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24 Commits
feature/ne
...
feature/#2
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|
||||
<svg width="190" height="202" viewBox="0 0 190 202" fill="none" xmlns="http://www.w3.org/2000/svg">
|
||||
<g filter="url(#filter0_i_598_514)">
|
||||
<path d="M0 3.60002C0 1.61179 1.61177 0 3.6 0H186.4C188.388 0 190 1.61177 190 3.6V193.658C190 195.646 188.388 197.258 186.4 197.258H184.894C183.584 197.258 182.523 198.32 182.523 199.629C182.523 200.938 181.461 202 180.152 202H9.84847C8.53901 202 7.47748 200.938 7.47748 199.629C7.47748 198.32 6.41596 197.258 5.1065 197.258H3.6C1.61178 197.258 0 195.646 0 193.658V3.60002Z" fill="#181818"/>
|
||||
</g>
|
||||
<path d="M0.3 3.60002C0.3 1.77747 1.77746 0.3 3.6 0.3H186.4C188.223 0.3 189.7 1.77746 189.7 3.6V193.658C189.7 195.481 188.223 196.958 186.4 196.958H184.894C183.418 196.958 182.223 198.154 182.223 199.629C182.223 200.773 181.295 201.7 180.152 201.7H9.84847C8.7047 201.7 7.77748 200.773 7.77748 199.629C7.77748 198.154 6.58164 196.958 5.1065 196.958H3.6C1.77746 196.958 0.3 195.481 0.3 193.658V3.60002Z" stroke="#454442" stroke-width="0.6"/>
|
||||
<defs>
|
||||
<filter id="filter0_i_598_514" x="0" y="0" width="190" height="204.4" filterUnits="userSpaceOnUse" color-interpolation-filters="sRGB">
|
||||
<feFlood flood-opacity="0" result="BackgroundImageFix"/>
|
||||
<feBlend mode="normal" in="SourceGraphic" in2="BackgroundImageFix" result="shape"/>
|
||||
<feColorMatrix in="SourceAlpha" type="matrix" values="0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 127 0" result="hardAlpha"/>
|
||||
<feOffset dy="2.4"/>
|
||||
<feGaussianBlur stdDeviation="2.34"/>
|
||||
<feComposite in2="hardAlpha" operator="arithmetic" k2="-1" k3="1"/>
|
||||
<feColorMatrix type="matrix" values="0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0.13 0"/>
|
||||
<feBlend mode="normal" in2="shape" result="effect1_innerShadow_598_514"/>
|
||||
</filter>
|
||||
</defs>
|
||||
</svg>
|
Before Width: | Height: | Size: 1.6 KiB |
@ -49,8 +49,8 @@ addEventListener('click', (event) => {
|
||||
addEventListener('keydown', (event) => {
|
||||
if (gameStore.character?.role !== 'gm') return // Only allow toggling the gm panel if the character is a gm
|
||||
|
||||
// Check if no input is active
|
||||
if (event.repeat || event.isComposing || event.defaultPrevented) return
|
||||
// Check if no input is active or focus is on an input
|
||||
if (event.repeat || event.isComposing || event.defaultPrevented || document.activeElement?.tagName.toUpperCase() === 'INPUT' || document.activeElement?.tagName.toUpperCase() === 'TEXTAREA') return
|
||||
|
||||
if (event.key === 'G') {
|
||||
gameStore.toggleGmPanel()
|
||||
|
@ -23,6 +23,14 @@ body {
|
||||
|
||||
// Disable pinch zoom
|
||||
touch-action: pan-x pan-y;
|
||||
|
||||
// Add custom focus outline
|
||||
*:focus-visible {
|
||||
@apply outline-gray-300;
|
||||
@apply outline;
|
||||
@apply outline-offset-2;
|
||||
@apply rounded-sm;
|
||||
}
|
||||
}
|
||||
|
||||
h1,
|
||||
@ -58,13 +66,20 @@ input {
|
||||
appearance: textfield;
|
||||
}
|
||||
&[type='number']::-webkit-inner-spin-button,
|
||||
&[type='number']::-webkit-outer-spin-button {
|
||||
&[type='number']::-webkit-outer-spin-button,
|
||||
&[type='radio']{
|
||||
-webkit-appearance: none;
|
||||
}
|
||||
}
|
||||
|
||||
.input-field {
|
||||
@apply px-4 py-2.5 text-base leading-5 focus-visible:outline-none bg-gray border border-solid border-gray-500 rounded text-gray-300;
|
||||
@apply px-4 py-2.5 text-base leading-5 bg-gray border border-solid border-gray-500 rounded text-gray-300;
|
||||
&:focus-visible {
|
||||
@apply outline-none border-cyan rounded bg-gray-900;
|
||||
}
|
||||
&::placeholder {
|
||||
@apply focus-visible:text-gray-300/50;
|
||||
}
|
||||
&.inactive {
|
||||
@apply bg-gray-600/50 hover:cursor-not-allowed;
|
||||
&::placeholder {
|
||||
@ -111,6 +126,7 @@ button {
|
||||
@apply text-gray-50 border-2 border-solid border-gray-500 text-base leading-5 rounded py-2.5;
|
||||
|
||||
&.active,
|
||||
&.selected,
|
||||
&:hover {
|
||||
@apply bg-gray-700 border-gray-700;
|
||||
}
|
||||
@ -123,6 +139,10 @@ button {
|
||||
&.eye-open {
|
||||
@apply bg-[url('/assets/icons/eye-closed.svg')] w-5 h-4 right-2.5;
|
||||
}
|
||||
|
||||
&.selected {
|
||||
@apply bg-gray-500 border-gray-400;
|
||||
}
|
||||
}
|
||||
|
||||
.character {
|
||||
@ -139,6 +159,15 @@ button {
|
||||
@apply hidden;
|
||||
}
|
||||
|
||||
.scrollbar {
|
||||
&::-webkit-scrollbar {
|
||||
@apply block w-0.5 bg-gray-300 rounded-sm;
|
||||
}
|
||||
&::-webkit-scrollbar-thumb {
|
||||
@apply bg-gray-175;
|
||||
}
|
||||
}
|
||||
|
||||
canvas {
|
||||
image-rendering: -moz-crisp-edges;
|
||||
image-rendering: -webkit-crisp-edges;
|
||||
|
@ -6,7 +6,7 @@
|
||||
import { Scene } from 'phavuer'
|
||||
import { useZoneStore } from '@/stores/zoneStore'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { onBeforeUnmount, ref, watch } from 'vue'
|
||||
import { onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
||||
import type { WeatherState } from '@/types'
|
||||
|
||||
// Constants
|
||||
@ -194,11 +194,24 @@ const setupSocketListeners = () => {
|
||||
})
|
||||
}
|
||||
|
||||
const updateEffectWindowSize = () => {
|
||||
if (rainEmitter.value) rainEmitter.value.updateConfig({ x: { min: 0, max: window.innerWidth } })
|
||||
if (fogSprite.value) {
|
||||
fogSprite.value.setX(window.innerWidth / 2)
|
||||
fogSprite.value.setY(window.innerHeight / 2)
|
||||
}
|
||||
}
|
||||
|
||||
// Watchers
|
||||
watch(() => zoneStore.zone?.zoneEffects, updateEffects, { deep: true })
|
||||
|
||||
onMounted(() => {
|
||||
window.addEventListener('resize', updateEffectWindowSize)
|
||||
})
|
||||
|
||||
// Cleanup
|
||||
onBeforeUnmount(() => {
|
||||
window.removeEventListener('resize', updateEffectWindowSize)
|
||||
if (sceneRef.value) sceneRef.value.scene.remove('effects')
|
||||
gameStore.connection?.off('weather')
|
||||
})
|
||||
|
@ -1,5 +1,5 @@
|
||||
<template>
|
||||
<Modal :isModalOpen="gameStore.uiSettings.isGmPanelOpen" @modal:close="() => gameStore.toggleGmPanel()" :modal-width="1000" :modal-height="650" :can-full-screen="true">
|
||||
<Modal :isModalOpen="gameStore.uiSettings.isGmPanelOpen" @modal:close="() => gameStore.toggleGmPanel()" :modal-width="1000" :modal-height="650" :can-full-screen="true" :disable-bg-texture="true">
|
||||
<template #modalHeader>
|
||||
<div class="flex gap-1.5 flex-wrap">
|
||||
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">General</button>
|
||||
|
@ -55,6 +55,7 @@
|
||||
<ObjectList v-if="selectedCategory === 'objects'" />
|
||||
<SpriteList v-if="selectedCategory === 'sprites'" />
|
||||
<CharacterTypeList v-if="selectedCategory === 'characterTypes'" />
|
||||
<CharacterHairList v-if="selectedCategory === 'characterHair'" />
|
||||
</div>
|
||||
|
||||
<div class="absolute w-px bg-gray-500 h-full top-0 left-1/2"></div>
|
||||
@ -65,6 +66,7 @@
|
||||
<ObjectDetails v-if="selectedCategory === 'objects' && assetManagerStore.selectedObject" />
|
||||
<SpriteDetails v-if="selectedCategory === 'sprites' && assetManagerStore.selectedSprite" />
|
||||
<CharacterTypeDetails v-if="selectedCategory === 'characterTypes' && assetManagerStore.selectedCharacterType" />
|
||||
<CharacterHairDetails v-if="selectedCategory === 'characterHair' && assetManagerStore.selectedCharacterHair" />
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
@ -80,6 +82,8 @@ import SpriteList from '@/components/gameMaster/assetManager/partials/sprite/Spr
|
||||
import SpriteDetails from '@/components/gameMaster/assetManager/partials/sprite/SpriteDetails.vue'
|
||||
import CharacterTypeList from '@/components/gameMaster/assetManager/partials/characterType/CharacterTypeList.vue'
|
||||
import CharacterTypeDetails from '@/components/gameMaster/assetManager/partials/characterType/CharacterTypeDetails.vue'
|
||||
import CharacterHairList from '@/components/gameMaster/assetManager/partials/characterHair/CharacterHairList.vue'
|
||||
import CharacterHairDetails from '@/components/gameMaster/assetManager/partials/characterHair/CharacterHairDetails.vue'
|
||||
|
||||
const assetManagerStore = useAssetManagerStore()
|
||||
const selectedCategory = ref('tiles')
|
||||
|
@ -0,0 +1,124 @@
|
||||
<template>
|
||||
<div class="h-full overflow-auto">
|
||||
<div class="m-2.5 p-2.5 block">
|
||||
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveCharacterHair">
|
||||
<div class="form-field-full">
|
||||
<label for="name">Name</label>
|
||||
<input v-model="characterName" class="input-field" type="text" name="name" placeholder="Character Type Name" />
|
||||
</div>
|
||||
<div class="form-field-full">
|
||||
<label for="gender">Gender</label>
|
||||
<select v-model="characterGender" class="input-field" name="gender">
|
||||
<option v-for="gender in genderOptions" :key="gender" :value="gender">{{ gender }}</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="form-field-full">
|
||||
<label for="isEnabledForCharCreation">Is enabled for character creation</label>
|
||||
<select v-model="characterIsEnabledForCharCreation" class="input-field" name="isEnabledForCharCreation">
|
||||
<option :value="false">No</option>
|
||||
<option :value="true">Yes</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="form-field-full">
|
||||
<label for="spriteId">Sprite</label>
|
||||
<select v-model="characterSpriteId" class="input-field" name="spriteId">
|
||||
<option disabled selected value="">Select sprite</option>
|
||||
<option v-for="sprite in assetManagerStore.spriteList" :key="sprite.id" :value="sprite.id">{{ sprite.name }}</option>
|
||||
</select>
|
||||
</div>
|
||||
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
|
||||
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="removeCharacterHair">Remove</button>
|
||||
</form>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { CharacterHair, CharacterGender, Sprite } from '@/types'
|
||||
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const assetManagerStore = useAssetManagerStore()
|
||||
|
||||
const selectedCharacterHair = computed(() => assetManagerStore.selectedCharacterHair)
|
||||
|
||||
const characterName = ref('')
|
||||
const characterGender = ref<CharacterGender>('MALE' as CharacterGender.MALE)
|
||||
const characterIsEnabledForCharCreation = ref<boolean>(false)
|
||||
const characterSpriteId = ref<string | null | undefined>(null)
|
||||
|
||||
const genderOptions: CharacterGender[] = ['MALE' as CharacterGender.MALE, 'FEMALE' as CharacterGender.FEMALE]
|
||||
|
||||
if (!selectedCharacterHair.value) {
|
||||
console.error('No character hair selected')
|
||||
}
|
||||
|
||||
if (selectedCharacterHair.value) {
|
||||
characterName.value = selectedCharacterHair.value.name
|
||||
characterGender.value = selectedCharacterHair.value.gender
|
||||
characterIsEnabledForCharCreation.value = selectedCharacterHair.value.isEnabledForCharCreation
|
||||
characterSpriteId.value = selectedCharacterHair.value.spriteId
|
||||
}
|
||||
|
||||
function removeCharacterHair() {
|
||||
if (!selectedCharacterHair.value) return
|
||||
|
||||
gameStore.connection?.emit('gm:characterHair:remove', { id: selectedCharacterHair.value.id }, (response: boolean) => {
|
||||
if (!response) {
|
||||
console.error('Failed to remove character hair')
|
||||
return
|
||||
}
|
||||
refreshCharacterHairList()
|
||||
})
|
||||
}
|
||||
|
||||
function refreshCharacterHairList(unsetSelectedCharacterHair = true) {
|
||||
gameStore.connection?.emit('gm:characterHair:list', {}, (response: CharacterHair[]) => {
|
||||
assetManagerStore.setCharacterHairList(response)
|
||||
|
||||
if (unsetSelectedCharacterHair) {
|
||||
assetManagerStore.setSelectedCharacterHair(null)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
function saveCharacterHair() {
|
||||
const characterHairData = {
|
||||
id: selectedCharacterHair.value!.id,
|
||||
name: characterName.value,
|
||||
gender: characterGender.value,
|
||||
isEnabledForCharCreation: characterIsEnabledForCharCreation.value,
|
||||
spriteId: characterSpriteId.value
|
||||
}
|
||||
|
||||
gameStore.connection?.emit('gm:characterHair:update', characterHairData, (response: boolean) => {
|
||||
if (!response) {
|
||||
console.error('Failed to save character type')
|
||||
return
|
||||
}
|
||||
refreshCharacterHairList(false)
|
||||
})
|
||||
}
|
||||
|
||||
watch(selectedCharacterHair, (characterHair: CharacterHair | null) => {
|
||||
if (!characterHair) return
|
||||
characterName.value = characterHair.name
|
||||
characterGender.value = characterHair.gender
|
||||
characterIsEnabledForCharCreation.value = characterHair.isEnabledForCharCreation
|
||||
characterSpriteId.value = characterHair.spriteId
|
||||
})
|
||||
|
||||
onMounted(() => {
|
||||
if (!selectedCharacterHair.value) return
|
||||
|
||||
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
|
||||
assetManagerStore.setSpriteList(response)
|
||||
})
|
||||
})
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
assetManagerStore.setSelectedCharacterHair(null)
|
||||
})
|
||||
</script>
|
@ -0,0 +1,93 @@
|
||||
<template>
|
||||
<div class="relative p-2.5 flex items-center gap-x-2.5">
|
||||
<input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" />
|
||||
<label for="create-character" class="bg-cyan text-white border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan-800 hover:cursor-pointer">
|
||||
<button class="p-0 h-5" id="create-character" @click="createNewCharacterHair">
|
||||
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="white">
|
||||
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
|
||||
</svg>
|
||||
</button>
|
||||
</label>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</div>
|
||||
<div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll">
|
||||
<div v-bind="wrapperProps" ref="elementToScroll">
|
||||
<a v-for="{ data: characterHair } in list" :key="characterHair.id" class="relative p-2.5 cursor-pointer block" :class="{ 'bg-cyan/80': assetManagerStore.selectedCharacterHair?.id === characterHair.id }" @click="assetManagerStore.setSelectedCharacterHair(characterHair as CharacterHair)">
|
||||
<div class="flex items-center gap-2.5">
|
||||
<span :class="{ 'text-white': assetManagerStore.selectedCharacterHair?.id === characterHair.id }">{{ characterHair.name }}</span>
|
||||
</div>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</a>
|
||||
</div>
|
||||
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
|
||||
<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
|
||||
</button>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { onMounted, ref, computed } from 'vue'
|
||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||
import type { CharacterHair } from '@/types'
|
||||
import { useVirtualList } from '@vueuse/core'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const assetManagerStore = useAssetManagerStore()
|
||||
|
||||
const searchQuery = ref('')
|
||||
|
||||
const hasScrolled = ref(false)
|
||||
const elementToScroll = ref()
|
||||
|
||||
const handleSearch = () => {
|
||||
// Trigger a re-render of the virtual list
|
||||
virtualList.value?.scrollTo(0)
|
||||
}
|
||||
|
||||
const createNewCharacterHair = () => {
|
||||
gameStore.connection?.emit('gm:characterHair:create', {}, (response: boolean) => {
|
||||
if (!response) {
|
||||
console.error('Failed to create new character type')
|
||||
return
|
||||
}
|
||||
|
||||
gameStore.connection?.emit('gm:characterHair:list', {}, (response: CharacterHair[]) => {
|
||||
assetManagerStore.setCharacterHairList(response)
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
const filteredCharacterHairs = computed(() => {
|
||||
if (!searchQuery.value) {
|
||||
return assetManagerStore.characterHairList
|
||||
}
|
||||
return assetManagerStore.characterHairList.filter((character) => character.name.toLowerCase().includes(searchQuery.value.toLowerCase()))
|
||||
})
|
||||
|
||||
const { list, containerProps, wrapperProps, scrollTo } = useVirtualList(filteredCharacterHairs, {
|
||||
itemHeight: 48
|
||||
})
|
||||
|
||||
const virtualList = ref({ scrollTo })
|
||||
|
||||
const onScroll = () => {
|
||||
let scrollTop = elementToScroll.value.style.marginTop.replace('px', '')
|
||||
|
||||
if (scrollTop > 80) {
|
||||
hasScrolled.value = true
|
||||
} else if (scrollTop <= 80) {
|
||||
hasScrolled.value = false
|
||||
}
|
||||
}
|
||||
|
||||
function toTop() {
|
||||
virtualList.value?.scrollTo(0)
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
gameStore.connection?.emit('gm:characterHair:list', {}, (response: CharacterHair[]) => {
|
||||
assetManagerStore.setCharacterHairList(response)
|
||||
})
|
||||
})
|
||||
</script>
|
@ -19,8 +19,18 @@
|
||||
</select>
|
||||
</div>
|
||||
<div class="form-field-full">
|
||||
<label for="spriteId">Sprite ID</label>
|
||||
<input v-model="characterSpriteId" class="input-field" type="text" name="spriteId" placeholder="Sprite ID" />
|
||||
<label for="isEnabledForCharCreation">Is enabled for character creation</label>
|
||||
<select v-model="characterIsEnabledForCharCreation" class="input-field" name="isEnabledForCharCreation">
|
||||
<option :value="false">No</option>
|
||||
<option :value="true">Yes</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="form-field-full">
|
||||
<label for="spriteId">Sprite</label>
|
||||
<select v-model="characterSpriteId" class="input-field" name="spriteId">
|
||||
<option disabled selected value="">Select sprite</option>
|
||||
<option v-for="sprite in assetManagerStore.spriteList" :key="sprite.id" :value="sprite.id">{{ sprite.name }}</option>
|
||||
</select>
|
||||
</div>
|
||||
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
|
||||
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="removeCharacterType">Remove</button>
|
||||
@ -30,7 +40,7 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { CharacterType, CharacterGender, CharacterRace } from '@/types'
|
||||
import type { CharacterType, CharacterGender, CharacterRace, Sprite } from '@/types'
|
||||
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
@ -43,7 +53,8 @@ const selectedCharacterType = computed(() => assetManagerStore.selectedCharacter
|
||||
const characterName = ref('')
|
||||
const characterGender = ref<CharacterGender>('MALE' as CharacterGender.MALE)
|
||||
const characterRace = ref<CharacterRace>('HUMAN' as CharacterRace.HUMAN)
|
||||
const characterSpriteId = ref('')
|
||||
const characterIsEnabledForCharCreation = ref<boolean>(false)
|
||||
const characterSpriteId = ref<string | null | undefined>(null)
|
||||
|
||||
const genderOptions: CharacterGender[] = ['MALE' as CharacterGender.MALE, 'FEMALE' as CharacterGender.FEMALE]
|
||||
const raceOptions: CharacterRace[] = ['HUMAN' as CharacterRace.HUMAN, 'ELF' as CharacterRace.ELF, 'DWARF' as CharacterRace.DWARF, 'ORC' as CharacterRace.ORC, 'GOBLIN' as CharacterRace.GOBLIN]
|
||||
@ -56,6 +67,7 @@ if (selectedCharacterType.value) {
|
||||
characterName.value = selectedCharacterType.value.name
|
||||
characterGender.value = selectedCharacterType.value.gender
|
||||
characterRace.value = selectedCharacterType.value.race
|
||||
characterIsEnabledForCharCreation.value = selectedCharacterType.value.isEnabledForCharCreation
|
||||
characterSpriteId.value = selectedCharacterType.value.spriteId
|
||||
}
|
||||
|
||||
@ -83,10 +95,11 @@ function refreshCharacterTypeList(unsetSelectedCharacterType = true) {
|
||||
|
||||
function saveCharacterType() {
|
||||
const characterTypeData = {
|
||||
id: selectedCharacterType.value?.id,
|
||||
id: selectedCharacterType.value!.id,
|
||||
name: characterName.value,
|
||||
gender: characterGender.value,
|
||||
race: characterRace.value,
|
||||
isEnabledForCharCreation: characterIsEnabledForCharCreation.value,
|
||||
spriteId: characterSpriteId.value
|
||||
}
|
||||
|
||||
@ -104,11 +117,16 @@ watch(selectedCharacterType, (characterType: CharacterType | null) => {
|
||||
characterName.value = characterType.name
|
||||
characterGender.value = characterType.gender
|
||||
characterRace.value = characterType.race
|
||||
characterIsEnabledForCharCreation.value = characterType.isEnabledForCharCreation
|
||||
characterSpriteId.value = characterType.spriteId
|
||||
})
|
||||
|
||||
onMounted(() => {
|
||||
if (!selectedCharacterType.value) return
|
||||
|
||||
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
|
||||
assetManagerStore.setSpriteList(response)
|
||||
})
|
||||
})
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
|
@ -14,7 +14,7 @@
|
||||
<div v-bind="wrapperProps" ref="elementToScroll">
|
||||
<a v-for="{ data: characterType } in list" :key="characterType.id" class="relative p-2.5 cursor-pointer block" :class="{ 'bg-cyan/80': assetManagerStore.selectedCharacterType?.id === characterType.id }" @click="assetManagerStore.setSelectedCharacterType(characterType as CharacterType)">
|
||||
<div class="flex items-center gap-2.5">
|
||||
<span>{{ characterType.name }}</span>
|
||||
<span :class="{ 'text-white': assetManagerStore.selectedCharacterType?.id === characterType.id }">{{ characterType.name }}</span>
|
||||
</div>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</a>
|
||||
|
@ -16,7 +16,7 @@
|
||||
<div class="h-7 w-16 max-w-16 flex justify-center">
|
||||
<img class="h-7" :src="`${config.server_endpoint}/assets/objects/${object.id}.png`" alt="Object" />
|
||||
</div>
|
||||
<span>{{ object.name }}</span>
|
||||
<span :class="{ 'text-white': assetManagerStore.selectedObject?.id === object.id }">{{ object.name }}</span>
|
||||
</div>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</a>
|
||||
|
@ -12,7 +12,7 @@
|
||||
<div v-bind="wrapperProps" ref="elementToScroll">
|
||||
<a v-for="{ data: sprite } in list" :key="sprite.id" class="relative p-2.5 cursor-pointer block" :class="{ 'bg-cyan/80': assetManagerStore.selectedSprite?.id === sprite.id }" @click="assetManagerStore.setSelectedSprite(sprite as Sprite)">
|
||||
<div class="flex items-center gap-2.5">
|
||||
<span>{{ sprite.name }}</span>
|
||||
<span :class="{ 'text-white': assetManagerStore.selectedSprite?.id === sprite.id }">{{ sprite.name }}</span>
|
||||
</div>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</a>
|
||||
|
@ -16,7 +16,7 @@
|
||||
<div class="h-7 w-16 max-w-16 flex justify-center">
|
||||
<img class="h-7" :src="`${config.server_endpoint}/assets/tiles/${tile.id}.png`" alt="Tile" />
|
||||
</div>
|
||||
<span>{{ tile.name }}</span>
|
||||
<span :class="{ 'text-white': assetManagerStore.selectedTile?.id === tile.id }">{{ tile.name }}</span>
|
||||
</div>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</a>
|
||||
|
@ -31,7 +31,6 @@ import ZoneEventTiles from '@/components/gameMaster/zoneEditor/zonePartials/Zone
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
console.log(zoneEditorStore.zone)
|
||||
|
||||
const tileMap = ref(null as Phaser.Tilemaps.Tilemap | null)
|
||||
|
||||
@ -64,7 +63,6 @@ function save() {
|
||||
}
|
||||
|
||||
gameStore.connection?.emit('gm:zone_editor:zone:update', data, (response: Zone) => {
|
||||
console.log(response.updatedAt)
|
||||
zoneEditorStore.setZone(response)
|
||||
})
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
<template>
|
||||
<Modal :isModalOpen="true" @modal:close="() => zoneEditorStore.toggleCreateZoneModal()" :modal-width="300" :modal-height="400" :is-resizable="false">
|
||||
<Modal :isModalOpen="true" @modal:close="() => zoneEditorStore.toggleCreateZoneModal()" :modal-width="300" :modal-height="420" :is-resizable="false" :disable-bg-texture="true">
|
||||
<template #modalHeader>
|
||||
<h3 class="m-0 font-medium shrink-0 text-white">Create new zone</h3>
|
||||
</template>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<template>
|
||||
<Modal :isModalOpen="zoneEditorStore.isObjectListModalShown" :modal-width="645" :modal-height="260" @modal:close="() => (zoneEditorStore.isObjectListModalShown = false)">
|
||||
<Modal :isModalOpen="zoneEditorStore.isObjectListModalShown" :modal-width="645" :modal-height="260" @modal:close="() => (zoneEditorStore.isObjectListModalShown = false)" :disable-bg-texture="true">
|
||||
<template #modalHeader>
|
||||
<h3 class="text-lg text-white">Objects</h3>
|
||||
</template>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<template>
|
||||
<Modal :is-modal-open="showTeleportModal" @modal:close="() => zoneEditorStore.setTool('move')" :modal-width="300" :modal-height="350" :is-resizable="false">
|
||||
<Modal :is-modal-open="showTeleportModal" @modal:close="() => zoneEditorStore.setTool('move')" :modal-width="300" :modal-height="350" :is-resizable="false" :disable-bg-texture="true">
|
||||
<template #modalHeader>
|
||||
<h3 class="m-0 font-medium shrink-0 text-white">Teleport settings</h3>
|
||||
</template>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<template>
|
||||
<Modal :isModalOpen="zoneEditorStore.isTileListModalShown" :modal-width="645" :modal-height="600" @modal:close="() => (zoneEditorStore.isTileListModalShown = false)">
|
||||
<Modal :isModalOpen="zoneEditorStore.isTileListModalShown" :modal-width="645" :modal-height="600" @modal:close="() => (zoneEditorStore.isTileListModalShown = false)" :disable-bg-texture="true">
|
||||
<template #modalHeader>
|
||||
<h3 class="text-lg text-white">Tiles</h3>
|
||||
</template>
|
||||
|
@ -1,6 +1,6 @@
|
||||
<template>
|
||||
<CreateZone v-if="zoneEditorStore.isCreateZoneModalShown" />
|
||||
<Modal :is-modal-open="zoneEditorStore.isZoneListModalShown" @modal:close="() => zoneEditorStore.toggleZoneListModal()" :is-resizable="false" :modal-width="300" :modal-height="360">
|
||||
<Modal :is-modal-open="zoneEditorStore.isZoneListModalShown" @modal:close="() => zoneEditorStore.toggleZoneListModal()" :is-resizable="false" :modal-width="300" :modal-height="360" :disable-bg-texture="true">
|
||||
<template #modalHeader>
|
||||
<h3 class="text-lg text-white">Zones</h3>
|
||||
</template>
|
||||
@ -15,7 +15,7 @@
|
||||
<div class="flex gap-3 items-center w-full" @click="() => loadZone(zone.id)">
|
||||
<span>{{ zone.name }}</span>
|
||||
<span class="ml-auto gap-1 flex">
|
||||
<button class="btn-red w-11 h-11 z-50" @click.stop="() => deleteZone(zone.id)">X</button>
|
||||
<button class="btn-red w-7 h-7 z-50 flex items-center justify-center" @click.stop="() => deleteZone(zone.id)">x</button>
|
||||
</span>
|
||||
</div>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<template>
|
||||
<Modal :is-modal-open="zoneEditorStore.isSettingsModalShown" @modal:close="() => zoneEditorStore.toggleSettingsModal()" :modal-width="600" :modal-height="350">
|
||||
<Modal :is-modal-open="zoneEditorStore.isSettingsModalShown" @modal:close="() => zoneEditorStore.toggleSettingsModal()" :modal-width="600" :modal-height="350" :disable-bg-texture="true">
|
||||
<template #modalHeader>
|
||||
<h3 class="m-0 font-medium shrink-0 text-white">Zone settings</h3>
|
||||
</template>
|
||||
|
@ -56,7 +56,7 @@ function pencil(pointer: Phaser.Input.Pointer) {
|
||||
id: uuidv4(),
|
||||
zoneId: zoneEditorStore.zone.id,
|
||||
zone: zoneEditorStore.zone,
|
||||
objectId: zoneEditorStore.selectedObject,
|
||||
objectId: zoneEditorStore.selectedObject.id,
|
||||
object: zoneEditorStore.selectedObject,
|
||||
depth: 0,
|
||||
isRotated: false,
|
||||
@ -65,7 +65,7 @@ function pencil(pointer: Phaser.Input.Pointer) {
|
||||
}
|
||||
|
||||
// Add new object to zoneObjects
|
||||
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.concat(newObject as ZoneObject)
|
||||
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.concat(newObject as ZoneObjectT)
|
||||
}
|
||||
|
||||
function eraser(pointer: Phaser.Input.Pointer) {
|
||||
@ -134,7 +134,7 @@ function moveZoneObject(id: string) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
movingZoneObject.value = zoneEditorStore.zone.zoneObjects.find((object) => object.id === id) as ZoneObject
|
||||
movingZoneObject.value = zoneEditorStore.zone.zoneObjects.find((object) => object.id === id) as ZoneObjectT
|
||||
|
||||
function handlePointerMove(pointer: Phaser.Input.Pointer) {
|
||||
if (!movingZoneObject.value) return
|
||||
|
@ -5,7 +5,7 @@
|
||||
<div @mousedown="startDrag" class="cursor-move px-5 py-2.5 flex justify-between items-center relative">
|
||||
<span class="text-xs text-white font-thin">Character Profile [Alt+C]</span>
|
||||
<button @click="gameStore.uiSettings.isCharacterProfileOpen = false" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
|
||||
<img alt="close" draggable="false" src="/assets/icons/close-button-white.svg" class="w-full h-full" />
|
||||
<img alt="close" draggable="false" src="/assets/icons/modal/close-button-white.svg" class="w-full h-full" />
|
||||
</button>
|
||||
</div>
|
||||
<div class="py-4 px-6 flex flex-col gap-7 relative z-10">
|
||||
@ -15,7 +15,7 @@
|
||||
<p class="text-sm m-0 font-bold text-white tracking-wide">{{ gameStore.character?.name }}</p>
|
||||
<span class="text-xs">{{ gameStore.character?.experience }} / 18.600XP</span>
|
||||
</div>
|
||||
<a class="hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-small.svg')] bg-no-repeat block w-8 h-8 relative mx-[3px]">
|
||||
<a class="hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-box-textured-small.svg')] bg-no-repeat block w-8 h-8 relative mx-[3px]">
|
||||
<img class="hover:drop-shadow-default w-3.5 h-3.5 m-[9px] object-contain" draggable="false" src="/assets/icons/plus-green-icon.svg" />
|
||||
</a>
|
||||
</div>
|
||||
|
@ -7,22 +7,24 @@
|
||||
</div>
|
||||
</div>
|
||||
<div class="w-96 mx-auto relative">
|
||||
<img src="/assets/icons/chat-icon.svg" class="absolute top-1/2 -translate-y-1/2 left-2.5 h-4 w-4 opacity-50" />
|
||||
<img src="/assets/icons/ingameUI/chat-icon.svg" class="absolute top-1/2 -translate-y-1/2 left-2.5 h-4 w-4 opacity-50" />
|
||||
<input
|
||||
class="w-[332px] h-8 rounded-sm text-xs font-default pl-8 pr-4 py-0 bg-gray-600 border-2 border-solid border-gray-500 text-gray-300 bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover focus:outline-none focus:ring-0 focus:border-cyan-800"
|
||||
placeholder="Type something..."
|
||||
v-model="message"
|
||||
@keypress="handleKeyPress"
|
||||
@submit="handleSubmit"
|
||||
ref="chatInput"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { onBeforeUnmount, onMounted, ref, nextTick } from 'vue'
|
||||
import { onBeforeUnmount, ref, nextTick } from 'vue'
|
||||
import { onClickOutside } from '@vueuse/core'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import type { Character, ChatMessage } from '@/types'
|
||||
import type { Chat } from '@/types'
|
||||
import { useZoneStore } from '@/stores/zoneStore'
|
||||
import { useScene } from 'phavuer'
|
||||
|
||||
@ -31,12 +33,21 @@ const gameStore = useGameStore()
|
||||
const zoneStore = useZoneStore()
|
||||
|
||||
const message = ref('')
|
||||
const chats = ref([] as ChatMessage[])
|
||||
const chats = ref([] as Chat[])
|
||||
const chatWindow = ref<HTMLElement | null>(null)
|
||||
const chatInput = ref<HTMLElement | null>(null)
|
||||
|
||||
onClickOutside(chatInput, event => unfocusChat(event, chatInput.value as HTMLElement))
|
||||
|
||||
function unfocusChat(event: Event, targetElement: HTMLElement) {
|
||||
if (!(event.target instanceof Node) || !targetElement.contains(event.target)) {
|
||||
targetElement.blur();
|
||||
}
|
||||
}
|
||||
|
||||
const sendMessage = () => {
|
||||
if (!message.value.trim()) return
|
||||
gameStore.connection?.emit('chat:send_message', { message: message.value }, (response: boolean) => {})
|
||||
gameStore.connection?.emit('chat:message', { message: message.value }, (response: boolean) => {})
|
||||
message.value = ''
|
||||
}
|
||||
|
||||
@ -60,7 +71,7 @@ const scrollToBottom = () => {
|
||||
})
|
||||
}
|
||||
|
||||
gameStore.connection?.on('chat:message', (data: ChatMessage) => {
|
||||
gameStore.connection?.on('chat:message', (data: Chat) => {
|
||||
chats.value.push(data)
|
||||
scrollToBottom()
|
||||
|
||||
|
@ -2,44 +2,44 @@
|
||||
<div class="absolute top-4 left-[300px] w-[422px]">
|
||||
<div class="flex gap-2.5">
|
||||
<div class="relative">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-frame-empty.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<span class="z-10 text-pixel absolute top-1 left-2">F1</span>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f1-icon.png')] bg-no-repeat"></div>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/ingameUI/f1-icon.png')] bg-no-repeat"></div>
|
||||
</div>
|
||||
<div class="relative">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-frame-empty.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<span class="z-10 text-pixel absolute top-1 left-2">F2</span>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f2-icon.png')] bg-no-repeat"></div>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/ingameUI/f2-icon.png')] bg-no-repeat"></div>
|
||||
</div>
|
||||
<div class="relative">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-frame-empty.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<span class="z-10 text-pixel absolute top-1 left-2">F3</span>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f3-icon.png')] bg-no-repeat"></div>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/ingameUI/f3-icon.png')] bg-no-repeat"></div>
|
||||
</div>
|
||||
<div class="relative">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-frame-empty.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<span class="z-10 text-pixel absolute top-1 left-2">F4</span>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f4-icon.png')] bg-no-repeat"></div>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/ingameUI/f4-icon.png')] bg-no-repeat"></div>
|
||||
</div>
|
||||
<div class="relative">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-frame-empty.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<span class="z-10 text-pixel absolute top-1 left-2">F5</span>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f5-icon.png')] bg-no-repeat"></div>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/ingameUI/f5-icon.png')] bg-no-repeat"></div>
|
||||
</div>
|
||||
<div class="relative">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-frame-empty.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<span class="z-10 text-pixel absolute top-1 left-2">F6</span>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f6-icon.png')] bg-no-repeat"></div>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/ingameUI/f6-icon.png')] bg-no-repeat"></div>
|
||||
</div>
|
||||
<div class="relative">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-frame-empty.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<span class="z-10 text-pixel absolute top-1 left-2">F7</span>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f7-icon.png')] bg-no-repeat"></div>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/ingameUI/f7-icon.png')] bg-no-repeat"></div>
|
||||
</div>
|
||||
<div class="relative">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-frame-empty.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<span class="z-10 text-pixel absolute top-1 left-2">F8</span>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f8-icon.png')] bg-no-repeat"></div>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/ingameUI/f8-icon.png')] bg-no-repeat"></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<template>
|
||||
<div class="absolute left-[66px] top-4 bg-[url('/assets/ui-elements/ui-rect-border-4-corners.svg')] bg-no-repeat px-4 py-2 w-[181px] h-[26px] flex flex-col justify-between">
|
||||
<div class="absolute left-[66px] top-4 bg-[url('/assets/ui-elements/hud-ui-box.svg')] bg-no-repeat px-4 py-2 w-[181px] h-[26px] flex flex-col justify-between">
|
||||
<div class="w-full flex items-center gap-2">
|
||||
<label class="text-xs leading-3 text-pixel" for="hp">HP</label>
|
||||
<progress class="h-2 rounded-sm w-full max-w-44 appearance-none accent-green" id="hp" :value="gameStore.character?.hitpoints" max="100">{{ gameStore.character?.hitpoints }}%</progress>
|
||||
|
@ -5,8 +5,8 @@
|
||||
<p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">Open menu</p>
|
||||
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
||||
</div>
|
||||
<a class="group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners.svg')] bg-no-repeat block w-[42px] h-[42px] relative">
|
||||
<img class="group-hover:drop-shadow-default w-6 h-5 mx-[9px] my-[11px] object-contain" draggable="false" src="/assets/icons/menu-icon.svg" />
|
||||
<a class="group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-box-textured.svg')] bg-no-repeat block w-[42px] h-[42px] relative">
|
||||
<img class="group-hover:drop-shadow-default w-6 h-5 mx-[9px] my-[11px] object-contain" draggable="false" src="/assets/icons/ingameUI/menu-icon.svg" />
|
||||
</a>
|
||||
</li>
|
||||
<li class="menu-item group relative" @click="gameStore.toggleCharacterProfile">
|
||||
@ -14,7 +14,7 @@
|
||||
<p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">User Profile</p>
|
||||
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
||||
</div>
|
||||
<a class="group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners.svg')] bg-no-repeat block w-[42px] h-[42px] relative">
|
||||
<a class="group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-box-textured.svg')] bg-no-repeat block w-[42px] h-[42px] relative">
|
||||
<img class="group-hover:drop-shadow-default w-8 h-8 m-[5px] object-contain" draggable="false" src="/assets/avatar/default/head.png" />
|
||||
<p class="absolute bottom-0 -right-1.5 m-0 max-w-4 font-ui z-10 text-white text-[12px] leading-[6px] drop-shadow-pixel"><span class="font-ui text-white text-[8px] ml-0.5">LVL</span> {{ characterLevel }}</p>
|
||||
</a>
|
||||
@ -25,7 +25,7 @@
|
||||
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
||||
</div>
|
||||
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border border-b-4 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
|
||||
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/chat-icon.svg" />
|
||||
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/chat-icon.svg" />
|
||||
</a>
|
||||
</li>
|
||||
<li class="menu-item group relative">
|
||||
@ -34,7 +34,7 @@
|
||||
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
||||
</div>
|
||||
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border border-b-4 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
|
||||
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/map-icon.svg" />
|
||||
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/map-icon.svg" />
|
||||
</a>
|
||||
</li>
|
||||
<li class="menu-item group relative">
|
||||
@ -43,7 +43,7 @@
|
||||
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
||||
</div>
|
||||
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border border-b-4 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
|
||||
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/socials-icon.svg" />
|
||||
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/socials-icon.svg" />
|
||||
</a>
|
||||
</li>
|
||||
</ul>
|
||||
|
@ -6,11 +6,11 @@
|
||||
<div class="absolute -bottom-3 left-1/2 -translate-x-1/2 flex gap-1">
|
||||
<button class="w-6 h-6 relative p-0">
|
||||
<img class="absolute w-3 h-3 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/plus-icon.svg" />
|
||||
<img class="w-full h-full" src="/assets/ui-elements/ui-border-4-corners.svg" />
|
||||
<img class="w-full h-full" src="/assets/ui-elements/button-ui-box-textured.svg" />
|
||||
</button>
|
||||
<button class="w-6 h-6 relative p-0">
|
||||
<img class="absolute w-3 h-3 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/minus-icon.svg" />
|
||||
<img class="w-full h-full" src="/assets/ui-elements/ui-border-4-corners.svg" />
|
||||
<img class="w-full h-full" src="/assets/ui-elements/button-ui-box-textured.svg" />
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
@ -11,7 +11,7 @@
|
||||
</div>
|
||||
<div class="flex gap-2.5">
|
||||
<button class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
|
||||
<img alt="close" draggable="false" src="/assets/icons/close-button-white.svg" class="w-full h-full" />
|
||||
<img alt="close" draggable="false" src="/assets/icons/modal/close-button-white.svg" class="w-full h-full" />
|
||||
</button>
|
||||
</div>
|
||||
<div class="flex sm:hidden gap-1.5 flex-wrap">
|
||||
|
@ -5,7 +5,7 @@
|
||||
<input class="input-field xs:min-w-[350px] min-w-64" id="username-login" v-model="username" type="text" name="username" placeholder="Username" required autofocus />
|
||||
<div class="relative">
|
||||
<input class="input-field xs:min-w-[350px] min-w-64" id="password-login" v-model="password" :type="showPassword ? 'text' : 'password'" name="password" placeholder="Password" required />
|
||||
<button type="button" @click.prevent="showPassword = !showPassword" :class="{ 'eye-open': showPassword }" class="bg-[url('/assets/icons/eye.svg')] p-0 absolute right-3 w-4 h-3 top-1/2 -translate-y-1/2 bg-no-repeat"></button>
|
||||
<button type="button" @click.prevent="showPassword = !showPassword" :class="{ 'eye-open': showPassword }" class="bg-[url('/assets/icons/eye.svg')] p-0 absolute right-3 w-5 h-4 top-1/2 -translate-y-1/2 bg-no-repeat bg-center"></button>
|
||||
</div>
|
||||
<span v-if="loginError" class="text-red-200 text-xs absolute top-full mt-1">{{ loginError }}</span>
|
||||
</div>
|
||||
|
@ -60,18 +60,17 @@ async function newPasswordFunc() {
|
||||
return
|
||||
}
|
||||
|
||||
/**
|
||||
* @TODO: #238, this wont work if we redirect to the login page
|
||||
* Find a way to just "close" this screen instead of redirecting
|
||||
*/
|
||||
gameStore.addNotification({
|
||||
title: 'Success',
|
||||
message: 'Password changed successfully'
|
||||
})
|
||||
window.location.href = '/'
|
||||
|
||||
window.history.replaceState(null, '', window.location.pathname)
|
||||
emit('switchToLogin')
|
||||
}
|
||||
|
||||
function cancelNewPassword() {
|
||||
window.location.href = '/'
|
||||
window.history.replaceState(null, '', windowlocation.pathname)
|
||||
emit('switchToLogin')
|
||||
}
|
||||
</script>
|
||||
|
@ -11,39 +11,46 @@
|
||||
<div class="w-2/3 max-w-[860px]" v-if="!isLoading">
|
||||
<div class="mb-5 flex flex-col gap-1">
|
||||
<h1 class="text-white font-bold">SELECT CHARACTER TO PLAY</h1>
|
||||
<p class="m-0">Maximum of 4 characters can be selected per player</p>
|
||||
<p class="m-0">Maximum of 4 characters can be created per player</p>
|
||||
</div>
|
||||
<div class="flex w-full h-[400px] border border-solid border-gray-500 rounded-md rounded-tl-none bg-gray">
|
||||
<div class="w-1/3 h-full bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover bg-center border-0 border-r border-solid border-gray-500 rounded-bl-md relative">
|
||||
<div class="absolute right-full -top-px flex gap-1 flex-col">
|
||||
<div v-for="character in characters" :key="character.id" class="character relative rounded-l border border-solid border-gray-500 w-9 h-[50px] bg-[url('/assets/ui-texture.png')]" :class="{ 'active': selected_character == character.id }">
|
||||
<div v-for="character in characters" :key="character.id" class="character relative rounded-l border border-solid border-gray-500 w-9 h-[50px] bg-[url('/assets/ui-texture.png')] after:absolute after:w-full after:h-px after:bg-gray-500" :class="{ active: selected_character == character.id }">
|
||||
<img src="/assets/avatar/default/head.png" class="w-9 h-9 object-contain absolute top-1/2 -translate-y-1/2" alt="Player head" />
|
||||
<input class="opacity-0 h-full w-full absolute m-0 z-10 hover:cursor-pointer" type="radio" :id="character.id" name="character" :value="character.id" v-model="selected_character" />
|
||||
<input class="h-full w-full absolute m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0" type="radio" :id="character.id" name="character" :value="character.id" v-model="selected_character" />
|
||||
</div>
|
||||
<div class="character relative rounded-l border border-solid border-gray-500 w-9 h-[50px] bg-[url('/assets/ui-texture.png')]" :class="{'active': characters.length == 0}" v-if="characters.length < 4">
|
||||
<button class="p-0 h-full w-full flex flex-col justify-between" @click="isModalOpen = true">
|
||||
<div class="character relative rounded-l border border-solid border-gray-500 w-9 h-[50px] bg-[url('/assets/ui-texture.png')]" :class="{ active: characters.length == 0 }" v-if="characters.length < 4">
|
||||
<button class="p-0 h-full w-full flex flex-col justify-between focus-visible:outline-offset-0" @click="isModalOpen = true">
|
||||
<img class="w-6 h-6 object-contain absolute top-1/2 left-1/2 -translate-y-1/2 -translate-x-1/2" draggable="false" src="/assets/icons/plus-icon.svg" />
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
<div class="py-6 px-8 h-[calc(100%_-_48px)] flex flex-col items-center gap-6" v-if="selected_character">
|
||||
<input class="input-field w-[158px]" type="text" name="name" :placeholder="characters.find(c => c.id == selected_character)?.name" />
|
||||
<input class="input-field w-[158px]" type="text" name="name" :placeholder="characters.find((c) => c.id == selected_character)?.name" />
|
||||
<div class="flex flex-col gap-4 items-center">
|
||||
<div class="flex flex-col gap-3">
|
||||
<div class="bg-[url('/assets/ui-elements/ui-border-2-corners-bottom.svg')] w-[190px] h-52 bg-no-repeat bg-center flex items-center justify-center">
|
||||
<img class="w-12 object-contain mb-3.5" src="/assets/avatar/default/0.png" alt="Player avatar"/>
|
||||
<div class="character-frame w-[190px] h-52 bg-no-repeat bg-center flex items-center justify-between">
|
||||
<button class="ml-6 w-4 h-8 p-0">
|
||||
<img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 m-auto" alt="Arrow left" />
|
||||
</button>
|
||||
<img class="w-12 object-contain mb-3.5" src="/assets/avatar/default/0.png" alt="Player avatar" />
|
||||
<button class="mr-6 w-4 h-8 p-0">
|
||||
<img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 -scale-x-100" alt="Arrow right" />
|
||||
</button>
|
||||
</div>
|
||||
<div class="flex justify-between w-[190px]">
|
||||
<!-- TODO: replace with color swatches -->
|
||||
<div v-for="n in 9" class="w-4 h-4 rounded-sm bg-white"></div>
|
||||
<button v-for="n in 9" class="w-4 h-4 rounded-sm bg-white"></button>
|
||||
</div>
|
||||
</div>
|
||||
<!-- TODO: update gender on (selected) character -->
|
||||
<div class="flex justify-between w-[190px]">
|
||||
<button class="btn-empty flex gap-2">
|
||||
<button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selected_character)?.characterType?.gender === 'MALE' }">
|
||||
<img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />
|
||||
<span class="text-white">Male</span>
|
||||
</button>
|
||||
<button class="btn-empty flex gap-2">
|
||||
<button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selected_character)?.characterType?.gender === 'FEMALE' }">
|
||||
<img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />
|
||||
<span class="text-white">Female</span>
|
||||
</button>
|
||||
@ -51,7 +58,27 @@
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="w-2/3 h-full bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover bg-center rounded-r-md"></div>
|
||||
<div class="w-2/3 h-full bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover bg-center rounded-r-md">
|
||||
<div class="py-6 px-8 h-[calc(100%_-_48px)] flex flex-col items-center gap-10" v-if="selected_character">
|
||||
<div class="flex flex-col gap-3 w-full">
|
||||
<span class="text-sm">Hairstyle</span>
|
||||
<div class="flex gap-2 flex-wrap max-h-20 overflow-y-auto scrollbar">
|
||||
<button class="bg-gray border border-solid border-gray-500 min-w-9 max-w-9 min-h-9 max-h-9 p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400 focus-visible:outline-none focus-visible:border-gray-300 focus-visible:bg-gray-500">
|
||||
<img src="/assets/icons/x-button-gray.svg" class="w-4 h-4 m-auto" alt="Male symbol" />
|
||||
</button>
|
||||
<!-- TODO: replace with hairstyles -->
|
||||
<button v-for="n in 30" class="bg-gray border border-solid border-gray-500 min-w-9 max-w-9 min-h-9 max-h-9 p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400 focus-visible:outline-none focus-visible:border-gray-300 focus-visible:bg-gray-500"></button>
|
||||
</div>
|
||||
</div>
|
||||
<div class="flex flex-col gap-3 w-full">
|
||||
<span class="text-sm">Hair color</span>
|
||||
<div class="flex gap-2 flex-wrap">
|
||||
<!-- TODO: replace with hairstyles -->
|
||||
<button v-for="n in 10" class="bg-white w-6 h-6 rounded-sm"></button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div v-else>
|
||||
@ -59,19 +86,8 @@
|
||||
</div>
|
||||
|
||||
<div class="button-wrapper flex self-center justify-end gap-4 max-w-[860px] w-full" v-if="!isLoading">
|
||||
<button
|
||||
class="btn-empty min-w-48"
|
||||
@click.stop="gameStore.disconnectSocket()"
|
||||
>
|
||||
Back
|
||||
</button>
|
||||
<button
|
||||
class="btn-cyan min-w-48 disabled:bg-cyan-800 disabled:cursor-not-allowed"
|
||||
:disabled="!selected_character"
|
||||
@click="select_character()"
|
||||
>
|
||||
Play now
|
||||
</button>
|
||||
<button class="btn-empty min-w-48" @click.stop="gameStore.disconnectSocket()">Back</button>
|
||||
<button class="btn-cyan min-w-48 disabled:bg-cyan-800 disabled:cursor-not-allowed" :disabled="!selected_character" @click="select_character()">Play now</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@ -142,15 +158,15 @@ const selected_character = ref(null)
|
||||
function select_character() {
|
||||
if (!selected_character.value) return
|
||||
deletingCharacter.value = null
|
||||
gameStore.connection?.emit('character:connect', { character_id: selected_character.value })
|
||||
gameStore.connection?.emit('character:connect', { characterId: selected_character.value })
|
||||
gameStore.connection?.on('character:connect', (data: CharacterT) => gameStore.setCharacter(data))
|
||||
}
|
||||
|
||||
// Delete character logics
|
||||
function delete_character(character_id: number) {
|
||||
if (!character_id) return
|
||||
function delete_character(characterId: number) {
|
||||
if (!characterId) return
|
||||
deletingCharacter.value = null
|
||||
gameStore.connection?.emit('character:delete', { character_id: character_id })
|
||||
gameStore.connection?.emit('character:delete', { characterId: characterId })
|
||||
}
|
||||
|
||||
// Create character logics
|
||||
|
@ -8,17 +8,17 @@
|
||||
<div class="h-dvh flex items-center lg:justify-center flex-col px-8 max-lg:pt-20">
|
||||
<img src="/assets/login/sq-logo-v1.svg" class="mb-10" alt="Sylvan Quest logo" />
|
||||
<div class="relative">
|
||||
<img src="/assets/ui-elements/ui-box-outer.svg" class="absolute w-full h-full" alt="UI box outer" />
|
||||
<img src="/assets/ui-elements/ui-box-inner.svg" class="absolute left-2 top-2 w-[calc(100%_-_16px)] h-[calc(100%_-_16px)] max-lg:hidden" alt="UI box inner" />
|
||||
<img src="/assets/ui-elements/login-ui-box-outer.svg" class="absolute w-full h-full" alt="UI box outer" />
|
||||
<img src="/assets/ui-elements/login-ui-box-inner.svg" class="absolute left-2 top-2 w-[calc(100%_-_16px)] h-[calc(100%_-_16px)] max-lg:hidden" alt="UI box inner" />
|
||||
|
||||
<!-- Login Form -->
|
||||
<LoginForm v-if="currentForm === 'login' && !doesUrlHaveToken" @openResetPasswordModal="() => (isPasswordResetFormShown = true)" @switchToRegister="currentForm = 'register'" />
|
||||
|
||||
<!-- Register Form -->
|
||||
<RegisterForm v-if="currentForm === 'register' && !doesUrlHaveToken" @switchToLogin="currentForm = 'login'" />
|
||||
<RegisterForm v-if="currentForm === 'register' && !doesUrlHaveToken" @switchToLogin="switchToLogin" />
|
||||
|
||||
<!-- New Password Form -->
|
||||
<NewPasswordForm v-if="doesUrlHaveToken" @switchToLogin="currentForm = 'login'" />
|
||||
<NewPasswordForm v-if="doesUrlHaveToken" @switchToLogin="switchToLogin" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@ -35,11 +35,16 @@ import NewPasswordForm from '@/components/login/NewPasswordForm.vue'
|
||||
import ResetPassword from '@/components/login/ResetPasswordModal.vue'
|
||||
|
||||
const isPasswordResetFormShown = ref(false)
|
||||
const doesUrlHaveToken = window.location.hash.includes('#')
|
||||
const doesUrlHaveToken = ref(window.location.hash !== '')
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const currentForm = ref('login')
|
||||
|
||||
function switchToLogin() {
|
||||
currentForm.value = 'login'
|
||||
doesUrlHaveToken.value = false
|
||||
}
|
||||
|
||||
// automatic login because of development
|
||||
onMounted(async () => {
|
||||
const token = useCookies().get('token')
|
||||
|
@ -2,7 +2,7 @@
|
||||
<div class="flex justify-center items-center h-dvh relative">
|
||||
<Game :config="gameConfig" @create="createGame">
|
||||
<Scene name="main" @preload="preloadScene" @create="createScene">
|
||||
<ZoneEditor :key="JSON.stringify(`${zoneEditorStore.zone?.id}_${zoneEditorStore.zone?.createdAt}_${zoneEditorStore.zone?.updatedAt}`)" />
|
||||
<ZoneEditor :key="JSON.stringify(`${zoneEditorStore.zone?.id}_${zoneEditorStore.zone?.createdAt}_${zoneEditorStore.zone?.updatedAt ?? ''}`)" />
|
||||
</Scene>
|
||||
</Game>
|
||||
</div>
|
||||
|
@ -6,7 +6,7 @@
|
||||
</Container>
|
||||
<!-- Character name and health -->
|
||||
<Container :depth="999" :x="currentX" :y="currentY">
|
||||
<Text @create="createNicknameText" :text="character.name" />
|
||||
<Text @create="createNicknameText" :text="props.zoneCharacter.character.name" />
|
||||
<RoundRectangle :origin-x="0.5" :origin-y="18.5" :fillColor="0xffffff" :width="74" :height="6" :radius="5" />
|
||||
<RoundRectangle :origin-x="0.5" :origin-y="36.4" :fillColor="0x00b3b3" :width="70" :height="3" :radius="5" />
|
||||
</Container>
|
||||
@ -18,7 +18,7 @@
|
||||
|
||||
<script lang="ts" setup>
|
||||
import config from '@/config'
|
||||
import { type ExtendedCharacter, type Sprite as SpriteT } from '@/types'
|
||||
import { type Sprite as SpriteT, type ZoneCharacter } from '@/types'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useZoneStore } from '@/stores/zoneStore'
|
||||
import { watch, computed, ref, onMounted, onUnmounted } from 'vue'
|
||||
@ -34,7 +34,7 @@ enum Direction {
|
||||
|
||||
const props = defineProps<{
|
||||
layer: Phaser.Tilemaps.TilemapLayer
|
||||
character: ExtendedCharacter
|
||||
zoneCharacter: ZoneCharacter
|
||||
}>()
|
||||
|
||||
const charChatContainer = refObj<Phaser.GameObjects.Container>()
|
||||
@ -110,19 +110,19 @@ const calcDirection = (oldX: number, oldY: number, newX: number, newY: number):
|
||||
return Direction.UNCHANGED
|
||||
}
|
||||
|
||||
const isFlippedX = computed(() => [6, 4].includes(props.character.rotation ?? 0))
|
||||
const isFlippedX = computed(() => [6, 4].includes(props.zoneCharacter.character.rotation ?? 0))
|
||||
|
||||
const charTexture = computed(() => {
|
||||
const { rotation, characterType, isMoving } = props.character
|
||||
const { rotation, characterType } = props.zoneCharacter.character
|
||||
const spriteId = characterType?.sprite?.id ?? 'idle_right_down'
|
||||
const action = isMoving ? 'walk' : 'idle'
|
||||
const action = props.zoneCharacter.isMoving ? 'walk' : 'idle'
|
||||
const direction = [0, 6].includes(rotation) ? 'left_up' : 'right_down'
|
||||
|
||||
return `${spriteId}-${action}_${direction}`
|
||||
})
|
||||
|
||||
const updateSprite = () => {
|
||||
if (props.character.isMoving) {
|
||||
if (props.zoneCharacter.isMoving) {
|
||||
charSprite.value!.anims.play(charTexture.value, true)
|
||||
return
|
||||
}
|
||||
@ -133,11 +133,11 @@ const updateSprite = () => {
|
||||
}
|
||||
|
||||
const createChatBubble = (container: Phaser.GameObjects.Container) => {
|
||||
container.setName(`${props.character.name}_chatBubble`)
|
||||
container.setName(`${props.zoneCharacter.character.name}_chatBubble`)
|
||||
}
|
||||
|
||||
const createChatText = (text: Phaser.GameObjects.Text) => {
|
||||
text.setName(`${props.character.name}_chatText`)
|
||||
text.setName(`${props.zoneCharacter.character.name}_chatText`)
|
||||
text.setFontSize(13)
|
||||
text.setFontFamily('Arial')
|
||||
text.setOrigin(0.5, 10.9)
|
||||
@ -168,7 +168,7 @@ const createNicknameText = (text: Phaser.GameObjects.Text) => {
|
||||
}
|
||||
|
||||
watch(
|
||||
() => props.character,
|
||||
() => props.zoneCharacter.character,
|
||||
(newChar, oldChar) => {
|
||||
if (!newChar) return
|
||||
|
||||
@ -179,10 +179,9 @@ watch(
|
||||
}
|
||||
)
|
||||
|
||||
watch(() => props.character.isMoving, updateSprite)
|
||||
watch(() => props.character.rotation, updateSprite)
|
||||
watch(() => props.zoneCharacter, updateSprite)
|
||||
|
||||
loadSpriteTextures(scene, props.character.characterType?.sprite as SpriteT)
|
||||
loadSpriteTextures(scene, props.zoneCharacter.character.characterType?.sprite as SpriteT)
|
||||
.then(() => {
|
||||
charSprite.value!.setTexture(charTexture.value)
|
||||
charSprite.value!.setFlipX(isFlippedX.value)
|
||||
@ -192,11 +191,11 @@ loadSpriteTextures(scene, props.character.characterType?.sprite as SpriteT)
|
||||
})
|
||||
|
||||
onMounted(() => {
|
||||
charChatContainer.value!.setName(`${props.character!.name}_chatContainer`)
|
||||
charChatContainer.value!.setName(`${props.zoneCharacter.character!.name}_chatContainer`)
|
||||
charChatContainer.value!.setVisible(false)
|
||||
charContainer.value!.setName(props.character!.name)
|
||||
charContainer.value!.setName(props.zoneCharacter.character!.name)
|
||||
|
||||
if (props.character.id === gameStore.character!.id) {
|
||||
if (props.zoneCharacter.character.id === gameStore.character!.id) {
|
||||
zoneStore.setCharacterLoaded(true)
|
||||
|
||||
// #146 : Set camera position to character, need to be improved still
|
||||
@ -204,7 +203,7 @@ onMounted(() => {
|
||||
scene.cameras.main.stopFollow()
|
||||
}
|
||||
|
||||
updatePosition(props.character.positionX, props.character.positionY, props.character.rotation)
|
||||
updatePosition(props.zoneCharacter.character.positionX, props.zoneCharacter.character.positionY, props.zoneCharacter.character.rotation)
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
|
@ -1,6 +1,6 @@
|
||||
<template>
|
||||
<div class="mb-4 flex flex-col gap-3">
|
||||
<div @click="toggle" class="p-3 bg-gray-100 bg-opacity-50 rounded hover:bg-gray-200 text-white font-default cursor-pointer">
|
||||
<div @click="toggle" class="p-3 bg-gray-200 bg-opacity-50 rounded hover:bg-gray-300 text-white font-default cursor-pointer">
|
||||
<slot name="header" />
|
||||
</div>
|
||||
<transition enter-active-class="transition-all duration-300 ease-in-out" leave-active-class="transition-all duration-300 ease-in-out" enter-from-class="opacity-0 max-h-0" enter-to-class="opacity-100 max-h-96" leave-from-class="opacity-100 max-h-96" leave-to-class="opacity-0 max-h-0">
|
||||
|
@ -8,7 +8,7 @@
|
||||
import { ref } from 'vue'
|
||||
|
||||
// Internal array of images to preload
|
||||
const imageUrls = ref<string[]>(['/assets/ui-elements/ui-border-4-corners.svg', '/assets/ui-elements/ui-border-4-corners-light.svg', '/assets/ui-elements/ui-border-4-corners-small.svg'])
|
||||
const imageUrls = ref<string[]>(['/assets/ui-elements/button-ui-box-textured.svg', '/assets/ui-elements/button-ui-frame-empty.svg', '/assets/ui-elements/button-ui-box-textured-small.svg'])
|
||||
|
||||
const loadedImages = ref<Set<number>>(new Set())
|
||||
|
||||
|
@ -3,27 +3,39 @@
|
||||
<div v-if="isModalOpenRef" class="fixed border-solid border-2 border-gray-500 z-50 flex flex-col backdrop-blur-sm shadow-lg" :style="modalStyle">
|
||||
<!-- Header -->
|
||||
<div @mousedown="startDrag" class="cursor-move p-2.5 flex justify-between items-center border-solid border-0 border-b border-gray-500 relative">
|
||||
<div class="rounded-t absolute w-full h-full top-0 left-0 bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-center bg-cover opacity-90" />
|
||||
<div
|
||||
:class="{
|
||||
'bg-[url(/assets/ui-texture.png)] bg-no-repeat bg-center bg-cover opacity-90': !disableBgTexture,
|
||||
'bg-gray-700': disableBgTexture
|
||||
}"
|
||||
class="rounded-t absolute w-full h-full top-0 left-0"
|
||||
/>
|
||||
<div class="relative z-10">
|
||||
<slot name="modalHeader" />
|
||||
</div>
|
||||
<div class="flex gap-2.5">
|
||||
<button v-if="canFullScreen" @click="toggleFullScreen" class="w-5 h-5 m-0 p-0 relative hover:scale-110 transition-transform duration-300 ease-in-out">
|
||||
<img :alt="isFullScreen ? 'exit full-screen' : 'full-screen'" :src="isFullScreen ? '/assets/icons/minimize.svg' : '/assets/icons/increase-size-option.svg'" class="w-3.5 h-3.5 invert" draggable="false" />
|
||||
<img :alt="isFullScreen ? 'exit full-screen' : 'full-screen'" :src="isFullScreen ? '/assets/icons/modal/minimize.svg' : '/assets/icons/modal/increase-size-option.svg'" class="w-3.5 h-3.5 invert" draggable="false" />
|
||||
</button>
|
||||
<button v-if="closable" @click="emit('modal:close')" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
|
||||
<img alt="close" src="/assets/icons/close-button-white.svg" class="w-full h-full" draggable="false" />
|
||||
<img alt="close" src="/assets/icons/modal/close-button-white.svg" class="w-full h-full" draggable="false" />
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Body -->
|
||||
<div class="overflow-hidden grow relative">
|
||||
<div class="rounded-b absolute w-full h-full top-0 left-0 bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover bg-center opacity-90" />
|
||||
<div
|
||||
:class="{
|
||||
'bg-[url(/assets/ui-texture.png)] bg-no-repeat bg-center bg-cover opacity-90': !disableBgTexture,
|
||||
'bg-gray-700': disableBgTexture
|
||||
}"
|
||||
class="rounded-b absolute w-full h-full top-0 left-0"
|
||||
/>
|
||||
<div class="relative z-10 h-full">
|
||||
<slot name="modalBody" />
|
||||
</div>
|
||||
<img v-if="isResizable && !isFullScreen" src="/assets/icons/resize-icon.svg" alt="resize" class="absolute z-10 bottom-0 right-0 w-5 h-5 cursor-nwse-resize" @mousedown="startResize" />
|
||||
<img v-if="isResizable && !isFullScreen" src="/assets/icons/modal/resize-icon.svg" alt="resize" class="absolute z-10 bottom-0 right-0 w-5 h-5 cursor-nwse-resize" @mousedown="startResize" />
|
||||
</div>
|
||||
</div>
|
||||
</Teleport>
|
||||
@ -41,6 +53,7 @@ interface ModalProps {
|
||||
modalPositionY?: number
|
||||
modalWidth?: number
|
||||
modalHeight?: number
|
||||
disableBgTexture?: boolean
|
||||
}
|
||||
|
||||
interface Position {
|
||||
@ -58,7 +71,8 @@ const props = withDefaults(defineProps<ModalProps>(), {
|
||||
modalPositionX: 0,
|
||||
modalPositionY: 0,
|
||||
modalWidth: 500,
|
||||
modalHeight: 280
|
||||
modalHeight: 280,
|
||||
disableBgTexture: false
|
||||
})
|
||||
|
||||
const emit = defineEmits<{
|
||||
|
@ -1,11 +1,10 @@
|
||||
<template>
|
||||
<Character v-for="item in zoneStore.characters" :key="item.id" :layer="tilemap" :character="item" />
|
||||
<Character v-for="item in zoneStore.characters" :key="item.character.id" :layer="tilemap" :zoneCharacter="item" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import Character from '@/components/sprites/Character.vue'
|
||||
import { useZoneStore } from '@/stores/zoneStore'
|
||||
import { calculateIsometricDepth } from '@/composables/zoneComposable'
|
||||
|
||||
const zoneStore = useZoneStore()
|
||||
|
||||
|
@ -10,7 +10,7 @@ import { useScene } from 'phavuer'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useZoneStore } from '@/stores/zoneStore'
|
||||
import { loadZoneTilesIntoScene } from '@/composables/zoneComposable'
|
||||
import type { Character as CharacterT, Zone as ZoneT, ExtendedCharacter as ExtendedCharacterT } from '@/types'
|
||||
import type { Zone as ZoneT, ZoneCharacter } from '@/types'
|
||||
import ZoneTiles from '@/components/zone/ZoneTiles.vue'
|
||||
import ZoneObjects from '@/components/zone/ZoneObjects.vue'
|
||||
import Characters from '@/components/zone/Characters.vue'
|
||||
@ -23,7 +23,7 @@ const tileMap = ref(null as Phaser.Tilemaps.Tilemap | null)
|
||||
|
||||
type zoneLoadData = {
|
||||
zone: ZoneT
|
||||
characters: CharacterT[]
|
||||
characters: ZoneCharacter[]
|
||||
}
|
||||
|
||||
// Event listeners
|
||||
@ -41,17 +41,17 @@ gameStore.connection!.on('zone:character:teleport', async (data: zoneLoadData) =
|
||||
zoneStore.setCharacters(data.characters)
|
||||
})
|
||||
|
||||
gameStore.connection!.on('zone:character:join', async (data: ExtendedCharacterT) => {
|
||||
gameStore.connection!.on('zone:character:join', async (data: ZoneCharacter) => {
|
||||
// If data is from the current user, don't add it to the store
|
||||
if (data.id === gameStore.character?.id) return
|
||||
if (data.character.id === gameStore.character?.id) return
|
||||
zoneStore.addCharacter(data)
|
||||
})
|
||||
|
||||
gameStore.connection!.on('zone:character:leave', (character_id: number) => {
|
||||
zoneStore.removeCharacter(character_id)
|
||||
gameStore.connection!.on('zone:character:leave', (characterId: number) => {
|
||||
zoneStore.removeCharacter(characterId)
|
||||
})
|
||||
|
||||
gameStore.connection!.on('character:move', (data: ExtendedCharacterT) => {
|
||||
gameStore.connection!.on('character:move', (data: ZoneCharacter) => {
|
||||
zoneStore.updateCharacter(data)
|
||||
})
|
||||
|
||||
|
@ -72,6 +72,9 @@ export async function loadSpriteTextures(scene: Phaser.Scene, sprite: Sprite) {
|
||||
// If the sprite is not animated, skip
|
||||
if (!sprite_action.isAnimated) continue
|
||||
|
||||
// Check if animation already exists
|
||||
if (scene.anims.get(sprite_action.key)) continue
|
||||
|
||||
// Add the animation to the scene
|
||||
const anim = scene.textures.get(sprite_action.key)
|
||||
scene.textures.addSpriteSheet(sprite_action.key, anim, { frameWidth: sprite_action.frameWidth ?? 0, frameHeight: sprite_action.frameHeight ?? 0 })
|
||||
|
@ -48,7 +48,7 @@ export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilema
|
||||
if (distance <= dragThreshold) {
|
||||
const pointerTile = getTile(layer, pointer.worldX, pointer.worldY)
|
||||
if (pointerTile) {
|
||||
gameStore.connection?.emit('character:initMove', {
|
||||
gameStore.connection?.emit('character:move', {
|
||||
positionX: pointerTile.x,
|
||||
positionY: pointerTile.y
|
||||
})
|
||||
|
@ -9,7 +9,7 @@ export async function register(username: string, email: string, password: string
|
||||
useCookies().set('token', response.data.token as string)
|
||||
return { success: true, token: response.data.token }
|
||||
} catch (error: any) {
|
||||
if (typeof error.response.data === 'undefined') {
|
||||
if (typeof error.response?.data === 'undefined') {
|
||||
return { error: 'Could not connect to server' }
|
||||
}
|
||||
return { error: error.response.data.message }
|
||||
@ -24,6 +24,9 @@ export async function login(username: string, password: string) {
|
||||
})
|
||||
return { success: true, token: response.data.token }
|
||||
} catch (error: any) {
|
||||
if (typeof error.response?.data === 'undefined') {
|
||||
return { error: 'Could not connect to server' }
|
||||
}
|
||||
return { error: error.response.data.message }
|
||||
}
|
||||
}
|
||||
@ -33,7 +36,7 @@ export async function resetPassword(email: string) {
|
||||
const response = await axios.post(`${config.server_endpoint}/reset-password`, { email })
|
||||
return { success: true, token: response.data.token }
|
||||
} catch (error: any) {
|
||||
if (typeof error.response.data === 'undefined') {
|
||||
if (typeof error.response?.data === 'undefined') {
|
||||
return { error: 'Could not connect to server' }
|
||||
}
|
||||
return { error: error.response.data.message }
|
||||
@ -45,7 +48,7 @@ export async function newPassword(urlToken: string, password: string) {
|
||||
const response = await axios.post(`${config.server_endpoint}/new-password`, { urlToken, password })
|
||||
return { success: true, token: response.data.token }
|
||||
} catch (error: any) {
|
||||
if (typeof error.response.data === 'undefined') {
|
||||
if (typeof error.response?.data === 'undefined') {
|
||||
return { error: 'Could not connect to server' }
|
||||
}
|
||||
return { error: error.response.data.message }
|
||||
|
@ -1,6 +1,6 @@
|
||||
import { ref } from 'vue'
|
||||
import { defineStore } from 'pinia'
|
||||
import type { Tile, Object, Sprite, CharacterType } from '@/types'
|
||||
import type { Tile, Object, Sprite, CharacterType, CharacterHair } from '@/types'
|
||||
|
||||
export const useAssetManagerStore = defineStore('assetManager', () => {
|
||||
const tileList = ref<Tile[]>([])
|
||||
@ -15,6 +15,9 @@ export const useAssetManagerStore = defineStore('assetManager', () => {
|
||||
const characterTypeList = ref<CharacterType[]>([])
|
||||
const selectedCharacterType = ref<CharacterType | null>(null)
|
||||
|
||||
const characterHairList = ref<CharacterHair[]>([])
|
||||
const selectedCharacterHair = ref<CharacterHair | null>(null)
|
||||
|
||||
function setTileList(tiles: Tile[]) {
|
||||
tileList.value = tiles
|
||||
}
|
||||
@ -47,6 +50,14 @@ export const useAssetManagerStore = defineStore('assetManager', () => {
|
||||
selectedCharacterType.value = characterType
|
||||
}
|
||||
|
||||
function setCharacterHairList(characterHair: CharacterHair[]) {
|
||||
characterHairList.value = characterHair
|
||||
}
|
||||
|
||||
function setSelectedCharacterHair(characterHair: CharacterHair | null) {
|
||||
selectedCharacterHair.value = characterHair
|
||||
}
|
||||
|
||||
return {
|
||||
tileList,
|
||||
selectedTile,
|
||||
@ -56,6 +67,8 @@ export const useAssetManagerStore = defineStore('assetManager', () => {
|
||||
selectedSprite,
|
||||
characterTypeList,
|
||||
selectedCharacterType,
|
||||
characterHairList,
|
||||
selectedCharacterHair,
|
||||
setTileList,
|
||||
setSelectedTile,
|
||||
setObjectList,
|
||||
@ -63,6 +76,8 @@ export const useAssetManagerStore = defineStore('assetManager', () => {
|
||||
setSelectedObject,
|
||||
setSpriteList,
|
||||
setSelectedSprite,
|
||||
setSelectedCharacterType
|
||||
setSelectedCharacterType,
|
||||
setCharacterHairList,
|
||||
setSelectedCharacterHair
|
||||
}
|
||||
})
|
||||
|
@ -1,17 +1,17 @@
|
||||
import { defineStore } from 'pinia'
|
||||
import type { ExtendedCharacter, Zone } from '@/types'
|
||||
import type { ZoneCharacter, Zone } from '@/types'
|
||||
|
||||
export const useZoneStore = defineStore('zone', {
|
||||
state: () => {
|
||||
return {
|
||||
zone: null as Zone | null,
|
||||
characters: [] as ExtendedCharacter[],
|
||||
characters: [] as ZoneCharacter[],
|
||||
characterLoaded: false
|
||||
}
|
||||
},
|
||||
getters: {
|
||||
getCharacterById: (state) => {
|
||||
return (id: number) => state.characters.find((char) => char.id === id)
|
||||
return (id: number) => state.characters.find((char) => char.character.id === id)
|
||||
},
|
||||
getCharacterCount: (state) => {
|
||||
return state.characters.length
|
||||
@ -24,20 +24,18 @@ export const useZoneStore = defineStore('zone', {
|
||||
setZone(zone: Zone | null) {
|
||||
this.zone = zone
|
||||
},
|
||||
setCharacters(characters: ExtendedCharacter[]) {
|
||||
setCharacters(characters: ZoneCharacter[]) {
|
||||
this.characters = characters
|
||||
},
|
||||
addCharacter(character: ExtendedCharacter) {
|
||||
addCharacter(character: ZoneCharacter) {
|
||||
this.characters.push(character)
|
||||
},
|
||||
updateCharacter(updatedCharacter: ExtendedCharacter) {
|
||||
const index = this.characters.findIndex((char) => char.id === updatedCharacter.id)
|
||||
if (index !== -1) {
|
||||
this.characters[index] = { ...this.characters[index], ...updatedCharacter }
|
||||
}
|
||||
updateCharacter(updatedCharacter: ZoneCharacter) {
|
||||
const index = this.characters.findIndex((char) => char.character.id === updatedCharacter.character.id)
|
||||
if (index !== -1) this.characters[index] = updatedCharacter
|
||||
},
|
||||
removeCharacter(character_id: number) {
|
||||
this.characters = this.characters.filter((char) => char.id !== character_id)
|
||||
removeCharacter(characterId: number) {
|
||||
this.characters = this.characters.filter((char) => char.character.id !== characterId)
|
||||
},
|
||||
setCharacterLoaded(loaded: boolean) {
|
||||
this.characterLoaded = loaded
|
||||
|
21
src/types.ts
@ -137,6 +137,7 @@ export type CharacterType = {
|
||||
name: string
|
||||
gender: CharacterGender
|
||||
race: CharacterRace
|
||||
isEnabledForCharCreation: boolean
|
||||
characters: Character[]
|
||||
spriteId?: string
|
||||
sprite?: Sprite
|
||||
@ -144,6 +145,16 @@ export type CharacterType = {
|
||||
updatedAt: Date
|
||||
}
|
||||
|
||||
export type CharacterHair = {
|
||||
id: number
|
||||
name: string
|
||||
spriteId: string
|
||||
sprite: Sprite
|
||||
gender: CharacterGender
|
||||
isEnabledForCharCreation: boolean
|
||||
// @TODO: Do we need addedAt and updatedAt?
|
||||
}
|
||||
|
||||
export type Character = {
|
||||
id: number
|
||||
userId: number
|
||||
@ -162,11 +173,14 @@ export type Character = {
|
||||
zone: Zone
|
||||
characterTypeId: number | null
|
||||
characterType: CharacterType | null
|
||||
hairId: number | null
|
||||
hair: CharacterHair | null
|
||||
chats: Chat[]
|
||||
items: CharacterItem[]
|
||||
}
|
||||
|
||||
export type ExtendedCharacter = Character & {
|
||||
export type ZoneCharacter = {
|
||||
character: Character
|
||||
isMoving?: boolean
|
||||
}
|
||||
|
||||
@ -213,11 +227,6 @@ export type Chat = {
|
||||
createdAt: Date
|
||||
}
|
||||
|
||||
export type ChatMessage = {
|
||||
character: Character
|
||||
message: string
|
||||
}
|
||||
|
||||
export type WorldSettings = {
|
||||
date: Date
|
||||
isRainEnabled: boolean
|
||||
|