Compare commits

..

67 Commits

Author SHA1 Message Date
9f50b062b0 Worked on dynamic texture loading 2024-10-25 22:17:02 +02:00
347fc0e1e8 MVP Dexie loader 2024-10-21 18:35:36 +02:00
715fe5c318 Cookies 2024-10-21 02:15:29 +02:00
df19c1094c feature/#215-dexie-caching-implementation 2024-10-21 02:08:27 +02:00
279b9bc7a3 Reversed order of login screen (img>form) 2024-10-20 01:10:29 +02:00
6adfc727c5 return if shift is pressed for tiles, objects and event tiles (camera drag = active) 2024-10-19 22:36:08 +02:00
1aa07daa35 Also added overflow to tile group 2024-10-19 22:25:25 +02:00
36901782ea Adjusted gm panel + toolbar styling, fixed tilelist overflow 2024-10-19 22:11:20 +02:00
62f2e1124c #211 Fixed overflow scroll in left panel not working 2024-10-19 21:27:04 +02:00
f6e1a54e74 Body view fixes? 2024-10-19 21:20:43 +02:00
6e2885cba6 Added tile sorting logic, minor improvements 2024-10-19 21:15:13 +02:00
252d9c87fd Firefox styling fixes 2024-10-19 17:13:06 +02:00
856829b605 Possible fix for text alignment on Windows 2024-10-19 17:00:58 +02:00
a0f0b40ed3 Replaced modal resize icon, started writing components for character type management, spride field made optional 2024-10-19 02:15:48 +02:00
68222ab511 Styling fixes 2024-10-18 23:08:01 +02:00
fe804037d0 #137 : Listen for zoneEffects in effects component 2024-10-18 22:41:42 +02:00
5d288772b5 #137 : Added logic to set effects per zone in zone editor 2024-10-18 22:23:56 +02:00
3c9b92ccbd Better func. naming 2024-10-18 19:53:02 +02:00
13cb46658f nginx conf. test 2024-10-18 19:45:25 +02:00
222614b856 Moved GmTools and GmPanel to App.vue 2024-10-18 19:27:22 +02:00
9f10db142b don't have ZE enabled by default 2024-10-18 19:21:06 +02:00
860fe705c6 Saving maps works again 2024-10-18 19:10:41 +02:00
352ec3fad8 Moved search input into modal 2024-10-18 17:55:58 +02:00
c7a3d74408 Removed todo comment 2024-10-18 17:47:11 +02:00
1e0da5f7cc Removed unused imports, re-added paint func, more refactor work 2024-10-18 17:45:50 +02:00
7ce054191a Re-added & Improved delete logics for tiles, zone objects and event tiles. Added more code comments for better DX. 2024-10-18 15:43:50 +02:00
34f547f0a6 Added deleteTile() func. to zone composable 2024-10-18 15:40:28 +02:00
14e07aa4a1 npm update 2024-10-18 15:40:14 +02:00
95dcf237cf npm run format 2024-10-18 02:49:35 +02:00
5cc1821922 Removed unused import 2024-10-18 02:49:04 +02:00
9d774bcb18 Removed redundant code , refactor event tile code 2024-10-18 02:48:27 +02:00
c6869f47b1 Typescript improvements, added move zone object logic. 2024-10-18 02:33:51 +02:00
390b9517e0 Moved styling to main.scss as it's global 2024-10-18 00:42:15 +02:00
2497da30b7 Re-added initial-scale=1 2024-10-18 00:40:50 +02:00
66e56d3626 Renamed Keybindings > Hotkeys 2024-10-18 00:33:06 +02:00
d68ee120ab Merge remote-tracking branch 'origin/feature/refactor-zone-editor'
# Conflicts:
#	src/components/gui/Keybindings.vue
#	src/components/gui/Minimap.vue
2024-10-18 00:21:03 +02:00
aff32c33c7 npm update, mobile scroll fix, zone editor object refactor work, removed redundant div 2024-10-18 00:20:30 +02:00
3c8744dc75 Reworked layout for keybindings, hide minimap on smaller screens 2024-10-17 23:26:25 +02:00
774871510e Reordered func. params getTile(), npm run format, refactor zone object part in zone editor, other improvements 2024-10-17 19:26:45 +02:00
e61b705031 Smaller GmTools modal height 2024-10-17 18:41:14 +02:00
3902c611fa Fixed placing tiles 2024-10-17 18:39:18 +02:00
3765cfe5e9 Started refactoring zone editor 2024-10-17 02:32:39 +02:00
2fad54fd26 More styling tweaks, updated confirmation modal 2024-10-16 22:23:00 +02:00
be3cbf77bf Added global empty btn styling, adjusted and WIP modal styling 2024-10-16 20:47:29 +02:00
f24a498246 Re-added Vue Dev Tools. Problem fixed
https://github.com/vuejs/devtools-next/issues/635
2024-10-16 18:50:38 +02:00
9686381745 Removed unused impots, use config.name instead of hardcoded name 2024-10-16 16:07:35 +02:00
e42c530685 Bug fix for toggling zoneEditor 2024-10-16 16:06:18 +02:00
e56e078042 Separated Game and ZoneEditor screens 2024-10-16 16:04:43 +02:00
13be1a38fa Refactor App.vue 2024-10-16 16:04:29 +02:00
27e857b9a6 npm update, removed vue dev tools bc bug 2024-10-16 15:45:41 +02:00
2b2c290db0 Removed unused const. 2024-10-16 14:15:30 +02:00
245b50c1fd Moved component attributes to properties function for more streamlined experience 2024-10-16 14:15:01 +02:00
32dc7a2963 Removed register, it's in the same screen now 2024-10-16 14:11:43 +02:00
a9c2b209d9 Works partially 💩 2024-10-15 23:48:50 +02:00
a6c22df528 Fixed some bugs in login form, updated logo name and icons, wip of minimap 2024-10-15 20:27:54 +02:00
7dd2d70eca npm update 2024-10-15 15:49:12 +02:00
5fc3547d9c Replaced logo 2024-10-14 23:25:41 +02:00
b5c222cc05 Made eye icon on login/register functional 2024-10-14 22:05:12 +02:00
8b1efca7b8 Added world settings type and added it into gameStore 2024-10-14 20:11:30 +02:00
1bdd2bc75a npm update 2024-10-14 19:14:53 +02:00
24dff8d920 New Quest > Sylvan Quest 2024-10-14 15:46:02 +02:00
8b98fc5c4e More WIP ingame UI
Temporary skill icons, adjusted borders globally
2024-10-13 20:27:44 +02:00
934ae50d8e Updated global btn + input styling 2024-10-13 17:25:46 +02:00
7504e3719e WIP ingame ui updated design
Cleaned up some old icons and styling
2024-10-13 17:21:45 +02:00
34bd103ec2 Reorderered components 2024-10-13 12:27:16 +02:00
295ce98e33 Merge remote-tracking branch 'origin/feature/137-zone-effect' into feature/new-design-FE 2024-10-13 12:25:28 +02:00
1cfdf1857e Updated close icon, more styling changes 2024-10-12 22:20:25 +02:00
106 changed files with 2576 additions and 1515 deletions

View File

@ -27,5 +27,6 @@ RUN npm run build-ntc
# Production stage
FROM nginx:1.26.1-alpine
COPY --from=builder /usr/src/app/dist /usr/share/nginx/html
COPY nginx.conf /etc/nginx/conf.d/default.conf
EXPOSE 80
CMD ["nginx", "-g", "daemon off;"]

View File

@ -3,8 +3,8 @@
<head>
<meta charset="UTF-8">
<link rel="icon" href="/favicon.ico">
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0"/>
<title>New Quest - Play</title>
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
<title>Sylvan Quest - Play</title>
</head>
<body>
<div id="app"></div>

16
nginx.conf Normal file
View File

@ -0,0 +1,16 @@
server {
listen 80;
server_name localhost;
root /usr/share/nginx/html;
index index.html;
# Redirect example
location /discord {
return 301 https://discord.gg/JTev3nzeDa;
}
# Serve static files
location / {
try_files $uri $uri/ /index.html;
}
}

739
package-lock.json generated

File diff suppressed because it is too large Load Diff

View File

@ -18,11 +18,12 @@
"@vueuse/core": "^10.5.0",
"@vueuse/integrations": "^10.5.0",
"axios": "^1.7.7",
"phaser": "^3.85.2",
"dexie": "^4.0.8",
"phaser": "^3.86.0",
"pinia": "^2.1.6",
"socket.io-client": "^4.8.0",
"universal-cookie": "^6.1.3",
"vue": "^3.5.10",
"vue": "^3.5.12",
"zod": "^3.22.2"
},
"devDependencies": {
@ -48,8 +49,8 @@
"sass": "^1.79.4",
"tailwindcss": "^3.4.13",
"typescript": "~5.6.2",
"vite": "^5.4.8",
"vite-plugin-vue-devtools": "^7.4.6",
"vite": "^5.4.9",
"vite-plugin-vue-devtools": "^7.5.2",
"vitest": "^2.0.3",
"vue-tsc": "^1.6.5"
}

File diff suppressed because one or more lines are too long

After

Width:  |  Height:  |  Size: 597 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.4 KiB

View File

@ -1 +1,3 @@
<svg xmlns="http://www.w3.org/2000/svg" id="screenshot-7904a66d-0c2c-80b0-8004-7aa8e4dbc6e0" viewBox="5853.755 6642.086 23.788 23.788" xmlns:xlink="http://www.w3.org/1999/xlink" fill="none" version="1.1"><g id="shape-7904a66d-0c2c-80b0-8004-7aa8e4dbc6e0"><g class="fills" id="fills-7904a66d-0c2c-80b0-8004-7aa8e4dbc6e0"><path d="M5867.837,6654.000L5877.045,6644.792C5877.199,6644.649,5877.322,6644.476,5877.408,6644.284C5877.493,6644.093,5877.539,6643.886,5877.543,6643.676C5877.546,6643.466,5877.508,6643.258,5877.429,6643.063C5877.350,6642.869,5877.234,6642.692,5877.085,6642.544C5876.937,6642.395,5876.760,6642.278,5876.565,6642.200C5876.371,6642.121,5876.163,6642.082,5875.953,6642.086C5875.743,6642.090,5875.536,6642.136,5875.344,6642.221C5875.153,6642.307,5874.980,6642.430,5874.837,6642.583L5865.629,6651.792L5856.420,6642.583C5856.124,6642.307,5855.732,6642.157,5855.328,6642.164C5854.923,6642.171,5854.537,6642.335,5854.250,6642.622C5853.964,6642.908,5853.800,6643.294,5853.793,6643.699C5853.786,6644.104,5853.936,6644.495,5854.212,6644.792L5863.420,6654.000L5854.212,6663.208C5853.919,6663.501,5853.755,6663.898,5853.755,6664.312C5853.755,6664.726,5853.919,6665.124,5854.212,6665.417C5854.505,6665.709,5854.902,6665.874,5855.316,6665.874C5855.730,6665.874,5856.127,6665.709,5856.420,6665.417L5865.629,6656.208L5874.837,6665.417C5875.130,6665.709,5875.527,6665.874,5875.941,6665.874C5876.355,6665.874,5876.753,6665.709,5877.045,6665.417C5877.338,6665.124,5877.502,6664.726,5877.502,6664.312C5877.502,6663.898,5877.338,6663.501,5877.045,6663.208L5867.837,6654.000ZZ" style="fill: rgb(255, 255, 255);"/></g></g></svg>
<svg width="10" height="10" viewBox="0 0 10 10" fill="none" xmlns="http://www.w3.org/2000/svg">
<path d="M7.91481 9.08504C7.71955 9.2803 7.40297 9.2803 7.20771 9.08504L5.55709 7.43442C5.36183 7.23916 5.04524 7.23916 4.84998 7.43442L2.99578 9.28862C2.80052 9.48389 2.48393 9.48389 2.28867 9.28863L1.00416 8.00412C0.808899 7.80885 0.808899 7.49227 1.00416 7.29701L2.85837 5.4428C3.05363 5.24754 3.05363 4.93096 2.85837 4.7357L0.914865 2.7922C0.719603 2.59693 0.719603 2.28035 0.914865 2.08509L2.07053 0.929423C2.26579 0.734161 2.58238 0.734162 2.77764 0.929424L4.72114 2.87293C4.9164 3.06819 5.23298 3.06819 5.42825 2.87293L7.297 1.00417C7.49226 0.808906 7.80885 0.808906 8.00411 1.00417L9.28862 2.28868C9.48388 2.48394 9.48388 2.80052 9.28862 2.99578L7.41986 4.86454C7.2246 5.0598 7.2246 5.37639 7.41986 5.57165L9.07048 7.22227C9.26574 7.41753 9.26574 7.73411 9.07048 7.92937L7.91481 9.08504Z" fill="white"/>
</svg>

Before

Width:  |  Height:  |  Size: 1.6 KiB

After

Width:  |  Height:  |  Size: 915 B

View File

@ -0,0 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<svg width="20" height="16" viewBox="0 0 24 24" xmlns="http://www.w3.org/2000/svg">
<g>
<path fill="none" d="M0 0h24v24H0z"/>
<path d="M17.882 19.297A10.949 10.949 0 0 1 12 21c-5.392 0-9.878-3.88-10.819-9a10.982 10.982 0 0 1 3.34-6.066L1.392 2.808l1.415-1.415 19.799 19.8-1.415 1.414-3.31-3.31zM5.935 7.35A8.965 8.965 0 0 0 3.223 12a9.005 9.005 0 0 0 13.201 5.838l-2.028-2.028A4.5 4.5 0 0 1 8.19 9.604L5.935 7.35zm6.979 6.978l-3.242-3.242a2.5 2.5 0 0 0 3.241 3.241zm7.893 2.264l-1.431-1.43A8.935 8.935 0 0 0 20.777 12 9.005 9.005 0 0 0 9.552 5.338L7.974 3.76C9.221 3.27 10.58 3 12 3c5.392 0 9.878 3.88 10.819 9a10.947 10.947 0 0 1-2.012 4.592zm-9.084-9.084a4.5 4.5 0 0 1 4.769 4.769l-4.77-4.769z" fill="#808080"/>
</g>
</svg>

After

Width:  |  Height:  |  Size: 788 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.7 KiB

View File

@ -0,0 +1,51 @@
<?xml version="1.0" encoding="iso-8859-1"?>
<!-- Generator: Adobe Illustrator 16.0.0, SVG Export Plug-In . SVG Version: 6.00 Build 0) -->
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
<svg version="1.1" id="Capa_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
width="438.529px" height="438.529px" viewBox="0 0 438.529 438.529" style="enable-background:new 0 0 438.529 438.529;"
xml:space="preserve">
<g>
<g>
<path d="M180.156,225.828c-1.903-1.902-4.093-2.854-6.567-2.854c-2.475,0-4.665,0.951-6.567,2.854l-94.787,94.787l-41.112-41.117
c-3.617-3.61-7.895-5.421-12.847-5.421c-4.952,0-9.235,1.811-12.851,5.421c-3.617,3.621-5.424,7.905-5.424,12.854v127.907
c0,4.948,1.807,9.229,5.424,12.847c3.619,3.613,7.902,5.424,12.851,5.424h127.906c4.949,0,9.23-1.811,12.847-5.424
c3.615-3.617,5.424-7.898,5.424-12.847s-1.809-9.233-5.424-12.854l-41.112-41.104l94.787-94.793
c1.902-1.903,2.853-4.086,2.853-6.564c0-2.478-0.953-4.66-2.853-6.57L180.156,225.828z"/>
<path d="M433.11,5.424C429.496,1.807,425.212,0,420.263,0H292.356c-4.948,0-9.227,1.807-12.847,5.424
c-3.614,3.615-5.421,7.898-5.421,12.847s1.807,9.233,5.421,12.847l41.106,41.112l-94.786,94.787
c-1.901,1.906-2.854,4.093-2.854,6.567s0.953,4.665,2.854,6.567l32.552,32.548c1.902,1.903,4.086,2.853,6.563,2.853
s4.661-0.95,6.563-2.853l94.794-94.787l41.104,41.109c3.62,3.616,7.905,5.428,12.854,5.428s9.229-1.812,12.847-5.428
c3.614-3.614,5.421-7.898,5.421-12.847V18.268C438.53,13.315,436.734,9.04,433.11,5.424z"/>
</g>
</g>
<g>
</g>
<g>
</g>
<g>
</g>
<g>
</g>
<g>
</g>
<g>
</g>
<g>
</g>
<g>
</g>
<g>
</g>
<g>
</g>
<g>
</g>
<g>
</g>
<g>
</g>
<g>
</g>
<g>
</g>
</svg>

After

Width:  |  Height:  |  Size: 1.7 KiB

File diff suppressed because one or more lines are too long

After

Width:  |  Height:  |  Size: 600 KiB

File diff suppressed because one or more lines are too long

After

Width:  |  Height:  |  Size: 600 KiB

File diff suppressed because one or more lines are too long

After

Width:  |  Height:  |  Size: 597 KiB

File diff suppressed because one or more lines are too long

Before

Width:  |  Height:  |  Size: 325 B

After

Width:  |  Height:  |  Size: 597 KiB

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?><!-- Uploaded to: SVG Repo, www.svgrepo.com, Generator: SVG Repo Mixer Tools -->
<svg width="800px" height="800px" viewBox="0 0 24 24" fill="none" xmlns="http://www.w3.org/2000/svg">
<path d="M21 15L15 21M21 8L8 21" stroke="#000000" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"/>
<path d="M21 15L15 21M21 8L8 21" stroke="#4d4d4d" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"/>
</svg>

Before

Width:  |  Height:  |  Size: 346 B

After

Width:  |  Height:  |  Size: 346 B

File diff suppressed because one or more lines are too long

After

Width:  |  Height:  |  Size: 599 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.3 KiB

File diff suppressed because one or more lines are too long

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

Binary file not shown.

View File

@ -1 +0,0 @@
<svg width="290" xmlns="http://www.w3.org/2000/svg" height="87" id="screenshot-e9942e24-155b-8096-8004-7eb5ea5d2669" viewBox="0 0 290 87" xmlns:xlink="http://www.w3.org/1999/xlink" fill="none" version="1.1"><g id="shape-e9942e24-155b-8096-8004-7eb5ea5d2669"><g class="fills" id="fills-e9942e24-155b-8096-8004-7eb5ea5d2669"><path d="M286.515,78.278C282.911,83.543,276.856,87.000,270.000,87.000L20.000,87.000C8.962,87.000,0.000,78.038,0.000,67.000L0.000,20.000C0.000,8.962,8.962,0.000,20.000,0.000L270.000,0.000C276.834,0.000,282.872,3.435,286.480,8.671C268.843,10.411,255.000,25.352,255.000,43.500C255.000,61.610,268.784,76.525,286.515,78.278ZM290.000,20.000L290.000,67.000" style="fill: #fff; fill-opacity: 1;"/></g></g></svg>

Before

Width:  |  Height:  |  Size: 726 B

View File

@ -1 +0,0 @@
<svg width="290" xmlns="http://www.w3.org/2000/svg" height="87" id="screenshot-e38d8c7f-bba0-801b-8004-7d6eeffceb00" viewBox="4058.354 6110 290 87" xmlns:xlink="http://www.w3.org/1999/xlink" fill="none" version="1.1"><g id="shape-e38d8c7f-bba0-801b-8004-7d6eeffceb00"><g class="fills" id="fills-e38d8c7f-bba0-801b-8004-7d6eeffceb00"><path d="M4061.840,6118.722C4065.444,6113.457,4071.499,6110.000,4078.354,6110.000L4328.354,6110.000C4339.393,6110.000,4348.354,6118.962,4348.354,6130.000L4348.354,6177.000C4348.354,6188.038,4339.393,6197.000,4328.354,6197.000L4078.354,6197.000C4071.521,6197.000,4065.483,6193.565,4061.875,6188.329C4079.512,6186.589,4093.354,6171.648,4093.354,6153.500C4093.354,6135.390,4079.571,6120.475,4061.840,6118.722ZM4058.354,6177.000L4058.354,6130.000" style="fill: #fff; fill-opacity: 1;"/></g></g></svg>

Before

Width:  |  Height:  |  Size: 829 B

File diff suppressed because one or more lines are too long

After

Width:  |  Height:  |  Size: 598 KiB

File diff suppressed because one or more lines are too long

After

Width:  |  Height:  |  Size: 471 KiB

View File

Before

Width:  |  Height:  |  Size: 301 KiB

After

Width:  |  Height:  |  Size: 301 KiB

View File

Before

Width:  |  Height:  |  Size: 400 KiB

After

Width:  |  Height:  |  Size: 400 KiB

File diff suppressed because one or more lines are too long

After

Width:  |  Height:  |  Size: 470 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 135 KiB

View File

@ -1,36 +1,33 @@
<template>
<div class="overflow-hidden">
<Notifications />
<Login v-if="screen === 'login'" />
<!-- <Register v-if="screen === 'register'" />-->
<Characters v-if="screen === 'characters'" />
<Game v-if="screen === 'game'" />
</div>
<Notifications />
<GmTools v-if="gameStore.character?.role === 'gm'" />
<GmPanel v-if="gameStore.character?.role === 'gm'" />
<component :is="currentScreen" />
</template>
<script setup lang="ts">
import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import Notifications from '@/components/utilities/Notifications.vue'
import GmTools from '@/components/gameMaster/GmTools.vue'
import GmPanel from '@/components/gameMaster/GmPanel.vue'
import Login from '@/screens/Login.vue'
// import Register from '@/screens/Register.vue'
import Characters from '@/screens/Characters.vue'
import Game from '@/screens/Game.vue'
// import Loading from '@/screens/Loading.vue'
import ZoneEditor from '@/screens/ZoneEditor.vue'
import { computed } from 'vue'
const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore()
const screen = computed(() => {
if (!gameStore.connection) {
return 'login'
} else if (gameStore.token && gameStore.connection) {
if (gameStore.character) {
return 'game'
}
return 'characters'
}
return 'login' // default fallback
const currentScreen = computed(() => {
// if (!gameStore.isAssetsLoaded) return Loading
if (!gameStore.connection) return Login
if (!gameStore.token) return Login
if (!gameStore.character) return Characters
if (zoneEditorStore.active) return ZoneEditor
return Game
})
// Disable right click
addEventListener('contextmenu', (event) => event.preventDefault())
</script>

Binary file not shown.

View File

@ -4,11 +4,15 @@
// Fonts
@import url('https://fonts.googleapis.com/css2?family=Quicksand:wght@300..700&family=Poppins:ital,wght@0,100;0,200;0,300;0,400;0,500;0,600;0,700;0,800;0,900;1,100;1,200;1,300;1,400;1,500;1,600;1,700;1,800;1,900&display=swap');
@font-face {
font-family: 'Upheaval';
src: url('../fonts/upheavtt.ttf');
}
//Globals
body {
@apply bg-black m-0 select-none overscroll-none overflow-hidden;
@apply bg-black m-0 select-none;
-ms-overflow-style: none;
scrollbar-width: none;
@ -16,6 +20,9 @@ body {
-webkit-user-select: none; /* Safari */
-ms-user-select: none; /* IE 10 and IE 11 */
user-select: none; /* Standard syntax */
// Disable pinch zoom
touch-action: pan-x pan-y;
}
h1,
@ -57,7 +64,7 @@ input {
}
.input-field {
@apply px-4 py-3 text-base focus-visible:outline-none bg-gray border border-solid border-gray-500 rounded text-gray-300;
@apply px-4 py-2.5 text-base leading-5 focus-visible:outline-none bg-gray border border-solid border-gray-500 rounded text-gray-300;
&.inactive {
@apply bg-gray-600/50 hover:cursor-not-allowed;
&::placeholder {
@ -83,7 +90,7 @@ button {
@apply text-center;
&.btn-cyan {
@apply bg-cyan text-gray-50 text-base rounded py-3;
@apply bg-cyan text-gray-50 text-base leading-5 rounded py-2.5;
&.active,
&:hover {
@ -92,7 +99,7 @@ button {
}
&.btn-red {
@apply bg-red text-gray-50;
@apply bg-red text-gray-50 text-base leading-5 rounded py-2.5;
&.active,
&:hover {
@ -100,11 +107,37 @@ button {
}
}
&.btn-empty {
@apply text-gray-50 border-2 border-solid border-gray-500 text-base leading-5 rounded py-2.5;
&.active,
&:hover {
@apply bg-gray-700 border-gray-700;
}
}
&:hover {
@apply cursor-pointer;
}
&.eye-open {
@apply bg-[url('/assets/icons/eye-closed.svg')] w-5 h-4 right-2.5;
}
}
.text-pixel {
@apply text-white font-ui drop-shadow-pixel-black;
}
::-webkit-scrollbar {
@apply hidden;
}
canvas {
image-rendering: -moz-crisp-edges;
image-rendering: -webkit-crisp-edges;
image-rendering: pixelated;
position: fixed;
left: 0;
top: 0;
}

View File

@ -1,28 +1,21 @@
<template>
<Scene name="effects" @preload="preloadScene" @create="createScene" @update="updateScene">
</Scene>
<Scene name="effects" @preload="preloadScene" @create="createScene" @update="updateScene"> </Scene>
</template>
<script setup lang="ts">
import { Scene } from 'phavuer'
import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { onBeforeMount, onBeforeUnmount, ref } from 'vue'
import { useZoneStore } from '@/stores/zoneStore'
import { onBeforeUnmount, ref, watch } from 'vue'
const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore()
const zoneStore = useZoneStore()
const sceneRef = ref<Phaser.Scene | null>(null)
// Effect-related refs
const dayNightCycle = ref<Phaser.GameObjects.Graphics | null>(null)
const lightEffect = ref<Phaser.GameObjects.Graphics | null>(null)
const rainEmitter = ref<Phaser.GameObjects.Particles.ParticleEmitter | null>(null)
const fogSprite = ref<Phaser.GameObjects.Sprite | null>(null)
// Effect parameters
const dayNightDuration = 300000 // 5 minutes in milliseconds
const maxDarkness = 0.7
const preloadScene = async (scene: Phaser.Scene) => {
scene.load.image('raindrop', 'assets/raindrop.png')
scene.load.image('fog', 'assets/fog.png')
@ -30,28 +23,18 @@ const preloadScene = async (scene: Phaser.Scene) => {
const createScene = async (scene: Phaser.Scene) => {
sceneRef.value = scene
createDayNightCycle(scene)
createLightEffect(scene)
createRainEffect(scene)
createFogEffect(scene)
}
const updateScene = (scene: Phaser.Scene, time: number) => {
updateDayNightCycle(time)
updateFogEffect()
const updateScene = () => {
updateEffects()
}
const createDayNightCycle = (scene: Phaser.Scene) => {
dayNightCycle.value = scene.add.graphics()
dayNightCycle.value.setDepth(1000)
}
const updateDayNightCycle = (time: number) => {
if (!dayNightCycle.value) return
const darkness = Math.sin((time % dayNightDuration) / dayNightDuration * Math.PI) * maxDarkness
dayNightCycle.value.clear()
dayNightCycle.value.fillStyle(0x000000, darkness)
dayNightCycle.value.fillRect(0, 0, window.innerWidth, window.innerHeight)
const createLightEffect = (scene: Phaser.Scene) => {
lightEffect.value = scene.add.graphics()
lightEffect.value.setDepth(1000)
}
const createRainEffect = (scene: Phaser.Scene) => {
@ -66,44 +49,62 @@ const createRainEffect = (scene: Phaser.Scene) => {
blendMode: 'ADD'
})
rainEmitter.value.setDepth(900)
toggleRain(true) // Start with rain off
}
const toggleRain = (isRaining: boolean) => {
if (rainEmitter.value) {
rainEmitter.value.setVisible(isRaining)
}
rainEmitter.value.stop()
}
const createFogEffect = (scene: Phaser.Scene) => {
fogSprite.value = scene.add.sprite(window.innerWidth / 2, window.innerHeight / 2, 'fog')
fogSprite.value.setScale(2)
fogSprite.value.setAlpha(0) // yeetdasasdasd
fogSprite.value.setDepth(950) // yeetdasasdasd
fogSprite.value.setAlpha(0)
fogSprite.value.setDepth(950)
}
const updateFogEffect = () => {
if (fogSprite.value) {
// Example: Oscillate fog opacity
const fogOpacity = (Math.sin(Date.now() / 5000) + 1) / 2 * 0.3
fogSprite.value.setAlpha(fogOpacity)
}
}
const updateEffects = () => {
const effects = zoneStore.zone?.zoneEffects || []
// Expose methods to control effects
const controlEffects = {
toggleRain,
setFogDensity: (density: number) => {
if (fogSprite.value) {
fogSprite.value.setAlpha(density)
effects.forEach((effect) => {
switch (effect.effect) {
case 'light':
updateLightEffect(effect.strength)
break
case 'rain':
updateRainEffect(effect.strength)
break
case 'fog':
updateFogEffect(effect.strength)
break
}
})
}
const updateLightEffect = (strength: number) => {
if (!lightEffect.value) return
const darkness = 1 - strength / 100
lightEffect.value.clear()
lightEffect.value.fillStyle(0x000000, darkness)
lightEffect.value.fillRect(0, 0, window.innerWidth, window.innerHeight)
}
const updateRainEffect = (strength: number) => {
if (!rainEmitter.value) return
if (strength > 0) {
rainEmitter.value.start()
rainEmitter.value.setQuantity(Math.floor((strength / 100) * 10))
} else {
rainEmitter.value.stop()
}
}
// Make control methods available to parent components
defineExpose(controlEffects)
const updateFogEffect = (strength: number) => {
if (!fogSprite.value) return
fogSprite.value.setAlpha(strength / 100)
}
watch(() => zoneStore.zone?.zoneEffects, updateEffects, { deep: true })
onBeforeUnmount(() => {
if (sceneRef.value) sceneRef.value.scene.remove('effects')
})
</script>
// @TODO : Fix resize issue
</script>

View File

@ -1,10 +1,10 @@
<template>
<div class="flex flex-wrap items-center input-field gap-1">
<div v-for="(chip, i) in internalValue" :key="i" class="flex gap-2.5 items-center bg-cyan rounded py-1 px-2">
<span class="text-xs">{{ chip }}</span>
<span class="text-xs text-white">{{ chip }}</span>
<button type="button" class="text-xs cursor-pointer text-white font-light font-default not-italic hover:text-gray-50" @click="deleteChip(i)" aria-label="Remove chip">×</button>
</div>
<input class="outline-none border-none p-1" placeholder="Tag name" v-model="currentInput" @keypress.enter.prevent="addChip" @keydown.backspace="handleBackspace" />
<input class="outline-none border-none p-1 text-gray-300" placeholder="Tag name" v-model="currentInput" @keypress.enter.prevent="addChip" @keydown.backspace="handleBackspace" />
</div>
</template>

View File

@ -1,7 +1,6 @@
<template>
<Modal :isModalOpen="gameStore.uiSettings.isGmPanelOpen" @modal:close="() => gameStore.toggleGmPanel()" :modal-width="1000" :modal-height="650" :can-full-screen="true">
<template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-gray-300">GM Panel</h3>
<div class="flex gap-1.5 flex-wrap">
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">General</button>
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Users</button>

View File

@ -1,7 +1,7 @@
<template>
<Modal :isModalOpen="true" :closable="false" :is-resizable="false" :modal-width="modalWidth" :modal-height="modalHeight" :modal-position-x="posXY.x" :modal-position-y="posXY.y">
<template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-gray-300">GM tools</h3>
<h3 class="m-0 font-medium shrink-0 text-white">GM tools</h3>
</template>
<template #modalBody>
<div class="content flex flex-col gap-2.5 m-4 h-20">
@ -20,7 +20,7 @@ import { onMounted, ref } from 'vue'
const zoneEditorStore = useZoneEditorStore()
const gameStore = useGameStore()
const modalWidth = ref(200)
const modalHeight = ref(180)
const modalHeight = ref(170)
let posXY = ref({ x: 0, y: 0 })

View File

@ -1,56 +1,70 @@
<template>
<div class="flex h-full w-full relative">
<div class="w-2/12 flex flex-col relative">
<div class="w-2/12 flex flex-col relative overflow-auto">
<!-- Asset Categories -->
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'tiles' }" @click="() => (selectedCategory = 'tiles')">
<span>Tiles</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
<span :class="{ 'text-white': selectedCategory === 'tiles' }">Tiles</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'objects' }" @click="() => (selectedCategory = 'objects')">
<span>Objects</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
<span :class="{ 'text-white': selectedCategory === 'objects' }">Objects</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'sprites' }" @click="() => (selectedCategory = 'sprites')">
<span>Sprites</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
<span :class="{ 'text-white': selectedCategory === 'sprites' }">Sprites</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>
<a class="relative p-2.5 hover:cursor-pointer">
<span>Items</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>
<a class="relative p-2.5 hover:cursor-pointer">
<span>NPC's</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>
<a class="relative p-2.5 hover:cursor-pointer">
<span>Characters</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'shops' }" @click="() => (selectedCategory = 'shops')">
<span :class="{ 'text-white': selectedCategory === 'shops' }">Shops</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'characterTypes' }" @click="() => (selectedCategory = 'characterTypes')">
<span :class="{ 'text-white': selectedCategory === 'characterTypes' }">Character types</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'characterHair' }" @click="() => (selectedCategory = 'characterHair')">
<span :class="{ 'text-white': selectedCategory === 'characterHair' }">Character hair</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>
<a class="relative p-2.5 hover:cursor-pointer">
<span>Mounts</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>
<a class="relative p-2.5 hover:cursor-pointer">
<span>Pets</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>
<a class="relative p-2.5 hover:cursor-pointer">
<span>Emoticons</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>
</div>
<div class="absolute w-px bg-cyan-200 h-full top-0 left-1/6"></div>
<div class="absolute w-px bg-gray-500 h-full top-0 left-1/6"></div>
<!-- Assets list -->
<div class="overflow-auto h-full w-4/12 flex flex-col relative">
<TileList v-if="selectedCategory === 'tiles'" />
<ObjectList v-if="selectedCategory === 'objects'" />
<SpriteList v-if="selectedCategory === 'sprites'" />
<CharacterTypeList v-if="selectedCategory === 'characterTypes'" />
</div>
<div class="absolute w-px bg-cyan-200 h-full top-0 left-1/2"></div>
<div class="absolute w-px bg-gray-500 h-full top-0 left-1/2"></div>
<!-- Asset details -->
<div class="flex w-1/2 after:hidden flex-col relative overflow-auto">
<TileDetails v-if="selectedCategory === 'tiles' && assetManagerStore.selectedTile" />
<ObjectDetails v-if="selectedCategory === 'objects' && assetManagerStore.selectedObject" />
<SpriteDetails v-if="selectedCategory === 'sprites' && assetManagerStore.selectedSprite" />
<CharacterTypeDetails v-if="selectedCategory === 'characterTypes' && assetManagerStore.selectedCharacterType" />
</div>
</div>
</template>
@ -64,6 +78,8 @@ import ObjectList from '@/components/gameMaster/assetManager/partials/object/Obj
import ObjectDetails from '@/components/gameMaster/assetManager/partials/object/ObjectDetails.vue'
import SpriteList from '@/components/gameMaster/assetManager/partials/sprite/SpriteList.vue'
import SpriteDetails from '@/components/gameMaster/assetManager/partials/sprite/SpriteDetails.vue'
import CharacterTypeList from '@/components/gameMaster/assetManager/partials/characterType/CharacterTypeList.vue'
import CharacterTypeDetails from '@/components/gameMaster/assetManager/partials/characterType/CharacterTypeDetails.vue'
const assetManagerStore = useAssetManagerStore()
const selectedCategory = ref('tiles')

View File

@ -0,0 +1,117 @@
<template>
<div class="h-full overflow-auto">
<div class="m-2.5 p-2.5 block">
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveCharacterType">
<div class="form-field-full">
<label for="name">Name</label>
<input v-model="characterName" class="input-field" type="text" name="name" placeholder="Character Type Name" />
</div>
<div class="form-field-half">
<label for="gender">Gender</label>
<select v-model="characterGender" class="input-field" name="gender">
<option v-for="gender in genderOptions" :key="gender" :value="gender">{{ gender }}</option>
</select>
</div>
<div class="form-field-half">
<label for="race">Race</label>
<select v-model="characterRace" class="input-field" name="race">
<option v-for="race in raceOptions" :key="race" :value="race">{{ race }}</option>
</select>
</div>
<div class="form-field-full">
<label for="spriteId">Sprite ID</label>
<input v-model="characterSpriteId" class="input-field" type="text" name="spriteId" placeholder="Sprite ID" />
</div>
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="removeCharacterType">Remove</button>
</form>
</div>
</div>
</template>
<script setup lang="ts">
import type { CharacterType, CharacterGender, CharacterRace } from '@/types'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore()
const selectedCharacterType = computed(() => assetManagerStore.selectedCharacterType)
const characterName = ref('')
const characterGender = ref<CharacterGender>('MALE' as CharacterGender.MALE)
const characterRace = ref<CharacterRace>('HUMAN' as CharacterRace.HUMAN)
const characterSpriteId = ref('')
const genderOptions: CharacterGender[] = ['MALE' as CharacterGender.MALE, 'FEMALE' as CharacterGender.FEMALE]
const raceOptions: CharacterRace[] = ['HUMAN' as CharacterRace.HUMAN, 'ELF' as CharacterRace.ELF, 'DWARF' as CharacterRace.DWARF, 'ORC' as CharacterRace.ORC, 'GOBLIN' as CharacterRace.GOBLIN]
if (!selectedCharacterType.value) {
console.error('No character type selected')
}
if (selectedCharacterType.value) {
characterName.value = selectedCharacterType.value.name
characterGender.value = selectedCharacterType.value.gender
characterRace.value = selectedCharacterType.value.race
characterSpriteId.value = selectedCharacterType.value.spriteId
}
function removeCharacterType() {
if (!selectedCharacterType.value) return
gameStore.connection?.emit('gm:characterType:remove', { id: selectedCharacterType.value.id }, (response: boolean) => {
if (!response) {
console.error('Failed to remove character type')
return
}
refreshCharacterTypeList()
})
}
function refreshCharacterTypeList(unsetSelectedCharacterType = true) {
gameStore.connection?.emit('gm:characterType:list', {}, (response: CharacterType[]) => {
assetManagerStore.setCharacterTypeList(response)
if (unsetSelectedCharacterType) {
assetManagerStore.setSelectedCharacterType(null)
}
})
}
function saveCharacterType() {
const characterTypeData = {
id: selectedCharacterType.value?.id,
name: characterName.value,
gender: characterGender.value,
race: characterRace.value,
spriteId: characterSpriteId.value
}
gameStore.connection?.emit('gm:characterType:update', characterTypeData, (response: boolean) => {
if (!response) {
console.error('Failed to save character type')
return
}
refreshCharacterTypeList(false)
})
}
watch(selectedCharacterType, (characterType: CharacterType | null) => {
if (!characterType) return
characterName.value = characterType.name
characterGender.value = characterType.gender
characterRace.value = characterType.race
characterSpriteId.value = characterType.spriteId
})
onMounted(() => {
if (!selectedCharacterType.value) return
})
onBeforeUnmount(() => {
assetManagerStore.setSelectedCharacterType(null)
})
</script>

View File

@ -0,0 +1,93 @@
<template>
<div class="relative p-2.5 flex items-center gap-x-2.5">
<input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" />
<label for="create-character" class="bg-cyan text-white border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan-800 hover:cursor-pointer">
<button class="p-0 h-5" id="create-character" @click="createNewCharacterType">
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="white">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
</svg>
</button>
</label>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</div>
<div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll">
<div v-bind="wrapperProps" ref="elementToScroll">
<a v-for="{ data: characterType } in list" :key="characterType.id" class="relative p-2.5 cursor-pointer block" :class="{ 'bg-cyan/80': assetManagerStore.selectedCharacterType?.id === characterType.id }" @click="assetManagerStore.setSelectedCharacterType(characterType as CharacterType)">
<div class="flex items-center gap-2.5">
<span>{{ characterType.name }}</span>
</div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>
</div>
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
</button>
</div>
</template>
<script setup lang="ts">
import { useGameStore } from '@/stores/gameStore'
import { onMounted, ref, computed } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import type { CharacterType } from '@/types'
import { useVirtualList } from '@vueuse/core'
const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore()
const searchQuery = ref('')
const hasScrolled = ref(false)
const elementToScroll = ref()
const handleSearch = () => {
// Trigger a re-render of the virtual list
virtualList.value?.scrollTo(0)
}
const createNewCharacterType = () => {
gameStore.connection?.emit('gm:characterType:create', {}, (response: boolean) => {
if (!response) {
console.error('Failed to create new character type')
return
}
gameStore.connection?.emit('gm:characterType:list', {}, (response: CharacterType[]) => {
assetManagerStore.setCharacterTypeList(response)
})
})
}
const filteredCharacterTypes = computed(() => {
if (!searchQuery.value) {
return assetManagerStore.characterTypeList
}
return assetManagerStore.characterTypeList.filter((character) => character.name.toLowerCase().includes(searchQuery.value.toLowerCase()))
})
const { list, containerProps, wrapperProps, scrollTo } = useVirtualList(filteredCharacterTypes, {
itemHeight: 48
})
const virtualList = ref({ scrollTo })
const onScroll = () => {
let scrollTop = elementToScroll.value.style.marginTop.replace('px', '')
if (scrollTop > 80) {
hasScrolled.value = true
} else if (scrollTop <= 80) {
hasScrolled.value = false
}
}
function toTop() {
virtualList.value?.scrollTo(0)
}
onMounted(() => {
gameStore.connection?.emit('gm:characterType:list', {}, (response: CharacterType[]) => {
assetManagerStore.setCharacterTypeList(response)
})
})
</script>

View File

@ -4,7 +4,7 @@
<div class="filler"></div>
<img class="max-h-56" :src="`${config.server_endpoint}/assets/objects/${selectedObject?.id}.png`" :alt="'Object ' + selectedObject?.id" />
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="removeObject">Remove</button>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</div>
<div class="m-2.5 p-2.5 block">
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveObject">

View File

@ -1,13 +1,13 @@
<template>
<div class="relative p-2.5 flex items-center gap-x-2.5">
<input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" />
<label for="upload-asset" class="bg-cyan/50 border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan hover:cursor-pointer">
<label for="upload-asset" class="bg-cyan text-white border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan-800 hover:cursor-pointer">
<input class="hidden" id="upload-asset" ref="objectUploadField" type="file" accept="image/png" multiple @change="handleFileUpload" />
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
</svg>
</label>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</div>
<div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll">
<div v-bind="wrapperProps" ref="elementToScroll">
@ -18,10 +18,10 @@
</div>
<span>{{ object.name }}</span>
</div>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>
</div>
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-lg bg-cyan/50 p-0 hover:bg-cyan" v-show="hasScrolled" @click="toTop">
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
</button>
</div>

View File

@ -10,7 +10,7 @@
<div class="w-full flex gap-2 mt-2 pb-4 relative">
<button class="btn-cyan px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="saveSprite">Save</button>
<button class="btn-red px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="deleteSprite">Delete</button>
<div class="w-[calc(100%_+_32px)] absolute left-[-15px] bottom-0 h-px bg-cyan-200"></div>
<div class="w-[calc(100%_+_32px)] absolute left-[-15px] bottom-0 h-px bg-gray-500"></div>
</div>
</div>

View File

@ -1,12 +1,12 @@
<template>
<div class="relative p-2.5 flex items-center gap-x-2.5">
<input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" />
<button @click.prevent="newButtonClickHandler" class="bg-cyan/50 border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan hover:cursor-pointer">
<button @click.prevent="newButtonClickHandler" class="bg-cyan text-white border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan-800 hover:cursor-pointer">
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
</svg>
</button>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</div>
<div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll">
<div v-bind="wrapperProps" ref="elementToScroll">
@ -14,10 +14,10 @@
<div class="flex items-center gap-2.5">
<span>{{ sprite.name }}</span>
</div>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>
</div>
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-lg bg-cyan/50 p-0 hover:bg-cyan" v-show="hasScrolled" @click="toTop">
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
</button>
</div>

View File

@ -4,7 +4,7 @@
<div class="filler"></div>
<img class="max-h-72" :src="`${config.server_endpoint}/assets/tiles/${selectedTile?.id}.png`" :alt="'Tile ' + selectedTile?.id" />
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="deleteTile">Delete</button>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</div>
<div class="m-2.5 p-2.5 block">
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveTile">

View File

@ -1,13 +1,13 @@
<template>
<div class="relative p-2.5 flex items-center gap-x-2.5">
<input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" />
<label for="upload-asset" class="bg-cyan/50 border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan hover:cursor-pointer">
<label for="upload-asset" class="bg-cyan text-white border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan-800 hover:cursor-pointer">
<input class="hidden" id="upload-asset" ref="tileUploadField" type="file" accept="image/png" multiple @change="handleFileUpload" />
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
</svg>
</label>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</div>
<div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll">
<div v-bind="wrapperProps" ref="elementToScroll">
@ -18,10 +18,10 @@
</div>
<span>{{ tile.name }}</span>
</div>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>
</div>
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-lg bg-cyan/50 p-0 hover:bg-cyan" v-show="hasScrolled" @click="toTop">
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
</button>
</div>

View File

@ -0,0 +1,118 @@
<template>
<Image v-for="tile in zoneEditorStore.zone?.zoneEventTiles" v-bind="getImageProps(tile)" />
</template>
<script setup lang="ts">
import { type ZoneEventTile, ZoneEventTileType } from '@/types'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { Image, useScene } from 'phavuer'
import { getTile, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
import { uuidv4 } from '@/utilities'
import { onBeforeMount, onBeforeUnmount } from 'vue'
const scene = useScene()
const zoneEditorStore = useZoneEditorStore()
const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap
}>()
function getImageProps(tile: ZoneEventTile) {
return {
x: tileToWorldX(props.tilemap, tile.positionX, tile.positionY),
y: tileToWorldY(props.tilemap, tile.positionX, tile.positionY),
texture: tile.type,
depth: 999
}
}
function pencil(pointer: Phaser.Input.Pointer) {
// Check if zone is set
if (!zoneEditorStore.zone) return
// Check if tool is pencil
if (zoneEditorStore.tool !== 'pencil') return
// Check if draw mode is blocking tile or teleport
if (zoneEditorStore.drawMode !== 'blocking tile' && zoneEditorStore.drawMode !== 'teleport') return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if there is a tile
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
if (!tile) return
// Check if event tile already exists on position
const existingEventTile = zoneEditorStore.zone.zoneEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
if (existingEventTile) return
// If teleport, check if there is a selected zone
if (zoneEditorStore.drawMode === 'teleport' && !zoneEditorStore.teleportSettings.toZoneId) return
const newEventTile = {
id: uuidv4(),
zoneId: zoneEditorStore.zone.id,
zone: zoneEditorStore.zone,
type: zoneEditorStore.drawMode === 'blocking tile' ? ZoneEventTileType.BLOCK : ZoneEventTileType.TELEPORT,
positionX: tile.x,
positionY: tile.y,
teleport:
zoneEditorStore.drawMode === 'teleport'
? {
toZoneId: zoneEditorStore.teleportSettings.toZoneId,
toPositionX: zoneEditorStore.teleportSettings.toPositionX,
toPositionY: zoneEditorStore.teleportSettings.toPositionY,
toRotation: zoneEditorStore.teleportSettings.toRotation
}
: undefined
}
zoneEditorStore.zone.zoneEventTiles = zoneEditorStore.zone.zoneEventTiles.concat(newEventTile as ZoneEventTile)
}
function eraser(pointer: Phaser.Input.Pointer) {
// Check if zone is set
if (!zoneEditorStore.zone) return
// Check if tool is pencil
if (zoneEditorStore.tool !== 'eraser') return
// Check if draw mode is blocking tile or teleport
if (zoneEditorStore.eraserMode !== 'blocking tile' && zoneEditorStore.eraserMode !== 'teleport') return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if there is a tile
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
if (!tile) return
// Check if event tile already exists on position
const existingEventTile = zoneEditorStore.zone.zoneEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
if (!existingEventTile) return
// Remove existing event tile
zoneEditorStore.zone.zoneEventTiles = zoneEditorStore.zone.zoneEventTiles.filter((eventTile) => eventTile.id !== existingEventTile.id)
}
onBeforeMount(() => {
scene.input.on(Phaser.Input.Events.POINTER_DOWN, pencil)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
scene.input.on(Phaser.Input.Events.POINTER_DOWN, eraser)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
})
onBeforeUnmount(() => {
scene.input.off(Phaser.Input.Events.POINTER_DOWN, pencil)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
scene.input.off(Phaser.Input.Events.POINTER_DOWN, eraser)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser)
})
</script>

View File

@ -0,0 +1,213 @@
<template>
<SelectedZoneObject v-if="selectedZoneObject" :zoneObject="selectedZoneObject" @move="moveZoneObject" @rotate="rotateZoneObject" @delete="deleteZoneObject" />
<Image v-for="object in zoneEditorStore.zone?.zoneObjects" v-bind="getImageProps(object)" @pointerup="() => (selectedZoneObject = object)" />
</template>
<script setup lang="ts">
import { uuidv4 } from '@/utilities'
import { calculateIsometricDepth, getTile, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
import { Image, useScene } from 'phavuer'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import type { ZoneObject } from '@/types'
import SelectedZoneObject from '@/components/gameMaster/zoneEditor/partials/SelectedZoneObject.vue'
import { onBeforeMount, onBeforeUnmount, ref, watch } from 'vue'
const scene = useScene()
const zoneEditorStore = useZoneEditorStore()
const selectedZoneObject = ref<ZoneObject | null>(null)
const movingZoneObject = ref<ZoneObject | null>(null)
const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap
}>()
function getImageProps(zoneObject: ZoneObject) {
return {
alpha: zoneObject.id === movingZoneObject.value?.id ? 0.5 : 1,
depth: calculateIsometricDepth(zoneObject.positionX, zoneObject.positionY, zoneObject.object.frameWidth, zoneObject.object.frameHeight),
tint: selectedZoneObject.value?.id === zoneObject.id ? 0x00ff00 : 0xffffff,
x: tileToWorldX(props.tilemap, zoneObject.positionX, zoneObject.positionY),
y: tileToWorldY(props.tilemap, zoneObject.positionX, zoneObject.positionY),
flipX: zoneObject.isRotated,
texture: zoneObject.object.id,
originY: Number(zoneObject.object.originX),
originX: Number(zoneObject.object.originY)
}
}
function pencil(pointer: Phaser.Input.Pointer) {
// Check if zone is set
if (!zoneEditorStore.zone) return
// Check if tool is pencil
if (zoneEditorStore.tool !== 'pencil') return
// Check if draw mode is object
if (zoneEditorStore.drawMode !== 'object') return
// Check if there is a selected object
if (!zoneEditorStore.selectedObject) return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if there is a tile
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
if (!tile) return
// Check if object already exists on position
const existingObject = zoneEditorStore.zone?.zoneObjects.find((object) => object.positionX === tile.x && object.positionY === tile.y)
if (existingObject) return
const newObject = {
id: uuidv4(),
zoneId: zoneEditorStore.zone.id,
zone: zoneEditorStore.zone,
objectId: zoneEditorStore.selectedObject.id,
object: zoneEditorStore.selectedObject,
depth: 0,
isRotated: false,
positionX: tile.x,
positionY: tile.y
}
// Add new object to zoneObjects
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.concat(newObject as ZoneObject)
}
function eraser(pointer: Phaser.Input.Pointer) {
// Check if zone is set
if (!zoneEditorStore.zone) return
// Check if tool is eraser
if (zoneEditorStore.tool !== 'eraser') return
// Check if draw mode is object
if (zoneEditorStore.eraserMode !== 'object') return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if there is a tile
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
if (!tile) return
// Check if object already exists on position
const existingObject = zoneEditorStore.zone.zoneObjects.find((object) => object.positionX === tile.x && object.positionY === tile.y)
if (!existingObject) return
// Remove existing object
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.filter((object) => object.id !== existingObject.id)
}
function moveZoneObject(id: string) {
// Check if zone is set
if (!zoneEditorStore.zone) return
movingZoneObject.value = zoneEditorStore.zone.zoneObjects.find((object) => object.id === id) as ZoneObject
function handlePointerMove(pointer: Phaser.Input.Pointer) {
if (!movingZoneObject.value) return
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
if (!tile) return
movingZoneObject.value.positionX = tile.x
movingZoneObject.value.positionY = tile.y
}
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
function handlePointerUp() {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
movingZoneObject.value = null
}
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
}
function rotateZoneObject(id: string) {
// Check if zone is set
if (!zoneEditorStore.zone) return
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.map((object) => {
if (object.id === id) {
return {
...object,
isRotated: !object.isRotated
}
}
return object
})
}
function deleteZoneObject(id: string) {
// Check if zone is set
if (!zoneEditorStore.zone) return
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.filter((object) => object.id !== id)
selectedZoneObject.value = null
}
onBeforeMount(() => {
scene.input.on(Phaser.Input.Events.POINTER_DOWN, pencil)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
scene.input.on(Phaser.Input.Events.POINTER_DOWN, eraser)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
})
onBeforeUnmount(() => {
scene.input.off(Phaser.Input.Events.POINTER_DOWN, pencil)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
scene.input.off(Phaser.Input.Events.POINTER_DOWN, eraser)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser)
})
// watch zoneEditorStore.objectList and update originX and originY of objects in zoneObjects
watch(
() => zoneEditorStore.objectList,
(newObjects) => {
if (!zoneEditorStore.zone) return
const updatedZoneObjects = zoneEditorStore.zone.zoneObjects.map((zoneObject) => {
const updatedObject = newObjects.find((obj) => obj.id === zoneObject.object.id)
if (updatedObject) {
return {
...zoneObject,
object: {
...zoneObject.object,
originX: updatedObject.originX,
originY: updatedObject.originY
}
}
}
return zoneObject
})
// Update the zone with the new zoneObjects
zoneEditorStore.setZone({
...zoneEditorStore.zone,
zoneObjects: updatedZoneObjects
})
// Update selectedObject if it's set
if (zoneEditorStore.selectedObject) {
const updatedObject = newObjects.find((obj) => obj.id === zoneEditorStore.selectedObject?.id)
if (updatedObject) {
zoneEditorStore.setSelectedObject({
...zoneEditorStore.selectedObject,
originX: updatedObject.originX,
originY: updatedObject.originY
})
}
}
},
{ deep: true }
)
</script>

View File

@ -0,0 +1,146 @@
<template>
<Controls :layer="tiles" :depth="0" />
</template>
<script setup lang="ts">
import config from '@/config'
import { useScene } from 'phavuer'
import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { onBeforeMount, onBeforeUnmount } from 'vue'
import { createTileArray, getTile, placeTile, setLayerTiles } from '@/composables/zoneComposable'
import Controls from '@/components/utilities/Controls.vue'
const emit = defineEmits(['tilemap:create'])
const scene = useScene()
const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore()
const zoneTilemap = createTilemap()
const tiles = createTileLayer()
function createTilemap() {
const zoneData = new Phaser.Tilemaps.MapData({
width: zoneEditorStore.zone?.width,
height: zoneEditorStore.zone?.height,
tileWidth: config.tile_size.x,
tileHeight: config.tile_size.y,
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
format: Phaser.Tilemaps.Formats.ARRAY_2D
})
const tilemap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
emit('tilemap:create', tilemap)
return tilemap
}
function createTileLayer() {
const tilesetImages = gameStore.assets.filter((asset) => asset.group === 'tiles').map((asset, index) => zoneTilemap.addTilesetImage(asset.key, asset.key, config.tile_size.x, config.tile_size.y, 1, 2, index + 1, { x: 0, y: -config.tile_size.y }))
tilesetImages.push(zoneTilemap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 1, 2, 0, { x: 0, y: -config.tile_size.y }))
const layer = zoneTilemap.createBlankLayer('tiles', tilesetImages as any, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
layer.setDepth(0)
layer.setCullPadding(2, 2)
return layer
}
function pencil(pointer: Phaser.Input.Pointer) {
// Check if zone is set
if (!zoneEditorStore.zone) return
// Check if tool is pencil
if (zoneEditorStore.tool !== 'pencil') return
// Check if draw mode is tile
if (zoneEditorStore.drawMode !== 'tile') return
// Check if there is a selected tile
if (!zoneEditorStore.selectedTile) return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if there is a tile
const tile = getTile(tiles, pointer.worldX, pointer.worldY)
if (!tile) return
// Place tile
placeTile(zoneTilemap, tiles, tile.x, tile.y, zoneEditorStore.selectedTile.id)
// Adjust zoneEditorStore.zone.tiles
zoneEditorStore.zone.tiles[tile.y][tile.x] = zoneEditorStore.selectedTile.id
}
function eraser(pointer: Phaser.Input.Pointer) {
// Check if zone is set
if (!zoneEditorStore.zone) return
// Check if tool is pencil
if (zoneEditorStore.tool !== 'eraser') return
// Check if draw mode is tile
if (zoneEditorStore.eraserMode !== 'tile') return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if there is a tile
const tile = getTile(tiles, pointer.worldX, pointer.worldY)
if (!tile) return
// Place tile
placeTile(zoneTilemap, tiles, tile.x, tile.y, 'blank_tile')
// Adjust zoneEditorStore.zone.tiles
zoneEditorStore.zone.tiles[tile.y][tile.x] = 'blank_tile'
}
function paint(pointer: Phaser.Input.Pointer) {
// Check if zone is set
if (!zoneEditorStore.zone) return
// Check if tool is pencil
if (zoneEditorStore.tool !== 'paint') return
// Check if there is a selected tile
if (!zoneEditorStore.selectedTile) return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Set new tileArray with selected tile
setLayerTiles(zoneTilemap, tiles, createTileArray(zoneTilemap.width, zoneTilemap.height, zoneEditorStore.selectedTile.id))
// Adjust zoneEditorStore.zone.tiles
zoneEditorStore.zone.tiles = createTileArray(zoneTilemap.width, zoneTilemap.height, zoneEditorStore.selectedTile.id)
}
onBeforeMount(() => {
if (!zoneEditorStore.zone?.tiles) {
return
}
setLayerTiles(zoneTilemap, tiles, zoneEditorStore.zone.tiles)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
scene.input.on(Phaser.Input.Events.POINTER_DOWN, paint)
})
onBeforeUnmount(() => {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser)
scene.input.off(Phaser.Input.Events.POINTER_DOWN, paint)
zoneTilemap.destroyLayer('tiles')
zoneTilemap.removeAllLayers()
zoneTilemap.destroy()
})
</script>

View File

@ -1,215 +1,53 @@
<template>
<Toolbar :layer="tiles" @eraser="eraser" @pencil="pencil" @paint="paint" @clear="clear" @save="save" />
<ZoneList v-if="zoneEditorStore.isZoneListModalShown" />
<Tiles @tilemap:create="tileMap = $event" />
<Objects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
<EventTiles v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
<template v-if="zoneEditorStore.zone">
<Controls :layer="tiles as TilemapLayer" />
<Toolbar @save="save" />
<Tiles />
<Objects />
<ZoneList />
<TileList />
<ObjectList />
<ZoneSettings />
<TeleportModal v-if="shouldShowTeleportModal" />
<Container :depth="2">
<Image v-for="object in zoneObjects" :depth="calculateIsometricDepth(object.positionX, object.positionY, 0)" :key="object.id" v-bind="getObjectImageProps(object)" @pointerup="() => setSelectedZoneObject(object)" :flipX="object.isRotated" />
</Container>
<Container :depth="3">
<Image v-for="tile in zoneEventTiles" :key="tile.id" v-bind="getEventTileImageProps(tile)" />
</Container>
<SelectedZoneObject v-if="zoneEditorStore.selectedZoneObject" @update_depth="updateZoneObjectDepth" @delete="deleteZoneObject" @move="handleMove" @rotate="handleRotate" />
</template>
<ZoneSettings />
<TeleportModal />
</template>
<script setup lang="ts">
import { computed, onBeforeMount, onMounted, onUnmounted, ref, watch } from 'vue'
import { Container, Image, useScene } from 'phavuer'
import { storeToRefs } from 'pinia'
import { onUnmounted, ref } from 'vue'
import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { calculateIsometricDepth, loadAssets, placeTile, setAllTiles, sortByIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
import { ZoneEventTileType, type ZoneObject, type ZoneEventTile, type Zone } from '@/types'
import { uuidv4 } from '@/utilities'
import config from '@/config'
import { type Zone } from '@/types'
// Components
import Controls from '@/components/utilities/Controls.vue'
import Toolbar from '@/components/gameMaster/zoneEditor/partials/Toolbar.vue'
import Tiles from '@/components/gameMaster/zoneEditor/partials/TileList.vue'
import SelectedZoneObject from '@/components/gameMaster/zoneEditor/partials/SelectedZoneObject.vue'
import TileList from '@/components/gameMaster/zoneEditor/partials/TileList.vue'
import ObjectList from '@/components/gameMaster/zoneEditor/partials/ObjectList.vue'
import ZoneSettings from '@/components/gameMaster/zoneEditor/partials/ZoneSettings.vue'
import Objects from '@/components/gameMaster/zoneEditor/partials/ObjectList.vue'
import ZoneList from '@/components/gameMaster/zoneEditor/partials/ZoneList.vue'
import TeleportModal from '@/components/gameMaster/zoneEditor/partials/TeleportModal.vue'
import Tilemap = Phaser.Tilemaps.Tilemap
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
import Tiles from '@/components/gameMaster/zoneEditor/Tiles.vue'
import Objects from '@/components/gameMaster/zoneEditor/Objects.vue'
import EventTiles from '@/components/gameMaster/zoneEditor/EventTiles.vue'
/**
* @TODO:
* Clean all the code in this file
*/
const scene = useScene()
const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore()
const { objectList, zone, selectedTile, selectedObject, selectedZoneObject, eraserMode, drawMode } = storeToRefs(zoneEditorStore)
const zoneTilemap = createTilemap()
const tiles = createTileLayer()
const zoneObjects = ref<ZoneObject[]>([])
const zoneEventTiles = ref<ZoneEventTile[]>([])
let tileArray = createTileArray()
const shouldShowTeleportModal = computed(() => zoneEditorStore.tool === 'pencil' && drawMode.value === 'teleport')
function createTilemap() {
const zoneData = new Phaser.Tilemaps.MapData({
width: zone.value?.width ?? 10,
height: zone.value?.height ?? 10,
tileWidth: config.tile_size.x,
tileHeight: config.tile_size.y,
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
format: Phaser.Tilemaps.Formats.ARRAY_2D
})
const tilemap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
return tilemap
}
function createTileLayer() {
const tilesetImages = gameStore.assets.filter((asset) => asset.group === 'tiles').map((asset, index) => zoneTilemap.addTilesetImage(asset.key, asset.key, config.tile_size.x, config.tile_size.y, 1, 2, index + 1, { x: 0, y: -config.tile_size.y }))
tilesetImages.push(zoneTilemap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 1, 2, 0, { x: 0, y: -config.tile_size.y }))
const layer = zoneTilemap.createBlankLayer('tiles', tilesetImages as any, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
layer.setDepth(0)
return layer
}
function createTileArray() {
return Array.from({ length: zoneTilemap.height || 0 }, () => Array.from({ length: zoneTilemap.width || 0 }, () => 'blank_tile'))
}
function getObjectImageProps(object: ZoneObject) {
return {
tint: selectedZoneObject.value?.id === object.id ? 0x00ff00 : 0xffffff,
x: tileToWorldX(zoneTilemap as any, object.positionX, object.positionY),
y: tileToWorldY(zoneTilemap as any, object.positionX, object.positionY),
texture: object.object.id,
originY: Number(object.object.originX),
originX: Number(object.object.originY)
}
}
function getEventTileImageProps(tile: ZoneEventTile) {
return {
x: tileToWorldX(zoneTilemap as any, tile.positionX, tile.positionY),
y: tileToWorldY(zoneTilemap as any, tile.positionX, tile.positionY),
texture: tile.type
}
}
function eraser(tile: Phaser.Tilemaps.Tile) {
if (eraserMode.value === 'tile') {
placeTile(zoneTilemap as Tilemap, tiles as TilemapLayer, tile.x, tile.y, 'blank_tile')
tileArray[tile.y][tile.x] = 'blank_tile'
} else if (eraserMode.value === 'object') {
zoneObjects.value = zoneObjects.value.filter((object) => object.positionX !== tile.x || object.positionY !== tile.y)
} else if (eraserMode.value === 'blocking tile' || eraserMode.value === 'teleport') {
zoneEventTiles.value = zoneEventTiles.value.filter((eventTile) => eventTile.positionX !== tile.x || eventTile.positionY !== tile.y || (eraserMode.value === 'teleport' && eventTile.type !== ZoneEventTileType.TELEPORT))
}
}
function pencil(tile: Phaser.Tilemaps.Tile) {
if (drawMode.value === 'tile' && selectedTile.value) {
placeTile(zoneTilemap as Tilemap, tiles as TilemapLayer, tile.x, tile.y, selectedTile.value.id)
tileArray[tile.y][tile.x] = selectedTile.value.id
} else if (drawMode.value === 'object' && selectedObject.value) {
addZoneObject(tile)
} else if (drawMode.value === 'blocking tile' || drawMode.value === 'teleport') {
addZoneEventTile(tile)
}
}
function addZoneObject(tile: Phaser.Tilemaps.Tile) {
// Check if object already exists on position
const existingObject = zoneObjects.value.find((object) => object.positionX === tile.x && object.positionY === tile.y)
if (existingObject) return
const newObject = {
id: uuidv4(),
zoneId: zone.value!.id,
zone: zone.value!,
objectId: selectedObject.value!.id,
object: selectedObject.value!,
depth: 0,
isRotated: false,
positionX: tile.x,
positionY: tile.y
}
// Add new object to zoneObjects
zoneObjects.value = zoneObjects.value.concat(newObject)
}
function addZoneEventTile(tile: Phaser.Tilemaps.Tile) {
// Check if event tile already exists on position
const existingEventTile = zoneEventTiles.value.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
if (existingEventTile) return
const newEventTile = {
id: uuidv4(),
zoneId: zone.value!.id,
zone: zone.value!,
type: drawMode.value === 'blocking tile' ? ZoneEventTileType.BLOCK : ZoneEventTileType.TELEPORT,
positionX: tile.x,
positionY: tile.y,
teleport:
drawMode.value === 'teleport'
? {
toZoneId: zoneEditorStore.teleportSettings.toZoneId,
toPositionX: zoneEditorStore.teleportSettings.toPositionX,
toPositionY: zoneEditorStore.teleportSettings.toPositionY,
toRotation: zoneEditorStore.teleportSettings.toRotation
}
: undefined
}
zoneEventTiles.value = zoneEventTiles.value.concat(newEventTile as any)
}
function paint() {
if (!selectedTile.value) return
// Ensure tileArray is initialized with correct dimensions
if (!tileArray || tileArray.length !== zoneTilemap.height) {
tileArray = Array.from({ length: zoneTilemap.height }, () => Array.from({ length: zoneTilemap.width }, () => 'blank_tile'))
}
// Set all tiles in the tilemap to the selected tile's id
for (let y = 0; y < zoneTilemap.height; y++) {
if (!tileArray[y]) {
tileArray[y] = Array(zoneTilemap.width).fill('blank_tile')
}
for (let x = 0; x < zoneTilemap.width; x++) {
placeTile(zoneTilemap as Tilemap, tiles as TilemapLayer, x, y, selectedTile.value.id)
tileArray[y][x] = selectedTile.value.id
}
}
}
const tileMap = ref(null as Phaser.Tilemaps.Tilemap | null)
function save() {
if (!zone.value) return
if (!zoneEditorStore.zone) return
const data = {
zoneId: zone.value.id,
zoneId: zoneEditorStore.zone.id,
name: zoneEditorStore.zoneSettings.name,
width: zoneEditorStore.zoneSettings.width,
height: zoneEditorStore.zoneSettings.height,
tiles: tileArray,
pvp: zone.value.pvp,
zoneEventTiles: zoneEventTiles.value.map(({ id, zoneId, type, positionX, positionY, teleport }) => ({ id, zoneId, type, positionX, positionY, teleport })),
zoneObjects: zoneObjects.value.map(({ id, zoneId, objectId, depth, isRotated, positionX, positionY }) => ({ id, zoneId, objectId, depth, isRotated, positionX, positionY }))
tiles: zoneEditorStore.zone.tiles,
pvp: zoneEditorStore.zone.pvp,
zoneEffects: zoneEditorStore.zone.zoneEffects.map(({ id, zoneId, effect, strength }) => ({ id, zoneId, effect, strength })),
zoneEventTiles: zoneEditorStore.zone.zoneEventTiles.map(({ id, zoneId, type, positionX, positionY, teleport }) => ({ id, zoneId, type, positionX, positionY, teleport })),
zoneObjects: zoneEditorStore.zone.zoneObjects.map(({ id, zoneId, objectId, depth, isRotated, positionX, positionY }) => ({ id, zoneId, objectId, depth, isRotated, positionX, positionY }))
}
if (zoneEditorStore.isSettingsModalShown) {
@ -217,111 +55,11 @@ function save() {
}
gameStore.connection?.emit('gm:zone_editor:zone:update', data, (response: Zone) => {
console.log('zone updated')
zoneEditorStore.setZone(response)
})
}
function clear() {
for (let y = 0; y < zoneTilemap.height; y++) {
if (!tileArray[y]) {
tileArray[y] = Array(zoneTilemap.width).fill('blank_tile')
}
for (let x = 0; x < zoneTilemap.width; x++) {
placeTile(zoneTilemap as Tilemap, tiles as TilemapLayer, x, y, 'blank_tile')
tileArray[y][x] = 'blank_tile'
}
}
zoneEventTiles.value = []
zoneObjects.value = []
}
function updateZoneObjectDepth(depth: number) {
zoneObjects.value = zoneObjects.value.map((object) => (object.id === selectedZoneObject.value?.id ? { ...object, depth } : object))
}
function deleteZoneObject(objectId: string) {
zoneObjects.value = zoneObjects.value.filter((object) => object.id !== objectId)
}
function handleMove() {
console.log('move btn clicked')
}
function handleRotate(objectId: string) {
const object = zoneObjects.value.find((obj) => obj.id === objectId)
if (object) {
object.isRotated = !object.isRotated
}
}
// watch zoneEditorStore.objectList and update originX and originY of objects in zoneObjects
watch(
objectList,
(newObjects) => {
zoneObjects.value = zoneObjects.value.map((zoneObject) => {
const updatedObject = newObjects.find((obj) => obj.id === zoneObject.objectId)
if (updatedObject) {
return {
...zoneObject,
object: {
...zoneObject.object,
originX: updatedObject.originX,
originY: updatedObject.originY
}
}
}
return zoneObject
})
// Update selectedObject if it exists
if (zoneEditorStore.selectedObject) {
const updatedObject = newObjects.find((obj) => obj.id === zoneEditorStore.selectedObject?.id)
if (updatedObject) {
zoneEditorStore.setSelectedObject({
...zoneEditorStore.selectedObject,
originX: updatedObject.originX,
originY: updatedObject.originY
})
}
}
},
{ deep: true }
)
const setSelectedZoneObject = (zoneObject: ZoneObject | null) => {
if (!zoneObject) return
if (zoneEditorStore.tool !== 'move') return
zoneEditorStore.setSelectedZoneObject(zoneObject)
}
onBeforeMount(async () => {
await gameStore.fetchAllZoneAssets()
await loadAssets(scene)
tileArray.forEach((row, y) => row.forEach((_, x) => placeTile(zoneTilemap, tiles, x, y, 'blank_tile')))
if (zone.value?.tiles) {
setAllTiles(zoneTilemap, tiles, zone.value.tiles)
tileArray = zone.value.tiles.map((row) => row.map((tileId) => tileId || 'blank_tile'))
}
zoneEventTiles.value = zone.value?.zoneEventTiles ?? []
zoneObjects.value = sortByIsometricDepth(zone.value?.zoneObjects ?? [])
// Center camera
const centerY = (zoneTilemap.height * zoneTilemap.tileHeight) / 2
const centerX = (zoneTilemap.width * zoneTilemap.tileWidth) / 2
scene.cameras.main.centerOn(centerX, centerY)
})
onUnmounted(() => {
zoneEventTiles.value = []
zoneObjects.value = []
tiles?.destroy()
zoneTilemap?.removeAllLayers()
zoneTilemap?.destroy()
zoneEditorStore.reset()
})
</script>

View File

@ -1,7 +1,7 @@
<template>
<Modal :isModalOpen="true" @modal:close="() => zoneEditorStore.toggleCreateZoneModal()" :modal-width="300" :modal-height="400" :is-resizable="false">
<template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-gray-300">Create new zone</h3>
<h3 class="m-0 font-medium shrink-0 text-white">Create new zone</h3>
</template>
<template #modalBody>

View File

@ -1,49 +1,43 @@
<template>
<Teleport to="body">
<Modal :isModalOpen="zoneEditorStore.isObjectListModalShown" :modal-width="645" :modal-height="260" @modal:close="() => (zoneEditorStore.isObjectListModalShown = false)">
<template #modalHeader>
<h3 class="text-lg text-gray-300">Objects</h3>
<div class="flex">
<div class="w-full flex gap-1.5 flex-row">
<div>
<label class="mb-1.5 font-titles hidden" for="search">Search...</label>
<input @mousedown.stop class="input-field" type="text" name="search" placeholder="Search" v-model="searchQuery" />
</div>
<!-- <div>-->
<!-- <label class="mb-1.5 font-titles hidden" for="depth">Depth</label>-->
<!-- <input v-model="objectDepth" @mousedown.stop class="input-field" type="number" name="depth" placeholder="Depth" />-->
<!-- </div>-->
<Modal :isModalOpen="zoneEditorStore.isObjectListModalShown" :modal-width="645" :modal-height="260" @modal:close="() => (zoneEditorStore.isObjectListModalShown = false)">
<template #modalHeader>
<h3 class="text-lg text-white">Objects</h3>
</template>
<template #modalBody>
<div class="flex pt-4 pl-4">
<div class="w-full flex gap-1.5 flex-row">
<div>
<label class="mb-1.5 font-titles hidden" for="search">Search...</label>
<input @mousedown.stop class="input-field" type="text" name="search" placeholder="Search" v-model="searchQuery" />
</div>
</div>
</template>
<template #modalBody>
<div class="flex flex-col h-full p-4">
<div class="mb-4 flex flex-wrap gap-2">
<button v-for="tag in uniqueTags" :key="tag" @click="toggleTag(tag)" class="btn-cyan" :class="{ 'opacity-50': !selectedTags.includes(tag) }">
{{ tag }}
</button>
</div>
<div class="h-full overflow-auto">
<div class="flex justify-between flex-wrap gap-2.5 items-center">
<div v-for="(object, index) in filteredObjects" :key="index" class="max-w-1/4 inline-block">
<img
class="border-2 border-solid max-w-full"
:src="`${config.server_endpoint}/assets/objects/${object.id}.png`"
alt="Object"
@click="zoneEditorStore.setSelectedObject(object)"
:class="{
'cursor-pointer transition-all duration-300': true,
'border-cyan shadow-lg scale-105': zoneEditorStore.selectedObject?.id === object.id,
'border-transparent hover:border-gray-300': zoneEditorStore.selectedObject?.id !== object.id
}"
/>
</div>
</div>
<div class="flex flex-col h-full p-4">
<div class="mb-4 flex flex-wrap gap-2">
<button v-for="tag in uniqueTags" :key="tag" @click="toggleTag(tag)" class="btn-cyan" :class="{ 'opacity-50': !selectedTags.includes(tag) }">
{{ tag }}
</button>
</div>
<div class="h-full overflow-auto">
<div class="flex justify-between flex-wrap gap-2.5 items-center">
<div v-for="(object, index) in filteredObjects" :key="index" class="max-w-1/4 inline-block">
<img
class="border-2 border-solid max-w-full"
:src="`${config.server_endpoint}/assets/objects/${object.id}.png`"
alt="Object"
@click="zoneEditorStore.setSelectedObject(object)"
:class="{
'cursor-pointer transition-all duration-300': true,
'border-cyan shadow-lg scale-105': zoneEditorStore.selectedObject?.id === object.id,
'border-transparent hover:border-gray-300': zoneEditorStore.selectedObject?.id !== object.id
}"
/>
</div>
</div>
</div>
</template>
</Modal>
</Teleport>
</div>
</template>
</Modal>
</template>
<script setup lang="ts">

View File

@ -1,10 +1,6 @@
<template>
<div class="flex flex-col items-center py-5 px-3 fixed bottom-14 right-0" v-if="zoneEditorStore.selectedZoneObject">
<div class="flex flex-col items-center py-5 px-3 fixed bottom-14 right-0">
<div class="self-end mt-2 flex gap-2">
<div>
<label class="mb-1.5 font-titles block text-sm text-gray-700 hidden" for="depth">Depth</label>
<input v-model="objectDepth" @mousedown.stop @input="handleDepthInput" class="input-field max-w-24 px-2 py-1 border rounded" type="number" name="depth" placeholder="Depth" />
</div>
<button @mousedown.stop @click="handleDelete" class="btn-red py-1.5 px-4">
<img src="/assets/icons/trashcan.svg" class="w-4 h-4" alt="Delete" />
</button>
@ -15,38 +11,23 @@
</template>
<script setup lang="ts">
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { ref, computed, watch } from 'vue'
import type { ZoneObject } from '@/types'
const emit = defineEmits(['update_depth', 'move', 'delete', 'rotate'])
const zoneEditorStore = useZoneEditorStore()
const props = defineProps<{
zoneObject: ZoneObject
}>()
const objectDepth = ref(zoneEditorStore.objectDepth)
const emit = defineEmits(['move', 'rotate', 'delete'])
watch(
() => zoneEditorStore.selectedZoneObject,
(selectedZoneObject) => {
objectDepth.value = selectedZoneObject?.depth ?? 0
}
)
const handleDepthInput = () => {
const depth = parseFloat(objectDepth.value.toString())
if (!isNaN(depth)) {
emit('update_depth', depth)
}
const handleMove = () => {
emit('move', props.zoneObject.id)
}
const handleRotate = () => {
emit('rotate', zoneEditorStore.selectedZoneObject?.id)
}
const handleMove = () => {
emit('move')
emit('rotate', props.zoneObject.id)
}
const handleDelete = () => {
emit('delete', zoneEditorStore.selectedZoneObject?.id)
zoneEditorStore.setSelectedZoneObject(null)
emit('delete', props.zoneObject.id)
}
</script>

View File

@ -1,9 +1,8 @@
<template>
<Modal :is-modal-open="true" @modal:close="() => zoneEditorStore.setTool('move')" :modal-width="300" :modal-height="350" :is-resizable="false">
<Modal :is-modal-open="showTeleportModal" @modal:close="() => zoneEditorStore.setTool('move')" :modal-width="300" :modal-height="350" :is-resizable="false">
<template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-gray-300">Teleport settings</h3>
<h3 class="m-0 font-medium shrink-0 text-white">Teleport settings</h3>
</template>
<template #modalBody>
<div class="m-4">
<form method="post" @submit.prevent="" class="inline">
@ -40,12 +39,13 @@
</template>
<script setup lang="ts">
import { onMounted, ref, watch } from 'vue'
import { computed, onMounted, ref, watch } from 'vue'
import Modal from '@/components/utilities/Modal.vue'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { useGameStore } from '@/stores/gameStore'
import type { Zone } from '@/types'
const showTeleportModal = computed(() => zoneEditorStore.tool === 'pencil' && zoneEditorStore.drawMode === 'teleport')
const zoneEditorStore = useZoneEditorStore()
const gameStore = useGameStore()

View File

@ -1,9 +1,11 @@
<template>
<Teleport to="body">
<Modal :isModalOpen="zoneEditorStore.isTileListModalShown" :modal-width="645" :modal-height="600" @modal:close="() => (zoneEditorStore.isTileListModalShown = false)">
<template #modalHeader>
<h3 class="text-lg text-gray-300">Tiles</h3>
<div class="flex">
<Modal :isModalOpen="zoneEditorStore.isTileListModalShown" :modal-width="645" :modal-height="600" @modal:close="() => (zoneEditorStore.isTileListModalShown = false)">
<template #modalHeader>
<h3 class="text-lg text-white">Tiles</h3>
</template>
<template #modalBody>
<div class="h-full overflow-auto" v-if="!selectedGroup">
<div class="flex pt-4 pl-4">
<div class="w-full flex gap-1.5 flex-row">
<div>
<label class="mb-1.5 font-titles hidden" for="search">Search...</label>
@ -11,8 +13,6 @@
</div>
</div>
</div>
</template>
<template #modalBody>
<div class="flex flex-col h-full p-4">
<div class="mb-4 flex flex-wrap gap-2">
<button v-for="tag in uniqueTags" :key="tag" @click="toggleTag(tag)" class="btn-cyan" :class="{ 'opacity-50': !selectedTags.includes(tag) }">
@ -21,25 +21,63 @@
</div>
<div class="h-[calc(100%_-_60px)] flex-grow overflow-y-auto">
<div class="grid grid-cols-8 gap-2 justify-items-center">
<div v-for="tile in filteredTiles" :key="tile.id" class="flex items-center justify-center">
<div v-for="group in groupedTiles" :key="group.parent.id" class="flex flex-col items-center justify-center relative">
<img
class="max-w-full max-h-full border-2 border-solid"
:src="`${config.server_endpoint}/assets/tiles/${tile.id}.png`"
alt="Tile"
@click="zoneEditorStore.setSelectedTile(tile)"
class="max-w-full max-h-full border-2 border-solid cursor-pointer transition-all duration-300"
:src="`${config.server_endpoint}/assets/tiles/${group.parent.id}.png`"
:alt="group.parent.name"
@click="openGroup(group)"
@load="() => processTile(group.parent)"
:class="{
'cursor-pointer transition-all duration-300': true,
'border-cyan shadow-lg scale-105': zoneEditorStore.selectedTile?.id === tile.id,
'border-transparent hover:border-gray-300': zoneEditorStore.selectedTile?.id !== tile.id
'border-cyan shadow-lg scale-105': isActiveTile(group.parent),
'border-transparent hover:border-gray-300': !isActiveTile(group.parent)
}"
/>
<span class="text-xs mt-1">{{ getTileCategory(group.parent) }}</span>
<span v-if="group.children.length > 0" class="absolute top-0 right-0 bg-cyan text-white rounded-full w-5 h-5 flex items-center justify-center text-xs">
{{ group.children.length + 1 }}
</span>
</div>
</div>
</div>
</div>
</template>
</Modal>
</Teleport>
</div>
<div v-else class="h-full overflow-auto">
<div class="p-4">
<button @click="closeGroup" class="btn-cyan mb-4">Back to All Tiles</button>
<h4 class="text-lg mb-4">{{ selectedGroup.parent.name }} Group</h4>
<div class="grid grid-cols-8 gap-2 justify-items-center">
<div class="flex flex-col items-center justify-center">
<img
class="max-w-full max-h-full border-2 border-solid cursor-pointer transition-all duration-300"
:src="`${config.server_endpoint}/assets/tiles/${selectedGroup.parent.id}.png`"
:alt="selectedGroup.parent.name"
@click="selectTile(selectedGroup.parent)"
:class="{
'border-cyan shadow-lg scale-105': isActiveTile(selectedGroup.parent),
'border-transparent hover:border-gray-300': !isActiveTile(selectedGroup.parent)
}"
/>
<span class="text-xs mt-1">{{ getTileCategory(selectedGroup.parent) }}</span>
</div>
<div v-for="childTile in selectedGroup.children" :key="childTile.id" class="flex flex-col items-center justify-center">
<img
class="max-w-full max-h-full border-2 border-solid cursor-pointer transition-all duration-300"
:src="`${config.server_endpoint}/assets/tiles/${childTile.id}.png`"
:alt="childTile.name"
@click="selectTile(childTile)"
:class="{
'border-cyan shadow-lg scale-105': isActiveTile(childTile),
'border-transparent hover:border-gray-300': !isActiveTile(childTile)
}"
/>
<span class="text-xs mt-1">{{ getTileCategory(childTile) }}</span>
</div>
</div>
</div>
</div>
</template>
</Modal>
</template>
<script setup lang="ts">
@ -55,20 +93,60 @@ const isModalOpen = ref(false)
const zoneEditorStore = useZoneEditorStore()
const searchQuery = ref('')
const selectedTags = ref<string[]>([])
const tileCategories = ref<Map<string, string>>(new Map())
const selectedGroup = ref<{ parent: Tile; children: Tile[] } | null>(null)
const uniqueTags = computed(() => {
const allTags = zoneEditorStore.tileList.flatMap((tile) => tile.tags || [])
return Array.from(new Set(allTags))
})
const filteredTiles = computed(() => {
return zoneEditorStore.tileList.filter((tile) => {
const groupedTiles = computed(() => {
const groups: { parent: Tile; children: Tile[] }[] = []
const filteredTiles = zoneEditorStore.tileList.filter((tile) => {
const matchesSearch = !searchQuery.value || tile.name.toLowerCase().includes(searchQuery.value.toLowerCase())
const matchesTags = selectedTags.value.length === 0 || (tile.tags && selectedTags.value.some((tag) => tile.tags.includes(tag)))
return matchesSearch && matchesTags
})
filteredTiles.forEach((tile) => {
const parentGroup = groups.find((group) => areTilesRelated(group.parent, tile))
if (parentGroup && parentGroup.parent.id !== tile.id) {
parentGroup.children.push(tile)
} else {
groups.push({ parent: tile, children: [] })
}
})
return groups
})
const tileColorData = ref<Map<string, { r: number; g: number; b: number }>>(new Map())
const tileEdgeData = ref<Map<string, number>>(new Map())
function areTilesRelated(tile1: Tile, tile2: Tile): boolean {
const colorSimilarityThreshold = 30 // Adjust this value as needed
const edgeComplexitySimilarityThreshold = 20 // Adjust this value as needed
const color1 = tileColorData.value.get(tile1.id)
const color2 = tileColorData.value.get(tile2.id)
const edge1 = tileEdgeData.value.get(tile1.id)
const edge2 = tileEdgeData.value.get(tile2.id)
if (!color1 || !color2 || edge1 === undefined || edge2 === undefined) {
return false
}
const colorDifference = Math.sqrt(Math.pow(color1.r - color2.r, 2) + Math.pow(color1.g - color2.g, 2) + Math.pow(color1.b - color2.b, 2))
const edgeComplexityDifference = Math.abs(edge1 - edge2)
const namePrefix1 = tile1.name.split('_')[0]
const namePrefix2 = tile2.name.split('_')[0]
return colorDifference <= colorSimilarityThreshold && edgeComplexityDifference <= edgeComplexitySimilarityThreshold && namePrefix1 === namePrefix2
}
const toggleTag = (tag: string) => {
if (selectedTags.value.includes(tag)) {
selectedTags.value = selectedTags.value.filter((t) => t !== tag)
@ -77,10 +155,82 @@ const toggleTag = (tag: string) => {
}
}
function processTile(tile: Tile) {
const img = new Image()
img.crossOrigin = 'Anonymous'
img.onload = () => {
const canvas = document.createElement('canvas')
const ctx = canvas.getContext('2d')
canvas.width = img.width
canvas.height = img.height
ctx!.drawImage(img, 0, 0, img.width, img.height)
const imageData = ctx!.getImageData(0, 0, canvas.width, canvas.height)
tileColorData.value.set(tile.id, getDominantColor(imageData))
tileEdgeData.value.set(tile.id, getEdgeComplexity(imageData))
}
img.src = `${config.server_endpoint}/assets/tiles/${tile.id}.png`
}
function getDominantColor(imageData: ImageData) {
let r = 0,
g = 0,
b = 0,
total = 0
for (let i = 0; i < imageData.data.length; i += 4) {
if (imageData.data[i + 3] > 0) {
// Only consider non-transparent pixels
r += imageData.data[i]
g += imageData.data[i + 1]
b += imageData.data[i + 2]
total++
}
}
return {
r: Math.round(r / total),
g: Math.round(g / total),
b: Math.round(b / total)
}
}
function getEdgeComplexity(imageData: ImageData) {
let edgePixels = 0
for (let y = 0; y < imageData.height; y++) {
for (let x = 0; x < imageData.width; x++) {
const i = (y * imageData.width + x) * 4
if (imageData.data[i + 3] > 0 && (x === 0 || y === 0 || x === imageData.width - 1 || y === imageData.height - 1 || imageData.data[i - 1] === 0 || imageData.data[i + 7] === 0)) {
edgePixels++
}
}
}
return edgePixels
}
function getTileCategory(tile: Tile): string {
return tileCategories.value.get(tile.id) || ''
}
function openGroup(group: { parent: Tile; children: Tile[] }) {
selectedGroup.value = group
}
function closeGroup() {
selectedGroup.value = null
}
function selectTile(tile: Tile) {
zoneEditorStore.setSelectedTile(tile)
}
function isActiveTile(tile: Tile): boolean {
return zoneEditorStore.selectedTile?.id === tile.id
}
onMounted(async () => {
isModalOpen.value = true
gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => {
zoneEditorStore.setTileList(response)
response.forEach((tile) => processTile(tile))
})
})
</script>

View File

@ -1,34 +1,34 @@
<template>
<div class="flex justify-center p-5">
<div class="toolbar fixed bottom-0 left-0 m-3 rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10">
<div ref="clickOutsideElement" class="tools flex gap-2.5" v-if="zoneEditorStore.zone">
<div ref="toolbar" class="tools flex gap-2.5" v-if="zoneEditorStore.zone">
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': zoneEditorStore.tool === 'move' }" @click="handleClick('move')">
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/move.svg" alt="Move camera" /> <span :class="{ 'ml-2.5': zoneEditorStore.tool !== 'move' }">(M)</span>
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/move.svg" alt="Move camera" /> <span class="h-5" :class="{ 'ml-2.5': zoneEditorStore.tool !== 'move' }">(M)</span>
</button>
<div class="w-px bg-cyan"></div>
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': zoneEditorStore.tool === 'pencil' }" @click="handleClick('pencil')">
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/pencil.svg" alt="Pencil" /> <span :class="{ 'ml-2.5': zoneEditorStore.tool !== 'pencil' }">(P)</span>
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/pencil.svg" alt="Pencil" /> <span class="h-5" :class="{ 'ml-2.5': zoneEditorStore.tool !== 'pencil' }">(P)</span>
<div class="select" v-if="zoneEditorStore.tool === 'pencil'">
<div class="select-trigger group capitalize flex gap-3.5" :class="{ open: selectPencilOpen }">
{{ zoneEditorStore.drawMode }}
<img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/zoneEditor/chevron.svg" />
</div>
<div class="flex flex-col absolute bottom-full mb-5 left-1/2 -translate-x-1/2 bg-gray rounded min-w-28 border border-gray-500 border-solid text-left" v-show="selectPencilOpen && zoneEditorStore.tool === 'pencil'">
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setDrawMode('tile')">
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('tile')">
Tile
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
</span>
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setDrawMode('object')">
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('object')">
Object
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
</span>
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setDrawMode('teleport')">
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('teleport')">
Teleport
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
</span>
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setDrawMode('blocking tile')">Blocking tile</span>
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('blocking tile')">Blocking tile</span>
</div>
</div>
</button>
@ -36,26 +36,26 @@
<div class="w-px bg-cyan"></div>
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': zoneEditorStore.tool === 'eraser' }" @click="handleClick('eraser')">
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/eraser.svg" alt="Eraser" /> <span :class="{ 'ml-2.5': zoneEditorStore.tool !== 'eraser' }">(E)</span>
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/eraser.svg" alt="Eraser" /> <span class="h-5" :class="{ 'ml-2.5': zoneEditorStore.tool !== 'eraser' }">(E)</span>
<div class="select" v-if="zoneEditorStore.tool === 'eraser'">
<div class="select-trigger group capitalize flex gap-3.5" :class="{ open: selectEraserOpen }">
{{ zoneEditorStore.eraserMode }}
<img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/zoneEditor/chevron.svg" />
</div>
<div class="flex flex-col absolute bottom-full mb-5 left-1/2 -translate-x-1/2 bg-gray rounded min-w-28 border border-gray-500 border-solid text-left" v-show="selectEraserOpen">
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setEraserMode('tile')">
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setEraserMode('tile')">
Tile
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
</span>
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setEraserMode('object')">
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setEraserMode('object')">
Object
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
</span>
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setEraserMode('teleport')">
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setEraserMode('teleport')">
Teleport
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
</span>
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setEraserMode('blocking tile')">Blocking tile</span>
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setEraserMode('blocking tile')">Blocking tile</span>
</div>
</div>
</button>
@ -63,12 +63,12 @@
<div class="w-px bg-cyan"></div>
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': zoneEditorStore.tool === 'paint' }" @click="handleClick('paint')">
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/paint.svg" alt="Paint bucket" /> <span :class="{ 'ml-2.5': zoneEditorStore.tool !== 'paint' }">(B)</span>
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/paint.svg" alt="Paint bucket" /> <span class="h-5" :class="{ 'ml-2.5': zoneEditorStore.tool !== 'paint' }">(B)</span>
</button>
<div class="w-px bg-cyan"></div>
<button class="flex justify-center items-center min-w-10 p-0 relative" @click="handleClick('settings')" v-if="zoneEditorStore.zone"><img class="invert w-5 h-5" src="/assets/icons/zoneEditor/gear.svg" alt="Zone settings" /> <span class="ml-2.5">(Z)</span></button>
<button class="flex justify-center items-center min-w-10 p-0 relative" @click="handleClick('settings')" v-if="zoneEditorStore.zone"><img class="invert w-5 h-5" src="/assets/icons/zoneEditor/gear.svg" alt="Zone settings" /> <span class="h-5 ml-2.5">(Z)</span></button>
</div>
<div class="toolbar fixed bottom-0 right-0 m-3 rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10 space-x-2">
@ -83,22 +83,15 @@
<script setup lang="ts">
import { onBeforeUnmount, onMounted, ref } from 'vue'
import { useScene } from 'phavuer'
import { getTile } from '@/composables/zoneComposable'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { onClickOutside } from '@vueuse/core'
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
const zoneEditorStore = useZoneEditorStore()
const props = defineProps({
layer: Phaser.Tilemaps.TilemapLayer
})
const scene = useScene()
const emit = defineEmits(['move', 'eraser', 'pencil', 'paint', 'save', 'clear'])
const emit = defineEmits(['save', 'clear'])
// track when clicked outside of toolbar items
const clickOutsideElement = ref(null)
const toolbar = ref(null)
// track select state
let selectPencilOpen = ref(false)
@ -119,47 +112,6 @@ function setEraserMode(value: string) {
selectEraserOpen.value = false
}
function clickTile(pointer: Phaser.Input.Pointer) {
if (zoneEditorStore.tool !== 'eraser' && zoneEditorStore.tool !== 'pencil' && zoneEditorStore.tool !== 'paint') return
if (pointer.event.shiftKey) return
const px = scene.cameras.main.worldView.x + pointer.x
const py = scene.cameras.main.worldView.y + pointer.y
const pointer_tile = getTile(px, py, props.layer as TilemapLayer) as Phaser.Tilemaps.Tile
if (!pointer_tile) return
if (zoneEditorStore.tool === 'eraser') {
emit('eraser', pointer_tile)
}
if (zoneEditorStore.tool === 'pencil') {
emit('pencil', pointer_tile)
}
if (zoneEditorStore.tool === 'paint') {
emit('paint', pointer_tile)
}
}
function drawTiles(pointer: Phaser.Input.Pointer) {
if (!pointer.isDown) return
clickTile(pointer)
}
scene.input.on(Phaser.Input.Events.POINTER_UP, clickTile)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, drawTiles)
onMounted(() => {
addEventListener('keydown', initKeyShortcuts)
})
onBeforeUnmount(() => {
scene.input.off(Phaser.Input.Events.POINTER_UP, clickTile)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, drawTiles)
removeEventListener('keydown', initKeyShortcuts)
})
function handleClick(tool: string) {
if (tool === 'settings') {
zoneEditorStore.toggleSettingsModal()
@ -172,21 +124,23 @@ function handleClick(tool: string) {
}
function cycleToolMode(tool: 'pencil' | 'eraser') {
const modes = ['tile', 'object', 'teleport', 'blocking tile'];
const currentMode = tool === 'pencil' ? zoneEditorStore.drawMode : zoneEditorStore.eraserMode;
const currentIndex = modes.indexOf(currentMode);
const nextIndex = (currentIndex + 1) % modes.length;
const nextMode = modes[nextIndex];
const modes = ['tile', 'object', 'teleport', 'blocking tile']
const currentMode = tool === 'pencil' ? zoneEditorStore.drawMode : zoneEditorStore.eraserMode
const currentIndex = modes.indexOf(currentMode)
const nextIndex = (currentIndex + 1) % modes.length
const nextMode = modes[nextIndex]
if (tool === 'pencil') {
setDrawMode(nextMode);
setDrawMode(nextMode)
} else {
setEraserMode(nextMode);
setEraserMode(nextMode)
}
}
function initKeyShortcuts(event: KeyboardEvent) {
// Check if zone is set
if (!zoneEditorStore.zone) return
// prevent if focused on composables
if (document.activeElement?.tagName === 'INPUT') return
@ -199,19 +153,26 @@ function initKeyShortcuts(event: KeyboardEvent) {
}
if (keyActions.hasOwnProperty(event.key)) {
const tool = keyActions[event.key];
const tool = keyActions[event.key]
if ((tool === 'pencil' || tool === 'eraser') && zoneEditorStore.tool === tool) {
cycleToolMode(tool);
cycleToolMode(tool)
} else {
handleClick(tool);
handleClick(tool)
}
}
}
onClickOutside(clickOutsideElement, handleClickOutside)
function handleClickOutside() {
selectPencilOpen.value = false
selectEraserOpen.value = false
}
onClickOutside(toolbar, handleClickOutside)
onMounted(() => {
addEventListener('keydown', initKeyShortcuts)
})
onBeforeUnmount(() => {
removeEventListener('keydown', initKeyShortcuts)
})
</script>

View File

@ -1,31 +1,28 @@
<template>
<CreateZone v-if="zoneEditorStore.isCreateZoneModalShown" />
<Teleport to="body">
<Modal @modal:close="() => zoneEditorStore.toggleZoneListModal()" :is-resizable="false" :is-modal-open="true" :modal-width="300" :modal-height="360">
<template #modalHeader>
<h3 class="text-lg text-gray-300">Zones</h3>
</template>
<template #modalBody>
<div class="my-4 mx-auto">
<div class="text-center mb-4 px-2 flex gap-2.5">
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="fetchZones">Refresh</button>
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="() => zoneEditorStore.toggleCreateZoneModal()">New</button>
</div>
<div class="relative p-2.5 cursor-pointer flex gap-y-2.5 gap-x-5 flex-wrap" v-for="(zone, index) in zoneEditorStore.zoneList" :key="zone.id">
<div class="absolute left-0 top-0 w-full h-px bg-cyan-200" v-if="index === 0"></div>
<div class="flex gap-3 items-center w-full" @click="() => loadZone(zone.id)">
<span>{{ zone.name }}</span>
<span class="ml-auto gap-1 flex">
<button class="btn-red py-0.5 px-2.5 z-50" @click.stop="() => deleteZone(zone.id)">X</button>
</span>
</div>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
</div>
<Modal :is-modal-open="zoneEditorStore.isZoneListModalShown" @modal:close="() => zoneEditorStore.toggleZoneListModal()" :is-resizable="false" :modal-width="300" :modal-height="360">
<template #modalHeader>
<h3 class="text-lg text-white">Zones</h3>
</template>
<template #modalBody>
<div class="my-4 mx-auto">
<div class="text-center mb-4 px-2 flex gap-2.5">
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="fetchZones">Refresh</button>
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="() => zoneEditorStore.toggleCreateZoneModal()">New</button>
</div>
</template>
</Modal>
</Teleport>
<div class="relative p-2.5 cursor-pointer flex gap-y-2.5 gap-x-5 flex-wrap" v-for="(zone, index) in zoneEditorStore.zoneList" :key="zone.id">
<div class="absolute left-0 top-0 w-full h-px bg-gray-500" v-if="index === 0"></div>
<div class="flex gap-3 items-center w-full" @click="() => loadZone(zone.id)">
<span>{{ zone.name }}</span>
<span class="ml-auto gap-1 flex">
<button class="btn-red w-11 h-11 z-50" @click.stop="() => deleteZone(zone.id)">X</button>
</span>
</div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</div>
</div>
</template>
</Modal>
</template>
<script setup lang="ts">

View File

@ -1,24 +1,28 @@
<template>
<Modal :is-modal-open="zoneEditorStore.isSettingsModalShown" @modal:close="() => zoneEditorStore.toggleSettingsModal()" :modal-width="600" :modal-height="350">
<template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-gray-300">Zone settings</h3>
<h3 class="m-0 font-medium shrink-0 text-white">Zone settings</h3>
</template>
<template #modalBody>
<div class="m-4">
<form method="post" @submit.prevent="" class="inline">
<div class="gap-2.5 flex flex-wrap">
<div class="space-x-2">
<button class="btn-cyan py-1.5 px-4" type="button" @click.prevent="screen = 'settings'">Settings</button>
<button class="btn-cyan py-1.5 px-4" type="button" @click.prevent="screen = 'effects'">Effects</button>
</div>
<form method="post" @submit.prevent="" class="inline" v-if="screen === 'settings'">
<div class="gap-2.5 flex flex-wrap mt-4">
<div class="form-field-full">
<label for="name">Name</label>
<input class="input-field" v-model="name" name="name" id="name" />
</div>
<div class="form-field-half">
<label for="name">Width</label>
<input class="input-field" v-model="width" name="name" id="name" type="number" />
<label for="width">Width</label>
<input class="input-field" v-model="width" name="width" id="width" type="number" />
</div>
<div class="form-field-half">
<label for="name">Height</label>
<input class="input-field" v-model="height" name="name" id="name" type="number" />
<label for="height">Height</label>
<input class="input-field" v-model="height" name="height" id="height" type="number" />
</div>
<div class="form-field-full">
<label for="pvp">PVP enabled</label>
@ -29,6 +33,14 @@
</div>
</div>
</form>
<form method="post" @submit.prevent="" class="inline" v-if="screen === 'effects'">
<div v-for="(effect, index) in zoneEffects" :key="effect.id" class="mb-2 flex items-center space-x-2 mt-4">
<input class="input-field flex-grow" v-model="effect.effect" placeholder="Effect name" />
<input class="input-field w-20" v-model.number="effect.strength" type="number" placeholder="Strength" />
<button class="btn-red py-1 px-2" type="button" @click="removeEffect(index)">Delete</button>
</div>
<button class="btn-green py-1 px-2 mt-2" type="button" @click="addEffect">Add Effect</button>
</form>
</div>
</template>
</Modal>
@ -40,16 +52,19 @@ import Modal from '@/components/utilities/Modal.vue'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
const zoneEditorStore = useZoneEditorStore()
const screen = ref('settings')
zoneEditorStore.setZoneName(zoneEditorStore.zone.name)
zoneEditorStore.setZoneWidth(zoneEditorStore.zone.width)
zoneEditorStore.setZoneHeight(zoneEditorStore.zone.height)
zoneEditorStore.setZonePvp(zoneEditorStore.zone.pvp)
zoneEditorStore.setZoneName(zoneEditorStore.zone?.name)
zoneEditorStore.setZoneWidth(zoneEditorStore.zone?.width)
zoneEditorStore.setZoneHeight(zoneEditorStore.zone?.height)
zoneEditorStore.setZonePvp(zoneEditorStore.zone?.pvp)
zoneEditorStore.setZoneEffects(zoneEditorStore.zone?.zoneEffects)
const name = ref(zoneEditorStore.zoneSettings.name)
const width = ref(zoneEditorStore.zoneSettings.width)
const height = ref(zoneEditorStore.zoneSettings.height)
const pvp = ref(zoneEditorStore.zoneSettings.pvp)
const name = ref(zoneEditorStore.zoneSettings?.name)
const width = ref(zoneEditorStore.zoneSettings?.width)
const height = ref(zoneEditorStore.zoneSettings?.height)
const pvp = ref(zoneEditorStore.zoneSettings?.pvp)
const zoneEffects = ref(zoneEditorStore.zoneSettings?.zoneEffects || [])
watch(name, (value) => {
zoneEditorStore.setZoneName(value)
@ -66,4 +81,26 @@ watch(height, (value) => {
watch(pvp, (value) => {
zoneEditorStore.setZonePvp(value)
})
watch(
zoneEffects,
(value) => {
zoneEditorStore.setZoneEffects(value)
},
{ deep: true }
)
const addEffect = () => {
zoneEffects.value.push({
id: Date.now().toString(), // Simple unique id generation
zoneId: zoneEditorStore.zone?.id,
zone: zoneEditorStore.zone,
effect: '',
strength: 1
})
}
const removeEffect = (index) => {
zoneEffects.value.splice(index, 1)
}
</script>

View File

@ -1,14 +1,15 @@
<template>
<div class="w-full md:min-w-[350px] max-w-[750px] flex flex-col">
<div ref="chatWindow" class="w-full overflow-auto h-32 mb-5 bg-gray-300/80 rounded-lg border-2 border-solid border-cyan-200" v-show="gameStore.uiSettings.isChatOpen">
<div class="w-full md:min-w-[350px] max-w-[750px] flex flex-col absolute left-1/2 -translate-x-1/2 bottom-5">
<div ref="chatWindow" class="w-full overflow-auto h-32 mb-5 bg-gray rounded-md border-2 border-solid border-gray-500 text-gray-300" v-show="gameStore.uiSettings.isChatOpen">
<div v-for="message in chats" class="flex-col py-2 items-center p-3">
<span class="text-ellipsis overflow-hidden whitespace-nowrap text-sm">{{ message.character.name }}</span>
<span class="text-ellipsis overflow-hidden whitespace-nowrap text-sm" :class="{ 'text-cyan-300': gameStore.character?.role == 'gm' }">{{ message.character.name }}</span>
<p class="text-gray-50 m-0">{{ message.message }}</p>
</div>
</div>
<div class="w-full flex">
<div class="w-96 mx-auto relative">
<img src="/assets/icons/chat-icon.svg" class="absolute top-1/2 -translate-y-1/2 left-2.5 h-4 w-4 opacity-50" />
<input
class="w-full h-12 rounded-lg text-lg px-4 py-0 bg-gray border-2 border-solid border-gray-500 text-gray-300 bg-[url('/assets/icons/submit-icon.svg')] bg-no-repeat bg-[right_25px_center] bg-[length:30px] focus:outline-none focus:ring-0 focus:border-cyan-800"
class="w-[332px] h-8 rounded-sm text-xs font-default pl-8 pr-4 py-0 bg-gray-600 border-2 border-solid border-gray-500 text-gray-300 bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover focus:outline-none focus:ring-0 focus:border-cyan-800"
placeholder="Type something..."
v-model="message"
@keypress="handleKeyPress"

View File

@ -1,9 +1,7 @@
<template>
</template>
<template></template>
<script setup lang="ts">
import { useGameStore } from '@/stores/gameStore'
const gameStore = useGameStore()
</script>
</script>

View File

@ -0,0 +1,52 @@
<template>
<div class="absolute top-4 left-[300px] w-[422px]">
<div class="flex gap-2.5">
<div class="relative">
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
<span class="z-10 text-pixel absolute top-1 left-2">F1</span>
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f1-icon.png')] bg-no-repeat"></div>
</div>
<div class="relative">
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
<span class="z-10 text-pixel absolute top-1 left-2">F2</span>
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f2-icon.png')] bg-no-repeat"></div>
</div>
<div class="relative">
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
<span class="z-10 text-pixel absolute top-1 left-2">F3</span>
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f3-icon.png')] bg-no-repeat"></div>
</div>
<div class="relative">
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
<span class="z-10 text-pixel absolute top-1 left-2">F4</span>
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f4-icon.png')] bg-no-repeat"></div>
</div>
<div class="relative">
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
<span class="z-10 text-pixel absolute top-1 left-2">F5</span>
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f5-icon.png')] bg-no-repeat"></div>
</div>
<div class="relative">
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
<span class="z-10 text-pixel absolute top-1 left-2">F6</span>
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f6-icon.png')] bg-no-repeat"></div>
</div>
<div class="relative">
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
<span class="z-10 text-pixel absolute top-1 left-2">F7</span>
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f7-icon.png')] bg-no-repeat"></div>
</div>
<div class="relative">
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
<span class="z-10 text-pixel absolute top-1 left-2">F8</span>
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f8-icon.png')] bg-no-repeat"></div>
</div>
</div>
</div>
</template>
<script setup lang="ts">
import { useGameStore } from '@/stores/gameStore'
const gameStore = useGameStore()
</script>

View File

@ -1,5 +1,16 @@
<template>
<div class="absolute left-[66px] top-4 bg-[url('/assets/ui-rect-border-4-corners.svg')] bg-no-repeat px-4 py-2 w-[181px] h-[26px] flex flex-col justify-between">
<div class="w-full flex items-center gap-2">
<label class="text-xs leading-3 text-pixel" for="hp">HP</label>
<progress class="h-2 rounded-sm w-full max-w-44 appearance-none accent-green" id="hp" :value="gameStore.character?.hitpoints" max="100">{{ gameStore.character?.hitpoints }}%</progress>
<span class="text-xs leading-3 text-pixel">{{ gameStore.character?.hitpoints }}%</span>
</div>
<div class="w-full flex items-center gap-2">
<label class="text-xs leading-3 text-pixel" for="sp">SP</label>
<progress class="h-2 rounded-sm w-full max-w-44 appearance-none accent-blue" id="sp" :value="gameStore.character?.mana" max="100">{{ gameStore.character?.mana }}%</progress>
<span class="text-xs leading-3 text-pixel">{{ gameStore.character?.mana }}%</span>
</div>
</div>
</template>
<script setup lang="ts">
@ -9,41 +20,30 @@ const gameStore = useGameStore()
</script>
<style scoped lang="scss">
.hud-wrapper {
.hud-bg {
mask: url('/assets/shapes/hud-image-shape.svg') center/cover no-repeat;
#hp {
// Chrome, Safari, Edge, Opera
&::-webkit-progress-value {
@apply bg-gradient-to-r from-green from-75% to-green-200 rounded-sm;
}
#hp {
// Chrome, Safari, Edge, Opera
&::-webkit-progress-value {
@apply bg-red rounded-lg;
}
&::-webkit-progress-bar {
@apply bg-white rounded-lg border-2 border-solid border-white;
}
// Firefox
&::-moz-progress-bar {
@apply bg-red rounded-lg border-2 border-solid border-white;
}
&::-webkit-progress-bar {
@apply bg-white rounded-sm border border-solid border-black;
}
#mp {
// Chrome, Safari, Edge, Opera
&::-webkit-progress-value {
@apply bg-blue rounded-lg;
}
&::-webkit-progress-bar {
@apply bg-white rounded-lg border-2 border-solid border-white;
}
// Firefox
&::-moz-progress-bar {
@apply bg-blue rounded-lg border-2 border-solid border-white;
}
// Firefox
&::-moz-progress-bar {
@apply bg-gradient-to-r from-green from-75% to-green-200 rounded-sm border border-solid border-black;
}
&.other-player {
.hud-bg {
mask: url('/assets/shapes/hud-image-shape-flipped.svg') center/cover no-repeat;
}
}
#sp {
// Chrome, Safari, Edge, Opera
&::-webkit-progress-value {
@apply bg-gradient-to-r from-blue from-75% to-blue-200 rounded-sm;
}
&::-webkit-progress-bar {
@apply bg-white rounded-sm border border-solid border-black;
}
// Firefox
&::-moz-progress-bar {
@apply bg-gradient-to-r from-blue from-75% to-blue-200 rounded-sm border border-solid border-black;
}
}
</style>

View File

@ -1,9 +0,0 @@
<template>
</template>
<script setup lang="ts">
import { useGameStore } from '@/stores/gameStore'
const gameStore = useGameStore()
</script>

View File

@ -1,39 +1,49 @@
<template>
<ul class="list-none flex gap-2.5 items-center m-0 max-md:pl-0">
<li class="menu-item group relative" @click="gameStore.toggleChat">
<div class="group-hover:block absolute bottom-16 left-1/2 -translate-x-1/2 w-20 h-6 text-center bg-gray-300 border-2 border-solid border-cyan rounded-3xl hidden">
<p class="absolute w-full bottom-0 m-0 text-xs leading-6">Chat</p>
<div class="group-hover:block absolute -bottom-2.5 bg-cyan h-2 w-3.5 [clip-path:polygon(100%_0,_0_0,_50%_100%)] left-1/2 -translate-x-1/2 hidden"></div>
</div>
<a class="group-hover:bg-gray/70 group-hover:cursor-pointer p-1.5 bg-gray-300/70 border-2 border-solid border-cyan-200 hover:border-cyan rounded-lg block w-11 h-9">
<img class="group-hover:drop-shadow-default w-11 h-9 object-contain" draggable="false" src="/assets/icons/chat.png" />
</a>
</li>
<ul class="list-none flex flex-col gap-2.5 items-center m-0 pl-0 absolute left-4 top-4">
<li class="menu-item group relative">
<div class="group-hover:block absolute bottom-16 left-1/2 -translate-x-1/2 w-20 h-6 text-center bg-gray-300 border-2 border-solid border-cyan rounded-3xl hidden">
<p class="absolute w-full bottom-0 m-0 text-xs leading-6">World</p>
<div class="group-hover:block absolute -bottom-2.5 bg-cyan h-2 w-3.5 [clip-path:polygon(100%_0,_0_0,_50%_100%)] left-1/2 -translate-x-1/2 hidden"></div>
<div class="group-hover:block absolute top-1/2 left-14 -translate-y-1/2 w-20 h-6 text-center bg-gray-800 border-2 border-solid border-gray-500 rounded-3xl hidden">
<p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">Open menu</p>
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
</div>
<a class="group-hover:bg-gray/70 group-hover:cursor-pointer p-1.5 bg-gray-300/70 border-2 border-solid border-cyan-200 hover:border-cyan rounded-lg block w-11 h-9">
<img class="group-hover:drop-shadow-default w-11 h-9 object-contain" draggable="false" src="/assets/icons/world.png" />
</a>
</li>
<li class="menu-item group relative">
<div class="group-hover:block absolute bottom-16 left-1/2 -translate-x-1/2 w-20 h-6 text-center bg-gray-300 border-2 border-solid border-cyan rounded-3xl hidden">
<p class="absolute w-full bottom-0 m-0 text-xs leading-6">Users</p>
<div class="group-hover:block absolute -bottom-2.5 bg-cyan h-2 w-3.5 [clip-path:polygon(100%_0,_0_0,_50%_100%)] left-1/2 -translate-x-1/2 hidden"></div>
</div>
<a class="group-hover:bg-gray/70 group-hover:cursor-pointer p-1.5 bg-gray-300/70 border-2 border-solid border-cyan-200 hover:border-cyan rounded-lg block w-11 h-9">
<img class="group-hover:drop-shadow-default w-11 h-9 object-contain" draggable="false" src="/assets/icons/users.png" />
<a class="group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners.svg')] bg-no-repeat block w-[42px] h-[42px] relative">
<img class="group-hover:drop-shadow-default w-6 h-5 mx-[9px] my-[11px] object-contain" draggable="false" src="/assets/icons/menu-icon.svg" />
</a>
</li>
<li class="menu-item group relative" @click="gameStore.toggleUserPanel">
<div class="group-hover:block absolute bottom-16 left-1/2 -translate-x-1/2 w-20 h-6 text-center bg-gray-300 border-2 border-solid border-cyan rounded-3xl hidden">
<p class="absolute w-full bottom-0 m-0 text-xs leading-6">Inventory</p>
<div class="group-hover:block absolute -bottom-2.5 bg-cyan h-2 w-3.5 [clip-path:polygon(100%_0,_0_0,_50%_100%)] left-1/2 -translate-x-1/2 hidden"></div>
<div class="group-hover:block absolute top-1/2 left-14 -translate-y-1/2 w-20 h-6 text-center bg-gray-800 border-2 border-solid border-gray-500 rounded-3xl hidden">
<p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">User Profile</p>
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
</div>
<a class="group-hover:bg-gray/70 group-hover:cursor-pointer p-1.5 bg-gray-300/70 border-2 border-solid border-cyan-200 hover:border-cyan rounded-lg block w-11 h-9">
<img class="group-hover:drop-shadow-default w-11 h-9 object-contain" draggable="false" src="/assets/icons/treasure-chest.png" />
<a class="group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners.svg')] bg-no-repeat block w-[42px] h-[42px] relative">
<img class="group-hover:drop-shadow-default w-8 h-8 m-[5px] object-contain" draggable="false" src="/assets/avatar/default/head.png" />
<p class="absolute bottom-0 -right-1.5 m-0 max-w-4 font-ui z-10 text-white text-[12px] leading-[6px] drop-shadow-pixel"><span class="font-ui text-white text-[8px] ml-0.5">LVL</span> {{ characterLevel }}</p>
</a>
</li>
<li class="menu-item group relative" @click="gameStore.toggleChat">
<div class="group-hover:block absolute top-1/2 left-14 -translate-y-1/2 w-20 h-6 text-center bg-gray-800 border-2 border-solid border-gray-500 rounded-3xl hidden">
<p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">Open Chat</p>
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
</div>
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border border-b-4 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/chat-icon.svg" />
</a>
</li>
<li class="menu-item group relative">
<div class="group-hover:block absolute top-1/2 left-14 -translate-y-1/2 w-20 h-6 text-center bg-gray-800 border-2 border-solid border-gray-500 rounded-3xl hidden">
<p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">World map</p>
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
</div>
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border border-b-4 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/map-icon.svg" />
</a>
</li>
<li class="menu-item group relative">
<div class="group-hover:block absolute top-1/2 left-14 -translate-y-1/2 w-20 h-6 text-center bg-gray-800 border-2 border-solid border-gray-500 rounded-3xl hidden">
<p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">Users</p>
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
</div>
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border border-b-4 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/socials-icon.svg" />
</a>
</li>
</ul>
@ -43,4 +53,5 @@
import { useGameStore } from '@/stores/gameStore'
const gameStore = useGameStore()
let characterLevel = gameStore.character?.level.toString().padStart(2, '0')
</script>

View File

@ -1,9 +1,23 @@
<template>
<div class="absolute top-4 right-4 hidden lg:block">
<div class="w-40 h-40 rounded-full border border-solid border-gray-500 bg-[url('/assets/ui-texture.png')] bg-no-repeat">
<div class="w-40 h-40 rounded-full shadow-inner"></div>
</div>
<div class="absolute -bottom-3 left-1/2 -translate-x-1/2 flex gap-1">
<button class="w-6 h-6 relative p-0">
<img class="absolute w-3 h-3 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/plus-icon.svg" />
<img class="w-full h-full" src="/assets/ui-border-4-corners.svg" />
</button>
<button class="w-6 h-6 relative p-0">
<img class="absolute w-3 h-3 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/minus-icon.svg" />
<img class="w-full h-full" src="/assets/ui-border-4-corners.svg" />
</button>
</div>
</div>
</template>
<script setup lang="ts">
import { useGameStore } from '@/stores/gameStore'
const gameStore = useGameStore()
</script>
</script>

View File

@ -1,7 +1,7 @@
<template>
<div class="absolute z-50 w-full h-dvh top-0 left-0 bg-black/60" v-show="gameStore.uiSettings.isUserPanelOpen">
<div class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 max-w-[875px] max-h-[600px] h-full w-[80%] bg-gray-300/80 border-solid border-2 border-cyan-200 rounded-lg z-50 flex flex-col backdrop-blur-sm shadow-lg">
<div class="p-2.5 flex max-sm:flex-wrap justify-between items-center gap-5 border-solid border-0 border-b border-cyan-200">
<div class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 max-w-[875px] max-h-[600px] h-full w-[80%] bg-gray-700 border-solid border-2 border-gray-500 rounded-md z-50 flex flex-col backdrop-blur-sm shadow-lg">
<div class="p-2.5 flex max-sm:flex-wrap justify-between items-center gap-5 border-solid border-0 border-b border-gray-500">
<h3 class="m-0 font-medium shrink-0">Game menu</h3>
<div class="hidden sm:flex gap-1.5 flex-wrap">
<button @click.stop="userPanelScreen = 'inventory'" :class="{ active: userPanelScreen === 'inventory' }" class="btn-cyan py-1.5 px-4 min-w-24">Inventory</button>
@ -10,7 +10,7 @@
<button @click.stop="userPanelScreen = 'settings'" :class="{ active: userPanelScreen === 'settings' }" class="btn-cyan py-1.5 px-4 min-w-24">Settings</button>
</div>
<div class="flex gap-2.5">
<button class="w-5 h-5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out" @click="gameStore.toggleUserPanel">
<button class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out" @click="gameStore.toggleUserPanel">
<img alt="close" draggable="false" src="/assets/icons/close-button-white.svg" class="w-full h-full" />
</button>
</div>

View File

@ -39,7 +39,7 @@
</div>
</div>
</div>
<div class="absolute -left-5 -bottom-5 w-[calc(100%_+_40px)] my-px h-px bg-cyan-200"></div>
<div class="absolute -left-5 -bottom-5 w-[calc(100%_+_40px)] my-px h-px bg-gray-500"></div>
</div>
<div class="m-4">
<h4 class="font-medium text-lg max-w-[375px]">Character stats</h4>

View File

@ -13,54 +13,54 @@
<div class="flex flex-col gap-3 mx-5 mt-2">
<div class="flex gap-3 justify-center">
<!-- Helmet -->
<div class="bg-gray-300/80 border-solid border-2 border-cyan-200 rounded-md aspect-square h-11 w-11 relative hover:bg-gray-200">
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 relative hover:bg-gray-200">
<img src="/assets/icons/inventory/helmet.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
</div>
<!-- Head charm -->
<div class="bg-gray-300/80 border-solid border-2 border-cyan-200 rounded-md aspect-square h-11 w-11 relative hover:bg-gray-200">
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 relative hover:bg-gray-200">
<img src="/assets/icons/inventory/head_charm.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
</div>
</div>
<div class="flex gap-3 justify-center">
<!-- Bracers -->
<div class="bg-gray-300/80 border-solid border-2 border-cyan-200 rounded-md w-11 h-[104px] relative hover:bg-gray-200">
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md w-11 h-[104px] relative hover:bg-gray-200">
<img src="/assets/icons/inventory/bracers.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
</div>
<!-- Chestplate -->
<div class="bg-gray-300/80 border-solid border-2 border-cyan-200 rounded-md aspect-square w-[104px] h-[104px] relative hover:bg-gray-200">
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square w-[104px] h-[104px] relative hover:bg-gray-200">
<img src="/assets/icons/inventory/chestplate.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-10/12 opacity-20" />
</div>
<!-- Primary Weapon -->
<div class="bg-gray-300/80 border-solid border-2 border-cyan-200 rounded-md w-11 h-[104px] self-stretch justify-self-stretch relative hover:bg-gray-200">
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md w-11 h-[104px] self-stretch justify-self-stretch relative hover:bg-gray-200">
<img src="/assets/icons/inventory/primary_weapon.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
</div>
</div>
<div class="flex gap-3 justify-center">
<!-- Legs -->
<div class="bg-gray-300/80 border-solid border-2 border-cyan-200 rounded-md w-11 h-[104px] self-stretch justify-self-stretch relative hover:bg-gray-200">
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md w-11 h-[104px] self-stretch justify-self-stretch relative hover:bg-gray-200">
<img src="/assets/icons/inventory/legs.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
</div>
<div class="flex flex-col gap-3">
<!-- Belt/pouch -->
<div class="bg-gray-300/80 border-solid border-2 border-cyan-200 rounded-md aspect-square h-11 w-11 self-stretch justify-self-stretch relative hover:bg-gray-200">
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 self-stretch justify-self-stretch relative hover:bg-gray-200">
<img src="/assets/icons/inventory/pouch.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
</div>
<!-- Boots -->
<div class="bg-gray-300/80 border-solid border-2 border-cyan-200 rounded-md aspect-square h-11 w-11 self-stretch justify-self-stretch relative hover:bg-gray-200">
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 self-stretch justify-self-stretch relative hover:bg-gray-200">
<img src="/assets/icons/inventory/boots.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
</div>
</div>
</div>
</div>
</div>
<div class="absolute -left-5 -bottom-5 w-[calc(100%_+_40px)] my-px h-px bg-cyan-200"></div>
<div class="absolute -left-5 -bottom-5 w-[calc(100%_+_40px)] my-px h-px bg-gray-500"></div>
</div>
<div class="m-4">
<h4 class="font-medium text-lg max-w-[375px]">Equipment Bonus</h4>

View File

@ -3,14 +3,14 @@
<div class="m-4 relative">
<h4 class="m-auto font-medium text-lg max-w-[375px]">Inventory</h4>
<div class="flex gap-3 mt-4 mx-auto flex-wrap max-w-[375px]">
<div v-for="n in 24" class="bg-gray-300/80 border-solid border-2 border-cyan-200 w-12 h-12 rounded-md aspect-square shrink-0 justify-self-stretch hover:bg-gray-200"></div>
<div v-for="n in 24" class="bg-gray-300/80 border-solid border-2 border-gray-500 w-12 h-12 rounded-md aspect-square shrink-0 justify-self-stretch hover:bg-gray-200"></div>
</div>
<div class="absolute -left-5 -bottom-5 w-[calc(100%_+_40px)] my-px h-px bg-cyan-200"></div>
<div class="absolute -left-5 -bottom-5 w-[calc(100%_+_40px)] my-px h-px bg-gray-500"></div>
</div>
<div class="m-4">
<h4 class="m-auto font-medium text-lg max-w-[375px]">Chest items</h4>
<div class="flex gap-3 mt-4 mx-auto flex-wrap max-w-[375px]">
<div v-for="n in 12" class="bg-gray-300/80 border-solid border-2 border-cyan-200 w-12 h-12 rounded-md aspect-square shrink-0 justify-self-stretch hover:bg-gray-200"></div>
<div v-for="n in 12" class="bg-gray-300/80 border-solid border-2 border-gray-500 w-12 h-12 rounded-md aspect-square shrink-0 justify-self-stretch hover:bg-gray-200"></div>
</div>
</div>
</div>

View File

@ -4,26 +4,26 @@
<!-- Settings Categories -->
<div class="relative p-2.5">
<h3>Settings</h3>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</div>
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'character' }" @click.stop="settingCategory = 'character'">
<span>Character</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'account' }" @click.stop="settingCategory = 'account'">
<span>Account</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'audio' }" @click.stop="settingCategory = 'audio'">
<span>Audio</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'video' }" @click.stop="settingCategory = 'video'">
<span>Video</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>
</div>
<div class="absolute w-px bg-cyan-200 h-full top-0 left-1/6"></div>
<div class="absolute w-px bg-gray-500 h-full top-0 left-1/6"></div>
<!-- Assets list -->
<div class="overflow-auto h-full w-10/12 flex flex-col relative">

View File

@ -2,11 +2,11 @@
<!-- Chat bubble -->
<Container ref="charChatContainer" :depth="999" :x="currentX" :y="currentY">
<RoundRectangle @create="createChatBubble" :origin-x="0.5" :origin-y="7.5" :fillColor="0xffffff" :width="194" :height="21" :radius="20" />
<Text @create="createChatText" text="" :origin-x="0.5" :origin-y="10.9" :style="{ fontSize: 13, fontFamily: 'Arial', color: '#000' }" />
<Text @create="createChatText" :style="{ fontSize: 13, fontFamily: 'Arial', color: '#000' }" />
</Container>
<!-- Character name and health -->
<Container :depth="999" :x="currentX" :y="currentY">
<Text @create="createText" :text="character.name" :origin-x="0.5" :origin-y="9" />
<Text @create="createNicknameText" :text="character.name" />
<RoundRectangle :origin-x="0.5" :origin-y="18.5" :fillColor="0xffffff" :width="74" :height="6" :radius="5" />
<RoundRectangle :origin-x="0.5" :origin-y="36.4" :fillColor="0x00b3b3" :width="70" :height="3" :radius="5" />
</Container>
@ -113,7 +113,7 @@ const isFlippedX = computed(() => [6, 4].includes(props.character.rotation ?? 0)
const charTexture = computed(() => {
const { rotation, characterType, isMoving } = props.character
const spriteId = characterType?.sprite.id ?? 'idle_right_down'
const spriteId = characterType?.sprite?.id ?? 'idle_right_down'
const action = isMoving ? 'walk' : 'idle'
const direction = [0, 6].includes(rotation) ? 'left_up' : 'right_down'
@ -139,20 +139,30 @@ const createChatText = (text: Phaser.GameObjects.Text) => {
text.setName(`${props.character.name}_chatText`)
text.setFontSize(13)
text.setFontFamily('Arial')
text.setOrigin(0.5, 10.9)
// Fix text alignment on Windows and Android
if (game.device.os.windows || game.device.os.android) {
text.setOrigin(0.5, 9.75)
if (game.device.browser.firefox) {
text.setOrigin(0.5, 10.9)
}
}
}
const createText = (text: Phaser.GameObjects.Text) => {
const createNicknameText = (text: Phaser.GameObjects.Text) => {
text.setFontSize(13)
text.setFontFamily('Arial')
text.setOrigin(0.5, 9)
// Fix text alignment on Windows and Android
if (game.device.os.windows || game.device.os.android) {
text.setOrigin(0.5, 8)
if (game.device.browser.firefox) {
text.setOrigin(0.5, 9)
}
}
}

View File

@ -38,24 +38,20 @@ const modalOpened = ref(props.modalOpened)
</script>
<template>
<Modal :closable="false" :is-resizable="false" :isModalOpen="true" @modal:close="() => (modalOpened = !modalOpened)" :modal-width="300" :modal-height="190">
<Modal :closable="false" :is-resizable="false" :isModalOpen="true" @modal:close="() => (modalOpened = !modalOpened)" :modal-width="350" :modal-height="230">
<template #modalHeader>
<div class="text-gray-300">
<slot name="modalHeader"></slot>
</div>
<slot name="modalHeader"></slot>
</template>
<template #modalBody>
<div class="text-gray-300 h-full">
<div class="flex h-full flex-col justify-between">
<span class="p-2">
<slot name="modalBody"></slot>
</span>
<div class="flex justify-between p-2">
<button class="btn-cyan py-1.5 px-4 min-w-24 inline-block" @click="props.cancelFunction()">
<div class="h-[calc(100%_-_32px)] p-4">
<div class="h-full flex flex-col justify-between">
<slot name="modalBody"></slot>
<div class="grid grid-flow-col justify-stretch gap-4">
<button class="btn-empty py-1.5 px-4 min-w-24 inline-block" @click="props.cancelFunction()">
{{ props.cancelButtonText }}
</button>
<button class="btn-cyan py-1.5 px-4 min-w-24 inline-block" type="submit" @click="props.confirmFunction()">
<button class="btn-red py-1.5 px-4 min-w-24 inline-block" type="submit" @click="props.confirmFunction()">
{{ props.confirmButtonText }}
</button>
</div>

View File

@ -1,23 +1,26 @@
<template>
<Teleport to="body">
<div v-if="isModalOpenRef" class="fixed bg-gray border-solid border-2 border-gray-500 z-50 flex flex-col backdrop-blur-sm shadow-lg" :style="modalStyle">
<div @mousedown="startDrag" class="cursor-move p-2.5 flex justify-between items-center border-solid border-0 border-b border-gray-500">
<slot name="modalHeader" />
<div v-if="isModalOpenRef" class="fixed border-solid border-2 border-gray-500 z-50 flex flex-col backdrop-blur-sm shadow-lg" :style="modalStyle">
<div @mousedown="startDrag" class="cursor-move p-2.5 flex justify-between items-center border-solid border-0 border-b border-gray-500 relative">
<div class="rounded-t-md absolute w-full h-full top-0 left-0 bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-center bg-cover opacity-90"></div>
<div class="relative z-10">
<slot name="modalHeader" />
</div>
<div class="flex gap-2.5">
<button @click="toggleFullScreen" class="w-5 h-5 m-0 p-0 relative hover:scale-110 transition-transform duration-300 ease-in-out" v-if="canFullScreen">
<img :alt="isFullScreen ? 'exit full-screen' : 'full-screen'" draggable="false" :src="isFullScreen ? '/assets/icons/minimize.svg' : '/assets/icons/full-screen.svg'" class="w-full h-full invert" />
<img :alt="isFullScreen ? 'exit full-screen' : 'full-screen'" draggable="false" :src="isFullScreen ? '/assets/icons/minimize.svg' : '/assets/icons/increase-size-option.svg'" class="w-3.5 h-3.5 invert" />
</button>
<button @click="close" v-if="closable" class="w-5 h-5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
<button @click="close" v-if="closable" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
<img alt="close" draggable="false" src="/assets/icons/close-button-white.svg" class="w-full h-full" />
</button>
</div>
</div>
<div class="overflow-hidden grow">
<slot name="modalBody" />
<img v-if="isResizable && !isFullScreen" src="/assets/icons/resize-icon.svg" alt="resize" class="absolute bottom-0 right-0 w-5 h-5 cursor-nwse-resize invert-[60%]" @mousedown="startResize" />
</div>
<div v-if="$slots.modalFooter" class="px-5 min-h-12 flex justify-end gap-7.5 items-center border-solid border-t border-gray-500">
<slot name="modalFooter" />
<div class="overflow-hidden grow relative">
<div class="rounded-b-md absolute w-full h-full top-0 left-0 bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover bg-center opacity-90"></div>
<div class="relative z-10 h-full">
<slot name="modalBody" />
</div>
<img v-if="isResizable && !isFullScreen" src="/assets/icons/resize-icon.svg" alt="resize" class="absolute z-10 bottom-0 right-0 w-5 h-5 cursor-nwse-resize" @mousedown="startResize" />
</div>
</div>
</Teleport>
@ -84,7 +87,7 @@ let startHeight = 0
let preFullScreenState = { x: 0, y: 0, width: 0, height: 0 }
const modalStyle = computed(() => ({
borderRadius: isFullScreen.value ? '0' : '10px',
borderRadius: isFullScreen.value ? '0' : '6px',
top: isFullScreen.value ? '0' : `${y.value}px`,
left: isFullScreen.value ? '0' : `${x.value}px`,
width: isFullScreen.value ? '100vw' : `${width.value}px`,

View File

@ -1,7 +1,7 @@
<template>
<Modal v-for="notification in gameStore.getNotifications" :key="notification.id" :isModalOpen="true" @modal:close="closeNotification(notification.id)">
<Modal v-for="notification in gameStore.notifications" :key="notification.id" :isModalOpen="true" @modal:close="closeNotification(notification.id)">
<template #modalHeader v-if="notification.title">
<h3 class="m-0 font-medium shrink-0 text-gray-300">{{ notification.title }}</h3>
<h3 class="m-0 font-medium shrink-0 text-white">{{ notification.title }}</h3>
</template>
<template #modalBody v-if="notification.message">
<p class="m-4">{{ notification.message }}</p>

View File

@ -1,36 +0,0 @@
<template>
<Image v-for="object in zoneStore.zone?.zoneObjects" :depth="calculateIsometricDepth(object.positionX, object.positionY, object.object.frameWidth, object.object.frameHeight)" :key="object.id" v-bind="getObjectImageProps(object)" :flipX="object.isRotated" />
<!-- <Text v-for="object in zoneStore.zone?.zoneObjects" :key="object.id" :depth="99999" :text="Math.ceil(calculateIsometricDepth(object.positionX, object.positionY, object.object.frameWidth, object.object.frameHeight))" v-bind="getObjectProps(object)" />-->
</template>
<script setup lang="ts">
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
import { Image, Text } from 'phavuer'
import { useZoneStore } from '@/stores/zoneStore'
import type { ZoneObject } from '@/types'
const zoneStore = useZoneStore()
const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap
}>()
const getObjectProps = (object: ZoneObject) => {
return {
x: tileToWorldX(props.tilemap as any, object.positionX, object.positionY),
y: tileToWorldY(props.tilemap as any, object.positionX, object.positionY),
originY: Number(object.object.originX),
originX: Number(object.object.originY)
}
}
const getObjectImageProps = (object: ZoneObject) => {
return {
x: tileToWorldX(props.tilemap as any, object.positionX, object.positionY),
y: tileToWorldY(props.tilemap as any, object.positionX, object.positionY),
texture: object.object.id,
originY: Number(object.object.originX),
originX: Number(object.object.originY)
}
}
</script>

View File

@ -1,23 +1,20 @@
<template>
<Tiles :key="zoneStore.zone?.id ?? 0" @tilemap:create="tileMap = $event" />
<Objects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
<ZoneTiles :key="zoneStore.zone?.id ?? 0" @tilemap:create="tileMap = $event" />
<ZoneObjects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
<Characters v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
</template>
<script setup lang="ts">
import { useScene } from 'phavuer'
import { useGameStore } from '@/stores/gameStore'
import { useZoneStore } from '@/stores/zoneStore'
import { onBeforeMount, onBeforeUnmount, ref } from 'vue'
import { onBeforeUnmount, ref, onBeforeMount } from 'vue'
import type { Character as CharacterT, Zone as ZoneT, ExtendedCharacter as ExtendedCharacterT } from '@/types'
import Tiles from '@/components/zone/Tiles.vue'
import Objects from '@/components/zone/Objects.vue'
import ZoneTiles from '@/components/zone/ZoneTiles.vue'
import ZoneObjects from '@/components/zone/ZoneObjects.vue'
import Characters from '@/components/zone/Characters.vue'
import { loadAssets } from '@/composables/zoneComposable'
const gameStore = useGameStore()
const zoneStore = useZoneStore()
const scene = useScene()
const tileMap = ref(null as Phaser.Tilemaps.Tilemap | null)
@ -28,13 +25,6 @@ type zoneLoadData = {
// Event listeners
gameStore.connection!.on('zone:character:teleport', async (data: zoneLoadData) => {
/**
* This is the cause of the bug
*/
// Fetch assets for new zone
await gameStore.fetchZoneAssets(data.zone.id)
await loadAssets(scene)
/**
* @TODO : Update character via global event server-side, remove this and listen for it somewhere not here
*/
@ -61,12 +51,8 @@ gameStore.connection!.on('character:move', (data: ExtendedCharacterT) => {
zoneStore.updateCharacter(data)
})
onBeforeMount(() => {
gameStore.connection!.emit('zone:character:join', async (response: zoneLoadData) => {
// Fetch assets for new zone
await gameStore.fetchZoneAssets(response.zone.id)
await loadAssets(scene)
onBeforeMount(async () => {
gameStore!.connection!.emit('zone:character:join', async (response: zoneLoadData) => {
// Set zone and characters
zoneStore.setZone(response.zone)
zoneStore.setCharacters(response.characters)

View File

@ -0,0 +1,14 @@
<template>
<ZoneObject v-for="zoneObject in zoneStore.zone?.zoneObjects" :tilemap="tilemap" :zoneObject />
</template>
<script setup lang="ts">
import { useZoneStore } from '@/stores/zoneStore'
import ZoneObject from '@/components/zone/partials/ZoneObject.vue'
const zoneStore = useZoneStore()
defineProps<{
tilemap: Phaser.Tilemaps.Tilemap
}>()
</script>

View File

@ -7,17 +7,15 @@ import config from '@/config'
import { useScene } from 'phavuer'
import { useZoneStore } from '@/stores/zoneStore'
import { onBeforeMount, onBeforeUnmount } from 'vue'
import { placeTile, setAllTiles } from '@/composables/zoneComposable'
import { setLayerTiles } from '@/composables/zoneComposable'
import Controls from '@/components/utilities/Controls.vue'
const emit = defineEmits(['tilemap:create'])
const zoneStore = useZoneStore()
const scene = useScene()
const zoneTilemap = createTilemap()
const tiles = createTileLayer()
let tileArray = createTileArray()
function createTilemap() {
const zoneData = new Phaser.Tilemaps.MapData({
@ -51,17 +49,11 @@ function createTileLayer() {
return layer
}
function createTileArray() {
return Array.from({ length: zoneStore.zone?.width ?? 0 }, () => Array.from({ length: zoneStore.zone?.height ?? 0 }, () => 'blank_tile'))
}
onBeforeMount(() => {
if (zoneStore.zone?.tiles) {
setAllTiles(zoneTilemap, tiles, zoneStore.zone.tiles)
tileArray = zoneStore.zone.tiles.map((row) => row.map((tileId) => tileId || 'blank_tile'))
} else {
tileArray.forEach((row, y) => row.forEach((_, x) => placeTile(zoneTilemap, tiles, x, y, 'blank_tile')))
if (!zoneStore.zone?.tiles) {
return
}
setLayerTiles(zoneTilemap, tiles, zoneStore.zone.tiles)
})
onBeforeUnmount(() => {

View File

@ -0,0 +1,63 @@
<template>
<Image v-if="isTextureLoaded" v-bind="imageProps" />
</template>
<script setup lang="ts">
import { ref, onMounted, computed } from 'vue'
import { Image, useScene } from 'phavuer'
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
import { useAssetManager } from '@/utilities/assetManager'
import type { ZoneObject } from '@/types'
const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap
zoneObject: ZoneObject
}>()
const scene = useScene()
const assetManager = useAssetManager
const isTextureLoaded = ref(false)
const imageProps = computed(() => ({
depth: calculateIsometricDepth(props.zoneObject.positionX, props.zoneObject.positionY, props.zoneObject.object.frameWidth, props.zoneObject.object.frameHeight),
x: tileToWorldX(props.tilemap, props.zoneObject.positionX, props.zoneObject.positionY),
y: tileToWorldY(props.tilemap, props.zoneObject.positionX, props.zoneObject.positionY),
flipX: props.zoneObject.isRotated,
texture: props.zoneObject.object.id,
originY: Number(props.zoneObject.object.originX),
originX: Number(props.zoneObject.object.originY)
}))
const loadTexture = async () => {
const textureId = props.zoneObject.object.id
// Check if the texture is already loaded in Phaser
if (scene.textures.exists(textureId)) {
isTextureLoaded.value = true
return
}
let assetData = await assetManager.getAsset(textureId)
if (!assetData) {
await assetManager.downloadAsset(textureId, `/assets/objects/${textureId}.png`, 'objects', props.zoneObject.object.updatedAt)
assetData = await assetManager.getAsset(textureId)
}
if (assetData) {
return new Promise<void>((resolve) => {
scene.textures.addBase64(textureId, assetData.data)
scene.textures.once(`addtexture-${textureId}`, () => {
isTextureLoaded.value = true
resolve()
})
})
}
}
onMounted(() => {
loadTexture().catch((error) => {
console.error('Error loading texture:', error)
})
})
</script>

View File

View File

@ -9,7 +9,7 @@ export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilema
const dragThreshold = 5 // pixels
function updateWaypoint(worldX: number, worldY: number) {
const pointerTile = getTile(worldX, worldY, layer)
const pointerTile = getTile(layer, worldX, worldY)
if (pointerTile) {
const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y)
waypoint.value = {
@ -46,7 +46,7 @@ export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilema
const distance = Phaser.Math.Distance.Between(pointerStartPosition.value.x, pointerStartPosition.value.y, pointer.x, pointer.y)
if (distance <= dragThreshold) {
const pointerTile = getTile(pointer.worldX, pointer.worldY, layer)
const pointerTile = getTile(layer, pointer.worldX, pointer.worldY)
if (pointerTile) {
gameStore.connection?.emit('character:initMove', {
positionX: pointerTile.x,

View File

@ -11,7 +11,7 @@ export function useZoneEditorPointerHandlers(scene: Phaser.Scene, layer: Phaser.
function updateWaypoint(pointer: Phaser.Input.Pointer) {
const { x: px, y: py } = camera.getWorldPoint(pointer.x, pointer.y)
const pointerTile = getTile(px, py, layer)
const pointerTile = getTile(layer, px, py)
if (pointerTile) {
const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y)

View File

@ -2,84 +2,70 @@ import config from '@/config'
import Tilemap = Phaser.Tilemaps.Tilemap
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
import Tileset = Phaser.Tilemaps.Tileset
import { useGameStore } from '@/stores/gameStore'
import Tile = Phaser.Tilemaps.Tile
export function getTile(x: number, y: number, layer: Phaser.Tilemaps.TilemapLayer): Phaser.Tilemaps.Tile | undefined {
const tile: Phaser.Tilemaps.Tile = layer.getTileAtWorldXY(x, y)
export function getTile(layer: TilemapLayer | Tilemap, x: number, y: number): Tile | undefined {
const tile = layer.getTileAtWorldXY(x, y)
if (!tile) return undefined
return tile
}
export function tileToWorldXY(layer: Phaser.Tilemaps.TilemapLayer, pos_x: number, pos_y: number) {
export function tileToWorldXY(layer: TilemapLayer | Tilemap, pos_x: number, pos_y: number) {
const worldPoint = layer.tileToWorldXY(pos_x, pos_y)
if (!worldPoint) return { positionX: 0, positionY: 0 }
const positionX = worldPoint.x + config.tile_size.y
const positionY = worldPoint.y
return { positionX, positionY }
}
export function tileToWorldX(layer: Phaser.Tilemaps.TilemapLayer, pos_x: number, pos_y: number): number {
export function tileToWorldX(layer: TilemapLayer | Tilemap, pos_x: number, pos_y: number): number {
const worldPoint = layer.tileToWorldXY(pos_x, pos_y)
if (!worldPoint) return 0
return worldPoint.x + config.tile_size.x / 2
}
export function tileToWorldY(layer: TilemapLayer, pos_x: number, pos_y: number): number {
export function tileToWorldY(layer: TilemapLayer | Tilemap, pos_x: number, pos_y: number): number {
const worldPoint = layer.tileToWorldXY(pos_x, pos_y)
if (!worldPoint) return 0
return worldPoint.y + config.tile_size.y * 1.5
}
/**
* Can also be used to replace tiles
* @param zone
* @param layer
* @param x
* @param y
* @param tileName
*/
export function placeTile(zone: Tilemap, layer: TilemapLayer, x: number, y: number, tileName: string) {
const tileImg = zone.getTileset(tileName) as Tileset
if (!tileImg) return
let tileImg = zone.getTileset(tileName) as Tileset
if (!tileImg) {
tileImg = zone.getTileset('blank_tile') as Tileset
}
layer.putTileAt(tileImg.firstgid, x, y)
}
export function setAllTiles(zone: Tilemap, layer: TilemapLayer, tiles: string[][]) {
tiles.forEach((row, y) => {
row.forEach((tile, x) => {
export function setLayerTiles(zone: Tilemap, layer: TilemapLayer, tiles: string[][]) {
tiles.forEach((row: string[], y: number) => {
row.forEach((tile: string, x: number) => {
placeTile(zone, layer, x, y, tile)
})
})
}
export function createTileArray(width: number, height: number, tile: string = 'blank_tile') {
return Array.from({ length: height }, () => Array.from({ length: width }, () => tile))
}
export const calculateIsometricDepth = (x: number, y: number, width: number = 0, height: number = 0, isCharacter: boolean = false) => {
const baseDepth = x + y
if (isCharacter) {
return baseDepth // @TODO: Fix collision, this is a hack
}
// For objects, use their back bottom corner
return baseDepth + (width + height) / (2 * config.tile_size.x)
}
export const sortByIsometricDepth = <T extends { positionX: number; positionY: number }>(items: T[]) => {
return [...items].sort((a, b) => {
return calculateIsometricDepth(a.positionX, a.positionY, 0, 0) - calculateIsometricDepth(b.positionX, b.positionY, 0, 0)
})
}
export const loadAssets = (scene: Phaser.Scene): Promise<void> => {
return new Promise((resolve) => {
const gameStore = useGameStore()
let addedLoad = false
gameStore.assets.forEach((asset) => {
if (scene.load.textureManager.exists(asset.key)) return
addedLoad = true
if (asset.group === 'sprite_animations') {
scene.load.spritesheet(asset.key, config.server_endpoint + asset.url, { frameWidth: asset.frameWidth ?? 0, frameHeight: asset.frameHeight ?? 0 })
} else {
scene.load.image(asset.key, config.server_endpoint + asset.url)
}
})
if (addedLoad) {
scene.load.start()
scene.load.on(Phaser.Loader.Events.COMPLETE, () => {
resolve()
})
} else {
resolve()
}
})
}

View File

@ -5,7 +5,8 @@ import { createPinia } from 'pinia'
import App from './App.vue'
const app = createApp(App)
const pinia = createPinia()
app.use(createPinia())
app.use(pinia)
app.mount('#app')

View File

@ -5,14 +5,9 @@
<div class="filler"></div>
<div class="flex gap-14 w-full max-h-[650px] overflow-x-auto" v-if="!isLoading">
<!-- CHARACTER LIST -->
<div
v-for="character in characters"
:key="character.id"
class="group first:ml-auto last:mr-auto m-4 w-[170px] h-[275px] flex flex-col shrink-0 relative shadow-character"
:class="{ active: selected_character == character.id }"
>
<img src="/assets/login/login-box-outer.svg" class="absolute w-full h-full max-lg:hidden" />
<img src="/assets/login/login-box-inner.svg" class="absolute left-2 bottom-2 w-[calc(100%_-_16px)] h-[calc(100%_-_40px)] max-lg:hidden" />
<div v-for="character in characters" :key="character.id" class="group first:ml-auto last:mr-auto m-4 w-[170px] h-[275px] flex flex-col shrink-0 relative shadow-character" :class="{ active: selected_character == character.id }">
<img src="/assets/ui-box-outer.svg" class="absolute w-full h-full" />
<img src="/assets/ui-box-inner.svg" class="absolute left-2 bottom-2 w-[calc(100%_-_16px)] h-[calc(100%_-_40px)]" />
<input class="opacity-0 h-full w-full absolute m-0 z-10" type="radio" :id="character.id" name="character" :value="character.id" v-model="selected_character" />
<label class="font-bold absolute left-1/2 top-4 max-w-32 -translate-x-1/2 -translate-y-1/2 text-center text-ellipsis overflow-hidden whitespace-nowrap drop-shadow-text" :for="character.id">{{ character.name }}</label>
@ -66,21 +61,23 @@
</div>
<!-- CREATE CHARACTER MODAL -->
<Modal :isModalOpen="isModalOpen" @modal:close="isModalOpen = false">
<Modal :isModalOpen="isModalOpen" @modal:close="isModalOpen = false" :modal-width="430" :modal-height="275">
<template #modalHeader>
<h3 class="m-0 font-medium text-gray-300">Create your character</h3>
<h3 class="m-0 font-medium text-white">Create your character</h3>
</template>
<template #modalBody>
<div class="m-4 character-form">
<form method="post" @submit.prevent="create" class="inline">
<div class="p-4 h-[calc(100%_-_32px)]">
<form method="post" @submit.prevent="create" class="h-full flex flex-col justify-between">
<div class="form-field-full">
<label for="name">Name</label>
<input class="input-field max-w-64" v-model="name" name="name" id="name" />
<label for="name" class="text-white">Nickname</label>
<input class="input-field" v-model="name" name="name" id="name" placeholder="Enter a nickname.." />
</div>
<div class="grid grid-flow-col justify-stretch gap-4">
<button type="button" class="btn-empty py-1.5 px-4 inline-block" @click.prevent="isModalOpen = false">Cancel</button>
<button class="btn-cyan py-1.5 px-4 inline-block" type="submit">Create</button>
</div>
<button class="btn-cyan py-1.5 px-4 mr-5 min-w-24 inline-block" type="submit">CREATE</button>
</form>
<button class="btn-cyan py-1.5 px-4 min-w-24 inline-block" @click="isModalOpen = false">CANCEL</button>
</div>
</template>
</Modal>
@ -88,11 +85,13 @@
<!-- DELETE CHARACTER MODAL -->
<ConfirmationModal v-if="deletingCharacter != null" :confirm-function="delete_character.bind(this, deletingCharacter.id)" :cancel-function="(() => (deletingCharacter = null)).bind(this)" confirm-button-text="Delete">
<template #modalHeader>
<h3 class="m-0 font-medium text-gray-300">Deleting character</h3>
<h3 class="m-0 font-medium text-white">Delete character?</h3>
</template>
<template #modalBody>
You are about to delete <span class="font-extrabold">{{ deletingCharacter.name }}</span
>, are you sure about that?
<p class="mt-0 mb-5 text-white text-lg">
Do you want to permanently delete <span class="font-extrabold text-white">{{ deletingCharacter.name }}</span
>?
</p>
</template>
</ConfirmationModal>
</template>
@ -115,13 +114,7 @@ gameStore.connection?.on('character:list', (data: any) => {
})
onMounted(async () => {
/**
* Fetch sprite assets from the server
* This is done here because phaser needs it in createScene in Game.vue.
*/
await gameStore.fetchSpriteAssets()
// wait 0.5 sec
// wait 0.75 sec
setTimeout(() => {
gameStore.connection?.emit('character:list')
isLoading.value = false

View File

@ -1,67 +1,58 @@
<template>
<div class="flex justify-center items-center h-dvh relative">
<GmTools v-if="gameStore.character?.role === 'gm'" />
<GmPanel v-if="gameStore.character?.role === 'gm'" />
<Game :config="gameConfig" @create="createGame">
<Scene name="main" @preload="preloadScene" @create="createScene">
<Menu />
<Hud />
<Hotkeys />
<Minimap />
<Zone />
<Chat />
<ExpBar />
<div v-if="!zoneEditorStore.active">
<Game :config="gameConfig" @create="createGame">
<Scene name="main" @preload="preloadScene" @create="createScene">
<div v-if="isLoaded">
<Menu />
<Hud />
<Keybindings />
<Minimap />
<Zone />
<Chat />
<Inventory />
<ExpBar />
<Effects />
</div>
</Scene>
</Game>
</div>
<div v-if="zoneEditorStore.active">
<Game :config="gameConfig" @create="createGame">
<Scene name="main" @preload="preloadScene" @create="createScene">
<ZoneEditor v-if="isLoaded" :key="JSON.stringify(`${zoneEditorStore.zone?.id}_${zoneEditorStore.zone?.createdAt}_${zoneEditorStore.zone?.updatedAt}`)" />
</Scene>
</Game>
</div>
<Inventory />
<Effects />
</Scene>
</Game>
</div>
</template>
<script setup lang="ts">
import config from '@/config'
import 'phaser'
import { ref, onBeforeUnmount } from 'vue'
import { onBeforeUnmount } from 'vue'
import { Game, Scene } from 'phavuer'
import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import Menu from '@/components/gui/Menu.vue'
import ExpBar from '@/components/gui/ExpBar.vue'
import Hud from '@/components/gui/Hud.vue'
import Zone from '@/components/zone/Zone.vue'
import Keybindings from '@/components/gui/Keybindings.vue'
import Hotkeys from '@/components/gui/Hotkeys.vue'
import Chat from '@/components/gui/Chat.vue'
import GmTools from '@/components/gameMaster/GmTools.vue'
import ZoneEditor from '@/components/gameMaster/zoneEditor/ZoneEditor.vue'
import GmPanel from '@/components/gameMaster/GmPanel.vue'
import Inventory from '@/components/gui/UserPanel.vue'
import Effects from '@/components/Effects.vue'
import { loadAssets } from '@/composables/zoneComposable'
import Minimap from '@/components/gui/Minimap.vue'
import AwaitLoaderPlugin from 'phaser3-rex-plugins/plugins/awaitloader-plugin'
import { useAssetManager } from '@/utilities/assetManager'
const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore()
const isLoaded = ref(false)
const assetManager = useAssetManager
const gameConfig = {
name: 'New Quest',
name: config.name,
width: window.innerWidth,
height: window.innerHeight,
type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS
resolution: 5
resolution: 5,
plugins: {
global: [
{
key: 'rexAwaitLoader',
plugin: AwaitLoaderPlugin,
start: true
}
]
}
}
const createGame = (game: Phaser.Game) => {
@ -82,86 +73,49 @@ const createGame = (game: Phaser.Game) => {
}
}
const preloadScene = async (scene: Phaser.Scene) => {
isLoaded.value = false
/**
* Create loading bar
*/
const width = scene.cameras.main.width
const height = scene.cameras.main.height
const progressBox = scene.add.graphics()
const progressBar = scene.add.graphics()
progressBox.fillStyle(0x222222, 0.8)
progressBox.fillRect(width / 2 - 180, height / 2, 320, 50)
const loadingText = scene.make.text({
x: width / 2,
y: height / 2 - 50,
text: 'Loading...',
style: {
font: '20px monospace',
fill: '#ffffff'
}
})
loadingText.setOrigin(0.5, 0.5)
scene.load.on(Phaser.Loader.Events.PROGRESS, function (value: any) {
progressBar.clear()
progressBar.fillStyle(0x368f8b, 1)
progressBar.fillRect(width / 2 - 180 + 10, height / 2 + 10, 300 * value, 30)
})
scene.load.on(Phaser.Loader.Events.COMPLETE, function () {
progressBar.destroy()
progressBox.destroy()
loadingText.destroy()
isLoaded.value = true
})
function preloadScene(scene: Phaser.Scene) {
/**
* Load the base assets into the Phaser scene
*/
scene.load.image('BLOCK', '/assets/zone/bt_tile.png')
scene.load.image('TELEPORT', '/assets/zone/tp_tile.png')
scene.load.image('blank_tile', '/assets/zone/blank_tile.png')
scene.load.image('blank_object', '/assets/zone/blank_tile.png')
scene.load.image('waypoint', '/assets/waypoint.png')
/**
* Load the assets into the Phaser scene
*/
await loadAssets(scene)
scene.load.rexAwait(async function (successCallback) {
await assetManager.getAssetsByGroup('tiles').then((assets) => {
assets.forEach((asset) => {
if (scene.load.textureManager.exists(asset.key)) return
scene.textures.addBase64(asset.key, asset.data)
})
})
// Load objects
await assetManager.getAssetsByGroup('objects').then((assets) => {
assets.forEach((asset) => {
if (scene.load.textureManager.exists(asset.key)) return
scene.textures.addBase64(asset.key, asset.data)
})
})
successCallback()
})
}
const createScene = async (scene: Phaser.Scene) => {
function createScene(scene: Phaser.Scene) {
/**
* Create sprite animations
* This is done here because phaser forces us to
*/
gameStore.assets.forEach((asset) => {
if (asset.group !== 'sprite_animations') return
scene.anims.create({
key: asset.key,
frameRate: 7,
frames: scene.anims.generateFrameNumbers(asset.key, { start: 0, end: asset.frameCount! - 1 }),
repeat: -1
assetManager.getAssetsByGroup('sprite_animations').then((assets) => {
assets.forEach((asset) => {
scene.anims.create({
key: asset.key,
frameRate: 7,
frames: scene.anims.generateFrameNumbers(asset.key, { start: 0, end: asset.frameCount! - 1 }),
repeat: -1
})
})
})
}
onBeforeUnmount(() => {
isLoaded.value = false
gameStore.disconnectSocket()
})
onBeforeUnmount(() => {})
</script>
<style lang="scss">
canvas {
image-rendering: -moz-crisp-edges;
image-rendering: -webkit-crisp-edges;
image-rendering: pixelated;
}
</style>

74
src/screens/Loading.vue Normal file
View File

@ -0,0 +1,74 @@
<template>
<div class="flex flex-col justify-center items-center h-dvh relative">
<div v-if="!isLoaded" class="w-20 h-20 rounded-full border-4 border-solid border-gray-300 border-t-transparent animate-spin"></div>
<button v-else @click="continueBtnClick" class="w-20 h-20 rounded-full bg-gray-500 flex items-center justify-center hover:bg-gray-600 transition-colors">
<svg xmlns="http://www.w3.org/2000/svg" class="h-10 w-10 text-white" fill="none" viewBox="0 0 24 24" stroke="currentColor">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M9 5l7 7-7 7" />
</svg>
</button>
<div v-if="!isLoaded" class="text-center mt-6">
<h1 class="text-2xl font-bold">Loading...</h1>
<p class="text-gray-400">Please wait while we load the assets.</p>
</div>
</div>
</template>
<script setup lang="ts" async>
import { onMounted, ref } from 'vue'
import config from '@/config'
import type { AssetT as ServerAsset } from '@/types'
import { useAssetManager } from '@/utilities/assetManager'
import { useGameStore } from '@/stores/gameStore'
/**
* This component downloads all assets from the server and
* stores them in the asset manager.
*/
const gameStore = useGameStore()
const assetManager = useAssetManager
const isLoaded = ref(false)
async function getAssets() {
return fetch(config.server_endpoint + '/assets/')
.then((response) => {
if (!response.ok) throw new Error('Failed to fetch assets')
console.log(response)
return response.json()
})
.catch((error) => {
console.error('Error fetching assets:', error)
return false
})
}
async function loadAssetsIntoAssetManager(assets: ServerAsset[]): Promise<void> {
for (const asset of assets) {
// Check if the asset is already loaded
const existingAsset = await assetManager.getAsset(asset.key)
// Check if the asset needs to be updated
if (!existingAsset || new Date(asset.updatedAt) > new Date(existingAsset.updatedAt)) {
// Check if the asset is already loaded, if so, delete it
if (existingAsset) {
await assetManager.deleteAsset(asset.key)
}
// Add the asset to the asset manager
await assetManager.downloadAsset(asset.key, asset.url, asset.group, asset.updatedAt, asset.frameCount, asset.frameWidth, asset.frameHeight)
}
}
}
function continueBtnClick() {
gameStore.isAssetsLoaded = true
}
onMounted(async () => {
const assets = await getAssets()
if (assets) {
await loadAssetsIntoAssetManager(assets)
isLoaded.value = true
}
})
</script>

View File

@ -1,27 +1,27 @@
<template>
<div class="relative max-lg:h-dvh">
<div class="lg:bg-gradient-to-r bg-gradient-to-b from-gray-900 to-transparent w-full lg:w-1/2 h-[35dvh] lg:h-dvh absolute right-0 max-lg:bottom-0 lg:top-0 z-10"></div>
<div class="bg-[url('/assets/login/login-bg.png')] w-full lg:w-1/2 h-[35dvh] lg:h-dvh absolute right-0 max-lg:bottom-0 lg:top-0 bg-no-repeat bg-cover bg-center"></div>
<div class="relative max-lg:h-dvh flex flex-row-reverse">
<div class="lg:bg-gradient-to-l bg-gradient-to-b from-gray-900 to-transparent w-full lg:w-1/2 h-[35dvh] lg:h-dvh absolute left-0 max-lg:bottom-0 lg:top-0 z-10"></div>
<div class="bg-[url('/assets/login/login-bg.png')] w-full lg:w-1/2 h-[35dvh] lg:h-dvh absolute left-0 max-lg:bottom-0 lg:top-0 bg-no-repeat bg-cover bg-center"></div>
<div class="bg-gray-900 z-20 w-full lg:w-1/2 h-[65dvh] lg:h-dvh relative">
<div class="h-dvh flex items-center lg:justify-center flex-col px-8 max-lg:pt-20">
<img src="/assets/login/nq-logo-v1.png" class="mb-10" />
<img src="/assets/login/sq-logo-v1.svg" class="mb-10" />
<div class="relative">
<img src="/assets/login/login-box-outer.svg" class="absolute w-full h-full max-lg:hidden" />
<img src="/assets/login/login-box-inner.svg" class="absolute left-2 top-2 w-[calc(100%_-_16px)] h-[calc(100%_-_16px)] max-lg:hidden" />
<img src="/assets/ui-box-outer.svg" class="absolute w-full h-full" />
<img src="/assets/ui-box-inner.svg" class="absolute left-2 top-2 w-[calc(100%_-_16px)] h-[calc(100%_-_16px)] max-lg:hidden" />
<!-- Login Form -->
<form v-show="switchForm === 'login'" @submit.prevent="loginFunc" class="relative px-6 py-11">
<div class="flex flex-col gap-5 p-2 mb-8 relative">
<div class="w-full grid gap-3 relative">
<input class="input-field xs:min-w-[350px] min-w-64" id="username" v-model="username" type="text" name="username" placeholder="Username" required autofocus />
<input class="input-field xs:min-w-[350px] min-w-64" id="username-login" v-model="username" type="text" name="username" placeholder="Username" required autofocus />
<div class="relative">
<input class="input-field xs:min-w-[350px] min-w-64" id="password" v-model="password" type="password" name="password" placeholder="Password" required />
<button class="p-0 absolute right-3 w-4 h-3 top-1/2 -translate-y-1/2 bg-[url('/assets/icons/eye.svg')] bg-no-repeat"></button>
<input class="input-field xs:min-w-[350px] min-w-64" id="password-login" v-model="password" :type="showPassword ? 'text' : 'password'" name="password" placeholder="Password" required />
<button type="button" @click.prevent="showPassword = !showPassword" :class="{ 'eye-open': showPassword }" class="bg-[url('/assets/icons/eye.svg')] p-0 absolute right-3 w-4 h-3 top-1/2 -translate-y-1/2 bg-no-repeat"></button>
</div>
<span v-if="loginError" class="text-red-200 text-xs absolute top-full mt-1">{{ loginError }}</span>
</div>
<button class="text-right text-cyan-300 text-base">Forgot password?</button>
<button class="btn-cyan px-0 xs:w-full" type="submit">Play now</button>
<button class="inline-flex self-end p-0 text-cyan-300 text-base">Forgot password?</button>
<button class="btn-cyan px-0 xs:w-full" type="submit">Play now</button>
<!-- Divider shape -->
<div class="absolute w-40 h-0.5 -bottom-8 left-1/2 -translate-x-1/2 flex justify-between">
@ -39,14 +39,14 @@
<form v-show="switchForm === 'register'" @submit.prevent="registerFunc" class="relative px-6 py-11">
<div class="flex flex-col gap-5 p-2 mb-8 relative">
<div class="w-full grid gap-3 relative">
<input class="input-field xs:min-w-[350px] min-w-64" id="username" v-model="username" type="text" name="username" placeholder="Username" required autofocus />
<input class="input-field xs:min-w-[350px] min-w-64" id="username-register" v-model="username" type="text" name="username" placeholder="Username" required autofocus />
<div class="relative">
<input class="input-field xs:min-w-[350px] min-w-64" id="password" v-model="password" type="password" name="password" placeholder="Password" required />
<button class="p-0 absolute right-3 w-4 h-3 top-1/2 -translate-y-1/2 bg-[url('/assets/icons/eye.svg')] bg-no-repeat"></button>
<input class="input-field xs:min-w-[350px] min-w-64" id="password-register" v-model="password" :type="showPassword ? 'text' : 'password'" name="password" placeholder="Password" required />
<button type="button" @click.prevent="showPassword = !showPassword" :class="{ 'eye-open': showPassword }" class="bg-[url('/assets/icons/eye.svg')] p-0 absolute right-3 w-4 h-3 top-1/2 -translate-y-1/2 bg-no-repeat"></button>
</div>
<span v-if="loginError" class="text-red-200 text-xs absolute top-full mt-1">{{ loginError }}</span>
</div>
<button class="btn-cyan xs:w-full" type="submit">Register now</button>
<button class="btn-cyan xs:w-full" type="submit">Register now</button>
<!-- Divider shape -->
<div class="absolute w-40 h-0.5 -bottom-8 left-1/2 -translate-x-1/2 flex justify-between">
@ -76,6 +76,8 @@ const username = ref('')
const password = ref('')
const switchForm = ref('login')
const loginError = ref('')
const showPassword = ref(false)
// automatic login because of development
onMounted(async () => {
const token = useCookies().get('token')

View File

@ -1 +0,0 @@
<template></template>

117
src/screens/ZoneEditor.vue Normal file
View File

@ -0,0 +1,117 @@
<template>
<div class="flex justify-center items-center h-dvh relative">
<Game :config="gameConfig" @create="createGame">
<Scene name="main" @preload="preloadScene" @create="createScene">
<ZoneEditor v-if="isLoaded" :key="JSON.stringify(`${zoneEditorStore.zone?.id}_${zoneEditorStore.zone?.createdAt}_${zoneEditorStore.zone?.updatedAt}`)" />
</Scene>
</Game>
</div>
</template>
<script setup lang="ts">
import config from '@/config'
import 'phaser'
import { ref, onBeforeUnmount } from 'vue'
import { Game, Scene } from 'phavuer'
import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import ZoneEditor from '@/components/gameMaster/zoneEditor/ZoneEditor.vue'
const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore()
const isLoaded = ref(false)
const gameConfig = {
name: config.name,
width: window.innerWidth,
height: window.innerHeight,
type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS
resolution: 5
}
const createGame = (game: Phaser.Game) => {
/**
* Resize the game when the window is resized
*/
addEventListener('resize', () => {
game.scale.resize(window.innerWidth, window.innerHeight)
})
// We don't support canvas mode, only WebGL
if (game.renderer.type === Phaser.CANVAS) {
gameStore.addNotification({
title: 'Warning',
message: 'Your browser does not support WebGL. Please use a modern browser like Chrome, Firefox, or Edge.'
})
gameStore.disconnectSocket()
}
}
const preloadScene = async (scene: Phaser.Scene) => {
isLoaded.value = false
/**
* Create loading bar
*/
const width = scene.cameras.main.width
const height = scene.cameras.main.height
const progressBox = scene.add.graphics()
const progressBar = scene.add.graphics()
progressBox.fillStyle(0x222222, 0.8)
progressBox.fillRect(width / 2 - 180, height / 2, 320, 50)
const loadingText = scene.make.text({
x: width / 2,
y: height / 2 - 50,
text: 'Loading...',
style: {
font: '20px monospace',
fill: '#ffffff'
}
})
loadingText.setOrigin(0.5, 0.5)
scene.load.on(Phaser.Loader.Events.PROGRESS, function (value: any) {
progressBar.clear()
progressBar.fillStyle(0x368f8b, 1)
progressBar.fillRect(width / 2 - 180 + 10, height / 2 + 10, 300 * value, 30)
})
scene.load.on(Phaser.Loader.Events.COMPLETE, function () {
progressBar.destroy()
progressBox.destroy()
loadingText.destroy()
isLoaded.value = true
})
/**
* Load the base assets into the Phaser scene
*/
scene.load.image('BLOCK', '/assets/zone/bt_tile.png')
scene.load.image('TELEPORT', '/assets/zone/tp_tile.png')
scene.load.image('blank_tile', '/assets/zone/blank_tile.png')
scene.load.image('waypoint', '/assets/waypoint.png')
}
const createScene = async (scene: Phaser.Scene) => {
/**
* Create sprite animations
* This is done here because phaser forces us to
*/
gameStore.assets.forEach((asset) => {
if (asset.group !== 'sprite_animations') return
scene.anims.create({
key: asset.key,
frameRate: 7,
frames: scene.anims.generateFrameNumbers(asset.key, { start: 0, end: asset.frameCount! - 1 }),
repeat: -1
})
})
}
onBeforeUnmount(() => {
isLoaded.value = false
})
</script>

View File

@ -1,9 +1,8 @@
import axios from 'axios'
import config from '@/config'
import { useGameStore } from '@/stores/gameStore'
import { useCookies } from '@vueuse/integrations/useCookies'
export async function register(username: string, password: string, gameStore = useGameStore()) {
export async function register(username: string, password: string) {
try {
const response = await axios.post(`${config.server_endpoint}/register`, { username, password })
useCookies().set('token', response.data.token as string)
@ -13,12 +12,13 @@ export async function register(username: string, password: string, gameStore = u
}
}
export async function login(username: string, password: string, gameStore = useGameStore()) {
export async function login(username: string, password: string) {
try {
const response = await axios.post(`${config.server_endpoint}/login`, { username, password })
useCookies().set('token', response.data.token as string, {
// for whole domain
domain: window.location.hostname.split('.').slice(-2).join('.')
// @TODO : #190
// domain: window.location.hostname.split('.').slice(-2).join('.')
})
return { success: true, token: response.data.token }
} catch (error: any) {

View File

@ -1,6 +1,6 @@
import { ref } from 'vue'
import { defineStore } from 'pinia'
import type { Tile, Object, Sprite } from '@/types'
import type { Tile, Object, Sprite, CharacterType } from '@/types'
export const useAssetManagerStore = defineStore('assetManager', () => {
const tileList = ref<Tile[]>([])
@ -12,6 +12,9 @@ export const useAssetManagerStore = defineStore('assetManager', () => {
const spriteList = ref<Sprite[]>([])
const selectedSprite = ref<Sprite | null>(null)
const characterTypeList = ref<CharacterType[]>([])
const selectedCharacterType = ref<CharacterType | null>(null)
function setTileList(tiles: Tile[]) {
tileList.value = tiles
}
@ -36,6 +39,14 @@ export const useAssetManagerStore = defineStore('assetManager', () => {
selectedSprite.value = sprite
}
function setCharacterTypeList(characterTypes: CharacterType[]) {
characterTypeList.value = characterTypes
}
function setSelectedCharacterType(characterType: CharacterType | null) {
selectedCharacterType.value = characterType
}
return {
tileList,
selectedTile,
@ -43,11 +54,15 @@ export const useAssetManagerStore = defineStore('assetManager', () => {
selectedObject,
spriteList,
selectedSprite,
characterTypeList,
selectedCharacterType,
setTileList,
setSelectedTile,
setObjectList,
setCharacterTypeList,
setSelectedObject,
setSpriteList,
setSelectedSprite
setSelectedSprite,
setSelectedCharacterType
}
})

View File

@ -1,20 +1,26 @@
import { defineStore } from 'pinia'
import { io, Socket } from 'socket.io-client'
import type { Asset, Character, Notification, User } from '@/types'
import type { Asset, Character, Notification, User, WorldSettings } from '@/types'
import config from '@/config'
import { useCookies } from '@vueuse/integrations/useCookies'
export const useGameStore = defineStore('game', {
state: () => {
return {
loginMessage: null as string | null,
notifications: [] as Notification[],
assets: [] as Asset[],
isAssetsLoaded: false,
loadedAssets: [] as string[],
token: '' as string | null,
connection: null as Socket | null,
user: null as User | null,
character: null as Character | null,
isPlayerDraggingCamera: false,
world: {
date: new Date(),
isRainEnabled: false,
isFogEnabled: false,
fogDensity: 0.5
} as WorldSettings,
gameSettings: {
isCameraFollowingCharacter: false
},
@ -25,12 +31,6 @@ export const useGameStore = defineStore('game', {
}
}
},
getters: {
getNotifications: (state: any) => state.notifications,
getAssetByKey: (state) => {
return (key: string) => state.assets.find((asset) => asset.key === key)
}
},
actions: {
addNotification(notification: Notification) {
if (!notification.id) {
@ -41,54 +41,6 @@ export const useGameStore = defineStore('game', {
removeNotification(id: string) {
this.notifications = this.notifications.filter((notification: Notification) => notification.id !== id)
},
setAssets(assets: Asset[]) {
this.assets = assets
},
addAsset(asset: Asset) {
this.assets.push(asset)
},
addAssets(assets: Asset[]) {
this.assets = this.assets.concat(assets)
},
async fetchSpriteAssets() {
return fetch(config.server_endpoint + '/assets/sprites')
.then((response) => response.json())
.then((assets) => {
// Only add the sprites that are not already in the store
this.addAssets(assets.filter((asset: Asset) => !this.getAssetByKey(asset.key)))
return true
})
.catch((error) => {
console.error('Error fetching assets:', error)
return false
})
},
async fetchZoneAssets(zoneId: number) {
return fetch(config.server_endpoint + '/assets/zone/' + zoneId)
.then((response) => response.json())
.then((assets) => {
// Only add the zones that are not already in the store
this.addAssets(assets.filter((asset: Asset) => !this.getAssetByKey(asset.key)))
return true
})
.catch((error) => {
console.error('Error fetching assets:', error)
return false
})
},
async fetchAllZoneAssets() {
return fetch(config.server_endpoint + '/assets/zone')
.then((response) => response.json())
.then((assets) => {
// Only add the zones that are not already in the store
this.addAssets(assets.filter((asset: Asset) => !this.getAssetByKey(asset.key)))
return true
})
.catch((error) => {
console.error('Error fetching assets:', error)
return false
})
},
setToken(token: string) {
this.token = token
},
@ -146,14 +98,15 @@ export const useGameStore = defineStore('game', {
})
},
disconnectSocket() {
if (this.connection) this.connection.disconnect()
this.connection?.disconnect()
useCookies().remove('token', {
// for whole domain
domain: window.location.hostname.split('.').slice(-2).join('.')
// @TODO : #190
// domain: window.location.hostname.split('.').slice(-2).join('.')
})
this.assets = []
this.isAssetsLoaded = false
this.connection = null
this.token = null
this.user = null
@ -163,6 +116,11 @@ export const useGameStore = defineStore('game', {
this.gameSettings.isCameraFollowingCharacter = false
this.uiSettings.isChatOpen = false
this.uiSettings.isUserPanelOpen = false
this.world.date = new Date()
this.world.isRainEnabled = false
this.world.isFogEnabled = false
this.world.fogDensity = 0.5
}
}
})

Some files were not shown because too many files have changed in this diff Show More