Compare commits
1 Commits
main
...
feature/#2
Author | SHA1 | Date | |
---|---|---|---|
175d7c6199 |
@ -1,6 +1,5 @@
|
||||
VITE_NAME=Noxious
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||||
VITE_DOMAIN=localhost
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||||
VITE_ENVIRONMENT=development
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VITE_DEVELOPMENT=true
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||||
VITE_SERVER_ENDPOINT=http://localhost:4000
|
||||
VITE_TILE_SIZE_WIDTH=64
|
||||
VITE_TILE_SIZE_HEIGHT=32
|
13
.eslintrc.cjs
Normal file
@ -0,0 +1,13 @@
|
||||
/* eslint-env node */
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||||
require('@rushstack/eslint-patch/modern-module-resolution')
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|
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module.exports = {
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root: true,
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extends: ['plugin:vue/vue3-essential', 'eslint:recommended', '@vue/eslint-config-typescript', '@vue/eslint-config-prettier/skip-formatting'],
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parserOptions: {
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||||
ecmaVersion: 'latest'
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||||
},
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||||
rules: {
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||||
'vue/multi-word-component-names': 'off'
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||||
}
|
||||
}
|
1
.vscode/extensions.json
vendored
@ -1,6 +1,7 @@
|
||||
{
|
||||
"recommendations": [
|
||||
"Vue.volar",
|
||||
"dbaeumer.vscode-eslint",
|
||||
"esbenp.prettier-vscode"
|
||||
]
|
||||
}
|
||||
|
70
Caddyfile
@ -1,70 +0,0 @@
|
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{
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||||
# Global options
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admin off # Disable admin API
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|
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# Global logging configuration
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log {
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output file /var/log/caddy/access.log
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format json
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level INFO
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}
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}
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noxious.gg {
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# Root directory for your Vue app
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root * ./dist
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# Enable compression with optimal settings
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encode zstd gzip
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|
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# Handle SPA routing
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try_files {path} /index.html
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# Serve static files with optimizations
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file_server
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||||
|
||||
# Enhanced security headers
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header {
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# Existing headers with improvements
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X-Frame-Options "SAMEORIGIN"
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X-XSS-Protection "1; mode=block"
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X-Content-Type-Options "nosniff"
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Referrer-Policy "strict-origin-when-cross-origin"
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|
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# Additional security headers
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Strict-Transport-Security "max-age=31536000; includeSubDomains; preload"
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Permissions-Policy "accelerometer=(), camera=(), geolocation=(), gyroscope=(), magnetometer=(), microphone=(), payment=(), usb=()"
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|
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# Remove server information
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-Server
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}
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# Improved cache configuration for static assets
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@static {
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file
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path *.js *.css *.png *.jpg *.jpeg *.gif *.ico *.svg *.woff *.woff2 *.ttf *.eot
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}
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header @static {
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Cache-Control "public, max-age=31536000, immutable"
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Vary Accept-Encoding
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}
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|
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# Cache control for HTML files
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@html {
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file
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path *.html
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}
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header @html {
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Cache-Control "no-cache, must-revalidate"
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}
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|
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# Handle errors
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handle_errors {
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respond "{http.error.status_code} {http.error.status_text}" {http.error.status_code}
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}
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}
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|
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# Improved redirect configuration
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www.noxious.gg {
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redir https://noxious.gg{uri} permanent
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}
|
32
Dockerfile
Normal file
@ -0,0 +1,32 @@
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# Build stage
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FROM node:22.4.1-alpine as builder
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WORKDIR /usr/src/app
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COPY package*.json ./
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RUN npm ci
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COPY . .
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|
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# Set environment variables
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ARG VITE_NAME=${VITE_NAME}
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ENV VITE_NAME=${VITE_NAME}
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|
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ARG VITE_DEVELOPMENT=${VITE_DEVELOPMENT}
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ENV VITE_DEVELOPMENT=${VITE_DEVELOPMENT}
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|
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ARG VITE_SERVER_ENDPOINT=${VITE_SERVER_ENDPOINT}
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ENV VITE_SERVER_ENDPOINT=${VITE_SERVER_ENDPOINT}
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ARG VITE_TILE_SIZE_X=${VITE_TILE_SIZE_X}
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ENV VITE_TILE_SIZE_X=${VITE_TILE_SIZE_X}
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|
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ARG VITE_TILE_SIZE_Y=${VITE_TILE_SIZE_Y}
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ENV VITE_TILE_SIZE_Y=${VITE_TILE_SIZE_Y}
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|
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# Build the application
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RUN npm run build-ntc
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|
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# Production stage
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FROM nginx:1.26.1-alpine
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COPY --from=builder /usr/src/app/dist /usr/share/nginx/html
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COPY nginx.conf /etc/nginx/conf.d/default.conf
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EXPOSE 80
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CMD ["nginx", "-g", "daemon off;"]
|
4
captain-definition
Normal file
@ -0,0 +1,4 @@
|
||||
{
|
||||
"schemaVersion": 2,
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"dockerfilePath" :"./Dockerfile"
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||||
}
|
16
nginx.conf
Normal file
@ -0,0 +1,16 @@
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server {
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listen 80;
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server_name localhost;
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root /usr/share/nginx/html;
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index index.html;
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|
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# Redirect example
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location /discord {
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return 301 https://discord.gg/JTev3nzeDa;
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}
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# Serve static files
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location / {
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try_files $uri $uri/ /index.html;
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||||
}
|
||||
}
|
3384
package-lock.json
generated
27
package.json
@ -11,36 +11,39 @@
|
||||
"test:unit": "vitest",
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||||
"build-only": "vite build",
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||||
"type-check": "vue-tsc --build --force",
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||||
"lint": "eslint . --ext .vue,.js,.jsx,.cjs,.mjs,.ts,.tsx,.cts,.mts --fix --ignore-path .gitignore",
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"format": "prettier --write src/"
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},
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"dependencies": {
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"@vueuse/core": "^10.5.0",
|
||||
"@vueuse/integrations": "^10.5.0",
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||||
"axios": "^1.7.9",
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"dexie": "^4.0.11",
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||||
"phaser": "^3.88.2",
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||||
"phaser3-rex-plugins": "^1.80.13",
|
||||
"phavuer": "^0.16.5",
|
||||
"pinia": "^2.3.1",
|
||||
"sharp": "^0.33.5",
|
||||
"socket.io-client": "^4.8.1",
|
||||
"axios": "^1.7.7",
|
||||
"dexie": "^4.0.8",
|
||||
"phaser": "^3.86.0",
|
||||
"pinia": "^2.1.6",
|
||||
"socket.io-client": "^4.8.0",
|
||||
"universal-cookie": "^6.1.3",
|
||||
"vite-plugin-image-optimizer": "^1.1.8",
|
||||
"vue": "^3.5.13",
|
||||
"zod": "^3.24.2"
|
||||
"vue": "^3.5.12",
|
||||
"zod": "^3.22.2"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@ianvs/prettier-plugin-sort-imports": "^4.4.0",
|
||||
"@tauri-apps/cli": "^2.2.7",
|
||||
"@rushstack/eslint-patch": "^1.10.3",
|
||||
"@tsconfig/node20": "^20.1.4",
|
||||
"@types/jsdom": "^21.1.7",
|
||||
"@types/node": "^20.14.11",
|
||||
"@vitejs/plugin-vue": "^5.0.5",
|
||||
"@vue/eslint-config-prettier": "^9.0.0",
|
||||
"@vue/eslint-config-typescript": "^13.0.0",
|
||||
"@vue/test-utils": "^2.4.6",
|
||||
"@vue/tsconfig": "^0.5.1",
|
||||
"autoprefixer": "^10.4.19",
|
||||
"eslint": "^8.57.0",
|
||||
"eslint-plugin-vue": "^9.27.0",
|
||||
"jsdom": "^24.1.1",
|
||||
"npm-run-all2": "^6.2.3",
|
||||
"phaser3-rex-plugins": "^1.80.8",
|
||||
"phavuer": "^0.16.1",
|
||||
"postcss": "^8.4.47",
|
||||
"prettier": "^3.3.3",
|
||||
"sass": "^1.79.4",
|
||||
|
@ -1,4 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?><!-- Uploaded to: SVG Repo, www.svgrepo.com, Generator: SVG Repo Mixer Tools -->
|
||||
<svg width="800px" height="800px" viewBox="0 0 24 24" fill="none" xmlns="http://www.w3.org/2000/svg">
|
||||
<path d="M17 9.5L12 14.5L7 9.5" stroke="#fff" stroke-linecap="round" stroke-linejoin="round"/>
|
||||
</svg>
|
Before Width: | Height: | Size: 325 B |
@ -1,3 +0,0 @@
|
||||
<svg width="20" height="20" viewBox="0 0 20 20" fill="none" xmlns="http://www.w3.org/2000/svg">
|
||||
<path d="M16.3333 17.5L11.0833 12.25C10.6667 12.5833 10.1875 12.8472 9.64583 13.0417C9.10417 13.2361 8.52778 13.3333 7.91667 13.3333C6.40278 13.3333 5.12153 12.809 4.07292 11.7604C3.02431 10.7118 2.5 9.43056 2.5 7.91667C2.5 6.40278 3.02431 5.12153 4.07292 4.07292C5.12153 3.02431 6.40278 2.5 7.91667 2.5C9.43056 2.5 10.7118 3.02431 11.7604 4.07292C12.809 5.12153 13.3333 6.40278 13.3333 7.91667C13.3333 8.52778 13.2361 9.10417 13.0417 9.64583C12.8472 10.1875 12.5833 10.6667 12.25 11.0833L17.5 16.3333L16.3333 17.5ZM7.91667 11.6667C8.95833 11.6667 9.84375 11.3021 10.5729 10.5729C11.3021 9.84375 11.6667 8.95833 11.6667 7.91667C11.6667 6.875 11.3021 5.98958 10.5729 5.26042C9.84375 4.53125 8.95833 4.16667 7.91667 4.16667C6.875 4.16667 5.98958 4.53125 5.26042 5.26042C4.53125 5.98958 4.16667 6.875 4.16667 7.91667C4.16667 8.95833 4.53125 9.84375 5.26042 10.5729C5.98958 11.3021 6.875 11.6667 7.91667 11.6667Z" fill="#808080"/>
|
||||
</svg>
|
Before Width: | Height: | Size: 1.0 KiB |
@ -1,59 +0,0 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1"?>
|
||||
<!-- Generator: Adobe Illustrator 19.0.0, SVG Export Plug-In . SVG Version: 6.00 Build 0) -->
|
||||
<svg version="1.1" id="Capa_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
|
||||
viewBox="0 0 512 512" style="enable-background:new 0 0 512 512;" xml:space="preserve">
|
||||
<g>
|
||||
<g>
|
||||
<path d="M490.667,405.333h-56.811C424.619,374.592,396.373,352,362.667,352s-61.931,22.592-71.189,53.333H21.333
|
||||
C9.557,405.333,0,414.891,0,426.667S9.557,448,21.333,448h270.144c9.237,30.741,37.483,53.333,71.189,53.333
|
||||
s61.931-22.592,71.189-53.333h56.811c11.797,0,21.333-9.557,21.333-21.333S502.464,405.333,490.667,405.333z M362.667,458.667
|
||||
c-17.643,0-32-14.357-32-32s14.357-32,32-32s32,14.357,32,32S380.309,458.667,362.667,458.667z"/>
|
||||
</g>
|
||||
</g>
|
||||
<g>
|
||||
<g>
|
||||
<path d="M490.667,64h-56.811c-9.259-30.741-37.483-53.333-71.189-53.333S300.736,33.259,291.477,64H21.333
|
||||
C9.557,64,0,73.557,0,85.333s9.557,21.333,21.333,21.333h270.144C300.736,137.408,328.96,160,362.667,160
|
||||
s61.931-22.592,71.189-53.333h56.811c11.797,0,21.333-9.557,21.333-21.333S502.464,64,490.667,64z M362.667,117.333
|
||||
c-17.643,0-32-14.357-32-32c0-17.643,14.357-32,32-32s32,14.357,32,32C394.667,102.976,380.309,117.333,362.667,117.333z"/>
|
||||
</g>
|
||||
</g>
|
||||
<g>
|
||||
<g>
|
||||
<path d="M490.667,234.667H220.523c-9.259-30.741-37.483-53.333-71.189-53.333s-61.931,22.592-71.189,53.333H21.333
|
||||
C9.557,234.667,0,244.224,0,256c0,11.776,9.557,21.333,21.333,21.333h56.811c9.259,30.741,37.483,53.333,71.189,53.333
|
||||
s61.931-22.592,71.189-53.333h270.144c11.797,0,21.333-9.557,21.333-21.333C512,244.224,502.464,234.667,490.667,234.667z
|
||||
M149.333,288c-17.643,0-32-14.357-32-32s14.357-32,32-32c17.643,0,32,14.357,32,32S166.976,288,149.333,288z"/>
|
||||
</g>
|
||||
</g>
|
||||
<g>
|
||||
</g>
|
||||
<g>
|
||||
</g>
|
||||
<g>
|
||||
</g>
|
||||
<g>
|
||||
</g>
|
||||
<g>
|
||||
</g>
|
||||
<g>
|
||||
</g>
|
||||
<g>
|
||||
</g>
|
||||
<g>
|
||||
</g>
|
||||
<g>
|
||||
</g>
|
||||
<g>
|
||||
</g>
|
||||
<g>
|
||||
</g>
|
||||
<g>
|
||||
</g>
|
||||
<g>
|
||||
</g>
|
||||
<g>
|
||||
</g>
|
||||
<g>
|
||||
</g>
|
||||
</svg>
|
Before Width: | Height: | Size: 1.9 KiB |
Before Width: | Height: | Size: 946 KiB After Width: | Height: | Size: 1.1 MiB |
BIN
public/assets/music/click-btn.mp3
Normal file
Before Width: | Height: | Size: 454 KiB After Width: | Height: | Size: 453 KiB |
4
src-tauri/.gitignore
vendored
@ -1,4 +0,0 @@
|
||||
# Generated by Cargo
|
||||
# will have compiled files and executables
|
||||
/target/
|
||||
/gen/schemas
|
5149
src-tauri/Cargo.lock
generated
@ -1,25 +0,0 @@
|
||||
[package]
|
||||
name = "app"
|
||||
version = "0.1.0"
|
||||
description = "A Tauri App"
|
||||
authors = ["you"]
|
||||
license = ""
|
||||
repository = ""
|
||||
edition = "2021"
|
||||
rust-version = "1.77.2"
|
||||
|
||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||
|
||||
[lib]
|
||||
name = "app_lib"
|
||||
crate-type = ["staticlib", "cdylib", "rlib"]
|
||||
|
||||
[build-dependencies]
|
||||
tauri-build = { version = "2.0.4", features = [] }
|
||||
|
||||
[dependencies]
|
||||
serde_json = "1.0"
|
||||
serde = { version = "1.0", features = ["derive"] }
|
||||
log = "0.4"
|
||||
tauri = { version = "2.2.4", features = [] }
|
||||
tauri-plugin-log = "2.0.0-rc"
|
@ -1,3 +0,0 @@
|
||||
fn main() {
|
||||
tauri_build::build()
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
{
|
||||
"$schema": "../gen/schemas/desktop-schema.json",
|
||||
"identifier": "default",
|
||||
"description": "enables the default permissions",
|
||||
"windows": [
|
||||
"main"
|
||||
],
|
||||
"permissions": [
|
||||
"core:default"
|
||||
]
|
||||
}
|
Before Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 23 KiB |
Before Width: | Height: | Size: 2.2 KiB |
Before Width: | Height: | Size: 9.0 KiB |
Before Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 13 KiB |
Before Width: | Height: | Size: 25 KiB |
Before Width: | Height: | Size: 2.0 KiB |
Before Width: | Height: | Size: 28 KiB |
Before Width: | Height: | Size: 3.3 KiB |
Before Width: | Height: | Size: 5.9 KiB |
Before Width: | Height: | Size: 7.4 KiB |
Before Width: | Height: | Size: 3.9 KiB |
Before Width: | Height: | Size: 37 KiB |
Before Width: | Height: | Size: 49 KiB |
@ -1,16 +0,0 @@
|
||||
#[cfg_attr(mobile, tauri::mobile_entry_point)]
|
||||
pub fn run() {
|
||||
tauri::Builder::default()
|
||||
.setup(|app| {
|
||||
if cfg!(debug_assertions) {
|
||||
app.handle().plugin(
|
||||
tauri_plugin_log::Builder::default()
|
||||
.level(log::LevelFilter::Info)
|
||||
.build(),
|
||||
)?;
|
||||
}
|
||||
Ok(())
|
||||
})
|
||||
.run(tauri::generate_context!())
|
||||
.expect("error while running tauri application");
|
||||
}
|
@ -1,6 +0,0 @@
|
||||
// Prevents additional console window on Windows in release, DO NOT REMOVE!!
|
||||
#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")]
|
||||
|
||||
fn main() {
|
||||
app_lib::run();
|
||||
}
|
@ -1,37 +0,0 @@
|
||||
{
|
||||
"$schema": "../node_modules/@tauri-apps/cli/config.schema.json",
|
||||
"productName": "noxious",
|
||||
"version": "0.1.0",
|
||||
"identifier": "com.noxious.app",
|
||||
"build": {
|
||||
"frontendDist": "../dist",
|
||||
"devUrl": "http://localhost:5173",
|
||||
"beforeDevCommand": "npm run dev",
|
||||
"beforeBuildCommand": "npm run build-only"
|
||||
},
|
||||
"app": {
|
||||
"windows": [
|
||||
{
|
||||
"title": "Noxious",
|
||||
"width": 800,
|
||||
"height": 600,
|
||||
"resizable": true,
|
||||
"fullscreen": false
|
||||
}
|
||||
],
|
||||
"security": {
|
||||
"csp": null
|
||||
}
|
||||
},
|
||||
"bundle": {
|
||||
"active": true,
|
||||
"targets": "all",
|
||||
"icon": [
|
||||
"icons/32x32.png",
|
||||
"icons/128x128.png",
|
||||
"icons/128x128@2x.png",
|
||||
"icons/icon.icns",
|
||||
"icons/icon.ico"
|
||||
]
|
||||
}
|
||||
}
|
32
src/App.vue
@ -1,6 +1,7 @@
|
||||
<template>
|
||||
<Debug />
|
||||
<Notifications />
|
||||
<BackgroundImageLoader />
|
||||
<GmPanel v-if="gameStore.character?.role === 'gm'" />
|
||||
<component :is="currentScreen" />
|
||||
</template>
|
||||
@ -12,44 +13,43 @@ import Game from '@/components/screens/Game.vue'
|
||||
import Loading from '@/components/screens/Loading.vue'
|
||||
import Login from '@/components/screens/Login.vue'
|
||||
import MapEditor from '@/components/screens/MapEditor.vue'
|
||||
import BackgroundImageLoader from '@/components/utilities/BackgroundImageLoader.vue'
|
||||
import Debug from '@/components/utilities/Debug.vue'
|
||||
import Notifications from '@/components/utilities/Notifications.vue'
|
||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
||||
import { useSoundComposable } from '@/composables/useSoundComposable'
|
||||
import { socketManager } from '@/managers/SocketManager'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||
import { computed, watch } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
|
||||
const mapEditor = useMapEditorComposable()
|
||||
const { playSound } = useSoundComposable()
|
||||
const mapEditorStore = useMapEditorStore()
|
||||
|
||||
const currentScreen = computed(() => {
|
||||
if (!gameStore.game.isLoaded) return Loading
|
||||
if (!socketManager.connection) return Login
|
||||
if (!socketManager.token) return Login
|
||||
if (!gameStore.connection) return Login
|
||||
if (!gameStore.token) return Login
|
||||
if (!gameStore.character) return Characters
|
||||
if (mapEditor.active.value) return MapEditor
|
||||
if (mapEditorStore.active) return MapEditor
|
||||
return Game
|
||||
})
|
||||
|
||||
// Watch mapEditor.active and empty gameStore.game.loadedAssets
|
||||
// Watch mapEditorStore.active and empty gameStore.game.loadedAssets
|
||||
watch(
|
||||
() => mapEditor.active.value,
|
||||
() => mapEditorStore.active,
|
||||
() => {
|
||||
gameStore.game.loadedTextures = []
|
||||
}
|
||||
)
|
||||
|
||||
// #209: Play sound when a button is pressed
|
||||
/**
|
||||
* @TODO: Not all button-like elements will actually be a button, so we need to find a better way to do this
|
||||
*/
|
||||
addEventListener('click', (event) => {
|
||||
const classList = ['btn-cyan', 'btn-red', 'btn-indigo', 'btn-empty', 'btn-sound']
|
||||
const target = event.target as HTMLElement
|
||||
// console.log(target) // Uncomment to log the clicked element
|
||||
if (classList.some((className) => target.classList.contains(className))) {
|
||||
playSound('/assets/sounds/button-click.wav')
|
||||
if (!(event.target instanceof HTMLButtonElement)) {
|
||||
return
|
||||
}
|
||||
const audio = new Audio('/assets/music/click-btn.mp3')
|
||||
audio.play()
|
||||
})
|
||||
|
||||
// Watch for "G" key press and toggle the gm panel
|
||||
|
@ -1,7 +1,6 @@
|
||||
export default {
|
||||
name: import.meta.env.VITE_NAME,
|
||||
domain: import.meta.env.VITE_DOMAIN,
|
||||
environment: import.meta.env.VITE_ENVIRONMENT,
|
||||
development: import.meta.env.VITE_DEVELOPMENT === 'true',
|
||||
server_endpoint: import.meta.env.VITE_SERVER_ENDPOINT,
|
||||
tile_size: {
|
||||
width: Number(import.meta.env.VITE_TILE_SIZE_WIDTH),
|
||||
|
@ -1,63 +0,0 @@
|
||||
export enum Direction {
|
||||
POSITIVE,
|
||||
NEGATIVE,
|
||||
UNCHANGED
|
||||
}
|
||||
|
||||
export enum SocketEvent {
|
||||
CONNECT_ERROR = 'connect_error',
|
||||
RECONNECT_FAILED = 'reconnect_failed',
|
||||
CLOSE = '52',
|
||||
DATA = '51',
|
||||
CHARACTER_CONNECT = '50',
|
||||
CHARACTER_CREATE = '49',
|
||||
CHARACTER_DELETE = '48',
|
||||
CHARACTER_LIST = '47',
|
||||
GM_CHARACTERHAIR_CREATE = '46',
|
||||
GM_CHARACTERHAIR_REMOVE = '45',
|
||||
GM_CHARACTERHAIR_LIST = '44',
|
||||
GM_CHARACTERHAIR_UPDATE = '43',
|
||||
GM_CHARACTERTYPE_CREATE = '42',
|
||||
GM_CHARACTERTYPE_REMOVE = '41',
|
||||
GM_CHARACTERTYPE_LIST = '40',
|
||||
GM_CHARACTERTYPE_UPDATE = '39',
|
||||
GM_ITEM_CREATE = '38',
|
||||
GM_ITEM_REMOVE = '37',
|
||||
GM_ITEM_LIST = '36',
|
||||
GM_ITEM_UPDATE = '35',
|
||||
GM_MAPOBJECT_LIST = '34',
|
||||
GM_MAPOBJECT_REMOVE = '33',
|
||||
GM_MAPOBJECT_UPDATE = '32',
|
||||
GM_MAPOBJECT_UPLOAD = '31',
|
||||
GM_SPRITE_COPY = '30',
|
||||
GM_SPRITE_CREATE = '29',
|
||||
GM_SPRITE_DELETE = '28',
|
||||
GM_SPRITE_LIST = '27',
|
||||
GM_SPRITE_UPDATE = '26',
|
||||
GM_TILE_DELETE = '25',
|
||||
GM_TILE_LIST = '24',
|
||||
GM_TILE_UPDATE = '23',
|
||||
GM_TILE_UPLOAD = '22',
|
||||
GM_MAP_CREATE = '21',
|
||||
GM_MAP_DELETE = '20',
|
||||
GM_MAP_REQUEST = '19',
|
||||
GM_MAP_UPDATE = '18',
|
||||
MAP_CHARACTER_MOVEERROR = '17',
|
||||
DISCONNECT = 'disconnect',
|
||||
USER_DISCONNECT = '15',
|
||||
LOGIN = '14',
|
||||
LOGGED_IN = '13',
|
||||
NOTIFICATION = '12',
|
||||
DATE = '11',
|
||||
FAILED = '10',
|
||||
COMPLETED = '9',
|
||||
CONNECTION = 'connection',
|
||||
WEATHER = '7',
|
||||
CHARACTER_DISCONNECT = '6',
|
||||
MAP_CHARACTER_ATTACK = '5',
|
||||
MAP_CHARACTER_TELEPORT = '4',
|
||||
MAP_CHARACTER_JOIN = '3',
|
||||
MAP_CHARACTER_LEAVE = '2',
|
||||
MAP_CHARACTER_MOVE = '1',
|
||||
CHAT_MESSAGE = '0'
|
||||
}
|
@ -19,6 +19,7 @@ export type TextureData = {
|
||||
updatedAt: Date
|
||||
originX?: number
|
||||
originY?: number
|
||||
isAnimated?: boolean
|
||||
frameRate?: number
|
||||
frameWidth?: number
|
||||
frameHeight?: number
|
||||
@ -26,7 +27,7 @@ export type TextureData = {
|
||||
}
|
||||
|
||||
export type Tile = {
|
||||
id: string
|
||||
id: UUID
|
||||
name: string
|
||||
tags: any | null
|
||||
createdAt: Date
|
||||
@ -34,12 +35,12 @@ export type Tile = {
|
||||
}
|
||||
|
||||
export type MapObject = {
|
||||
id: string
|
||||
id: UUID
|
||||
name: string
|
||||
tags: string[]
|
||||
depthOffsets: number[]
|
||||
tags: any | null
|
||||
originX: number
|
||||
originY: number
|
||||
isAnimated: boolean
|
||||
frameRate: number
|
||||
frameWidth: number
|
||||
frameHeight: number
|
||||
@ -48,7 +49,7 @@ export type MapObject = {
|
||||
}
|
||||
|
||||
export type Item = {
|
||||
id: string
|
||||
id: UUID
|
||||
name: string
|
||||
description: string | null
|
||||
itemType: ItemType
|
||||
@ -63,11 +64,11 @@ export type ItemType = 'WEAPON' | 'HELMET' | 'CHEST' | 'LEGS' | 'BOOTS' | 'GLOVE
|
||||
export type ItemRarity = 'COMMON' | 'UNCOMMON' | 'RARE' | 'EPIC' | 'LEGENDARY'
|
||||
|
||||
export type Map = {
|
||||
id: string
|
||||
id: UUID
|
||||
name: string
|
||||
width: number
|
||||
height: number
|
||||
tiles: string[][]
|
||||
tiles: any | null
|
||||
pvp: boolean
|
||||
mapEffects: MapEffect[]
|
||||
mapEventTiles: MapEventTile[]
|
||||
@ -79,14 +80,17 @@ export type Map = {
|
||||
}
|
||||
|
||||
export type MapEffect = {
|
||||
id: string
|
||||
id: UUID
|
||||
map: Map
|
||||
effect: string
|
||||
strength: number
|
||||
}
|
||||
|
||||
export type PlacedMapObject = {
|
||||
id: string
|
||||
mapObject: MapObject | string
|
||||
id: UUID
|
||||
map: Map
|
||||
mapObject: MapObject
|
||||
depth: number
|
||||
isRotated: boolean
|
||||
positionX: number
|
||||
positionY: number
|
||||
@ -100,8 +104,8 @@ export enum MapEventTileType {
|
||||
}
|
||||
|
||||
export type MapEventTile = {
|
||||
id: string
|
||||
map: string
|
||||
id: UUID
|
||||
map: Map
|
||||
type: MapEventTileType
|
||||
positionX: number
|
||||
positionY: number
|
||||
@ -109,7 +113,7 @@ export type MapEventTile = {
|
||||
}
|
||||
|
||||
export type MapEventTileTeleport = {
|
||||
id: string
|
||||
id: UUID
|
||||
mapEventTile: MapEventTile
|
||||
toMap: Map
|
||||
toPositionX: number
|
||||
@ -118,7 +122,7 @@ export type MapEventTileTeleport = {
|
||||
}
|
||||
|
||||
export type User = {
|
||||
id: string
|
||||
id: UUID
|
||||
username: string
|
||||
password: string
|
||||
characters: Character[]
|
||||
@ -138,7 +142,7 @@ export enum CharacterRace {
|
||||
}
|
||||
|
||||
export type CharacterType = {
|
||||
id: string
|
||||
id: UUID
|
||||
name: string
|
||||
gender: CharacterGender
|
||||
race: CharacterRace
|
||||
@ -149,17 +153,16 @@ export type CharacterType = {
|
||||
}
|
||||
|
||||
export type CharacterHair = {
|
||||
id: string
|
||||
id: UUID
|
||||
name: string
|
||||
sprite: string | Sprite
|
||||
sprite?: Sprite
|
||||
gender: CharacterGender
|
||||
color: string
|
||||
isSelectable: boolean
|
||||
}
|
||||
|
||||
export type Character = {
|
||||
id: string
|
||||
userid: string
|
||||
id: UUID
|
||||
userId: UUID
|
||||
user: User
|
||||
name: string
|
||||
hitpoints: number
|
||||
@ -182,18 +185,17 @@ export type Character = {
|
||||
export type MapCharacter = {
|
||||
character: Character
|
||||
isMoving: boolean
|
||||
isAttacking?: boolean
|
||||
}
|
||||
|
||||
export type CharacterItem = {
|
||||
id: string
|
||||
id: UUID
|
||||
character: Character
|
||||
item: Item
|
||||
quantity: number
|
||||
}
|
||||
|
||||
export type CharacterEquipment = {
|
||||
id: string
|
||||
id: UUID
|
||||
slot: CharacterEquipmentSlotType
|
||||
characterItem: CharacterItem
|
||||
}
|
||||
@ -208,38 +210,30 @@ export enum CharacterEquipmentSlotType {
|
||||
}
|
||||
|
||||
export type Sprite = {
|
||||
id: string
|
||||
id: UUID
|
||||
name: string
|
||||
width: number | null
|
||||
height: number | null
|
||||
createdAt: Date
|
||||
updatedAt: Date
|
||||
spriteActions: SpriteAction[]
|
||||
characterTypes: CharacterType[]
|
||||
}
|
||||
|
||||
export interface SpriteImage {
|
||||
url: string
|
||||
offset: {
|
||||
x: number
|
||||
y: number
|
||||
}
|
||||
}
|
||||
|
||||
export type SpriteAction = {
|
||||
id: string
|
||||
sprite: string
|
||||
id: UUID
|
||||
sprite: Sprite
|
||||
action: string
|
||||
sprites: SpriteImage[]
|
||||
sprites: string[]
|
||||
originX: number
|
||||
originY: number
|
||||
isAnimated: boolean
|
||||
isLooping: boolean
|
||||
frameWidth: number
|
||||
frameHeight: number
|
||||
frameRate: number
|
||||
}
|
||||
|
||||
export type Chat = {
|
||||
id: string
|
||||
id: UUID
|
||||
character: Character
|
||||
map: Map
|
||||
message: string
|
||||
@ -248,15 +242,19 @@ export type Chat = {
|
||||
|
||||
export type WorldSettings = {
|
||||
date: Date
|
||||
weatherState: WeatherState
|
||||
isRainEnabled: boolean
|
||||
isFogEnabled: boolean
|
||||
fogDensity: number
|
||||
}
|
||||
|
||||
export type WeatherState = {
|
||||
isRainEnabled: boolean
|
||||
rainPercentage: number
|
||||
isFogEnabled: boolean
|
||||
fogDensity: number
|
||||
}
|
||||
|
||||
export type mapLoadData = {
|
||||
mapId: string
|
||||
mapId: UUID
|
||||
characters: MapCharacter[]
|
||||
}
|
||||
|
@ -1,45 +1,25 @@
|
||||
import config from '@/application/config'
|
||||
import type { HttpResponse } from '@/application/types'
|
||||
import type { BaseStorage } from '@/storage/baseStorage'
|
||||
|
||||
export function uuidv4() {
|
||||
return '10000000-1000-4000-8000-100000000000'.replace(/[018]/g, (c) => (+c ^ (crypto.getRandomValues(new Uint8Array(1))[0] & (15 >> (+c / 4)))).toString(16))
|
||||
}
|
||||
|
||||
export function unduplicateArray(array: any[]) {
|
||||
const arrayToProcess = typeof array.flat === 'function' ? array.flat() : array
|
||||
return [...new Set(arrayToProcess)]
|
||||
return [...new Set(array.flat())]
|
||||
}
|
||||
|
||||
export async function downloadCache<T extends { id: string; updatedAt: Date }>(endpoint: string, storage: BaseStorage<T>) {
|
||||
const request = await fetch(`${config.server_endpoint}/cache/${endpoint}`)
|
||||
const response = (await request.json()) as HttpResponse<T[]>
|
||||
|
||||
if (!response.success) {
|
||||
console.error(`Failed to download ${endpoint}:`, response.message)
|
||||
return
|
||||
export function getDomain() {
|
||||
// Check if not localhost
|
||||
if (window.location.hostname !== 'localhost') {
|
||||
return window.location.hostname
|
||||
}
|
||||
|
||||
const items = response.data ?? []
|
||||
const serverItemIds = new Set(items.map((item) => item.id))
|
||||
|
||||
// Remove items that don't exist on server
|
||||
const existingItems = await storage.getAll()
|
||||
for (const existingItem of existingItems) {
|
||||
if (!serverItemIds.has(existingItem.id)) {
|
||||
await storage.delete(existingItem.id)
|
||||
}
|
||||
// Check if not IP address
|
||||
if (window.location.hostname.match(/^\d{1,3}\.\d{1,3}\.\d{1,3}\.\d{1,3}$/)) {
|
||||
return window.location.hostname
|
||||
}
|
||||
|
||||
// Update or add new items
|
||||
for (const item of items) {
|
||||
let overwrite = false
|
||||
const existingItem = await storage.getById(item.id)
|
||||
|
||||
if (!existingItem || item.updatedAt > existingItem.updatedAt) {
|
||||
overwrite = true
|
||||
}
|
||||
|
||||
await storage.add(item, overwrite)
|
||||
if (window.location.hostname.split('.').length < 3) {
|
||||
return window.location.hostname
|
||||
}
|
||||
|
||||
return window.location.hostname.split('.').slice(-2).join('.')
|
||||
}
|
||||
|
@ -31,6 +31,12 @@ body {
|
||||
@apply outline-offset-2;
|
||||
@apply rounded-sm;
|
||||
}
|
||||
|
||||
@media only screen and (orientation:portrait) and (max-width: 768px) {
|
||||
.portrait-mode-notice {
|
||||
@apply block;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
h1,
|
||||
@ -73,7 +79,7 @@ input {
|
||||
}
|
||||
|
||||
.input-field {
|
||||
@apply px-4 py-2.5 text-base leading-5 bg-gray border border-solid border-gray-500 rounded text-gray-300 font-default;
|
||||
@apply px-4 py-2.5 text-base leading-5 bg-gray border border-solid border-gray-500 rounded text-gray-300;
|
||||
&:focus-visible {
|
||||
@apply outline-none border-cyan rounded bg-gray-900;
|
||||
}
|
||||
@ -88,12 +94,6 @@ input {
|
||||
}
|
||||
}
|
||||
|
||||
select {
|
||||
&.input-field {
|
||||
@apply appearance-none bg-[url('/assets/icons/mapEditor/dropdown-chevron.svg')] bg-no-repeat bg-[calc(100%_-_10px)_center] bg-[length:20px] text-white;
|
||||
}
|
||||
}
|
||||
|
||||
.form-field-full {
|
||||
@apply w-full flex flex-col mb-5;
|
||||
label {
|
||||
@ -124,16 +124,7 @@ button {
|
||||
|
||||
&.active,
|
||||
&:hover {
|
||||
@apply bg-red-500;
|
||||
}
|
||||
}
|
||||
|
||||
&.btn-indigo {
|
||||
@apply bg-indigo-500 text-gray-50 text-base leading-5 rounded py-2.5;
|
||||
|
||||
&.active,
|
||||
&:hover {
|
||||
@apply bg-indigo-600;
|
||||
@apply bg-red-400;
|
||||
}
|
||||
}
|
||||
|
||||
@ -164,10 +155,6 @@ button {
|
||||
@apply bg-gray bg-none;
|
||||
}
|
||||
|
||||
.list-open {
|
||||
@apply w-[calc(75%_-_40px)] max-xl:w-[calc(100%_-_360px)];
|
||||
}
|
||||
|
||||
.hair-deselect:has(:checked) {
|
||||
img {
|
||||
@apply brightness-200;
|
||||
|
@ -1,103 +1,177 @@
|
||||
<template>
|
||||
<Container ref="characterContainer" :x="currentPositionX" :y="currentPositionY" :depth="isometricDepth">
|
||||
<ChatBubble :mapCharacter="props.mapCharacter" />
|
||||
<HealthBar :mapCharacter="props.mapCharacter" />
|
||||
<CharacterHair :mapCharacter="props.mapCharacter" :flipX="isFlippedX" />
|
||||
<Sprite ref="characterSprite" :flipX="isFlippedX" />
|
||||
<ChatBubble :mapCharacter="props.mapCharacter" :currentX="currentPositionX" :currentY="currentPositionY" />
|
||||
<Healthbar :mapCharacter="props.mapCharacter" :currentX="currentPositionX" :currentY="currentPositionY" />
|
||||
<Container ref="charContainer" :depth="isometricDepth" :x="currentPositionX" :y="currentPositionY">
|
||||
<Sprite ref="charSprite" :origin-y="1" :flipX="isFlippedX" />
|
||||
</Container>
|
||||
</template>
|
||||
|
||||
<script lang="ts" setup>
|
||||
import config from '@/application/config'
|
||||
import { type MapCharacter } from '@/application/types'
|
||||
import CharacterHair from '@/components/game/character/partials/CharacterHair.vue'
|
||||
import ChatBubble from '@/components/game/character/partials/ChatBubble.vue'
|
||||
import HealthBar from '@/components/game/character/partials/HealthBar.vue'
|
||||
import { useCharacterSpriteComposable } from '@/composables/useCharacterSpriteComposable'
|
||||
import { useSoundComposable } from '@/composables/useSoundComposable'
|
||||
import Healthbar from '@/components/game/character/partials/Healthbar.vue'
|
||||
import { loadSpriteTextures } from '@/composables/gameComposable'
|
||||
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/mapComposable'
|
||||
import { CharacterTypeStorage } from '@/storage/storages'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useMapStore } from '@/stores/mapStore'
|
||||
import { Container, Sprite, useScene } from 'phavuer'
|
||||
import { onMounted, onUnmounted, watch } from 'vue'
|
||||
import { Container, refObj, Sprite, useScene } from 'phavuer'
|
||||
import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
|
||||
|
||||
enum Direction {
|
||||
POSITIVE,
|
||||
NEGATIVE,
|
||||
UNCHANGED
|
||||
}
|
||||
|
||||
const props = defineProps<{
|
||||
tileMap: Phaser.Tilemaps.Tilemap
|
||||
tilemap: Phaser.Tilemaps.Tilemap
|
||||
mapCharacter: MapCharacter
|
||||
}>()
|
||||
|
||||
const charContainer = refObj<Phaser.GameObjects.Container>()
|
||||
const charSprite = refObj<Phaser.GameObjects.Sprite>()
|
||||
const charSpriteId = ref('')
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const mapStore = useMapStore()
|
||||
const scene = useScene()
|
||||
|
||||
const { characterContainer, characterSprite, currentPositionX, currentPositionY, isometricDepth, isFlippedX, updatePosition, playAnimation, updateSprite, initializeSprite, cleanup } = useCharacterSpriteComposable(scene, props.tileMap, props.mapCharacter)
|
||||
const { playSound, stopSound } = useSoundComposable()
|
||||
const currentPositionX = ref(0)
|
||||
const currentPositionY = ref(0)
|
||||
const isometricDepth = ref(1)
|
||||
const isInitialPosition = ref(true)
|
||||
const tween = ref<Phaser.Tweens.Tween | null>(null)
|
||||
|
||||
const handlePositionUpdate = (newValues: any, oldValues: any) => {
|
||||
if (!newValues) return
|
||||
const updateIsometricDepth = (positionX: number, positionY: number) => {
|
||||
isometricDepth.value = calculateIsometricDepth(positionX, positionY, 28, 94, true)
|
||||
}
|
||||
|
||||
if (!oldValues || newValues.positionX !== oldValues.positionX || newValues.positionY !== oldValues.positionY) {
|
||||
updatePosition(newValues.positionX, newValues.positionY)
|
||||
const updatePosition = (positionX: number, positionY: number, direction: Direction) => {
|
||||
const newPositionX = tileToWorldX(props.tilemap, positionX, positionY)
|
||||
const newPositionY = tileToWorldY(props.tilemap, positionX, positionY)
|
||||
|
||||
if (isInitialPosition.value) {
|
||||
currentPositionX.value = newPositionX
|
||||
currentPositionY.value = newPositionY
|
||||
isInitialPosition.value = false
|
||||
return
|
||||
}
|
||||
|
||||
if (newValues.isMoving !== oldValues?.isMoving || newValues.rotation !== oldValues?.rotation) {
|
||||
updateSprite()
|
||||
if (tween.value?.isPlaying()) {
|
||||
tween.value.stop()
|
||||
}
|
||||
|
||||
const distance = Math.sqrt(Math.pow(newPositionX - currentPositionX.value, 2) + Math.pow(newPositionY - currentPositionY.value, 2))
|
||||
|
||||
if (distance >= config.tile_size.width / 1.1) {
|
||||
currentPositionX.value = newPositionX
|
||||
currentPositionY.value = newPositionY
|
||||
return
|
||||
}
|
||||
|
||||
const duration = distance * 5.7
|
||||
|
||||
tween.value = props.tilemap.scene.tweens.add({
|
||||
targets: { x: currentPositionX.value, y: currentPositionY.value },
|
||||
x: newPositionX,
|
||||
y: newPositionY,
|
||||
duration,
|
||||
ease: 'Linear',
|
||||
onStart: () => {
|
||||
if (direction === Direction.POSITIVE) {
|
||||
updateIsometricDepth(positionX, positionY)
|
||||
}
|
||||
},
|
||||
onUpdate: (tween) => {
|
||||
// @ts-ignore
|
||||
currentPositionX.value = tween.targets[0].x
|
||||
// @ts-ignore
|
||||
currentPositionY.value = tween.targets[0].y
|
||||
},
|
||||
onComplete: () => {
|
||||
if (direction === Direction.NEGATIVE) {
|
||||
updateIsometricDepth(positionX, positionY)
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
const calcDirection = (oldPositionX: number, oldPositionY: number, newPositionX: number, newPositionY: number): Direction => {
|
||||
if (newPositionY < oldPositionY || newPositionX < oldPositionX) return Direction.NEGATIVE
|
||||
if (newPositionX > oldPositionX || newPositionY > oldPositionY) return Direction.POSITIVE
|
||||
return Direction.UNCHANGED
|
||||
}
|
||||
|
||||
const isFlippedX = computed(() => [6, 4].includes(props.mapCharacter.character.rotation ?? 0))
|
||||
|
||||
const charTexture = computed(() => {
|
||||
const spriteId = charSpriteId.value ?? 'idle_right_down'
|
||||
const action = props.mapCharacter.isMoving ? 'walk' : 'idle'
|
||||
const direction = [0, 6].includes(props.mapCharacter.character.rotation) ? 'left_up' : 'right_down'
|
||||
|
||||
return `${spriteId}-${action}_${direction}`
|
||||
})
|
||||
|
||||
const updateSprite = () => {
|
||||
if (props.mapCharacter.isMoving) {
|
||||
charSprite.value!.anims.play(charTexture.value, true)
|
||||
} else {
|
||||
charSprite.value!.anims.stop()
|
||||
charSprite.value!.setFrame(0)
|
||||
charSprite.value!.setTexture(charTexture.value)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Plays walk sound when character is moving
|
||||
*/
|
||||
watch(
|
||||
() => props.mapCharacter.isMoving,
|
||||
(newValue) => {
|
||||
if (newValue) {
|
||||
playSound('/assets/sounds/walk.wav', false, true)
|
||||
} else {
|
||||
stopSound('/assets/sounds/walk.wav')
|
||||
}
|
||||
}
|
||||
)
|
||||
|
||||
/**
|
||||
* Plays attack animation and sound when character is attacking
|
||||
*/
|
||||
watch(
|
||||
() => props.mapCharacter.isAttacking,
|
||||
(newValue) => {
|
||||
if (newValue) {
|
||||
playAnimation('attack')
|
||||
playSound('/assets/sounds/attack.wav', false, true)
|
||||
} else {
|
||||
stopSound('/assets/sounds/attack.wav')
|
||||
}
|
||||
mapStore.updateCharacterProperty(props.mapCharacter.character.id, 'isAttacking', false)
|
||||
}
|
||||
)
|
||||
|
||||
/**
|
||||
* Handles position updates and movement delay
|
||||
*/
|
||||
watch(
|
||||
() => ({
|
||||
positionX: props.mapCharacter.character.positionX,
|
||||
positionY: props.mapCharacter.character.positionY,
|
||||
isMoving: props.mapCharacter.isMoving,
|
||||
rotation: props.mapCharacter.character.rotation,
|
||||
isAttacking: props.mapCharacter.isAttacking
|
||||
rotation: props.mapCharacter.character.rotation
|
||||
}),
|
||||
async (oldValues, newValues) => {
|
||||
handlePositionUpdate(oldValues, newValues)
|
||||
(newValues, oldValues) => {
|
||||
if (!newValues) return
|
||||
|
||||
if (!oldValues || newValues.positionX !== oldValues.positionX || newValues.positionY !== oldValues.positionY) {
|
||||
const direction = !oldValues ? Direction.POSITIVE : calcDirection(oldValues.positionX, oldValues.positionY, newValues.positionX, newValues.positionY)
|
||||
updatePosition(newValues.positionX, newValues.positionY, direction)
|
||||
}
|
||||
|
||||
// Handle animation updates
|
||||
if (newValues.isMoving !== oldValues?.isMoving || newValues.rotation !== oldValues?.rotation) {
|
||||
updateSprite()
|
||||
}
|
||||
}
|
||||
)
|
||||
|
||||
onMounted(async () => {
|
||||
await initializeSprite()
|
||||
const characterTypeStorage = new CharacterTypeStorage()
|
||||
|
||||
const spriteId = await characterTypeStorage.getSpriteId(props.mapCharacter.character.characterType!)
|
||||
if (!spriteId) return
|
||||
|
||||
charSpriteId.value = spriteId
|
||||
|
||||
await loadSpriteTextures(scene, spriteId)
|
||||
|
||||
charSprite.value!.setTexture(charTexture.value)
|
||||
charSprite.value!.setFlipX(isFlippedX.value)
|
||||
|
||||
charContainer.value!.setName(props.mapCharacter.character!.name)
|
||||
|
||||
if (props.mapCharacter.character.id === gameStore.character!.id) {
|
||||
scene.cameras.main.startFollow(characterContainer.value as Phaser.GameObjects.Container)
|
||||
mapStore.setCharacterLoaded(true)
|
||||
|
||||
// #146 : Set camera position to character, need to be improved still
|
||||
scene.cameras.main.startFollow(charContainer.value as Phaser.GameObjects.Container)
|
||||
}
|
||||
|
||||
updatePosition(props.mapCharacter.character.positionX, props.mapCharacter.character.positionY, props.mapCharacter.character.rotation)
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
cleanup()
|
||||
tween.value?.stop()
|
||||
})
|
||||
</script>
|
||||
|
51
src/components/game/character/partials/CharacterChest.vue
Normal file
@ -0,0 +1,51 @@
|
||||
<template>
|
||||
<Image v-bind="imageProps" v-if="gameStore.getLoadedAsset(texture)" />
|
||||
</template>
|
||||
|
||||
<script lang="ts" setup>
|
||||
import type { MapCharacter, Sprite as SpriteT } from '@/application/types'
|
||||
import { loadSpriteTextures } from '@/composables/gameComposable'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { Image, useScene } from 'phavuer'
|
||||
import { computed } from 'vue'
|
||||
|
||||
const props = defineProps<{
|
||||
mapCharacter: MapCharacter
|
||||
currentX: number
|
||||
currentY: number
|
||||
}>()
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const scene = useScene()
|
||||
|
||||
const texture = computed(() => {
|
||||
const { rotation, characterHair } = props.mapCharacter.character
|
||||
const spriteId = characterHair?.sprite?.id
|
||||
const direction = [0, 6].includes(rotation) ? 'back' : 'front'
|
||||
|
||||
return `${spriteId}-${direction}`
|
||||
})
|
||||
|
||||
const isFlippedX = computed(() => [6, 4].includes(props.mapCharacter.character.rotation ?? 0))
|
||||
|
||||
const imageProps = computed(() => {
|
||||
// Get the current sprite action based on direction
|
||||
const direction = [0, 6].includes(props.mapCharacter.character.rotation ?? 0) ? 'back' : 'front'
|
||||
const spriteAction = props.mapCharacter.character.characterHair?.sprite?.spriteActions?.find((spriteAction) => spriteAction.action === direction)
|
||||
|
||||
return {
|
||||
depth: 1,
|
||||
originX: Number(spriteAction?.originX) ?? 0,
|
||||
originY: Number(spriteAction?.originY) ?? 0,
|
||||
flipX: isFlippedX.value,
|
||||
texture: texture.value
|
||||
// y: props.mapCharacter.isMoving ? Math.floor(Date.now() / 250) % 2 : 0
|
||||
}
|
||||
})
|
||||
|
||||
loadSpriteTextures(scene, props.mapCharacter.character.characterHair?.sprite as SpriteT)
|
||||
.then(() => {})
|
||||
.catch((error) => {
|
||||
console.error('Error loading texture:', error)
|
||||
})
|
||||
</script>
|
@ -1,63 +1,51 @@
|
||||
<template>
|
||||
<Image ref="image" v-if="hairSpriteId" />
|
||||
<Image v-bind="imageProps" v-if="gameStore.getLoadedAsset(texture)" />
|
||||
</template>
|
||||
|
||||
<script lang="ts" setup>
|
||||
import type { MapCharacter, Sprite as SpriteT } from '@/application/types'
|
||||
import { loadSpriteTextures } from '@/services/textureService'
|
||||
import { CharacterHairStorage, CharacterTypeStorage, SpriteStorage } from '@/storage/storages'
|
||||
import { Image, refObj, useScene } from 'phavuer'
|
||||
import { computed, onMounted, ref, watch } from 'vue'
|
||||
import { loadSpriteTextures } from '@/composables/gameComposable'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { Image, useScene } from 'phavuer'
|
||||
import { computed } from 'vue'
|
||||
|
||||
const props = defineProps<{
|
||||
mapCharacter: MapCharacter
|
||||
currentX: number
|
||||
currentY: number
|
||||
}>()
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const scene = useScene()
|
||||
const hairSpriteId = ref('')
|
||||
const hairSprite = ref<SpriteT | null>(null)
|
||||
const characterSpriteHeight = ref(0)
|
||||
const image = refObj<Phaser.GameObjects.Image>()
|
||||
|
||||
const flipX = computed(() => [6, 0].includes(props.mapCharacter.character.rotation ?? 0))
|
||||
const texture = computed(() => {
|
||||
const direction = flipX.value ? 'back' : 'front'
|
||||
const { rotation, characterHair } = props.mapCharacter.character
|
||||
const spriteId = characterHair?.sprite?.id
|
||||
const direction = [0, 6].includes(rotation) ? 'back' : 'front'
|
||||
|
||||
return `${hairSpriteId.value}-${direction}`
|
||||
return `${spriteId}-${direction}`
|
||||
})
|
||||
|
||||
watch(
|
||||
() => props.mapCharacter.character,
|
||||
(newValue) => {
|
||||
if (!image.value) return
|
||||
image.value.setTexture(texture.value)
|
||||
},
|
||||
{ deep: true }
|
||||
)
|
||||
const isFlippedX = computed(() => [6, 4].includes(props.mapCharacter.character.rotation ?? 0))
|
||||
|
||||
onMounted(async () => {
|
||||
if (!props.mapCharacter.character.characterType || !props.mapCharacter.character.characterHair) return
|
||||
const imageProps = computed(() => {
|
||||
// Get the current sprite action based on direction
|
||||
const direction = [0, 6].includes(props.mapCharacter.character.rotation ?? 0) ? 'back' : 'front'
|
||||
const spriteAction = props.mapCharacter.character.characterHair?.sprite?.spriteActions?.find((spriteAction) => spriteAction.action === direction)
|
||||
|
||||
const characterTypeStorage = new CharacterTypeStorage()
|
||||
const characterHairStorage = new CharacterHairStorage()
|
||||
const spriteStorage = new SpriteStorage()
|
||||
|
||||
const characterType = await characterTypeStorage.getById(props.mapCharacter.character.characterType!)
|
||||
if (!characterType) return
|
||||
characterSpriteHeight.value = 100
|
||||
|
||||
hairSpriteId.value = await characterHairStorage.getSpriteId(props.mapCharacter.character.characterHair)
|
||||
if (!hairSpriteId.value) return
|
||||
|
||||
hairSprite.value = await spriteStorage.getById(hairSpriteId.value)
|
||||
if (!hairSprite.value) return
|
||||
|
||||
await loadSpriteTextures(scene, hairSpriteId.value)
|
||||
|
||||
if (!image.value) return
|
||||
|
||||
image.value.setOrigin(0.5, 2.15)
|
||||
image.value.setTexture(texture.value)
|
||||
image.value.setSize(30, 40)
|
||||
return {
|
||||
depth: 1,
|
||||
originX: Number(spriteAction?.originX) ?? 0,
|
||||
originY: Number(spriteAction?.originY) ?? 0,
|
||||
flipX: isFlippedX.value,
|
||||
texture: texture.value,
|
||||
y: props.mapCharacter.isMoving ? Math.floor(Date.now() / 250) % 2 : 0
|
||||
}
|
||||
})
|
||||
|
||||
loadSpriteTextures(scene, props.mapCharacter.character.characterHair?.sprite as SpriteT)
|
||||
.then(() => {})
|
||||
.catch((error) => {
|
||||
console.error('Error loading texture:', error)
|
||||
})
|
||||
</script>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<template>
|
||||
<Container ref="characterChatContainer">
|
||||
<Container ref="charChatContainer" :depth="999" :x="currentX" :y="currentY">
|
||||
<RoundRectangle @create="createChatBubble" :origin-x="0.5" :origin-y="7.5" :fillColor="0xffffff" :width="194" :height="21" :radius="20" />
|
||||
<Text @create="createChatText" :style="{ fontSize: 13, fontFamily: 'Arial', color: '#000' }" />
|
||||
</Container>
|
||||
@ -12,10 +12,12 @@ import { onMounted } from 'vue'
|
||||
|
||||
const props = defineProps<{
|
||||
mapCharacter: MapCharacter
|
||||
currentX: number
|
||||
currentY: number
|
||||
}>()
|
||||
|
||||
const game = useGame()
|
||||
const characterChatContainer = refObj<Phaser.GameObjects.Container>()
|
||||
const charChatContainer = refObj<Phaser.GameObjects.Container>()
|
||||
|
||||
const createChatBubble = (container: Phaser.GameObjects.Container) => {
|
||||
container.setName(`${props.mapCharacter.character.name}_chatBubble`)
|
||||
@ -39,7 +41,7 @@ const createChatText = (text: Phaser.GameObjects.Text) => {
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
characterChatContainer.value!.setName(`${props.mapCharacter.character!.name}_chatContainer`)
|
||||
characterChatContainer.value!.setVisible(false)
|
||||
charChatContainer.value!.setName(`${props.mapCharacter.character!.name}_chatContainer`)
|
||||
charChatContainer.value!.setVisible(false)
|
||||
})
|
||||
</script>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<template>
|
||||
<Container :depth="999">
|
||||
<Container :depth="999" :x="currentX" :y="currentY">
|
||||
<Text @create="createNicknameText" :text="props.mapCharacter.character.name" />
|
||||
<RoundRectangle :origin-x="0.5" :origin-y="18.5" :fillColor="0xffffff" :width="74" :height="6" :radius="5" />
|
||||
<RoundRectangle :origin-x="0.5" :origin-y="36.4" :fillColor="0x00b3b3" :width="70" :height="3" :radius="5" />
|
||||
@ -12,6 +12,8 @@ import { Container, RoundRectangle, Text, useGame } from 'phavuer'
|
||||
|
||||
const props = defineProps<{
|
||||
mapCharacter: MapCharacter
|
||||
currentX: number
|
||||
currentY: number
|
||||
}>()
|
||||
|
||||
const game = useGame()
|
@ -1,12 +1,12 @@
|
||||
<template>
|
||||
<div class="absolute" v-if="gameStore.uiSettings.isCharacterProfileOpen" :style="modalStyle">
|
||||
<div class="relative">
|
||||
<img src="/assets/ui-elements/profile-ui-box-outer.svg" class="absolute w-full h-full" alt="" />
|
||||
<img src="/assets/ui-elements/profile-ui-box-inner.svg" class="absolute left-2 bottom-2 w-[calc(100%_-_16px)] h-[calc(100%_-_40px)]" alt="" />
|
||||
<img src="/assets/ui-elements/profile-ui-box-outer.svg" class="absolute w-full h-full" />
|
||||
<img src="/assets/ui-elements/profile-ui-box-inner.svg" class="absolute left-2 bottom-2 w-[calc(100%_-_16px)] h-[calc(100%_-_40px)]" />
|
||||
<div @mousedown="startDrag" class="cursor-move px-5 py-2.5 flex justify-between items-center relative">
|
||||
<span class="text-xs text-white font-thin">Character Profile [Alt+C]</span>
|
||||
<button @click="gameStore.uiSettings.isCharacterProfileOpen = false" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
|
||||
<img draggable="false" src="/assets/icons/modal/close-button-white.svg" class="w-full h-full" alt="Close button icon" />
|
||||
<img alt="close" draggable="false" src="/assets/icons/modal/close-button-white.svg" class="w-full h-full" />
|
||||
</button>
|
||||
</div>
|
||||
<div class="py-4 px-6 flex flex-col gap-7 relative z-10">
|
||||
@ -17,7 +17,7 @@
|
||||
<span class="text-xs">{{ gameStore.character?.experience }} / 18.600XP</span>
|
||||
</div>
|
||||
<a class="hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-box-textured-small.svg')] bg-no-repeat block w-8 h-8 relative mx-[3px]">
|
||||
<img class="hover:drop-shadow-default w-3.5 h-3.5 m-[9px] object-contain" draggable="false" src="/assets/icons/plus-green-icon.svg" alt="Plus button icon" />
|
||||
<img class="hover:drop-shadow-default w-3.5 h-3.5 m-[9px] object-contain" draggable="false" src="/assets/icons/plus-green-icon.svg" />
|
||||
</a>
|
||||
</div>
|
||||
<div class="flex justify-between">
|
||||
@ -37,20 +37,20 @@
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<img src="/assets/placeholders/inventory_player.png" class="w-8 h-auto" alt="Player character sprite" />
|
||||
<img src="/assets/placeholders/inventory_player.png" class="w-8 h-auto" />
|
||||
<div class="flex flex-col items-end gap-0.5">
|
||||
<div class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600">
|
||||
<img class="w-6 h-6 center-element" src="/assets/icons/profile/helmet.svg" alt="Helmet icon" />
|
||||
<img class="w-6 h-6 center-element" src="/assets/icons/profile/helmet.svg" />
|
||||
</div>
|
||||
<div class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600">
|
||||
<img class="w-6 h-6 center-element" src="/assets/icons/profile/chestplate.svg" alt="Chestplate icon" />
|
||||
<img class="w-6 h-6 center-element" src="/assets/icons/profile/chestplate.svg" />
|
||||
</div>
|
||||
<div class="flex gap-0.5 items-end">
|
||||
<div class="w-6 h-6 default-border rounded-sm bg-gray relative hover:bg-gray-600">
|
||||
<img class="w-4 h-4 center-element" src="/assets/icons/profile/boots.svg" alt="Boots icon" />
|
||||
<img class="w-4 h-4 center-element" src="/assets/icons/profile/boots.svg" />
|
||||
</div>
|
||||
<div class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600">
|
||||
<img class="w-6 h-6 center-element" src="/assets/icons/profile/legs.svg" alt="Legs icon" />
|
||||
<img class="w-6 h-6 center-element" src="/assets/icons/profile/legs.svg" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@ -119,44 +119,111 @@
|
||||
|
||||
<script setup lang="ts">
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { computed, onMounted, onUnmounted, ref } from 'vue'
|
||||
import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
|
||||
const width = ref(286)
|
||||
const height = ref(483)
|
||||
const x = ref(window.innerWidth / 2 - 143)
|
||||
const y = ref(window.innerHeight / 2 - 241)
|
||||
let startX = 0
|
||||
let startY = 0
|
||||
let initialX = 0
|
||||
let initialY = 0
|
||||
let modalPositionX = 0
|
||||
let modalPositionY = 0
|
||||
let modalWidth = 286
|
||||
let modalHeight = 483
|
||||
|
||||
const width = ref(modalWidth)
|
||||
const height = ref(modalHeight)
|
||||
const x = ref(0)
|
||||
const y = ref(0)
|
||||
const isDragging = ref(false)
|
||||
|
||||
const modalStyle = computed(() => ({
|
||||
top: `${y.value}px`,
|
||||
left: `${x.value}px`,
|
||||
width: `${width.value}px`,
|
||||
height: `${height.value}px`
|
||||
height: `${height.value}px`,
|
||||
maxWidth: '100vw',
|
||||
maxHeight: '100vh'
|
||||
}))
|
||||
|
||||
function startDrag(event: MouseEvent) {
|
||||
isDragging.value = true
|
||||
const startX = event.clientX - x.value
|
||||
const startY = event.clientY - y.value
|
||||
|
||||
function drag(event: MouseEvent) {
|
||||
if (!isDragging.value) return
|
||||
x.value = event.clientX - startX
|
||||
y.value = event.clientY - startY
|
||||
}
|
||||
|
||||
function stopDrag() {
|
||||
isDragging.value = false
|
||||
removeEventListener('mousemove', drag)
|
||||
removeEventListener('mouseup', stopDrag)
|
||||
}
|
||||
|
||||
addEventListener('mousemove', drag)
|
||||
addEventListener('mouseup', stopDrag)
|
||||
startX = event.clientX
|
||||
startY = event.clientY
|
||||
initialX = x.value
|
||||
initialY = y.value
|
||||
event.preventDefault()
|
||||
}
|
||||
|
||||
function drag(event: MouseEvent) {
|
||||
if (!isDragging.value) return
|
||||
const dx = event.clientX - startX
|
||||
const dy = event.clientY - startY
|
||||
x.value = initialX + dx
|
||||
y.value = initialY + dy
|
||||
adjustPosition()
|
||||
}
|
||||
|
||||
function stopDrag() {
|
||||
isDragging.value = false
|
||||
}
|
||||
|
||||
function adjustPosition() {
|
||||
x.value = Math.min(x.value, window.innerWidth - width.value)
|
||||
y.value = Math.min(y.value, window.innerHeight - height.value)
|
||||
}
|
||||
|
||||
function initializePosition() {
|
||||
width.value = Math.min(modalWidth, window.innerWidth)
|
||||
height.value = Math.min(modalHeight, window.innerHeight)
|
||||
if (modalPositionX !== 0 && modalPositionY !== 0) {
|
||||
x.value = modalPositionX
|
||||
y.value = modalPositionY
|
||||
} else {
|
||||
x.value = (window.innerWidth - width.value) / 2
|
||||
y.value = (window.innerHeight - height.value) / 2
|
||||
}
|
||||
}
|
||||
|
||||
watch(
|
||||
() => gameStore.uiSettings.isCharacterProfileOpen,
|
||||
(value) => {
|
||||
gameStore.uiSettings.isCharacterProfileOpen = value
|
||||
if (value) {
|
||||
initializePosition()
|
||||
}
|
||||
}
|
||||
)
|
||||
|
||||
watch(
|
||||
() => modalWidth,
|
||||
(value) => {
|
||||
width.value = Math.min(value, window.innerWidth)
|
||||
}
|
||||
)
|
||||
|
||||
watch(
|
||||
() => modalHeight,
|
||||
(value) => {
|
||||
height.value = Math.min(value, window.innerHeight)
|
||||
}
|
||||
)
|
||||
|
||||
watch(
|
||||
() => modalPositionX,
|
||||
(value) => {
|
||||
x.value = value
|
||||
}
|
||||
)
|
||||
|
||||
watch(
|
||||
() => modalPositionY,
|
||||
(value) => {
|
||||
y.value = value
|
||||
}
|
||||
)
|
||||
|
||||
function keyPress(event: KeyboardEvent) {
|
||||
if (event.altKey && event.key === 'c') {
|
||||
gameStore.toggleCharacterProfile()
|
||||
@ -165,9 +232,14 @@ function keyPress(event: KeyboardEvent) {
|
||||
|
||||
onMounted(() => {
|
||||
addEventListener('keydown', keyPress)
|
||||
addEventListener('mousemove', drag)
|
||||
addEventListener('mouseup', stopDrag)
|
||||
initializePosition()
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
removeEventListener('keydown', keyPress)
|
||||
removeEventListener('mousemove', drag)
|
||||
removeEventListener('mouseup', stopDrag)
|
||||
})
|
||||
</script>
|
||||
|
@ -2,12 +2,12 @@
|
||||
<div class="w-full md:min-w-[350px] max-w-[750px] flex flex-col absolute left-1/2 -translate-x-1/2 bottom-5">
|
||||
<div ref="chatWindow" class="w-full overflow-auto h-32 mb-5 bg-gray rounded-md border-2 border-solid border-gray-500 text-gray-300" v-show="gameStore.uiSettings.isChatOpen">
|
||||
<div v-for="message in chats" class="flex-col py-2 items-center p-3">
|
||||
<span class="text-ellipsis overflow-hidden whitespace-nowrap text-sm" :class="{ 'text-cyan-300': gameStore.character?.role == 'gm' }">{{ message.character }}</span>
|
||||
<span class="text-ellipsis overflow-hidden whitespace-nowrap text-sm" :class="{ 'text-cyan-300': gameStore.character?.role == 'gm' }">{{ message.character.name }}</span>
|
||||
<p class="text-gray-50 m-0">{{ message.message }}</p>
|
||||
</div>
|
||||
</div>
|
||||
<div class="w-96 mx-auto relative">
|
||||
<img src="/assets/icons/ingameUI/chat-icon.svg" class="absolute top-1/2 -translate-y-1/2 left-2.5 h-4 w-4 opacity-50" alt="" />
|
||||
<img src="/assets/icons/ingameUI/chat-icon.svg" class="absolute top-1/2 -translate-y-1/2 left-2.5 h-4 w-4 opacity-50" />
|
||||
<input
|
||||
class="w-[332px] h-8 rounded-sm text-xs font-default pl-8 pr-4 py-0 bg-gray-600 border-2 border-solid border-gray-500 text-gray-300 bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover focus:outline-none focus:ring-0 focus:border-cyan-800"
|
||||
placeholder="Type something..."
|
||||
@ -21,8 +21,7 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { SocketEvent } from '@/application/enums'
|
||||
import { socketManager } from '@/managers/SocketManager'
|
||||
import type { Chat } from '@/application/types'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useMapStore } from '@/stores/mapStore'
|
||||
import { onClickOutside, useFocus } from '@vueuse/core'
|
||||
@ -31,9 +30,10 @@ import { nextTick, onBeforeUnmount, onMounted, ref } from 'vue'
|
||||
|
||||
const scene = useScene()
|
||||
const gameStore = useGameStore()
|
||||
const mapStore = useMapStore()
|
||||
|
||||
const message = ref('')
|
||||
const chats = ref<{ character: string; message: string }[]>([])
|
||||
const chats = ref([] as Chat[])
|
||||
const chatWindow = ref<HTMLElement | null>(null)
|
||||
const chatInput = ref<HTMLElement | null>(null)
|
||||
|
||||
@ -55,7 +55,7 @@ function unfocusChat(event: Event, targetElement: HTMLElement) {
|
||||
|
||||
const sendMessage = () => {
|
||||
if (!message.value.trim()) return
|
||||
socketManager.emit(SocketEvent.CHAT_MESSAGE, { message: message.value }, (response: boolean) => {})
|
||||
gameStore.connection?.emit('chat:message', { message: message.value }, (response: boolean) => {})
|
||||
message.value = ''
|
||||
}
|
||||
|
||||
@ -79,30 +79,18 @@ const scrollToBottom = () => {
|
||||
})
|
||||
}
|
||||
|
||||
socketManager.on(SocketEvent.CHAT_MESSAGE, (data: { character: string; message: string }) => {
|
||||
if (!data.character || !data.message) return
|
||||
|
||||
chats.value.push({ character: data.character, message: data.message })
|
||||
gameStore.connection?.on('chat:message', (data: Chat) => {
|
||||
chats.value.push(data)
|
||||
scrollToBottom()
|
||||
|
||||
const characterContainer = scene.children.getByName(data.character) as Phaser.GameObjects.Container
|
||||
if (!characterContainer) {
|
||||
console.log('No character container found')
|
||||
return
|
||||
}
|
||||
if (!mapStore.characterLoaded) return
|
||||
|
||||
const characterChatContainer = characterContainer.getByName(data.character + '_chatContainer') as Phaser.GameObjects.Container
|
||||
if (!characterChatContainer) {
|
||||
console.log('No character chat container found')
|
||||
return
|
||||
}
|
||||
const charChatContainer = scene.children.getByName(data.character.name + '_chatContainer') as Phaser.GameObjects.Container
|
||||
if (!charChatContainer) return
|
||||
|
||||
const chatBubble = characterChatContainer.getByName(data.character + '_chatBubble') as Phaser.GameObjects.Container
|
||||
const chatText = characterChatContainer.getByName(data.character + '_chatText') as Phaser.GameObjects.Text
|
||||
if (!chatText || !chatBubble) {
|
||||
console.log('No chat text or bubble found')
|
||||
return
|
||||
}
|
||||
const chatBubble = charChatContainer.getByName(data.character.name + '_chatBubble') as Phaser.GameObjects.Container
|
||||
const chatText = charChatContainer.getByName(data.character.name + '_chatText') as Phaser.GameObjects.Text
|
||||
if (!chatText || !chatBubble) return
|
||||
|
||||
function calculateTextWidth(text: string, font: string, fontSize: number): number {
|
||||
// Create a canvas element
|
||||
@ -127,24 +115,24 @@ socketManager.on(SocketEvent.CHAT_MESSAGE, (data: { character: string; message:
|
||||
// setText but with max. char limit of 90
|
||||
chatText.setText(data.message.substring(0, 90))
|
||||
|
||||
characterChatContainer.setVisible(true)
|
||||
charChatContainer.setVisible(true)
|
||||
|
||||
/**
|
||||
* Hide chat bubble after a few seconds
|
||||
*/
|
||||
|
||||
// Clear any existing hide timer
|
||||
if (characterChatContainer.getData('hideTimer')) {
|
||||
clearTimeout(characterChatContainer.getData('hideTimer'))
|
||||
if (charChatContainer.getData('hideTimer')) {
|
||||
clearTimeout(charChatContainer.getData('hideTimer'))
|
||||
}
|
||||
|
||||
// Set a new hide timer
|
||||
const hideTimer = setTimeout(() => {
|
||||
characterChatContainer.setVisible(false)
|
||||
charChatContainer.setVisible(false)
|
||||
}, 3000)
|
||||
|
||||
// Store the timer on the container itself
|
||||
characterChatContainer.setData('hideTimer', hideTimer)
|
||||
charChatContainer.setData('hideTimer', hideTimer)
|
||||
})
|
||||
scrollToBottom()
|
||||
|
||||
@ -153,7 +141,7 @@ onMounted(() => {
|
||||
})
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
socketManager.off(SocketEvent.CHAT_MESSAGE)
|
||||
gameStore.connection?.off('chat:message')
|
||||
removeEventListener('keydown', focusChat)
|
||||
})
|
||||
</script>
|
||||
|
@ -1,21 +1,21 @@
|
||||
<template>
|
||||
<div class="absolute top-0 right-4 hidden lg:block" v-if="gameStore.world.date && typeof gameStore.world.date === 'object'">
|
||||
<p class="text-white text-lg">
|
||||
{{ useDateFormat(gameStore.world.date, 'YYYY/MM/DD HH:mm') }}
|
||||
</p>
|
||||
<div class="absolute top-0 right-4 hidden lg:block">
|
||||
<p class="text-white text-lg">{{ gameStore.world.date.toLocaleString() }}</p>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { SocketEvent } from '@/application/enums'
|
||||
import { socketManager } from '@/managers/SocketManager'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useDateFormat } from '@vueuse/core'
|
||||
import { onUnmounted } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
|
||||
// Listen for new date from socket
|
||||
gameStore.connection?.on('date', (data: Date) => {
|
||||
gameStore.world.date = new Date(data)
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
socketManager.off(SocketEvent.DATE)
|
||||
gameStore.connection?.off('date')
|
||||
})
|
||||
</script>
|
||||
|
@ -6,7 +6,7 @@
|
||||
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
||||
</div>
|
||||
<a class="group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-box-textured.svg')] bg-no-repeat block w-[42px] h-[42px] relative">
|
||||
<img class="group-hover:drop-shadow-default w-6 h-5 mx-[9px] my-[11px] object-contain" draggable="false" src="/assets/icons/ingameUI/menu-icon.svg" alt="Menu button icon" />
|
||||
<img class="group-hover:drop-shadow-default w-6 h-5 mx-[9px] my-[11px] object-contain" draggable="false" src="/assets/icons/ingameUI/menu-icon.svg" />
|
||||
</a>
|
||||
</li>
|
||||
<li class="menu-item group relative" @click="gameStore.toggleCharacterProfile">
|
||||
@ -15,7 +15,7 @@
|
||||
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
||||
</div>
|
||||
<a class="group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-box-textured.svg')] bg-no-repeat block w-[42px] h-[42px] relative">
|
||||
<img class="group-hover:drop-shadow-default w-8 h-8 m-[5px] object-contain" draggable="false" src="/assets/placeholders/head.png" alt="User profile button icon" />
|
||||
<img class="group-hover:drop-shadow-default w-8 h-8 m-[5px] object-contain" draggable="false" src="/assets/placeholders/head.png" />
|
||||
<p class="absolute bottom-0 -right-1.5 m-0 max-w-4 font-ui z-10 text-white text-[12px] leading-[6px] drop-shadow-pixel"><span class="font-ui text-white text-[8px] ml-0.5">LVL</span> {{ characterLevel }}</p>
|
||||
</a>
|
||||
</li>
|
||||
@ -25,7 +25,7 @@
|
||||
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
||||
</div>
|
||||
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border-2 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
|
||||
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/chat-icon.svg" alt="Open chat button icon" />
|
||||
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/chat-icon.svg" />
|
||||
</a>
|
||||
</li>
|
||||
<li class="menu-item group relative">
|
||||
@ -34,7 +34,7 @@
|
||||
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
||||
</div>
|
||||
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border-2 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
|
||||
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/map-icon.svg" alt="World map button icon" />
|
||||
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/map-icon.svg" />
|
||||
</a>
|
||||
</li>
|
||||
<li class="menu-item group relative">
|
||||
@ -43,7 +43,7 @@
|
||||
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
||||
</div>
|
||||
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border-2 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
|
||||
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/socials-icon.svg" alt="Users button icon" />
|
||||
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/socials-icon.svg" />
|
||||
</a>
|
||||
</li>
|
||||
</ul>
|
||||
|
@ -5,12 +5,12 @@
|
||||
</div>
|
||||
<div class="absolute -bottom-3 left-1/2 -translate-x-1/2 flex gap-1">
|
||||
<button class="w-6 h-6 relative p-0">
|
||||
<img class="w-3 h-3 center-element" src="/assets/icons/plus-icon.svg" alt="Zoom-in button icon" />
|
||||
<img class="w-full h-full" src="/assets/ui-elements/button-ui-box-textured.svg" alt="" />
|
||||
<img class="w-3 h-3 center-element" src="/assets/icons/plus-icon.svg" />
|
||||
<img class="w-full h-full" src="/assets/ui-elements/button-ui-box-textured.svg" />
|
||||
</button>
|
||||
<button class="w-6 h-6 relative p-0">
|
||||
<img class="w-3 h-3 center-element" src="/assets/icons/minus-icon.svg" alt="Zoom-out button icon" />
|
||||
<img class="w-full h-full" src="/assets/ui-elements/button-ui-box-textured.svg" alt="" />
|
||||
<img class="w-3 h-3 center-element" src="/assets/icons/minus-icon.svg" />
|
||||
<img class="w-full h-full" src="/assets/ui-elements/button-ui-box-textured.svg" />
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
42
src/components/game/gui/UserPanel.vue
Normal file
@ -0,0 +1,42 @@
|
||||
<template>
|
||||
<div class="absolute z-50 w-full h-dvh top-0 left-0 bg-black/60" v-show="false">
|
||||
<div class="center-element max-w-[875px] max-h-[600px] h-full w-[80%] bg-gray border-solid border-2 border-gray-500 rounded-md z-50 flex flex-col backdrop-blur-sm shadow-lg">
|
||||
<div class="p-2.5 flex max-sm:flex-wrap justify-between items-center gap-5 border-solid border-0 border-b border-gray-500">
|
||||
<h3 class="m-0 font-medium shrink-0">Game menu</h3>
|
||||
<div class="hidden sm:flex gap-1.5 flex-wrap">
|
||||
<button @click.stop="userPanelScreen = 'inventory'" :class="{ active: userPanelScreen === 'inventory' }" class="btn-cyan py-1.5 px-4 min-w-24">Inventory</button>
|
||||
<button @click.stop="userPanelScreen = 'equipment'" :class="{ active: userPanelScreen === 'equipment' }" class="btn-cyan py-1.5 px-4 min-w-24">Equipment</button>
|
||||
<button @click.stop="userPanelScreen = 'characterScreen'" :class="{ active: userPanelScreen === 'characterScreen' }" class="btn-cyan py-1.5 px-4 min-w-24">Character</button>
|
||||
<button @click.stop="userPanelScreen = 'settings'" :class="{ active: userPanelScreen === 'settings' }" class="btn-cyan py-1.5 px-4 min-w-24">Settings</button>
|
||||
</div>
|
||||
<div class="flex gap-2.5">
|
||||
<button class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
|
||||
<img alt="close" draggable="false" src="/assets/icons/modal/close-button-white.svg" class="w-full h-full" />
|
||||
</button>
|
||||
</div>
|
||||
<div class="flex sm:hidden gap-1.5 flex-wrap">
|
||||
<button @click.stop="userPanelScreen = 'inventory'" :class="{ active: userPanelScreen === 'inventory' }" class="btn-cyan py-1.5 px-4 min-w-24">Inventory</button>
|
||||
<button @click.stop="userPanelScreen = 'equipment'" :class="{ active: userPanelScreen === 'equipment' }" class="btn-cyan py-1.5 px-4 min-w-24">Equipment</button>
|
||||
<button @click.stop="userPanelScreen = 'characterScreen'" :class="{ active: userPanelScreen === 'characterScreen' }" class="btn-cyan py-1.5 px-4 min-w-24">Character</button>
|
||||
<button @click.stop="userPanelScreen = 'settings'" :class="{ active: userPanelScreen === 'settings' }" class="btn-cyan py-1.5 px-4 min-w-24">Settings</button>
|
||||
</div>
|
||||
</div>
|
||||
<Inventory v-show="userPanelScreen === 'inventory'" />
|
||||
<Equipment v-show="userPanelScreen === 'equipment'" />
|
||||
<CharacterScreen v-show="userPanelScreen === 'characterScreen'" />
|
||||
<Settings v-show="userPanelScreen === 'settings'" />
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import CharacterScreen from '@/components/game/gui/partials/CharacterScreen.vue'
|
||||
import Equipment from '@/components/game/gui/partials/Equipment.vue'
|
||||
import Inventory from '@/components/game/gui/partials/Inventory.vue'
|
||||
import Settings from '@/components/game/gui/partials/Settings.vue'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { ref } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
let userPanelScreen = ref('inventory')
|
||||
</script>
|
68
src/components/game/gui/partials/CharacterScreen.vue
Normal file
@ -0,0 +1,68 @@
|
||||
<template>
|
||||
<div class="grow flex flex-col w-full h-full relative overflow-auto">
|
||||
<div class="m-4 relative">
|
||||
<h4 class="font-medium text-lg max-w-[375px]">Character</h4>
|
||||
<div class="flex justify-center flex-wrap gap-20">
|
||||
<div class="flex gap-3 mt-2 flex-wrap max-w-[375px]">
|
||||
<div class="h-full flex flex-col justify-center items-center">
|
||||
<img class="h-72 my-2 mx-auto" src="/assets/placeholders/inventory_player.png" />
|
||||
</div>
|
||||
</div>
|
||||
<div class="flex flex-col gap-4">
|
||||
<div class="flex flex-col gap-3 mx-5 mt-2">
|
||||
<h3>{{ gameStore.character?.name }}</h3>
|
||||
<div class="flex gap-4 flex-wrap max-w-[375px]">
|
||||
<ul class="p-0 m-0 list-none">
|
||||
<li class="leading-6 text-lg">Class:</li>
|
||||
<li class="leading-6 text-lg">Race:</li>
|
||||
<li class="leading-6 text-lg">Hit Points:</li>
|
||||
<li class="leading-6 text-lg">Mana Points:</li>
|
||||
<li class="leading-6 text-lg">Level:</li>
|
||||
<li class="leading-6 text-lg">Stat Points:</li>
|
||||
</ul>
|
||||
<ul class="p-0 m-0 list-none">
|
||||
<li class="leading-6 text-lg min-h-6">Knight</li>
|
||||
<li class="leading-6 text-lg min-h-6">{{ gameStore.character?.characterType?.race }}</li>
|
||||
<li class="leading-6 text-lg min-h-6">{{ gameStore.character?.hitpoints }} <span class="text-green">(+15)</span></li>
|
||||
<li class="leading-6 text-lg min-h-6">{{ gameStore.character?.mana }}</li>
|
||||
<li class="leading-6 text-lg min-h-6">{{ gameStore.character?.level }}</li>
|
||||
<li class="leading-6 text-lg min-h-6">3</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
<div class="flex flex-col gap-3 mx-5 mt-2">
|
||||
<h3>Alignment</h3>
|
||||
<div class="h-8 w-64 rounded border border-solid border-white bg-gradient-to-r from-red to-blue relative">
|
||||
<!-- TODO: Give slider left value based on alignment (0-100), new characters start with 50 -->
|
||||
<div class="rounded border-2 border-solid border-white h-10 w-2 absolute top-1/2 -translate-y-1/2 -translate-x-1/2" :style="{ left: gameStore.character?.alignment + '%' }"></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="absolute -left-5 -bottom-5 w-[calc(100%_+_40px)] my-px h-px bg-gray-500"></div>
|
||||
</div>
|
||||
<div class="m-4">
|
||||
<h4 class="font-medium text-lg max-w-[375px]">Character stats</h4>
|
||||
<div class="flex gap-3 mt-4 flex-wrap max-w-[375px]">
|
||||
<ul class="p-0 m-0 list-none">
|
||||
<li class="leading-6">Health:</li>
|
||||
<li class="leading-6">Defense:</li>
|
||||
<li class="leading-6">More stats:</li>
|
||||
<li class="leading-6">Extra stats:</li>
|
||||
</ul>
|
||||
<ul class="p-0 m-0 list-none text-right">
|
||||
<li class="leading-6">100 <span class="text-green">(+15)</span></li>
|
||||
<li class="leading-6">1000 <span class="text-green">(+500)</span></li>
|
||||
<li class="leading-6"></li>
|
||||
<li class="leading-6"></li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
</script>
|
89
src/components/game/gui/partials/Equipment.vue
Normal file
@ -0,0 +1,89 @@
|
||||
<template>
|
||||
<div class="grow flex flex-col w-full h-full relative overflow-auto">
|
||||
<div class="m-4 relative">
|
||||
<h4 class="font-medium text-lg max-w-[375px]">Equipment</h4>
|
||||
<div class="flex justify-center items-center flex-wrap gap-20">
|
||||
<div class="flex gap-3 mt-2 flex-wrap max-w-[375px]">
|
||||
<div class="h-full flex flex-col justify-center items-center">
|
||||
<h3>{{ gameStore.character?.name }}</h3>
|
||||
<img class="h-60 my-2 mx-auto" src="/assets/placeholders/inventory_player.png" />
|
||||
<span class="block text-sm">Level {{ gameStore.character?.level }}</span>
|
||||
</div>
|
||||
</div>
|
||||
<div class="flex flex-col gap-3 mx-5 mt-2">
|
||||
<div class="flex gap-3 justify-center">
|
||||
<!-- Helmet -->
|
||||
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 relative hover:bg-gray-200">
|
||||
<img src="/assets/icons/inventory/helmet.svg" class="center-element w-11/12 opacity-20" />
|
||||
</div>
|
||||
|
||||
<!-- Head charm -->
|
||||
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 relative hover:bg-gray-200">
|
||||
<img src="/assets/icons/inventory/head_charm.svg" class="center-element w-11/12 opacity-20" />
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="flex gap-3 justify-center">
|
||||
<!-- Bracers -->
|
||||
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md w-11 h-[104px] relative hover:bg-gray-200">
|
||||
<img src="/assets/icons/inventory/bracers.svg" class="center-element w-11/12 opacity-20" />
|
||||
</div>
|
||||
|
||||
<!-- Chestplate -->
|
||||
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square w-[104px] h-[104px] relative hover:bg-gray-200">
|
||||
<img src="/assets/icons/inventory/chestplate.svg" class="center-element w-10/12 opacity-20" />
|
||||
</div>
|
||||
|
||||
<!-- Primary Weapon -->
|
||||
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md w-11 h-[104px] self-stretch justify-self-stretch relative hover:bg-gray-200">
|
||||
<img src="/assets/icons/inventory/primary_weapon.svg" class="center-element w-11/12 opacity-20" />
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="flex gap-3 justify-center">
|
||||
<!-- Legs -->
|
||||
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md w-11 h-[104px] self-stretch justify-self-stretch relative hover:bg-gray-200">
|
||||
<img src="/assets/icons/inventory/legs.svg" class="center-element w-11/12 opacity-20" />
|
||||
</div>
|
||||
|
||||
<div class="flex flex-col gap-3">
|
||||
<!-- Belt/pouch -->
|
||||
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 self-stretch justify-self-stretch relative hover:bg-gray-200">
|
||||
<img src="/assets/icons/inventory/pouch.svg" class="center-element w-11/12 opacity-20" />
|
||||
</div>
|
||||
|
||||
<!-- Boots -->
|
||||
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 self-stretch justify-self-stretch relative hover:bg-gray-200">
|
||||
<img src="/assets/icons/inventory/boots.svg" class="center-element w-11/12 opacity-20" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="absolute -left-5 -bottom-5 w-[calc(100%_+_40px)] my-px h-px bg-gray-500"></div>
|
||||
</div>
|
||||
<div class="m-4">
|
||||
<h4 class="font-medium text-lg max-w-[375px]">Equipment Bonus</h4>
|
||||
<div class="flex gap-3 mt-4 flex-wrap max-w-[375px]">
|
||||
<ul class="p-0 m-0 list-none">
|
||||
<li class="leading-6">Health:</li>
|
||||
<li class="leading-6">Defense:</li>
|
||||
<li class="leading-6">More stats:</li>
|
||||
<li class="leading-6">Extra stats:</li>
|
||||
</ul>
|
||||
<ul class="p-0 m-0 list-none text-right">
|
||||
<li class="leading-6">+15</li>
|
||||
<li class="leading-6">500</li>
|
||||
<li class="leading-6"></li>
|
||||
<li class="leading-6"></li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
</script>
|
17
src/components/game/gui/partials/Inventory.vue
Normal file
@ -0,0 +1,17 @@
|
||||
<template>
|
||||
<div class="grow flex flex-col w-full h-full relative overflow-auto">
|
||||
<div class="m-4 relative">
|
||||
<h4 class="m-auto font-medium text-lg max-w-[375px]">Inventory</h4>
|
||||
<div class="flex gap-3 mt-4 mx-auto flex-wrap max-w-[375px]">
|
||||
<div v-for="n in 24" class="bg-gray-300/80 border-solid border-2 border-gray-500 w-12 h-12 rounded-md aspect-square shrink-0 justify-self-stretch hover:bg-gray-200"></div>
|
||||
</div>
|
||||
<div class="absolute -left-5 -bottom-5 w-[calc(100%_+_40px)] my-px h-px bg-gray-500"></div>
|
||||
</div>
|
||||
<div class="m-4">
|
||||
<h4 class="m-auto font-medium text-lg max-w-[375px]">Chest items</h4>
|
||||
<div class="flex gap-3 mt-4 mx-auto flex-wrap max-w-[375px]">
|
||||
<div v-for="n in 12" class="bg-gray-300/80 border-solid border-2 border-gray-500 w-12 h-12 rounded-md aspect-square shrink-0 justify-self-stretch hover:bg-gray-200"></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
40
src/components/game/gui/partials/Settings.vue
Normal file
@ -0,0 +1,40 @@
|
||||
<template>
|
||||
<div class="flex h-full w-full relative">
|
||||
<div class="w-2/12 flex flex-col relative">
|
||||
<!-- Settings Categories -->
|
||||
<div class="relative p-2.5">
|
||||
<h3>Settings</h3>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</div>
|
||||
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'character' }" @click.stop="settingCategory = 'character'">
|
||||
<span>Character</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</a>
|
||||
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'account' }" @click.stop="settingCategory = 'account'">
|
||||
<span>Account</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</a>
|
||||
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'audio' }" @click.stop="settingCategory = 'audio'">
|
||||
<span>Audio</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</a>
|
||||
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'video' }" @click.stop="settingCategory = 'video'">
|
||||
<span>Video</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</a>
|
||||
</div>
|
||||
<div class="absolute w-px bg-gray-500 h-full top-0 left-1/6"></div>
|
||||
|
||||
<!-- Assets list -->
|
||||
<div class="overflow-auto h-full w-10/12 flex flex-col relative">
|
||||
<CharacterSettings v-show="settingCategory == 'character'" />
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import CharacterSettings from '@/components/game/gui/partials/settings/CharacterSettings.vue'
|
||||
import { ref } from 'vue'
|
||||
|
||||
let settingCategory = ref('character')
|
||||
</script>
|
@ -0,0 +1,34 @@
|
||||
<template>
|
||||
<div class="h-full overflow-auto">
|
||||
<div class="relative p-2.5 flex flex-col gap-5 h-72">
|
||||
<h3>Character details</h3>
|
||||
<button @click="toggle" class="btn-cyan px-4 py-1.5 w-24">Edit</button>
|
||||
<form class="flex gap-2.5 flex-wrap">
|
||||
<div class="form-field-half max-w-[300px]">
|
||||
<label for="name">Name</label>
|
||||
<input class="input-field" :class="{ inactive: !editCharacter }" type="text" name="name" placeholder="Ethereal" :disabled="!editCharacter" />
|
||||
</div>
|
||||
<div class="form-field-half max-w-[300px] relative">
|
||||
<label for="class">Class</label>
|
||||
<select class="input-field" v-model="characterClass" :class="{ inactive: !editCharacter }" name="class" :disabled="!editCharacter">
|
||||
<option value="Knight" :selected="characterClass == 'Knight'" :disabled="characterClass == 'Knight'">Knight</option>
|
||||
<option value="Paladin" :selected="characterClass == 'Paladin'" :disabled="characterClass == 'Paladin'">Paladin</option>
|
||||
</select>
|
||||
<span v-if="!editCharacter" class="absolute bottom-[9px] left-[14px] text-sm text-gray-300/50">{{ characterClass }}</span>
|
||||
</div>
|
||||
<button v-if="editCharacter" @click="toggle" class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
|
||||
</form>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { ref } from 'vue'
|
||||
|
||||
const editCharacter = ref(false)
|
||||
const characterClass = ref('')
|
||||
|
||||
const toggle = () => {
|
||||
editCharacter.value = !editCharacter.value
|
||||
}
|
||||
</script>
|
@ -1,49 +1,14 @@
|
||||
<template>
|
||||
<Character v-for="item in mapStore.characters" :key="item.character.id" :tileMap :mapCharacter="item" />
|
||||
<Character v-for="item in mapStore.characters" :key="item.character.id" :tilemap="tilemap" :mapCharacter="item" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { SocketEvent } from '@/application/enums'
|
||||
import type { MapCharacter, UUID } from '@/application/types'
|
||||
import Character from '@/components/game/character/Character.vue'
|
||||
import { socketManager } from '@/managers/SocketManager'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useMapStore } from '@/stores/mapStore'
|
||||
import { onUnmounted } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const mapStore = useMapStore()
|
||||
|
||||
const props = defineProps<{
|
||||
tileMap: Phaser.Tilemaps.Tilemap
|
||||
tilemap: Phaser.Tilemaps.Tilemap
|
||||
}>()
|
||||
|
||||
socketManager.on(SocketEvent.MAP_CHARACTER_JOIN, (data: MapCharacter) => {
|
||||
mapStore.addCharacter(data)
|
||||
})
|
||||
|
||||
socketManager.on(SocketEvent.MAP_CHARACTER_LEAVE, (characterId: UUID) => {
|
||||
mapStore.removeCharacter(characterId)
|
||||
})
|
||||
|
||||
socketManager.on(SocketEvent.MAP_CHARACTER_MOVE, ([characterId, posX, posY, rot, isMoving]: [UUID, number, number, number, boolean]) => {
|
||||
mapStore.updateCharacterPosition([characterId, posX, posY, rot, isMoving])
|
||||
|
||||
if (characterId === gameStore.character?.id) {
|
||||
gameStore.character!.positionX = posX
|
||||
gameStore.character!.positionY = posY
|
||||
gameStore.character!.rotation = rot
|
||||
}
|
||||
})
|
||||
|
||||
socketManager.on(SocketEvent.MAP_CHARACTER_ATTACK, (characterId: UUID) => {
|
||||
mapStore.updateCharacterProperty(characterId, 'isAttacking', true)
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
socketManager.off(SocketEvent.MAP_CHARACTER_ATTACK)
|
||||
socketManager.off(SocketEvent.MAP_CHARACTER_MOVE)
|
||||
socketManager.off(SocketEvent.MAP_CHARACTER_JOIN)
|
||||
socketManager.off(SocketEvent.MAP_CHARACTER_LEAVE)
|
||||
})
|
||||
</script>
|
||||
|
199
src/components/game/map/Effects.vue
Normal file
@ -0,0 +1,199 @@
|
||||
<template>
|
||||
<Scene name="effects" @preload="preloadScene" @create="createScene" @update="updateScene" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { Map, WeatherState } from '@/application/types'
|
||||
import { MapStorage } from '@/storage/storages'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useMapStore } from '@/stores/mapStore'
|
||||
import { Scene } from 'phavuer'
|
||||
import { onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
||||
|
||||
// Constants
|
||||
const LIGHT_CONFIG = {
|
||||
SUNRISE_HOUR: 6,
|
||||
SUNSET_HOUR: 20,
|
||||
DAY_STRENGTH: 100,
|
||||
NIGHT_STRENGTH: 30
|
||||
}
|
||||
|
||||
// Stores and refs
|
||||
const gameStore = useGameStore()
|
||||
const mapStore = useMapStore()
|
||||
const mapStorage = new MapStorage()
|
||||
const sceneRef = ref<Phaser.Scene | null>(null)
|
||||
const mapEffectsReady = ref(false)
|
||||
const mapObject = ref<Map | null>(null)
|
||||
|
||||
// Effect objects
|
||||
const effects = {
|
||||
light: ref<Phaser.GameObjects.Graphics | null>(null),
|
||||
rain: ref<Phaser.GameObjects.Particles.ParticleEmitter | null>(null),
|
||||
fog: ref<Phaser.GameObjects.Sprite | null>(null)
|
||||
}
|
||||
|
||||
// Weather state
|
||||
const weatherState = ref<WeatherState>({
|
||||
isRainEnabled: false,
|
||||
rainPercentage: 0,
|
||||
isFogEnabled: false,
|
||||
fogDensity: 0
|
||||
})
|
||||
|
||||
// Scene setup
|
||||
const preloadScene = (scene: Phaser.Scene) => {
|
||||
scene.load.image('raindrop', 'assets/raindrop.png')
|
||||
scene.load.image('fog', 'assets/fog.png')
|
||||
}
|
||||
|
||||
const createScene = (scene: Phaser.Scene) => {
|
||||
sceneRef.value = scene
|
||||
initializeEffects(scene)
|
||||
setupSocketListeners()
|
||||
}
|
||||
|
||||
const loadMap = async () => {
|
||||
if (!mapStore.mapId) return
|
||||
mapObject.value = await mapStorage.get(mapStore.mapId)
|
||||
}
|
||||
|
||||
// Watch for mapId changes and load map when it's available
|
||||
watch(
|
||||
() => mapStore.mapId,
|
||||
async (newMapId) => {
|
||||
if (newMapId) {
|
||||
mapEffectsReady.value = false
|
||||
await loadMap()
|
||||
updateScene()
|
||||
}
|
||||
},
|
||||
{ immediate: true }
|
||||
)
|
||||
|
||||
const initializeEffects = (scene: Phaser.Scene) => {
|
||||
// Light
|
||||
effects.light.value = scene.add.graphics().setDepth(1000)
|
||||
|
||||
// Rain
|
||||
effects.rain.value = scene.add
|
||||
.particles(0, 0, 'raindrop', {
|
||||
x: { min: 0, max: window.innerWidth },
|
||||
y: -50,
|
||||
quantity: 5,
|
||||
lifespan: 2000,
|
||||
speedY: { min: 300, max: 500 },
|
||||
scale: { start: 0.005, end: 0.005 },
|
||||
alpha: { start: 0.5, end: 0 },
|
||||
blendMode: 'ADD'
|
||||
})
|
||||
.setDepth(900)
|
||||
effects.rain.value.stop()
|
||||
|
||||
// Fog
|
||||
effects.fog.value = scene.add
|
||||
.sprite(window.innerWidth / 2, window.innerHeight / 2, 'fog')
|
||||
.setScale(2)
|
||||
.setAlpha(0)
|
||||
.setDepth(950)
|
||||
}
|
||||
|
||||
// Effect updates
|
||||
const updateScene = () => {
|
||||
const timeBasedLight = calculateLightStrength(gameStore.world.date)
|
||||
const mapEffects = mapObject.value?.mapEffects?.reduce(
|
||||
(acc, curr) => ({
|
||||
...acc,
|
||||
[curr.effect]: curr.strength
|
||||
}),
|
||||
{}
|
||||
) as { [key: string]: number }
|
||||
|
||||
// Only update effects once mapEffects are loaded
|
||||
if (!mapEffectsReady.value) {
|
||||
if (mapObject.value) {
|
||||
mapEffectsReady.value = true
|
||||
} else {
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
const finalEffects =
|
||||
mapEffects && Object.keys(mapEffects).length
|
||||
? mapEffects
|
||||
: {
|
||||
light: timeBasedLight,
|
||||
rain: weatherState.value.isRainEnabled ? weatherState.value.rainPercentage : 0,
|
||||
fog: weatherState.value.isFogEnabled ? weatherState.value.fogDensity * 100 : 0
|
||||
}
|
||||
applyEffects(finalEffects)
|
||||
}
|
||||
|
||||
const applyEffects = (effectValues: any) => {
|
||||
if (effects.light.value) {
|
||||
const darkness = 1 - (effectValues.light ?? 100) / 100
|
||||
effects.light.value.clear().fillStyle(0x000000, darkness).fillRect(0, 0, window.innerWidth, window.innerHeight)
|
||||
}
|
||||
|
||||
if (effects.rain.value) {
|
||||
const strength = effectValues.rain ?? 0
|
||||
strength > 0 ? effects.rain.value.start().setQuantity(Math.floor((strength / 100) * 10)) : effects.rain.value.stop()
|
||||
}
|
||||
|
||||
if (effects.fog.value) {
|
||||
effects.fog.value.setAlpha((effectValues.fog ?? 0) / 100)
|
||||
}
|
||||
}
|
||||
|
||||
const calculateLightStrength = (time: Date): number => {
|
||||
const hour = time.getHours()
|
||||
const minute = time.getMinutes()
|
||||
|
||||
if (hour >= LIGHT_CONFIG.SUNSET_HOUR || hour < LIGHT_CONFIG.SUNRISE_HOUR) return LIGHT_CONFIG.NIGHT_STRENGTH
|
||||
|
||||
if (hour > LIGHT_CONFIG.SUNRISE_HOUR && hour < LIGHT_CONFIG.SUNSET_HOUR - 2) return LIGHT_CONFIG.DAY_STRENGTH
|
||||
|
||||
if (hour === LIGHT_CONFIG.SUNRISE_HOUR) return LIGHT_CONFIG.NIGHT_STRENGTH + ((LIGHT_CONFIG.DAY_STRENGTH - LIGHT_CONFIG.NIGHT_STRENGTH) * minute) / 60
|
||||
|
||||
const totalMinutes = (hour - (LIGHT_CONFIG.SUNSET_HOUR - 2)) * 60 + minute
|
||||
return LIGHT_CONFIG.DAY_STRENGTH - (LIGHT_CONFIG.DAY_STRENGTH - LIGHT_CONFIG.NIGHT_STRENGTH) * (totalMinutes / 120)
|
||||
}
|
||||
|
||||
// Socket and window handlers
|
||||
const setupSocketListeners = () => {
|
||||
gameStore.connection?.emit('weather', (response: WeatherState) => {
|
||||
weatherState.value = response
|
||||
updateScene()
|
||||
})
|
||||
|
||||
gameStore.connection?.on('weather', (data: WeatherState) => {
|
||||
weatherState.value = data
|
||||
updateScene()
|
||||
})
|
||||
|
||||
gameStore.connection?.on('date', updateScene)
|
||||
}
|
||||
|
||||
const handleResize = () => {
|
||||
if (effects.rain.value) effects.rain.value.updateConfig({ x: { min: 0, max: window.innerWidth } })
|
||||
if (effects.fog.value) effects.fog.value.setPosition(window.innerWidth / 2, window.innerHeight / 2)
|
||||
}
|
||||
|
||||
// Lifecycle
|
||||
watch(
|
||||
() => mapObject.value,
|
||||
() => {
|
||||
mapEffectsReady.value = false
|
||||
updateScene()
|
||||
},
|
||||
{ deep: true }
|
||||
)
|
||||
|
||||
onMounted(() => window.addEventListener('resize', handleResize))
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
window.removeEventListener('resize', handleResize)
|
||||
if (sceneRef.value) sceneRef.value.scene.remove('effects')
|
||||
gameStore.connection?.off('weather')
|
||||
})
|
||||
</script>
|
@ -1,71 +1,46 @@
|
||||
<template>
|
||||
<MapTiles v-if="tileMap && tileMapLayer" :tileMap :tileMapLayer />
|
||||
<PlacedMapObjects v-if="tileMap && tileMapLayer" :tileMap :tileMapLayer />
|
||||
<Characters v-if="tileMap && mapStore.characters" :tileMap />
|
||||
<MapTiles :key="mapStore.mapId" @tileMap:create="tileMap = $event" />
|
||||
<PlacedMapObjects v-if="tileMap" :key="mapStore.mapId" :tilemap="tileMap" />
|
||||
<Characters v-if="tileMap && mapStore.characters" :tilemap="tileMap" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { SocketEvent } from '@/application/enums'
|
||||
import type { mapLoadData } from '@/application/types'
|
||||
import { unduplicateArray } from '@/application/utilities'
|
||||
import type { MapCharacter, mapLoadData, UUID } from '@/application/types'
|
||||
import Characters from '@/components/game/map/Characters.vue'
|
||||
import MapTiles from '@/components/game/map/MapTiles.vue'
|
||||
import PlacedMapObjects from '@/components/game/map/PlacedMapObjects.vue'
|
||||
import { socketManager } from '@/managers/SocketManager'
|
||||
import { createTileLayer, createTileMap, loadTileTexturesFromMapTileArray } from '@/services/mapService'
|
||||
import { MapStorage } from '@/storage/storages'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useMapStore } from '@/stores/mapStore'
|
||||
import { useScene } from 'phavuer'
|
||||
import { onMounted, onUnmounted, shallowRef, watch } from 'vue'
|
||||
|
||||
const scene = useScene()
|
||||
import { onUnmounted, shallowRef } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const mapStore = useMapStore()
|
||||
|
||||
const mapStorage = new MapStorage()
|
||||
|
||||
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
|
||||
const tileMapLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
|
||||
|
||||
// Event listeners
|
||||
socketManager.on(SocketEvent.MAP_CHARACTER_TELEPORT, (data: mapLoadData) => {
|
||||
gameStore.connection?.on('map:character:teleport', async (data: mapLoadData) => {
|
||||
mapStore.setMapId(data.mapId)
|
||||
mapStore.setCharacters(data.characters)
|
||||
})
|
||||
|
||||
async function initialize() {
|
||||
if (!mapStore.mapId) return
|
||||
gameStore.connection?.on('map:character:join', async (data: MapCharacter) => {
|
||||
mapStore.addCharacter(data)
|
||||
})
|
||||
|
||||
const map = await mapStorage.getById(mapStore.mapId)
|
||||
if (!map) return
|
||||
gameStore.connection?.on('map:character:leave', (characterId: UUID) => {
|
||||
mapStore.removeCharacter(characterId)
|
||||
})
|
||||
|
||||
await loadTileTexturesFromMapTileArray(mapStore.mapId, scene)
|
||||
|
||||
tileMap.value = createTileMap(scene, map)
|
||||
tileMapLayer.value = createTileLayer(tileMap.value, unduplicateArray(map.tiles))
|
||||
}
|
||||
|
||||
watch(
|
||||
() => mapStore.mapId,
|
||||
async () => {
|
||||
await initialize()
|
||||
}
|
||||
)
|
||||
|
||||
onMounted(async () => {
|
||||
if (!mapStore.mapId) return
|
||||
await initialize()
|
||||
gameStore.connection?.on('map:character:move', (data: { characterId: UUID; positionX: number; positionY: number; rotation: number; isMoving: boolean }) => {
|
||||
mapStore.updateCharacterPosition(data)
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
if (tileMap.value) {
|
||||
tileMap.value.destroyLayer('tiles')
|
||||
tileMap.value.removeAllLayers()
|
||||
tileMap.value.destroy()
|
||||
}
|
||||
|
||||
socketManager.off(SocketEvent.MAP_CHARACTER_TELEPORT)
|
||||
mapStore.reset()
|
||||
gameStore.connection?.off('map:character:teleport')
|
||||
gameStore.connection?.off('map:character:join')
|
||||
gameStore.connection?.off('map:character:leave')
|
||||
gameStore.connection?.off('map:character:move')
|
||||
})
|
||||
</script>
|
||||
|
@ -1,32 +1,73 @@
|
||||
<template>
|
||||
<Controls v-if="tileMapLayer" :layer="tileMapLayer" :depth="0" />
|
||||
<Controls v-if="tileLayer" :layer="tileLayer" :depth="0" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/application/config'
|
||||
import type { UUID } from '@/application/types'
|
||||
import { unduplicateArray } from '@/application/utilities'
|
||||
import Controls from '@/components/utilities/Controls.vue'
|
||||
import { loadTileTexturesFromMapTileArray, placeTiles } from '@/services/mapService'
|
||||
import { FlattenMapArray, loadMapTilesIntoScene, setLayerTiles } from '@/composables/mapComposable'
|
||||
import { MapStorage } from '@/storage/storages'
|
||||
import { useMapStore } from '@/stores/mapStore'
|
||||
import { useScene } from 'phavuer'
|
||||
import { onMounted } from 'vue'
|
||||
import { onBeforeUnmount, shallowRef } from 'vue'
|
||||
|
||||
import Tileset = Phaser.Tilemaps.Tileset
|
||||
|
||||
const emit = defineEmits(['tileMap:create'])
|
||||
const scene = useScene()
|
||||
const mapStore = useMapStore()
|
||||
const mapStorage = new MapStorage()
|
||||
|
||||
const props = defineProps<{
|
||||
tileMap: Phaser.Tilemaps.Tilemap
|
||||
tileMapLayer: Phaser.Tilemaps.TilemapLayer
|
||||
}>()
|
||||
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
|
||||
const tileLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
|
||||
|
||||
onMounted(async () => {
|
||||
if (!mapStore.mapId) return
|
||||
function createTileMap(mapData: any) {
|
||||
const mapConfig = new Phaser.Tilemaps.MapData({
|
||||
width: mapData?.width,
|
||||
height: mapData?.height,
|
||||
tileWidth: config.tile_size.width,
|
||||
tileHeight: config.tile_size.height,
|
||||
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
|
||||
format: Phaser.Tilemaps.Formats.ARRAY_2D
|
||||
})
|
||||
|
||||
const map = await mapStorage.getById(mapStore.mapId)
|
||||
if (!map) return
|
||||
const newTileMap = new Phaser.Tilemaps.Tilemap(scene, mapConfig)
|
||||
emit('tileMap:create', newTileMap)
|
||||
return newTileMap
|
||||
}
|
||||
|
||||
await loadTileTexturesFromMapTileArray(mapStore.mapId, scene)
|
||||
function createTileLayer(currentTileMap: Phaser.Tilemaps.Tilemap, mapData: any) {
|
||||
const tilesArray = unduplicateArray(FlattenMapArray(mapData?.tiles ?? []))
|
||||
|
||||
placeTiles(props.tileMap, props.tileMapLayer, map.tiles)
|
||||
const tilesetImages = tilesArray.map((tile: string, index: number) => {
|
||||
return currentTileMap.addTilesetImage(tile, tile, config.tile_size.width, config.tile_size.height, 1, 2, index + 1, { x: 0, y: -config.tile_size.height })
|
||||
})
|
||||
|
||||
// Add blank tile
|
||||
tilesetImages.push(currentTileMap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.width, config.tile_size.height, 1, 2, 0, { x: 0, y: -config.tile_size.height }))
|
||||
|
||||
const layer = currentTileMap.createBlankLayer('tiles', tilesetImages as Tileset[], 0, config.tile_size.height) as Phaser.Tilemaps.TilemapLayer
|
||||
|
||||
layer.setDepth(0)
|
||||
layer.setCullPadding(2, 2)
|
||||
return layer
|
||||
}
|
||||
|
||||
loadMapTilesIntoScene(mapStore.mapId as UUID, scene)
|
||||
.then(() => mapStorage.get(mapStore.mapId))
|
||||
.then((mapData) => {
|
||||
tileMap.value = createTileMap(mapData)
|
||||
tileLayer.value = createTileLayer(tileMap.value, mapData)
|
||||
setLayerTiles(tileMap.value, tileLayer.value, mapData?.tiles)
|
||||
})
|
||||
.catch((error) => console.error('Failed to initialize map:', error))
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
if (!tileMap.value) return
|
||||
tileMap.value.destroyLayer('tiles')
|
||||
tileMap.value.removeAllLayers()
|
||||
tileMap.value.destroy()
|
||||
})
|
||||
</script>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<template>
|
||||
<PlacedMapObject v-for="placedMapObject in items" :tileMap :tileMapLayer :placedMapObject />
|
||||
<PlacedMapObject v-for="placedMapObject in items" :tilemap="tilemap" :placedMapObject />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
@ -9,11 +9,8 @@ import { MapStorage } from '@/storage/storages'
|
||||
import { useMapStore } from '@/stores/mapStore'
|
||||
import { onMounted, ref } from 'vue'
|
||||
|
||||
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
|
||||
|
||||
defineProps<{
|
||||
tileMap: Phaser.Tilemaps.Tilemap
|
||||
tileMapLayer: TilemapLayer
|
||||
tilemap: Phaser.Tilemaps.Tilemap
|
||||
}>()
|
||||
|
||||
const mapStore = useMapStore()
|
||||
@ -23,7 +20,7 @@ const items = ref<PlacedMapObjectT[]>([])
|
||||
onMounted(async () => {
|
||||
if (!mapStore.mapId) return
|
||||
|
||||
const map = await mapStorage.getById(mapStore.mapId)
|
||||
const map = await mapStorage.get(mapStore.mapId)
|
||||
if (!map) return
|
||||
|
||||
items.value = map.placedMapObjects
|
||||
|
@ -1,102 +0,0 @@
|
||||
<template>
|
||||
<Zone :depth="baseDepth" :origin-x="mapObj?.originX" :origin-y="mapObj?.originY" :width="mapObj?.frameWidth" :height="mapObj?.frameHeight" :x="x" :y="y" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { MapObject, PlacedMapObject } from '@/application/types'
|
||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
||||
import { calculateIsometricDepth } from '@/services/mapService'
|
||||
import { onPreUpdate, useScene, Zone } from 'phavuer'
|
||||
import { computed, onUnmounted } from 'vue'
|
||||
|
||||
interface Props {
|
||||
obj?: PlacedMapObject
|
||||
mapObj?: MapObject
|
||||
x?: number
|
||||
y?: number
|
||||
}
|
||||
|
||||
const props = defineProps<Props>()
|
||||
const mapEditor = useMapEditorComposable()
|
||||
const scene = useScene()
|
||||
|
||||
const group = scene.add.group()
|
||||
const partitionPoints = computed(() => {
|
||||
if (!props.mapObj?.frameWidth || !props.mapObj?.depthOffsets.length) return []
|
||||
|
||||
const sliceCount = props.mapObj.depthOffsets.length
|
||||
return Array.from({ length: sliceCount + 1 }, (_, i) => i * (props.mapObj!.frameWidth / sliceCount))
|
||||
})
|
||||
|
||||
let baseDepth = 0
|
||||
|
||||
const createImagePartition = (startX: number, endX: number, depthOffset: number): void => {
|
||||
if (!props.mapObj?.id) return
|
||||
|
||||
const img = scene.add.image(0, 0, props.mapObj.id)
|
||||
img.setOrigin(props.mapObj.originX, props.mapObj.originY)
|
||||
img.setCrop(startX, 0, endX, props.mapObj.frameHeight)
|
||||
img.setDepth(baseDepth + depthOffset)
|
||||
group.add(img)
|
||||
}
|
||||
|
||||
const updateGroupProperties = (): void => {
|
||||
if (!props.obj || !props.x || !props.y) return
|
||||
|
||||
const isMoving = mapEditor.movingPlacedObject.value?.id === props.obj.id
|
||||
const isSelected = mapEditor.selectedMapObject.value?.id === props.obj.id
|
||||
const isPlacedSelected = mapEditor.selectedPlacedObject.value?.id === props.obj.id
|
||||
|
||||
baseDepth = calculateIsometricDepth(props.obj.positionX, props.obj.positionY)
|
||||
|
||||
group.setXY(props.x, props.y)
|
||||
group.setAlpha(isMoving || isSelected ? 0.5 : 1)
|
||||
group.setTint(isPlacedSelected ? 0x00ff00 : 0xffffff)
|
||||
group.setDepth(baseDepth)
|
||||
}
|
||||
|
||||
const updateImageProperties = (): void => {
|
||||
const orderedImages = group.getChildren() as Phaser.GameObjects.Image[]
|
||||
|
||||
orderedImages.forEach((image, index) => {
|
||||
if (!props.obj || !props.mapObj || !props.x) return
|
||||
|
||||
image.flipX = props.obj.isRotated
|
||||
|
||||
if (props.obj.isRotated) {
|
||||
const offsetNum = props.mapObj.depthOffsets.length
|
||||
const xOffset = props.mapObj.frameWidth / offsetNum
|
||||
image.x = props.x + (index < offsetNum / 2 ? -xOffset : xOffset)
|
||||
image.setDepth(baseDepth - props.mapObj.depthOffsets[index])
|
||||
} else {
|
||||
image.x = props.x
|
||||
image.setDepth(baseDepth + props.mapObj.depthOffsets[index])
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
onPreUpdate(() => {
|
||||
updateGroupProperties()
|
||||
updateImageProperties()
|
||||
})
|
||||
|
||||
// Initial setup
|
||||
const initializeGroup = (): void => {
|
||||
if (!props.mapObj || !props.x || !props.y || !props.obj) return
|
||||
|
||||
baseDepth = calculateIsometricDepth(props.obj.positionX, props.obj.positionY)
|
||||
group.setXY(props.x, props.y)
|
||||
group.setOrigin(props.mapObj.originX, props.mapObj.originY)
|
||||
|
||||
const points = partitionPoints.value
|
||||
for (let i = 0; i < points.length - 1; i++) {
|
||||
createImagePartition(points[i], points[i + 1], props.mapObj.depthOffsets[i])
|
||||
}
|
||||
}
|
||||
|
||||
initializeGroup()
|
||||
|
||||
onUnmounted(() => {
|
||||
group.destroy(true, true)
|
||||
})
|
||||
</script>
|
@ -1,70 +1,43 @@
|
||||
<template>
|
||||
<ImageGroup v-bind="groupProps" v-if="mapObject && gameStore.isTextureLoaded(props.placedMapObject.mapObject as string)" />
|
||||
<Image v-if="gameStore.isTextureLoaded(props.placedMapObject.mapObject.id)" v-bind="imageProps" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { MapObject, PlacedMapObject } from '@/application/types'
|
||||
import ImageGroup from '@/components/game/map/partials/ImageGroup.vue'
|
||||
import { loadMapObjectTextures, tileToWorldXY } from '@/services/mapService'
|
||||
import { MapObjectStorage } from '@/storage/storages'
|
||||
import type { PlacedMapObject, TextureData } from '@/application/types'
|
||||
import { loadTexture } from '@/composables/gameComposable'
|
||||
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/mapComposable'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useScene } from 'phavuer'
|
||||
import { computed, onMounted, ref } from 'vue'
|
||||
|
||||
import Tilemap = Phaser.Tilemaps.Tilemap
|
||||
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
|
||||
import { Image, useScene } from 'phavuer'
|
||||
import { computed, onMounted } from 'vue'
|
||||
|
||||
const props = defineProps<{
|
||||
tilemap: Phaser.Tilemaps.Tilemap
|
||||
placedMapObject: PlacedMapObject
|
||||
tileMap: Tilemap
|
||||
tileMapLayer: TilemapLayer
|
||||
}>()
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const scene = useScene()
|
||||
|
||||
const gameStore = useGameStore()
|
||||
|
||||
const mapObject = ref<MapObject>()
|
||||
|
||||
const groupProps = computed(() => ({
|
||||
...calculateObjectPlacement(props.placedMapObject),
|
||||
mapObj: mapObject.value,
|
||||
obj: props.placedMapObject
|
||||
const imageProps = computed(() => ({
|
||||
depth: calculateIsometricDepth(props.placedMapObject.positionX, props.placedMapObject.positionY, props.placedMapObject.mapObject.frameWidth, props.placedMapObject.mapObject.frameHeight),
|
||||
x: tileToWorldX(props.tilemap, props.placedMapObject.positionX, props.placedMapObject.positionY),
|
||||
y: tileToWorldY(props.tilemap, props.placedMapObject.positionX, props.placedMapObject.positionY),
|
||||
flipX: props.placedMapObject.isRotated,
|
||||
texture: props.placedMapObject.mapObject.id,
|
||||
originY: Number(props.placedMapObject.mapObject.originX),
|
||||
originX: Number(props.placedMapObject.mapObject.originY)
|
||||
}))
|
||||
|
||||
async function initialize() {
|
||||
if (!props.placedMapObject.mapObject) return
|
||||
|
||||
/**
|
||||
* Check if mapObject is an string or object, if its an object we assume its a mapObject and change it to a string
|
||||
* We do this because this component is shared with the map editor, which gets sent the mapObject as an object by the server
|
||||
*/
|
||||
if (typeof props.placedMapObject.mapObject === 'object') {
|
||||
// @ts-ignore
|
||||
props.placedMapObject.mapObject = props.placedMapObject.mapObject.id
|
||||
}
|
||||
|
||||
const mapObjectStorage = new MapObjectStorage()
|
||||
const _mapObject = await mapObjectStorage.getById(props.placedMapObject.mapObject as string)
|
||||
if (!_mapObject) return
|
||||
|
||||
console.log(_mapObject)
|
||||
|
||||
mapObject.value = _mapObject
|
||||
|
||||
await loadMapObjectTextures([_mapObject], scene)
|
||||
}
|
||||
|
||||
function calculateObjectPlacement(mapObj: PlacedMapObject): { x: number; y: number } {
|
||||
let position = tileToWorldXY(props.tileMapLayer, mapObj.positionX, mapObj.positionY)
|
||||
|
||||
return {
|
||||
x: position.worldPositionX,
|
||||
y: position.worldPositionY
|
||||
}
|
||||
}
|
||||
|
||||
onMounted(async () => {
|
||||
await initialize()
|
||||
loadTexture(scene, {
|
||||
key: props.placedMapObject.mapObject.id,
|
||||
data: '/textures/map_objects/' + props.placedMapObject.mapObject.id + '.png',
|
||||
group: 'map_objects',
|
||||
updatedAt: props.placedMapObject.mapObject.updatedAt,
|
||||
frameWidth: props.placedMapObject.mapObject.frameWidth,
|
||||
frameHeight: props.placedMapObject.mapObject.frameHeight
|
||||
} as TextureData).catch((error) => {
|
||||
console.error('Error loading texture:', error)
|
||||
})
|
||||
|
||||
onMounted(async () => {})
|
||||
</script>
|
||||
|
@ -6,7 +6,7 @@
|
||||
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Users</button>
|
||||
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Chats</button>
|
||||
<button @mousedown.stop class="btn-cyan active py-1.5 px-4 min-w-24">Asset manager</button>
|
||||
<button class="btn-cyan py-1.5 px-4 min-w-24" type="button" @click="mapEditor.toggleActive()">Map editor</button>
|
||||
<button class="btn-cyan py-1.5 px-4 min-w-24" type="button" @click="() => mapEditorStore.toggleActive()">Map editor</button>
|
||||
</div>
|
||||
</template>
|
||||
<template #modalBody>
|
||||
@ -20,12 +20,12 @@
|
||||
<script setup lang="ts">
|
||||
import AssetManager from '@/components/gameMaster/assetManager/AssetManager.vue'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||
import { ref } from 'vue'
|
||||
|
||||
const mapEditor = useMapEditorComposable()
|
||||
const gameStore = useGameStore()
|
||||
const mapEditorStore = useMapEditorStore()
|
||||
|
||||
let toggle = ref('asset-manager')
|
||||
</script>
|
||||
|
@ -20,29 +20,12 @@
|
||||
</select>
|
||||
</div>
|
||||
<div class="form-field-full">
|
||||
<div class="space-x-6 flex items-center">
|
||||
<label for="color">Color</label>
|
||||
<input v-model="characterColor" class="input-field" type="text" name="color" placeholder="Character Hair Color" />
|
||||
<div class="h-[38px] w-[38px] rounded" :style="{ backgroundColor: characterColor }"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="spriteId">Sprite</label>
|
||||
<select v-model="characterSpriteId" class="input-field" name="spriteId">
|
||||
<option disabled selected value="">Select sprite</option>
|
||||
<option v-for="sprite in assetManagerStore.spriteList" :key="sprite.id" :value="sprite.id">{{ sprite.name }}</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label>Preview</label>
|
||||
<div v-if="characterSpriteId" class="flex flex-col">
|
||||
<div class="p-3 pb-5 min-h-32 block rounded-md default-border bg-gray-800">
|
||||
<div class="flex items-center justify-center p-1 h-full bg-gray-700 rounded">
|
||||
<img :src="config.server_endpoint + '/textures/sprites/' + characterSpriteId + '/front.png'" class="max-w-[200px] max-h-[200px] object-contain" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
|
||||
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="removeCharacterHair">Remove</button>
|
||||
</form>
|
||||
@ -51,50 +34,48 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/application/config'
|
||||
import { SocketEvent } from '@/application/enums'
|
||||
import type { CharacterGender, CharacterHair, Sprite } from '@/application/types'
|
||||
import { downloadCache } from '@/application/utilities'
|
||||
import { socketManager } from '@/managers/SocketManager'
|
||||
import { CharacterHairStorage } from '@/storage/storages'
|
||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const assetManagerStore = useAssetManagerStore()
|
||||
|
||||
const selectedCharacterHair = computed(() => assetManagerStore.selectedCharacterHair)
|
||||
|
||||
const characterName = ref('')
|
||||
const characterGender = ref<CharacterGender>('MALE' as CharacterGender.MALE)
|
||||
const characterColor = ref<string>('#000000')
|
||||
const characterIsSelectable = ref<boolean>(false)
|
||||
const characterSpriteId = ref<string | null | undefined>(null)
|
||||
|
||||
const genderOptions: CharacterGender[] = ['MALE' as CharacterGender.MALE, 'FEMALE' as CharacterGender.FEMALE]
|
||||
|
||||
if (!selectedCharacterHair.value) {
|
||||
console.error('No character hair selected')
|
||||
}
|
||||
|
||||
if (selectedCharacterHair.value) {
|
||||
characterName.value = selectedCharacterHair.value.name
|
||||
characterGender.value = selectedCharacterHair.value.gender
|
||||
characterColor.value = selectedCharacterHair.value.color
|
||||
characterIsSelectable.value = selectedCharacterHair.value.isSelectable
|
||||
characterSpriteId.value = selectedCharacterHair.value.sprite?.id
|
||||
}
|
||||
|
||||
async function removeCharacterHair() {
|
||||
function removeCharacterHair() {
|
||||
if (!selectedCharacterHair.value) return
|
||||
|
||||
socketManager.emit(SocketEvent.GM_CHARACTERHAIR_REMOVE, { id: selectedCharacterHair.value.id }, async (response: boolean) => {
|
||||
gameStore.connection?.emit('gm:characterHair:remove', { id: selectedCharacterHair.value.id }, (response: boolean) => {
|
||||
if (!response) {
|
||||
console.error('Failed to remove character hair')
|
||||
return
|
||||
}
|
||||
|
||||
await downloadCache('character_hair', new CharacterHairStorage())
|
||||
await refreshCharacterHairList()
|
||||
refreshCharacterHairList()
|
||||
})
|
||||
}
|
||||
|
||||
async function refreshCharacterHairList(unsetSelectedCharacterHair = true) {
|
||||
socketManager.emit(SocketEvent.GM_CHARACTERHAIR_LIST, {}, (response: CharacterHair[]) => {
|
||||
function refreshCharacterHairList(unsetSelectedCharacterHair = true) {
|
||||
gameStore.connection?.emit('gm:characterHair:list', {}, (response: CharacterHair[]) => {
|
||||
assetManagerStore.setCharacterHairList(response)
|
||||
|
||||
if (unsetSelectedCharacterHair) {
|
||||
@ -103,24 +84,21 @@ async function refreshCharacterHairList(unsetSelectedCharacterHair = true) {
|
||||
})
|
||||
}
|
||||
|
||||
async function saveCharacterHair() {
|
||||
function saveCharacterHair() {
|
||||
const characterHairData = {
|
||||
id: selectedCharacterHair.value!.id,
|
||||
name: characterName.value,
|
||||
gender: characterGender.value,
|
||||
color: characterColor.value,
|
||||
isSelectable: characterIsSelectable.value,
|
||||
spriteId: characterSpriteId.value
|
||||
}
|
||||
|
||||
socketManager.emit(SocketEvent.GM_CHARACTERHAIR_UPDATE, characterHairData, async (response: boolean) => {
|
||||
gameStore.connection?.emit('gm:characterHair:update', characterHairData, (response: boolean) => {
|
||||
if (!response) {
|
||||
console.error('Failed to save character type')
|
||||
return
|
||||
}
|
||||
|
||||
await downloadCache('character_hair', new CharacterHairStorage())
|
||||
await refreshCharacterHairList(false)
|
||||
refreshCharacterHairList(false)
|
||||
})
|
||||
}
|
||||
|
||||
@ -128,7 +106,6 @@ watch(selectedCharacterHair, (characterHair: CharacterHair | null) => {
|
||||
if (!characterHair) return
|
||||
characterName.value = characterHair.name
|
||||
characterGender.value = characterHair.gender
|
||||
characterColor.value = characterHair.color
|
||||
characterIsSelectable.value = characterHair.isSelectable
|
||||
characterSpriteId.value = characterHair.sprite?.id
|
||||
})
|
||||
@ -136,7 +113,7 @@ watch(selectedCharacterHair, (characterHair: CharacterHair | null) => {
|
||||
onMounted(() => {
|
||||
if (!selectedCharacterHair.value) return
|
||||
|
||||
socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
|
||||
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
|
||||
assetManagerStore.setSpriteList(response)
|
||||
})
|
||||
})
|
||||
|
@ -32,9 +32,7 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { SocketEvent } from '@/application/enums'
|
||||
import type { CharacterHair } from '@/application/types'
|
||||
import { socketManager } from '@/managers/SocketManager'
|
||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useVirtualList } from '@vueuse/core'
|
||||
@ -54,13 +52,13 @@ const handleSearch = () => {
|
||||
}
|
||||
|
||||
const createNewCharacterHair = () => {
|
||||
socketManager.emit(SocketEvent.GM_CHARACTERHAIR_CREATE, {}, (response: boolean) => {
|
||||
gameStore.connection?.emit('gm:characterHair:create', {}, (response: boolean) => {
|
||||
if (!response) {
|
||||
console.error('Failed to create new character type')
|
||||
return
|
||||
}
|
||||
|
||||
socketManager.emit(SocketEvent.GM_CHARACTERHAIR_LIST, {}, (response: CharacterHair[]) => {
|
||||
gameStore.connection?.emit('gm:characterHair:list', {}, (response: CharacterHair[]) => {
|
||||
assetManagerStore.setCharacterHairList(response)
|
||||
})
|
||||
})
|
||||
@ -94,7 +92,7 @@ function toTop() {
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
socketManager.emit(SocketEvent.GM_CHARACTERHAIR_LIST, {}, (response: CharacterHair[]) => {
|
||||
gameStore.connection?.emit('gm:characterHair:list', {}, (response: CharacterHair[]) => {
|
||||
assetManagerStore.setCharacterHairList(response)
|
||||
})
|
||||
})
|
||||
|
@ -40,14 +40,12 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { SocketEvent } from '@/application/enums'
|
||||
import type { CharacterGender, CharacterRace, CharacterType, Sprite } from '@/application/types'
|
||||
import { downloadCache } from '@/application/utilities'
|
||||
import { socketManager } from '@/managers/SocketManager'
|
||||
import { CharacterTypeStorage } from '@/storage/storages'
|
||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const assetManagerStore = useAssetManagerStore()
|
||||
|
||||
const selectedCharacterType = computed(() => assetManagerStore.selectedCharacterType)
|
||||
@ -73,22 +71,20 @@ if (selectedCharacterType.value) {
|
||||
characterSpriteId.value = selectedCharacterType.value.sprite?.id
|
||||
}
|
||||
|
||||
async function removeCharacterType() {
|
||||
function removeCharacterType() {
|
||||
if (!selectedCharacterType.value) return
|
||||
|
||||
socketManager.emit(SocketEvent.GM_CHARACTERTYPE_REMOVE, { id: selectedCharacterType.value.id }, async (response: boolean) => {
|
||||
gameStore.connection?.emit('gm:characterType:remove', { id: selectedCharacterType.value.id }, (response: boolean) => {
|
||||
if (!response) {
|
||||
console.error('Failed to remove character type')
|
||||
return
|
||||
}
|
||||
|
||||
await downloadCache('character_types', new CharacterTypeStorage())
|
||||
await refreshCharacterTypeList()
|
||||
refreshCharacterTypeList()
|
||||
})
|
||||
}
|
||||
|
||||
async function refreshCharacterTypeList(unsetSelectedCharacterType = true) {
|
||||
socketManager.emit(SocketEvent.GM_CHARACTERTYPE_LIST, {}, (response: CharacterType[]) => {
|
||||
function refreshCharacterTypeList(unsetSelectedCharacterType = true) {
|
||||
gameStore.connection?.emit('gm:characterType:list', {}, (response: CharacterType[]) => {
|
||||
assetManagerStore.setCharacterTypeList(response)
|
||||
|
||||
if (unsetSelectedCharacterType) {
|
||||
@ -97,7 +93,7 @@ async function refreshCharacterTypeList(unsetSelectedCharacterType = true) {
|
||||
})
|
||||
}
|
||||
|
||||
async function saveCharacterType() {
|
||||
function saveCharacterType() {
|
||||
const characterTypeData = {
|
||||
id: selectedCharacterType.value!.id,
|
||||
name: characterName.value,
|
||||
@ -107,14 +103,12 @@ async function saveCharacterType() {
|
||||
spriteId: characterSpriteId.value
|
||||
}
|
||||
|
||||
socketManager.emit(SocketEvent.GM_CHARACTERTYPE_UPDATE, characterTypeData, async (response: boolean) => {
|
||||
gameStore.connection?.emit('gm:characterType:update', characterTypeData, (response: boolean) => {
|
||||
if (!response) {
|
||||
console.error('Failed to save character type')
|
||||
return
|
||||
}
|
||||
|
||||
await downloadCache('character_types', new CharacterTypeStorage())
|
||||
await refreshCharacterTypeList(false)
|
||||
refreshCharacterTypeList(false)
|
||||
})
|
||||
}
|
||||
|
||||
@ -130,7 +124,7 @@ watch(selectedCharacterType, (characterType: CharacterType | null) => {
|
||||
onMounted(() => {
|
||||
if (!selectedCharacterType.value) return
|
||||
|
||||
socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
|
||||
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
|
||||
assetManagerStore.setSpriteList(response)
|
||||
})
|
||||
})
|
||||
|
@ -32,9 +32,7 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { SocketEvent } from '@/application/enums'
|
||||
import type { CharacterType } from '@/application/types'
|
||||
import { socketManager } from '@/managers/SocketManager'
|
||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useVirtualList } from '@vueuse/core'
|
||||
@ -54,13 +52,13 @@ const handleSearch = () => {
|
||||
}
|
||||
|
||||
const createNewCharacterType = () => {
|
||||
socketManager.emit(SocketEvent.GM_CHARACTERTYPE_CREATE, {}, (response: boolean) => {
|
||||
gameStore.connection?.emit('gm:characterType:create', {}, (response: boolean) => {
|
||||
if (!response) {
|
||||
console.error('Failed to create new character type')
|
||||
return
|
||||
}
|
||||
|
||||
socketManager.emit(SocketEvent.GM_CHARACTERTYPE_LIST, {}, (response: CharacterType[]) => {
|
||||
gameStore.connection?.emit('gm:characterType:list', {}, (response: CharacterType[]) => {
|
||||
assetManagerStore.setCharacterTypeList(response)
|
||||
})
|
||||
})
|
||||
@ -94,7 +92,7 @@ function toTop() {
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
socketManager.emit(SocketEvent.GM_CHARACTERTYPE_LIST, {}, (response: CharacterType[]) => {
|
||||
gameStore.connection?.emit('gm:characterType:list', {}, (response: CharacterType[]) => {
|
||||
assetManagerStore.setCharacterTypeList(response)
|
||||
})
|
||||
})
|
||||
|
@ -44,9 +44,7 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { SocketEvent } from '@/application/enums'
|
||||
import type { Item, ItemRarity, ItemType, Sprite } from '@/application/types'
|
||||
import { socketManager } from '@/managers/SocketManager'
|
||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
||||
@ -82,7 +80,7 @@ if (selectedItem.value) {
|
||||
function removeItem() {
|
||||
if (!selectedItem.value) return
|
||||
|
||||
socketManager.emit(SocketEvent.GM_ITEM_REMOVE, { id: selectedItem.value.id }, (response: boolean) => {
|
||||
gameStore.connection?.emit('gm:item:remove', { id: selectedItem.value.id }, (response: boolean) => {
|
||||
if (!response) {
|
||||
console.error('Failed to remove item')
|
||||
return
|
||||
@ -92,7 +90,7 @@ function removeItem() {
|
||||
}
|
||||
|
||||
function refreshItemList(unsetSelectedItem = true) {
|
||||
socketManager.emit(SocketEvent.GM_ITEM_LIST, {}, (response: Item[]) => {
|
||||
gameStore.connection?.emit('gm:item:list', {}, (response: Item[]) => {
|
||||
assetManagerStore.setItemList(response)
|
||||
|
||||
if (unsetSelectedItem) {
|
||||
@ -112,7 +110,7 @@ function saveItem() {
|
||||
spriteId: itemSpriteId.value
|
||||
}
|
||||
|
||||
socketManager.emit(SocketEvent.GM_ITEM_UPDATE, itemData, (response: boolean) => {
|
||||
gameStore.connection?.emit('gm:item:update', itemData, (response: boolean) => {
|
||||
if (!response) {
|
||||
console.error('Failed to save item')
|
||||
return
|
||||
@ -134,7 +132,7 @@ watch(selectedItem, (item: Item | null) => {
|
||||
onMounted(() => {
|
||||
if (!selectedItem.value) return
|
||||
|
||||
socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
|
||||
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
|
||||
assetManagerStore.setSpriteList(response)
|
||||
})
|
||||
})
|
||||
|
@ -29,9 +29,7 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { SocketEvent } from '@/application/enums'
|
||||
import type { Item } from '@/application/types'
|
||||
import { socketManager } from '@/managers/SocketManager'
|
||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useVirtualList } from '@vueuse/core'
|
||||
@ -50,13 +48,13 @@ const handleSearch = () => {
|
||||
}
|
||||
|
||||
const createNewItem = () => {
|
||||
socketManager.emit(SocketEvent.GM_ITEM_CREATE, {}, (response: boolean) => {
|
||||
gameStore.connection?.emit('gm:item:create', {}, (response: boolean) => {
|
||||
if (!response) {
|
||||
console.error('Failed to create new item')
|
||||
return
|
||||
}
|
||||
|
||||
socketManager.emit(SocketEvent.GM_ITEM_LIST, {}, (response: Item[]) => {
|
||||
gameStore.connection?.emit('gm:item:list', {}, (response: Item[]) => {
|
||||
assetManagerStore.setItemList(response)
|
||||
})
|
||||
})
|
||||
@ -90,7 +88,7 @@ function toTop() {
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
socketManager.emit(SocketEvent.GM_ITEM_LIST, {}, (response: Item[]) => {
|
||||
gameStore.connection?.emit('gm:item:list', {}, (response: Item[]) => {
|
||||
assetManagerStore.setItemList(response)
|
||||
})
|
||||
})
|
||||
|
@ -1,30 +1,8 @@
|
||||
<template>
|
||||
<div class="h-full overflow-auto">
|
||||
<div class="relative p-2.5 flex flex-col items-center justify-center h-72 rounded-md default-border bg-gray">
|
||||
<div class="grid grid-cols-[160px_auto_max-content] gap-12">
|
||||
<div>
|
||||
<input type="checkbox" checked v-model="showOrigin" /><label>Show Origin</label>
|
||||
<br />
|
||||
<input type="checkbox" checked v-model="showPartitionOverlay" /><label>Show Partitions</label>
|
||||
</div>
|
||||
<div class="relative w-fit h-fit">
|
||||
<img class="max-h-56" :src="`${config.server_endpoint}/textures/map_objects/${selectedMapObject?.id}.png`" :alt="'Object ' + selectedMapObject?.id" ref="imageRef" />
|
||||
<svg ref="svg" class="absolute top-0 left-0 w-full h-full inline-block pointer-events-none">
|
||||
<circle v-if="showOrigin && svg" r="4" :cx="mapObjectOriginX * width" :cy="mapObjectOriginY * height" stroke="white" stroke-width="2" />
|
||||
<rect v-if="showPartitionOverlay && svg" v-for="(offset, index) in mapObjectDepthOffsets" style="opacity: 0.5" stroke="red" :x="index * (width / mapObjectDepthOffsets.length)" :width="width / mapObjectDepthOffsets.length" :y="0" :height="height" />
|
||||
</svg>
|
||||
</div>
|
||||
<div>
|
||||
<button class="btn-cyan px-4 py-1.5 min-w-24" @click="mapObjectDepthOffsets.push(0)">Add Partition</button>
|
||||
<p>Depth Offset</p>
|
||||
<div class="text-white grid grid-cols-[120px_80px_auto] items-baseline gap-2" v-for="(offset, index) in mapObjectDepthOffsets">
|
||||
<input class="input-field max-h-4 mt-2" type="number" :value="offset" @change="setPartitionDepth($event, index)" />
|
||||
<button @click="mapObjectDepthOffsets.splice(index, 1)">Remove</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<img class="max-h-56" :src="`${config.server_endpoint}/textures/map_objects/${selectedMapObject?.id}.png`" :alt="'Object ' + selectedMapObject?.id" />
|
||||
</div>
|
||||
|
||||
<div class="mt-5 block">
|
||||
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveObject">
|
||||
<div class="form-field-full">
|
||||
@ -43,6 +21,13 @@
|
||||
<label for="tags">Tags</label>
|
||||
<ChipsInput v-model="mapObjectTags" @update:modelValue="mapObjectTags = $event" />
|
||||
</div>
|
||||
<div class="form-field-full">
|
||||
<label for="is-animated">Is animated</label>
|
||||
<select v-model="mapObjectIsAnimated" class="input-field" name="is-animated">
|
||||
<option :value="false">No</option>
|
||||
<option :value="true">Yes</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="form-field-full">
|
||||
<label for="frame-speed">Frame rate</label>
|
||||
<input v-model="mapObjectFrameRate" class="input-field" type="number" step="any" name="frame-speed" placeholder="Frame rate" />
|
||||
@ -66,34 +51,27 @@
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/application/config'
|
||||
import { SocketEvent } from '@/application/enums'
|
||||
import type { MapObject } from '@/application/types'
|
||||
import { downloadCache } from '@/application/utilities'
|
||||
import ChipsInput from '@/components/forms/ChipsInput.vue'
|
||||
import { socketManager } from '@/managers/SocketManager'
|
||||
import { MapObjectStorage } from '@/storage/storages'
|
||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||
import { useElementSize } from '@vueuse/core'
|
||||
import { Rectangle } from 'phavuer'
|
||||
import { computed, onBeforeUnmount, onMounted, ref, useTemplateRef, watch } from 'vue'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const assetManagerStore = useAssetManagerStore()
|
||||
const mapEditorStore = useMapEditorStore()
|
||||
|
||||
const selectedMapObject = computed(() => assetManagerStore.selectedMapObject)
|
||||
const svg = useTemplateRef('svg')
|
||||
const { width, height } = useElementSize(svg)
|
||||
|
||||
const mapObjectName = ref('')
|
||||
const mapObjectTags = ref<string[]>([])
|
||||
const mapObjectDepthOffsets = ref<number[]>([])
|
||||
const mapObjectOriginX = ref(0)
|
||||
const mapObjectOriginY = ref(0)
|
||||
const mapObjectIsAnimated = ref(false)
|
||||
const mapObjectFrameRate = ref(0)
|
||||
const mapObjectFrameWidth = ref(0)
|
||||
const mapObjectFrameHeight = ref(0)
|
||||
const imageRef = ref<HTMLImageElement | null>(null)
|
||||
const showOrigin = ref(true)
|
||||
const showPartitionOverlay = ref(true)
|
||||
|
||||
if (!selectedMapObject.value) {
|
||||
console.error('No map mapObject selected')
|
||||
@ -102,65 +80,63 @@ if (!selectedMapObject.value) {
|
||||
if (selectedMapObject.value) {
|
||||
mapObjectName.value = selectedMapObject.value.name
|
||||
mapObjectTags.value = selectedMapObject.value.tags
|
||||
mapObjectDepthOffsets.value = selectedMapObject.value.depthOffsets
|
||||
mapObjectOriginX.value = selectedMapObject.value.originX
|
||||
mapObjectOriginY.value = selectedMapObject.value.originY
|
||||
mapObjectIsAnimated.value = selectedMapObject.value.isAnimated
|
||||
mapObjectFrameRate.value = selectedMapObject.value.frameRate
|
||||
mapObjectFrameWidth.value = selectedMapObject.value.frameWidth
|
||||
mapObjectFrameHeight.value = selectedMapObject.value.frameHeight
|
||||
}
|
||||
|
||||
const setPartitionDepth = (event: any, idx: number) => (mapObjectDepthOffsets.value[idx] = Number.parseInt(event.target.value))
|
||||
|
||||
async function removeObject() {
|
||||
if (!selectedMapObject.value) return
|
||||
socketManager.emit(SocketEvent.GM_MAPOBJECT_REMOVE, { mapObjectId: selectedMapObject.value.id }, async (response: boolean) => {
|
||||
function removeObject() {
|
||||
gameStore.connection?.emit('gm:mapObject:remove', { mapObject: selectedMapObject.value?.id }, (response: boolean) => {
|
||||
if (!response) {
|
||||
console.error('Failed to remove mapObject')
|
||||
return
|
||||
}
|
||||
|
||||
await downloadCache('map_objects', new MapObjectStorage())
|
||||
await refreshObjectList()
|
||||
refreshObjectList()
|
||||
})
|
||||
}
|
||||
|
||||
async function refreshObjectList(unsetSelectedMapObject = true) {
|
||||
socketManager.emit(SocketEvent.GM_MAPOBJECT_LIST, {}, (response: MapObject[]) => {
|
||||
function refreshObjectList(unsetSelectedMapObject = true) {
|
||||
gameStore.connection?.emit('gm:mapObject:list', {}, (response: MapObject[]) => {
|
||||
assetManagerStore.setMapObjectList(response)
|
||||
|
||||
if (unsetSelectedMapObject) {
|
||||
assetManagerStore.setSelectedMapObject(null)
|
||||
}
|
||||
|
||||
if (mapEditorStore.active) {
|
||||
mapEditorStore.setMapObjectList(response)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
async function saveObject() {
|
||||
function saveObject() {
|
||||
if (!selectedMapObject.value) {
|
||||
console.error('No mapObject selected')
|
||||
return
|
||||
}
|
||||
socketManager.emit(
|
||||
SocketEvent.GM_MAPOBJECT_UPDATE,
|
||||
|
||||
gameStore.connection?.emit(
|
||||
'gm:mapObject:update',
|
||||
{
|
||||
id: selectedMapObject.value.id,
|
||||
name: mapObjectName.value,
|
||||
tags: mapObjectTags.value,
|
||||
depthOffsets: mapObjectDepthOffsets.value,
|
||||
originX: mapObjectOriginX.value,
|
||||
originY: mapObjectOriginY.value,
|
||||
isAnimated: mapObjectIsAnimated.value,
|
||||
frameRate: mapObjectFrameRate.value,
|
||||
frameWidth: mapObjectFrameWidth.value,
|
||||
frameHeight: mapObjectFrameHeight.value
|
||||
},
|
||||
async (response: boolean) => {
|
||||
(response: boolean) => {
|
||||
if (!response) {
|
||||
console.error('Failed to save mapObject')
|
||||
return
|
||||
}
|
||||
|
||||
await downloadCache('map_objects', new MapObjectStorage())
|
||||
await refreshObjectList(false)
|
||||
refreshObjectList(false)
|
||||
}
|
||||
)
|
||||
}
|
||||
@ -169,9 +145,9 @@ watch(selectedMapObject, (mapObject: MapObject | null) => {
|
||||
if (!mapObject) return
|
||||
mapObjectName.value = mapObject.name
|
||||
mapObjectTags.value = mapObject.tags
|
||||
mapObjectDepthOffsets.value = mapObject.depthOffsets
|
||||
mapObjectOriginX.value = mapObject.originX
|
||||
mapObjectOriginY.value = mapObject.originY
|
||||
mapObjectIsAnimated.value = mapObject.isAnimated
|
||||
mapObjectFrameRate.value = mapObject.frameRate
|
||||
mapObjectFrameWidth.value = mapObject.frameWidth
|
||||
mapObjectFrameHeight.value = mapObject.frameHeight
|
||||
@ -181,37 +157,7 @@ onMounted(() => {
|
||||
if (!selectedMapObject.value) return
|
||||
})
|
||||
|
||||
// function startDragging(index: number, event: MouseEvent) {
|
||||
// isDragging.value = true
|
||||
// draggedPointIndex.value = index
|
||||
//
|
||||
// const moveHandler = (e: MouseEvent) => {
|
||||
// if (!isDragging.value || !imageRef.value) return
|
||||
// const rect = imageRef.value.getBoundingClientRect()
|
||||
// mapObjectPivotPoints.value[draggedPointIndex.value] = {
|
||||
// x: e.clientX - rect.left,
|
||||
// y: e.clientY - rect.top
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// const upHandler = () => {
|
||||
// isDragging.value = false
|
||||
// draggedPointIndex.value = -1
|
||||
// window.removeEventListener('mousemove', moveHandler)
|
||||
// window.removeEventListener('mouseup', upHandler)
|
||||
// }
|
||||
//
|
||||
// window.addEventListener('mousemove', moveHandler)
|
||||
// window.addEventListener('mouseup', upHandler)
|
||||
// }
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
assetManagerStore.setSelectedMapObject(null)
|
||||
})
|
||||
</script>
|
||||
|
||||
<style scoped>
|
||||
.pointer-events-none {
|
||||
pointer-events: none;
|
||||
}
|
||||
</style>
|
||||
|
@ -29,9 +29,7 @@
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/application/config'
|
||||
import { SocketEvent } from '@/application/enums'
|
||||
import type { MapObject } from '@/application/types'
|
||||
import { socketManager } from '@/managers/SocketManager'
|
||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useVirtualList } from '@vueuse/core'
|
||||
@ -49,13 +47,13 @@ const elementToScroll = ref()
|
||||
const handleFileUpload = (e: Event) => {
|
||||
const files = (e.target as HTMLInputElement).files
|
||||
if (!files) return
|
||||
socketManager.emit(SocketEvent.GM_MAPOBJECT_UPLOAD, files, (response: boolean) => {
|
||||
gameStore.connection?.emit('gm:mapObject:upload', files, (response: boolean) => {
|
||||
if (!response) {
|
||||
if (config.environment === 'development') console.error('Failed to upload map object')
|
||||
if (config.development) console.error('Failed to upload object')
|
||||
return
|
||||
}
|
||||
|
||||
socketManager.emit(SocketEvent.GM_MAPOBJECT_LIST, {}, (response: MapObject[]) => {
|
||||
gameStore.connection?.emit('gm:mapObject:list', {}, (response: MapObject[]) => {
|
||||
assetManagerStore.setMapObjectList(response)
|
||||
})
|
||||
})
|
||||
@ -94,7 +92,7 @@ function toTop() {
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
socketManager.emit(SocketEvent.GM_MAPOBJECT_LIST, {}, (response: MapObject[]) => {
|
||||
gameStore.connection?.emit('gm:mapObject:list', {}, (response: MapObject[]) => {
|
||||
assetManagerStore.setMapObjectList(response)
|
||||
})
|
||||
})
|
||||
|
@ -1,76 +1,90 @@
|
||||
<template>
|
||||
<div class="h-full overflow-auto">
|
||||
<div class="relative flex flex-col">
|
||||
<div class="flex flex-wrap gap-2 p-2.5 rounded-md default-border bg-gray mb-4">
|
||||
<div class="flex flex-wrap gap-2 p-2.5 rounded-md default-border bg-gray">
|
||||
<div class="w-full flex flex-col">
|
||||
<label class="mb-1.5 font-titles" for="name">Name</label>
|
||||
<input v-model="spriteName" class="input-field" type="text" name="name" placeholder="New sprite" />
|
||||
</div>
|
||||
|
||||
<div class="w-full flex gap-2 mt-2 pb-4 relative">
|
||||
<button class="btn-cyan px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="saveSprite">Save</button>
|
||||
<button class="btn-red px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="deleteSprite">Delete</button>
|
||||
<button class="btn-indigo px-4 py-2 flex-1 sm:flex-none" type="button" @click.prevent="copySprite">
|
||||
<button class="btn bg-indigo-500 hover:bg-indigo-600 rounded text-white px-4 py-2 flex-1 sm:flex-none" type="button" @click.prevent="copySprite">
|
||||
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
||||
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M8 16H6a2 2 0 01-2-2V6a2 2 0 012-2h8a2 2 0 012 2v2m-6 12h8a2 2 0 002-2v-8a2 2 0 00-2-2h-8a2 2 0 00-2 2v8a2 2 0 002 2z" />
|
||||
</svg>
|
||||
</button>
|
||||
<button class="btn-cyan px-4" type="button" @click.prevent="addNewImage">New action</button>
|
||||
</div>
|
||||
</div>
|
||||
<div v-for="action in spriteActions" :key="action.id">
|
||||
<div class="flex flex-wrap gap-3 mb-3">
|
||||
<div v-for="(image, index) in action.sprites" :key="index" class="h-20 w-20 p-4 bg-gray-300 bg-opacity-50 rounded text-center relative group">
|
||||
<img :src="image.url" class="max-w-full max-h-full object-contain pointer-events-none" alt="Uploaded image" @load="updateImageDimensions($event, index)" />
|
||||
<div v-if="imageDimensions[index]" class="absolute bottom-1 right-1 bg-black/50 text-white text-xs px-1 py-0.5 rounded transition-opacity font-default">{{ imageDimensions[index].width }}x{{ imageDimensions[index].height }}</div>
|
||||
|
||||
<button class="btn-cyan py-2 my-4" type="button" @click.prevent="addNewImage">New action</button>
|
||||
<Accordion v-for="action in spriteActions" :key="action.id">
|
||||
<template #header>
|
||||
<div class="flex justify-between items-center">
|
||||
{{ action.action }}
|
||||
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="() => spriteActions.splice(spriteActions.indexOf(action), 1)">Delete</button>
|
||||
</div>
|
||||
</div>
|
||||
<div class="flex items-center mb-3">
|
||||
<div class="mr-3 space-x-2">
|
||||
<button class="btn-cyan px-4 py-1.5 min-w-24 text-left" type="button" @click.stop.prevent="openEditorModal(action)">
|
||||
Editor
|
||||
<div class="flex">
|
||||
<small class="text-xs font-default">{{ action.action }}</small>
|
||||
</div>
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<SpriteEditor
|
||||
v-for="[actionId, editorData] in Array.from(openEditors.entries())"
|
||||
:key="actionId"
|
||||
:sprite="selectedSprite!"
|
||||
:sprites="editorData.action.sprites"
|
||||
:frame-rate="editorData.action.frameRate"
|
||||
:is-modal-open="editorData.isOpen"
|
||||
:temp-offset-index="getTempOffsetIndex(editorData.action)"
|
||||
:temp-offset="getTempOffset(editorData.action)"
|
||||
@update:frame-rate="(value) => updateFrameRate(editorData.action, value)"
|
||||
@update:is-modal-open="(value) => handleEditorModalClose(editorData.action, value)"
|
||||
@update:temp-offset="(index, offset) => handleTempOffsetChange(editorData.action, index, offset)"
|
||||
/>
|
||||
</template>
|
||||
<template #content>
|
||||
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveSprite">
|
||||
<div class="form-field-full">
|
||||
<label for="action">Action</label>
|
||||
<input v-model="action.action" class="input-field" type="text" name="action" placeholder="Action" />
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="origin-x">Origin X</label>
|
||||
<input v-model.number="action.originX" class="input-field" type="number" step="any" name="origin-x" placeholder="Origin X" />
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="origin-y">Origin Y</label>
|
||||
<input v-model.number="action.originY" class="input-field" type="number" step="any" name="origin-y" placeholder="Origin Y" />
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="is-animated">Is animated</label>
|
||||
<select v-model="action.isAnimated" class="input-field" name="is-animated">
|
||||
<option :value="false">No</option>
|
||||
<option :value="true">Yes</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="form-field-half" v-if="action.isAnimated">
|
||||
<label for="is-looping">Is looping</label>
|
||||
<select v-model="action.isLooping" class="input-field" name="is-looping">
|
||||
<option :value="false">No</option>
|
||||
<option :value="true">Yes</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="form-field-full" v-if="action.isAnimated">
|
||||
<label for="frame-speed">Frame rate</label>
|
||||
<input v-model.number="action.frameRate" class="input-field" type="number" step="any" name="frame-speed" placeholder="Frame rate" />
|
||||
</div>
|
||||
<div class="form-field-full">
|
||||
<SpriteActionsInput v-model="action.sprites" />
|
||||
</div>
|
||||
</form>
|
||||
</template>
|
||||
</Accordion>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { SocketEvent } from '@/application/enums'
|
||||
import type { Sprite, SpriteAction } from '@/application/types'
|
||||
import { downloadCache, uuidv4 } from '@/application/utilities'
|
||||
import SpriteEditor from '@/components/gameMaster/assetManager/partials/sprite/partials/SpriteEditor.vue'
|
||||
import { socketManager } from '@/managers/SocketManager'
|
||||
import { SpriteStorage } from '@/storage/storages'
|
||||
import { uuidv4 } from '@/application/utilities'
|
||||
import SpriteActionsInput from '@/components/gameMaster/assetManager/partials/sprite/partials/SpriteImagesInput.vue'
|
||||
import Accordion from '@/components/utilities/Accordion.vue'
|
||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const assetManagerStore = useAssetManagerStore()
|
||||
|
||||
const selectedSprite = computed(() => assetManagerStore.selectedSprite)
|
||||
const tempOffsetData = ref<Map<string, { index: number | undefined; offset: { x: number; y: number } | undefined }>>(new Map())
|
||||
|
||||
const spriteName = ref('')
|
||||
const spriteActions = ref<SpriteAction[]>([])
|
||||
|
||||
const openEditors = ref(new Map<string, { action: SpriteAction; isOpen: boolean }>())
|
||||
|
||||
if (!selectedSprite.value) {
|
||||
console.error('No sprite selected')
|
||||
}
|
||||
@ -80,32 +94,28 @@ if (selectedSprite.value) {
|
||||
spriteActions.value = sortSpriteActions(selectedSprite.value.spriteActions)
|
||||
}
|
||||
|
||||
async function deleteSprite() {
|
||||
socketManager.emit(SocketEvent.GM_SPRITE_DELETE, { id: selectedSprite.value?.id }, async (response: boolean) => {
|
||||
function deleteSprite() {
|
||||
gameStore.connection?.emit('gm:sprite:delete', { id: selectedSprite.value?.id }, (response: boolean) => {
|
||||
if (!response) {
|
||||
console.error('Failed to delete sprite')
|
||||
return
|
||||
}
|
||||
|
||||
await downloadCache('sprites', new SpriteStorage())
|
||||
await refreshSpriteList()
|
||||
refreshSpriteList()
|
||||
})
|
||||
}
|
||||
|
||||
async function copySprite() {
|
||||
socketManager.emit(SocketEvent.GM_SPRITE_COPY, { id: selectedSprite.value?.id }, async (response: boolean) => {
|
||||
function copySprite() {
|
||||
gameStore.connection?.emit('gm:sprite:copy', { id: selectedSprite.value?.id }, (response: boolean) => {
|
||||
if (!response) {
|
||||
console.error('Failed to copy sprite')
|
||||
return
|
||||
}
|
||||
|
||||
await downloadCache('sprites', new SpriteStorage())
|
||||
await refreshSpriteList(false)
|
||||
refreshSpriteList(false)
|
||||
})
|
||||
}
|
||||
|
||||
async function refreshSpriteList(unsetSelectedSprite = true) {
|
||||
socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
|
||||
function refreshSpriteList(unsetSelectedSprite = true) {
|
||||
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
|
||||
assetManagerStore.setSpriteList(response)
|
||||
|
||||
if (unsetSelectedSprite) {
|
||||
@ -114,7 +124,7 @@ async function refreshSpriteList(unsetSelectedSprite = true) {
|
||||
})
|
||||
}
|
||||
|
||||
async function saveSprite() {
|
||||
function saveSprite() {
|
||||
if (!selectedSprite.value) {
|
||||
console.error('No sprite selected')
|
||||
return
|
||||
@ -124,27 +134,27 @@ async function saveSprite() {
|
||||
id: selectedSprite.value.id,
|
||||
name: spriteName.value,
|
||||
spriteActions:
|
||||
spriteActions.value?.map((action) => {
|
||||
return {
|
||||
action: action.action,
|
||||
sprites: action.sprites,
|
||||
originX: action.originX,
|
||||
originY: action.originY,
|
||||
frameRate: action.frameRate,
|
||||
frameWidth: action.frameWidth,
|
||||
frameHeight: action.frameHeight
|
||||
}
|
||||
}) ?? []
|
||||
spriteActions.value?.map((action) => {
|
||||
return {
|
||||
action: action.action,
|
||||
sprites: action.sprites,
|
||||
originX: action.originX,
|
||||
originY: action.originY,
|
||||
isAnimated: action.isAnimated,
|
||||
isLooping: action.isLooping,
|
||||
frameRate: action.frameRate,
|
||||
frameWidth: action.frameWidth,
|
||||
frameHeight: action.frameHeight
|
||||
}
|
||||
}) ?? []
|
||||
}
|
||||
|
||||
socketManager.emit(SocketEvent.GM_SPRITE_UPDATE, updatedSprite, async (response: boolean) => {
|
||||
gameStore.connection?.emit('gm:sprite:update', updatedSprite, (response: boolean) => {
|
||||
if (!response) {
|
||||
console.error('Failed to save sprite')
|
||||
return
|
||||
}
|
||||
|
||||
await downloadCache('sprites', new SpriteStorage())
|
||||
await refreshSpriteList(false)
|
||||
refreshSpriteList(false)
|
||||
})
|
||||
}
|
||||
|
||||
@ -153,11 +163,14 @@ function addNewImage() {
|
||||
|
||||
const newImage: SpriteAction = {
|
||||
id: uuidv4(),
|
||||
sprite: selectedSprite.value.id,
|
||||
spriteId: selectedSprite.value.id,
|
||||
sprite: selectedSprite.value,
|
||||
action: 'new_action',
|
||||
sprites: [],
|
||||
originX: 0,
|
||||
originY: 0,
|
||||
isAnimated: false,
|
||||
isLooping: false,
|
||||
frameRate: 0,
|
||||
frameWidth: 0,
|
||||
frameHeight: 0
|
||||
@ -175,70 +188,12 @@ function sortSpriteActions(actions: SpriteAction[]): SpriteAction[] {
|
||||
return [...actions].sort((a, b) => a.action.localeCompare(b.action))
|
||||
}
|
||||
|
||||
function openEditorModal(action: SpriteAction) {
|
||||
const newOpenEditors = new Map(openEditors.value)
|
||||
newOpenEditors.set(action.id, { action, isOpen: true })
|
||||
openEditors.value = newOpenEditors
|
||||
}
|
||||
|
||||
function updateFrameRate(action: SpriteAction, value: number) {
|
||||
console.log('update frame rate', action)
|
||||
action.frameRate = value
|
||||
}
|
||||
|
||||
function handleEditorModalClose(action: SpriteAction, isOpen: boolean) {
|
||||
if (isOpen) return
|
||||
const newOpenEditors = new Map(openEditors.value)
|
||||
newOpenEditors.delete(action.id)
|
||||
openEditors.value = newOpenEditors
|
||||
}
|
||||
|
||||
function handleTempOffsetChange(action: SpriteAction, index: number, offset: { x: number; y: number }) {
|
||||
// Update the temporary offset data for this action
|
||||
const newTempOffsetData = new Map(tempOffsetData.value)
|
||||
newTempOffsetData.set(action.id, { index, offset })
|
||||
tempOffsetData.value = newTempOffsetData
|
||||
|
||||
// Also update the actual sprite data so changes persist
|
||||
if (action.sprites && action.sprites[index]) {
|
||||
action.sprites[index].offset = { ...offset };
|
||||
}
|
||||
}
|
||||
|
||||
function getTempOffsetIndex(action: SpriteAction): number | undefined {
|
||||
return tempOffsetData.value.get(action.id)?.index
|
||||
}
|
||||
|
||||
function getTempOffset(action: SpriteAction): { x: number; y: number } | undefined {
|
||||
return tempOffsetData.value.get(action.id)?.offset
|
||||
}
|
||||
|
||||
watch(selectedSprite, (sprite: Sprite | null) => {
|
||||
if (!sprite) return
|
||||
spriteName.value = sprite.name
|
||||
spriteActions.value = sortSpriteActions(sprite.spriteActions)
|
||||
openEditors.value = new Map()
|
||||
tempOffsetData.value = new Map() // Reset temp offset data when sprite changes
|
||||
})
|
||||
|
||||
interface SpriteImage {
|
||||
url: string
|
||||
offset: {
|
||||
x: number
|
||||
y: number
|
||||
}
|
||||
}
|
||||
|
||||
const imageDimensions = ref<{ [key: number]: { width: number; height: number } }>({})
|
||||
|
||||
const updateImageDimensions = (event: Event, index: number) => {
|
||||
const img = event.target as HTMLImageElement
|
||||
imageDimensions.value[index] = {
|
||||
width: img.naturalWidth,
|
||||
height: img.naturalHeight
|
||||
}
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
if (!selectedSprite.value) return
|
||||
})
|
||||
@ -246,4 +201,4 @@ onMounted(() => {
|
||||
onBeforeUnmount(() => {
|
||||
assetManagerStore.setSelectedSprite(null)
|
||||
})
|
||||
</script>
|
||||
</script>
|
||||
|
@ -25,9 +25,7 @@
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/application/config'
|
||||
import { SocketEvent } from '@/application/enums'
|
||||
import type { Sprite } from '@/application/types'
|
||||
import { socketManager } from '@/managers/SocketManager'
|
||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useVirtualList } from '@vueuse/core'
|
||||
@ -42,13 +40,13 @@ const hasScrolled = ref(false)
|
||||
const elementToScroll = ref()
|
||||
|
||||
function newButtonClickHandler() {
|
||||
socketManager.emit(SocketEvent.GM_SPRITE_CREATE, {}, (response: boolean) => {
|
||||
gameStore.connection?.emit('gm:sprite:create', {}, (response: boolean) => {
|
||||
if (!response) {
|
||||
if (config.environment === 'development') console.error('Failed to create new sprite')
|
||||
if (config.development) console.error('Failed to create new sprite')
|
||||
return
|
||||
}
|
||||
|
||||
socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
|
||||
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
|
||||
assetManagerStore.setSpriteList(response)
|
||||
})
|
||||
})
|
||||
@ -87,7 +85,7 @@ function toTop() {
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
|
||||
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
|
||||
assetManagerStore.setSpriteList(response)
|
||||
})
|
||||
})
|
||||
|
@ -1,366 +0,0 @@
|
||||
<template>
|
||||
<Modal :is-modal-open="isModalOpen" :modal-width="700" :modal-height="330" :can-full-screen="true" bg-style="none" @modal:close="closeModal">
|
||||
<template #modalHeader>
|
||||
<h3 class="m-0 font-medium shrink-0 text-white">Sprite editor</h3>
|
||||
</template>
|
||||
<template #modalBody>
|
||||
<div class="m-4 flex gap-4 h-full">
|
||||
<!-- Settings -->
|
||||
<div class="w-80 h-full flex flex-col overflow-y-auto">
|
||||
<div class="flex flex-col gap-4">
|
||||
<div class="flex flex-col">
|
||||
<label class="block mb-1 text-white text-sm">Frame Rate: {{ frameRate }} FPS</label>
|
||||
<div class="text-xs font-default text-gray-400 mb-1">Duration: {{ totalDuration }}s</div>
|
||||
<input type="range" v-model.number="localFrameRate" min="0" max="60" step="1" class="w-full accent-cyan-500" @input="updateFrameRate" />
|
||||
</div>
|
||||
<div class="flex flex-col">
|
||||
<label class="block mb-1 text-white text-sm">Frame: {{ currentFrame + 1 }} of {{ sprites.length }}</label>
|
||||
<input type="range" v-model.number="currentFrame" :min="0" :max="sprites.length - 1" step="1" class="w-full accent-cyan-500" @input="stopAnimation" />
|
||||
</div>
|
||||
<div class="flex flex-col">
|
||||
<label class="block mb-1 text-white text-sm">Zoom: {{ zoomLevel }}%</label>
|
||||
<input type="range" v-model.number="zoomLevel" min="10" max="600" step="10" class="w-full accent-cyan-500" />
|
||||
</div>
|
||||
</div>
|
||||
<div class="mt-6 space-y-2">
|
||||
<button @click="toggleAnimation" class="px-3 py-1 bg-cyan-600 hover:bg-cyan-700 text-white rounded transition-colors w-full">
|
||||
{{ isAnimating ? 'Pause' : 'Play' }}
|
||||
</button>
|
||||
<button @click="toggleReferenceSprites" class="px-3 py-1 bg-cyan-600 hover:bg-cyan-700 text-white rounded transition-colors w-full">
|
||||
{{ showReferenceSprites ? 'Hide References' : 'Show References' }}
|
||||
</button>
|
||||
</div>
|
||||
<div class="mt-6">
|
||||
<form class="flex gap-2.5 flex-wrap" @submit.prevent="">
|
||||
<div class="relative flex py-5 items-center">
|
||||
<div class="flex-grow border-t border-gray-400"></div>
|
||||
<span class="flex-shrink mx-4 text-gray-400">Sprite action</span>
|
||||
<div class="flex-grow border-solid border-gray-200"></div>
|
||||
</div>
|
||||
<div class="form-field-full">
|
||||
<label for="action">Name</label>
|
||||
<input class="input-field" type="text" name="action" placeholder="Action" />
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="origin-x">Origin X</label>
|
||||
<input class="input-field" type="number" step="any" name="origin-x" placeholder="Origin X" />
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="origin-y">Origin Y</label>
|
||||
<input class="input-field" type="number" step="any" name="origin-y" placeholder="Origin Y" />
|
||||
</div>
|
||||
<div class="relative flex py-5 items-center">
|
||||
<div class="flex-grow border-t border-gray-400"></div>
|
||||
<span class="flex-shrink mx-4 text-gray-400">Sprite action image</span>
|
||||
<div class="flex-grow border-t border-gray-400"></div>
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="offset-x">Offset X</label>
|
||||
<input class="input-field" type="number" step="1" v-model.number="offsetXModel" :disabled="isAnimating" />
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="offset-y">Offset Y</label>
|
||||
<input class="input-field" type="number" step="1" v-model.number="offsetYModel" :disabled="isAnimating" />
|
||||
</div>
|
||||
<div class="form-field-full">
|
||||
<label for="frame-speed">Frame rate</label>
|
||||
<input class="input-field" type="number" step="any" name="frame-speed" placeholder="Frame rate" />
|
||||
</div>
|
||||
</form>
|
||||
</div>
|
||||
</div>
|
||||
<!-- Sprite thumbnails -->
|
||||
<div class="flex-1 flex flex-col h-full">
|
||||
<div class="bg-gray-800 border-solid border-white/10 rounded flex-grow mb-2 relative overflow-hidden" @mousedown="startDrag" @mousemove="onDrag" @mouseup="stopDrag" @mouseleave="stopDrag">
|
||||
<!-- Background reference sprites (semi-transparent) -->
|
||||
<img
|
||||
v-for="(sprite, index) in spritesWithTempOffset"
|
||||
:key="`bg-${index}`"
|
||||
:src="sprite.url"
|
||||
alt="Reference sprite"
|
||||
v-show="index !== currentFrame && showReferenceSprites"
|
||||
:style="{
|
||||
position: 'absolute',
|
||||
left: `${(sprite.offset?.x || 0) * (zoomLevel / 100)}px`,
|
||||
bottom: `${(sprite.offset?.y || 0) * (zoomLevel / 100)}px`,
|
||||
opacity: 0.3,
|
||||
transform: `scale(${zoomLevel / 100})`,
|
||||
transformOrigin: 'bottom left',
|
||||
pointerEvents: 'none'
|
||||
}"
|
||||
/>
|
||||
<!-- Current sprite (draggable) -->
|
||||
<img
|
||||
v-for="(sprite, index) in spritesWithTempOffset"
|
||||
:key="index"
|
||||
:src="sprite.url"
|
||||
alt="Sprite"
|
||||
:class="{ 'cursor-move': currentFrame === index }"
|
||||
:style="{
|
||||
position: 'absolute',
|
||||
left: `${(sprite.offset?.x || 0) * (zoomLevel / 100)}px`,
|
||||
bottom: `${(sprite.offset?.y || 0) * (zoomLevel / 100)}px`,
|
||||
display: currentFrame === index ? 'block' : 'none',
|
||||
transform: `scale(${zoomLevel / 100})`,
|
||||
transformOrigin: 'bottom left',
|
||||
userSelect: 'none',
|
||||
pointerEvents: currentFrame === index ? 'auto' : 'none'
|
||||
}"
|
||||
@dragstart.prevent
|
||||
/>
|
||||
</div>
|
||||
<div class="bg-gray-800 p-2 overflow-x-auto border-solid border-white/10 rounded mb-8 h-24 min-h-16">
|
||||
<div class="flex gap-2">
|
||||
<div
|
||||
v-for="(sprite, index) in sprites"
|
||||
:key="`thumb-${index}`"
|
||||
class="relative cursor-pointer border-solid transition-all duration-200 rounded flex-shrink-0 p-3 px-12"
|
||||
:class="currentFrame === index ? 'border-cyan-600 bg-cyan-500/10' : 'border-transparent hover:border-white/30'"
|
||||
@click="selectFrame(index)"
|
||||
>
|
||||
<img :src="sprite.url" alt="Sprite thumbnail" class="h-16 w-auto object-contain rounded" />
|
||||
<div class="absolute top-0 right-0 bg-gray-400 text-white text-xs font-default px-1 rounded-bl">
|
||||
{{ index + 1 }}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
</Modal>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { Sprite, SpriteImage } from '@/application/types'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
|
||||
|
||||
const props = defineProps<{
|
||||
sprite: Sprite
|
||||
sprites: SpriteImage[]
|
||||
frameRate: number
|
||||
isModalOpen?: boolean
|
||||
tempOffsetIndex?: number
|
||||
tempOffset?: { x: number; y: number }
|
||||
}>()
|
||||
|
||||
const emit = defineEmits<{
|
||||
(e: 'update:frameRate', value: number): void
|
||||
(e: 'update:isModalOpen', value: boolean): void
|
||||
(e: 'update:tempOffset', index: number, offset: { x: number; y: number }): void
|
||||
}>()
|
||||
|
||||
const currentFrame = ref(0)
|
||||
const localFrameRate = ref(props.frameRate)
|
||||
const zoomLevel = ref(100)
|
||||
const isAnimating = ref(false)
|
||||
const isDragging = ref(false)
|
||||
const startDragPos = ref({ x: 0, y: 0 })
|
||||
const currentOffset = ref({ x: 0, y: 0 })
|
||||
let animationInterval: number | null = null
|
||||
|
||||
const totalDuration = computed(() => {
|
||||
if (props.frameRate <= 0) return 0
|
||||
return (props.sprites.length / props.frameRate).toFixed(2)
|
||||
})
|
||||
|
||||
const spritesWithTempOffset = computed(() => {
|
||||
return props.sprites.map((sprite, index) => {
|
||||
if (index === props.tempOffsetIndex && props.tempOffset) {
|
||||
return { ...sprite, offset: props.tempOffset }
|
||||
}
|
||||
return sprite
|
||||
})
|
||||
})
|
||||
|
||||
const currentSprite = computed(() => {
|
||||
if (currentFrame.value >= 0 && currentFrame.value < spritesWithTempOffset.value.length) {
|
||||
return spritesWithTempOffset.value[currentFrame.value]
|
||||
}
|
||||
return null
|
||||
})
|
||||
|
||||
// Create computed properties with getters and setters for two-way binding
|
||||
const offsetXModel = computed({
|
||||
get: () => currentSprite.value?.offset?.x || 0,
|
||||
set: (value) => {
|
||||
if (isAnimating.value) return
|
||||
const newOffset = {
|
||||
x: value,
|
||||
y: currentSprite.value?.offset?.y || 0
|
||||
}
|
||||
emit('update:tempOffset', currentFrame.value, newOffset)
|
||||
}
|
||||
})
|
||||
|
||||
const offsetYModel = computed({
|
||||
get: () => currentSprite.value?.offset?.y || 0,
|
||||
set: (value) => {
|
||||
if (isAnimating.value) return
|
||||
const newOffset = {
|
||||
x: currentSprite.value?.offset?.x || 0,
|
||||
y: value
|
||||
}
|
||||
emit('update:tempOffset', currentFrame.value, newOffset)
|
||||
}
|
||||
})
|
||||
|
||||
// Toggle for showing reference sprites
|
||||
const showReferenceSprites = ref(true)
|
||||
|
||||
function updateAnimation() {
|
||||
stopAnimation()
|
||||
if (props.frameRate <= 0 || props.sprites.length === 0) {
|
||||
currentFrame.value = 0
|
||||
return
|
||||
}
|
||||
|
||||
if (isAnimating.value) {
|
||||
animationInterval = window.setInterval(() => {
|
||||
currentFrame.value = (currentFrame.value + 1) % props.sprites.length
|
||||
}, 1000 / props.frameRate)
|
||||
}
|
||||
}
|
||||
|
||||
function toggleAnimation() {
|
||||
isAnimating.value = !isAnimating.value
|
||||
if (isAnimating.value) {
|
||||
updateAnimation()
|
||||
} else {
|
||||
stopAnimation()
|
||||
}
|
||||
}
|
||||
|
||||
function stopAnimation() {
|
||||
if (animationInterval) {
|
||||
clearInterval(animationInterval)
|
||||
animationInterval = null
|
||||
}
|
||||
}
|
||||
|
||||
function selectFrame(index: number) {
|
||||
currentFrame.value = index
|
||||
stopAnimation()
|
||||
isAnimating.value = false
|
||||
}
|
||||
|
||||
function updateFrameRate() {
|
||||
emit('update:frameRate', localFrameRate.value)
|
||||
}
|
||||
|
||||
function closeModal() {
|
||||
emit('update:isModalOpen', false)
|
||||
}
|
||||
|
||||
function startDrag(event: MouseEvent) {
|
||||
if (isAnimating.value) return
|
||||
|
||||
const previewContainer = event.currentTarget as HTMLElement
|
||||
const rect = previewContainer.getBoundingClientRect()
|
||||
|
||||
// Store initial mouse position
|
||||
startDragPos.value = {
|
||||
x: event.clientX,
|
||||
y: event.clientY
|
||||
}
|
||||
|
||||
// Store current offset
|
||||
if (currentSprite.value && currentSprite.value.offset) {
|
||||
currentOffset.value = {
|
||||
x: currentSprite.value.offset.x,
|
||||
y: currentSprite.value.offset.y
|
||||
}
|
||||
} else {
|
||||
currentOffset.value = { x: 0, y: 0 }
|
||||
}
|
||||
|
||||
isDragging.value = true
|
||||
}
|
||||
|
||||
function onDrag(event: MouseEvent) {
|
||||
if (!isDragging.value) return
|
||||
|
||||
// Calculate the difference from the start position
|
||||
const deltaX = event.clientX - startDragPos.value.x
|
||||
const deltaY = startDragPos.value.y - event.clientY // Inverted for bottom positioning
|
||||
|
||||
// Apply the zoom factor to the delta
|
||||
// This ensures that the movement in screen pixels is converted to the correct
|
||||
// number of pixels at the sprite's natural size, regardless of zoom level
|
||||
const zoomFactor = 100 / zoomLevel.value
|
||||
const scaledDeltaX = deltaX * zoomFactor
|
||||
const scaledDeltaY = deltaY * zoomFactor
|
||||
|
||||
// Calculate new offset
|
||||
// These offsets are in the sprite's natural coordinate space (as if zoom was 100%)
|
||||
const newOffset = {
|
||||
x: currentOffset.value.x + scaledDeltaX,
|
||||
y: currentOffset.value.y + scaledDeltaY
|
||||
}
|
||||
|
||||
// Emit the new offset
|
||||
emit('update:tempOffset', currentFrame.value, newOffset)
|
||||
}
|
||||
|
||||
function stopDrag() {
|
||||
if (isDragging.value && currentSprite.value?.offset) {
|
||||
// Ensure the final offset is applied when dragging stops
|
||||
emit('update:tempOffset', currentFrame.value, {
|
||||
x: currentSprite.value.offset.x,
|
||||
y: currentSprite.value.offset.y
|
||||
})
|
||||
}
|
||||
isDragging.value = false
|
||||
}
|
||||
|
||||
function toggleReferenceSprites() {
|
||||
showReferenceSprites.value = !showReferenceSprites.value
|
||||
}
|
||||
|
||||
function updateOffset(event: Event, axis: 'x' | 'y') {
|
||||
if (isAnimating.value) return
|
||||
|
||||
const input = event.target as HTMLInputElement
|
||||
const value = parseInt(input.value) || 0
|
||||
|
||||
if (currentSprite.value && currentSprite.value.offset) {
|
||||
const newOffset = { ...currentSprite.value.offset }
|
||||
newOffset[axis] = value
|
||||
emit('update:tempOffset', currentFrame.value, newOffset)
|
||||
}
|
||||
}
|
||||
|
||||
watch(
|
||||
() => props.frameRate,
|
||||
(newValue) => {
|
||||
localFrameRate.value = newValue
|
||||
updateAnimation()
|
||||
},
|
||||
{ immediate: true }
|
||||
)
|
||||
|
||||
watch(() => props.sprites, updateAnimation, { immediate: true })
|
||||
|
||||
watch(
|
||||
() => isAnimating.value,
|
||||
(newValue) => {
|
||||
if (newValue) {
|
||||
updateAnimation()
|
||||
} else {
|
||||
stopAnimation()
|
||||
}
|
||||
}
|
||||
)
|
||||
|
||||
onMounted(() => {
|
||||
isAnimating.value = props.frameRate > 0
|
||||
if (isAnimating.value) {
|
||||
updateAnimation()
|
||||
}
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
stopAnimation()
|
||||
})
|
||||
</script>
|
@ -0,0 +1,104 @@
|
||||
<template>
|
||||
<div class="flex flex-wrap gap-3">
|
||||
<div v-for="(image, index) in modelValue" :key="index" class="h-20 w-20 p-4 bg-gray-300 bg-opacity-50 rounded text-center relative group cursor-move" draggable="true" @dragstart="dragStart($event, index)" @dragover.prevent @dragenter.prevent @drop="drop($event, index)">
|
||||
<img :src="image" class="max-w-full max-h-full object-contain pointer-events-none" alt="Uploaded image" />
|
||||
<div class="absolute top-1 left-1 flex-row space-y-1">
|
||||
<button @click.stop="deleteImage(index)" class="bg-red-500 text-white rounded-full w-6 h-6 flex items-center justify-center cursor-pointer opacity-0 group-hover:opacity-100 transition-opacity" aria-label="Delete image">
|
||||
<svg xmlns="http://www.w3.org/2000/svg" class="h-4 w-4" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
||||
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M6 18L18 6M6 6l12 12" />
|
||||
</svg>
|
||||
</button>
|
||||
<button class="bg-blue-500 text-white rounded-full w-6 h-6 flex items-center justify-center cursor-pointer opacity-0 group-hover:opacity-100 transition-opacity" aria-label="Scope image">
|
||||
<svg xmlns="http://www.w3.org/2000/svg" class="h-4 w-4" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
||||
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M21 21l-6-6m2-5a7 7 0 11-14 0 7 7 0 0114 0z" />
|
||||
</svg>
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
<div class="h-20 w-20 p-4 bg-gray-200 bg-opacity-50 rounded justify-center items-center flex hover:cursor-pointer" @click="triggerFileInput" @drop.prevent="onDrop" @dragover.prevent>
|
||||
<svg xmlns="http://www.w3.org/2000/svg" class="h-6 w-6 invert" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
||||
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 6v6m0 0v6m0-6h6m-6 0H6" />
|
||||
</svg>
|
||||
</div>
|
||||
</div>
|
||||
<input type="file" ref="fileInput" @change="onFileChange" multiple accept="image/png" class="hidden" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { ref } from 'vue'
|
||||
|
||||
interface Props {
|
||||
modelValue: string[]
|
||||
}
|
||||
|
||||
const props = withDefaults(defineProps<Props>(), {
|
||||
modelValue: () => []
|
||||
})
|
||||
|
||||
const emit = defineEmits<{
|
||||
(e: 'update:modelValue', value: string[]): void
|
||||
}>()
|
||||
|
||||
const fileInput = ref<HTMLInputElement | null>(null)
|
||||
const draggedIndex = ref<number | null>(null)
|
||||
|
||||
const triggerFileInput = () => {
|
||||
fileInput.value?.click()
|
||||
}
|
||||
|
||||
const onFileChange = (event: Event) => {
|
||||
const target = event.target as HTMLInputElement
|
||||
if (target.files) {
|
||||
handleFiles(target.files)
|
||||
}
|
||||
}
|
||||
|
||||
const onDrop = (event: DragEvent) => {
|
||||
if (event.dataTransfer?.files) {
|
||||
handleFiles(event.dataTransfer.files)
|
||||
}
|
||||
}
|
||||
|
||||
const handleFiles = (files: FileList) => {
|
||||
Array.from(files).forEach((file) => {
|
||||
if (file.type.startsWith('image/')) {
|
||||
const reader = new FileReader()
|
||||
reader.onload = (e) => {
|
||||
if (typeof e.target?.result === 'string') {
|
||||
updateImages([...props.modelValue, e.target.result])
|
||||
}
|
||||
}
|
||||
reader.readAsDataURL(file)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
const updateImages = (newImages: string[]) => {
|
||||
emit('update:modelValue', newImages)
|
||||
}
|
||||
|
||||
const deleteImage = (index: number) => {
|
||||
const newImages = [...props.modelValue]
|
||||
newImages.splice(index, 1)
|
||||
updateImages(newImages)
|
||||
}
|
||||
|
||||
const dragStart = (event: DragEvent, index: number) => {
|
||||
draggedIndex.value = index
|
||||
if (event.dataTransfer) {
|
||||
event.dataTransfer.effectAllowed = 'move'
|
||||
event.dataTransfer.dropEffect = 'move'
|
||||
}
|
||||
}
|
||||
|
||||
const drop = (event: DragEvent, dropIndex: number) => {
|
||||
event.preventDefault()
|
||||
if (draggedIndex.value !== null && draggedIndex.value !== dropIndex) {
|
||||
const newImages = [...props.modelValue]
|
||||
const [reorderedItem] = newImages.splice(draggedIndex.value, 1)
|
||||
newImages.splice(dropIndex, 0, reorderedItem)
|
||||
updateImages(newImages)
|
||||
}
|
||||
draggedIndex.value = null
|
||||
}
|
||||
</script>
|
@ -24,16 +24,16 @@
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/application/config'
|
||||
import { SocketEvent } from '@/application/enums'
|
||||
import type { Tile } from '@/application/types'
|
||||
import { downloadCache } from '@/application/utilities'
|
||||
import ChipsInput from '@/components/forms/ChipsInput.vue'
|
||||
import { socketManager } from '@/managers/SocketManager'
|
||||
import { TileStorage } from '@/storage/storages'
|
||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||
import { computed, onBeforeUnmount, onMounted, ref, toRaw, watch } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const assetManagerStore = useAssetManagerStore()
|
||||
const mapEditorStore = useMapEditorStore()
|
||||
|
||||
const selectedTile = computed(() => assetManagerStore.selectedTile)
|
||||
|
||||
@ -55,49 +55,49 @@ watch(selectedTile, (tile: Tile | null) => {
|
||||
tileTags.value = tile.tags
|
||||
})
|
||||
|
||||
async function deleteTile() {
|
||||
socketManager.emit(SocketEvent.GM_TILE_DELETE, { id: selectedTile.value?.id }, async (response: boolean) => {
|
||||
function deleteTile() {
|
||||
gameStore.connection?.emit('gm:tile:delete', { id: selectedTile.value?.id }, (response: boolean) => {
|
||||
if (!response) {
|
||||
console.error('Failed to delete tile')
|
||||
return
|
||||
}
|
||||
|
||||
await downloadCache('tiles', new TileStorage())
|
||||
await refreshTileList()
|
||||
refreshTileList()
|
||||
})
|
||||
}
|
||||
|
||||
async function refreshTileList(unsetSelectedTile = true) {
|
||||
socketManager.emit(SocketEvent.GM_TILE_LIST, {}, (response: Tile[]) => {
|
||||
function refreshTileList(unsetSelectedTile = true) {
|
||||
gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => {
|
||||
assetManagerStore.setTileList(response)
|
||||
|
||||
if (unsetSelectedTile) {
|
||||
assetManagerStore.setSelectedTile(null)
|
||||
}
|
||||
|
||||
if (mapEditorStore.active) {
|
||||
mapEditorStore.setTileList(response)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
async function saveTile() {
|
||||
function saveTile() {
|
||||
if (!selectedTile.value) {
|
||||
console.error('No tile selected')
|
||||
return
|
||||
}
|
||||
|
||||
socketManager.emit(
|
||||
gameStore.connection?.emit(
|
||||
'gm:tile:update',
|
||||
{
|
||||
id: selectedTile.value.id,
|
||||
name: tileName.value,
|
||||
tags: tileTags.value
|
||||
},
|
||||
async (response: boolean) => {
|
||||
(response: boolean) => {
|
||||
if (!response) {
|
||||
console.error('Failed to save tile')
|
||||
return
|
||||
}
|
||||
|
||||
await downloadCache('tiles', new TileStorage())
|
||||
await refreshTileList(false)
|
||||
refreshTileList(false)
|
||||
}
|
||||
)
|
||||
}
|
||||
|
@ -29,9 +29,7 @@
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/application/config'
|
||||
import { SocketEvent } from '@/application/enums'
|
||||
import type { Tile } from '@/application/types'
|
||||
import { socketManager } from '@/managers/SocketManager'
|
||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useVirtualList } from '@vueuse/core'
|
||||
@ -49,13 +47,13 @@ const elementToScroll = ref()
|
||||
const handleFileUpload = (e: Event) => {
|
||||
const files = (e.target as HTMLInputElement).files
|
||||
if (!files) return
|
||||
socketManager.emit(SocketEvent.GM_TILE_UPLOAD, files, (response: boolean) => {
|
||||
gameStore.connection?.emit('gm:tile:upload', files, (response: boolean) => {
|
||||
if (!response) {
|
||||
if (config.environment === 'development') console.error('Failed to upload tile')
|
||||
if (config.development) console.error('Failed to upload tile')
|
||||
return
|
||||
}
|
||||
|
||||
socketManager.emit(SocketEvent.GM_TILE_LIST, {}, (response: Tile[]) => {
|
||||
gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => {
|
||||
assetManagerStore.setTileList(response)
|
||||
})
|
||||
})
|
||||
@ -94,7 +92,7 @@ function toTop() {
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
socketManager.emit(SocketEvent.GM_TILE_LIST, {}, (response: Tile[]) => {
|
||||
gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => {
|
||||
assetManagerStore.setTileList(response)
|
||||
})
|
||||
})
|
||||
|
@ -1,245 +0,0 @@
|
||||
<template>
|
||||
<MapTiles ref="mapTiles" @createCommand="addCommand" v-if="tileMap && tileMapLayer" :tileMap :tileMapLayer />
|
||||
<PlacedMapObjects ref="mapObjects" @update="updateMapObjects" @updateAndCommit="updateAndCommit" @pauseObjectTracking="pause" @resumeObjectTracking="resume" v-if="tileMap && tileMapLayer" :tileMap :tileMapLayer />
|
||||
<MapEventTiles ref="eventTiles" @createCommand="addCommand" v-if="tileMap" :tileMap />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { MapEventTile, Map as MapT, PlacedMapObject as PlacedMapObjectT } from '@/application/types'
|
||||
import MapEventTiles from '@/components/gameMaster/mapEditor/mapPartials/MapEventTiles.vue'
|
||||
import MapTiles from '@/components/gameMaster/mapEditor/mapPartials/MapTiles.vue'
|
||||
import PlacedMapObjects from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObjects.vue'
|
||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
||||
import { cloneArray, createTileLayer, createTileMap, placeTiles } from '@/services/mapService'
|
||||
import { TileStorage } from '@/storage/storages'
|
||||
import { useRefHistory } from '@vueuse/core'
|
||||
import { useScene } from 'phavuer'
|
||||
import { onBeforeUnmount, onMounted, onUnmounted, ref, shallowRef, useTemplateRef, watch } from 'vue'
|
||||
|
||||
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
|
||||
const tileMapLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
|
||||
|
||||
const mapEditor = useMapEditorComposable()
|
||||
const scene = useScene()
|
||||
|
||||
const mapTiles = useTemplateRef('mapTiles')
|
||||
const mapObjects = useTemplateRef('mapObjects')
|
||||
const eventTiles = useTemplateRef('eventTiles')
|
||||
|
||||
//Record of commands
|
||||
let commandStack: (EditorCommand | number)[] = []
|
||||
let commandIndex = ref(0)
|
||||
|
||||
let originTiles: string[][] = []
|
||||
let originEventTiles: MapEventTile[] = []
|
||||
let originObjects = ref<PlacedMapObjectT[]>(mapEditor.currentMap.value?.placedMapObjects ?? [])
|
||||
|
||||
const { undo, redo, commit, pause, resume, canUndo, canRedo } = useRefHistory(originObjects, { deep: true, capacity: 9 })
|
||||
|
||||
//Command Pattern basic interface, extended to store what elements have been changed by each edit
|
||||
export interface EditorCommand {
|
||||
apply: (elements: any[]) => any[]
|
||||
type: 'tile' | 'map_object' | 'event_tile'
|
||||
operation: 'draw' | 'erase' | 'clear'
|
||||
}
|
||||
|
||||
function applyCommands(tiles: any[], ...commands: EditorCommand[]): any[] {
|
||||
let tileVersion = cloneArray(tiles)
|
||||
for (let command of commands) {
|
||||
tileVersion = command.apply(tileVersion)
|
||||
}
|
||||
return tileVersion
|
||||
}
|
||||
|
||||
watch(
|
||||
() => mapEditor.shouldClearTiles.value,
|
||||
(shouldClear) => {
|
||||
if (shouldClear && mapEditor.currentMap.value) {
|
||||
mapTiles.value!.clearTiles()
|
||||
eventTiles.value!.clearTiles()
|
||||
mapEditor.currentMap.value.placedMapObjects = []
|
||||
mapEditor.currentMap.value.mapEventTiles = []
|
||||
updateAndCommit(mapEditor.currentMap.value)
|
||||
mapEditor.resetClearTilesFlag()
|
||||
}
|
||||
}
|
||||
)
|
||||
|
||||
function update(commands: (EditorCommand | number)[]) {
|
||||
if (!mapEditor.currentMap.value) return
|
||||
|
||||
if (commandStack.length >= 9) {
|
||||
if (typeof commandStack[0] !== 'number') {
|
||||
const base = commandStack.shift() as EditorCommand
|
||||
if (base.operation !== 'clear') {
|
||||
switch (base.type) {
|
||||
case 'tile':
|
||||
originTiles = base.apply(originTiles) as string[][]
|
||||
break
|
||||
case 'event_tile':
|
||||
originEventTiles = base.apply(originEventTiles) as MapEventTile[]
|
||||
break
|
||||
}
|
||||
} else {
|
||||
commandStack.shift()
|
||||
}
|
||||
} else if (typeof commandStack[0] === 'number') {
|
||||
commandStack.shift()
|
||||
}
|
||||
}
|
||||
|
||||
let tileCommands = commands.filter((item) => typeof item !== 'number' && item.type === 'tile') as EditorCommand[]
|
||||
let eventTileCommands = commands.filter((item) => typeof item !== 'number' && item.type === 'event_tile') as EditorCommand[]
|
||||
|
||||
let modifiedTiles = applyCommands(originTiles, ...tileCommands)
|
||||
placeTiles(tileMap.value!, tileMapLayer.value!, modifiedTiles)
|
||||
|
||||
let eventTiles = applyCommands(originEventTiles, ...eventTileCommands)
|
||||
|
||||
mapEditor.currentMap.value.tiles = modifiedTiles
|
||||
mapEditor.currentMap.value.mapEventTiles = eventTiles
|
||||
mapEditor.currentMap.value.placedMapObjects = originObjects.value
|
||||
}
|
||||
|
||||
function updateMapObjects(map: MapT) {
|
||||
originObjects.value = map.placedMapObjects
|
||||
}
|
||||
|
||||
function updateAndCommit(map?: MapT) {
|
||||
commandStack = commandStack.slice(0, commandIndex.value)
|
||||
if (map) updateMapObjects(map)
|
||||
commit()
|
||||
commandStack.push(0)
|
||||
commandIndex.value = commandStack.length
|
||||
}
|
||||
|
||||
function addCommand(command: EditorCommand) {
|
||||
commandStack = commandStack.slice(0, commandIndex.value)
|
||||
commandStack.push(command)
|
||||
commandIndex.value = commandStack.length
|
||||
}
|
||||
|
||||
function undoEdit() {
|
||||
if (commandIndex.value > 0) {
|
||||
if (typeof commandStack[--commandIndex.value] === 'number' && canUndo) {
|
||||
undo()
|
||||
}
|
||||
update(commandStack.slice(0, commandIndex.value))
|
||||
}
|
||||
}
|
||||
|
||||
function redoEdit() {
|
||||
if (commandIndex.value <= 9 && commandIndex.value < commandStack.length) {
|
||||
if (typeof commandStack[commandIndex.value++] === 'number' && canRedo) {
|
||||
redo()
|
||||
}
|
||||
update(commandStack.slice(0, commandIndex.value))
|
||||
}
|
||||
}
|
||||
|
||||
function handlePointerDown(pointer: Phaser.Input.Pointer) {
|
||||
if (!mapTiles.value || !mapObjects.value || !eventTiles.value) return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if draw mode is tile
|
||||
switch (mapEditor.drawMode.value) {
|
||||
case 'tile':
|
||||
mapTiles.value.handlePointer(pointer)
|
||||
break
|
||||
case 'map_object':
|
||||
mapObjects.value.handlePointer(pointer)
|
||||
break
|
||||
case 'teleport':
|
||||
eventTiles.value.handlePointer(pointer)
|
||||
break
|
||||
case 'blocking tile':
|
||||
eventTiles.value.handlePointer(pointer)
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
function handleKeyDown(event: KeyboardEvent) {
|
||||
//CTRL+Y
|
||||
if (event.key === 'y' && event.ctrlKey) {
|
||||
redoEdit()
|
||||
}
|
||||
|
||||
//CTRL+Z
|
||||
if (event.key === 'z' && event.ctrlKey) {
|
||||
undoEdit()
|
||||
}
|
||||
}
|
||||
|
||||
function handlePointerMove(pointer: Phaser.Input.Pointer) {
|
||||
if (mapEditor.inputMode.value === 'hold' && pointer.isDown) {
|
||||
handlePointerDown(pointer)
|
||||
}
|
||||
}
|
||||
|
||||
function handlePointerUp(pointer: Phaser.Input.Pointer) {
|
||||
switch (mapEditor.drawMode.value) {
|
||||
case 'tile':
|
||||
mapTiles.value!.finalizeCommand()
|
||||
break
|
||||
case 'map_object':
|
||||
if (mapEditor.tool.value === 'pencil' || mapEditor.tool.value === 'eraser') {
|
||||
resume()
|
||||
updateAndCommit()
|
||||
}
|
||||
break
|
||||
case 'teleport':
|
||||
eventTiles.value!.finalizeCommand()
|
||||
break
|
||||
case 'blocking tile':
|
||||
eventTiles.value!.finalizeCommand()
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
onMounted(async () => {
|
||||
let mapValue = mapEditor.currentMap.value
|
||||
if (!mapValue) return
|
||||
|
||||
//Clone
|
||||
originTiles = cloneArray(mapValue.tiles)
|
||||
originEventTiles = cloneArray(mapValue.mapEventTiles)
|
||||
|
||||
const tileStorage = new TileStorage()
|
||||
const allTiles = await tileStorage.getAll()
|
||||
const allTileIds = allTiles.map((tile) => tile.id)
|
||||
|
||||
tileMap.value = createTileMap(scene, mapValue)
|
||||
tileMapLayer.value = createTileLayer(tileMap.value, allTileIds)
|
||||
|
||||
addEventListener('keydown', handleKeyDown)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
if (tileMap.value) {
|
||||
tileMap.value.destroyLayer('tiles')
|
||||
tileMap.value.removeAllLayers()
|
||||
tileMap.value.destroy()
|
||||
}
|
||||
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_UP, handlePointerUp)
|
||||
mapEditor.reset()
|
||||
})
|
||||
|
||||
setInterval(() => {
|
||||
scene.children.queueDepthSort()
|
||||
}, 0.2)
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
removeEventListener('keydown', handleKeyDown)
|
||||
})
|
||||
</script>
|
72
src/components/gameMaster/mapEditor/MapEditor.vue
Normal file
@ -0,0 +1,72 @@
|
||||
<template>
|
||||
<MapTiles @tileMap:create="tileMap = $event" />
|
||||
<PlacedMapObjects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
|
||||
<MapEventTiles v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
|
||||
|
||||
<Toolbar @save="save" @clear="clear" />
|
||||
|
||||
<MapList />
|
||||
<TileList />
|
||||
<ObjectList />
|
||||
|
||||
<MapSettings />
|
||||
<TeleportModal />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { type Map } from '@/application/types'
|
||||
import MapEventTiles from '@/components/gameMaster/mapEditor/mapPartials/MapEventTiles.vue'
|
||||
import MapTiles from '@/components/gameMaster/mapEditor/mapPartials/MapTiles.vue'
|
||||
import PlacedMapObjects from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObjects.vue'
|
||||
import MapList from '@/components/gameMaster/mapEditor/partials/MapList.vue'
|
||||
import ObjectList from '@/components/gameMaster/mapEditor/partials/MapObjectList.vue'
|
||||
import MapSettings from '@/components/gameMaster/mapEditor/partials/MapSettings.vue'
|
||||
import TeleportModal from '@/components/gameMaster/mapEditor/partials/TeleportModal.vue'
|
||||
import TileList from '@/components/gameMaster/mapEditor/partials/TileList.vue'
|
||||
import Toolbar from '@/components/gameMaster/mapEditor/partials/Toolbar.vue'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||
import { onUnmounted, shallowRef } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const mapEditorStore = useMapEditorStore()
|
||||
|
||||
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
|
||||
|
||||
function clear() {
|
||||
if (!mapEditorStore.map) return
|
||||
|
||||
// Clear objects, event tiles and tiles
|
||||
mapEditorStore.map.placedMapObjects = []
|
||||
mapEditorStore.map.mapEventTiles = []
|
||||
mapEditorStore.triggerClearTiles()
|
||||
}
|
||||
|
||||
function save() {
|
||||
if (!mapEditorStore.map) return
|
||||
|
||||
const data = {
|
||||
mapId: mapEditorStore.map.id,
|
||||
name: mapEditorStore.mapSettings.name,
|
||||
width: mapEditorStore.mapSettings.width,
|
||||
height: mapEditorStore.mapSettings.height,
|
||||
tiles: mapEditorStore.map.tiles,
|
||||
pvp: mapEditorStore.map.pvp,
|
||||
mapEffects: mapEditorStore.map.mapEffects?.map(({ id, effect, strength }) => ({ id, effect, strength })) ?? [],
|
||||
mapEventTiles: mapEditorStore.map.mapEventTiles?.map(({ id, type, positionX, positionY, teleport }) => ({ id, type, positionX, positionY, teleport })) ?? [],
|
||||
placedMapObjects: mapEditorStore.map.placedMapObjects?.map(({ id, mapObject, depth, isRotated, positionX, positionY }) => ({ id, mapObject, depth, isRotated, positionX, positionY })) ?? []
|
||||
}
|
||||
|
||||
if (mapEditorStore.isSettingsModalShown) {
|
||||
mapEditorStore.toggleSettingsModal()
|
||||
}
|
||||
|
||||
gameStore.connection?.emit('gm:map:update', data, (response: Map) => {
|
||||
mapEditorStore.setMap(response)
|
||||
})
|
||||
}
|
||||
|
||||
onUnmounted(() => {
|
||||
mapEditorStore.reset()
|
||||
})
|
||||
</script>
|
@ -1,156 +1,118 @@
|
||||
<template>
|
||||
<Image v-for="tile in mapEditor.currentMap.value?.mapEventTiles" v-bind="getImageProps(tile)" />
|
||||
<Image v-for="tile in mapEditorStore.map?.mapEventTiles" v-bind="getImageProps(tile)" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { MapEventTileType, type MapEventTile, type Map as MapT, type UUID } from '@/application/types'
|
||||
import { MapEventTileType, type MapEventTile } from '@/application/types'
|
||||
import { uuidv4 } from '@/application/utilities'
|
||||
import { type EditorCommand } from '@/components/gameMaster/mapEditor/Map.vue'
|
||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
||||
import { cloneArray, getTile, tileToWorldX, tileToWorldY } from '@/services/mapService'
|
||||
import { Image } from 'phavuer'
|
||||
import { getTile, tileToWorldX, tileToWorldY } from '@/composables/mapComposable'
|
||||
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||
import { Image, useScene } from 'phavuer'
|
||||
import { onMounted, onUnmounted } from 'vue'
|
||||
|
||||
const mapEditor = useMapEditorComposable()
|
||||
|
||||
defineExpose({ handlePointer, finalizeCommand, clearTiles })
|
||||
|
||||
const emit = defineEmits(['createCommand'])
|
||||
const scene = useScene()
|
||||
const mapEditorStore = useMapEditorStore()
|
||||
|
||||
const props = defineProps<{
|
||||
tileMap: Phaser.Tilemaps.Tilemap
|
||||
tilemap: Phaser.Tilemaps.Tilemap
|
||||
}>()
|
||||
|
||||
// *** COMMAND STATE ***
|
||||
|
||||
let currentCommand: EventTileCommand | null = null
|
||||
|
||||
class EventTileCommand implements EditorCommand {
|
||||
public operation: 'draw' | 'erase' | 'clear' = 'draw'
|
||||
public type: 'event_tile' = 'event_tile'
|
||||
public affectedTiles: MapEventTile[] = []
|
||||
|
||||
apply(elements: MapEventTile[]) {
|
||||
let tileVersion = cloneArray(elements) as MapEventTile[]
|
||||
if (this.operation === 'draw') {
|
||||
tileVersion = tileVersion.concat(this.affectedTiles)
|
||||
} else if (this.operation === 'erase') {
|
||||
tileVersion = tileVersion.filter((v) => !this.affectedTiles.includes(v))
|
||||
} else if (this.operation === 'clear') {
|
||||
tileVersion = []
|
||||
}
|
||||
return tileVersion
|
||||
}
|
||||
|
||||
constructor(operation: 'draw' | 'erase' | 'clear') {
|
||||
this.operation = operation
|
||||
}
|
||||
}
|
||||
|
||||
function createCommandUpdate(tile?: MapEventTile | null, operation: 'draw' | 'erase' | 'clear' = 'draw') {
|
||||
if (!tile) return
|
||||
|
||||
if (!currentCommand) {
|
||||
currentCommand = new EventTileCommand(operation)
|
||||
}
|
||||
|
||||
//If position is already in, do not proceed
|
||||
for (const priorTile of currentCommand.affectedTiles) {
|
||||
if (priorTile.positionX === tile.positionX && priorTile.positionY == tile.positionY) return
|
||||
}
|
||||
|
||||
currentCommand.affectedTiles.push(tile)
|
||||
}
|
||||
|
||||
function finalizeCommand() {
|
||||
if (!currentCommand) return
|
||||
emit('createCommand', currentCommand)
|
||||
currentCommand = null
|
||||
}
|
||||
|
||||
// *** HANDLERS ***
|
||||
|
||||
function getImageProps(tile: MapEventTile) {
|
||||
return {
|
||||
x: tileToWorldX(props.tileMap, tile.positionX, tile.positionY),
|
||||
y: tileToWorldY(props.tileMap, tile.positionX, tile.positionY),
|
||||
x: tileToWorldX(props.tilemap, tile.positionX, tile.positionY),
|
||||
y: tileToWorldY(props.tilemap, tile.positionX, tile.positionY),
|
||||
texture: tile.type,
|
||||
depth: 999
|
||||
}
|
||||
}
|
||||
|
||||
function pencil(pointer: Phaser.Input.Pointer, map: MapT) {
|
||||
function pencil(pointer: Phaser.Input.Pointer) {
|
||||
// Check if map is set
|
||||
if (!mapEditorStore.map) return
|
||||
|
||||
// Check if tool is pencil
|
||||
if (mapEditorStore.tool !== 'pencil') return
|
||||
|
||||
// Check if draw mode is blocking tile or teleport
|
||||
if (mapEditorStore.drawMode !== 'blocking tile' && mapEditorStore.drawMode !== 'teleport') return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(props.tileMap, pointer.worldX, pointer.worldY)
|
||||
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Check if event tile already exists on position
|
||||
const existingEventTile = map.mapEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
|
||||
const existingEventTile = mapEditorStore.map.mapEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
|
||||
if (existingEventTile) return
|
||||
|
||||
// If teleport, check if there is a selected map
|
||||
if (mapEditor.drawMode.value === 'teleport' && !mapEditor.teleportSettings.value.toMap) return
|
||||
if (mapEditorStore.drawMode === 'teleport' && !mapEditorStore.teleportSettings.toMap) return
|
||||
|
||||
const newEventTile = {
|
||||
id: uuidv4() as UUID,
|
||||
type: mapEditor.drawMode.value === 'blocking tile' ? MapEventTileType.BLOCK : MapEventTileType.TELEPORT,
|
||||
id: uuidv4(),
|
||||
mapId: mapEditorStore.map.id,
|
||||
map: mapEditorStore.map,
|
||||
type: mapEditorStore.drawMode === 'blocking tile' ? MapEventTileType.BLOCK : MapEventTileType.TELEPORT,
|
||||
positionX: tile.x,
|
||||
positionY: tile.y,
|
||||
teleport:
|
||||
mapEditor.drawMode.value === 'teleport'
|
||||
mapEditorStore.drawMode === 'teleport'
|
||||
? {
|
||||
toMap: mapEditor.teleportSettings.value.toMap,
|
||||
toPositionX: mapEditor.teleportSettings.value.toPositionX,
|
||||
toPositionY: mapEditor.teleportSettings.value.toPositionY,
|
||||
toRotation: mapEditor.teleportSettings.value.toRotation
|
||||
toMap: mapEditorStore.teleportSettings.toMap,
|
||||
toPositionX: mapEditorStore.teleportSettings.toPositionX,
|
||||
toPositionY: mapEditorStore.teleportSettings.toPositionY,
|
||||
toRotation: mapEditorStore.teleportSettings.toRotation
|
||||
}
|
||||
: undefined
|
||||
}
|
||||
|
||||
createCommandUpdate(newEventTile as MapEventTile, 'draw')
|
||||
|
||||
map.mapEventTiles.push(newEventTile as MapEventTile)
|
||||
mapEditorStore.map.mapEventTiles = mapEditorStore.map.mapEventTiles.concat(newEventTile as MapEventTile)
|
||||
}
|
||||
|
||||
function erase(pointer: Phaser.Input.Pointer, map: MapT) {
|
||||
function eraser(pointer: Phaser.Input.Pointer) {
|
||||
// Check if map is set
|
||||
if (!mapEditorStore.map) return
|
||||
|
||||
// Check if tool is pencil
|
||||
if (mapEditorStore.tool !== 'eraser') return
|
||||
|
||||
// Check if draw mode is blocking tile or teleport
|
||||
if (mapEditorStore.eraserMode !== 'blocking tile' && mapEditorStore.eraserMode !== 'teleport') return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(props.tileMap, pointer.worldX, pointer.worldY)
|
||||
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Check if event tile already exists on position
|
||||
const existingEventTile = map.mapEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
|
||||
const existingEventTile = mapEditorStore.map.mapEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
|
||||
if (!existingEventTile) return
|
||||
|
||||
if (mapEditor.drawMode.value !== existingEventTile.type.toLowerCase()) {
|
||||
if (mapEditor.drawMode.value === 'blocking tile' && existingEventTile.type === MapEventTileType.BLOCK)
|
||||
null //skip this case
|
||||
else return
|
||||
}
|
||||
|
||||
createCommandUpdate(existingEventTile, 'erase')
|
||||
|
||||
// Remove existing event tile
|
||||
map.mapEventTiles = map.mapEventTiles.filter((eventTile) => eventTile.id !== existingEventTile.id)
|
||||
mapEditorStore.map.mapEventTiles = mapEditorStore.map.mapEventTiles.filter((eventTile) => eventTile.id !== existingEventTile.id)
|
||||
}
|
||||
|
||||
function handlePointer(pointer: Phaser.Input.Pointer) {
|
||||
const map = mapEditor.currentMap.value
|
||||
if (!map) return
|
||||
onMounted(() => {
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, pencil)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, eraser)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||
})
|
||||
|
||||
if (pointer.event.altKey) return
|
||||
|
||||
switch (mapEditor.tool.value) {
|
||||
case 'pencil':
|
||||
pencil(pointer, map)
|
||||
break
|
||||
case 'eraser':
|
||||
erase(pointer, map)
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
function clearTiles() {
|
||||
if (mapEditor.currentMap.value?.mapEventTiles.length === 0) return
|
||||
createCommandUpdate(null, 'clear')
|
||||
finalizeCommand()
|
||||
}
|
||||
onUnmounted(() => {
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, pencil)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, eraser)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||
})
|
||||
</script>
|
||||
|
@ -1,157 +1,231 @@
|
||||
<template>
|
||||
<Controls v-if="tileMapLayer" :layer="tileMapLayer" :depth="0" />
|
||||
<Controls v-if="tileLayer" :layer="tileLayer" :depth="0" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { type EditorCommand } from '@/components/gameMaster/mapEditor/Map.vue'
|
||||
import config from '@/application/config'
|
||||
import Controls from '@/components/utilities/Controls.vue'
|
||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
||||
import { cloneArray, createTileArray, getTile, placeTile, placeTiles } from '@/services/mapService'
|
||||
import { onMounted, ref, watch } from 'vue'
|
||||
import { createTileArray, getTile, loadAllTilesIntoScene, placeTile, setLayerTiles } from '@/composables/mapComposable'
|
||||
import { TileStorage } from '@/storage/storages'
|
||||
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||
import { useScene } from 'phavuer'
|
||||
import { onBeforeMount, onMounted, onUnmounted, shallowRef, watch } from 'vue'
|
||||
|
||||
const mapEditor = useMapEditorComposable()
|
||||
import Tileset = Phaser.Tilemaps.Tileset
|
||||
|
||||
defineExpose({ handlePointer, finalizeCommand, clearTiles })
|
||||
const emit = defineEmits(['tileMap:create'])
|
||||
|
||||
const emit = defineEmits(['createCommand'])
|
||||
const scene = useScene()
|
||||
const mapEditorStore = useMapEditorStore()
|
||||
const tileStorage = new TileStorage()
|
||||
|
||||
const props = defineProps<{
|
||||
tileMap: Phaser.Tilemaps.Tilemap
|
||||
tileMapLayer: Phaser.Tilemaps.TilemapLayer
|
||||
}>()
|
||||
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
|
||||
const tileLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
|
||||
|
||||
// *** COMMAND STATE ***
|
||||
function createTileMap() {
|
||||
const mapData = new Phaser.Tilemaps.MapData({
|
||||
width: mapEditorStore.map?.width,
|
||||
height: mapEditorStore.map?.height,
|
||||
tileWidth: config.tile_size.width,
|
||||
tileHeight: config.tile_size.height,
|
||||
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
|
||||
format: Phaser.Tilemaps.Formats.ARRAY_2D
|
||||
})
|
||||
|
||||
let currentCommand: TileCommand | null = null
|
||||
|
||||
class TileCommand implements EditorCommand {
|
||||
public operation: 'draw' | 'erase' | 'clear' = 'draw'
|
||||
public type: 'tile' = 'tile'
|
||||
public tileName: string = 'blank_tile'
|
||||
public affectedTiles: number[][] = []
|
||||
|
||||
apply(elements: string[][]) {
|
||||
let tileVersion
|
||||
if (this.operation === 'clear') {
|
||||
tileVersion = createTileArray(props.tileMapLayer.width, props.tileMapLayer.height, 'blank_tile')
|
||||
} else {
|
||||
tileVersion = cloneArray(elements) as string[][]
|
||||
for (const position of this.affectedTiles) {
|
||||
tileVersion[position[1]][position[0]] = this.tileName
|
||||
}
|
||||
}
|
||||
return tileVersion
|
||||
}
|
||||
|
||||
constructor(operation: 'draw' | 'erase' | 'clear', tileName: string) {
|
||||
this.operation = operation
|
||||
this.tileName = tileName
|
||||
}
|
||||
const newTileMap = new Phaser.Tilemaps.Tilemap(scene, mapData)
|
||||
emit('tileMap:create', newTileMap)
|
||||
return newTileMap
|
||||
}
|
||||
|
||||
function createCommandUpdate(x: number, y: number, tileName: string, operation: 'draw' | 'erase' | 'clear') {
|
||||
if (!currentCommand) {
|
||||
currentCommand = new TileCommand(operation, tileName)
|
||||
async function createTileLayer(currentTileMap: Phaser.Tilemaps.Tilemap) {
|
||||
const tiles = await tileStorage.getAll()
|
||||
const tilesetImages = []
|
||||
|
||||
for (const tile of tiles) {
|
||||
tilesetImages.push(currentTileMap.addTilesetImage(tile.id, tile.id, config.tile_size.width, config.tile_size.height, 1, 2, tilesetImages.length + 1, { x: 0, y: -config.tile_size.height }))
|
||||
}
|
||||
|
||||
//If position is already in, do not proceed
|
||||
for (const vec of currentCommand.affectedTiles) {
|
||||
if (vec[0] === x && vec[1] === y) return
|
||||
}
|
||||
// Add blank tile
|
||||
tilesetImages.push(currentTileMap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.width, config.tile_size.height, 1, 2, 0, { x: 0, y: -config.tile_size.height }))
|
||||
|
||||
currentCommand.affectedTiles.push([x, y])
|
||||
const layer = currentTileMap.createBlankLayer('tiles', tilesetImages as Tileset[], 0, config.tile_size.height) as Phaser.Tilemaps.TilemapLayer
|
||||
|
||||
layer.setDepth(0)
|
||||
layer.setCullPadding(2, 2)
|
||||
return layer
|
||||
}
|
||||
|
||||
function finalizeCommand() {
|
||||
if (!currentCommand) return
|
||||
emit('createCommand', currentCommand)
|
||||
currentCommand = null
|
||||
}
|
||||
function pencil(pointer: Phaser.Input.Pointer) {
|
||||
if (!tileMap.value || !tileLayer.value) return
|
||||
|
||||
// *** HANDLERS ***
|
||||
// Check if map is set
|
||||
if (!mapEditorStore.map) return
|
||||
|
||||
function draw(pointer: Phaser.Input.Pointer, tileName: string) {
|
||||
let map = mapEditor.currentMap.value
|
||||
if (!map) return
|
||||
// Check if tool is pencil
|
||||
if (mapEditorStore.tool !== 'pencil') return
|
||||
|
||||
// Check if draw mode is tile
|
||||
if (mapEditorStore.drawMode !== 'tile') return
|
||||
|
||||
// Check if there is a selected tile
|
||||
if (!mapEditorStore.selectedTile) return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(props.tileMapLayer, pointer.worldX, pointer.worldY)
|
||||
const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Place tile
|
||||
placeTile(props.tileMap, props.tileMapLayer, tile.x, tile.y, tileName)
|
||||
|
||||
createCommandUpdate(tile.x, tile.y, tileName, tileName === 'blank_tile' ? 'erase' : 'draw')
|
||||
placeTile(tileMap.value, tileLayer.value, tile.x, tile.y, mapEditorStore.selectedTile)
|
||||
|
||||
// Adjust mapEditorStore.map.tiles
|
||||
map.tiles[tile.y][tile.x] = tileName
|
||||
mapEditorStore.map.tiles[tile.y][tile.x] = mapEditorStore.selectedTile
|
||||
}
|
||||
|
||||
function paint(pointer: Phaser.Input.Pointer) {
|
||||
let map = mapEditor.currentMap.value
|
||||
if (!map) return
|
||||
function eraser(pointer: Phaser.Input.Pointer) {
|
||||
if (!tileMap.value || !tileLayer.value) return
|
||||
|
||||
// Set new tileArray with selected tile
|
||||
const tileArray = createTileArray(props.tileMap.width, props.tileMap.height, mapEditor.selectedTile.value)
|
||||
placeTiles(props.tileMap, props.tileMapLayer, tileArray)
|
||||
// Check if map is set
|
||||
if (!mapEditorStore.map) return
|
||||
|
||||
// Adjust mapEditorStore.map.tiles
|
||||
map.tiles = tileArray
|
||||
}
|
||||
// Check if tool is pencil
|
||||
if (mapEditorStore.tool !== 'eraser') return
|
||||
|
||||
// When alt is pressed, and the pointer is down, select the tile that the pointer is over
|
||||
function tilePicker(pointer: Phaser.Input.Pointer) {
|
||||
let map = mapEditor.currentMap.value
|
||||
if (!map) return
|
||||
// Check if draw mode is tile
|
||||
if (mapEditorStore.eraserMode !== 'tile') return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(props.tileMapLayer, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Select the tile
|
||||
mapEditor.setSelectedTile(map.tiles[tile.y][tile.x])
|
||||
}
|
||||
|
||||
function handlePointer(pointer: Phaser.Input.Pointer) {
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown && pointer.button === 0) return
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if alt is pressed
|
||||
if (pointer.event.altKey) {
|
||||
tilePicker(pointer)
|
||||
return
|
||||
}
|
||||
if (pointer.event.altKey) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Place tile
|
||||
placeTile(tileMap.value, tileLayer.value, tile.x, tile.y, 'blank_tile')
|
||||
|
||||
// Adjust mapEditorStore.map.tiles
|
||||
mapEditorStore.map.tiles[tile.y][tile.x] = 'blank_tile'
|
||||
}
|
||||
|
||||
function paint(pointer: Phaser.Input.Pointer) {
|
||||
if (!tileMap.value || !tileLayer.value) return
|
||||
|
||||
// Check if map is set
|
||||
if (!mapEditorStore.map) return
|
||||
|
||||
// Check if tool is pencil
|
||||
if (mapEditorStore.tool !== 'paint') return
|
||||
|
||||
// Check if there is a selected tile
|
||||
if (!mapEditorStore.selectedTile) return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if alt is pressed
|
||||
if (pointer.event.altKey) return
|
||||
|
||||
// Set new tileArray with selected tile
|
||||
setLayerTiles(tileMap.value, tileLayer.value, createTileArray(tileMap.value.width, tileMap.value.height, mapEditorStore.selectedTile))
|
||||
|
||||
// Adjust mapEditorStore.map.tiles
|
||||
mapEditorStore.map.tiles = createTileArray(tileMap.value.width, tileMap.value.height, mapEditorStore.selectedTile)
|
||||
}
|
||||
|
||||
// When alt is pressed, and the pointer is down, select the tile that the pointer is over
|
||||
function tilePicker(pointer: Phaser.Input.Pointer) {
|
||||
if (!tileMap.value || !tileLayer.value) return
|
||||
|
||||
// Check if map is set
|
||||
if (!mapEditorStore.map) return
|
||||
|
||||
// Check if tool is pencil
|
||||
if (mapEditorStore.tool !== 'pencil') return
|
||||
|
||||
// Check if draw mode is tile
|
||||
switch (mapEditor.tool.value) {
|
||||
case 'pencil':
|
||||
draw(pointer, mapEditor.selectedTile.value!)
|
||||
break
|
||||
case 'eraser':
|
||||
draw(pointer, 'blank_tile')
|
||||
break
|
||||
case 'paint':
|
||||
paint(pointer)
|
||||
break
|
||||
if (mapEditorStore.drawMode !== 'tile') return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if alt is pressed
|
||||
if (!pointer.event.altKey) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Select the tile
|
||||
mapEditorStore.setSelectedTile(mapEditorStore.map.tiles[tile.y][tile.x])
|
||||
}
|
||||
|
||||
watch(
|
||||
() => mapEditorStore.shouldClearTiles,
|
||||
(shouldClear) => {
|
||||
if (shouldClear && mapEditorStore.map && tileMap.value && tileLayer.value) {
|
||||
const blankTiles = createTileArray(tileMap.value.width, tileMap.value.height, 'blank_tile')
|
||||
setLayerTiles(tileMap.value, tileLayer.value, blankTiles)
|
||||
mapEditorStore.map.tiles = blankTiles
|
||||
mapEditorStore.resetClearTilesFlag()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// *** LIFECYCLE ***
|
||||
|
||||
function clearTiles() {
|
||||
const tileArray = createTileArray(props.tileMap.width, props.tileMap.height, 'blank_tile')
|
||||
placeTiles(props.tileMap, props.tileMapLayer, tileArray)
|
||||
createCommandUpdate(0, 0, 'blank_tile', 'clear')
|
||||
finalizeCommand()
|
||||
}
|
||||
)
|
||||
|
||||
onMounted(async () => {
|
||||
if (!mapEditor.currentMap.value) return
|
||||
const mapState = mapEditor.currentMap.value
|
||||
if (!mapEditorStore.map?.tiles) return
|
||||
|
||||
placeTiles(props.tileMap, props.tileMapLayer, mapState.tiles)
|
||||
tileMap.value = createTileMap()
|
||||
tileLayer.value = await createTileLayer(tileMap.value)
|
||||
|
||||
// First fill the entire map with blank tiles using current map dimensions
|
||||
const blankTiles = createTileArray(mapEditorStore.map.width, mapEditorStore.map.height, 'blank_tile')
|
||||
|
||||
// Then overlay the map tiles, but only within the current map dimensions
|
||||
const mapTiles = mapEditorStore.map.tiles
|
||||
for (let y = 0; y < mapEditorStore.map.height; y++) {
|
||||
for (let x = 0; x < mapEditorStore.map.width; x++) {
|
||||
if (mapTiles[y] && mapTiles[y][x] !== undefined) {
|
||||
blankTiles[y][x] = mapTiles[y][x]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
setLayerTiles(tileMap.value, tileLayer.value, blankTiles)
|
||||
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, paint)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, tilePicker)
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, paint)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, tilePicker)
|
||||
|
||||
if (tileMap.value) {
|
||||
tileMap.value.destroyLayer('tiles')
|
||||
tileMap.value.removeAllLayers()
|
||||
tileMap.value.destroy()
|
||||
}
|
||||
})
|
||||
</script>
|
||||
|
@ -0,0 +1,45 @@
|
||||
<template>
|
||||
<Image v-if="gameStore.isTextureLoaded(props.placedMapObject.mapObject.id)" v-bind="imageProps" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { PlacedMapObject, TextureData } from '@/application/types'
|
||||
import { loadTexture } from '@/composables/gameComposable'
|
||||
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/mapComposable'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { Image, useScene } from 'phavuer'
|
||||
import { computed } from 'vue'
|
||||
|
||||
const props = defineProps<{
|
||||
tilemap: Phaser.Tilemaps.Tilemap
|
||||
placedMapObject: PlacedMapObject
|
||||
selectedPlacedMapObject: PlacedMapObject | null
|
||||
movingPlacedMapObject: PlacedMapObject | null
|
||||
}>()
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const scene = useScene()
|
||||
|
||||
const imageProps = computed(() => ({
|
||||
alpha: props.movingPlacedMapObject?.id === props.placedMapObject.id ? 0.5 : 1,
|
||||
tint: props.selectedPlacedMapObject?.id === props.placedMapObject.id ? 0x00ff00 : 0xffffff,
|
||||
depth: calculateIsometricDepth(props.placedMapObject.positionX, props.placedMapObject.positionY, props.placedMapObject.mapObject.frameWidth, props.placedMapObject.mapObject.frameHeight),
|
||||
x: tileToWorldX(props.tilemap, props.placedMapObject.positionX, props.placedMapObject.positionY),
|
||||
y: tileToWorldY(props.tilemap, props.placedMapObject.positionX, props.placedMapObject.positionY),
|
||||
flipX: props.placedMapObject.isRotated,
|
||||
texture: props.placedMapObject.mapObject.id,
|
||||
originY: Number(props.placedMapObject.mapObject.originX),
|
||||
originX: Number(props.placedMapObject.mapObject.originY)
|
||||
}))
|
||||
|
||||
loadTexture(scene, {
|
||||
key: props.placedMapObject.mapObject.id,
|
||||
data: '/textures/map_objects/' + props.placedMapObject.mapObject.id + '.png',
|
||||
group: 'map_objects',
|
||||
updatedAt: props.placedMapObject.mapObject.updatedAt,
|
||||
frameWidth: props.placedMapObject.mapObject.frameWidth,
|
||||
frameHeight: props.placedMapObject.mapObject.frameHeight
|
||||
} as TextureData).catch((error) => {
|
||||
console.error('Error loading texture:', error)
|
||||
})
|
||||
</script>
|
@ -1,202 +1,246 @@
|
||||
<template>
|
||||
<PlacedMapObject
|
||||
v-if="mapEditor.tool.value === 'pencil' && mapEditor.drawMode.value === 'map_object' && mapEditor.isPlacedMapObjectPreviewEnabled.value && mapEditor.selectedMapObject.value && previewPlacedMapObject"
|
||||
:tileMap
|
||||
:tileMapLayer
|
||||
:key="previewPlacedMapObject?.id"
|
||||
:placedMapObject="previewPlacedMapObject as PlacedMapObjectT"
|
||||
/>
|
||||
<SelectedPlacedMapObjectComponent v-if="mapEditor.selectedPlacedObject.value" :key="mapEditor.selectedPlacedObject.value.id" :map :placedMapObject="mapEditor.selectedPlacedObject.value" @move="moveMapObject" @rotate="rotatePlacedMapObject" @delete="deletePlacedMapObject" />
|
||||
<PlacedMapObject v-for="placedMapObject in mapEditor.currentMap.value?.placedMapObjects" :tileMap :tileMapLayer :placedMapObject @pointerdown="clickPlacedMapObject(placedMapObject)" :key="`${placedMapObject.id}-${placedMapObjectKey}`" />
|
||||
<SelectedPlacedMapObjectComponent v-if="selectedPlacedMapObject" :placedMapObject="selectedPlacedMapObject" @move="moveMapObject" @rotate="rotatePlacedMapObject" @delete="deletePlacedMapObject" />
|
||||
<PlacedMapObject v-for="placedMapObject in mapEditorStore.map?.placedMapObjects" :tilemap="tilemap" :placedMapObject :selectedPlacedMapObject :movingPlacedMapObject @pointerup="clickPlacedMapObject(placedMapObject)" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { MapObject, Map as MapT, PlacedMapObject as PlacedMapObjectT } from '@/application/types'
|
||||
import type { PlacedMapObject as PlacedMapObjectT } from '@/application/types'
|
||||
import { uuidv4 } from '@/application/utilities'
|
||||
import PlacedMapObject from '@/components/game/map/partials/PlacedMapObject.vue'
|
||||
import PlacedMapObject from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObject.vue'
|
||||
import SelectedPlacedMapObjectComponent from '@/components/gameMaster/mapEditor/partials/SelectedPlacedMapObject.vue'
|
||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
||||
import { getTile } from '@/services/mapService'
|
||||
import { getTile } from '@/composables/mapComposable'
|
||||
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||
import { useScene } from 'phavuer'
|
||||
import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
|
||||
|
||||
import Tilemap = Phaser.Tilemaps.Tilemap
|
||||
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
|
||||
import { onMounted, onUnmounted, ref, watch } from 'vue'
|
||||
|
||||
const scene = useScene()
|
||||
const mapEditor = useMapEditorComposable()
|
||||
const map = computed(() => mapEditor.currentMap.value!)
|
||||
const placedMapObjectKey = computed(() => mapEditor.refreshMapObject.value)
|
||||
|
||||
const emit = defineEmits<{ (e: 'update', map: MapT): void; (e: 'updateAndCommit', map: MapT): void; (e: 'pauseObjectTracking'): void; (e: 'resumeObjectTracking'): void }>()
|
||||
|
||||
defineExpose({ handlePointer })
|
||||
const mapEditorStore = useMapEditorStore()
|
||||
const selectedPlacedMapObject = ref<PlacedMapObjectT | null>(null)
|
||||
const movingPlacedMapObject = ref<PlacedMapObjectT | null>(null)
|
||||
|
||||
const props = defineProps<{
|
||||
tileMap: Tilemap
|
||||
tileMapLayer: TilemapLayer
|
||||
tilemap: Phaser.Tilemaps.Tilemap
|
||||
}>()
|
||||
|
||||
const previewPosition = ref({ x: 0, y: 0 })
|
||||
const previewPlacedMapObject = computed(() => ({
|
||||
id: mapEditor.selectedMapObject.value!.id,
|
||||
mapObject: mapEditor.selectedMapObject.value!.id,
|
||||
isRotated: false,
|
||||
positionX: previewPosition.value.x,
|
||||
positionY: previewPosition.value.y
|
||||
}))
|
||||
function pencil(pointer: Phaser.Input.Pointer) {
|
||||
// Check if map is set
|
||||
if (!mapEditorStore.map) return
|
||||
|
||||
function updatePreviewPosition(pointer: Phaser.Input.Pointer) {
|
||||
const tile = getTile(props.tileMap, pointer.worldX, pointer.worldY)
|
||||
if (!tile || (previewPosition.value.x === tile.x && previewPosition.value.y === tile.y)) return
|
||||
// Check if tool is pencil
|
||||
if (mapEditorStore.tool !== 'pencil') return
|
||||
|
||||
previewPosition.value = { x: tile.x, y: tile.y }
|
||||
}
|
||||
// Check if draw mode is map_object
|
||||
if (mapEditorStore.drawMode !== 'map_object') return
|
||||
|
||||
function pencil(pointer: Phaser.Input.Pointer, map: MapT) {
|
||||
emit('pauseObjectTracking')
|
||||
const tile = getTile(props.tileMap, pointer.worldX, pointer.worldY)
|
||||
// Check if there is a selected object
|
||||
if (!mapEditorStore.selectedMapObject) return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if alt is pressed, this means we are selecting the object
|
||||
if (pointer.event.altKey) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Check if object already exists on position
|
||||
const existingPlacedMapObject = findObjectByPointer(pointer, mapEditor.currentMap.value!)
|
||||
const existingPlacedMapObject = mapEditorStore.map.placedMapObjects.find((placedMapObject) => placedMapObject.positionX === tile.x && placedMapObject.positionY === tile.y)
|
||||
if (existingPlacedMapObject) return
|
||||
|
||||
if (!mapEditor.selectedMapObject.value) return
|
||||
|
||||
const newPlacedMapObject: PlacedMapObjectT = {
|
||||
const newPlacedMapObject = {
|
||||
id: uuidv4(),
|
||||
mapObject: mapEditor.selectedMapObject.value.id,
|
||||
map: mapEditorStore.map,
|
||||
mapObject: mapEditorStore.selectedMapObject,
|
||||
depth: 0,
|
||||
isRotated: false,
|
||||
positionX: tile.x,
|
||||
positionY: tile.y
|
||||
}
|
||||
|
||||
// Add new object to mapObjects
|
||||
mapEditor.selectedPlacedObject.value = newPlacedMapObject
|
||||
map.placedMapObjects.push(newPlacedMapObject)
|
||||
|
||||
emit('update', map)
|
||||
mapEditorStore.map.placedMapObjects = mapEditorStore.map.placedMapObjects.concat(newPlacedMapObject as PlacedMapObjectT)
|
||||
}
|
||||
|
||||
function eraser(pointer: Phaser.Input.Pointer, map: MapT) {
|
||||
emit('pauseObjectTracking')
|
||||
function eraser(pointer: Phaser.Input.Pointer) {
|
||||
// Check if map is set
|
||||
if (!mapEditorStore.map) return
|
||||
|
||||
// Check if object already exists on position
|
||||
const existingPlacedMapObject = findObjectByPointer(pointer, map)
|
||||
if (!existingPlacedMapObject) return
|
||||
// Check if tool is eraser
|
||||
if (mapEditorStore.tool !== 'eraser') return
|
||||
|
||||
// Remove existing object
|
||||
map.placedMapObjects = map.placedMapObjects.filter((placedMapObject) => placedMapObject.id !== existingPlacedMapObject.id)
|
||||
// Check if draw mode is map_object
|
||||
if (mapEditorStore.eraserMode !== 'map_object') return
|
||||
|
||||
emit('update', map)
|
||||
}
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
function findObjectByPointer(pointer: Phaser.Input.Pointer, map: MapT): PlacedMapObjectT | undefined {
|
||||
const tile = getTile(props.tileMap, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return undefined
|
||||
|
||||
return map.placedMapObjects.find((placedMapObject) => placedMapObject.positionX === tile.x && placedMapObject.positionY === tile.y)
|
||||
}
|
||||
|
||||
function objectPicker(pointer: Phaser.Input.Pointer, map: MapT) {
|
||||
// Check if object already exists on position
|
||||
const existingPlacedMapObject = findObjectByPointer(pointer, map)
|
||||
if (!existingPlacedMapObject) return
|
||||
|
||||
// Select the object
|
||||
mapEditor.setSelectedMapObject(existingPlacedMapObject.mapObject as MapObject)
|
||||
}
|
||||
|
||||
function moveMapObject(id: string, map: MapT) {
|
||||
mapEditor.movingPlacedObject.value = map.placedMapObjects.find((object) => object.id === id) as PlacedMapObjectT
|
||||
|
||||
emit('pauseObjectTracking')
|
||||
|
||||
function handlePointerMove(pointer: Phaser.Input.Pointer) {
|
||||
if (!mapEditor.movingPlacedObject.value) return
|
||||
const tile = getTile(props.tileMap, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
mapEditor.movingPlacedObject.value.positionX = tile.x
|
||||
mapEditor.movingPlacedObject.value.positionY = tile.y
|
||||
}
|
||||
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
|
||||
|
||||
function handlePointerUp(pointer: Phaser.Input.Pointer) {
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
|
||||
|
||||
const tile = getTile(props.tileMap, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
map.placedMapObjects.map((placed) => {
|
||||
if (placed.id === id) {
|
||||
placed.positionX = tile.x
|
||||
placed.positionY = tile.y
|
||||
}
|
||||
})
|
||||
|
||||
mapEditor.movingPlacedObject.value = null
|
||||
|
||||
scene.input.off(Phaser.Input.Events.POINTER_UP, handlePointerUp)
|
||||
emit('resumeObjectTracking')
|
||||
emit('updateAndCommit', map)
|
||||
}
|
||||
}
|
||||
|
||||
function rotatePlacedMapObject(id: string, map: MapT) {
|
||||
map.placedMapObjects.map((placed) => {
|
||||
if (placed.id === id) {
|
||||
placed.isRotated = !placed.isRotated
|
||||
}
|
||||
})
|
||||
|
||||
emit('updateAndCommit', map)
|
||||
}
|
||||
|
||||
function deletePlacedMapObject(id: string, map: MapT) {
|
||||
map.placedMapObjects = map.placedMapObjects.filter((object) => object.id !== id)
|
||||
mapEditor.selectedPlacedObject.value = null
|
||||
emit('updateAndCommit', map)
|
||||
}
|
||||
|
||||
function clickPlacedMapObject(placedMapObject: PlacedMapObjectT) {
|
||||
mapEditor.selectedPlacedObject.value = placedMapObject
|
||||
|
||||
// If alt is pressed, select the object
|
||||
if (scene.input.activePointer.event.altKey) {
|
||||
mapEditor.setSelectedMapObject(placedMapObject.mapObject as MapObject)
|
||||
}
|
||||
}
|
||||
|
||||
function handlePointer(pointer: Phaser.Input.Pointer) {
|
||||
const map = mapEditor.currentMap.value
|
||||
if (!map) return
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if alt is pressed, this means we are selecting the object
|
||||
if (pointer.event.altKey) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Check if object already exists on position
|
||||
const existingPlacedMapObject = mapEditorStore.map.placedMapObjects.find((placedMapObject) => placedMapObject.positionX === tile.x && placedMapObject.positionY === tile.y)
|
||||
if (!existingPlacedMapObject) return
|
||||
|
||||
// Remove existing object
|
||||
mapEditorStore.map.placedMapObjects = mapEditorStore.map.placedMapObjects.filter((placedMapObject) => placedMapObject.id !== existingPlacedMapObject.id)
|
||||
}
|
||||
|
||||
function objectPicker(pointer: Phaser.Input.Pointer) {
|
||||
// Check if map is set
|
||||
if (!mapEditorStore.map) return
|
||||
|
||||
// Check if tool is pencil
|
||||
switch (mapEditor.tool.value) {
|
||||
case 'pencil':
|
||||
pencil(pointer, map)
|
||||
break
|
||||
case 'eraser':
|
||||
eraser(pointer, map)
|
||||
break
|
||||
case 'object picker':
|
||||
objectPicker(pointer, map)
|
||||
break
|
||||
if (mapEditorStore.tool !== 'pencil') return
|
||||
|
||||
// Check if draw mode is map_object
|
||||
if (mapEditorStore.drawMode !== 'map_object') return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// If alt is not pressed, return
|
||||
if (!pointer.event.altKey) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Check if object already exists on position
|
||||
const existingPlacedMapObject = mapEditorStore.map.placedMapObjects.find((placedMapObject) => placedMapObject.positionX === tile.x && placedMapObject.positionY === tile.y)
|
||||
if (!existingPlacedMapObject) return
|
||||
|
||||
// Select the object
|
||||
mapEditorStore.setSelectedMapObject(existingPlacedMapObject.mapObject)
|
||||
}
|
||||
|
||||
function moveMapObject(id: string) {
|
||||
// Check if map is set
|
||||
if (!mapEditorStore.map) return
|
||||
|
||||
movingPlacedMapObject.value = mapEditorStore.map.placedMapObjects.find((object) => object.id === id) as PlacedMapObjectT
|
||||
|
||||
function handlePointerMove(pointer: Phaser.Input.Pointer) {
|
||||
if (!movingPlacedMapObject.value) return
|
||||
|
||||
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
movingPlacedMapObject.value.positionX = tile.x
|
||||
movingPlacedMapObject.value.positionY = tile.y
|
||||
}
|
||||
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
|
||||
|
||||
function handlePointerUp() {
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
|
||||
movingPlacedMapObject.value = null
|
||||
}
|
||||
|
||||
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
|
||||
}
|
||||
|
||||
function rotatePlacedMapObject(id: string) {
|
||||
// Check if map is set
|
||||
if (!mapEditorStore.map) return
|
||||
|
||||
mapEditorStore.map.placedMapObjects = mapEditorStore.map.placedMapObjects.map((placedMapObject) => {
|
||||
if (placedMapObject.id === id) {
|
||||
return {
|
||||
...placedMapObject,
|
||||
isRotated: !placedMapObject.isRotated
|
||||
}
|
||||
}
|
||||
return placedMapObject
|
||||
})
|
||||
}
|
||||
|
||||
function deletePlacedMapObject(id: string) {
|
||||
// Check if map is set
|
||||
if (!mapEditorStore.map) return
|
||||
|
||||
mapEditorStore.map.placedMapObjects = mapEditorStore.map.placedMapObjects.filter((object) => object.id !== id)
|
||||
selectedPlacedMapObject.value = null
|
||||
}
|
||||
|
||||
function clickPlacedMapObject(placedMapObject: PlacedMapObjectT) {
|
||||
selectedPlacedMapObject.value = placedMapObject
|
||||
|
||||
// If alt is pressed, select the object
|
||||
if (scene.input.activePointer.event.altKey) {
|
||||
mapEditorStore.setSelectedMapObject(placedMapObject.mapObject)
|
||||
}
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, updatePreviewPosition)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, pencil)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, eraser)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, objectPicker)
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, updatePreviewPosition)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, pencil)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, eraser)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, objectPicker)
|
||||
})
|
||||
|
||||
// watch mapEditorStore.mapObjectList and update originX and originY of objects in mapObjects
|
||||
watch(
|
||||
() => mapEditorStore.mapObjectList,
|
||||
(newMapObjects) => {
|
||||
if (!mapEditorStore.map) return
|
||||
|
||||
const updatedMapObjects = mapEditorStore.map.placedMapObjects.map((mapObject) => {
|
||||
const updatedMapObject = newMapObjects.find((obj) => obj.id === mapObject.mapObject.id)
|
||||
if (updatedMapObject) {
|
||||
return {
|
||||
...mapObject,
|
||||
mapObject: {
|
||||
...mapObject.mapObject,
|
||||
originX: updatedMapObject.originX,
|
||||
originY: updatedMapObject.originY
|
||||
}
|
||||
}
|
||||
}
|
||||
return mapObject
|
||||
})
|
||||
|
||||
// Update the map with the new mapObjects
|
||||
mapEditorStore.setMap({
|
||||
...mapEditorStore.map,
|
||||
placedMapObjects: updatedMapObjects
|
||||
})
|
||||
|
||||
// Update selectedMapObject if it's set
|
||||
if (mapEditorStore.selectedMapObject) {
|
||||
const updatedMapObject = newMapObjects.find((obj) => obj.id === mapEditorStore.selectedMapObject?.id)
|
||||
if (updatedMapObject) {
|
||||
mapEditorStore.setSelectedMapObject({
|
||||
...mapEditorStore.selectedMapObject,
|
||||
originX: updatedMapObject.originX,
|
||||
originY: updatedMapObject.originY
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
// { deep: true }
|
||||
)
|
||||
</script>
|
||||
|
@ -1,8 +1,9 @@
|
||||
<template>
|
||||
<Modal ref="modalRef" :modal-width="300" :modal-height="420" :is-resizable="false" bg-style="none">
|
||||
<Modal :isModalOpen="true" @modal:close="() => mapEditorStore.toggleCreateMapModal()" :modal-width="300" :modal-height="420" :is-resizable="false" :bg-style="'none'">
|
||||
<template #modalHeader>
|
||||
<h3 class="m-0 font-medium shrink-0 text-white">Create new map</h3>
|
||||
</template>
|
||||
|
||||
<template #modalBody>
|
||||
<div class="m-4">
|
||||
<form method="post" @submit.prevent="submit" class="inline">
|
||||
@ -13,15 +14,15 @@
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="name">Width</label>
|
||||
<input class="input-field max-w-64" v-model="width" name="width" id="width" type="number" />
|
||||
<input class="input-field max-w-64" v-model="width" name="name" id="name" type="number" />
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="name">Height</label>
|
||||
<input class="input-field max-w-64" v-model="height" name="height" id="height" type="number" />
|
||||
<input class="input-field max-w-64" v-model="height" name="name" id="name" type="number" />
|
||||
</div>
|
||||
<div class="form-field-full">
|
||||
<label for="name">PVP enabled</label>
|
||||
<select class="input-field" v-model="pvp" name="pvp" id="pvp">
|
||||
<select class="input-field" name="pvp" id="pvp">
|
||||
<option :value="false">No</option>
|
||||
<option :value="true">Yes</option>
|
||||
</select>
|
||||
@ -35,48 +36,23 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { SocketEvent } from '@/application/enums'
|
||||
import type { Map } from '@/application/types'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
||||
import { socketManager } from '@/managers/SocketManager'
|
||||
import { MapStorage } from '@/storage/storages'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { ref, useTemplateRef } from 'vue'
|
||||
|
||||
const emit = defineEmits(['create'])
|
||||
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||
import { ref } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const mapStorage = new MapStorage()
|
||||
const modalRef = useTemplateRef('modalRef')
|
||||
const mapEditorStore = useMapEditorStore()
|
||||
|
||||
const name = ref('')
|
||||
const width = ref(0)
|
||||
const height = ref(0)
|
||||
const pvp = ref(false)
|
||||
|
||||
defineExpose({ open: () => modalRef.value?.open() })
|
||||
|
||||
async function submit() {
|
||||
socketManager.emit(SocketEvent.GM_MAP_CREATE, { name: name.value, width: width.value, height: height.value }, async (response: Map | false) => {
|
||||
if (!response) {
|
||||
return
|
||||
}
|
||||
|
||||
// Reset form
|
||||
name.value = ''
|
||||
width.value = 0
|
||||
height.value = 0
|
||||
pvp.value = false
|
||||
|
||||
// Add map to storage
|
||||
await mapStorage.add(response)
|
||||
|
||||
// Let list know to fetch new maps
|
||||
emit('create')
|
||||
function submit() {
|
||||
gameStore.connection?.emit('gm:map:create', { name: name.value, width: width.value, height: height.value }, (response: Map[]) => {
|
||||
mapEditorStore.setMapList(response)
|
||||
})
|
||||
|
||||
// Close modal
|
||||
modalRef.value?.close()
|
||||
mapEditorStore.toggleCreateMapModal()
|
||||
}
|
||||
</script>
|
||||
|
@ -1,82 +1,61 @@
|
||||
<template>
|
||||
<Modal ref="modalRef" :is-resizable="false" :modal-width="300" :modal-height="360" bg-style="none">
|
||||
<CreateMap v-if="mapEditorStore.isCreateMapModalShown" />
|
||||
<Modal :is-modal-open="mapEditorStore.isMapListModalShown" @modal:close="() => mapEditorStore.toggleMapListModal()" :is-resizable="false" :modal-width="300" :modal-height="360" :bg-style="'none'">
|
||||
<template #modalHeader>
|
||||
<div class="flex items-center">
|
||||
<button class="btn-cyan w-7 h-7 font-normal flex items-center justify-center" @click="createMapModal?.open">+</button>
|
||||
<h3 class="text-lg text-white ml-2">Maps</h3>
|
||||
</div>
|
||||
<h3 class="text-lg text-white">Maps</h3>
|
||||
</template>
|
||||
<template #modalBody>
|
||||
<div class="mx-auto h-full">
|
||||
<div class="overflow-y-auto h-[calc(100%)]">
|
||||
<div class="relative p-2.5 cursor-pointer flex gap-y-2.5 gap-x-5 flex-wrap" v-for="(map, index) in mapList" :key="map.id">
|
||||
<div class="flex gap-3 items-center w-full" @click="() => loadMap(map.id)">
|
||||
<span>{{ map.name }}</span>
|
||||
<span class="ml-auto gap-1 flex">
|
||||
<button class="btn-red w-7 h-7 z-50 flex items-center justify-center" @click.stop="() => deleteMap(map.id)">x</button>
|
||||
</span>
|
||||
</div>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
<div class="my-4 mx-auto">
|
||||
<div class="text-center mb-4 px-2 flex gap-2.5">
|
||||
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="fetchMaps">Refresh</button>
|
||||
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="() => mapEditorStore.toggleCreateMapModal()">New</button>
|
||||
</div>
|
||||
<div class="relative p-2.5 cursor-pointer flex gap-y-2.5 gap-x-5 flex-wrap" v-for="(map, index) in mapEditorStore.mapList" :key="map.id">
|
||||
<div class="absolute left-0 top-0 w-full h-px bg-gray-500" v-if="index === 0"></div>
|
||||
<div class="flex gap-3 items-center w-full" @click="() => loadMap(map.id)">
|
||||
<span>{{ map.name }}</span>
|
||||
<span class="ml-auto gap-1 flex">
|
||||
<button class="btn-red w-7 h-7 z-50 flex items-center justify-center" @click.stop="() => deleteMap(map.id)">x</button>
|
||||
</span>
|
||||
</div>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
</Modal>
|
||||
<CreateMap ref="createMapModal" @create="fetchMaps" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { SocketEvent } from '@/application/enums'
|
||||
import type { Map } from '@/application/types'
|
||||
import type { Map, UUID } from '@/application/types'
|
||||
import CreateMap from '@/components/gameMaster/mapEditor/partials/CreateMap.vue'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
||||
import { socketManager } from '@/managers/SocketManager'
|
||||
import { MapStorage } from '@/storage/storages'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { onMounted, ref, useTemplateRef } from 'vue'
|
||||
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||
import { onMounted } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
|
||||
const mapEditor = useMapEditorComposable()
|
||||
const mapStorage = new MapStorage()
|
||||
const mapList = ref<Map[]>([])
|
||||
const modalRef = useTemplateRef('modalRef')
|
||||
const createMapModal = useTemplateRef('createMapModal')
|
||||
|
||||
defineEmits(['open-create-map'])
|
||||
|
||||
defineExpose({
|
||||
open: () => modalRef.value?.open()
|
||||
})
|
||||
const mapEditorStore = useMapEditorStore()
|
||||
|
||||
onMounted(async () => {
|
||||
await fetchMaps()
|
||||
fetchMaps()
|
||||
})
|
||||
|
||||
async function fetchMaps() {
|
||||
mapList.value = await mapStorage.getAll()
|
||||
}
|
||||
|
||||
function loadMap(id: string) {
|
||||
socketManager.emit(SocketEvent.GM_MAP_REQUEST, { mapId: id }, (response: Map) => {
|
||||
mapEditor.loadMap(response)
|
||||
function fetchMaps() {
|
||||
gameStore.connection?.emit('gm:map:list', {}, (response: Map[]) => {
|
||||
mapEditorStore.setMapList(response)
|
||||
})
|
||||
modalRef.value?.close()
|
||||
}
|
||||
|
||||
async function deleteMap(id: string) {
|
||||
socketManager.emit(SocketEvent.GM_MAP_DELETE, { mapId: id }, async (response: boolean) => {
|
||||
if (!response) {
|
||||
gameStore.addNotification({
|
||||
title: 'Error',
|
||||
message: 'Failed to delete map.'
|
||||
})
|
||||
return
|
||||
}
|
||||
function loadMap(id: UUID) {
|
||||
gameStore.connection?.emit('gm:map:request', { mapId: id }, (response: Map) => {
|
||||
mapEditorStore.setMap(response)
|
||||
})
|
||||
mapEditorStore.toggleMapListModal()
|
||||
}
|
||||
|
||||
await mapStorage.delete(id)
|
||||
await fetchMaps()
|
||||
function deleteMap(id: UUID) {
|
||||
gameStore.connection?.emit('gm:map:delete', { mapId: id }, () => {
|
||||
fetchMaps()
|
||||
})
|
||||
}
|
||||
</script>
|
||||
|
@ -1,70 +1,72 @@
|
||||
<template>
|
||||
<div class="absolute border-0 border-l-2 border-solid border-gray-500 w-1/4 min-w-80 flex flex-col top-0 right-0 z-10 h-dvh bg-gray-800" v-if="mapEditor.tool.value === 'pencil' && mapEditor.drawMode.value === 'map_object'">
|
||||
<div class="flex flex-col gap-2.5 p-2.5">
|
||||
<div class="flex justify-between items-center">
|
||||
<div class="flex-grow">
|
||||
<div class="relative flex">
|
||||
<img src="/assets/icons/mapEditor/search.svg" class="w-4 h-4 py-0.5 absolute top-1/2 -translate-y-1/2 left-2.5" alt="Search icon" />
|
||||
<label class="mb-1.5 font-titles hidden" for="search">Search</label>
|
||||
<input @mousedown.stop class="!pl-7 input-field w-full" type="text" name="search" placeholder="Search" v-model="searchQuery" />
|
||||
</div>
|
||||
</div>
|
||||
<img src="/assets/icons/mapEditor/dropdown-chevron.svg" class="w-12 h-12 ml-2 cursor-pointer hover:opacity-80 -rotate-90" alt="Close" @click="mapEditor.setTool('move')" />
|
||||
</div>
|
||||
<div class="flex">
|
||||
<select class="input-field w-full" name="lists" v-model="mapEditor.drawMode.value" @change="(event: any) => mapEditor.setDrawMode(event.target.value)">
|
||||
<option value="tile">Tiles</option>
|
||||
<option value="map_object">Objects</option>
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
<div class="h-full overflow-auto relative border-0 border-t border-solid border-gray-500 p-2.5">
|
||||
<div class="h-full overflow-auto">
|
||||
<div class="flex justify-between flex-wrap gap-2.5 items-center">
|
||||
<div v-for="(mapObject, index) in filteredMapObjects" :key="index" class="max-w-1/4 inline-block">
|
||||
<img
|
||||
class="border-2 border-solid rounded max-w-full"
|
||||
:src="`${config.server_endpoint}/textures/map_objects/${mapObject.id}.png`"
|
||||
alt="Object"
|
||||
@click="mapEditor.setSelectedMapObject(mapObject)"
|
||||
:class="{
|
||||
'cursor-pointer transition-all duration-300': true,
|
||||
'border-cyan shadow-lg': mapEditor.selectedMapObject.value?.id === mapObject.id,
|
||||
'border-transparent hover:border-gray-300': mapEditor.selectedMapObject.value?.id !== mapObject.id
|
||||
}"
|
||||
/>
|
||||
<Modal :isModalOpen="mapEditorStore.isMapObjectListModalShown" :modal-width="645" :modal-height="260" @modal:close="() => (mapEditorStore.isMapObjectListModalShown = false)" :bg-style="'none'">
|
||||
<template #modalHeader>
|
||||
<h3 class="text-lg text-white">Map objects</h3>
|
||||
</template>
|
||||
<template #modalBody>
|
||||
<div class="flex pt-4 pl-4">
|
||||
<div class="w-full flex gap-1.5 flex-row">
|
||||
<div>
|
||||
<label class="mb-1.5 font-titles hidden" for="search">Search...</label>
|
||||
<input @mousedown.stop class="input-field" type="text" name="search" placeholder="Search" v-model="searchQuery" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="flex flex-col h-40 gap-2.5 p-3.5 border-t border-0 border-solid border-gray-500">
|
||||
<span>Tags:</span>
|
||||
<div class="flex grow items-center flex-wrap gap-1.5 overflow-auto">
|
||||
<span class="m-auto">No tags selected</span>
|
||||
<div class="flex flex-col h-full p-4">
|
||||
<div class="mb-4 flex flex-wrap gap-2">
|
||||
<button v-for="tag in uniqueTags" :key="tag" @click="toggleTag(tag)" class="btn-cyan" :class="{ 'opacity-50': !selectedTags.includes(tag) }">
|
||||
{{ tag }}
|
||||
</button>
|
||||
</div>
|
||||
<div class="h-full overflow-auto">
|
||||
<div class="flex justify-between flex-wrap gap-2.5 items-center">
|
||||
<div v-for="(mapObject, index) in filteredMapObjects" :key="index" class="max-w-1/4 inline-block">
|
||||
<img
|
||||
class="border-2 border-solid max-w-full"
|
||||
:src="`${config.server_endpoint}/textures/map_objects/${mapObject.id}.png`"
|
||||
alt="Object"
|
||||
@click="mapEditorStore.setSelectedMapObject(mapObject)"
|
||||
:class="{
|
||||
'cursor-pointer transition-all duration-300': true,
|
||||
'border-cyan shadow-lg scale-105': mapEditorStore.selectedMapObject?.id === mapObject.id,
|
||||
'border-transparent hover:border-gray-300': mapEditorStore.selectedMapObject?.id !== mapObject.id
|
||||
}"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
</Modal>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/application/config'
|
||||
import type { MapObject } from '@/application/types'
|
||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
||||
import { MapObjectStorage } from '@/storage/storages'
|
||||
import { liveQuery } from 'dexie'
|
||||
import { computed, onMounted, onUnmounted, ref } from 'vue'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||
import { computed, onMounted, ref } from 'vue'
|
||||
|
||||
const mapObjectStorage = new MapObjectStorage()
|
||||
const mapEditor = useMapEditorComposable()
|
||||
const gameStore = useGameStore()
|
||||
const isModalOpen = ref(false)
|
||||
const mapEditorStore = useMapEditorStore()
|
||||
const searchQuery = ref('')
|
||||
const selectedTags = ref<string[]>([])
|
||||
const mapObjectList = ref<MapObject[]>([])
|
||||
|
||||
const uniqueTags = computed(() => {
|
||||
const allTags = mapObjectList.value.flatMap((obj) => obj.tags || [])
|
||||
const allTags = mapEditorStore.mapObjectList.flatMap((obj) => obj.tags || [])
|
||||
return Array.from(new Set(allTags))
|
||||
})
|
||||
|
||||
const filteredMapObjects = computed(() => {
|
||||
return mapEditorStore.mapObjectList.filter((object) => {
|
||||
const matchesSearch = !searchQuery.value || object.name.toLowerCase().includes(searchQuery.value.toLowerCase())
|
||||
const matchesTags = selectedTags.value.length === 0 || (object.tags && selectedTags.value.some((tag) => object.tags.includes(tag)))
|
||||
return matchesSearch && matchesTags
|
||||
})
|
||||
})
|
||||
|
||||
const toggleTag = (tag: string) => {
|
||||
if (selectedTags.value.includes(tag)) {
|
||||
selectedTags.value = selectedTags.value.filter((t) => t !== tag)
|
||||
@ -73,29 +75,10 @@ const toggleTag = (tag: string) => {
|
||||
}
|
||||
}
|
||||
|
||||
const filteredMapObjects = computed(() => {
|
||||
return mapObjectList.value.filter((object) => {
|
||||
const matchesSearch = !searchQuery.value || object.name.toLowerCase().includes(searchQuery.value.toLowerCase())
|
||||
const matchesTags = selectedTags.value.length === 0 || (object.tags && selectedTags.value.some((tag) => object.tags.includes(tag)))
|
||||
return matchesSearch && matchesTags
|
||||
onMounted(async () => {
|
||||
isModalOpen.value = true
|
||||
gameStore.connection?.emit('gm:mapObject:list', {}, (response: MapObject[]) => {
|
||||
mapEditorStore.setMapObjectList(response)
|
||||
})
|
||||
})
|
||||
|
||||
let subscription: any = null
|
||||
|
||||
onMounted(() => {
|
||||
subscription = liveQuery(() => mapObjectStorage.liveQuery()).subscribe({
|
||||
next: (result) => {
|
||||
mapObjectList.value = result
|
||||
},
|
||||
error: (error) => {
|
||||
console.error('Failed to fetch tiles:', error)
|
||||
}
|
||||
})
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
if (!subscription) return
|
||||
subscription.unsubscribe()
|
||||
})
|
||||
</script>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<template>
|
||||
<Modal ref="modalRef" :modal-width="600" :modal-height="430" bg-style="none">
|
||||
<Modal :is-modal-open="mapEditorStore.isSettingsModalShown" @modal:close="() => mapEditorStore.toggleSettingsModal()" :modal-width="600" :modal-height="430" :bg-style="'none'">
|
||||
<template #modalHeader>
|
||||
<h3 class="m-0 font-medium shrink-0 text-white">Map settings</h3>
|
||||
</template>
|
||||
@ -14,19 +14,22 @@
|
||||
<div class="gap-2.5 flex flex-wrap mt-4">
|
||||
<div class="form-field-full">
|
||||
<label for="name">Name</label>
|
||||
<input class="input-field" v-model="name" @input="updateValue" name="name" id="name" />
|
||||
<input class="input-field" v-model="name" name="name" id="name" />
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="width">Width</label>
|
||||
<input class="input-field" v-model="width" @input="updateValue" name="width" id="width" type="number" />
|
||||
<input class="input-field" v-model="width" name="width" id="width" type="number" />
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="height">Height</label>
|
||||
<input class="input-field" v-model="height" @input="updateValue" name="height" id="height" type="number" />
|
||||
<input class="input-field" v-model="height" name="height" id="height" type="number" />
|
||||
</div>
|
||||
<div>
|
||||
<label class="mr-4" for="pvp">PVP enabled</label>
|
||||
<input type="checkbox" v-model="pvp" @input="updateValue" class="input-field scale-125" name="pvp" id="pvp" />
|
||||
<div class="form-field-full">
|
||||
<label for="pvp">PVP enabled</label>
|
||||
<select v-model="pvp" class="input-field" name="pvp" id="pvp">
|
||||
<option :value="false">No</option>
|
||||
<option :value="true">Yes</option>
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
||||
@ -44,55 +47,60 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { UUID } from '@/application/types'
|
||||
import { uuidv4 } from '@/application/utilities'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
||||
import { onMounted, ref, useTemplateRef, watch } from 'vue'
|
||||
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||
import { ref, watch } from 'vue'
|
||||
|
||||
const mapEditor = useMapEditorComposable()
|
||||
const mapEditorStore = useMapEditorStore()
|
||||
const screen = ref('settings')
|
||||
|
||||
const name = ref<string | undefined>('Map')
|
||||
const width = ref<number>(0)
|
||||
const height = ref<number>(0)
|
||||
const pvp = ref<boolean>(false)
|
||||
const mapEffects = ref(mapEditor.currentMap.value?.mapEffects || [])
|
||||
const modalRef = useTemplateRef('modalRef')
|
||||
mapEditorStore.setMapName(mapEditorStore.map?.name)
|
||||
mapEditorStore.setMapWidth(mapEditorStore.map?.width)
|
||||
mapEditorStore.setMapHeight(mapEditorStore.map?.height)
|
||||
mapEditorStore.setMapPvp(mapEditorStore.map?.pvp)
|
||||
mapEditorStore.setMapEffects(mapEditorStore.map?.mapEffects)
|
||||
|
||||
defineExpose({
|
||||
open: () => modalRef.value?.open()
|
||||
const name = ref(mapEditorStore.mapSettings?.name)
|
||||
const width = ref(mapEditorStore.mapSettings?.width)
|
||||
const height = ref(mapEditorStore.mapSettings?.height)
|
||||
const pvp = ref(mapEditorStore.mapSettings?.pvp)
|
||||
const mapEffects = ref(mapEditorStore.mapSettings?.mapEffects || [])
|
||||
|
||||
watch(name, (value) => {
|
||||
mapEditorStore.setMapName(value)
|
||||
})
|
||||
|
||||
function updateValue(event: Event) {
|
||||
let ev = event.target as HTMLInputElement
|
||||
const value = ev.name === 'pvp' ? (ev.checked ? 1 : 0) : ev.value
|
||||
mapEditor.updateProperty(ev.name as 'name' | 'width' | 'height' | 'pvp' | 'mapEffects', value)
|
||||
}
|
||||
watch(width, (value) => {
|
||||
mapEditorStore.setMapWidth(value)
|
||||
})
|
||||
|
||||
watch(height, (value) => {
|
||||
mapEditorStore.setMapHeight(value)
|
||||
})
|
||||
|
||||
watch(pvp, (value) => {
|
||||
mapEditorStore.setMapPvp(value)
|
||||
})
|
||||
|
||||
watch(
|
||||
() => mapEditor.currentMap.value,
|
||||
(map) => {
|
||||
if (!map) return
|
||||
name.value = map.name
|
||||
width.value = map.width
|
||||
height.value = map.height
|
||||
pvp.value = map.pvp
|
||||
mapEffects.value = map.mapEffects
|
||||
}
|
||||
mapEffects,
|
||||
(value) => {
|
||||
mapEditorStore.setMapEffects(value)
|
||||
},
|
||||
{ deep: true }
|
||||
)
|
||||
|
||||
const addEffect = () => {
|
||||
mapEffects.value.push({
|
||||
id: uuidv4(),
|
||||
id: Date.now().toString(), // Simple unique id generation
|
||||
mapId: mapEditorStore.map?.id,
|
||||
map: mapEditorStore.map,
|
||||
effect: '',
|
||||
strength: 1
|
||||
})
|
||||
mapEditor.updateProperty('mapEffects', mapEffects.value)
|
||||
}
|
||||
|
||||
const removeEffect = (index: number) => {
|
||||
const removeEffect = (index) => {
|
||||
mapEffects.value.splice(index, 1)
|
||||
mapEditor.updateProperty('mapEffects', mapEffects.value)
|
||||
}
|
||||
</script>
|
||||
|
@ -1,115 +1,33 @@
|
||||
<template>
|
||||
<div class="flex flex-col items-center px-5 py-1 fixed bottom-20 left-0 z-20">
|
||||
<div class="flex h-10 gap-2">
|
||||
<button @mousedown.stop @click="handleDelete" class="btn-red !py-3 px-4">
|
||||
<div class="flex flex-col items-center py-5 px-3 fixed bottom-14 right-0">
|
||||
<div class="self-end mt-2 flex gap-2">
|
||||
<button @mousedown.stop @click="handleDelete" class="btn-red py-1.5 px-4">
|
||||
<img src="/assets/icons/trashcan.svg" class="w-4 h-4" alt="Delete" />
|
||||
</button>
|
||||
<button @mousedown.stop @click="showMapObjectSettings = !showMapObjectSettings" class="btn-indigo !py-3 px-4">
|
||||
<img src="/assets/icons/mapEditor/gear.svg" class="w-4 h-4 invert" alt="Delete" />
|
||||
</button>
|
||||
<button @mousedown.stop @click="handleRotate" class="btn-cyan py-1.5 px-4">Rotate</button>
|
||||
<button @mousedown.stop @click="handleMove" class="btn-cyan py-1.5 px-4 min-w-24">Move</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<Modal :is-modal-open="showMapObjectSettings" @modal:close="showMapObjectSettings = false" :modal-height="320" bg-style="none">
|
||||
<template #modalHeader>
|
||||
<h3 class="m-0 font-medium shrink-0 text-white">Map object settings</h3>
|
||||
</template>
|
||||
<template #modalBody>
|
||||
<div class="m-4">
|
||||
<form method="post" @submit.prevent="" class="inline">
|
||||
<div class="gap-2.5 flex flex-wrap">
|
||||
<div class="form-field-full">
|
||||
<label for="name">Name</label>
|
||||
<input class="input-field" v-model="mapObjectName" name="name" id="name" />
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="originX">Origin X</label>
|
||||
<input class="input-field" v-model="mapObjectOriginX" name="originX" id="originX" type="number" min="0.0" step="0.01" />
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="originY">Origin Y</label>
|
||||
<input class="input-field" v-model="mapObjectOriginY" name="originY" id="originY" type="number" min="0.0" step="0.01" />
|
||||
</div>
|
||||
</div>
|
||||
<button class="btn-cyan px-4 py-1.5 min-w-24" @click="handleUpdate">Save</button>
|
||||
</form>
|
||||
</div>
|
||||
</template>
|
||||
</Modal>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { SocketEvent } from '@/application/enums'
|
||||
import type { MapObject, Map as MapT, PlacedMapObject } from '@/application/types'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
||||
import { socketManager } from '@/managers/SocketManager'
|
||||
import { MapObjectStorage } from '@/storage/storages'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { onMounted, ref } from 'vue'
|
||||
import type { PlacedMapObject } from '@/application/types'
|
||||
|
||||
const props = defineProps<{
|
||||
placedMapObject: PlacedMapObject
|
||||
map: MapT
|
||||
}>()
|
||||
|
||||
const emit = defineEmits(['move', 'rotate', 'delete'])
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const mapEditor = useMapEditorComposable()
|
||||
|
||||
const mapObjectStorage = new MapObjectStorage()
|
||||
const mapObject = ref<MapObject | null>(null)
|
||||
const showMapObjectSettings = ref(false)
|
||||
const mapObjectName = ref('')
|
||||
const mapObjectOriginX = ref(0)
|
||||
const mapObjectOriginY = ref(0)
|
||||
|
||||
const handleMove = () => {
|
||||
emit('move', props.placedMapObject.id, props.map)
|
||||
emit('move', props.placedMapObject.id)
|
||||
}
|
||||
|
||||
const handleRotate = () => {
|
||||
emit('rotate', props.placedMapObject.id, props.map)
|
||||
emit('rotate', props.placedMapObject.id)
|
||||
}
|
||||
|
||||
const handleDelete = () => {
|
||||
emit('delete', props.placedMapObject.id, props.map)
|
||||
emit('delete', props.placedMapObject.id)
|
||||
}
|
||||
|
||||
async function handleUpdate() {
|
||||
if (!mapObject.value) return
|
||||
|
||||
socketManager.emit(
|
||||
SocketEvent.GM_MAPOBJECT_UPDATE,
|
||||
{
|
||||
id: props.placedMapObject.mapObject as string,
|
||||
name: mapObjectName.value,
|
||||
originX: mapObjectOriginX.value,
|
||||
originY: mapObjectOriginY.value
|
||||
},
|
||||
async (response: boolean) => {
|
||||
if (!response) return
|
||||
await mapObjectStorage.update(mapObject.value!.id, {
|
||||
name: mapObjectName.value,
|
||||
originX: mapObjectOriginX.value,
|
||||
originY: mapObjectOriginY.value
|
||||
})
|
||||
mapEditor.triggerMapObjectRefresh()
|
||||
}
|
||||
)
|
||||
}
|
||||
|
||||
onMounted(async () => {
|
||||
if (!props.placedMapObject.mapObject) return
|
||||
|
||||
mapObject.value = await mapObjectStorage.getById(props.placedMapObject.mapObject as string)
|
||||
if (!mapObject.value) return
|
||||
|
||||
mapObjectName.value = mapObject.value.name
|
||||
mapObjectOriginX.value = mapObject.value.originX
|
||||
mapObjectOriginY.value = mapObject.value.originY
|
||||
})
|
||||
</script>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<template>
|
||||
<Modal v-if="showTeleportModal" ref="modalRef" @modal:close="() => mapEditor.setTool('move')" :modal-width="300" :modal-height="350" :is-resizable="false" bg-style="none">
|
||||
<Modal :is-modal-open="showTeleportModal" @modal:close="() => mapEditorStore.setTool('move')" :modal-width="300" :modal-height="350" :is-resizable="false" :bg-style="'none'">
|
||||
<template #modalHeader>
|
||||
<h3 class="m-0 font-medium shrink-0 text-white">Teleport settings</h3>
|
||||
</template>
|
||||
@ -28,7 +28,7 @@
|
||||
<label for="toMap">Map to teleport to</label>
|
||||
<select v-model="toMap" class="input-field" name="toMap" id="toMap">
|
||||
<option :value="null">Select map</option>
|
||||
<option v-for="map in mapList" :key="map.id" :value="map.id">{{ map.name }}</option>
|
||||
<option v-for="map in mapEditorStore.mapList" :key="map.id" :value="map">{{ map.name }}</option>
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
@ -41,24 +41,26 @@
|
||||
<script setup lang="ts">
|
||||
import type { Map } from '@/application/types'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
||||
import { MapStorage } from '@/storage/storages'
|
||||
import { computed, onMounted, ref, useTemplateRef, watch } from 'vue'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||
import { computed, onMounted, ref, watch } from 'vue'
|
||||
|
||||
const showTeleportModal = computed(() => mapEditor.tool.value === 'pencil' && mapEditor.drawMode.value === 'teleport')
|
||||
const mapStorage = new MapStorage()
|
||||
const mapEditor = useMapEditorComposable()
|
||||
const modalRef = useTemplateRef('modalRef')
|
||||
const mapList = ref<Map[]>([])
|
||||
const showTeleportModal = computed(() => mapEditorStore.tool === 'pencil' && mapEditorStore.drawMode === 'teleport')
|
||||
const mapEditorStore = useMapEditorStore()
|
||||
const gameStore = useGameStore()
|
||||
|
||||
defineExpose({
|
||||
open: () => modalRef.value?.open()
|
||||
})
|
||||
onMounted(fetchMaps)
|
||||
|
||||
function fetchMaps() {
|
||||
gameStore.connection?.emit('gm:map:list', {}, (response: Map[]) => {
|
||||
mapEditorStore.setMapList(response)
|
||||
})
|
||||
}
|
||||
|
||||
const { toPositionX, toPositionY, toRotation, toMap } = useRefTeleportSettings()
|
||||
|
||||
function useRefTeleportSettings() {
|
||||
const settings = mapEditor.teleportSettings.value
|
||||
const settings = mapEditorStore.teleportSettings
|
||||
return {
|
||||
toPositionX: ref(settings.toPositionX),
|
||||
toPositionY: ref(settings.toPositionY),
|
||||
@ -70,19 +72,11 @@ function useRefTeleportSettings() {
|
||||
watch([toPositionX, toPositionY, toRotation, toMap], updateTeleportSettings)
|
||||
|
||||
function updateTeleportSettings() {
|
||||
mapEditor.setTeleportSettings({
|
||||
mapEditorStore.setTeleportSettings({
|
||||
toPositionX: toPositionX.value,
|
||||
toPositionY: toPositionY.value,
|
||||
toRotation: toRotation.value,
|
||||
toMap: toMap.value
|
||||
})
|
||||
}
|
||||
|
||||
async function fetchMaps() {
|
||||
mapList.value = await mapStorage.getAll()
|
||||
}
|
||||
|
||||
onMounted(async () => {
|
||||
await fetchMaps()
|
||||
})
|
||||
</script>
|
||||
|