="/assets/icons/zoneEditor/eraser.svg" alt="Eraser" /> <span class="h-5" :class="{ 'ml-2.5': zoneEditorStore.tool !== 'eraser' }">(E)</span>
<div class="select" v-if="mapEditor.tool.value === 'eraser'"> <div class="select" v-if="zoneEditorStore.tool === 'eraser'">
<div class="select-trigger group capitalize flex gap-3.5" :class="{ open: selectEraserOpen }"> <div class="select-trigger group capitalize flex gap-3.5" :class="{ open: selectEraserOpen }">
{{ mapEditor.drawMode.value.replace('_', ' ') }} {{ zoneEditorStore.eraserMode }}
<img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/mapEditor/chevron.svg" alt="" /> <img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/zoneEditor/chevron.svg" />
</div> </div>
<div class="flex flex-col absolute bottom-full mb-5 left-1/2 -translate-x-1/2 bg-gray rounded min-w-28 border border-gray-500 border-solid text-left" v-show="selectEraserOpen"> <div class="flex flex-col absolute bottom-full mb-5 left-1/2 -translate-x-1/2 bg-gray rounded min-w-28 border border-gray-500 border-solid text-left" v-show="selectEraserOpen">
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="() => handleModeClick('tile', 'eraser')"> <span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setEraserMode('tile')">
Tile Tile
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div> <div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
</span> </span>
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="() => handleModeClick('map_object', 'eraser')"> <span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setEraserMode('object')">
Map object Object
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div> <div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
</span> </span>
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="() => handleModeClick('teleport', 'eraser')"> <span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setEraserMode('teleport')">
Teleport Teleport
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div> <div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
</span> </span>
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="() => handleModeClick('blocking tile', 'eraser')">Blocking tile</span> <span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setEraserMode('blocking tile')">Blocking tile</span>
</div> </div>
</div> </div>
</button> </button>
<div class="w-px bg-cyan"></div> <div class="w-px bg-cyan"></div>
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': mapEditor.tool.value === 'paint' }" @click="handleClick('paint')"> <button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': zoneEditorStore.tool === 'paint' }" @click="handleClick('paint')">
<img class="invert w-5 h-5" src="/assets/icons/mapEditor/paint.svg" alt="Paint bucket" /> <span class="h-5" :class="{ 'ml-2.5': mapEditor.tool.value !== 'paint' }">(B)</span> <img class="invert w-5 h-5" src="/assets/icons/zoneEditor/paint.svg" alt="Paint bucket" /> <span class="h-5" :class="{ 'ml-2.5': zoneEditorStore.tool !== 'paint' }">(B)</span>
</button> </button>
<div class="w-px bg-cyan"></div> <div class="w-px bg-cyan"></div>
<button class="flex justify-center items-center min-w-10 p-0 relative" @click="handleClick('settings')"><img class="invert w-5 h-5" src="/assets/icons/mapEditor/gear.svg" alt="Map settings" /> <span class="h-5 ml-2.5">(Z)</span></button> <button class="flex justify-center items-center min-w-10 p-0 relative" @click="handleClick('settings')" v-if="zoneEditorStore.zone"><img class="invert w-5 h-5" src="/assets/icons/zoneEditor/gear.svg" alt="Zone settings" /> <span class="h-5 ml-2.5">(Z)</span></button>
<div class="w-px bg-cyan"></div>
<label class="my-auto gap-0" for="checkbox">Continuous Drawing</label>
<input type="checkbox" />
</div> </div>
<div class="toolbar fixed bottom-0 right-0 m-3 rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10 space-x-2"> <div class="toolbar fixed bottom-0 right-0 m-3 rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10 space-x-2">
<button class="btn-cyan px-3.5" @click="() => emit('open-maps')">Load</button> <button class="btn-cyan px-3.5" @click="() => zoneEditorStore.toggleZoneListModal()">Load</button>
<button class="btn-cyan px-3.5" @click="() => emit('save')" v-if="mapEditor.currentMap.value">Save</button> <button class="btn-cyan px-3.5" @click="() => emit('save')" v-if="zoneEditorStore.zone">Save</button>
<button class="btn-cyan px-3.5" @click="() => emit('clear')" v-if="mapEditor.currentMap.value">Clear</button> <button class="btn-cyan px-3.5" @click="() => emit('clear')" v-if="zoneEditorStore.zone">Clear</button>
<button class="btn-cyan px-3.5" @click="() => emit('close-editor')">Exit</button> <button class="btn-cyan px-3.5" @click="() => zoneEditorStore.toggleActive()">Exit</button>
</div> </div>
</div> </div>
</div> </div>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { onClickOutside } from '@vueuse/core' import { onClickOutside } from '@vueuse/core'
import { onBeforeUnmount, onMounted, ref } from 'vue' import { onBeforeUnmount, onMounted, ref } from 'vue'
const mapEditor = useMapEditorComposable() const zoneEditorStore = useZoneEditorStore()
const emit = defineEmits(['save', 'clear', 'open-maps', 'open-settings', 'close-editor', 'open-tile-list', 'open-map-object-list', 'close-lists']) const emit = defineEmits(['save', 'clear'])
// track when clicked outside of toolbar items // track when clicked outside of toolbar items
const toolbar = ref(null) const toolbar = ref(null)
@ -102,49 +97,26 @@ const toolbar = ref(null)
let selectPencilOpen = ref(false) let selectPencilOpen = ref(false)
let selectEraserOpen = ref(false) let selectEraserOpen = ref(false)
let tileListShown = ref(false)
let mapObjectListShown = ref(false)
defineExpose({ tileListShown, mapObjectListShown })
// drawMode // drawMode
function setDrawMode(value: string) { function setDrawMode(value: string) {
if (mapEditor.tool.value === 'paint' || mapEditor.tool.value === 'pencil' || mapEditor.tool.value === 'eraser') { zoneEditorStore.isTileListModalShown = value === 'tile'
emit('close-lists') zoneEditorStore.isObjectListModalShown = value === 'object'
if (value === 'tile') emit('open-tile-list')
if (value === 'map_object') emit('open-map-object-list')
}
mapEditor.setDrawMode(value) zoneEditorStore.setDrawMode(value)
selectPencilOpen.value = false
selectEraserOpen.value = false
}
function setPencilMode() {
mapEditor.setTool('pencil')
selectPencilOpen.value = false selectPencilOpen.value = false
} }
// drawMode // drawMode
function setEraserMode() { function setEraserMode(value: string) {
mapEditor.setTool('eraser') zoneEditorStore.setEraserMode(value)
selectEraserOpen.value = false selectEraserOpen.value = false
} }
function handleModeClick(mode: string, type: 'pencil' | 'eraser') {
setDrawMode(mode)
type === 'pencil' ? setPencilMode() : setEraserMode()
}
function handleClick(tool: string) { function handleClick(tool: string) {
if (tool === 'settings') { if (tool === 'settings') {
emit('open-settings') zoneEditorStore.toggleSettingsModal()
emit('close-lists')
} else if (tool === 'move') {
emit('close-lists')
mapEditor.setTool(tool)
} else { } else {
mapEditor.setTool(tool) zoneEditorStore.setTool(tool)
} }
selectPencilOpen.value = tool === 'pencil' ? !selectPencilOpen.value : false selectPencilOpen.value = tool === 'pencil' ? !selectPencilOpen.value : false
@ -152,17 +124,22 @@ function handleClick(tool: string) {
} }
function cycleToolMode(tool: 'pencil' | 'eraser') { function cycleToolMode(tool: 'pencil' | 'eraser') {
const modes = ['tile', 'map_object', 'teleport', 'blocking tile'] const modes = ['tile', 'object', 'teleport', 'blocking tile']
const currentIndex = modes.indexOf(mapEditor.drawMode.value) const currentMode = tool === 'pencil' ? zoneEditorStore.drawMode : zoneEditorStore.eraserMode
const currentIndex = modes.indexOf(currentMode)
const nextIndex = (currentIndex + 1) % modes.length const nextIndex = (currentIndex + 1) % modes.length
const nextMode = modes[nextIndex] const nextMode = modes[nextIndex]
if (tool === 'pencil') {
setDrawMode(nextMode) setDrawMode(nextMode)
} else {
setEraserMode(nextMode)
}
} }
function initKeyShortcuts(event: KeyboardEvent) { function initKeyShortcuts(event: KeyboardEvent) {
// Check if map is set // Check if zone is set
if (!mapEditor.currentMap.value) return if (!zoneEditorStore.zone) return
// prevent if focused on composables // prevent if focused on composables
if (document.activeElement?.tagName === 'INPUT') return if (document.activeElement?.tagName === 'INPUT') return
@ -177,7 +154,7 @@ function initKeyShortcuts(event: KeyboardEvent) {
if (keyActions.hasOwnProperty(event.key)) { if (keyActions.hasOwnProperty(event.key)) {
const tool = keyActions[event.key] const tool = keyActions[event.key]
if ((tool === 'pencil' || tool === 'eraser') && mapEditor.tool.value === tool) { if ((tool === 'pencil' || tool === 'eraser') && zoneEditorStore.tool === tool) {
cycleToolMode(tool) cycleToolMode(tool)
} else { } else {
handleClick(tool) handleClick(tool)

View File

@ -0,0 +1,61 @@
<template>
<CreateZone v-if="zoneEditorStore.isCreateZoneModalShown" />
<Modal :is-modal-open="zoneEditorStore.isZoneListModalShown" @modal:close="() => zoneEditorStore.toggleZoneListModal()" :is-resizable="false" :modal-width="300" :modal-height="360" :bg-style="'none'">
<template #modalHeader>
<h3 class="text-lg text-white">Zones</h3>
</template>
<template #modalBody>
<div class="my-4 mx-auto">
<div class="text-center mb-4 px-2 flex gap-2.5">
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="fetchZones">Refresh</button>
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="() => zoneEditorStore.toggleCreateZoneModal()">New</button>
</div>
<div class="relative p-2.5 cursor-pointer flex gap-y-2.5 gap-x-5 flex-wrap" v-for="(zone, index) in zoneEditorStore.zoneList" :key="zone.id">
<div class="absolute left-0 top-0 w-full h-px bg-gray-500" v-if="index === 0"></div>
<div class="flex gap-3 items-center w-full" @click="() => loadZone(zone.id)">
<span>{{ zone.name }}</span>
<span class="ml-auto gap-1 flex">
<button class="btn-red w-7 h-7 z-50 flex items-center justify-center" @click.stop="() => deleteZone(zone.id)">x</button>
</span>
</div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</div>
</div>
</template>
</Modal>
</template>
<script setup lang="ts">
import type { Zone } from '@/application/types'
import CreateZone from '@/components/gameMaster/zoneEditor/partials/CreateZone.vue'
import Modal from '@/components/utilities/Modal.vue'
import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { onMounted } from 'vue'
const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore()
onMounted(async () => {
fetchZones()
})
function fetchZones() {
gameStore.connection?.emit('gm:zone_editor:zone:list', {}, (response: Zone[]) => {
zoneEditorStore.setZoneList(response)
})
}
function loadZone(id: number) {
gameStore.connection?.emit('gm:zone_editor:zone:request', { zoneId: id }, (response: Zone) => {
zoneEditorStore.setZone(response)
})
zoneEditorStore.toggleZoneListModal()
}
function deleteZone(id: number) {
gameStore.connection?.emit('gm:zone_editor:zone:delete', { zoneId: id }, () => {
fetchZones()
})
}
</script>

View File

@ -1,7 +1,7 @@
<template> <template>
<Modal ref="modalRef" :modal-width="600" :modal-height="430" :bg-style="'none'"> <Modal :is-modal-open="zoneEditorStore.isSettingsModalShown" @modal:close="() => zoneEditorStore.toggleSettingsModal()" :modal-width="600" :modal-height="430" :bg-style="'none'">
<template #modalHeader> <template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">Map settings</h3> <h3 class="m-0 font-medium shrink-0 text-white">Zone settings</h3>
</template> </template>
<template #modalBody> <template #modalBody>
@ -34,7 +34,7 @@
</div> </div>
</form> </form>
<form method="post" @submit.prevent="" class="inline" v-if="screen === 'effects'"> <form method="post" @submit.prevent="" class="inline" v-if="screen === 'effects'">
<div v-for="(effect, index) in mapEffects" :key="effect.id" class="mb-2 flex items-center space-x-2 mt-4"> <div v-for="(effect, index) in zoneEffects" :key="effect.id" class="mb-2 flex items-center space-x-2 mt-4">
<input class="input-field flex-grow" v-model="effect.effect" placeholder="Effect name" /> <input class="input-field flex-grow" v-model="effect.effect" placeholder="Effect name" />
<input class="input-field w-20" v-model.number="effect.strength" type="number" placeholder="Strength" /> <input class="input-field w-20" v-model.number="effect.strength" type="number" placeholder="Strength" />
<button class="btn-red py-1 px-2" type="button" @click="removeEffect(index)">Delete</button> <button class="btn-red py-1 px-2" type="button" @click="removeEffect(index)">Delete</button>
@ -46,57 +46,61 @@
</Modal> </Modal>
</template> </template>
<script setup lang="ts"> <script setup>
import type { UUID } from '@/application/types'
import { uuidv4 } from '@/application/utilities'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { ref, useTemplateRef, watch } from 'vue' import { ref, watch } from 'vue'
const mapEditor = useMapEditorComposable() const zoneEditorStore = useZoneEditorStore()
const screen = ref('settings') const screen = ref('settings')
const name = ref(mapEditor.currentMap.value?.name) zoneEditorStore.setZoneName(zoneEditorStore.zone?.name)
const width = ref(mapEditor.currentMap.value?.width) zoneEditorStore.setZoneWidth(zoneEditorStore.zone?.width)
const height = ref(mapEditor.currentMap.value?.height) zoneEditorStore.setZoneHeight(zoneEditorStore.zone?.height)
const pvp = ref(mapEditor.currentMap.value?.pvp) zoneEditorStore.setZonePvp(zoneEditorStore.zone?.pvp)
const mapEffects = ref(mapEditor.currentMap.value?.mapEffects || []) zoneEditorStore.setZoneEffects(zoneEditorStore.zone?.zoneEffects)
const modalRef = useTemplateRef('modalRef')
defineExpose({ const name = ref(zoneEditorStore.zoneSettings?.name)
open: () => modalRef.value?.open() const width = ref(zoneEditorStore.zoneSettings?.width)
}) const height = ref(zoneEditorStore.zoneSettings?.height)
const pvp = ref(zoneEditorStore.zoneSettings?.pvp)
const zoneEffects = ref(zoneEditorStore.zoneSettings?.zoneEffects || [])
watch(name, (value) => { watch(name, (value) => {
mapEditor.updateProperty('name', value!) zoneEditorStore.setZoneName(value)
}) })
watch(width, (value) => { watch(width, (value) => {
mapEditor.updateProperty('width', value!) zoneEditorStore.setZoneWidth(value)
}) })
watch(height, (value) => { watch(height, (value) => {
mapEditor.updateProperty('height', value!) zoneEditorStore.setZoneHeight(value)
}) })
watch(pvp, (value) => { watch(pvp, (value) => {
mapEditor.updateProperty('pvp', value!) zoneEditorStore.setZonePvp(value)
}) })
watch(mapEffects, (value) => { watch(
mapEditor.updateProperty('mapEffects', value!) zoneEffects,
}) (value) => {
zoneEditorStore.setZoneEffects(value)
},
{ deep: true }
)
const addEffect = () => { const addEffect = () => {
mapEffects.value.push({ zoneEffects.value.push({
id: uuidv4() as UUID, // Simple unique id generation id: Date.now().toString(), // Simple unique id generation
map: mapEditor.currentMap.value!, zoneId: zoneEditorStore.zone?.id,
zone: zoneEditorStore.zone,
effect: '', effect: '',
strength: 1 strength: 1
}) })
} }
const removeEffect = (index: number) => { const removeEffect = (index) => {
mapEffects.value.splice(index, 1) zoneEffects.value.splice(index, 1)
} }
</script> </script>

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@ -0,0 +1,118 @@
<template>
<Image v-for="tile in zoneEditorStore.zone?.zoneEventTiles" v-bind="getImageProps(tile)" />
</template>
<script setup lang="ts">
import { ZoneEventTileType, type ZoneEventTile } from '@/application/types'
import { uuidv4 } from '@/application/utilities'
import { getTile, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { Image, useScene } from 'phavuer'
import { onMounted, onUnmounted } from 'vue'
const scene = useScene()
const zoneEditorStore = useZoneEditorStore()
const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap
}>()
function getImageProps(tile: ZoneEventTile) {
return {
x: tileToWorldX(props.tilemap, tile.positionX, tile.positionY),
y: tileToWorldY(props.tilemap, tile.positionX, tile.positionY),
texture: tile.type,
depth: 999
}
}
function pencil(pointer: Phaser.Input.Pointer) {
// Check if zone is set
if (!zoneEditorStore.zone) return
// Check if tool is pencil
if (zoneEditorStore.tool !== 'pencil') return
// Check if draw mode is blocking tile or teleport
if (zoneEditorStore.drawMode !== 'blocking tile' && zoneEditorStore.drawMode !== 'teleport') return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if there is a tile
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
if (!tile) return
// Check if event tile already exists on position
const existingEventTile = zoneEditorStore.zone.zoneEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
if (existingEventTile) return
// If teleport, check if there is a selected zone
if (zoneEditorStore.drawMode === 'teleport' && !zoneEditorStore.teleportSettings.toZoneId) return
const newEventTile = {
id: uuidv4(),
zoneId: zoneEditorStore.zone.id,
zone: zoneEditorStore.zone,
type: zoneEditorStore.drawMode === 'blocking tile' ? ZoneEventTileType.BLOCK : ZoneEventTileType.TELEPORT,
positionX: tile.x,
positionY: tile.y,
teleport:
zoneEditorStore.drawMode === 'teleport'
? {
toZoneId: zoneEditorStore.teleportSettings.toZoneId,
toPositionX: zoneEditorStore.teleportSettings.toPositionX,
toPositionY: zoneEditorStore.teleportSettings.toPositionY,
toRotation: zoneEditorStore.teleportSettings.toRotation
}
: undefined
}
zoneEditorStore.zone.zoneEventTiles = zoneEditorStore.zone.zoneEventTiles.concat(newEventTile as ZoneEventTile)
}
function eraser(pointer: Phaser.Input.Pointer) {
// Check if zone is set
if (!zoneEditorStore.zone) return
// Check if tool is pencil
if (zoneEditorStore.tool !== 'eraser') return
// Check if draw mode is blocking tile or teleport
if (zoneEditorStore.eraserMode !== 'blocking tile' && zoneEditorStore.eraserMode !== 'teleport') return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if there is a tile
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
if (!tile) return
// Check if event tile already exists on position
const existingEventTile = zoneEditorStore.zone.zoneEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
if (!existingEventTile) return
// Remove existing event tile
zoneEditorStore.zone.zoneEventTiles = zoneEditorStore.zone.zoneEventTiles.filter((eventTile) => eventTile.id !== existingEventTile.id)
}
onMounted(() => {
scene.input.on(Phaser.Input.Events.POINTER_DOWN, pencil)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
scene.input.on(Phaser.Input.Events.POINTER_DOWN, eraser)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
})
onUnmounted(() => {
scene.input.off(Phaser.Input.Events.POINTER_DOWN, pencil)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
scene.input.off(Phaser.Input.Events.POINTER_DOWN, eraser)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser)
})
</script>

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@ -0,0 +1,45 @@
<template>
<Image v-if="gameStore.getLoadedAsset(props.zoneObject.object.id)" v-bind="imageProps" />
</template>
<script setup lang="ts">
import type { AssetDataT, ZoneObject } from '@/application/types'
import { loadTexture } from '@/composables/gameComposable'
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
import { useGameStore } from '@/stores/gameStore'
import { Image, useScene } from 'phavuer'
import { computed } from 'vue'
const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap
zoneObject: ZoneObject
selectedZoneObject: ZoneObject | null
movingZoneObject: ZoneObject | null
}>()
const gameStore = useGameStore()
const scene = useScene()
const imageProps = computed(() => ({
alpha: props.movingZoneObject?.id === props.zoneObject.id ? 0.5 : 1,
tint: props.selectedZoneObject?.id === props.zoneObject.id ? 0x00ff00 : 0xffffff,
depth: calculateIsometricDepth(props.zoneObject.positionX, props.zoneObject.positionY, props.zoneObject.object.frameWidth, props.zoneObject.object.frameHeight),
x: tileToWorldX(props.tilemap, props.zoneObject.positionX, props.zoneObject.positionY),
y: tileToWorldY(props.tilemap, props.zoneObject.positionX, props.zoneObject.positionY),
flipX: props.zoneObject.isRotated,
texture: props.zoneObject.object.id,
originY: Number(props.zoneObject.object.originX),
originX: Number(props.zoneObject.object.originY)
}))
loadTexture(scene, {
key: props.zoneObject.object.id,
data: '/assets/objects/' + props.zoneObject.object.id + '.png',
group: 'objects',
updatedAt: props.zoneObject.object.updatedAt,
frameWidth: props.zoneObject.object.frameWidth,
frameHeight: props.zoneObject.object.frameHeight
} as AssetDataT).catch((error) => {
console.error('Error loading texture:', error)
})
</script>

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@ -0,0 +1,248 @@
<template>
<SelectedZoneObject v-if="selectedZoneObject" :zoneObject="selectedZoneObject" :movingZoneObject="movingZoneObject" @move="moveZoneObject" @rotate="rotateZoneObject" @delete="deleteZoneObject" />
<ZoneObject v-for="zoneObject in zoneEditorStore.zone?.zoneObjects" :tilemap="tilemap" :zoneObject :selectedZoneObject :movingZoneObject @pointerup="clickZoneObject(zoneObject)" />
</template>
<script setup lang="ts">
import type { ZoneObject as ZoneObjectT } from '@/application/types'
import { uuidv4 } from '@/application/utilities'
import SelectedZoneObject from '@/components/gameMaster/zoneEditor/partials/SelectedZoneObject.vue'
import ZoneObject from '@/components/gameMaster/zoneEditor/zonePartials/ZoneObject.vue'
import { getTile } from '@/composables/zoneComposable'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { useScene } from 'phavuer'
import { onMounted, onUnmounted, ref, watch } from 'vue'
const scene = useScene()
const zoneEditorStore = useZoneEditorStore()
const selectedZoneObject = ref<ZoneObjectT | null>(null)
const movingZoneObject = ref<ZoneObjectT | null>(null)
const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap
}>()
function pencil(pointer: Phaser.Input.Pointer) {
// Check if zone is set
if (!zoneEditorStore.zone) return
// Check if tool is pencil
if (zoneEditorStore.tool !== 'pencil') return
// Check if draw mode is object
if (zoneEditorStore.drawMode !== 'object') return
// Check if there is a selected object
if (!zoneEditorStore.selectedObject) return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if alt is pressed, this means we are selecting the object
if (pointer.event.altKey) return
// Check if there is a tile
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
if (!tile) return
// Check if object already exists on position
const existingObject = zoneEditorStore.zone?.zoneObjects.find((object) => object.positionX === tile.x && object.positionY === tile.y)
if (existingObject) return
const newObject = {
id: uuidv4(),
zoneId: zoneEditorStore.zone.id,
zone: zoneEditorStore.zone,
objectId: zoneEditorStore.selectedObject.id,
object: zoneEditorStore.selectedObject,
depth: 0,
isRotated: false,
positionX: tile.x,
positionY: tile.y
}
// Add new object to zoneObjects
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.concat(newObject as ZoneObjectT)
}
function eraser(pointer: Phaser.Input.Pointer) {
// Check if zone is set
if (!zoneEditorStore.zone) return
// Check if tool is eraser
if (zoneEditorStore.tool !== 'eraser') return
// Check if draw mode is object
if (zoneEditorStore.eraserMode !== 'object') return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if alt is pressed, this means we are selecting the object
if (pointer.event.altKey) return
// Check if there is a tile
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
if (!tile) return
// Check if object already exists on position
const existingObject = zoneEditorStore.zone.zoneObjects.find((object) => object.positionX === tile.x && object.positionY === tile.y)
if (!existingObject) return
// Remove existing object
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.filter((object) => object.id !== existingObject.id)
}
function objectPicker(pointer: Phaser.Input.Pointer) {
// Check if zone is set
if (!zoneEditorStore.zone) return
// Check if tool is pencil
if (zoneEditorStore.tool !== 'pencil') return
// Check if draw mode is object
if (zoneEditorStore.drawMode !== 'object') return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// If alt is not pressed, return
if (!pointer.event.altKey) return
// Check if there is a tile
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
if (!tile) return
// Check if object already exists on position
const existingObject = zoneEditorStore.zone.zoneObjects.find((object) => object.positionX === tile.x && object.positionY === tile.y)
if (!existingObject) return
// Select the object
zoneEditorStore.setSelectedObject(existingObject)
}
function moveZoneObject(id: string) {
// Check if zone is set
if (!zoneEditorStore.zone) return
movingZoneObject.value = zoneEditorStore.zone.zoneObjects.find((object) => object.id === id) as ZoneObjectT
function handlePointerMove(pointer: Phaser.Input.Pointer) {
if (!movingZoneObject.value) return
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
if (!tile) return
movingZoneObject.value.positionX = tile.x
movingZoneObject.value.positionY = tile.y
}
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
function handlePointerUp() {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
movingZoneObject.value = null
}
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
}
function rotateZoneObject(id: string) {
// Check if zone is set
if (!zoneEditorStore.zone) return
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.map((object) => {
if (object.id === id) {
return {
...object,
isRotated: !object.isRotated
}
}
return object
})
}
function deleteZoneObject(id: string) {
// Check if zone is set
if (!zoneEditorStore.zone) return
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.filter((object) => object.id !== id)
selectedZoneObject.value = null
}
function clickZoneObject(zoneObject: ZoneObjectT) {
selectedZoneObject.value = zoneObject
// If alt is pressed, select the object
if (scene.input.activePointer.event.altKey) {
zoneEditorStore.setSelectedObject(zoneObject.object)
}
}
onMounted(() => {
scene.input.on(Phaser.Input.Events.POINTER_DOWN, pencil)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
scene.input.on(Phaser.Input.Events.POINTER_DOWN, eraser)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
scene.input.on(Phaser.Input.Events.POINTER_DOWN, objectPicker)
})
onUnmounted(() => {
scene.input.off(Phaser.Input.Events.POINTER_DOWN, pencil)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
scene.input.off(Phaser.Input.Events.POINTER_DOWN, eraser)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser)
scene.input.off(Phaser.Input.Events.POINTER_DOWN, objectPicker)
})
// watch zoneEditorStore.objectList and update originX and originY of objects in zoneObjects
watch(
() => zoneEditorStore.objectList,
(newObjects) => {
if (!zoneEditorStore.zone) return
const updatedZoneObjects = zoneEditorStore.zone.zoneObjects.map((zoneObject) => {
const updatedObject = newObjects.find((obj) => obj.id === zoneObject.object.id)
if (updatedObject) {
return {
...zoneObject,
object: {
...zoneObject.object,
originX: updatedObject.originX,
originY: updatedObject.originY
}
}
}
return zoneObject
})
// Update the zone with the new zoneObjects
zoneEditorStore.setZone({
...zoneEditorStore.zone,
zoneObjects: updatedZoneObjects
})
// Update selectedObject if it's set
if (zoneEditorStore.selectedObject) {
const updatedObject = newObjects.find((obj) => obj.id === zoneEditorStore.selectedObject?.id)
if (updatedObject) {
zoneEditorStore.setSelectedObject({
...zoneEditorStore.selectedObject,
originX: updatedObject.originX,
originY: updatedObject.originY
})
}
}
},
{ deep: true }
)
</script>

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@ -0,0 +1,227 @@
<template>
<Controls :layer="tileLayer" :depth="0" />
</template>
<script setup lang="ts">
import config from '@/application/config'
import type { AssetDataT } from '@/application/types'
import Controls from '@/components/utilities/Controls.vue'
import { createTileArray, getTile, placeTile, setLayerTiles } from '@/composables/zoneComposable'
import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { useScene } from 'phavuer'
import { onMounted, onUnmounted, watch } from 'vue'
const emit = defineEmits(['tileMap:create'])
const scene = useScene()
const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore()
const tileMap = createTileMap()
const tileLayer = createTileLayer()
/**
* A Tilemap is a container for Tilemap data.
* This isn't a display object, rather, it holds data about the map and allows you to add tilesets and tilemap layers to it.
* A map can have one or more tilemap layers, which are the display objects that actually render the tiles.
*/
function createTileMap() {
const zoneData = new Phaser.Tilemaps.MapData({
width: zoneEditorStore.zone?.width,
height: zoneEditorStore.zone?.height,
tileWidth: config.tile_size.x,
tileHeight: config.tile_size.y,
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
format: Phaser.Tilemaps.Formats.ARRAY_2D
})
const newTileMap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
emit('tileMap:create', newTileMap)
return newTileMap
}
/**
* A Tileset is a combination of a single image containing the tiles and a container for data about each tile.
*/
function createTileLayer() {
const tilesArray = gameStore.getLoadedAssetsByGroup('tiles')
const tilesetImages = Array.from(tilesArray).map((tile: AssetDataT, index: number) => {
return tileMap.addTilesetImage(tile.key, tile.key, config.tile_size.x, config.tile_size.y, 1, 2, index + 1, { x: 0, y: -config.tile_size.y })
}) as any
// Add blank tile
tilesetImages.push(tileMap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 1, 2, 0, { x: 0, y: -config.tile_size.y }))
const layer = tileMap.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
layer.setDepth(0)
layer.setCullPadding(2, 2)
return layer
}
function pencil(pointer: Phaser.Input.Pointer) {
// Check if zone is set
if (!zoneEditorStore.zone) return
// Check if tool is pencil
if (zoneEditorStore.tool !== 'pencil') return
// Check if draw mode is tile
if (zoneEditorStore.drawMode !== 'tile') return
// Check if there is a selected tile
if (!zoneEditorStore.selectedTile) return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if there is a tile
const tile = getTile(tileLayer, pointer.worldX, pointer.worldY)
if (!tile) return
// Place tile
placeTile(tileMap, tileLayer, tile.x, tile.y, zoneEditorStore.selectedTile)
// Adjust zoneEditorStore.zone.tiles
zoneEditorStore.zone.tiles[tile.y][tile.x] = zoneEditorStore.selectedTile
}
function eraser(pointer: Phaser.Input.Pointer) {
// Check if zone is set
if (!zoneEditorStore.zone) return
// Check if tool is pencil
if (zoneEditorStore.tool !== 'eraser') return
// Check if draw mode is tile
if (zoneEditorStore.eraserMode !== 'tile') return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if alt is pressed
if (pointer.event.altKey) return
// Check if there is a tile
const tile = getTile(tileLayer, pointer.worldX, pointer.worldY)
if (!tile) return
// Place tile
placeTile(tileMap, tileLayer, tile.x, tile.y, 'blank_tile')
// Adjust zoneEditorStore.zone.tiles
zoneEditorStore.zone.tiles[tile.y][tile.x] = 'blank_tile'
}
function paint(pointer: Phaser.Input.Pointer) {
// Check if zone is set
if (!zoneEditorStore.zone) return
// Check if tool is pencil
if (zoneEditorStore.tool !== 'paint') return
// Check if there is a selected tile
if (!zoneEditorStore.selectedTile) return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if alt is pressed
if (pointer.event.altKey) return
// Set new tileArray with selected tile
setLayerTiles(tileMap, tileLayer, createTileArray(tileMap.width, tileMap.height, zoneEditorStore.selectedTile))
// Adjust zoneEditorStore.zone.tiles
zoneEditorStore.zone.tiles = createTileArray(tileMap.width, tileMap.height, zoneEditorStore.selectedTile)
}
// When alt is pressed, and the pointer is down, select the tile that the pointer is over
function tilePicker(pointer: Phaser.Input.Pointer) {
// Check if zone is set
if (!zoneEditorStore.zone) return
// Check if tool is pencil
if (zoneEditorStore.tool !== 'pencil') return
// Check if draw mode is tile
if (zoneEditorStore.drawMode !== 'tile') return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if alt is pressed
if (!pointer.event.altKey) return
// Check if there is a tile
const tile = getTile(tileLayer, pointer.worldX, pointer.worldY)
if (!tile) return
// Select the tile
zoneEditorStore.setSelectedTile(zoneEditorStore.zone.tiles[tile.y][tile.x])
}
watch(
() => zoneEditorStore.shouldClearTiles,
(shouldClear) => {
if (shouldClear && zoneEditorStore.zone) {
const blankTiles = createTileArray(tileMap.width, tileMap.height, 'blank_tile')
setLayerTiles(tileMap, tileLayer, blankTiles)
zoneEditorStore.zone.tiles = blankTiles
zoneEditorStore.resetClearTilesFlag()
}
}
)
onMounted(() => {
if (!zoneEditorStore.zone?.tiles) {
return
}
// First fill the entire map with blank tiles using current zone dimensions
const blankTiles = createTileArray(zoneEditorStore.zone.width, zoneEditorStore.zone.height, 'blank_tile')
// Then overlay the zone tiles, but only within the current zone dimensions
const zoneTiles = zoneEditorStore.zone.tiles
for (let y = 0; y < zoneEditorStore.zone.height; y++) {
for (let x = 0; x < zoneEditorStore.zone.width; x++) {
// Only copy if the source tiles array has this position
if (zoneTiles[y] && zoneTiles[y][x] !== undefined) {
blankTiles[y][x] = zoneTiles[y][x]
}
}
}
setLayerTiles(tileMap, tileLayer, blankTiles)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
scene.input.on(Phaser.Input.Events.POINTER_DOWN, paint)
scene.input.on(Phaser.Input.Events.POINTER_DOWN, tilePicker)
})
onUnmounted(() => {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser)
scene.input.off(Phaser.Input.Events.POINTER_DOWN, paint)
scene.input.off(Phaser.Input.Events.POINTER_DOWN, tilePicker)
tileMap.destroyLayer('tiles')
tileMap.removeAllLayers()
tileMap.destroy()
})
</script>

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@ -1,12 +1,12 @@
<template> <template>
<div class="absolute" v-if="gameStore.uiSettings.isCharacterProfileOpen" :style="modalStyle"> <div class="absolute" v-if="gameStore.uiSettings.isCharacterProfileOpen" :style="modalStyle">
<div class="relative"> <div class="relative">
<img src="/assets/ui-elements/profile-ui-box-outer.svg" class="absolute w-full h-full" alt="" /> <img src="/assets/ui-elements/profile-ui-box-outer.svg" class="absolute w-full h-full" />
<img src="/assets/ui-elements/profile-ui-box-inner.svg" class="absolute left-2 bottom-2 w-[calc(100%_-_16px)] h-[calc(100%_-_40px)]" alt="" /> <img src="/assets/ui-elements/profile-ui-box-inner.svg" class="absolute left-2 bottom-2 w-[calc(100%_-_16px)] h-[calc(100%_-_40px)]" />
<div @mousedown="startDrag" class="cursor-move px-5 py-2.5 flex justify-between items-center relative"> <div @mousedown="startDrag" class="cursor-move px-5 py-2.5 flex justify-between items-center relative">
<span class="text-xs text-white font-thin">Character Profile [Alt+C]</span> <span class="text-xs text-white font-thin">Character Profile [Alt+C]</span>
<button @click="gameStore.uiSettings.isCharacterProfileOpen = false" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out"> <button @click="gameStore.uiSettings.isCharacterProfileOpen = false" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
<img draggable="false" src="/assets/icons/modal/close-button-white.svg" class="w-full h-full" alt="Close button icon" /> <img alt="close" draggable="false" src="/assets/icons/modal/close-button-white.svg" class="w-full h-full" />
</button> </button>
</div> </div>
<div class="py-4 px-6 flex flex-col gap-7 relative z-10"> <div class="py-4 px-6 flex flex-col gap-7 relative z-10">
@ -17,7 +17,7 @@
<span class="text-xs">{{ gameStore.character?.experience }} / 18.600XP</span> <span class="text-xs">{{ gameStore.character?.experience }} / 18.600XP</span>
</div> </div>
<a class="hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-box-textured-small.svg')] bg-no-repeat block w-8 h-8 relative mx-[3px]"> <a class="hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-box-textured-small.svg')] bg-no-repeat block w-8 h-8 relative mx-[3px]">
<img class="hover:drop-shadow-default w-3.5 h-3.5 m-[9px] object-contain" draggable="false" src="/assets/icons/plus-green-icon.svg" alt="Plus button icon" /> <img class="hover:drop-shadow-default w-3.5 h-3.5 m-[9px] object-contain" draggable="false" src="/assets/icons/plus-green-icon.svg" />
</a> </a>
</div> </div>
<div class="flex justify-between"> <div class="flex justify-between">
@ -37,20 +37,20 @@
</div> </div>
</div> </div>
</div> </div>
<img src="/assets/placeholders/inventory_player.png" class="w-8 h-auto" alt="Player character sprite" /> <img src="/assets/placeholders/inventory_player.png" class="w-8 h-auto" />
<div class="flex flex-col items-end gap-0.5"> <div class="flex flex-col items-end gap-0.5">
<div class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600"> <div class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600">
<img class="w-6 h-6 center-element" src="/assets/icons/profile/helmet.svg" alt="Helmet icon" /> <img class="w-6 h-6 center-element" src="/assets/icons/profile/helmet.svg" />
</div> </div>
<div class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600"> <div class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600">
<img class="w-6 h-6 center-element" src="/assets/icons/profile/chestplate.svg" alt="Chestplate icon" /> <img class="w-6 h-6 center-element" src="/assets/icons/profile/chestplate.svg" />
</div> </div>
<div class="flex gap-0.5 items-end"> <div class="flex gap-0.5 items-end">
<div class="w-6 h-6 default-border rounded-sm bg-gray relative hover:bg-gray-600"> <div class="w-6 h-6 default-border rounded-sm bg-gray relative hover:bg-gray-600">
<img class="w-4 h-4 center-element" src="/assets/icons/profile/boots.svg" alt="Boots icon" /> <img class="w-4 h-4 center-element" src="/assets/icons/profile/boots.svg" />
</div> </div>
<div class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600"> <div class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600">
<img class="w-6 h-6 center-element" src="/assets/icons/profile/legs.svg" alt="Legs icon" /> <img class="w-6 h-6 center-element" src="/assets/icons/profile/legs.svg" />
</div> </div>
</div> </div>
</div> </div>
@ -119,44 +119,111 @@
<script setup lang="ts"> <script setup lang="ts">
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { computed, onMounted, onUnmounted, ref } from 'vue' import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
const width = ref(286) let startX = 0
const height = ref(483) let startY = 0
const x = ref(window.innerWidth / 2 - 143) let initialX = 0
const y = ref(window.innerHeight / 2 - 241) let initialY = 0
let modalPositionX = 0
let modalPositionY = 0
let modalWidth = 286
let modalHeight = 483
const width = ref(modalWidth)
const height = ref(modalHeight)
const x = ref(0)
const y = ref(0)
const isDragging = ref(false) const isDragging = ref(false)
const modalStyle = computed(() => ({ const modalStyle = computed(() => ({
top: `${y.value}px`, top: `${y.value}px`,
left: `${x.value}px`, left: `${x.value}px`,
width: `${width.value}px`, width: `${width.value}px`,
height: `${height.value}px` height: `${height.value}px`,
maxWidth: '100vw',
maxHeight: '100vh'
})) }))
function startDrag(event: MouseEvent) { function startDrag(event: MouseEvent) {
isDragging.value = true isDragging.value = true
const startX = event.clientX - x.value startX = event.clientX
const startY = event.clientY - y.value startY = event.clientY
initialX = x.value
function drag(event: MouseEvent) { initialY = y.value
if (!isDragging.value) return event.preventDefault()
x.value = event.clientX - startX
y.value = event.clientY - startY
}
function stopDrag() {
isDragging.value = false
removeEventListener('mousemove', drag)
removeEventListener('mouseup', stopDrag)
}
addEventListener('mousemove', drag)
addEventListener('mouseup', stopDrag)
} }
function drag(event: MouseEvent) {
if (!isDragging.value) return
const dx = event.clientX - startX
const dy = event.clientY - startY
x.value = initialX + dx
y.value = initialY + dy
adjustPosition()
}
function stopDrag() {
isDragging.value = false
}
function adjustPosition() {
x.value = Math.min(x.value, window.innerWidth - width.value)
y.value = Math.min(y.value, window.innerHeight - height.value)
}
function initializePosition() {
width.value = Math.min(modalWidth, window.innerWidth)
height.value = Math.min(modalHeight, window.innerHeight)
if (modalPositionX !== 0 && modalPositionY !== 0) {
x.value = modalPositionX
y.value = modalPositionY
} else {
x.value = (window.innerWidth - width.value) / 2
y.value = (window.innerHeight - height.value) / 2
}
}
watch(
() => gameStore.uiSettings.isCharacterProfileOpen,
(value) => {
gameStore.uiSettings.isCharacterProfileOpen = value
if (value) {
initializePosition()
}
}
)
watch(
() => modalWidth,
(value) => {
width.value = Math.min(value, window.innerWidth)
}
)
watch(
() => modalHeight,
(value) => {
height.value = Math.min(value, window.innerHeight)
}
)
watch(
() => modalPositionX,
(value) => {
x.value = value
}
)
watch(
() => modalPositionY,
(value) => {
y.value = value
}
)
function keyPress(event: KeyboardEvent) { function keyPress(event: KeyboardEvent) {
if (event.altKey && event.key === 'c') { if (event.altKey && event.key === 'c') {
gameStore.toggleCharacterProfile() gameStore.toggleCharacterProfile()
@ -165,9 +232,14 @@ function keyPress(event: KeyboardEvent) {
onMounted(() => { onMounted(() => {
addEventListener('keydown', keyPress) addEventListener('keydown', keyPress)
addEventListener('mousemove', drag)
addEventListener('mouseup', stopDrag)
initializePosition()
}) })
onUnmounted(() => { onUnmounted(() => {
removeEventListener('keydown', keyPress) removeEventListener('keydown', keyPress)
removeEventListener('mousemove', drag)
removeEventListener('mouseup', stopDrag)
}) })
</script> </script>

View File

@ -7,7 +7,7 @@
</div> </div>
</div> </div>
<div class="w-96 mx-auto relative"> <div class="w-96 mx-auto relative">
<img src="/assets/icons/ingameUI/chat-icon.svg" class="absolute top-1/2 -translate-y-1/2 left-2.5 h-4 w-4 opacity-50" alt="" /> <img src="/assets/icons/ingameUI/chat-icon.svg" class="absolute top-1/2 -translate-y-1/2 left-2.5 h-4 w-4 opacity-50" />
<input <input
class="w-[332px] h-8 rounded-sm text-xs font-default pl-8 pr-4 py-0 bg-gray-600 border-2 border-solid border-gray-500 text-gray-300 bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover focus:outline-none focus:ring-0 focus:border-cyan-800" class="w-[332px] h-8 rounded-sm text-xs font-default pl-8 pr-4 py-0 bg-gray-600 border-2 border-solid border-gray-500 text-gray-300 bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover focus:outline-none focus:ring-0 focus:border-cyan-800"
placeholder="Type something..." placeholder="Type something..."
@ -23,14 +23,14 @@
<script setup lang="ts"> <script setup lang="ts">
import type { Chat } from '@/application/types' import type { Chat } from '@/application/types'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useMapStore } from '@/stores/mapStore' import { useZoneStore } from '@/stores/zoneStore'
import { onClickOutside, useFocus } from '@vueuse/core' import { onClickOutside, useFocus } from '@vueuse/core'
import { useScene } from 'phavuer' import { useScene } from 'phavuer'
import { nextTick, onBeforeUnmount, onMounted, ref } from 'vue' import { nextTick, onBeforeUnmount, onMounted, ref } from 'vue'
const scene = useScene() const scene = useScene()
const gameStore = useGameStore() const gameStore = useGameStore()
const mapStore = useMapStore() const zoneStore = useZoneStore()
const message = ref('') const message = ref('')
const chats = ref([] as Chat[]) const chats = ref([] as Chat[])
@ -79,20 +79,17 @@ const scrollToBottom = () => {
}) })
} }
gameStore.connection?.on('chat:message', (data: Chat) => { gameStore.connection!.on('chat:message', (data: Chat) => {
chats.value.push(data) chats.value.push(data)
scrollToBottom() scrollToBottom()
if (!mapStore.characterLoaded) return if (!zoneStore.characterLoaded) return
const characterContainer = scene.children.getByName(data.character.name) as Phaser.GameObjects.Container const charChatContainer = scene.children.getByName(data.character.name + '_chatContainer') as Phaser.GameObjects.Container
if (!characterContainer) return if (!charChatContainer) return
const characterChatContainer = characterContainer.getByName(data.character.name + '_chatContainer') as Phaser.GameObjects.Container const chatBubble = charChatContainer.getByName(data.character.name + '_chatBubble') as Phaser.GameObjects.Container
if (!characterChatContainer) return const chatText = charChatContainer.getByName(data.character.name + '_chatText') as Phaser.GameObjects.Text
const chatBubble = characterChatContainer.getByName(data.character.name + '_chatBubble') as Phaser.GameObjects.Container
const chatText = characterChatContainer.getByName(data.character.name + '_chatText') as Phaser.GameObjects.Text
if (!chatText || !chatBubble) return if (!chatText || !chatBubble) return
function calculateTextWidth(text: string, font: string, fontSize: number): number { function calculateTextWidth(text: string, font: string, fontSize: number): number {
@ -118,24 +115,24 @@ gameStore.connection?.on('chat:message', (data: Chat) => {
// setText but with max. char limit of 90 // setText but with max. char limit of 90
chatText.setText(data.message.substring(0, 90)) chatText.setText(data.message.substring(0, 90))
characterChatContainer.setVisible(true) charChatContainer.setVisible(true)
/** /**
* Hide chat bubble after a few seconds * Hide chat bubble after a few seconds
*/ */
// Clear any existing hide timer // Clear any existing hide timer
if (characterChatContainer.getData('hideTimer')) { if (charChatContainer.getData('hideTimer')) {
clearTimeout(characterChatContainer.getData('hideTimer')) clearTimeout(charChatContainer.getData('hideTimer'))
} }
// Set a new hide timer // Set a new hide timer
const hideTimer = setTimeout(() => { const hideTimer = setTimeout(() => {
characterChatContainer.setVisible(false) charChatContainer.setVisible(false)
}, 3000) }, 3000)
// Store the timer on the container itself // Store the timer on the container itself
characterChatContainer.setData('hideTimer', hideTimer) charChatContainer.setData('hideTimer', hideTimer)
}) })
scrollToBottom() scrollToBottom()

View File

@ -11,7 +11,7 @@ import { onUnmounted } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
// Listen for new date from socket // Listen for new date from socket
gameStore.connection?.on('date', (data: Date) => { gameStore.connection!.on('date', (data: Date) => {
gameStore.world.date = new Date(data) gameStore.world.date = new Date(data)
}) })

View File

@ -6,7 +6,7 @@
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div> <div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
</div> </div>
<a class="group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-box-textured.svg')] bg-no-repeat block w-[42px] h-[42px] relative"> <a class="group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-box-textured.svg')] bg-no-repeat block w-[42px] h-[42px] relative">
<img class="group-hover:drop-shadow-default w-6 h-5 mx-[9px] my-[11px] object-contain" draggable="false" src="/assets/icons/ingameUI/menu-icon.svg" alt="Menu button icon" /> <img class="group-hover:drop-shadow-default w-6 h-5 mx-[9px] my-[11px] object-contain" draggable="false" src="/assets/icons/ingameUI/menu-icon.svg" />
</a> </a>
</li> </li>
<li class="menu-item group relative" @click="gameStore.toggleCharacterProfile"> <li class="menu-item group relative" @click="gameStore.toggleCharacterProfile">
@ -15,7 +15,7 @@
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div> <div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
</div> </div>
<a class="group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-box-textured.svg')] bg-no-repeat block w-[42px] h-[42px] relative"> <a class="group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-box-textured.svg')] bg-no-repeat block w-[42px] h-[42px] relative">
<img class="group-hover:drop-shadow-default w-8 h-8 m-[5px] object-contain" draggable="false" src="/assets/placeholders/head.png" alt="User profile button icon" /> <img class="group-hover:drop-shadow-default w-8 h-8 m-[5px] object-contain" draggable="false" src="/assets/placeholders/head.png" />
<p class="absolute bottom-0 -right-1.5 m-0 max-w-4 font-ui z-10 text-white text-[12px] leading-[6px] drop-shadow-pixel"><span class="font-ui text-white text-[8px] ml-0.5">LVL</span> {{ characterLevel }}</p> <p class="absolute bottom-0 -right-1.5 m-0 max-w-4 font-ui z-10 text-white text-[12px] leading-[6px] drop-shadow-pixel"><span class="font-ui text-white text-[8px] ml-0.5">LVL</span> {{ characterLevel }}</p>
</a> </a>
</li> </li>
@ -25,7 +25,7 @@
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div> <div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
</div> </div>
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border-2 border-solid rounded border-gray-500 block w-[34px] h-[31px]"> <a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border-2 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/chat-icon.svg" alt="Open chat button icon" /> <img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/chat-icon.svg" />
</a> </a>
</li> </li>
<li class="menu-item group relative"> <li class="menu-item group relative">
@ -34,7 +34,7 @@
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div> <div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
</div> </div>
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border-2 border-solid rounded border-gray-500 block w-[34px] h-[31px]"> <a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border-2 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/map-icon.svg" alt="World map button icon" /> <img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/map-icon.svg" />
</a> </a>
</li> </li>
<li class="menu-item group relative"> <li class="menu-item group relative">
@ -43,7 +43,7 @@
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div> <div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
</div> </div>
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border-2 border-solid rounded border-gray-500 block w-[34px] h-[31px]"> <a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border-2 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/socials-icon.svg" alt="Users button icon" /> <img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/socials-icon.svg" />
</a> </a>
</li> </li>
</ul> </ul>

View File

@ -5,12 +5,12 @@
</div> </div>
<div class="absolute -bottom-3 left-1/2 -translate-x-1/2 flex gap-1"> <div class="absolute -bottom-3 left-1/2 -translate-x-1/2 flex gap-1">
<button class="w-6 h-6 relative p-0"> <button class="w-6 h-6 relative p-0">
<img class="w-3 h-3 center-element" src="/assets/icons/plus-icon.svg" alt="Zoom-in button icon" /> <img class="w-3 h-3 center-element" src="/assets/icons/plus-icon.svg" />
<img class="w-full h-full" src="/assets/ui-elements/button-ui-box-textured.svg" alt="" /> <img class="w-full h-full" src="/assets/ui-elements/button-ui-box-textured.svg" />
</button> </button>
<button class="w-6 h-6 relative p-0"> <button class="w-6 h-6 relative p-0">
<img class="w-3 h-3 center-element" src="/assets/icons/minus-icon.svg" alt="Zoom-out button icon" /> <img class="w-3 h-3 center-element" src="/assets/icons/minus-icon.svg" />
<img class="w-full h-full" src="/assets/ui-elements/button-ui-box-textured.svg" alt="" /> <img class="w-full h-full" src="/assets/ui-elements/button-ui-box-textured.svg" />
</button> </button>
</div> </div>
</div> </div>

View File

@ -0,0 +1,42 @@
<template>
<div class="absolute z-50 w-full h-dvh top-0 left-0 bg-black/60" v-show="false">
<div class="center-element max-w-[875px] max-h-[600px] h-full w-[80%] bg-gray border-solid border-2 border-gray-500 rounded-md z-50 flex flex-col backdrop-blur-sm shadow-lg">
<div class="p-2.5 flex max-sm:flex-wrap justify-between items-center gap-5 border-solid border-0 border-b border-gray-500">
<h3 class="m-0 font-medium shrink-0">Game menu</h3>
<div class="hidden sm:flex gap-1.5 flex-wrap">
<button @click.stop="userPanelScreen = 'inventory'" :class="{ active: userPanelScreen === 'inventory' }" class="btn-cyan py-1.5 px-4 min-w-24">Inventory</button>
<button @click.stop="userPanelScreen = 'equipment'" :class="{ active: userPanelScreen === 'equipment' }" class="btn-cyan py-1.5 px-4 min-w-24">Equipment</button>
<button @click.stop="userPanelScreen = 'characterScreen'" :class="{ active: userPanelScreen === 'characterScreen' }" class="btn-cyan py-1.5 px-4 min-w-24">Character</button>
<button @click.stop="userPanelScreen = 'settings'" :class="{ active: userPanelScreen === 'settings' }" class="btn-cyan py-1.5 px-4 min-w-24">Settings</button>
</div>
<div class="flex gap-2.5">
<button class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
<img alt="close" draggable="false" src="/assets/icons/modal/close-button-white.svg" class="w-full h-full" />
</button>
</div>
<div class="flex sm:hidden gap-1.5 flex-wrap">
<button @click.stop="userPanelScreen = 'inventory'" :class="{ active: userPanelScreen === 'inventory' }" class="btn-cyan py-1.5 px-4 min-w-24">Inventory</button>
<button @click.stop="userPanelScreen = 'equipment'" :class="{ active: userPanelScreen === 'equipment' }" class="btn-cyan py-1.5 px-4 min-w-24">Equipment</button>
<button @click.stop="userPanelScreen = 'characterScreen'" :class="{ active: userPanelScreen === 'characterScreen' }" class="btn-cyan py-1.5 px-4 min-w-24">Character</button>
<button @click.stop="userPanelScreen = 'settings'" :class="{ active: userPanelScreen === 'settings' }" class="btn-cyan py-1.5 px-4 min-w-24">Settings</button>
</div>
</div>
<Inventory v-show="userPanelScreen === 'inventory'" />
<Equipment v-show="userPanelScreen === 'equipment'" />
<CharacterScreen v-show="userPanelScreen === 'characterScreen'" />
<Settings v-show="userPanelScreen === 'settings'" />
</div>
</div>
</template>
<script setup lang="ts">
import CharacterScreen from '@/components/gui/partials/CharacterScreen.vue'
import Equipment from '@/components/gui/partials/Equipment.vue'
import Inventory from '@/components/gui/partials/Inventory.vue'
import Settings from '@/components/gui/partials/Settings.vue'
import { useGameStore } from '@/stores/gameStore'
import { ref } from 'vue'
const gameStore = useGameStore()
let userPanelScreen = ref('inventory')
</script>

View File

@ -0,0 +1,68 @@
<template>
<div class="grow flex flex-col w-full h-full relative overflow-auto">
<div class="m-4 relative">
<h4 class="font-medium text-lg max-w-[375px]">Character</h4>
<div class="flex justify-center flex-wrap gap-20">
<div class="flex gap-3 mt-2 flex-wrap max-w-[375px]">
<div class="h-full flex flex-col justify-center items-center">
<img class="h-72 my-2 mx-auto" src="/assets/placeholders/inventory_player.png" />
</div>
</div>
<div class="flex flex-col gap-4">
<div class="flex flex-col gap-3 mx-5 mt-2">
<h3>{{ gameStore.character?.name }}</h3>
<div class="flex gap-4 flex-wrap max-w-[375px]">
<ul class="p-0 m-0 list-none">
<li class="leading-6 text-lg">Class:</li>
<li class="leading-6 text-lg">Race:</li>
<li class="leading-6 text-lg">Hit Points:</li>
<li class="leading-6 text-lg">Mana Points:</li>
<li class="leading-6 text-lg">Level:</li>
<li class="leading-6 text-lg">Stat Points:</li>
</ul>
<ul class="p-0 m-0 list-none">
<li class="leading-6 text-lg min-h-6">Knight</li>
<li class="leading-6 text-lg min-h-6">{{ gameStore.character?.characterType?.race }}</li>
<li class="leading-6 text-lg min-h-6">{{ gameStore.character?.hitpoints }} <span class="text-green">(+15)</span></li>
<li class="leading-6 text-lg min-h-6">{{ gameStore.character?.mana }}</li>
<li class="leading-6 text-lg min-h-6">{{ gameStore.character?.level }}</li>
<li class="leading-6 text-lg min-h-6">3</li>
</ul>
</div>
</div>
<div class="flex flex-col gap-3 mx-5 mt-2">
<h3>Alignment</h3>
<div class="h-8 w-64 rounded border border-solid border-white bg-gradient-to-r from-red to-blue relative">
<!-- TODO: Give slider left value based on alignment (0-100), new characters start with 50 -->
<div class="rounded border-2 border-solid border-white h-10 w-2 absolute top-1/2 -translate-y-1/2 -translate-x-1/2" :style="{ left: gameStore.character?.alignment + '%' }"></div>
</div>
</div>
</div>
</div>
<div class="absolute -left-5 -bottom-5 w-[calc(100%_+_40px)] my-px h-px bg-gray-500"></div>
</div>
<div class="m-4">
<h4 class="font-medium text-lg max-w-[375px]">Character stats</h4>
<div class="flex gap-3 mt-4 flex-wrap max-w-[375px]">
<ul class="p-0 m-0 list-none">
<li class="leading-6">Health:</li>
<li class="leading-6">Defense:</li>
<li class="leading-6">More stats:</li>
<li class="leading-6">Extra stats:</li>
</ul>
<ul class="p-0 m-0 list-none text-right">
<li class="leading-6">100 <span class="text-green">(+15)</span></li>
<li class="leading-6">1000 <span class="text-green">(+500)</span></li>
<li class="leading-6"></li>
<li class="leading-6"></li>
</ul>
</div>
</div>
</div>
</template>
<script setup lang="ts">
import { useGameStore } from '@/stores/gameStore'
const gameStore = useGameStore()
</script>

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@ -0,0 +1,89 @@
<template>
<div class="grow flex flex-col w-full h-full relative overflow-auto">
<div class="m-4 relative">
<h4 class="font-medium text-lg max-w-[375px]">Equipment</h4>
<div class="flex justify-center items-center flex-wrap gap-20">
<div class="flex gap-3 mt-2 flex-wrap max-w-[375px]">
<div class="h-full flex flex-col justify-center items-center">
<h3>{{ gameStore.character?.name }}</h3>
<img class="h-60 my-2 mx-auto" src="/assets/placeholders/inventory_player.png" />
<span class="block text-sm">Level {{ gameStore.character?.level }}</span>
</div>
</div>
<div class="flex flex-col gap-3 mx-5 mt-2">
<div class="flex gap-3 justify-center">
<!-- Helmet -->
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 relative hover:bg-gray-200">
<img src="/assets/icons/inventory/helmet.svg" class="center-element w-11/12 opacity-20" />
</div>
<!-- Head charm -->
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 relative hover:bg-gray-200">
<img src="/assets/icons/inventory/head_charm.svg" class="center-element w-11/12 opacity-20" />
</div>
</div>
<div class="flex gap-3 justify-center">
<!-- Bracers -->
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md w-11 h-[104px] relative hover:bg-gray-200">
<img src="/assets/icons/inventory/bracers.svg" class="center-element w-11/12 opacity-20" />
</div>
<!-- Chestplate -->
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square w-[104px] h-[104px] relative hover:bg-gray-200">
<img src="/assets/icons/inventory/chestplate.svg" class="center-element w-10/12 opacity-20" />
</div>
<!-- Primary Weapon -->
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md w-11 h-[104px] self-stretch justify-self-stretch relative hover:bg-gray-200">
<img src="/assets/icons/inventory/primary_weapon.svg" class="center-element w-11/12 opacity-20" />
</div>
</div>
<div class="flex gap-3 justify-center">
<!-- Legs -->
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md w-11 h-[104px] self-stretch justify-self-stretch relative hover:bg-gray-200">
<img src="/assets/icons/inventory/legs.svg" class="center-element w-11/12 opacity-20" />
</div>
<div class="flex flex-col gap-3">
<!-- Belt/pouch -->
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 self-stretch justify-self-stretch relative hover:bg-gray-200">
<img src="/assets/icons/inventory/pouch.svg" class="center-element w-11/12 opacity-20" />
</div>
<!-- Boots -->
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 self-stretch justify-self-stretch relative hover:bg-gray-200">
<img src="/assets/icons/inventory/boots.svg" class="center-element w-11/12 opacity-20" />
</div>
</div>
</div>
</div>
</div>
<div class="absolute -left-5 -bottom-5 w-[calc(100%_+_40px)] my-px h-px bg-gray-500"></div>
</div>
<div class="m-4">
<h4 class="font-medium text-lg max-w-[375px]">Equipment Bonus</h4>
<div class="flex gap-3 mt-4 flex-wrap max-w-[375px]">
<ul class="p-0 m-0 list-none">
<li class="leading-6">Health:</li>
<li class="leading-6">Defense:</li>
<li class="leading-6">More stats:</li>
<li class="leading-6">Extra stats:</li>
</ul>
<ul class="p-0 m-0 list-none text-right">
<li class="leading-6">+15</li>
<li class="leading-6">500</li>
<li class="leading-6"></li>
<li class="leading-6"></li>
</ul>
</div>
</div>
</div>
</template>
<script setup lang="ts">
import { useGameStore } from '@/stores/gameStore'
const gameStore = useGameStore()
</script>

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@ -0,0 +1,17 @@
<template>
<div class="grow flex flex-col w-full h-full relative overflow-auto">
<div class="m-4 relative">
<h4 class="m-auto font-medium text-lg max-w-[375px]">Inventory</h4>
<div class="flex gap-3 mt-4 mx-auto flex-wrap max-w-[375px]">
<div v-for="n in 24" class="bg-gray-300/80 border-solid border-2 border-gray-500 w-12 h-12 rounded-md aspect-square shrink-0 justify-self-stretch hover:bg-gray-200"></div>
</div>
<div class="absolute -left-5 -bottom-5 w-[calc(100%_+_40px)] my-px h-px bg-gray-500"></div>
</div>
<div class="m-4">
<h4 class="m-auto font-medium text-lg max-w-[375px]">Chest items</h4>
<div class="flex gap-3 mt-4 mx-auto flex-wrap max-w-[375px]">
<div v-for="n in 12" class="bg-gray-300/80 border-solid border-2 border-gray-500 w-12 h-12 rounded-md aspect-square shrink-0 justify-self-stretch hover:bg-gray-200"></div>
</div>
</div>
</div>
</template>

View File

@ -0,0 +1,40 @@
<template>
<div class="flex h-full w-full relative">
<div class="w-2/12 flex flex-col relative">
<!-- Settings Categories -->
<div class="relative p-2.5">
<h3>Settings</h3>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</div>
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'character' }" @click.stop="settingCategory = 'character'">
<span>Character</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'account' }" @click.stop="settingCategory = 'account'">
<span>Account</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'audio' }" @click.stop="settingCategory = 'audio'">
<span>Audio</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'video' }" @click.stop="settingCategory = 'video'">
<span>Video</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>
</div>
<div class="absolute w-px bg-gray-500 h-full top-0 left-1/6"></div>
<!-- Assets list -->
<div class="overflow-auto h-full w-10/12 flex flex-col relative">
<CharacterSettings v-show="settingCategory == 'character'" />
</div>
</div>
</template>
<script setup lang="ts">
import CharacterSettings from '@/components/gui/partials/settings/CharacterSettings.vue'
import { ref } from 'vue'
let settingCategory = ref('character')
</script>

View File

@ -0,0 +1,34 @@
<template>
<div class="h-full overflow-auto">
<div class="relative p-2.5 flex flex-col gap-5 h-72">
<h3>Character details</h3>
<button @click="toggle" class="btn-cyan px-4 py-1.5 w-24">Edit</button>
<form class="flex gap-2.5 flex-wrap">
<div class="form-field-half max-w-[300px]">
<label for="name">Name</label>
<input class="input-field" :class="{ inactive: !editCharacter }" type="text" name="name" placeholder="Ethereal" :disabled="!editCharacter" />
</div>
<div class="form-field-half max-w-[300px] relative">
<label for="class">Class</label>
<select class="input-field" v-model="characterClass" :class="{ inactive: !editCharacter }" name="class" :disabled="!editCharacter">
<option value="Knight" :selected="characterClass == 'Knight'" :disabled="characterClass == 'Knight'">Knight</option>
<option value="Paladin" :selected="characterClass == 'Paladin'" :disabled="characterClass == 'Paladin'">Paladin</option>
</select>
<span v-if="!editCharacter" class="absolute bottom-[9px] left-[14px] text-sm text-gray-300/50">{{ characterClass }}</span>
</div>
<button v-if="editCharacter" @click="toggle" class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
</form>
</div>
</div>
</template>
<script setup lang="ts">
import { ref } from 'vue'
const editCharacter = ref(false)
const characterClass = ref('')
const toggle = () => {
editCharacter.value = !editCharacter.value
}
</script>

View File

@ -34,23 +34,27 @@
<button class="ml-6 w-4 h-8 p-0"> <button class="ml-6 w-4 h-8 p-0">
<img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 m-auto" alt="Arrow left" /> <img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 m-auto" alt="Arrow left" />
</button> </button>
<img class="w-24 object-contain mb-3.5 max-h-[70%]" alt="Player avatar" :src="config.server_endpoint + '/avatar/s/' + characters.find((c) => c.id === selectedCharacterId)?.characterType + '/' + (selectedHairId ?? 'default')" /> <img class="w-24 object-contain mb-3.5" alt="Player avatar" :src="config.server_endpoint + '/avatar/s/' + characters.find((c) => c.id === selectedCharacterId)?.characterType?.id + '/' + (selectedHairId ?? 'default')" />
<button class="mr-6 w-4 h-8 p-0"> <button class="mr-6 w-4 h-8 p-0">
<img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 -scale-x-100" alt="Arrow right" /> <img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 -scale-x-100" alt="Arrow right" />
</button> </button>
</div> </div>
<!-- <div class="flex justify-between w-[190px]">-->
<!-- &lt;!&ndash; TODO: replace with color swatches &ndash;&gt;-->
<!-- <button v-for="n in 9" class="w-4 h-4 rounded-sm bg-white"></button>-->
<!-- </div>-->
</div> </div>
<!-- TODO: update gender on (selected) character --> <!-- TODO: update gender on (selected) character -->
<!-- <div class="flex justify-between w-[190px]">--> <div class="flex justify-between w-[190px]">
<!-- <button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selectedCharacterId)?.characterType?.gender === 'MALE' }">--> <button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selectedCharacterId)?.characterType?.gender === 'MALE' }">
<!-- <img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />--> <img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />
<!-- <span class="text-white">Male</span>--> <span class="text-white">Male</span>
<!-- </button>--> </button>
<!-- <button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selectedCharacterId)?.characterType?.gender === 'FEMALE' }">--> <button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selectedCharacterId)?.characterType?.gender === 'FEMALE' }">
<!-- <img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />--> <img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />
<!-- <span class="text-white">Female</span>--> <span class="text-white">Female</span>
<!-- </button>--> </button>
<!-- </div>--> </div>
</div> </div>
</div> </div>
</div> </div>
@ -70,7 +74,7 @@
v-for="hair in characterHairs" v-for="hair in characterHairs"
class="relative flex justify-center items-center bg-gray default-border w-[18px] h-[18px] p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400 focus-visible:outline-none focus-visible:border-gray-300 focus-visible:bg-gray-500 has-[:checked]:bg-cyan has-[:checked]:border-transparent" class="relative flex justify-center items-center bg-gray default-border w-[18px] h-[18px] p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400 focus-visible:outline-none focus-visible:border-gray-300 focus-visible:bg-gray-500 has-[:checked]:bg-cyan has-[:checked]:border-transparent"
> >
<img class="h-4 object-contain" :src="config.server_endpoint + '/textures/sprites/' + hair.sprite + '/front.png'" alt="Hair sprite" /> <img class="h-4 object-contain" :src="config.server_endpoint + '/assets/sprites/' + hair.sprite.id + '/front.png'" alt="Hair sprite" />
<input type="radio" name="hair" :value="hair.id" v-model="selectedHairId" class="h-full w-full absolute left-0 top-0 m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0 focus-visible:outline-white" /> <input type="radio" name="hair" :value="hair.id" v-model="selectedHairId" class="h-full w-full absolute left-0 top-0 m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0 focus-visible:outline-white" />
</div> </div>
</div> </div>
@ -87,7 +91,7 @@
</div> </div>
</div> </div>
<div v-else> <div v-else>
<img class="w-20 invert-80" src="/assets/icons/loading-icon1.svg" alt="Loading" /> <img class="w-20 invert-80" src="/assets/icons/loading-icon1.svg" />
</div> </div>
<div class="w-2/3 button-wrapper flex self-center justify-center lg:justify-end gap-4 max-w-[860px]" v-if="!isLoading"> <div class="w-2/3 button-wrapper flex self-center justify-center lg:justify-end gap-4 max-w-[860px]" v-if="!isLoading">
@ -122,29 +126,34 @@
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config' import config from '@/application/config'
import { type CharacterHair, type Character as CharacterT, type Map } from '@/application/types' import { type CharacterHair, type Character as CharacterT, type Zone } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { CharacterHairStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { onBeforeUnmount, onMounted, ref, watch } from 'vue' import { onBeforeUnmount, ref, watch } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
const isLoading = ref<boolean>(true) const isLoading = ref<boolean>(true)
const characters = ref<CharacterT[]>([]) const characters = ref<CharacterT[]>([])
const selectedCharacterId = ref<string | null>(null) const selectedCharacterId = ref<number | null>(null)
const isCreateNewCharacterModalOpen = ref<boolean>(false) const isCreateNewCharacterModalOpen = ref<boolean>(false)
const newCharacterName = ref<string>('') const newCharacterName = ref<string>('')
const characterHairs = ref<CharacterHair[]>([]) const characterHairs = ref<CharacterHair[]>([])
const selectedHairId = ref<string | null>(null) const selectedHairId = ref<number | null>(null)
// Fetch characters // Fetch characters
setTimeout(() => { setTimeout(() => {
gameStore.connection?.emit('character:list') gameStore.connection?.emit('character:list')
}, 750) }, 750)
gameStore.connection?.on('character:list', (data: any) => { gameStore.connection!.on('character:list', (data: any) => {
characters.value = data characters.value = data
isLoading.value = false isLoading.value = false
// Fetch hairs
// @TODO: This is hacky, we should have a better way to do this
gameStore.connection?.emit('character:hair:list', {}, (data: CharacterHair[]) => {
characterHairs.value = data
})
}) })
// Select character logics // Select character logics
@ -157,7 +166,7 @@ function loginWithCharacter() {
characterId: selectedCharacterId.value, characterId: selectedCharacterId.value,
characterHairId: selectedHairId.value characterHairId: selectedHairId.value
}, },
(response: { character: CharacterT; map: Map; characters: CharacterT[] }) => { (response: { character: CharacterT; zone: Zone; characters: CharacterT[] }) => {
gameStore.setCharacter(response.character) gameStore.setCharacter(response.character)
} }
) )
@ -165,7 +174,7 @@ function loginWithCharacter() {
// Create character logics // Create character logics
function createCharacter() { function createCharacter() {
gameStore.connection?.on('character:create:success', (data: CharacterT) => { gameStore.connection!.on('character:create:success', (data: CharacterT) => {
gameStore.setCharacter(data) gameStore.setCharacter(data)
isCreateNewCharacterModalOpen.value = false isCreateNewCharacterModalOpen.value = false
}) })
@ -175,12 +184,7 @@ function createCharacter() {
// Watch changes for selected character and update hairs // Watch changes for selected character and update hairs
watch(selectedCharacterId, (characterId) => { watch(selectedCharacterId, (characterId) => {
if (!characterId) return if (!characterId) return
// selectedHairId.value = characters.value.find((c) => c.id == characterId)?.characterHairId ?? null selectedHairId.value = characters.value.find((c) => c.id == characterId)?.characterHairId ?? null
})
onMounted(async () => {
const characterHairStorage = new CharacterHairStorage()
characterHairs.value = await characterHairStorage.getAll()
}) })
onBeforeUnmount(() => { onBeforeUnmount(() => {

View File

@ -6,11 +6,12 @@
<Hud /> <Hud />
<Hotkeys /> <Hotkeys />
<Clock /> <Clock />
<Map /> <Zone />
<Chat /> <Chat />
<ExpBar /> <ExpBar />
<CharacterProfile /> <CharacterProfile />
<Effects />
</Scene> </Scene>
</Game> </Game>
</div> </div>
@ -19,17 +20,19 @@
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config' import config from '@/application/config'
import 'phaser' import 'phaser'
import CharacterProfile from '@/components/game/gui/CharacterProfile.vue' import Effects from '@/components/Effects.vue'
import Chat from '@/components/game/gui/Chat.vue' import Zone from '@/components/game/zone/Zone.vue'
import Clock from '@/components/game/gui/Clock.vue' import CharacterProfile from '@/components/gui/CharacterProfile.vue'
import ExpBar from '@/components/game/gui/ExpBar.vue' import Chat from '@/components/gui/Chat.vue'
import Hotkeys from '@/components/game/gui/Hotkeys.vue' // import Minimap from '@/components/gui/Minimap.vue'
import Hud from '@/components/game/gui/Hud.vue' import Clock from '@/components/gui/Clock.vue'
import Menu from '@/components/game/gui/Menu.vue' import ExpBar from '@/components/gui/ExpBar.vue'
import Map from '@/components/game/map/Map.vue' import Hotkeys from '@/components/gui/Hotkeys.vue'
import Hud from '@/components/gui/Hud.vue'
import Menu from '@/components/gui/Menu.vue'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import AwaitLoaderPlugin from 'phaser3-rex-plugins/plugins/awaitloader-plugin'
import { Game, Scene } from 'phavuer' import { Game, Scene } from 'phavuer'
import { onBeforeUnmount } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
@ -38,11 +41,22 @@ const gameConfig = {
width: window.innerWidth, width: window.innerWidth,
height: window.innerHeight, height: window.innerHeight,
type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS
resolution: 5 resolution: 5,
plugins: {
global: [
{
key: 'rexAwaitLoader',
plugin: AwaitLoaderPlugin,
start: true
}
]
}
} }
const createGame = (game: Phaser.Game) => { const createGame = (game: Phaser.Game) => {
// Resize the game when the window is resized /**
* Resize the game when the window is resized
*/
addEventListener('resize', () => { addEventListener('resize', () => {
game.scale.resize(window.innerWidth, window.innerHeight) game.scale.resize(window.innerWidth, window.innerHeight)
}) })
@ -58,12 +72,12 @@ const createGame = (game: Phaser.Game) => {
} }
function preloadScene(scene: Phaser.Scene) { function preloadScene(scene: Phaser.Scene) {
// Load the base assets into the Phaser scene /**
scene.load.image('blank_tile', '/assets/map/blank_tile.png') * Load the base assets into the Phaser scene
*/
scene.load.image('blank_tile', '/assets/zone/blank_tile.png')
scene.load.image('waypoint', '/assets/waypoint.png') scene.load.image('waypoint', '/assets/waypoint.png')
} }
function createScene(scene: Phaser.Scene) {} function createScene(scene: Phaser.Scene) {}
onBeforeUnmount(() => {})
</script> </script>

View File

@ -1,28 +1,25 @@
<template> <template>
<div class="flex flex-col justify-center items-center h-dvh relative col"> <div class="flex flex-col justify-center items-center h-dvh relative">
<img class="w-20 invert-80" src="/assets/icons/loading-icon1.svg" alt="Loading" /> <button @click="continueBtnClick" class="w-32 h-12 rounded-full bg-gray-500 flex items-center justify-between px-4 hover:bg-gray-600 transition-colors">
<span class="text-white text-lg flex-1 text-center">Play</span>
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5 text-white" fill="none" viewBox="0 0 24 24" stroke="currentColor">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M9 5l7 7-7 7" />
</svg>
</button>
</div> </div>
</template> </template>
<script setup lang="ts" async> <script setup lang="ts" async>
import { downloadCache } from '@/application/utilities'
import { CharacterHairStorage, CharacterTypeStorage, MapObjectStorage, MapStorage, SpriteStorage, TileStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { ref } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
const totalItems = ref(0) function continueBtnClick() {
const currentItem = ref(0) // Play music
const audio = new Audio('/assets/music/login.mp3')
audio.play()
Promise.all([ // Set isLoaded to true
downloadCache('tiles', new TileStorage()),
downloadCache('maps', new MapStorage()),
downloadCache('map_objects', new MapObjectStorage()),
downloadCache('sprites', new SpriteStorage()),
downloadCache('character_types', new CharacterTypeStorage()),
downloadCache('character_hair', new CharacterHairStorage())
]).then(() => {
gameStore.game.isLoaded = true gameStore.game.isLoaded = true
}) }
</script> </script>

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@ -8,8 +8,8 @@
<div class="h-dvh flex items-center lg:justify-center flex-col px-8 max-lg:pt-20"> <div class="h-dvh flex items-center lg:justify-center flex-col px-8 max-lg:pt-20">
<!-- <img src="/assets/tlogo.png" class="mb-10 w-52" alt="Noxious logo" />--> <!-- <img src="/assets/tlogo.png" class="mb-10 w-52" alt="Noxious logo" />-->
<div class="relative"> <div class="relative">
<img src="/assets/ui-elements/login-ui-box-outer.svg" class="absolute w-full h-full" alt="" /> <img src="/assets/ui-elements/login-ui-box-outer.svg" class="absolute w-full h-full" alt="UI box outer" />
<img src="/assets/ui-elements/login-ui-box-inner.svg" class="absolute left-2 top-2 w-[calc(100%_-_16px)] h-[calc(100%_-_16px)]" alt="" /> <img src="/assets/ui-elements/login-ui-box-inner.svg" class="absolute left-2 top-2 w-[calc(100%_-_16px)] h-[calc(100%_-_16px)] max-lg:hidden" alt="UI box inner" />
<!-- Login Form --> <!-- Login Form -->
<LoginForm v-if="currentForm === 'login' && !doesUrlHaveToken" @openResetPasswordModal="() => (isPasswordResetFormShown = true)" @switchToRegister="currentForm = 'register'" /> <LoginForm v-if="currentForm === 'login' && !doesUrlHaveToken" @openResetPasswordModal="() => (isPasswordResetFormShown = true)" @switchToRegister="currentForm = 'register'" />

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@ -1,123 +0,0 @@
<template>
<div class="flex justify-center items-center h-dvh relative">
<Game :config="gameConfig" @create="createGame">
<Scene name="main" @preload="preloadScene">
<div v-if="!isLoaded" class="absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 text-white text-3xl font-ui">Loading...</div>
<div v-else>
<Map :key="mapEditor.currentMap.value?.id" />
<Toolbar
ref="toolbar"
@save="save"
@clear="clear"
@open-maps="mapModal?.open"
@open-settings="mapSettingsModal?.open"
@close-editor="mapEditor.toggleActive"
@close-lists="tileList?.close"
@closeLists="objectList?.close"
@open-tile-list="tileList?.open"
@open-map-object-list="objectList?.open"
/>
<MapList ref="mapModal" @open-create-map="mapSettingsModal?.open" />
<TileList ref="tileList" />
<ObjectList ref="objectList" />
<MapSettings ref="mapSettingsModal" />
<TeleportModal ref="teleportModal" />
</div>
</Scene>
</Game>
</div>
</template>
<script setup lang="ts">
import config from '@/application/config'
import 'phaser'
import type { Map as MapT } from '@/application/types'
import Map from '@/components/gameMaster/mapEditor/Map.vue'
import MapList from '@/components/gameMaster/mapEditor/partials/MapList.vue'
import ObjectList from '@/components/gameMaster/mapEditor/partials/MapObjectList.vue'
import MapSettings from '@/components/gameMaster/mapEditor/partials/MapSettings.vue'
import TeleportModal from '@/components/gameMaster/mapEditor/partials/TeleportModal.vue'
import TileList from '@/components/gameMaster/mapEditor/partials/TileList.vue'
import Toolbar from '@/components/gameMaster/mapEditor/partials/Toolbar.vue'
import { loadAllTilesIntoScene } from '@/composables/mapComposable'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { MapStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore'
import { Game, Scene } from 'phavuer'
import { ref, useTemplateRef, watch } from 'vue'
const mapStorage = new MapStorage()
const mapEditor = useMapEditorComposable()
const gameStore = useGameStore()
const toolbar = useTemplateRef('toolbar')
const mapModal = useTemplateRef('mapModal')
const tileList = useTemplateRef('tileList')
const objectList = useTemplateRef('objectList')
const mapSettingsModal = useTemplateRef('mapSettingsModal')
const teleportModal = useTemplateRef('teleportModal')
const isLoaded = ref(false)
const gameConfig = {
name: config.name,
width: window.innerWidth,
height: window.innerHeight,
type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS
resolution: 5
}
const createGame = (game: Phaser.Game) => {
// Resize the game when the window is resized
window.addEventListener('resize', () => {
game.scale.resize(window.innerWidth, window.innerHeight)
})
}
const preloadScene = async (scene: Phaser.Scene) => {
// Load the base assets into the Phaser scene
scene.load.image('BLOCK', '/assets/map/bt_tile.png')
scene.load.image('TELEPORT', '/assets/map/tp_tile.png')
scene.load.image('blank_tile', '/assets/map/blank_tile.png')
scene.load.image('waypoint', '/assets/waypoint.png')
// Get all tiles from IndexedDB and load them into the scene
await loadAllTilesIntoScene(scene)
// Wait for all assets to be loaded before continuing
await new Promise<void>((resolve) => {
scene.load.on(Phaser.Loader.Events.COMPLETE, () => {
resolve()
})
isLoaded.value = true
})
}
function save() {
const currentMap = mapEditor.currentMap.value
if (!currentMap) return
const data = {
mapId: currentMap.id,
name: currentMap.name,
width: currentMap.width,
height: currentMap.height,
tiles: currentMap.tiles,
pvp: currentMap.pvp,
mapEffects: currentMap.mapEffects?.map(({ id, effect, strength }) => ({ id, effect, strength })) ?? [],
mapEventTiles: currentMap.mapEventTiles?.map(({ id, type, positionX, positionY, teleport }) => ({ id, type, positionX, positionY, teleport })) ?? [],
placedMapObjects: currentMap.placedMapObjects?.map(({ id, mapObject, depth, isRotated, positionX, positionY }) => ({ id, mapObject, depth, isRotated, positionX, positionY })) ?? []
}
gameStore.connection?.emit('gm:map:update', data, (response: MapT) => {
mapStorage.update(response.id, response)
})
}
function clear() {
if (!mapEditor.currentMap.value) return
// Clear placed objects, event tiles and tiles
mapEditor.clearMap()
}
</script>

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@ -0,0 +1,85 @@
<template>
<div class="flex justify-center items-center h-dvh relative">
<Game :config="gameConfig" @create="createGame">
<Scene name="main" @preload="preloadScene" @create="createScene">
<ZoneEditor :key="JSON.stringify(`${zoneEditorStore.zone?.id}_${zoneEditorStore.zone?.createdAt}_${zoneEditorStore.zone?.updatedAt ?? ''}`)" />
</Scene>
</Game>
</div>
</template>
<script setup lang="ts">
import config from '@/application/config'
import 'phaser'
import type { AssetDataT } from '@/application/types'
import ZoneEditor from '@/components/gameMaster/zoneEditor/ZoneEditor.vue'
import { loadTexture } from '@/composables/gameComposable'
import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import AwaitLoaderPlugin from 'phaser3-rex-plugins/plugins/awaitloader-plugin'
import { Game, Scene } from 'phavuer'
const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore()
const gameConfig = {
name: config.name,
width: window.innerWidth,
height: window.innerHeight,
type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS
resolution: 5,
plugins: {
global: [
{
key: 'rexAwaitLoader',
plugin: AwaitLoaderPlugin,
start: true
}
]
}
}
const createGame = (game: Phaser.Game) => {
/**
* Resize the game when the window is resized
*/
addEventListener('resize', () => {
game.scale.resize(window.innerWidth, window.innerHeight)
})
// We don't support canvas mode, only WebGL
if (game.renderer.type === Phaser.CANVAS) {
gameStore.addNotification({
title: 'Warning',
message: 'Your browser does not support WebGL. Please use a modern browser like Chrome, Firefox, or Edge.'
})
gameStore.disconnectSocket()
}
}
const preloadScene = async (scene: Phaser.Scene) => {
/**
* Load the base assets into the Phaser scene
*/
scene.load.image('BLOCK', '/assets/zone/bt_tile.png')
scene.load.image('TELEPORT', '/assets/zone/tp_tile.png')
scene.load.image('blank_tile', '/assets/zone/blank_tile.png')
scene.load.image('waypoint', '/assets/waypoint.png')
/**
* Because Phaser can't load tiles after the scene with map in it is created,
* we need to load and cache all the tiles first.
* Then load them into the scene.
*/
scene.load.rexAwait(async function (successCallback: any) {
const tiles: AssetDataT[] = await fetch(config.server_endpoint + '/assets/list_tiles').then((response) => response.json())
for await (const tile of tiles) {
await loadTexture(scene, tile)
}
successCallback()
})
}
const createScene = async (scene: Phaser.Scene) => {}
</script>

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@ -3,7 +3,8 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { useControlsComposable } from '@/composables/useControlsComposable' import { useCameraControls } from '@/composables/useCameraControls'
import { usePointerHandlers } from '@/composables/usePointerHandlers'
import { Image, useScene } from 'phavuer' import { Image, useScene } from 'phavuer'
import { onBeforeUnmount, ref } from 'vue' import { onBeforeUnmount, ref } from 'vue'
@ -13,16 +14,45 @@ type WayPoint = { visible: boolean; x: number; y: number }
// Props // Props
const props = defineProps<{ layer: Phaser.Tilemaps.TilemapLayer }>() const props = defineProps<{ layer: Phaser.Tilemaps.TilemapLayer }>()
// Constants
const ZOOM_SETTINGS = {
WHEEL_FACTOR: 0.005,
KEY_FACTOR: 0.3,
MIN: 1,
MAX: 3
} as const
// Setup // Setup
const scene = useScene() const scene = useScene()
const waypoint = ref<WayPoint>({ visible: false, x: 0, y: 0 }) const waypoint = ref<WayPoint>({ visible: false, x: 0, y: 0 })
const { setupControls, cleanupControls } = useControlsComposable(scene, props.layer, waypoint) const { camera } = useCameraControls(scene)
const { setupPointerHandlers, cleanupPointerHandlers } = usePointerHandlers(scene, props.layer, waypoint, camera)
// Handlers
function handleScrollZoom(pointer: Phaser.Input.Pointer) {
if (!(pointer.event instanceof WheelEvent && pointer.event.shiftKey)) return
const zoomLevel = Phaser.Math.Clamp(camera.zoom - pointer.event.deltaY * ZOOM_SETTINGS.WHEEL_FACTOR, ZOOM_SETTINGS.MIN, ZOOM_SETTINGS.MAX)
camera.setZoom(zoomLevel)
}
function handleKeyComboZoom(event: { keyCodes: number[] }) {
const deltaY = event.keyCodes[1] === 38 ? 1 : -1 // 38 is Up, 40 is Down
const zoomLevel = Phaser.Math.Clamp(camera.zoom + deltaY * ZOOM_SETTINGS.KEY_FACTOR, ZOOM_SETTINGS.MIN, ZOOM_SETTINGS.MAX)
camera.setZoom(zoomLevel)
}
// Event setup // Event setup
setupControls() setupPointerHandlers()
scene.input.keyboard?.createCombo([16, 38], { resetOnMatch: true }) // Shift + Up
scene.input.keyboard?.createCombo([16, 40], { resetOnMatch: true }) // Shift + Down
scene.input.keyboard?.on('keycombomatch', handleKeyComboZoom)
scene.input.on(Phaser.Input.Events.POINTER_WHEEL, handleScrollZoom)
// Cleanup // Cleanup
onBeforeUnmount(() => { onBeforeUnmount(() => {
cleanupControls() cleanupPointerHandlers()
scene.input.keyboard?.off('keycombomatch')
scene.input.off(Phaser.Input.Events.POINTER_WHEEL, handleScrollZoom)
}) })
</script> </script>

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@ -1,46 +0,0 @@
<template></template>
<script setup lang="ts">
import { CharacterHairStorage, CharacterTypeStorage, MapObjectStorage, MapStorage, SpriteStorage, TileStorage } from '@/storage/storages'
import { TextureStorage } from '@/storage/textureStorage'
import { onMounted, onUnmounted } from 'vue'
const mapStorage = new MapStorage()
const tileStorage = new TileStorage()
const mapObjectStorage = new MapObjectStorage()
const spriteStorage = new SpriteStorage()
const characterTypeStorage = new CharacterTypeStorage()
const characterHairStorage = new CharacterHairStorage()
const textureStorage = new TextureStorage()
let currentString = ''
async function handleKeyPress(event: KeyboardEvent) {
// Ignore if typing in input/textarea
if (document.activeElement?.tagName.toUpperCase() === 'INPUT' || document.activeElement?.tagName.toUpperCase() === 'TEXTAREA') {
return
}
currentString += event.key
// Do something when string matches
if (currentString.includes('reset')) {
await mapStorage.destroy()
await tileStorage.destroy()
await mapObjectStorage.destroy()
await spriteStorage.destroy()
await characterTypeStorage.destroy()
await characterHairStorage.destroy()
await textureStorage.destroy()
currentString = '' // Reset
}
// Reset string after a certain amount of time
setTimeout(() => {
currentString = ''
}, 60000)
}
onMounted(() => window.addEventListener('keydown', handleKeyPress))
onUnmounted(() => window.removeEventListener('keydown', handleKeyPress))
</script>

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