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67 Commits

Author SHA1 Message Date
9f50b062b0 Worked on dynamic texture loading 2024-10-25 22:17:02 +02:00
347fc0e1e8 MVP Dexie loader 2024-10-21 18:35:36 +02:00
715fe5c318 Cookies 2024-10-21 02:15:29 +02:00
df19c1094c feature/#215-dexie-caching-implementation 2024-10-21 02:08:27 +02:00
279b9bc7a3 Reversed order of login screen (img>form) 2024-10-20 01:10:29 +02:00
6adfc727c5 return if shift is pressed for tiles, objects and event tiles (camera drag = active) 2024-10-19 22:36:08 +02:00
1aa07daa35 Also added overflow to tile group 2024-10-19 22:25:25 +02:00
36901782ea Adjusted gm panel + toolbar styling, fixed tilelist overflow 2024-10-19 22:11:20 +02:00
62f2e1124c #211 Fixed overflow scroll in left panel not working 2024-10-19 21:27:04 +02:00
f6e1a54e74 Body view fixes? 2024-10-19 21:20:43 +02:00
6e2885cba6 Added tile sorting logic, minor improvements 2024-10-19 21:15:13 +02:00
252d9c87fd Firefox styling fixes 2024-10-19 17:13:06 +02:00
856829b605 Possible fix for text alignment on Windows 2024-10-19 17:00:58 +02:00
a0f0b40ed3 Replaced modal resize icon, started writing components for character type management, spride field made optional 2024-10-19 02:15:48 +02:00
68222ab511 Styling fixes 2024-10-18 23:08:01 +02:00
fe804037d0 #137 : Listen for zoneEffects in effects component 2024-10-18 22:41:42 +02:00
5d288772b5 #137 : Added logic to set effects per zone in zone editor 2024-10-18 22:23:56 +02:00
3c9b92ccbd Better func. naming 2024-10-18 19:53:02 +02:00
13cb46658f nginx conf. test 2024-10-18 19:45:25 +02:00
222614b856 Moved GmTools and GmPanel to App.vue 2024-10-18 19:27:22 +02:00
9f10db142b don't have ZE enabled by default 2024-10-18 19:21:06 +02:00
860fe705c6 Saving maps works again 2024-10-18 19:10:41 +02:00
352ec3fad8 Moved search input into modal 2024-10-18 17:55:58 +02:00
c7a3d74408 Removed todo comment 2024-10-18 17:47:11 +02:00
1e0da5f7cc Removed unused imports, re-added paint func, more refactor work 2024-10-18 17:45:50 +02:00
7ce054191a Re-added & Improved delete logics for tiles, zone objects and event tiles. Added more code comments for better DX. 2024-10-18 15:43:50 +02:00
34f547f0a6 Added deleteTile() func. to zone composable 2024-10-18 15:40:28 +02:00
14e07aa4a1 npm update 2024-10-18 15:40:14 +02:00
95dcf237cf npm run format 2024-10-18 02:49:35 +02:00
5cc1821922 Removed unused import 2024-10-18 02:49:04 +02:00
9d774bcb18 Removed redundant code , refactor event tile code 2024-10-18 02:48:27 +02:00
c6869f47b1 Typescript improvements, added move zone object logic. 2024-10-18 02:33:51 +02:00
390b9517e0 Moved styling to main.scss as it's global 2024-10-18 00:42:15 +02:00
2497da30b7 Re-added initial-scale=1 2024-10-18 00:40:50 +02:00
66e56d3626 Renamed Keybindings > Hotkeys 2024-10-18 00:33:06 +02:00
d68ee120ab Merge remote-tracking branch 'origin/feature/refactor-zone-editor'
# Conflicts:
#	src/components/gui/Keybindings.vue
#	src/components/gui/Minimap.vue
2024-10-18 00:21:03 +02:00
aff32c33c7 npm update, mobile scroll fix, zone editor object refactor work, removed redundant div 2024-10-18 00:20:30 +02:00
3c8744dc75 Reworked layout for keybindings, hide minimap on smaller screens 2024-10-17 23:26:25 +02:00
774871510e Reordered func. params getTile(), npm run format, refactor zone object part in zone editor, other improvements 2024-10-17 19:26:45 +02:00
e61b705031 Smaller GmTools modal height 2024-10-17 18:41:14 +02:00
3902c611fa Fixed placing tiles 2024-10-17 18:39:18 +02:00
3765cfe5e9 Started refactoring zone editor 2024-10-17 02:32:39 +02:00
2fad54fd26 More styling tweaks, updated confirmation modal 2024-10-16 22:23:00 +02:00
be3cbf77bf Added global empty btn styling, adjusted and WIP modal styling 2024-10-16 20:47:29 +02:00
f24a498246 Re-added Vue Dev Tools. Problem fixed
https://github.com/vuejs/devtools-next/issues/635
2024-10-16 18:50:38 +02:00
9686381745 Removed unused impots, use config.name instead of hardcoded name 2024-10-16 16:07:35 +02:00
e42c530685 Bug fix for toggling zoneEditor 2024-10-16 16:06:18 +02:00
e56e078042 Separated Game and ZoneEditor screens 2024-10-16 16:04:43 +02:00
13be1a38fa Refactor App.vue 2024-10-16 16:04:29 +02:00
27e857b9a6 npm update, removed vue dev tools bc bug 2024-10-16 15:45:41 +02:00
2b2c290db0 Removed unused const. 2024-10-16 14:15:30 +02:00
245b50c1fd Moved component attributes to properties function for more streamlined experience 2024-10-16 14:15:01 +02:00
32dc7a2963 Removed register, it's in the same screen now 2024-10-16 14:11:43 +02:00
a9c2b209d9 Works partially 💩 2024-10-15 23:48:50 +02:00
a6c22df528 Fixed some bugs in login form, updated logo name and icons, wip of minimap 2024-10-15 20:27:54 +02:00
7dd2d70eca npm update 2024-10-15 15:49:12 +02:00
5fc3547d9c Replaced logo 2024-10-14 23:25:41 +02:00
b5c222cc05 Made eye icon on login/register functional 2024-10-14 22:05:12 +02:00
8b1efca7b8 Added world settings type and added it into gameStore 2024-10-14 20:11:30 +02:00
1bdd2bc75a npm update 2024-10-14 19:14:53 +02:00
24dff8d920 New Quest > Sylvan Quest 2024-10-14 15:46:02 +02:00
8b98fc5c4e More WIP ingame UI
Temporary skill icons, adjusted borders globally
2024-10-13 20:27:44 +02:00
934ae50d8e Updated global btn + input styling 2024-10-13 17:25:46 +02:00
7504e3719e WIP ingame ui updated design
Cleaned up some old icons and styling
2024-10-13 17:21:45 +02:00
34bd103ec2 Reorderered components 2024-10-13 12:27:16 +02:00
295ce98e33 Merge remote-tracking branch 'origin/feature/137-zone-effect' into feature/new-design-FE 2024-10-13 12:25:28 +02:00
1cfdf1857e Updated close icon, more styling changes 2024-10-12 22:20:25 +02:00
106 changed files with 2576 additions and 1515 deletions

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@ -27,5 +27,6 @@ RUN npm run build-ntc
# Production stage # Production stage
FROM nginx:1.26.1-alpine FROM nginx:1.26.1-alpine
COPY --from=builder /usr/src/app/dist /usr/share/nginx/html COPY --from=builder /usr/src/app/dist /usr/share/nginx/html
COPY nginx.conf /etc/nginx/conf.d/default.conf
EXPOSE 80 EXPOSE 80
CMD ["nginx", "-g", "daemon off;"] CMD ["nginx", "-g", "daemon off;"]

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@ -3,8 +3,8 @@
<head> <head>
<meta charset="UTF-8"> <meta charset="UTF-8">
<link rel="icon" href="/favicon.ico"> <link rel="icon" href="/favicon.ico">
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0"/> <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
<title>New Quest - Play</title> <title>Sylvan Quest - Play</title>
</head> </head>
<body> <body>
<div id="app"></div> <div id="app"></div>

16
nginx.conf Normal file
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server {
listen 80;
server_name localhost;
root /usr/share/nginx/html;
index index.html;
# Redirect example
location /discord {
return 301 https://discord.gg/JTev3nzeDa;
}
# Serve static files
location / {
try_files $uri $uri/ /index.html;
}
}

739
package-lock.json generated

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@ -18,11 +18,12 @@
"@vueuse/core": "^10.5.0", "@vueuse/core": "^10.5.0",
"@vueuse/integrations": "^10.5.0", "@vueuse/integrations": "^10.5.0",
"axios": "^1.7.7", "axios": "^1.7.7",
"phaser": "^3.85.2", "dexie": "^4.0.8",
"phaser": "^3.86.0",
"pinia": "^2.1.6", "pinia": "^2.1.6",
"socket.io-client": "^4.8.0", "socket.io-client": "^4.8.0",
"universal-cookie": "^6.1.3", "universal-cookie": "^6.1.3",
"vue": "^3.5.10", "vue": "^3.5.12",
"zod": "^3.22.2" "zod": "^3.22.2"
}, },
"devDependencies": { "devDependencies": {
@ -48,8 +49,8 @@
"sass": "^1.79.4", "sass": "^1.79.4",
"tailwindcss": "^3.4.13", "tailwindcss": "^3.4.13",
"typescript": "~5.6.2", "typescript": "~5.6.2",
"vite": "^5.4.8", "vite": "^5.4.9",
"vite-plugin-vue-devtools": "^7.4.6", "vite-plugin-vue-devtools": "^7.5.2",
"vitest": "^2.0.3", "vitest": "^2.0.3",
"vue-tsc": "^1.6.5" "vue-tsc": "^1.6.5"
} }

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@ -1,36 +1,33 @@
<template> <template>
<div class="overflow-hidden">
<Notifications /> <Notifications />
<Login v-if="screen === 'login'" /> <GmTools v-if="gameStore.character?.role === 'gm'" />
<!-- <Register v-if="screen === 'register'" />--> <GmPanel v-if="gameStore.character?.role === 'gm'" />
<Characters v-if="screen === 'characters'" />
<Game v-if="screen === 'game'" /> <component :is="currentScreen" />
</div>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import Notifications from '@/components/utilities/Notifications.vue' import Notifications from '@/components/utilities/Notifications.vue'
import GmTools from '@/components/gameMaster/GmTools.vue'
import GmPanel from '@/components/gameMaster/GmPanel.vue'
import Login from '@/screens/Login.vue' import Login from '@/screens/Login.vue'
// import Register from '@/screens/Register.vue'
import Characters from '@/screens/Characters.vue' import Characters from '@/screens/Characters.vue'
import Game from '@/screens/Game.vue' import Game from '@/screens/Game.vue'
// import Loading from '@/screens/Loading.vue'
import ZoneEditor from '@/screens/ZoneEditor.vue'
import { computed } from 'vue' import { computed } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore()
const screen = computed(() => { const currentScreen = computed(() => {
if (!gameStore.connection) { // if (!gameStore.isAssetsLoaded) return Loading
return 'login' if (!gameStore.connection) return Login
} else if (gameStore.token && gameStore.connection) { if (!gameStore.token) return Login
if (gameStore.character) { if (!gameStore.character) return Characters
return 'game' if (zoneEditorStore.active) return ZoneEditor
} return Game
return 'characters'
}
return 'login' // default fallback
}) })
// Disable right click
addEventListener('contextmenu', (event) => event.preventDefault())
</script> </script>

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@ -4,11 +4,15 @@
// Fonts // Fonts
@import url('https://fonts.googleapis.com/css2?family=Quicksand:wght@300..700&family=Poppins:ital,wght@0,100;0,200;0,300;0,400;0,500;0,600;0,700;0,800;0,900;1,100;1,200;1,300;1,400;1,500;1,600;1,700;1,800;1,900&display=swap'); @import url('https://fonts.googleapis.com/css2?family=Quicksand:wght@300..700&family=Poppins:ital,wght@0,100;0,200;0,300;0,400;0,500;0,600;0,700;0,800;0,900;1,100;1,200;1,300;1,400;1,500;1,600;1,700;1,800;1,900&display=swap');
@font-face {
font-family: 'Upheaval';
src: url('../fonts/upheavtt.ttf');
}
//Globals //Globals
body { body {
@apply bg-black m-0 select-none overscroll-none overflow-hidden; @apply bg-black m-0 select-none;
-ms-overflow-style: none; -ms-overflow-style: none;
scrollbar-width: none; scrollbar-width: none;
@ -16,6 +20,9 @@ body {
-webkit-user-select: none; /* Safari */ -webkit-user-select: none; /* Safari */
-ms-user-select: none; /* IE 10 and IE 11 */ -ms-user-select: none; /* IE 10 and IE 11 */
user-select: none; /* Standard syntax */ user-select: none; /* Standard syntax */
// Disable pinch zoom
touch-action: pan-x pan-y;
} }
h1, h1,
@ -57,7 +64,7 @@ input {
} }
.input-field { .input-field {
@apply px-4 py-3 text-base focus-visible:outline-none bg-gray border border-solid border-gray-500 rounded text-gray-300; @apply px-4 py-2.5 text-base leading-5 focus-visible:outline-none bg-gray border border-solid border-gray-500 rounded text-gray-300;
&.inactive { &.inactive {
@apply bg-gray-600/50 hover:cursor-not-allowed; @apply bg-gray-600/50 hover:cursor-not-allowed;
&::placeholder { &::placeholder {
@ -83,7 +90,7 @@ button {
@apply text-center; @apply text-center;
&.btn-cyan { &.btn-cyan {
@apply bg-cyan text-gray-50 text-base rounded py-3; @apply bg-cyan text-gray-50 text-base leading-5 rounded py-2.5;
&.active, &.active,
&:hover { &:hover {
@ -92,7 +99,7 @@ button {
} }
&.btn-red { &.btn-red {
@apply bg-red text-gray-50; @apply bg-red text-gray-50 text-base leading-5 rounded py-2.5;
&.active, &.active,
&:hover { &:hover {
@ -100,11 +107,37 @@ button {
} }
} }
&.btn-empty {
@apply text-gray-50 border-2 border-solid border-gray-500 text-base leading-5 rounded py-2.5;
&.active,
&:hover {
@apply bg-gray-700 border-gray-700;
}
}
&:hover { &:hover {
@apply cursor-pointer; @apply cursor-pointer;
} }
&.eye-open {
@apply bg-[url('/assets/icons/eye-closed.svg')] w-5 h-4 right-2.5;
}
}
.text-pixel {
@apply text-white font-ui drop-shadow-pixel-black;
} }
::-webkit-scrollbar { ::-webkit-scrollbar {
@apply hidden; @apply hidden;
} }
canvas {
image-rendering: -moz-crisp-edges;
image-rendering: -webkit-crisp-edges;
image-rendering: pixelated;
position: fixed;
left: 0;
top: 0;
}

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@ -1,28 +1,21 @@
<template> <template>
<Scene name="effects" @preload="preloadScene" @create="createScene" @update="updateScene"> <Scene name="effects" @preload="preloadScene" @create="createScene" @update="updateScene"> </Scene>
</Scene>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { Scene } from 'phavuer' import { Scene } from 'phavuer'
import { useGameStore } from '@/stores/gameStore' import { useZoneStore } from '@/stores/zoneStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore' import { onBeforeUnmount, ref, watch } from 'vue'
import { onBeforeMount, onBeforeUnmount, ref } from 'vue'
const gameStore = useGameStore() const zoneStore = useZoneStore()
const zoneEditorStore = useZoneEditorStore()
const sceneRef = ref<Phaser.Scene | null>(null) const sceneRef = ref<Phaser.Scene | null>(null)
// Effect-related refs // Effect-related refs
const dayNightCycle = ref<Phaser.GameObjects.Graphics | null>(null) const lightEffect = ref<Phaser.GameObjects.Graphics | null>(null)
const rainEmitter = ref<Phaser.GameObjects.Particles.ParticleEmitter | null>(null) const rainEmitter = ref<Phaser.GameObjects.Particles.ParticleEmitter | null>(null)
const fogSprite = ref<Phaser.GameObjects.Sprite | null>(null) const fogSprite = ref<Phaser.GameObjects.Sprite | null>(null)
// Effect parameters
const dayNightDuration = 300000 // 5 minutes in milliseconds
const maxDarkness = 0.7
const preloadScene = async (scene: Phaser.Scene) => { const preloadScene = async (scene: Phaser.Scene) => {
scene.load.image('raindrop', 'assets/raindrop.png') scene.load.image('raindrop', 'assets/raindrop.png')
scene.load.image('fog', 'assets/fog.png') scene.load.image('fog', 'assets/fog.png')
@ -30,28 +23,18 @@ const preloadScene = async (scene: Phaser.Scene) => {
const createScene = async (scene: Phaser.Scene) => { const createScene = async (scene: Phaser.Scene) => {
sceneRef.value = scene sceneRef.value = scene
createDayNightCycle(scene) createLightEffect(scene)
createRainEffect(scene) createRainEffect(scene)
createFogEffect(scene) createFogEffect(scene)
} }
const updateScene = (scene: Phaser.Scene, time: number) => { const updateScene = () => {
updateDayNightCycle(time) updateEffects()
updateFogEffect()
} }
const createDayNightCycle = (scene: Phaser.Scene) => { const createLightEffect = (scene: Phaser.Scene) => {
dayNightCycle.value = scene.add.graphics() lightEffect.value = scene.add.graphics()
dayNightCycle.value.setDepth(1000) lightEffect.value.setDepth(1000)
}
const updateDayNightCycle = (time: number) => {
if (!dayNightCycle.value) return
const darkness = Math.sin((time % dayNightDuration) / dayNightDuration * Math.PI) * maxDarkness
dayNightCycle.value.clear()
dayNightCycle.value.fillStyle(0x000000, darkness)
dayNightCycle.value.fillRect(0, 0, window.innerWidth, window.innerHeight)
} }
const createRainEffect = (scene: Phaser.Scene) => { const createRainEffect = (scene: Phaser.Scene) => {
@ -66,44 +49,62 @@ const createRainEffect = (scene: Phaser.Scene) => {
blendMode: 'ADD' blendMode: 'ADD'
}) })
rainEmitter.value.setDepth(900) rainEmitter.value.setDepth(900)
toggleRain(true) // Start with rain off rainEmitter.value.stop()
}
const toggleRain = (isRaining: boolean) => {
if (rainEmitter.value) {
rainEmitter.value.setVisible(isRaining)
}
} }
const createFogEffect = (scene: Phaser.Scene) => { const createFogEffect = (scene: Phaser.Scene) => {
fogSprite.value = scene.add.sprite(window.innerWidth / 2, window.innerHeight / 2, 'fog') fogSprite.value = scene.add.sprite(window.innerWidth / 2, window.innerHeight / 2, 'fog')
fogSprite.value.setScale(2) fogSprite.value.setScale(2)
fogSprite.value.setAlpha(0) // yeetdasasdasd fogSprite.value.setAlpha(0)
fogSprite.value.setDepth(950) // yeetdasasdasd fogSprite.value.setDepth(950)
} }
const updateFogEffect = () => { const updateEffects = () => {
if (fogSprite.value) { const effects = zoneStore.zone?.zoneEffects || []
// Example: Oscillate fog opacity
const fogOpacity = (Math.sin(Date.now() / 5000) + 1) / 2 * 0.3 effects.forEach((effect) => {
fogSprite.value.setAlpha(fogOpacity) switch (effect.effect) {
case 'light':
updateLightEffect(effect.strength)
break
case 'rain':
updateRainEffect(effect.strength)
break
case 'fog':
updateFogEffect(effect.strength)
break
}
})
}
const updateLightEffect = (strength: number) => {
if (!lightEffect.value) return
const darkness = 1 - strength / 100
lightEffect.value.clear()
lightEffect.value.fillStyle(0x000000, darkness)
lightEffect.value.fillRect(0, 0, window.innerWidth, window.innerHeight)
}
const updateRainEffect = (strength: number) => {
if (!rainEmitter.value) return
if (strength > 0) {
rainEmitter.value.start()
rainEmitter.value.setQuantity(Math.floor((strength / 100) * 10))
} else {
rainEmitter.value.stop()
} }
} }
// Expose methods to control effects const updateFogEffect = (strength: number) => {
const controlEffects = { if (!fogSprite.value) return
toggleRain, fogSprite.value.setAlpha(strength / 100)
setFogDensity: (density: number) => {
if (fogSprite.value) {
fogSprite.value.setAlpha(density)
}
}
} }
// Make control methods available to parent components watch(() => zoneStore.zone?.zoneEffects, updateEffects, { deep: true })
defineExpose(controlEffects)
onBeforeUnmount(() => { onBeforeUnmount(() => {
if (sceneRef.value) sceneRef.value.scene.remove('effects') if (sceneRef.value) sceneRef.value.scene.remove('effects')
}) })
// @TODO : Fix resize issue
</script> </script>

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@ -1,10 +1,10 @@
<template> <template>
<div class="flex flex-wrap items-center input-field gap-1"> <div class="flex flex-wrap items-center input-field gap-1">
<div v-for="(chip, i) in internalValue" :key="i" class="flex gap-2.5 items-center bg-cyan rounded py-1 px-2"> <div v-for="(chip, i) in internalValue" :key="i" class="flex gap-2.5 items-center bg-cyan rounded py-1 px-2">
<span class="text-xs">{{ chip }}</span> <span class="text-xs text-white">{{ chip }}</span>
<button type="button" class="text-xs cursor-pointer text-white font-light font-default not-italic hover:text-gray-50" @click="deleteChip(i)" aria-label="Remove chip">×</button> <button type="button" class="text-xs cursor-pointer text-white font-light font-default not-italic hover:text-gray-50" @click="deleteChip(i)" aria-label="Remove chip">×</button>
</div> </div>
<input class="outline-none border-none p-1" placeholder="Tag name" v-model="currentInput" @keypress.enter.prevent="addChip" @keydown.backspace="handleBackspace" /> <input class="outline-none border-none p-1 text-gray-300" placeholder="Tag name" v-model="currentInput" @keypress.enter.prevent="addChip" @keydown.backspace="handleBackspace" />
</div> </div>
</template> </template>

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@ -1,7 +1,6 @@
<template> <template>
<Modal :isModalOpen="gameStore.uiSettings.isGmPanelOpen" @modal:close="() => gameStore.toggleGmPanel()" :modal-width="1000" :modal-height="650" :can-full-screen="true"> <Modal :isModalOpen="gameStore.uiSettings.isGmPanelOpen" @modal:close="() => gameStore.toggleGmPanel()" :modal-width="1000" :modal-height="650" :can-full-screen="true">
<template #modalHeader> <template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-gray-300">GM Panel</h3>
<div class="flex gap-1.5 flex-wrap"> <div class="flex gap-1.5 flex-wrap">
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">General</button> <button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">General</button>
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Users</button> <button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Users</button>

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@ -1,7 +1,7 @@
<template> <template>
<Modal :isModalOpen="true" :closable="false" :is-resizable="false" :modal-width="modalWidth" :modal-height="modalHeight" :modal-position-x="posXY.x" :modal-position-y="posXY.y"> <Modal :isModalOpen="true" :closable="false" :is-resizable="false" :modal-width="modalWidth" :modal-height="modalHeight" :modal-position-x="posXY.x" :modal-position-y="posXY.y">
<template #modalHeader> <template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-gray-300">GM tools</h3> <h3 class="m-0 font-medium shrink-0 text-white">GM tools</h3>
</template> </template>
<template #modalBody> <template #modalBody>
<div class="content flex flex-col gap-2.5 m-4 h-20"> <div class="content flex flex-col gap-2.5 m-4 h-20">
@ -20,7 +20,7 @@ import { onMounted, ref } from 'vue'
const zoneEditorStore = useZoneEditorStore() const zoneEditorStore = useZoneEditorStore()
const gameStore = useGameStore() const gameStore = useGameStore()
const modalWidth = ref(200) const modalWidth = ref(200)
const modalHeight = ref(180) const modalHeight = ref(170)
let posXY = ref({ x: 0, y: 0 }) let posXY = ref({ x: 0, y: 0 })

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@ -1,56 +1,70 @@
<template> <template>
<div class="flex h-full w-full relative"> <div class="flex h-full w-full relative">
<div class="w-2/12 flex flex-col relative"> <div class="w-2/12 flex flex-col relative overflow-auto">
<!-- Asset Categories --> <!-- Asset Categories -->
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'tiles' }" @click="() => (selectedCategory = 'tiles')"> <a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'tiles' }" @click="() => (selectedCategory = 'tiles')">
<span>Tiles</span> <span :class="{ 'text-white': selectedCategory === 'tiles' }">Tiles</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div> <div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a> </a>
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'objects' }" @click="() => (selectedCategory = 'objects')"> <a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'objects' }" @click="() => (selectedCategory = 'objects')">
<span>Objects</span> <span :class="{ 'text-white': selectedCategory === 'objects' }">Objects</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div> <div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a> </a>
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'sprites' }" @click="() => (selectedCategory = 'sprites')"> <a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'sprites' }" @click="() => (selectedCategory = 'sprites')">
<span>Sprites</span> <span :class="{ 'text-white': selectedCategory === 'sprites' }">Sprites</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div> <div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a> </a>
<a class="relative p-2.5 hover:cursor-pointer"> <a class="relative p-2.5 hover:cursor-pointer">
<span>Items</span> <span>Items</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div> <div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a> </a>
<a class="relative p-2.5 hover:cursor-pointer"> <a class="relative p-2.5 hover:cursor-pointer">
<span>NPC's</span> <span>NPC's</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div> <div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a> </a>
<a class="relative p-2.5 hover:cursor-pointer"> <a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'shops' }" @click="() => (selectedCategory = 'shops')">
<span>Characters</span> <span :class="{ 'text-white': selectedCategory === 'shops' }">Shops</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div> <div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'characterTypes' }" @click="() => (selectedCategory = 'characterTypes')">
<span :class="{ 'text-white': selectedCategory === 'characterTypes' }">Character types</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'characterHair' }" @click="() => (selectedCategory = 'characterHair')">
<span :class="{ 'text-white': selectedCategory === 'characterHair' }">Character hair</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a> </a>
<a class="relative p-2.5 hover:cursor-pointer"> <a class="relative p-2.5 hover:cursor-pointer">
<span>Mounts</span> <span>Mounts</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div> <div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a> </a>
<a class="relative p-2.5 hover:cursor-pointer"> <a class="relative p-2.5 hover:cursor-pointer">
<span>Pets</span> <span>Pets</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div> <div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>
<a class="relative p-2.5 hover:cursor-pointer">
<span>Emoticons</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a> </a>
</div> </div>
<div class="absolute w-px bg-cyan-200 h-full top-0 left-1/6"></div> <div class="absolute w-px bg-gray-500 h-full top-0 left-1/6"></div>
<!-- Assets list --> <!-- Assets list -->
<div class="overflow-auto h-full w-4/12 flex flex-col relative"> <div class="overflow-auto h-full w-4/12 flex flex-col relative">
<TileList v-if="selectedCategory === 'tiles'" /> <TileList v-if="selectedCategory === 'tiles'" />
<ObjectList v-if="selectedCategory === 'objects'" /> <ObjectList v-if="selectedCategory === 'objects'" />
<SpriteList v-if="selectedCategory === 'sprites'" /> <SpriteList v-if="selectedCategory === 'sprites'" />
<CharacterTypeList v-if="selectedCategory === 'characterTypes'" />
</div> </div>
<div class="absolute w-px bg-cyan-200 h-full top-0 left-1/2"></div> <div class="absolute w-px bg-gray-500 h-full top-0 left-1/2"></div>
<!-- Asset details --> <!-- Asset details -->
<div class="flex w-1/2 after:hidden flex-col relative overflow-auto"> <div class="flex w-1/2 after:hidden flex-col relative overflow-auto">
<TileDetails v-if="selectedCategory === 'tiles' && assetManagerStore.selectedTile" /> <TileDetails v-if="selectedCategory === 'tiles' && assetManagerStore.selectedTile" />
<ObjectDetails v-if="selectedCategory === 'objects' && assetManagerStore.selectedObject" /> <ObjectDetails v-if="selectedCategory === 'objects' && assetManagerStore.selectedObject" />
<SpriteDetails v-if="selectedCategory === 'sprites' && assetManagerStore.selectedSprite" /> <SpriteDetails v-if="selectedCategory === 'sprites' && assetManagerStore.selectedSprite" />
<CharacterTypeDetails v-if="selectedCategory === 'characterTypes' && assetManagerStore.selectedCharacterType" />
</div> </div>
</div> </div>
</template> </template>
@ -64,6 +78,8 @@ import ObjectList from '@/components/gameMaster/assetManager/partials/object/Obj
import ObjectDetails from '@/components/gameMaster/assetManager/partials/object/ObjectDetails.vue' import ObjectDetails from '@/components/gameMaster/assetManager/partials/object/ObjectDetails.vue'
import SpriteList from '@/components/gameMaster/assetManager/partials/sprite/SpriteList.vue' import SpriteList from '@/components/gameMaster/assetManager/partials/sprite/SpriteList.vue'
import SpriteDetails from '@/components/gameMaster/assetManager/partials/sprite/SpriteDetails.vue' import SpriteDetails from '@/components/gameMaster/assetManager/partials/sprite/SpriteDetails.vue'
import CharacterTypeList from '@/components/gameMaster/assetManager/partials/characterType/CharacterTypeList.vue'
import CharacterTypeDetails from '@/components/gameMaster/assetManager/partials/characterType/CharacterTypeDetails.vue'
const assetManagerStore = useAssetManagerStore() const assetManagerStore = useAssetManagerStore()
const selectedCategory = ref('tiles') const selectedCategory = ref('tiles')

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@ -0,0 +1,117 @@
<template>
<div class="h-full overflow-auto">
<div class="m-2.5 p-2.5 block">
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveCharacterType">
<div class="form-field-full">
<label for="name">Name</label>
<input v-model="characterName" class="input-field" type="text" name="name" placeholder="Character Type Name" />
</div>
<div class="form-field-half">
<label for="gender">Gender</label>
<select v-model="characterGender" class="input-field" name="gender">
<option v-for="gender in genderOptions" :key="gender" :value="gender">{{ gender }}</option>
</select>
</div>
<div class="form-field-half">
<label for="race">Race</label>
<select v-model="characterRace" class="input-field" name="race">
<option v-for="race in raceOptions" :key="race" :value="race">{{ race }}</option>
</select>
</div>
<div class="form-field-full">
<label for="spriteId">Sprite ID</label>
<input v-model="characterSpriteId" class="input-field" type="text" name="spriteId" placeholder="Sprite ID" />
</div>
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="removeCharacterType">Remove</button>
</form>
</div>
</div>
</template>
<script setup lang="ts">
import type { CharacterType, CharacterGender, CharacterRace } from '@/types'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore()
const selectedCharacterType = computed(() => assetManagerStore.selectedCharacterType)
const characterName = ref('')
const characterGender = ref<CharacterGender>('MALE' as CharacterGender.MALE)
const characterRace = ref<CharacterRace>('HUMAN' as CharacterRace.HUMAN)
const characterSpriteId = ref('')
const genderOptions: CharacterGender[] = ['MALE' as CharacterGender.MALE, 'FEMALE' as CharacterGender.FEMALE]
const raceOptions: CharacterRace[] = ['HUMAN' as CharacterRace.HUMAN, 'ELF' as CharacterRace.ELF, 'DWARF' as CharacterRace.DWARF, 'ORC' as CharacterRace.ORC, 'GOBLIN' as CharacterRace.GOBLIN]
if (!selectedCharacterType.value) {
console.error('No character type selected')
}
if (selectedCharacterType.value) {
characterName.value = selectedCharacterType.value.name
characterGender.value = selectedCharacterType.value.gender
characterRace.value = selectedCharacterType.value.race
characterSpriteId.value = selectedCharacterType.value.spriteId
}
function removeCharacterType() {
if (!selectedCharacterType.value) return
gameStore.connection?.emit('gm:characterType:remove', { id: selectedCharacterType.value.id }, (response: boolean) => {
if (!response) {
console.error('Failed to remove character type')
return
}
refreshCharacterTypeList()
})
}
function refreshCharacterTypeList(unsetSelectedCharacterType = true) {
gameStore.connection?.emit('gm:characterType:list', {}, (response: CharacterType[]) => {
assetManagerStore.setCharacterTypeList(response)
if (unsetSelectedCharacterType) {
assetManagerStore.setSelectedCharacterType(null)
}
})
}
function saveCharacterType() {
const characterTypeData = {
id: selectedCharacterType.value?.id,
name: characterName.value,
gender: characterGender.value,
race: characterRace.value,
spriteId: characterSpriteId.value
}
gameStore.connection?.emit('gm:characterType:update', characterTypeData, (response: boolean) => {
if (!response) {
console.error('Failed to save character type')
return
}
refreshCharacterTypeList(false)
})
}
watch(selectedCharacterType, (characterType: CharacterType | null) => {
if (!characterType) return
characterName.value = characterType.name
characterGender.value = characterType.gender
characterRace.value = characterType.race
characterSpriteId.value = characterType.spriteId
})
onMounted(() => {
if (!selectedCharacterType.value) return
})
onBeforeUnmount(() => {
assetManagerStore.setSelectedCharacterType(null)
})
</script>

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@ -0,0 +1,93 @@
<template>
<div class="relative p-2.5 flex items-center gap-x-2.5">
<input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" />
<label for="create-character" class="bg-cyan text-white border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan-800 hover:cursor-pointer">
<button class="p-0 h-5" id="create-character" @click="createNewCharacterType">
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="white">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
</svg>
</button>
</label>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</div>
<div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll">
<div v-bind="wrapperProps" ref="elementToScroll">
<a v-for="{ data: characterType } in list" :key="characterType.id" class="relative p-2.5 cursor-pointer block" :class="{ 'bg-cyan/80': assetManagerStore.selectedCharacterType?.id === characterType.id }" @click="assetManagerStore.setSelectedCharacterType(characterType as CharacterType)">
<div class="flex items-center gap-2.5">
<span>{{ characterType.name }}</span>
</div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>
</div>
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
</button>
</div>
</template>
<script setup lang="ts">
import { useGameStore } from '@/stores/gameStore'
import { onMounted, ref, computed } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import type { CharacterType } from '@/types'
import { useVirtualList } from '@vueuse/core'
const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore()
const searchQuery = ref('')
const hasScrolled = ref(false)
const elementToScroll = ref()
const handleSearch = () => {
// Trigger a re-render of the virtual list
virtualList.value?.scrollTo(0)
}
const createNewCharacterType = () => {
gameStore.connection?.emit('gm:characterType:create', {}, (response: boolean) => {
if (!response) {
console.error('Failed to create new character type')
return
}
gameStore.connection?.emit('gm:characterType:list', {}, (response: CharacterType[]) => {
assetManagerStore.setCharacterTypeList(response)
})
})
}
const filteredCharacterTypes = computed(() => {
if (!searchQuery.value) {
return assetManagerStore.characterTypeList
}
return assetManagerStore.characterTypeList.filter((character) => character.name.toLowerCase().includes(searchQuery.value.toLowerCase()))
})
const { list, containerProps, wrapperProps, scrollTo } = useVirtualList(filteredCharacterTypes, {
itemHeight: 48
})
const virtualList = ref({ scrollTo })
const onScroll = () => {
let scrollTop = elementToScroll.value.style.marginTop.replace('px', '')
if (scrollTop > 80) {
hasScrolled.value = true
} else if (scrollTop <= 80) {
hasScrolled.value = false
}
}
function toTop() {
virtualList.value?.scrollTo(0)
}
onMounted(() => {
gameStore.connection?.emit('gm:characterType:list', {}, (response: CharacterType[]) => {
assetManagerStore.setCharacterTypeList(response)
})
})
</script>

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@ -4,7 +4,7 @@
<div class="filler"></div> <div class="filler"></div>
<img class="max-h-56" :src="`${config.server_endpoint}/assets/objects/${selectedObject?.id}.png`" :alt="'Object ' + selectedObject?.id" /> <img class="max-h-56" :src="`${config.server_endpoint}/assets/objects/${selectedObject?.id}.png`" :alt="'Object ' + selectedObject?.id" />
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="removeObject">Remove</button> <button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="removeObject">Remove</button>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div> <div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</div> </div>
<div class="m-2.5 p-2.5 block"> <div class="m-2.5 p-2.5 block">
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveObject"> <form class="flex gap-2.5 flex-wrap" @submit.prevent="saveObject">

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@ -1,13 +1,13 @@
<template> <template>
<div class="relative p-2.5 flex items-center gap-x-2.5"> <div class="relative p-2.5 flex items-center gap-x-2.5">
<input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" /> <input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" />
<label for="upload-asset" class="bg-cyan/50 border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan hover:cursor-pointer"> <label for="upload-asset" class="bg-cyan text-white border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan-800 hover:cursor-pointer">
<input class="hidden" id="upload-asset" ref="objectUploadField" type="file" accept="image/png" multiple @change="handleFileUpload" /> <input class="hidden" id="upload-asset" ref="objectUploadField" type="file" accept="image/png" multiple @change="handleFileUpload" />
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor"> <svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" /> <path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
</svg> </svg>
</label> </label>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div> <div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</div> </div>
<div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll"> <div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll">
<div v-bind="wrapperProps" ref="elementToScroll"> <div v-bind="wrapperProps" ref="elementToScroll">
@ -18,10 +18,10 @@
</div> </div>
<span>{{ object.name }}</span> <span>{{ object.name }}</span>
</div> </div>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div> <div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a> </a>
</div> </div>
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-lg bg-cyan/50 p-0 hover:bg-cyan" v-show="hasScrolled" @click="toTop"> <button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" /> <img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
</button> </button>
</div> </div>

View File

@ -10,7 +10,7 @@
<div class="w-full flex gap-2 mt-2 pb-4 relative"> <div class="w-full flex gap-2 mt-2 pb-4 relative">
<button class="btn-cyan px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="saveSprite">Save</button> <button class="btn-cyan px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="saveSprite">Save</button>
<button class="btn-red px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="deleteSprite">Delete</button> <button class="btn-red px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="deleteSprite">Delete</button>
<div class="w-[calc(100%_+_32px)] absolute left-[-15px] bottom-0 h-px bg-cyan-200"></div> <div class="w-[calc(100%_+_32px)] absolute left-[-15px] bottom-0 h-px bg-gray-500"></div>
</div> </div>
</div> </div>

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@ -1,12 +1,12 @@
<template> <template>
<div class="relative p-2.5 flex items-center gap-x-2.5"> <div class="relative p-2.5 flex items-center gap-x-2.5">
<input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" /> <input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" />
<button @click.prevent="newButtonClickHandler" class="bg-cyan/50 border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan hover:cursor-pointer"> <button @click.prevent="newButtonClickHandler" class="bg-cyan text-white border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan-800 hover:cursor-pointer">
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor"> <svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" /> <path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
</svg> </svg>
</button> </button>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div> <div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</div> </div>
<div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll"> <div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll">
<div v-bind="wrapperProps" ref="elementToScroll"> <div v-bind="wrapperProps" ref="elementToScroll">
@ -14,10 +14,10 @@
<div class="flex items-center gap-2.5"> <div class="flex items-center gap-2.5">
<span>{{ sprite.name }}</span> <span>{{ sprite.name }}</span>
</div> </div>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div> <div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a> </a>
</div> </div>
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-lg bg-cyan/50 p-0 hover:bg-cyan" v-show="hasScrolled" @click="toTop"> <button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" /> <img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
</button> </button>
</div> </div>

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@ -4,7 +4,7 @@
<div class="filler"></div> <div class="filler"></div>
<img class="max-h-72" :src="`${config.server_endpoint}/assets/tiles/${selectedTile?.id}.png`" :alt="'Tile ' + selectedTile?.id" /> <img class="max-h-72" :src="`${config.server_endpoint}/assets/tiles/${selectedTile?.id}.png`" :alt="'Tile ' + selectedTile?.id" />
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="deleteTile">Delete</button> <button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="deleteTile">Delete</button>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div> <div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</div> </div>
<div class="m-2.5 p-2.5 block"> <div class="m-2.5 p-2.5 block">
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveTile"> <form class="flex gap-2.5 flex-wrap" @submit.prevent="saveTile">

View File

@ -1,13 +1,13 @@
<template> <template>
<div class="relative p-2.5 flex items-center gap-x-2.5"> <div class="relative p-2.5 flex items-center gap-x-2.5">
<input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" /> <input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" />
<label for="upload-asset" class="bg-cyan/50 border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan hover:cursor-pointer"> <label for="upload-asset" class="bg-cyan text-white border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan-800 hover:cursor-pointer">
<input class="hidden" id="upload-asset" ref="tileUploadField" type="file" accept="image/png" multiple @change="handleFileUpload" /> <input class="hidden" id="upload-asset" ref="tileUploadField" type="file" accept="image/png" multiple @change="handleFileUpload" />
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor"> <svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" /> <path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
</svg> </svg>
</label> </label>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div> <div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</div> </div>
<div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll"> <div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll">
<div v-bind="wrapperProps" ref="elementToScroll"> <div v-bind="wrapperProps" ref="elementToScroll">
@ -18,10 +18,10 @@
</div> </div>
<span>{{ tile.name }}</span> <span>{{ tile.name }}</span>
</div> </div>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div> <div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a> </a>
</div> </div>
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-lg bg-cyan/50 p-0 hover:bg-cyan" v-show="hasScrolled" @click="toTop"> <button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" /> <img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
</button> </button>
</div> </div>

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@ -0,0 +1,118 @@
<template>
<Image v-for="tile in zoneEditorStore.zone?.zoneEventTiles" v-bind="getImageProps(tile)" />
</template>
<script setup lang="ts">
import { type ZoneEventTile, ZoneEventTileType } from '@/types'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { Image, useScene } from 'phavuer'
import { getTile, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
import { uuidv4 } from '@/utilities'
import { onBeforeMount, onBeforeUnmount } from 'vue'
const scene = useScene()
const zoneEditorStore = useZoneEditorStore()
const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap
}>()
function getImageProps(tile: ZoneEventTile) {
return {
x: tileToWorldX(props.tilemap, tile.positionX, tile.positionY),
y: tileToWorldY(props.tilemap, tile.positionX, tile.positionY),
texture: tile.type,
depth: 999
}
}
function pencil(pointer: Phaser.Input.Pointer) {
// Check if zone is set
if (!zoneEditorStore.zone) return
// Check if tool is pencil
if (zoneEditorStore.tool !== 'pencil') return
// Check if draw mode is blocking tile or teleport
if (zoneEditorStore.drawMode !== 'blocking tile' && zoneEditorStore.drawMode !== 'teleport') return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if there is a tile
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
if (!tile) return
// Check if event tile already exists on position
const existingEventTile = zoneEditorStore.zone.zoneEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
if (existingEventTile) return
// If teleport, check if there is a selected zone
if (zoneEditorStore.drawMode === 'teleport' && !zoneEditorStore.teleportSettings.toZoneId) return
const newEventTile = {
id: uuidv4(),
zoneId: zoneEditorStore.zone.id,
zone: zoneEditorStore.zone,
type: zoneEditorStore.drawMode === 'blocking tile' ? ZoneEventTileType.BLOCK : ZoneEventTileType.TELEPORT,
positionX: tile.x,
positionY: tile.y,
teleport:
zoneEditorStore.drawMode === 'teleport'
? {
toZoneId: zoneEditorStore.teleportSettings.toZoneId,
toPositionX: zoneEditorStore.teleportSettings.toPositionX,
toPositionY: zoneEditorStore.teleportSettings.toPositionY,
toRotation: zoneEditorStore.teleportSettings.toRotation
}
: undefined
}
zoneEditorStore.zone.zoneEventTiles = zoneEditorStore.zone.zoneEventTiles.concat(newEventTile as ZoneEventTile)
}
function eraser(pointer: Phaser.Input.Pointer) {
// Check if zone is set
if (!zoneEditorStore.zone) return
// Check if tool is pencil
if (zoneEditorStore.tool !== 'eraser') return
// Check if draw mode is blocking tile or teleport
if (zoneEditorStore.eraserMode !== 'blocking tile' && zoneEditorStore.eraserMode !== 'teleport') return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if there is a tile
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
if (!tile) return
// Check if event tile already exists on position
const existingEventTile = zoneEditorStore.zone.zoneEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
if (!existingEventTile) return
// Remove existing event tile
zoneEditorStore.zone.zoneEventTiles = zoneEditorStore.zone.zoneEventTiles.filter((eventTile) => eventTile.id !== existingEventTile.id)
}
onBeforeMount(() => {
scene.input.on(Phaser.Input.Events.POINTER_DOWN, pencil)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
scene.input.on(Phaser.Input.Events.POINTER_DOWN, eraser)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
})
onBeforeUnmount(() => {
scene.input.off(Phaser.Input.Events.POINTER_DOWN, pencil)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
scene.input.off(Phaser.Input.Events.POINTER_DOWN, eraser)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser)
})
</script>

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@ -0,0 +1,213 @@
<template>
<SelectedZoneObject v-if="selectedZoneObject" :zoneObject="selectedZoneObject" @move="moveZoneObject" @rotate="rotateZoneObject" @delete="deleteZoneObject" />
<Image v-for="object in zoneEditorStore.zone?.zoneObjects" v-bind="getImageProps(object)" @pointerup="() => (selectedZoneObject = object)" />
</template>
<script setup lang="ts">
import { uuidv4 } from '@/utilities'
import { calculateIsometricDepth, getTile, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
import { Image, useScene } from 'phavuer'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import type { ZoneObject } from '@/types'
import SelectedZoneObject from '@/components/gameMaster/zoneEditor/partials/SelectedZoneObject.vue'
import { onBeforeMount, onBeforeUnmount, ref, watch } from 'vue'
const scene = useScene()
const zoneEditorStore = useZoneEditorStore()
const selectedZoneObject = ref<ZoneObject | null>(null)
const movingZoneObject = ref<ZoneObject | null>(null)
const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap
}>()
function getImageProps(zoneObject: ZoneObject) {
return {
alpha: zoneObject.id === movingZoneObject.value?.id ? 0.5 : 1,
depth: calculateIsometricDepth(zoneObject.positionX, zoneObject.positionY, zoneObject.object.frameWidth, zoneObject.object.frameHeight),
tint: selectedZoneObject.value?.id === zoneObject.id ? 0x00ff00 : 0xffffff,
x: tileToWorldX(props.tilemap, zoneObject.positionX, zoneObject.positionY),
y: tileToWorldY(props.tilemap, zoneObject.positionX, zoneObject.positionY),
flipX: zoneObject.isRotated,
texture: zoneObject.object.id,
originY: Number(zoneObject.object.originX),
originX: Number(zoneObject.object.originY)
}
}
function pencil(pointer: Phaser.Input.Pointer) {
// Check if zone is set
if (!zoneEditorStore.zone) return
// Check if tool is pencil
if (zoneEditorStore.tool !== 'pencil') return
// Check if draw mode is object
if (zoneEditorStore.drawMode !== 'object') return
// Check if there is a selected object
if (!zoneEditorStore.selectedObject) return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if there is a tile
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
if (!tile) return
// Check if object already exists on position
const existingObject = zoneEditorStore.zone?.zoneObjects.find((object) => object.positionX === tile.x && object.positionY === tile.y)
if (existingObject) return
const newObject = {
id: uuidv4(),
zoneId: zoneEditorStore.zone.id,
zone: zoneEditorStore.zone,
objectId: zoneEditorStore.selectedObject.id,
object: zoneEditorStore.selectedObject,
depth: 0,
isRotated: false,
positionX: tile.x,
positionY: tile.y
}
// Add new object to zoneObjects
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.concat(newObject as ZoneObject)
}
function eraser(pointer: Phaser.Input.Pointer) {
// Check if zone is set
if (!zoneEditorStore.zone) return
// Check if tool is eraser
if (zoneEditorStore.tool !== 'eraser') return
// Check if draw mode is object
if (zoneEditorStore.eraserMode !== 'object') return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if there is a tile
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
if (!tile) return
// Check if object already exists on position
const existingObject = zoneEditorStore.zone.zoneObjects.find((object) => object.positionX === tile.x && object.positionY === tile.y)
if (!existingObject) return
// Remove existing object
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.filter((object) => object.id !== existingObject.id)
}
function moveZoneObject(id: string) {
// Check if zone is set
if (!zoneEditorStore.zone) return
movingZoneObject.value = zoneEditorStore.zone.zoneObjects.find((object) => object.id === id) as ZoneObject
function handlePointerMove(pointer: Phaser.Input.Pointer) {
if (!movingZoneObject.value) return
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
if (!tile) return
movingZoneObject.value.positionX = tile.x
movingZoneObject.value.positionY = tile.y
}
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
function handlePointerUp() {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
movingZoneObject.value = null
}
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
}
function rotateZoneObject(id: string) {
// Check if zone is set
if (!zoneEditorStore.zone) return
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.map((object) => {
if (object.id === id) {
return {
...object,
isRotated: !object.isRotated
}
}
return object
})
}
function deleteZoneObject(id: string) {
// Check if zone is set
if (!zoneEditorStore.zone) return
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.filter((object) => object.id !== id)
selectedZoneObject.value = null
}
onBeforeMount(() => {
scene.input.on(Phaser.Input.Events.POINTER_DOWN, pencil)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
scene.input.on(Phaser.Input.Events.POINTER_DOWN, eraser)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
})
onBeforeUnmount(() => {
scene.input.off(Phaser.Input.Events.POINTER_DOWN, pencil)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
scene.input.off(Phaser.Input.Events.POINTER_DOWN, eraser)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser)
})
// watch zoneEditorStore.objectList and update originX and originY of objects in zoneObjects
watch(
() => zoneEditorStore.objectList,
(newObjects) => {
if (!zoneEditorStore.zone) return
const updatedZoneObjects = zoneEditorStore.zone.zoneObjects.map((zoneObject) => {
const updatedObject = newObjects.find((obj) => obj.id === zoneObject.object.id)
if (updatedObject) {
return {
...zoneObject,
object: {
...zoneObject.object,
originX: updatedObject.originX,
originY: updatedObject.originY
}
}
}
return zoneObject
})
// Update the zone with the new zoneObjects
zoneEditorStore.setZone({
...zoneEditorStore.zone,
zoneObjects: updatedZoneObjects
})
// Update selectedObject if it's set
if (zoneEditorStore.selectedObject) {
const updatedObject = newObjects.find((obj) => obj.id === zoneEditorStore.selectedObject?.id)
if (updatedObject) {
zoneEditorStore.setSelectedObject({
...zoneEditorStore.selectedObject,
originX: updatedObject.originX,
originY: updatedObject.originY
})
}
}
},
{ deep: true }
)
</script>

View File

@ -0,0 +1,146 @@
<template>
<Controls :layer="tiles" :depth="0" />
</template>
<script setup lang="ts">
import config from '@/config'
import { useScene } from 'phavuer'
import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { onBeforeMount, onBeforeUnmount } from 'vue'
import { createTileArray, getTile, placeTile, setLayerTiles } from '@/composables/zoneComposable'
import Controls from '@/components/utilities/Controls.vue'
const emit = defineEmits(['tilemap:create'])
const scene = useScene()
const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore()
const zoneTilemap = createTilemap()
const tiles = createTileLayer()
function createTilemap() {
const zoneData = new Phaser.Tilemaps.MapData({
width: zoneEditorStore.zone?.width,
height: zoneEditorStore.zone?.height,
tileWidth: config.tile_size.x,
tileHeight: config.tile_size.y,
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
format: Phaser.Tilemaps.Formats.ARRAY_2D
})
const tilemap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
emit('tilemap:create', tilemap)
return tilemap
}
function createTileLayer() {
const tilesetImages = gameStore.assets.filter((asset) => asset.group === 'tiles').map((asset, index) => zoneTilemap.addTilesetImage(asset.key, asset.key, config.tile_size.x, config.tile_size.y, 1, 2, index + 1, { x: 0, y: -config.tile_size.y }))
tilesetImages.push(zoneTilemap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 1, 2, 0, { x: 0, y: -config.tile_size.y }))
const layer = zoneTilemap.createBlankLayer('tiles', tilesetImages as any, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
layer.setDepth(0)
layer.setCullPadding(2, 2)
return layer
}
function pencil(pointer: Phaser.Input.Pointer) {
// Check if zone is set
if (!zoneEditorStore.zone) return
// Check if tool is pencil
if (zoneEditorStore.tool !== 'pencil') return
// Check if draw mode is tile
if (zoneEditorStore.drawMode !== 'tile') return
// Check if there is a selected tile
if (!zoneEditorStore.selectedTile) return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if there is a tile
const tile = getTile(tiles, pointer.worldX, pointer.worldY)
if (!tile) return
// Place tile
placeTile(zoneTilemap, tiles, tile.x, tile.y, zoneEditorStore.selectedTile.id)
// Adjust zoneEditorStore.zone.tiles
zoneEditorStore.zone.tiles[tile.y][tile.x] = zoneEditorStore.selectedTile.id
}
function eraser(pointer: Phaser.Input.Pointer) {
// Check if zone is set
if (!zoneEditorStore.zone) return
// Check if tool is pencil
if (zoneEditorStore.tool !== 'eraser') return
// Check if draw mode is tile
if (zoneEditorStore.eraserMode !== 'tile') return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if there is a tile
const tile = getTile(tiles, pointer.worldX, pointer.worldY)
if (!tile) return
// Place tile
placeTile(zoneTilemap, tiles, tile.x, tile.y, 'blank_tile')
// Adjust zoneEditorStore.zone.tiles
zoneEditorStore.zone.tiles[tile.y][tile.x] = 'blank_tile'
}
function paint(pointer: Phaser.Input.Pointer) {
// Check if zone is set
if (!zoneEditorStore.zone) return
// Check if tool is pencil
if (zoneEditorStore.tool !== 'paint') return
// Check if there is a selected tile
if (!zoneEditorStore.selectedTile) return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Set new tileArray with selected tile
setLayerTiles(zoneTilemap, tiles, createTileArray(zoneTilemap.width, zoneTilemap.height, zoneEditorStore.selectedTile.id))
// Adjust zoneEditorStore.zone.tiles
zoneEditorStore.zone.tiles = createTileArray(zoneTilemap.width, zoneTilemap.height, zoneEditorStore.selectedTile.id)
}
onBeforeMount(() => {
if (!zoneEditorStore.zone?.tiles) {
return
}
setLayerTiles(zoneTilemap, tiles, zoneEditorStore.zone.tiles)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
scene.input.on(Phaser.Input.Events.POINTER_DOWN, paint)
})
onBeforeUnmount(() => {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser)
scene.input.off(Phaser.Input.Events.POINTER_DOWN, paint)
zoneTilemap.destroyLayer('tiles')
zoneTilemap.removeAllLayers()
zoneTilemap.destroy()
})
</script>

View File

@ -1,215 +1,53 @@
<template> <template>
<Toolbar :layer="tiles" @eraser="eraser" @pencil="pencil" @paint="paint" @clear="clear" @save="save" /> <Tiles @tilemap:create="tileMap = $event" />
<ZoneList v-if="zoneEditorStore.isZoneListModalShown" /> <Objects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
<EventTiles v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
<template v-if="zoneEditorStore.zone"> <Toolbar @save="save" />
<Controls :layer="tiles as TilemapLayer" />
<Tiles /> <ZoneList />
<Objects /> <TileList />
<ObjectList />
<ZoneSettings /> <ZoneSettings />
<TeleportModal v-if="shouldShowTeleportModal" /> <TeleportModal />
<Container :depth="2">
<Image v-for="object in zoneObjects" :depth="calculateIsometricDepth(object.positionX, object.positionY, 0)" :key="object.id" v-bind="getObjectImageProps(object)" @pointerup="() => setSelectedZoneObject(object)" :flipX="object.isRotated" />
</Container>
<Container :depth="3">
<Image v-for="tile in zoneEventTiles" :key="tile.id" v-bind="getEventTileImageProps(tile)" />
</Container>
<SelectedZoneObject v-if="zoneEditorStore.selectedZoneObject" @update_depth="updateZoneObjectDepth" @delete="deleteZoneObject" @move="handleMove" @rotate="handleRotate" />
</template>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { computed, onBeforeMount, onMounted, onUnmounted, ref, watch } from 'vue' import { onUnmounted, ref } from 'vue'
import { Container, Image, useScene } from 'phavuer'
import { storeToRefs } from 'pinia'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore' import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { calculateIsometricDepth, loadAssets, placeTile, setAllTiles, sortByIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable' import { type Zone } from '@/types'
import { ZoneEventTileType, type ZoneObject, type ZoneEventTile, type Zone } from '@/types'
import { uuidv4 } from '@/utilities'
import config from '@/config'
// Components // Components
import Controls from '@/components/utilities/Controls.vue'
import Toolbar from '@/components/gameMaster/zoneEditor/partials/Toolbar.vue' import Toolbar from '@/components/gameMaster/zoneEditor/partials/Toolbar.vue'
import Tiles from '@/components/gameMaster/zoneEditor/partials/TileList.vue' import TileList from '@/components/gameMaster/zoneEditor/partials/TileList.vue'
import SelectedZoneObject from '@/components/gameMaster/zoneEditor/partials/SelectedZoneObject.vue' import ObjectList from '@/components/gameMaster/zoneEditor/partials/ObjectList.vue'
import ZoneSettings from '@/components/gameMaster/zoneEditor/partials/ZoneSettings.vue' import ZoneSettings from '@/components/gameMaster/zoneEditor/partials/ZoneSettings.vue'
import Objects from '@/components/gameMaster/zoneEditor/partials/ObjectList.vue'
import ZoneList from '@/components/gameMaster/zoneEditor/partials/ZoneList.vue' import ZoneList from '@/components/gameMaster/zoneEditor/partials/ZoneList.vue'
import TeleportModal from '@/components/gameMaster/zoneEditor/partials/TeleportModal.vue' import TeleportModal from '@/components/gameMaster/zoneEditor/partials/TeleportModal.vue'
import Tilemap = Phaser.Tilemaps.Tilemap import Tiles from '@/components/gameMaster/zoneEditor/Tiles.vue'
import TilemapLayer = Phaser.Tilemaps.TilemapLayer import Objects from '@/components/gameMaster/zoneEditor/Objects.vue'
import EventTiles from '@/components/gameMaster/zoneEditor/EventTiles.vue'
/**
* @TODO:
* Clean all the code in this file
*/
const scene = useScene()
const gameStore = useGameStore() const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore() const zoneEditorStore = useZoneEditorStore()
const { objectList, zone, selectedTile, selectedObject, selectedZoneObject, eraserMode, drawMode } = storeToRefs(zoneEditorStore) const tileMap = ref(null as Phaser.Tilemaps.Tilemap | null)
const zoneTilemap = createTilemap()
const tiles = createTileLayer()
const zoneObjects = ref<ZoneObject[]>([])
const zoneEventTiles = ref<ZoneEventTile[]>([])
let tileArray = createTileArray()
const shouldShowTeleportModal = computed(() => zoneEditorStore.tool === 'pencil' && drawMode.value === 'teleport')
function createTilemap() {
const zoneData = new Phaser.Tilemaps.MapData({
width: zone.value?.width ?? 10,
height: zone.value?.height ?? 10,
tileWidth: config.tile_size.x,
tileHeight: config.tile_size.y,
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
format: Phaser.Tilemaps.Formats.ARRAY_2D
})
const tilemap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
return tilemap
}
function createTileLayer() {
const tilesetImages = gameStore.assets.filter((asset) => asset.group === 'tiles').map((asset, index) => zoneTilemap.addTilesetImage(asset.key, asset.key, config.tile_size.x, config.tile_size.y, 1, 2, index + 1, { x: 0, y: -config.tile_size.y }))
tilesetImages.push(zoneTilemap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 1, 2, 0, { x: 0, y: -config.tile_size.y }))
const layer = zoneTilemap.createBlankLayer('tiles', tilesetImages as any, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
layer.setDepth(0)
return layer
}
function createTileArray() {
return Array.from({ length: zoneTilemap.height || 0 }, () => Array.from({ length: zoneTilemap.width || 0 }, () => 'blank_tile'))
}
function getObjectImageProps(object: ZoneObject) {
return {
tint: selectedZoneObject.value?.id === object.id ? 0x00ff00 : 0xffffff,
x: tileToWorldX(zoneTilemap as any, object.positionX, object.positionY),
y: tileToWorldY(zoneTilemap as any, object.positionX, object.positionY),
texture: object.object.id,
originY: Number(object.object.originX),
originX: Number(object.object.originY)
}
}
function getEventTileImageProps(tile: ZoneEventTile) {
return {
x: tileToWorldX(zoneTilemap as any, tile.positionX, tile.positionY),
y: tileToWorldY(zoneTilemap as any, tile.positionX, tile.positionY),
texture: tile.type
}
}
function eraser(tile: Phaser.Tilemaps.Tile) {
if (eraserMode.value === 'tile') {
placeTile(zoneTilemap as Tilemap, tiles as TilemapLayer, tile.x, tile.y, 'blank_tile')
tileArray[tile.y][tile.x] = 'blank_tile'
} else if (eraserMode.value === 'object') {
zoneObjects.value = zoneObjects.value.filter((object) => object.positionX !== tile.x || object.positionY !== tile.y)
} else if (eraserMode.value === 'blocking tile' || eraserMode.value === 'teleport') {
zoneEventTiles.value = zoneEventTiles.value.filter((eventTile) => eventTile.positionX !== tile.x || eventTile.positionY !== tile.y || (eraserMode.value === 'teleport' && eventTile.type !== ZoneEventTileType.TELEPORT))
}
}
function pencil(tile: Phaser.Tilemaps.Tile) {
if (drawMode.value === 'tile' && selectedTile.value) {
placeTile(zoneTilemap as Tilemap, tiles as TilemapLayer, tile.x, tile.y, selectedTile.value.id)
tileArray[tile.y][tile.x] = selectedTile.value.id
} else if (drawMode.value === 'object' && selectedObject.value) {
addZoneObject(tile)
} else if (drawMode.value === 'blocking tile' || drawMode.value === 'teleport') {
addZoneEventTile(tile)
}
}
function addZoneObject(tile: Phaser.Tilemaps.Tile) {
// Check if object already exists on position
const existingObject = zoneObjects.value.find((object) => object.positionX === tile.x && object.positionY === tile.y)
if (existingObject) return
const newObject = {
id: uuidv4(),
zoneId: zone.value!.id,
zone: zone.value!,
objectId: selectedObject.value!.id,
object: selectedObject.value!,
depth: 0,
isRotated: false,
positionX: tile.x,
positionY: tile.y
}
// Add new object to zoneObjects
zoneObjects.value = zoneObjects.value.concat(newObject)
}
function addZoneEventTile(tile: Phaser.Tilemaps.Tile) {
// Check if event tile already exists on position
const existingEventTile = zoneEventTiles.value.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
if (existingEventTile) return
const newEventTile = {
id: uuidv4(),
zoneId: zone.value!.id,
zone: zone.value!,
type: drawMode.value === 'blocking tile' ? ZoneEventTileType.BLOCK : ZoneEventTileType.TELEPORT,
positionX: tile.x,
positionY: tile.y,
teleport:
drawMode.value === 'teleport'
? {
toZoneId: zoneEditorStore.teleportSettings.toZoneId,
toPositionX: zoneEditorStore.teleportSettings.toPositionX,
toPositionY: zoneEditorStore.teleportSettings.toPositionY,
toRotation: zoneEditorStore.teleportSettings.toRotation
}
: undefined
}
zoneEventTiles.value = zoneEventTiles.value.concat(newEventTile as any)
}
function paint() {
if (!selectedTile.value) return
// Ensure tileArray is initialized with correct dimensions
if (!tileArray || tileArray.length !== zoneTilemap.height) {
tileArray = Array.from({ length: zoneTilemap.height }, () => Array.from({ length: zoneTilemap.width }, () => 'blank_tile'))
}
// Set all tiles in the tilemap to the selected tile's id
for (let y = 0; y < zoneTilemap.height; y++) {
if (!tileArray[y]) {
tileArray[y] = Array(zoneTilemap.width).fill('blank_tile')
}
for (let x = 0; x < zoneTilemap.width; x++) {
placeTile(zoneTilemap as Tilemap, tiles as TilemapLayer, x, y, selectedTile.value.id)
tileArray[y][x] = selectedTile.value.id
}
}
}
function save() { function save() {
if (!zone.value) return if (!zoneEditorStore.zone) return
const data = { const data = {
zoneId: zone.value.id, zoneId: zoneEditorStore.zone.id,
name: zoneEditorStore.zoneSettings.name, name: zoneEditorStore.zoneSettings.name,
width: zoneEditorStore.zoneSettings.width, width: zoneEditorStore.zoneSettings.width,
height: zoneEditorStore.zoneSettings.height, height: zoneEditorStore.zoneSettings.height,
tiles: tileArray, tiles: zoneEditorStore.zone.tiles,
pvp: zone.value.pvp, pvp: zoneEditorStore.zone.pvp,
zoneEventTiles: zoneEventTiles.value.map(({ id, zoneId, type, positionX, positionY, teleport }) => ({ id, zoneId, type, positionX, positionY, teleport })), zoneEffects: zoneEditorStore.zone.zoneEffects.map(({ id, zoneId, effect, strength }) => ({ id, zoneId, effect, strength })),
zoneObjects: zoneObjects.value.map(({ id, zoneId, objectId, depth, isRotated, positionX, positionY }) => ({ id, zoneId, objectId, depth, isRotated, positionX, positionY })) zoneEventTiles: zoneEditorStore.zone.zoneEventTiles.map(({ id, zoneId, type, positionX, positionY, teleport }) => ({ id, zoneId, type, positionX, positionY, teleport })),
zoneObjects: zoneEditorStore.zone.zoneObjects.map(({ id, zoneId, objectId, depth, isRotated, positionX, positionY }) => ({ id, zoneId, objectId, depth, isRotated, positionX, positionY }))
} }
if (zoneEditorStore.isSettingsModalShown) { if (zoneEditorStore.isSettingsModalShown) {
@ -217,111 +55,11 @@ function save() {
} }
gameStore.connection?.emit('gm:zone_editor:zone:update', data, (response: Zone) => { gameStore.connection?.emit('gm:zone_editor:zone:update', data, (response: Zone) => {
console.log('zone updated')
zoneEditorStore.setZone(response) zoneEditorStore.setZone(response)
}) })
} }
function clear() {
for (let y = 0; y < zoneTilemap.height; y++) {
if (!tileArray[y]) {
tileArray[y] = Array(zoneTilemap.width).fill('blank_tile')
}
for (let x = 0; x < zoneTilemap.width; x++) {
placeTile(zoneTilemap as Tilemap, tiles as TilemapLayer, x, y, 'blank_tile')
tileArray[y][x] = 'blank_tile'
}
}
zoneEventTiles.value = []
zoneObjects.value = []
}
function updateZoneObjectDepth(depth: number) {
zoneObjects.value = zoneObjects.value.map((object) => (object.id === selectedZoneObject.value?.id ? { ...object, depth } : object))
}
function deleteZoneObject(objectId: string) {
zoneObjects.value = zoneObjects.value.filter((object) => object.id !== objectId)
}
function handleMove() {
console.log('move btn clicked')
}
function handleRotate(objectId: string) {
const object = zoneObjects.value.find((obj) => obj.id === objectId)
if (object) {
object.isRotated = !object.isRotated
}
}
// watch zoneEditorStore.objectList and update originX and originY of objects in zoneObjects
watch(
objectList,
(newObjects) => {
zoneObjects.value = zoneObjects.value.map((zoneObject) => {
const updatedObject = newObjects.find((obj) => obj.id === zoneObject.objectId)
if (updatedObject) {
return {
...zoneObject,
object: {
...zoneObject.object,
originX: updatedObject.originX,
originY: updatedObject.originY
}
}
}
return zoneObject
})
// Update selectedObject if it exists
if (zoneEditorStore.selectedObject) {
const updatedObject = newObjects.find((obj) => obj.id === zoneEditorStore.selectedObject?.id)
if (updatedObject) {
zoneEditorStore.setSelectedObject({
...zoneEditorStore.selectedObject,
originX: updatedObject.originX,
originY: updatedObject.originY
})
}
}
},
{ deep: true }
)
const setSelectedZoneObject = (zoneObject: ZoneObject | null) => {
if (!zoneObject) return
if (zoneEditorStore.tool !== 'move') return
zoneEditorStore.setSelectedZoneObject(zoneObject)
}
onBeforeMount(async () => {
await gameStore.fetchAllZoneAssets()
await loadAssets(scene)
tileArray.forEach((row, y) => row.forEach((_, x) => placeTile(zoneTilemap, tiles, x, y, 'blank_tile')))
if (zone.value?.tiles) {
setAllTiles(zoneTilemap, tiles, zone.value.tiles)
tileArray = zone.value.tiles.map((row) => row.map((tileId) => tileId || 'blank_tile'))
}
zoneEventTiles.value = zone.value?.zoneEventTiles ?? []
zoneObjects.value = sortByIsometricDepth(zone.value?.zoneObjects ?? [])
// Center camera
const centerY = (zoneTilemap.height * zoneTilemap.tileHeight) / 2
const centerX = (zoneTilemap.width * zoneTilemap.tileWidth) / 2
scene.cameras.main.centerOn(centerX, centerY)
})
onUnmounted(() => { onUnmounted(() => {
zoneEventTiles.value = []
zoneObjects.value = []
tiles?.destroy()
zoneTilemap?.removeAllLayers()
zoneTilemap?.destroy()
zoneEditorStore.reset() zoneEditorStore.reset()
}) })
</script> </script>

View File

@ -1,7 +1,7 @@
<template> <template>
<Modal :isModalOpen="true" @modal:close="() => zoneEditorStore.toggleCreateZoneModal()" :modal-width="300" :modal-height="400" :is-resizable="false"> <Modal :isModalOpen="true" @modal:close="() => zoneEditorStore.toggleCreateZoneModal()" :modal-width="300" :modal-height="400" :is-resizable="false">
<template #modalHeader> <template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-gray-300">Create new zone</h3> <h3 class="m-0 font-medium shrink-0 text-white">Create new zone</h3>
</template> </template>
<template #modalBody> <template #modalBody>

View File

@ -1,22 +1,17 @@
<template> <template>
<Teleport to="body">
<Modal :isModalOpen="zoneEditorStore.isObjectListModalShown" :modal-width="645" :modal-height="260" @modal:close="() => (zoneEditorStore.isObjectListModalShown = false)"> <Modal :isModalOpen="zoneEditorStore.isObjectListModalShown" :modal-width="645" :modal-height="260" @modal:close="() => (zoneEditorStore.isObjectListModalShown = false)">
<template #modalHeader> <template #modalHeader>
<h3 class="text-lg text-gray-300">Objects</h3> <h3 class="text-lg text-white">Objects</h3>
<div class="flex"> </template>
<template #modalBody>
<div class="flex pt-4 pl-4">
<div class="w-full flex gap-1.5 flex-row"> <div class="w-full flex gap-1.5 flex-row">
<div> <div>
<label class="mb-1.5 font-titles hidden" for="search">Search...</label> <label class="mb-1.5 font-titles hidden" for="search">Search...</label>
<input @mousedown.stop class="input-field" type="text" name="search" placeholder="Search" v-model="searchQuery" /> <input @mousedown.stop class="input-field" type="text" name="search" placeholder="Search" v-model="searchQuery" />
</div> </div>
<!-- <div>-->
<!-- <label class="mb-1.5 font-titles hidden" for="depth">Depth</label>-->
<!-- <input v-model="objectDepth" @mousedown.stop class="input-field" type="number" name="depth" placeholder="Depth" />-->
<!-- </div>-->
</div> </div>
</div> </div>
</template>
<template #modalBody>
<div class="flex flex-col h-full p-4"> <div class="flex flex-col h-full p-4">
<div class="mb-4 flex flex-wrap gap-2"> <div class="mb-4 flex flex-wrap gap-2">
<button v-for="tag in uniqueTags" :key="tag" @click="toggleTag(tag)" class="btn-cyan" :class="{ 'opacity-50': !selectedTags.includes(tag) }"> <button v-for="tag in uniqueTags" :key="tag" @click="toggleTag(tag)" class="btn-cyan" :class="{ 'opacity-50': !selectedTags.includes(tag) }">
@ -43,7 +38,6 @@
</div> </div>
</template> </template>
</Modal> </Modal>
</Teleport>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">

View File

@ -1,10 +1,6 @@
<template> <template>
<div class="flex flex-col items-center py-5 px-3 fixed bottom-14 right-0" v-if="zoneEditorStore.selectedZoneObject"> <div class="flex flex-col items-center py-5 px-3 fixed bottom-14 right-0">
<div class="self-end mt-2 flex gap-2"> <div class="self-end mt-2 flex gap-2">
<div>
<label class="mb-1.5 font-titles block text-sm text-gray-700 hidden" for="depth">Depth</label>
<input v-model="objectDepth" @mousedown.stop @input="handleDepthInput" class="input-field max-w-24 px-2 py-1 border rounded" type="number" name="depth" placeholder="Depth" />
</div>
<button @mousedown.stop @click="handleDelete" class="btn-red py-1.5 px-4"> <button @mousedown.stop @click="handleDelete" class="btn-red py-1.5 px-4">
<img src="/assets/icons/trashcan.svg" class="w-4 h-4" alt="Delete" /> <img src="/assets/icons/trashcan.svg" class="w-4 h-4" alt="Delete" />
</button> </button>
@ -15,38 +11,23 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { useZoneEditorStore } from '@/stores/zoneEditorStore' import type { ZoneObject } from '@/types'
import { ref, computed, watch } from 'vue'
const emit = defineEmits(['update_depth', 'move', 'delete', 'rotate']) const props = defineProps<{
const zoneEditorStore = useZoneEditorStore() zoneObject: ZoneObject
}>()
const objectDepth = ref(zoneEditorStore.objectDepth) const emit = defineEmits(['move', 'rotate', 'delete'])
watch( const handleMove = () => {
() => zoneEditorStore.selectedZoneObject, emit('move', props.zoneObject.id)
(selectedZoneObject) => {
objectDepth.value = selectedZoneObject?.depth ?? 0
}
)
const handleDepthInput = () => {
const depth = parseFloat(objectDepth.value.toString())
if (!isNaN(depth)) {
emit('update_depth', depth)
}
} }
const handleRotate = () => { const handleRotate = () => {
emit('rotate', zoneEditorStore.selectedZoneObject?.id) emit('rotate', props.zoneObject.id)
}
const handleMove = () => {
emit('move')
} }
const handleDelete = () => { const handleDelete = () => {
emit('delete', zoneEditorStore.selectedZoneObject?.id) emit('delete', props.zoneObject.id)
zoneEditorStore.setSelectedZoneObject(null)
} }
</script> </script>

View File

@ -1,9 +1,8 @@
<template> <template>
<Modal :is-modal-open="true" @modal:close="() => zoneEditorStore.setTool('move')" :modal-width="300" :modal-height="350" :is-resizable="false"> <Modal :is-modal-open="showTeleportModal" @modal:close="() => zoneEditorStore.setTool('move')" :modal-width="300" :modal-height="350" :is-resizable="false">
<template #modalHeader> <template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-gray-300">Teleport settings</h3> <h3 class="m-0 font-medium shrink-0 text-white">Teleport settings</h3>
</template> </template>
<template #modalBody> <template #modalBody>
<div class="m-4"> <div class="m-4">
<form method="post" @submit.prevent="" class="inline"> <form method="post" @submit.prevent="" class="inline">
@ -40,12 +39,13 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { onMounted, ref, watch } from 'vue' import { computed, onMounted, ref, watch } from 'vue'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { useZoneEditorStore } from '@/stores/zoneEditorStore' import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import type { Zone } from '@/types' import type { Zone } from '@/types'
const showTeleportModal = computed(() => zoneEditorStore.tool === 'pencil' && zoneEditorStore.drawMode === 'teleport')
const zoneEditorStore = useZoneEditorStore() const zoneEditorStore = useZoneEditorStore()
const gameStore = useGameStore() const gameStore = useGameStore()

View File

@ -1,9 +1,11 @@
<template> <template>
<Teleport to="body">
<Modal :isModalOpen="zoneEditorStore.isTileListModalShown" :modal-width="645" :modal-height="600" @modal:close="() => (zoneEditorStore.isTileListModalShown = false)"> <Modal :isModalOpen="zoneEditorStore.isTileListModalShown" :modal-width="645" :modal-height="600" @modal:close="() => (zoneEditorStore.isTileListModalShown = false)">
<template #modalHeader> <template #modalHeader>
<h3 class="text-lg text-gray-300">Tiles</h3> <h3 class="text-lg text-white">Tiles</h3>
<div class="flex"> </template>
<template #modalBody>
<div class="h-full overflow-auto" v-if="!selectedGroup">
<div class="flex pt-4 pl-4">
<div class="w-full flex gap-1.5 flex-row"> <div class="w-full flex gap-1.5 flex-row">
<div> <div>
<label class="mb-1.5 font-titles hidden" for="search">Search...</label> <label class="mb-1.5 font-titles hidden" for="search">Search...</label>
@ -11,8 +13,6 @@
</div> </div>
</div> </div>
</div> </div>
</template>
<template #modalBody>
<div class="flex flex-col h-full p-4"> <div class="flex flex-col h-full p-4">
<div class="mb-4 flex flex-wrap gap-2"> <div class="mb-4 flex flex-wrap gap-2">
<button v-for="tag in uniqueTags" :key="tag" @click="toggleTag(tag)" class="btn-cyan" :class="{ 'opacity-50': !selectedTags.includes(tag) }"> <button v-for="tag in uniqueTags" :key="tag" @click="toggleTag(tag)" class="btn-cyan" :class="{ 'opacity-50': !selectedTags.includes(tag) }">
@ -21,25 +21,63 @@
</div> </div>
<div class="h-[calc(100%_-_60px)] flex-grow overflow-y-auto"> <div class="h-[calc(100%_-_60px)] flex-grow overflow-y-auto">
<div class="grid grid-cols-8 gap-2 justify-items-center"> <div class="grid grid-cols-8 gap-2 justify-items-center">
<div v-for="tile in filteredTiles" :key="tile.id" class="flex items-center justify-center"> <div v-for="group in groupedTiles" :key="group.parent.id" class="flex flex-col items-center justify-center relative">
<img <img
class="max-w-full max-h-full border-2 border-solid" class="max-w-full max-h-full border-2 border-solid cursor-pointer transition-all duration-300"
:src="`${config.server_endpoint}/assets/tiles/${tile.id}.png`" :src="`${config.server_endpoint}/assets/tiles/${group.parent.id}.png`"
alt="Tile" :alt="group.parent.name"
@click="zoneEditorStore.setSelectedTile(tile)" @click="openGroup(group)"
@load="() => processTile(group.parent)"
:class="{ :class="{
'cursor-pointer transition-all duration-300': true, 'border-cyan shadow-lg scale-105': isActiveTile(group.parent),
'border-cyan shadow-lg scale-105': zoneEditorStore.selectedTile?.id === tile.id, 'border-transparent hover:border-gray-300': !isActiveTile(group.parent)
'border-transparent hover:border-gray-300': zoneEditorStore.selectedTile?.id !== tile.id
}" }"
/> />
<span class="text-xs mt-1">{{ getTileCategory(group.parent) }}</span>
<span v-if="group.children.length > 0" class="absolute top-0 right-0 bg-cyan text-white rounded-full w-5 h-5 flex items-center justify-center text-xs">
{{ group.children.length + 1 }}
</span>
</div>
</div>
</div>
</div>
</div>
<div v-else class="h-full overflow-auto">
<div class="p-4">
<button @click="closeGroup" class="btn-cyan mb-4">Back to All Tiles</button>
<h4 class="text-lg mb-4">{{ selectedGroup.parent.name }} Group</h4>
<div class="grid grid-cols-8 gap-2 justify-items-center">
<div class="flex flex-col items-center justify-center">
<img
class="max-w-full max-h-full border-2 border-solid cursor-pointer transition-all duration-300"
:src="`${config.server_endpoint}/assets/tiles/${selectedGroup.parent.id}.png`"
:alt="selectedGroup.parent.name"
@click="selectTile(selectedGroup.parent)"
:class="{
'border-cyan shadow-lg scale-105': isActiveTile(selectedGroup.parent),
'border-transparent hover:border-gray-300': !isActiveTile(selectedGroup.parent)
}"
/>
<span class="text-xs mt-1">{{ getTileCategory(selectedGroup.parent) }}</span>
</div>
<div v-for="childTile in selectedGroup.children" :key="childTile.id" class="flex flex-col items-center justify-center">
<img
class="max-w-full max-h-full border-2 border-solid cursor-pointer transition-all duration-300"
:src="`${config.server_endpoint}/assets/tiles/${childTile.id}.png`"
:alt="childTile.name"
@click="selectTile(childTile)"
:class="{
'border-cyan shadow-lg scale-105': isActiveTile(childTile),
'border-transparent hover:border-gray-300': !isActiveTile(childTile)
}"
/>
<span class="text-xs mt-1">{{ getTileCategory(childTile) }}</span>
</div> </div>
</div> </div>
</div> </div>
</div> </div>
</template> </template>
</Modal> </Modal>
</Teleport>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
@ -55,20 +93,60 @@ const isModalOpen = ref(false)
const zoneEditorStore = useZoneEditorStore() const zoneEditorStore = useZoneEditorStore()
const searchQuery = ref('') const searchQuery = ref('')
const selectedTags = ref<string[]>([]) const selectedTags = ref<string[]>([])
const tileCategories = ref<Map<string, string>>(new Map())
const selectedGroup = ref<{ parent: Tile; children: Tile[] } | null>(null)
const uniqueTags = computed(() => { const uniqueTags = computed(() => {
const allTags = zoneEditorStore.tileList.flatMap((tile) => tile.tags || []) const allTags = zoneEditorStore.tileList.flatMap((tile) => tile.tags || [])
return Array.from(new Set(allTags)) return Array.from(new Set(allTags))
}) })
const filteredTiles = computed(() => { const groupedTiles = computed(() => {
return zoneEditorStore.tileList.filter((tile) => { const groups: { parent: Tile; children: Tile[] }[] = []
const filteredTiles = zoneEditorStore.tileList.filter((tile) => {
const matchesSearch = !searchQuery.value || tile.name.toLowerCase().includes(searchQuery.value.toLowerCase()) const matchesSearch = !searchQuery.value || tile.name.toLowerCase().includes(searchQuery.value.toLowerCase())
const matchesTags = selectedTags.value.length === 0 || (tile.tags && selectedTags.value.some((tag) => tile.tags.includes(tag))) const matchesTags = selectedTags.value.length === 0 || (tile.tags && selectedTags.value.some((tag) => tile.tags.includes(tag)))
return matchesSearch && matchesTags return matchesSearch && matchesTags
}) })
filteredTiles.forEach((tile) => {
const parentGroup = groups.find((group) => areTilesRelated(group.parent, tile))
if (parentGroup && parentGroup.parent.id !== tile.id) {
parentGroup.children.push(tile)
} else {
groups.push({ parent: tile, children: [] })
}
})
return groups
}) })
const tileColorData = ref<Map<string, { r: number; g: number; b: number }>>(new Map())
const tileEdgeData = ref<Map<string, number>>(new Map())
function areTilesRelated(tile1: Tile, tile2: Tile): boolean {
const colorSimilarityThreshold = 30 // Adjust this value as needed
const edgeComplexitySimilarityThreshold = 20 // Adjust this value as needed
const color1 = tileColorData.value.get(tile1.id)
const color2 = tileColorData.value.get(tile2.id)
const edge1 = tileEdgeData.value.get(tile1.id)
const edge2 = tileEdgeData.value.get(tile2.id)
if (!color1 || !color2 || edge1 === undefined || edge2 === undefined) {
return false
}
const colorDifference = Math.sqrt(Math.pow(color1.r - color2.r, 2) + Math.pow(color1.g - color2.g, 2) + Math.pow(color1.b - color2.b, 2))
const edgeComplexityDifference = Math.abs(edge1 - edge2)
const namePrefix1 = tile1.name.split('_')[0]
const namePrefix2 = tile2.name.split('_')[0]
return colorDifference <= colorSimilarityThreshold && edgeComplexityDifference <= edgeComplexitySimilarityThreshold && namePrefix1 === namePrefix2
}
const toggleTag = (tag: string) => { const toggleTag = (tag: string) => {
if (selectedTags.value.includes(tag)) { if (selectedTags.value.includes(tag)) {
selectedTags.value = selectedTags.value.filter((t) => t !== tag) selectedTags.value = selectedTags.value.filter((t) => t !== tag)
@ -77,10 +155,82 @@ const toggleTag = (tag: string) => {
} }
} }
function processTile(tile: Tile) {
const img = new Image()
img.crossOrigin = 'Anonymous'
img.onload = () => {
const canvas = document.createElement('canvas')
const ctx = canvas.getContext('2d')
canvas.width = img.width
canvas.height = img.height
ctx!.drawImage(img, 0, 0, img.width, img.height)
const imageData = ctx!.getImageData(0, 0, canvas.width, canvas.height)
tileColorData.value.set(tile.id, getDominantColor(imageData))
tileEdgeData.value.set(tile.id, getEdgeComplexity(imageData))
}
img.src = `${config.server_endpoint}/assets/tiles/${tile.id}.png`
}
function getDominantColor(imageData: ImageData) {
let r = 0,
g = 0,
b = 0,
total = 0
for (let i = 0; i < imageData.data.length; i += 4) {
if (imageData.data[i + 3] > 0) {
// Only consider non-transparent pixels
r += imageData.data[i]
g += imageData.data[i + 1]
b += imageData.data[i + 2]
total++
}
}
return {
r: Math.round(r / total),
g: Math.round(g / total),
b: Math.round(b / total)
}
}
function getEdgeComplexity(imageData: ImageData) {
let edgePixels = 0
for (let y = 0; y < imageData.height; y++) {
for (let x = 0; x < imageData.width; x++) {
const i = (y * imageData.width + x) * 4
if (imageData.data[i + 3] > 0 && (x === 0 || y === 0 || x === imageData.width - 1 || y === imageData.height - 1 || imageData.data[i - 1] === 0 || imageData.data[i + 7] === 0)) {
edgePixels++
}
}
}
return edgePixels
}
function getTileCategory(tile: Tile): string {
return tileCategories.value.get(tile.id) || ''
}
function openGroup(group: { parent: Tile; children: Tile[] }) {
selectedGroup.value = group
}
function closeGroup() {
selectedGroup.value = null
}
function selectTile(tile: Tile) {
zoneEditorStore.setSelectedTile(tile)
}
function isActiveTile(tile: Tile): boolean {
return zoneEditorStore.selectedTile?.id === tile.id
}
onMounted(async () => { onMounted(async () => {
isModalOpen.value = true isModalOpen.value = true
gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => { gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => {
zoneEditorStore.setTileList(response) zoneEditorStore.setTileList(response)
response.forEach((tile) => processTile(tile))
}) })
}) })
</script> </script>

View File

@ -1,34 +1,34 @@
<template> <template>
<div class="flex justify-center p-5"> <div class="flex justify-center p-5">
<div class="toolbar fixed bottom-0 left-0 m-3 rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10"> <div class="toolbar fixed bottom-0 left-0 m-3 rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10">
<div ref="clickOutsideElement" class="tools flex gap-2.5" v-if="zoneEditorStore.zone"> <div ref="toolbar" class="tools flex gap-2.5" v-if="zoneEditorStore.zone">
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': zoneEditorStore.tool === 'move' }" @click="handleClick('move')"> <button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': zoneEditorStore.tool === 'move' }" @click="handleClick('move')">
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/move.svg" alt="Move camera" /> <span :class="{ 'ml-2.5': zoneEditorStore.tool !== 'move' }">(M)</span> <img class="invert w-5 h-5" src="/assets/icons/zoneEditor/move.svg" alt="Move camera" /> <span class="h-5" :class="{ 'ml-2.5': zoneEditorStore.tool !== 'move' }">(M)</span>
</button> </button>
<div class="w-px bg-cyan"></div> <div class="w-px bg-cyan"></div>
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': zoneEditorStore.tool === 'pencil' }" @click="handleClick('pencil')"> <button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': zoneEditorStore.tool === 'pencil' }" @click="handleClick('pencil')">
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/pencil.svg" alt="Pencil" /> <span :class="{ 'ml-2.5': zoneEditorStore.tool !== 'pencil' }">(P)</span> <img class="invert w-5 h-5" src="/assets/icons/zoneEditor/pencil.svg" alt="Pencil" /> <span class="h-5" :class="{ 'ml-2.5': zoneEditorStore.tool !== 'pencil' }">(P)</span>
<div class="select" v-if="zoneEditorStore.tool === 'pencil'"> <div class="select" v-if="zoneEditorStore.tool === 'pencil'">
<div class="select-trigger group capitalize flex gap-3.5" :class="{ open: selectPencilOpen }"> <div class="select-trigger group capitalize flex gap-3.5" :class="{ open: selectPencilOpen }">
{{ zoneEditorStore.drawMode }} {{ zoneEditorStore.drawMode }}
<img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/zoneEditor/chevron.svg" /> <img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/zoneEditor/chevron.svg" />
</div> </div>
<div class="flex flex-col absolute bottom-full mb-5 left-1/2 -translate-x-1/2 bg-gray rounded min-w-28 border border-gray-500 border-solid text-left" v-show="selectPencilOpen && zoneEditorStore.tool === 'pencil'"> <div class="flex flex-col absolute bottom-full mb-5 left-1/2 -translate-x-1/2 bg-gray rounded min-w-28 border border-gray-500 border-solid text-left" v-show="selectPencilOpen && zoneEditorStore.tool === 'pencil'">
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setDrawMode('tile')"> <span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('tile')">
Tile Tile
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div> <div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
</span> </span>
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setDrawMode('object')"> <span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('object')">
Object Object
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div> <div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
</span> </span>
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setDrawMode('teleport')"> <span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('teleport')">
Teleport Teleport
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div> <div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
</span> </span>
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setDrawMode('blocking tile')">Blocking tile</span> <span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('blocking tile')">Blocking tile</span>
</div> </div>
</div> </div>
</button> </button>
@ -36,26 +36,26 @@
<div class="w-px bg-cyan"></div> <div class="w-px bg-cyan"></div>
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': zoneEditorStore.tool === 'eraser' }" @click="handleClick('eraser')"> <button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': zoneEditorStore.tool === 'eraser' }" @click="handleClick('eraser')">
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/eraser.svg" alt="Eraser" /> <span :class="{ 'ml-2.5': zoneEditorStore.tool !== 'eraser' }">(E)</span> <img class="invert w-5 h-5" src="/assets/icons/zoneEditor/eraser.svg" alt="Eraser" /> <span class="h-5" :class="{ 'ml-2.5': zoneEditorStore.tool !== 'eraser' }">(E)</span>
<div class="select" v-if="zoneEditorStore.tool === 'eraser'"> <div class="select" v-if="zoneEditorStore.tool === 'eraser'">
<div class="select-trigger group capitalize flex gap-3.5" :class="{ open: selectEraserOpen }"> <div class="select-trigger group capitalize flex gap-3.5" :class="{ open: selectEraserOpen }">
{{ zoneEditorStore.eraserMode }} {{ zoneEditorStore.eraserMode }}
<img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/zoneEditor/chevron.svg" /> <img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/zoneEditor/chevron.svg" />
</div> </div>
<div class="flex flex-col absolute bottom-full mb-5 left-1/2 -translate-x-1/2 bg-gray rounded min-w-28 border border-gray-500 border-solid text-left" v-show="selectEraserOpen"> <div class="flex flex-col absolute bottom-full mb-5 left-1/2 -translate-x-1/2 bg-gray rounded min-w-28 border border-gray-500 border-solid text-left" v-show="selectEraserOpen">
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setEraserMode('tile')"> <span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setEraserMode('tile')">
Tile Tile
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div> <div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
</span> </span>
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setEraserMode('object')"> <span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setEraserMode('object')">
Object Object
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div> <div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
</span> </span>
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setEraserMode('teleport')"> <span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setEraserMode('teleport')">
Teleport Teleport
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div> <div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
</span> </span>
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setEraserMode('blocking tile')">Blocking tile</span> <span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setEraserMode('blocking tile')">Blocking tile</span>
</div> </div>
</div> </div>
</button> </button>
@ -63,12 +63,12 @@
<div class="w-px bg-cyan"></div> <div class="w-px bg-cyan"></div>
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': zoneEditorStore.tool === 'paint' }" @click="handleClick('paint')"> <button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': zoneEditorStore.tool === 'paint' }" @click="handleClick('paint')">
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/paint.svg" alt="Paint bucket" /> <span :class="{ 'ml-2.5': zoneEditorStore.tool !== 'paint' }">(B)</span> <img class="invert w-5 h-5" src="/assets/icons/zoneEditor/paint.svg" alt="Paint bucket" /> <span class="h-5" :class="{ 'ml-2.5': zoneEditorStore.tool !== 'paint' }">(B)</span>
</button> </button>
<div class="w-px bg-cyan"></div> <div class="w-px bg-cyan"></div>
<button class="flex justify-center items-center min-w-10 p-0 relative" @click="handleClick('settings')" v-if="zoneEditorStore.zone"><img class="invert w-5 h-5" src="/assets/icons/zoneEditor/gear.svg" alt="Zone settings" /> <span class="ml-2.5">(Z)</span></button> <button class="flex justify-center items-center min-w-10 p-0 relative" @click="handleClick('settings')" v-if="zoneEditorStore.zone"><img class="invert w-5 h-5" src="/assets/icons/zoneEditor/gear.svg" alt="Zone settings" /> <span class="h-5 ml-2.5">(Z)</span></button>
</div> </div>
<div class="toolbar fixed bottom-0 right-0 m-3 rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10 space-x-2"> <div class="toolbar fixed bottom-0 right-0 m-3 rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10 space-x-2">
@ -83,22 +83,15 @@
<script setup lang="ts"> <script setup lang="ts">
import { onBeforeUnmount, onMounted, ref } from 'vue' import { onBeforeUnmount, onMounted, ref } from 'vue'
import { useScene } from 'phavuer'
import { getTile } from '@/composables/zoneComposable'
import { useZoneEditorStore } from '@/stores/zoneEditorStore' import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { onClickOutside } from '@vueuse/core' import { onClickOutside } from '@vueuse/core'
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
const zoneEditorStore = useZoneEditorStore() const zoneEditorStore = useZoneEditorStore()
const props = defineProps({ const emit = defineEmits(['save', 'clear'])
layer: Phaser.Tilemaps.TilemapLayer
})
const scene = useScene()
const emit = defineEmits(['move', 'eraser', 'pencil', 'paint', 'save', 'clear'])
// track when clicked outside of toolbar items // track when clicked outside of toolbar items
const clickOutsideElement = ref(null) const toolbar = ref(null)
// track select state // track select state
let selectPencilOpen = ref(false) let selectPencilOpen = ref(false)
@ -119,47 +112,6 @@ function setEraserMode(value: string) {
selectEraserOpen.value = false selectEraserOpen.value = false
} }
function clickTile(pointer: Phaser.Input.Pointer) {
if (zoneEditorStore.tool !== 'eraser' && zoneEditorStore.tool !== 'pencil' && zoneEditorStore.tool !== 'paint') return
if (pointer.event.shiftKey) return
const px = scene.cameras.main.worldView.x + pointer.x
const py = scene.cameras.main.worldView.y + pointer.y
const pointer_tile = getTile(px, py, props.layer as TilemapLayer) as Phaser.Tilemaps.Tile
if (!pointer_tile) return
if (zoneEditorStore.tool === 'eraser') {
emit('eraser', pointer_tile)
}
if (zoneEditorStore.tool === 'pencil') {
emit('pencil', pointer_tile)
}
if (zoneEditorStore.tool === 'paint') {
emit('paint', pointer_tile)
}
}
function drawTiles(pointer: Phaser.Input.Pointer) {
if (!pointer.isDown) return
clickTile(pointer)
}
scene.input.on(Phaser.Input.Events.POINTER_UP, clickTile)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, drawTiles)
onMounted(() => {
addEventListener('keydown', initKeyShortcuts)
})
onBeforeUnmount(() => {
scene.input.off(Phaser.Input.Events.POINTER_UP, clickTile)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, drawTiles)
removeEventListener('keydown', initKeyShortcuts)
})
function handleClick(tool: string) { function handleClick(tool: string) {
if (tool === 'settings') { if (tool === 'settings') {
zoneEditorStore.toggleSettingsModal() zoneEditorStore.toggleSettingsModal()
@ -172,21 +124,23 @@ function handleClick(tool: string) {
} }
function cycleToolMode(tool: 'pencil' | 'eraser') { function cycleToolMode(tool: 'pencil' | 'eraser') {
const modes = ['tile', 'object', 'teleport', 'blocking tile']; const modes = ['tile', 'object', 'teleport', 'blocking tile']
const currentMode = tool === 'pencil' ? zoneEditorStore.drawMode : zoneEditorStore.eraserMode; const currentMode = tool === 'pencil' ? zoneEditorStore.drawMode : zoneEditorStore.eraserMode
const currentIndex = modes.indexOf(currentMode); const currentIndex = modes.indexOf(currentMode)
const nextIndex = (currentIndex + 1) % modes.length; const nextIndex = (currentIndex + 1) % modes.length
const nextMode = modes[nextIndex]; const nextMode = modes[nextIndex]
if (tool === 'pencil') { if (tool === 'pencil') {
setDrawMode(nextMode); setDrawMode(nextMode)
} else { } else {
setEraserMode(nextMode); setEraserMode(nextMode)
} }
} }
function initKeyShortcuts(event: KeyboardEvent) { function initKeyShortcuts(event: KeyboardEvent) {
// Check if zone is set
if (!zoneEditorStore.zone) return if (!zoneEditorStore.zone) return
// prevent if focused on composables // prevent if focused on composables
if (document.activeElement?.tagName === 'INPUT') return if (document.activeElement?.tagName === 'INPUT') return
@ -199,19 +153,26 @@ function initKeyShortcuts(event: KeyboardEvent) {
} }
if (keyActions.hasOwnProperty(event.key)) { if (keyActions.hasOwnProperty(event.key)) {
const tool = keyActions[event.key]; const tool = keyActions[event.key]
if ((tool === 'pencil' || tool === 'eraser') && zoneEditorStore.tool === tool) { if ((tool === 'pencil' || tool === 'eraser') && zoneEditorStore.tool === tool) {
cycleToolMode(tool); cycleToolMode(tool)
} else { } else {
handleClick(tool); handleClick(tool)
} }
} }
} }
onClickOutside(clickOutsideElement, handleClickOutside)
function handleClickOutside() { function handleClickOutside() {
selectPencilOpen.value = false selectPencilOpen.value = false
selectEraserOpen.value = false selectEraserOpen.value = false
} }
onClickOutside(toolbar, handleClickOutside)
onMounted(() => {
addEventListener('keydown', initKeyShortcuts)
})
onBeforeUnmount(() => {
removeEventListener('keydown', initKeyShortcuts)
})
</script> </script>

View File

@ -1,10 +1,8 @@
<template> <template>
<CreateZone v-if="zoneEditorStore.isCreateZoneModalShown" /> <CreateZone v-if="zoneEditorStore.isCreateZoneModalShown" />
<Modal :is-modal-open="zoneEditorStore.isZoneListModalShown" @modal:close="() => zoneEditorStore.toggleZoneListModal()" :is-resizable="false" :modal-width="300" :modal-height="360">
<Teleport to="body">
<Modal @modal:close="() => zoneEditorStore.toggleZoneListModal()" :is-resizable="false" :is-modal-open="true" :modal-width="300" :modal-height="360">
<template #modalHeader> <template #modalHeader>
<h3 class="text-lg text-gray-300">Zones</h3> <h3 class="text-lg text-white">Zones</h3>
</template> </template>
<template #modalBody> <template #modalBody>
<div class="my-4 mx-auto"> <div class="my-4 mx-auto">
@ -13,19 +11,18 @@
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="() => zoneEditorStore.toggleCreateZoneModal()">New</button> <button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="() => zoneEditorStore.toggleCreateZoneModal()">New</button>
</div> </div>
<div class="relative p-2.5 cursor-pointer flex gap-y-2.5 gap-x-5 flex-wrap" v-for="(zone, index) in zoneEditorStore.zoneList" :key="zone.id"> <div class="relative p-2.5 cursor-pointer flex gap-y-2.5 gap-x-5 flex-wrap" v-for="(zone, index) in zoneEditorStore.zoneList" :key="zone.id">
<div class="absolute left-0 top-0 w-full h-px bg-cyan-200" v-if="index === 0"></div> <div class="absolute left-0 top-0 w-full h-px bg-gray-500" v-if="index === 0"></div>
<div class="flex gap-3 items-center w-full" @click="() => loadZone(zone.id)"> <div class="flex gap-3 items-center w-full" @click="() => loadZone(zone.id)">
<span>{{ zone.name }}</span> <span>{{ zone.name }}</span>
<span class="ml-auto gap-1 flex"> <span class="ml-auto gap-1 flex">
<button class="btn-red py-0.5 px-2.5 z-50" @click.stop="() => deleteZone(zone.id)">X</button> <button class="btn-red w-11 h-11 z-50" @click.stop="() => deleteZone(zone.id)">X</button>
</span> </span>
</div> </div>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div> <div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</div> </div>
</div> </div>
</template> </template>
</Modal> </Modal>
</Teleport>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">

View File

@ -1,24 +1,28 @@
<template> <template>
<Modal :is-modal-open="zoneEditorStore.isSettingsModalShown" @modal:close="() => zoneEditorStore.toggleSettingsModal()" :modal-width="600" :modal-height="350"> <Modal :is-modal-open="zoneEditorStore.isSettingsModalShown" @modal:close="() => zoneEditorStore.toggleSettingsModal()" :modal-width="600" :modal-height="350">
<template #modalHeader> <template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-gray-300">Zone settings</h3> <h3 class="m-0 font-medium shrink-0 text-white">Zone settings</h3>
</template> </template>
<template #modalBody> <template #modalBody>
<div class="m-4"> <div class="m-4">
<form method="post" @submit.prevent="" class="inline"> <div class="space-x-2">
<div class="gap-2.5 flex flex-wrap"> <button class="btn-cyan py-1.5 px-4" type="button" @click.prevent="screen = 'settings'">Settings</button>
<button class="btn-cyan py-1.5 px-4" type="button" @click.prevent="screen = 'effects'">Effects</button>
</div>
<form method="post" @submit.prevent="" class="inline" v-if="screen === 'settings'">
<div class="gap-2.5 flex flex-wrap mt-4">
<div class="form-field-full"> <div class="form-field-full">
<label for="name">Name</label> <label for="name">Name</label>
<input class="input-field" v-model="name" name="name" id="name" /> <input class="input-field" v-model="name" name="name" id="name" />
</div> </div>
<div class="form-field-half"> <div class="form-field-half">
<label for="name">Width</label> <label for="width">Width</label>
<input class="input-field" v-model="width" name="name" id="name" type="number" /> <input class="input-field" v-model="width" name="width" id="width" type="number" />
</div> </div>
<div class="form-field-half"> <div class="form-field-half">
<label for="name">Height</label> <label for="height">Height</label>
<input class="input-field" v-model="height" name="name" id="name" type="number" /> <input class="input-field" v-model="height" name="height" id="height" type="number" />
</div> </div>
<div class="form-field-full"> <div class="form-field-full">
<label for="pvp">PVP enabled</label> <label for="pvp">PVP enabled</label>
@ -29,6 +33,14 @@
</div> </div>
</div> </div>
</form> </form>
<form method="post" @submit.prevent="" class="inline" v-if="screen === 'effects'">
<div v-for="(effect, index) in zoneEffects" :key="effect.id" class="mb-2 flex items-center space-x-2 mt-4">
<input class="input-field flex-grow" v-model="effect.effect" placeholder="Effect name" />
<input class="input-field w-20" v-model.number="effect.strength" type="number" placeholder="Strength" />
<button class="btn-red py-1 px-2" type="button" @click="removeEffect(index)">Delete</button>
</div>
<button class="btn-green py-1 px-2 mt-2" type="button" @click="addEffect">Add Effect</button>
</form>
</div> </div>
</template> </template>
</Modal> </Modal>
@ -40,16 +52,19 @@ import Modal from '@/components/utilities/Modal.vue'
import { useZoneEditorStore } from '@/stores/zoneEditorStore' import { useZoneEditorStore } from '@/stores/zoneEditorStore'
const zoneEditorStore = useZoneEditorStore() const zoneEditorStore = useZoneEditorStore()
const screen = ref('settings')
zoneEditorStore.setZoneName(zoneEditorStore.zone.name) zoneEditorStore.setZoneName(zoneEditorStore.zone?.name)
zoneEditorStore.setZoneWidth(zoneEditorStore.zone.width) zoneEditorStore.setZoneWidth(zoneEditorStore.zone?.width)
zoneEditorStore.setZoneHeight(zoneEditorStore.zone.height) zoneEditorStore.setZoneHeight(zoneEditorStore.zone?.height)
zoneEditorStore.setZonePvp(zoneEditorStore.zone.pvp) zoneEditorStore.setZonePvp(zoneEditorStore.zone?.pvp)
zoneEditorStore.setZoneEffects(zoneEditorStore.zone?.zoneEffects)
const name = ref(zoneEditorStore.zoneSettings.name) const name = ref(zoneEditorStore.zoneSettings?.name)
const width = ref(zoneEditorStore.zoneSettings.width) const width = ref(zoneEditorStore.zoneSettings?.width)
const height = ref(zoneEditorStore.zoneSettings.height) const height = ref(zoneEditorStore.zoneSettings?.height)
const pvp = ref(zoneEditorStore.zoneSettings.pvp) const pvp = ref(zoneEditorStore.zoneSettings?.pvp)
const zoneEffects = ref(zoneEditorStore.zoneSettings?.zoneEffects || [])
watch(name, (value) => { watch(name, (value) => {
zoneEditorStore.setZoneName(value) zoneEditorStore.setZoneName(value)
@ -66,4 +81,26 @@ watch(height, (value) => {
watch(pvp, (value) => { watch(pvp, (value) => {
zoneEditorStore.setZonePvp(value) zoneEditorStore.setZonePvp(value)
}) })
watch(
zoneEffects,
(value) => {
zoneEditorStore.setZoneEffects(value)
},
{ deep: true }
)
const addEffect = () => {
zoneEffects.value.push({
id: Date.now().toString(), // Simple unique id generation
zoneId: zoneEditorStore.zone?.id,
zone: zoneEditorStore.zone,
effect: '',
strength: 1
})
}
const removeEffect = (index) => {
zoneEffects.value.splice(index, 1)
}
</script> </script>

View File

@ -1,14 +1,15 @@
<template> <template>
<div class="w-full md:min-w-[350px] max-w-[750px] flex flex-col"> <div class="w-full md:min-w-[350px] max-w-[750px] flex flex-col absolute left-1/2 -translate-x-1/2 bottom-5">
<div ref="chatWindow" class="w-full overflow-auto h-32 mb-5 bg-gray-300/80 rounded-lg border-2 border-solid border-cyan-200" v-show="gameStore.uiSettings.isChatOpen"> <div ref="chatWindow" class="w-full overflow-auto h-32 mb-5 bg-gray rounded-md border-2 border-solid border-gray-500 text-gray-300" v-show="gameStore.uiSettings.isChatOpen">
<div v-for="message in chats" class="flex-col py-2 items-center p-3"> <div v-for="message in chats" class="flex-col py-2 items-center p-3">
<span class="text-ellipsis overflow-hidden whitespace-nowrap text-sm">{{ message.character.name }}</span> <span class="text-ellipsis overflow-hidden whitespace-nowrap text-sm" :class="{ 'text-cyan-300': gameStore.character?.role == 'gm' }">{{ message.character.name }}</span>
<p class="text-gray-50 m-0">{{ message.message }}</p> <p class="text-gray-50 m-0">{{ message.message }}</p>
</div> </div>
</div> </div>
<div class="w-full flex"> <div class="w-96 mx-auto relative">
<img src="/assets/icons/chat-icon.svg" class="absolute top-1/2 -translate-y-1/2 left-2.5 h-4 w-4 opacity-50" />
<input <input
class="w-full h-12 rounded-lg text-lg px-4 py-0 bg-gray border-2 border-solid border-gray-500 text-gray-300 bg-[url('/assets/icons/submit-icon.svg')] bg-no-repeat bg-[right_25px_center] bg-[length:30px] focus:outline-none focus:ring-0 focus:border-cyan-800" class="w-[332px] h-8 rounded-sm text-xs font-default pl-8 pr-4 py-0 bg-gray-600 border-2 border-solid border-gray-500 text-gray-300 bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover focus:outline-none focus:ring-0 focus:border-cyan-800"
placeholder="Type something..." placeholder="Type something..."
v-model="message" v-model="message"
@keypress="handleKeyPress" @keypress="handleKeyPress"

View File

@ -1,6 +1,4 @@
<template> <template></template>
</template>
<script setup lang="ts"> <script setup lang="ts">
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'

View File

@ -0,0 +1,52 @@
<template>
<div class="absolute top-4 left-[300px] w-[422px]">
<div class="flex gap-2.5">
<div class="relative">
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
<span class="z-10 text-pixel absolute top-1 left-2">F1</span>
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f1-icon.png')] bg-no-repeat"></div>
</div>
<div class="relative">
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
<span class="z-10 text-pixel absolute top-1 left-2">F2</span>
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f2-icon.png')] bg-no-repeat"></div>
</div>
<div class="relative">
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
<span class="z-10 text-pixel absolute top-1 left-2">F3</span>
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f3-icon.png')] bg-no-repeat"></div>
</div>
<div class="relative">
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
<span class="z-10 text-pixel absolute top-1 left-2">F4</span>
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f4-icon.png')] bg-no-repeat"></div>
</div>
<div class="relative">
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
<span class="z-10 text-pixel absolute top-1 left-2">F5</span>
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f5-icon.png')] bg-no-repeat"></div>
</div>
<div class="relative">
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
<span class="z-10 text-pixel absolute top-1 left-2">F6</span>
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f6-icon.png')] bg-no-repeat"></div>
</div>
<div class="relative">
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
<span class="z-10 text-pixel absolute top-1 left-2">F7</span>
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f7-icon.png')] bg-no-repeat"></div>
</div>
<div class="relative">
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
<span class="z-10 text-pixel absolute top-1 left-2">F8</span>
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f8-icon.png')] bg-no-repeat"></div>
</div>
</div>
</div>
</template>
<script setup lang="ts">
import { useGameStore } from '@/stores/gameStore'
const gameStore = useGameStore()
</script>

View File

@ -1,5 +1,16 @@
<template> <template>
<div class="absolute left-[66px] top-4 bg-[url('/assets/ui-rect-border-4-corners.svg')] bg-no-repeat px-4 py-2 w-[181px] h-[26px] flex flex-col justify-between">
<div class="w-full flex items-center gap-2">
<label class="text-xs leading-3 text-pixel" for="hp">HP</label>
<progress class="h-2 rounded-sm w-full max-w-44 appearance-none accent-green" id="hp" :value="gameStore.character?.hitpoints" max="100">{{ gameStore.character?.hitpoints }}%</progress>
<span class="text-xs leading-3 text-pixel">{{ gameStore.character?.hitpoints }}%</span>
</div>
<div class="w-full flex items-center gap-2">
<label class="text-xs leading-3 text-pixel" for="sp">SP</label>
<progress class="h-2 rounded-sm w-full max-w-44 appearance-none accent-blue" id="sp" :value="gameStore.character?.mana" max="100">{{ gameStore.character?.mana }}%</progress>
<span class="text-xs leading-3 text-pixel">{{ gameStore.character?.mana }}%</span>
</div>
</div>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
@ -9,41 +20,30 @@ const gameStore = useGameStore()
</script> </script>
<style scoped lang="scss"> <style scoped lang="scss">
.hud-wrapper { #hp {
.hud-bg {
mask: url('/assets/shapes/hud-image-shape.svg') center/cover no-repeat;
}
#hp {
// Chrome, Safari, Edge, Opera // Chrome, Safari, Edge, Opera
&::-webkit-progress-value { &::-webkit-progress-value {
@apply bg-red rounded-lg; @apply bg-gradient-to-r from-green from-75% to-green-200 rounded-sm;
} }
&::-webkit-progress-bar { &::-webkit-progress-bar {
@apply bg-white rounded-lg border-2 border-solid border-white; @apply bg-white rounded-sm border border-solid border-black;
} }
// Firefox // Firefox
&::-moz-progress-bar { &::-moz-progress-bar {
@apply bg-red rounded-lg border-2 border-solid border-white; @apply bg-gradient-to-r from-green from-75% to-green-200 rounded-sm border border-solid border-black;
} }
} }
#mp { #sp {
// Chrome, Safari, Edge, Opera // Chrome, Safari, Edge, Opera
&::-webkit-progress-value { &::-webkit-progress-value {
@apply bg-blue rounded-lg; @apply bg-gradient-to-r from-blue from-75% to-blue-200 rounded-sm;
} }
&::-webkit-progress-bar { &::-webkit-progress-bar {
@apply bg-white rounded-lg border-2 border-solid border-white; @apply bg-white rounded-sm border border-solid border-black;
} }
// Firefox // Firefox
&::-moz-progress-bar { &::-moz-progress-bar {
@apply bg-blue rounded-lg border-2 border-solid border-white; @apply bg-gradient-to-r from-blue from-75% to-blue-200 rounded-sm border border-solid border-black;
}
}
&.other-player {
.hud-bg {
mask: url('/assets/shapes/hud-image-shape-flipped.svg') center/cover no-repeat;
}
} }
} }
</style> </style>

View File

@ -1,9 +0,0 @@
<template>
</template>
<script setup lang="ts">
import { useGameStore } from '@/stores/gameStore'
const gameStore = useGameStore()
</script>

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<template> <template>
<ul class="list-none flex gap-2.5 items-center m-0 max-md:pl-0"> <ul class="list-none flex flex-col gap-2.5 items-center m-0 pl-0 absolute left-4 top-4">
<li class="menu-item group relative" @click="gameStore.toggleChat">
<div class="group-hover:block absolute bottom-16 left-1/2 -translate-x-1/2 w-20 h-6 text-center bg-gray-300 border-2 border-solid border-cyan rounded-3xl hidden">
<p class="absolute w-full bottom-0 m-0 text-xs leading-6">Chat</p>
<div class="group-hover:block absolute -bottom-2.5 bg-cyan h-2 w-3.5 [clip-path:polygon(100%_0,_0_0,_50%_100%)] left-1/2 -translate-x-1/2 hidden"></div>
</div>
<a class="group-hover:bg-gray/70 group-hover:cursor-pointer p-1.5 bg-gray-300/70 border-2 border-solid border-cyan-200 hover:border-cyan rounded-lg block w-11 h-9">
<img class="group-hover:drop-shadow-default w-11 h-9 object-contain" draggable="false" src="/assets/icons/chat.png" />
</a>
</li>
<li class="menu-item group relative"> <li class="menu-item group relative">
<div class="group-hover:block absolute bottom-16 left-1/2 -translate-x-1/2 w-20 h-6 text-center bg-gray-300 border-2 border-solid border-cyan rounded-3xl hidden"> <div class="group-hover:block absolute top-1/2 left-14 -translate-y-1/2 w-20 h-6 text-center bg-gray-800 border-2 border-solid border-gray-500 rounded-3xl hidden">
<p class="absolute w-full bottom-0 m-0 text-xs leading-6">World</p> <p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">Open menu</p>
<div class="group-hover:block absolute -bottom-2.5 bg-cyan h-2 w-3.5 [clip-path:polygon(100%_0,_0_0,_50%_100%)] left-1/2 -translate-x-1/2 hidden"></div> <div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
</div> </div>
<a class="group-hover:bg-gray/70 group-hover:cursor-pointer p-1.5 bg-gray-300/70 border-2 border-solid border-cyan-200 hover:border-cyan rounded-lg block w-11 h-9"> <a class="group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners.svg')] bg-no-repeat block w-[42px] h-[42px] relative">
<img class="group-hover:drop-shadow-default w-11 h-9 object-contain" draggable="false" src="/assets/icons/world.png" /> <img class="group-hover:drop-shadow-default w-6 h-5 mx-[9px] my-[11px] object-contain" draggable="false" src="/assets/icons/menu-icon.svg" />
</a>
</li>
<li class="menu-item group relative">
<div class="group-hover:block absolute bottom-16 left-1/2 -translate-x-1/2 w-20 h-6 text-center bg-gray-300 border-2 border-solid border-cyan rounded-3xl hidden">
<p class="absolute w-full bottom-0 m-0 text-xs leading-6">Users</p>
<div class="group-hover:block absolute -bottom-2.5 bg-cyan h-2 w-3.5 [clip-path:polygon(100%_0,_0_0,_50%_100%)] left-1/2 -translate-x-1/2 hidden"></div>
</div>
<a class="group-hover:bg-gray/70 group-hover:cursor-pointer p-1.5 bg-gray-300/70 border-2 border-solid border-cyan-200 hover:border-cyan rounded-lg block w-11 h-9">
<img class="group-hover:drop-shadow-default w-11 h-9 object-contain" draggable="false" src="/assets/icons/users.png" />
</a> </a>
</li> </li>
<li class="menu-item group relative" @click="gameStore.toggleUserPanel"> <li class="menu-item group relative" @click="gameStore.toggleUserPanel">
<div class="group-hover:block absolute bottom-16 left-1/2 -translate-x-1/2 w-20 h-6 text-center bg-gray-300 border-2 border-solid border-cyan rounded-3xl hidden"> <div class="group-hover:block absolute top-1/2 left-14 -translate-y-1/2 w-20 h-6 text-center bg-gray-800 border-2 border-solid border-gray-500 rounded-3xl hidden">
<p class="absolute w-full bottom-0 m-0 text-xs leading-6">Inventory</p> <p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">User Profile</p>
<div class="group-hover:block absolute -bottom-2.5 bg-cyan h-2 w-3.5 [clip-path:polygon(100%_0,_0_0,_50%_100%)] left-1/2 -translate-x-1/2 hidden"></div> <div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
</div> </div>
<a class="group-hover:bg-gray/70 group-hover:cursor-pointer p-1.5 bg-gray-300/70 border-2 border-solid border-cyan-200 hover:border-cyan rounded-lg block w-11 h-9"> <a class="group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners.svg')] bg-no-repeat block w-[42px] h-[42px] relative">
<img class="group-hover:drop-shadow-default w-11 h-9 object-contain" draggable="false" src="/assets/icons/treasure-chest.png" /> <img class="group-hover:drop-shadow-default w-8 h-8 m-[5px] object-contain" draggable="false" src="/assets/avatar/default/head.png" />
<p class="absolute bottom-0 -right-1.5 m-0 max-w-4 font-ui z-10 text-white text-[12px] leading-[6px] drop-shadow-pixel"><span class="font-ui text-white text-[8px] ml-0.5">LVL</span> {{ characterLevel }}</p>
</a>
</li>
<li class="menu-item group relative" @click="gameStore.toggleChat">
<div class="group-hover:block absolute top-1/2 left-14 -translate-y-1/2 w-20 h-6 text-center bg-gray-800 border-2 border-solid border-gray-500 rounded-3xl hidden">
<p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">Open Chat</p>
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
</div>
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border border-b-4 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/chat-icon.svg" />
</a>
</li>
<li class="menu-item group relative">
<div class="group-hover:block absolute top-1/2 left-14 -translate-y-1/2 w-20 h-6 text-center bg-gray-800 border-2 border-solid border-gray-500 rounded-3xl hidden">
<p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">World map</p>
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
</div>
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border border-b-4 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/map-icon.svg" />
</a>
</li>
<li class="menu-item group relative">
<div class="group-hover:block absolute top-1/2 left-14 -translate-y-1/2 w-20 h-6 text-center bg-gray-800 border-2 border-solid border-gray-500 rounded-3xl hidden">
<p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">Users</p>
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
</div>
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border border-b-4 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/socials-icon.svg" />
</a> </a>
</li> </li>
</ul> </ul>
@ -43,4 +53,5 @@
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
const gameStore = useGameStore() const gameStore = useGameStore()
let characterLevel = gameStore.character?.level.toString().padStart(2, '0')
</script> </script>

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<template> <template>
<div class="absolute top-4 right-4 hidden lg:block">
<div class="w-40 h-40 rounded-full border border-solid border-gray-500 bg-[url('/assets/ui-texture.png')] bg-no-repeat">
<div class="w-40 h-40 rounded-full shadow-inner"></div>
</div>
<div class="absolute -bottom-3 left-1/2 -translate-x-1/2 flex gap-1">
<button class="w-6 h-6 relative p-0">
<img class="absolute w-3 h-3 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/plus-icon.svg" />
<img class="w-full h-full" src="/assets/ui-border-4-corners.svg" />
</button>
<button class="w-6 h-6 relative p-0">
<img class="absolute w-3 h-3 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/minus-icon.svg" />
<img class="w-full h-full" src="/assets/ui-border-4-corners.svg" />
</button>
</div>
</div>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">

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<template> <template>
<div class="absolute z-50 w-full h-dvh top-0 left-0 bg-black/60" v-show="gameStore.uiSettings.isUserPanelOpen"> <div class="absolute z-50 w-full h-dvh top-0 left-0 bg-black/60" v-show="gameStore.uiSettings.isUserPanelOpen">
<div class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 max-w-[875px] max-h-[600px] h-full w-[80%] bg-gray-300/80 border-solid border-2 border-cyan-200 rounded-lg z-50 flex flex-col backdrop-blur-sm shadow-lg"> <div class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 max-w-[875px] max-h-[600px] h-full w-[80%] bg-gray-700 border-solid border-2 border-gray-500 rounded-md z-50 flex flex-col backdrop-blur-sm shadow-lg">
<div class="p-2.5 flex max-sm:flex-wrap justify-between items-center gap-5 border-solid border-0 border-b border-cyan-200"> <div class="p-2.5 flex max-sm:flex-wrap justify-between items-center gap-5 border-solid border-0 border-b border-gray-500">
<h3 class="m-0 font-medium shrink-0">Game menu</h3> <h3 class="m-0 font-medium shrink-0">Game menu</h3>
<div class="hidden sm:flex gap-1.5 flex-wrap"> <div class="hidden sm:flex gap-1.5 flex-wrap">
<button @click.stop="userPanelScreen = 'inventory'" :class="{ active: userPanelScreen === 'inventory' }" class="btn-cyan py-1.5 px-4 min-w-24">Inventory</button> <button @click.stop="userPanelScreen = 'inventory'" :class="{ active: userPanelScreen === 'inventory' }" class="btn-cyan py-1.5 px-4 min-w-24">Inventory</button>
@ -10,7 +10,7 @@
<button @click.stop="userPanelScreen = 'settings'" :class="{ active: userPanelScreen === 'settings' }" class="btn-cyan py-1.5 px-4 min-w-24">Settings</button> <button @click.stop="userPanelScreen = 'settings'" :class="{ active: userPanelScreen === 'settings' }" class="btn-cyan py-1.5 px-4 min-w-24">Settings</button>
</div> </div>
<div class="flex gap-2.5"> <div class="flex gap-2.5">
<button class="w-5 h-5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out" @click="gameStore.toggleUserPanel"> <button class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out" @click="gameStore.toggleUserPanel">
<img alt="close" draggable="false" src="/assets/icons/close-button-white.svg" class="w-full h-full" /> <img alt="close" draggable="false" src="/assets/icons/close-button-white.svg" class="w-full h-full" />
</button> </button>
</div> </div>

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</div> </div>
</div> </div>
</div> </div>
<div class="absolute -left-5 -bottom-5 w-[calc(100%_+_40px)] my-px h-px bg-cyan-200"></div> <div class="absolute -left-5 -bottom-5 w-[calc(100%_+_40px)] my-px h-px bg-gray-500"></div>
</div> </div>
<div class="m-4"> <div class="m-4">
<h4 class="font-medium text-lg max-w-[375px]">Character stats</h4> <h4 class="font-medium text-lg max-w-[375px]">Character stats</h4>

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<div class="flex flex-col gap-3 mx-5 mt-2"> <div class="flex flex-col gap-3 mx-5 mt-2">
<div class="flex gap-3 justify-center"> <div class="flex gap-3 justify-center">
<!-- Helmet --> <!-- Helmet -->
<div class="bg-gray-300/80 border-solid border-2 border-cyan-200 rounded-md aspect-square h-11 w-11 relative hover:bg-gray-200"> <div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 relative hover:bg-gray-200">
<img src="/assets/icons/inventory/helmet.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" /> <img src="/assets/icons/inventory/helmet.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
</div> </div>
<!-- Head charm --> <!-- Head charm -->
<div class="bg-gray-300/80 border-solid border-2 border-cyan-200 rounded-md aspect-square h-11 w-11 relative hover:bg-gray-200"> <div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 relative hover:bg-gray-200">
<img src="/assets/icons/inventory/head_charm.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" /> <img src="/assets/icons/inventory/head_charm.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
</div> </div>
</div> </div>
<div class="flex gap-3 justify-center"> <div class="flex gap-3 justify-center">
<!-- Bracers --> <!-- Bracers -->
<div class="bg-gray-300/80 border-solid border-2 border-cyan-200 rounded-md w-11 h-[104px] relative hover:bg-gray-200"> <div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md w-11 h-[104px] relative hover:bg-gray-200">
<img src="/assets/icons/inventory/bracers.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" /> <img src="/assets/icons/inventory/bracers.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
</div> </div>
<!-- Chestplate --> <!-- Chestplate -->
<div class="bg-gray-300/80 border-solid border-2 border-cyan-200 rounded-md aspect-square w-[104px] h-[104px] relative hover:bg-gray-200"> <div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square w-[104px] h-[104px] relative hover:bg-gray-200">
<img src="/assets/icons/inventory/chestplate.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-10/12 opacity-20" /> <img src="/assets/icons/inventory/chestplate.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-10/12 opacity-20" />
</div> </div>
<!-- Primary Weapon --> <!-- Primary Weapon -->
<div class="bg-gray-300/80 border-solid border-2 border-cyan-200 rounded-md w-11 h-[104px] self-stretch justify-self-stretch relative hover:bg-gray-200"> <div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md w-11 h-[104px] self-stretch justify-self-stretch relative hover:bg-gray-200">
<img src="/assets/icons/inventory/primary_weapon.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" /> <img src="/assets/icons/inventory/primary_weapon.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
</div> </div>
</div> </div>
<div class="flex gap-3 justify-center"> <div class="flex gap-3 justify-center">
<!-- Legs --> <!-- Legs -->
<div class="bg-gray-300/80 border-solid border-2 border-cyan-200 rounded-md w-11 h-[104px] self-stretch justify-self-stretch relative hover:bg-gray-200"> <div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md w-11 h-[104px] self-stretch justify-self-stretch relative hover:bg-gray-200">
<img src="/assets/icons/inventory/legs.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" /> <img src="/assets/icons/inventory/legs.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
</div> </div>
<div class="flex flex-col gap-3"> <div class="flex flex-col gap-3">
<!-- Belt/pouch --> <!-- Belt/pouch -->
<div class="bg-gray-300/80 border-solid border-2 border-cyan-200 rounded-md aspect-square h-11 w-11 self-stretch justify-self-stretch relative hover:bg-gray-200"> <div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 self-stretch justify-self-stretch relative hover:bg-gray-200">
<img src="/assets/icons/inventory/pouch.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" /> <img src="/assets/icons/inventory/pouch.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
</div> </div>
<!-- Boots --> <!-- Boots -->
<div class="bg-gray-300/80 border-solid border-2 border-cyan-200 rounded-md aspect-square h-11 w-11 self-stretch justify-self-stretch relative hover:bg-gray-200"> <div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 self-stretch justify-self-stretch relative hover:bg-gray-200">
<img src="/assets/icons/inventory/boots.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" /> <img src="/assets/icons/inventory/boots.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
</div> </div>
</div> </div>
</div> </div>
</div> </div>
</div> </div>
<div class="absolute -left-5 -bottom-5 w-[calc(100%_+_40px)] my-px h-px bg-cyan-200"></div> <div class="absolute -left-5 -bottom-5 w-[calc(100%_+_40px)] my-px h-px bg-gray-500"></div>
</div> </div>
<div class="m-4"> <div class="m-4">
<h4 class="font-medium text-lg max-w-[375px]">Equipment Bonus</h4> <h4 class="font-medium text-lg max-w-[375px]">Equipment Bonus</h4>

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<div class="m-4 relative"> <div class="m-4 relative">
<h4 class="m-auto font-medium text-lg max-w-[375px]">Inventory</h4> <h4 class="m-auto font-medium text-lg max-w-[375px]">Inventory</h4>
<div class="flex gap-3 mt-4 mx-auto flex-wrap max-w-[375px]"> <div class="flex gap-3 mt-4 mx-auto flex-wrap max-w-[375px]">
<div v-for="n in 24" class="bg-gray-300/80 border-solid border-2 border-cyan-200 w-12 h-12 rounded-md aspect-square shrink-0 justify-self-stretch hover:bg-gray-200"></div> <div v-for="n in 24" class="bg-gray-300/80 border-solid border-2 border-gray-500 w-12 h-12 rounded-md aspect-square shrink-0 justify-self-stretch hover:bg-gray-200"></div>
</div> </div>
<div class="absolute -left-5 -bottom-5 w-[calc(100%_+_40px)] my-px h-px bg-cyan-200"></div> <div class="absolute -left-5 -bottom-5 w-[calc(100%_+_40px)] my-px h-px bg-gray-500"></div>
</div> </div>
<div class="m-4"> <div class="m-4">
<h4 class="m-auto font-medium text-lg max-w-[375px]">Chest items</h4> <h4 class="m-auto font-medium text-lg max-w-[375px]">Chest items</h4>
<div class="flex gap-3 mt-4 mx-auto flex-wrap max-w-[375px]"> <div class="flex gap-3 mt-4 mx-auto flex-wrap max-w-[375px]">
<div v-for="n in 12" class="bg-gray-300/80 border-solid border-2 border-cyan-200 w-12 h-12 rounded-md aspect-square shrink-0 justify-self-stretch hover:bg-gray-200"></div> <div v-for="n in 12" class="bg-gray-300/80 border-solid border-2 border-gray-500 w-12 h-12 rounded-md aspect-square shrink-0 justify-self-stretch hover:bg-gray-200"></div>
</div> </div>
</div> </div>
</div> </div>

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<!-- Settings Categories --> <!-- Settings Categories -->
<div class="relative p-2.5"> <div class="relative p-2.5">
<h3>Settings</h3> <h3>Settings</h3>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div> <div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</div> </div>
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'character' }" @click.stop="settingCategory = 'character'"> <a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'character' }" @click.stop="settingCategory = 'character'">
<span>Character</span> <span>Character</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div> <div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a> </a>
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'account' }" @click.stop="settingCategory = 'account'"> <a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'account' }" @click.stop="settingCategory = 'account'">
<span>Account</span> <span>Account</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div> <div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a> </a>
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'audio' }" @click.stop="settingCategory = 'audio'"> <a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'audio' }" @click.stop="settingCategory = 'audio'">
<span>Audio</span> <span>Audio</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div> <div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a> </a>
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'video' }" @click.stop="settingCategory = 'video'"> <a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'video' }" @click.stop="settingCategory = 'video'">
<span>Video</span> <span>Video</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div> <div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a> </a>
</div> </div>
<div class="absolute w-px bg-cyan-200 h-full top-0 left-1/6"></div> <div class="absolute w-px bg-gray-500 h-full top-0 left-1/6"></div>
<!-- Assets list --> <!-- Assets list -->
<div class="overflow-auto h-full w-10/12 flex flex-col relative"> <div class="overflow-auto h-full w-10/12 flex flex-col relative">

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@ -2,11 +2,11 @@
<!-- Chat bubble --> <!-- Chat bubble -->
<Container ref="charChatContainer" :depth="999" :x="currentX" :y="currentY"> <Container ref="charChatContainer" :depth="999" :x="currentX" :y="currentY">
<RoundRectangle @create="createChatBubble" :origin-x="0.5" :origin-y="7.5" :fillColor="0xffffff" :width="194" :height="21" :radius="20" /> <RoundRectangle @create="createChatBubble" :origin-x="0.5" :origin-y="7.5" :fillColor="0xffffff" :width="194" :height="21" :radius="20" />
<Text @create="createChatText" text="" :origin-x="0.5" :origin-y="10.9" :style="{ fontSize: 13, fontFamily: 'Arial', color: '#000' }" /> <Text @create="createChatText" :style="{ fontSize: 13, fontFamily: 'Arial', color: '#000' }" />
</Container> </Container>
<!-- Character name and health --> <!-- Character name and health -->
<Container :depth="999" :x="currentX" :y="currentY"> <Container :depth="999" :x="currentX" :y="currentY">
<Text @create="createText" :text="character.name" :origin-x="0.5" :origin-y="9" /> <Text @create="createNicknameText" :text="character.name" />
<RoundRectangle :origin-x="0.5" :origin-y="18.5" :fillColor="0xffffff" :width="74" :height="6" :radius="5" /> <RoundRectangle :origin-x="0.5" :origin-y="18.5" :fillColor="0xffffff" :width="74" :height="6" :radius="5" />
<RoundRectangle :origin-x="0.5" :origin-y="36.4" :fillColor="0x00b3b3" :width="70" :height="3" :radius="5" /> <RoundRectangle :origin-x="0.5" :origin-y="36.4" :fillColor="0x00b3b3" :width="70" :height="3" :radius="5" />
</Container> </Container>
@ -113,7 +113,7 @@ const isFlippedX = computed(() => [6, 4].includes(props.character.rotation ?? 0)
const charTexture = computed(() => { const charTexture = computed(() => {
const { rotation, characterType, isMoving } = props.character const { rotation, characterType, isMoving } = props.character
const spriteId = characterType?.sprite.id ?? 'idle_right_down' const spriteId = characterType?.sprite?.id ?? 'idle_right_down'
const action = isMoving ? 'walk' : 'idle' const action = isMoving ? 'walk' : 'idle'
const direction = [0, 6].includes(rotation) ? 'left_up' : 'right_down' const direction = [0, 6].includes(rotation) ? 'left_up' : 'right_down'
@ -139,20 +139,30 @@ const createChatText = (text: Phaser.GameObjects.Text) => {
text.setName(`${props.character.name}_chatText`) text.setName(`${props.character.name}_chatText`)
text.setFontSize(13) text.setFontSize(13)
text.setFontFamily('Arial') text.setFontFamily('Arial')
text.setOrigin(0.5, 10.9)
// Fix text alignment on Windows and Android // Fix text alignment on Windows and Android
if (game.device.os.windows || game.device.os.android) { if (game.device.os.windows || game.device.os.android) {
text.setOrigin(0.5, 9.75) text.setOrigin(0.5, 9.75)
if (game.device.browser.firefox) {
text.setOrigin(0.5, 10.9)
}
} }
} }
const createText = (text: Phaser.GameObjects.Text) => { const createNicknameText = (text: Phaser.GameObjects.Text) => {
text.setFontSize(13) text.setFontSize(13)
text.setFontFamily('Arial') text.setFontFamily('Arial')
text.setOrigin(0.5, 9)
// Fix text alignment on Windows and Android // Fix text alignment on Windows and Android
if (game.device.os.windows || game.device.os.android) { if (game.device.os.windows || game.device.os.android) {
text.setOrigin(0.5, 8) text.setOrigin(0.5, 8)
if (game.device.browser.firefox) {
text.setOrigin(0.5, 9)
}
} }
} }

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@ -38,24 +38,20 @@ const modalOpened = ref(props.modalOpened)
</script> </script>
<template> <template>
<Modal :closable="false" :is-resizable="false" :isModalOpen="true" @modal:close="() => (modalOpened = !modalOpened)" :modal-width="300" :modal-height="190"> <Modal :closable="false" :is-resizable="false" :isModalOpen="true" @modal:close="() => (modalOpened = !modalOpened)" :modal-width="350" :modal-height="230">
<template #modalHeader> <template #modalHeader>
<div class="text-gray-300">
<slot name="modalHeader"></slot> <slot name="modalHeader"></slot>
</div>
</template> </template>
<template #modalBody> <template #modalBody>
<div class="text-gray-300 h-full"> <div class="h-[calc(100%_-_32px)] p-4">
<div class="flex h-full flex-col justify-between"> <div class="h-full flex flex-col justify-between">
<span class="p-2">
<slot name="modalBody"></slot> <slot name="modalBody"></slot>
</span> <div class="grid grid-flow-col justify-stretch gap-4">
<div class="flex justify-between p-2"> <button class="btn-empty py-1.5 px-4 min-w-24 inline-block" @click="props.cancelFunction()">
<button class="btn-cyan py-1.5 px-4 min-w-24 inline-block" @click="props.cancelFunction()">
{{ props.cancelButtonText }} {{ props.cancelButtonText }}
</button> </button>
<button class="btn-cyan py-1.5 px-4 min-w-24 inline-block" type="submit" @click="props.confirmFunction()"> <button class="btn-red py-1.5 px-4 min-w-24 inline-block" type="submit" @click="props.confirmFunction()">
{{ props.confirmButtonText }} {{ props.confirmButtonText }}
</button> </button>
</div> </div>

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@ -1,23 +1,26 @@
<template> <template>
<Teleport to="body"> <Teleport to="body">
<div v-if="isModalOpenRef" class="fixed bg-gray border-solid border-2 border-gray-500 z-50 flex flex-col backdrop-blur-sm shadow-lg" :style="modalStyle"> <div v-if="isModalOpenRef" class="fixed border-solid border-2 border-gray-500 z-50 flex flex-col backdrop-blur-sm shadow-lg" :style="modalStyle">
<div @mousedown="startDrag" class="cursor-move p-2.5 flex justify-between items-center border-solid border-0 border-b border-gray-500"> <div @mousedown="startDrag" class="cursor-move p-2.5 flex justify-between items-center border-solid border-0 border-b border-gray-500 relative">
<div class="rounded-t-md absolute w-full h-full top-0 left-0 bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-center bg-cover opacity-90"></div>
<div class="relative z-10">
<slot name="modalHeader" /> <slot name="modalHeader" />
</div>
<div class="flex gap-2.5"> <div class="flex gap-2.5">
<button @click="toggleFullScreen" class="w-5 h-5 m-0 p-0 relative hover:scale-110 transition-transform duration-300 ease-in-out" v-if="canFullScreen"> <button @click="toggleFullScreen" class="w-5 h-5 m-0 p-0 relative hover:scale-110 transition-transform duration-300 ease-in-out" v-if="canFullScreen">
<img :alt="isFullScreen ? 'exit full-screen' : 'full-screen'" draggable="false" :src="isFullScreen ? '/assets/icons/minimize.svg' : '/assets/icons/full-screen.svg'" class="w-full h-full invert" /> <img :alt="isFullScreen ? 'exit full-screen' : 'full-screen'" draggable="false" :src="isFullScreen ? '/assets/icons/minimize.svg' : '/assets/icons/increase-size-option.svg'" class="w-3.5 h-3.5 invert" />
</button> </button>
<button @click="close" v-if="closable" class="w-5 h-5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out"> <button @click="close" v-if="closable" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
<img alt="close" draggable="false" src="/assets/icons/close-button-white.svg" class="w-full h-full" /> <img alt="close" draggable="false" src="/assets/icons/close-button-white.svg" class="w-full h-full" />
</button> </button>
</div> </div>
</div> </div>
<div class="overflow-hidden grow"> <div class="overflow-hidden grow relative">
<div class="rounded-b-md absolute w-full h-full top-0 left-0 bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover bg-center opacity-90"></div>
<div class="relative z-10 h-full">
<slot name="modalBody" /> <slot name="modalBody" />
<img v-if="isResizable && !isFullScreen" src="/assets/icons/resize-icon.svg" alt="resize" class="absolute bottom-0 right-0 w-5 h-5 cursor-nwse-resize invert-[60%]" @mousedown="startResize" />
</div> </div>
<div v-if="$slots.modalFooter" class="px-5 min-h-12 flex justify-end gap-7.5 items-center border-solid border-t border-gray-500"> <img v-if="isResizable && !isFullScreen" src="/assets/icons/resize-icon.svg" alt="resize" class="absolute z-10 bottom-0 right-0 w-5 h-5 cursor-nwse-resize" @mousedown="startResize" />
<slot name="modalFooter" />
</div> </div>
</div> </div>
</Teleport> </Teleport>
@ -84,7 +87,7 @@ let startHeight = 0
let preFullScreenState = { x: 0, y: 0, width: 0, height: 0 } let preFullScreenState = { x: 0, y: 0, width: 0, height: 0 }
const modalStyle = computed(() => ({ const modalStyle = computed(() => ({
borderRadius: isFullScreen.value ? '0' : '10px', borderRadius: isFullScreen.value ? '0' : '6px',
top: isFullScreen.value ? '0' : `${y.value}px`, top: isFullScreen.value ? '0' : `${y.value}px`,
left: isFullScreen.value ? '0' : `${x.value}px`, left: isFullScreen.value ? '0' : `${x.value}px`,
width: isFullScreen.value ? '100vw' : `${width.value}px`, width: isFullScreen.value ? '100vw' : `${width.value}px`,

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@ -1,7 +1,7 @@
<template> <template>
<Modal v-for="notification in gameStore.getNotifications" :key="notification.id" :isModalOpen="true" @modal:close="closeNotification(notification.id)"> <Modal v-for="notification in gameStore.notifications" :key="notification.id" :isModalOpen="true" @modal:close="closeNotification(notification.id)">
<template #modalHeader v-if="notification.title"> <template #modalHeader v-if="notification.title">
<h3 class="m-0 font-medium shrink-0 text-gray-300">{{ notification.title }}</h3> <h3 class="m-0 font-medium shrink-0 text-white">{{ notification.title }}</h3>
</template> </template>
<template #modalBody v-if="notification.message"> <template #modalBody v-if="notification.message">
<p class="m-4">{{ notification.message }}</p> <p class="m-4">{{ notification.message }}</p>

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@ -1,36 +0,0 @@
<template>
<Image v-for="object in zoneStore.zone?.zoneObjects" :depth="calculateIsometricDepth(object.positionX, object.positionY, object.object.frameWidth, object.object.frameHeight)" :key="object.id" v-bind="getObjectImageProps(object)" :flipX="object.isRotated" />
<!-- <Text v-for="object in zoneStore.zone?.zoneObjects" :key="object.id" :depth="99999" :text="Math.ceil(calculateIsometricDepth(object.positionX, object.positionY, object.object.frameWidth, object.object.frameHeight))" v-bind="getObjectProps(object)" />-->
</template>
<script setup lang="ts">
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
import { Image, Text } from 'phavuer'
import { useZoneStore } from '@/stores/zoneStore'
import type { ZoneObject } from '@/types'
const zoneStore = useZoneStore()
const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap
}>()
const getObjectProps = (object: ZoneObject) => {
return {
x: tileToWorldX(props.tilemap as any, object.positionX, object.positionY),
y: tileToWorldY(props.tilemap as any, object.positionX, object.positionY),
originY: Number(object.object.originX),
originX: Number(object.object.originY)
}
}
const getObjectImageProps = (object: ZoneObject) => {
return {
x: tileToWorldX(props.tilemap as any, object.positionX, object.positionY),
y: tileToWorldY(props.tilemap as any, object.positionX, object.positionY),
texture: object.object.id,
originY: Number(object.object.originX),
originX: Number(object.object.originY)
}
}
</script>

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@ -1,23 +1,20 @@
<template> <template>
<Tiles :key="zoneStore.zone?.id ?? 0" @tilemap:create="tileMap = $event" /> <ZoneTiles :key="zoneStore.zone?.id ?? 0" @tilemap:create="tileMap = $event" />
<Objects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" /> <ZoneObjects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
<Characters v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" /> <Characters v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { useScene } from 'phavuer'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useZoneStore } from '@/stores/zoneStore' import { useZoneStore } from '@/stores/zoneStore'
import { onBeforeMount, onBeforeUnmount, ref } from 'vue' import { onBeforeUnmount, ref, onBeforeMount } from 'vue'
import type { Character as CharacterT, Zone as ZoneT, ExtendedCharacter as ExtendedCharacterT } from '@/types' import type { Character as CharacterT, Zone as ZoneT, ExtendedCharacter as ExtendedCharacterT } from '@/types'
import Tiles from '@/components/zone/Tiles.vue' import ZoneTiles from '@/components/zone/ZoneTiles.vue'
import Objects from '@/components/zone/Objects.vue' import ZoneObjects from '@/components/zone/ZoneObjects.vue'
import Characters from '@/components/zone/Characters.vue' import Characters from '@/components/zone/Characters.vue'
import { loadAssets } from '@/composables/zoneComposable'
const gameStore = useGameStore() const gameStore = useGameStore()
const zoneStore = useZoneStore() const zoneStore = useZoneStore()
const scene = useScene()
const tileMap = ref(null as Phaser.Tilemaps.Tilemap | null) const tileMap = ref(null as Phaser.Tilemaps.Tilemap | null)
@ -28,13 +25,6 @@ type zoneLoadData = {
// Event listeners // Event listeners
gameStore.connection!.on('zone:character:teleport', async (data: zoneLoadData) => { gameStore.connection!.on('zone:character:teleport', async (data: zoneLoadData) => {
/**
* This is the cause of the bug
*/
// Fetch assets for new zone
await gameStore.fetchZoneAssets(data.zone.id)
await loadAssets(scene)
/** /**
* @TODO : Update character via global event server-side, remove this and listen for it somewhere not here * @TODO : Update character via global event server-side, remove this and listen for it somewhere not here
*/ */
@ -61,12 +51,8 @@ gameStore.connection!.on('character:move', (data: ExtendedCharacterT) => {
zoneStore.updateCharacter(data) zoneStore.updateCharacter(data)
}) })
onBeforeMount(() => { onBeforeMount(async () => {
gameStore.connection!.emit('zone:character:join', async (response: zoneLoadData) => { gameStore!.connection!.emit('zone:character:join', async (response: zoneLoadData) => {
// Fetch assets for new zone
await gameStore.fetchZoneAssets(response.zone.id)
await loadAssets(scene)
// Set zone and characters // Set zone and characters
zoneStore.setZone(response.zone) zoneStore.setZone(response.zone)
zoneStore.setCharacters(response.characters) zoneStore.setCharacters(response.characters)

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@ -0,0 +1,14 @@
<template>
<ZoneObject v-for="zoneObject in zoneStore.zone?.zoneObjects" :tilemap="tilemap" :zoneObject />
</template>
<script setup lang="ts">
import { useZoneStore } from '@/stores/zoneStore'
import ZoneObject from '@/components/zone/partials/ZoneObject.vue'
const zoneStore = useZoneStore()
defineProps<{
tilemap: Phaser.Tilemaps.Tilemap
}>()
</script>

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@ -7,17 +7,15 @@ import config from '@/config'
import { useScene } from 'phavuer' import { useScene } from 'phavuer'
import { useZoneStore } from '@/stores/zoneStore' import { useZoneStore } from '@/stores/zoneStore'
import { onBeforeMount, onBeforeUnmount } from 'vue' import { onBeforeMount, onBeforeUnmount } from 'vue'
import { placeTile, setAllTiles } from '@/composables/zoneComposable' import { setLayerTiles } from '@/composables/zoneComposable'
import Controls from '@/components/utilities/Controls.vue' import Controls from '@/components/utilities/Controls.vue'
const emit = defineEmits(['tilemap:create']) const emit = defineEmits(['tilemap:create'])
const zoneStore = useZoneStore() const zoneStore = useZoneStore()
const scene = useScene() const scene = useScene()
const zoneTilemap = createTilemap() const zoneTilemap = createTilemap()
const tiles = createTileLayer() const tiles = createTileLayer()
let tileArray = createTileArray()
function createTilemap() { function createTilemap() {
const zoneData = new Phaser.Tilemaps.MapData({ const zoneData = new Phaser.Tilemaps.MapData({
@ -51,17 +49,11 @@ function createTileLayer() {
return layer return layer
} }
function createTileArray() {
return Array.from({ length: zoneStore.zone?.width ?? 0 }, () => Array.from({ length: zoneStore.zone?.height ?? 0 }, () => 'blank_tile'))
}
onBeforeMount(() => { onBeforeMount(() => {
if (zoneStore.zone?.tiles) { if (!zoneStore.zone?.tiles) {
setAllTiles(zoneTilemap, tiles, zoneStore.zone.tiles) return
tileArray = zoneStore.zone.tiles.map((row) => row.map((tileId) => tileId || 'blank_tile'))
} else {
tileArray.forEach((row, y) => row.forEach((_, x) => placeTile(zoneTilemap, tiles, x, y, 'blank_tile')))
} }
setLayerTiles(zoneTilemap, tiles, zoneStore.zone.tiles)
}) })
onBeforeUnmount(() => { onBeforeUnmount(() => {

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@ -0,0 +1,63 @@
<template>
<Image v-if="isTextureLoaded" v-bind="imageProps" />
</template>
<script setup lang="ts">
import { ref, onMounted, computed } from 'vue'
import { Image, useScene } from 'phavuer'
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
import { useAssetManager } from '@/utilities/assetManager'
import type { ZoneObject } from '@/types'
const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap
zoneObject: ZoneObject
}>()
const scene = useScene()
const assetManager = useAssetManager
const isTextureLoaded = ref(false)
const imageProps = computed(() => ({
depth: calculateIsometricDepth(props.zoneObject.positionX, props.zoneObject.positionY, props.zoneObject.object.frameWidth, props.zoneObject.object.frameHeight),
x: tileToWorldX(props.tilemap, props.zoneObject.positionX, props.zoneObject.positionY),
y: tileToWorldY(props.tilemap, props.zoneObject.positionX, props.zoneObject.positionY),
flipX: props.zoneObject.isRotated,
texture: props.zoneObject.object.id,
originY: Number(props.zoneObject.object.originX),
originX: Number(props.zoneObject.object.originY)
}))
const loadTexture = async () => {
const textureId = props.zoneObject.object.id
// Check if the texture is already loaded in Phaser
if (scene.textures.exists(textureId)) {
isTextureLoaded.value = true
return
}
let assetData = await assetManager.getAsset(textureId)
if (!assetData) {
await assetManager.downloadAsset(textureId, `/assets/objects/${textureId}.png`, 'objects', props.zoneObject.object.updatedAt)
assetData = await assetManager.getAsset(textureId)
}
if (assetData) {
return new Promise<void>((resolve) => {
scene.textures.addBase64(textureId, assetData.data)
scene.textures.once(`addtexture-${textureId}`, () => {
isTextureLoaded.value = true
resolve()
})
})
}
}
onMounted(() => {
loadTexture().catch((error) => {
console.error('Error loading texture:', error)
})
})
</script>

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@ -9,7 +9,7 @@ export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilema
const dragThreshold = 5 // pixels const dragThreshold = 5 // pixels
function updateWaypoint(worldX: number, worldY: number) { function updateWaypoint(worldX: number, worldY: number) {
const pointerTile = getTile(worldX, worldY, layer) const pointerTile = getTile(layer, worldX, worldY)
if (pointerTile) { if (pointerTile) {
const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y) const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y)
waypoint.value = { waypoint.value = {
@ -46,7 +46,7 @@ export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilema
const distance = Phaser.Math.Distance.Between(pointerStartPosition.value.x, pointerStartPosition.value.y, pointer.x, pointer.y) const distance = Phaser.Math.Distance.Between(pointerStartPosition.value.x, pointerStartPosition.value.y, pointer.x, pointer.y)
if (distance <= dragThreshold) { if (distance <= dragThreshold) {
const pointerTile = getTile(pointer.worldX, pointer.worldY, layer) const pointerTile = getTile(layer, pointer.worldX, pointer.worldY)
if (pointerTile) { if (pointerTile) {
gameStore.connection?.emit('character:initMove', { gameStore.connection?.emit('character:initMove', {
positionX: pointerTile.x, positionX: pointerTile.x,

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@ -11,7 +11,7 @@ export function useZoneEditorPointerHandlers(scene: Phaser.Scene, layer: Phaser.
function updateWaypoint(pointer: Phaser.Input.Pointer) { function updateWaypoint(pointer: Phaser.Input.Pointer) {
const { x: px, y: py } = camera.getWorldPoint(pointer.x, pointer.y) const { x: px, y: py } = camera.getWorldPoint(pointer.x, pointer.y)
const pointerTile = getTile(px, py, layer) const pointerTile = getTile(layer, px, py)
if (pointerTile) { if (pointerTile) {
const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y) const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y)

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@ -2,84 +2,70 @@ import config from '@/config'
import Tilemap = Phaser.Tilemaps.Tilemap import Tilemap = Phaser.Tilemaps.Tilemap
import TilemapLayer = Phaser.Tilemaps.TilemapLayer import TilemapLayer = Phaser.Tilemaps.TilemapLayer
import Tileset = Phaser.Tilemaps.Tileset import Tileset = Phaser.Tilemaps.Tileset
import { useGameStore } from '@/stores/gameStore' import Tile = Phaser.Tilemaps.Tile
export function getTile(x: number, y: number, layer: Phaser.Tilemaps.TilemapLayer): Phaser.Tilemaps.Tile | undefined { export function getTile(layer: TilemapLayer | Tilemap, x: number, y: number): Tile | undefined {
const tile: Phaser.Tilemaps.Tile = layer.getTileAtWorldXY(x, y) const tile = layer.getTileAtWorldXY(x, y)
if (!tile) return undefined if (!tile) return undefined
return tile return tile
} }
export function tileToWorldXY(layer: Phaser.Tilemaps.TilemapLayer, pos_x: number, pos_y: number) { export function tileToWorldXY(layer: TilemapLayer | Tilemap, pos_x: number, pos_y: number) {
const worldPoint = layer.tileToWorldXY(pos_x, pos_y) const worldPoint = layer.tileToWorldXY(pos_x, pos_y)
if (!worldPoint) return { positionX: 0, positionY: 0 }
const positionX = worldPoint.x + config.tile_size.y const positionX = worldPoint.x + config.tile_size.y
const positionY = worldPoint.y const positionY = worldPoint.y
return { positionX, positionY } return { positionX, positionY }
} }
export function tileToWorldX(layer: Phaser.Tilemaps.TilemapLayer, pos_x: number, pos_y: number): number { export function tileToWorldX(layer: TilemapLayer | Tilemap, pos_x: number, pos_y: number): number {
const worldPoint = layer.tileToWorldXY(pos_x, pos_y) const worldPoint = layer.tileToWorldXY(pos_x, pos_y)
if (!worldPoint) return 0
return worldPoint.x + config.tile_size.x / 2 return worldPoint.x + config.tile_size.x / 2
} }
export function tileToWorldY(layer: TilemapLayer, pos_x: number, pos_y: number): number { export function tileToWorldY(layer: TilemapLayer | Tilemap, pos_x: number, pos_y: number): number {
const worldPoint = layer.tileToWorldXY(pos_x, pos_y) const worldPoint = layer.tileToWorldXY(pos_x, pos_y)
if (!worldPoint) return 0
return worldPoint.y + config.tile_size.y * 1.5 return worldPoint.y + config.tile_size.y * 1.5
} }
/**
* Can also be used to replace tiles
* @param zone
* @param layer
* @param x
* @param y
* @param tileName
*/
export function placeTile(zone: Tilemap, layer: TilemapLayer, x: number, y: number, tileName: string) { export function placeTile(zone: Tilemap, layer: TilemapLayer, x: number, y: number, tileName: string) {
const tileImg = zone.getTileset(tileName) as Tileset let tileImg = zone.getTileset(tileName) as Tileset
if (!tileImg) return if (!tileImg) {
tileImg = zone.getTileset('blank_tile') as Tileset
}
layer.putTileAt(tileImg.firstgid, x, y) layer.putTileAt(tileImg.firstgid, x, y)
} }
export function setAllTiles(zone: Tilemap, layer: TilemapLayer, tiles: string[][]) { export function setLayerTiles(zone: Tilemap, layer: TilemapLayer, tiles: string[][]) {
tiles.forEach((row, y) => { tiles.forEach((row: string[], y: number) => {
row.forEach((tile, x) => { row.forEach((tile: string, x: number) => {
placeTile(zone, layer, x, y, tile) placeTile(zone, layer, x, y, tile)
}) })
}) })
} }
export function createTileArray(width: number, height: number, tile: string = 'blank_tile') {
return Array.from({ length: height }, () => Array.from({ length: width }, () => tile))
}
export const calculateIsometricDepth = (x: number, y: number, width: number = 0, height: number = 0, isCharacter: boolean = false) => { export const calculateIsometricDepth = (x: number, y: number, width: number = 0, height: number = 0, isCharacter: boolean = false) => {
const baseDepth = x + y const baseDepth = x + y
if (isCharacter) { if (isCharacter) {
return baseDepth // @TODO: Fix collision, this is a hack return baseDepth // @TODO: Fix collision, this is a hack
} }
// For objects, use their back bottom corner
return baseDepth + (width + height) / (2 * config.tile_size.x) return baseDepth + (width + height) / (2 * config.tile_size.x)
} }
export const sortByIsometricDepth = <T extends { positionX: number; positionY: number }>(items: T[]) => {
return [...items].sort((a, b) => {
return calculateIsometricDepth(a.positionX, a.positionY, 0, 0) - calculateIsometricDepth(b.positionX, b.positionY, 0, 0)
})
}
export const loadAssets = (scene: Phaser.Scene): Promise<void> => {
return new Promise((resolve) => {
const gameStore = useGameStore()
let addedLoad = false
gameStore.assets.forEach((asset) => {
if (scene.load.textureManager.exists(asset.key)) return
addedLoad = true
if (asset.group === 'sprite_animations') {
scene.load.spritesheet(asset.key, config.server_endpoint + asset.url, { frameWidth: asset.frameWidth ?? 0, frameHeight: asset.frameHeight ?? 0 })
} else {
scene.load.image(asset.key, config.server_endpoint + asset.url)
}
})
if (addedLoad) {
scene.load.start()
scene.load.on(Phaser.Loader.Events.COMPLETE, () => {
resolve()
})
} else {
resolve()
}
})
}

View File

@ -5,7 +5,8 @@ import { createPinia } from 'pinia'
import App from './App.vue' import App from './App.vue'
const app = createApp(App) const app = createApp(App)
const pinia = createPinia()
app.use(createPinia()) app.use(pinia)
app.mount('#app') app.mount('#app')

View File

@ -5,14 +5,9 @@
<div class="filler"></div> <div class="filler"></div>
<div class="flex gap-14 w-full max-h-[650px] overflow-x-auto" v-if="!isLoading"> <div class="flex gap-14 w-full max-h-[650px] overflow-x-auto" v-if="!isLoading">
<!-- CHARACTER LIST --> <!-- CHARACTER LIST -->
<div <div v-for="character in characters" :key="character.id" class="group first:ml-auto last:mr-auto m-4 w-[170px] h-[275px] flex flex-col shrink-0 relative shadow-character" :class="{ active: selected_character == character.id }">
v-for="character in characters" <img src="/assets/ui-box-outer.svg" class="absolute w-full h-full" />
:key="character.id" <img src="/assets/ui-box-inner.svg" class="absolute left-2 bottom-2 w-[calc(100%_-_16px)] h-[calc(100%_-_40px)]" />
class="group first:ml-auto last:mr-auto m-4 w-[170px] h-[275px] flex flex-col shrink-0 relative shadow-character"
:class="{ active: selected_character == character.id }"
>
<img src="/assets/login/login-box-outer.svg" class="absolute w-full h-full max-lg:hidden" />
<img src="/assets/login/login-box-inner.svg" class="absolute left-2 bottom-2 w-[calc(100%_-_16px)] h-[calc(100%_-_40px)] max-lg:hidden" />
<input class="opacity-0 h-full w-full absolute m-0 z-10" type="radio" :id="character.id" name="character" :value="character.id" v-model="selected_character" /> <input class="opacity-0 h-full w-full absolute m-0 z-10" type="radio" :id="character.id" name="character" :value="character.id" v-model="selected_character" />
<label class="font-bold absolute left-1/2 top-4 max-w-32 -translate-x-1/2 -translate-y-1/2 text-center text-ellipsis overflow-hidden whitespace-nowrap drop-shadow-text" :for="character.id">{{ character.name }}</label> <label class="font-bold absolute left-1/2 top-4 max-w-32 -translate-x-1/2 -translate-y-1/2 text-center text-ellipsis overflow-hidden whitespace-nowrap drop-shadow-text" :for="character.id">{{ character.name }}</label>
@ -66,21 +61,23 @@
</div> </div>
<!-- CREATE CHARACTER MODAL --> <!-- CREATE CHARACTER MODAL -->
<Modal :isModalOpen="isModalOpen" @modal:close="isModalOpen = false"> <Modal :isModalOpen="isModalOpen" @modal:close="isModalOpen = false" :modal-width="430" :modal-height="275">
<template #modalHeader> <template #modalHeader>
<h3 class="m-0 font-medium text-gray-300">Create your character</h3> <h3 class="m-0 font-medium text-white">Create your character</h3>
</template> </template>
<template #modalBody> <template #modalBody>
<div class="m-4 character-form"> <div class="p-4 h-[calc(100%_-_32px)]">
<form method="post" @submit.prevent="create" class="inline"> <form method="post" @submit.prevent="create" class="h-full flex flex-col justify-between">
<div class="form-field-full"> <div class="form-field-full">
<label for="name">Name</label> <label for="name" class="text-white">Nickname</label>
<input class="input-field max-w-64" v-model="name" name="name" id="name" /> <input class="input-field" v-model="name" name="name" id="name" placeholder="Enter a nickname.." />
</div>
<div class="grid grid-flow-col justify-stretch gap-4">
<button type="button" class="btn-empty py-1.5 px-4 inline-block" @click.prevent="isModalOpen = false">Cancel</button>
<button class="btn-cyan py-1.5 px-4 inline-block" type="submit">Create</button>
</div> </div>
<button class="btn-cyan py-1.5 px-4 mr-5 min-w-24 inline-block" type="submit">CREATE</button>
</form> </form>
<button class="btn-cyan py-1.5 px-4 min-w-24 inline-block" @click="isModalOpen = false">CANCEL</button>
</div> </div>
</template> </template>
</Modal> </Modal>
@ -88,11 +85,13 @@
<!-- DELETE CHARACTER MODAL --> <!-- DELETE CHARACTER MODAL -->
<ConfirmationModal v-if="deletingCharacter != null" :confirm-function="delete_character.bind(this, deletingCharacter.id)" :cancel-function="(() => (deletingCharacter = null)).bind(this)" confirm-button-text="Delete"> <ConfirmationModal v-if="deletingCharacter != null" :confirm-function="delete_character.bind(this, deletingCharacter.id)" :cancel-function="(() => (deletingCharacter = null)).bind(this)" confirm-button-text="Delete">
<template #modalHeader> <template #modalHeader>
<h3 class="m-0 font-medium text-gray-300">Deleting character</h3> <h3 class="m-0 font-medium text-white">Delete character?</h3>
</template> </template>
<template #modalBody> <template #modalBody>
You are about to delete <span class="font-extrabold">{{ deletingCharacter.name }}</span <p class="mt-0 mb-5 text-white text-lg">
>, are you sure about that? Do you want to permanently delete <span class="font-extrabold text-white">{{ deletingCharacter.name }}</span
>?
</p>
</template> </template>
</ConfirmationModal> </ConfirmationModal>
</template> </template>
@ -115,13 +114,7 @@ gameStore.connection?.on('character:list', (data: any) => {
}) })
onMounted(async () => { onMounted(async () => {
/** // wait 0.75 sec
* Fetch sprite assets from the server
* This is done here because phaser needs it in createScene in Game.vue.
*/
await gameStore.fetchSpriteAssets()
// wait 0.5 sec
setTimeout(() => { setTimeout(() => {
gameStore.connection?.emit('character:list') gameStore.connection?.emit('character:list')
isLoading.value = false isLoading.value = false

View File

@ -1,67 +1,58 @@
<template> <template>
<div class="flex justify-center items-center h-dvh relative"> <div class="flex justify-center items-center h-dvh relative">
<GmTools v-if="gameStore.character?.role === 'gm'" />
<GmPanel v-if="gameStore.character?.role === 'gm'" />
<div v-if="!zoneEditorStore.active">
<Game :config="gameConfig" @create="createGame"> <Game :config="gameConfig" @create="createGame">
<Scene name="main" @preload="preloadScene" @create="createScene"> <Scene name="main" @preload="preloadScene" @create="createScene">
<div v-if="isLoaded">
<Menu /> <Menu />
<Hud /> <Hud />
<Keybindings /> <Hotkeys />
<Minimap /> <Minimap />
<Zone /> <Zone />
<Chat /> <Chat />
<Inventory />
<ExpBar /> <ExpBar />
<Inventory />
<Effects /> <Effects />
</div>
</Scene> </Scene>
</Game> </Game>
</div> </div>
<div v-if="zoneEditorStore.active">
<Game :config="gameConfig" @create="createGame">
<Scene name="main" @preload="preloadScene" @create="createScene">
<ZoneEditor v-if="isLoaded" :key="JSON.stringify(`${zoneEditorStore.zone?.id}_${zoneEditorStore.zone?.createdAt}_${zoneEditorStore.zone?.updatedAt}`)" />
</Scene>
</Game>
</div>
</div>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import config from '@/config'
import 'phaser' import 'phaser'
import { ref, onBeforeUnmount } from 'vue' import { onBeforeUnmount } from 'vue'
import { Game, Scene } from 'phavuer' import { Game, Scene } from 'phavuer'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import Menu from '@/components/gui/Menu.vue' import Menu from '@/components/gui/Menu.vue'
import ExpBar from '@/components/gui/ExpBar.vue' import ExpBar from '@/components/gui/ExpBar.vue'
import Hud from '@/components/gui/Hud.vue' import Hud from '@/components/gui/Hud.vue'
import Zone from '@/components/zone/Zone.vue' import Zone from '@/components/zone/Zone.vue'
import Keybindings from '@/components/gui/Keybindings.vue' import Hotkeys from '@/components/gui/Hotkeys.vue'
import Chat from '@/components/gui/Chat.vue' import Chat from '@/components/gui/Chat.vue'
import GmTools from '@/components/gameMaster/GmTools.vue'
import ZoneEditor from '@/components/gameMaster/zoneEditor/ZoneEditor.vue'
import GmPanel from '@/components/gameMaster/GmPanel.vue'
import Inventory from '@/components/gui/UserPanel.vue' import Inventory from '@/components/gui/UserPanel.vue'
import Effects from '@/components/Effects.vue' import Effects from '@/components/Effects.vue'
import { loadAssets } from '@/composables/zoneComposable'
import Minimap from '@/components/gui/Minimap.vue' import Minimap from '@/components/gui/Minimap.vue'
import AwaitLoaderPlugin from 'phaser3-rex-plugins/plugins/awaitloader-plugin'
import { useAssetManager } from '@/utilities/assetManager'
const gameStore = useGameStore() const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore() const assetManager = useAssetManager
const isLoaded = ref(false)
const gameConfig = { const gameConfig = {
name: 'New Quest', name: config.name,
width: window.innerWidth, width: window.innerWidth,
height: window.innerHeight, height: window.innerHeight,
type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS
resolution: 5 resolution: 5,
plugins: {
global: [
{
key: 'rexAwaitLoader',
plugin: AwaitLoaderPlugin,
start: true
}
]
}
} }
const createGame = (game: Phaser.Game) => { const createGame = (game: Phaser.Game) => {
@ -82,67 +73,40 @@ const createGame = (game: Phaser.Game) => {
} }
} }
const preloadScene = async (scene: Phaser.Scene) => { function preloadScene(scene: Phaser.Scene) {
isLoaded.value = false
/**
* Create loading bar
*/
const width = scene.cameras.main.width
const height = scene.cameras.main.height
const progressBox = scene.add.graphics()
const progressBar = scene.add.graphics()
progressBox.fillStyle(0x222222, 0.8)
progressBox.fillRect(width / 2 - 180, height / 2, 320, 50)
const loadingText = scene.make.text({
x: width / 2,
y: height / 2 - 50,
text: 'Loading...',
style: {
font: '20px monospace',
fill: '#ffffff'
}
})
loadingText.setOrigin(0.5, 0.5)
scene.load.on(Phaser.Loader.Events.PROGRESS, function (value: any) {
progressBar.clear()
progressBar.fillStyle(0x368f8b, 1)
progressBar.fillRect(width / 2 - 180 + 10, height / 2 + 10, 300 * value, 30)
})
scene.load.on(Phaser.Loader.Events.COMPLETE, function () {
progressBar.destroy()
progressBox.destroy()
loadingText.destroy()
isLoaded.value = true
})
/** /**
* Load the base assets into the Phaser scene * Load the base assets into the Phaser scene
*/ */
scene.load.image('BLOCK', '/assets/zone/bt_tile.png')
scene.load.image('TELEPORT', '/assets/zone/tp_tile.png')
scene.load.image('blank_tile', '/assets/zone/blank_tile.png') scene.load.image('blank_tile', '/assets/zone/blank_tile.png')
scene.load.image('blank_object', '/assets/zone/blank_tile.png')
scene.load.image('waypoint', '/assets/waypoint.png') scene.load.image('waypoint', '/assets/waypoint.png')
/** scene.load.rexAwait(async function (successCallback) {
* Load the assets into the Phaser scene await assetManager.getAssetsByGroup('tiles').then((assets) => {
*/ assets.forEach((asset) => {
await loadAssets(scene) if (scene.load.textureManager.exists(asset.key)) return
scene.textures.addBase64(asset.key, asset.data)
})
})
// Load objects
await assetManager.getAssetsByGroup('objects').then((assets) => {
assets.forEach((asset) => {
if (scene.load.textureManager.exists(asset.key)) return
scene.textures.addBase64(asset.key, asset.data)
})
})
successCallback()
})
} }
const createScene = async (scene: Phaser.Scene) => { function createScene(scene: Phaser.Scene) {
/** /**
* Create sprite animations * Create sprite animations
* This is done here because phaser forces us to * This is done here because phaser forces us to
*/ */
gameStore.assets.forEach((asset) => { assetManager.getAssetsByGroup('sprite_animations').then((assets) => {
if (asset.group !== 'sprite_animations') return assets.forEach((asset) => {
scene.anims.create({ scene.anims.create({
key: asset.key, key: asset.key,
frameRate: 7, frameRate: 7,
@ -150,18 +114,8 @@ const createScene = async (scene: Phaser.Scene) => {
repeat: -1 repeat: -1
}) })
}) })
})
} }
onBeforeUnmount(() => { onBeforeUnmount(() => {})
isLoaded.value = false
gameStore.disconnectSocket()
})
</script> </script>
<style lang="scss">
canvas {
image-rendering: -moz-crisp-edges;
image-rendering: -webkit-crisp-edges;
image-rendering: pixelated;
}
</style>

74
src/screens/Loading.vue Normal file
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@ -0,0 +1,74 @@
<template>
<div class="flex flex-col justify-center items-center h-dvh relative">
<div v-if="!isLoaded" class="w-20 h-20 rounded-full border-4 border-solid border-gray-300 border-t-transparent animate-spin"></div>
<button v-else @click="continueBtnClick" class="w-20 h-20 rounded-full bg-gray-500 flex items-center justify-center hover:bg-gray-600 transition-colors">
<svg xmlns="http://www.w3.org/2000/svg" class="h-10 w-10 text-white" fill="none" viewBox="0 0 24 24" stroke="currentColor">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M9 5l7 7-7 7" />
</svg>
</button>
<div v-if="!isLoaded" class="text-center mt-6">
<h1 class="text-2xl font-bold">Loading...</h1>
<p class="text-gray-400">Please wait while we load the assets.</p>
</div>
</div>
</template>
<script setup lang="ts" async>
import { onMounted, ref } from 'vue'
import config from '@/config'
import type { AssetT as ServerAsset } from '@/types'
import { useAssetManager } from '@/utilities/assetManager'
import { useGameStore } from '@/stores/gameStore'
/**
* This component downloads all assets from the server and
* stores them in the asset manager.
*/
const gameStore = useGameStore()
const assetManager = useAssetManager
const isLoaded = ref(false)
async function getAssets() {
return fetch(config.server_endpoint + '/assets/')
.then((response) => {
if (!response.ok) throw new Error('Failed to fetch assets')
console.log(response)
return response.json()
})
.catch((error) => {
console.error('Error fetching assets:', error)
return false
})
}
async function loadAssetsIntoAssetManager(assets: ServerAsset[]): Promise<void> {
for (const asset of assets) {
// Check if the asset is already loaded
const existingAsset = await assetManager.getAsset(asset.key)
// Check if the asset needs to be updated
if (!existingAsset || new Date(asset.updatedAt) > new Date(existingAsset.updatedAt)) {
// Check if the asset is already loaded, if so, delete it
if (existingAsset) {
await assetManager.deleteAsset(asset.key)
}
// Add the asset to the asset manager
await assetManager.downloadAsset(asset.key, asset.url, asset.group, asset.updatedAt, asset.frameCount, asset.frameWidth, asset.frameHeight)
}
}
}
function continueBtnClick() {
gameStore.isAssetsLoaded = true
}
onMounted(async () => {
const assets = await getAssets()
if (assets) {
await loadAssetsIntoAssetManager(assets)
isLoaded.value = true
}
})
</script>

View File

@ -1,26 +1,26 @@
<template> <template>
<div class="relative max-lg:h-dvh"> <div class="relative max-lg:h-dvh flex flex-row-reverse">
<div class="lg:bg-gradient-to-r bg-gradient-to-b from-gray-900 to-transparent w-full lg:w-1/2 h-[35dvh] lg:h-dvh absolute right-0 max-lg:bottom-0 lg:top-0 z-10"></div> <div class="lg:bg-gradient-to-l bg-gradient-to-b from-gray-900 to-transparent w-full lg:w-1/2 h-[35dvh] lg:h-dvh absolute left-0 max-lg:bottom-0 lg:top-0 z-10"></div>
<div class="bg-[url('/assets/login/login-bg.png')] w-full lg:w-1/2 h-[35dvh] lg:h-dvh absolute right-0 max-lg:bottom-0 lg:top-0 bg-no-repeat bg-cover bg-center"></div> <div class="bg-[url('/assets/login/login-bg.png')] w-full lg:w-1/2 h-[35dvh] lg:h-dvh absolute left-0 max-lg:bottom-0 lg:top-0 bg-no-repeat bg-cover bg-center"></div>
<div class="bg-gray-900 z-20 w-full lg:w-1/2 h-[65dvh] lg:h-dvh relative"> <div class="bg-gray-900 z-20 w-full lg:w-1/2 h-[65dvh] lg:h-dvh relative">
<div class="h-dvh flex items-center lg:justify-center flex-col px-8 max-lg:pt-20"> <div class="h-dvh flex items-center lg:justify-center flex-col px-8 max-lg:pt-20">
<img src="/assets/login/nq-logo-v1.png" class="mb-10" /> <img src="/assets/login/sq-logo-v1.svg" class="mb-10" />
<div class="relative"> <div class="relative">
<img src="/assets/login/login-box-outer.svg" class="absolute w-full h-full max-lg:hidden" /> <img src="/assets/ui-box-outer.svg" class="absolute w-full h-full" />
<img src="/assets/login/login-box-inner.svg" class="absolute left-2 top-2 w-[calc(100%_-_16px)] h-[calc(100%_-_16px)] max-lg:hidden" /> <img src="/assets/ui-box-inner.svg" class="absolute left-2 top-2 w-[calc(100%_-_16px)] h-[calc(100%_-_16px)] max-lg:hidden" />
<!-- Login Form --> <!-- Login Form -->
<form v-show="switchForm === 'login'" @submit.prevent="loginFunc" class="relative px-6 py-11"> <form v-show="switchForm === 'login'" @submit.prevent="loginFunc" class="relative px-6 py-11">
<div class="flex flex-col gap-5 p-2 mb-8 relative"> <div class="flex flex-col gap-5 p-2 mb-8 relative">
<div class="w-full grid gap-3 relative"> <div class="w-full grid gap-3 relative">
<input class="input-field xs:min-w-[350px] min-w-64" id="username" v-model="username" type="text" name="username" placeholder="Username" required autofocus /> <input class="input-field xs:min-w-[350px] min-w-64" id="username-login" v-model="username" type="text" name="username" placeholder="Username" required autofocus />
<div class="relative"> <div class="relative">
<input class="input-field xs:min-w-[350px] min-w-64" id="password" v-model="password" type="password" name="password" placeholder="Password" required /> <input class="input-field xs:min-w-[350px] min-w-64" id="password-login" v-model="password" :type="showPassword ? 'text' : 'password'" name="password" placeholder="Password" required />
<button class="p-0 absolute right-3 w-4 h-3 top-1/2 -translate-y-1/2 bg-[url('/assets/icons/eye.svg')] bg-no-repeat"></button> <button type="button" @click.prevent="showPassword = !showPassword" :class="{ 'eye-open': showPassword }" class="bg-[url('/assets/icons/eye.svg')] p-0 absolute right-3 w-4 h-3 top-1/2 -translate-y-1/2 bg-no-repeat"></button>
</div> </div>
<span v-if="loginError" class="text-red-200 text-xs absolute top-full mt-1">{{ loginError }}</span> <span v-if="loginError" class="text-red-200 text-xs absolute top-full mt-1">{{ loginError }}</span>
</div> </div>
<button class="text-right text-cyan-300 text-base">Forgot password?</button> <button class="inline-flex self-end p-0 text-cyan-300 text-base">Forgot password?</button>
<button class="btn-cyan px-0 xs:w-full" type="submit">Play now</button> <button class="btn-cyan px-0 xs:w-full" type="submit">Play now</button>
<!-- Divider shape --> <!-- Divider shape -->
@ -39,10 +39,10 @@
<form v-show="switchForm === 'register'" @submit.prevent="registerFunc" class="relative px-6 py-11"> <form v-show="switchForm === 'register'" @submit.prevent="registerFunc" class="relative px-6 py-11">
<div class="flex flex-col gap-5 p-2 mb-8 relative"> <div class="flex flex-col gap-5 p-2 mb-8 relative">
<div class="w-full grid gap-3 relative"> <div class="w-full grid gap-3 relative">
<input class="input-field xs:min-w-[350px] min-w-64" id="username" v-model="username" type="text" name="username" placeholder="Username" required autofocus /> <input class="input-field xs:min-w-[350px] min-w-64" id="username-register" v-model="username" type="text" name="username" placeholder="Username" required autofocus />
<div class="relative"> <div class="relative">
<input class="input-field xs:min-w-[350px] min-w-64" id="password" v-model="password" type="password" name="password" placeholder="Password" required /> <input class="input-field xs:min-w-[350px] min-w-64" id="password-register" v-model="password" :type="showPassword ? 'text' : 'password'" name="password" placeholder="Password" required />
<button class="p-0 absolute right-3 w-4 h-3 top-1/2 -translate-y-1/2 bg-[url('/assets/icons/eye.svg')] bg-no-repeat"></button> <button type="button" @click.prevent="showPassword = !showPassword" :class="{ 'eye-open': showPassword }" class="bg-[url('/assets/icons/eye.svg')] p-0 absolute right-3 w-4 h-3 top-1/2 -translate-y-1/2 bg-no-repeat"></button>
</div> </div>
<span v-if="loginError" class="text-red-200 text-xs absolute top-full mt-1">{{ loginError }}</span> <span v-if="loginError" class="text-red-200 text-xs absolute top-full mt-1">{{ loginError }}</span>
</div> </div>
@ -76,6 +76,8 @@ const username = ref('')
const password = ref('') const password = ref('')
const switchForm = ref('login') const switchForm = ref('login')
const loginError = ref('') const loginError = ref('')
const showPassword = ref(false)
// automatic login because of development // automatic login because of development
onMounted(async () => { onMounted(async () => {
const token = useCookies().get('token') const token = useCookies().get('token')

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@ -1 +0,0 @@
<template></template>

117
src/screens/ZoneEditor.vue Normal file
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@ -0,0 +1,117 @@
<template>
<div class="flex justify-center items-center h-dvh relative">
<Game :config="gameConfig" @create="createGame">
<Scene name="main" @preload="preloadScene" @create="createScene">
<ZoneEditor v-if="isLoaded" :key="JSON.stringify(`${zoneEditorStore.zone?.id}_${zoneEditorStore.zone?.createdAt}_${zoneEditorStore.zone?.updatedAt}`)" />
</Scene>
</Game>
</div>
</template>
<script setup lang="ts">
import config from '@/config'
import 'phaser'
import { ref, onBeforeUnmount } from 'vue'
import { Game, Scene } from 'phavuer'
import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import ZoneEditor from '@/components/gameMaster/zoneEditor/ZoneEditor.vue'
const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore()
const isLoaded = ref(false)
const gameConfig = {
name: config.name,
width: window.innerWidth,
height: window.innerHeight,
type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS
resolution: 5
}
const createGame = (game: Phaser.Game) => {
/**
* Resize the game when the window is resized
*/
addEventListener('resize', () => {
game.scale.resize(window.innerWidth, window.innerHeight)
})
// We don't support canvas mode, only WebGL
if (game.renderer.type === Phaser.CANVAS) {
gameStore.addNotification({
title: 'Warning',
message: 'Your browser does not support WebGL. Please use a modern browser like Chrome, Firefox, or Edge.'
})
gameStore.disconnectSocket()
}
}
const preloadScene = async (scene: Phaser.Scene) => {
isLoaded.value = false
/**
* Create loading bar
*/
const width = scene.cameras.main.width
const height = scene.cameras.main.height
const progressBox = scene.add.graphics()
const progressBar = scene.add.graphics()
progressBox.fillStyle(0x222222, 0.8)
progressBox.fillRect(width / 2 - 180, height / 2, 320, 50)
const loadingText = scene.make.text({
x: width / 2,
y: height / 2 - 50,
text: 'Loading...',
style: {
font: '20px monospace',
fill: '#ffffff'
}
})
loadingText.setOrigin(0.5, 0.5)
scene.load.on(Phaser.Loader.Events.PROGRESS, function (value: any) {
progressBar.clear()
progressBar.fillStyle(0x368f8b, 1)
progressBar.fillRect(width / 2 - 180 + 10, height / 2 + 10, 300 * value, 30)
})
scene.load.on(Phaser.Loader.Events.COMPLETE, function () {
progressBar.destroy()
progressBox.destroy()
loadingText.destroy()
isLoaded.value = true
})
/**
* Load the base assets into the Phaser scene
*/
scene.load.image('BLOCK', '/assets/zone/bt_tile.png')
scene.load.image('TELEPORT', '/assets/zone/tp_tile.png')
scene.load.image('blank_tile', '/assets/zone/blank_tile.png')
scene.load.image('waypoint', '/assets/waypoint.png')
}
const createScene = async (scene: Phaser.Scene) => {
/**
* Create sprite animations
* This is done here because phaser forces us to
*/
gameStore.assets.forEach((asset) => {
if (asset.group !== 'sprite_animations') return
scene.anims.create({
key: asset.key,
frameRate: 7,
frames: scene.anims.generateFrameNumbers(asset.key, { start: 0, end: asset.frameCount! - 1 }),
repeat: -1
})
})
}
onBeforeUnmount(() => {
isLoaded.value = false
})
</script>

View File

@ -1,9 +1,8 @@
import axios from 'axios' import axios from 'axios'
import config from '@/config' import config from '@/config'
import { useGameStore } from '@/stores/gameStore'
import { useCookies } from '@vueuse/integrations/useCookies' import { useCookies } from '@vueuse/integrations/useCookies'
export async function register(username: string, password: string, gameStore = useGameStore()) { export async function register(username: string, password: string) {
try { try {
const response = await axios.post(`${config.server_endpoint}/register`, { username, password }) const response = await axios.post(`${config.server_endpoint}/register`, { username, password })
useCookies().set('token', response.data.token as string) useCookies().set('token', response.data.token as string)
@ -13,12 +12,13 @@ export async function register(username: string, password: string, gameStore = u
} }
} }
export async function login(username: string, password: string, gameStore = useGameStore()) { export async function login(username: string, password: string) {
try { try {
const response = await axios.post(`${config.server_endpoint}/login`, { username, password }) const response = await axios.post(`${config.server_endpoint}/login`, { username, password })
useCookies().set('token', response.data.token as string, { useCookies().set('token', response.data.token as string, {
// for whole domain // for whole domain
domain: window.location.hostname.split('.').slice(-2).join('.') // @TODO : #190
// domain: window.location.hostname.split('.').slice(-2).join('.')
}) })
return { success: true, token: response.data.token } return { success: true, token: response.data.token }
} catch (error: any) { } catch (error: any) {

View File

@ -1,6 +1,6 @@
import { ref } from 'vue' import { ref } from 'vue'
import { defineStore } from 'pinia' import { defineStore } from 'pinia'
import type { Tile, Object, Sprite } from '@/types' import type { Tile, Object, Sprite, CharacterType } from '@/types'
export const useAssetManagerStore = defineStore('assetManager', () => { export const useAssetManagerStore = defineStore('assetManager', () => {
const tileList = ref<Tile[]>([]) const tileList = ref<Tile[]>([])
@ -12,6 +12,9 @@ export const useAssetManagerStore = defineStore('assetManager', () => {
const spriteList = ref<Sprite[]>([]) const spriteList = ref<Sprite[]>([])
const selectedSprite = ref<Sprite | null>(null) const selectedSprite = ref<Sprite | null>(null)
const characterTypeList = ref<CharacterType[]>([])
const selectedCharacterType = ref<CharacterType | null>(null)
function setTileList(tiles: Tile[]) { function setTileList(tiles: Tile[]) {
tileList.value = tiles tileList.value = tiles
} }
@ -36,6 +39,14 @@ export const useAssetManagerStore = defineStore('assetManager', () => {
selectedSprite.value = sprite selectedSprite.value = sprite
} }
function setCharacterTypeList(characterTypes: CharacterType[]) {
characterTypeList.value = characterTypes
}
function setSelectedCharacterType(characterType: CharacterType | null) {
selectedCharacterType.value = characterType
}
return { return {
tileList, tileList,
selectedTile, selectedTile,
@ -43,11 +54,15 @@ export const useAssetManagerStore = defineStore('assetManager', () => {
selectedObject, selectedObject,
spriteList, spriteList,
selectedSprite, selectedSprite,
characterTypeList,
selectedCharacterType,
setTileList, setTileList,
setSelectedTile, setSelectedTile,
setObjectList, setObjectList,
setCharacterTypeList,
setSelectedObject, setSelectedObject,
setSpriteList, setSpriteList,
setSelectedSprite setSelectedSprite,
setSelectedCharacterType
} }
}) })

View File

@ -1,20 +1,26 @@
import { defineStore } from 'pinia' import { defineStore } from 'pinia'
import { io, Socket } from 'socket.io-client' import { io, Socket } from 'socket.io-client'
import type { Asset, Character, Notification, User } from '@/types' import type { Asset, Character, Notification, User, WorldSettings } from '@/types'
import config from '@/config' import config from '@/config'
import { useCookies } from '@vueuse/integrations/useCookies' import { useCookies } from '@vueuse/integrations/useCookies'
export const useGameStore = defineStore('game', { export const useGameStore = defineStore('game', {
state: () => { state: () => {
return { return {
loginMessage: null as string | null,
notifications: [] as Notification[], notifications: [] as Notification[],
assets: [] as Asset[], isAssetsLoaded: false,
loadedAssets: [] as string[],
token: '' as string | null, token: '' as string | null,
connection: null as Socket | null, connection: null as Socket | null,
user: null as User | null, user: null as User | null,
character: null as Character | null, character: null as Character | null,
isPlayerDraggingCamera: false, isPlayerDraggingCamera: false,
world: {
date: new Date(),
isRainEnabled: false,
isFogEnabled: false,
fogDensity: 0.5
} as WorldSettings,
gameSettings: { gameSettings: {
isCameraFollowingCharacter: false isCameraFollowingCharacter: false
}, },
@ -25,12 +31,6 @@ export const useGameStore = defineStore('game', {
} }
} }
}, },
getters: {
getNotifications: (state: any) => state.notifications,
getAssetByKey: (state) => {
return (key: string) => state.assets.find((asset) => asset.key === key)
}
},
actions: { actions: {
addNotification(notification: Notification) { addNotification(notification: Notification) {
if (!notification.id) { if (!notification.id) {
@ -41,54 +41,6 @@ export const useGameStore = defineStore('game', {
removeNotification(id: string) { removeNotification(id: string) {
this.notifications = this.notifications.filter((notification: Notification) => notification.id !== id) this.notifications = this.notifications.filter((notification: Notification) => notification.id !== id)
}, },
setAssets(assets: Asset[]) {
this.assets = assets
},
addAsset(asset: Asset) {
this.assets.push(asset)
},
addAssets(assets: Asset[]) {
this.assets = this.assets.concat(assets)
},
async fetchSpriteAssets() {
return fetch(config.server_endpoint + '/assets/sprites')
.then((response) => response.json())
.then((assets) => {
// Only add the sprites that are not already in the store
this.addAssets(assets.filter((asset: Asset) => !this.getAssetByKey(asset.key)))
return true
})
.catch((error) => {
console.error('Error fetching assets:', error)
return false
})
},
async fetchZoneAssets(zoneId: number) {
return fetch(config.server_endpoint + '/assets/zone/' + zoneId)
.then((response) => response.json())
.then((assets) => {
// Only add the zones that are not already in the store
this.addAssets(assets.filter((asset: Asset) => !this.getAssetByKey(asset.key)))
return true
})
.catch((error) => {
console.error('Error fetching assets:', error)
return false
})
},
async fetchAllZoneAssets() {
return fetch(config.server_endpoint + '/assets/zone')
.then((response) => response.json())
.then((assets) => {
// Only add the zones that are not already in the store
this.addAssets(assets.filter((asset: Asset) => !this.getAssetByKey(asset.key)))
return true
})
.catch((error) => {
console.error('Error fetching assets:', error)
return false
})
},
setToken(token: string) { setToken(token: string) {
this.token = token this.token = token
}, },
@ -146,14 +98,15 @@ export const useGameStore = defineStore('game', {
}) })
}, },
disconnectSocket() { disconnectSocket() {
if (this.connection) this.connection.disconnect() this.connection?.disconnect()
useCookies().remove('token', { useCookies().remove('token', {
// for whole domain // for whole domain
domain: window.location.hostname.split('.').slice(-2).join('.') // @TODO : #190
// domain: window.location.hostname.split('.').slice(-2).join('.')
}) })
this.assets = [] this.isAssetsLoaded = false
this.connection = null this.connection = null
this.token = null this.token = null
this.user = null this.user = null
@ -163,6 +116,11 @@ export const useGameStore = defineStore('game', {
this.gameSettings.isCameraFollowingCharacter = false this.gameSettings.isCameraFollowingCharacter = false
this.uiSettings.isChatOpen = false this.uiSettings.isChatOpen = false
this.uiSettings.isUserPanelOpen = false this.uiSettings.isUserPanelOpen = false
this.world.date = new Date()
this.world.isRainEnabled = false
this.world.isFogEnabled = false
this.world.fogDensity = 0.5
} }
} }
}) })

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