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71 Commits

Author SHA1 Message Date
aff32c33c7 npm update, mobile scroll fix, zone editor object refactor work, removed redundant div 2024-10-18 00:20:30 +02:00
774871510e Reordered func. params getTile(), npm run format, refactor zone object part in zone editor, other improvements 2024-10-17 19:26:45 +02:00
e61b705031 Smaller GmTools modal height 2024-10-17 18:41:14 +02:00
3902c611fa Fixed placing tiles 2024-10-17 18:39:18 +02:00
3765cfe5e9 Started refactoring zone editor 2024-10-17 02:32:39 +02:00
2fad54fd26 More styling tweaks, updated confirmation modal 2024-10-16 22:23:00 +02:00
be3cbf77bf Added global empty btn styling, adjusted and WIP modal styling 2024-10-16 20:47:29 +02:00
f24a498246 Re-added Vue Dev Tools. Problem fixed
https://github.com/vuejs/devtools-next/issues/635
2024-10-16 18:50:38 +02:00
9686381745 Removed unused impots, use config.name instead of hardcoded name 2024-10-16 16:07:35 +02:00
e42c530685 Bug fix for toggling zoneEditor 2024-10-16 16:06:18 +02:00
e56e078042 Separated Game and ZoneEditor screens 2024-10-16 16:04:43 +02:00
13be1a38fa Refactor App.vue 2024-10-16 16:04:29 +02:00
27e857b9a6 npm update, removed vue dev tools bc bug 2024-10-16 15:45:41 +02:00
2b2c290db0 Removed unused const. 2024-10-16 14:15:30 +02:00
245b50c1fd Moved component attributes to properties function for more streamlined experience 2024-10-16 14:15:01 +02:00
32dc7a2963 Removed register, it's in the same screen now 2024-10-16 14:11:43 +02:00
a9c2b209d9 Works partially 💩 2024-10-15 23:48:50 +02:00
a6c22df528 Fixed some bugs in login form, updated logo name and icons, wip of minimap 2024-10-15 20:27:54 +02:00
7dd2d70eca npm update 2024-10-15 15:49:12 +02:00
5fc3547d9c Replaced logo 2024-10-14 23:25:41 +02:00
b5c222cc05 Made eye icon on login/register functional 2024-10-14 22:05:12 +02:00
8b1efca7b8 Added world settings type and added it into gameStore 2024-10-14 20:11:30 +02:00
1bdd2bc75a npm update 2024-10-14 19:14:53 +02:00
24dff8d920 New Quest > Sylvan Quest 2024-10-14 15:46:02 +02:00
8b98fc5c4e More WIP ingame UI
Temporary skill icons, adjusted borders globally
2024-10-13 20:27:44 +02:00
934ae50d8e Updated global btn + input styling 2024-10-13 17:25:46 +02:00
7504e3719e WIP ingame ui updated design
Cleaned up some old icons and styling
2024-10-13 17:21:45 +02:00
34bd103ec2 Reorderered components 2024-10-13 12:27:16 +02:00
295ce98e33 Merge remote-tracking branch 'origin/feature/137-zone-effect' into feature/new-design-FE 2024-10-13 12:25:28 +02:00
3c7e96ea7f Setup skeleton for new HUD, updated fog img, updated effects 2024-10-13 12:25:13 +02:00
1cfdf1857e Updated close icon, more styling changes 2024-10-12 22:20:25 +02:00
c86fd2e564 Merge remote-tracking branch 'origin/main' into feature/new-design-FE 2024-10-12 21:37:58 +02:00
f2e439831a npm update, worked on zone effects 2024-10-12 21:36:18 +02:00
474de8b14a Changed global styling so its readable
Placeholder changes before new design is implemented
2024-10-12 21:32:41 +02:00
b264ab3e40 Stash WIP zone effect 2024-10-11 15:04:50 +02:00
4293ec63b6 Adjusted global style classes 2024-10-09 21:46:12 +02:00
34393a31ac Added mobile responsive version to login 2024-10-09 21:26:38 +02:00
53daa758a8 Removed returns 2024-10-08 22:39:20 +02:00
86f2510f3a Changed login validation logic 2024-10-08 22:34:16 +02:00
e610e866c7 Added new colors, adjusted login styling 2024-10-08 21:28:16 +02:00
15442764c2 Adjusted login validation 2024-10-04 22:31:16 +02:00
8c3a488e7d WIP login screen 2024-10-04 20:52:21 +02:00
f51cb839bf npm update 2024-10-04 20:06:29 +02:00
376f8653d6 Zone editor bug fix 2024-10-02 19:56:07 +02:00
9b474909b3 #178 : switch tool mode with key shortcuts in zone editor 2024-10-02 19:38:53 +02:00
95d322a63c Separated menu items and buttons in zone editor 2024-10-02 19:21:54 +02:00
16a8435f7b #146 : Set camera on player's position after loading into a zone 2024-10-02 17:07:43 +02:00
334ceaa8f3 Refactor cameraControls and pointerHandlers, npm update, npm run format 2024-10-02 16:17:34 +02:00
f6b6b4b8ea #91 : Zone editor: allow objects to be rotated 2024-10-01 22:00:08 +02:00
7a50385420 Also apply text offset fix for Android 2024-10-01 00:48:55 +02:00
e5213cf5e6 npm update 2024-09-30 20:27:33 +02:00
cc07d132e8 Reapply "#169: Set different parameters to tileLayers to fix tile bleeding"
This reverts commit 99d66a7c42.

# Conflicts:
#	src/components/gameMaster/zoneEditor/ZoneEditor.vue
2024-09-30 20:25:20 +02:00
61b2717fb5 Reapply "TileLayer bug fix"
This reverts commit eb4ae4a625.

# Conflicts:
#	src/components/gameMaster/zoneEditor/ZoneEditor.vue
2024-09-30 20:24:39 +02:00
99d66a7c42 Revert "#169: Set different parameters to tileLayers to fix tile bleeding"
This reverts commit 0ffec44038.
2024-09-29 21:55:54 +02:00
eb4ae4a625 Revert "TileLayer bug fix"
This reverts commit 586600da7c.
2024-09-29 21:55:44 +02:00
586600da7c TileLayer bug fix 2024-09-29 21:50:27 +02:00
0ffec44038 #169: Set different parameters to tileLayers to fix tile bleeding 2024-09-29 21:23:46 +02:00
1b86b25bc2 Added comments 2024-09-29 21:23:29 +02:00
cd9316a384 Minor camera improvements 2024-09-29 20:13:54 +02:00
80bb38a6f7 Updated libs 2024-09-29 16:19:48 +02:00
0a37a09ed4 Updated libs 2024-09-29 16:19:42 +02:00
1f46b94441 Minor improvement 2024-09-29 16:07:55 +02:00
df3b9db45d Removed redundant parameters 2024-09-29 15:24:47 +02:00
d214bd37ad npm update, improved gameStore structure 2024-09-29 15:12:20 +02:00
c31dada1f9 CSS improvement 2024-09-29 01:39:54 +02:00
9cf872b7e2 Image quality bs 2024-09-29 01:37:33 +02:00
5b31729f64 Minor improvements 2024-09-29 01:07:53 +02:00
fda5224806 Attempt to fix keeping image quality on zoom out 2024-09-29 00:52:14 +02:00
fd599907e5 Disabled context menu 2024-09-29 00:51:50 +02:00
c2ae271306 Minor bug fix 2024-09-28 21:53:21 +02:00
494576b284 Updated game config for hopefully less image quality loss 2024-09-28 21:23:47 +02:00
110 changed files with 2323 additions and 1450 deletions

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@ -3,8 +3,8 @@
<head> <head>
<meta charset="UTF-8"> <meta charset="UTF-8">
<link rel="icon" href="/favicon.ico"> <link rel="icon" href="/favicon.ico">
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0"/> <meta name="viewport" content="width=device-width">
<title>New Quest - Play</title> <title>Sylvan Quest - Play</title>
</head> </head>
<body> <body>
<div id="app"></div> <div id="app"></div>

1189
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}, },
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@ -1,33 +1,29 @@
<template> <template>
<div class="overflow-hidden"> <Notifications />
<Notifications /> <component :is="currentScreen" />
<Login v-if="screen === 'login'" />
<!-- <Register v-if="screen === 'register'" />-->
<Characters v-if="screen === 'characters'" />
<Game v-if="screen === 'game'" />
</div>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import Notifications from '@/components/utilities/Notifications.vue' import Notifications from '@/components/utilities/Notifications.vue'
import Login from '@/screens/Login.vue' import Login from '@/screens/Login.vue'
// import Register from '@/screens/Register.vue'
import Characters from '@/screens/Characters.vue' import Characters from '@/screens/Characters.vue'
import Game from '@/screens/Game.vue' import Game from '@/screens/Game.vue'
import ZoneEditor from '@/screens/ZoneEditor.vue'
import { computed } from 'vue' import { computed } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore()
const screen = computed(() => { const currentScreen = computed(() => {
if (!gameStore.connection) { if (!gameStore.connection) return Login
return 'login' if (!gameStore.token) return Login
} else if (gameStore.token && gameStore.connection) { if (!gameStore.character) return Characters
if (gameStore.character) { if (zoneEditorStore.active) return ZoneEditor
return 'game' return Game
}
return 'characters'
}
return 'login' // default fallback
}) })
// Disable right click
addEventListener('contextmenu', (event) => event.preventDefault())
</script> </script>

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@ -3,12 +3,16 @@
@tailwind utilities; @tailwind utilities;
// Fonts // Fonts
@import url('https://fonts.googleapis.com/css2?family=Inter:wght@100..900&family=Poppins:ital,wght@0,100;0,200;0,300;0,400;0,500;0,600;0,700;0,800;0,900;1,100;1,200;1,300;1,400;1,500;1,600;1,700;1,800;1,900&display=swap'); @import url('https://fonts.googleapis.com/css2?family=Quicksand:wght@300..700&family=Poppins:ital,wght@0,100;0,200;0,300;0,400;0,500;0,600;0,700;0,800;0,900;1,100;1,200;1,300;1,400;1,500;1,600;1,700;1,800;1,900&display=swap');
@font-face {
font-family: 'Upheaval';
src: url('../fonts/upheavtt.ttf');
}
//Globals //Globals
body { body {
@apply bg-black m-0 select-none overscroll-none overflow-hidden; @apply bg-black m-0 select-none;
-ms-overflow-style: none; -ms-overflow-style: none;
scrollbar-width: none; scrollbar-width: none;
@ -26,14 +30,14 @@ h5,
h6, h6,
button, button,
a { a {
@apply font-titles text-white font-medium m-0; @apply font-default text-gray-200 font-medium m-0;
} }
p, p,
span, span,
li, li,
label { label {
@apply font-default text-white; @apply font-default text-gray-200;
} }
button, button,
@ -56,12 +60,8 @@ input {
} }
} }
.input-cyan { .input-field {
@apply py-2 px-2.5 font-titles border border-solid border-cyan bg-white/70 rounded; @apply px-4 py-2.5 text-base leading-5 focus-visible:outline-none bg-gray border border-solid border-gray-500 rounded text-gray-300;
&:focus,
&:focus-visible {
@apply outline-2 outline-cyan;
}
&.inactive { &.inactive {
@apply bg-gray-600/50 hover:cursor-not-allowed; @apply bg-gray-600/50 hover:cursor-not-allowed;
&::placeholder { &::placeholder {
@ -87,26 +87,43 @@ button {
@apply text-center; @apply text-center;
&.btn-cyan { &.btn-cyan {
@apply bg-cyan/50 border border-solid border-white/25 rounded drop-shadow-20; @apply bg-cyan text-gray-50 text-base leading-5 rounded py-2.5;
&.active, &.active,
&:hover { &:hover {
@apply bg-cyan; @apply bg-cyan-800;
} }
} }
&.btn-bordeaux { &.btn-red {
@apply bg-bordeaux/50 border border-solid border-white/25 rounded drop-shadow-20; @apply bg-red text-gray-50 text-base leading-5 rounded py-2.5;
&.active, &.active,
&:hover { &:hover {
@apply bg-bordeaux; @apply bg-red-300;
}
}
&.btn-empty {
@apply text-gray-50 border-2 border-solid border-gray-500 text-base leading-5 rounded py-2.5;
&.active,
&:hover {
@apply bg-gray-700 border-gray-700;
} }
} }
&:hover { &:hover {
@apply cursor-pointer; @apply cursor-pointer;
} }
&.eye-open {
@apply bg-[url('/assets/icons/eye-closed.svg')] w-5 h-4 right-2.5;
}
}
.text-pixel {
@apply text-white font-ui drop-shadow-pixel-black;
} }
::-webkit-scrollbar { ::-webkit-scrollbar {

110
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@ -0,0 +1,110 @@
<template>
<Scene name="effects" @preload="preloadScene" @create="createScene" @update="updateScene"> </Scene>
</template>
<script setup lang="ts">
import { Scene } from 'phavuer'
import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { onBeforeMount, onBeforeUnmount, ref } from 'vue'
const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore()
// See if there's a dat
const sceneRef = ref<Phaser.Scene | null>(null)
// Effect-related refs
const dayNightCycle = ref<Phaser.GameObjects.Graphics | null>(null)
const rainEmitter = ref<Phaser.GameObjects.Particles.ParticleEmitter | null>(null)
const fogSprite = ref<Phaser.GameObjects.Sprite | null>(null)
// Effect parameters
const dayNightDuration = 300000 // 5 minutes in milliseconds
const maxDarkness = 0.7
const preloadScene = async (scene: Phaser.Scene) => {
scene.load.image('raindrop', 'assets/raindrop.png')
scene.load.image('fog', 'assets/fog.png')
}
const createScene = async (scene: Phaser.Scene) => {
sceneRef.value = scene
createDayNightCycle(scene)
createRainEffect(scene)
createFogEffect(scene)
}
const updateScene = (scene: Phaser.Scene, time: number) => {
updateDayNightCycle(time)
updateFogEffect()
}
const createDayNightCycle = (scene: Phaser.Scene) => {
dayNightCycle.value = scene.add.graphics()
dayNightCycle.value.setDepth(1000)
}
const updateDayNightCycle = (time: number) => {
if (!dayNightCycle.value) return
const darkness = Math.sin(((time % dayNightDuration) / dayNightDuration) * Math.PI) * maxDarkness
dayNightCycle.value.clear()
dayNightCycle.value.fillStyle(0x000000, darkness)
dayNightCycle.value.fillRect(0, 0, window.innerWidth, window.innerHeight)
}
const createRainEffect = (scene: Phaser.Scene) => {
rainEmitter.value = scene.add.particles(0, 0, 'raindrop', {
x: { min: 0, max: window.innerWidth },
y: -50,
quantity: 5,
lifespan: 2000,
speedY: { min: 300, max: 500 },
scale: { start: 0.005, end: 0.005 },
alpha: { start: 0.5, end: 0 },
blendMode: 'ADD'
})
rainEmitter.value.setDepth(900)
toggleRain(true) // Start with rain off
}
const toggleRain = (isRaining: boolean) => {
if (rainEmitter.value) {
rainEmitter.value.setVisible(isRaining)
}
}
const createFogEffect = (scene: Phaser.Scene) => {
fogSprite.value = scene.add.sprite(window.innerWidth / 2, window.innerHeight / 2, 'fog')
fogSprite.value.setScale(2)
fogSprite.value.setAlpha(0)
fogSprite.value.setDepth(950)
}
const updateFogEffect = () => {
if (fogSprite.value) {
// Example: Oscillate fog opacity
const fogOpacity = ((Math.sin(Date.now() / 5000) + 1) / 2) * 0.3
fogSprite.value.setAlpha(fogOpacity)
}
}
// Expose methods to control effects
const controlEffects = {
toggleRain,
setFogDensity: (density: number) => {
if (fogSprite.value) {
fogSprite.value.setAlpha(density)
}
}
}
// Make control methods available to parent components
defineExpose(controlEffects)
onBeforeUnmount(() => {
if (sceneRef.value) sceneRef.value.scene.remove('effects')
})
</script>

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@ -1,5 +1,5 @@
<template> <template>
<div class="flex flex-wrap items-center input-cyan gap-1"> <div class="flex flex-wrap items-center input-field gap-1">
<div v-for="(chip, i) in internalValue" :key="i" class="flex gap-2.5 items-center bg-cyan rounded py-1 px-2"> <div v-for="(chip, i) in internalValue" :key="i" class="flex gap-2.5 items-center bg-cyan rounded py-1 px-2">
<span class="text-xs">{{ chip }}</span> <span class="text-xs">{{ chip }}</span>
<button type="button" class="text-xs cursor-pointer text-white font-light font-default not-italic hover:text-gray-50" @click="deleteChip(i)" aria-label="Remove chip">×</button> <button type="button" class="text-xs cursor-pointer text-white font-light font-default not-italic hover:text-gray-50" @click="deleteChip(i)" aria-label="Remove chip">×</button>

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@ -1,7 +1,7 @@
<template> <template>
<Modal :isModalOpen="gameStore.isGmPanelOpen" @modal:close="() => gameStore.toggleGmPanel()" :modal-width="1000" :modal-height="650" :can-full-screen="true"> <Modal :isModalOpen="gameStore.uiSettings.isGmPanelOpen" @modal:close="() => gameStore.toggleGmPanel()" :modal-width="1000" :modal-height="650" :can-full-screen="true">
<template #modalHeader> <template #modalHeader>
<h3 class="m-0 font-medium shrink-0">GM Panel</h3> <h3 class="m-0 font-medium shrink-0 text-white">GM Panel</h3>
<div class="flex gap-1.5 flex-wrap"> <div class="flex gap-1.5 flex-wrap">
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">General</button> <button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">General</button>
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Users</button> <button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Users</button>

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@ -1,7 +1,7 @@
<template> <template>
<Modal :isModalOpen="true" :closable="false" :is-resizable="false" :modal-width="modalWidth" :modal-height="modalHeight" :modal-position-x="posXY.x" :modal-position-y="posXY.y"> <Modal :isModalOpen="true" :closable="false" :is-resizable="false" :modal-width="modalWidth" :modal-height="modalHeight" :modal-position-x="posXY.x" :modal-position-y="posXY.y">
<template #modalHeader> <template #modalHeader>
<h3 class="m-0 font-medium shrink-0">GM tools</h3> <h3 class="m-0 font-medium shrink-0 text-white">GM tools</h3>
</template> </template>
<template #modalBody> <template #modalBody>
<div class="content flex flex-col gap-2.5 m-4 h-20"> <div class="content flex flex-col gap-2.5 m-4 h-20">
@ -20,7 +20,7 @@ import { onMounted, ref } from 'vue'
const zoneEditorStore = useZoneEditorStore() const zoneEditorStore = useZoneEditorStore()
const gameStore = useGameStore() const gameStore = useGameStore()
const modalWidth = ref(200) const modalWidth = ref(200)
const modalHeight = ref(160) const modalHeight = ref(170)
let posXY = ref({ x: 0, y: 0 }) let posXY = ref({ x: 0, y: 0 })

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@ -4,38 +4,38 @@
<!-- Asset Categories --> <!-- Asset Categories -->
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'tiles' }" @click="() => (selectedCategory = 'tiles')"> <a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'tiles' }" @click="() => (selectedCategory = 'tiles')">
<span>Tiles</span> <span>Tiles</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div> <div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a> </a>
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'objects' }" @click="() => (selectedCategory = 'objects')"> <a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'objects' }" @click="() => (selectedCategory = 'objects')">
<span>Objects</span> <span>Objects</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div> <div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a> </a>
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'sprites' }" @click="() => (selectedCategory = 'sprites')"> <a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'sprites' }" @click="() => (selectedCategory = 'sprites')">
<span>Sprites</span> <span>Sprites</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div> <div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a> </a>
<a class="relative p-2.5 hover:cursor-pointer"> <a class="relative p-2.5 hover:cursor-pointer">
<span>Items</span> <span>Items</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div> <div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a> </a>
<a class="relative p-2.5 hover:cursor-pointer"> <a class="relative p-2.5 hover:cursor-pointer">
<span>NPC's</span> <span>NPC's</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div> <div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a> </a>
<a class="relative p-2.5 hover:cursor-pointer"> <a class="relative p-2.5 hover:cursor-pointer">
<span>Characters</span> <span>Characters</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div> <div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a> </a>
<a class="relative p-2.5 hover:cursor-pointer"> <a class="relative p-2.5 hover:cursor-pointer">
<span>Mounts</span> <span>Mounts</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div> <div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a> </a>
<a class="relative p-2.5 hover:cursor-pointer"> <a class="relative p-2.5 hover:cursor-pointer">
<span>Pets</span> <span>Pets</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div> <div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a> </a>
</div> </div>
<div class="absolute w-px bg-cyan-200 h-full top-0 left-1/6"></div> <div class="absolute w-px bg-gray-500 h-full top-0 left-1/6"></div>
<!-- Assets list --> <!-- Assets list -->
<div class="overflow-auto h-full w-4/12 flex flex-col relative"> <div class="overflow-auto h-full w-4/12 flex flex-col relative">
@ -44,7 +44,7 @@
<SpriteList v-if="selectedCategory === 'sprites'" /> <SpriteList v-if="selectedCategory === 'sprites'" />
</div> </div>
<div class="absolute w-px bg-cyan-200 h-full top-0 left-1/2"></div> <div class="absolute w-px bg-gray-500 h-full top-0 left-1/2"></div>
<!-- Asset details --> <!-- Asset details -->
<div class="flex w-1/2 after:hidden flex-col relative overflow-auto"> <div class="flex w-1/2 after:hidden flex-col relative overflow-auto">

View File

@ -3,22 +3,22 @@
<div class="relative p-2.5 flex flex-col items-center justify-between h-72"> <div class="relative p-2.5 flex flex-col items-center justify-between h-72">
<div class="filler"></div> <div class="filler"></div>
<img class="max-h-56" :src="`${config.server_endpoint}/assets/objects/${selectedObject?.id}.png`" :alt="'Object ' + selectedObject?.id" /> <img class="max-h-56" :src="`${config.server_endpoint}/assets/objects/${selectedObject?.id}.png`" :alt="'Object ' + selectedObject?.id" />
<button class="btn-bordeaux px-4 py-1.5 min-w-24" type="button" @click.prevent="removeObject">Remove</button> <button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="removeObject">Remove</button>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div> <div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</div> </div>
<div class="m-2.5 p-2.5 block"> <div class="m-2.5 p-2.5 block">
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveObject"> <form class="flex gap-2.5 flex-wrap" @submit.prevent="saveObject">
<div class="form-field-full"> <div class="form-field-full">
<label for="name">Name</label> <label for="name">Name</label>
<input v-model="objectName" class="input-cyan" type="text" name="name" placeholder="Wall #1" /> <input v-model="objectName" class="input-field" type="text" name="name" placeholder="Wall #1" />
</div> </div>
<div class="form-field-half"> <div class="form-field-half">
<label for="origin-x">Origin X</label> <label for="origin-x">Origin X</label>
<input v-model="objectOriginX" class="input-cyan" type="number" step="any" name="origin-x" placeholder="Origin X" /> <input v-model="objectOriginX" class="input-field" type="number" step="any" name="origin-x" placeholder="Origin X" />
</div> </div>
<div class="form-field-half"> <div class="form-field-half">
<label for="origin-y">Origin Y</label> <label for="origin-y">Origin Y</label>
<input v-model="objectOriginY" class="input-cyan" type="number" step="any" name="origin-y" placeholder="Origin Y" /> <input v-model="objectOriginY" class="input-field" type="number" step="any" name="origin-y" placeholder="Origin Y" />
</div> </div>
<div class="form-field-full"> <div class="form-field-full">
<label for="origin-x">Tags</label> <label for="origin-x">Tags</label>
@ -26,22 +26,22 @@
</div> </div>
<div class="form-field-full"> <div class="form-field-full">
<label for="origin-x">Is animated</label> <label for="origin-x">Is animated</label>
<select v-model="objectIsAnimated" class="input-cyan" name="is-animated"> <select v-model="objectIsAnimated" class="input-field" name="is-animated">
<option :value="false">No</option> <option :value="false">No</option>
<option :value="true">Yes</option> <option :value="true">Yes</option>
</select> </select>
</div> </div>
<div class="form-field-full"> <div class="form-field-full">
<label for="frame-speed">Frame speed</label> <label for="frame-speed">Frame speed</label>
<input v-model="objectFrameSpeed" class="input-cyan" type="number" step="any" name="frame-speed" placeholder="Frame speed" /> <input v-model="objectFrameSpeed" class="input-field" type="number" step="any" name="frame-speed" placeholder="Frame speed" />
</div> </div>
<div class="form-field-half"> <div class="form-field-half">
<label for="frame-width">Frame width</label> <label for="frame-width">Frame width</label>
<input v-model="objectFrameWidth" class="input-cyan" type="number" step="any" name="frame-width" placeholder="Frame width" /> <input v-model="objectFrameWidth" class="input-field" type="number" step="any" name="frame-width" placeholder="Frame width" />
</div> </div>
<div class="form-field-half"> <div class="form-field-half">
<label for="frame-height">Frame height</label> <label for="frame-height">Frame height</label>
<input v-model="objectFrameHeight" class="input-cyan" type="number" step="any" name="frame-height" placeholder="Frame height" /> <input v-model="objectFrameHeight" class="input-field" type="number" step="any" name="frame-height" placeholder="Frame height" />
</div> </div>
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button> <button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
</form> </form>

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@ -1,13 +1,13 @@
<template> <template>
<div class="relative p-2.5 flex items-center gap-x-2.5"> <div class="relative p-2.5 flex items-center gap-x-2.5">
<input v-model="searchQuery" class="input-cyan flex-grow" placeholder="Search..." @input="handleSearch" /> <input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" />
<label for="upload-asset" class="bg-cyan/50 border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan hover:cursor-pointer"> <label for="upload-asset" class="bg-cyan/50 border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan hover:cursor-pointer">
<input class="hidden" id="upload-asset" ref="objectUploadField" type="file" accept="image/png" multiple @change="handleFileUpload" /> <input class="hidden" id="upload-asset" ref="objectUploadField" type="file" accept="image/png" multiple @change="handleFileUpload" />
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor"> <svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" /> <path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
</svg> </svg>
</label> </label>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div> <div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</div> </div>
<div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll"> <div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll">
<div v-bind="wrapperProps" ref="elementToScroll"> <div v-bind="wrapperProps" ref="elementToScroll">
@ -18,10 +18,10 @@
</div> </div>
<span>{{ object.name }}</span> <span>{{ object.name }}</span>
</div> </div>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div> <div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a> </a>
</div> </div>
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-lg bg-cyan/50 p-0 hover:bg-cyan" v-show="hasScrolled" @click="toTop"> <button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-md bg-cyan/50 p-0 hover:bg-cyan" v-show="hasScrolled" @click="toTop">
<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" /> <img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
</button> </button>
</div> </div>

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@ -4,13 +4,13 @@
<div class="flex flex-wrap gap-2"> <div class="flex flex-wrap gap-2">
<div class="w-full flex flex-col"> <div class="w-full flex flex-col">
<label class="mb-1.5 font-titles" for="name">Name</label> <label class="mb-1.5 font-titles" for="name">Name</label>
<input v-model="spriteName" class="input-cyan" type="text" name="name" placeholder="New sprite" /> <input v-model="spriteName" class="input-field" type="text" name="name" placeholder="New sprite" />
</div> </div>
<div class="w-full flex gap-2 mt-2 pb-4 relative"> <div class="w-full flex gap-2 mt-2 pb-4 relative">
<button class="btn-cyan px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="saveSprite">Save</button> <button class="btn-cyan px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="saveSprite">Save</button>
<button class="btn-bordeaux px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="deleteSprite">Delete</button> <button class="btn-red px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="deleteSprite">Delete</button>
<div class="w-[calc(100%_+_32px)] absolute left-[-15px] bottom-0 h-px bg-cyan-200"></div> <div class="w-[calc(100%_+_32px)] absolute left-[-15px] bottom-0 h-px bg-gray-500"></div>
</div> </div>
</div> </div>
@ -19,40 +19,40 @@
<template #header> <template #header>
<div class="flex justify-between items-center"> <div class="flex justify-between items-center">
{{ action.action }} {{ action.action }}
<button class="btn-bordeaux px-4 py-1.5 min-w-24" type="button" @click.prevent="() => spriteActions.splice(spriteActions.indexOf(action), 1)">Delete</button> <button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="() => spriteActions.splice(spriteActions.indexOf(action), 1)">Delete</button>
</div> </div>
</template> </template>
<template #content> <template #content>
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveSprite"> <form class="flex gap-2.5 flex-wrap" @submit.prevent="saveSprite">
<div class="form-field-full"> <div class="form-field-full">
<label for="action">Action</label> <label for="action">Action</label>
<input v-model="action.action" class="input-cyan" type="text" name="action" placeholder="Action" /> <input v-model="action.action" class="input-field" type="text" name="action" placeholder="Action" />
</div> </div>
<div class="form-field-half"> <div class="form-field-half">
<label for="origin-x">Origin X</label> <label for="origin-x">Origin X</label>
<input v-model.number="action.originX" class="input-cyan" type="number" step="any" name="origin-x" placeholder="Origin X" /> <input v-model.number="action.originX" class="input-field" type="number" step="any" name="origin-x" placeholder="Origin X" />
</div> </div>
<div class="form-field-half"> <div class="form-field-half">
<label for="origin-y">Origin Y</label> <label for="origin-y">Origin Y</label>
<input v-model.number="action.originY" class="input-cyan" type="number" step="any" name="origin-y" placeholder="Origin Y" /> <input v-model.number="action.originY" class="input-field" type="number" step="any" name="origin-y" placeholder="Origin Y" />
</div> </div>
<div class="form-field-half"> <div class="form-field-half">
<label for="is-animated">Is animated</label> <label for="is-animated">Is animated</label>
<select v-model="action.isAnimated" class="input-cyan" name="is-animated"> <select v-model="action.isAnimated" class="input-field" name="is-animated">
<option :value="false">No</option> <option :value="false">No</option>
<option :value="true">Yes</option> <option :value="true">Yes</option>
</select> </select>
</div> </div>
<div class="form-field-half" v-if="action.isAnimated"> <div class="form-field-half" v-if="action.isAnimated">
<label for="is-looping">Is looping</label> <label for="is-looping">Is looping</label>
<select v-model="action.isLooping" class="input-cyan" name="is-looping"> <select v-model="action.isLooping" class="input-field" name="is-looping">
<option :value="false">No</option> <option :value="false">No</option>
<option :value="true">Yes</option> <option :value="true">Yes</option>
</select> </select>
</div> </div>
<div class="form-field-full" v-if="action.isAnimated"> <div class="form-field-full" v-if="action.isAnimated">
<label for="frame-speed">Frame speed</label> <label for="frame-speed">Frame speed</label>
<input v-model.number="action.frameSpeed" class="input-cyan" type="number" step="any" name="frame-speed" placeholder="Frame speed" /> <input v-model.number="action.frameSpeed" class="input-field" type="number" step="any" name="frame-speed" placeholder="Frame speed" />
</div> </div>
<div class="form-field-full"> <div class="form-field-full">
<SpriteActionsInput v-model="action.sprites" /> <SpriteActionsInput v-model="action.sprites" />

View File

@ -1,12 +1,12 @@
<template> <template>
<div class="relative p-2.5 flex items-center gap-x-2.5"> <div class="relative p-2.5 flex items-center gap-x-2.5">
<input v-model="searchQuery" class="input-cyan flex-grow" placeholder="Search..." @input="handleSearch" /> <input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" />
<button @click.prevent="newButtonClickHandler" class="bg-cyan/50 border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan hover:cursor-pointer"> <button @click.prevent="newButtonClickHandler" class="bg-cyan/50 border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan hover:cursor-pointer">
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor"> <svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" /> <path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
</svg> </svg>
</button> </button>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div> <div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</div> </div>
<div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll"> <div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll">
<div v-bind="wrapperProps" ref="elementToScroll"> <div v-bind="wrapperProps" ref="elementToScroll">
@ -14,10 +14,10 @@
<div class="flex items-center gap-2.5"> <div class="flex items-center gap-2.5">
<span>{{ sprite.name }}</span> <span>{{ sprite.name }}</span>
</div> </div>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div> <div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a> </a>
</div> </div>
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-lg bg-cyan/50 p-0 hover:bg-cyan" v-show="hasScrolled" @click="toTop"> <button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-md bg-cyan/50 p-0 hover:bg-cyan" v-show="hasScrolled" @click="toTop">
<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" /> <img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
</button> </button>
</div> </div>

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@ -3,14 +3,14 @@
<div class="relative p-2.5 flex flex-col items-center justify-between h-72"> <div class="relative p-2.5 flex flex-col items-center justify-between h-72">
<div class="filler"></div> <div class="filler"></div>
<img class="max-h-72" :src="`${config.server_endpoint}/assets/tiles/${selectedTile?.id}.png`" :alt="'Tile ' + selectedTile?.id" /> <img class="max-h-72" :src="`${config.server_endpoint}/assets/tiles/${selectedTile?.id}.png`" :alt="'Tile ' + selectedTile?.id" />
<button class="btn-bordeaux px-4 py-1.5 min-w-24" type="button" @click.prevent="deleteTile">Delete</button> <button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="deleteTile">Delete</button>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div> <div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</div> </div>
<div class="m-2.5 p-2.5 block"> <div class="m-2.5 p-2.5 block">
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveTile"> <form class="flex gap-2.5 flex-wrap" @submit.prevent="saveTile">
<div class="form-field-full"> <div class="form-field-full">
<label for="name">Name</label> <label for="name">Name</label>
<input v-model="tileName" class="input-cyan" type="text" name="name" placeholder="Tile #1" /> <input v-model="tileName" class="input-field" type="text" name="name" placeholder="Tile #1" />
</div> </div>
<div class="form-field-full"> <div class="form-field-full">
<label for="origin-x">Tags</label> <label for="origin-x">Tags</label>

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@ -1,13 +1,13 @@
<template> <template>
<div class="relative p-2.5 flex items-center gap-x-2.5"> <div class="relative p-2.5 flex items-center gap-x-2.5">
<input v-model="searchQuery" class="input-cyan flex-grow" placeholder="Search..." @input="handleSearch" /> <input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" />
<label for="upload-asset" class="bg-cyan/50 border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan hover:cursor-pointer"> <label for="upload-asset" class="bg-cyan/50 border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan hover:cursor-pointer">
<input class="hidden" id="upload-asset" ref="tileUploadField" type="file" accept="image/png" multiple @change="handleFileUpload" /> <input class="hidden" id="upload-asset" ref="tileUploadField" type="file" accept="image/png" multiple @change="handleFileUpload" />
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor"> <svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" /> <path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
</svg> </svg>
</label> </label>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div> <div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</div> </div>
<div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll"> <div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll">
<div v-bind="wrapperProps" ref="elementToScroll"> <div v-bind="wrapperProps" ref="elementToScroll">
@ -18,10 +18,10 @@
</div> </div>
<span>{{ tile.name }}</span> <span>{{ tile.name }}</span>
</div> </div>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div> <div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a> </a>
</div> </div>
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-lg bg-cyan/50 p-0 hover:bg-cyan" v-show="hasScrolled" @click="toTop"> <button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-md bg-cyan/50 p-0 hover:bg-cyan" v-show="hasScrolled" @click="toTop">
<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" /> <img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
</button> </button>
</div> </div>

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@ -0,0 +1,14 @@
<template></template>
<script setup lang="ts">
import type { ZoneEventTile } from '@/types'
import { tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
// function getEventTileImageProps(tile: ZoneEventTile) {
// return {
// x: tileToWorldX(zoneTilemap as any, tile.positionX, tile.positionY),
// y: tileToWorldY(zoneTilemap as any, tile.positionX, tile.positionY),
// texture: tile.type
// }
// }
</script>

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@ -0,0 +1,126 @@
<template>
<SelectedZoneObject v-if="selectedZoneObject" :zoneObject="selectedZoneObject" />
<Image
v-for="object in zoneEditorStore.zone?.zoneObjects"
v-bind="getObjectImageProps(object)"
@pointerup="() => selectedZoneObject = object"
/>
</template>
<script setup lang="ts">
import { uuidv4 } from '@/utilities'
import { calculateIsometricDepth, getTile, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
import { Image, useScene } from 'phavuer'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import type { ZoneObject } from '@/types'
import SelectedZoneObject from '@/components/gameMaster/zoneEditor/partials/SelectedZoneObject.vue'
import { onBeforeMount, onBeforeUnmount, ref, watch } from 'vue'
const scene = useScene()
const zoneEditorStore = useZoneEditorStore()
const selectedZoneObject = ref<ZoneObject | null>(null)
const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap
}>()
function getObjectImageProps(object: ZoneObject) {
return {
// alpha: object.id === movingZoneObject.value?.id ? .5 : 1,
depth: calculateIsometricDepth(object.positionX, object.positionY, object.object.frameWidth, object.object.frameHeight),
tint: selectedZoneObject.value?.id === object.id ? 0x00ff00 : 0xffffff,
x: tileToWorldX(props.tilemap as any, object.positionX, object.positionY),
y: tileToWorldY(props.tilemap as any, object.positionX, object.positionY),
flipX: object.isRotated,
texture: object.object.id,
originY: Number(object.object.originX),
originX: Number(object.object.originY)
}
}
function addZoneObject(pointer: Phaser.Input.Pointer) {
if (!zoneEditorStore.zone) return
// Check if tool is pencil
if (zoneEditorStore.tool !== 'pencil') return
// Check if draw mode is object
if (zoneEditorStore.drawMode !== 'object') return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if there is a tile @TODO chekc if props.tilemap words
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
if (!tile) return
// Check if there is a selected object
if (!zoneEditorStore.selectedObject) return
// Check if object already exists on position
const existingObject = zoneEditorStore.zone?.zoneObjects.find((object) => object.positionX === tile.x && object.positionY === tile.y)
if (existingObject) return
const newObject = {
id: uuidv4(),
zoneId: zoneEditorStore.zone.id,
zone: zoneEditorStore.zone,
object: zoneEditorStore.selectedObject,
depth: 0,
isRotated: false,
positionX: tile.x,
positionY: tile.y
}
// Add new object to zoneObjects
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.concat(newObject as ZoneObject)
}
onBeforeMount(() => {
scene.input.on(Phaser.Input.Events.POINTER_DOWN, addZoneObject)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, addZoneObject)
})
onBeforeUnmount(() => {
scene.input.off(Phaser.Input.Events.POINTER_DOWN, addZoneObject)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, addZoneObject)
})
// watch zoneEditorStore.objectList and update originX and originY of objects in zoneObjects
watch(
zoneEditorStore.objectList,
(newObjects) => {
// Check if zoneEditorStore.zone is set
if (!zoneEditorStore.zone) return
// Update zoneObjects
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.map((zoneObject) => {
const updatedObject = newObjects.find((obj) => obj.id === zoneObject.objectId)
if (updatedObject) {
return {
...zoneObject,
object: {
...zoneObject.object,
originX: updatedObject.originX,
originY: updatedObject.originY
}
}
}
return zoneObject
})
// Update selectedObject if it's set
if (zoneEditorStore.selectedObject) {
const updatedObject = newObjects.find((obj) => obj.id === zoneEditorStore.selectedObject?.id)
if (updatedObject) {
zoneEditorStore.setSelectedObject({
...zoneEditorStore.selectedObject,
originX: updatedObject.originX,
originY: updatedObject.originY
})
}
}
},
{ deep: true }
)
</script>

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@ -0,0 +1,91 @@
<template>
<Controls :layer="tiles" :depth="0" />
</template>
<script setup lang="ts">
import config from '@/config'
import { useScene } from 'phavuer'
import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { onBeforeMount, onBeforeUnmount } from 'vue'
import { getTile, placeTile, setAllTiles } from '@/composables/zoneComposable'
import Controls from '@/components/utilities/Controls.vue'
const emit = defineEmits(['tilemap:create'])
const scene = useScene()
const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore()
const zoneTilemap = createTilemap()
const tiles = createTileLayer()
let tileArray = createTileArray()
function createTilemap() {
const zoneData = new Phaser.Tilemaps.MapData({
width: zoneEditorStore.zone?.width,
height: zoneEditorStore.zone?.height,
tileWidth: config.tile_size.x,
tileHeight: config.tile_size.y,
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
format: Phaser.Tilemaps.Formats.ARRAY_2D
})
const tilemap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
emit('tilemap:create', tilemap)
return tilemap
}
function createTileLayer() {
const tilesetImages = gameStore.assets.filter((asset) => asset.group === 'tiles').map((asset, index) => zoneTilemap.addTilesetImage(asset.key, asset.key, config.tile_size.x, config.tile_size.y, 1, 2, index + 1, { x: 0, y: -config.tile_size.y }))
tilesetImages.push(zoneTilemap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 1, 2, 0, { x: 0, y: -config.tile_size.y }))
const layer = zoneTilemap.createBlankLayer('tiles', tilesetImages as any, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
layer.setDepth(0)
layer.setCullPadding(2, 2)
return layer
}
function createTileArray() {
return Array.from({ length: zoneTilemap.height || 0 }, () => Array.from({ length: zoneTilemap.width || 0 }, () => 'blank_tile'))
}
function handleTileClick(pointer: Phaser.Input.Pointer) {
// Check if tool is pencil
if (zoneEditorStore.tool !== 'pencil') return
// Check if draw mode is tile
if (zoneEditorStore.drawMode !== 'tile') return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if there is a tile
const tile = getTile(tiles, pointer.worldX, pointer.worldY)
if (!tile) return
// Check if there is a selected tile
if (!zoneEditorStore.selectedTile) return
placeTile(zoneTilemap, tiles, tile.x, tile.y, zoneEditorStore.selectedTile.id)
}
onBeforeMount(() => {
if (!zoneEditorStore.zone?.tiles) {
return
}
setAllTiles(zoneTilemap, tiles, zoneEditorStore.zone.tiles)
tileArray = zoneEditorStore.zone.tiles.map((row) => row.map((tileId) => tileId || 'blank_tile'))
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handleTileClick)
})
onBeforeUnmount(() => {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handleTileClick)
zoneTilemap.destroyLayer('tiles')
zoneTilemap.removeAllLayers()
zoneTilemap.destroy()
})
</script>

View File

@ -1,214 +1,58 @@
<template> <template>
<Toolbar :layer="tiles" @eraser="eraser" @pencil="pencil" @paint="paint" @clear="clear" @save="save" /> <Tiles @tilemap:create="tileMap = $event" />
<ZoneList v-if="zoneEditorStore.isZoneListModalShown" /> <Objects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
<EventTiles v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
<template v-if="zoneEditorStore.zone"> <Toolbar @save="save" />
<Controls :layer="tiles as TilemapLayer" />
<Tiles /> <ZoneList />
<Objects /> <TileList />
<ObjectList />
<ZoneSettings /> <ZoneSettings />
<TeleportModal v-if="shouldShowTeleportModal" /> <TeleportModal />
<Container :depth="2">
<Image v-for="object in zoneObjects" :depth="calculateIsometricDepth(object.positionX, object.positionY, 0)" :key="object.id" v-bind="getObjectImageProps(object)" @pointerup="() => setSelectedZoneObject(object)" />
</Container>
<Container :depth="3">
<Image v-for="tile in zoneEventTiles" :key="tile.id" v-bind="getEventTileImageProps(tile)" />
</Container>
<SelectedZoneObject v-if="zoneEditorStore.selectedZoneObject" @update_depth="updateZoneObjectDepth" @delete="deleteZoneObject" @move="handleMove" />
</template>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { computed, onBeforeMount, onMounted, onUnmounted, ref, watch } from 'vue' import { onBeforeMount, onUnmounted, ref } from 'vue'
import { Container, Image, useScene } from 'phavuer' import { useScene } from 'phavuer'
import { storeToRefs } from 'pinia'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore' import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { calculateIsometricDepth, loadAssets, placeTile, setAllTiles, sortByIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable' import { loadAssets } from '@/composables/zoneComposable'
import { ZoneEventTileType, type ZoneObject, type ZoneEventTile, type Zone } from '@/types' import { type ZoneObject, type ZoneEventTile, type Zone } from '@/types'
import { uuidv4 } from '@/utilities'
import config from '@/config'
// Components // Components
import Controls from '@/components/utilities/Controls.vue'
import Toolbar from '@/components/gameMaster/zoneEditor/partials/Toolbar.vue' import Toolbar from '@/components/gameMaster/zoneEditor/partials/Toolbar.vue'
import Tiles from '@/components/gameMaster/zoneEditor/partials/TileList.vue' import TileList from '@/components/gameMaster/zoneEditor/partials/TileList.vue'
import SelectedZoneObject from '@/components/gameMaster/zoneEditor/partials/SelectedZoneObject.vue' import ObjectList from '@/components/gameMaster/zoneEditor/partials/ObjectList.vue'
import ZoneSettings from '@/components/gameMaster/zoneEditor/partials/ZoneSettings.vue' import ZoneSettings from '@/components/gameMaster/zoneEditor/partials/ZoneSettings.vue'
import Objects from '@/components/gameMaster/zoneEditor/partials/ObjectList.vue'
import ZoneList from '@/components/gameMaster/zoneEditor/partials/ZoneList.vue' import ZoneList from '@/components/gameMaster/zoneEditor/partials/ZoneList.vue'
import TeleportModal from '@/components/gameMaster/zoneEditor/partials/TeleportModal.vue' import TeleportModal from '@/components/gameMaster/zoneEditor/partials/TeleportModal.vue'
import Tilemap = Phaser.Tilemaps.Tilemap import Tiles from '@/components/gameMaster/zoneEditor/Tiles.vue'
import TilemapLayer = Phaser.Tilemaps.TilemapLayer import Objects from '@/components/gameMaster/zoneEditor/Objects.vue'
import EventTiles from '@/components/gameMaster/zoneEditor/EventTiles.vue'
/**
* @TODO:
* Clean all the code in this file
*/
const scene = useScene() const scene = useScene()
const gameStore = useGameStore() const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore() const zoneEditorStore = useZoneEditorStore()
const { objectList, zone, selectedTile, selectedObject, selectedZoneObject, eraserMode, drawMode } = storeToRefs(zoneEditorStore) const tileMap = ref(null as Phaser.Tilemaps.Tilemap | null)
const tileArray = ref<string[][]>([])
const zoneTilemap = createTilemap()
const tiles = createTileLayer()
const zoneObjects = ref<ZoneObject[]>([]) const zoneObjects = ref<ZoneObject[]>([])
const zoneEventTiles = ref<ZoneEventTile[]>([]) const zoneEventTiles = ref<ZoneEventTile[]>([])
let tileArray = createTileArray()
const shouldShowTeleportModal = computed(() => zoneEditorStore.tool === 'pencil' && drawMode.value === 'teleport')
function createTilemap() {
const zoneData = new Phaser.Tilemaps.MapData({
width: zone.value?.width ?? 10,
height: zone.value?.height ?? 10,
tileWidth: config.tile_size.x,
tileHeight: config.tile_size.y,
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
format: Phaser.Tilemaps.Formats.ARRAY_2D
})
const tilemap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
return tilemap
}
function createTileLayer() {
const tilesetImages = gameStore.assets.filter((asset) => asset.group === 'tiles').map((asset, index) => zoneTilemap.addTilesetImage(asset.key, asset.key, config.tile_size.x, config.tile_size.y, 0, 0, index + 1, { x: 0, y: -config.tile_size.y }))
tilesetImages.push(zoneTilemap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 0, 0, 0, { x: 0, y: -config.tile_size.y }))
const layer = zoneTilemap.createBlankLayer('tiles', tilesetImages as any, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
layer.setDepth(0)
return layer
}
function createTileArray() {
return Array.from({ length: zoneTilemap.height || 0 }, () => Array.from({ length: zoneTilemap.width || 0 }, () => 'blank_tile'))
}
function getObjectImageProps(object: ZoneObject) {
return {
tint: selectedZoneObject.value?.id === object.id ? 0x00ff00 : 0xffffff,
x: tileToWorldX(zoneTilemap as any, object.positionX, object.positionY),
y: tileToWorldY(zoneTilemap as any, object.positionX, object.positionY),
texture: object.object.id,
originY: Number(object.object.originX),
originX: Number(object.object.originY)
}
}
function getEventTileImageProps(tile: ZoneEventTile) {
return {
x: tileToWorldX(zoneTilemap as any, tile.positionX, tile.positionY),
y: tileToWorldY(zoneTilemap as any, tile.positionX, tile.positionY),
texture: tile.type
}
}
function eraser(tile: Phaser.Tilemaps.Tile) {
if (eraserMode.value === 'tile') {
placeTile(zoneTilemap as Tilemap, tiles as TilemapLayer, tile.x, tile.y, 'blank_tile')
tileArray[tile.y][tile.x] = 'blank_tile'
} else if (eraserMode.value === 'object') {
zoneObjects.value = zoneObjects.value.filter((object) => object.positionX !== tile.x || object.positionY !== tile.y)
} else if (eraserMode.value === 'blocking tile' || eraserMode.value === 'teleport') {
zoneEventTiles.value = zoneEventTiles.value.filter((eventTile) => eventTile.positionX !== tile.x || eventTile.positionY !== tile.y || (eraserMode.value === 'teleport' && eventTile.type !== ZoneEventTileType.TELEPORT))
}
}
function pencil(tile: Phaser.Tilemaps.Tile) {
if (drawMode.value === 'tile' && selectedTile.value) {
placeTile(zoneTilemap as Tilemap, tiles as TilemapLayer, tile.x, tile.y, selectedTile.value.id)
tileArray[tile.y][tile.x] = selectedTile.value.id
} else if (drawMode.value === 'object' && selectedObject.value) {
addZoneObject(tile)
} else if (drawMode.value === 'blocking tile' || drawMode.value === 'teleport') {
addZoneEventTile(tile)
}
}
function addZoneObject(tile: Phaser.Tilemaps.Tile) {
// Check if object already exists on position
const existingObject = zoneObjects.value.find((object) => object.positionX === tile.x && object.positionY === tile.y)
if (existingObject) return
const newObject = {
id: uuidv4(),
zoneId: zone.value!.id,
zone: zone.value!,
objectId: selectedObject.value!.id,
object: selectedObject.value!,
depth: 0,
positionX: tile.x,
positionY: tile.y
}
// Add new object to zoneObjects
zoneObjects.value = zoneObjects.value.concat(newObject)
}
function addZoneEventTile(tile: Phaser.Tilemaps.Tile) {
// Check if event tile already exists on position
const existingEventTile = zoneEventTiles.value.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
if (existingEventTile) return
const newEventTile = {
id: uuidv4(),
zoneId: zone.value!.id,
zone: zone.value!,
type: drawMode.value === 'blocking tile' ? ZoneEventTileType.BLOCK : ZoneEventTileType.TELEPORT,
positionX: tile.x,
positionY: tile.y,
teleport:
drawMode.value === 'teleport'
? {
toZoneId: zoneEditorStore.teleportSettings.toZoneId,
toPositionX: zoneEditorStore.teleportSettings.toPositionX,
toPositionY: zoneEditorStore.teleportSettings.toPositionY,
toRotation: zoneEditorStore.teleportSettings.toRotation
}
: undefined
}
zoneEventTiles.value = zoneEventTiles.value.concat(newEventTile as any)
}
function paint() {
if (!selectedTile.value) return
// Ensure tileArray is initialized with correct dimensions
if (!tileArray || tileArray.length !== zoneTilemap.height) {
tileArray = Array.from({ length: zoneTilemap.height }, () => Array.from({ length: zoneTilemap.width }, () => 'blank_tile'))
}
// Set all tiles in the tilemap to the selected tile's id
for (let y = 0; y < zoneTilemap.height; y++) {
if (!tileArray[y]) {
tileArray[y] = Array(zoneTilemap.width).fill('blank_tile')
}
for (let x = 0; x < zoneTilemap.width; x++) {
placeTile(zoneTilemap as Tilemap, tiles as TilemapLayer, x, y, selectedTile.value.id)
tileArray[y][x] = selectedTile.value.id
}
}
}
function save() { function save() {
if (!zone.value) return if (!zoneEditorStore.zone) return
const data = { const data = {
zoneId: zone.value.id, zoneId: zoneEditorStore.zone.id,
name: zoneEditorStore.zoneSettings.name, name: zoneEditorStore.zoneSettings.name,
width: zoneEditorStore.zoneSettings.width, width: zoneEditorStore.zoneSettings.width,
height: zoneEditorStore.zoneSettings.height, height: zoneEditorStore.zoneSettings.height,
tiles: tileArray, tiles: tileArray,
pvp: zone.value.pvp, pvp: zoneEditorStore.zone.pvp,
zoneEventTiles: zoneEventTiles.value.map(({ id, zoneId, type, positionX, positionY, teleport }) => ({ id, zoneId, type, positionX, positionY, teleport })), zoneEventTiles: zoneEventTiles.value.map(({ id, zoneId, type, positionX, positionY, teleport }) => ({ id, zoneId, type, positionX, positionY, teleport })),
zoneObjects: zoneObjects.value.map(({ id, zoneId, objectId, depth, positionX, positionY }) => ({ id, zoneId, objectId, depth, positionX, positionY })) zoneObjects: zoneObjects.value.map(({ id, zoneId, objectId, depth, isRotated, positionX, positionY }) => ({ id, zoneId, objectId, depth, isRotated, positionX, positionY }))
} }
if (zoneEditorStore.isSettingsModalShown) { if (zoneEditorStore.isSettingsModalShown) {
@ -216,104 +60,16 @@ function save() {
} }
gameStore.connection?.emit('gm:zone_editor:zone:update', data, (response: Zone) => { gameStore.connection?.emit('gm:zone_editor:zone:update', data, (response: Zone) => {
console.log('zone updated')
zoneEditorStore.setZone(response) zoneEditorStore.setZone(response)
}) })
} }
function clear() {
for (let y = 0; y < zoneTilemap.height; y++) {
if (!tileArray[y]) {
tileArray[y] = Array(zoneTilemap.width).fill('blank_tile')
}
for (let x = 0; x < zoneTilemap.width; x++) {
placeTile(zoneTilemap as Tilemap, tiles as TilemapLayer, x, y, 'blank_tile')
tileArray[y][x] = 'blank_tile'
}
}
zoneEventTiles.value = []
zoneObjects.value = []
}
function updateZoneObjectDepth(depth: number) {
zoneObjects.value = zoneObjects.value.map((object) => (object.id === selectedZoneObject.value?.id ? { ...object, depth } : object))
}
function deleteZoneObject(objectId: string) {
zoneObjects.value = zoneObjects.value.filter((object) => object.id !== objectId)
}
function handleMove() {
console.log('move btn clicked')
}
// watch zoneEditorStore.objectList and update originX and originY of objects in zoneObjects
watch(
objectList,
(newObjects) => {
zoneObjects.value = zoneObjects.value.map((zoneObject) => {
const updatedObject = newObjects.find((obj) => obj.id === zoneObject.objectId)
if (updatedObject) {
return {
...zoneObject,
object: {
...zoneObject.object,
originX: updatedObject.originX,
originY: updatedObject.originY
}
}
}
return zoneObject
})
// Update selectedObject if it exists
if (zoneEditorStore.selectedObject) {
const updatedObject = newObjects.find((obj) => obj.id === zoneEditorStore.selectedObject?.id)
if (updatedObject) {
zoneEditorStore.setSelectedObject({
...zoneEditorStore.selectedObject,
originX: updatedObject.originX,
originY: updatedObject.originY
})
}
}
},
{ deep: true }
)
const setSelectedZoneObject = (zoneObject: ZoneObject | null) => {
if (!zoneObject) return
if (zoneEditorStore.tool !== 'move') return
zoneEditorStore.setSelectedZoneObject(zoneObject)
}
onBeforeMount(async () => { onBeforeMount(async () => {
await gameStore.fetchAllZoneAssets() await gameStore.fetchAllZoneAssets()
await loadAssets(scene) await loadAssets(scene)
tileArray.forEach((row, y) => row.forEach((_, x) => placeTile(zoneTilemap, tiles, x, y, 'blank_tile')))
if (zone.value?.tiles) {
setAllTiles(zoneTilemap, tiles, zone.value.tiles)
tileArray = zone.value.tiles.map((row) => row.map((tileId) => tileId || 'blank_tile'))
}
zoneEventTiles.value = zone.value?.zoneEventTiles ?? []
zoneObjects.value = sortByIsometricDepth(zone.value?.zoneObjects ?? [])
// Center camera
const centerY = (zoneTilemap.height * zoneTilemap.tileHeight) / 2
const centerX = (zoneTilemap.width * zoneTilemap.tileWidth) / 2
scene.cameras.main.centerOn(centerX, centerY)
}) })
onUnmounted(() => { onUnmounted(() => {
zoneEventTiles.value = []
zoneObjects.value = []
tiles?.destroy()
zoneTilemap?.removeAllLayers()
zoneTilemap?.destroy()
zoneEditorStore.reset() zoneEditorStore.reset()
}) })
</script> </script>

View File

@ -1,7 +1,7 @@
<template> <template>
<Modal :isModalOpen="true" @modal:close="() => zoneEditorStore.toggleCreateZoneModal()" :modal-width="300" :modal-height="400" :is-resizable="false"> <Modal :isModalOpen="true" @modal:close="() => zoneEditorStore.toggleCreateZoneModal()" :modal-width="300" :modal-height="400" :is-resizable="false">
<template #modalHeader> <template #modalHeader>
<h3 class="m-0 font-medium shrink-0">Create new zone</h3> <h3 class="m-0 font-medium shrink-0 text-white">Create new zone</h3>
</template> </template>
<template #modalBody> <template #modalBody>
@ -10,19 +10,19 @@
<div class="gap-2.5 flex flex-wrap"> <div class="gap-2.5 flex flex-wrap">
<div class="form-field-full"> <div class="form-field-full">
<label for="name">Name</label> <label for="name">Name</label>
<input class="input-cyan max-w-64" v-model="name" name="name" id="name" /> <input class="input-field max-w-64" v-model="name" name="name" id="name" />
</div> </div>
<div class="form-field-half"> <div class="form-field-half">
<label for="name">Width</label> <label for="name">Width</label>
<input class="input-cyan max-w-64" v-model="width" name="name" id="name" type="number" /> <input class="input-field max-w-64" v-model="width" name="name" id="name" type="number" />
</div> </div>
<div class="form-field-half"> <div class="form-field-half">
<label for="name">Height</label> <label for="name">Height</label>
<input class="input-cyan max-w-64" v-model="height" name="name" id="name" type="number" /> <input class="input-field max-w-64" v-model="height" name="name" id="name" type="number" />
</div> </div>
<div class="form-field-full"> <div class="form-field-full">
<label for="name">PVP enabled</label> <label for="name">PVP enabled</label>
<select class="input-cyan" name="pvp" id="pvp"> <select class="input-field" name="pvp" id="pvp">
<option :value="false">No</option> <option :value="false">No</option>
<option :value="true">Yes</option> <option :value="true">Yes</option>
</select> </select>

View File

@ -2,16 +2,16 @@
<Teleport to="body"> <Teleport to="body">
<Modal :isModalOpen="zoneEditorStore.isObjectListModalShown" :modal-width="645" :modal-height="260" @modal:close="() => (zoneEditorStore.isObjectListModalShown = false)"> <Modal :isModalOpen="zoneEditorStore.isObjectListModalShown" :modal-width="645" :modal-height="260" @modal:close="() => (zoneEditorStore.isObjectListModalShown = false)">
<template #modalHeader> <template #modalHeader>
<h3 class="text-lg">Objects</h3> <h3 class="text-lg text-white">Objects</h3>
<div class="flex"> <div class="flex">
<div class="w-full flex gap-1.5 flex-row"> <div class="w-full flex gap-1.5 flex-row">
<div> <div>
<label class="mb-1.5 font-titles hidden" for="search">Search...</label> <label class="mb-1.5 font-titles hidden" for="search">Search...</label>
<input @mousedown.stop class="input-cyan" type="text" name="search" placeholder="Search" v-model="searchQuery" /> <input @mousedown.stop class="input-field" type="text" name="search" placeholder="Search" v-model="searchQuery" />
</div> </div>
<!-- <div>--> <!-- <div>-->
<!-- <label class="mb-1.5 font-titles hidden" for="depth">Depth</label>--> <!-- <label class="mb-1.5 font-titles hidden" for="depth">Depth</label>-->
<!-- <input v-model="objectDepth" @mousedown.stop class="input-cyan" type="number" name="depth" placeholder="Depth" />--> <!-- <input v-model="objectDepth" @mousedown.stop class="input-field" type="number" name="depth" placeholder="Depth" />-->
<!-- </div>--> <!-- </div>-->
</div> </div>
</div> </div>

View File

@ -3,13 +3,13 @@
<div class="self-end mt-2 flex gap-2"> <div class="self-end mt-2 flex gap-2">
<div> <div>
<label class="mb-1.5 font-titles block text-sm text-gray-700 hidden" for="depth">Depth</label> <label class="mb-1.5 font-titles block text-sm text-gray-700 hidden" for="depth">Depth</label>
<input v-model="objectDepth" @mousedown.stop @input="handleDepthInput" class="input-cyan max-w-24 px-2 py-1 border rounded" type="number" name="depth" placeholder="Depth" :disabled="!isObjectSelected" /> <input v-model="objectDepth" @mousedown.stop @input="handleDepthInput" class="input-field max-w-24 px-2 py-1 border rounded" type="number" name="depth" placeholder="Depth" />
</div> </div>
<button @mousedown.stop @click="handleDelete" class="btn-bordeaux py-1.5 px-4" :disabled="!isObjectSelected"> <button @mousedown.stop @click="handleDelete" class="btn-red py-1.5 px-4">
<img src="/assets/icons/trashcan.svg" class="w-4 h-4" alt="Delete" /> <img src="/assets/icons/trashcan.svg" class="w-4 h-4" alt="Delete" />
</button> </button>
<button @mousedown.stop @click="zoneEditorStore.setSelectedObject(zoneEditorStore.selectedZoneObject?.object)" class="btn-cyan py-1.5 px-4" :disabled="!isObjectSelected">S</button> <button @mousedown.stop @click="handleRotate" class="btn-cyan py-1.5 px-4">Rotate</button>
<button @mousedown.stop @click="handleMove" class="btn-cyan py-1.5 px-4 min-w-24" :disabled="!isObjectSelected">Move</button> <button @mousedown.stop @click="handleMove" class="btn-cyan py-1.5 px-4 min-w-24">Move</button>
</div> </div>
</div> </div>
</template> </template>
@ -18,13 +18,11 @@
import { useZoneEditorStore } from '@/stores/zoneEditorStore' import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { ref, computed, watch } from 'vue' import { ref, computed, watch } from 'vue'
const emit = defineEmits(['update_depth', 'move', 'delete']) const emit = defineEmits(['update_depth', 'move', 'delete', 'rotate'])
const zoneEditorStore = useZoneEditorStore() const zoneEditorStore = useZoneEditorStore()
const objectDepth = ref(zoneEditorStore.objectDepth) const objectDepth = ref(zoneEditorStore.objectDepth)
const isObjectSelected = computed(() => !!zoneEditorStore.selectedZoneObject)
watch( watch(
() => zoneEditorStore.selectedZoneObject, () => zoneEditorStore.selectedZoneObject,
(selectedZoneObject) => { (selectedZoneObject) => {
@ -39,8 +37,12 @@ const handleDepthInput = () => {
} }
} }
const handleRotate = () => {
emit('rotate', zoneEditorStore.selectedZoneObject?.id)
}
const handleMove = () => { const handleMove = () => {
emit('move') emit('move', zoneEditorStore.selectedZoneObject?.id)
} }
const handleDelete = () => { const handleDelete = () => {

View File

@ -1,24 +1,23 @@
<template> <template>
<Modal :is-modal-open="true" @modal:close="() => zoneEditorStore.setTool('move')" :modal-width="300" :modal-height="350" :is-resizable="false"> <Modal :is-modal-open="showTeleportModal" @modal:close="() => zoneEditorStore.setTool('move')" :modal-width="300" :modal-height="350" :is-resizable="false">
<template #modalHeader> <template #modalHeader>
<h3 class="m-0 font-medium shrink-0">Teleport settings</h3> <h3 class="m-0 font-medium shrink-0 text-white">Teleport settings</h3>
</template> </template>
<template #modalBody> <template #modalBody>
<div class="m-4"> <div class="m-4">
<form method="post" @submit.prevent="" class="inline"> <form method="post" @submit.prevent="" class="inline">
<div class="gap-2.5 flex flex-wrap"> <div class="gap-2.5 flex flex-wrap">
<div class="form-field-half"> <div class="form-field-half">
<label for="positionX">Position X</label> <label for="positionX">Position X</label>
<input class="input-cyan" v-model="toPositionX" name="positionX" id="positionX" type="number" /> <input class="input-field" v-model="toPositionX" name="positionX" id="positionX" type="number" />
</div> </div>
<div class="form-field-half"> <div class="form-field-half">
<label for="positionY">Position Y</label> <label for="positionY">Position Y</label>
<input class="input-cyan" v-model="toPositionY" name="positionY" id="positionY" type="number" /> <input class="input-field" v-model="toPositionY" name="positionY" id="positionY" type="number" />
</div> </div>
<div class="form-field-full"> <div class="form-field-full">
<label for="rotation">Rotation</label> <label for="rotation">Rotation</label>
<select v-model="toRotation" class="input-cyan" name="rotation" id="rotation"> <select v-model="toRotation" class="input-field" name="rotation" id="rotation">
<option :value="0">North</option> <option :value="0">North</option>
<option :value="2">East</option> <option :value="2">East</option>
<option :value="4">South</option> <option :value="4">South</option>
@ -27,7 +26,7 @@
</div> </div>
<div class="form-field-full"> <div class="form-field-full">
<label for="toZoneId">Zone to teleport to</label> <label for="toZoneId">Zone to teleport to</label>
<select v-model="toZoneId" class="input-cyan" name="toZoneId" id="toZoneId"> <select v-model="toZoneId" class="input-field" name="toZoneId" id="toZoneId">
<option :value="0">Select zone</option> <option :value="0">Select zone</option>
<option v-for="zone in zoneEditorStore.zoneList" :key="zone.id" :value="zone.id">{{ zone.name }}</option> <option v-for="zone in zoneEditorStore.zoneList" :key="zone.id" :value="zone.id">{{ zone.name }}</option>
</select> </select>
@ -40,12 +39,13 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { onMounted, ref, watch } from 'vue' import { computed, onMounted, ref, watch } from 'vue'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { useZoneEditorStore } from '@/stores/zoneEditorStore' import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import type { Zone } from '@/types' import type { Zone } from '@/types'
const showTeleportModal = computed(() => zoneEditorStore.tool === 'pencil' && zoneEditorStore.drawMode === 'teleport')
const zoneEditorStore = useZoneEditorStore() const zoneEditorStore = useZoneEditorStore()
const gameStore = useGameStore() const gameStore = useGameStore()

View File

@ -2,12 +2,12 @@
<Teleport to="body"> <Teleport to="body">
<Modal :isModalOpen="zoneEditorStore.isTileListModalShown" :modal-width="645" :modal-height="600" @modal:close="() => (zoneEditorStore.isTileListModalShown = false)"> <Modal :isModalOpen="zoneEditorStore.isTileListModalShown" :modal-width="645" :modal-height="600" @modal:close="() => (zoneEditorStore.isTileListModalShown = false)">
<template #modalHeader> <template #modalHeader>
<h3 class="text-lg">Tiles</h3> <h3 class="text-lg text-white">Tiles</h3>
<div class="flex"> <div class="flex">
<div class="w-full flex gap-1.5 flex-row"> <div class="w-full flex gap-1.5 flex-row">
<div> <div>
<label class="mb-1.5 font-titles hidden" for="search">Search...</label> <label class="mb-1.5 font-titles hidden" for="search">Search...</label>
<input @mousedown.stop class="input-cyan" type="text" name="search" placeholder="Search" v-model="searchQuery" /> <input @mousedown.stop class="input-field" type="text" name="search" placeholder="Search" v-model="searchQuery" />
</div> </div>
</div> </div>
</div> </div>

View File

@ -1,21 +1,21 @@
<template> <template>
<div class="flex justify-center p-5"> <div class="flex justify-center p-5">
<div class="toolbar fixed bottom-0 m-3 rounded left-0 right-0 flex bg-gray-300/80 solid border-solid border-2 border-cyan ext-gray-50 p-1.5 px-3 p min-w-11/12 h-10"> <div class="toolbar fixed bottom-0 left-0 m-3 rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10">
<div ref="clickOutsideElement" class="tools flex gap-2.5" v-if="zoneEditorStore.zone"> <div ref="toolbar" class="tools flex gap-2.5" v-if="zoneEditorStore.zone">
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan-50 gap-2.5': zoneEditorStore.tool === 'move' }" @click="handleClick('move')"> <button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': zoneEditorStore.tool === 'move' }" @click="handleClick('move')">
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/move.svg" alt="Move camera" /> <span :class="{ 'ml-2.5': zoneEditorStore.tool !== 'move' }">(M)</span> <img class="invert w-5 h-5" src="/assets/icons/zoneEditor/move.svg" alt="Move camera" /> <span :class="{ 'ml-2.5': zoneEditorStore.tool !== 'move' }">(M)</span>
</button> </button>
<div class="w-px bg-cyan"></div> <div class="w-px bg-cyan"></div>
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan-50 gap-2.5': zoneEditorStore.tool === 'pencil' }" @click="handleClick('pencil')"> <button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': zoneEditorStore.tool === 'pencil' }" @click="handleClick('pencil')">
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/pencil.svg" alt="Pencil" /> <span :class="{ 'ml-2.5': zoneEditorStore.tool !== 'pencil' }">(P)</span> <img class="invert w-5 h-5" src="/assets/icons/zoneEditor/pencil.svg" alt="Pencil" /> <span :class="{ 'ml-2.5': zoneEditorStore.tool !== 'pencil' }">(P)</span>
<div class="select" v-if="zoneEditorStore.tool === 'pencil'"> <div class="select" v-if="zoneEditorStore.tool === 'pencil'">
<div class="select-trigger group capitalize flex gap-3.5" :class="{ open: selectPencilOpen }"> <div class="select-trigger group capitalize flex gap-3.5" :class="{ open: selectPencilOpen }">
{{ zoneEditorStore.drawMode }} {{ zoneEditorStore.drawMode }}
<img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/zoneEditor/chevron.svg" /> <img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/zoneEditor/chevron.svg" />
</div> </div>
<div class="flex flex-col absolute bottom-full mb-5 left-1/2 -translate-x-1/2 bg-gray-300/80 rounded min-w-28 border border-cyan border-solid text-left" v-show="selectPencilOpen && zoneEditorStore.tool === 'pencil'"> <div class="flex flex-col absolute bottom-full mb-5 left-1/2 -translate-x-1/2 bg-gray rounded min-w-28 border border-gray-500 border-solid text-left" v-show="selectPencilOpen && zoneEditorStore.tool === 'pencil'">
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setDrawMode('tile')"> <span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setDrawMode('tile')">
Tile Tile
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div> <div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
@ -35,14 +35,14 @@
<div class="w-px bg-cyan"></div> <div class="w-px bg-cyan"></div>
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan-50 gap-2.5': zoneEditorStore.tool === 'eraser' }" @click="handleClick('eraser')"> <button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': zoneEditorStore.tool === 'eraser' }" @click="handleClick('eraser')">
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/eraser.svg" alt="Eraser" /> <span :class="{ 'ml-2.5': zoneEditorStore.tool !== 'eraser' }">(E)</span> <img class="invert w-5 h-5" src="/assets/icons/zoneEditor/eraser.svg" alt="Eraser" /> <span :class="{ 'ml-2.5': zoneEditorStore.tool !== 'eraser' }">(E)</span>
<div class="select" v-if="zoneEditorStore.tool === 'eraser'"> <div class="select" v-if="zoneEditorStore.tool === 'eraser'">
<div class="select-trigger group capitalize flex gap-3.5" :class="{ open: selectEraserOpen }"> <div class="select-trigger group capitalize flex gap-3.5" :class="{ open: selectEraserOpen }">
{{ zoneEditorStore.eraserMode }} {{ zoneEditorStore.eraserMode }}
<img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/zoneEditor/chevron.svg" /> <img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/zoneEditor/chevron.svg" />
</div> </div>
<div class="flex flex-col absolute bottom-full mb-5 left-1/2 -translate-x-1/2 bg-gray-300/80 rounded min-w-28 border border-cyan border-solid text-left" v-show="selectEraserOpen"> <div class="flex flex-col absolute bottom-full mb-5 left-1/2 -translate-x-1/2 bg-gray rounded min-w-28 border border-gray-500 border-solid text-left" v-show="selectEraserOpen">
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setEraserMode('tile')"> <span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setEraserMode('tile')">
Tile Tile
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div> <div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
@ -62,7 +62,7 @@
<div class="w-px bg-cyan"></div> <div class="w-px bg-cyan"></div>
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan-50 gap-2.5': zoneEditorStore.tool === 'paint' }" @click="handleClick('paint')"> <button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': zoneEditorStore.tool === 'paint' }" @click="handleClick('paint')">
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/paint.svg" alt="Paint bucket" /> <span :class="{ 'ml-2.5': zoneEditorStore.tool !== 'paint' }">(B)</span> <img class="invert w-5 h-5" src="/assets/icons/zoneEditor/paint.svg" alt="Paint bucket" /> <span :class="{ 'ml-2.5': zoneEditorStore.tool !== 'paint' }">(B)</span>
</button> </button>
@ -71,7 +71,7 @@
<button class="flex justify-center items-center min-w-10 p-0 relative" @click="handleClick('settings')" v-if="zoneEditorStore.zone"><img class="invert w-5 h-5" src="/assets/icons/zoneEditor/gear.svg" alt="Zone settings" /> <span class="ml-2.5">(Z)</span></button> <button class="flex justify-center items-center min-w-10 p-0 relative" @click="handleClick('settings')" v-if="zoneEditorStore.zone"><img class="invert w-5 h-5" src="/assets/icons/zoneEditor/gear.svg" alt="Zone settings" /> <span class="ml-2.5">(Z)</span></button>
</div> </div>
<div class="flex gap-2.5 ml-auto"> <div class="toolbar fixed bottom-0 right-0 m-3 rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10 space-x-2">
<button class="btn-cyan px-3.5" @click="() => zoneEditorStore.toggleZoneListModal()">Load</button> <button class="btn-cyan px-3.5" @click="() => zoneEditorStore.toggleZoneListModal()">Load</button>
<button class="btn-cyan px-3.5" @click="() => emit('save')" v-if="zoneEditorStore.zone">Save</button> <button class="btn-cyan px-3.5" @click="() => emit('save')" v-if="zoneEditorStore.zone">Save</button>
<button class="btn-cyan px-3.5" @click="() => emit('clear')" v-if="zoneEditorStore.zone">Clear</button> <button class="btn-cyan px-3.5" @click="() => emit('clear')" v-if="zoneEditorStore.zone">Clear</button>
@ -83,22 +83,15 @@
<script setup lang="ts"> <script setup lang="ts">
import { onBeforeUnmount, onMounted, ref } from 'vue' import { onBeforeUnmount, onMounted, ref } from 'vue'
import { useScene } from 'phavuer'
import { getTile } from '@/composables/zoneComposable'
import { useZoneEditorStore } from '@/stores/zoneEditorStore' import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { onClickOutside } from '@vueuse/core' import { onClickOutside } from '@vueuse/core'
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
const zoneEditorStore = useZoneEditorStore() const zoneEditorStore = useZoneEditorStore()
const props = defineProps({ const emit = defineEmits(['save', 'clear'])
layer: Phaser.Tilemaps.TilemapLayer
})
const scene = useScene()
const emit = defineEmits(['move', 'eraser', 'pencil', 'paint', 'save', 'clear'])
// track when clicked outside of toolbar items // track when clicked outside of toolbar items
const clickOutsideElement = ref(null) const toolbar = ref(null)
// track select state // track select state
let selectPencilOpen = ref(false) let selectPencilOpen = ref(false)
@ -119,47 +112,6 @@ function setEraserMode(value: string) {
selectEraserOpen.value = false selectEraserOpen.value = false
} }
function clickTile(pointer: Phaser.Input.Pointer) {
if (zoneEditorStore.tool !== 'eraser' && zoneEditorStore.tool !== 'pencil' && zoneEditorStore.tool !== 'paint') return
if (pointer.event.shiftKey) return
const px = scene.cameras.main.worldView.x + pointer.x
const py = scene.cameras.main.worldView.y + pointer.y
const pointer_tile = getTile(px, py, props.layer as TilemapLayer) as Phaser.Tilemaps.Tile
if (!pointer_tile) return
if (zoneEditorStore.tool === 'eraser') {
emit('eraser', pointer_tile)
}
if (zoneEditorStore.tool === 'pencil') {
emit('pencil', pointer_tile)
}
if (zoneEditorStore.tool === 'paint') {
emit('paint', pointer_tile)
}
}
function drawTiles(pointer: Phaser.Input.Pointer) {
if (!pointer.isDown) return
clickTile(pointer)
}
scene.input.on(Phaser.Input.Events.POINTER_UP, clickTile)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, drawTiles)
onMounted(() => {
addEventListener('keydown', initKeyShortcuts)
})
onBeforeUnmount(() => {
scene.input.off(Phaser.Input.Events.POINTER_UP, clickTile)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, drawTiles)
removeEventListener('keydown', initKeyShortcuts)
})
function handleClick(tool: string) { function handleClick(tool: string) {
if (tool === 'settings') { if (tool === 'settings') {
zoneEditorStore.toggleSettingsModal() zoneEditorStore.toggleSettingsModal()
@ -171,13 +123,26 @@ function handleClick(tool: string) {
selectEraserOpen.value = tool === 'eraser' ? !selectEraserOpen.value : false selectEraserOpen.value = tool === 'eraser' ? !selectEraserOpen.value : false
} }
// Key bindings function cycleToolMode(tool: 'pencil' | 'eraser') {
const modes = ['tile', 'object', 'teleport', 'blocking tile']
const currentMode = tool === 'pencil' ? zoneEditorStore.drawMode : zoneEditorStore.eraserMode
const currentIndex = modes.indexOf(currentMode)
const nextIndex = (currentIndex + 1) % modes.length
const nextMode = modes[nextIndex]
if (tool === 'pencil') {
setDrawMode(nextMode)
} else {
setEraserMode(nextMode)
}
}
function initKeyShortcuts(event: KeyboardEvent) { function initKeyShortcuts(event: KeyboardEvent) {
if (!zoneEditorStore.zone) return if (!zoneEditorStore.zone) return
// prevent if focused on composables // prevent if focused on composables
if (document.activeElement?.tagName === 'INPUT') return if (document.activeElement?.tagName === 'INPUT') return
const keyActions: any = { const keyActions: { [key: string]: string } = {
m: 'move', m: 'move',
p: 'pencil', p: 'pencil',
e: 'eraser', e: 'eraser',
@ -186,14 +151,26 @@ function initKeyShortcuts(event: KeyboardEvent) {
} }
if (keyActions.hasOwnProperty(event.key)) { if (keyActions.hasOwnProperty(event.key)) {
handleClick(keyActions[event.key]) const tool = keyActions[event.key]
if ((tool === 'pencil' || tool === 'eraser') && zoneEditorStore.tool === tool) {
cycleToolMode(tool)
} else {
handleClick(tool)
}
} }
} }
onClickOutside(clickOutsideElement, handleClickOutside)
function handleClickOutside() { function handleClickOutside() {
selectPencilOpen.value = false selectPencilOpen.value = false
selectEraserOpen.value = false selectEraserOpen.value = false
} }
onClickOutside(toolbar, handleClickOutside)
onMounted(() => {
addEventListener('keydown', initKeyShortcuts)
})
onBeforeUnmount(() => {
removeEventListener('keydown', initKeyShortcuts)
})
</script> </script>

View File

@ -1,31 +1,28 @@
<template> <template>
<CreateZone v-if="zoneEditorStore.isCreateZoneModalShown" /> <CreateZone v-if="zoneEditorStore.isCreateZoneModalShown" />
<Modal :is-modal-open="zoneEditorStore.isZoneListModalShown" @modal:close="() => zoneEditorStore.toggleZoneListModal()" :is-resizable="false" :modal-width="300" :modal-height="360">
<Teleport to="body"> <template #modalHeader>
<Modal @modal:close="() => zoneEditorStore.toggleZoneListModal()" :is-resizable="false" :is-modal-open="true" :modal-width="300" :modal-height="360"> <h3 class="text-lg text-white">Zones</h3>
<template #modalHeader> </template>
<h3 class="text-lg">Zones</h3> <template #modalBody>
</template> <div class="my-4 mx-auto">
<template #modalBody> <div class="text-center mb-4 px-2 flex gap-2.5">
<div class="my-4 mx-auto"> <button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="fetchZones">Refresh</button>
<div class="text-center mb-4 px-2 flex gap-2.5"> <button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="() => zoneEditorStore.toggleCreateZoneModal()">New</button>
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="fetchZones">Refresh</button>
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="() => zoneEditorStore.toggleCreateZoneModal()">New</button>
</div>
<div class="relative p-2.5 cursor-pointer flex gap-y-2.5 gap-x-5 flex-wrap" v-for="(zone, index) in zoneEditorStore.zoneList" :key="zone.id">
<div class="absolute left-0 top-0 w-full h-px bg-cyan-200" v-if="index === 0"></div>
<div class="flex gap-3 items-center w-full" @click="() => loadZone(zone.id)">
<span>{{ zone.name }}</span>
<span class="ml-auto gap-1 flex">
<button class="btn-bordeaux py-0.5 px-2.5 z-50" @click.stop="() => deleteZone(zone.id)">X</button>
</span>
</div>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
</div>
</div> </div>
</template> <div class="relative p-2.5 cursor-pointer flex gap-y-2.5 gap-x-5 flex-wrap" v-for="(zone, index) in zoneEditorStore.zoneList" :key="zone.id">
</Modal> <div class="absolute left-0 top-0 w-full h-px bg-gray-500" v-if="index === 0"></div>
</Teleport> <div class="flex gap-3 items-center w-full" @click="() => loadZone(zone.id)">
<span>{{ zone.name }}</span>
<span class="ml-auto gap-1 flex">
<button class="btn-red w-11 h-11 z-50" @click.stop="() => deleteZone(zone.id)">X</button>
</span>
</div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</div>
</div>
</template>
</Modal>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">

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<template> <template>
<Modal :is-modal-open="zoneEditorStore.isSettingsModalShown" @modal:close="() => zoneEditorStore.toggleSettingsModal()" :modal-width="300" :modal-height="350" :is-resizable="false"> <Modal :is-modal-open="zoneEditorStore.isSettingsModalShown" @modal:close="() => zoneEditorStore.toggleSettingsModal()" :modal-width="600" :modal-height="350">
<template #modalHeader> <template #modalHeader>
<h3 class="m-0 font-medium shrink-0">Zone settings</h3> <h3 class="m-0 font-medium shrink-0 text-white">Zone settings</h3>
</template> </template>
<template #modalBody> <template #modalBody>
@ -10,19 +10,19 @@
<div class="gap-2.5 flex flex-wrap"> <div class="gap-2.5 flex flex-wrap">
<div class="form-field-full"> <div class="form-field-full">
<label for="name">Name</label> <label for="name">Name</label>
<input class="input-cyan" v-model="name" name="name" id="name" /> <input class="input-field" v-model="name" name="name" id="name" />
</div> </div>
<div class="form-field-half"> <div class="form-field-half">
<label for="name">Width</label> <label for="name">Width</label>
<input class="input-cyan" v-model="width" name="name" id="name" type="number" /> <input class="input-field" v-model="width" name="name" id="name" type="number" />
</div> </div>
<div class="form-field-half"> <div class="form-field-half">
<label for="name">Height</label> <label for="name">Height</label>
<input class="input-cyan" v-model="height" name="name" id="name" type="number" /> <input class="input-field" v-model="height" name="name" id="name" type="number" />
</div> </div>
<div class="form-field-full"> <div class="form-field-full">
<label for="pvp">PVP enabled</label> <label for="pvp">PVP enabled</label>
<select v-model="pvp" class="input-cyan" name="pvp" id="pvp"> <select v-model="pvp" class="input-field" name="pvp" id="pvp">
<option :value="false">No</option> <option :value="false">No</option>
<option :value="true">Yes</option> <option :value="true">Yes</option>
</select> </select>
@ -41,15 +41,15 @@ import { useZoneEditorStore } from '@/stores/zoneEditorStore'
const zoneEditorStore = useZoneEditorStore() const zoneEditorStore = useZoneEditorStore()
zoneEditorStore.setZoneName(zoneEditorStore.zone.name) zoneEditorStore.setZoneName(zoneEditorStore.zone?.name)
zoneEditorStore.setZoneWidth(zoneEditorStore.zone.width) zoneEditorStore.setZoneWidth(zoneEditorStore.zone?.width)
zoneEditorStore.setZoneHeight(zoneEditorStore.zone.height) zoneEditorStore.setZoneHeight(zoneEditorStore.zone?.height)
zoneEditorStore.setZonePvp(zoneEditorStore.zone.pvp) zoneEditorStore.setZonePvp(zoneEditorStore.zone?.pvp)
const name = ref(zoneEditorStore.zoneSettings.name) const name = ref(zoneEditorStore.zoneSettings?.name)
const width = ref(zoneEditorStore.zoneSettings.width) const width = ref(zoneEditorStore.zoneSettings?.width)
const height = ref(zoneEditorStore.zoneSettings.height) const height = ref(zoneEditorStore.zoneSettings?.height)
const pvp = ref(zoneEditorStore.zoneSettings.pvp) const pvp = ref(zoneEditorStore.zoneSettings?.pvp)
watch(name, (value) => { watch(name, (value) => {
zoneEditorStore.setZoneName(value) zoneEditorStore.setZoneName(value)

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<template> <template>
<div class="w-full md:min-w-[350px] max-w-[750px] flex flex-col"> <div class="w-full md:min-w-[350px] max-w-[750px] flex flex-col absolute left-1/2 -translate-x-1/2 bottom-5">
<div ref="chatWindow" class="w-full overflow-auto h-32 mb-5 bg-gray-300/80 rounded-lg border-2 border-solid border-cyan-200" v-show="gameStore.isChatOpen"> <div ref="chatWindow" class="w-full overflow-auto h-32 mb-5 bg-gray rounded-md border-2 border-solid border-gray-500 text-gray-300" v-show="gameStore.uiSettings.isChatOpen">
<div v-for="message in chats" class="flex-col py-2 items-center p-3"> <div v-for="message in chats" class="flex-col py-2 items-center p-3">
<span class="text-ellipsis overflow-hidden whitespace-nowrap text-sm">{{ message.character.name }}</span> <span class="text-ellipsis overflow-hidden whitespace-nowrap text-sm" :class="{ 'text-cyan-300': gameStore.character?.role == 'gm' }">{{ message.character.name }}</span>
<p class="text-gray-50 m-0">{{ message.message }}</p> <p class="text-gray-50 m-0">{{ message.message }}</p>
</div> </div>
</div> </div>
<div class="w-full flex"> <div class="w-96 mx-auto relative">
<img src="/assets/icons/chat-icon.svg" class="absolute top-1/2 -translate-y-1/2 left-2.5 h-4 w-4 opacity-50" />
<input <input
class="w-full h-12 rounded-lg text-lg px-4 py-0 bg-gray-300/80 border-2 border-solid border-cyan-200 text-gray-50 bg-[url('/assets/icons/submit-icon.svg')] bg-no-repeat bg-[right_25px_center] bg-[length:30px] focus:outline-none focus:ring-0 focus:border-cyan-800" class="w-[332px] h-8 rounded-sm text-xs font-default pl-8 pr-4 py-0 bg-gray-600 border-2 border-solid border-gray-500 text-gray-300 bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover focus:outline-none focus:ring-0 focus:border-cyan-800"
placeholder="Type something..." placeholder="Type something..."
v-model="message" v-model="message"
@keypress="handleKeyPress" @keypress="handleKeyPress"

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<template></template>
<script setup lang="ts">
import { useGameStore } from '@/stores/gameStore'
const gameStore = useGameStore()
</script>

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<template> <template>
<div class="hud-wrapper relative left-0 w-[310px] h-[84px]"> <div class="absolute left-[66px] top-4 bg-[url('/assets/ui-rect-border-4-corners.svg')] bg-no-repeat px-4 py-2 w-[181px] h-[26px] flex flex-col justify-between">
<div class="absolute w-14 h-14 bg-white/80 rounded-full border-3 border-solid border-white top-1/2 -translate-y-1/2 left-0 z-20"> <div class="w-full flex items-center gap-2">
<img class="w-7 absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" draggable="false" src="/assets/avatar/default/head.png" /> <label class="text-xs leading-3 text-pixel" for="hp">HP</label>
<progress class="h-2 rounded-sm w-full max-w-44 appearance-none accent-green" id="hp" :value="gameStore.character?.hitpoints" max="100">{{ gameStore.character?.hitpoints }}%</progress>
<span class="text-xs leading-3 text-pixel">{{ gameStore.character?.hitpoints }}%</span>
</div> </div>
<div class="hud-bg absolute top-0 left-8 w-[280px] h-[84px] z-10 bg-[url('/assets/bg-hud-2.png')] bg-top bg-[length:cover] bg-no-repeat mask-[url('/assets/shapes/hud-image-shape.svg')] mask-center mask-[length:cover] mask-no-repeat"></div> <div class="w-full flex items-center gap-2">
<div class="absolute top-0 left-8 w-[280px] h-[84px] z-10 bg-[url('/assets/shapes/hud-shape-empty.svg')] bg-center bg-[length:cover] bg-no-repeat"> <label class="text-xs leading-3 text-pixel" for="sp">SP</label>
<div class="h-16 flex flex-col items-end py-2.5 pl-12 pr-5"> <progress class="h-2 rounded-sm w-full max-w-44 appearance-none accent-blue" id="sp" :value="gameStore.character?.mana" max="100">{{ gameStore.character?.mana }}%</progress>
<div class="w-full flex items-center justify-between mb-1.5"> <span class="text-xs leading-3 text-pixel">{{ gameStore.character?.mana }}%</span>
<span class="text-ellipsis overflow-hidden whitespace-nowrap max-w-32 text-sm">{{ gameStore.character.name }}</span>
<span class="text-sm">lvl. {{ gameStore.character.level }}</span>
</div>
<div class="w-full flex items-center justify-between">
<label class="text-sm" for="hp">HP</label>
<progress class="h-2 rounded-lg w-full max-w-44 appearance-none accent-red" id="hp" :value="gameStore.character.hitpoints" max="100">{{ gameStore.character.hitpoints }}%</progress>
</div>
<div class="w-full flex items-center justify-between">
<label class="text-sm" for="mp">MP</label>
<progress class="h-2 rounded-lg w-full max-w-44 appearance-none accent-blue" id="mp" :value="gameStore.character.mana" max="100">{{ gameStore.character.mana }}%</progress>
</div>
</div>
</div> </div>
</div> </div>
<!-- TODO: Replace gameStore.character with other (selected) player's -->
<!-- <div class="hud-wrapper other-player relative right-0 w-[310px] h-[84px]">-->
<!-- <div class="absolute w-14 h-14 bg-white/80 rounded-full border-3 border-solid border-white top-1/2 -translate-y-1/2 right-0 z-20">-->
<!-- <img class="w-7 absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 -scale-x-100" draggable="false" src="/assets/avatar/default/head.png" />-->
<!-- </div>-->
<!-- <div class="hud-bg absolute top-0 right-8 w-[280px] h-[84px] z-10 bg-[url('/assets/bg-hud-2.png')] bg-center bg-[length:cover] bg-no-repeat mask-[url('/assets/shapes/hud-image-shape.svg')] mask-center mask-[length:cover] mask-no-repeat"></div>-->
<!-- <div class="absolute top-0 right-8 w-[280px] h-[84px] z-10 -scale-x-100 bg-[url('/assets/shapes/hud-shape-empty.svg')] bg-center bg-[length:cover] bg-no-repeat">-->
<!-- <div class="h-16 flex flex-col items-end -scale-x-100 py-2.5 pr-12 pl-5">-->
<!-- <div class="w-full flex items-center justify-between mb-1.5">-->
<!-- <span class="text-ellipsis overflow-hidden whitespace-nowrap max-w-32 text-sm">{{ gameStore.character.name }}</span>-->
<!-- <span class="text-sm">lvl. {{ gameStore.character.level }}</span>-->
<!-- </div>-->
<!-- <div class="w-full flex items-center justify-between">-->
<!-- <label class="text-sm" for="hp">HP</label>-->
<!-- <progress class="h-2 rounded-lg w-full max-w-44 appearance-none accent-red" id="hp" :value="gameStore.character.hitpoints" max="100">{{ gameStore.character.hitpoints }}%</progress>-->
<!-- </div>-->
<!-- </div>-->
<!-- </div>-->
<!-- </div>-->
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
@ -50,41 +20,30 @@ const gameStore = useGameStore()
</script> </script>
<style scoped lang="scss"> <style scoped lang="scss">
.hud-wrapper { #hp {
.hud-bg { // Chrome, Safari, Edge, Opera
mask: url('/assets/shapes/hud-image-shape.svg') center/cover no-repeat; &::-webkit-progress-value {
@apply bg-gradient-to-r from-green from-75% to-green-200 rounded-sm;
} }
#hp { &::-webkit-progress-bar {
// Chrome, Safari, Edge, Opera @apply bg-white rounded-sm border border-solid border-black;
&::-webkit-progress-value {
@apply bg-red rounded-lg;
}
&::-webkit-progress-bar {
@apply bg-white rounded-lg border-2 border-solid border-white;
}
// Firefox
&::-moz-progress-bar {
@apply bg-red rounded-lg border-2 border-solid border-white;
}
} }
#mp { // Firefox
// Chrome, Safari, Edge, Opera &::-moz-progress-bar {
&::-webkit-progress-value { @apply bg-gradient-to-r from-green from-75% to-green-200 rounded-sm border border-solid border-black;
@apply bg-blue rounded-lg;
}
&::-webkit-progress-bar {
@apply bg-white rounded-lg border-2 border-solid border-white;
}
// Firefox
&::-moz-progress-bar {
@apply bg-blue rounded-lg border-2 border-solid border-white;
}
} }
}
&.other-player { #sp {
.hud-bg { // Chrome, Safari, Edge, Opera
mask: url('/assets/shapes/hud-image-shape-flipped.svg') center/cover no-repeat; &::-webkit-progress-value {
} @apply bg-gradient-to-r from-blue from-75% to-blue-200 rounded-sm;
}
&::-webkit-progress-bar {
@apply bg-white rounded-sm border border-solid border-black;
}
// Firefox
&::-moz-progress-bar {
@apply bg-gradient-to-r from-blue from-75% to-blue-200 rounded-sm border border-solid border-black;
} }
} }
</style> </style>

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<template>
<div class="absolute left-[300px] top-4">
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
<span class="z-10 text-pixel absolute top-1 left-2">F1</span>
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f1-icon.png')] bg-no-repeat"></div>
</div>
<div class="absolute left-[346px] top-4">
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
<span class="z-10 text-pixel absolute top-1 left-2">F2</span>
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f2-icon.png')] bg-no-repeat"></div>
</div>
<div class="absolute left-[392px] top-4">
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
<span class="z-10 text-pixel absolute top-1 left-2">F3</span>
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f3-icon.png')] bg-no-repeat"></div>
</div>
<div class="absolute left-[438px] top-4">
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
<span class="z-10 text-pixel absolute top-1 left-2">F4</span>
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f4-icon.png')] bg-no-repeat"></div>
</div>
<div class="absolute left-[484px] top-4">
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
<span class="z-10 text-pixel absolute top-1 left-2">F5</span>
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f5-icon.png')] bg-no-repeat"></div>
</div>
<div class="absolute left-[530px] top-4">
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
<span class="z-10 text-pixel absolute top-1 left-2">F6</span>
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f6-icon.png')] bg-no-repeat"></div>
</div>
<div class="absolute left-[576px] top-4">
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
<span class="z-10 text-pixel absolute top-1 left-2">F7</span>
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f7-icon.png')] bg-no-repeat"></div>
</div>
<div class="absolute left-[622px] top-4">
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
<span class="z-10 text-pixel absolute top-1 left-2">F8</span>
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f8-icon.png')] bg-no-repeat"></div>
</div>
</template>
<script setup lang="ts">
import { useGameStore } from '@/stores/gameStore'
const gameStore = useGameStore()
</script>

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<template> <template>
<ul class="list-none flex gap-2.5 items-center m-0 max-md:pl-0"> <ul class="list-none flex flex-col gap-2.5 items-center m-0 pl-0 absolute left-4 top-4">
<li class="menu-item group relative" @click="gameStore.toggleChat">
<div class="group-hover:block absolute bottom-16 left-1/2 -translate-x-1/2 w-20 h-6 text-center bg-gray-300 border-2 border-solid border-cyan rounded-3xl hidden">
<p class="absolute w-full bottom-0 m-0 text-xs leading-6">Chat</p>
<div class="group-hover:block absolute -bottom-2.5 bg-cyan h-2 w-3.5 [clip-path:polygon(100%_0,_0_0,_50%_100%)] left-1/2 -translate-x-1/2 hidden"></div>
</div>
<a class="group-hover:bg-gray/70 group-hover:cursor-pointer p-1.5 bg-gray-300/70 border-2 border-solid border-cyan-200 hover:border-cyan rounded-lg block w-11 h-9">
<img class="group-hover:drop-shadow-default w-11 h-9 object-contain" draggable="false" src="/assets/icons/chat.png" />
</a>
</li>
<li class="menu-item group relative"> <li class="menu-item group relative">
<div class="group-hover:block absolute bottom-16 left-1/2 -translate-x-1/2 w-20 h-6 text-center bg-gray-300 border-2 border-solid border-cyan rounded-3xl hidden"> <div class="group-hover:block absolute top-1/2 left-14 -translate-y-1/2 w-20 h-6 text-center bg-gray-800 border-2 border-solid border-gray-500 rounded-3xl hidden">
<p class="absolute w-full bottom-0 m-0 text-xs leading-6">World</p> <p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">Open menu</p>
<div class="group-hover:block absolute -bottom-2.5 bg-cyan h-2 w-3.5 [clip-path:polygon(100%_0,_0_0,_50%_100%)] left-1/2 -translate-x-1/2 hidden"></div> <div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
</div> </div>
<a class="group-hover:bg-gray/70 group-hover:cursor-pointer p-1.5 bg-gray-300/70 border-2 border-solid border-cyan-200 hover:border-cyan rounded-lg block w-11 h-9"> <a class="group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners.svg')] bg-no-repeat block w-[42px] h-[42px] relative">
<img class="group-hover:drop-shadow-default w-11 h-9 object-contain" draggable="false" src="/assets/icons/world.png" /> <img class="group-hover:drop-shadow-default w-6 h-5 mx-[9px] my-[11px] object-contain" draggable="false" src="/assets/icons/menu-icon.svg" />
</a>
</li>
<li class="menu-item group relative">
<div class="group-hover:block absolute bottom-16 left-1/2 -translate-x-1/2 w-20 h-6 text-center bg-gray-300 border-2 border-solid border-cyan rounded-3xl hidden">
<p class="absolute w-full bottom-0 m-0 text-xs leading-6">Users</p>
<div class="group-hover:block absolute -bottom-2.5 bg-cyan h-2 w-3.5 [clip-path:polygon(100%_0,_0_0,_50%_100%)] left-1/2 -translate-x-1/2 hidden"></div>
</div>
<a class="group-hover:bg-gray/70 group-hover:cursor-pointer p-1.5 bg-gray-300/70 border-2 border-solid border-cyan-200 hover:border-cyan rounded-lg block w-11 h-9">
<img class="group-hover:drop-shadow-default w-11 h-9 object-contain" draggable="false" src="/assets/icons/users.png" />
</a> </a>
</li> </li>
<li class="menu-item group relative" @click="gameStore.toggleUserPanel"> <li class="menu-item group relative" @click="gameStore.toggleUserPanel">
<div class="group-hover:block absolute bottom-16 left-1/2 -translate-x-1/2 w-20 h-6 text-center bg-gray-300 border-2 border-solid border-cyan rounded-3xl hidden"> <div class="group-hover:block absolute top-1/2 left-14 -translate-y-1/2 w-20 h-6 text-center bg-gray-800 border-2 border-solid border-gray-500 rounded-3xl hidden">
<p class="absolute w-full bottom-0 m-0 text-xs leading-6">Inventory</p> <p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">User Profile</p>
<div class="group-hover:block absolute -bottom-2.5 bg-cyan h-2 w-3.5 [clip-path:polygon(100%_0,_0_0,_50%_100%)] left-1/2 -translate-x-1/2 hidden"></div> <div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
</div> </div>
<a class="group-hover:bg-gray/70 group-hover:cursor-pointer p-1.5 bg-gray-300/70 border-2 border-solid border-cyan-200 hover:border-cyan rounded-lg block w-11 h-9"> <a class="group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners.svg')] bg-no-repeat block w-[42px] h-[42px] relative">
<img class="group-hover:drop-shadow-default w-11 h-9 object-contain" draggable="false" src="/assets/icons/treasure-chest.png" /> <img class="group-hover:drop-shadow-default w-8 h-8 m-[5px] object-contain" draggable="false" src="/assets/avatar/default/head.png" />
<p class="absolute bottom-0 -right-1.5 m-0 max-w-4 font-ui z-10 text-white text-[12px] leading-[6px] drop-shadow-pixel"><span class="font-ui text-white text-[8px] ml-0.5">LVL</span> {{ characterLevel }}</p>
</a>
</li>
<li class="menu-item group relative" @click="gameStore.toggleChat">
<div class="group-hover:block absolute top-1/2 left-14 -translate-y-1/2 w-20 h-6 text-center bg-gray-800 border-2 border-solid border-gray-500 rounded-3xl hidden">
<p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">Open Chat</p>
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
</div>
<a class="group-hover:bg-gray-800 group-hover:cursor-pointer border border-b-4 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/chat-icon.svg" />
</a>
</li>
<li class="menu-item group relative">
<div class="group-hover:block absolute top-1/2 left-14 -translate-y-1/2 w-20 h-6 text-center bg-gray-800 border-2 border-solid border-gray-500 rounded-3xl hidden">
<p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">World map</p>
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
</div>
<a class="group-hover:bg-gray-800 group-hover:cursor-pointer border border-b-4 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/map-icon.svg" />
</a>
</li>
<li class="menu-item group relative">
<div class="group-hover:block absolute top-1/2 left-14 -translate-y-1/2 w-20 h-6 text-center bg-gray-800 border-2 border-solid border-gray-500 rounded-3xl hidden">
<p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">Users</p>
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
</div>
<a class="group-hover:bg-gray-800 group-hover:cursor-pointer border border-b-4 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/socials-icon.svg" />
</a> </a>
</li> </li>
</ul> </ul>
@ -43,4 +53,5 @@
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
const gameStore = useGameStore() const gameStore = useGameStore()
let characterLevel = gameStore.character?.level.toString().padStart(2, '0')
</script> </script>

View File

@ -0,0 +1,23 @@
<template>
<div class="absolute top-4 right-4">
<div class="w-40 h-40 rounded-full border border-solid border-gray-500 bg-[url('/assets/ui-texture.png')] bg-no-repeat">
<div class="w-40 h-40 rounded-full shadow-inner"></div>
</div>
<div class="absolute -bottom-3 left-1/2 -translate-x-1/2 flex gap-1">
<button class="w-6 h-6 relative p-0">
<img class="absolute w-3 h-3 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/plus-icon.svg" />
<img class="w-full h-full" src="/assets/ui-border-4-corners.svg" />
</button>
<button class="w-6 h-6 relative p-0">
<img class="absolute w-3 h-3 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/minus-icon.svg" />
<img class="w-full h-full" src="/assets/ui-border-4-corners.svg" />
</button>
</div>
</div>
</template>
<script setup lang="ts">
import { useGameStore } from '@/stores/gameStore'
const gameStore = useGameStore()
</script>

View File

@ -1,7 +1,7 @@
<template> <template>
<div class="absolute z-50 w-full h-dvh top-0 left-0 bg-black/60" v-show="gameStore.isUserPanelOpen"> <div class="absolute z-50 w-full h-dvh top-0 left-0 bg-black/60" v-show="gameStore.uiSettings.isUserPanelOpen">
<div class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 max-w-[875px] max-h-[600px] h-full w-[80%] bg-gray-300/80 border-solid border-2 border-cyan-200 rounded-lg z-50 flex flex-col backdrop-blur-sm shadow-lg"> <div class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 max-w-[875px] max-h-[600px] h-full w-[80%] bg-gray-700 border-solid border-2 border-gray-500 rounded-md z-50 flex flex-col backdrop-blur-sm shadow-lg">
<div class="p-2.5 flex max-sm:flex-wrap justify-between items-center gap-5 border-solid border-0 border-b border-cyan-200"> <div class="p-2.5 flex max-sm:flex-wrap justify-between items-center gap-5 border-solid border-0 border-b border-gray-500">
<h3 class="m-0 font-medium shrink-0">Game menu</h3> <h3 class="m-0 font-medium shrink-0">Game menu</h3>
<div class="hidden sm:flex gap-1.5 flex-wrap"> <div class="hidden sm:flex gap-1.5 flex-wrap">
<button @click.stop="userPanelScreen = 'inventory'" :class="{ active: userPanelScreen === 'inventory' }" class="btn-cyan py-1.5 px-4 min-w-24">Inventory</button> <button @click.stop="userPanelScreen = 'inventory'" :class="{ active: userPanelScreen === 'inventory' }" class="btn-cyan py-1.5 px-4 min-w-24">Inventory</button>
@ -10,7 +10,7 @@
<button @click.stop="userPanelScreen = 'settings'" :class="{ active: userPanelScreen === 'settings' }" class="btn-cyan py-1.5 px-4 min-w-24">Settings</button> <button @click.stop="userPanelScreen = 'settings'" :class="{ active: userPanelScreen === 'settings' }" class="btn-cyan py-1.5 px-4 min-w-24">Settings</button>
</div> </div>
<div class="flex gap-2.5"> <div class="flex gap-2.5">
<button class="w-5 h-5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out" @click="gameStore.toggleUserPanel"> <button class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out" @click="gameStore.toggleUserPanel">
<img alt="close" draggable="false" src="/assets/icons/close-button-white.svg" class="w-full h-full" /> <img alt="close" draggable="false" src="/assets/icons/close-button-white.svg" class="w-full h-full" />
</button> </button>
</div> </div>

View File

@ -39,7 +39,7 @@
</div> </div>
</div> </div>
</div> </div>
<div class="absolute -left-5 -bottom-5 w-[calc(100%_+_40px)] my-px h-px bg-cyan-200"></div> <div class="absolute -left-5 -bottom-5 w-[calc(100%_+_40px)] my-px h-px bg-gray-500"></div>
</div> </div>
<div class="m-4"> <div class="m-4">
<h4 class="font-medium text-lg max-w-[375px]">Character stats</h4> <h4 class="font-medium text-lg max-w-[375px]">Character stats</h4>

View File

@ -13,54 +13,54 @@
<div class="flex flex-col gap-3 mx-5 mt-2"> <div class="flex flex-col gap-3 mx-5 mt-2">
<div class="flex gap-3 justify-center"> <div class="flex gap-3 justify-center">
<!-- Helmet --> <!-- Helmet -->
<div class="bg-gray-300/80 border-solid border-2 border-cyan-200 rounded-md aspect-square h-11 w-11 relative hover:bg-gray-200"> <div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 relative hover:bg-gray-200">
<img src="/assets/icons/inventory/helmet.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" /> <img src="/assets/icons/inventory/helmet.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
</div> </div>
<!-- Head charm --> <!-- Head charm -->
<div class="bg-gray-300/80 border-solid border-2 border-cyan-200 rounded-md aspect-square h-11 w-11 relative hover:bg-gray-200"> <div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 relative hover:bg-gray-200">
<img src="/assets/icons/inventory/head_charm.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" /> <img src="/assets/icons/inventory/head_charm.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
</div> </div>
</div> </div>
<div class="flex gap-3 justify-center"> <div class="flex gap-3 justify-center">
<!-- Bracers --> <!-- Bracers -->
<div class="bg-gray-300/80 border-solid border-2 border-cyan-200 rounded-md w-11 h-[104px] relative hover:bg-gray-200"> <div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md w-11 h-[104px] relative hover:bg-gray-200">
<img src="/assets/icons/inventory/bracers.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" /> <img src="/assets/icons/inventory/bracers.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
</div> </div>
<!-- Chestplate --> <!-- Chestplate -->
<div class="bg-gray-300/80 border-solid border-2 border-cyan-200 rounded-md aspect-square w-[104px] h-[104px] relative hover:bg-gray-200"> <div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square w-[104px] h-[104px] relative hover:bg-gray-200">
<img src="/assets/icons/inventory/chestplate.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-10/12 opacity-20" /> <img src="/assets/icons/inventory/chestplate.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-10/12 opacity-20" />
</div> </div>
<!-- Primary Weapon --> <!-- Primary Weapon -->
<div class="bg-gray-300/80 border-solid border-2 border-cyan-200 rounded-md w-11 h-[104px] self-stretch justify-self-stretch relative hover:bg-gray-200"> <div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md w-11 h-[104px] self-stretch justify-self-stretch relative hover:bg-gray-200">
<img src="/assets/icons/inventory/primary_weapon.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" /> <img src="/assets/icons/inventory/primary_weapon.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
</div> </div>
</div> </div>
<div class="flex gap-3 justify-center"> <div class="flex gap-3 justify-center">
<!-- Legs --> <!-- Legs -->
<div class="bg-gray-300/80 border-solid border-2 border-cyan-200 rounded-md w-11 h-[104px] self-stretch justify-self-stretch relative hover:bg-gray-200"> <div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md w-11 h-[104px] self-stretch justify-self-stretch relative hover:bg-gray-200">
<img src="/assets/icons/inventory/legs.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" /> <img src="/assets/icons/inventory/legs.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
</div> </div>
<div class="flex flex-col gap-3"> <div class="flex flex-col gap-3">
<!-- Belt/pouch --> <!-- Belt/pouch -->
<div class="bg-gray-300/80 border-solid border-2 border-cyan-200 rounded-md aspect-square h-11 w-11 self-stretch justify-self-stretch relative hover:bg-gray-200"> <div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 self-stretch justify-self-stretch relative hover:bg-gray-200">
<img src="/assets/icons/inventory/pouch.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" /> <img src="/assets/icons/inventory/pouch.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
</div> </div>
<!-- Boots --> <!-- Boots -->
<div class="bg-gray-300/80 border-solid border-2 border-cyan-200 rounded-md aspect-square h-11 w-11 self-stretch justify-self-stretch relative hover:bg-gray-200"> <div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 self-stretch justify-self-stretch relative hover:bg-gray-200">
<img src="/assets/icons/inventory/boots.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" /> <img src="/assets/icons/inventory/boots.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
</div> </div>
</div> </div>
</div> </div>
</div> </div>
</div> </div>
<div class="absolute -left-5 -bottom-5 w-[calc(100%_+_40px)] my-px h-px bg-cyan-200"></div> <div class="absolute -left-5 -bottom-5 w-[calc(100%_+_40px)] my-px h-px bg-gray-500"></div>
</div> </div>
<div class="m-4"> <div class="m-4">
<h4 class="font-medium text-lg max-w-[375px]">Equipment Bonus</h4> <h4 class="font-medium text-lg max-w-[375px]">Equipment Bonus</h4>

View File

@ -3,14 +3,14 @@
<div class="m-4 relative"> <div class="m-4 relative">
<h4 class="m-auto font-medium text-lg max-w-[375px]">Inventory</h4> <h4 class="m-auto font-medium text-lg max-w-[375px]">Inventory</h4>
<div class="flex gap-3 mt-4 mx-auto flex-wrap max-w-[375px]"> <div class="flex gap-3 mt-4 mx-auto flex-wrap max-w-[375px]">
<div v-for="n in 24" class="bg-gray-300/80 border-solid border-2 border-cyan-200 w-12 h-12 rounded-md aspect-square shrink-0 justify-self-stretch hover:bg-gray-200"></div> <div v-for="n in 24" class="bg-gray-300/80 border-solid border-2 border-gray-500 w-12 h-12 rounded-md aspect-square shrink-0 justify-self-stretch hover:bg-gray-200"></div>
</div> </div>
<div class="absolute -left-5 -bottom-5 w-[calc(100%_+_40px)] my-px h-px bg-cyan-200"></div> <div class="absolute -left-5 -bottom-5 w-[calc(100%_+_40px)] my-px h-px bg-gray-500"></div>
</div> </div>
<div class="m-4"> <div class="m-4">
<h4 class="m-auto font-medium text-lg max-w-[375px]">Chest items</h4> <h4 class="m-auto font-medium text-lg max-w-[375px]">Chest items</h4>
<div class="flex gap-3 mt-4 mx-auto flex-wrap max-w-[375px]"> <div class="flex gap-3 mt-4 mx-auto flex-wrap max-w-[375px]">
<div v-for="n in 12" class="bg-gray-300/80 border-solid border-2 border-cyan-200 w-12 h-12 rounded-md aspect-square shrink-0 justify-self-stretch hover:bg-gray-200"></div> <div v-for="n in 12" class="bg-gray-300/80 border-solid border-2 border-gray-500 w-12 h-12 rounded-md aspect-square shrink-0 justify-self-stretch hover:bg-gray-200"></div>
</div> </div>
</div> </div>
</div> </div>

View File

@ -4,26 +4,26 @@
<!-- Settings Categories --> <!-- Settings Categories -->
<div class="relative p-2.5"> <div class="relative p-2.5">
<h3>Settings</h3> <h3>Settings</h3>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div> <div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</div> </div>
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'character' }" @click.stop="settingCategory = 'character'"> <a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'character' }" @click.stop="settingCategory = 'character'">
<span>Character</span> <span>Character</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div> <div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a> </a>
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'account' }" @click.stop="settingCategory = 'account'"> <a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'account' }" @click.stop="settingCategory = 'account'">
<span>Account</span> <span>Account</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div> <div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a> </a>
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'audio' }" @click.stop="settingCategory = 'audio'"> <a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'audio' }" @click.stop="settingCategory = 'audio'">
<span>Audio</span> <span>Audio</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div> <div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a> </a>
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'video' }" @click.stop="settingCategory = 'video'"> <a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'video' }" @click.stop="settingCategory = 'video'">
<span>Video</span> <span>Video</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div> <div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a> </a>
</div> </div>
<div class="absolute w-px bg-cyan-200 h-full top-0 left-1/6"></div> <div class="absolute w-px bg-gray-500 h-full top-0 left-1/6"></div>
<!-- Assets list --> <!-- Assets list -->
<div class="overflow-auto h-full w-10/12 flex flex-col relative"> <div class="overflow-auto h-full w-10/12 flex flex-col relative">

View File

@ -6,11 +6,11 @@
<form class="flex gap-2.5 flex-wrap"> <form class="flex gap-2.5 flex-wrap">
<div class="form-field-half max-w-[300px]"> <div class="form-field-half max-w-[300px]">
<label for="name">Name</label> <label for="name">Name</label>
<input class="input-cyan" :class="{ inactive: !editCharacter }" type="text" name="name" placeholder="Ethereal" :disabled="!editCharacter" /> <input class="input-field" :class="{ inactive: !editCharacter }" type="text" name="name" placeholder="Ethereal" :disabled="!editCharacter" />
</div> </div>
<div class="form-field-half max-w-[300px] relative"> <div class="form-field-half max-w-[300px] relative">
<label for="class">Class</label> <label for="class">Class</label>
<select class="input-cyan" v-model="characterClass" :class="{ inactive: !editCharacter }" name="class" :disabled="!editCharacter"> <select class="input-field" v-model="characterClass" :class="{ inactive: !editCharacter }" name="class" :disabled="!editCharacter">
<option value="Knight" :selected="characterClass == 'Knight'" :disabled="characterClass == 'Knight'">Knight</option> <option value="Knight" :selected="characterClass == 'Knight'" :disabled="characterClass == 'Knight'">Knight</option>
<option value="Paladin" :selected="characterClass == 'Paladin'" :disabled="characterClass == 'Paladin'">Paladin</option> <option value="Paladin" :selected="characterClass == 'Paladin'" :disabled="characterClass == 'Paladin'">Paladin</option>
</select> </select>

View File

@ -1,14 +1,17 @@
<template> <template>
<!-- Chat bubble -->
<Container ref="charChatContainer" :depth="999" :x="currentX" :y="currentY"> <Container ref="charChatContainer" :depth="999" :x="currentX" :y="currentY">
<RoundRectangle @create="createChatBubble" :origin-x="0.5" :origin-y="7.5" :fillColor="0xffffff" :width="194" :height="21" :radius="5" /> <RoundRectangle @create="createChatBubble" :origin-x="0.5" :origin-y="7.5" :fillColor="0xffffff" :width="194" :height="21" :radius="20" />
<Text @create="createChatText" text="" :origin-x="0.5" :origin-y="10.9" :style="{ fontSize: 13, fontFamily: 'Arial', color: '#000' }" /> <Text @create="createChatText" text="" :origin-x="0.5" :origin-y="10.9" :style="{ fontSize: 13, fontFamily: 'Arial', color: '#000' }" />
</Container> </Container>
<!-- Character name and health -->
<Container :depth="999" :x="currentX" :y="currentY"> <Container :depth="999" :x="currentX" :y="currentY">
<Text @create="createText" :text="character.name" :origin-x="0.5" :origin-y="9" /> <Text @create="createText" :text="character.name" :origin-x="0.5" :origin-y="9" />
<RoundRectangle :origin-x="0.5" :origin-y="18.5" :fillColor="0xffffff" :width="74" :height="6" :radius="5" /> <RoundRectangle :origin-x="0.5" :origin-y="18.5" :fillColor="0xffffff" :width="74" :height="6" :radius="5" />
<RoundRectangle :origin-x="0.5" :origin-y="36.4" :fillColor="0x00b3b3" :width="70" :height="3" :radius="5" /> <RoundRectangle :origin-x="0.5" :origin-y="36.4" :fillColor="0x00b3b3" :width="70" :height="3" :radius="5" />
</Container> </Container>
<Container :depth="isometricDepth" :x="currentX" :y="currentY" ref="charContainer"> <!-- Character sprite -->
<Container ref="charContainer" :depth="isometricDepth" :x="currentX" :y="currentY">
<Sprite ref="charSprite" :origin-y="1" :flipX="isFlippedX" :flipY="false" /> <Sprite ref="charSprite" :origin-y="1" :flipX="isFlippedX" :flipY="false" />
</Container> </Container>
</template> </template>
@ -19,7 +22,7 @@ import { type ExtendedCharacter } from '@/types'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useZoneStore } from '@/stores/zoneStore' import { useZoneStore } from '@/stores/zoneStore'
import { watch, computed, ref, onMounted, onUnmounted } from 'vue' import { watch, computed, ref, onMounted, onUnmounted } from 'vue'
import { Container, refObj, RoundRectangle, Sprite, Text, useGame } from 'phavuer' import { Container, refObj, RoundRectangle, Sprite, Text, useGame, useScene } from 'phavuer'
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable' import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
enum Direction { enum Direction {
@ -40,6 +43,7 @@ const charSprite = refObj<Phaser.GameObjects.Sprite>()
const game = useGame() const game = useGame()
const gameStore = useGameStore() const gameStore = useGameStore()
const zoneStore = useZoneStore() const zoneStore = useZoneStore()
const scene = useScene()
const currentX = ref(0) const currentX = ref(0)
const currentY = ref(0) const currentY = ref(0)
@ -134,12 +138,11 @@ const createChatBubble = (container: Phaser.GameObjects.Container) => {
const createChatText = (text: Phaser.GameObjects.Text) => { const createChatText = (text: Phaser.GameObjects.Text) => {
text.setName(`${props.character.name}_chatText`) text.setName(`${props.character.name}_chatText`)
text.setFontSize(13) text.setFontSize(13)
text.setFontStyle('bold')
text.setFontFamily('Arial') text.setFontFamily('Arial')
// Fix text alignment on Windows // Fix text alignment on Windows and Android
if (game.device.os.windows) { if (game.device.os.windows || game.device.os.android) {
text.setOrigin(0.5, 9.8) text.setOrigin(0.5, 9.75)
} }
} }
@ -147,8 +150,8 @@ const createText = (text: Phaser.GameObjects.Text) => {
text.setFontSize(13) text.setFontSize(13)
text.setFontFamily('Arial') text.setFontFamily('Arial')
// Fix text alignment on Windows // Fix text alignment on Windows and Android
if (game.device.os.windows) { if (game.device.os.windows || game.device.os.android) {
text.setOrigin(0.5, 8) text.setOrigin(0.5, 8)
} }
} }
@ -175,6 +178,10 @@ onMounted(() => {
if (props.character.id === gameStore.character!.id) { if (props.character.id === gameStore.character!.id) {
zoneStore.setCharacterLoaded(true) zoneStore.setCharacterLoaded(true)
// #146 : Set camera position to character, need to be improved still
scene.cameras.main.startFollow(charContainer.value as Phaser.GameObjects.Container)
scene.cameras.main.stopFollow()
} }
// Set sprite // Set sprite

View File

@ -38,24 +38,20 @@ const modalOpened = ref(props.modalOpened)
</script> </script>
<template> <template>
<Modal :closable="false" :is-resizable="false" :isModalOpen="true" @modal:close="() => (modalOpened = !modalOpened)" :modal-width="300" :modal-height="190"> <Modal :closable="false" :is-resizable="false" :isModalOpen="true" @modal:close="() => (modalOpened = !modalOpened)" :modal-width="350" :modal-height="230">
<template #modalHeader> <template #modalHeader>
<div class="text-white"> <slot name="modalHeader"></slot>
<slot name="modalHeader"></slot>
</div>
</template> </template>
<template #modalBody> <template #modalBody>
<div class="text-white h-full"> <div class="h-[calc(100%_-_32px)] p-4">
<div class="flex h-full flex-col justify-between"> <div class="h-full flex flex-col justify-between">
<span class="p-2"> <slot name="modalBody"></slot>
<slot name="modalBody"></slot> <div class="grid grid-flow-col justify-stretch gap-4">
</span> <button class="btn-empty py-1.5 px-4 min-w-24 inline-block" @click="props.cancelFunction()">
<div class="flex justify-between p-2">
<button class="btn-cyan py-1.5 px-4 min-w-24 inline-block" @click="props.cancelFunction()">
{{ props.cancelButtonText }} {{ props.cancelButtonText }}
</button> </button>
<button class="btn-cyan py-1.5 px-4 min-w-24 inline-block" type="submit" @click="props.confirmFunction()"> <button class="btn-red py-1.5 px-4 min-w-24 inline-block" type="submit" @click="props.confirmFunction()">
{{ props.confirmButtonText }} {{ props.confirmButtonText }}
</button> </button>
</div> </div>

View File

@ -8,21 +8,13 @@ import { onBeforeUnmount, ref } from 'vue'
import { usePointerHandlers } from '@/composables/usePointerHandlers' import { usePointerHandlers } from '@/composables/usePointerHandlers'
import { useCameraControls } from '@/composables/useCameraControls' import { useCameraControls } from '@/composables/useCameraControls'
interface Props { const props = defineProps<{ layer: Phaser.Tilemaps.TilemapLayer }>()
layer: Phaser.Tilemaps.TilemapLayer
}
const props = defineProps<Props>()
const scene = useScene() const scene = useScene()
const waypoint = ref({ const waypoint = ref({ visible: false, x: 0, y: 0 })
visible: false,
x: 0,
y: 0
})
const { camera, isDragging } = useCameraControls(scene) const { camera } = useCameraControls(scene)
const { setupPointerHandlers, cleanupPointerHandlers } = usePointerHandlers(scene, props.layer, waypoint, camera, isDragging) const { setupPointerHandlers, cleanupPointerHandlers } = usePointerHandlers(scene, props.layer, waypoint, camera)
setupPointerHandlers() setupPointerHandlers()
onBeforeUnmount(cleanupPointerHandlers) onBeforeUnmount(cleanupPointerHandlers)

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@ -1,23 +1,26 @@
<template> <template>
<Teleport to="body"> <Teleport to="body">
<div v-if="isModalOpenRef" class="fixed bg-gray-300/80 border-solid border-2 border-cyan-200 z-50 flex flex-col backdrop-blur-sm shadow-lg" :style="modalStyle"> <div v-if="isModalOpenRef" class="fixed border-solid border-2 border-gray-500 z-50 flex flex-col backdrop-blur-sm shadow-lg" :style="modalStyle">
<div @mousedown="startDrag" class="cursor-move p-2.5 flex justify-between items-center border-solid border-0 border-b border-cyan-200"> <div @mousedown="startDrag" class="cursor-move p-2.5 flex justify-between items-center border-solid border-0 border-b border-gray-500 relative">
<slot name="modalHeader" /> <div class="rounded-t-md absolute w-full h-full top-0 left-0 bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-center bg-cover opacity-90"></div>
<div class="relative z-10">
<slot name="modalHeader" />
</div>
<div class="flex gap-2.5"> <div class="flex gap-2.5">
<button @click="toggleFullScreen" class="w-5 h-5 m-0 p-0 relative hover:scale-110 transition-transform duration-300 ease-in-out" v-if="canFullScreen"> <button @click="toggleFullScreen" class="w-5 h-5 m-0 p-0 relative hover:scale-110 transition-transform duration-300 ease-in-out" v-if="canFullScreen">
<img :alt="isFullScreen ? 'exit full-screen' : 'full-screen'" draggable="false" :src="isFullScreen ? '/assets/icons/minimize.svg' : '/assets/icons/full-screen.svg'" class="w-full h-full invert" /> <img :alt="isFullScreen ? 'exit full-screen' : 'full-screen'" draggable="false" :src="isFullScreen ? '/assets/icons/minimize.svg' : '/assets/icons/full-screen.svg'" class="w-3.5 h-3.5 invert" />
</button> </button>
<button @click="close" v-if="closable" class="w-5 h-5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out"> <button @click="close" v-if="closable" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
<img alt="close" draggable="false" src="/assets/icons/close-button-white.svg" class="w-full h-full" /> <img alt="close" draggable="false" src="/assets/icons/close-button-white.svg" class="w-full h-full" />
</button> </button>
</div> </div>
</div> </div>
<div class="overflow-hidden grow"> <div class="overflow-hidden grow relative">
<slot name="modalBody" /> <div class="rounded-b-md absolute w-full h-full top-0 left-0 bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover bg-center opacity-90"></div>
<img v-if="isResizable && !isFullScreen" src="/assets/icons/resize-icon.svg" alt="resize" class="absolute bottom-0 right-0 w-5 h-5 cursor-nwse-resize invert-[60%]" @mousedown="startResize" /> <div class="relative z-10 h-full">
</div> <slot name="modalBody" />
<div v-if="$slots.modalFooter" class="px-5 min-h-12 flex justify-end gap-7.5 items-center border-solid border-t border-cyan-200"> </div>
<slot name="modalFooter" /> <img v-if="isResizable && !isFullScreen" src="/assets/icons/resize-icon.svg" alt="resize" class="absolute z-10 bottom-0 right-0 w-5 h-5 cursor-nwse-resize" @mousedown="startResize" />
</div> </div>
</div> </div>
</Teleport> </Teleport>
@ -84,7 +87,7 @@ let startHeight = 0
let preFullScreenState = { x: 0, y: 0, width: 0, height: 0 } let preFullScreenState = { x: 0, y: 0, width: 0, height: 0 }
const modalStyle = computed(() => ({ const modalStyle = computed(() => ({
borderRadius: isFullScreen.value ? '0' : '10px', borderRadius: isFullScreen.value ? '0' : '6px',
top: isFullScreen.value ? '0' : `${y.value}px`, top: isFullScreen.value ? '0' : `${y.value}px`,
left: isFullScreen.value ? '0' : `${x.value}px`, left: isFullScreen.value ? '0' : `${x.value}px`,
width: isFullScreen.value ? '100vw' : `${width.value}px`, width: isFullScreen.value ? '100vw' : `${width.value}px`,

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@ -1,7 +1,7 @@
<template> <template>
<Modal v-for="notification in gameStore.getNotifications" :key="notification.id" :isModalOpen="true" @modal:close="closeNotification(notification.id)"> <Modal v-for="notification in gameStore.getNotifications" :key="notification.id" :isModalOpen="true" @modal:close="closeNotification(notification.id)">
<template #modalHeader v-if="notification.title"> <template #modalHeader v-if="notification.title">
<h3 class="m-0 font-medium shrink-0">{{ notification.title }}</h3> <h3 class="m-0 font-medium shrink-0 text-white">{{ notification.title }}</h3>
</template> </template>
<template #modalBody v-if="notification.message"> <template #modalBody v-if="notification.message">
<p class="m-4">{{ notification.message }}</p> <p class="m-4">{{ notification.message }}</p>

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@ -1,6 +1,5 @@
<template> <template>
<Image v-for="object in zoneStore.zone?.zoneObjects" :depth="calculateIsometricDepth(object.positionX, object.positionY, object.object.frameWidth, object.object.frameHeight)" :key="object.id" v-bind="getObjectImageProps(object)" /> <Image v-for="object in zoneStore.zone?.zoneObjects" v-bind="getObjectImageProps(object)" />
<!-- <Text v-for="object in zoneStore.zone?.zoneObjects" :key="object.id" :depth="99999" :text="Math.ceil(calculateIsometricDepth(object.positionX, object.positionY, object.object.frameWidth, object.object.frameHeight))" v-bind="getObjectProps(object)" />-->
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
@ -15,19 +14,12 @@ const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap tilemap: Phaser.Tilemaps.Tilemap
}>() }>()
const getObjectProps = (object: ZoneObject) => {
return {
x: tileToWorldX(props.tilemap as any, object.positionX, object.positionY),
y: tileToWorldY(props.tilemap as any, object.positionX, object.positionY),
originY: Number(object.object.originX),
originX: Number(object.object.originY)
}
}
const getObjectImageProps = (object: ZoneObject) => { const getObjectImageProps = (object: ZoneObject) => {
return { return {
depth: calculateIsometricDepth(object.positionX, object.positionY, object.object.frameWidth, object.object.frameHeight),
x: tileToWorldX(props.tilemap as any, object.positionX, object.positionY), x: tileToWorldX(props.tilemap as any, object.positionX, object.positionY),
y: tileToWorldY(props.tilemap as any, object.positionX, object.positionY), y: tileToWorldY(props.tilemap as any, object.positionX, object.positionY),
flipX: object.isRotated,
texture: object.object.id, texture: object.object.id,
originY: Number(object.object.originX), originY: Number(object.object.originX),
originX: Number(object.object.originY) originX: Number(object.object.originY)

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@ -38,11 +38,11 @@ function createTileLayer() {
const uniqueTiles = new Set(tilesFromZone.flat().filter(Boolean)) const uniqueTiles = new Set(tilesFromZone.flat().filter(Boolean))
const tilesetImages = Array.from(uniqueTiles).map((tile, index) => { const tilesetImages = Array.from(uniqueTiles).map((tile, index) => {
return zoneTilemap.addTilesetImage(tile, tile, config.tile_size.x, config.tile_size.y, 0, 0, index + 1, { x: 0, y: -config.tile_size.y }) return zoneTilemap.addTilesetImage(tile, tile, config.tile_size.x, config.tile_size.y, 1, 2, index + 1, { x: 0, y: -config.tile_size.y })
}) as any }) as any
// Add blank tile // Add blank tile
tilesetImages.push(zoneTilemap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 0, 0, 0, { x: 0, y: -config.tile_size.y })) tilesetImages.push(zoneTilemap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 1, 2, 0, { x: 0, y: -config.tile_size.y }))
const layer = zoneTilemap.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer const layer = zoneTilemap.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
layer.setDepth(0) layer.setDepth(0)
@ -52,16 +52,15 @@ function createTileLayer() {
} }
function createTileArray() { function createTileArray() {
return Array.from({ length: zoneStore.zone?.width ?? 0 }, () => Array.from({ length: zoneStore.zone?.height ?? 0 }, () => 'blank_tile')) return Array.from({ length: zoneTilemap.height || 0 }, () => Array.from({ length: zoneTilemap.width || 0 }, () => 'blank_tile'))
} }
onBeforeMount(() => { onBeforeMount(() => {
if (zoneStore.zone?.tiles) { if (!zoneStore.zone?.tiles) {
setAllTiles(zoneTilemap, tiles, zoneStore.zone.tiles) return
tileArray = zoneStore.zone.tiles.map((row) => row.map((tileId) => tileId || 'blank_tile'))
} else {
tileArray.forEach((row, y) => row.forEach((_, x) => placeTile(zoneTilemap, tiles, x, y, 'blank_tile')))
} }
setAllTiles(zoneTilemap, tiles, zoneStore.zone.tiles)
tileArray = zoneStore.zone.tiles.map((row) => row.map((tileId) => tileId || 'blank_tile'))
}) })
onBeforeUnmount(() => { onBeforeUnmount(() => {

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@ -8,7 +8,7 @@
import { useScene } from 'phavuer' import { useScene } from 'phavuer'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useZoneStore } from '@/stores/zoneStore' import { useZoneStore } from '@/stores/zoneStore'
import { onBeforeMount, onBeforeUnmount, onMounted, ref } from 'vue' import { onBeforeMount, onBeforeUnmount, ref } from 'vue'
import type { Character as CharacterT, Zone as ZoneT, ExtendedCharacter as ExtendedCharacterT } from '@/types' import type { Character as CharacterT, Zone as ZoneT, ExtendedCharacter as ExtendedCharacterT } from '@/types'
import Tiles from '@/components/zone/Tiles.vue' import Tiles from '@/components/zone/Tiles.vue'
import Objects from '@/components/zone/Objects.vue' import Objects from '@/components/zone/Objects.vue'

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@ -1,75 +1,83 @@
import { ref, type Ref } from 'vue' import { type Ref, ref } from 'vue'
import { getTile, tileToWorldXY } from '@/composables/zoneComposable' import { getTile, tileToWorldXY } from '@/composables/zoneComposable'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import config from '@/config' import config from '@/config'
export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) { export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
const gameStore = useGameStore() const gameStore = useGameStore()
const lastDragTime = ref(0) const pointerStartPosition = ref({ x: 0, y: 0 })
const dragTimeout = 500 // 500ms timeout for dragging, to prevent accidental clicks const dragThreshold = 5 // pixels
function updateWaypoint(pointer: Phaser.Input.Pointer) { function updateWaypoint(worldX: number, worldY: number) {
const { x: px, y: py } = camera.getWorldPoint(pointer.x, pointer.y) const pointerTile = getTile(layer, worldX, worldY)
const pointerTile = getTile(px, py, layer) if (pointerTile) {
const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y)
waypoint.value.visible = !!pointerTile waypoint.value = {
if (!pointerTile) return visible: true,
x: worldPoint.positionX,
const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y) y: worldPoint.positionY + config.tile_size.y + 15
waypoint.value.x = worldPoint.positionX }
waypoint.value.y = worldPoint.positionY + config.tile_size.y + 15 } else {
waypoint.value.visible = false
}
} }
function dragZone(pointer: Phaser.Input.Pointer) { function handlePointerDown(pointer: Phaser.Input.Pointer) {
if (!gameStore.isPlayerDraggingCamera) return pointerStartPosition.value = { x: pointer.x, y: pointer.y }
gameStore.setPlayerDraggingCamera(true)
const { x, y, prevPosition } = pointer
const { scrollX, scrollY, zoom } = camera
camera.setScroll(scrollX - (x - prevPosition.x) / zoom, scrollY - (y - prevPosition.y) / zoom)
lastDragTime.value = Date.now()
} }
function handlePointerMove(pointer: Phaser.Input.Pointer) { function handlePointerMove(pointer: Phaser.Input.Pointer) {
dragZone(pointer) const { worldX, worldY } = pointer
updateWaypoint(pointer) updateWaypoint(worldX, worldY)
if (gameStore.isPlayerDraggingCamera) {
const distance = Phaser.Math.Distance.Between(pointerStartPosition.value.x, pointerStartPosition.value.y, pointer.x, pointer.y)
if (distance > dragThreshold) {
const { x, y, prevPosition } = pointer
const { scrollX, scrollY, zoom } = camera
camera.setScroll(scrollX - (x - prevPosition.x) / zoom, scrollY - (y - prevPosition.y) / zoom)
}
}
} }
function clickTile(pointer: Phaser.Input.Pointer) { function handlePointerUp(pointer: Phaser.Input.Pointer) {
const currentTime = Date.now() const distance = Phaser.Math.Distance.Between(pointerStartPosition.value.x, pointerStartPosition.value.y, pointer.x, pointer.y)
if (currentTime - lastDragTime.value < dragTimeout) {
return if (distance <= dragThreshold) {
const pointerTile = getTile(layer, pointer.worldX, pointer.worldY)
if (pointerTile) {
gameStore.connection?.emit('character:initMove', {
positionX: pointerTile.x,
positionY: pointerTile.y
})
}
} }
const { x: px, y: py } = camera.getWorldPoint(pointer.x, pointer.y) gameStore.setPlayerDraggingCamera(false)
const pointerTile = getTile(px, py, layer)
if (!pointerTile) return
gameStore.connection?.emit('character:initMove', {
positionX: pointerTile.x,
positionY: pointerTile.y
})
} }
function handleZoom(pointer: Phaser.Input.Pointer) { function handleZoom(pointer: Phaser.Input.Pointer) {
if (!(pointer.event instanceof WheelEvent) || !pointer.event.shiftKey) return if (pointer.event instanceof WheelEvent && pointer.event.shiftKey) {
const deltaY = pointer.event.deltaY
const deltaY = pointer.event.deltaY let zoomLevel = camera.zoom - deltaY * 0.005
let zoomLevel = camera.zoom - deltaY * 0.005 zoomLevel = Phaser.Math.Clamp(zoomLevel, 1, 3)
if(zoomLevel <= 0 || zoomLevel >= 3) return camera.setZoom(zoomLevel)
camera.setZoom(zoomLevel) }
} }
const setupPointerHandlers = () => { const setupPointerHandlers = () => {
scene.input.on(Phaser.Input.Events.POINTER_UP, clickTile) scene.input.on(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove) scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
scene.input.on(Phaser.Input.Events.POINTER_WHEEL, handleZoom) scene.input.on(Phaser.Input.Events.POINTER_WHEEL, handleZoom)
} }
const cleanupPointerHandlers = () => { const cleanupPointerHandlers = () => {
scene.input.off(Phaser.Input.Events.POINTER_UP, clickTile) scene.input.off(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove) scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
scene.input.off(Phaser.Input.Events.POINTER_UP, handlePointerUp)
scene.input.off(Phaser.Input.Events.POINTER_WHEEL, handleZoom) scene.input.off(Phaser.Input.Events.POINTER_WHEEL, handleZoom)
} }

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@ -1,8 +1,8 @@
import { computed, type Ref } from 'vue' import { computed, type Ref } from 'vue'
import { getTile, tileToWorldXY } from '@/composables/zoneComposable' import { getTile, tileToWorldXY } from '@/composables/zoneComposable'
import { useZoneEditorStore } from '@/stores/zoneEditorStore' import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import config from '@/config'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import config from '@/config'
export function useZoneEditorPointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) { export function useZoneEditorPointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
const gameStore = useGameStore() const gameStore = useGameStore()
@ -11,22 +11,26 @@ export function useZoneEditorPointerHandlers(scene: Phaser.Scene, layer: Phaser.
function updateWaypoint(pointer: Phaser.Input.Pointer) { function updateWaypoint(pointer: Phaser.Input.Pointer) {
const { x: px, y: py } = camera.getWorldPoint(pointer.x, pointer.y) const { x: px, y: py } = camera.getWorldPoint(pointer.x, pointer.y)
const pointerTile = getTile(px, py, layer) const pointerTile = getTile(layer, px, py)
waypoint.value.visible = !!pointerTile if (pointerTile) {
if (!pointerTile) return const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y)
waypoint.value = {
const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y) visible: true,
waypoint.value.x = worldPoint.positionX x: worldPoint.positionX,
waypoint.value.y = worldPoint.positionY + config.tile_size.y + 15 y: worldPoint.positionY + config.tile_size.y + 15
}
} else {
waypoint.value.visible = false
}
} }
function dragZone(pointer: Phaser.Input.Pointer) { function dragZone(pointer: Phaser.Input.Pointer) {
if (!gameStore.isPlayerDraggingCamera) return if (gameStore.isPlayerDraggingCamera) {
const { x, y, prevPosition } = pointer
const { x, y, prevPosition } = pointer const { scrollX, scrollY, zoom } = camera
const { scrollX, scrollY, zoom } = camera camera.setScroll(scrollX - (x - prevPosition.x) / zoom, scrollY - (y - prevPosition.y) / zoom)
camera.setScroll(scrollX - (x - prevPosition.x) / zoom, scrollY - (y - prevPosition.y) / zoom) }
} }
function handlePointerMove(pointer: Phaser.Input.Pointer) { function handlePointerMove(pointer: Phaser.Input.Pointer) {
@ -37,12 +41,13 @@ export function useZoneEditorPointerHandlers(scene: Phaser.Scene, layer: Phaser.
} }
function handleZoom(pointer: Phaser.Input.Pointer) { function handleZoom(pointer: Phaser.Input.Pointer) {
if (!(pointer.event instanceof WheelEvent) || !pointer.event.shiftKey) return if (pointer.event instanceof WheelEvent && pointer.event.shiftKey) {
const deltaY = pointer.event.deltaY
const deltaY = pointer.event.deltaY let zoomLevel = camera.zoom - deltaY * 0.005
let zoomLevel = camera.zoom - deltaY * 0.005 if (zoomLevel > 0 && zoomLevel < 3) {
if(zoomLevel <= 0 || zoomLevel >= 3) return camera.setZoom(zoomLevel)
camera.setZoom(zoomLevel) }
}
} }
const setupPointerHandlers = () => { const setupPointerHandlers = () => {

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@ -1,32 +1,15 @@
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { watch } from 'vue'
import { useZoneStore } from '@/stores/zoneStore' import { useZoneStore } from '@/stores/zoneStore'
export function useCameraControls(scene: Phaser.Scene): any { export function useCameraControls(scene: Phaser.Scene) {
const gameStore = useGameStore() const gameStore = useGameStore()
const zoneStore = useZoneStore()
const camera = scene.cameras.main const camera = scene.cameras.main
function onPointerDown(pointer: Phaser.Input.Pointer) { const onPointerDown = () => gameStore.setPlayerDraggingCamera(true)
gameStore.setPlayerDraggingCamera(true) const onPointerUp = () => gameStore.setPlayerDraggingCamera(false)
}
function onPointerUp() {
gameStore.setPlayerDraggingCamera(false)
}
watch(
() => zoneStore.characterLoaded,
(characterLoaded) => {
if (!characterLoaded) return
// scene.cameras.main.startFollow(scene.children.getByName(gameStore.character!.name) as Phaser.GameObjects.Container);
}
)
scene.input.on(Phaser.Input.Events.POINTER_DOWN, onPointerDown) scene.input.on(Phaser.Input.Events.POINTER_DOWN, onPointerDown)
scene.input.on(Phaser.Input.Events.POINTER_UP, onPointerUp) scene.input.on(Phaser.Input.Events.POINTER_UP, onPointerUp)
return { return { camera }
camera
}
} }

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@ -1,32 +1,23 @@
import { computed, type Ref, watch } from 'vue' import { computed, type Ref, watch } from 'vue'
import { useZoneEditorStore } from '@/stores/zoneEditorStore' import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { useGamePointerHandlers } from '@/composables/pointerHandlers/useGamePointerHandlers' import { useGamePointerHandlers } from './pointerHandlers/useGamePointerHandlers'
import { useZoneEditorPointerHandlers } from '@/composables/pointerHandlers/useZoneEditorPointerHandlers' import { useZoneEditorPointerHandlers } from './pointerHandlers/useZoneEditorPointerHandlers'
import { useGameStore } from '@/stores/gameStore'
export function usePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) { export function usePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
const zoneEditorStore = useZoneEditorStore() const zoneEditorStore = useZoneEditorStore()
const gameHandlers = useGamePointerHandlers(scene, layer, waypoint, camera) const gameHandlers = useGamePointerHandlers(scene, layer, waypoint, camera)
const zoneEditorHandlers = useZoneEditorPointerHandlers(scene, layer, waypoint, camera) const zoneEditorHandlers = useZoneEditorPointerHandlers(scene, layer, waypoint, camera)
const currentHandlers = computed(() => (zoneEditorStore.active ? zoneEditorHandlers : gameHandlers)) const currentHandlers = computed(() => (zoneEditorStore.active ? zoneEditorHandlers : gameHandlers))
const setupPointerHandlers = () => { const setupPointerHandlers = () => currentHandlers.value.setupPointerHandlers()
currentHandlers.value.setupPointerHandlers() const cleanupPointerHandlers = () => currentHandlers.value.cleanupPointerHandlers()
}
const cleanupPointerHandlers = () => {
currentHandlers.value.cleanupPointerHandlers()
}
watch( watch(
() => zoneEditorStore.active, () => zoneEditorStore.active,
(newValue, oldValue) => { () => {
if (newValue !== oldValue) { cleanupPointerHandlers()
cleanupPointerHandlers() setupPointerHandlers()
setupPointerHandlers()
}
} }
) )

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@ -2,15 +2,16 @@ import config from '@/config'
import Tilemap = Phaser.Tilemaps.Tilemap import Tilemap = Phaser.Tilemaps.Tilemap
import TilemapLayer = Phaser.Tilemaps.TilemapLayer import TilemapLayer = Phaser.Tilemaps.TilemapLayer
import Tileset = Phaser.Tilemaps.Tileset import Tileset = Phaser.Tilemaps.Tileset
import Tile = Phaser.Tilemaps.Tile
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
export function getTile(x: number, y: number, layer: Phaser.Tilemaps.TilemapLayer): Phaser.Tilemaps.Tile | undefined { export function getTile(layer: TilemapLayer | Tilemap, x: number, y: number): Tile | undefined {
const tile: Phaser.Tilemaps.Tile = layer.getTileAtWorldXY(x, y) const tile = layer.getTileAtWorldXY(x, y)
if (!tile) return undefined if (!tile) return undefined
return tile return tile
} }
export function tileToWorldXY(layer: Phaser.Tilemaps.TilemapLayer, pos_x: number, pos_y: number) { export function tileToWorldXY(layer: TilemapLayer, pos_x: number, pos_y: number) {
const worldPoint = layer.tileToWorldXY(pos_x, pos_y) const worldPoint = layer.tileToWorldXY(pos_x, pos_y)
const positionX = worldPoint.x + config.tile_size.y const positionX = worldPoint.x + config.tile_size.y
const positionY = worldPoint.y const positionY = worldPoint.y
@ -18,7 +19,7 @@ export function tileToWorldXY(layer: Phaser.Tilemaps.TilemapLayer, pos_x: number
return { positionX, positionY } return { positionX, positionY }
} }
export function tileToWorldX(layer: Phaser.Tilemaps.TilemapLayer, pos_x: number, pos_y: number): number { export function tileToWorldX(layer: TilemapLayer, pos_x: number, pos_y: number): number {
const worldPoint = layer.tileToWorldXY(pos_x, pos_y) const worldPoint = layer.tileToWorldXY(pos_x, pos_y)
return worldPoint.x + config.tile_size.x / 2 return worldPoint.x + config.tile_size.x / 2
} }
@ -35,8 +36,8 @@ export function placeTile(zone: Tilemap, layer: TilemapLayer, x: number, y: numb
} }
export function setAllTiles(zone: Tilemap, layer: TilemapLayer, tiles: string[][]) { export function setAllTiles(zone: Tilemap, layer: TilemapLayer, tiles: string[][]) {
tiles.forEach((row, y) => { tiles.forEach((row: string[], y: number) => {
row.forEach((tile, x) => { row.forEach((tile: string, x: number) => {
placeTile(zone, layer, x, y, tile) placeTile(zone, layer, x, y, tile)
}) })
}) })
@ -58,6 +59,8 @@ export const sortByIsometricDepth = <T extends { positionX: number; positionY: n
}) })
} }
export const clearAssets = (scene: Phaser.Scene) => {}
export const loadAssets = (scene: Phaser.Scene): Promise<void> => { export const loadAssets = (scene: Phaser.Scene): Promise<void> => {
return new Promise((resolve) => { return new Promise((resolve) => {
const gameStore = useGameStore() const gameStore = useGameStore()

View File

@ -1,9 +1,9 @@
export default { export default {
name: import.meta.env.VITE_NAME, name: import.meta.env.VITE_NAME,
development: import.meta.env.VITE_DEVELOPMENT === 'true', development: import.meta.env.VITE_DEVELOPMENT === 'true',
server_endpoint: import.meta.env.VITE_SERVER_ENDPOINT, server_endpoint: import.meta.env.VITE_SERVER_ENDPOINT,
tile_size: { tile_size: {
x: Number(import.meta.env.VITE_TILE_SIZE_X), x: Number(import.meta.env.VITE_TILE_SIZE_X),
y: Number(import.meta.env.VITE_TILE_SIZE_Y), y: Number(import.meta.env.VITE_TILE_SIZE_Y)
} }
} }

View File

@ -1,21 +1,18 @@
<template> <template>
<div class="bg-gray-300 relative"> <div class="bg-gray-900 relative">
<div class="absolute bg-[url('/assets/shapes/select-screen-bg-shape.svg')] bg-no-repeat bg-center w-full h-full"></div> <div class="absolute bg-[url('/assets/shapes/select-screen-bg-shape.svg')] bg-no-repeat bg-center w-full h-full"></div>
<div class="ui-wrapper h-dvh flex flex-col justify-center items-center gap-20 px-10 sm:px-20"> <div class="ui-wrapper h-dvh flex flex-col justify-center items-center gap-20 px-10 sm:px-20">
<div class="filler"></div> <div class="filler"></div>
<div class="flex gap-14 w-full max-h-[650px] overflow-x-auto" v-if="!isLoading"> <div class="flex gap-14 w-full max-h-[650px] overflow-x-auto" v-if="!isLoading">
<!-- CHARACTER LIST --> <!-- CHARACTER LIST -->
<div <div v-for="character in characters" :key="character.id" class="group first:ml-auto last:mr-auto m-4 w-[170px] h-[275px] flex flex-col shrink-0 relative shadow-character" :class="{ active: selected_character == character.id }">
v-for="character in characters" <img src="/assets/ui-box-outer.svg" class="absolute w-full h-full" />
:key="character.id" <img src="/assets/ui-box-inner.svg" class="absolute left-2 bottom-2 w-[calc(100%_-_16px)] h-[calc(100%_-_40px)]" />
class="group first:ml-auto last:mr-auto m-4 w-[170px] h-[275px] flex flex-col shrink-0 rounded-2xl relative bg-[url('/assets/shapes/character-select-shape.svg')] bg-no-repeat shadow-character"
:class="{ active: selected_character == character.id }"
>
<input class="opacity-0 h-full w-full absolute m-0 z-10" type="radio" :id="character.id" name="character" :value="character.id" v-model="selected_character" /> <input class="opacity-0 h-full w-full absolute m-0 z-10" type="radio" :id="character.id" name="character" :value="character.id" v-model="selected_character" />
<label class="font-bold absolute left-1/2 top-5 max-w-32 -translate-x-1/2 -translate-y-1/2 text-center text-ellipsis overflow-hidden whitespace-nowrap drop-shadow-text" :for="character.id">{{ character.name }}</label> <label class="font-bold absolute left-1/2 top-4 max-w-32 -translate-x-1/2 -translate-y-1/2 text-center text-ellipsis overflow-hidden whitespace-nowrap drop-shadow-text" :for="character.id">{{ character.name }}</label>
<button <button
class="delete bg-red w-8 h-8 p-[3px] rounded-full absolute -right-4 top-0 -translate-y-1/2 z-10 border-2 border-solid border-white hover:bg-red-100" class="delete bg-red w-8 h-8 p-[3px] rounded-full absolute -right-4 top-0 -translate-y-1/2 z-10 border-2 border-solid border-white hover:bg-red-300"
@click=" @click="
() => { () => {
deletingCharacter = character deletingCharacter = character
@ -28,15 +25,15 @@
<div class="sprite-container flex flex-col items-center m-auto"> <div class="sprite-container flex flex-col items-center m-auto">
<img class="drop-shadow-20" draggable="false" src="/assets/avatar/default/0.png" /> <img class="drop-shadow-20" draggable="false" src="/assets/avatar/default/0.png" />
</div> </div>
<span class="absolute bottom-5 w-full text-center translate-y-1/2 z-10 drop-shadow-text">Lvl. {{ character.level }}</span> <span class="absolute bottom-6 w-full text-center translate-y-1/2 z-10">Lvl. {{ character.level }}</span>
<div class="selected-character group-[.active]:max-w-[170px] absolute max-w-0 w-4/6 h-[3px] bg-white rounded-[3px] left-1/2 -bottom-4 -translate-x-1/2 transition-all ease-in-out duration-300"></div> <div class="selected-character group-[.active]:max-w-[170px] absolute max-w-0 w-4/6 h-[3px] bg-gray-500 rounded-[3px] left-1/2 -bottom-4 -translate-x-1/2 transition-all ease-in-out duration-300"></div>
</div> </div>
<div class="character new-character first:ml-auto mr-auto m-4 w-[170px] h-[275px] flex flex-col shrink-0 rounded-2xl relative bg-gray-50/50 bg-no-repeat shadow-character" v-if="characters.length < 4"> <div class="character new-character first:ml-auto mr-auto m-4 w-[170px] h-[275px] flex flex-col shrink-0 rounded-2xl relative bg-gray-500/50 bg-no-repeat shadow-character" v-if="characters.length < 4">
<button class="h-full w-full py-10 flex flex-col justify-between" @click="isModalOpen = true"> <button class="h-full w-full py-10 flex flex-col justify-between" @click="isModalOpen = true">
<div class="filler"></div> <div class="filler"></div>
<img class="w-24 h-24 m-auto" draggable="false" src="/assets/icons/plus-icon.svg" /> <img class="w-24 h-24 m-auto" draggable="false" src="/assets/icons/plus-icon.svg" />
<span class="self-center text-base absolute bottom-5 w-full text-center translate-y-1/2 z-10 drop-shadow-text">Create new</span> <span class="self-center text-base absolute bottom-5 w-full text-center translate-y-1/2 z-10">Create new</span>
</button> </button>
</div> </div>
</div> </div>
@ -46,13 +43,13 @@
<div class="button-wrapper flex gap-8" v-if="!isLoading"> <div class="button-wrapper flex gap-8" v-if="!isLoading">
<button <button
class="btn-bordeaux py-2 pr-2.5 pl-8 min-w-24 relative rounded text-xl flex gap-4 items-center transition-all ease-in-out duration-200 hover:gap-5 disabled:bg-cyan/50 disabled:hover:bg-opacity-50 disabled:cursor-not-allowed disabled:hover:gap-[15px]" class="btn-red py-2 pr-2.5 pl-8 min-w-24 relative rounded text-xl flex gap-4 items-center transition-all ease-in-out duration-200 hover:gap-5 disabled:bg-red/50 disabled:hover:bg-opacity-50 disabled:cursor-not-allowed disabled:hover:gap-[15px]"
@click.stop="gameStore.disconnectSocket()" @click.stop="gameStore.disconnectSocket()"
> >
<img class="h-8 drop-shadow-20 rotate-180" draggable="false" src="/assets/icons/arrow.svg" alt="Logout icon" /> <img class="h-8 drop-shadow-20 rotate-180" draggable="false" src="/assets/icons/arrow.svg" alt="Logout icon" />
</button> </button>
<button <button
class="btn-cyan py-2 pr-2.5 pl-8 min-w-24 relative rounded text-xl flex gap-4 items-center transition-all ease-in-out duration-200 hover:gap-5 disabled:bg-cyan/50 disabled:hover:bg-opacity-50 disabled:cursor-not-allowed disabled:hover:gap-[15px]" class="btn-cyan py-2 px-2.5 pl-8 min-w-24 relative rounded text-xl flex gap-4 items-center transition-all ease-in-out duration-200 hover:gap-5 disabled:bg-cyan-800 disabled:hover:bg-opacity-50 disabled:cursor-not-allowed disabled:hover:gap-[15px]"
:disabled="!selected_character" :disabled="!selected_character"
@click="select_character()" @click="select_character()"
> >
@ -64,21 +61,23 @@
</div> </div>
<!-- CREATE CHARACTER MODAL --> <!-- CREATE CHARACTER MODAL -->
<Modal :isModalOpen="isModalOpen" @modal:close="isModalOpen = false"> <Modal :isModalOpen="isModalOpen" @modal:close="isModalOpen = false" :modal-width="430" :modal-height="275">
<template #modalHeader> <template #modalHeader>
<h3 class="m-0 font-medium">Create your character</h3> <h3 class="m-0 font-medium text-white">Create your character</h3>
</template> </template>
<template #modalBody> <template #modalBody>
<div class="m-4 character-form"> <div class="p-4 h-[calc(100%_-_32px)]">
<form method="post" @submit.prevent="create" class="inline"> <form method="post" @submit.prevent="create" class="h-full flex flex-col justify-between">
<div class="form-field-full"> <div class="form-field-full">
<label for="name">Name</label> <label for="name" class="text-white">Nickname</label>
<input class="input-cyan max-w-64" v-model="name" name="name" id="name" /> <input class="input-field" v-model="name" name="name" id="name" placeholder="Enter a nickname.." />
</div>
<div class="grid grid-flow-col justify-stretch gap-4">
<button type="button" class="btn-empty py-1.5 px-4 inline-block" @click.prevent="isModalOpen = false">Cancel</button>
<button class="btn-cyan py-1.5 px-4 inline-block" type="submit">Create</button>
</div> </div>
<button class="btn-cyan py-1.5 px-4 mr-5 min-w-24 inline-block" type="submit">CREATE</button>
</form> </form>
<button class="btn-cyan py-1.5 px-4 min-w-24 inline-block" @click="isModalOpen = false">CANCEL</button>
</div> </div>
</template> </template>
</Modal> </Modal>
@ -86,11 +85,13 @@
<!-- DELETE CHARACTER MODAL --> <!-- DELETE CHARACTER MODAL -->
<ConfirmationModal v-if="deletingCharacter != null" :confirm-function="delete_character.bind(this, deletingCharacter.id)" :cancel-function="(() => (deletingCharacter = null)).bind(this)" confirm-button-text="Delete"> <ConfirmationModal v-if="deletingCharacter != null" :confirm-function="delete_character.bind(this, deletingCharacter.id)" :cancel-function="(() => (deletingCharacter = null)).bind(this)" confirm-button-text="Delete">
<template #modalHeader> <template #modalHeader>
<h3 class="m-0 font-medium">Deleting character</h3> <h3 class="m-0 font-medium text-white">Delete character?</h3>
</template> </template>
<template #modalBody> <template #modalBody>
You are about to delete <span class="font-extrabold">{{ deletingCharacter.name }}</span <p class="mt-0 mb-5 text-white text-lg">
>, are you sure about that? Do you want to permanently delete <span class="font-extrabold text-white">{{ deletingCharacter.name }}</span
>?
</p>
</template> </template>
</ConfirmationModal> </ConfirmationModal>
</template> </template>

View File

@ -3,67 +3,53 @@
<GmTools v-if="gameStore.character?.role === 'gm'" /> <GmTools v-if="gameStore.character?.role === 'gm'" />
<GmPanel v-if="gameStore.character?.role === 'gm'" /> <GmPanel v-if="gameStore.character?.role === 'gm'" />
<div v-if="!zoneEditorStore.active"> <Game :config="gameConfig" @create="createGame">
<Game :config="gameConfig" @create="createGame"> <Scene name="main" @preload="preloadScene" @create="createScene">
<Scene name="main" @preload="preloadScene" @create="createScene"> <div v-if="isLoaded">
<div v-if="isLoaded"> <Menu />
<Inventory /> <Hud />
<div class="fixed inset-x-0 top-0 flex justify-start items-end p-10 pointer-events-none"> <Keybindings />
<div class="pointer-events-auto"> <Minimap />
<Hud /> <Zone />
</div> <Chat />
</div> <ExpBar />
<Zone />
<div class="fixed inset-x-0 bottom-0 flex justify-between gap-5 items-end py-10 px-5 xxs:p-10 pointer-events-none max-md:flex-wrap max-md:flex-col-reverse"> <Inventory />
<div class="pointer-events-auto w-full"> <Effects />
<Chat /> </div>
</div> </Scene>
<div class="pointer-events-auto max-xs:m-auto mr-auto"> </Game>
<Menubar />
</div>
</div>
</div>
</Scene>
</Game>
</div>
<div v-if="zoneEditorStore.active">
<Game :config="gameConfig" @create="createGame">
<Scene name="main" @preload="preloadScene" @create="createScene">
<ZoneEditor v-if="isLoaded" :key="JSON.stringify(zoneEditorStore.zone)" />
</Scene>
</Game>
</div>
</div> </div>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import config from '@/config'
import 'phaser' import 'phaser'
import { ref, onBeforeUnmount } from 'vue' import { ref, onBeforeUnmount } from 'vue'
import { Game, Scene } from 'phavuer' import { Game, Scene } from 'phavuer'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore' import Menu from '@/components/gui/Menu.vue'
import ExpBar from '@/components/gui/ExpBar.vue'
import Hud from '@/components/gui/Hud.vue' import Hud from '@/components/gui/Hud.vue'
import Zone from '@/components/zone/Zone.vue' import Zone from '@/components/zone/Zone.vue'
import Keybindings from '@/components/gui/Keybindings.vue'
import Chat from '@/components/gui/Chat.vue' import Chat from '@/components/gui/Chat.vue'
import Menubar from '@/components/gui/Menu.vue'
import GmTools from '@/components/gameMaster/GmTools.vue' import GmTools from '@/components/gameMaster/GmTools.vue'
import ZoneEditor from '@/components/gameMaster/zoneEditor/ZoneEditor.vue'
import GmPanel from '@/components/gameMaster/GmPanel.vue' import GmPanel from '@/components/gameMaster/GmPanel.vue'
import Inventory from '@/components/gui/UserPanel.vue' import Inventory from '@/components/gui/UserPanel.vue'
import Effects from '@/components/Effects.vue'
import { loadAssets } from '@/composables/zoneComposable' import { loadAssets } from '@/composables/zoneComposable'
import Minimap from '@/components/gui/Minimap.vue'
const gameStore = useGameStore() const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore()
const isLoaded = ref(false) const isLoaded = ref(false)
const gameConfig = { const gameConfig = {
name: 'New Quest', name: config.name,
width: window.innerWidth, width: window.innerWidth,
height: window.innerHeight, height: window.innerHeight,
type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS
mode: Phaser.Scale.RESIZE, resolution: 5
resolution: 3,
render: { pixelArt: true, antialias: false }
} }
const createGame = (game: Phaser.Game) => { const createGame = (game: Phaser.Game) => {
@ -130,10 +116,6 @@ const preloadScene = async (scene: Phaser.Scene) => {
scene.load.image('blank_tile', '/assets/zone/blank_tile.png') scene.load.image('blank_tile', '/assets/zone/blank_tile.png')
scene.load.image('blank_object', '/assets/zone/blank_tile.png') scene.load.image('blank_object', '/assets/zone/blank_tile.png')
scene.load.image('waypoint', '/assets/waypoint.png') scene.load.image('waypoint', '/assets/waypoint.png')
scene.textures.addBase64(
'character',
'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABwAAABeCAYAAAAwnXTzAAAHWUlEQVR4nLVaQUhcRxj+DCuILruHXdbnYkBimkdFdouwFBdWKCWHHkoChragmAo9pKG3ltQGWrGHkEpzS0t7Mgn2EiIYcvQiLurBIF0RYYtbFiK6Lhqyiy4BBXt4+8/OzHvz3ryN/eCx782bN9/8//z/P//MbMvHP/wJXXTMTJ45lR+PT7XothHwQzQ8OIBUpt/2fmLaeq9D7EnYMTN5Njw4ALM3iFC8B0Y6ifZYWKjzKJ1EaSWHienJMy/SCzpkqUy/QNZqJISrPRaGkU7i/p0xpdq1CAHA7A0CAIx0UlnHD6mSkKQLxXu8+iTArWOuhCrUyhWclDZc67hJqWWlTqTt2LCV6aApQj8EMjxVWt0tAgBOD8tNEcjwlDBfOAIKm/jE7NJq8Mvr374b4affjwAAXvzyF7uXG300/4Ddz++8wkj3RRwr2vNUaWklBwBIZfqZWud3XmF+5xU66vd+oCQ8Hp9qmVtdx1p2k5Ee5PdweljGm5dPWb2R7ovCd29ePsWPd8aUhFpWupbdZLH0IL+HqGk1/BunSjm+quCqUpISqBtPHQf5PUZCF8HLXTzHkCddy26y8tPDMmrliu06PSxjYvqJcqrSDm0yKY2nfJH0KmhHmuHBAUZKSDnUc5POFyGRAg1p5Q4A3rO+L0JKL1KZflR3i8gXjpj1eklGaHFLovhchhpWobpbxL3ZJfasIneUkCciEBmlGbVyhQUEI52EgSTux3uY5HMzzvmNjZBmegCOUhEJNQwA5m6R1QvFe5CKW3WdSAVCPmkCgEvXh5gkcupgIInQSg5VjozqlFZyVi60Kovj4IeUNF26PsSSI0I4kWEXJU2yqsOJDMxb3yAU78Hw4IAt1WCEfNJkpJNoNRIArIwsWp8L+VyG3vOgMqpHnedhG8Oo2SVIxZM45TI8qC7FU0v6JaGOoFKzN4hAJCb0tFausDBGjfFxk1BaybFyoJGayGoVCGWLlBtVxU1qvLSSw+lhGaWVHPKFI8cc1aZSUiep5yC/h7XsJlIAG0sqB7gZpFD/zW5ibnUd9++MoT0WtlmrMrSRdGv1BlKZfmEmICLZMPh508mwAoDo7ABQ2cgyKeZW1zE8OCDMhYAVT6NSJneQ32tIqoBSQpKOwEedqNmFQCQGACzMWeUApI7JlsoIzd4gomYXUyUvXePDBhkt2wAgbNQtmiMiQ5LBrFS2UKcPeMnk8XEaL6dFj+AW1NhBfk8YfBmqDI0vzxeOUCtXYKSTgi8yQjnC6OKktGGLMG4QJHRSixcZRReybN5NaCrjy3wvSAF/SzVZa4yQxo8wt7ou5KR+iem7ViMhGKRNwtPDstKk6T0gWiCpToZTO4ywGYNxa5hwUtoQgrgt0ni5BFBP87nnKzeusXIvMEK/FqrTeL5whCvliqA9bSut7hY91w0q1MoV5vwX5JnCrbdEqiLmh0O2cPJF2xhWd4vMJQDgqK8PjytvrZfrb4H1A9wMtwHcIpW+yxeOrLp9faBk9J9nz3HlxjV8cHsMmF2yCPlI4GQwV69eFZ4fLywIHZDrLtB7au/Zc6R+/rUhoc5+WmdnJ7sfHR1V1tvf3xeeP39wG68Xl7H203cNQn7mdsqYebLLly8DALq7u21kOzs7trLXi8vo/OJrtG1kgdklu5W6SetGRuVUh7DwIoeT0gbCiQwAzi0oVMnz17uALPXv35+w9m0ShhMZtuOkgqy6xcVFdr+8vGwjvTe7hM/SX+F4fKolAFj+E4jEEDaA2ZFbglsAliF0dnZie3ubqYxIt7e3Gen+/j4WFhYQ3NrC8YciKd0HAMuHDFgBViYLbm2BjFx2D75D5Ao3w22Yc9FOALB85dJhWbnTezPcBoDzP0UdszfoGfgDx+NTLXMzk2epTD9C77+nrGj2BvEw3jizoJyVUslGYrzquBAlMKORM2uZLBTvQdTsYhd/YEI5rQ4uAA3zdUsZqMFAJIZAJCYQ+Nn5F9xClSoQKOMOJzIIRGKOK1xtwuPxqRbV5g4vQauRUBqXnIi5EhKpfl/9k9kIdeB1SHLuhEDzZxZNEXqReTm+L0J5g6EZ+D4KciNqj4VtsViGloRyiuhkkfyK2A2+JSTnr0Ecr3/nl2CkvY3JFyG/tpe3wKq7RVSfFT3b8GU0tL1FC1GnTQfPTvshBKzEFnA2f6fNPBm+/VCWxG8A9yWhMOdJO06+5kMv0OTLuwMvmfzODdoS8u4ANLdsA5oM3u+CcyM8l/PD/wPnRqi7R+CL0K1R3Uzg3CTUzQLOhZCOGXR2ObT+wENwU5vuloq2hHTI7JVa3B0dQsfM5JlqQav9jyEi9UIo3oO7o0PKVbRWaNMJzHydqNmFUHwPZm8Q96QzRF+zhXz0I4PPCAKRrLXInRXnx6anJ1re5QtHMFGsvwdqANph7VrQ3oxvQuv/F43zishHwzBvAak/HmJi+kl9Aeo807seyTqBl8BIW3PeSWlDiDrn9ldBWo4PYwAmrKyskWIsue4Eq+B6jk9w2yTyu8T7D0vv92u9uVoPAAAAAElFTkSuQmCC'
)
/** /**
* Load the assets into the Phaser scene * Load the assets into the Phaser scene
@ -160,6 +142,13 @@ const createScene = async (scene: Phaser.Scene) => {
onBeforeUnmount(() => { onBeforeUnmount(() => {
isLoaded.value = false isLoaded.value = false
gameStore.disconnectSocket()
}) })
</script> </script>
<style lang="scss">
canvas {
image-rendering: -moz-crisp-edges;
image-rendering: -webkit-crisp-edges;
image-rendering: pixelated;
}
</style>

View File

@ -1,28 +1,66 @@
<template> <template>
<div class="bg-gray-300"> <div class="relative max-lg:h-dvh">
<div class="absolute bg-[url('/assets/shapes/select-screen-bg-shape.svg')] bg-no-repeat bg-center w-full h-full z-10 pointer-events-none"></div> <div class="lg:bg-gradient-to-r bg-gradient-to-b from-gray-900 to-transparent w-full lg:w-1/2 h-[35dvh] lg:h-dvh absolute right-0 max-lg:bottom-0 lg:top-0 z-10"></div>
<div class="z-20 w-full h-dvh flex items-center justify-between flex-col relative"> <div class="bg-[url('/assets/login/login-bg.png')] w-full lg:w-1/2 h-[35dvh] lg:h-dvh absolute right-0 max-lg:bottom-0 lg:top-0 bg-no-repeat bg-cover bg-center"></div>
<div class="filler"></div> <div class="bg-gray-900 z-20 w-full lg:w-1/2 h-[65dvh] lg:h-dvh relative">
<h1 class="mt-28 text-center text-6xl">NEW QUEST</h1> <div class="h-dvh flex items-center lg:justify-center flex-col px-8 max-lg:pt-20">
<form @submit.prevent="loginFunc"> <img src="/assets/login/sq-logo-v1.svg" class="mb-10" />
<div class="my-20 mx-0 w-full flex flex-col gap-6"> <div class="relative">
<div class="w-full grid gap-4"> <img src="/assets/ui-box-outer.svg" class="absolute w-full h-full" />
<div class="flex flex-col bg-white/50 rounded-[3px] border border-solid border-gray-50 sm:min-w-[500px] sm:w-unset w-full my-0 mx-auto"> <img src="/assets/ui-box-inner.svg" class="absolute left-2 top-2 w-[calc(100%_-_16px)] h-[calc(100%_-_16px)] max-lg:hidden" />
<label class="text-black bg-white/50 p-1 text-sm rounded-t-[3px]" for="username">Username</label>
<input class="p-1 text-sm focus-visible:outline-none" id="username" v-model="username" type="text" name="username" required autofocus /> <!-- Login Form -->
<form v-show="switchForm === 'login'" @submit.prevent="loginFunc" class="relative px-6 py-11">
<div class="flex flex-col gap-5 p-2 mb-8 relative">
<div class="w-full grid gap-3 relative">
<input class="input-field xs:min-w-[350px] min-w-64" id="username-login" v-model="username" type="text" name="username" placeholder="Username" required autofocus />
<div class="relative">
<input class="input-field xs:min-w-[350px] min-w-64" id="password-login" v-model="password" :type="showPassword ? 'text' : 'password'" name="password" placeholder="Password" required />
<button type="button" @click.prevent="showPassword = !showPassword" :class="{ 'eye-open': showPassword }" class="bg-[url('/assets/icons/eye.svg')] p-0 absolute right-3 w-4 h-3 top-1/2 -translate-y-1/2 bg-no-repeat"></button>
</div>
<span v-if="loginError" class="text-red-200 text-xs absolute top-full mt-1">{{ loginError }}</span>
</div>
<button class="inline-flex self-end p-0 text-cyan-300 text-base">Forgot password?</button>
<button class="btn-cyan px-0 xs:w-full" type="submit">Play now</button>
<!-- Divider shape -->
<div class="absolute w-40 h-0.5 -bottom-8 left-1/2 -translate-x-1/2 flex justify-between">
<div class="w-0.5 h-full bg-gray-300"></div>
<div class="w-36 h-full bg-gray-300"></div>
<div class="w-0.5 h-full bg-gray-300"></div>
</div>
</div> </div>
<div class="flex flex-col bg-white/50 rounded-[3px] border border-solid border-gray-50 sm:min-w-[500px] sm:w-unset w-full my-0 mx-auto"> <div class="pt-8">
<label class="text-black bg-white/50 p-1 text-sm rounded-t-[3px]" for="password">Password</label> <p class="m-0 text-center">Don't have an account? <button class="text-cyan-300 text-base p-0" @click.prevent="switchForm = 'register'">Sign up</button></p>
<input class="p-1 text-sm focus-visible:outline-none" id="password" v-model="password" type="password" name="password" required />
</div> </div>
</div> </form>
<div class="flex justify-center sm:gap-4 gap-2">
<button class="btn-cyan py-2 px-0 min-w-24" type="submit"><span class="m-auto">PLAY</span></button> <!-- Register Form -->
<button class="btn-cyan py-2 px-0 min-w-24" type="button" @click.prevent="registerFunc"><span class="m-auto">REGISTER</span></button> <form v-show="switchForm === 'register'" @submit.prevent="registerFunc" class="relative px-6 py-11">
<button class="btn-cyan py-2 px-0 min-w-24"><span class="m-auto">CREDITS</span></button> <div class="flex flex-col gap-5 p-2 mb-8 relative">
</div> <div class="w-full grid gap-3 relative">
<input class="input-field xs:min-w-[350px] min-w-64" id="username-register" v-model="username" type="text" name="username" placeholder="Username" required autofocus />
<div class="relative">
<input class="input-field xs:min-w-[350px] min-w-64" id="password-register" v-model="password" :type="showPassword ? 'text' : 'password'" name="password" placeholder="Password" required />
<button type="button" @click.prevent="showPassword = !showPassword" :class="{ 'eye-open': showPassword }" class="bg-[url('/assets/icons/eye.svg')] p-0 absolute right-3 w-4 h-3 top-1/2 -translate-y-1/2 bg-no-repeat"></button>
</div>
<span v-if="loginError" class="text-red-200 text-xs absolute top-full mt-1">{{ loginError }}</span>
</div>
<button class="btn-cyan xs:w-full" type="submit">Register now</button>
<!-- Divider shape -->
<div class="absolute w-40 h-0.5 -bottom-8 left-1/2 -translate-x-1/2 flex justify-between">
<div class="w-0.5 h-full bg-gray-300"></div>
<div class="w-36 h-full bg-gray-300"></div>
<div class="w-0.5 h-full bg-gray-300"></div>
</div>
</div>
<div class="pt-8">
<p class="m-0 text-center">Already have an account? <button class="text-cyan-300 text-base p-0" @click.prevent="switchForm = 'login'">Log in</button></p>
</div>
</form>
</div> </div>
</form> </div>
</div> </div>
</div> </div>
</template> </template>
@ -36,6 +74,9 @@ import { useCookies } from '@vueuse/integrations/useCookies'
const gameStore = useGameStore() const gameStore = useGameStore()
const username = ref('') const username = ref('')
const password = ref('') const password = ref('')
const switchForm = ref('login')
const loginError = ref('')
const showPassword = ref(false)
// automatic login because of development // automatic login because of development
onMounted(async () => { onMounted(async () => {
@ -49,7 +90,7 @@ onMounted(async () => {
async function loginFunc() { async function loginFunc() {
// check if username and password are valid // check if username and password are valid
if (username.value === '' || password.value === '') { if (username.value === '' || password.value === '') {
gameStore.addNotification({ message: 'Please enter a valid username and password' }) loginError.value = 'Please enter a valid username and password'
return return
} }
@ -57,10 +98,9 @@ async function loginFunc() {
const response = await login(username.value, password.value) const response = await login(username.value, password.value)
if (response.success === undefined) { if (response.success === undefined) {
gameStore.addNotification({ message: response.error }) loginError.value = response.error
return return
} }
gameStore.setToken(response.token) gameStore.setToken(response.token)
gameStore.initConnection() gameStore.initConnection()
return true // Indicate success return true // Indicate success
@ -69,7 +109,7 @@ async function loginFunc() {
async function registerFunc() { async function registerFunc() {
// check if username and password are valid // check if username and password are valid
if (username.value === '' || password.value === '') { if (username.value === '' || password.value === '') {
gameStore.addNotification({ message: 'Please enter a valid username and password' }) loginError.value = 'Please enter a valid username and password'
return return
} }
@ -77,13 +117,14 @@ async function registerFunc() {
const response = await register(username.value, password.value) const response = await register(username.value, password.value)
if (response.success === undefined) { if (response.success === undefined) {
gameStore.addNotification({ message: response.error }) loginError.value = response.error
return return
} }
const loginSuccess = await loginFunc() const loginSuccess = await loginFunc()
if (!loginSuccess) { if (!loginSuccess) {
gameStore.addNotification({ message: 'Login after registration failed. Please try logging in manually.' }) loginError.value = 'Login after registration failed. Please try logging in manually.'
return
} }
} }
</script> </script>

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