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89 changed files with 1685 additions and 8284 deletions

16
nginx.conf Normal file
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@ -0,0 +1,16 @@
server {
listen 80;
server_name localhost;
root /usr/share/nginx/html;
index index.html;
# Redirect example
location /discord {
return 301 https://discord.gg/JTev3nzeDa;
}
# Serve static files
location / {
try_files $uri $uri/ /index.html;
}
}

1623
package-lock.json generated

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@ -16,22 +16,17 @@
"dependencies": { "dependencies": {
"@vueuse/core": "^10.5.0", "@vueuse/core": "^10.5.0",
"@vueuse/integrations": "^10.5.0", "@vueuse/integrations": "^10.5.0",
"axios": "^1.7.9", "axios": "^1.7.7",
"dexie": "^4.0.11", "dexie": "^4.0.8",
"phaser": "^3.88.2", "phaser": "^3.86.0",
"phaser3-rex-plugins": "^1.80.13", "pinia": "^2.1.6",
"phavuer": "^0.16.5", "socket.io-client": "^4.8.0",
"pinia": "^2.3.1",
"sharp": "^0.33.5",
"socket.io-client": "^4.8.1",
"universal-cookie": "^6.1.3", "universal-cookie": "^6.1.3",
"vite-plugin-image-optimizer": "^1.1.8", "vue": "^3.5.12",
"vue": "^3.5.13", "zod": "^3.22.2"
"zod": "^3.24.2"
}, },
"devDependencies": { "devDependencies": {
"@ianvs/prettier-plugin-sort-imports": "^4.4.0", "@ianvs/prettier-plugin-sort-imports": "^4.4.0",
"@tauri-apps/cli": "^2.2.7",
"@tsconfig/node20": "^20.1.4", "@tsconfig/node20": "^20.1.4",
"@types/jsdom": "^21.1.7", "@types/jsdom": "^21.1.7",
"@types/node": "^20.14.11", "@types/node": "^20.14.11",
@ -41,6 +36,8 @@
"autoprefixer": "^10.4.19", "autoprefixer": "^10.4.19",
"jsdom": "^24.1.1", "jsdom": "^24.1.1",
"npm-run-all2": "^6.2.3", "npm-run-all2": "^6.2.3",
"phaser3-rex-plugins": "^1.80.8",
"phavuer": "^0.16.1",
"postcss": "^8.4.47", "postcss": "^8.4.47",
"prettier": "^3.3.3", "prettier": "^3.3.3",
"sass": "^1.79.4", "sass": "^1.79.4",

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@ -1,4 +0,0 @@
# Generated by Cargo
# will have compiled files and executables
/target/
/gen/schemas

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src-tauri/Cargo.lock generated

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@ -1,25 +0,0 @@
[package]
name = "app"
version = "0.1.0"
description = "A Tauri App"
authors = ["you"]
license = ""
repository = ""
edition = "2021"
rust-version = "1.77.2"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[lib]
name = "app_lib"
crate-type = ["staticlib", "cdylib", "rlib"]
[build-dependencies]
tauri-build = { version = "2.0.4", features = [] }
[dependencies]
serde_json = "1.0"
serde = { version = "1.0", features = ["derive"] }
log = "0.4"
tauri = { version = "2.2.4", features = [] }
tauri-plugin-log = "2.0.0-rc"

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@ -1,3 +0,0 @@
fn main() {
tauri_build::build()
}

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@ -1,11 +0,0 @@
{
"$schema": "../gen/schemas/desktop-schema.json",
"identifier": "default",
"description": "enables the default permissions",
"windows": [
"main"
],
"permissions": [
"core:default"
]
}

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@ -1,16 +0,0 @@
#[cfg_attr(mobile, tauri::mobile_entry_point)]
pub fn run() {
tauri::Builder::default()
.setup(|app| {
if cfg!(debug_assertions) {
app.handle().plugin(
tauri_plugin_log::Builder::default()
.level(log::LevelFilter::Info)
.build(),
)?;
}
Ok(())
})
.run(tauri::generate_context!())
.expect("error while running tauri application");
}

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@ -1,6 +0,0 @@
// Prevents additional console window on Windows in release, DO NOT REMOVE!!
#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")]
fn main() {
app_lib::run();
}

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@ -1,37 +0,0 @@
{
"$schema": "../node_modules/@tauri-apps/cli/config.schema.json",
"productName": "noxious",
"version": "0.1.0",
"identifier": "com.noxious.app",
"build": {
"frontendDist": "../dist",
"devUrl": "http://localhost:5173",
"beforeDevCommand": "npm run dev",
"beforeBuildCommand": "npm run build-only"
},
"app": {
"windows": [
{
"title": "Noxious",
"width": 800,
"height": 600,
"resizable": true,
"fullscreen": false
}
],
"security": {
"csp": null
}
},
"bundle": {
"active": true,
"targets": "all",
"icon": [
"icons/32x32.png",
"icons/128x128.png",
"icons/128x128@2x.png",
"icons/icon.icns",
"icons/icon.ico"
]
}
}

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@ -1,6 +1,7 @@
<template> <template>
<Debug /> <Debug />
<Notifications /> <Notifications />
<BackgroundImageLoader />
<GmPanel v-if="gameStore.character?.role === 'gm'" /> <GmPanel v-if="gameStore.character?.role === 'gm'" />
<component :is="currentScreen" /> <component :is="currentScreen" />
</template> </template>
@ -12,11 +13,11 @@ import Game from '@/components/screens/Game.vue'
import Loading from '@/components/screens/Loading.vue' import Loading from '@/components/screens/Loading.vue'
import Login from '@/components/screens/Login.vue' import Login from '@/components/screens/Login.vue'
import MapEditor from '@/components/screens/MapEditor.vue' import MapEditor from '@/components/screens/MapEditor.vue'
import BackgroundImageLoader from '@/components/utilities/BackgroundImageLoader.vue'
import Debug from '@/components/utilities/Debug.vue' import Debug from '@/components/utilities/Debug.vue'
import Notifications from '@/components/utilities/Notifications.vue' import Notifications from '@/components/utilities/Notifications.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { useSoundComposable } from '@/composables/useSoundComposable' import { useSoundComposable } from '@/composables/useSoundComposable'
import { socketManager } from '@/managers/SocketManager'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { computed, watch } from 'vue' import { computed, watch } from 'vue'
@ -27,8 +28,8 @@ const { playSound } = useSoundComposable()
const currentScreen = computed(() => { const currentScreen = computed(() => {
if (!gameStore.game.isLoaded) return Loading if (!gameStore.game.isLoaded) return Loading
if (!socketManager.connection) return Login if (!gameStore.connection) return Login
if (!socketManager.token) return Login if (!gameStore.token) return Login
if (!gameStore.character) return Characters if (!gameStore.character) return Characters
if (mapEditor.active.value) return MapEditor if (mapEditor.active.value) return MapEditor
return Game return Game

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@ -3,61 +3,3 @@ export enum Direction {
NEGATIVE, NEGATIVE,
UNCHANGED UNCHANGED
} }
export enum SocketEvent {
CONNECT_ERROR = 'connect_error',
RECONNECT_FAILED = 'reconnect_failed',
CLOSE = '52',
DATA = '51',
CHARACTER_CONNECT = '50',
CHARACTER_CREATE = '49',
CHARACTER_DELETE = '48',
CHARACTER_LIST = '47',
GM_CHARACTERHAIR_CREATE = '46',
GM_CHARACTERHAIR_REMOVE = '45',
GM_CHARACTERHAIR_LIST = '44',
GM_CHARACTERHAIR_UPDATE = '43',
GM_CHARACTERTYPE_CREATE = '42',
GM_CHARACTERTYPE_REMOVE = '41',
GM_CHARACTERTYPE_LIST = '40',
GM_CHARACTERTYPE_UPDATE = '39',
GM_ITEM_CREATE = '38',
GM_ITEM_REMOVE = '37',
GM_ITEM_LIST = '36',
GM_ITEM_UPDATE = '35',
GM_MAPOBJECT_LIST = '34',
GM_MAPOBJECT_REMOVE = '33',
GM_MAPOBJECT_UPDATE = '32',
GM_MAPOBJECT_UPLOAD = '31',
GM_SPRITE_COPY = '30',
GM_SPRITE_CREATE = '29',
GM_SPRITE_DELETE = '28',
GM_SPRITE_LIST = '27',
GM_SPRITE_UPDATE = '26',
GM_TILE_DELETE = '25',
GM_TILE_LIST = '24',
GM_TILE_UPDATE = '23',
GM_TILE_UPLOAD = '22',
GM_MAP_CREATE = '21',
GM_MAP_DELETE = '20',
GM_MAP_REQUEST = '19',
GM_MAP_UPDATE = '18',
MAP_CHARACTER_MOVEERROR = '17',
DISCONNECT = 'disconnect',
USER_DISCONNECT = '15',
LOGIN = '14',
LOGGED_IN = '13',
NOTIFICATION = '12',
DATE = '11',
FAILED = '10',
COMPLETED = '9',
CONNECTION = 'connection',
WEATHER = '7',
CHARACTER_DISCONNECT = '6',
MAP_CHARACTER_ATTACK = '5',
MAP_CHARACTER_TELEPORT = '4',
MAP_CHARACTER_JOIN = '3',
MAP_CHARACTER_LEAVE = '2',
MAP_CHARACTER_MOVE = '1',
CHAT_MESSAGE = '0'
}

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@ -36,8 +36,7 @@ export type Tile = {
export type MapObject = { export type MapObject = {
id: string id: string
name: string name: string
tags: string[] tags: any | null
depthOffsets: number[]
originX: number originX: number
originY: number originY: number
frameRate: number frameRate: number
@ -101,7 +100,7 @@ export enum MapEventTileType {
export type MapEventTile = { export type MapEventTile = {
id: string id: string
map: string mapid: string
type: MapEventTileType type: MapEventTileType
positionX: number positionX: number
positionY: number positionY: number
@ -151,9 +150,8 @@ export type CharacterType = {
export type CharacterHair = { export type CharacterHair = {
id: string id: string
name: string name: string
sprite: string | Sprite sprite?: Sprite
gender: CharacterGender gender: CharacterGender
color: string
isSelectable: boolean isSelectable: boolean
} }
@ -210,8 +208,6 @@ export enum CharacterEquipmentSlotType {
export type Sprite = { export type Sprite = {
id: string id: string
name: string name: string
width: number | null
height: number | null
createdAt: Date createdAt: Date
updatedAt: Date updatedAt: Date
spriteActions: SpriteAction[] spriteActions: SpriteAction[]

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@ -21,17 +21,7 @@ export async function downloadCache<T extends { id: string; updatedAt: Date }>(e
} }
const items = response.data ?? [] const items = response.data ?? []
const serverItemIds = new Set(items.map((item) => item.id))
// Remove items that don't exist on server
const existingItems = await storage.getAll()
for (const existingItem of existingItems) {
if (!serverItemIds.has(existingItem.id)) {
await storage.delete(existingItem.id)
}
}
// Update or add new items
for (const item of items) { for (const item of items) {
let overwrite = false let overwrite = false
const existingItem = await storage.getById(item.id) const existingItem = await storage.getById(item.id)

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@ -124,7 +124,7 @@ button {
&.active, &.active,
&:hover { &:hover {
@apply bg-red-500; @apply bg-red-400;
} }
} }

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@ -2,8 +2,8 @@
<Container ref="characterContainer" :x="currentPositionX" :y="currentPositionY" :depth="isometricDepth"> <Container ref="characterContainer" :x="currentPositionX" :y="currentPositionY" :depth="isometricDepth">
<ChatBubble :mapCharacter="props.mapCharacter" /> <ChatBubble :mapCharacter="props.mapCharacter" />
<HealthBar :mapCharacter="props.mapCharacter" /> <HealthBar :mapCharacter="props.mapCharacter" />
<CharacterHair :mapCharacter="props.mapCharacter" :flipX="isFlippedX" /> <CharacterHair :mapCharacter="props.mapCharacter" />
<Sprite ref="characterSprite" :flipX="isFlippedX" /> <Sprite ref="characterSprite" :origin-y="1" :flipX="isFlippedX" />
</Container> </Container>
</template> </template>
@ -28,7 +28,7 @@ const gameStore = useGameStore()
const mapStore = useMapStore() const mapStore = useMapStore()
const scene = useScene() const scene = useScene()
const { characterContainer, characterSprite, currentPositionX, currentPositionY, isometricDepth, isFlippedX, updatePosition, playAnimation, updateSprite, initializeSprite, cleanup } = useCharacterSpriteComposable(scene, props.tileMap, props.mapCharacter) const { characterContainer, characterSprite, currentPositionX, currentPositionY, isometricDepth, isFlippedX, updatePosition, playAnimation, calcDirection, updateSprite, initializeSprite, cleanup } = useCharacterSpriteComposable(scene, props.tileMap, props.mapCharacter)
const { playSound, stopSound } = useSoundComposable() const { playSound, stopSound } = useSoundComposable()
const handlePositionUpdate = (newValues: any, oldValues: any) => { const handlePositionUpdate = (newValues: any, oldValues: any) => {
@ -84,15 +84,15 @@ watch(
rotation: props.mapCharacter.character.rotation, rotation: props.mapCharacter.character.rotation,
isAttacking: props.mapCharacter.isAttacking isAttacking: props.mapCharacter.isAttacking
}), }),
async (oldValues, newValues) => { (oldValues, newValues) => {
handlePositionUpdate(oldValues, newValues) handlePositionUpdate(oldValues, newValues)
} }
) )
onMounted(async () => { onMounted(async () => {
await initializeSprite() await initializeSprite()
if (props.mapCharacter.character.id === gameStore.character!.id) { if (props.mapCharacter.character.id === gameStore.character!.id) {
mapStore.setCharacterLoaded(true)
scene.cameras.main.startFollow(characterContainer.value as Phaser.GameObjects.Container) scene.cameras.main.startFollow(characterContainer.value as Phaser.GameObjects.Container)
} }
}) })

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@ -0,0 +1,51 @@
<template>
<Image v-bind="imageProps" v-if="gameStore.getLoadedAsset(texture)" />
</template>
<script lang="ts" setup>
import type { MapCharacter, Sprite as SpriteT } from '@/application/types'
import { loadSpriteTextures } from '@/services/textureService'
import { useGameStore } from '@/stores/gameStore'
import { Image, useScene } from 'phavuer'
import { computed } from 'vue'
const props = defineProps<{
mapCharacter: MapCharacter
currentX: number
currentY: number
}>()
const gameStore = useGameStore()
const scene = useScene()
const texture = computed(() => {
const { rotation, characterHair } = props.mapCharacter.character
const spriteId = characterHair?.sprite?.id
const direction = [0, 6].includes(rotation) ? 'back' : 'front'
return `${spriteId}-${direction}`
})
const isFlippedX = computed(() => [6, 4].includes(props.mapCharacter.character.rotation ?? 0))
const imageProps = computed(() => {
// Get the current sprite action based on direction
const direction = [0, 6].includes(props.mapCharacter.character.rotation ?? 0) ? 'back' : 'front'
const spriteAction = props.mapCharacter.character.characterHair?.sprite?.spriteActions?.find((spriteAction) => spriteAction.action === direction)
return {
depth: 1,
originX: Number(spriteAction?.originX) ?? 0,
originY: Number(spriteAction?.originY) ?? 0,
flipX: isFlippedX.value,
texture: texture.value
// y: props.mapCharacter.isMoving ? Math.floor(Date.now() / 250) % 2 : 0
}
})
loadSpriteTextures(scene, props.mapCharacter.character.characterHair?.sprite as SpriteT)
.then(() => {})
.catch((error) => {
console.error('Error loading texture:', error)
})
</script>

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@ -1,63 +1,54 @@
<template> <template>
<Image ref="image" v-if="hairSpriteId" /> <Image v-bind="imageProps" v-if="gameStore.isTextureLoaded(texture)" />
</template> </template>
<script lang="ts" setup> <script lang="ts" setup>
import type { MapCharacter, Sprite as SpriteT } from '@/application/types' import type { MapCharacter, Sprite as SpriteT } from '@/application/types'
import { loadSpriteTextures } from '@/services/textureService' import { loadSpriteTextures } from '@/services/textureService'
import { CharacterHairStorage, CharacterTypeStorage, SpriteStorage } from '@/storage/storages' import { CharacterHairStorage, CharacterTypeStorage, SpriteStorage } from '@/storage/storages'
import { Image, refObj, useScene } from 'phavuer' import { useGameStore } from '@/stores/gameStore'
import { computed, onMounted, ref, watch } from 'vue' import { Image, useScene } from 'phavuer'
import { computed, onMounted, ref } from 'vue'
const props = defineProps<{ const props = defineProps<{
mapCharacter: MapCharacter mapCharacter: MapCharacter
}>() }>()
const gameStore = useGameStore()
const scene = useScene() const scene = useScene()
const hairSpriteId = ref('') const hairSpriteId = ref('')
const hairSprite = ref<SpriteT | null>(null) const sprite = ref<SpriteT | null>(null)
const characterSpriteHeight = ref(0)
const image = refObj<Phaser.GameObjects.Image>()
const flipX = computed(() => [6, 0].includes(props.mapCharacter.character.rotation ?? 0))
const texture = computed(() => { const texture = computed(() => {
const direction = flipX.value ? 'back' : 'front' const { rotation } = props.mapCharacter.character
const direction = [0, 6].includes(rotation) ? 'back' : 'front'
return `${hairSpriteId.value}-${direction}` return `${hairSpriteId.value}-${direction}`
}) })
watch( const isFlippedX = computed(() => [6, 4].includes(props.mapCharacter.character.rotation ?? 0))
() => props.mapCharacter.character,
(newValue) => { const imageProps = computed(() => {
if (!image.value) return const direction = [0, 6].includes(props.mapCharacter.character.rotation ?? 0) ? 'back' : 'front'
image.value.setTexture(texture.value) const spriteAction = sprite.value?.spriteActions?.find((spriteAction) => spriteAction.action === direction)
},
{ deep: true } return {
) depth: 9999,
originX: Number(spriteAction?.originX) ?? 0,
originY: Number(spriteAction?.originY) ?? 0,
flipX: isFlippedX.value,
texture: texture.value
}
})
onMounted(async () => { onMounted(async () => {
if (!props.mapCharacter.character.characterType || !props.mapCharacter.character.characterHair) return
const characterTypeStorage = new CharacterTypeStorage()
const characterHairStorage = new CharacterHairStorage() const characterHairStorage = new CharacterHairStorage()
const spriteId = await characterHairStorage.getSpriteId(props.mapCharacter.character.characterHair!)
if (!spriteId) return
hairSpriteId.value = spriteId
const spriteStorage = new SpriteStorage() const spriteStorage = new SpriteStorage()
sprite.value = await spriteStorage.getById(spriteId)
const characterType = await characterTypeStorage.getById(props.mapCharacter.character.characterType!) await loadSpriteTextures(scene, spriteId)
if (!characterType) return
characterSpriteHeight.value = 100
hairSpriteId.value = await characterHairStorage.getSpriteId(props.mapCharacter.character.characterHair)
if (!hairSpriteId.value) return
hairSprite.value = await spriteStorage.getById(hairSpriteId.value)
if (!hairSprite.value) return
await loadSpriteTextures(scene, hairSpriteId.value)
if (!image.value) return
image.value.setOrigin(0.5, 2.15)
image.value.setTexture(texture.value)
image.value.setSize(30, 40)
}) })
</script> </script>

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@ -1,5 +1,5 @@
<template> <template>
<Container ref="characterChatContainer"> <Container ref="characterChatContainer" :depth="999">
<RoundRectangle @create="createChatBubble" :origin-x="0.5" :origin-y="7.5" :fillColor="0xffffff" :width="194" :height="21" :radius="20" /> <RoundRectangle @create="createChatBubble" :origin-x="0.5" :origin-y="7.5" :fillColor="0xffffff" :width="194" :height="21" :radius="20" />
<Text @create="createChatText" :style="{ fontSize: 13, fontFamily: 'Arial', color: '#000' }" /> <Text @create="createChatText" :style="{ fontSize: 13, fontFamily: 'Arial', color: '#000' }" />
</Container> </Container>

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@ -2,7 +2,7 @@
<div class="w-full md:min-w-[350px] max-w-[750px] flex flex-col absolute left-1/2 -translate-x-1/2 bottom-5"> <div class="w-full md:min-w-[350px] max-w-[750px] flex flex-col absolute left-1/2 -translate-x-1/2 bottom-5">
<div ref="chatWindow" class="w-full overflow-auto h-32 mb-5 bg-gray rounded-md border-2 border-solid border-gray-500 text-gray-300" v-show="gameStore.uiSettings.isChatOpen"> <div ref="chatWindow" class="w-full overflow-auto h-32 mb-5 bg-gray rounded-md border-2 border-solid border-gray-500 text-gray-300" v-show="gameStore.uiSettings.isChatOpen">
<div v-for="message in chats" class="flex-col py-2 items-center p-3"> <div v-for="message in chats" class="flex-col py-2 items-center p-3">
<span class="text-ellipsis overflow-hidden whitespace-nowrap text-sm" :class="{ 'text-cyan-300': gameStore.character?.role == 'gm' }">{{ message.character }}</span> <span class="text-ellipsis overflow-hidden whitespace-nowrap text-sm" :class="{ 'text-cyan-300': gameStore.character?.role == 'gm' }">{{ message.character.name }}</span>
<p class="text-gray-50 m-0">{{ message.message }}</p> <p class="text-gray-50 m-0">{{ message.message }}</p>
</div> </div>
</div> </div>
@ -21,8 +21,7 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { SocketEvent } from '@/application/enums' import type { Chat } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useMapStore } from '@/stores/mapStore' import { useMapStore } from '@/stores/mapStore'
import { onClickOutside, useFocus } from '@vueuse/core' import { onClickOutside, useFocus } from '@vueuse/core'
@ -31,9 +30,10 @@ import { nextTick, onBeforeUnmount, onMounted, ref } from 'vue'
const scene = useScene() const scene = useScene()
const gameStore = useGameStore() const gameStore = useGameStore()
const mapStore = useMapStore()
const message = ref('') const message = ref('')
const chats = ref<{ character: string; message: string }[]>([]) const chats = ref([] as Chat[])
const chatWindow = ref<HTMLElement | null>(null) const chatWindow = ref<HTMLElement | null>(null)
const chatInput = ref<HTMLElement | null>(null) const chatInput = ref<HTMLElement | null>(null)
@ -55,7 +55,7 @@ function unfocusChat(event: Event, targetElement: HTMLElement) {
const sendMessage = () => { const sendMessage = () => {
if (!message.value.trim()) return if (!message.value.trim()) return
socketManager.emit(SocketEvent.CHAT_MESSAGE, { message: message.value }, (response: boolean) => {}) gameStore.connection?.emit('chat:message', { message: message.value }, (response: boolean) => {})
message.value = '' message.value = ''
} }
@ -79,30 +79,21 @@ const scrollToBottom = () => {
}) })
} }
socketManager.on(SocketEvent.CHAT_MESSAGE, (data: { character: string; message: string }) => { gameStore.connection?.on('chat:message', (data: Chat) => {
if (!data.character || !data.message) return chats.value.push(data)
chats.value.push({ character: data.character, message: data.message })
scrollToBottom() scrollToBottom()
const characterContainer = scene.children.getByName(data.character) as Phaser.GameObjects.Container if (!mapStore.characterLoaded) return
if (!characterContainer) {
console.log('No character container found')
return
}
const characterChatContainer = characterContainer.getByName(data.character + '_chatContainer') as Phaser.GameObjects.Container const characterContainer = scene.children.getByName(data.character.name) as Phaser.GameObjects.Container
if (!characterChatContainer) { if (!characterContainer) return
console.log('No character chat container found')
return
}
const chatBubble = characterChatContainer.getByName(data.character + '_chatBubble') as Phaser.GameObjects.Container const characterChatContainer = characterContainer.getByName(data.character.name + '_chatContainer') as Phaser.GameObjects.Container
const chatText = characterChatContainer.getByName(data.character + '_chatText') as Phaser.GameObjects.Text if (!characterChatContainer) return
if (!chatText || !chatBubble) {
console.log('No chat text or bubble found') const chatBubble = characterChatContainer.getByName(data.character.name + '_chatBubble') as Phaser.GameObjects.Container
return const chatText = characterChatContainer.getByName(data.character.name + '_chatText') as Phaser.GameObjects.Text
} if (!chatText || !chatBubble) return
function calculateTextWidth(text: string, font: string, fontSize: number): number { function calculateTextWidth(text: string, font: string, fontSize: number): number {
// Create a canvas element // Create a canvas element
@ -153,7 +144,7 @@ onMounted(() => {
}) })
onBeforeUnmount(() => { onBeforeUnmount(() => {
socketManager.off(SocketEvent.CHAT_MESSAGE) gameStore.connection?.off('chat:message')
removeEventListener('keydown', focusChat) removeEventListener('keydown', focusChat)
}) })
</script> </script>

View File

@ -1,21 +1,21 @@
<template> <template>
<div class="absolute top-0 right-4 hidden lg:block" v-if="gameStore.world.date && typeof gameStore.world.date === 'object'"> <div class="absolute top-0 right-4 hidden lg:block">
<p class="text-white text-lg"> <p class="text-white text-lg">{{ gameStore.world.date.toLocaleString() }}</p>
{{ useDateFormat(gameStore.world.date, 'YYYY/MM/DD HH:mm') }}
</p>
</div> </div>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import { socketManager } from '@/managers/SocketManager'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useDateFormat } from '@vueuse/core'
import { onUnmounted } from 'vue' import { onUnmounted } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
// Listen for new date from socket
gameStore.connection?.on('date', (data: Date) => {
gameStore.world.date = new Date(data)
})
onUnmounted(() => { onUnmounted(() => {
socketManager.off(SocketEvent.DATE) gameStore.connection?.off('date')
}) })
</script> </script>

View File

@ -3,10 +3,8 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import type { MapCharacter, UUID } from '@/application/types' import type { MapCharacter, UUID } from '@/application/types'
import Character from '@/components/game/character/Character.vue' import Character from '@/components/game/character/Character.vue'
import { socketManager } from '@/managers/SocketManager'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useMapStore } from '@/stores/mapStore' import { useMapStore } from '@/stores/mapStore'
import { onUnmounted } from 'vue' import { onUnmounted } from 'vue'
@ -18,32 +16,31 @@ const props = defineProps<{
tileMap: Phaser.Tilemaps.Tilemap tileMap: Phaser.Tilemaps.Tilemap
}>() }>()
socketManager.on(SocketEvent.MAP_CHARACTER_JOIN, (data: MapCharacter) => { gameStore.connection?.on('map:character:join', async (data: MapCharacter) => {
mapStore.addCharacter(data) mapStore.addCharacter(data)
}) })
socketManager.on(SocketEvent.MAP_CHARACTER_LEAVE, (characterId: UUID) => { gameStore.connection?.on('map:character:leave', (characterId: UUID) => {
mapStore.removeCharacter(characterId) mapStore.removeCharacter(characterId)
}) })
socketManager.on(SocketEvent.MAP_CHARACTER_MOVE, ([characterId, posX, posY, rot, isMoving]: [UUID, number, number, number, boolean]) => { gameStore.connection?.on('map:character:move', (data: { characterId: UUID; positionX: number; positionY: number; rotation: number; isMoving: boolean }) => {
mapStore.updateCharacterPosition([characterId, posX, posY, rot, isMoving]) mapStore.updateCharacterPosition(data)
// @TODO: Replace with universal class, composable or store
if (characterId === gameStore.character?.id) { if (data.characterId === gameStore.character?.id) {
gameStore.character!.positionX = posX gameStore.character!.positionX = data.positionX
gameStore.character!.positionY = posY gameStore.character!.positionY = data.positionY
gameStore.character!.rotation = rot gameStore.character!.rotation = data.rotation
} }
}) })
socketManager.on(SocketEvent.MAP_CHARACTER_ATTACK, (characterId: UUID) => { gameStore.connection?.on('map:character:attack', (characterId: UUID) => {
mapStore.updateCharacterProperty(characterId, 'isAttacking', true) mapStore.updateCharacterProperty(characterId, 'isAttacking', true)
}) })
onUnmounted(() => { onUnmounted(() => {
socketManager.off(SocketEvent.MAP_CHARACTER_ATTACK) gameStore.connection?.off('map:character:join')
socketManager.off(SocketEvent.MAP_CHARACTER_MOVE) gameStore.connection?.off('map:character:leave')
socketManager.off(SocketEvent.MAP_CHARACTER_JOIN) gameStore.connection?.off('map:character:move')
socketManager.off(SocketEvent.MAP_CHARACTER_LEAVE)
}) })
</script> </script>

View File

@ -5,13 +5,11 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import type { mapLoadData } from '@/application/types' import type { mapLoadData } from '@/application/types'
import { unduplicateArray } from '@/application/utilities' import { unduplicateArray } from '@/application/utilities'
import Characters from '@/components/game/map/Characters.vue' import Characters from '@/components/game/map/Characters.vue'
import MapTiles from '@/components/game/map/MapTiles.vue' import MapTiles from '@/components/game/map/MapTiles.vue'
import PlacedMapObjects from '@/components/game/map/PlacedMapObjects.vue' import PlacedMapObjects from '@/components/game/map/PlacedMapObjects.vue'
import { socketManager } from '@/managers/SocketManager'
import { createTileLayer, createTileMap, loadTileTexturesFromMapTileArray } from '@/services/mapService' import { createTileLayer, createTileMap, loadTileTexturesFromMapTileArray } from '@/services/mapService'
import { MapStorage } from '@/storage/storages' import { MapStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
@ -30,7 +28,7 @@ const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
const tileMapLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>() const tileMapLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
// Event listeners // Event listeners
socketManager.on(SocketEvent.MAP_CHARACTER_TELEPORT, (data: mapLoadData) => { gameStore.connection?.on('map:character:teleport', async (data: mapLoadData) => {
mapStore.setMapId(data.mapId) mapStore.setMapId(data.mapId)
mapStore.setCharacters(data.characters) mapStore.setCharacters(data.characters)
}) })
@ -66,6 +64,6 @@ onUnmounted(() => {
tileMap.value.destroy() tileMap.value.destroy()
} }
socketManager.off(SocketEvent.MAP_CHARACTER_TELEPORT) gameStore.connection?.off('map:character:teleport')
}) })
</script> </script>

View File

@ -1,102 +0,0 @@
<template>
<Zone :depth="baseDepth" :origin-x="mapObj?.originX" :origin-y="mapObj?.originY" :width="mapObj?.frameWidth" :height="mapObj?.frameHeight" :x="x" :y="y" />
</template>
<script setup lang="ts">
import type { MapObject, PlacedMapObject } from '@/application/types'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { calculateIsometricDepth } from '@/services/mapService'
import { onPreUpdate, useScene, Zone } from 'phavuer'
import { computed, onUnmounted } from 'vue'
interface Props {
obj?: PlacedMapObject
mapObj?: MapObject
x?: number
y?: number
}
const props = defineProps<Props>()
const mapEditor = useMapEditorComposable()
const scene = useScene()
const group = scene.add.group()
const partitionPoints = computed(() => {
if (!props.mapObj?.frameWidth || !props.mapObj?.depthOffsets.length) return []
const sliceCount = props.mapObj.depthOffsets.length
return Array.from({ length: sliceCount + 1 }, (_, i) => i * (props.mapObj!.frameWidth / sliceCount))
})
let baseDepth = 0
const createImagePartition = (startX: number, endX: number, depthOffset: number): void => {
if (!props.mapObj?.id) return
const img = scene.add.image(0, 0, props.mapObj.id)
img.setOrigin(props.mapObj.originX, props.mapObj.originY)
img.setCrop(startX, 0, endX, props.mapObj.frameHeight)
img.setDepth(baseDepth + depthOffset)
group.add(img)
}
const updateGroupProperties = (): void => {
if (!props.obj || !props.x || !props.y) return
const isMoving = mapEditor.movingPlacedObject.value?.id === props.obj.id
const isSelected = mapEditor.selectedMapObject.value?.id === props.obj.id
const isPlacedSelected = mapEditor.selectedPlacedObject.value?.id === props.obj.id
baseDepth = calculateIsometricDepth(props.obj.positionX, props.obj.positionY)
group.setXY(props.x, props.y)
group.setAlpha(isMoving || isSelected ? 0.5 : 1)
group.setTint(isPlacedSelected ? 0x00ff00 : 0xffffff)
group.setDepth(baseDepth)
}
const updateImageProperties = (): void => {
const orderedImages = group.getChildren() as Phaser.GameObjects.Image[]
orderedImages.forEach((image, index) => {
if (!props.obj || !props.mapObj || !props.x) return
image.flipX = props.obj.isRotated
if (props.obj.isRotated) {
const offsetNum = props.mapObj.depthOffsets.length
const xOffset = props.mapObj.frameWidth / offsetNum
image.x = props.x + (index < offsetNum / 2 ? -xOffset : xOffset)
image.setDepth(baseDepth - props.mapObj.depthOffsets[index])
} else {
image.x = props.x
image.setDepth(baseDepth + props.mapObj.depthOffsets[index])
}
})
}
onPreUpdate(() => {
updateGroupProperties()
updateImageProperties()
})
// Initial setup
const initializeGroup = (): void => {
if (!props.mapObj || !props.x || !props.y || !props.obj) return
baseDepth = calculateIsometricDepth(props.obj.positionX, props.obj.positionY)
group.setXY(props.x, props.y)
group.setOrigin(props.mapObj.originX, props.mapObj.originY)
const points = partitionPoints.value
for (let i = 0; i < points.length - 1; i++) {
createImagePartition(points[i], points[i + 1], props.mapObj.depthOffsets[i])
}
}
initializeGroup()
onUnmounted(() => {
group.destroy(true, true)
})
</script>

View File

@ -1,15 +1,16 @@
<template> <template>
<ImageGroup v-bind="groupProps" v-if="mapObject && gameStore.isTextureLoaded(props.placedMapObject.mapObject as string)" /> <Image v-if="mapObject && gameStore.isTextureLoaded(props.placedMapObject.mapObject as string)" v-bind="imageProps" />
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config'
import type { MapObject, PlacedMapObject } from '@/application/types' import type { MapObject, PlacedMapObject } from '@/application/types'
import ImageGroup from '@/components/game/map/partials/ImageGroup.vue' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { loadMapObjectTextures, tileToWorldXY } from '@/services/mapService' import { calculateIsometricDepth, loadMapObjectTextures, tileToWorldXY } from '@/services/mapService'
import { MapObjectStorage } from '@/storage/storages' import { MapObjectStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useScene } from 'phavuer' import { Image, useScene } from 'phavuer'
import { computed, onMounted, ref } from 'vue' import { computed, onMounted, ref, watch } from 'vue'
import Tilemap = Phaser.Tilemaps.Tilemap import Tilemap = Phaser.Tilemaps.Tilemap
import TilemapLayer = Phaser.Tilemaps.TilemapLayer import TilemapLayer = Phaser.Tilemaps.TilemapLayer
@ -23,15 +24,10 @@ const props = defineProps<{
const scene = useScene() const scene = useScene()
const gameStore = useGameStore() const gameStore = useGameStore()
const mapEditor = useMapEditorComposable()
const mapObject = ref<MapObject>() const mapObject = ref<MapObject>()
const groupProps = computed(() => ({
...calculateObjectPlacement(props.placedMapObject),
mapObj: mapObject.value,
obj: props.placedMapObject
}))
async function initialize() { async function initialize() {
if (!props.placedMapObject.mapObject) return if (!props.placedMapObject.mapObject) return
@ -48,8 +44,6 @@ async function initialize() {
const _mapObject = await mapObjectStorage.getById(props.placedMapObject.mapObject as string) const _mapObject = await mapObjectStorage.getById(props.placedMapObject.mapObject as string)
if (!_mapObject) return if (!_mapObject) return
console.log(_mapObject)
mapObject.value = _mapObject mapObject.value = _mapObject
await loadMapObjectTextures([_mapObject], scene) await loadMapObjectTextures([_mapObject], scene)
@ -59,11 +53,29 @@ function calculateObjectPlacement(mapObj: PlacedMapObject): { x: number; y: numb
let position = tileToWorldXY(props.tileMapLayer, mapObj.positionX, mapObj.positionY) let position = tileToWorldXY(props.tileMapLayer, mapObj.positionX, mapObj.positionY)
return { return {
x: position.worldPositionX, x: position.worldPositionX - mapObject.value!.frameWidth / 2,
y: position.worldPositionY y: position.worldPositionY - mapObject.value!.frameHeight / 2 + config.tile_size.height
} }
} }
const imageProps = computed(() => ({
alpha: mapEditor.movingPlacedObject.value?.id == props.placedMapObject.id ? 0.5 : 1,
tint: mapEditor.selectedPlacedObject.value?.id == props.placedMapObject.id ? 0x00ff00 : 0xffffff,
depth: calculateIsometricDepth(props.placedMapObject.positionX, props.placedMapObject.positionY, mapObject.value!.frameWidth, mapObject.value!.frameHeight),
...calculateObjectPlacement(props.placedMapObject),
flipX: props.placedMapObject.isRotated,
texture: mapObject.value!.id,
originX: mapObject.value!.originX,
originY: mapObject.value!.originY
}))
watch(
() => mapEditor.refreshMapObject.value,
async () => {
await initialize()
}
)
onMounted(async () => { onMounted(async () => {
await initialize() await initialize()
}) })

View File

@ -20,9 +20,9 @@
<script setup lang="ts"> <script setup lang="ts">
import AssetManager from '@/components/gameMaster/assetManager/AssetManager.vue' import AssetManager from '@/components/gameMaster/assetManager/AssetManager.vue'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { ref } from 'vue' import { ref } from 'vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
const mapEditor = useMapEditorComposable() const mapEditor = useMapEditorComposable()
const gameStore = useGameStore() const gameStore = useGameStore()

View File

@ -20,29 +20,12 @@
</select> </select>
</div> </div>
<div class="form-field-full"> <div class="form-field-full">
<div class="space-x-6 flex items-center">
<label for="color">Color</label>
<input v-model="characterColor" class="input-field" type="text" name="color" placeholder="Character Hair Color" />
<div class="h-[38px] w-[38px] rounded" :style="{ backgroundColor: characterColor }"></div>
</div>
</div>
<div class="form-field-half">
<label for="spriteId">Sprite</label> <label for="spriteId">Sprite</label>
<select v-model="characterSpriteId" class="input-field" name="spriteId"> <select v-model="characterSpriteId" class="input-field" name="spriteId">
<option disabled selected value="">Select sprite</option> <option disabled selected value="">Select sprite</option>
<option v-for="sprite in assetManagerStore.spriteList" :key="sprite.id" :value="sprite.id">{{ sprite.name }}</option> <option v-for="sprite in assetManagerStore.spriteList" :key="sprite.id" :value="sprite.id">{{ sprite.name }}</option>
</select> </select>
</div> </div>
<div class="form-field-half">
<label>Preview</label>
<div v-if="characterSpriteId" class="flex flex-col">
<div class="p-3 pb-5 min-h-32 block rounded-md default-border bg-gray-800">
<div class="flex items-center justify-center p-1 h-full bg-gray-700 rounded">
<img :src="config.server_endpoint + '/textures/sprites/' + characterSpriteId + '/front.png'" class="max-w-[200px] max-h-[200px] object-contain" />
</div>
</div>
</div>
</div>
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button> <button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="removeCharacterHair">Remove</button> <button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="removeCharacterHair">Remove</button>
</form> </form>
@ -51,50 +34,48 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config'
import { SocketEvent } from '@/application/enums'
import type { CharacterGender, CharacterHair, Sprite } from '@/application/types' import type { CharacterGender, CharacterHair, Sprite } from '@/application/types'
import { downloadCache } from '@/application/utilities'
import { socketManager } from '@/managers/SocketManager'
import { CharacterHairStorage } from '@/storage/storages'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue' import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore() const assetManagerStore = useAssetManagerStore()
const selectedCharacterHair = computed(() => assetManagerStore.selectedCharacterHair) const selectedCharacterHair = computed(() => assetManagerStore.selectedCharacterHair)
const characterName = ref('') const characterName = ref('')
const characterGender = ref<CharacterGender>('MALE' as CharacterGender.MALE) const characterGender = ref<CharacterGender>('MALE' as CharacterGender.MALE)
const characterColor = ref<string>('#000000')
const characterIsSelectable = ref<boolean>(false) const characterIsSelectable = ref<boolean>(false)
const characterSpriteId = ref<string | null | undefined>(null) const characterSpriteId = ref<string | null | undefined>(null)
const genderOptions: CharacterGender[] = ['MALE' as CharacterGender.MALE, 'FEMALE' as CharacterGender.FEMALE] const genderOptions: CharacterGender[] = ['MALE' as CharacterGender.MALE, 'FEMALE' as CharacterGender.FEMALE]
if (!selectedCharacterHair.value) {
console.error('No character hair selected')
}
if (selectedCharacterHair.value) { if (selectedCharacterHair.value) {
characterName.value = selectedCharacterHair.value.name characterName.value = selectedCharacterHair.value.name
characterGender.value = selectedCharacterHair.value.gender characterGender.value = selectedCharacterHair.value.gender
characterColor.value = selectedCharacterHair.value.color
characterIsSelectable.value = selectedCharacterHair.value.isSelectable characterIsSelectable.value = selectedCharacterHair.value.isSelectable
characterSpriteId.value = selectedCharacterHair.value.sprite?.id characterSpriteId.value = selectedCharacterHair.value.sprite?.id
} }
async function removeCharacterHair() { function removeCharacterHair() {
if (!selectedCharacterHair.value) return if (!selectedCharacterHair.value) return
socketManager.emit(SocketEvent.GM_CHARACTERHAIR_REMOVE, { id: selectedCharacterHair.value.id }, async (response: boolean) => { gameStore.connection?.emit('gm:characterHair:remove', { id: selectedCharacterHair.value.id }, (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to remove character hair') console.error('Failed to remove character hair')
return return
} }
refreshCharacterHairList()
await downloadCache('character_hair', new CharacterHairStorage())
await refreshCharacterHairList()
}) })
} }
async function refreshCharacterHairList(unsetSelectedCharacterHair = true) { function refreshCharacterHairList(unsetSelectedCharacterHair = true) {
socketManager.emit(SocketEvent.GM_CHARACTERHAIR_LIST, {}, (response: CharacterHair[]) => { gameStore.connection?.emit('gm:characterHair:list', {}, (response: CharacterHair[]) => {
assetManagerStore.setCharacterHairList(response) assetManagerStore.setCharacterHairList(response)
if (unsetSelectedCharacterHair) { if (unsetSelectedCharacterHair) {
@ -103,24 +84,21 @@ async function refreshCharacterHairList(unsetSelectedCharacterHair = true) {
}) })
} }
async function saveCharacterHair() { function saveCharacterHair() {
const characterHairData = { const characterHairData = {
id: selectedCharacterHair.value!.id, id: selectedCharacterHair.value!.id,
name: characterName.value, name: characterName.value,
gender: characterGender.value, gender: characterGender.value,
color: characterColor.value,
isSelectable: characterIsSelectable.value, isSelectable: characterIsSelectable.value,
spriteId: characterSpriteId.value spriteId: characterSpriteId.value
} }
socketManager.emit(SocketEvent.GM_CHARACTERHAIR_UPDATE, characterHairData, async (response: boolean) => { gameStore.connection?.emit('gm:characterHair:update', characterHairData, (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to save character type') console.error('Failed to save character type')
return return
} }
refreshCharacterHairList(false)
await downloadCache('character_hair', new CharacterHairStorage())
await refreshCharacterHairList(false)
}) })
} }
@ -128,7 +106,6 @@ watch(selectedCharacterHair, (characterHair: CharacterHair | null) => {
if (!characterHair) return if (!characterHair) return
characterName.value = characterHair.name characterName.value = characterHair.name
characterGender.value = characterHair.gender characterGender.value = characterHair.gender
characterColor.value = characterHair.color
characterIsSelectable.value = characterHair.isSelectable characterIsSelectable.value = characterHair.isSelectable
characterSpriteId.value = characterHair.sprite?.id characterSpriteId.value = characterHair.sprite?.id
}) })
@ -136,7 +113,7 @@ watch(selectedCharacterHair, (characterHair: CharacterHair | null) => {
onMounted(() => { onMounted(() => {
if (!selectedCharacterHair.value) return if (!selectedCharacterHair.value) return
socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => { gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response) assetManagerStore.setSpriteList(response)
}) })
}) })

View File

@ -32,9 +32,7 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import type { CharacterHair } from '@/application/types' import type { CharacterHair } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useVirtualList } from '@vueuse/core' import { useVirtualList } from '@vueuse/core'
@ -54,13 +52,13 @@ const handleSearch = () => {
} }
const createNewCharacterHair = () => { const createNewCharacterHair = () => {
socketManager.emit(SocketEvent.GM_CHARACTERHAIR_CREATE, {}, (response: boolean) => { gameStore.connection?.emit('gm:characterHair:create', {}, (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to create new character type') console.error('Failed to create new character type')
return return
} }
socketManager.emit(SocketEvent.GM_CHARACTERHAIR_LIST, {}, (response: CharacterHair[]) => { gameStore.connection?.emit('gm:characterHair:list', {}, (response: CharacterHair[]) => {
assetManagerStore.setCharacterHairList(response) assetManagerStore.setCharacterHairList(response)
}) })
}) })
@ -94,7 +92,7 @@ function toTop() {
} }
onMounted(() => { onMounted(() => {
socketManager.emit(SocketEvent.GM_CHARACTERHAIR_LIST, {}, (response: CharacterHair[]) => { gameStore.connection?.emit('gm:characterHair:list', {}, (response: CharacterHair[]) => {
assetManagerStore.setCharacterHairList(response) assetManagerStore.setCharacterHairList(response)
}) })
}) })

View File

@ -40,14 +40,12 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import type { CharacterGender, CharacterRace, CharacterType, Sprite } from '@/application/types' import type { CharacterGender, CharacterRace, CharacterType, Sprite } from '@/application/types'
import { downloadCache } from '@/application/utilities'
import { socketManager } from '@/managers/SocketManager'
import { CharacterTypeStorage } from '@/storage/storages'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue' import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore() const assetManagerStore = useAssetManagerStore()
const selectedCharacterType = computed(() => assetManagerStore.selectedCharacterType) const selectedCharacterType = computed(() => assetManagerStore.selectedCharacterType)
@ -73,22 +71,20 @@ if (selectedCharacterType.value) {
characterSpriteId.value = selectedCharacterType.value.sprite?.id characterSpriteId.value = selectedCharacterType.value.sprite?.id
} }
async function removeCharacterType() { function removeCharacterType() {
if (!selectedCharacterType.value) return if (!selectedCharacterType.value) return
socketManager.emit(SocketEvent.GM_CHARACTERTYPE_REMOVE, { id: selectedCharacterType.value.id }, async (response: boolean) => { gameStore.connection?.emit('gm:characterType:remove', { id: selectedCharacterType.value.id }, (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to remove character type') console.error('Failed to remove character type')
return return
} }
refreshCharacterTypeList()
await downloadCache('character_types', new CharacterTypeStorage())
await refreshCharacterTypeList()
}) })
} }
async function refreshCharacterTypeList(unsetSelectedCharacterType = true) { function refreshCharacterTypeList(unsetSelectedCharacterType = true) {
socketManager.emit(SocketEvent.GM_CHARACTERTYPE_LIST, {}, (response: CharacterType[]) => { gameStore.connection?.emit('gm:characterType:list', {}, (response: CharacterType[]) => {
assetManagerStore.setCharacterTypeList(response) assetManagerStore.setCharacterTypeList(response)
if (unsetSelectedCharacterType) { if (unsetSelectedCharacterType) {
@ -97,7 +93,7 @@ async function refreshCharacterTypeList(unsetSelectedCharacterType = true) {
}) })
} }
async function saveCharacterType() { function saveCharacterType() {
const characterTypeData = { const characterTypeData = {
id: selectedCharacterType.value!.id, id: selectedCharacterType.value!.id,
name: characterName.value, name: characterName.value,
@ -107,14 +103,12 @@ async function saveCharacterType() {
spriteId: characterSpriteId.value spriteId: characterSpriteId.value
} }
socketManager.emit(SocketEvent.GM_CHARACTERTYPE_UPDATE, characterTypeData, async (response: boolean) => { gameStore.connection?.emit('gm:characterType:update', characterTypeData, (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to save character type') console.error('Failed to save character type')
return return
} }
refreshCharacterTypeList(false)
await downloadCache('character_types', new CharacterTypeStorage())
await refreshCharacterTypeList(false)
}) })
} }
@ -130,7 +124,7 @@ watch(selectedCharacterType, (characterType: CharacterType | null) => {
onMounted(() => { onMounted(() => {
if (!selectedCharacterType.value) return if (!selectedCharacterType.value) return
socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => { gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response) assetManagerStore.setSpriteList(response)
}) })
}) })

View File

@ -32,9 +32,7 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import type { CharacterType } from '@/application/types' import type { CharacterType } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useVirtualList } from '@vueuse/core' import { useVirtualList } from '@vueuse/core'
@ -54,13 +52,13 @@ const handleSearch = () => {
} }
const createNewCharacterType = () => { const createNewCharacterType = () => {
socketManager.emit(SocketEvent.GM_CHARACTERTYPE_CREATE, {}, (response: boolean) => { gameStore.connection?.emit('gm:characterType:create', {}, (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to create new character type') console.error('Failed to create new character type')
return return
} }
socketManager.emit(SocketEvent.GM_CHARACTERTYPE_LIST, {}, (response: CharacterType[]) => { gameStore.connection?.emit('gm:characterType:list', {}, (response: CharacterType[]) => {
assetManagerStore.setCharacterTypeList(response) assetManagerStore.setCharacterTypeList(response)
}) })
}) })
@ -94,7 +92,7 @@ function toTop() {
} }
onMounted(() => { onMounted(() => {
socketManager.emit(SocketEvent.GM_CHARACTERTYPE_LIST, {}, (response: CharacterType[]) => { gameStore.connection?.emit('gm:characterType:list', {}, (response: CharacterType[]) => {
assetManagerStore.setCharacterTypeList(response) assetManagerStore.setCharacterTypeList(response)
}) })
}) })

View File

@ -44,9 +44,7 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import type { Item, ItemRarity, ItemType, Sprite } from '@/application/types' import type { Item, ItemRarity, ItemType, Sprite } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue' import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
@ -82,7 +80,7 @@ if (selectedItem.value) {
function removeItem() { function removeItem() {
if (!selectedItem.value) return if (!selectedItem.value) return
socketManager.emit(SocketEvent.GM_ITEM_REMOVE, { id: selectedItem.value.id }, (response: boolean) => { gameStore.connection?.emit('gm:item:remove', { id: selectedItem.value.id }, (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to remove item') console.error('Failed to remove item')
return return
@ -92,7 +90,7 @@ function removeItem() {
} }
function refreshItemList(unsetSelectedItem = true) { function refreshItemList(unsetSelectedItem = true) {
socketManager.emit(SocketEvent.GM_ITEM_LIST, {}, (response: Item[]) => { gameStore.connection?.emit('gm:item:list', {}, (response: Item[]) => {
assetManagerStore.setItemList(response) assetManagerStore.setItemList(response)
if (unsetSelectedItem) { if (unsetSelectedItem) {
@ -112,7 +110,7 @@ function saveItem() {
spriteId: itemSpriteId.value spriteId: itemSpriteId.value
} }
socketManager.emit(SocketEvent.GM_ITEM_UPDATE, itemData, (response: boolean) => { gameStore.connection?.emit('gm:item:update', itemData, (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to save item') console.error('Failed to save item')
return return
@ -134,7 +132,7 @@ watch(selectedItem, (item: Item | null) => {
onMounted(() => { onMounted(() => {
if (!selectedItem.value) return if (!selectedItem.value) return
socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => { gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response) assetManagerStore.setSpriteList(response)
}) })
}) })

View File

@ -29,9 +29,7 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import type { Item } from '@/application/types' import type { Item } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useVirtualList } from '@vueuse/core' import { useVirtualList } from '@vueuse/core'
@ -50,13 +48,13 @@ const handleSearch = () => {
} }
const createNewItem = () => { const createNewItem = () => {
socketManager.emit(SocketEvent.GM_ITEM_CREATE, {}, (response: boolean) => { gameStore.connection?.emit('gm:item:create', {}, (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to create new item') console.error('Failed to create new item')
return return
} }
socketManager.emit(SocketEvent.GM_ITEM_LIST, {}, (response: Item[]) => { gameStore.connection?.emit('gm:item:list', {}, (response: Item[]) => {
assetManagerStore.setItemList(response) assetManagerStore.setItemList(response)
}) })
}) })
@ -90,7 +88,7 @@ function toTop() {
} }
onMounted(() => { onMounted(() => {
socketManager.emit(SocketEvent.GM_ITEM_LIST, {}, (response: Item[]) => { gameStore.connection?.emit('gm:item:list', {}, (response: Item[]) => {
assetManagerStore.setItemList(response) assetManagerStore.setItemList(response)
}) })
}) })

View File

@ -1,30 +1,8 @@
<template> <template>
<div class="h-full overflow-auto"> <div class="h-full overflow-auto">
<div class="relative p-2.5 flex flex-col items-center justify-center h-72 rounded-md default-border bg-gray"> <div class="relative p-2.5 flex flex-col items-center justify-center h-72 rounded-md default-border bg-gray">
<div class="grid grid-cols-[160px_auto_max-content] gap-12"> <img class="max-h-56" :src="`${config.server_endpoint}/textures/map_objects/${selectedMapObject?.id}.png`" :alt="'Object ' + selectedMapObject?.id" />
<div>
<input type="checkbox" checked v-model="showOrigin" /><label>Show Origin</label>
<br />
<input type="checkbox" checked v-model="showPartitionOverlay" /><label>Show Partitions</label>
</div>
<div class="relative w-fit h-fit">
<img class="max-h-56" :src="`${config.server_endpoint}/textures/map_objects/${selectedMapObject?.id}.png`" :alt="'Object ' + selectedMapObject?.id" ref="imageRef" />
<svg ref="svg" class="absolute top-0 left-0 w-full h-full inline-block pointer-events-none">
<circle v-if="showOrigin && svg" r="4" :cx="mapObjectOriginX * width" :cy="mapObjectOriginY * height" stroke="white" stroke-width="2" />
<rect v-if="showPartitionOverlay && svg" v-for="(offset, index) in mapObjectDepthOffsets" style="opacity: 0.5" stroke="red" :x="index * (width / mapObjectDepthOffsets.length)" :width="width / mapObjectDepthOffsets.length" :y="0" :height="height" />
</svg>
</div>
<div>
<button class="btn-cyan px-4 py-1.5 min-w-24" @click="mapObjectDepthOffsets.push(0)">Add Partition</button>
<p>Depth Offset</p>
<div class="text-white grid grid-cols-[120px_80px_auto] items-baseline gap-2" v-for="(offset, index) in mapObjectDepthOffsets">
<input class="input-field max-h-4 mt-2" type="number" :value="offset" @change="setPartitionDepth($event, index)" />
<button @click="mapObjectDepthOffsets.splice(index, 1)">Remove</button>
</div>
</div>
</div>
</div> </div>
<div class="mt-5 block"> <div class="mt-5 block">
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveObject"> <form class="flex gap-2.5 flex-wrap" @submit.prevent="saveObject">
<div class="form-field-full"> <div class="form-field-full">
@ -66,34 +44,24 @@
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config' import config from '@/application/config'
import { SocketEvent } from '@/application/enums'
import type { MapObject } from '@/application/types' import type { MapObject } from '@/application/types'
import { downloadCache } from '@/application/utilities'
import ChipsInput from '@/components/forms/ChipsInput.vue' import ChipsInput from '@/components/forms/ChipsInput.vue'
import { socketManager } from '@/managers/SocketManager'
import { MapObjectStorage } from '@/storage/storages'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useElementSize } from '@vueuse/core' import { useGameStore } from '@/stores/gameStore'
import { Rectangle } from 'phavuer' import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
import { computed, onBeforeUnmount, onMounted, ref, useTemplateRef, watch } from 'vue'
const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore() const assetManagerStore = useAssetManagerStore()
const selectedMapObject = computed(() => assetManagerStore.selectedMapObject) const selectedMapObject = computed(() => assetManagerStore.selectedMapObject)
const svg = useTemplateRef('svg')
const { width, height } = useElementSize(svg)
const mapObjectName = ref('') const mapObjectName = ref('')
const mapObjectTags = ref<string[]>([]) const mapObjectTags = ref<string[]>([])
const mapObjectDepthOffsets = ref<number[]>([])
const mapObjectOriginX = ref(0) const mapObjectOriginX = ref(0)
const mapObjectOriginY = ref(0) const mapObjectOriginY = ref(0)
const mapObjectFrameRate = ref(0) const mapObjectFrameRate = ref(0)
const mapObjectFrameWidth = ref(0) const mapObjectFrameWidth = ref(0)
const mapObjectFrameHeight = ref(0) const mapObjectFrameHeight = ref(0)
const imageRef = ref<HTMLImageElement | null>(null)
const showOrigin = ref(true)
const showPartitionOverlay = ref(true)
if (!selectedMapObject.value) { if (!selectedMapObject.value) {
console.error('No map mapObject selected') console.error('No map mapObject selected')
@ -102,7 +70,6 @@ if (!selectedMapObject.value) {
if (selectedMapObject.value) { if (selectedMapObject.value) {
mapObjectName.value = selectedMapObject.value.name mapObjectName.value = selectedMapObject.value.name
mapObjectTags.value = selectedMapObject.value.tags mapObjectTags.value = selectedMapObject.value.tags
mapObjectDepthOffsets.value = selectedMapObject.value.depthOffsets
mapObjectOriginX.value = selectedMapObject.value.originX mapObjectOriginX.value = selectedMapObject.value.originX
mapObjectOriginY.value = selectedMapObject.value.originY mapObjectOriginY.value = selectedMapObject.value.originY
mapObjectFrameRate.value = selectedMapObject.value.frameRate mapObjectFrameRate.value = selectedMapObject.value.frameRate
@ -110,23 +77,18 @@ if (selectedMapObject.value) {
mapObjectFrameHeight.value = selectedMapObject.value.frameHeight mapObjectFrameHeight.value = selectedMapObject.value.frameHeight
} }
const setPartitionDepth = (event: any, idx: number) => (mapObjectDepthOffsets.value[idx] = Number.parseInt(event.target.value)) function removeObject() {
gameStore.connection?.emit('gm:mapObject:remove', { mapObject: selectedMapObject.value?.id }, (response: boolean) => {
async function removeObject() {
if (!selectedMapObject.value) return
socketManager.emit(SocketEvent.GM_MAPOBJECT_REMOVE, { mapObjectId: selectedMapObject.value.id }, async (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to remove mapObject') console.error('Failed to remove mapObject')
return return
} }
refreshObjectList()
await downloadCache('map_objects', new MapObjectStorage())
await refreshObjectList()
}) })
} }
async function refreshObjectList(unsetSelectedMapObject = true) { function refreshObjectList(unsetSelectedMapObject = true) {
socketManager.emit(SocketEvent.GM_MAPOBJECT_LIST, {}, (response: MapObject[]) => { gameStore.connection?.emit('gm:mapObject:list', {}, (response: MapObject[]) => {
assetManagerStore.setMapObjectList(response) assetManagerStore.setMapObjectList(response)
if (unsetSelectedMapObject) { if (unsetSelectedMapObject) {
@ -135,32 +97,30 @@ async function refreshObjectList(unsetSelectedMapObject = true) {
}) })
} }
async function saveObject() { function saveObject() {
if (!selectedMapObject.value) { if (!selectedMapObject.value) {
console.error('No mapObject selected') console.error('No mapObject selected')
return return
} }
socketManager.emit(
SocketEvent.GM_MAPOBJECT_UPDATE, gameStore.connection?.emit(
'gm:mapObject:update',
{ {
id: selectedMapObject.value.id, id: selectedMapObject.value.id,
name: mapObjectName.value, name: mapObjectName.value,
tags: mapObjectTags.value, tags: mapObjectTags.value,
depthOffsets: mapObjectDepthOffsets.value,
originX: mapObjectOriginX.value, originX: mapObjectOriginX.value,
originY: mapObjectOriginY.value, originY: mapObjectOriginY.value,
frameRate: mapObjectFrameRate.value, frameRate: mapObjectFrameRate.value,
frameWidth: mapObjectFrameWidth.value, frameWidth: mapObjectFrameWidth.value,
frameHeight: mapObjectFrameHeight.value frameHeight: mapObjectFrameHeight.value
}, },
async (response: boolean) => { (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to save mapObject') console.error('Failed to save mapObject')
return return
} }
refreshObjectList(false)
await downloadCache('map_objects', new MapObjectStorage())
await refreshObjectList(false)
} }
) )
} }
@ -169,7 +129,6 @@ watch(selectedMapObject, (mapObject: MapObject | null) => {
if (!mapObject) return if (!mapObject) return
mapObjectName.value = mapObject.name mapObjectName.value = mapObject.name
mapObjectTags.value = mapObject.tags mapObjectTags.value = mapObject.tags
mapObjectDepthOffsets.value = mapObject.depthOffsets
mapObjectOriginX.value = mapObject.originX mapObjectOriginX.value = mapObject.originX
mapObjectOriginY.value = mapObject.originY mapObjectOriginY.value = mapObject.originY
mapObjectFrameRate.value = mapObject.frameRate mapObjectFrameRate.value = mapObject.frameRate
@ -181,37 +140,7 @@ onMounted(() => {
if (!selectedMapObject.value) return if (!selectedMapObject.value) return
}) })
// function startDragging(index: number, event: MouseEvent) {
// isDragging.value = true
// draggedPointIndex.value = index
//
// const moveHandler = (e: MouseEvent) => {
// if (!isDragging.value || !imageRef.value) return
// const rect = imageRef.value.getBoundingClientRect()
// mapObjectPivotPoints.value[draggedPointIndex.value] = {
// x: e.clientX - rect.left,
// y: e.clientY - rect.top
// }
// }
//
// const upHandler = () => {
// isDragging.value = false
// draggedPointIndex.value = -1
// window.removeEventListener('mousemove', moveHandler)
// window.removeEventListener('mouseup', upHandler)
// }
//
// window.addEventListener('mousemove', moveHandler)
// window.addEventListener('mouseup', upHandler)
// }
onBeforeUnmount(() => { onBeforeUnmount(() => {
assetManagerStore.setSelectedMapObject(null) assetManagerStore.setSelectedMapObject(null)
}) })
</script> </script>
<style scoped>
.pointer-events-none {
pointer-events: none;
}
</style>

View File

@ -29,9 +29,7 @@
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config' import config from '@/application/config'
import { SocketEvent } from '@/application/enums'
import type { MapObject } from '@/application/types' import type { MapObject } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useVirtualList } from '@vueuse/core' import { useVirtualList } from '@vueuse/core'
@ -49,13 +47,13 @@ const elementToScroll = ref()
const handleFileUpload = (e: Event) => { const handleFileUpload = (e: Event) => {
const files = (e.target as HTMLInputElement).files const files = (e.target as HTMLInputElement).files
if (!files) return if (!files) return
socketManager.emit(SocketEvent.GM_MAPOBJECT_UPLOAD, files, (response: boolean) => { gameStore.connection?.emit('gm:mapObject:upload', files, (response: boolean) => {
if (!response) { if (!response) {
if (config.environment === 'development') console.error('Failed to upload map object') if (config.environment === 'development') console.error('Failed to upload map object')
return return
} }
socketManager.emit(SocketEvent.GM_MAPOBJECT_LIST, {}, (response: MapObject[]) => { gameStore.connection?.emit('gm:mapObject:list', {}, (response: MapObject[]) => {
assetManagerStore.setMapObjectList(response) assetManagerStore.setMapObjectList(response)
}) })
}) })
@ -94,7 +92,7 @@ function toTop() {
} }
onMounted(() => { onMounted(() => {
socketManager.emit(SocketEvent.GM_MAPOBJECT_LIST, {}, (response: MapObject[]) => { gameStore.connection?.emit('gm:mapObject:list', {}, (response: MapObject[]) => {
assetManagerStore.setMapObjectList(response) assetManagerStore.setMapObjectList(response)
}) })
}) })

View File

@ -1,11 +1,12 @@
<template> <template>
<div class="h-full overflow-auto"> <div class="h-full overflow-auto">
<div class="relative flex flex-col"> <div class="relative flex flex-col">
<div class="flex flex-wrap gap-2 p-2.5 rounded-md default-border bg-gray mb-4"> <div class="flex flex-wrap gap-2 p-2.5 rounded-md default-border bg-gray">
<div class="w-full flex flex-col"> <div class="w-full flex flex-col">
<label class="mb-1.5 font-titles" for="name">Name</label> <label class="mb-1.5 font-titles" for="name">Name</label>
<input v-model="spriteName" class="input-field" type="text" name="name" placeholder="New sprite" /> <input v-model="spriteName" class="input-field" type="text" name="name" placeholder="New sprite" />
</div> </div>
<div class="w-full flex gap-2 mt-2 pb-4 relative"> <div class="w-full flex gap-2 mt-2 pb-4 relative">
<button class="btn-cyan px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="saveSprite">Save</button> <button class="btn-cyan px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="saveSprite">Save</button>
<button class="btn-red px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="deleteSprite">Delete</button> <button class="btn-red px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="deleteSprite">Delete</button>
@ -14,62 +15,77 @@
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M8 16H6a2 2 0 01-2-2V6a2 2 0 012-2h8a2 2 0 012 2v2m-6 12h8a2 2 0 002-2v-8a2 2 0 00-2-2h-8a2 2 0 00-2 2v8a2 2 0 002 2z" /> <path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M8 16H6a2 2 0 01-2-2V6a2 2 0 012-2h8a2 2 0 012 2v2m-6 12h8a2 2 0 002-2v-8a2 2 0 00-2-2h-8a2 2 0 00-2 2v8a2 2 0 002 2z" />
</svg> </svg>
</button> </button>
<button class="btn-cyan px-4" type="button" @click.prevent="addNewImage">New action</button>
</div> </div>
</div> </div>
<div v-for="action in spriteActions" :key="action.id">
<div class="flex flex-wrap gap-3 mb-3"> <button class="btn-cyan py-2 my-4" type="button" @click.prevent="addNewImage">New action</button>
<div v-for="(image, index) in action.sprites" :key="index" class="h-20 w-20 p-4 bg-gray-300 bg-opacity-50 rounded text-center relative group"> <Accordion v-for="action in spriteActions" :key="action.id">
<img :src="image.url" class="max-w-full max-h-full object-contain pointer-events-none" alt="Uploaded image" @load="updateImageDimensions($event, index)" /> <template #header>
<div v-if="imageDimensions[index]" class="absolute bottom-1 right-1 bg-black/50 text-white text-xs px-1 py-0.5 rounded transition-opacity font-default">{{ imageDimensions[index].width }}x{{ imageDimensions[index].height }}</div> <div class="flex items-center">
{{ action.action }}
<div class="ml-auto space-x-2">
<button class="btn-cyan px-4 py-1.5 min-w-24" type="button" @click.stop.prevent="openPreviewModal(action)">View</button>
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.stop.prevent="() => spriteActions.splice(spriteActions.indexOf(action), 1)">Delete</button>
</div>
</div> </div>
</div> </template>
<div class="flex items-center mb-3"> <template #content>
<div class="mr-3 space-x-2"> <form class="flex gap-2.5 flex-wrap" @submit.prevent="saveSprite">
<button class="btn-cyan px-4 py-1.5 min-w-24 text-left" type="button" @click.stop.prevent="openEditorModal(action)"> <div class="form-field-full">
Editor <label for="action">Action</label>
<div class="flex"> <input v-model="action.action" class="input-field" type="text" name="action" placeholder="Action" />
<small class="text-xs font-default">{{ action.action }}</small> </div>
</div> <div class="form-field-half">
</button> <label for="origin-x">Origin X</label>
</div> <input v-model.number="action.originX" class="input-field" type="number" step="any" name="origin-x" placeholder="Origin X" />
</div> </div>
</div> <div class="form-field-half">
<SpriteEditor <label for="origin-y">Origin Y</label>
v-for="[actionId, editorData] in Array.from(openEditors.entries())" <input v-model.number="action.originY" class="input-field" type="number" step="any" name="origin-y" placeholder="Origin Y" />
:key="actionId" </div>
:sprite="selectedSprite!" <div class="form-field-full">
:sprites="editorData.action.sprites" <label for="frame-speed">Frame rate</label>
:frame-rate="editorData.action.frameRate" <input v-model.number="action.frameRate" class="input-field" type="number" step="any" name="frame-speed" placeholder="Frame rate" />
:is-modal-open="editorData.isOpen" </div>
:temp-offset-index="getTempOffsetIndex(editorData.action)" <div class="form-field-full">
:temp-offset="getTempOffset(editorData.action)" <SpriteActionsInput v-model="action.sprites" @tempOffsetChange="(index, offset) => handleTempOffsetChange(action, index, offset)" />
@update:frame-rate="(value) => updateFrameRate(editorData.action, value)" </div>
@update:is-modal-open="(value) => handleEditorModalClose(editorData.action, value)" </form>
@update:temp-offset="(index, offset) => handleTempOffsetChange(editorData.action, index, offset)" </template>
</Accordion>
<SpritePreview
v-if="selectedAction"
:sprites="selectedAction.sprites"
:frame-rate="selectedAction.frameRate"
:is-modal-open="isModalOpen"
:temp-offset-index="tempOffsetData.index"
:temp-offset="tempOffsetData.offset"
@update:frame-rate="updateFrameRate"
@update:is-modal-open="isModalOpen = $event"
/> />
</div> </div>
</div> </div>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { SocketEvent } from '@/application/enums' import type { Sprite, SpriteAction, UUID } from '@/application/types'
import type { Sprite, SpriteAction } from '@/application/types' import { uuidv4 } from '@/application/utilities'
import { downloadCache, uuidv4 } from '@/application/utilities' import SpriteActionsInput from '@/components/gameMaster/assetManager/partials/sprite/partials/SpriteImagesInput.vue'
import SpriteEditor from '@/components/gameMaster/assetManager/partials/sprite/partials/SpriteEditor.vue' import SpritePreview from '@/components/gameMaster/assetManager/partials/sprite/partials/SpritePreview.vue'
import { socketManager } from '@/managers/SocketManager' import Accordion from '@/components/utilities/Accordion.vue'
import { SpriteStorage } from '@/storage/storages'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue' import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore() const assetManagerStore = useAssetManagerStore()
const selectedSprite = computed(() => assetManagerStore.selectedSprite) const selectedSprite = computed(() => assetManagerStore.selectedSprite)
const tempOffsetData = ref<Map<string, { index: number | undefined; offset: { x: number; y: number } | undefined }>>(new Map())
const spriteName = ref('') const spriteName = ref('')
const spriteActions = ref<SpriteAction[]>([]) const spriteActions = ref<SpriteAction[]>([])
const isModalOpen = ref(false)
const openEditors = ref(new Map<string, { action: SpriteAction; isOpen: boolean }>()) const selectedAction = ref<SpriteAction | null>(null)
if (!selectedSprite.value) { if (!selectedSprite.value) {
console.error('No sprite selected') console.error('No sprite selected')
@ -80,32 +96,28 @@ if (selectedSprite.value) {
spriteActions.value = sortSpriteActions(selectedSprite.value.spriteActions) spriteActions.value = sortSpriteActions(selectedSprite.value.spriteActions)
} }
async function deleteSprite() { function deleteSprite() {
socketManager.emit(SocketEvent.GM_SPRITE_DELETE, { id: selectedSprite.value?.id }, async (response: boolean) => { gameStore.connection?.emit('gm:sprite:delete', { id: selectedSprite.value?.id }, (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to delete sprite') console.error('Failed to delete sprite')
return return
} }
refreshSpriteList()
await downloadCache('sprites', new SpriteStorage())
await refreshSpriteList()
}) })
} }
async function copySprite() { function copySprite() {
socketManager.emit(SocketEvent.GM_SPRITE_COPY, { id: selectedSprite.value?.id }, async (response: boolean) => { gameStore.connection?.emit('gm:sprite:copy', { id: selectedSprite.value?.id }, (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to copy sprite') console.error('Failed to copy sprite')
return return
} }
refreshSpriteList(false)
await downloadCache('sprites', new SpriteStorage())
await refreshSpriteList(false)
}) })
} }
async function refreshSpriteList(unsetSelectedSprite = true) { function refreshSpriteList(unsetSelectedSprite = true) {
socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => { gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response) assetManagerStore.setSpriteList(response)
if (unsetSelectedSprite) { if (unsetSelectedSprite) {
@ -114,7 +126,7 @@ async function refreshSpriteList(unsetSelectedSprite = true) {
}) })
} }
async function saveSprite() { function saveSprite() {
if (!selectedSprite.value) { if (!selectedSprite.value) {
console.error('No sprite selected') console.error('No sprite selected')
return return
@ -124,27 +136,25 @@ async function saveSprite() {
id: selectedSprite.value.id, id: selectedSprite.value.id,
name: spriteName.value, name: spriteName.value,
spriteActions: spriteActions:
spriteActions.value?.map((action) => { spriteActions.value?.map((action) => {
return { return {
action: action.action, action: action.action,
sprites: action.sprites, sprites: action.sprites,
originX: action.originX, originX: action.originX,
originY: action.originY, originY: action.originY,
frameRate: action.frameRate, frameRate: action.frameRate,
frameWidth: action.frameWidth, frameWidth: action.frameWidth,
frameHeight: action.frameHeight frameHeight: action.frameHeight
} }
}) ?? [] }) ?? []
} }
socketManager.emit(SocketEvent.GM_SPRITE_UPDATE, updatedSprite, async (response: boolean) => { gameStore.connection?.emit('gm:sprite:update', updatedSprite, (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to save sprite') console.error('Failed to save sprite')
return return
} }
refreshSpriteList(false)
await downloadCache('sprites', new SpriteStorage())
await refreshSpriteList(false)
}) })
} }
@ -175,69 +185,39 @@ function sortSpriteActions(actions: SpriteAction[]): SpriteAction[] {
return [...actions].sort((a, b) => a.action.localeCompare(b.action)) return [...actions].sort((a, b) => a.action.localeCompare(b.action))
} }
function openEditorModal(action: SpriteAction) { function openPreviewModal(action: SpriteAction) {
const newOpenEditors = new Map(openEditors.value) selectedAction.value = action
newOpenEditors.set(action.id, { action, isOpen: true }) isModalOpen.value = true
openEditors.value = newOpenEditors
} }
function updateFrameRate(action: SpriteAction, value: number) { function updateFrameRate(value: number) {
console.log('update frame rate', action) if (selectedAction.value) {
action.frameRate = value selectedAction.value.frameRate = value
}
function handleEditorModalClose(action: SpriteAction, isOpen: boolean) {
if (isOpen) return
const newOpenEditors = new Map(openEditors.value)
newOpenEditors.delete(action.id)
openEditors.value = newOpenEditors
}
function handleTempOffsetChange(action: SpriteAction, index: number, offset: { x: number; y: number }) {
// Update the temporary offset data for this action
const newTempOffsetData = new Map(tempOffsetData.value)
newTempOffsetData.set(action.id, { index, offset })
tempOffsetData.value = newTempOffsetData
// Also update the actual sprite data so changes persist
if (action.sprites && action.sprites[index]) {
action.sprites[index].offset = { ...offset };
} }
} }
function getTempOffsetIndex(action: SpriteAction): number | undefined { const tempOffsetData = ref<{ index: number | undefined; offset: { x: number; y: number } | undefined }>({
return tempOffsetData.value.get(action.id)?.index index: undefined,
} offset: undefined
})
function getTempOffset(action: SpriteAction): { x: number; y: number } | undefined { function handleTempOffsetChange(action: SpriteAction, index: number, offset: { x: number; y: number }) {
return tempOffsetData.value.get(action.id)?.offset if (selectedAction.value === action) {
tempOffsetData.value = { index, offset }
}
} }
watch(selectedSprite, (sprite: Sprite | null) => { watch(selectedSprite, (sprite: Sprite | null) => {
if (!sprite) return if (!sprite) return
spriteName.value = sprite.name spriteName.value = sprite.name
spriteActions.value = sortSpriteActions(sprite.spriteActions) spriteActions.value = sortSpriteActions(sprite.spriteActions)
openEditors.value = new Map()
tempOffsetData.value = new Map() // Reset temp offset data when sprite changes
}) })
interface SpriteImage { watch(isModalOpen, (newValue) => {
url: string if (!newValue) {
offset: { selectedAction.value = null
x: number
y: number
} }
} })
const imageDimensions = ref<{ [key: number]: { width: number; height: number } }>({})
const updateImageDimensions = (event: Event, index: number) => {
const img = event.target as HTMLImageElement
imageDimensions.value[index] = {
width: img.naturalWidth,
height: img.naturalHeight
}
}
onMounted(() => { onMounted(() => {
if (!selectedSprite.value) return if (!selectedSprite.value) return
@ -246,4 +226,4 @@ onMounted(() => {
onBeforeUnmount(() => { onBeforeUnmount(() => {
assetManagerStore.setSelectedSprite(null) assetManagerStore.setSelectedSprite(null)
}) })
</script> </script>

View File

@ -25,9 +25,7 @@
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config' import config from '@/application/config'
import { SocketEvent } from '@/application/enums'
import type { Sprite } from '@/application/types' import type { Sprite } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useVirtualList } from '@vueuse/core' import { useVirtualList } from '@vueuse/core'
@ -42,13 +40,13 @@ const hasScrolled = ref(false)
const elementToScroll = ref() const elementToScroll = ref()
function newButtonClickHandler() { function newButtonClickHandler() {
socketManager.emit(SocketEvent.GM_SPRITE_CREATE, {}, (response: boolean) => { gameStore.connection?.emit('gm:sprite:create', {}, (response: boolean) => {
if (!response) { if (!response) {
if (config.environment === 'development') console.error('Failed to create new sprite') if (config.environment === 'development') console.error('Failed to create new sprite')
return return
} }
socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => { gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response) assetManagerStore.setSpriteList(response)
}) })
}) })
@ -87,7 +85,7 @@ function toTop() {
} }
onMounted(() => { onMounted(() => {
socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => { gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response) assetManagerStore.setSpriteList(response)
}) })
}) })

View File

@ -1,366 +0,0 @@
<template>
<Modal :is-modal-open="isModalOpen" :modal-width="700" :modal-height="330" :can-full-screen="true" bg-style="none" @modal:close="closeModal">
<template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">Sprite editor</h3>
</template>
<template #modalBody>
<div class="m-4 flex gap-4 h-full">
<!-- Settings -->
<div class="w-80 h-full flex flex-col overflow-y-auto">
<div class="flex flex-col gap-4">
<div class="flex flex-col">
<label class="block mb-1 text-white text-sm">Frame Rate: {{ frameRate }} FPS</label>
<div class="text-xs font-default text-gray-400 mb-1">Duration: {{ totalDuration }}s</div>
<input type="range" v-model.number="localFrameRate" min="0" max="60" step="1" class="w-full accent-cyan-500" @input="updateFrameRate" />
</div>
<div class="flex flex-col">
<label class="block mb-1 text-white text-sm">Frame: {{ currentFrame + 1 }} of {{ sprites.length }}</label>
<input type="range" v-model.number="currentFrame" :min="0" :max="sprites.length - 1" step="1" class="w-full accent-cyan-500" @input="stopAnimation" />
</div>
<div class="flex flex-col">
<label class="block mb-1 text-white text-sm">Zoom: {{ zoomLevel }}%</label>
<input type="range" v-model.number="zoomLevel" min="10" max="600" step="10" class="w-full accent-cyan-500" />
</div>
</div>
<div class="mt-6 space-y-2">
<button @click="toggleAnimation" class="px-3 py-1 bg-cyan-600 hover:bg-cyan-700 text-white rounded transition-colors w-full">
{{ isAnimating ? 'Pause' : 'Play' }}
</button>
<button @click="toggleReferenceSprites" class="px-3 py-1 bg-cyan-600 hover:bg-cyan-700 text-white rounded transition-colors w-full">
{{ showReferenceSprites ? 'Hide References' : 'Show References' }}
</button>
</div>
<div class="mt-6">
<form class="flex gap-2.5 flex-wrap" @submit.prevent="">
<div class="relative flex py-5 items-center">
<div class="flex-grow border-t border-gray-400"></div>
<span class="flex-shrink mx-4 text-gray-400">Sprite action</span>
<div class="flex-grow border-solid border-gray-200"></div>
</div>
<div class="form-field-full">
<label for="action">Name</label>
<input class="input-field" type="text" name="action" placeholder="Action" />
</div>
<div class="form-field-half">
<label for="origin-x">Origin X</label>
<input class="input-field" type="number" step="any" name="origin-x" placeholder="Origin X" />
</div>
<div class="form-field-half">
<label for="origin-y">Origin Y</label>
<input class="input-field" type="number" step="any" name="origin-y" placeholder="Origin Y" />
</div>
<div class="relative flex py-5 items-center">
<div class="flex-grow border-t border-gray-400"></div>
<span class="flex-shrink mx-4 text-gray-400">Sprite action image</span>
<div class="flex-grow border-t border-gray-400"></div>
</div>
<div class="form-field-half">
<label for="offset-x">Offset X</label>
<input class="input-field" type="number" step="1" v-model.number="offsetXModel" :disabled="isAnimating" />
</div>
<div class="form-field-half">
<label for="offset-y">Offset Y</label>
<input class="input-field" type="number" step="1" v-model.number="offsetYModel" :disabled="isAnimating" />
</div>
<div class="form-field-full">
<label for="frame-speed">Frame rate</label>
<input class="input-field" type="number" step="any" name="frame-speed" placeholder="Frame rate" />
</div>
</form>
</div>
</div>
<!-- Sprite thumbnails -->
<div class="flex-1 flex flex-col h-full">
<div class="bg-gray-800 border-solid border-white/10 rounded flex-grow mb-2 relative overflow-hidden" @mousedown="startDrag" @mousemove="onDrag" @mouseup="stopDrag" @mouseleave="stopDrag">
<!-- Background reference sprites (semi-transparent) -->
<img
v-for="(sprite, index) in spritesWithTempOffset"
:key="`bg-${index}`"
:src="sprite.url"
alt="Reference sprite"
v-show="index !== currentFrame && showReferenceSprites"
:style="{
position: 'absolute',
left: `${(sprite.offset?.x || 0) * (zoomLevel / 100)}px`,
bottom: `${(sprite.offset?.y || 0) * (zoomLevel / 100)}px`,
opacity: 0.3,
transform: `scale(${zoomLevel / 100})`,
transformOrigin: 'bottom left',
pointerEvents: 'none'
}"
/>
<!-- Current sprite (draggable) -->
<img
v-for="(sprite, index) in spritesWithTempOffset"
:key="index"
:src="sprite.url"
alt="Sprite"
:class="{ 'cursor-move': currentFrame === index }"
:style="{
position: 'absolute',
left: `${(sprite.offset?.x || 0) * (zoomLevel / 100)}px`,
bottom: `${(sprite.offset?.y || 0) * (zoomLevel / 100)}px`,
display: currentFrame === index ? 'block' : 'none',
transform: `scale(${zoomLevel / 100})`,
transformOrigin: 'bottom left',
userSelect: 'none',
pointerEvents: currentFrame === index ? 'auto' : 'none'
}"
@dragstart.prevent
/>
</div>
<div class="bg-gray-800 p-2 overflow-x-auto border-solid border-white/10 rounded mb-8 h-24 min-h-16">
<div class="flex gap-2">
<div
v-for="(sprite, index) in sprites"
:key="`thumb-${index}`"
class="relative cursor-pointer border-solid transition-all duration-200 rounded flex-shrink-0 p-3 px-12"
:class="currentFrame === index ? 'border-cyan-600 bg-cyan-500/10' : 'border-transparent hover:border-white/30'"
@click="selectFrame(index)"
>
<img :src="sprite.url" alt="Sprite thumbnail" class="h-16 w-auto object-contain rounded" />
<div class="absolute top-0 right-0 bg-gray-400 text-white text-xs font-default px-1 rounded-bl">
{{ index + 1 }}
</div>
</div>
</div>
</div>
</div>
</div>
</template>
</Modal>
</template>
<script setup lang="ts">
import type { Sprite, SpriteImage } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue'
import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
const props = defineProps<{
sprite: Sprite
sprites: SpriteImage[]
frameRate: number
isModalOpen?: boolean
tempOffsetIndex?: number
tempOffset?: { x: number; y: number }
}>()
const emit = defineEmits<{
(e: 'update:frameRate', value: number): void
(e: 'update:isModalOpen', value: boolean): void
(e: 'update:tempOffset', index: number, offset: { x: number; y: number }): void
}>()
const currentFrame = ref(0)
const localFrameRate = ref(props.frameRate)
const zoomLevel = ref(100)
const isAnimating = ref(false)
const isDragging = ref(false)
const startDragPos = ref({ x: 0, y: 0 })
const currentOffset = ref({ x: 0, y: 0 })
let animationInterval: number | null = null
const totalDuration = computed(() => {
if (props.frameRate <= 0) return 0
return (props.sprites.length / props.frameRate).toFixed(2)
})
const spritesWithTempOffset = computed(() => {
return props.sprites.map((sprite, index) => {
if (index === props.tempOffsetIndex && props.tempOffset) {
return { ...sprite, offset: props.tempOffset }
}
return sprite
})
})
const currentSprite = computed(() => {
if (currentFrame.value >= 0 && currentFrame.value < spritesWithTempOffset.value.length) {
return spritesWithTempOffset.value[currentFrame.value]
}
return null
})
// Create computed properties with getters and setters for two-way binding
const offsetXModel = computed({
get: () => currentSprite.value?.offset?.x || 0,
set: (value) => {
if (isAnimating.value) return
const newOffset = {
x: value,
y: currentSprite.value?.offset?.y || 0
}
emit('update:tempOffset', currentFrame.value, newOffset)
}
})
const offsetYModel = computed({
get: () => currentSprite.value?.offset?.y || 0,
set: (value) => {
if (isAnimating.value) return
const newOffset = {
x: currentSprite.value?.offset?.x || 0,
y: value
}
emit('update:tempOffset', currentFrame.value, newOffset)
}
})
// Toggle for showing reference sprites
const showReferenceSprites = ref(true)
function updateAnimation() {
stopAnimation()
if (props.frameRate <= 0 || props.sprites.length === 0) {
currentFrame.value = 0
return
}
if (isAnimating.value) {
animationInterval = window.setInterval(() => {
currentFrame.value = (currentFrame.value + 1) % props.sprites.length
}, 1000 / props.frameRate)
}
}
function toggleAnimation() {
isAnimating.value = !isAnimating.value
if (isAnimating.value) {
updateAnimation()
} else {
stopAnimation()
}
}
function stopAnimation() {
if (animationInterval) {
clearInterval(animationInterval)
animationInterval = null
}
}
function selectFrame(index: number) {
currentFrame.value = index
stopAnimation()
isAnimating.value = false
}
function updateFrameRate() {
emit('update:frameRate', localFrameRate.value)
}
function closeModal() {
emit('update:isModalOpen', false)
}
function startDrag(event: MouseEvent) {
if (isAnimating.value) return
const previewContainer = event.currentTarget as HTMLElement
const rect = previewContainer.getBoundingClientRect()
// Store initial mouse position
startDragPos.value = {
x: event.clientX,
y: event.clientY
}
// Store current offset
if (currentSprite.value && currentSprite.value.offset) {
currentOffset.value = {
x: currentSprite.value.offset.x,
y: currentSprite.value.offset.y
}
} else {
currentOffset.value = { x: 0, y: 0 }
}
isDragging.value = true
}
function onDrag(event: MouseEvent) {
if (!isDragging.value) return
// Calculate the difference from the start position
const deltaX = event.clientX - startDragPos.value.x
const deltaY = startDragPos.value.y - event.clientY // Inverted for bottom positioning
// Apply the zoom factor to the delta
// This ensures that the movement in screen pixels is converted to the correct
// number of pixels at the sprite's natural size, regardless of zoom level
const zoomFactor = 100 / zoomLevel.value
const scaledDeltaX = deltaX * zoomFactor
const scaledDeltaY = deltaY * zoomFactor
// Calculate new offset
// These offsets are in the sprite's natural coordinate space (as if zoom was 100%)
const newOffset = {
x: currentOffset.value.x + scaledDeltaX,
y: currentOffset.value.y + scaledDeltaY
}
// Emit the new offset
emit('update:tempOffset', currentFrame.value, newOffset)
}
function stopDrag() {
if (isDragging.value && currentSprite.value?.offset) {
// Ensure the final offset is applied when dragging stops
emit('update:tempOffset', currentFrame.value, {
x: currentSprite.value.offset.x,
y: currentSprite.value.offset.y
})
}
isDragging.value = false
}
function toggleReferenceSprites() {
showReferenceSprites.value = !showReferenceSprites.value
}
function updateOffset(event: Event, axis: 'x' | 'y') {
if (isAnimating.value) return
const input = event.target as HTMLInputElement
const value = parseInt(input.value) || 0
if (currentSprite.value && currentSprite.value.offset) {
const newOffset = { ...currentSprite.value.offset }
newOffset[axis] = value
emit('update:tempOffset', currentFrame.value, newOffset)
}
}
watch(
() => props.frameRate,
(newValue) => {
localFrameRate.value = newValue
updateAnimation()
},
{ immediate: true }
)
watch(() => props.sprites, updateAnimation, { immediate: true })
watch(
() => isAnimating.value,
(newValue) => {
if (newValue) {
updateAnimation()
} else {
stopAnimation()
}
}
)
onMounted(() => {
isAnimating.value = props.frameRate > 0
if (isAnimating.value) {
updateAnimation()
}
})
onUnmounted(() => {
stopAnimation()
})
</script>

View File

@ -0,0 +1,185 @@
<template>
<div class="flex flex-wrap gap-3">
<div v-for="(image, index) in modelValue" :key="index" class="h-20 w-20 p-4 bg-gray-300 bg-opacity-50 rounded text-center relative group cursor-move" draggable="true" @dragstart="dragStart($event, index)" @dragover.prevent @dragenter.prevent @drop="drop($event, index)">
<img :src="image.url" class="max-w-full max-h-full object-contain pointer-events-none" alt="Uploaded image" @load="updateImageDimensions($event, index)" />
<div v-if="imageDimensions[index]" class="absolute bottom-1 right-1 bg-black/50 text-white text-xs px-1 py-0.5 rounded transition-opacity font-default">{{ imageDimensions[index].width }}x{{ imageDimensions[index].height }}</div>
<div class="absolute top-1 left-1 flex-row space-y-1">
<button @click.stop="deleteImage(index)" class="bg-red-500 text-white rounded-full w-6 h-6 flex items-center justify-center cursor-pointer opacity-0 group-hover:opacity-100 transition-opacity" aria-label="Delete image">
<svg xmlns="http://www.w3.org/2000/svg" class="h-4 w-4" fill="none" viewBox="0 0 24 24" stroke="currentColor">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M6 18L18 6M6 6l12 12" />
</svg>
</button>
<button @click.stop="openOffsetModal(index)" class="bg-blue-500 text-white rounded-full w-6 h-6 flex items-center justify-center cursor-pointer opacity-0 group-hover:opacity-100 transition-opacity" aria-label="Scope image">
<svg width="50px" height="50px" viewBox="0 0 16 16" fill="none" xmlns="http://www.w3.org/2000/svg">
<path d="M8.29289 3.70711L1 11V15H5L12.2929 7.70711L8.29289 3.70711Z" fill="white" />
<path d="M9.70711 2.29289L13.7071 6.29289L15.1716 4.82843C15.702 4.29799 16 3.57857 16 2.82843C16 1.26633 14.7337 0 13.1716 0C12.4214 0 11.702 0.297995 11.1716 0.828428L9.70711 2.29289Z" fill="white" />
</svg>
</button>
</div>
<Modal :is-modal-open="selectedImageIndex === index" :modal-width="300" :modal-height="210" :is-resizable="false" bg-style="none" @modal:close="closeOffsetModal">
<template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">Action offset ({{ selectedImageIndex }})</h3>
</template>
<template #modalBody>
<div class="m-4">
<form method="post" @submit.prevent="saveOffset(index)" class="inline">
<div class="gap-2.5 flex flex-wrap">
<div class="form-field-half">
<label for="offsetX">Offset X</label>
<input class="input-field max-w-64" v-model="tempOffset.x" name="offsetX" id="offsetX" type="number" />
</div>
<div class="form-field-half">
<label for="offsetY">Offset Y</label>
<input class="input-field max-w-64" v-model="tempOffset.y" name="offsetY" id="offsetY" type="number" />
</div>
</div>
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
</form>
</div>
</template>
</Modal>
</div>
<div class="h-20 w-20 p-4 bg-gray-200 bg-opacity-50 rounded justify-center items-center flex hover:cursor-pointer" @click="triggerFileInput" @drop.prevent="onDrop" @dragover.prevent>
<svg xmlns="http://www.w3.org/2000/svg" class="h-6 w-6 invert" fill="none" viewBox="0 0 24 24" stroke="currentColor">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 6v6m0 0v6m0-6h6m-6 0H6" />
</svg>
</div>
</div>
<input type="file" ref="fileInput" @change="onFileChange" multiple accept="image/png" class="hidden" />
</template>
<script setup lang="ts">
import Modal from '@/components/utilities/Modal.vue'
import { ref, watch } from 'vue'
interface SpriteImage {
url: string
offset: {
x: number
y: number
}
}
interface Props {
modelValue: SpriteImage[]
}
const props = withDefaults(defineProps<Props>(), {
modelValue: () => []
})
const emit = defineEmits<{
(e: 'update:modelValue', value: SpriteImage[]): void
(e: 'close'): void
(e: 'tempOffsetChange', index: number, offset: { x: number; y: number }): void
}>()
const fileInput = ref<HTMLInputElement | null>(null)
const draggedIndex = ref<number | null>(null)
const selectedImageIndex = ref<number | null>(null)
const tempOffset = ref({ x: 0, y: 0 })
const triggerFileInput = () => {
fileInput.value?.click()
}
const onFileChange = (event: Event) => {
const target = event.target as HTMLInputElement
if (target.files) {
handleFiles(target.files)
}
}
const onDrop = (event: DragEvent) => {
if (event.dataTransfer?.files) {
handleFiles(event.dataTransfer.files)
}
}
const handleFiles = (files: FileList) => {
Array.from(files).forEach((file) => {
if (!file.type.startsWith('image/')) {
return
}
const reader = new FileReader()
reader.onload = (e) => {
if (typeof e.target?.result === 'string') {
const newImage: SpriteImage = {
url: e.target.result,
offset: { x: 0, y: 0 }
}
updateImages([...props.modelValue, newImage])
}
}
reader.readAsDataURL(file)
})
}
const updateImages = (newImages: SpriteImage[]) => {
emit('update:modelValue', newImages)
}
const deleteImage = (index: number) => {
const newImages = [...props.modelValue]
newImages.splice(index, 1)
updateImages(newImages)
}
const dragStart = (event: DragEvent, index: number) => {
draggedIndex.value = index
if (event.dataTransfer) {
event.dataTransfer.effectAllowed = 'move'
event.dataTransfer.dropEffect = 'move'
}
}
const drop = (event: DragEvent, dropIndex: number) => {
event.preventDefault()
if (draggedIndex.value !== null && draggedIndex.value !== dropIndex) {
const newImages = [...props.modelValue]
const [reorderedItem] = newImages.splice(draggedIndex.value, 1)
newImages.splice(dropIndex, 0, reorderedItem)
updateImages(newImages)
}
draggedIndex.value = null
}
const openOffsetModal = (index: number) => {
selectedImageIndex.value = index
tempOffset.value = { ...props.modelValue[index].offset }
}
const closeOffsetModal = () => {
selectedImageIndex.value = null
}
const saveOffset = (index: number) => {
const newImages = [...props.modelValue]
newImages[index] = {
...newImages[index],
offset: { ...tempOffset.value }
}
updateImages(newImages)
closeOffsetModal()
}
const onOffsetChange = () => {
if (selectedImageIndex.value !== null) {
emit('tempOffsetChange', selectedImageIndex.value, tempOffset.value)
}
}
watch(tempOffset, onOffsetChange, { deep: true })
const imageDimensions = ref<{ [key: number]: { width: number; height: number } }>({})
const updateImageDimensions = (event: Event, index: number) => {
const img = event.target as HTMLImageElement
imageDimensions.value[index] = {
width: img.naturalWidth,
height: img.naturalHeight
}
}
</script>

View File

@ -0,0 +1,146 @@
<template>
<Modal :is-modal-open="isModalOpen" :modal-width="700" :modal-height="330" bg-style="none" @modal:close="closeModal">
<template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">View sprite</h3>
</template>
<template #modalBody>
<div class="m-4 flex gap-8">
<div class="relative">
<div
class="sprite-container bg-gray-800"
:style="{
width: `${maxWidth}px`,
height: `${maxHeight}px`,
position: 'relative',
overflow: 'hidden'
}"
>
<img
v-for="(sprite, index) in spritesWithTempOffset"
:key="index"
:src="sprite.url"
alt="Sprite"
:style="{
position: 'absolute',
left: `${sprite.offset?.x || 0}px`,
bottom: `${sprite.offset?.y || 0}px`,
display: currentFrame === index ? 'block' : 'none',
transform: `scale(${zoomLevel / 100})`,
transformOrigin: 'bottom left'
}"
@load="updateContainerSize"
/>
</div>
</div>
<div class="flex flex-col justify-center gap-8 flex-1">
<div class="flex flex-col">
<label class="block mb-2 text-white">Frame Rate: {{ frameRate }} FPS</label>
<input type="range" v-model.number="localFrameRate" min="0" max="60" step="1" class="w-full accent-cyan-500" @input="updateFrameRate" />
</div>
<div class="flex flex-col">
<label class="block mb-2 text-white">Frame: {{ currentFrame + 1 }} of {{ sprites.length }}</label>
<input type="range" v-model.number="currentFrame" :min="0" :max="sprites.length - 1" step="1" class="w-full accent-cyan-500" @input="stopAnimation" />
</div>
<div class="flex flex-col">
<label class="block mb-2 text-white">Zoom: {{ zoomLevel }}%</label>
<input type="range" v-model.number="zoomLevel" min="10" max="200" step="10" class="w-full accent-cyan-500" />
</div>
</div>
</div>
</template>
</Modal>
</template>
<script setup lang="ts">
import type { SpriteImage } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue'
import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
const props = defineProps<{
sprites: SpriteImage[]
frameRate: number
isModalOpen?: boolean
tempOffsetIndex?: number
tempOffset?: { x: number; y: number }
}>()
const emit = defineEmits<{
(e: 'update:frameRate', value: number): void
(e: 'update:isModalOpen', value: boolean): void
}>()
const currentFrame = ref(0)
const maxWidth = ref(250)
const maxHeight = ref(250)
const localFrameRate = ref(props.frameRate)
const zoomLevel = ref(100)
let animationInterval: number | null = null
const spritesWithTempOffset = computed(() => {
return props.sprites.map((sprite, index) => {
if (index === props.tempOffsetIndex && props.tempOffset) {
return { ...sprite, offset: props.tempOffset }
}
return sprite
})
})
function updateContainerSize(event: Event) {
const img = event.target as HTMLImageElement
maxWidth.value = Math.max(maxWidth.value, img.naturalWidth)
maxHeight.value = Math.max(maxHeight.value, img.naturalHeight)
}
function updateAnimation() {
stopAnimation()
if (props.frameRate <= 0 || props.sprites.length === 0) {
currentFrame.value = 0
return
}
animationInterval = window.setInterval(() => {
currentFrame.value = (currentFrame.value + 1) % props.sprites.length
}, 1000 / props.frameRate)
}
function stopAnimation() {
if (animationInterval) {
clearInterval(animationInterval)
animationInterval = null
}
}
function updateFrameRate() {
emit('update:frameRate', localFrameRate.value)
}
function closeModal() {
emit('update:isModalOpen', false)
}
watch(
() => props.frameRate,
(newValue) => {
localFrameRate.value = newValue
updateAnimation()
},
{ immediate: true }
)
watch(() => props.sprites, updateAnimation, { immediate: true })
onMounted(() => {
updateAnimation()
})
onUnmounted(() => {
stopAnimation()
})
</script>
<style scoped>
.sprite-container {
border: 1px solid rgba(255, 255, 255, 0.1);
border-radius: 4px;
}
</style>

View File

@ -24,16 +24,16 @@
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config' import config from '@/application/config'
import { SocketEvent } from '@/application/enums'
import type { Tile } from '@/application/types' import type { Tile } from '@/application/types'
import { downloadCache } from '@/application/utilities'
import ChipsInput from '@/components/forms/ChipsInput.vue' import ChipsInput from '@/components/forms/ChipsInput.vue'
import { socketManager } from '@/managers/SocketManager'
import { TileStorage } from '@/storage/storages' import { TileStorage } from '@/storage/storages'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue' import { useGameStore } from '@/stores/gameStore'
import { computed, onBeforeUnmount, onMounted, ref, toRaw, watch } from 'vue'
const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore() const assetManagerStore = useAssetManagerStore()
const tileStorage = new TileStorage()
const selectedTile = computed(() => assetManagerStore.selectedTile) const selectedTile = computed(() => assetManagerStore.selectedTile)
@ -56,19 +56,18 @@ watch(selectedTile, (tile: Tile | null) => {
}) })
async function deleteTile() { async function deleteTile() {
socketManager.emit(SocketEvent.GM_TILE_DELETE, { id: selectedTile.value?.id }, async (response: boolean) => { gameStore.connection?.emit('gm:tile:delete', { id: selectedTile.value?.id }, async (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to delete tile') console.error('Failed to delete tile')
return return
} }
await tileStorage.delete(selectedTile.value!.id)
await downloadCache('tiles', new TileStorage()) refreshTileList()
await refreshTileList()
}) })
} }
async function refreshTileList(unsetSelectedTile = true) { function refreshTileList(unsetSelectedTile = true) {
socketManager.emit(SocketEvent.GM_TILE_LIST, {}, (response: Tile[]) => { gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => {
assetManagerStore.setTileList(response) assetManagerStore.setTileList(response)
if (unsetSelectedTile) { if (unsetSelectedTile) {
@ -77,27 +76,25 @@ async function refreshTileList(unsetSelectedTile = true) {
}) })
} }
async function saveTile() { function saveTile() {
if (!selectedTile.value) { if (!selectedTile.value) {
console.error('No tile selected') console.error('No tile selected')
return return
} }
socketManager.emit( gameStore.connection?.emit(
'gm:tile:update', 'gm:tile:update',
{ {
id: selectedTile.value.id, id: selectedTile.value.id,
name: tileName.value, name: tileName.value,
tags: tileTags.value tags: tileTags.value
}, },
async (response: boolean) => { (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to save tile') console.error('Failed to save tile')
return return
} }
refreshTileList(false)
await downloadCache('tiles', new TileStorage())
await refreshTileList(false)
} }
) )
} }

View File

@ -29,9 +29,7 @@
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config' import config from '@/application/config'
import { SocketEvent } from '@/application/enums'
import type { Tile } from '@/application/types' import type { Tile } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useVirtualList } from '@vueuse/core' import { useVirtualList } from '@vueuse/core'
@ -49,13 +47,13 @@ const elementToScroll = ref()
const handleFileUpload = (e: Event) => { const handleFileUpload = (e: Event) => {
const files = (e.target as HTMLInputElement).files const files = (e.target as HTMLInputElement).files
if (!files) return if (!files) return
socketManager.emit(SocketEvent.GM_TILE_UPLOAD, files, (response: boolean) => { gameStore.connection?.emit('gm:tile:upload', files, (response: boolean) => {
if (!response) { if (!response) {
if (config.environment === 'development') console.error('Failed to upload tile') if (config.environment === 'development') console.error('Failed to upload tile')
return return
} }
socketManager.emit(SocketEvent.GM_TILE_LIST, {}, (response: Tile[]) => { gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => {
assetManagerStore.setTileList(response) assetManagerStore.setTileList(response)
}) })
}) })
@ -94,7 +92,7 @@ function toTop() {
} }
onMounted(() => { onMounted(() => {
socketManager.emit(SocketEvent.GM_TILE_LIST, {}, (response: Tile[]) => { gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => {
assetManagerStore.setTileList(response) assetManagerStore.setTileList(response)
}) })
}) })

View File

@ -1,142 +1,30 @@
<template> <template>
<MapTiles ref="mapTiles" @createCommand="addCommand" v-if="tileMap && tileMapLayer" :tileMap :tileMapLayer /> <MapTiles ref="mapTiles" v-if="tileMap && tileMapLayer" :tileMap :tileMapLayer />
<PlacedMapObjects ref="mapObjects" @update="updateMapObjects" @updateAndCommit="updateAndCommit" @pauseObjectTracking="pause" @resumeObjectTracking="resume" v-if="tileMap && tileMapLayer" :tileMap :tileMapLayer /> <PlacedMapObjects ref="mapObjects" v-if="tileMap && tileMapLayer" :tileMap :tileMapLayer />
<MapEventTiles ref="eventTiles" @createCommand="addCommand" v-if="tileMap" :tileMap /> <MapEventTiles ref="eventTiles" v-if="tileMap" :tileMap />
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import type { MapEventTile, Map as MapT, PlacedMapObject as PlacedMapObjectT } from '@/application/types'
import MapEventTiles from '@/components/gameMaster/mapEditor/mapPartials/MapEventTiles.vue' import MapEventTiles from '@/components/gameMaster/mapEditor/mapPartials/MapEventTiles.vue'
import MapTiles from '@/components/gameMaster/mapEditor/mapPartials/MapTiles.vue' import MapTiles from '@/components/gameMaster/mapEditor/mapPartials/MapTiles.vue'
import PlacedMapObjects from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObjects.vue' import PlacedMapObjects from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObjects.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { cloneArray, createTileLayer, createTileMap, placeTiles } from '@/services/mapService' import { createTileLayer, createTileMap } from '@/services/mapService'
import { TileStorage } from '@/storage/storages' import { TileStorage } from '@/storage/storages'
import { useRefHistory } from '@vueuse/core'
import { useScene } from 'phavuer' import { useScene } from 'phavuer'
import { onBeforeUnmount, onMounted, onUnmounted, ref, shallowRef, useTemplateRef, watch } from 'vue' import { onBeforeUnmount, onMounted, onUnmounted, shallowRef, useTemplateRef } from 'vue'
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>() const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
const tileMapLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>() const tileMapLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
const mapEditor = useMapEditorComposable() const mapEditor = useMapEditorComposable()
const scene = useScene() const scene = useScene()
const mapTiles = useTemplateRef('mapTiles') const mapTiles = useTemplateRef('mapTiles')
const mapObjects = useTemplateRef('mapObjects') const mapObjects = useTemplateRef('mapObjects')
const eventTiles = useTemplateRef('eventTiles') const eventTiles = useTemplateRef('eventTiles')
//Record of commands
let commandStack: (EditorCommand | number)[] = []
let commandIndex = ref(0)
let originTiles: string[][] = []
let originEventTiles: MapEventTile[] = []
let originObjects = ref<PlacedMapObjectT[]>(mapEditor.currentMap.value?.placedMapObjects ?? [])
const { undo, redo, commit, pause, resume, canUndo, canRedo } = useRefHistory(originObjects, { deep: true, capacity: 9 })
//Command Pattern basic interface, extended to store what elements have been changed by each edit
export interface EditorCommand {
apply: (elements: any[]) => any[]
type: 'tile' | 'map_object' | 'event_tile'
operation: 'draw' | 'erase' | 'clear'
}
function applyCommands(tiles: any[], ...commands: EditorCommand[]): any[] {
let tileVersion = cloneArray(tiles)
for (let command of commands) {
tileVersion = command.apply(tileVersion)
}
return tileVersion
}
watch(
() => mapEditor.shouldClearTiles.value,
(shouldClear) => {
if (shouldClear && mapEditor.currentMap.value) {
mapTiles.value!.clearTiles()
eventTiles.value!.clearTiles()
mapEditor.currentMap.value.placedMapObjects = []
mapEditor.currentMap.value.mapEventTiles = []
updateAndCommit(mapEditor.currentMap.value)
mapEditor.resetClearTilesFlag()
}
}
)
function update(commands: (EditorCommand | number)[]) {
if (!mapEditor.currentMap.value) return
if (commandStack.length >= 9) {
if (typeof commandStack[0] !== 'number') {
const base = commandStack.shift() as EditorCommand
if (base.operation !== 'clear') {
switch (base.type) {
case 'tile':
originTiles = base.apply(originTiles) as string[][]
break
case 'event_tile':
originEventTiles = base.apply(originEventTiles) as MapEventTile[]
break
}
} else {
commandStack.shift()
}
} else if (typeof commandStack[0] === 'number') {
commandStack.shift()
}
}
let tileCommands = commands.filter((item) => typeof item !== 'number' && item.type === 'tile') as EditorCommand[]
let eventTileCommands = commands.filter((item) => typeof item !== 'number' && item.type === 'event_tile') as EditorCommand[]
let modifiedTiles = applyCommands(originTiles, ...tileCommands)
placeTiles(tileMap.value!, tileMapLayer.value!, modifiedTiles)
let eventTiles = applyCommands(originEventTiles, ...eventTileCommands)
mapEditor.currentMap.value.tiles = modifiedTiles
mapEditor.currentMap.value.mapEventTiles = eventTiles
mapEditor.currentMap.value.placedMapObjects = originObjects.value
}
function updateMapObjects(map: MapT) {
originObjects.value = map.placedMapObjects
}
function updateAndCommit(map?: MapT) {
commandStack = commandStack.slice(0, commandIndex.value)
if (map) updateMapObjects(map)
commit()
commandStack.push(0)
commandIndex.value = commandStack.length
}
function addCommand(command: EditorCommand) {
commandStack = commandStack.slice(0, commandIndex.value)
commandStack.push(command)
commandIndex.value = commandStack.length
}
function undoEdit() {
if (commandIndex.value > 0) {
if (typeof commandStack[--commandIndex.value] === 'number' && canUndo) {
undo()
}
update(commandStack.slice(0, commandIndex.value))
}
}
function redoEdit() {
if (commandIndex.value <= 9 && commandIndex.value < commandStack.length) {
if (typeof commandStack[commandIndex.value++] === 'number' && canRedo) {
redo()
}
update(commandStack.slice(0, commandIndex.value))
}
}
function handlePointerDown(pointer: Phaser.Input.Pointer) { function handlePointerDown(pointer: Phaser.Input.Pointer) {
if (!mapTiles.value || !mapObjects.value || !eventTiles.value) return if (!mapTiles.value || !mapObjects.value || !eventTiles.value) return
@ -166,12 +54,12 @@ function handlePointerDown(pointer: Phaser.Input.Pointer) {
function handleKeyDown(event: KeyboardEvent) { function handleKeyDown(event: KeyboardEvent) {
//CTRL+Y //CTRL+Y
if (event.key === 'y' && event.ctrlKey) { if (event.key === 'y' && event.ctrlKey) {
redoEdit() mapTiles.value!.redo()
} }
//CTRL+Z //CTRL+Z
if (event.key === 'z' && event.ctrlKey) { if (event.key === 'z' && event.ctrlKey) {
undoEdit() mapTiles.value!.undo()
} }
} }
@ -182,22 +70,8 @@ function handlePointerMove(pointer: Phaser.Input.Pointer) {
} }
function handlePointerUp(pointer: Phaser.Input.Pointer) { function handlePointerUp(pointer: Phaser.Input.Pointer) {
switch (mapEditor.drawMode.value) { if (mapEditor.drawMode.value === 'tile') {
case 'tile': mapTiles.value?.finalizeCommand()
mapTiles.value!.finalizeCommand()
break
case 'map_object':
if (mapEditor.tool.value === 'pencil' || mapEditor.tool.value === 'eraser') {
resume()
updateAndCommit()
}
break
case 'teleport':
eventTiles.value!.finalizeCommand()
break
case 'blocking tile':
eventTiles.value!.finalizeCommand()
break
} }
} }
@ -205,10 +79,6 @@ onMounted(async () => {
let mapValue = mapEditor.currentMap.value let mapValue = mapEditor.currentMap.value
if (!mapValue) return if (!mapValue) return
//Clone
originTiles = cloneArray(mapValue.tiles)
originEventTiles = cloneArray(mapValue.mapEventTiles)
const tileStorage = new TileStorage() const tileStorage = new TileStorage()
const allTiles = await tileStorage.getAll() const allTiles = await tileStorage.getAll()
const allTileIds = allTiles.map((tile) => tile.id) const allTileIds = allTiles.map((tile) => tile.id)
@ -235,10 +105,6 @@ onUnmounted(() => {
mapEditor.reset() mapEditor.reset()
}) })
setInterval(() => {
scene.children.queueDepthSort()
}, 0.2)
onBeforeUnmount(() => { onBeforeUnmount(() => {
removeEventListener('keydown', handleKeyDown) removeEventListener('keydown', handleKeyDown)
}) })

View File

@ -5,69 +5,20 @@
<script setup lang="ts"> <script setup lang="ts">
import { MapEventTileType, type MapEventTile, type Map as MapT, type UUID } from '@/application/types' import { MapEventTileType, type MapEventTile, type Map as MapT, type UUID } from '@/application/types'
import { uuidv4 } from '@/application/utilities' import { uuidv4 } from '@/application/utilities'
import { type EditorCommand } from '@/components/gameMaster/mapEditor/Map.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { cloneArray, getTile, tileToWorldX, tileToWorldY } from '@/services/mapService' import { getTile, tileToWorldX, tileToWorldY } from '@/services/mapService'
import { Image } from 'phavuer' import { Image } from 'phavuer'
import { shallowRef } from 'vue'
const mapEditor = useMapEditorComposable() const mapEditor = useMapEditorComposable()
defineExpose({ handlePointer, finalizeCommand, clearTiles }) defineExpose({ handlePointer })
const emit = defineEmits(['createCommand'])
const props = defineProps<{ const props = defineProps<{
tileMap: Phaser.Tilemaps.Tilemap tileMap: Phaser.Tilemaps.Tilemap
}>() }>()
// *** COMMAND STATE *** const tileLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
let currentCommand: EventTileCommand | null = null
class EventTileCommand implements EditorCommand {
public operation: 'draw' | 'erase' | 'clear' = 'draw'
public type: 'event_tile' = 'event_tile'
public affectedTiles: MapEventTile[] = []
apply(elements: MapEventTile[]) {
let tileVersion = cloneArray(elements) as MapEventTile[]
if (this.operation === 'draw') {
tileVersion = tileVersion.concat(this.affectedTiles)
} else if (this.operation === 'erase') {
tileVersion = tileVersion.filter((v) => !this.affectedTiles.includes(v))
} else if (this.operation === 'clear') {
tileVersion = []
}
return tileVersion
}
constructor(operation: 'draw' | 'erase' | 'clear') {
this.operation = operation
}
}
function createCommandUpdate(tile?: MapEventTile | null, operation: 'draw' | 'erase' | 'clear' = 'draw') {
if (!tile) return
if (!currentCommand) {
currentCommand = new EventTileCommand(operation)
}
//If position is already in, do not proceed
for (const priorTile of currentCommand.affectedTiles) {
if (priorTile.positionX === tile.positionX && priorTile.positionY == tile.positionY) return
}
currentCommand.affectedTiles.push(tile)
}
function finalizeCommand() {
if (!currentCommand) return
emit('createCommand', currentCommand)
currentCommand = null
}
// *** HANDLERS ***
function getImageProps(tile: MapEventTile) { function getImageProps(tile: MapEventTile) {
return { return {
@ -88,17 +39,19 @@ function pencil(pointer: Phaser.Input.Pointer, map: MapT) {
if (existingEventTile) return if (existingEventTile) return
// If teleport, check if there is a selected map // If teleport, check if there is a selected map
if (mapEditor.drawMode.value === 'teleport' && !mapEditor.teleportSettings.value.toMap) return if (mapEditor.drawMode.value === 'teleport' && !mapEditor.teleportSettings.value.toMapId) return
const newEventTile = { const newEventTile = {
id: uuidv4() as UUID, id: uuidv4() as UUID,
mapId: map.id,
map: map.id,
type: mapEditor.drawMode.value === 'blocking tile' ? MapEventTileType.BLOCK : MapEventTileType.TELEPORT, type: mapEditor.drawMode.value === 'blocking tile' ? MapEventTileType.BLOCK : MapEventTileType.TELEPORT,
positionX: tile.x, positionX: tile.x,
positionY: tile.y, positionY: tile.y,
teleport: teleport:
mapEditor.drawMode.value === 'teleport' mapEditor.drawMode.value === 'teleport'
? { ? {
toMap: mapEditor.teleportSettings.value.toMap, toMap: mapEditor.teleportSettings.value.toMapId,
toPositionX: mapEditor.teleportSettings.value.toPositionX, toPositionX: mapEditor.teleportSettings.value.toPositionX,
toPositionY: mapEditor.teleportSettings.value.toPositionY, toPositionY: mapEditor.teleportSettings.value.toPositionY,
toRotation: mapEditor.teleportSettings.value.toRotation toRotation: mapEditor.teleportSettings.value.toRotation
@ -106,9 +59,7 @@ function pencil(pointer: Phaser.Input.Pointer, map: MapT) {
: undefined : undefined
} }
createCommandUpdate(newEventTile as MapEventTile, 'draw') map.mapEventTiles.push(newEventTile)
map.mapEventTiles.push(newEventTile as MapEventTile)
} }
function erase(pointer: Phaser.Input.Pointer, map: MapT) { function erase(pointer: Phaser.Input.Pointer, map: MapT) {
@ -126,8 +77,6 @@ function erase(pointer: Phaser.Input.Pointer, map: MapT) {
else return else return
} }
createCommandUpdate(existingEventTile, 'erase')
// Remove existing event tile // Remove existing event tile
map.mapEventTiles = map.mapEventTiles.filter((eventTile) => eventTile.id !== existingEventTile.id) map.mapEventTiles = map.mapEventTiles.filter((eventTile) => eventTile.id !== existingEventTile.id)
} }
@ -147,10 +96,4 @@ function handlePointer(pointer: Phaser.Input.Pointer) {
break break
} }
} }
function clearTiles() {
if (mapEditor.currentMap.value?.mapEventTiles.length === 0) return
createCommandUpdate(null, 'clear')
finalizeCommand()
}
</script> </script>

View File

@ -3,74 +3,59 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { type EditorCommand } from '@/components/gameMaster/mapEditor/Map.vue'
import Controls from '@/components/utilities/Controls.vue' import Controls from '@/components/utilities/Controls.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { cloneArray, createTileArray, getTile, placeTile, placeTiles } from '@/services/mapService' import { createTileArray, getTile, placeTile, placeTiles } from '@/services/mapService'
import { onMounted, ref, watch } from 'vue' import { onMounted, ref, watch } from 'vue'
const mapEditor = useMapEditorComposable() const mapEditor = useMapEditorComposable()
defineExpose({ handlePointer, finalizeCommand, clearTiles }) defineExpose({ handlePointer, finalizeCommand, undo, redo })
const emit = defineEmits(['createCommand'])
const props = defineProps<{ const props = defineProps<{
tileMap: Phaser.Tilemaps.Tilemap tileMap: Phaser.Tilemaps.Tilemap
tileMapLayer: Phaser.Tilemaps.TilemapLayer tileMapLayer: Phaser.Tilemaps.TilemapLayer
}>() }>()
// *** COMMAND STATE *** class EditorCommand {
public operation: 'draw' | 'erase' = 'draw'
let currentCommand: TileCommand | null = null
class TileCommand implements EditorCommand {
public operation: 'draw' | 'erase' | 'clear' = 'draw'
public type: 'tile' = 'tile'
public tileName: string = 'blank_tile' public tileName: string = 'blank_tile'
public affectedTiles: number[][] = [] public affectedTiles: number[][]
apply(elements: string[][]) { constructor(operation: 'draw' | 'erase', tileName: string) {
let tileVersion
if (this.operation === 'clear') {
tileVersion = createTileArray(props.tileMapLayer.width, props.tileMapLayer.height, 'blank_tile')
} else {
tileVersion = cloneArray(elements) as string[][]
for (const position of this.affectedTiles) {
tileVersion[position[1]][position[0]] = this.tileName
}
}
return tileVersion
}
constructor(operation: 'draw' | 'erase' | 'clear', tileName: string) {
this.operation = operation this.operation = operation
this.tileName = tileName this.tileName = tileName
this.affectedTiles = []
} }
} }
function createCommandUpdate(x: number, y: number, tileName: string, operation: 'draw' | 'erase' | 'clear') { //Record of commands
if (!currentCommand) { let commandStack: EditorCommand[] = []
currentCommand = new TileCommand(operation, tileName) let currentCommand: EditorCommand | null = null
} let commandIndex = ref(0)
let originTiles: string[][] = []
//If position is already in, do not proceed function pencil(pointer: Phaser.Input.Pointer) {
for (const vec of currentCommand.affectedTiles) { let map = mapEditor.currentMap.value
if (vec[0] === x && vec[1] === y) return if (!map) return
}
currentCommand.affectedTiles.push([x, y]) // Check if there is a selected tile
if (!mapEditor.selectedTile.value) return
// Check if there is a tile
const tile = getTile(props.tileMapLayer, pointer.worldX, pointer.worldY)
if (!tile) return
// Place tile
placeTile(props.tileMap, props.tileMapLayer, tile.x, tile.y, mapEditor.selectedTile.value)
createCommandUpdate(tile.x, tile.y, mapEditor.selectedTile.value, 'draw')
// Adjust mapEditorStore.map.tiles
map.tiles[tile.y][tile.x] = mapEditor.selectedTile.value
} }
function finalizeCommand() { function eraser(pointer: Phaser.Input.Pointer) {
if (!currentCommand) return
emit('createCommand', currentCommand)
currentCommand = null
}
// *** HANDLERS ***
function draw(pointer: Phaser.Input.Pointer, tileName: string) {
let map = mapEditor.currentMap.value let map = mapEditor.currentMap.value
if (!map) return if (!map) return
@ -79,12 +64,12 @@ function draw(pointer: Phaser.Input.Pointer, tileName: string) {
if (!tile) return if (!tile) return
// Place tile // Place tile
placeTile(props.tileMap, props.tileMapLayer, tile.x, tile.y, tileName) placeTile(props.tileMap, props.tileMapLayer, tile.x, tile.y, 'blank_tile')
createCommandUpdate(tile.x, tile.y, tileName, tileName === 'blank_tile' ? 'erase' : 'draw') createCommandUpdate(tile.x, tile.y, 'blank_tile', 'erase')
// Adjust mapEditorStore.map.tiles // Adjust mapEditorStore.map.tiles
map.tiles[tile.y][tile.x] = tileName map.tiles[tile.y][tile.x] = 'blank_tile'
} }
function paint(pointer: Phaser.Input.Pointer) { function paint(pointer: Phaser.Input.Pointer) {
@ -128,10 +113,10 @@ function handlePointer(pointer: Phaser.Input.Pointer) {
// Check if draw mode is tile // Check if draw mode is tile
switch (mapEditor.tool.value) { switch (mapEditor.tool.value) {
case 'pencil': case 'pencil':
draw(pointer, mapEditor.selectedTile.value!) pencil(pointer)
break break
case 'eraser': case 'eraser':
draw(pointer, 'blank_tile') eraser(pointer)
break break
case 'paint': case 'paint':
paint(pointer) paint(pointer)
@ -139,19 +124,90 @@ function handlePointer(pointer: Phaser.Input.Pointer) {
} }
} }
// *** LIFECYCLE *** function createCommandUpdate(x: number, y: number, tileName: string, operation: 'draw' | 'erase') {
if (!currentCommand) {
currentCommand = new EditorCommand(operation, tileName)
}
function clearTiles() { //If position is already in, do not proceed
const tileArray = createTileArray(props.tileMap.width, props.tileMap.height, 'blank_tile') for (const vec of currentCommand.affectedTiles) {
placeTiles(props.tileMap, props.tileMapLayer, tileArray) if (vec[0] === x && vec[1] === y) return
createCommandUpdate(0, 0, 'blank_tile', 'clear') }
finalizeCommand()
currentCommand.affectedTiles.push([x, y])
} }
function finalizeCommand() {
if (!currentCommand) return
//Cut the stack so the current edit is the last
commandStack = commandStack.slice(0, commandIndex.value)
commandStack.push(currentCommand)
if (commandStack.length >= 9) {
originTiles = applyCommands(originTiles, commandStack.shift()!)
}
commandIndex.value = commandStack.length
currentCommand = null
}
function undo() {
if (commandIndex.value > 0) {
commandIndex.value--
updateMapTiles()
}
}
function redo() {
if (commandIndex.value <= 9 && commandIndex.value <= commandStack.length) {
commandIndex.value++
updateMapTiles()
}
}
function applyCommands(tiles: string[][], ...commands: EditorCommand[]): string[][] {
let tileVersion = cloneArray(tiles)
for (let command of commands) {
for (const position of command.affectedTiles) {
tileVersion[position[1]][position[0]] = command.tileName
}
}
return tileVersion
}
function updateMapTiles() {
if (!mapEditor.currentMap.value) return
let indexedCommands = commandStack.slice(0, commandIndex.value)
let modifiedTiles = applyCommands(originTiles, ...indexedCommands)
placeTiles(props.tileMap, props.tileMapLayer, modifiedTiles)
mapEditor.currentMap.value.tiles = modifiedTiles
}
//Recursive Array Clone
function cloneArray(arr: any[]): any[] {
return arr.map((item) => (item instanceof Array ? cloneArray(item) : item))
}
watch(
() => mapEditor.shouldClearTiles.value,
(shouldClear) => {
if (shouldClear && mapEditor.currentMap.value) {
const blankTiles = createTileArray(props.tileMapLayer.width, props.tileMapLayer.height, 'blank_tile')
placeTiles(props.tileMap, props.tileMapLayer, blankTiles)
mapEditor.currentMap.value.tiles = blankTiles
mapEditor.resetClearTilesFlag()
}
}
)
onMounted(async () => { onMounted(async () => {
if (!mapEditor.currentMap.value) return if (!mapEditor.currentMap.value) return
const mapState = mapEditor.currentMap.value const mapState = mapEditor.currentMap.value
//Clone
originTiles = cloneArray(mapState.tiles)
placeTiles(props.tileMap, props.tileMapLayer, mapState.tiles) placeTiles(props.tileMap, props.tileMapLayer, mapState.tiles)
}) })
</script> </script>

View File

@ -1,13 +1,6 @@
<template> <template>
<PlacedMapObject
v-if="mapEditor.tool.value === 'pencil' && mapEditor.drawMode.value === 'map_object' && mapEditor.isPlacedMapObjectPreviewEnabled.value && mapEditor.selectedMapObject.value && previewPlacedMapObject"
:tileMap
:tileMapLayer
:key="previewPlacedMapObject?.id"
:placedMapObject="previewPlacedMapObject as PlacedMapObjectT"
/>
<SelectedPlacedMapObjectComponent v-if="mapEditor.selectedPlacedObject.value" :key="mapEditor.selectedPlacedObject.value.id" :map :placedMapObject="mapEditor.selectedPlacedObject.value" @move="moveMapObject" @rotate="rotatePlacedMapObject" @delete="deletePlacedMapObject" /> <SelectedPlacedMapObjectComponent v-if="mapEditor.selectedPlacedObject.value" :key="mapEditor.selectedPlacedObject.value.id" :map :placedMapObject="mapEditor.selectedPlacedObject.value" @move="moveMapObject" @rotate="rotatePlacedMapObject" @delete="deletePlacedMapObject" />
<PlacedMapObject v-for="placedMapObject in mapEditor.currentMap.value?.placedMapObjects" :tileMap :tileMapLayer :placedMapObject @pointerdown="clickPlacedMapObject(placedMapObject)" :key="`${placedMapObject.id}-${placedMapObjectKey}`" /> <PlacedMapObject v-for="placedMapObject in mapEditor.currentMap.value?.placedMapObjects" :tileMap :tileMapLayer :placedMapObject @pointerdown="clickPlacedMapObject(placedMapObject)" />
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
@ -18,7 +11,7 @@ import SelectedPlacedMapObjectComponent from '@/components/gameMaster/mapEditor/
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { getTile } from '@/services/mapService' import { getTile } from '@/services/mapService'
import { useScene } from 'phavuer' import { useScene } from 'phavuer'
import { computed, onMounted, onUnmounted, ref, watch } from 'vue' import { computed } from 'vue'
import Tilemap = Phaser.Tilemaps.Tilemap import Tilemap = Phaser.Tilemaps.Tilemap
import TilemapLayer = Phaser.Tilemaps.TilemapLayer import TilemapLayer = Phaser.Tilemaps.TilemapLayer
@ -26,9 +19,6 @@ import TilemapLayer = Phaser.Tilemaps.TilemapLayer
const scene = useScene() const scene = useScene()
const mapEditor = useMapEditorComposable() const mapEditor = useMapEditorComposable()
const map = computed(() => mapEditor.currentMap.value!) const map = computed(() => mapEditor.currentMap.value!)
const placedMapObjectKey = computed(() => mapEditor.refreshMapObject.value)
const emit = defineEmits<{ (e: 'update', map: MapT): void; (e: 'updateAndCommit', map: MapT): void; (e: 'pauseObjectTracking'): void; (e: 'resumeObjectTracking'): void }>()
defineExpose({ handlePointer }) defineExpose({ handlePointer })
@ -37,59 +27,36 @@ const props = defineProps<{
tileMapLayer: TilemapLayer tileMapLayer: TilemapLayer
}>() }>()
const previewPosition = ref({ x: 0, y: 0 })
const previewPlacedMapObject = computed(() => ({
id: mapEditor.selectedMapObject.value!.id,
mapObject: mapEditor.selectedMapObject.value!.id,
isRotated: false,
positionX: previewPosition.value.x,
positionY: previewPosition.value.y
}))
function updatePreviewPosition(pointer: Phaser.Input.Pointer) {
const tile = getTile(props.tileMap, pointer.worldX, pointer.worldY)
if (!tile || (previewPosition.value.x === tile.x && previewPosition.value.y === tile.y)) return
previewPosition.value = { x: tile.x, y: tile.y }
}
function pencil(pointer: Phaser.Input.Pointer, map: MapT) { function pencil(pointer: Phaser.Input.Pointer, map: MapT) {
emit('pauseObjectTracking')
const tile = getTile(props.tileMap, pointer.worldX, pointer.worldY) const tile = getTile(props.tileMap, pointer.worldX, pointer.worldY)
if (!tile) return if (!tile) return
// Check if object already exists on position // Check if object already exists on position
const existingPlacedMapObject = findObjectByPointer(pointer, mapEditor.currentMap.value!) const existingPlacedMapObject = findObjectByPointer(pointer, map)
if (existingPlacedMapObject) return if (existingPlacedMapObject) return
if (!mapEditor.selectedMapObject.value) return if (!mapEditor.selectedMapObject.value) return
const newPlacedMapObject: PlacedMapObjectT = { const newPlacedMapObject: PlacedMapObjectT = {
id: uuidv4(), id: uuidv4(),
mapObject: mapEditor.selectedMapObject.value.id, mapObject: mapEditor.selectedMapObject.value,
isRotated: false, isRotated: false,
positionX: tile.x, positionX: tile.x,
positionY: tile.y positionY: tile.y
} }
// Add new object to mapObjects // Add new object to mapObjects
mapEditor.selectedPlacedObject.value = newPlacedMapObject
map.placedMapObjects.push(newPlacedMapObject) map.placedMapObjects.push(newPlacedMapObject)
mapEditor.selectedPlacedObject.value = newPlacedMapObject
emit('update', map)
} }
function eraser(pointer: Phaser.Input.Pointer, map: MapT) { function eraser(pointer: Phaser.Input.Pointer, map: MapT) {
emit('pauseObjectTracking')
// Check if object already exists on position // Check if object already exists on position
const existingPlacedMapObject = findObjectByPointer(pointer, map) const existingPlacedMapObject = findObjectByPointer(pointer, map)
if (!existingPlacedMapObject) return if (!existingPlacedMapObject) return
// Remove existing object // Remove existing object
map.placedMapObjects = map.placedMapObjects.filter((placedMapObject) => placedMapObject.id !== existingPlacedMapObject.id) map.placedMapObjects = map.placedMapObjects.filter((placedMapObject) => placedMapObject.id !== existingPlacedMapObject.id)
emit('update', map)
} }
function findObjectByPointer(pointer: Phaser.Input.Pointer, map: MapT): PlacedMapObjectT | undefined { function findObjectByPointer(pointer: Phaser.Input.Pointer, map: MapT): PlacedMapObjectT | undefined {
@ -111,8 +78,6 @@ function objectPicker(pointer: Phaser.Input.Pointer, map: MapT) {
function moveMapObject(id: string, map: MapT) { function moveMapObject(id: string, map: MapT) {
mapEditor.movingPlacedObject.value = map.placedMapObjects.find((object) => object.id === id) as PlacedMapObjectT mapEditor.movingPlacedObject.value = map.placedMapObjects.find((object) => object.id === id) as PlacedMapObjectT
emit('pauseObjectTracking')
function handlePointerMove(pointer: Phaser.Input.Pointer) { function handlePointerMove(pointer: Phaser.Input.Pointer) {
if (!mapEditor.movingPlacedObject.value) return if (!mapEditor.movingPlacedObject.value) return
const tile = getTile(props.tileMap, pointer.worldX, pointer.worldY) const tile = getTile(props.tileMap, pointer.worldX, pointer.worldY)
@ -123,43 +88,24 @@ function moveMapObject(id: string, map: MapT) {
} }
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove) scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
function handlePointerUp(pointer: Phaser.Input.Pointer) { function handlePointerUp() {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove) scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
const tile = getTile(props.tileMap, pointer.worldX, pointer.worldY)
if (!tile) return
map.placedMapObjects.map((placed) => {
if (placed.id === id) {
placed.positionX = tile.x
placed.positionY = tile.y
}
})
mapEditor.movingPlacedObject.value = null mapEditor.movingPlacedObject.value = null
scene.input.off(Phaser.Input.Events.POINTER_UP, handlePointerUp)
emit('resumeObjectTracking')
emit('updateAndCommit', map)
} }
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
} }
function rotatePlacedMapObject(id: string, map: MapT) { function rotatePlacedMapObject(id: string, map: MapT) {
map.placedMapObjects.map((placed) => { const matchingObject = map.placedMapObjects.find((placedMapObject) => placedMapObject.id === id)
if (placed.id === id) { matchingObject!.isRotated = !matchingObject!.isRotated
placed.isRotated = !placed.isRotated
}
})
emit('updateAndCommit', map)
} }
function deletePlacedMapObject(id: string, map: MapT) { function deletePlacedMapObject(id: string, map: MapT) {
map.placedMapObjects = map.placedMapObjects.filter((object) => object.id !== id) let mapE = mapEditor.currentMap.value!
mapE.placedMapObjects = map.placedMapObjects.filter((object) => object.id !== id)
mapEditor.selectedPlacedObject.value = null mapEditor.selectedPlacedObject.value = null
emit('updateAndCommit', map)
} }
function clickPlacedMapObject(placedMapObject: PlacedMapObjectT) { function clickPlacedMapObject(placedMapObject: PlacedMapObjectT) {
@ -191,12 +137,4 @@ function handlePointer(pointer: Phaser.Input.Pointer) {
break break
} }
} }
onMounted(() => {
scene.input.on(Phaser.Input.Events.POINTER_MOVE, updatePreviewPosition)
})
onUnmounted(() => {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, updatePreviewPosition)
})
</script> </script>

View File

@ -35,11 +35,9 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import type { Map } from '@/application/types' import type { Map } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { socketManager } from '@/managers/SocketManager'
import { MapStorage } from '@/storage/storages' import { MapStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { ref, useTemplateRef } from 'vue' import { ref, useTemplateRef } from 'vue'
@ -58,7 +56,7 @@ const pvp = ref(false)
defineExpose({ open: () => modalRef.value?.open() }) defineExpose({ open: () => modalRef.value?.open() })
async function submit() { async function submit() {
socketManager.emit(SocketEvent.GM_MAP_CREATE, { name: name.value, width: width.value, height: height.value }, async (response: Map | false) => { gameStore.connection?.emit('gm:map:create', { name: name.value, width: width.value, height: height.value }, async (response: Map | false) => {
if (!response) { if (!response) {
return return
} }

View File

@ -1,15 +1,17 @@
<template> <template>
<Modal ref="modalRef" :is-resizable="false" :modal-width="300" :modal-height="360" bg-style="none"> <Modal ref="modalRef" :is-resizable="false" :modal-width="300" :modal-height="360" bg-style="none">
<template #modalHeader> <template #modalHeader>
<div class="flex items-center"> <h3 class="text-lg text-white">Maps</h3>
<button class="btn-cyan w-7 h-7 font-normal flex items-center justify-center" @click="createMapModal?.open">+</button>
<h3 class="text-lg text-white ml-2">Maps</h3>
</div>
</template> </template>
<template #modalBody> <template #modalBody>
<div class="mx-auto h-full"> <div class="my-4 mx-auto h-full">
<div class="overflow-y-auto h-[calc(100%)]"> <div class="text-center mb-4 px-2 flex gap-2.5">
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="fetchMaps">Refresh</button>
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="createMapModal?.open">New</button>
</div>
<div class="overflow-y-auto h-[calc(100%-20px)]">
<div class="relative p-2.5 cursor-pointer flex gap-y-2.5 gap-x-5 flex-wrap" v-for="(map, index) in mapList" :key="map.id"> <div class="relative p-2.5 cursor-pointer flex gap-y-2.5 gap-x-5 flex-wrap" v-for="(map, index) in mapList" :key="map.id">
<div class="absolute left-0 top-0 w-full h-px bg-gray-500" v-if="index === 0"></div>
<div class="flex gap-3 items-center w-full" @click="() => loadMap(map.id)"> <div class="flex gap-3 items-center w-full" @click="() => loadMap(map.id)">
<span>{{ map.name }}</span> <span>{{ map.name }}</span>
<span class="ml-auto gap-1 flex"> <span class="ml-auto gap-1 flex">
@ -22,18 +24,18 @@
</div> </div>
</template> </template>
</Modal> </Modal>
<CreateMap ref="createMapModal" @create="fetchMaps" /> <CreateMap ref="createMapModal" @create="fetchMaps" />
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { SocketEvent } from '@/application/enums' import type { Map, UUID } from '@/application/types'
import type { Map } from '@/application/types'
import CreateMap from '@/components/gameMaster/mapEditor/partials/CreateMap.vue' import CreateMap from '@/components/gameMaster/mapEditor/partials/CreateMap.vue'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { socketManager } from '@/managers/SocketManager'
import { MapStorage } from '@/storage/storages' import { MapStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useMapEditorStore } from '@/stores/mapEditorStore'
import { onMounted, ref, useTemplateRef } from 'vue' import { onMounted, ref, useTemplateRef } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
@ -58,15 +60,15 @@ async function fetchMaps() {
mapList.value = await mapStorage.getAll() mapList.value = await mapStorage.getAll()
} }
function loadMap(id: string) { function loadMap(id: UUID) {
socketManager.emit(SocketEvent.GM_MAP_REQUEST, { mapId: id }, (response: Map) => { gameStore.connection?.emit('gm:map:request', { mapId: id }, (response: Map) => {
mapEditor.loadMap(response) mapEditor.loadMap(response)
}) })
modalRef.value?.close() modalRef.value?.close()
} }
async function deleteMap(id: string) { async function deleteMap(id: UUID) {
socketManager.emit(SocketEvent.GM_MAP_DELETE, { mapId: id }, async (response: boolean) => { gameStore.connection?.emit('gm:map:delete', { mapId: id }, async (response: boolean) => {
if (!response) { if (!response) {
gameStore.addNotification({ gameStore.addNotification({
title: 'Error', title: 'Error',

View File

@ -1,18 +1,13 @@
<template> <template>
<div class="absolute border-0 border-l-2 border-solid border-gray-500 w-1/4 min-w-80 flex flex-col top-0 right-0 z-10 h-dvh bg-gray-800" v-if="mapEditor.tool.value === 'pencil' && mapEditor.drawMode.value === 'map_object'"> <div class="absolute border-0 border-l-2 border-solid border-gray-500 w-1/4 min-w-80 flex flex-col top-0 right-0 z-10 h-dvh bg-gray-800">
<div class="flex flex-col gap-2.5 p-2.5"> <div class="flex flex-col gap-2.5 p-2.5">
<div class="flex justify-between items-center"> <div class="relative flex">
<div class="flex-grow"> <img src="/assets/icons/mapEditor/search.svg" class="w-4 h-4 py-0.5 absolute top-1/2 -translate-y-1/2 left-2.5" alt="Search icon" />
<div class="relative flex"> <label class="mb-1.5 font-titles hidden" for="search">Search</label>
<img src="/assets/icons/mapEditor/search.svg" class="w-4 h-4 py-0.5 absolute top-1/2 -translate-y-1/2 left-2.5" alt="Search icon" /> <input @mousedown.stop class="!pl-7 input-field w-full" type="text" name="search" placeholder="Search" v-model="searchQuery" />
<label class="mb-1.5 font-titles hidden" for="search">Search</label>
<input @mousedown.stop class="!pl-7 input-field w-full" type="text" name="search" placeholder="Search" v-model="searchQuery" />
</div>
</div>
<img src="/assets/icons/mapEditor/dropdown-chevron.svg" class="w-12 h-12 ml-2 cursor-pointer hover:opacity-80 -rotate-90" alt="Close" @click="mapEditor.setTool('move')" />
</div> </div>
<div class="flex"> <div class="flex">
<select class="input-field w-full" name="lists" v-model="mapEditor.drawMode.value" @change="(event: any) => mapEditor.setDrawMode(event.target.value)"> <select class="input-field w-full" name="lists">
<option value="tile">Tiles</option> <option value="tile">Tiles</option>
<option value="map_object">Objects</option> <option value="map_object">Objects</option>
</select> </select>

View File

@ -41,11 +41,9 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import type { MapObject, Map as MapT, PlacedMapObject } from '@/application/types' import type { MapObject, Map as MapT, PlacedMapObject } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { socketManager } from '@/managers/SocketManager'
import { MapObjectStorage } from '@/storage/storages' import { MapObjectStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { onMounted, ref } from 'vue' import { onMounted, ref } from 'vue'
@ -82,8 +80,8 @@ const handleDelete = () => {
async function handleUpdate() { async function handleUpdate() {
if (!mapObject.value) return if (!mapObject.value) return
socketManager.emit( gameStore.connection?.emit(
SocketEvent.GM_MAPOBJECT_UPDATE, 'gm:mapObject:update',
{ {
id: props.placedMapObject.mapObject as string, id: props.placedMapObject.mapObject as string,
name: mapObjectName.value, name: mapObjectName.value,

View File

@ -1,5 +1,5 @@
<template> <template>
<Modal v-if="showTeleportModal" ref="modalRef" @modal:close="() => mapEditor.setTool('move')" :modal-width="300" :modal-height="350" :is-resizable="false" bg-style="none"> <Modal ref="modalRef" @modal:close="() => mapEditorStore.setTool('move')" :modal-width="300" :modal-height="350" :is-resizable="false" bg-style="none">
<template #modalHeader> <template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">Teleport settings</h3> <h3 class="m-0 font-medium shrink-0 text-white">Teleport settings</h3>
</template> </template>
@ -28,7 +28,7 @@
<label for="toMap">Map to teleport to</label> <label for="toMap">Map to teleport to</label>
<select v-model="toMap" class="input-field" name="toMap" id="toMap"> <select v-model="toMap" class="input-field" name="toMap" id="toMap">
<option :value="null">Select map</option> <option :value="null">Select map</option>
<option v-for="map in mapList" :key="map.id" :value="map.id">{{ map.name }}</option> <option v-for="map in mapList" :key="map.id" :value="map">{{ map.name }}</option>
</select> </select>
</div> </div>
</div> </div>
@ -41,48 +41,48 @@
<script setup lang="ts"> <script setup lang="ts">
import type { Map } from '@/application/types' import type { Map } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { useGameStore } from '@/stores/gameStore'
import { MapStorage } from '@/storage/storages' import { useMapEditorStore } from '@/stores/mapEditorStore'
import { computed, onMounted, ref, useTemplateRef, watch } from 'vue' import { computed, onMounted, ref, useTemplateRef, watch } from 'vue'
const showTeleportModal = computed(() => mapEditor.tool.value === 'pencil' && mapEditor.drawMode.value === 'teleport') const showTeleportModal = computed(() => mapEditorStore.tool === 'pencil' && mapEditorStore.drawMode === 'teleport')
const mapStorage = new MapStorage() const mapEditorStore = useMapEditorStore()
const mapEditor = useMapEditorComposable() const gameStore = useGameStore()
const modalRef = useTemplateRef('modalRef')
const mapList = ref<Map[]>([]) const mapList = ref<Map[]>([])
const modalRef = useTemplateRef('modalRef')
defineExpose({ defineExpose({
open: () => modalRef.value?.open() open: () => modalRef.value?.open()
}) })
onMounted(fetchMaps)
function fetchMaps() {
gameStore.connection?.emit('gm:map:list', {}, (response: Map[]) => {
mapList.value = response
})
}
const { toPositionX, toPositionY, toRotation, toMap } = useRefTeleportSettings() const { toPositionX, toPositionY, toRotation, toMap } = useRefTeleportSettings()
function useRefTeleportSettings() { function useRefTeleportSettings() {
const settings = mapEditor.teleportSettings.value const settings = mapEditorStore.teleportSettings
return { return {
toPositionX: ref(settings.toPositionX), toPositionX: ref(settings.toPositionX),
toPositionY: ref(settings.toPositionY), toPositionY: ref(settings.toPositionY),
toRotation: ref(settings.toRotation), toRotation: ref(settings.toRotation),
toMap: ref(settings.toMap) toMap: ref(settings.toMapId)
} }
} }
watch([toPositionX, toPositionY, toRotation, toMap], updateTeleportSettings) watch([toPositionX, toPositionY, toRotation, toMap], updateTeleportSettings)
function updateTeleportSettings() { function updateTeleportSettings() {
mapEditor.setTeleportSettings({ mapEditorStore.setTeleportSettings({
toPositionX: toPositionX.value, toPositionX: toPositionX.value,
toPositionY: toPositionY.value, toPositionY: toPositionY.value,
toRotation: toRotation.value, toRotation: toRotation.value,
toMap: toMap.value toMapId: toMap.value
}) })
} }
async function fetchMaps() {
mapList.value = await mapStorage.getAll()
}
onMounted(async () => {
await fetchMaps()
})
</script> </script>

View File

@ -1,18 +1,13 @@
<template> <template>
<div class="absolute border-0 border-l-2 border-solid border-gray-500 w-1/4 min-w-80 flex flex-col top-0 right-0 z-10 h-dvh bg-gray-800" v-if="(mapEditor.tool.value === 'pencil' && mapEditor.drawMode.value === 'tile') || mapEditor.tool.value === 'paint'"> <div class="absolute border-0 border-l-2 border-solid border-gray-500 w-1/4 min-w-80 flex flex-col top-0 right-0 z-10 h-dvh bg-gray-800">
<div class="flex flex-col gap-2.5 p-2.5"> <div class="flex flex-col gap-2.5 p-2.5">
<div class="flex justify-between items-center"> <div class="relative flex">
<div class="flex-grow"> <img src="/assets/icons/mapEditor/search.svg" class="w-4 h-4 py-0.5 absolute top-1/2 -translate-y-1/2 left-2.5" alt="Search icon" />
<div class="relative flex"> <label class="mb-1.5 font-titles hidden" for="search">Search</label>
<img src="/assets/icons/mapEditor/search.svg" class="w-4 h-4 py-0.5 absolute top-1/2 -translate-y-1/2 left-2.5" alt="Search icon" /> <input @mousedown.stop class="!pl-7 input-field w-full" type="text" name="search" placeholder="Search" v-model="searchQuery" />
<label class="mb-1.5 font-titles hidden" for="search">Search</label>
<input @mousedown.stop class="!pl-7 input-field w-full" type="text" name="search" placeholder="Search" v-model="searchQuery" />
</div>
</div>
<img src="/assets/icons/mapEditor/dropdown-chevron.svg" class="w-12 h-12 ml-2 cursor-pointer hover:opacity-80 -rotate-90" alt="Close" @click="mapEditor.setTool('move')" />
</div> </div>
<div class="flex"> <div class="flex">
<select class="input-field w-full" name="lists" v-model="mapEditor.drawMode.value" @change="(event: any) => mapEditor.setDrawMode(event.target.value)"> <select class="input-field w-full" name="lists">
<option value="tile">Tiles</option> <option value="tile">Tiles</option>
<option value="map_object">Objects</option> <option value="map_object">Objects</option>
</select> </select>
@ -42,9 +37,8 @@
</div> </div>
<div v-else class="h-full overflow-auto"> <div v-else class="h-full overflow-auto">
<div class="p-4"> <div class="p-4">
<div class="text-center mb-8"> <button @click="closeGroup" class="btn-cyan mb-4">Back to All Tiles</button>
<button @click="closeGroup" class="hover:text-white">Back to all tiles</button> <h4 class="text-lg mb-4">{{ selectedGroup.parent.name }} Group</h4>
</div>
<div class="grid grid-cols-4 gap-2 justify-items-center"> <div class="grid grid-cols-4 gap-2 justify-items-center">
<div class="flex flex-col items-center justify-center"> <div class="flex flex-col items-center justify-center">
<img <img

View File

@ -68,7 +68,7 @@
<div class="w-px bg-cyan"></div> <div class="w-px bg-cyan"></div>
<button class="flex justify-center items-center min-w-10 p-0 relative" @click="isMapEditorSettingsModalOpen = !isMapEditorSettingsModalOpen"><img class="invert w-5 h-5" src="/assets/icons/mapEditor/gear.svg" alt="Map settings" /> <span class="h-5 ml-2.5">(Z)</span></button> <button class="flex justify-center items-center min-w-10 p-0 relative" @click="handleClick('settings')"><img class="invert w-5 h-5" src="/assets/icons/mapEditor/gear.svg" alt="Map settings" /> <span class="h-5 ml-2.5">(Z)</span></button>
<div class="w-px bg-cyan"></div> <div class="w-px bg-cyan"></div>
@ -79,7 +79,7 @@
<button class="btn-cyan px-3.5" @click="() => emit('open-maps')">Load</button> <button class="btn-cyan px-3.5" @click="() => emit('open-maps')">Load</button>
<button class="btn-cyan px-3.5" @click="() => emit('save')" v-if="mapEditor.currentMap.value">Save</button> <button class="btn-cyan px-3.5" @click="() => emit('save')" v-if="mapEditor.currentMap.value">Save</button>
<button class="btn-cyan px-3.5" @click="() => emit('clear')" v-if="mapEditor.currentMap.value">Clear</button> <button class="btn-cyan px-3.5" @click="() => emit('clear')" v-if="mapEditor.currentMap.value">Clear</button>
<button class="btn-cyan px-3.5" @click="() => mapEditor.toggleActive()">Exit</button> <button class="btn-cyan px-3.5" @click="() => emit('close-editor')">Exit</button>
</div> </div>
</div> </div>
@ -89,13 +89,9 @@
</template> </template>
<template #modalBody> <template #modalBody>
<div class="m-4 flex items-center space-x-2"> <div class="m-4 flex items-center space-x-2">
<input id="continuous-drawing" @change="toggleContinuousDrawing" v-model="isContinuousDrawingEnabled" type="checkbox" class="h-4 w-4 rounded border-gray-300 text-blue-600 focus:ring-blue-500" /> <input id="continuous-drawing" @change="handleCheck" v-model="checkboxValue" type="checkbox" class="h-4 w-4 rounded border-gray-300 text-blue-600 focus:ring-blue-500" />
<label for="continuous-drawing" class="text-sm font-medium text-gray-200 cursor-pointer"> Continuous Drawing </label> <label for="continuous-drawing" class="text-sm font-medium text-gray-200 cursor-pointer"> Continuous Drawing </label>
</div> </div>
<div class="m-4 flex items-center space-x-2">
<input id="show-placed-map-object-preview" @change="mapEditor.togglePlacedMapObjectPreview()" v-model="isShowPlacedMapObjectPreviewEnabled" type="checkbox" class="h-4 w-4 rounded border-gray-300 text-blue-600 focus:ring-blue-500" />
<label for="show-placed-map-object-preview" class="text-sm font-medium text-gray-200 cursor-pointer"> Show placed map object preview </label>
</div>
</template> </template>
</Modal> </Modal>
</template> </template>
@ -104,20 +100,19 @@
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { onClickOutside } from '@vueuse/core' import { onClickOutside } from '@vueuse/core'
import { computed, onBeforeUnmount, onMounted, ref } from 'vue' import { onBeforeUnmount, onMounted, ref } from 'vue'
const mapEditor = useMapEditorComposable() const mapEditor = useMapEditorComposable()
const emit = defineEmits(['save', 'clear', 'open-maps', 'open-settings', 'open-teleport']) const emit = defineEmits(['save', 'clear', 'open-maps', 'open-settings', 'close-editor'])
// States // States
const toolbar = ref(null) const toolbar = ref(null)
const isMapEditorSettingsModalOpen = ref(false) const isMapEditorSettingsModalOpen = ref(false)
const selectPencilOpen = ref(false) const selectPencilOpen = ref(false)
const selectEraserOpen = ref(false) const selectEraserOpen = ref(false)
const isContinuousDrawingEnabled = ref<Boolean>(false) const checkboxValue = ref<Boolean>(false)
const isShowPlacedMapObjectPreviewEnabled = ref<Boolean>(mapEditor.isPlacedMapObjectPreviewEnabled.value) const listOpen = ref(false)
const listOpen = computed(() => (mapEditor.tool.value === 'pencil' && (mapEditor.drawMode.value === 'tile' || mapEditor.drawMode.value === 'map_object')) || mapEditor.tool.value === 'paint')
// drawMode // drawMode
function setDrawMode(value: string) { function setDrawMode(value: string) {
@ -137,8 +132,8 @@ function setEraserMode() {
selectEraserOpen.value = false selectEraserOpen.value = false
} }
function toggleContinuousDrawing() { function handleCheck() {
mapEditor.setInputMode(isContinuousDrawingEnabled.value ? 'hold' : 'tap') mapEditor.setInputMode(checkboxValue.value ? 'hold' : 'tap')
} }
function handleModeClick(mode: string, type: 'pencil' | 'eraser') { function handleModeClick(mode: string, type: 'pencil' | 'eraser') {
@ -147,11 +142,20 @@ function handleModeClick(mode: string, type: 'pencil' | 'eraser') {
} }
function handleClick(tool: string) { function handleClick(tool: string) {
mapEditor.setTool(tool) if (tool === 'mapEditorSettings') {
if (tool === 'paint') mapEditor.setDrawMode('tile') isMapEditorSettingsModalOpen.value = true
listOpen.value = false
} else if (tool === 'settings') {
listOpen.value = false
} else if (tool === 'move') {
listOpen.value = false
mapEditor.setTool(tool)
} else {
mapEditor.setTool(tool)
}
selectPencilOpen.value = tool === 'pencil' ? !selectPencilOpen.value : false selectPencilOpen.value = tool === 'pencil' ? !selectPencilOpen.value : false
selectEraserOpen.value = tool === 'eraser' ? !selectEraserOpen.value : false selectEraserOpen.value = tool === 'eraser' ? !selectEraserOpen.value : false
if (mapEditor.drawMode.value === 'teleport') emit('open-teleport')
} }
function cycleToolMode(tool: 'pencil' | 'eraser') { function cycleToolMode(tool: 'pencil' | 'eraser') {
@ -167,7 +171,7 @@ function initKeyShortcuts(event: KeyboardEvent) {
// Check if map is set // Check if map is set
if (!mapEditor.currentMap.value) return if (!mapEditor.currentMap.value) return
// prevent if focused on inputs // prevent if focused on composables
if (document.activeElement?.tagName === 'INPUT') return if (document.activeElement?.tagName === 'INPUT') return
if (event.ctrlKey) return if (event.ctrlKey) return

View File

@ -26,7 +26,6 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { socketManager } from '@/managers/SocketManager'
import { login } from '@/services/authenticationService' import { login } from '@/services/authenticationService'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useCookies } from '@vueuse/integrations/useCookies' import { useCookies } from '@vueuse/integrations/useCookies'
@ -40,6 +39,15 @@ const password = ref('')
const formError = ref('') const formError = ref('')
const showPassword = ref(false) const showPassword = ref(false)
// automatic login because of development
onMounted(async () => {
const token = useCookies().get('token')
if (token) {
gameStore.setToken(token)
gameStore.initConnection()
}
})
async function submit() { async function submit() {
// check if username and password are valid // check if username and password are valid
if (username.value === '' || password.value === '') { if (username.value === '' || password.value === '') {
@ -54,7 +62,7 @@ async function submit() {
formError.value = response.error formError.value = response.error
return return
} }
socketManager.setToken(response.token) gameStore.setToken(response.token)
gameStore.initConnection() gameStore.initConnection()
return true // Indicate success return true // Indicate success
} }

View File

@ -34,6 +34,15 @@ const password = ref('')
const newPasswordError = ref('') const newPasswordError = ref('')
const showPassword = ref(false) const showPassword = ref(false)
// automatic login because of development
onMounted(async () => {
const token = useCookies().get('token')
if (token) {
gameStore.setToken(token)
gameStore.initConnection()
}
})
async function newPasswordFunc() { async function newPasswordFunc() {
// check if username and password are valid // check if username and password are valid
if (password.value === '') { if (password.value === '') {

View File

@ -26,7 +26,6 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { socketManager } from '@/managers/SocketManager'
import { login, register } from '@/services/authenticationService' import { login, register } from '@/services/authenticationService'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useCookies } from '@vueuse/integrations/useCookies' import { useCookies } from '@vueuse/integrations/useCookies'
@ -41,6 +40,15 @@ const email = ref('')
const formError = ref('') const formError = ref('')
const showPassword = ref(false) const showPassword = ref(false)
// automatic login because of development
onMounted(async () => {
const token = useCookies().get('token')
if (token) {
gameStore.setToken(token)
gameStore.initConnection()
}
})
async function submit() { async function submit() {
// check if username and password are valid // check if username and password are valid
if (username.value === '' || email.value === '' || password.value === '') { if (username.value === '' || email.value === '' || password.value === '') {
@ -68,7 +76,7 @@ async function submit() {
return return
} }
socketManager.setToken(loginResponse.token) gameStore.setToken(loginResponse.token)
gameStore.initConnection() gameStore.initConnection()
} }
</script> </script>

View File

@ -10,9 +10,8 @@
<div class="filler"></div> <div class="filler"></div>
<div class="w-2/3 max-w-[860px]" v-if="!isLoading"> <div class="w-2/3 max-w-[860px]" v-if="!isLoading">
<div class="mb-5 flex flex-col gap-1"> <div class="mb-5 flex flex-col gap-1">
<h1 class="text-white font-bold">{{ isCreatingCharacter ? 'CREATE CHARACTER' : 'SELECT CHARACTER TO PLAY' }}</h1> <h1 class="text-white font-bold">SELECT CHARACTER TO PLAY</h1>
<p class="m-0" v-if="!isCreatingCharacter">Maximum of 4 characters can be created per player</p> <p class="m-0">Maximum of 4 characters can be created per player</p>
<p class="m-0" v-if="isCreatingCharacter">Customize your new character</p>
</div> </div>
<div class="flex w-full max-lg:flex-col lg:h-[400px] default-border rounded-md bg-gray"> <div class="flex w-full max-lg:flex-col lg:h-[400px] default-border rounded-md bg-gray">
<div class="lg:min-w-[285px] max-lg:min-h-[383px] lg:w-1/3 h-full bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover bg-center border-0 max-lg:border-b lg:border-r border-solid border-gray-500 max-lg:rounded-t-md lg:rounded-l-md relative"> <div class="lg:min-w-[285px] max-lg:min-h-[383px] lg:w-1/3 h-full bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover bg-center border-0 max-lg:border-b lg:border-r border-solid border-gray-500 max-lg:rounded-t-md lg:rounded-l-md relative">
@ -21,95 +20,68 @@
<img src="/assets/placeholders/head.png" class="w-9 h-9 object-contain center-element" alt="Player head" /> <img src="/assets/placeholders/head.png" class="w-9 h-9 object-contain center-element" alt="Player head" />
<input class="h-full w-full absolute m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0 btn-sound" type="radio" name="character" :value="character.id" v-model="selectedCharacterId" /> <input class="h-full w-full absolute m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0 btn-sound" type="radio" name="character" :value="character.id" v-model="selectedCharacterId" />
</div> </div>
<div class="character relative rounded default-border w-12 h-12 bg-[url('/assets/ui-texture.png')]" :class="{ active: isCreatingCharacter }" v-if="characters.length < characterCreationSettings.maxCharacters"> <div class="character relative rounded default-border w-12 h-12 bg-[url('/assets/ui-texture.png')]" :class="{ active: characters.length == 0 }" v-if="characters.length < 4">
<button class="p-0 h-full w-full flex flex-col justify-between focus-visible:outline-offset-0 btn-sound" @click="startCharacterCreation"> <button class="p-0 h-full w-full flex flex-col justify-between focus-visible:outline-offset-0 btn-sound" @click="isCreateNewCharacterModalOpen = true">
<img class="w-6 h-6 object-contain center-element btn-sound" draggable="false" src="/assets/icons/plus-icon.svg" alt="Add character" /> <img class="w-6 h-6 object-contain center-element btn-sound" draggable="false" src="/assets/icons/plus-icon.svg" />
</button> </button>
</div> </div>
</div> </div>
<div class="py-6 px-8 h-[calc(100%_-_48px)] flex flex-col items-center gap-6 justify-center"> <div class="py-6 px-8 h-[calc(100%_-_48px)] flex flex-col items-center gap-6 justify-center" v-if="selectedCharacterId">
<template v-if="selectedCharacterId && !isCreatingCharacter"> <input class="input-field w-[158px]" type="text" name="name" :placeholder="characters.find((c) => c.id == selectedCharacterId)?.name" />
<input class="input-field w-[158px]" type="text" name="name" :placeholder="characters.find((c) => c.id == selectedCharacterId)?.name" v-model="newNickname" /> <div class="flex flex-col gap-4 items-center">
<div class="flex flex-col gap-4 items-center"> <div class="flex flex-col gap-3">
<div class="flex flex-col gap-3"> <div class="bg-[url('/assets/ui-elements/character-select-ui-shape.svg')] w-[190px] h-52 bg-no-repeat bg-center flex items-center justify-between">
<div class="bg-[url('/assets/ui-elements/character-select-ui-shape.svg')] w-[190px] h-52 bg-no-repeat bg-center flex items-center justify-between">
<button class="ml-6 w-4 h-8 p-0">
<img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 m-auto" alt="Arrow left" />
</button>
<img class="w-24 object-contain mb-3.5 max-h-[70%]" alt="Player avatar" :src="config.server_endpoint + '/avatar/s/' + characters.find((c) => c.id === selectedCharacterId)?.characterType + '/' + (selectedHairId ?? 'default')" />
<button class="mr-6 w-4 h-8 p-0">
<img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 -scale-x-100" alt="Arrow right" />
</button>
</div>
</div>
</div>
</template>
<template v-if="isCreatingCharacter">
<div class="flex flex-col gap-4 items-center">
<input class="input-field" v-model="newCharacterName" name="name" id="name" placeholder="Enter a nickname..." />
<div class="bg-[url('/assets/ui-elements/character-select-ui-shape.svg')] w-[190px] h-52 bg-no-repeat bg-center flex items-center justify-center">
<button class="ml-6 w-4 h-8 p-0"> <button class="ml-6 w-4 h-8 p-0">
<img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 m-auto" alt="Arrow left" /> <img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 m-auto" alt="Arrow left" />
</button> </button>
<img class="w-24 object-contain mb-3.5 max-h-[70%]" alt="Player avatar" :src="config.server_endpoint + '/avatar/s/' + defaultCharacterTypeId + '/' + (selectedHairId ?? 'default')" /> <img class="w-24 object-contain mb-3.5 max-h-[70%]" alt="Player avatar" :src="config.server_endpoint + '/avatar/s/' + characters.find((c) => c.id === selectedCharacterId)?.characterType + '/' + (selectedHairId ?? 'default')" />
<button class="mr-6 w-4 h-8 p-0"> <button class="mr-6 w-4 h-8 p-0">
<img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 -scale-x-100" alt="Arrow right" /> <img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 -scale-x-100" alt="Arrow right" />
</button> </button>
</div> </div>
<div class="flex justify-between w-[190px]">
<button class="btn-empty flex gap-2" :class="{ selected: selectedGender === 'MALE' }" @click="selectedGender = 'MALE'">
<img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />
<span class="text-white">Male</span>
</button>
<button class="btn-empty flex gap-2" :class="{ selected: selectedGender === 'FEMALE' }" @click="selectedGender = 'FEMALE'">
<img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Female symbol" />
<span class="text-white">Female</span>
</button>
</div>
</div> </div>
</template> <!-- TODO: update gender on (selected) character -->
<!-- <div class="flex justify-between w-[190px]">-->
<!-- <button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selectedCharacterId)?.characterType?.gender === 'MALE' }">-->
<!-- <img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />-->
<!-- <span class="text-white">Male</span>-->
<!-- </button>-->
<!-- <button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selectedCharacterId)?.characterType?.gender === 'FEMALE' }">-->
<!-- <img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />-->
<!-- <span class="text-white">Female</span>-->
<!-- </button>-->
<!-- </div>-->
</div>
</div> </div>
</div> </div>
<div class="flex-1 lg:w-2/3 max-lg:min-h-[212px] h-full bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover bg-center max-lg:rounded-bl-md rounded-r-md"> <div class="flex-1 lg:w-2/3 max-lg:min-h-[212px] h-full bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover bg-center max-lg:rounded-bl-md rounded-r-md">
<div class="py-6 px-8 h-[calc(100%_-_48px)] flex flex-col items-center gap-10" v-if="selectedCharacterId || isCreatingCharacter"> <div class="py-6 px-8 h-[calc(100%_-_48px)] flex flex-col items-center gap-10" v-if="selectedCharacterId">
<div class="flex flex-col gap-3 w-full">
<span class="text-sm">Hair color</span>
<div class="flex gap-2 flex-wrap">
<div
class="hair-deselect relative flex justify-center items-center bg-gray default-border w-[18px] h-[18px] p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400 focus-visible:outline-none focus-visible:border-white focus-visible:bg-cyan has-[:checked]:bg-cyan has-[:checked]:border-transparent"
>
<img src="/assets/icons/x-button-gray.svg" class="w-4 h-4" alt="Empty button" />
<input type="radio" name="hair-color" :value="null" v-model="selectedHairColor" class="h-full w-full absolute left-0 top-0 m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0 focus-visible:outline-white" />
</div>
<div
v-for="color in uniqueHairColors"
class="relative flex justify-center items-center default-border w-[18px] h-[18px] p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400 focus-visible:outline-none focus-visible:border-gray-300 focus-visible:bg-gray-500 has-[:checked]:bg-cyan has-[:checked]:border-transparent"
>
<div class="w-full h-full rounded-sm" :style="getHairColorStyle(color)"></div>
<input type="radio" name="hair-color" :value="color" v-model="selectedHairColor" class="h-full w-full absolute left-0 top-0 m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0 focus-visible:outline-white" />
</div>
</div>
</div>
<div class="flex flex-col gap-3 w-full"> <div class="flex flex-col gap-3 w-full">
<span class="text-sm">Hairstyle</span> <span class="text-sm">Hairstyle</span>
<div class="flex gap-2 flex-wrap"> <div class="flex gap-2 flex-wrap max-h-20 overflow-y-auto scrollbar">
<div <div
class="hair-deselect relative flex justify-center items-center bg-gray default-border w-[18px] h-[18px] p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400 focus-visible:outline-none focus-visible:border-white focus-visible:bg-cyan has-[:checked]:bg-cyan has-[:checked]:border-transparent" class="hair-deselect relative flex justify-center items-center bg-gray default-border w-[18px] h-[18px] p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400 focus-visible:outline-none focus-visible:border-white focus-visible:bg-cyan has-[:checked]:bg-cyan has-[:checked]:border-transparent"
> >
<img src="/assets/icons/x-button-gray.svg" class="w-4 h-4" alt="Empty button" /> <img src="/assets/icons/x-button-gray.svg" class="w-4 h-4" alt="Empty button" />
<input type="radio" name="hair" :value="null" v-model="selectedHairId" class="h-full w-full absolute left-0 top-0 m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0 focus-visible:outline-white" /> <input type="radio" name="hair" :value="null" v-model="selectedHairId" class="h-full w-full absolute left-0 top-0 m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0 focus-visible:outline-white" />
</div> </div>
<!-- TODO #255: make radio button so we can set a value, do the same with swatches -->
<div <div
v-for="hair in filteredHairs" v-for="hair in characterHairs"
class="relative flex justify-center items-center bg-gray default-border w-[18px] h-[18px] p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400 focus-visible:outline-none focus-visible:border-gray-300 focus-visible:bg-gray-500 has-[:checked]:bg-cyan has-[:checked]:border-transparent overflow-hidden" class="relative flex justify-center items-center bg-gray default-border w-[18px] h-[18px] p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400 focus-visible:outline-none focus-visible:border-gray-300 focus-visible:bg-gray-500 has-[:checked]:bg-cyan has-[:checked]:border-transparent"
> >
<div class="absolute inset-0 flex items-center justify-center"> <img class="h-4 object-contain" :src="config.server_endpoint + '/textures/sprites/' + hair.sprite + '/front.png'" alt="Hair sprite" />
<img class="h-16 object-contain scale-[1] mt-8 origin-center" :src="config.server_endpoint + '/textures/sprites/' + hair.sprite + '/front.png'" alt="Hair sprite" />
</div>
<input type="radio" name="hair" :value="hair.id" v-model="selectedHairId" class="h-full w-full absolute left-0 top-0 m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0 focus-visible:outline-white" /> <input type="radio" name="hair" :value="hair.id" v-model="selectedHairId" class="h-full w-full absolute left-0 top-0 m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0 focus-visible:outline-white" />
</div> </div>
</div> </div>
</div> </div>
<div class="flex flex-col gap-3 w-full">
<span class="text-sm">Hair color</span>
<div class="flex gap-2 flex-wrap">
<!-- TODO: replace with hair colors -->
<input type="radio" name="hair-color" v-for="n in 10" class="bg-red w-6 h-6 m-0 rounded-sm hover:cursor-pointer checked:outline checked:outline-1 checked:outline-white" />
</div>
</div>
</div> </div>
</div> </div>
</div> </div>
@ -117,102 +89,75 @@
<div v-else> <div v-else>
<img class="w-20 invert-80" src="/assets/icons/loading-icon1.svg" alt="Loading" /> <img class="w-20 invert-80" src="/assets/icons/loading-icon1.svg" alt="Loading" />
</div> </div>
<div class="w-2/3 button-wrapper flex self-center justify-center lg:justify-end gap-4 max-w-[860px]" v-if="!isLoading"> <div class="w-2/3 button-wrapper flex self-center justify-center lg:justify-end gap-4 max-w-[860px]" v-if="!isLoading">
<template v-if="!isCreatingCharacter"> <button class="btn-empty min-w-48" @click.stop="gameStore.disconnectSocket()">Back</button>
<button class="btn-empty min-w-48" @click.stop="gameStore.disconnectSocket()">Back</button> <button class="btn-cyan min-w-48 disabled:bg-cyan-800 disabled:cursor-not-allowed" :disabled="!selectedCharacterId" @click="loginWithCharacter()">Play now</button>
<button class="btn-cyan min-w-48 disabled:bg-cyan-800 disabled:cursor-not-allowed" :disabled="!selectedCharacterId" @click="loginWithCharacter()">Play now</button>
</template>
<template v-else>
<button class="btn-empty min-w-48" @click="cancelCharacterCreation">Cancel</button>
<button class="btn-cyan min-w-48" @click="createCharacter">Create</button>
</template>
</div> </div>
</div> </div>
</div> </div>
<!-- CREATE CHARACTER MODAL -->
<Modal :isModalOpen="isCreateNewCharacterModalOpen" @modal:close="isCreateNewCharacterModalOpen = false" :modal-width="430" :modal-height="275">
<template #modalHeader>
<h3 class="m-0 font-medium text-white">Create your character</h3>
</template>
<template #modalBody>
<div class="p-4 h-[calc(100%_-_32px)]">
<form method="post" @submit.prevent="createCharacter" class="h-full flex flex-col justify-between">
<div class="form-field-full">
<label for="name" class="text-white">Nickname</label>
<input class="input-field" v-model="newCharacterName" name="name" id="name" placeholder="Enter a nickname..." />
</div>
<div class="grid grid-flow-col justify-stretch gap-4">
<button type="button" class="btn-empty py-1.5 px-4 inline-block" @click.prevent="isCreateNewCharacterModalOpen = false">Cancel</button>
<button class="btn-cyan py-1.5 px-4 inline-block" type="submit">Create</button>
</div>
</form>
</div>
</template>
</Modal>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config' import config from '@/application/config'
import { SocketEvent } from '@/application/enums'
import { type CharacterHair, type Character as CharacterT, type Map } from '@/application/types' import { type CharacterHair, type Character as CharacterT, type Map } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue'
import { useSoundComposable } from '@/composables/useSoundComposable' import { useSoundComposable } from '@/composables/useSoundComposable'
import { socketManager } from '@/managers/SocketManager' import { CharacterHairStorage } from '@/storage/storages'
import { CharacterHairStorage, CharacterTypeStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue' import { onBeforeUnmount, onMounted, ref, watch } from 'vue'
const characterCreationSettings = {
maxCharacters: 4,
minNameLength: 3,
maxNameLength: 20,
defaultGender: 'MALE' as const
}
const { playSound } = useSoundComposable() const { playSound } = useSoundComposable()
const gameStore = useGameStore() const gameStore = useGameStore()
const isLoading = ref<boolean>(true) const isLoading = ref<boolean>(true)
const characters = ref<CharacterT[]>([]) const characters = ref<CharacterT[]>([])
const selectedCharacterId = ref<string | null>(null) const selectedCharacterId = ref<string | null>(null)
const newNickname = ref<string>('') const isCreateNewCharacterModalOpen = ref<boolean>(false)
const newCharacterName = ref<string>('') const newCharacterName = ref<string>('')
const characterHairs = ref<CharacterHair[]>([]) const characterHairs = ref<CharacterHair[]>([])
const selectedHairId = ref<string | null>(null) const selectedHairId = ref<string | null>(null)
const defaultCharacterTypeId = ref<string>('')
const isCreatingCharacter = ref<boolean>(false)
const selectedGender = ref()
const selectedHairColor = ref<string | null>(null)
const uniqueHairColors = computed(() => {
return [...new Set(characterHairs.value.map((hair) => hair.color))]
})
const filteredHairs = computed(() => {
if (!selectedHairColor.value) return characterHairs.value
return characterHairs.value.filter((hair) => hair.color === selectedHairColor.value)
})
function getHairColorStyle(color: string | null) {
return {
backgroundColor: color,
border: selectedHairColor.value === color ? '1px solid white' : '1px solid rgba(255, 255, 255, 0.2)'
}
}
function startCharacterCreation() {
isCreatingCharacter.value = true
selectedCharacterId.value = null
newCharacterName.value = ''
selectedHairId.value = null
selectedHairColor.value = null
selectedGender.value = characterCreationSettings.defaultGender
}
function cancelCharacterCreation() {
isCreatingCharacter.value = false
newCharacterName.value = ''
selectedHairId.value = null
selectedHairColor.value = null
}
// Fetch characters // Fetch characters
setTimeout(() => { setTimeout(() => {
socketManager.emit(SocketEvent.CHARACTER_LIST) gameStore.connection?.emit('character:list')
}, 750) }, 750)
socketManager.on(SocketEvent.CHARACTER_LIST, (data: any) => { gameStore.connection?.on('character:list', (data: any) => {
characters.value = data characters.value = data
isLoading.value = false isLoading.value = false
}) })
// Select character logics
function loginWithCharacter() { function loginWithCharacter() {
if (!selectedCharacterId.value) return if (!selectedCharacterId.value) return
socketManager.emit( gameStore.connection?.emit(
SocketEvent.CHARACTER_CONNECT, 'character:connect',
{ {
characterId: selectedCharacterId.value, characterId: selectedCharacterId.value,
characterHairId: selectedHairId.value, characterHairId: selectedHairId.value
newNickname: newNickname.value
}, },
(response: { character: CharacterT; map: Map; characters: CharacterT[] }) => { (response: { character: CharacterT; map: Map; characters: CharacterT[] }) => {
gameStore.setCharacter(response.character) gameStore.setCharacter(response.character)
@ -222,51 +167,27 @@ function loginWithCharacter() {
// Create character logics // Create character logics
function createCharacter() { function createCharacter() {
if (newCharacterName.value.length < characterCreationSettings.minNameLength || newCharacterName.value.length > characterCreationSettings.maxNameLength) { gameStore.connection?.emit('character:create', { name: newCharacterName.value }, (success: boolean) => {
return if (success) return
} isCreateNewCharacterModalOpen.value = false
})
socketManager.emit(
SocketEvent.CHARACTER_CREATE,
{
name: newCharacterName.value,
gender: selectedGender.value,
hairId: selectedHairId.value
},
(success: boolean) => {
if (success) {
cancelCharacterCreation()
socketManager.emit(SocketEvent.CHARACTER_LIST)
}
}
)
} }
// Watch changes for selected character and update hairs // Watch changes for selected character and update hairs
watch(selectedCharacterId, (characterId) => { watch(selectedCharacterId, (characterId) => {
if (!characterId) return if (!characterId) return
newNickname.value = '' // selectedHairId.value = characters.value.find((c) => c.id == characterId)?.characterHairId ?? null
isCreatingCharacter.value = false
selectedHairId.value = characters.value.find((c) => c.id == characterId)?.characterHair ?? null
}) })
onMounted(async () => { onMounted(async () => {
await playSound('/assets/music/intro.mp3') playSound('/assets/music/intro.mp3')
const characterHairStorage = new CharacterHairStorage() const characterHairStorage = new CharacterHairStorage()
const characterTypeStorage = new CharacterTypeStorage()
characterHairs.value = await characterHairStorage.getAll() characterHairs.value = await characterHairStorage.getAll()
// Get the first available character type for preview
const types = await characterTypeStorage.getAll()
const defaultType = types.find((type) => type.isSelectable)
if (defaultType) {
defaultCharacterTypeId.value = defaultType.id
}
}) })
onBeforeUnmount(() => { onBeforeUnmount(() => {
socketManager.off(SocketEvent.CHARACTER_LIST) gameStore.connection?.off('character:list')
socketManager.off(SocketEvent.CHARACTER_CONNECT) gameStore.connection?.off('character:connect')
socketManager.off(SocketEvent.CHARACTER_CREATE) gameStore.connection?.off('character:create:success')
}) })
</script> </script>

View File

@ -44,4 +44,13 @@ function switchToLogin() {
currentForm.value = 'login' currentForm.value = 'login'
doesUrlHaveToken.value = false doesUrlHaveToken.value = false
} }
// automatic login because of development
onMounted(async () => {
const token = useCookies().get('token')
if (token) {
gameStore.setToken(token)
gameStore.initConnection()
}
})
</script> </script>

View File

@ -5,10 +5,10 @@
<div v-if="!isLoaded" class="absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 text-white text-3xl font-ui">Loading...</div> <div v-if="!isLoaded" class="absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 text-white text-3xl font-ui">Loading...</div>
<div v-else> <div v-else>
<Map v-if="mapEditor.currentMap.value" :key="mapEditor.currentMap.value?.id" /> <Map v-if="mapEditor.currentMap.value" :key="mapEditor.currentMap.value?.id" />
<Toolbar ref="toolbar" @save="save" @clear="clear" @open-maps="mapModal?.open" @open-settings="mapSettingsModal?.open" @open-teleport="teleportModal?.open" /> <Toolbar ref="toolbar" @save="save" @clear="clear" @open-maps="mapModal?.open" @open-settings="mapSettingsModal?.open" @close-editor="mapEditor.toggleActive" />
<MapList ref="mapModal" @open-create-map="mapSettingsModal?.open" /> <MapList ref="mapModal" @open-create-map="mapSettingsModal?.open" />
<TileList /> <TileList v-if="mapEditor.tool.value === 'pencil' && mapEditor.drawMode.value === 'tile'" />
<MapObjectList /> <MapObjectList v-if="mapEditor.tool.value === 'pencil' && mapEditor.drawMode.value === 'map_object'" />
<MapSettings ref="mapSettingsModal" /> <MapSettings ref="mapSettingsModal" />
<TeleportModal ref="teleportModal" /> <TeleportModal ref="teleportModal" />
</div> </div>
@ -19,11 +19,8 @@
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config' import config from '@/application/config'
import { SocketEvent } from '@/application/enums'
import { socketManager } from '@/managers/SocketManager'
import 'phaser' import 'phaser'
import type { Map as MapT } from '@/application/types' import type { Map as MapT } from '@/application/types'
import { downloadCache } from '@/application/utilities'
import Map from '@/components/gameMaster/mapEditor/Map.vue' import Map from '@/components/gameMaster/mapEditor/Map.vue'
import MapList from '@/components/gameMaster/mapEditor/partials/MapList.vue' import MapList from '@/components/gameMaster/mapEditor/partials/MapList.vue'
import MapObjectList from '@/components/gameMaster/mapEditor/partials/MapObjectList.vue' import MapObjectList from '@/components/gameMaster/mapEditor/partials/MapObjectList.vue'
@ -34,14 +31,16 @@ import Toolbar from '@/components/gameMaster/mapEditor/partials/Toolbar.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { loadAllTileTextures } from '@/services/mapService' import { loadAllTileTextures } from '@/services/mapService'
import { MapStorage } from '@/storage/storages' import { MapStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore'
import { Game, Scene } from 'phavuer' import { Game, Scene } from 'phavuer'
import { ref, toRaw, useTemplateRef } from 'vue' import { ref, useTemplateRef } from 'vue'
const mapStorage = new MapStorage()
const mapEditor = useMapEditorComposable() const mapEditor = useMapEditorComposable()
const gameStore = useGameStore()
const mapModal = useTemplateRef('mapModal') const mapModal = useTemplateRef('mapModal')
const mapSettingsModal = useTemplateRef('mapSettingsModal') const mapSettingsModal = useTemplateRef('mapSettingsModal')
const teleportModal = useTemplateRef('teleportModal')
const isLoaded = ref(false) const isLoaded = ref(false)
@ -82,18 +81,24 @@ const preloadScene = async (scene: Phaser.Scene) => {
}) })
} }
async function save() { function save() {
const currentMap = toRaw(mapEditor.currentMap.value) const currentMap = mapEditor.currentMap.value
if (!currentMap) return if (!currentMap) return
const data = { const data = {
...currentMap, mapId: currentMap.id,
mapId: currentMap.id name: currentMap.name,
width: currentMap.width,
height: currentMap.height,
tiles: currentMap.tiles,
pvp: currentMap.pvp,
mapEffects: currentMap.mapEffects,
mapEventTiles: currentMap.mapEventTiles,
placedMapObjects: currentMap.placedMapObjects.map(({ id, mapObject, isRotated, positionX, positionY }) => ({ id, mapObject, isRotated, positionX, positionY })) ?? []
} }
socketManager.emit(SocketEvent.GM_MAP_UPDATE, data, async (response: MapT) => { gameStore.connection?.emit('gm:map:update', data, (response: MapT) => {
if (!response.id) return mapStorage.update(response.id, response)
await downloadCache('maps', new MapStorage())
}) })
} }
@ -101,6 +106,7 @@ function clear() {
if (!mapEditor.currentMap.value) return if (!mapEditor.currentMap.value) return
// Clear placed objects, event tiles and tiles // Clear placed objects, event tiles and tiles
mapEditor.clearMap()
mapEditor.triggerClearTiles() mapEditor.triggerClearTiles()
} }
</script> </script>

View File

@ -0,0 +1,22 @@
<template>
<div class="mb-4 flex flex-col gap-3">
<div @click="toggle" class="p-3 bg-gray-300 bg-opacity-50 rounded hover:bg-gray-400 text-white font-default cursor-pointer">
<slot name="header" />
</div>
<transition enter-active-class="transition-all duration-300 ease-in-out" leave-active-class="transition-all duration-300 ease-in-out" enter-from-class="opacity-0 max-h-0" enter-to-class="opacity-100 max-h-96" leave-from-class="opacity-100 max-h-96" leave-to-class="opacity-0 max-h-0">
<div v-if="isOpen" class="overflow-hidden">
<slot name="content" />
</div>
</transition>
</div>
</template>
<script setup lang="ts">
import { ref } from 'vue'
const isOpen = ref(false)
const toggle = () => {
isOpen.value = !isOpen.value
}
</script>

View File

@ -0,0 +1,23 @@
<template>
<div style="display: none">
<img v-for="(url, index) in imageUrls" :key="index" :src="url" alt="" @load="handleImageLoad(index)" @error="handleImageError(index)" />
</div>
</template>
<script setup lang="ts">
import { ref } from 'vue'
// Internal array of images to preload
const imageUrls = ref<string[]>(['/assets/ui-elements/button-ui-box-textured.svg', '/assets/ui-elements/button-ui-frame-empty.svg', '/assets/ui-elements/button-ui-box-textured-small.svg'])
const loadedImages = ref<Set<number>>(new Set())
const handleImageLoad = (index: number) => {
loadedImages.value.add(index)
console.log(`Image ${index} loaded:`, imageUrls.value[index])
}
const handleImageError = (index: number) => {
console.log(`Image ${index} failed to load:`, imageUrls.value[index])
}
</script>

View File

@ -1,14 +1,18 @@
<template></template> <template></template>
<script setup lang="ts"> <script setup lang="ts">
import { socketManager } from '@/managers/SocketManager' import {
import { login } from '@/services/authenticationService' CharacterHairStorage,
import { CharacterHairStorage, CharacterTypeStorage, MapObjectStorage, MapStorage, SoundStorage, SpriteStorage, TileStorage } from '@/storage/storages' CharacterTypeStorage,
MapObjectStorage,
MapStorage,
SoundStorage,
SpriteStorage,
TileStorage
} from '@/storage/storages'
import { TextureStorage } from '@/storage/textureStorage' import { TextureStorage } from '@/storage/textureStorage'
import { useGameStore } from '@/stores/gameStore'
import { onMounted, onUnmounted } from 'vue' import { onMounted, onUnmounted } from 'vue'
const gameStore = useGameStore()
const mapStorage = new MapStorage() const mapStorage = new MapStorage()
const tileStorage = new TileStorage() const tileStorage = new TileStorage()
const mapObjectStorage = new MapObjectStorage() const mapObjectStorage = new MapObjectStorage()
@ -41,17 +45,6 @@ async function handleKeyPress(event: KeyboardEvent) {
currentString = '' // Reset currentString = '' // Reset
} }
if (currentString.includes('11')) {
if (socketManager.token) return
const response = await login('root', 'password')
if (response.success === undefined) {
return
}
socketManager.setToken(response.token)
gameStore.initConnection()
}
// Reset string after a certain amount of time // Reset string after a certain amount of time
setTimeout(() => { setTimeout(() => {
currentString = '' currentString = ''

View File

@ -10,11 +10,9 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { socketManager } from '@/managers/SocketManager'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { onMounted, onUnmounted, watch } from 'vue' import { onBeforeMount, onBeforeUnmount, onMounted, onUnmounted, watch } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
@ -28,7 +26,7 @@ type Notification = {
} }
function setupNotificationListener(connection: any) { function setupNotificationListener(connection: any) {
connection.on(SocketEvent.NOTIFICATION, (data: Notification) => { connection.on('notification', (data: Notification) => {
gameStore.addNotification({ gameStore.addNotification({
title: data.title, title: data.title,
message: data.message message: data.message
@ -37,13 +35,13 @@ function setupNotificationListener(connection: any) {
} }
onMounted(() => { onMounted(() => {
const connection = socketManager.connection const connection = gameStore.connection
if (connection) { if (connection) {
setupNotificationListener(connection) setupNotificationListener(connection)
} else { } else {
// Watch for changes in the socket connection // Watch for changes in the socket connection
watch( watch(
() => socketManager.connection, () => gameStore.connection,
(newConnection) => { (newConnection) => {
if (newConnection) setupNotificationListener(newConnection) if (newConnection) setupNotificationListener(newConnection)
} }
@ -52,9 +50,9 @@ onMounted(() => {
}) })
onUnmounted(() => { onUnmounted(() => {
const connection = socketManager.connection const connection = gameStore.connection
if (connection) { if (connection) {
connection.off(SocketEvent.NOTIFICATION) connection.off('notification')
} }
}) })
</script> </script>

View File

@ -1,5 +1,3 @@
import { SocketEvent } from '@/application/enums'
import { socketManager } from '@/managers/SocketManager'
import { getTile } from '@/services/mapService' import { getTile } from '@/services/mapService'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import type { Ref } from 'vue' import type { Ref } from 'vue'
@ -8,77 +6,7 @@ import { useBaseControlsComposable } from './useBaseControlsComposable'
export function useGameControlsComposable(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) { export function useGameControlsComposable(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
const gameStore = useGameStore() const gameStore = useGameStore()
const baseHandlers = useBaseControlsComposable(scene, layer, waypoint, camera) const baseHandlers = useBaseControlsComposable(scene, layer, waypoint, camera)
const pressedKeys = new Set<string>()
let moveTimeout: NodeJS.Timeout | null = null
let currentPosition = {
x: 0,
y: 0
}
// Movement constants
const MOVEMENT_DELAY = 110 // Milliseconds between moves
const ARROW_KEYS = ['ArrowLeft', 'ArrowRight', 'ArrowUp', 'ArrowDown'] as const
function updateCurrentPosition() {
if (!gameStore.character) return
currentPosition = {
x: gameStore.character.positionX,
y: gameStore.character.positionY
}
}
function calculateNewPosition() {
let newX = currentPosition.x
let newY = currentPosition.y
if (pressedKeys.has('ArrowLeft')) newX--
if (pressedKeys.has('ArrowRight')) newX++
if (pressedKeys.has('ArrowUp')) newY--
if (pressedKeys.has('ArrowDown')) newY++
return { newX, newY }
}
function emitMovement(x: number, y: number) {
if (x === currentPosition.x && y === currentPosition.y) return
socketManager.emit(SocketEvent.MAP_CHARACTER_MOVE, [x, y])
socketManager.on(SocketEvent.MAP_CHARACTER_MOVE, ([characterId, posX, posY, rot, isMoving]: [string, number, number, number, boolean]) => {
if (characterId !== gameStore.character?.id) return
currentPosition = { x: posX, y: posY }
})
currentPosition = { x, y }
}
function startMovementLoop() {
if (moveTimeout) return
const move = () => {
if (pressedKeys.size === 0) {
stopMovementLoop()
return
}
updateCurrentPosition()
const { newX, newY } = calculateNewPosition()
emitMovement(newX, newY)
moveTimeout = setTimeout(move, MOVEMENT_DELAY)
}
move()
}
function stopMovementLoop() {
if (moveTimeout) {
clearTimeout(moveTimeout)
moveTimeout = null
}
}
// Pointer Handlers
function handlePointerDown(pointer: Phaser.Input.Pointer) { function handlePointerDown(pointer: Phaser.Input.Pointer) {
baseHandlers.startDragging(pointer) baseHandlers.startDragging(pointer)
} }
@ -94,37 +22,77 @@ export function useGameControlsComposable(scene: Phaser.Scene, layer: Phaser.Til
const pointerTile = getTile(layer, pointer.worldX, pointer.worldY) const pointerTile = getTile(layer, pointer.worldX, pointer.worldY)
if (!pointerTile) return if (!pointerTile) return
emitMovement(pointerTile.x, pointerTile.y) gameStore.connection?.emit('map:character:move', {
positionX: pointerTile.x,
positionY: pointerTile.y
})
} }
// Keyboard Handlers const pressedKeys = new Set<string>()
let moveInterval: number | null = null
function handleKeyDown(event: KeyboardEvent) { function handleKeyDown(event: KeyboardEvent) {
if (!gameStore.character) return if (!gameStore.character) return
if (ARROW_KEYS.includes(event.key as (typeof ARROW_KEYS)[number])) { // console.log(event.key)
if (event.repeat) return
if (['ArrowLeft', 'ArrowRight', 'ArrowUp', 'ArrowDown'].includes(event.key)) {
pressedKeys.add(event.key) pressedKeys.add(event.key)
updateCurrentPosition()
startMovementLoop() // Start movement loop if not already running
if (!moveInterval) {
moveInterval = window.setInterval(moveCharacter, 100) // Adjust timing as needed
moveCharacter() // Move immediately on first press
}
} }
// Attack on CTRL
if (event.key === 'Control') { if (event.key === 'Control') {
socketManager.emit(SocketEvent.MAP_CHARACTER_ATTACK) gameStore.connection?.emit('map:character:attack')
} }
} }
function handleKeyUp(event: KeyboardEvent) { function handleKeyUp(event: KeyboardEvent) {
pressedKeys.delete(event.key) pressedKeys.delete(event.key)
if (pressedKeys.size === 0) { // If no movement keys are pressed, clear the interval
stopMovementLoop() if (pressedKeys.size === 0 && moveInterval) {
clearInterval(moveInterval)
moveInterval = null
}
}
function moveCharacter() {
if (!gameStore.character) return
const { positionX, positionY } = gameStore.character
if (pressedKeys.has('ArrowLeft')) {
gameStore.connection?.emit('map:character:move', {
positionX: positionX - 1,
positionY: positionY
})
}
if (pressedKeys.has('ArrowRight')) {
gameStore.connection?.emit('map:character:move', {
positionX: positionX + 1,
positionY: positionY
})
}
if (pressedKeys.has('ArrowUp')) {
gameStore.connection?.emit('map:character:move', {
positionX: positionX,
positionY: positionY - 1
})
}
if (pressedKeys.has('ArrowDown')) {
gameStore.connection?.emit('map:character:move', {
positionX: positionX,
positionY: positionY + 1
})
} }
} }
const setupControls = () => { const setupControls = () => {
updateCurrentPosition() // Initialize position
scene.input.on(Phaser.Input.Events.POINTER_DOWN, handlePointerDown) scene.input.on(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove) scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp) scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
@ -134,9 +102,6 @@ export function useGameControlsComposable(scene: Phaser.Scene, layer: Phaser.Til
} }
const cleanupControls = () => { const cleanupControls = () => {
stopMovementLoop()
pressedKeys.clear()
scene.input.off(Phaser.Input.Events.POINTER_DOWN, handlePointerDown) scene.input.off(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove) scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
scene.input.off(Phaser.Input.Events.POINTER_UP, handlePointerUp) scene.input.off(Phaser.Input.Events.POINTER_UP, handlePointerUp)

View File

@ -1,9 +1,9 @@
import config from '@/application/config' import config from '@/application/config'
import { Direction } from '@/application/enums' import { Direction } from '@/application/enums'
import { type MapCharacter, type SpriteAction } from '@/application/types' import { type MapCharacter } from '@/application/types'
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/services/mapService' import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/services/mapService'
import { loadSpriteTextures } from '@/services/textureService' import { loadSpriteTextures } from '@/services/textureService'
import { CharacterTypeStorage, SpriteStorage } from '@/storage/storages' import { CharacterTypeStorage } from '@/storage/storages'
import { refObj } from 'phavuer' import { refObj } from 'phavuer'
import { computed, ref } from 'vue' import { computed, ref } from 'vue'
@ -18,7 +18,7 @@ export function useCharacterSpriteComposable(scene: Phaser.Scene, tilemap: Phase
const tween = ref<Phaser.Tweens.Tween | null>(null) const tween = ref<Phaser.Tweens.Tween | null>(null)
const updateIsometricDepth = (positionX: number, positionY: number) => { const updateIsometricDepth = (positionX: number, positionY: number) => {
isometricDepth.value = calculateIsometricDepth(positionX, positionY) isometricDepth.value = calculateIsometricDepth(positionX, positionY, 30, 95, true)
} }
const updatePosition = (positionX: number, positionY: number) => { const updatePosition = (positionX: number, positionY: number) => {
@ -72,7 +72,7 @@ export function useCharacterSpriteComposable(scene: Phaser.Scene, tilemap: Phase
// Add new listener // Add new listener
characterSprite.value.on(Phaser.Animations.Events.ANIMATION_COMPLETE, () => { characterSprite.value.on(Phaser.Animations.Events.ANIMATION_COMPLETE, () => {
characterSprite.value!.setFrame(0) characterSprite.value!.setFrame(0)
characterSprite.value!.setTexture(spriteSpriteActionId.value) characterSprite.value!.setTexture(charTexture.value)
}) })
characterSprite.value.anims.play( characterSprite.value.anims.play(
@ -96,23 +96,11 @@ export function useCharacterSpriteComposable(scene: Phaser.Scene, tilemap: Phase
return [0, 6].includes(mapCharacter.character.rotation ?? 0) ? 'left_up' : 'right_down' return [0, 6].includes(mapCharacter.character.rotation ?? 0) ? 'left_up' : 'right_down'
}) })
const getSpriteHeightByAction = async (action: string = '') => {
if (!characterSpriteId.value) return 0
const spriteStorage = new SpriteStorage()
const sprite = await spriteStorage.getById(characterSpriteId.value)
let actionWithDirection = `${currentAction.value}_${currentDirection.value}`
if (action) actionWithDirection = action
return sprite?.spriteActions?.find((spriteAction: SpriteAction) => spriteAction.action === actionWithDirection)?.frameHeight ?? 0
}
const spriteHeight = computed(() => getSpriteHeightByAction(currentAction.value))
const currentAction = computed(() => { const currentAction = computed(() => {
return mapCharacter.isMoving ? 'walk' : 'idle' return mapCharacter.isMoving ? 'walk' : 'idle'
}) })
const spriteSpriteActionId = computed(() => { const charTexture = computed(() => {
const spriteId = characterSpriteId.value ?? 'idle_right_down' const spriteId = characterSpriteId.value ?? 'idle_right_down'
return `${spriteId}-${currentAction.value}_${currentDirection.value}` return `${spriteId}-${currentAction.value}_${currentDirection.value}`
}) })
@ -121,11 +109,11 @@ export function useCharacterSpriteComposable(scene: Phaser.Scene, tilemap: Phase
if (!characterSprite.value) return if (!characterSprite.value) return
if (mapCharacter.isMoving) { if (mapCharacter.isMoving) {
characterSprite.value.anims.play(spriteSpriteActionId.value, true) characterSprite.value.anims.play(charTexture.value, true)
} else { } else {
characterSprite.value.anims.stop() characterSprite.value.anims.stop()
characterSprite.value.setFrame(0) characterSprite.value.setFrame(0)
characterSprite.value.setTexture(spriteSpriteActionId.value) characterSprite.value.setTexture(charTexture.value)
} }
} }
@ -142,8 +130,7 @@ export function useCharacterSpriteComposable(scene: Phaser.Scene, tilemap: Phase
} }
if (characterSprite.value) { if (characterSprite.value) {
characterSprite!.value?.setOrigin(0.5, 1) characterSprite.value.setTexture(charTexture.value)
characterSprite.value.setTexture(spriteSpriteActionId.value)
characterSprite.value.setFlipX(isFlippedX.value) characterSprite.value.setFlipX(isFlippedX.value)
} }
@ -159,15 +146,10 @@ export function useCharacterSpriteComposable(scene: Phaser.Scene, tilemap: Phase
characterContainer, characterContainer,
characterSpriteId, characterSpriteId,
characterSprite, characterSprite,
spriteHeight,
currentAction,
spriteSpriteActionId,
currentPositionX, currentPositionX,
currentPositionY, currentPositionY,
currentDirection,
isometricDepth, isometricDepth,
isFlippedX, isFlippedX,
getSpriteHeightByAction,
updatePosition, updatePosition,
playAnimation, playAnimation,
calcDirection, calcDirection,

View File

@ -1,9 +1,8 @@
import type { Map, MapObject, PlacedMapObject, UUID } from '@/application/types' import type { Map, MapObject, PlacedMapObject, UUID } from '@/application/types'
import { useGameStore } from '@/stores/gameStore'
import { ref } from 'vue' import { ref } from 'vue'
export type TeleportSettings = { export type TeleportSettings = {
toMap: string toMapId: string
toPositionX: number toPositionX: number
toPositionY: number toPositionY: number
toRotation: number toRotation: number
@ -15,13 +14,12 @@ const tool = ref('move')
const drawMode = ref('tile') const drawMode = ref('tile')
const inputMode = ref('tap') const inputMode = ref('tap')
const selectedTile = ref('') const selectedTile = ref('')
const isPlacedMapObjectPreviewEnabled = ref(true)
const selectedMapObject = ref<MapObject | null>(null) const selectedMapObject = ref<MapObject | null>(null)
const movingPlacedObject = ref<PlacedMapObject | null>(null) const movingPlacedObject = ref<PlacedMapObject | null>(null)
const selectedPlacedObject = ref<PlacedMapObject | null>(null) const selectedPlacedObject = ref<PlacedMapObject | null>(null)
const shouldClearTiles = ref(false) const shouldClearTiles = ref(false)
const teleportSettings = ref<TeleportSettings>({ const teleportSettings = ref<TeleportSettings>({
toMap: '1000', toMapId: '1000',
toPositionX: 0, toPositionX: 0,
toPositionY: 0, toPositionY: 0,
toRotation: 0 toRotation: 0
@ -44,15 +42,15 @@ export function useMapEditorComposable() {
} }
} }
const clearMap = () => {
if (!currentMap.value) return
currentMap.value.placedMapObjects = []
currentMap.value.mapEventTiles = []
}
const toggleActive = () => { const toggleActive = () => {
if (active.value) reset() if (active.value) reset()
active.value = !active.value active.value = !active.value
const gameStore = useGameStore()
gameStore.uiSettings.isGmPanelOpen = false
}
const togglePlacedMapObjectPreview = () => {
isPlacedMapObjectPreviewEnabled.value = !isPlacedMapObjectPreviewEnabled.value
} }
const setTool = (newTool: string) => { const setTool = (newTool: string) => {
@ -96,9 +94,7 @@ export function useMapEditorComposable() {
drawMode.value = 'tile' drawMode.value = 'tile'
inputMode.value = 'tap' inputMode.value = 'tap'
selectedTile.value = '' selectedTile.value = ''
isPlacedMapObjectPreviewEnabled.value = false
selectedMapObject.value = null selectedMapObject.value = null
selectedPlacedObject.value = null
shouldClearTiles.value = false shouldClearTiles.value = false
refreshMapObject.value = 0 refreshMapObject.value = 0
} }
@ -111,7 +107,6 @@ export function useMapEditorComposable() {
drawMode, drawMode,
inputMode, inputMode,
selectedTile, selectedTile,
isPlacedMapObjectPreviewEnabled,
selectedMapObject, selectedMapObject,
movingPlacedObject, movingPlacedObject,
selectedPlacedObject, selectedPlacedObject,
@ -122,12 +117,12 @@ export function useMapEditorComposable() {
// Methods // Methods
loadMap, loadMap,
updateProperty, updateProperty,
clearMap,
toggleActive, toggleActive,
setTool, setTool,
setDrawMode, setDrawMode,
setInputMode, setInputMode,
setSelectedTile, setSelectedTile,
togglePlacedMapObjectPreview,
setSelectedMapObject, setSelectedMapObject,
setTeleportSettings, setTeleportSettings,
triggerClearTiles, triggerClearTiles,

View File

@ -1,76 +0,0 @@
import config from '@/application/config'
import { SocketEvent } from '@/application/enums'
import { useCookies } from '@vueuse/integrations/useCookies'
import { io, Socket } from 'socket.io-client'
import { ref, shallowRef } from 'vue'
class SocketManager {
private static instance: SocketManager
private _connection = shallowRef<Socket | null>(null)
private _token = ref('')
private constructor() {}
public static getInstance(): SocketManager {
if (!SocketManager.instance) {
SocketManager.instance = new SocketManager()
}
return SocketManager.instance
}
public get connection() {
return this._connection.value
}
public get token() {
return this._token.value
}
public setToken(token: string) {
this._token.value = token
}
public initConnection(): Socket {
if (this._connection.value) return this._connection.value
const socket = io(config.server_endpoint, {
secure: config.environment === 'production',
withCredentials: true,
transports: ['websocket'],
reconnectionAttempts: 5
})
this._connection.value = socket
return socket
}
public disconnect(): void {
if (!this._connection.value) return
this._connection.value.off(SocketEvent.CONNECT_ERROR)
this._connection.value.off(SocketEvent.RECONNECT_FAILED)
this._connection.value.off(SocketEvent.DATE)
this._connection.value.disconnect()
useCookies().remove('token', {
domain: config.domain
})
this._connection.value = null
this._token.value = ''
}
public emit(event: string, ...args: any[]): void {
this._connection.value?.emit(event, ...args)
}
public on(event: string, callback: (...args: any[]) => void): void {
this._connection.value?.on(event, callback)
}
public off(event: string, callback?: (...args: any[]) => void): void {
this._connection.value?.off(event, callback)
}
}
export const socketManager = SocketManager.getInstance()

View File

@ -62,8 +62,12 @@ export function createTileArray(width: number, height: number, tile: string = 'b
return Array.from({ length: height }, () => Array.from({ length: width }, () => tile)) return Array.from({ length: height }, () => Array.from({ length: width }, () => tile))
} }
export const calculateIsometricDepth = (positionX: number, positionY: number) => { export const calculateIsometricDepth = (positionX: number, positionY: number, width: number = 0, height: number = 0, isCharacter: boolean = false) => {
return positionX + positionY const baseDepth = positionX + positionY
if (isCharacter) {
return baseDepth
}
return baseDepth + (width + height) / (2 * config.tile_size.width)
} }
async function loadTileTextures(tiles: TileT[], scene: Phaser.Scene) { async function loadTileTextures(tiles: TileT[], scene: Phaser.Scene) {
@ -147,8 +151,3 @@ export function createTileLayer(tileMap: Phaser.Tilemaps.Tilemap, tilesArray: st
return layer return layer
} }
//Recursive Array Clone
export function cloneArray(arr: any[]): any[] {
return arr.map((item) => (item instanceof Array ? cloneArray(item) : item))
}

View File

@ -1,12 +1,15 @@
import { SocketEvent } from '@/application/enums' import config from '@/application/config'
import type { Character, Notification, User, WorldSettings } from '@/application/types' import type { Character, Notification, User, WorldSettings } from '@/application/types'
import { socketManager } from '@/managers/SocketManager' import { useCookies } from '@vueuse/integrations/useCookies'
import { defineStore } from 'pinia' import { defineStore } from 'pinia'
import { io, Socket } from 'socket.io-client'
export const useGameStore = defineStore('game', { export const useGameStore = defineStore('game', {
state: () => { state: () => {
return { return {
notifications: [] as Notification[], notifications: [] as Notification[],
token: '',
connection: null as Socket | null,
user: null as User | null, user: null as User | null,
character: null as Character | null, character: null as Character | null,
world: { world: {
@ -47,6 +50,9 @@ export const useGameStore = defineStore('game', {
removeNotification(id: string) { removeNotification(id: string) {
this.notifications = this.notifications.filter((notification: Notification) => notification.id !== id) this.notifications = this.notifications.filter((notification: Notification) => notification.id !== id)
}, },
setToken(token: string) {
this.token = token
},
setUser(user: User | null) { setUser(user: User | null) {
this.user = user this.user = user
}, },
@ -66,34 +72,40 @@ export const useGameStore = defineStore('game', {
this.uiSettings.isCharacterProfileOpen = !this.uiSettings.isCharacterProfileOpen this.uiSettings.isCharacterProfileOpen = !this.uiSettings.isCharacterProfileOpen
}, },
initConnection() { initConnection() {
const socket = socketManager.initConnection() this.connection = io(config.server_endpoint, {
secure: config.environment === 'production',
withCredentials: true,
transports: ['websocket'],
reconnectionAttempts: 5
})
// Handle connect error // #99 - If we can't connect, disconnect
socket.on(SocketEvent.CONNECT_ERROR, () => { this.connection.on('connect_error', () => {
this.disconnectSocket() this.disconnectSocket()
}) })
// Handle failed reconnection // Let the server know the user is logged in
socket.on(SocketEvent.RECONNECT_FAILED, () => { this.connection.emit('login')
this.disconnectSocket()
})
// Emit login event // set user
socketManager.emit(SocketEvent.LOGIN) this.connection.on('logged_in', (user: User) => {
// Handle logged in event
socketManager.on(SocketEvent.LOGGED_IN, (user: User) => {
this.setUser(user) this.setUser(user)
}) })
// Handle date updates // When we can't reconnect, disconnect
socketManager.on(SocketEvent.DATE, (data: Date) => { this.connection.on('reconnect_failed', () => {
this.world.date = new Date(data) this.disconnectSocket()
}) })
}, },
disconnectSocket() { disconnectSocket() {
socketManager.disconnect() this.connection?.disconnect()
useCookies().remove('token', {
domain: config.domain
})
this.connection = null
this.token = ''
this.user = null this.user = null
this.character = null this.character = null

View File

@ -2,7 +2,7 @@ import type { MapObject, Map as MapT } from '@/application/types'
import { defineStore } from 'pinia' import { defineStore } from 'pinia'
export type TeleportSettings = { export type TeleportSettings = {
toMap: string toMapId: string
toPositionX: number toPositionX: number
toPositionY: number toPositionY: number
toRotation: number toRotation: number
@ -18,7 +18,7 @@ export const useMapEditorStore = defineStore('mapEditor', {
selectedMapObject: null as MapObject | null, selectedMapObject: null as MapObject | null,
shouldClearTiles: false, shouldClearTiles: false,
teleportSettings: { teleportSettings: {
toMap: '', toMapId: '',
toPositionX: 0, toPositionX: 0,
toPositionY: 0, toPositionY: 0,
toRotation: 0 toRotation: 0

View File

@ -5,7 +5,8 @@ export const useMapStore = defineStore('map', {
state: () => { state: () => {
return { return {
mapId: '', mapId: '',
characters: [] as MapCharacter[] characters: [] as MapCharacter[],
characterLoaded: false
} }
}, },
getters: { getters: {
@ -35,18 +36,22 @@ export const useMapStore = defineStore('map', {
removeCharacter(characterId: UUID) { removeCharacter(characterId: UUID) {
this.characters = this.characters.filter((char) => char.character.id !== characterId) this.characters = this.characters.filter((char) => char.character.id !== characterId)
}, },
updateCharacterPosition([characterId, posX, posY, rot, isMoving]: [UUID, number, number, number, boolean]) { setCharacterLoaded(loaded: boolean) {
const character = this.characters.find((char) => char.character.id === characterId) this.characterLoaded = loaded
},
updateCharacterPosition(data: { characterId: UUID; positionX: number; positionY: number; rotation: number; isMoving: boolean }) {
const character = this.characters.find((char) => char.character.id === data.characterId)
if (character) { if (character) {
character.character.positionX = posX character.character.positionX = data.positionX
character.character.positionY = posY character.character.positionY = data.positionY
character.character.rotation = rot character.character.rotation = data.rotation
character.isMoving = isMoving character.isMoving = data.isMoving
} }
}, },
reset() { reset() {
this.mapId = '' this.mapId = ''
this.characters = [] this.characters = []
this.characterLoaded = false
} }
} }
}) })

View File

@ -2,37 +2,13 @@ import { fileURLToPath, URL } from 'node:url'
import { defineConfig } from 'vite' import { defineConfig } from 'vite'
import vue from '@vitejs/plugin-vue'; import vue from '@vitejs/plugin-vue';
import viteCompression from 'vite-plugin-compression'; import viteCompression from 'vite-plugin-compression';
import {ViteImageOptimizer} from "vite-plugin-image-optimizer";
// https://vitejs.dev/config/ // https://vitejs.dev/config/
export default defineConfig({ export default defineConfig({
plugins: [ plugins: [
vue(), vue(),
viteCompression({ viteCompression()
algorithm: 'gzip',
ext: '.gz',
threshold: 10240 // Only compress files larger than 10KB
}),
ViteImageOptimizer()
], ],
build: {
minify: 'terser', // Better minification
terserOptions: {
compress: {
drop_console: true, // Remove console.log in production
drop_debugger: true
}
},
rollupOptions: {
output: {
manualChunks: {
'vendor': ['vue'], // Split vendor chunks
// Add other large dependencies here
}
}
},
chunkSizeWarningLimit: 1000, // Increase chunk size warning limit if needed
},
resolve: { resolve: {
alias: { alias: {
'@': fileURLToPath(new URL('./src', import.meta.url)) '@': fileURLToPath(new URL('./src', import.meta.url))