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24 Commits

Author SHA1 Message Date
ba8af589a7 Merge remote-tracking branch 'origin/feature/#245-character-hair' into feature/#250
# Conflicts:
#	src/components/screens/Characters.vue
2024-11-23 15:34:42 +01:00
301340327a Added components to manage hair types 2024-11-23 15:29:49 +01:00
1e4c58c79e npm update 2024-11-23 15:29:38 +01:00
f87cd063ee Center elements in characters screen 2024-11-23 15:29:28 +01:00
9593298389 #250 - Changed focus styling, adjusted where needed 2024-11-23 00:27:11 +01:00
ad4651844d Updated TS types 2024-11-21 03:00:09 +01:00
3748c459f8 Merge remote-tracking branch 'origin/main' into feature/#248 2024-11-20 21:19:22 +01:00
50ea3ecdab npm update 2024-11-20 21:19:05 +01:00
8910390f7b #248 - Unfocus chat input when clicking outside 2024-11-19 22:24:34 +01:00
d820490b2b Added update logic for character types, added isEnabledForCharCreation field 2024-11-17 17:52:24 +01:00
2c96caee4f Text white when item is active in asset manager 2024-11-17 17:00:07 +01:00
84939a7d32 Disabled texture in GM utility modals , fixed btn padding for zone delete button 2024-11-17 00:46:05 +01:00
1e3fc2b0f8 Added disableBgTexture option to modals 2024-11-17 00:39:28 +01:00
7c8b5f3e82 npm update 2024-11-16 01:21:43 +01:00
570d315bf5 Small improvements 2024-11-14 23:46:13 +01:00
7871b34c60 Don't open GM panel if focus is on any input or textarea 2024-11-14 22:28:10 +01:00
85d64f23eb #238: Remove hash from URL with JS instead of full redirect 2024-11-14 22:20:46 +01:00
bdb6dd0d54 #161: Store chats into database 2024-11-14 20:42:52 +01:00
faf887163a Added resize event to update to particle window size when resizing 2024-11-13 21:25:54 +01:00
dd5baa530d Removed console.log(), fixed small bug 2024-11-13 19:38:51 +01:00
d9947e29cf Prevent loading anims more than once 2024-11-13 15:42:21 +01:00
1888521762 Fixed modal fullscreen icons, made types compatible with server changes made for #174, npm update, npm run format, minor improvements 2024-11-13 13:22:20 +01:00
48fef2313b Renamed and moved assets for clarity, removed unused svg's 2024-11-08 22:03:10 +01:00
0a99d2c430 Finished base layout of character select/create 2024-11-08 21:22:50 +01:00
80 changed files with 1031 additions and 681 deletions

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<path d="M0 3.60002C0 1.61179 1.61177 0 3.6 0H186.4C188.388 0 190 1.61177 190 3.6V193.658C190 195.646 188.388 197.258 186.4 197.258H184.894C183.584 197.258 182.523 198.32 182.523 199.629C182.523 200.938 181.461 202 180.152 202H9.84847C8.53901 202 7.47748 200.938 7.47748 199.629C7.47748 198.32 6.41596 197.258 5.1065 197.258H3.6C1.61178 197.258 0 195.646 0 193.658V3.60002Z" fill="#181818"/>
</g>
<path d="M0.3 3.60002C0.3 1.77747 1.77746 0.3 3.6 0.3H186.4C188.223 0.3 189.7 1.77746 189.7 3.6V193.658C189.7 195.481 188.223 196.958 186.4 196.958H184.894C183.418 196.958 182.223 198.154 182.223 199.629C182.223 200.773 181.295 201.7 180.152 201.7H9.84847C8.7047 201.7 7.77748 200.773 7.77748 199.629C7.77748 198.154 6.58164 196.958 5.1065 196.958H3.6C1.77746 196.958 0.3 195.481 0.3 193.658V3.60002Z" stroke="#454442" stroke-width="0.6"/>
<defs>
<filter id="filter0_i_598_514" x="0" y="0" width="190" height="204.4" filterUnits="userSpaceOnUse" color-interpolation-filters="sRGB">
<feFlood flood-opacity="0" result="BackgroundImageFix"/>
<feBlend mode="normal" in="SourceGraphic" in2="BackgroundImageFix" result="shape"/>
<feColorMatrix in="SourceAlpha" type="matrix" values="0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 127 0" result="hardAlpha"/>
<feOffset dy="2.4"/>
<feGaussianBlur stdDeviation="2.34"/>
<feComposite in2="hardAlpha" operator="arithmetic" k2="-1" k3="1"/>
<feColorMatrix type="matrix" values="0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0.13 0"/>
<feBlend mode="normal" in2="shape" result="effect1_innerShadow_598_514"/>
</filter>
</defs>
</svg>

Before

Width:  |  Height:  |  Size: 1.6 KiB

View File

@ -49,8 +49,8 @@ addEventListener('click', (event) => {
addEventListener('keydown', (event) => { addEventListener('keydown', (event) => {
if (gameStore.character?.role !== 'gm') return // Only allow toggling the gm panel if the character is a gm if (gameStore.character?.role !== 'gm') return // Only allow toggling the gm panel if the character is a gm
// Check if no input is active // Check if no input is active or focus is on an input
if (event.repeat || event.isComposing || event.defaultPrevented) return if (event.repeat || event.isComposing || event.defaultPrevented || document.activeElement?.tagName.toUpperCase() === 'INPUT' || document.activeElement?.tagName.toUpperCase() === 'TEXTAREA') return
if (event.key === 'G') { if (event.key === 'G') {
gameStore.toggleGmPanel() gameStore.toggleGmPanel()

View File

@ -23,6 +23,14 @@ body {
// Disable pinch zoom // Disable pinch zoom
touch-action: pan-x pan-y; touch-action: pan-x pan-y;
// Add custom focus outline
*:focus-visible {
@apply outline-gray-300;
@apply outline;
@apply outline-offset-2;
@apply rounded-sm;
}
} }
h1, h1,
@ -58,13 +66,20 @@ input {
appearance: textfield; appearance: textfield;
} }
&[type='number']::-webkit-inner-spin-button, &[type='number']::-webkit-inner-spin-button,
&[type='number']::-webkit-outer-spin-button { &[type='number']::-webkit-outer-spin-button,
&[type='radio']{
-webkit-appearance: none; -webkit-appearance: none;
} }
} }
.input-field { .input-field {
@apply px-4 py-2.5 text-base leading-5 focus-visible:outline-none bg-gray border border-solid border-gray-500 rounded text-gray-300; @apply px-4 py-2.5 text-base leading-5 bg-gray border border-solid border-gray-500 rounded text-gray-300;
&:focus-visible {
@apply outline-none border-cyan rounded bg-gray-900;
}
&::placeholder {
@apply focus-visible:text-gray-300/50;
}
&.inactive { &.inactive {
@apply bg-gray-600/50 hover:cursor-not-allowed; @apply bg-gray-600/50 hover:cursor-not-allowed;
&::placeholder { &::placeholder {
@ -111,6 +126,7 @@ button {
@apply text-gray-50 border-2 border-solid border-gray-500 text-base leading-5 rounded py-2.5; @apply text-gray-50 border-2 border-solid border-gray-500 text-base leading-5 rounded py-2.5;
&.active, &.active,
&.selected,
&:hover { &:hover {
@apply bg-gray-700 border-gray-700; @apply bg-gray-700 border-gray-700;
} }
@ -123,6 +139,10 @@ button {
&.eye-open { &.eye-open {
@apply bg-[url('/assets/icons/eye-closed.svg')] w-5 h-4 right-2.5; @apply bg-[url('/assets/icons/eye-closed.svg')] w-5 h-4 right-2.5;
} }
&.selected {
@apply bg-gray-500 border-gray-400;
}
} }
.character { .character {
@ -139,6 +159,15 @@ button {
@apply hidden; @apply hidden;
} }
.scrollbar {
&::-webkit-scrollbar {
@apply block w-0.5 bg-gray-300 rounded-sm;
}
&::-webkit-scrollbar-thumb {
@apply bg-gray-175;
}
}
canvas { canvas {
image-rendering: -moz-crisp-edges; image-rendering: -moz-crisp-edges;
image-rendering: -webkit-crisp-edges; image-rendering: -webkit-crisp-edges;

View File

@ -6,7 +6,7 @@
import { Scene } from 'phavuer' import { Scene } from 'phavuer'
import { useZoneStore } from '@/stores/zoneStore' import { useZoneStore } from '@/stores/zoneStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { onBeforeUnmount, ref, watch } from 'vue' import { onBeforeUnmount, onMounted, ref, watch } from 'vue'
import type { WeatherState } from '@/types' import type { WeatherState } from '@/types'
// Constants // Constants
@ -194,11 +194,24 @@ const setupSocketListeners = () => {
}) })
} }
const updateEffectWindowSize = () => {
if (rainEmitter.value) rainEmitter.value.updateConfig({ x: { min: 0, max: window.innerWidth } })
if (fogSprite.value) {
fogSprite.value.setX(window.innerWidth / 2)
fogSprite.value.setY(window.innerHeight / 2)
}
}
// Watchers // Watchers
watch(() => zoneStore.zone?.zoneEffects, updateEffects, { deep: true }) watch(() => zoneStore.zone?.zoneEffects, updateEffects, { deep: true })
onMounted(() => {
window.addEventListener('resize', updateEffectWindowSize)
})
// Cleanup // Cleanup
onBeforeUnmount(() => { onBeforeUnmount(() => {
window.removeEventListener('resize', updateEffectWindowSize)
if (sceneRef.value) sceneRef.value.scene.remove('effects') if (sceneRef.value) sceneRef.value.scene.remove('effects')
gameStore.connection?.off('weather') gameStore.connection?.off('weather')
}) })

View File

@ -1,5 +1,5 @@
<template> <template>
<Modal :isModalOpen="gameStore.uiSettings.isGmPanelOpen" @modal:close="() => gameStore.toggleGmPanel()" :modal-width="1000" :modal-height="650" :can-full-screen="true"> <Modal :isModalOpen="gameStore.uiSettings.isGmPanelOpen" @modal:close="() => gameStore.toggleGmPanel()" :modal-width="1000" :modal-height="650" :can-full-screen="true" :disable-bg-texture="true">
<template #modalHeader> <template #modalHeader>
<div class="flex gap-1.5 flex-wrap"> <div class="flex gap-1.5 flex-wrap">
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">General</button> <button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">General</button>

View File

@ -55,6 +55,7 @@
<ObjectList v-if="selectedCategory === 'objects'" /> <ObjectList v-if="selectedCategory === 'objects'" />
<SpriteList v-if="selectedCategory === 'sprites'" /> <SpriteList v-if="selectedCategory === 'sprites'" />
<CharacterTypeList v-if="selectedCategory === 'characterTypes'" /> <CharacterTypeList v-if="selectedCategory === 'characterTypes'" />
<CharacterHairList v-if="selectedCategory === 'characterHair'" />
</div> </div>
<div class="absolute w-px bg-gray-500 h-full top-0 left-1/2"></div> <div class="absolute w-px bg-gray-500 h-full top-0 left-1/2"></div>
@ -65,6 +66,7 @@
<ObjectDetails v-if="selectedCategory === 'objects' && assetManagerStore.selectedObject" /> <ObjectDetails v-if="selectedCategory === 'objects' && assetManagerStore.selectedObject" />
<SpriteDetails v-if="selectedCategory === 'sprites' && assetManagerStore.selectedSprite" /> <SpriteDetails v-if="selectedCategory === 'sprites' && assetManagerStore.selectedSprite" />
<CharacterTypeDetails v-if="selectedCategory === 'characterTypes' && assetManagerStore.selectedCharacterType" /> <CharacterTypeDetails v-if="selectedCategory === 'characterTypes' && assetManagerStore.selectedCharacterType" />
<CharacterHairDetails v-if="selectedCategory === 'characterHair' && assetManagerStore.selectedCharacterHair" />
</div> </div>
</div> </div>
</template> </template>
@ -80,6 +82,8 @@ import SpriteList from '@/components/gameMaster/assetManager/partials/sprite/Spr
import SpriteDetails from '@/components/gameMaster/assetManager/partials/sprite/SpriteDetails.vue' import SpriteDetails from '@/components/gameMaster/assetManager/partials/sprite/SpriteDetails.vue'
import CharacterTypeList from '@/components/gameMaster/assetManager/partials/characterType/CharacterTypeList.vue' import CharacterTypeList from '@/components/gameMaster/assetManager/partials/characterType/CharacterTypeList.vue'
import CharacterTypeDetails from '@/components/gameMaster/assetManager/partials/characterType/CharacterTypeDetails.vue' import CharacterTypeDetails from '@/components/gameMaster/assetManager/partials/characterType/CharacterTypeDetails.vue'
import CharacterHairList from '@/components/gameMaster/assetManager/partials/characterHair/CharacterHairList.vue'
import CharacterHairDetails from '@/components/gameMaster/assetManager/partials/characterHair/CharacterHairDetails.vue'
const assetManagerStore = useAssetManagerStore() const assetManagerStore = useAssetManagerStore()
const selectedCategory = ref('tiles') const selectedCategory = ref('tiles')

View File

@ -0,0 +1,124 @@
<template>
<div class="h-full overflow-auto">
<div class="m-2.5 p-2.5 block">
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveCharacterHair">
<div class="form-field-full">
<label for="name">Name</label>
<input v-model="characterName" class="input-field" type="text" name="name" placeholder="Character Type Name" />
</div>
<div class="form-field-full">
<label for="gender">Gender</label>
<select v-model="characterGender" class="input-field" name="gender">
<option v-for="gender in genderOptions" :key="gender" :value="gender">{{ gender }}</option>
</select>
</div>
<div class="form-field-full">
<label for="isEnabledForCharCreation">Is enabled for character creation</label>
<select v-model="characterIsEnabledForCharCreation" class="input-field" name="isEnabledForCharCreation">
<option :value="false">No</option>
<option :value="true">Yes</option>
</select>
</div>
<div class="form-field-full">
<label for="spriteId">Sprite</label>
<select v-model="characterSpriteId" class="input-field" name="spriteId">
<option disabled selected value="">Select sprite</option>
<option v-for="sprite in assetManagerStore.spriteList" :key="sprite.id" :value="sprite.id">{{ sprite.name }}</option>
</select>
</div>
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="removeCharacterHair">Remove</button>
</form>
</div>
</div>
</template>
<script setup lang="ts">
import type { CharacterHair, CharacterGender, Sprite } from '@/types'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore()
const selectedCharacterHair = computed(() => assetManagerStore.selectedCharacterHair)
const characterName = ref('')
const characterGender = ref<CharacterGender>('MALE' as CharacterGender.MALE)
const characterIsEnabledForCharCreation = ref<boolean>(false)
const characterSpriteId = ref<string | null | undefined>(null)
const genderOptions: CharacterGender[] = ['MALE' as CharacterGender.MALE, 'FEMALE' as CharacterGender.FEMALE]
if (!selectedCharacterHair.value) {
console.error('No character hair selected')
}
if (selectedCharacterHair.value) {
characterName.value = selectedCharacterHair.value.name
characterGender.value = selectedCharacterHair.value.gender
characterIsEnabledForCharCreation.value = selectedCharacterHair.value.isEnabledForCharCreation
characterSpriteId.value = selectedCharacterHair.value.spriteId
}
function removeCharacterHair() {
if (!selectedCharacterHair.value) return
gameStore.connection?.emit('gm:characterHair:remove', { id: selectedCharacterHair.value.id }, (response: boolean) => {
if (!response) {
console.error('Failed to remove character hair')
return
}
refreshCharacterHairList()
})
}
function refreshCharacterHairList(unsetSelectedCharacterHair = true) {
gameStore.connection?.emit('gm:characterHair:list', {}, (response: CharacterHair[]) => {
assetManagerStore.setCharacterHairList(response)
if (unsetSelectedCharacterHair) {
assetManagerStore.setSelectedCharacterHair(null)
}
})
}
function saveCharacterHair() {
const characterHairData = {
id: selectedCharacterHair.value!.id,
name: characterName.value,
gender: characterGender.value,
isEnabledForCharCreation: characterIsEnabledForCharCreation.value,
spriteId: characterSpriteId.value
}
gameStore.connection?.emit('gm:characterHair:update', characterHairData, (response: boolean) => {
if (!response) {
console.error('Failed to save character type')
return
}
refreshCharacterHairList(false)
})
}
watch(selectedCharacterHair, (characterHair: CharacterHair | null) => {
if (!characterHair) return
characterName.value = characterHair.name
characterGender.value = characterHair.gender
characterIsEnabledForCharCreation.value = characterHair.isEnabledForCharCreation
characterSpriteId.value = characterHair.spriteId
})
onMounted(() => {
if (!selectedCharacterHair.value) return
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response)
})
})
onBeforeUnmount(() => {
assetManagerStore.setSelectedCharacterHair(null)
})
</script>

View File

@ -0,0 +1,93 @@
<template>
<div class="relative p-2.5 flex items-center gap-x-2.5">
<input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" />
<label for="create-character" class="bg-cyan text-white border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan-800 hover:cursor-pointer">
<button class="p-0 h-5" id="create-character" @click="createNewCharacterHair">
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="white">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
</svg>
</button>
</label>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</div>
<div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll">
<div v-bind="wrapperProps" ref="elementToScroll">
<a v-for="{ data: characterHair } in list" :key="characterHair.id" class="relative p-2.5 cursor-pointer block" :class="{ 'bg-cyan/80': assetManagerStore.selectedCharacterHair?.id === characterHair.id }" @click="assetManagerStore.setSelectedCharacterHair(characterHair as CharacterHair)">
<div class="flex items-center gap-2.5">
<span :class="{ 'text-white': assetManagerStore.selectedCharacterHair?.id === characterHair.id }">{{ characterHair.name }}</span>
</div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>
</div>
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
</button>
</div>
</template>
<script setup lang="ts">
import { useGameStore } from '@/stores/gameStore'
import { onMounted, ref, computed } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import type { CharacterHair } from '@/types'
import { useVirtualList } from '@vueuse/core'
const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore()
const searchQuery = ref('')
const hasScrolled = ref(false)
const elementToScroll = ref()
const handleSearch = () => {
// Trigger a re-render of the virtual list
virtualList.value?.scrollTo(0)
}
const createNewCharacterHair = () => {
gameStore.connection?.emit('gm:characterHair:create', {}, (response: boolean) => {
if (!response) {
console.error('Failed to create new character type')
return
}
gameStore.connection?.emit('gm:characterHair:list', {}, (response: CharacterHair[]) => {
assetManagerStore.setCharacterHairList(response)
})
})
}
const filteredCharacterHairs = computed(() => {
if (!searchQuery.value) {
return assetManagerStore.characterHairList
}
return assetManagerStore.characterHairList.filter((character) => character.name.toLowerCase().includes(searchQuery.value.toLowerCase()))
})
const { list, containerProps, wrapperProps, scrollTo } = useVirtualList(filteredCharacterHairs, {
itemHeight: 48
})
const virtualList = ref({ scrollTo })
const onScroll = () => {
let scrollTop = elementToScroll.value.style.marginTop.replace('px', '')
if (scrollTop > 80) {
hasScrolled.value = true
} else if (scrollTop <= 80) {
hasScrolled.value = false
}
}
function toTop() {
virtualList.value?.scrollTo(0)
}
onMounted(() => {
gameStore.connection?.emit('gm:characterHair:list', {}, (response: CharacterHair[]) => {
assetManagerStore.setCharacterHairList(response)
})
})
</script>

View File

@ -19,8 +19,18 @@
</select> </select>
</div> </div>
<div class="form-field-full"> <div class="form-field-full">
<label for="spriteId">Sprite ID</label> <label for="isEnabledForCharCreation">Is enabled for character creation</label>
<input v-model="characterSpriteId" class="input-field" type="text" name="spriteId" placeholder="Sprite ID" /> <select v-model="characterIsEnabledForCharCreation" class="input-field" name="isEnabledForCharCreation">
<option :value="false">No</option>
<option :value="true">Yes</option>
</select>
</div>
<div class="form-field-full">
<label for="spriteId">Sprite</label>
<select v-model="characterSpriteId" class="input-field" name="spriteId">
<option disabled selected value="">Select sprite</option>
<option v-for="sprite in assetManagerStore.spriteList" :key="sprite.id" :value="sprite.id">{{ sprite.name }}</option>
</select>
</div> </div>
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button> <button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="removeCharacterType">Remove</button> <button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="removeCharacterType">Remove</button>
@ -30,7 +40,7 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import type { CharacterType, CharacterGender, CharacterRace } from '@/types' import type { CharacterType, CharacterGender, CharacterRace, Sprite } from '@/types'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue' import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
@ -43,7 +53,8 @@ const selectedCharacterType = computed(() => assetManagerStore.selectedCharacter
const characterName = ref('') const characterName = ref('')
const characterGender = ref<CharacterGender>('MALE' as CharacterGender.MALE) const characterGender = ref<CharacterGender>('MALE' as CharacterGender.MALE)
const characterRace = ref<CharacterRace>('HUMAN' as CharacterRace.HUMAN) const characterRace = ref<CharacterRace>('HUMAN' as CharacterRace.HUMAN)
const characterSpriteId = ref('') const characterIsEnabledForCharCreation = ref<boolean>(false)
const characterSpriteId = ref<string | null | undefined>(null)
const genderOptions: CharacterGender[] = ['MALE' as CharacterGender.MALE, 'FEMALE' as CharacterGender.FEMALE] const genderOptions: CharacterGender[] = ['MALE' as CharacterGender.MALE, 'FEMALE' as CharacterGender.FEMALE]
const raceOptions: CharacterRace[] = ['HUMAN' as CharacterRace.HUMAN, 'ELF' as CharacterRace.ELF, 'DWARF' as CharacterRace.DWARF, 'ORC' as CharacterRace.ORC, 'GOBLIN' as CharacterRace.GOBLIN] const raceOptions: CharacterRace[] = ['HUMAN' as CharacterRace.HUMAN, 'ELF' as CharacterRace.ELF, 'DWARF' as CharacterRace.DWARF, 'ORC' as CharacterRace.ORC, 'GOBLIN' as CharacterRace.GOBLIN]
@ -56,6 +67,7 @@ if (selectedCharacterType.value) {
characterName.value = selectedCharacterType.value.name characterName.value = selectedCharacterType.value.name
characterGender.value = selectedCharacterType.value.gender characterGender.value = selectedCharacterType.value.gender
characterRace.value = selectedCharacterType.value.race characterRace.value = selectedCharacterType.value.race
characterIsEnabledForCharCreation.value = selectedCharacterType.value.isEnabledForCharCreation
characterSpriteId.value = selectedCharacterType.value.spriteId characterSpriteId.value = selectedCharacterType.value.spriteId
} }
@ -83,10 +95,11 @@ function refreshCharacterTypeList(unsetSelectedCharacterType = true) {
function saveCharacterType() { function saveCharacterType() {
const characterTypeData = { const characterTypeData = {
id: selectedCharacterType.value?.id, id: selectedCharacterType.value!.id,
name: characterName.value, name: characterName.value,
gender: characterGender.value, gender: characterGender.value,
race: characterRace.value, race: characterRace.value,
isEnabledForCharCreation: characterIsEnabledForCharCreation.value,
spriteId: characterSpriteId.value spriteId: characterSpriteId.value
} }
@ -104,11 +117,16 @@ watch(selectedCharacterType, (characterType: CharacterType | null) => {
characterName.value = characterType.name characterName.value = characterType.name
characterGender.value = characterType.gender characterGender.value = characterType.gender
characterRace.value = characterType.race characterRace.value = characterType.race
characterIsEnabledForCharCreation.value = characterType.isEnabledForCharCreation
characterSpriteId.value = characterType.spriteId characterSpriteId.value = characterType.spriteId
}) })
onMounted(() => { onMounted(() => {
if (!selectedCharacterType.value) return if (!selectedCharacterType.value) return
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response)
})
}) })
onBeforeUnmount(() => { onBeforeUnmount(() => {

View File

@ -14,7 +14,7 @@
<div v-bind="wrapperProps" ref="elementToScroll"> <div v-bind="wrapperProps" ref="elementToScroll">
<a v-for="{ data: characterType } in list" :key="characterType.id" class="relative p-2.5 cursor-pointer block" :class="{ 'bg-cyan/80': assetManagerStore.selectedCharacterType?.id === characterType.id }" @click="assetManagerStore.setSelectedCharacterType(characterType as CharacterType)"> <a v-for="{ data: characterType } in list" :key="characterType.id" class="relative p-2.5 cursor-pointer block" :class="{ 'bg-cyan/80': assetManagerStore.selectedCharacterType?.id === characterType.id }" @click="assetManagerStore.setSelectedCharacterType(characterType as CharacterType)">
<div class="flex items-center gap-2.5"> <div class="flex items-center gap-2.5">
<span>{{ characterType.name }}</span> <span :class="{ 'text-white': assetManagerStore.selectedCharacterType?.id === characterType.id }">{{ characterType.name }}</span>
</div> </div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div> <div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a> </a>

View File

@ -16,7 +16,7 @@
<div class="h-7 w-16 max-w-16 flex justify-center"> <div class="h-7 w-16 max-w-16 flex justify-center">
<img class="h-7" :src="`${config.server_endpoint}/assets/objects/${object.id}.png`" alt="Object" /> <img class="h-7" :src="`${config.server_endpoint}/assets/objects/${object.id}.png`" alt="Object" />
</div> </div>
<span>{{ object.name }}</span> <span :class="{ 'text-white': assetManagerStore.selectedObject?.id === object.id }">{{ object.name }}</span>
</div> </div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div> <div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a> </a>

View File

@ -12,7 +12,7 @@
<div v-bind="wrapperProps" ref="elementToScroll"> <div v-bind="wrapperProps" ref="elementToScroll">
<a v-for="{ data: sprite } in list" :key="sprite.id" class="relative p-2.5 cursor-pointer block" :class="{ 'bg-cyan/80': assetManagerStore.selectedSprite?.id === sprite.id }" @click="assetManagerStore.setSelectedSprite(sprite as Sprite)"> <a v-for="{ data: sprite } in list" :key="sprite.id" class="relative p-2.5 cursor-pointer block" :class="{ 'bg-cyan/80': assetManagerStore.selectedSprite?.id === sprite.id }" @click="assetManagerStore.setSelectedSprite(sprite as Sprite)">
<div class="flex items-center gap-2.5"> <div class="flex items-center gap-2.5">
<span>{{ sprite.name }}</span> <span :class="{ 'text-white': assetManagerStore.selectedSprite?.id === sprite.id }">{{ sprite.name }}</span>
</div> </div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div> <div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a> </a>

View File

@ -16,7 +16,7 @@
<div class="h-7 w-16 max-w-16 flex justify-center"> <div class="h-7 w-16 max-w-16 flex justify-center">
<img class="h-7" :src="`${config.server_endpoint}/assets/tiles/${tile.id}.png`" alt="Tile" /> <img class="h-7" :src="`${config.server_endpoint}/assets/tiles/${tile.id}.png`" alt="Tile" />
</div> </div>
<span>{{ tile.name }}</span> <span :class="{ 'text-white': assetManagerStore.selectedTile?.id === tile.id }">{{ tile.name }}</span>
</div> </div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div> <div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a> </a>

View File

@ -31,7 +31,6 @@ import ZoneEventTiles from '@/components/gameMaster/zoneEditor/zonePartials/Zone
const gameStore = useGameStore() const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore() const zoneEditorStore = useZoneEditorStore()
console.log(zoneEditorStore.zone)
const tileMap = ref(null as Phaser.Tilemaps.Tilemap | null) const tileMap = ref(null as Phaser.Tilemaps.Tilemap | null)
@ -64,7 +63,6 @@ function save() {
} }
gameStore.connection?.emit('gm:zone_editor:zone:update', data, (response: Zone) => { gameStore.connection?.emit('gm:zone_editor:zone:update', data, (response: Zone) => {
console.log(response.updatedAt)
zoneEditorStore.setZone(response) zoneEditorStore.setZone(response)
}) })
} }

View File

@ -1,5 +1,5 @@
<template> <template>
<Modal :isModalOpen="true" @modal:close="() => zoneEditorStore.toggleCreateZoneModal()" :modal-width="300" :modal-height="400" :is-resizable="false"> <Modal :isModalOpen="true" @modal:close="() => zoneEditorStore.toggleCreateZoneModal()" :modal-width="300" :modal-height="420" :is-resizable="false" :disable-bg-texture="true">
<template #modalHeader> <template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">Create new zone</h3> <h3 class="m-0 font-medium shrink-0 text-white">Create new zone</h3>
</template> </template>

View File

@ -1,5 +1,5 @@
<template> <template>
<Modal :isModalOpen="zoneEditorStore.isObjectListModalShown" :modal-width="645" :modal-height="260" @modal:close="() => (zoneEditorStore.isObjectListModalShown = false)"> <Modal :isModalOpen="zoneEditorStore.isObjectListModalShown" :modal-width="645" :modal-height="260" @modal:close="() => (zoneEditorStore.isObjectListModalShown = false)" :disable-bg-texture="true">
<template #modalHeader> <template #modalHeader>
<h3 class="text-lg text-white">Objects</h3> <h3 class="text-lg text-white">Objects</h3>
</template> </template>

View File

@ -1,5 +1,5 @@
<template> <template>
<Modal :is-modal-open="showTeleportModal" @modal:close="() => zoneEditorStore.setTool('move')" :modal-width="300" :modal-height="350" :is-resizable="false"> <Modal :is-modal-open="showTeleportModal" @modal:close="() => zoneEditorStore.setTool('move')" :modal-width="300" :modal-height="350" :is-resizable="false" :disable-bg-texture="true">
<template #modalHeader> <template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">Teleport settings</h3> <h3 class="m-0 font-medium shrink-0 text-white">Teleport settings</h3>
</template> </template>

View File

@ -1,5 +1,5 @@
<template> <template>
<Modal :isModalOpen="zoneEditorStore.isTileListModalShown" :modal-width="645" :modal-height="600" @modal:close="() => (zoneEditorStore.isTileListModalShown = false)"> <Modal :isModalOpen="zoneEditorStore.isTileListModalShown" :modal-width="645" :modal-height="600" @modal:close="() => (zoneEditorStore.isTileListModalShown = false)" :disable-bg-texture="true">
<template #modalHeader> <template #modalHeader>
<h3 class="text-lg text-white">Tiles</h3> <h3 class="text-lg text-white">Tiles</h3>
</template> </template>

View File

@ -1,6 +1,6 @@
<template> <template>
<CreateZone v-if="zoneEditorStore.isCreateZoneModalShown" /> <CreateZone v-if="zoneEditorStore.isCreateZoneModalShown" />
<Modal :is-modal-open="zoneEditorStore.isZoneListModalShown" @modal:close="() => zoneEditorStore.toggleZoneListModal()" :is-resizable="false" :modal-width="300" :modal-height="360"> <Modal :is-modal-open="zoneEditorStore.isZoneListModalShown" @modal:close="() => zoneEditorStore.toggleZoneListModal()" :is-resizable="false" :modal-width="300" :modal-height="360" :disable-bg-texture="true">
<template #modalHeader> <template #modalHeader>
<h3 class="text-lg text-white">Zones</h3> <h3 class="text-lg text-white">Zones</h3>
</template> </template>
@ -15,7 +15,7 @@
<div class="flex gap-3 items-center w-full" @click="() => loadZone(zone.id)"> <div class="flex gap-3 items-center w-full" @click="() => loadZone(zone.id)">
<span>{{ zone.name }}</span> <span>{{ zone.name }}</span>
<span class="ml-auto gap-1 flex"> <span class="ml-auto gap-1 flex">
<button class="btn-red w-11 h-11 z-50" @click.stop="() => deleteZone(zone.id)">X</button> <button class="btn-red w-7 h-7 z-50 flex items-center justify-center" @click.stop="() => deleteZone(zone.id)">x</button>
</span> </span>
</div> </div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div> <div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>

View File

@ -1,5 +1,5 @@
<template> <template>
<Modal :is-modal-open="zoneEditorStore.isSettingsModalShown" @modal:close="() => zoneEditorStore.toggleSettingsModal()" :modal-width="600" :modal-height="350"> <Modal :is-modal-open="zoneEditorStore.isSettingsModalShown" @modal:close="() => zoneEditorStore.toggleSettingsModal()" :modal-width="600" :modal-height="350" :disable-bg-texture="true">
<template #modalHeader> <template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">Zone settings</h3> <h3 class="m-0 font-medium shrink-0 text-white">Zone settings</h3>
</template> </template>

View File

@ -56,7 +56,7 @@ function pencil(pointer: Phaser.Input.Pointer) {
id: uuidv4(), id: uuidv4(),
zoneId: zoneEditorStore.zone.id, zoneId: zoneEditorStore.zone.id,
zone: zoneEditorStore.zone, zone: zoneEditorStore.zone,
objectId: zoneEditorStore.selectedObject, objectId: zoneEditorStore.selectedObject.id,
object: zoneEditorStore.selectedObject, object: zoneEditorStore.selectedObject,
depth: 0, depth: 0,
isRotated: false, isRotated: false,
@ -65,7 +65,7 @@ function pencil(pointer: Phaser.Input.Pointer) {
} }
// Add new object to zoneObjects // Add new object to zoneObjects
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.concat(newObject as ZoneObject) zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.concat(newObject as ZoneObjectT)
} }
function eraser(pointer: Phaser.Input.Pointer) { function eraser(pointer: Phaser.Input.Pointer) {
@ -134,7 +134,7 @@ function moveZoneObject(id: string) {
// Check if zone is set // Check if zone is set
if (!zoneEditorStore.zone) return if (!zoneEditorStore.zone) return
movingZoneObject.value = zoneEditorStore.zone.zoneObjects.find((object) => object.id === id) as ZoneObject movingZoneObject.value = zoneEditorStore.zone.zoneObjects.find((object) => object.id === id) as ZoneObjectT
function handlePointerMove(pointer: Phaser.Input.Pointer) { function handlePointerMove(pointer: Phaser.Input.Pointer) {
if (!movingZoneObject.value) return if (!movingZoneObject.value) return

View File

@ -5,7 +5,7 @@
<div @mousedown="startDrag" class="cursor-move px-5 py-2.5 flex justify-between items-center relative"> <div @mousedown="startDrag" class="cursor-move px-5 py-2.5 flex justify-between items-center relative">
<span class="text-xs text-white font-thin">Character Profile [Alt+C]</span> <span class="text-xs text-white font-thin">Character Profile [Alt+C]</span>
<button @click="gameStore.uiSettings.isCharacterProfileOpen = false" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out"> <button @click="gameStore.uiSettings.isCharacterProfileOpen = false" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
<img alt="close" draggable="false" src="/assets/icons/close-button-white.svg" class="w-full h-full" /> <img alt="close" draggable="false" src="/assets/icons/modal/close-button-white.svg" class="w-full h-full" />
</button> </button>
</div> </div>
<div class="py-4 px-6 flex flex-col gap-7 relative z-10"> <div class="py-4 px-6 flex flex-col gap-7 relative z-10">
@ -15,7 +15,7 @@
<p class="text-sm m-0 font-bold text-white tracking-wide">{{ gameStore.character?.name }}</p> <p class="text-sm m-0 font-bold text-white tracking-wide">{{ gameStore.character?.name }}</p>
<span class="text-xs">{{ gameStore.character?.experience }} / 18.600XP</span> <span class="text-xs">{{ gameStore.character?.experience }} / 18.600XP</span>
</div> </div>
<a class="hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-small.svg')] bg-no-repeat block w-8 h-8 relative mx-[3px]"> <a class="hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-box-textured-small.svg')] bg-no-repeat block w-8 h-8 relative mx-[3px]">
<img class="hover:drop-shadow-default w-3.5 h-3.5 m-[9px] object-contain" draggable="false" src="/assets/icons/plus-green-icon.svg" /> <img class="hover:drop-shadow-default w-3.5 h-3.5 m-[9px] object-contain" draggable="false" src="/assets/icons/plus-green-icon.svg" />
</a> </a>
</div> </div>

View File

@ -7,22 +7,24 @@
</div> </div>
</div> </div>
<div class="w-96 mx-auto relative"> <div class="w-96 mx-auto relative">
<img src="/assets/icons/chat-icon.svg" class="absolute top-1/2 -translate-y-1/2 left-2.5 h-4 w-4 opacity-50" /> <img src="/assets/icons/ingameUI/chat-icon.svg" class="absolute top-1/2 -translate-y-1/2 left-2.5 h-4 w-4 opacity-50" />
<input <input
class="w-[332px] h-8 rounded-sm text-xs font-default pl-8 pr-4 py-0 bg-gray-600 border-2 border-solid border-gray-500 text-gray-300 bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover focus:outline-none focus:ring-0 focus:border-cyan-800" class="w-[332px] h-8 rounded-sm text-xs font-default pl-8 pr-4 py-0 bg-gray-600 border-2 border-solid border-gray-500 text-gray-300 bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover focus:outline-none focus:ring-0 focus:border-cyan-800"
placeholder="Type something..." placeholder="Type something..."
v-model="message" v-model="message"
@keypress="handleKeyPress" @keypress="handleKeyPress"
@submit="handleSubmit" @submit="handleSubmit"
ref="chatInput"
/> />
</div> </div>
</div> </div>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { onBeforeUnmount, onMounted, ref, nextTick } from 'vue' import { onBeforeUnmount, ref, nextTick } from 'vue'
import { onClickOutside } from '@vueuse/core'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import type { Character, ChatMessage } from '@/types' import type { Chat } from '@/types'
import { useZoneStore } from '@/stores/zoneStore' import { useZoneStore } from '@/stores/zoneStore'
import { useScene } from 'phavuer' import { useScene } from 'phavuer'
@ -31,12 +33,21 @@ const gameStore = useGameStore()
const zoneStore = useZoneStore() const zoneStore = useZoneStore()
const message = ref('') const message = ref('')
const chats = ref([] as ChatMessage[]) const chats = ref([] as Chat[])
const chatWindow = ref<HTMLElement | null>(null) const chatWindow = ref<HTMLElement | null>(null)
const chatInput = ref<HTMLElement | null>(null)
onClickOutside(chatInput, event => unfocusChat(event, chatInput.value as HTMLElement))
function unfocusChat(event: Event, targetElement: HTMLElement) {
if (!(event.target instanceof Node) || !targetElement.contains(event.target)) {
targetElement.blur();
}
}
const sendMessage = () => { const sendMessage = () => {
if (!message.value.trim()) return if (!message.value.trim()) return
gameStore.connection?.emit('chat:send_message', { message: message.value }, (response: boolean) => {}) gameStore.connection?.emit('chat:message', { message: message.value }, (response: boolean) => {})
message.value = '' message.value = ''
} }
@ -60,7 +71,7 @@ const scrollToBottom = () => {
}) })
} }
gameStore.connection?.on('chat:message', (data: ChatMessage) => { gameStore.connection?.on('chat:message', (data: Chat) => {
chats.value.push(data) chats.value.push(data)
scrollToBottom() scrollToBottom()

View File

@ -2,44 +2,44 @@
<div class="absolute top-4 left-[300px] w-[422px]"> <div class="absolute top-4 left-[300px] w-[422px]">
<div class="flex gap-2.5"> <div class="flex gap-2.5">
<div class="relative"> <div class="relative">
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button> <button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-frame-empty.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
<span class="z-10 text-pixel absolute top-1 left-2">F1</span> <span class="z-10 text-pixel absolute top-1 left-2">F1</span>
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f1-icon.png')] bg-no-repeat"></div> <div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/ingameUI/f1-icon.png')] bg-no-repeat"></div>
</div> </div>
<div class="relative"> <div class="relative">
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button> <button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-frame-empty.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
<span class="z-10 text-pixel absolute top-1 left-2">F2</span> <span class="z-10 text-pixel absolute top-1 left-2">F2</span>
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f2-icon.png')] bg-no-repeat"></div> <div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/ingameUI/f2-icon.png')] bg-no-repeat"></div>
</div> </div>
<div class="relative"> <div class="relative">
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button> <button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-frame-empty.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
<span class="z-10 text-pixel absolute top-1 left-2">F3</span> <span class="z-10 text-pixel absolute top-1 left-2">F3</span>
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f3-icon.png')] bg-no-repeat"></div> <div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/ingameUI/f3-icon.png')] bg-no-repeat"></div>
</div> </div>
<div class="relative"> <div class="relative">
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button> <button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-frame-empty.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
<span class="z-10 text-pixel absolute top-1 left-2">F4</span> <span class="z-10 text-pixel absolute top-1 left-2">F4</span>
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f4-icon.png')] bg-no-repeat"></div> <div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/ingameUI/f4-icon.png')] bg-no-repeat"></div>
</div> </div>
<div class="relative"> <div class="relative">
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button> <button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-frame-empty.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
<span class="z-10 text-pixel absolute top-1 left-2">F5</span> <span class="z-10 text-pixel absolute top-1 left-2">F5</span>
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f5-icon.png')] bg-no-repeat"></div> <div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/ingameUI/f5-icon.png')] bg-no-repeat"></div>
</div> </div>
<div class="relative"> <div class="relative">
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button> <button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-frame-empty.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
<span class="z-10 text-pixel absolute top-1 left-2">F6</span> <span class="z-10 text-pixel absolute top-1 left-2">F6</span>
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f6-icon.png')] bg-no-repeat"></div> <div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/ingameUI/f6-icon.png')] bg-no-repeat"></div>
</div> </div>
<div class="relative"> <div class="relative">
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button> <button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-frame-empty.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
<span class="z-10 text-pixel absolute top-1 left-2">F7</span> <span class="z-10 text-pixel absolute top-1 left-2">F7</span>
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f7-icon.png')] bg-no-repeat"></div> <div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/ingameUI/f7-icon.png')] bg-no-repeat"></div>
</div> </div>
<div class="relative"> <div class="relative">
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button> <button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-frame-empty.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
<span class="z-10 text-pixel absolute top-1 left-2">F8</span> <span class="z-10 text-pixel absolute top-1 left-2">F8</span>
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f8-icon.png')] bg-no-repeat"></div> <div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/ingameUI/f8-icon.png')] bg-no-repeat"></div>
</div> </div>
</div> </div>
</div> </div>

View File

@ -1,5 +1,5 @@
<template> <template>
<div class="absolute left-[66px] top-4 bg-[url('/assets/ui-elements/ui-rect-border-4-corners.svg')] bg-no-repeat px-4 py-2 w-[181px] h-[26px] flex flex-col justify-between"> <div class="absolute left-[66px] top-4 bg-[url('/assets/ui-elements/hud-ui-box.svg')] bg-no-repeat px-4 py-2 w-[181px] h-[26px] flex flex-col justify-between">
<div class="w-full flex items-center gap-2"> <div class="w-full flex items-center gap-2">
<label class="text-xs leading-3 text-pixel" for="hp">HP</label> <label class="text-xs leading-3 text-pixel" for="hp">HP</label>
<progress class="h-2 rounded-sm w-full max-w-44 appearance-none accent-green" id="hp" :value="gameStore.character?.hitpoints" max="100">{{ gameStore.character?.hitpoints }}%</progress> <progress class="h-2 rounded-sm w-full max-w-44 appearance-none accent-green" id="hp" :value="gameStore.character?.hitpoints" max="100">{{ gameStore.character?.hitpoints }}%</progress>

View File

@ -5,8 +5,8 @@
<p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">Open menu</p> <p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">Open menu</p>
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div> <div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
</div> </div>
<a class="group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners.svg')] bg-no-repeat block w-[42px] h-[42px] relative"> <a class="group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-box-textured.svg')] bg-no-repeat block w-[42px] h-[42px] relative">
<img class="group-hover:drop-shadow-default w-6 h-5 mx-[9px] my-[11px] object-contain" draggable="false" src="/assets/icons/menu-icon.svg" /> <img class="group-hover:drop-shadow-default w-6 h-5 mx-[9px] my-[11px] object-contain" draggable="false" src="/assets/icons/ingameUI/menu-icon.svg" />
</a> </a>
</li> </li>
<li class="menu-item group relative" @click="gameStore.toggleCharacterProfile"> <li class="menu-item group relative" @click="gameStore.toggleCharacterProfile">
@ -14,7 +14,7 @@
<p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">User Profile</p> <p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">User Profile</p>
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div> <div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
</div> </div>
<a class="group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners.svg')] bg-no-repeat block w-[42px] h-[42px] relative"> <a class="group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-box-textured.svg')] bg-no-repeat block w-[42px] h-[42px] relative">
<img class="group-hover:drop-shadow-default w-8 h-8 m-[5px] object-contain" draggable="false" src="/assets/avatar/default/head.png" /> <img class="group-hover:drop-shadow-default w-8 h-8 m-[5px] object-contain" draggable="false" src="/assets/avatar/default/head.png" />
<p class="absolute bottom-0 -right-1.5 m-0 max-w-4 font-ui z-10 text-white text-[12px] leading-[6px] drop-shadow-pixel"><span class="font-ui text-white text-[8px] ml-0.5">LVL</span> {{ characterLevel }}</p> <p class="absolute bottom-0 -right-1.5 m-0 max-w-4 font-ui z-10 text-white text-[12px] leading-[6px] drop-shadow-pixel"><span class="font-ui text-white text-[8px] ml-0.5">LVL</span> {{ characterLevel }}</p>
</a> </a>
@ -25,7 +25,7 @@
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div> <div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
</div> </div>
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border border-b-4 border-solid rounded border-gray-500 block w-[34px] h-[31px]"> <a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border border-b-4 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/chat-icon.svg" /> <img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/chat-icon.svg" />
</a> </a>
</li> </li>
<li class="menu-item group relative"> <li class="menu-item group relative">
@ -34,7 +34,7 @@
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div> <div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
</div> </div>
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border border-b-4 border-solid rounded border-gray-500 block w-[34px] h-[31px]"> <a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border border-b-4 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/map-icon.svg" /> <img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/map-icon.svg" />
</a> </a>
</li> </li>
<li class="menu-item group relative"> <li class="menu-item group relative">
@ -43,7 +43,7 @@
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div> <div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
</div> </div>
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border border-b-4 border-solid rounded border-gray-500 block w-[34px] h-[31px]"> <a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border border-b-4 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/socials-icon.svg" /> <img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/socials-icon.svg" />
</a> </a>
</li> </li>
</ul> </ul>

View File

@ -6,11 +6,11 @@
<div class="absolute -bottom-3 left-1/2 -translate-x-1/2 flex gap-1"> <div class="absolute -bottom-3 left-1/2 -translate-x-1/2 flex gap-1">
<button class="w-6 h-6 relative p-0"> <button class="w-6 h-6 relative p-0">
<img class="absolute w-3 h-3 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/plus-icon.svg" /> <img class="absolute w-3 h-3 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/plus-icon.svg" />
<img class="w-full h-full" src="/assets/ui-elements/ui-border-4-corners.svg" /> <img class="w-full h-full" src="/assets/ui-elements/button-ui-box-textured.svg" />
</button> </button>
<button class="w-6 h-6 relative p-0"> <button class="w-6 h-6 relative p-0">
<img class="absolute w-3 h-3 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/minus-icon.svg" /> <img class="absolute w-3 h-3 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/minus-icon.svg" />
<img class="w-full h-full" src="/assets/ui-elements/ui-border-4-corners.svg" /> <img class="w-full h-full" src="/assets/ui-elements/button-ui-box-textured.svg" />
</button> </button>
</div> </div>
</div> </div>

View File

@ -11,7 +11,7 @@
</div> </div>
<div class="flex gap-2.5"> <div class="flex gap-2.5">
<button class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out"> <button class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
<img alt="close" draggable="false" src="/assets/icons/close-button-white.svg" class="w-full h-full" /> <img alt="close" draggable="false" src="/assets/icons/modal/close-button-white.svg" class="w-full h-full" />
</button> </button>
</div> </div>
<div class="flex sm:hidden gap-1.5 flex-wrap"> <div class="flex sm:hidden gap-1.5 flex-wrap">

View File

@ -5,7 +5,7 @@
<input class="input-field xs:min-w-[350px] min-w-64" id="username-login" v-model="username" type="text" name="username" placeholder="Username" required autofocus /> <input class="input-field xs:min-w-[350px] min-w-64" id="username-login" v-model="username" type="text" name="username" placeholder="Username" required autofocus />
<div class="relative"> <div class="relative">
<input class="input-field xs:min-w-[350px] min-w-64" id="password-login" v-model="password" :type="showPassword ? 'text' : 'password'" name="password" placeholder="Password" required /> <input class="input-field xs:min-w-[350px] min-w-64" id="password-login" v-model="password" :type="showPassword ? 'text' : 'password'" name="password" placeholder="Password" required />
<button type="button" @click.prevent="showPassword = !showPassword" :class="{ 'eye-open': showPassword }" class="bg-[url('/assets/icons/eye.svg')] p-0 absolute right-3 w-4 h-3 top-1/2 -translate-y-1/2 bg-no-repeat"></button> <button type="button" @click.prevent="showPassword = !showPassword" :class="{ 'eye-open': showPassword }" class="bg-[url('/assets/icons/eye.svg')] p-0 absolute right-3 w-5 h-4 top-1/2 -translate-y-1/2 bg-no-repeat bg-center"></button>
</div> </div>
<span v-if="loginError" class="text-red-200 text-xs absolute top-full mt-1">{{ loginError }}</span> <span v-if="loginError" class="text-red-200 text-xs absolute top-full mt-1">{{ loginError }}</span>
</div> </div>

View File

@ -60,18 +60,17 @@ async function newPasswordFunc() {
return return
} }
/**
* @TODO: #238, this wont work if we redirect to the login page
* Find a way to just "close" this screen instead of redirecting
*/
gameStore.addNotification({ gameStore.addNotification({
title: 'Success', title: 'Success',
message: 'Password changed successfully' message: 'Password changed successfully'
}) })
window.location.href = '/'
window.history.replaceState(null, '', window.location.pathname)
emit('switchToLogin')
} }
function cancelNewPassword() { function cancelNewPassword() {
window.location.href = '/' window.history.replaceState(null, '', windowlocation.pathname)
emit('switchToLogin')
} }
</script> </script>

View File

@ -11,39 +11,46 @@
<div class="w-2/3 max-w-[860px]" v-if="!isLoading"> <div class="w-2/3 max-w-[860px]" v-if="!isLoading">
<div class="mb-5 flex flex-col gap-1"> <div class="mb-5 flex flex-col gap-1">
<h1 class="text-white font-bold">SELECT CHARACTER TO PLAY</h1> <h1 class="text-white font-bold">SELECT CHARACTER TO PLAY</h1>
<p class="m-0">Maximum of 4 characters can be selected per player</p> <p class="m-0">Maximum of 4 characters can be created per player</p>
</div> </div>
<div class="flex w-full h-[400px] border border-solid border-gray-500 rounded-md rounded-tl-none bg-gray"> <div class="flex w-full h-[400px] border border-solid border-gray-500 rounded-md rounded-tl-none bg-gray">
<div class="w-1/3 h-full bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover bg-center border-0 border-r border-solid border-gray-500 rounded-bl-md relative"> <div class="w-1/3 h-full bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover bg-center border-0 border-r border-solid border-gray-500 rounded-bl-md relative">
<div class="absolute right-full -top-px flex gap-1 flex-col"> <div class="absolute right-full -top-px flex gap-1 flex-col">
<div v-for="character in characters" :key="character.id" class="character relative rounded-l border border-solid border-gray-500 w-9 h-[50px] bg-[url('/assets/ui-texture.png')]" :class="{ 'active': selected_character == character.id }"> <div v-for="character in characters" :key="character.id" class="character relative rounded-l border border-solid border-gray-500 w-9 h-[50px] bg-[url('/assets/ui-texture.png')] after:absolute after:w-full after:h-px after:bg-gray-500" :class="{ active: selected_character == character.id }">
<img src="/assets/avatar/default/head.png" class="w-9 h-9 object-contain absolute top-1/2 -translate-y-1/2" alt="Player head" /> <img src="/assets/avatar/default/head.png" class="w-9 h-9 object-contain absolute top-1/2 -translate-y-1/2" alt="Player head" />
<input class="opacity-0 h-full w-full absolute m-0 z-10 hover:cursor-pointer" type="radio" :id="character.id" name="character" :value="character.id" v-model="selected_character" /> <input class="h-full w-full absolute m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0" type="radio" :id="character.id" name="character" :value="character.id" v-model="selected_character" />
</div> </div>
<div class="character relative rounded-l border border-solid border-gray-500 w-9 h-[50px] bg-[url('/assets/ui-texture.png')]" :class="{'active': characters.length == 0}" v-if="characters.length < 4"> <div class="character relative rounded-l border border-solid border-gray-500 w-9 h-[50px] bg-[url('/assets/ui-texture.png')]" :class="{ active: characters.length == 0 }" v-if="characters.length < 4">
<button class="p-0 h-full w-full flex flex-col justify-between" @click="isModalOpen = true"> <button class="p-0 h-full w-full flex flex-col justify-between focus-visible:outline-offset-0" @click="isModalOpen = true">
<img class="w-6 h-6 object-contain absolute top-1/2 left-1/2 -translate-y-1/2 -translate-x-1/2" draggable="false" src="/assets/icons/plus-icon.svg" /> <img class="w-6 h-6 object-contain absolute top-1/2 left-1/2 -translate-y-1/2 -translate-x-1/2" draggable="false" src="/assets/icons/plus-icon.svg" />
</button> </button>
</div> </div>
</div> </div>
<div class="py-6 px-8 h-[calc(100%_-_48px)] flex flex-col items-center gap-6" v-if="selected_character"> <div class="py-6 px-8 h-[calc(100%_-_48px)] flex flex-col items-center gap-6" v-if="selected_character">
<input class="input-field w-[158px]" type="text" name="name" :placeholder="characters.find(c => c.id == selected_character)?.name" /> <input class="input-field w-[158px]" type="text" name="name" :placeholder="characters.find((c) => c.id == selected_character)?.name" />
<div class="flex flex-col gap-4 items-center"> <div class="flex flex-col gap-4 items-center">
<div class="flex flex-col gap-3"> <div class="flex flex-col gap-3">
<div class="bg-[url('/assets/ui-elements/ui-border-2-corners-bottom.svg')] w-[190px] h-52 bg-no-repeat bg-center flex items-center justify-center"> <div class="character-frame w-[190px] h-52 bg-no-repeat bg-center flex items-center justify-between">
<img class="w-12 object-contain mb-3.5" src="/assets/avatar/default/0.png" alt="Player avatar"/> <button class="ml-6 w-4 h-8 p-0">
<img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 m-auto" alt="Arrow left" />
</button>
<img class="w-12 object-contain mb-3.5" src="/assets/avatar/default/0.png" alt="Player avatar" />
<button class="mr-6 w-4 h-8 p-0">
<img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 -scale-x-100" alt="Arrow right" />
</button>
</div> </div>
<div class="flex justify-between w-[190px]"> <div class="flex justify-between w-[190px]">
<!-- TODO: replace with color swatches --> <!-- TODO: replace with color swatches -->
<div v-for="n in 9" class="w-4 h-4 rounded-sm bg-white"></div> <button v-for="n in 9" class="w-4 h-4 rounded-sm bg-white"></button>
</div> </div>
</div> </div>
<!-- TODO: update gender on (selected) character -->
<div class="flex justify-between w-[190px]"> <div class="flex justify-between w-[190px]">
<button class="btn-empty flex gap-2"> <button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selected_character)?.characterType?.gender === 'MALE' }">
<img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" /> <img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />
<span class="text-white">Male</span> <span class="text-white">Male</span>
</button> </button>
<button class="btn-empty flex gap-2"> <button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selected_character)?.characterType?.gender === 'FEMALE' }">
<img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" /> <img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />
<span class="text-white">Female</span> <span class="text-white">Female</span>
</button> </button>
@ -51,7 +58,27 @@
</div> </div>
</div> </div>
</div> </div>
<div class="w-2/3 h-full bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover bg-center rounded-r-md"></div> <div class="w-2/3 h-full bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover bg-center rounded-r-md">
<div class="py-6 px-8 h-[calc(100%_-_48px)] flex flex-col items-center gap-10" v-if="selected_character">
<div class="flex flex-col gap-3 w-full">
<span class="text-sm">Hairstyle</span>
<div class="flex gap-2 flex-wrap max-h-20 overflow-y-auto scrollbar">
<button class="bg-gray border border-solid border-gray-500 min-w-9 max-w-9 min-h-9 max-h-9 p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400 focus-visible:outline-none focus-visible:border-gray-300 focus-visible:bg-gray-500">
<img src="/assets/icons/x-button-gray.svg" class="w-4 h-4 m-auto" alt="Male symbol" />
</button>
<!-- TODO: replace with hairstyles -->
<button v-for="n in 30" class="bg-gray border border-solid border-gray-500 min-w-9 max-w-9 min-h-9 max-h-9 p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400 focus-visible:outline-none focus-visible:border-gray-300 focus-visible:bg-gray-500"></button>
</div>
</div>
<div class="flex flex-col gap-3 w-full">
<span class="text-sm">Hair color</span>
<div class="flex gap-2 flex-wrap">
<!-- TODO: replace with hairstyles -->
<button v-for="n in 10" class="bg-white w-6 h-6 rounded-sm"></button>
</div>
</div>
</div>
</div>
</div> </div>
</div> </div>
<div v-else> <div v-else>
@ -59,19 +86,8 @@
</div> </div>
<div class="button-wrapper flex self-center justify-end gap-4 max-w-[860px] w-full" v-if="!isLoading"> <div class="button-wrapper flex self-center justify-end gap-4 max-w-[860px] w-full" v-if="!isLoading">
<button <button class="btn-empty min-w-48" @click.stop="gameStore.disconnectSocket()">Back</button>
class="btn-empty min-w-48" <button class="btn-cyan min-w-48 disabled:bg-cyan-800 disabled:cursor-not-allowed" :disabled="!selected_character" @click="select_character()">Play now</button>
@click.stop="gameStore.disconnectSocket()"
>
Back
</button>
<button
class="btn-cyan min-w-48 disabled:bg-cyan-800 disabled:cursor-not-allowed"
:disabled="!selected_character"
@click="select_character()"
>
Play now
</button>
</div> </div>
</div> </div>
</div> </div>
@ -142,15 +158,15 @@ const selected_character = ref(null)
function select_character() { function select_character() {
if (!selected_character.value) return if (!selected_character.value) return
deletingCharacter.value = null deletingCharacter.value = null
gameStore.connection?.emit('character:connect', { character_id: selected_character.value }) gameStore.connection?.emit('character:connect', { characterId: selected_character.value })
gameStore.connection?.on('character:connect', (data: CharacterT) => gameStore.setCharacter(data)) gameStore.connection?.on('character:connect', (data: CharacterT) => gameStore.setCharacter(data))
} }
// Delete character logics // Delete character logics
function delete_character(character_id: number) { function delete_character(characterId: number) {
if (!character_id) return if (!characterId) return
deletingCharacter.value = null deletingCharacter.value = null
gameStore.connection?.emit('character:delete', { character_id: character_id }) gameStore.connection?.emit('character:delete', { characterId: characterId })
} }
// Create character logics // Create character logics

View File

@ -8,17 +8,17 @@
<div class="h-dvh flex items-center lg:justify-center flex-col px-8 max-lg:pt-20"> <div class="h-dvh flex items-center lg:justify-center flex-col px-8 max-lg:pt-20">
<img src="/assets/login/sq-logo-v1.svg" class="mb-10" alt="Sylvan Quest logo" /> <img src="/assets/login/sq-logo-v1.svg" class="mb-10" alt="Sylvan Quest logo" />
<div class="relative"> <div class="relative">
<img src="/assets/ui-elements/ui-box-outer.svg" class="absolute w-full h-full" alt="UI box outer" /> <img src="/assets/ui-elements/login-ui-box-outer.svg" class="absolute w-full h-full" alt="UI box outer" />
<img src="/assets/ui-elements/ui-box-inner.svg" class="absolute left-2 top-2 w-[calc(100%_-_16px)] h-[calc(100%_-_16px)] max-lg:hidden" alt="UI box inner" /> <img src="/assets/ui-elements/login-ui-box-inner.svg" class="absolute left-2 top-2 w-[calc(100%_-_16px)] h-[calc(100%_-_16px)] max-lg:hidden" alt="UI box inner" />
<!-- Login Form --> <!-- Login Form -->
<LoginForm v-if="currentForm === 'login' && !doesUrlHaveToken" @openResetPasswordModal="() => (isPasswordResetFormShown = true)" @switchToRegister="currentForm = 'register'" /> <LoginForm v-if="currentForm === 'login' && !doesUrlHaveToken" @openResetPasswordModal="() => (isPasswordResetFormShown = true)" @switchToRegister="currentForm = 'register'" />
<!-- Register Form --> <!-- Register Form -->
<RegisterForm v-if="currentForm === 'register' && !doesUrlHaveToken" @switchToLogin="currentForm = 'login'" /> <RegisterForm v-if="currentForm === 'register' && !doesUrlHaveToken" @switchToLogin="switchToLogin" />
<!-- New Password Form --> <!-- New Password Form -->
<NewPasswordForm v-if="doesUrlHaveToken" @switchToLogin="currentForm = 'login'" /> <NewPasswordForm v-if="doesUrlHaveToken" @switchToLogin="switchToLogin" />
</div> </div>
</div> </div>
</div> </div>
@ -35,11 +35,16 @@ import NewPasswordForm from '@/components/login/NewPasswordForm.vue'
import ResetPassword from '@/components/login/ResetPasswordModal.vue' import ResetPassword from '@/components/login/ResetPasswordModal.vue'
const isPasswordResetFormShown = ref(false) const isPasswordResetFormShown = ref(false)
const doesUrlHaveToken = window.location.hash.includes('#') const doesUrlHaveToken = ref(window.location.hash !== '')
const gameStore = useGameStore() const gameStore = useGameStore()
const currentForm = ref('login') const currentForm = ref('login')
function switchToLogin() {
currentForm.value = 'login'
doesUrlHaveToken.value = false
}
// automatic login because of development // automatic login because of development
onMounted(async () => { onMounted(async () => {
const token = useCookies().get('token') const token = useCookies().get('token')

View File

@ -2,7 +2,7 @@
<div class="flex justify-center items-center h-dvh relative"> <div class="flex justify-center items-center h-dvh relative">
<Game :config="gameConfig" @create="createGame"> <Game :config="gameConfig" @create="createGame">
<Scene name="main" @preload="preloadScene" @create="createScene"> <Scene name="main" @preload="preloadScene" @create="createScene">
<ZoneEditor :key="JSON.stringify(`${zoneEditorStore.zone?.id}_${zoneEditorStore.zone?.createdAt}_${zoneEditorStore.zone?.updatedAt}`)" /> <ZoneEditor :key="JSON.stringify(`${zoneEditorStore.zone?.id}_${zoneEditorStore.zone?.createdAt}_${zoneEditorStore.zone?.updatedAt ?? ''}`)" />
</Scene> </Scene>
</Game> </Game>
</div> </div>

View File

@ -6,7 +6,7 @@
</Container> </Container>
<!-- Character name and health --> <!-- Character name and health -->
<Container :depth="999" :x="currentX" :y="currentY"> <Container :depth="999" :x="currentX" :y="currentY">
<Text @create="createNicknameText" :text="character.name" /> <Text @create="createNicknameText" :text="props.zoneCharacter.character.name" />
<RoundRectangle :origin-x="0.5" :origin-y="18.5" :fillColor="0xffffff" :width="74" :height="6" :radius="5" /> <RoundRectangle :origin-x="0.5" :origin-y="18.5" :fillColor="0xffffff" :width="74" :height="6" :radius="5" />
<RoundRectangle :origin-x="0.5" :origin-y="36.4" :fillColor="0x00b3b3" :width="70" :height="3" :radius="5" /> <RoundRectangle :origin-x="0.5" :origin-y="36.4" :fillColor="0x00b3b3" :width="70" :height="3" :radius="5" />
</Container> </Container>
@ -18,7 +18,7 @@
<script lang="ts" setup> <script lang="ts" setup>
import config from '@/config' import config from '@/config'
import { type ExtendedCharacter, type Sprite as SpriteT } from '@/types' import { type Sprite as SpriteT, type ZoneCharacter } from '@/types'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useZoneStore } from '@/stores/zoneStore' import { useZoneStore } from '@/stores/zoneStore'
import { watch, computed, ref, onMounted, onUnmounted } from 'vue' import { watch, computed, ref, onMounted, onUnmounted } from 'vue'
@ -34,7 +34,7 @@ enum Direction {
const props = defineProps<{ const props = defineProps<{
layer: Phaser.Tilemaps.TilemapLayer layer: Phaser.Tilemaps.TilemapLayer
character: ExtendedCharacter zoneCharacter: ZoneCharacter
}>() }>()
const charChatContainer = refObj<Phaser.GameObjects.Container>() const charChatContainer = refObj<Phaser.GameObjects.Container>()
@ -110,19 +110,19 @@ const calcDirection = (oldX: number, oldY: number, newX: number, newY: number):
return Direction.UNCHANGED return Direction.UNCHANGED
} }
const isFlippedX = computed(() => [6, 4].includes(props.character.rotation ?? 0)) const isFlippedX = computed(() => [6, 4].includes(props.zoneCharacter.character.rotation ?? 0))
const charTexture = computed(() => { const charTexture = computed(() => {
const { rotation, characterType, isMoving } = props.character const { rotation, characterType } = props.zoneCharacter.character
const spriteId = characterType?.sprite?.id ?? 'idle_right_down' const spriteId = characterType?.sprite?.id ?? 'idle_right_down'
const action = isMoving ? 'walk' : 'idle' const action = props.zoneCharacter.isMoving ? 'walk' : 'idle'
const direction = [0, 6].includes(rotation) ? 'left_up' : 'right_down' const direction = [0, 6].includes(rotation) ? 'left_up' : 'right_down'
return `${spriteId}-${action}_${direction}` return `${spriteId}-${action}_${direction}`
}) })
const updateSprite = () => { const updateSprite = () => {
if (props.character.isMoving) { if (props.zoneCharacter.isMoving) {
charSprite.value!.anims.play(charTexture.value, true) charSprite.value!.anims.play(charTexture.value, true)
return return
} }
@ -133,11 +133,11 @@ const updateSprite = () => {
} }
const createChatBubble = (container: Phaser.GameObjects.Container) => { const createChatBubble = (container: Phaser.GameObjects.Container) => {
container.setName(`${props.character.name}_chatBubble`) container.setName(`${props.zoneCharacter.character.name}_chatBubble`)
} }
const createChatText = (text: Phaser.GameObjects.Text) => { const createChatText = (text: Phaser.GameObjects.Text) => {
text.setName(`${props.character.name}_chatText`) text.setName(`${props.zoneCharacter.character.name}_chatText`)
text.setFontSize(13) text.setFontSize(13)
text.setFontFamily('Arial') text.setFontFamily('Arial')
text.setOrigin(0.5, 10.9) text.setOrigin(0.5, 10.9)
@ -168,7 +168,7 @@ const createNicknameText = (text: Phaser.GameObjects.Text) => {
} }
watch( watch(
() => props.character, () => props.zoneCharacter.character,
(newChar, oldChar) => { (newChar, oldChar) => {
if (!newChar) return if (!newChar) return
@ -179,10 +179,9 @@ watch(
} }
) )
watch(() => props.character.isMoving, updateSprite) watch(() => props.zoneCharacter, updateSprite)
watch(() => props.character.rotation, updateSprite)
loadSpriteTextures(scene, props.character.characterType?.sprite as SpriteT) loadSpriteTextures(scene, props.zoneCharacter.character.characterType?.sprite as SpriteT)
.then(() => { .then(() => {
charSprite.value!.setTexture(charTexture.value) charSprite.value!.setTexture(charTexture.value)
charSprite.value!.setFlipX(isFlippedX.value) charSprite.value!.setFlipX(isFlippedX.value)
@ -192,11 +191,11 @@ loadSpriteTextures(scene, props.character.characterType?.sprite as SpriteT)
}) })
onMounted(() => { onMounted(() => {
charChatContainer.value!.setName(`${props.character!.name}_chatContainer`) charChatContainer.value!.setName(`${props.zoneCharacter.character!.name}_chatContainer`)
charChatContainer.value!.setVisible(false) charChatContainer.value!.setVisible(false)
charContainer.value!.setName(props.character!.name) charContainer.value!.setName(props.zoneCharacter.character!.name)
if (props.character.id === gameStore.character!.id) { if (props.zoneCharacter.character.id === gameStore.character!.id) {
zoneStore.setCharacterLoaded(true) zoneStore.setCharacterLoaded(true)
// #146 : Set camera position to character, need to be improved still // #146 : Set camera position to character, need to be improved still
@ -204,7 +203,7 @@ onMounted(() => {
scene.cameras.main.stopFollow() scene.cameras.main.stopFollow()
} }
updatePosition(props.character.positionX, props.character.positionY, props.character.rotation) updatePosition(props.zoneCharacter.character.positionX, props.zoneCharacter.character.positionY, props.zoneCharacter.character.rotation)
}) })
onUnmounted(() => { onUnmounted(() => {

View File

@ -1,6 +1,6 @@
<template> <template>
<div class="mb-4 flex flex-col gap-3"> <div class="mb-4 flex flex-col gap-3">
<div @click="toggle" class="p-3 bg-gray-100 bg-opacity-50 rounded hover:bg-gray-200 text-white font-default cursor-pointer"> <div @click="toggle" class="p-3 bg-gray-200 bg-opacity-50 rounded hover:bg-gray-300 text-white font-default cursor-pointer">
<slot name="header" /> <slot name="header" />
</div> </div>
<transition enter-active-class="transition-all duration-300 ease-in-out" leave-active-class="transition-all duration-300 ease-in-out" enter-from-class="opacity-0 max-h-0" enter-to-class="opacity-100 max-h-96" leave-from-class="opacity-100 max-h-96" leave-to-class="opacity-0 max-h-0"> <transition enter-active-class="transition-all duration-300 ease-in-out" leave-active-class="transition-all duration-300 ease-in-out" enter-from-class="opacity-0 max-h-0" enter-to-class="opacity-100 max-h-96" leave-from-class="opacity-100 max-h-96" leave-to-class="opacity-0 max-h-0">

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@ -8,7 +8,7 @@
import { ref } from 'vue' import { ref } from 'vue'
// Internal array of images to preload // Internal array of images to preload
const imageUrls = ref<string[]>(['/assets/ui-elements/ui-border-4-corners.svg', '/assets/ui-elements/ui-border-4-corners-light.svg', '/assets/ui-elements/ui-border-4-corners-small.svg']) const imageUrls = ref<string[]>(['/assets/ui-elements/button-ui-box-textured.svg', '/assets/ui-elements/button-ui-frame-empty.svg', '/assets/ui-elements/button-ui-box-textured-small.svg'])
const loadedImages = ref<Set<number>>(new Set()) const loadedImages = ref<Set<number>>(new Set())

View File

@ -3,27 +3,39 @@
<div v-if="isModalOpenRef" class="fixed border-solid border-2 border-gray-500 z-50 flex flex-col backdrop-blur-sm shadow-lg" :style="modalStyle"> <div v-if="isModalOpenRef" class="fixed border-solid border-2 border-gray-500 z-50 flex flex-col backdrop-blur-sm shadow-lg" :style="modalStyle">
<!-- Header --> <!-- Header -->
<div @mousedown="startDrag" class="cursor-move p-2.5 flex justify-between items-center border-solid border-0 border-b border-gray-500 relative"> <div @mousedown="startDrag" class="cursor-move p-2.5 flex justify-between items-center border-solid border-0 border-b border-gray-500 relative">
<div class="rounded-t absolute w-full h-full top-0 left-0 bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-center bg-cover opacity-90" /> <div
:class="{
'bg-[url(/assets/ui-texture.png)] bg-no-repeat bg-center bg-cover opacity-90': !disableBgTexture,
'bg-gray-700': disableBgTexture
}"
class="rounded-t absolute w-full h-full top-0 left-0"
/>
<div class="relative z-10"> <div class="relative z-10">
<slot name="modalHeader" /> <slot name="modalHeader" />
</div> </div>
<div class="flex gap-2.5"> <div class="flex gap-2.5">
<button v-if="canFullScreen" @click="toggleFullScreen" class="w-5 h-5 m-0 p-0 relative hover:scale-110 transition-transform duration-300 ease-in-out"> <button v-if="canFullScreen" @click="toggleFullScreen" class="w-5 h-5 m-0 p-0 relative hover:scale-110 transition-transform duration-300 ease-in-out">
<img :alt="isFullScreen ? 'exit full-screen' : 'full-screen'" :src="isFullScreen ? '/assets/icons/minimize.svg' : '/assets/icons/increase-size-option.svg'" class="w-3.5 h-3.5 invert" draggable="false" /> <img :alt="isFullScreen ? 'exit full-screen' : 'full-screen'" :src="isFullScreen ? '/assets/icons/modal/minimize.svg' : '/assets/icons/modal/increase-size-option.svg'" class="w-3.5 h-3.5 invert" draggable="false" />
</button> </button>
<button v-if="closable" @click="emit('modal:close')" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out"> <button v-if="closable" @click="emit('modal:close')" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
<img alt="close" src="/assets/icons/close-button-white.svg" class="w-full h-full" draggable="false" /> <img alt="close" src="/assets/icons/modal/close-button-white.svg" class="w-full h-full" draggable="false" />
</button> </button>
</div> </div>
</div> </div>
<!-- Body --> <!-- Body -->
<div class="overflow-hidden grow relative"> <div class="overflow-hidden grow relative">
<div class="rounded-b absolute w-full h-full top-0 left-0 bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover bg-center opacity-90" /> <div
:class="{
'bg-[url(/assets/ui-texture.png)] bg-no-repeat bg-center bg-cover opacity-90': !disableBgTexture,
'bg-gray-700': disableBgTexture
}"
class="rounded-b absolute w-full h-full top-0 left-0"
/>
<div class="relative z-10 h-full"> <div class="relative z-10 h-full">
<slot name="modalBody" /> <slot name="modalBody" />
</div> </div>
<img v-if="isResizable && !isFullScreen" src="/assets/icons/resize-icon.svg" alt="resize" class="absolute z-10 bottom-0 right-0 w-5 h-5 cursor-nwse-resize" @mousedown="startResize" /> <img v-if="isResizable && !isFullScreen" src="/assets/icons/modal/resize-icon.svg" alt="resize" class="absolute z-10 bottom-0 right-0 w-5 h-5 cursor-nwse-resize" @mousedown="startResize" />
</div> </div>
</div> </div>
</Teleport> </Teleport>
@ -41,6 +53,7 @@ interface ModalProps {
modalPositionY?: number modalPositionY?: number
modalWidth?: number modalWidth?: number
modalHeight?: number modalHeight?: number
disableBgTexture?: boolean
} }
interface Position { interface Position {
@ -58,7 +71,8 @@ const props = withDefaults(defineProps<ModalProps>(), {
modalPositionX: 0, modalPositionX: 0,
modalPositionY: 0, modalPositionY: 0,
modalWidth: 500, modalWidth: 500,
modalHeight: 280 modalHeight: 280,
disableBgTexture: false
}) })
const emit = defineEmits<{ const emit = defineEmits<{

View File

@ -1,11 +1,10 @@
<template> <template>
<Character v-for="item in zoneStore.characters" :key="item.id" :layer="tilemap" :character="item" /> <Character v-for="item in zoneStore.characters" :key="item.character.id" :layer="tilemap" :zoneCharacter="item" />
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import Character from '@/components/sprites/Character.vue' import Character from '@/components/sprites/Character.vue'
import { useZoneStore } from '@/stores/zoneStore' import { useZoneStore } from '@/stores/zoneStore'
import { calculateIsometricDepth } from '@/composables/zoneComposable'
const zoneStore = useZoneStore() const zoneStore = useZoneStore()

View File

@ -10,7 +10,7 @@ import { useScene } from 'phavuer'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useZoneStore } from '@/stores/zoneStore' import { useZoneStore } from '@/stores/zoneStore'
import { loadZoneTilesIntoScene } from '@/composables/zoneComposable' import { loadZoneTilesIntoScene } from '@/composables/zoneComposable'
import type { Character as CharacterT, Zone as ZoneT, ExtendedCharacter as ExtendedCharacterT } from '@/types' import type { Zone as ZoneT, ZoneCharacter } from '@/types'
import ZoneTiles from '@/components/zone/ZoneTiles.vue' import ZoneTiles from '@/components/zone/ZoneTiles.vue'
import ZoneObjects from '@/components/zone/ZoneObjects.vue' import ZoneObjects from '@/components/zone/ZoneObjects.vue'
import Characters from '@/components/zone/Characters.vue' import Characters from '@/components/zone/Characters.vue'
@ -23,7 +23,7 @@ const tileMap = ref(null as Phaser.Tilemaps.Tilemap | null)
type zoneLoadData = { type zoneLoadData = {
zone: ZoneT zone: ZoneT
characters: CharacterT[] characters: ZoneCharacter[]
} }
// Event listeners // Event listeners
@ -41,17 +41,17 @@ gameStore.connection!.on('zone:character:teleport', async (data: zoneLoadData) =
zoneStore.setCharacters(data.characters) zoneStore.setCharacters(data.characters)
}) })
gameStore.connection!.on('zone:character:join', async (data: ExtendedCharacterT) => { gameStore.connection!.on('zone:character:join', async (data: ZoneCharacter) => {
// If data is from the current user, don't add it to the store // If data is from the current user, don't add it to the store
if (data.id === gameStore.character?.id) return if (data.character.id === gameStore.character?.id) return
zoneStore.addCharacter(data) zoneStore.addCharacter(data)
}) })
gameStore.connection!.on('zone:character:leave', (character_id: number) => { gameStore.connection!.on('zone:character:leave', (characterId: number) => {
zoneStore.removeCharacter(character_id) zoneStore.removeCharacter(characterId)
}) })
gameStore.connection!.on('character:move', (data: ExtendedCharacterT) => { gameStore.connection!.on('character:move', (data: ZoneCharacter) => {
zoneStore.updateCharacter(data) zoneStore.updateCharacter(data)
}) })

View File

@ -72,6 +72,9 @@ export async function loadSpriteTextures(scene: Phaser.Scene, sprite: Sprite) {
// If the sprite is not animated, skip // If the sprite is not animated, skip
if (!sprite_action.isAnimated) continue if (!sprite_action.isAnimated) continue
// Check if animation already exists
if (scene.anims.get(sprite_action.key)) continue
// Add the animation to the scene // Add the animation to the scene
const anim = scene.textures.get(sprite_action.key) const anim = scene.textures.get(sprite_action.key)
scene.textures.addSpriteSheet(sprite_action.key, anim, { frameWidth: sprite_action.frameWidth ?? 0, frameHeight: sprite_action.frameHeight ?? 0 }) scene.textures.addSpriteSheet(sprite_action.key, anim, { frameWidth: sprite_action.frameWidth ?? 0, frameHeight: sprite_action.frameHeight ?? 0 })

View File

@ -48,7 +48,7 @@ export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilema
if (distance <= dragThreshold) { if (distance <= dragThreshold) {
const pointerTile = getTile(layer, pointer.worldX, pointer.worldY) const pointerTile = getTile(layer, pointer.worldX, pointer.worldY)
if (pointerTile) { if (pointerTile) {
gameStore.connection?.emit('character:initMove', { gameStore.connection?.emit('character:move', {
positionX: pointerTile.x, positionX: pointerTile.x,
positionY: pointerTile.y positionY: pointerTile.y
}) })

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@ -9,7 +9,7 @@ export async function register(username: string, email: string, password: string
useCookies().set('token', response.data.token as string) useCookies().set('token', response.data.token as string)
return { success: true, token: response.data.token } return { success: true, token: response.data.token }
} catch (error: any) { } catch (error: any) {
if (typeof error.response.data === 'undefined') { if (typeof error.response?.data === 'undefined') {
return { error: 'Could not connect to server' } return { error: 'Could not connect to server' }
} }
return { error: error.response.data.message } return { error: error.response.data.message }
@ -24,6 +24,9 @@ export async function login(username: string, password: string) {
}) })
return { success: true, token: response.data.token } return { success: true, token: response.data.token }
} catch (error: any) { } catch (error: any) {
if (typeof error.response?.data === 'undefined') {
return { error: 'Could not connect to server' }
}
return { error: error.response.data.message } return { error: error.response.data.message }
} }
} }
@ -33,7 +36,7 @@ export async function resetPassword(email: string) {
const response = await axios.post(`${config.server_endpoint}/reset-password`, { email }) const response = await axios.post(`${config.server_endpoint}/reset-password`, { email })
return { success: true, token: response.data.token } return { success: true, token: response.data.token }
} catch (error: any) { } catch (error: any) {
if (typeof error.response.data === 'undefined') { if (typeof error.response?.data === 'undefined') {
return { error: 'Could not connect to server' } return { error: 'Could not connect to server' }
} }
return { error: error.response.data.message } return { error: error.response.data.message }
@ -45,7 +48,7 @@ export async function newPassword(urlToken: string, password: string) {
const response = await axios.post(`${config.server_endpoint}/new-password`, { urlToken, password }) const response = await axios.post(`${config.server_endpoint}/new-password`, { urlToken, password })
return { success: true, token: response.data.token } return { success: true, token: response.data.token }
} catch (error: any) { } catch (error: any) {
if (typeof error.response.data === 'undefined') { if (typeof error.response?.data === 'undefined') {
return { error: 'Could not connect to server' } return { error: 'Could not connect to server' }
} }
return { error: error.response.data.message } return { error: error.response.data.message }

View File

@ -1,6 +1,6 @@
import { ref } from 'vue' import { ref } from 'vue'
import { defineStore } from 'pinia' import { defineStore } from 'pinia'
import type { Tile, Object, Sprite, CharacterType } from '@/types' import type { Tile, Object, Sprite, CharacterType, CharacterHair } from '@/types'
export const useAssetManagerStore = defineStore('assetManager', () => { export const useAssetManagerStore = defineStore('assetManager', () => {
const tileList = ref<Tile[]>([]) const tileList = ref<Tile[]>([])
@ -15,6 +15,9 @@ export const useAssetManagerStore = defineStore('assetManager', () => {
const characterTypeList = ref<CharacterType[]>([]) const characterTypeList = ref<CharacterType[]>([])
const selectedCharacterType = ref<CharacterType | null>(null) const selectedCharacterType = ref<CharacterType | null>(null)
const characterHairList = ref<CharacterHair[]>([])
const selectedCharacterHair = ref<CharacterHair | null>(null)
function setTileList(tiles: Tile[]) { function setTileList(tiles: Tile[]) {
tileList.value = tiles tileList.value = tiles
} }
@ -47,6 +50,14 @@ export const useAssetManagerStore = defineStore('assetManager', () => {
selectedCharacterType.value = characterType selectedCharacterType.value = characterType
} }
function setCharacterHairList(characterHair: CharacterHair[]) {
characterHairList.value = characterHair
}
function setSelectedCharacterHair(characterHair: CharacterHair | null) {
selectedCharacterHair.value = characterHair
}
return { return {
tileList, tileList,
selectedTile, selectedTile,
@ -56,6 +67,8 @@ export const useAssetManagerStore = defineStore('assetManager', () => {
selectedSprite, selectedSprite,
characterTypeList, characterTypeList,
selectedCharacterType, selectedCharacterType,
characterHairList,
selectedCharacterHair,
setTileList, setTileList,
setSelectedTile, setSelectedTile,
setObjectList, setObjectList,
@ -63,6 +76,8 @@ export const useAssetManagerStore = defineStore('assetManager', () => {
setSelectedObject, setSelectedObject,
setSpriteList, setSpriteList,
setSelectedSprite, setSelectedSprite,
setSelectedCharacterType setSelectedCharacterType,
setCharacterHairList,
setSelectedCharacterHair
} }
}) })

View File

@ -1,17 +1,17 @@
import { defineStore } from 'pinia' import { defineStore } from 'pinia'
import type { ExtendedCharacter, Zone } from '@/types' import type { ZoneCharacter, Zone } from '@/types'
export const useZoneStore = defineStore('zone', { export const useZoneStore = defineStore('zone', {
state: () => { state: () => {
return { return {
zone: null as Zone | null, zone: null as Zone | null,
characters: [] as ExtendedCharacter[], characters: [] as ZoneCharacter[],
characterLoaded: false characterLoaded: false
} }
}, },
getters: { getters: {
getCharacterById: (state) => { getCharacterById: (state) => {
return (id: number) => state.characters.find((char) => char.id === id) return (id: number) => state.characters.find((char) => char.character.id === id)
}, },
getCharacterCount: (state) => { getCharacterCount: (state) => {
return state.characters.length return state.characters.length
@ -24,20 +24,18 @@ export const useZoneStore = defineStore('zone', {
setZone(zone: Zone | null) { setZone(zone: Zone | null) {
this.zone = zone this.zone = zone
}, },
setCharacters(characters: ExtendedCharacter[]) { setCharacters(characters: ZoneCharacter[]) {
this.characters = characters this.characters = characters
}, },
addCharacter(character: ExtendedCharacter) { addCharacter(character: ZoneCharacter) {
this.characters.push(character) this.characters.push(character)
}, },
updateCharacter(updatedCharacter: ExtendedCharacter) { updateCharacter(updatedCharacter: ZoneCharacter) {
const index = this.characters.findIndex((char) => char.id === updatedCharacter.id) const index = this.characters.findIndex((char) => char.character.id === updatedCharacter.character.id)
if (index !== -1) { if (index !== -1) this.characters[index] = updatedCharacter
this.characters[index] = { ...this.characters[index], ...updatedCharacter }
}
}, },
removeCharacter(character_id: number) { removeCharacter(characterId: number) {
this.characters = this.characters.filter((char) => char.id !== character_id) this.characters = this.characters.filter((char) => char.character.id !== characterId)
}, },
setCharacterLoaded(loaded: boolean) { setCharacterLoaded(loaded: boolean) {
this.characterLoaded = loaded this.characterLoaded = loaded

View File

@ -137,6 +137,7 @@ export type CharacterType = {
name: string name: string
gender: CharacterGender gender: CharacterGender
race: CharacterRace race: CharacterRace
isEnabledForCharCreation: boolean
characters: Character[] characters: Character[]
spriteId?: string spriteId?: string
sprite?: Sprite sprite?: Sprite
@ -144,6 +145,16 @@ export type CharacterType = {
updatedAt: Date updatedAt: Date
} }
export type CharacterHair = {
id: number
name: string
spriteId: string
sprite: Sprite
gender: CharacterGender
isEnabledForCharCreation: boolean
// @TODO: Do we need addedAt and updatedAt?
}
export type Character = { export type Character = {
id: number id: number
userId: number userId: number
@ -162,11 +173,14 @@ export type Character = {
zone: Zone zone: Zone
characterTypeId: number | null characterTypeId: number | null
characterType: CharacterType | null characterType: CharacterType | null
hairId: number | null
hair: CharacterHair | null
chats: Chat[] chats: Chat[]
items: CharacterItem[] items: CharacterItem[]
} }
export type ExtendedCharacter = Character & { export type ZoneCharacter = {
character: Character
isMoving?: boolean isMoving?: boolean
} }
@ -213,11 +227,6 @@ export type Chat = {
createdAt: Date createdAt: Date
} }
export type ChatMessage = {
character: Character
message: string
}
export type WorldSettings = { export type WorldSettings = {
date: Date date: Date
isRainEnabled: boolean isRainEnabled: boolean