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128 changed files with 2587 additions and 9912 deletions

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@ -1,6 +1,5 @@
VITE_NAME=Noxious VITE_NAME=Noxious
VITE_DOMAIN=localhost VITE_DEVELOPMENT=true
VITE_ENVIRONMENT=development
VITE_SERVER_ENDPOINT=http://localhost:4000 VITE_SERVER_ENDPOINT=http://localhost:4000
VITE_TILE_SIZE_WIDTH=64 VITE_TILE_SIZE_WIDTH=64
VITE_TILE_SIZE_HEIGHT=32 VITE_TILE_SIZE_HEIGHT=32

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@ -1,70 +0,0 @@
{
# Global options
admin off # Disable admin API
# Global logging configuration
log {
output file /var/log/caddy/access.log
format json
level INFO
}
}
noxious.gg {
# Root directory for your Vue app
root * ./dist
# Enable compression with optimal settings
encode zstd gzip
# Handle SPA routing
try_files {path} /index.html
# Serve static files with optimizations
file_server
# Enhanced security headers
header {
# Existing headers with improvements
X-Frame-Options "SAMEORIGIN"
X-XSS-Protection "1; mode=block"
X-Content-Type-Options "nosniff"
Referrer-Policy "strict-origin-when-cross-origin"
# Additional security headers
Strict-Transport-Security "max-age=31536000; includeSubDomains; preload"
Permissions-Policy "accelerometer=(), camera=(), geolocation=(), gyroscope=(), magnetometer=(), microphone=(), payment=(), usb=()"
# Remove server information
-Server
}
# Improved cache configuration for static assets
@static {
file
path *.js *.css *.png *.jpg *.jpeg *.gif *.ico *.svg *.woff *.woff2 *.ttf *.eot
}
header @static {
Cache-Control "public, max-age=31536000, immutable"
Vary Accept-Encoding
}
# Cache control for HTML files
@html {
file
path *.html
}
header @html {
Cache-Control "no-cache, must-revalidate"
}
# Handle errors
handle_errors {
respond "{http.error.status_code} {http.error.status_text}" {http.error.status_code}
}
}
# Improved redirect configuration
www.noxious.gg {
redir https://noxious.gg{uri} permanent
}

32
Dockerfile Normal file
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@ -0,0 +1,32 @@
# Build stage
FROM node:22.4.1-alpine as builder
WORKDIR /usr/src/app
COPY package*.json ./
RUN npm ci
COPY . .
# Set environment variables
ARG VITE_NAME=${VITE_NAME}
ENV VITE_NAME=${VITE_NAME}
ARG VITE_DEVELOPMENT=${VITE_DEVELOPMENT}
ENV VITE_DEVELOPMENT=${VITE_DEVELOPMENT}
ARG VITE_SERVER_ENDPOINT=${VITE_SERVER_ENDPOINT}
ENV VITE_SERVER_ENDPOINT=${VITE_SERVER_ENDPOINT}
ARG VITE_TILE_SIZE_X=${VITE_TILE_SIZE_X}
ENV VITE_TILE_SIZE_X=${VITE_TILE_SIZE_X}
ARG VITE_TILE_SIZE_Y=${VITE_TILE_SIZE_Y}
ENV VITE_TILE_SIZE_Y=${VITE_TILE_SIZE_Y}
# Build the application
RUN npm run build-ntc
# Production stage
FROM nginx:1.26.1-alpine
COPY --from=builder /usr/src/app/dist /usr/share/nginx/html
COPY nginx.conf /etc/nginx/conf.d/default.conf
EXPOSE 80
CMD ["nginx", "-g", "daemon off;"]

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{
"schemaVersion": 2,
"dockerfilePath" :"./Dockerfile"
}

16
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@ -0,0 +1,16 @@
server {
listen 80;
server_name localhost;
root /usr/share/nginx/html;
index index.html;
# Redirect example
location /discord {
return 301 https://discord.gg/JTev3nzeDa;
}
# Serve static files
location / {
try_files $uri $uri/ /index.html;
}
}

1578
package-lock.json generated

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@ -16,22 +16,17 @@
"dependencies": { "dependencies": {
"@vueuse/core": "^10.5.0", "@vueuse/core": "^10.5.0",
"@vueuse/integrations": "^10.5.0", "@vueuse/integrations": "^10.5.0",
"axios": "^1.7.9", "axios": "^1.7.7",
"dexie": "^4.0.11", "dexie": "^4.0.8",
"phaser": "^3.88.2", "phaser": "^3.86.0",
"phaser3-rex-plugins": "^1.80.13", "pinia": "^2.1.6",
"phavuer": "^0.16.5", "socket.io-client": "^4.8.0",
"pinia": "^2.3.1",
"sharp": "^0.33.5",
"socket.io-client": "^4.8.1",
"universal-cookie": "^6.1.3", "universal-cookie": "^6.1.3",
"vite-plugin-image-optimizer": "^1.1.8", "vue": "^3.5.12",
"vue": "^3.5.13", "zod": "^3.22.2"
"zod": "^3.24.2"
}, },
"devDependencies": { "devDependencies": {
"@ianvs/prettier-plugin-sort-imports": "^4.4.0", "@ianvs/prettier-plugin-sort-imports": "^4.4.0",
"@tauri-apps/cli": "^2.2.7",
"@tsconfig/node20": "^20.1.4", "@tsconfig/node20": "^20.1.4",
"@types/jsdom": "^21.1.7", "@types/jsdom": "^21.1.7",
"@types/node": "^20.14.11", "@types/node": "^20.14.11",
@ -41,6 +36,8 @@
"autoprefixer": "^10.4.19", "autoprefixer": "^10.4.19",
"jsdom": "^24.1.1", "jsdom": "^24.1.1",
"npm-run-all2": "^6.2.3", "npm-run-all2": "^6.2.3",
"phaser3-rex-plugins": "^1.80.8",
"phavuer": "^0.16.1",
"postcss": "^8.4.47", "postcss": "^8.4.47",
"prettier": "^3.3.3", "prettier": "^3.3.3",
"sass": "^1.79.4", "sass": "^1.79.4",

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<svg width="800px" height="800px" viewBox="0 0 24 24" fill="none" xmlns="http://www.w3.org/2000/svg">
<path d="M17 9.5L12 14.5L7 9.5" stroke="#fff" stroke-linecap="round" stroke-linejoin="round"/>
</svg>

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# Generated by Cargo
# will have compiled files and executables
/target/
/gen/schemas

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src-tauri/Cargo.lock generated

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@ -1,25 +0,0 @@
[package]
name = "app"
version = "0.1.0"
description = "A Tauri App"
authors = ["you"]
license = ""
repository = ""
edition = "2021"
rust-version = "1.77.2"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[lib]
name = "app_lib"
crate-type = ["staticlib", "cdylib", "rlib"]
[build-dependencies]
tauri-build = { version = "2.0.4", features = [] }
[dependencies]
serde_json = "1.0"
serde = { version = "1.0", features = ["derive"] }
log = "0.4"
tauri = { version = "2.2.4", features = [] }
tauri-plugin-log = "2.0.0-rc"

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@ -1,3 +0,0 @@
fn main() {
tauri_build::build()
}

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@ -1,11 +0,0 @@
{
"$schema": "../gen/schemas/desktop-schema.json",
"identifier": "default",
"description": "enables the default permissions",
"windows": [
"main"
],
"permissions": [
"core:default"
]
}

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@ -1,16 +0,0 @@
#[cfg_attr(mobile, tauri::mobile_entry_point)]
pub fn run() {
tauri::Builder::default()
.setup(|app| {
if cfg!(debug_assertions) {
app.handle().plugin(
tauri_plugin_log::Builder::default()
.level(log::LevelFilter::Info)
.build(),
)?;
}
Ok(())
})
.run(tauri::generate_context!())
.expect("error while running tauri application");
}

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@ -1,6 +0,0 @@
// Prevents additional console window on Windows in release, DO NOT REMOVE!!
#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")]
fn main() {
app_lib::run();
}

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@ -1,37 +0,0 @@
{
"$schema": "../node_modules/@tauri-apps/cli/config.schema.json",
"productName": "noxious",
"version": "0.1.0",
"identifier": "com.noxious.app",
"build": {
"frontendDist": "../dist",
"devUrl": "http://localhost:5173",
"beforeDevCommand": "npm run dev",
"beforeBuildCommand": "npm run build-only"
},
"app": {
"windows": [
{
"title": "Noxious",
"width": 800,
"height": 600,
"resizable": true,
"fullscreen": false
}
],
"security": {
"csp": null
}
},
"bundle": {
"active": true,
"targets": "all",
"icon": [
"icons/32x32.png",
"icons/128x128.png",
"icons/128x128@2x.png",
"icons/icon.icns",
"icons/icon.ico"
]
}
}

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@ -1,7 +1,8 @@
<template> <template>
<Debug /> <Debug />
<Notifications /> <Notifications />
<GmPanel v-if="gameStore.character?.role === 'gm'" /> <BackgroundImageLoader />
<GmPanel v-if="gameStore.character?.role === 'gm'" @open-map-editor="mapEditor.toggleActive" />
<component :is="currentScreen" /> <component :is="currentScreen" />
</template> </template>
@ -12,23 +13,21 @@ import Game from '@/components/screens/Game.vue'
import Loading from '@/components/screens/Loading.vue' import Loading from '@/components/screens/Loading.vue'
import Login from '@/components/screens/Login.vue' import Login from '@/components/screens/Login.vue'
import MapEditor from '@/components/screens/MapEditor.vue' import MapEditor from '@/components/screens/MapEditor.vue'
import BackgroundImageLoader from '@/components/utilities/BackgroundImageLoader.vue'
import Debug from '@/components/utilities/Debug.vue' import Debug from '@/components/utilities/Debug.vue'
import Notifications from '@/components/utilities/Notifications.vue' import Notifications from '@/components/utilities/Notifications.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { useSoundComposable } from '@/composables/useSoundComposable'
import { socketManager } from '@/managers/SocketManager'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { computed, watch } from 'vue' import { useMapEditorStore } from '@/stores/mapEditorStore'
import { computed, ref, useTemplateRef, watch } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
const mapEditor = useMapEditorComposable() const mapEditor = useMapEditorComposable()
const { playSound } = useSoundComposable()
const currentScreen = computed(() => { const currentScreen = computed(() => {
if (!gameStore.game.isLoaded) return Loading if (!gameStore.game.isLoaded) return Loading
if (!socketManager.connection) return Login if (!gameStore.connection) return Login
if (!socketManager.token) return Login if (!gameStore.token) return Login
if (!gameStore.character) return Characters if (!gameStore.character) return Characters
if (mapEditor.active.value) return MapEditor if (mapEditor.active.value) return MapEditor
return Game return Game
@ -43,13 +42,13 @@ watch(
) )
// #209: Play sound when a button is pressed // #209: Play sound when a button is pressed
// @TODO: Not all button-like elements will actually be a button, so we need to find a better way to do this
addEventListener('click', (event) => { addEventListener('click', (event) => {
const classList = ['btn-cyan', 'btn-red', 'btn-indigo', 'btn-empty', 'btn-sound'] if (!(event.target instanceof HTMLButtonElement)) {
const target = event.target as HTMLElement return
// console.log(target) // Uncomment to log the clicked element
if (classList.some((className) => target.classList.contains(className))) {
playSound('/assets/sounds/button-click.wav')
} }
const audio = new Audio('/assets/music/click-btn.mp3')
audio.play()
}) })
// Watch for "G" key press and toggle the gm panel // Watch for "G" key press and toggle the gm panel

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@ -1,7 +1,6 @@
export default { export default {
name: import.meta.env.VITE_NAME, name: import.meta.env.VITE_NAME,
domain: import.meta.env.VITE_DOMAIN, development: import.meta.env.VITE_DEVELOPMENT === 'true',
environment: import.meta.env.VITE_ENVIRONMENT,
server_endpoint: import.meta.env.VITE_SERVER_ENDPOINT, server_endpoint: import.meta.env.VITE_SERVER_ENDPOINT,
tile_size: { tile_size: {
width: Number(import.meta.env.VITE_TILE_SIZE_WIDTH), width: Number(import.meta.env.VITE_TILE_SIZE_WIDTH),

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@ -1,63 +0,0 @@
export enum Direction {
POSITIVE,
NEGATIVE,
UNCHANGED
}
export enum SocketEvent {
CONNECT_ERROR = 'connect_error',
RECONNECT_FAILED = 'reconnect_failed',
CLOSE = '52',
DATA = '51',
CHARACTER_CONNECT = '50',
CHARACTER_CREATE = '49',
CHARACTER_DELETE = '48',
CHARACTER_LIST = '47',
GM_CHARACTERHAIR_CREATE = '46',
GM_CHARACTERHAIR_REMOVE = '45',
GM_CHARACTERHAIR_LIST = '44',
GM_CHARACTERHAIR_UPDATE = '43',
GM_CHARACTERTYPE_CREATE = '42',
GM_CHARACTERTYPE_REMOVE = '41',
GM_CHARACTERTYPE_LIST = '40',
GM_CHARACTERTYPE_UPDATE = '39',
GM_ITEM_CREATE = '38',
GM_ITEM_REMOVE = '37',
GM_ITEM_LIST = '36',
GM_ITEM_UPDATE = '35',
GM_MAPOBJECT_LIST = '34',
GM_MAPOBJECT_REMOVE = '33',
GM_MAPOBJECT_UPDATE = '32',
GM_MAPOBJECT_UPLOAD = '31',
GM_SPRITE_COPY = '30',
GM_SPRITE_CREATE = '29',
GM_SPRITE_DELETE = '28',
GM_SPRITE_LIST = '27',
GM_SPRITE_UPDATE = '26',
GM_TILE_DELETE = '25',
GM_TILE_LIST = '24',
GM_TILE_UPDATE = '23',
GM_TILE_UPLOAD = '22',
GM_MAP_CREATE = '21',
GM_MAP_DELETE = '20',
GM_MAP_REQUEST = '19',
GM_MAP_UPDATE = '18',
MAP_CHARACTER_MOVEERROR = '17',
DISCONNECT = 'disconnect',
USER_DISCONNECT = '15',
LOGIN = '14',
LOGGED_IN = '13',
NOTIFICATION = '12',
DATE = '11',
FAILED = '10',
COMPLETED = '9',
CONNECTION = 'connection',
WEATHER = '7',
CHARACTER_DISCONNECT = '6',
MAP_CHARACTER_ATTACK = '5',
MAP_CHARACTER_TELEPORT = '4',
MAP_CHARACTER_JOIN = '3',
MAP_CHARACTER_LEAVE = '2',
MAP_CHARACTER_MOVE = '1',
CHAT_MESSAGE = '0'
}

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@ -26,7 +26,7 @@ export type TextureData = {
} }
export type Tile = { export type Tile = {
id: string id: UUID
name: string name: string
tags: any | null tags: any | null
createdAt: Date createdAt: Date
@ -34,10 +34,9 @@ export type Tile = {
} }
export type MapObject = { export type MapObject = {
id: string id: UUID
name: string name: string
tags: string[] tags: any | null
depthOffsets: number[]
originX: number originX: number
originY: number originY: number
frameRate: number frameRate: number
@ -48,7 +47,7 @@ export type MapObject = {
} }
export type Item = { export type Item = {
id: string id: UUID
name: string name: string
description: string | null description: string | null
itemType: ItemType itemType: ItemType
@ -63,7 +62,7 @@ export type ItemType = 'WEAPON' | 'HELMET' | 'CHEST' | 'LEGS' | 'BOOTS' | 'GLOVE
export type ItemRarity = 'COMMON' | 'UNCOMMON' | 'RARE' | 'EPIC' | 'LEGENDARY' export type ItemRarity = 'COMMON' | 'UNCOMMON' | 'RARE' | 'EPIC' | 'LEGENDARY'
export type Map = { export type Map = {
id: string id: UUID
name: string name: string
width: number width: number
height: number height: number
@ -79,14 +78,17 @@ export type Map = {
} }
export type MapEffect = { export type MapEffect = {
id: string id: UUID
map: Map
effect: string effect: string
strength: number strength: number
} }
export type PlacedMapObject = { export type PlacedMapObject = {
id: string id: UUID
mapObject: MapObject | string map: Map
mapObject: MapObject
depth: number
isRotated: boolean isRotated: boolean
positionX: number positionX: number
positionY: number positionY: number
@ -100,8 +102,8 @@ export enum MapEventTileType {
} }
export type MapEventTile = { export type MapEventTile = {
id: string id: UUID
map: string mapId: UUID
type: MapEventTileType type: MapEventTileType
positionX: number positionX: number
positionY: number positionY: number
@ -109,7 +111,7 @@ export type MapEventTile = {
} }
export type MapEventTileTeleport = { export type MapEventTileTeleport = {
id: string id: UUID
mapEventTile: MapEventTile mapEventTile: MapEventTile
toMap: Map toMap: Map
toPositionX: number toPositionX: number
@ -118,7 +120,7 @@ export type MapEventTileTeleport = {
} }
export type User = { export type User = {
id: string id: UUID
username: string username: string
password: string password: string
characters: Character[] characters: Character[]
@ -138,7 +140,7 @@ export enum CharacterRace {
} }
export type CharacterType = { export type CharacterType = {
id: string id: UUID
name: string name: string
gender: CharacterGender gender: CharacterGender
race: CharacterRace race: CharacterRace
@ -149,17 +151,16 @@ export type CharacterType = {
} }
export type CharacterHair = { export type CharacterHair = {
id: string id: UUID
name: string name: string
sprite: string | Sprite sprite?: Sprite
gender: CharacterGender gender: CharacterGender
color: string
isSelectable: boolean isSelectable: boolean
} }
export type Character = { export type Character = {
id: string id: UUID
userid: string userId: UUID
user: User user: User
name: string name: string
hitpoints: number hitpoints: number
@ -182,18 +183,17 @@ export type Character = {
export type MapCharacter = { export type MapCharacter = {
character: Character character: Character
isMoving: boolean isMoving: boolean
isAttacking?: boolean
} }
export type CharacterItem = { export type CharacterItem = {
id: string id: UUID
character: Character character: Character
item: Item item: Item
quantity: number quantity: number
} }
export type CharacterEquipment = { export type CharacterEquipment = {
id: string id: UUID
slot: CharacterEquipmentSlotType slot: CharacterEquipmentSlotType
characterItem: CharacterItem characterItem: CharacterItem
} }
@ -208,10 +208,8 @@ export enum CharacterEquipmentSlotType {
} }
export type Sprite = { export type Sprite = {
id: string id: UUID
name: string name: string
width: number | null
height: number | null
createdAt: Date createdAt: Date
updatedAt: Date updatedAt: Date
spriteActions: SpriteAction[] spriteActions: SpriteAction[]
@ -257,6 +255,6 @@ export type WeatherState = {
} }
export type mapLoadData = { export type mapLoadData = {
mapId: string mapId: UUID
characters: MapCharacter[] characters: MapCharacter[]
} }

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@ -7,8 +7,25 @@ export function uuidv4() {
} }
export function unduplicateArray(array: any[]) { export function unduplicateArray(array: any[]) {
const arrayToProcess = typeof array.flat === 'function' ? array.flat() : array return [...new Set(array.flat())]
return [...new Set(arrayToProcess)] }
export function getDomain() {
// Check if not localhost
if (window.location.hostname !== 'localhost') {
return window.location.hostname
}
// Check if not IP address
if (window.location.hostname.match(/^\d{1,3}\.\d{1,3}\.\d{1,3}\.\d{1,3}$/)) {
return window.location.hostname
}
if (window.location.hostname.split('.').length < 3) {
return window.location.hostname
}
return window.location.hostname.split('.').slice(-2).join('.')
} }
export async function downloadCache<T extends { id: string; updatedAt: Date }>(endpoint: string, storage: BaseStorage<T>) { export async function downloadCache<T extends { id: string; updatedAt: Date }>(endpoint: string, storage: BaseStorage<T>) {
@ -21,20 +38,10 @@ export async function downloadCache<T extends { id: string; updatedAt: Date }>(e
} }
const items = response.data ?? [] const items = response.data ?? []
const serverItemIds = new Set(items.map((item) => item.id))
// Remove items that don't exist on server
const existingItems = await storage.getAll()
for (const existingItem of existingItems) {
if (!serverItemIds.has(existingItem.id)) {
await storage.delete(existingItem.id)
}
}
// Update or add new items
for (const item of items) { for (const item of items) {
let overwrite = false let overwrite = false
const existingItem = await storage.getById(item.id) const existingItem = await storage.get(item.id)
if (!existingItem || item.updatedAt > existingItem.updatedAt) { if (!existingItem || item.updatedAt > existingItem.updatedAt) {
overwrite = true overwrite = true

View File

@ -73,7 +73,7 @@ input {
} }
.input-field { .input-field {
@apply px-4 py-2.5 text-base leading-5 bg-gray border border-solid border-gray-500 rounded text-gray-300 font-default; @apply px-4 py-2.5 text-base leading-5 bg-gray border border-solid border-gray-500 rounded text-gray-300;
&:focus-visible { &:focus-visible {
@apply outline-none border-cyan rounded bg-gray-900; @apply outline-none border-cyan rounded bg-gray-900;
} }
@ -88,12 +88,6 @@ input {
} }
} }
select {
&.input-field {
@apply appearance-none bg-[url('/assets/icons/mapEditor/dropdown-chevron.svg')] bg-no-repeat bg-[calc(100%_-_10px)_center] bg-[length:20px] text-white;
}
}
.form-field-full { .form-field-full {
@apply w-full flex flex-col mb-5; @apply w-full flex flex-col mb-5;
label { label {
@ -124,16 +118,7 @@ button {
&.active, &.active,
&:hover { &:hover {
@apply bg-red-500; @apply bg-red-400;
}
}
&.btn-indigo {
@apply bg-indigo-500 text-gray-50 text-base leading-5 rounded py-2.5;
&.active,
&:hover {
@apply bg-indigo-600;
} }
} }
@ -164,10 +149,6 @@ button {
@apply bg-gray bg-none; @apply bg-gray bg-none;
} }
.list-open {
@apply w-[calc(75%_-_40px)] max-xl:w-[calc(100%_-_360px)];
}
.hair-deselect:has(:checked) { .hair-deselect:has(:checked) {
img { img {
@apply brightness-200; @apply brightness-200;

View File

@ -1,41 +1,141 @@
<template> <template>
<Container ref="characterContainer" :x="currentPositionX" :y="currentPositionY" :depth="isometricDepth"> <ChatBubble :mapCharacter="props.mapCharacter" :currentX="currentPositionX" :currentY="currentPositionY" />
<ChatBubble :mapCharacter="props.mapCharacter" /> <Healthbar :mapCharacter="props.mapCharacter" :currentX="currentPositionX" :currentY="currentPositionY" />
<HealthBar :mapCharacter="props.mapCharacter" /> <CharacterHair :mapCharacter="props.mapCharacter" :currentX="currentPositionX" :currentY="currentPositionY" />
<CharacterHair :mapCharacter="props.mapCharacter" :flipX="isFlippedX" /> <Sprite ref="charSprite" :depth="isometricDepth" :x="currentPositionX" :y="currentPositionY" :origin-y="1" :flipX="isFlippedX" />
<Sprite ref="characterSprite" :flipX="isFlippedX" />
</Container>
</template> </template>
<script lang="ts" setup> <script lang="ts" setup>
import config from '@/application/config'
import { type MapCharacter } from '@/application/types' import { type MapCharacter } from '@/application/types'
import CharacterHair from '@/components/game/character/partials/CharacterHair.vue' import CharacterHair from '@/components/game/character/partials/CharacterHair.vue'
import ChatBubble from '@/components/game/character/partials/ChatBubble.vue' import ChatBubble from '@/components/game/character/partials/ChatBubble.vue'
import HealthBar from '@/components/game/character/partials/HealthBar.vue' import Healthbar from '@/components/game/character/partials/Healthbar.vue'
import { useCharacterSpriteComposable } from '@/composables/useCharacterSpriteComposable' import { loadSpriteTextures } from '@/composables/gameComposable'
import { useSoundComposable } from '@/composables/useSoundComposable' import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/mapComposable'
import { CharacterTypeStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useMapStore } from '@/stores/mapStore' import { useMapStore } from '@/stores/mapStore'
import { Container, Sprite, useScene } from 'phavuer' import { refObj, Sprite, useScene } from 'phavuer'
import { onMounted, onUnmounted, watch } from 'vue' import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
enum Direction {
POSITIVE,
NEGATIVE,
UNCHANGED
}
const props = defineProps<{ const props = defineProps<{
tileMap: Phaser.Tilemaps.Tilemap tilemap: Phaser.Tilemaps.Tilemap
mapCharacter: MapCharacter mapCharacter: MapCharacter
}>() }>()
const charSprite = refObj<Phaser.GameObjects.Sprite>()
const charSpriteId = ref('')
const gameStore = useGameStore() const gameStore = useGameStore()
const mapStore = useMapStore() const mapStore = useMapStore()
const scene = useScene() const scene = useScene()
const { characterContainer, characterSprite, currentPositionX, currentPositionY, isometricDepth, isFlippedX, updatePosition, playAnimation, updateSprite, initializeSprite, cleanup } = useCharacterSpriteComposable(scene, props.tileMap, props.mapCharacter) const currentPositionX = ref(0)
const { playSound, stopSound } = useSoundComposable() const currentPositionY = ref(0)
const isometricDepth = ref(1)
const isInitialPosition = ref(true)
const tween = ref<Phaser.Tweens.Tween | null>(null)
const updateIsometricDepth = (positionX: number, positionY: number) => {
isometricDepth.value = calculateIsometricDepth(positionX, positionY, 28, 94, true)
}
const updatePosition = (positionX: number, positionY: number, direction: Direction) => {
const newPositionX = tileToWorldX(props.tilemap, positionX, positionY)
const newPositionY = tileToWorldY(props.tilemap, positionX, positionY)
if (isInitialPosition.value) {
currentPositionX.value = newPositionX
currentPositionY.value = newPositionY
isInitialPosition.value = false
return
}
if (tween.value?.isPlaying()) {
tween.value.stop()
}
const distance = Math.sqrt(Math.pow(newPositionX - currentPositionX.value, 2) + Math.pow(newPositionY - currentPositionY.value, 2))
if (distance >= config.tile_size.width / 1.1) {
currentPositionX.value = newPositionX
currentPositionY.value = newPositionY
return
}
const duration = distance * 5.7
tween.value = props.tilemap.scene.tweens.add({
targets: { x: currentPositionX.value, y: currentPositionY.value },
x: newPositionX,
y: newPositionY,
duration,
ease: 'Linear',
onStart: () => {
if (direction === Direction.POSITIVE) {
updateIsometricDepth(positionX, positionY)
}
},
onUpdate: (tween) => {
// @ts-ignore
currentPositionX.value = tween.targets[0].x
// @ts-ignore
currentPositionY.value = tween.targets[0].y
},
onComplete: () => {
if (direction === Direction.NEGATIVE) {
updateIsometricDepth(positionX, positionY)
}
}
})
}
const calcDirection = (oldPositionX: number, oldPositionY: number, newPositionX: number, newPositionY: number): Direction => {
if (newPositionY < oldPositionY || newPositionX < oldPositionX) return Direction.NEGATIVE
if (newPositionX > oldPositionX || newPositionY > oldPositionY) return Direction.POSITIVE
return Direction.UNCHANGED
}
const isFlippedX = computed(() => [6, 4].includes(props.mapCharacter.character.rotation ?? 0))
const currentDirection = computed(() => {
return [0, 6].includes(props.mapCharacter.character.rotation ?? 0) ? 'left_up' : 'right_down'
})
const currentAction = computed(() => {
return props.mapCharacter.isMoving ? 'walk' : 'idle'
})
const charTexture = computed(() => {
const spriteId = charSpriteId.value ?? 'idle_right_down'
return `${spriteId}-${currentAction.value}_${currentDirection.value}`
})
const updateSprite = () => {
if (!charSprite.value) return
if (props.mapCharacter.isMoving) {
charSprite.value.anims.play(charTexture.value, true)
} else {
charSprite.value.anims.stop()
charSprite.value.setFrame(0)
charSprite.value.setTexture(charTexture.value)
}
}
const handlePositionUpdate = (newValues: any, oldValues: any) => { const handlePositionUpdate = (newValues: any, oldValues: any) => {
if (!newValues) return if (!newValues) return
if (!oldValues || newValues.positionX !== oldValues.positionX || newValues.positionY !== oldValues.positionY) { if (!oldValues || newValues.positionX !== oldValues.positionX || newValues.positionY !== oldValues.positionY) {
updatePosition(newValues.positionX, newValues.positionY) const direction = !oldValues ? Direction.POSITIVE : calcDirection(oldValues.positionX, oldValues.positionY, newValues.positionX, newValues.positionY)
updatePosition(newValues.positionX, newValues.positionY, direction)
} }
if (newValues.isMoving !== oldValues?.isMoving || newValues.rotation !== oldValues?.rotation) { if (newValues.isMoving !== oldValues?.isMoving || newValues.rotation !== oldValues?.rotation) {
@ -43,61 +143,45 @@ const handlePositionUpdate = (newValues: any, oldValues: any) => {
} }
} }
/**
* Plays walk sound when character is moving
*/
watch(
() => props.mapCharacter.isMoving,
(newValue) => {
if (newValue) {
playSound('/assets/sounds/walk.wav', false, true)
} else {
stopSound('/assets/sounds/walk.wav')
}
}
)
/**
* Plays attack animation and sound when character is attacking
*/
watch(
() => props.mapCharacter.isAttacking,
(newValue) => {
if (newValue) {
playAnimation('attack')
playSound('/assets/sounds/attack.wav', false, true)
} else {
stopSound('/assets/sounds/attack.wav')
}
mapStore.updateCharacterProperty(props.mapCharacter.character.id, 'isAttacking', false)
}
)
/**
* Handles position updates and movement delay
*/
watch( watch(
() => ({ () => ({
positionX: props.mapCharacter.character.positionX, positionX: props.mapCharacter.character.positionX,
positionY: props.mapCharacter.character.positionY, positionY: props.mapCharacter.character.positionY,
isMoving: props.mapCharacter.isMoving, isMoving: props.mapCharacter.isMoving,
rotation: props.mapCharacter.character.rotation, rotation: props.mapCharacter.character.rotation
isAttacking: props.mapCharacter.isAttacking
}), }),
async (oldValues, newValues) => { handlePositionUpdate
handlePositionUpdate(oldValues, newValues)
}
) )
onMounted(async () => { onMounted(async () => {
await initializeSprite() let character = props.mapCharacter.character
if (props.mapCharacter.character.id === gameStore.character!.id) { const characterTypeStorage = new CharacterTypeStorage()
scene.cameras.main.startFollow(characterContainer.value as Phaser.GameObjects.Container)
const spriteId = await characterTypeStorage.getSpriteId(character.characterType!)
if (!spriteId) return
charSpriteId.value = spriteId
await loadSpriteTextures(scene, spriteId)
if (charSprite.value) {
charSprite.value.setTexture(charTexture.value)
charSprite.value.setFlipX(isFlippedX.value)
charSprite.value.setName(props.mapCharacter.character.name)
} }
if (character.id === gameStore.character!.id) {
mapStore.setCharacterLoaded(true)
// #146 : Set camera position to character, need to be improved still
scene.cameras.main.startFollow(charSprite.value as Phaser.GameObjects.Sprite)
}
updatePosition(character.positionX, character.positionY, character.rotation)
}) })
onUnmounted(() => { onUnmounted(() => {
cleanup() tween.value?.stop()
}) })
</script> </script>

View File

@ -0,0 +1,51 @@
<template>
<Image v-bind="imageProps" v-if="gameStore.getLoadedAsset(texture)" />
</template>
<script lang="ts" setup>
import type { MapCharacter, Sprite as SpriteT } from '@/application/types'
import { loadSpriteTextures } from '@/composables/gameComposable'
import { useGameStore } from '@/stores/gameStore'
import { Image, useScene } from 'phavuer'
import { computed } from 'vue'
const props = defineProps<{
mapCharacter: MapCharacter
currentX: number
currentY: number
}>()
const gameStore = useGameStore()
const scene = useScene()
const texture = computed(() => {
const { rotation, characterHair } = props.mapCharacter.character
const spriteId = characterHair?.sprite?.id
const direction = [0, 6].includes(rotation) ? 'back' : 'front'
return `${spriteId}-${direction}`
})
const isFlippedX = computed(() => [6, 4].includes(props.mapCharacter.character.rotation ?? 0))
const imageProps = computed(() => {
// Get the current sprite action based on direction
const direction = [0, 6].includes(props.mapCharacter.character.rotation ?? 0) ? 'back' : 'front'
const spriteAction = props.mapCharacter.character.characterHair?.sprite?.spriteActions?.find((spriteAction) => spriteAction.action === direction)
return {
depth: 1,
originX: Number(spriteAction?.originX) ?? 0,
originY: Number(spriteAction?.originY) ?? 0,
flipX: isFlippedX.value,
texture: texture.value
// y: props.mapCharacter.isMoving ? Math.floor(Date.now() / 250) % 2 : 0
}
})
loadSpriteTextures(scene, props.mapCharacter.character.characterHair?.sprite as SpriteT)
.then(() => {})
.catch((error) => {
console.error('Error loading texture:', error)
})
</script>

View File

@ -1,63 +1,58 @@
<template> <template>
<Image ref="image" v-if="hairSpriteId" /> <Image v-bind="imageProps" v-if="gameStore.isTextureLoaded(texture)" />
</template> </template>
<script lang="ts" setup> <script lang="ts" setup>
import type { MapCharacter, Sprite as SpriteT } from '@/application/types' import type { MapCharacter, Sprite as SpriteT } from '@/application/types'
import { loadSpriteTextures } from '@/services/textureService' import { loadSpriteTextures } from '@/composables/gameComposable'
import { CharacterHairStorage, CharacterTypeStorage, SpriteStorage } from '@/storage/storages' import { CharacterHairStorage, CharacterTypeStorage, SpriteStorage } from '@/storage/storages'
import { Image, refObj, useScene } from 'phavuer' import { useGameStore } from '@/stores/gameStore'
import { computed, onMounted, ref, watch } from 'vue' import { Image, useScene } from 'phavuer'
import { computed, onMounted, ref } from 'vue'
const props = defineProps<{ const props = defineProps<{
mapCharacter: MapCharacter mapCharacter: MapCharacter
currentX: number
currentY: number
}>() }>()
const gameStore = useGameStore()
const scene = useScene() const scene = useScene()
const hairSpriteId = ref('') const hairSpriteId = ref('')
const hairSprite = ref<SpriteT | null>(null) const sprite = ref<SpriteT | null>(null)
const characterSpriteHeight = ref(0)
const image = refObj<Phaser.GameObjects.Image>()
const flipX = computed(() => [6, 0].includes(props.mapCharacter.character.rotation ?? 0))
const texture = computed(() => { const texture = computed(() => {
const direction = flipX.value ? 'back' : 'front' const { rotation } = props.mapCharacter.character
const direction = [0, 6].includes(rotation) ? 'back' : 'front'
return `${hairSpriteId.value}-${direction}` return `${hairSpriteId.value}-${direction}`
}) })
watch( const isFlippedX = computed(() => [6, 4].includes(props.mapCharacter.character.rotation ?? 0))
() => props.mapCharacter.character,
(newValue) => { const imageProps = computed(() => {
if (!image.value) return const direction = [0, 6].includes(props.mapCharacter.character.rotation ?? 0) ? 'back' : 'front'
image.value.setTexture(texture.value) const spriteAction = sprite.value?.spriteActions?.find((spriteAction) => spriteAction.action === direction)
},
{ deep: true } return {
) depth: 9999,
originX: Number(spriteAction?.originX) ?? 0,
originY: Number(spriteAction?.originY) ?? 0,
flipX: isFlippedX.value,
texture: texture.value,
y: props.currentY,
x: props.currentX
}
})
onMounted(async () => { onMounted(async () => {
if (!props.mapCharacter.character.characterType || !props.mapCharacter.character.characterHair) return
const characterTypeStorage = new CharacterTypeStorage()
const characterHairStorage = new CharacterHairStorage() const characterHairStorage = new CharacterHairStorage()
const spriteId = await characterHairStorage.getSpriteId(props.mapCharacter.character.characterHair!)
if (!spriteId) return
hairSpriteId.value = spriteId
const spriteStorage = new SpriteStorage() const spriteStorage = new SpriteStorage()
sprite.value = await spriteStorage.get(spriteId)
const characterType = await characterTypeStorage.getById(props.mapCharacter.character.characterType!) await loadSpriteTextures(scene, spriteId)
if (!characterType) return
characterSpriteHeight.value = 100
hairSpriteId.value = await characterHairStorage.getSpriteId(props.mapCharacter.character.characterHair)
if (!hairSpriteId.value) return
hairSprite.value = await spriteStorage.getById(hairSpriteId.value)
if (!hairSprite.value) return
await loadSpriteTextures(scene, hairSpriteId.value)
if (!image.value) return
image.value.setOrigin(0.5, 2.15)
image.value.setTexture(texture.value)
image.value.setSize(30, 40)
}) })
</script> </script>

View File

@ -1,5 +1,5 @@
<template> <template>
<Container ref="characterChatContainer"> <Container ref="charChatContainer" :depth="999" :x="currentX" :y="currentY">
<RoundRectangle @create="createChatBubble" :origin-x="0.5" :origin-y="7.5" :fillColor="0xffffff" :width="194" :height="21" :radius="20" /> <RoundRectangle @create="createChatBubble" :origin-x="0.5" :origin-y="7.5" :fillColor="0xffffff" :width="194" :height="21" :radius="20" />
<Text @create="createChatText" :style="{ fontSize: 13, fontFamily: 'Arial', color: '#000' }" /> <Text @create="createChatText" :style="{ fontSize: 13, fontFamily: 'Arial', color: '#000' }" />
</Container> </Container>
@ -12,10 +12,12 @@ import { onMounted } from 'vue'
const props = defineProps<{ const props = defineProps<{
mapCharacter: MapCharacter mapCharacter: MapCharacter
currentX: number
currentY: number
}>() }>()
const game = useGame() const game = useGame()
const characterChatContainer = refObj<Phaser.GameObjects.Container>() const charChatContainer = refObj<Phaser.GameObjects.Container>()
const createChatBubble = (container: Phaser.GameObjects.Container) => { const createChatBubble = (container: Phaser.GameObjects.Container) => {
container.setName(`${props.mapCharacter.character.name}_chatBubble`) container.setName(`${props.mapCharacter.character.name}_chatBubble`)
@ -39,7 +41,7 @@ const createChatText = (text: Phaser.GameObjects.Text) => {
} }
onMounted(() => { onMounted(() => {
characterChatContainer.value!.setName(`${props.mapCharacter.character!.name}_chatContainer`) charChatContainer.value!.setName(`${props.mapCharacter.character!.name}_chatContainer`)
characterChatContainer.value!.setVisible(false) charChatContainer.value!.setVisible(false)
}) })
</script> </script>

View File

@ -1,5 +1,5 @@
<template> <template>
<Container :depth="999"> <Container :depth="999" :x="currentX" :y="currentY">
<Text @create="createNicknameText" :text="props.mapCharacter.character.name" /> <Text @create="createNicknameText" :text="props.mapCharacter.character.name" />
<RoundRectangle :origin-x="0.5" :origin-y="18.5" :fillColor="0xffffff" :width="74" :height="6" :radius="5" /> <RoundRectangle :origin-x="0.5" :origin-y="18.5" :fillColor="0xffffff" :width="74" :height="6" :radius="5" />
<RoundRectangle :origin-x="0.5" :origin-y="36.4" :fillColor="0x00b3b3" :width="70" :height="3" :radius="5" /> <RoundRectangle :origin-x="0.5" :origin-y="36.4" :fillColor="0x00b3b3" :width="70" :height="3" :radius="5" />
@ -12,6 +12,8 @@ import { Container, RoundRectangle, Text, useGame } from 'phavuer'
const props = defineProps<{ const props = defineProps<{
mapCharacter: MapCharacter mapCharacter: MapCharacter
currentX: number
currentY: number
}>() }>()
const game = useGame() const game = useGame()

View File

@ -2,7 +2,7 @@
<div class="w-full md:min-w-[350px] max-w-[750px] flex flex-col absolute left-1/2 -translate-x-1/2 bottom-5"> <div class="w-full md:min-w-[350px] max-w-[750px] flex flex-col absolute left-1/2 -translate-x-1/2 bottom-5">
<div ref="chatWindow" class="w-full overflow-auto h-32 mb-5 bg-gray rounded-md border-2 border-solid border-gray-500 text-gray-300" v-show="gameStore.uiSettings.isChatOpen"> <div ref="chatWindow" class="w-full overflow-auto h-32 mb-5 bg-gray rounded-md border-2 border-solid border-gray-500 text-gray-300" v-show="gameStore.uiSettings.isChatOpen">
<div v-for="message in chats" class="flex-col py-2 items-center p-3"> <div v-for="message in chats" class="flex-col py-2 items-center p-3">
<span class="text-ellipsis overflow-hidden whitespace-nowrap text-sm" :class="{ 'text-cyan-300': gameStore.character?.role == 'gm' }">{{ message.character }}</span> <span class="text-ellipsis overflow-hidden whitespace-nowrap text-sm" :class="{ 'text-cyan-300': gameStore.character?.role == 'gm' }">{{ message.character.name }}</span>
<p class="text-gray-50 m-0">{{ message.message }}</p> <p class="text-gray-50 m-0">{{ message.message }}</p>
</div> </div>
</div> </div>
@ -21,8 +21,7 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { SocketEvent } from '@/application/enums' import type { Chat } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useMapStore } from '@/stores/mapStore' import { useMapStore } from '@/stores/mapStore'
import { onClickOutside, useFocus } from '@vueuse/core' import { onClickOutside, useFocus } from '@vueuse/core'
@ -31,9 +30,10 @@ import { nextTick, onBeforeUnmount, onMounted, ref } from 'vue'
const scene = useScene() const scene = useScene()
const gameStore = useGameStore() const gameStore = useGameStore()
const mapStore = useMapStore()
const message = ref('') const message = ref('')
const chats = ref<{ character: string; message: string }[]>([]) const chats = ref([] as Chat[])
const chatWindow = ref<HTMLElement | null>(null) const chatWindow = ref<HTMLElement | null>(null)
const chatInput = ref<HTMLElement | null>(null) const chatInput = ref<HTMLElement | null>(null)
@ -55,7 +55,7 @@ function unfocusChat(event: Event, targetElement: HTMLElement) {
const sendMessage = () => { const sendMessage = () => {
if (!message.value.trim()) return if (!message.value.trim()) return
socketManager.emit(SocketEvent.CHAT_MESSAGE, { message: message.value }, (response: boolean) => {}) gameStore.connection?.emit('chat:message', { message: message.value }, (response: boolean) => {})
message.value = '' message.value = ''
} }
@ -79,30 +79,18 @@ const scrollToBottom = () => {
}) })
} }
socketManager.on(SocketEvent.CHAT_MESSAGE, (data: { character: string; message: string }) => { gameStore.connection?.on('chat:message', (data: Chat) => {
if (!data.character || !data.message) return chats.value.push(data)
chats.value.push({ character: data.character, message: data.message })
scrollToBottom() scrollToBottom()
const characterContainer = scene.children.getByName(data.character) as Phaser.GameObjects.Container if (!mapStore.characterLoaded) return
if (!characterContainer) {
console.log('No character container found')
return
}
const characterChatContainer = characterContainer.getByName(data.character + '_chatContainer') as Phaser.GameObjects.Container const charChatContainer = scene.children.getByName(data.character.name + '_chatContainer') as Phaser.GameObjects.Container
if (!characterChatContainer) { if (!charChatContainer) return
console.log('No character chat container found')
return
}
const chatBubble = characterChatContainer.getByName(data.character + '_chatBubble') as Phaser.GameObjects.Container const chatBubble = charChatContainer.getByName(data.character.name + '_chatBubble') as Phaser.GameObjects.Container
const chatText = characterChatContainer.getByName(data.character + '_chatText') as Phaser.GameObjects.Text const chatText = charChatContainer.getByName(data.character.name + '_chatText') as Phaser.GameObjects.Text
if (!chatText || !chatBubble) { if (!chatText || !chatBubble) return
console.log('No chat text or bubble found')
return
}
function calculateTextWidth(text: string, font: string, fontSize: number): number { function calculateTextWidth(text: string, font: string, fontSize: number): number {
// Create a canvas element // Create a canvas element
@ -127,24 +115,24 @@ socketManager.on(SocketEvent.CHAT_MESSAGE, (data: { character: string; message:
// setText but with max. char limit of 90 // setText but with max. char limit of 90
chatText.setText(data.message.substring(0, 90)) chatText.setText(data.message.substring(0, 90))
characterChatContainer.setVisible(true) charChatContainer.setVisible(true)
/** /**
* Hide chat bubble after a few seconds * Hide chat bubble after a few seconds
*/ */
// Clear any existing hide timer // Clear any existing hide timer
if (characterChatContainer.getData('hideTimer')) { if (charChatContainer.getData('hideTimer')) {
clearTimeout(characterChatContainer.getData('hideTimer')) clearTimeout(charChatContainer.getData('hideTimer'))
} }
// Set a new hide timer // Set a new hide timer
const hideTimer = setTimeout(() => { const hideTimer = setTimeout(() => {
characterChatContainer.setVisible(false) charChatContainer.setVisible(false)
}, 3000) }, 3000)
// Store the timer on the container itself // Store the timer on the container itself
characterChatContainer.setData('hideTimer', hideTimer) charChatContainer.setData('hideTimer', hideTimer)
}) })
scrollToBottom() scrollToBottom()
@ -153,7 +141,7 @@ onMounted(() => {
}) })
onBeforeUnmount(() => { onBeforeUnmount(() => {
socketManager.off(SocketEvent.CHAT_MESSAGE) gameStore.connection?.off('chat:message')
removeEventListener('keydown', focusChat) removeEventListener('keydown', focusChat)
}) })
</script> </script>

View File

@ -1,21 +1,21 @@
<template> <template>
<div class="absolute top-0 right-4 hidden lg:block" v-if="gameStore.world.date && typeof gameStore.world.date === 'object'"> <div class="absolute top-0 right-4 hidden lg:block">
<p class="text-white text-lg"> <p class="text-white text-lg">{{ gameStore.world.date.toLocaleString() }}</p>
{{ useDateFormat(gameStore.world.date, 'YYYY/MM/DD HH:mm') }}
</p>
</div> </div>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import { socketManager } from '@/managers/SocketManager'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useDateFormat } from '@vueuse/core'
import { onUnmounted } from 'vue' import { onUnmounted } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
// Listen for new date from socket
gameStore.connection?.on('date', (data: Date) => {
gameStore.world.date = new Date(data)
})
onUnmounted(() => { onUnmounted(() => {
socketManager.off(SocketEvent.DATE) gameStore.connection?.off('date')
}) })
</script> </script>

View File

@ -5,12 +5,12 @@
</div> </div>
<div class="absolute -bottom-3 left-1/2 -translate-x-1/2 flex gap-1"> <div class="absolute -bottom-3 left-1/2 -translate-x-1/2 flex gap-1">
<button class="w-6 h-6 relative p-0"> <button class="w-6 h-6 relative p-0">
<img class="w-3 h-3 center-element" src="/assets/icons/plus-icon.svg" alt="Zoom-in button icon" /> <img class="w-3 h-3 center-element" src="/assets/icons/plus-icon.svg" alt="Zoom-in button icon"/>
<img class="w-full h-full" src="/assets/ui-elements/button-ui-box-textured.svg" alt="" /> <img class="w-full h-full" src="/assets/ui-elements/button-ui-box-textured.svg" alt=""/>
</button> </button>
<button class="w-6 h-6 relative p-0"> <button class="w-6 h-6 relative p-0">
<img class="w-3 h-3 center-element" src="/assets/icons/minus-icon.svg" alt="Zoom-out button icon" /> <img class="w-3 h-3 center-element" src="/assets/icons/minus-icon.svg" alt="Zoom-out button icon"/>
<img class="w-full h-full" src="/assets/ui-elements/button-ui-box-textured.svg" alt="" /> <img class="w-full h-full" src="/assets/ui-elements/button-ui-box-textured.svg" alt=""/>
</button> </button>
</div> </div>
</div> </div>

View File

@ -1,49 +1,14 @@
<template> <template>
<Character v-for="item in mapStore.characters" :key="item.character.id" :tileMap :mapCharacter="item" /> <Character v-for="item in mapStore.characters" :key="item.character.id" :tilemap="tilemap" :mapCharacter="item" />
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import type { MapCharacter, UUID } from '@/application/types'
import Character from '@/components/game/character/Character.vue' import Character from '@/components/game/character/Character.vue'
import { socketManager } from '@/managers/SocketManager'
import { useGameStore } from '@/stores/gameStore'
import { useMapStore } from '@/stores/mapStore' import { useMapStore } from '@/stores/mapStore'
import { onUnmounted } from 'vue'
const gameStore = useGameStore()
const mapStore = useMapStore() const mapStore = useMapStore()
const props = defineProps<{ const props = defineProps<{
tileMap: Phaser.Tilemaps.Tilemap tilemap: Phaser.Tilemaps.Tilemap
}>() }>()
socketManager.on(SocketEvent.MAP_CHARACTER_JOIN, (data: MapCharacter) => {
mapStore.addCharacter(data)
})
socketManager.on(SocketEvent.MAP_CHARACTER_LEAVE, (characterId: UUID) => {
mapStore.removeCharacter(characterId)
})
socketManager.on(SocketEvent.MAP_CHARACTER_MOVE, ([characterId, posX, posY, rot, isMoving]: [UUID, number, number, number, boolean]) => {
mapStore.updateCharacterPosition([characterId, posX, posY, rot, isMoving])
if (characterId === gameStore.character?.id) {
gameStore.character!.positionX = posX
gameStore.character!.positionY = posY
gameStore.character!.rotation = rot
}
})
socketManager.on(SocketEvent.MAP_CHARACTER_ATTACK, (characterId: UUID) => {
mapStore.updateCharacterProperty(characterId, 'isAttacking', true)
})
onUnmounted(() => {
socketManager.off(SocketEvent.MAP_CHARACTER_ATTACK)
socketManager.off(SocketEvent.MAP_CHARACTER_MOVE)
socketManager.off(SocketEvent.MAP_CHARACTER_JOIN)
socketManager.off(SocketEvent.MAP_CHARACTER_LEAVE)
})
</script> </script>

View File

@ -1,71 +1,46 @@
<template> <template>
<MapTiles v-if="tileMap && tileMapLayer" :tileMap :tileMapLayer /> <MapTiles :key="mapStore.mapId" @tileMap:create="tileMap = $event" />
<PlacedMapObjects v-if="tileMap && tileMapLayer" :tileMap :tileMapLayer /> <PlacedMapObjects v-if="tileMap" :key="mapStore.mapId" :tilemap="tileMap" />
<Characters v-if="tileMap && mapStore.characters" :tileMap /> <Characters v-if="tileMap && mapStore.characters" :tilemap="tileMap" />
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { SocketEvent } from '@/application/enums' import type { MapCharacter, mapLoadData, UUID } from '@/application/types'
import type { mapLoadData } from '@/application/types'
import { unduplicateArray } from '@/application/utilities'
import Characters from '@/components/game/map/Characters.vue' import Characters from '@/components/game/map/Characters.vue'
import MapTiles from '@/components/game/map/MapTiles.vue' import MapTiles from '@/components/game/map/MapTiles.vue'
import PlacedMapObjects from '@/components/game/map/PlacedMapObjects.vue' import PlacedMapObjects from '@/components/game/map/PlacedMapObjects.vue'
import { socketManager } from '@/managers/SocketManager'
import { createTileLayer, createTileMap, loadTileTexturesFromMapTileArray } from '@/services/mapService'
import { MapStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useMapStore } from '@/stores/mapStore' import { useMapStore } from '@/stores/mapStore'
import { useScene } from 'phavuer' import { onUnmounted, shallowRef } from 'vue'
import { onMounted, onUnmounted, shallowRef, watch } from 'vue'
const scene = useScene()
const gameStore = useGameStore() const gameStore = useGameStore()
const mapStore = useMapStore() const mapStore = useMapStore()
const mapStorage = new MapStorage()
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>() const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
const tileMapLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
// Event listeners // Event listeners
socketManager.on(SocketEvent.MAP_CHARACTER_TELEPORT, (data: mapLoadData) => { gameStore.connection?.on('map:character:teleport', async (data: mapLoadData) => {
mapStore.setMapId(data.mapId) mapStore.setMapId(data.mapId)
mapStore.setCharacters(data.characters) mapStore.setCharacters(data.characters)
}) })
async function initialize() { gameStore.connection?.on('map:character:join', async (data: MapCharacter) => {
if (!mapStore.mapId) return mapStore.addCharacter(data)
})
const map = await mapStorage.getById(mapStore.mapId) gameStore.connection?.on('map:character:leave', (characterId: UUID) => {
if (!map) return mapStore.removeCharacter(characterId)
})
await loadTileTexturesFromMapTileArray(mapStore.mapId, scene) gameStore.connection?.on('map:character:move', (data: { characterId: UUID; positionX: number; positionY: number; rotation: number; isMoving: boolean }) => {
mapStore.updateCharacterPosition(data)
tileMap.value = createTileMap(scene, map)
tileMapLayer.value = createTileLayer(tileMap.value, unduplicateArray(map.tiles))
}
watch(
() => mapStore.mapId,
async () => {
await initialize()
}
)
onMounted(async () => {
if (!mapStore.mapId) return
await initialize()
}) })
onUnmounted(() => { onUnmounted(() => {
if (tileMap.value) { mapStore.reset()
tileMap.value.destroyLayer('tiles') gameStore.connection?.off('map:character:teleport')
tileMap.value.removeAllLayers() gameStore.connection?.off('map:character:join')
tileMap.value.destroy() gameStore.connection?.off('map:character:leave')
} gameStore.connection?.off('map:character:move')
socketManager.off(SocketEvent.MAP_CHARACTER_TELEPORT)
}) })
</script> </script>

View File

@ -1,32 +1,74 @@
<template> <template>
<Controls v-if="tileMapLayer" :layer="tileMapLayer" :depth="0" /> <Controls v-if="tileLayer" :layer="tileLayer" :depth="0" />
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config'
import type { Map as MapT, UUID } from '@/application/types'
import { unduplicateArray } from '@/application/utilities'
import Controls from '@/components/utilities/Controls.vue' import Controls from '@/components/utilities/Controls.vue'
import { loadTileTexturesFromMapTileArray, placeTiles } from '@/services/mapService' import { loadMapTilesIntoScene, setLayerTiles } from '@/composables/mapComposable'
import { MapStorage } from '@/storage/storages' import { MapStorage } from '@/storage/storages'
import { useMapStore } from '@/stores/mapStore' import { useMapStore } from '@/stores/mapStore'
import { useScene } from 'phavuer' import { useScene } from 'phavuer'
import { onMounted } from 'vue' import { onBeforeUnmount, shallowRef } from 'vue'
import Tileset = Phaser.Tilemaps.Tileset
const emit = defineEmits(['tileMap:create'])
const scene = useScene() const scene = useScene()
const mapStore = useMapStore() const mapStore = useMapStore()
const mapStorage = new MapStorage() const mapStorage = new MapStorage()
const props = defineProps<{ const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
tileMap: Phaser.Tilemaps.Tilemap const tileLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
tileMapLayer: Phaser.Tilemaps.TilemapLayer
}>()
onMounted(async () => { function createTileMap(map: MapT) {
if (!mapStore.mapId) return const mapConfig = new Phaser.Tilemaps.MapData({
width: map.width,
height: map.height,
tileWidth: config.tile_size.width,
tileHeight: config.tile_size.height,
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
format: Phaser.Tilemaps.Formats.ARRAY_2D
})
const map = await mapStorage.getById(mapStore.mapId) const newTileMap = new Phaser.Tilemaps.Tilemap(scene, mapConfig)
if (!map) return emit('tileMap:create', newTileMap)
return newTileMap
}
await loadTileTexturesFromMapTileArray(mapStore.mapId, scene) function createTileLayer(currentTileMap: Phaser.Tilemaps.Tilemap, mapData: any) {
const tilesArray = unduplicateArray(mapData?.tiles.flat())
placeTiles(props.tileMap, props.tileMapLayer, map.tiles) const tilesetImages = tilesArray.map((tile: string, index: number) => {
return currentTileMap.addTilesetImage(tile, tile, config.tile_size.width, config.tile_size.height, 1, 2, index + 1, { x: 0, y: -config.tile_size.height })
})
// Add blank tile
tilesetImages.push(currentTileMap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.width, config.tile_size.height, 1, 2, 0, { x: 0, y: -config.tile_size.height }))
const layer = currentTileMap.createBlankLayer('tiles', tilesetImages as Tileset[], 0, config.tile_size.height) as Phaser.Tilemaps.TilemapLayer
layer.setDepth(0)
layer.setCullPadding(2, 2)
return layer
}
loadMapTilesIntoScene(mapStore.mapId as UUID, scene)
.then(() => mapStorage.get(mapStore.mapId))
.then((mapData) => {
if (!mapData || !mapData?.tiles) return
tileMap.value = createTileMap(mapData)
tileLayer.value = createTileLayer(tileMap.value, mapData)
setLayerTiles(tileMap.value, tileLayer.value, mapData.tiles)
})
.catch((error) => console.error('Failed to initialize map:', error))
onBeforeUnmount(() => {
if (!tileMap.value) return
tileMap.value.destroyLayer('tiles')
tileMap.value.removeAllLayers()
tileMap.value.destroy()
}) })
</script> </script>

View File

@ -1,5 +1,5 @@
<template> <template>
<PlacedMapObject v-for="placedMapObject in items" :tileMap :tileMapLayer :placedMapObject /> <PlacedMapObject v-for="placedMapObject in items" :tilemap="tilemap" :placedMapObject />
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
@ -9,11 +9,8 @@ import { MapStorage } from '@/storage/storages'
import { useMapStore } from '@/stores/mapStore' import { useMapStore } from '@/stores/mapStore'
import { onMounted, ref } from 'vue' import { onMounted, ref } from 'vue'
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
defineProps<{ defineProps<{
tileMap: Phaser.Tilemaps.Tilemap tilemap: Phaser.Tilemaps.Tilemap
tileMapLayer: TilemapLayer
}>() }>()
const mapStore = useMapStore() const mapStore = useMapStore()
@ -23,7 +20,7 @@ const items = ref<PlacedMapObjectT[]>([])
onMounted(async () => { onMounted(async () => {
if (!mapStore.mapId) return if (!mapStore.mapId) return
const map = await mapStorage.getById(mapStore.mapId) const map = await mapStorage.get(mapStore.mapId)
if (!map) return if (!map) return
items.value = map.placedMapObjects items.value = map.placedMapObjects

View File

@ -1,102 +0,0 @@
<template>
<Zone :depth="baseDepth" :origin-x="mapObj?.originX" :origin-y="mapObj?.originY" :width="mapObj?.frameWidth" :height="mapObj?.frameHeight" :x="x" :y="y" />
</template>
<script setup lang="ts">
import type { MapObject, PlacedMapObject } from '@/application/types'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { calculateIsometricDepth } from '@/services/mapService'
import { onPreUpdate, useScene, Zone } from 'phavuer'
import { computed, onUnmounted } from 'vue'
interface Props {
obj?: PlacedMapObject
mapObj?: MapObject
x?: number
y?: number
}
const props = defineProps<Props>()
const mapEditor = useMapEditorComposable()
const scene = useScene()
const group = scene.add.group()
const partitionPoints = computed(() => {
if (!props.mapObj?.frameWidth || !props.mapObj?.depthOffsets.length) return []
const sliceCount = props.mapObj.depthOffsets.length
return Array.from({ length: sliceCount + 1 }, (_, i) => i * (props.mapObj!.frameWidth / sliceCount))
})
let baseDepth = 0
const createImagePartition = (startX: number, endX: number, depthOffset: number): void => {
if (!props.mapObj?.id) return
const img = scene.add.image(0, 0, props.mapObj.id)
img.setOrigin(props.mapObj.originX, props.mapObj.originY)
img.setCrop(startX, 0, endX, props.mapObj.frameHeight)
img.setDepth(baseDepth + depthOffset)
group.add(img)
}
const updateGroupProperties = (): void => {
if (!props.obj || !props.x || !props.y) return
const isMoving = mapEditor.movingPlacedObject.value?.id === props.obj.id
const isSelected = mapEditor.selectedMapObject.value?.id === props.obj.id
const isPlacedSelected = mapEditor.selectedPlacedObject.value?.id === props.obj.id
baseDepth = calculateIsometricDepth(props.obj.positionX, props.obj.positionY)
group.setXY(props.x, props.y)
group.setAlpha(isMoving || isSelected ? 0.5 : 1)
group.setTint(isPlacedSelected ? 0x00ff00 : 0xffffff)
group.setDepth(baseDepth)
}
const updateImageProperties = (): void => {
const orderedImages = group.getChildren() as Phaser.GameObjects.Image[]
orderedImages.forEach((image, index) => {
if (!props.obj || !props.mapObj || !props.x) return
image.flipX = props.obj.isRotated
if (props.obj.isRotated) {
const offsetNum = props.mapObj.depthOffsets.length
const xOffset = props.mapObj.frameWidth / offsetNum
image.x = props.x + (index < offsetNum / 2 ? -xOffset : xOffset)
image.setDepth(baseDepth - props.mapObj.depthOffsets[index])
} else {
image.x = props.x
image.setDepth(baseDepth + props.mapObj.depthOffsets[index])
}
})
}
onPreUpdate(() => {
updateGroupProperties()
updateImageProperties()
})
// Initial setup
const initializeGroup = (): void => {
if (!props.mapObj || !props.x || !props.y || !props.obj) return
baseDepth = calculateIsometricDepth(props.obj.positionX, props.obj.positionY)
group.setXY(props.x, props.y)
group.setOrigin(props.mapObj.originX, props.mapObj.originY)
const points = partitionPoints.value
for (let i = 0; i < points.length - 1; i++) {
createImagePartition(points[i], points[i + 1], props.mapObj.depthOffsets[i])
}
}
initializeGroup()
onUnmounted(() => {
group.destroy(true, true)
})
</script>

View File

@ -1,70 +1,43 @@
<template> <template>
<ImageGroup v-bind="groupProps" v-if="mapObject && gameStore.isTextureLoaded(props.placedMapObject.mapObject as string)" /> <Image v-if="gameStore.isTextureLoaded(props.placedMapObject.mapObject.id)" v-bind="imageProps" />
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import type { MapObject, PlacedMapObject } from '@/application/types' import type { PlacedMapObject, TextureData } from '@/application/types'
import ImageGroup from '@/components/game/map/partials/ImageGroup.vue' import { loadTexture } from '@/composables/gameComposable'
import { loadMapObjectTextures, tileToWorldXY } from '@/services/mapService' import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/mapComposable'
import { MapObjectStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useScene } from 'phavuer' import { Image, useScene } from 'phavuer'
import { computed, onMounted, ref } from 'vue' import { computed, onMounted } from 'vue'
import Tilemap = Phaser.Tilemaps.Tilemap
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
const props = defineProps<{ const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap
placedMapObject: PlacedMapObject placedMapObject: PlacedMapObject
tileMap: Tilemap
tileMapLayer: TilemapLayer
}>() }>()
const gameStore = useGameStore()
const scene = useScene() const scene = useScene()
const gameStore = useGameStore() const imageProps = computed(() => ({
depth: calculateIsometricDepth(props.placedMapObject.positionX, props.placedMapObject.positionY, props.placedMapObject.mapObject.frameWidth, props.placedMapObject.mapObject.frameHeight),
const mapObject = ref<MapObject>() x: tileToWorldX(props.tilemap, props.placedMapObject.positionX, props.placedMapObject.positionY),
y: tileToWorldY(props.tilemap, props.placedMapObject.positionX, props.placedMapObject.positionY),
const groupProps = computed(() => ({ flipX: props.placedMapObject.isRotated,
...calculateObjectPlacement(props.placedMapObject), texture: props.placedMapObject.mapObject.id,
mapObj: mapObject.value, originY: Number(props.placedMapObject.mapObject.originX),
obj: props.placedMapObject originX: Number(props.placedMapObject.mapObject.originY)
})) }))
async function initialize() { loadTexture(scene, {
if (!props.placedMapObject.mapObject) return key: props.placedMapObject.mapObject.id,
data: '/textures/map_objects/' + props.placedMapObject.mapObject.id + '.png',
/** group: 'map_objects',
* Check if mapObject is an string or object, if its an object we assume its a mapObject and change it to a string updatedAt: props.placedMapObject.mapObject.updatedAt,
* We do this because this component is shared with the map editor, which gets sent the mapObject as an object by the server frameWidth: props.placedMapObject.mapObject.frameWidth,
*/ frameHeight: props.placedMapObject.mapObject.frameHeight
if (typeof props.placedMapObject.mapObject === 'object') { } as TextureData).catch((error) => {
// @ts-ignore console.error('Error loading texture:', error)
props.placedMapObject.mapObject = props.placedMapObject.mapObject.id
}
const mapObjectStorage = new MapObjectStorage()
const _mapObject = await mapObjectStorage.getById(props.placedMapObject.mapObject as string)
if (!_mapObject) return
console.log(_mapObject)
mapObject.value = _mapObject
await loadMapObjectTextures([_mapObject], scene)
}
function calculateObjectPlacement(mapObj: PlacedMapObject): { x: number; y: number } {
let position = tileToWorldXY(props.tileMapLayer, mapObj.positionX, mapObj.positionY)
return {
x: position.worldPositionX,
y: position.worldPositionY
}
}
onMounted(async () => {
await initialize()
}) })
onMounted(async () => {})
</script> </script>

View File

@ -6,7 +6,7 @@
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Users</button> <button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Users</button>
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Chats</button> <button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Chats</button>
<button @mousedown.stop class="btn-cyan active py-1.5 px-4 min-w-24">Asset manager</button> <button @mousedown.stop class="btn-cyan active py-1.5 px-4 min-w-24">Asset manager</button>
<button class="btn-cyan py-1.5 px-4 min-w-24" type="button" @click="mapEditor.toggleActive()">Map editor</button> <button class="btn-cyan py-1.5 px-4 min-w-24" type="button" @click="$emit('open-map-editor')">Map editor</button>
</div> </div>
</template> </template>
<template #modalBody> <template #modalBody>
@ -24,8 +24,9 @@ import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { ref } from 'vue' import { ref } from 'vue'
const mapEditor = useMapEditorComposable() defineEmits(['open-map-editor'])
const gameStore = useGameStore() const gameStore = useGameStore()
const mapEditor = useMapEditorComposable()
let toggle = ref('asset-manager') let toggle = ref('asset-manager')
</script> </script>

View File

@ -20,29 +20,12 @@
</select> </select>
</div> </div>
<div class="form-field-full"> <div class="form-field-full">
<div class="space-x-6 flex items-center">
<label for="color">Color</label>
<input v-model="characterColor" class="input-field" type="text" name="color" placeholder="Character Hair Color" />
<div class="h-[38px] w-[38px] rounded" :style="{ backgroundColor: characterColor }"></div>
</div>
</div>
<div class="form-field-half">
<label for="spriteId">Sprite</label> <label for="spriteId">Sprite</label>
<select v-model="characterSpriteId" class="input-field" name="spriteId"> <select v-model="characterSpriteId" class="input-field" name="spriteId">
<option disabled selected value="">Select sprite</option> <option disabled selected value="">Select sprite</option>
<option v-for="sprite in assetManagerStore.spriteList" :key="sprite.id" :value="sprite.id">{{ sprite.name }}</option> <option v-for="sprite in assetManagerStore.spriteList" :key="sprite.id" :value="sprite.id">{{ sprite.name }}</option>
</select> </select>
</div> </div>
<div class="form-field-half">
<label>Preview</label>
<div v-if="characterSpriteId" class="flex flex-col">
<div class="p-3 pb-5 min-h-32 block rounded-md default-border bg-gray-800">
<div class="flex items-center justify-center p-1 h-full bg-gray-700 rounded">
<img :src="config.server_endpoint + '/textures/sprites/' + characterSpriteId + '/front.png'" class="max-w-[200px] max-h-[200px] object-contain" />
</div>
</div>
</div>
</div>
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button> <button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="removeCharacterHair">Remove</button> <button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="removeCharacterHair">Remove</button>
</form> </form>
@ -51,50 +34,48 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config'
import { SocketEvent } from '@/application/enums'
import type { CharacterGender, CharacterHair, Sprite } from '@/application/types' import type { CharacterGender, CharacterHair, Sprite } from '@/application/types'
import { downloadCache } from '@/application/utilities'
import { socketManager } from '@/managers/SocketManager'
import { CharacterHairStorage } from '@/storage/storages'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue' import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore() const assetManagerStore = useAssetManagerStore()
const selectedCharacterHair = computed(() => assetManagerStore.selectedCharacterHair) const selectedCharacterHair = computed(() => assetManagerStore.selectedCharacterHair)
const characterName = ref('') const characterName = ref('')
const characterGender = ref<CharacterGender>('MALE' as CharacterGender.MALE) const characterGender = ref<CharacterGender>('MALE' as CharacterGender.MALE)
const characterColor = ref<string>('#000000')
const characterIsSelectable = ref<boolean>(false) const characterIsSelectable = ref<boolean>(false)
const characterSpriteId = ref<string | null | undefined>(null) const characterSpriteId = ref<string | null | undefined>(null)
const genderOptions: CharacterGender[] = ['MALE' as CharacterGender.MALE, 'FEMALE' as CharacterGender.FEMALE] const genderOptions: CharacterGender[] = ['MALE' as CharacterGender.MALE, 'FEMALE' as CharacterGender.FEMALE]
if (!selectedCharacterHair.value) {
console.error('No character hair selected')
}
if (selectedCharacterHair.value) { if (selectedCharacterHair.value) {
characterName.value = selectedCharacterHair.value.name characterName.value = selectedCharacterHair.value.name
characterGender.value = selectedCharacterHair.value.gender characterGender.value = selectedCharacterHair.value.gender
characterColor.value = selectedCharacterHair.value.color
characterIsSelectable.value = selectedCharacterHair.value.isSelectable characterIsSelectable.value = selectedCharacterHair.value.isSelectable
characterSpriteId.value = selectedCharacterHair.value.sprite?.id characterSpriteId.value = selectedCharacterHair.value.sprite?.id
} }
async function removeCharacterHair() { function removeCharacterHair() {
if (!selectedCharacterHair.value) return if (!selectedCharacterHair.value) return
socketManager.emit(SocketEvent.GM_CHARACTERHAIR_REMOVE, { id: selectedCharacterHair.value.id }, async (response: boolean) => { gameStore.connection?.emit('gm:characterHair:remove', { id: selectedCharacterHair.value.id }, (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to remove character hair') console.error('Failed to remove character hair')
return return
} }
refreshCharacterHairList()
await downloadCache('character_hair', new CharacterHairStorage())
await refreshCharacterHairList()
}) })
} }
async function refreshCharacterHairList(unsetSelectedCharacterHair = true) { function refreshCharacterHairList(unsetSelectedCharacterHair = true) {
socketManager.emit(SocketEvent.GM_CHARACTERHAIR_LIST, {}, (response: CharacterHair[]) => { gameStore.connection?.emit('gm:characterHair:list', {}, (response: CharacterHair[]) => {
assetManagerStore.setCharacterHairList(response) assetManagerStore.setCharacterHairList(response)
if (unsetSelectedCharacterHair) { if (unsetSelectedCharacterHair) {
@ -103,24 +84,21 @@ async function refreshCharacterHairList(unsetSelectedCharacterHair = true) {
}) })
} }
async function saveCharacterHair() { function saveCharacterHair() {
const characterHairData = { const characterHairData = {
id: selectedCharacterHair.value!.id, id: selectedCharacterHair.value!.id,
name: characterName.value, name: characterName.value,
gender: characterGender.value, gender: characterGender.value,
color: characterColor.value,
isSelectable: characterIsSelectable.value, isSelectable: characterIsSelectable.value,
spriteId: characterSpriteId.value spriteId: characterSpriteId.value
} }
socketManager.emit(SocketEvent.GM_CHARACTERHAIR_UPDATE, characterHairData, async (response: boolean) => { gameStore.connection?.emit('gm:characterHair:update', characterHairData, (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to save character type') console.error('Failed to save character type')
return return
} }
refreshCharacterHairList(false)
await downloadCache('character_hair', new CharacterHairStorage())
await refreshCharacterHairList(false)
}) })
} }
@ -128,7 +106,6 @@ watch(selectedCharacterHair, (characterHair: CharacterHair | null) => {
if (!characterHair) return if (!characterHair) return
characterName.value = characterHair.name characterName.value = characterHair.name
characterGender.value = characterHair.gender characterGender.value = characterHair.gender
characterColor.value = characterHair.color
characterIsSelectable.value = characterHair.isSelectable characterIsSelectable.value = characterHair.isSelectable
characterSpriteId.value = characterHair.sprite?.id characterSpriteId.value = characterHair.sprite?.id
}) })
@ -136,7 +113,7 @@ watch(selectedCharacterHair, (characterHair: CharacterHair | null) => {
onMounted(() => { onMounted(() => {
if (!selectedCharacterHair.value) return if (!selectedCharacterHair.value) return
socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => { gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response) assetManagerStore.setSpriteList(response)
}) })
}) })

View File

@ -32,9 +32,7 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import type { CharacterHair } from '@/application/types' import type { CharacterHair } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useVirtualList } from '@vueuse/core' import { useVirtualList } from '@vueuse/core'
@ -54,13 +52,13 @@ const handleSearch = () => {
} }
const createNewCharacterHair = () => { const createNewCharacterHair = () => {
socketManager.emit(SocketEvent.GM_CHARACTERHAIR_CREATE, {}, (response: boolean) => { gameStore.connection?.emit('gm:characterHair:create', {}, (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to create new character type') console.error('Failed to create new character type')
return return
} }
socketManager.emit(SocketEvent.GM_CHARACTERHAIR_LIST, {}, (response: CharacterHair[]) => { gameStore.connection?.emit('gm:characterHair:list', {}, (response: CharacterHair[]) => {
assetManagerStore.setCharacterHairList(response) assetManagerStore.setCharacterHairList(response)
}) })
}) })
@ -94,7 +92,7 @@ function toTop() {
} }
onMounted(() => { onMounted(() => {
socketManager.emit(SocketEvent.GM_CHARACTERHAIR_LIST, {}, (response: CharacterHair[]) => { gameStore.connection?.emit('gm:characterHair:list', {}, (response: CharacterHair[]) => {
assetManagerStore.setCharacterHairList(response) assetManagerStore.setCharacterHairList(response)
}) })
}) })

View File

@ -40,14 +40,12 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import type { CharacterGender, CharacterRace, CharacterType, Sprite } from '@/application/types' import type { CharacterGender, CharacterRace, CharacterType, Sprite } from '@/application/types'
import { downloadCache } from '@/application/utilities'
import { socketManager } from '@/managers/SocketManager'
import { CharacterTypeStorage } from '@/storage/storages'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue' import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore() const assetManagerStore = useAssetManagerStore()
const selectedCharacterType = computed(() => assetManagerStore.selectedCharacterType) const selectedCharacterType = computed(() => assetManagerStore.selectedCharacterType)
@ -73,22 +71,20 @@ if (selectedCharacterType.value) {
characterSpriteId.value = selectedCharacterType.value.sprite?.id characterSpriteId.value = selectedCharacterType.value.sprite?.id
} }
async function removeCharacterType() { function removeCharacterType() {
if (!selectedCharacterType.value) return if (!selectedCharacterType.value) return
socketManager.emit(SocketEvent.GM_CHARACTERTYPE_REMOVE, { id: selectedCharacterType.value.id }, async (response: boolean) => { gameStore.connection?.emit('gm:characterType:remove', { id: selectedCharacterType.value.id }, (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to remove character type') console.error('Failed to remove character type')
return return
} }
refreshCharacterTypeList()
await downloadCache('character_types', new CharacterTypeStorage())
await refreshCharacterTypeList()
}) })
} }
async function refreshCharacterTypeList(unsetSelectedCharacterType = true) { function refreshCharacterTypeList(unsetSelectedCharacterType = true) {
socketManager.emit(SocketEvent.GM_CHARACTERTYPE_LIST, {}, (response: CharacterType[]) => { gameStore.connection?.emit('gm:characterType:list', {}, (response: CharacterType[]) => {
assetManagerStore.setCharacterTypeList(response) assetManagerStore.setCharacterTypeList(response)
if (unsetSelectedCharacterType) { if (unsetSelectedCharacterType) {
@ -97,7 +93,7 @@ async function refreshCharacterTypeList(unsetSelectedCharacterType = true) {
}) })
} }
async function saveCharacterType() { function saveCharacterType() {
const characterTypeData = { const characterTypeData = {
id: selectedCharacterType.value!.id, id: selectedCharacterType.value!.id,
name: characterName.value, name: characterName.value,
@ -107,14 +103,12 @@ async function saveCharacterType() {
spriteId: characterSpriteId.value spriteId: characterSpriteId.value
} }
socketManager.emit(SocketEvent.GM_CHARACTERTYPE_UPDATE, characterTypeData, async (response: boolean) => { gameStore.connection?.emit('gm:characterType:update', characterTypeData, (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to save character type') console.error('Failed to save character type')
return return
} }
refreshCharacterTypeList(false)
await downloadCache('character_types', new CharacterTypeStorage())
await refreshCharacterTypeList(false)
}) })
} }
@ -130,7 +124,7 @@ watch(selectedCharacterType, (characterType: CharacterType | null) => {
onMounted(() => { onMounted(() => {
if (!selectedCharacterType.value) return if (!selectedCharacterType.value) return
socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => { gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response) assetManagerStore.setSpriteList(response)
}) })
}) })

View File

@ -32,9 +32,7 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import type { CharacterType } from '@/application/types' import type { CharacterType } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useVirtualList } from '@vueuse/core' import { useVirtualList } from '@vueuse/core'
@ -54,13 +52,13 @@ const handleSearch = () => {
} }
const createNewCharacterType = () => { const createNewCharacterType = () => {
socketManager.emit(SocketEvent.GM_CHARACTERTYPE_CREATE, {}, (response: boolean) => { gameStore.connection?.emit('gm:characterType:create', {}, (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to create new character type') console.error('Failed to create new character type')
return return
} }
socketManager.emit(SocketEvent.GM_CHARACTERTYPE_LIST, {}, (response: CharacterType[]) => { gameStore.connection?.emit('gm:characterType:list', {}, (response: CharacterType[]) => {
assetManagerStore.setCharacterTypeList(response) assetManagerStore.setCharacterTypeList(response)
}) })
}) })
@ -94,7 +92,7 @@ function toTop() {
} }
onMounted(() => { onMounted(() => {
socketManager.emit(SocketEvent.GM_CHARACTERTYPE_LIST, {}, (response: CharacterType[]) => { gameStore.connection?.emit('gm:characterType:list', {}, (response: CharacterType[]) => {
assetManagerStore.setCharacterTypeList(response) assetManagerStore.setCharacterTypeList(response)
}) })
}) })

View File

@ -44,9 +44,7 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import type { Item, ItemRarity, ItemType, Sprite } from '@/application/types' import type { Item, ItemRarity, ItemType, Sprite } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue' import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
@ -82,7 +80,7 @@ if (selectedItem.value) {
function removeItem() { function removeItem() {
if (!selectedItem.value) return if (!selectedItem.value) return
socketManager.emit(SocketEvent.GM_ITEM_REMOVE, { id: selectedItem.value.id }, (response: boolean) => { gameStore.connection?.emit('gm:item:remove', { id: selectedItem.value.id }, (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to remove item') console.error('Failed to remove item')
return return
@ -92,7 +90,7 @@ function removeItem() {
} }
function refreshItemList(unsetSelectedItem = true) { function refreshItemList(unsetSelectedItem = true) {
socketManager.emit(SocketEvent.GM_ITEM_LIST, {}, (response: Item[]) => { gameStore.connection?.emit('gm:item:list', {}, (response: Item[]) => {
assetManagerStore.setItemList(response) assetManagerStore.setItemList(response)
if (unsetSelectedItem) { if (unsetSelectedItem) {
@ -112,7 +110,7 @@ function saveItem() {
spriteId: itemSpriteId.value spriteId: itemSpriteId.value
} }
socketManager.emit(SocketEvent.GM_ITEM_UPDATE, itemData, (response: boolean) => { gameStore.connection?.emit('gm:item:update', itemData, (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to save item') console.error('Failed to save item')
return return
@ -134,7 +132,7 @@ watch(selectedItem, (item: Item | null) => {
onMounted(() => { onMounted(() => {
if (!selectedItem.value) return if (!selectedItem.value) return
socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => { gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response) assetManagerStore.setSpriteList(response)
}) })
}) })

View File

@ -29,9 +29,7 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import type { Item } from '@/application/types' import type { Item } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useVirtualList } from '@vueuse/core' import { useVirtualList } from '@vueuse/core'
@ -50,13 +48,13 @@ const handleSearch = () => {
} }
const createNewItem = () => { const createNewItem = () => {
socketManager.emit(SocketEvent.GM_ITEM_CREATE, {}, (response: boolean) => { gameStore.connection?.emit('gm:item:create', {}, (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to create new item') console.error('Failed to create new item')
return return
} }
socketManager.emit(SocketEvent.GM_ITEM_LIST, {}, (response: Item[]) => { gameStore.connection?.emit('gm:item:list', {}, (response: Item[]) => {
assetManagerStore.setItemList(response) assetManagerStore.setItemList(response)
}) })
}) })
@ -90,7 +88,7 @@ function toTop() {
} }
onMounted(() => { onMounted(() => {
socketManager.emit(SocketEvent.GM_ITEM_LIST, {}, (response: Item[]) => { gameStore.connection?.emit('gm:item:list', {}, (response: Item[]) => {
assetManagerStore.setItemList(response) assetManagerStore.setItemList(response)
}) })
}) })

View File

@ -1,30 +1,8 @@
<template> <template>
<div class="h-full overflow-auto"> <div class="h-full overflow-auto">
<div class="relative p-2.5 flex flex-col items-center justify-center h-72 rounded-md default-border bg-gray"> <div class="relative p-2.5 flex flex-col items-center justify-center h-72 rounded-md default-border bg-gray">
<div class="grid grid-cols-[160px_auto_max-content] gap-12"> <img class="max-h-56" :src="`${config.server_endpoint}/textures/map_objects/${selectedMapObject?.id}.png`" :alt="'Object ' + selectedMapObject?.id" />
<div>
<input type="checkbox" checked v-model="showOrigin" /><label>Show Origin</label>
<br />
<input type="checkbox" checked v-model="showPartitionOverlay" /><label>Show Partitions</label>
</div>
<div class="relative w-fit h-fit">
<img class="max-h-56" :src="`${config.server_endpoint}/textures/map_objects/${selectedMapObject?.id}.png`" :alt="'Object ' + selectedMapObject?.id" ref="imageRef" />
<svg ref="svg" class="absolute top-0 left-0 w-full h-full inline-block pointer-events-none">
<circle v-if="showOrigin && svg" r="4" :cx="mapObjectOriginX * width" :cy="mapObjectOriginY * height" stroke="white" stroke-width="2" />
<rect v-if="showPartitionOverlay && svg" v-for="(offset, index) in mapObjectDepthOffsets" style="opacity: 0.5" stroke="red" :x="index * (width / mapObjectDepthOffsets.length)" :width="width / mapObjectDepthOffsets.length" :y="0" :height="height" />
</svg>
</div>
<div>
<button class="btn-cyan px-4 py-1.5 min-w-24" @click="mapObjectDepthOffsets.push(0)">Add Partition</button>
<p>Depth Offset</p>
<div class="text-white grid grid-cols-[120px_80px_auto] items-baseline gap-2" v-for="(offset, index) in mapObjectDepthOffsets">
<input class="input-field max-h-4 mt-2" type="number" :value="offset" @change="setPartitionDepth($event, index)" />
<button @click="mapObjectDepthOffsets.splice(index, 1)">Remove</button>
</div>
</div>
</div>
</div> </div>
<div class="mt-5 block"> <div class="mt-5 block">
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveObject"> <form class="flex gap-2.5 flex-wrap" @submit.prevent="saveObject">
<div class="form-field-full"> <div class="form-field-full">
@ -66,34 +44,24 @@
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config' import config from '@/application/config'
import { SocketEvent } from '@/application/enums'
import type { MapObject } from '@/application/types' import type { MapObject } from '@/application/types'
import { downloadCache } from '@/application/utilities'
import ChipsInput from '@/components/forms/ChipsInput.vue' import ChipsInput from '@/components/forms/ChipsInput.vue'
import { socketManager } from '@/managers/SocketManager'
import { MapObjectStorage } from '@/storage/storages'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useElementSize } from '@vueuse/core' import { useGameStore } from '@/stores/gameStore'
import { Rectangle } from 'phavuer' import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
import { computed, onBeforeUnmount, onMounted, ref, useTemplateRef, watch } from 'vue'
const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore() const assetManagerStore = useAssetManagerStore()
const selectedMapObject = computed(() => assetManagerStore.selectedMapObject) const selectedMapObject = computed(() => assetManagerStore.selectedMapObject)
const svg = useTemplateRef('svg')
const { width, height } = useElementSize(svg)
const mapObjectName = ref('') const mapObjectName = ref('')
const mapObjectTags = ref<string[]>([]) const mapObjectTags = ref<string[]>([])
const mapObjectDepthOffsets = ref<number[]>([])
const mapObjectOriginX = ref(0) const mapObjectOriginX = ref(0)
const mapObjectOriginY = ref(0) const mapObjectOriginY = ref(0)
const mapObjectFrameRate = ref(0) const mapObjectFrameRate = ref(0)
const mapObjectFrameWidth = ref(0) const mapObjectFrameWidth = ref(0)
const mapObjectFrameHeight = ref(0) const mapObjectFrameHeight = ref(0)
const imageRef = ref<HTMLImageElement | null>(null)
const showOrigin = ref(true)
const showPartitionOverlay = ref(true)
if (!selectedMapObject.value) { if (!selectedMapObject.value) {
console.error('No map mapObject selected') console.error('No map mapObject selected')
@ -102,7 +70,6 @@ if (!selectedMapObject.value) {
if (selectedMapObject.value) { if (selectedMapObject.value) {
mapObjectName.value = selectedMapObject.value.name mapObjectName.value = selectedMapObject.value.name
mapObjectTags.value = selectedMapObject.value.tags mapObjectTags.value = selectedMapObject.value.tags
mapObjectDepthOffsets.value = selectedMapObject.value.depthOffsets
mapObjectOriginX.value = selectedMapObject.value.originX mapObjectOriginX.value = selectedMapObject.value.originX
mapObjectOriginY.value = selectedMapObject.value.originY mapObjectOriginY.value = selectedMapObject.value.originY
mapObjectFrameRate.value = selectedMapObject.value.frameRate mapObjectFrameRate.value = selectedMapObject.value.frameRate
@ -110,23 +77,18 @@ if (selectedMapObject.value) {
mapObjectFrameHeight.value = selectedMapObject.value.frameHeight mapObjectFrameHeight.value = selectedMapObject.value.frameHeight
} }
const setPartitionDepth = (event: any, idx: number) => (mapObjectDepthOffsets.value[idx] = Number.parseInt(event.target.value)) function removeObject() {
gameStore.connection?.emit('gm:mapObject:remove', { mapObject: selectedMapObject.value?.id }, (response: boolean) => {
async function removeObject() {
if (!selectedMapObject.value) return
socketManager.emit(SocketEvent.GM_MAPOBJECT_REMOVE, { mapObjectId: selectedMapObject.value.id }, async (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to remove mapObject') console.error('Failed to remove mapObject')
return return
} }
refreshObjectList()
await downloadCache('map_objects', new MapObjectStorage())
await refreshObjectList()
}) })
} }
async function refreshObjectList(unsetSelectedMapObject = true) { function refreshObjectList(unsetSelectedMapObject = true) {
socketManager.emit(SocketEvent.GM_MAPOBJECT_LIST, {}, (response: MapObject[]) => { gameStore.connection?.emit('gm:mapObject:list', {}, (response: MapObject[]) => {
assetManagerStore.setMapObjectList(response) assetManagerStore.setMapObjectList(response)
if (unsetSelectedMapObject) { if (unsetSelectedMapObject) {
@ -135,32 +97,30 @@ async function refreshObjectList(unsetSelectedMapObject = true) {
}) })
} }
async function saveObject() { function saveObject() {
if (!selectedMapObject.value) { if (!selectedMapObject.value) {
console.error('No mapObject selected') console.error('No mapObject selected')
return return
} }
socketManager.emit(
SocketEvent.GM_MAPOBJECT_UPDATE, gameStore.connection?.emit(
'gm:mapObject:update',
{ {
id: selectedMapObject.value.id, id: selectedMapObject.value.id,
name: mapObjectName.value, name: mapObjectName.value,
tags: mapObjectTags.value, tags: mapObjectTags.value,
depthOffsets: mapObjectDepthOffsets.value,
originX: mapObjectOriginX.value, originX: mapObjectOriginX.value,
originY: mapObjectOriginY.value, originY: mapObjectOriginY.value,
frameRate: mapObjectFrameRate.value, frameRate: mapObjectFrameRate.value,
frameWidth: mapObjectFrameWidth.value, frameWidth: mapObjectFrameWidth.value,
frameHeight: mapObjectFrameHeight.value frameHeight: mapObjectFrameHeight.value
}, },
async (response: boolean) => { (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to save mapObject') console.error('Failed to save mapObject')
return return
} }
refreshObjectList(false)
await downloadCache('map_objects', new MapObjectStorage())
await refreshObjectList(false)
} }
) )
} }
@ -169,7 +129,6 @@ watch(selectedMapObject, (mapObject: MapObject | null) => {
if (!mapObject) return if (!mapObject) return
mapObjectName.value = mapObject.name mapObjectName.value = mapObject.name
mapObjectTags.value = mapObject.tags mapObjectTags.value = mapObject.tags
mapObjectDepthOffsets.value = mapObject.depthOffsets
mapObjectOriginX.value = mapObject.originX mapObjectOriginX.value = mapObject.originX
mapObjectOriginY.value = mapObject.originY mapObjectOriginY.value = mapObject.originY
mapObjectFrameRate.value = mapObject.frameRate mapObjectFrameRate.value = mapObject.frameRate
@ -181,37 +140,7 @@ onMounted(() => {
if (!selectedMapObject.value) return if (!selectedMapObject.value) return
}) })
// function startDragging(index: number, event: MouseEvent) {
// isDragging.value = true
// draggedPointIndex.value = index
//
// const moveHandler = (e: MouseEvent) => {
// if (!isDragging.value || !imageRef.value) return
// const rect = imageRef.value.getBoundingClientRect()
// mapObjectPivotPoints.value[draggedPointIndex.value] = {
// x: e.clientX - rect.left,
// y: e.clientY - rect.top
// }
// }
//
// const upHandler = () => {
// isDragging.value = false
// draggedPointIndex.value = -1
// window.removeEventListener('mousemove', moveHandler)
// window.removeEventListener('mouseup', upHandler)
// }
//
// window.addEventListener('mousemove', moveHandler)
// window.addEventListener('mouseup', upHandler)
// }
onBeforeUnmount(() => { onBeforeUnmount(() => {
assetManagerStore.setSelectedMapObject(null) assetManagerStore.setSelectedMapObject(null)
}) })
</script> </script>
<style scoped>
.pointer-events-none {
pointer-events: none;
}
</style>

View File

@ -29,9 +29,7 @@
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config' import config from '@/application/config'
import { SocketEvent } from '@/application/enums'
import type { MapObject } from '@/application/types' import type { MapObject } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useVirtualList } from '@vueuse/core' import { useVirtualList } from '@vueuse/core'
@ -49,13 +47,13 @@ const elementToScroll = ref()
const handleFileUpload = (e: Event) => { const handleFileUpload = (e: Event) => {
const files = (e.target as HTMLInputElement).files const files = (e.target as HTMLInputElement).files
if (!files) return if (!files) return
socketManager.emit(SocketEvent.GM_MAPOBJECT_UPLOAD, files, (response: boolean) => { gameStore.connection?.emit('gm:mapObject:upload', files, (response: boolean) => {
if (!response) { if (!response) {
if (config.environment === 'development') console.error('Failed to upload map object') if (config.development) console.error('Failed to upload object')
return return
} }
socketManager.emit(SocketEvent.GM_MAPOBJECT_LIST, {}, (response: MapObject[]) => { gameStore.connection?.emit('gm:mapObject:list', {}, (response: MapObject[]) => {
assetManagerStore.setMapObjectList(response) assetManagerStore.setMapObjectList(response)
}) })
}) })
@ -94,7 +92,7 @@ function toTop() {
} }
onMounted(() => { onMounted(() => {
socketManager.emit(SocketEvent.GM_MAPOBJECT_LIST, {}, (response: MapObject[]) => { gameStore.connection?.emit('gm:mapObject:list', {}, (response: MapObject[]) => {
assetManagerStore.setMapObjectList(response) assetManagerStore.setMapObjectList(response)
}) })
}) })

View File

@ -1,75 +1,94 @@
<template> <template>
<div class="h-full overflow-auto"> <div class="h-full overflow-auto">
<div class="relative flex flex-col"> <div class="relative flex flex-col">
<div class="flex flex-wrap gap-2 p-2.5 rounded-md default-border bg-gray mb-4"> <div class="flex flex-wrap gap-2 p-2.5 rounded-md default-border bg-gray">
<div class="w-full flex flex-col"> <div class="w-full flex flex-col">
<label class="mb-1.5 font-titles" for="name">Name</label> <label class="mb-1.5 font-titles" for="name">Name</label>
<input v-model="spriteName" class="input-field" type="text" name="name" placeholder="New sprite" /> <input v-model="spriteName" class="input-field" type="text" name="name" placeholder="New sprite" />
</div> </div>
<div class="w-full flex gap-2 mt-2 pb-4 relative"> <div class="w-full flex gap-2 mt-2 pb-4 relative">
<button class="btn-cyan px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="saveSprite">Save</button> <button class="btn-cyan px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="saveSprite">Save</button>
<button class="btn-red px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="deleteSprite">Delete</button> <button class="btn-red px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="deleteSprite">Delete</button>
<button class="btn-indigo px-4 py-2 flex-1 sm:flex-none" type="button" @click.prevent="copySprite"> <button class="btn bg-indigo-500 hover:bg-indigo-600 rounded text-white px-4 py-2 flex-1 sm:flex-none" type="button" @click.prevent="copySprite">
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor"> <svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M8 16H6a2 2 0 01-2-2V6a2 2 0 012-2h8a2 2 0 012 2v2m-6 12h8a2 2 0 002-2v-8a2 2 0 00-2-2h-8a2 2 0 00-2 2v8a2 2 0 002 2z" /> <path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M8 16H6a2 2 0 01-2-2V6a2 2 0 012-2h8a2 2 0 012 2v2m-6 12h8a2 2 0 002-2v-8a2 2 0 00-2-2h-8a2 2 0 00-2 2v8a2 2 0 002 2z" />
</svg> </svg>
</button> </button>
<button class="btn-cyan px-4" type="button" @click.prevent="addNewImage">New action</button>
</div> </div>
</div> </div>
<div v-for="action in spriteActions" :key="action.id">
<div class="flex flex-wrap gap-3 mb-3"> <button class="btn-cyan py-2 my-4" type="button" @click.prevent="addNewImage">New action</button>
<div v-for="(image, index) in action.sprites" :key="index" class="h-20 w-20 p-4 bg-gray-300 bg-opacity-50 rounded text-center relative group"> <Accordion v-for="action in spriteActions" :key="action.id">
<img :src="image.url" class="max-w-full max-h-full object-contain pointer-events-none" alt="Uploaded image" @load="updateImageDimensions($event, index)" /> <template #header>
<div v-if="imageDimensions[index]" class="absolute bottom-1 right-1 bg-black/50 text-white text-xs px-1 py-0.5 rounded transition-opacity font-default">{{ imageDimensions[index].width }}x{{ imageDimensions[index].height }}</div> <div class="flex items-center">
{{ action.action }}
<div class="ml-auto space-x-2">
<button class="btn-cyan px-4 py-1.5 min-w-24" type="button" @click.stop.prevent="openPreviewModal(action)">View</button>
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.stop.prevent="() => spriteActions.splice(spriteActions.indexOf(action), 1)">Delete</button>
</div>
</div> </div>
</div> </template>
<div class="flex items-center mb-3"> <template #content>
<div class="mr-3 space-x-2"> <form class="flex gap-2.5 flex-wrap" @submit.prevent="saveSprite">
<button class="btn-cyan px-4 py-1.5 min-w-24 text-left" type="button" @click.stop.prevent="openEditorModal(action)"> <div class="form-field-full">
Editor <label for="action">Action</label>
<div class="flex"> <input v-model="action.action" class="input-field" type="text" name="action" placeholder="Action" />
<small class="text-xs font-default">{{ action.action }}</small> </div>
</div> <div class="form-field-half">
</button> <label for="origin-x">Origin X</label>
</div> <input v-model.number="action.originX" class="input-field" type="number" step="any" name="origin-x" placeholder="Origin X" />
</div> </div>
</div> <div class="form-field-half">
<SpriteEditor <label for="origin-y">Origin Y</label>
v-for="[actionId, editorData] in Array.from(openEditors.entries())" <input v-model.number="action.originY" class="input-field" type="number" step="any" name="origin-y" placeholder="Origin Y" />
:key="actionId" </div>
:sprite="selectedSprite!" <div class="form-field-full">
:sprites="editorData.action.sprites" <label for="frame-speed">Frame rate</label>
:frame-rate="editorData.action.frameRate" <input v-model.number="action.frameRate" class="input-field" type="number" step="any" name="frame-speed" placeholder="Frame rate" />
:is-modal-open="editorData.isOpen" </div>
:temp-offset-index="getTempOffsetIndex(editorData.action)" <div class="form-field-full">
:temp-offset="getTempOffset(editorData.action)" <SpriteActionsInput
@update:frame-rate="(value) => updateFrameRate(editorData.action, value)" v-model="action.sprites"
@update:is-modal-open="(value) => handleEditorModalClose(editorData.action, value)" @tempOffsetChange="(index, offset) => handleTempOffsetChange(action, index, offset)"
@update:temp-offset="(index, offset) => handleTempOffsetChange(editorData.action, index, offset)" />
</div>
</form>
</template>
</Accordion>
<SpritePreview
v-if="selectedAction"
:sprites="selectedAction.sprites"
:frame-rate="selectedAction.frameRate"
:is-modal-open="isModalOpen"
:temp-offset-index="tempOffsetData.index"
:temp-offset="tempOffsetData.offset"
@update:frame-rate="updateFrameRate"
@update:is-modal-open="isModalOpen = $event"
/> />
</div> </div>
</div> </div>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { SocketEvent } from '@/application/enums' import type { Sprite, SpriteAction, UUID } from '@/application/types'
import type { Sprite, SpriteAction } from '@/application/types' import { uuidv4 } from '@/application/utilities'
import { downloadCache, uuidv4 } from '@/application/utilities' import SpriteActionsInput from '@/components/gameMaster/assetManager/partials/sprite/partials/SpriteImagesInput.vue'
import SpriteEditor from '@/components/gameMaster/assetManager/partials/sprite/partials/SpriteEditor.vue' import SpritePreview from '@/components/gameMaster/assetManager/partials/sprite/partials/SpritePreview.vue'
import { socketManager } from '@/managers/SocketManager' import Accordion from '@/components/utilities/Accordion.vue'
import { SpriteStorage } from '@/storage/storages'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue' import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore() const assetManagerStore = useAssetManagerStore()
const selectedSprite = computed(() => assetManagerStore.selectedSprite) const selectedSprite = computed(() => assetManagerStore.selectedSprite)
const tempOffsetData = ref<Map<string, { index: number | undefined; offset: { x: number; y: number } | undefined }>>(new Map())
const spriteName = ref('') const spriteName = ref('')
const spriteActions = ref<SpriteAction[]>([]) const spriteActions = ref<SpriteAction[]>([])
const isModalOpen = ref(false)
const openEditors = ref(new Map<string, { action: SpriteAction; isOpen: boolean }>()) const selectedAction = ref<SpriteAction | null>(null)
if (!selectedSprite.value) { if (!selectedSprite.value) {
console.error('No sprite selected') console.error('No sprite selected')
@ -80,32 +99,28 @@ if (selectedSprite.value) {
spriteActions.value = sortSpriteActions(selectedSprite.value.spriteActions) spriteActions.value = sortSpriteActions(selectedSprite.value.spriteActions)
} }
async function deleteSprite() { function deleteSprite() {
socketManager.emit(SocketEvent.GM_SPRITE_DELETE, { id: selectedSprite.value?.id }, async (response: boolean) => { gameStore.connection?.emit('gm:sprite:delete', { id: selectedSprite.value?.id }, (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to delete sprite') console.error('Failed to delete sprite')
return return
} }
refreshSpriteList()
await downloadCache('sprites', new SpriteStorage())
await refreshSpriteList()
}) })
} }
async function copySprite() { function copySprite() {
socketManager.emit(SocketEvent.GM_SPRITE_COPY, { id: selectedSprite.value?.id }, async (response: boolean) => { gameStore.connection?.emit('gm:sprite:copy', { id: selectedSprite.value?.id }, (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to copy sprite') console.error('Failed to copy sprite')
return return
} }
refreshSpriteList(false)
await downloadCache('sprites', new SpriteStorage())
await refreshSpriteList(false)
}) })
} }
async function refreshSpriteList(unsetSelectedSprite = true) { function refreshSpriteList(unsetSelectedSprite = true) {
socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => { gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response) assetManagerStore.setSpriteList(response)
if (unsetSelectedSprite) { if (unsetSelectedSprite) {
@ -114,7 +129,7 @@ async function refreshSpriteList(unsetSelectedSprite = true) {
}) })
} }
async function saveSprite() { function saveSprite() {
if (!selectedSprite.value) { if (!selectedSprite.value) {
console.error('No sprite selected') console.error('No sprite selected')
return return
@ -124,27 +139,25 @@ async function saveSprite() {
id: selectedSprite.value.id, id: selectedSprite.value.id,
name: spriteName.value, name: spriteName.value,
spriteActions: spriteActions:
spriteActions.value?.map((action) => { spriteActions.value?.map((action) => {
return { return {
action: action.action, action: action.action,
sprites: action.sprites, sprites: action.sprites,
originX: action.originX, originX: action.originX,
originY: action.originY, originY: action.originY,
frameRate: action.frameRate, frameRate: action.frameRate,
frameWidth: action.frameWidth, frameWidth: action.frameWidth,
frameHeight: action.frameHeight frameHeight: action.frameHeight
} }
}) ?? [] }) ?? []
} }
socketManager.emit(SocketEvent.GM_SPRITE_UPDATE, updatedSprite, async (response: boolean) => { gameStore.connection?.emit('gm:sprite:update', updatedSprite, (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to save sprite') console.error('Failed to save sprite')
return return
} }
refreshSpriteList(false)
await downloadCache('sprites', new SpriteStorage())
await refreshSpriteList(false)
}) })
} }
@ -175,69 +188,39 @@ function sortSpriteActions(actions: SpriteAction[]): SpriteAction[] {
return [...actions].sort((a, b) => a.action.localeCompare(b.action)) return [...actions].sort((a, b) => a.action.localeCompare(b.action))
} }
function openEditorModal(action: SpriteAction) { function openPreviewModal(action: SpriteAction) {
const newOpenEditors = new Map(openEditors.value) selectedAction.value = action
newOpenEditors.set(action.id, { action, isOpen: true }) isModalOpen.value = true
openEditors.value = newOpenEditors
} }
function updateFrameRate(action: SpriteAction, value: number) { function updateFrameRate(value: number) {
console.log('update frame rate', action) if (selectedAction.value) {
action.frameRate = value selectedAction.value.frameRate = value
}
function handleEditorModalClose(action: SpriteAction, isOpen: boolean) {
if (isOpen) return
const newOpenEditors = new Map(openEditors.value)
newOpenEditors.delete(action.id)
openEditors.value = newOpenEditors
}
function handleTempOffsetChange(action: SpriteAction, index: number, offset: { x: number; y: number }) {
// Update the temporary offset data for this action
const newTempOffsetData = new Map(tempOffsetData.value)
newTempOffsetData.set(action.id, { index, offset })
tempOffsetData.value = newTempOffsetData
// Also update the actual sprite data so changes persist
if (action.sprites && action.sprites[index]) {
action.sprites[index].offset = { ...offset };
} }
} }
function getTempOffsetIndex(action: SpriteAction): number | undefined { const tempOffsetData = ref<{ index: number | undefined; offset: { x: number; y: number } | undefined }>({
return tempOffsetData.value.get(action.id)?.index index: undefined,
} offset: undefined
})
function getTempOffset(action: SpriteAction): { x: number; y: number } | undefined { function handleTempOffsetChange(action: SpriteAction, index: number, offset: { x: number; y: number }) {
return tempOffsetData.value.get(action.id)?.offset if (selectedAction.value === action) {
tempOffsetData.value = { index, offset }
}
} }
watch(selectedSprite, (sprite: Sprite | null) => { watch(selectedSprite, (sprite: Sprite | null) => {
if (!sprite) return if (!sprite) return
spriteName.value = sprite.name spriteName.value = sprite.name
spriteActions.value = sortSpriteActions(sprite.spriteActions) spriteActions.value = sortSpriteActions(sprite.spriteActions)
openEditors.value = new Map()
tempOffsetData.value = new Map() // Reset temp offset data when sprite changes
}) })
interface SpriteImage { watch(isModalOpen, (newValue) => {
url: string if (!newValue) {
offset: { selectedAction.value = null
x: number
y: number
} }
} })
const imageDimensions = ref<{ [key: number]: { width: number; height: number } }>({})
const updateImageDimensions = (event: Event, index: number) => {
const img = event.target as HTMLImageElement
imageDimensions.value[index] = {
width: img.naturalWidth,
height: img.naturalHeight
}
}
onMounted(() => { onMounted(() => {
if (!selectedSprite.value) return if (!selectedSprite.value) return

View File

@ -25,9 +25,7 @@
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config' import config from '@/application/config'
import { SocketEvent } from '@/application/enums'
import type { Sprite } from '@/application/types' import type { Sprite } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useVirtualList } from '@vueuse/core' import { useVirtualList } from '@vueuse/core'
@ -42,13 +40,13 @@ const hasScrolled = ref(false)
const elementToScroll = ref() const elementToScroll = ref()
function newButtonClickHandler() { function newButtonClickHandler() {
socketManager.emit(SocketEvent.GM_SPRITE_CREATE, {}, (response: boolean) => { gameStore.connection?.emit('gm:sprite:create', {}, (response: boolean) => {
if (!response) { if (!response) {
if (config.environment === 'development') console.error('Failed to create new sprite') if (config.development) console.error('Failed to create new sprite')
return return
} }
socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => { gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response) assetManagerStore.setSpriteList(response)
}) })
}) })
@ -87,7 +85,7 @@ function toTop() {
} }
onMounted(() => { onMounted(() => {
socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => { gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response) assetManagerStore.setSpriteList(response)
}) })
}) })

View File

@ -1,366 +0,0 @@
<template>
<Modal :is-modal-open="isModalOpen" :modal-width="700" :modal-height="330" :can-full-screen="true" bg-style="none" @modal:close="closeModal">
<template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">Sprite editor</h3>
</template>
<template #modalBody>
<div class="m-4 flex gap-4 h-full">
<!-- Settings -->
<div class="w-80 h-full flex flex-col overflow-y-auto">
<div class="flex flex-col gap-4">
<div class="flex flex-col">
<label class="block mb-1 text-white text-sm">Frame Rate: {{ frameRate }} FPS</label>
<div class="text-xs font-default text-gray-400 mb-1">Duration: {{ totalDuration }}s</div>
<input type="range" v-model.number="localFrameRate" min="0" max="60" step="1" class="w-full accent-cyan-500" @input="updateFrameRate" />
</div>
<div class="flex flex-col">
<label class="block mb-1 text-white text-sm">Frame: {{ currentFrame + 1 }} of {{ sprites.length }}</label>
<input type="range" v-model.number="currentFrame" :min="0" :max="sprites.length - 1" step="1" class="w-full accent-cyan-500" @input="stopAnimation" />
</div>
<div class="flex flex-col">
<label class="block mb-1 text-white text-sm">Zoom: {{ zoomLevel }}%</label>
<input type="range" v-model.number="zoomLevel" min="10" max="600" step="10" class="w-full accent-cyan-500" />
</div>
</div>
<div class="mt-6 space-y-2">
<button @click="toggleAnimation" class="px-3 py-1 bg-cyan-600 hover:bg-cyan-700 text-white rounded transition-colors w-full">
{{ isAnimating ? 'Pause' : 'Play' }}
</button>
<button @click="toggleReferenceSprites" class="px-3 py-1 bg-cyan-600 hover:bg-cyan-700 text-white rounded transition-colors w-full">
{{ showReferenceSprites ? 'Hide References' : 'Show References' }}
</button>
</div>
<div class="mt-6">
<form class="flex gap-2.5 flex-wrap" @submit.prevent="">
<div class="relative flex py-5 items-center">
<div class="flex-grow border-t border-gray-400"></div>
<span class="flex-shrink mx-4 text-gray-400">Sprite action</span>
<div class="flex-grow border-solid border-gray-200"></div>
</div>
<div class="form-field-full">
<label for="action">Name</label>
<input class="input-field" type="text" name="action" placeholder="Action" />
</div>
<div class="form-field-half">
<label for="origin-x">Origin X</label>
<input class="input-field" type="number" step="any" name="origin-x" placeholder="Origin X" />
</div>
<div class="form-field-half">
<label for="origin-y">Origin Y</label>
<input class="input-field" type="number" step="any" name="origin-y" placeholder="Origin Y" />
</div>
<div class="relative flex py-5 items-center">
<div class="flex-grow border-t border-gray-400"></div>
<span class="flex-shrink mx-4 text-gray-400">Sprite action image</span>
<div class="flex-grow border-t border-gray-400"></div>
</div>
<div class="form-field-half">
<label for="offset-x">Offset X</label>
<input class="input-field" type="number" step="1" v-model.number="offsetXModel" :disabled="isAnimating" />
</div>
<div class="form-field-half">
<label for="offset-y">Offset Y</label>
<input class="input-field" type="number" step="1" v-model.number="offsetYModel" :disabled="isAnimating" />
</div>
<div class="form-field-full">
<label for="frame-speed">Frame rate</label>
<input class="input-field" type="number" step="any" name="frame-speed" placeholder="Frame rate" />
</div>
</form>
</div>
</div>
<!-- Sprite thumbnails -->
<div class="flex-1 flex flex-col h-full">
<div class="bg-gray-800 border-solid border-white/10 rounded flex-grow mb-2 relative overflow-hidden" @mousedown="startDrag" @mousemove="onDrag" @mouseup="stopDrag" @mouseleave="stopDrag">
<!-- Background reference sprites (semi-transparent) -->
<img
v-for="(sprite, index) in spritesWithTempOffset"
:key="`bg-${index}`"
:src="sprite.url"
alt="Reference sprite"
v-show="index !== currentFrame && showReferenceSprites"
:style="{
position: 'absolute',
left: `${(sprite.offset?.x || 0) * (zoomLevel / 100)}px`,
bottom: `${(sprite.offset?.y || 0) * (zoomLevel / 100)}px`,
opacity: 0.3,
transform: `scale(${zoomLevel / 100})`,
transformOrigin: 'bottom left',
pointerEvents: 'none'
}"
/>
<!-- Current sprite (draggable) -->
<img
v-for="(sprite, index) in spritesWithTempOffset"
:key="index"
:src="sprite.url"
alt="Sprite"
:class="{ 'cursor-move': currentFrame === index }"
:style="{
position: 'absolute',
left: `${(sprite.offset?.x || 0) * (zoomLevel / 100)}px`,
bottom: `${(sprite.offset?.y || 0) * (zoomLevel / 100)}px`,
display: currentFrame === index ? 'block' : 'none',
transform: `scale(${zoomLevel / 100})`,
transformOrigin: 'bottom left',
userSelect: 'none',
pointerEvents: currentFrame === index ? 'auto' : 'none'
}"
@dragstart.prevent
/>
</div>
<div class="bg-gray-800 p-2 overflow-x-auto border-solid border-white/10 rounded mb-8 h-24 min-h-16">
<div class="flex gap-2">
<div
v-for="(sprite, index) in sprites"
:key="`thumb-${index}`"
class="relative cursor-pointer border-solid transition-all duration-200 rounded flex-shrink-0 p-3 px-12"
:class="currentFrame === index ? 'border-cyan-600 bg-cyan-500/10' : 'border-transparent hover:border-white/30'"
@click="selectFrame(index)"
>
<img :src="sprite.url" alt="Sprite thumbnail" class="h-16 w-auto object-contain rounded" />
<div class="absolute top-0 right-0 bg-gray-400 text-white text-xs font-default px-1 rounded-bl">
{{ index + 1 }}
</div>
</div>
</div>
</div>
</div>
</div>
</template>
</Modal>
</template>
<script setup lang="ts">
import type { Sprite, SpriteImage } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue'
import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
const props = defineProps<{
sprite: Sprite
sprites: SpriteImage[]
frameRate: number
isModalOpen?: boolean
tempOffsetIndex?: number
tempOffset?: { x: number; y: number }
}>()
const emit = defineEmits<{
(e: 'update:frameRate', value: number): void
(e: 'update:isModalOpen', value: boolean): void
(e: 'update:tempOffset', index: number, offset: { x: number; y: number }): void
}>()
const currentFrame = ref(0)
const localFrameRate = ref(props.frameRate)
const zoomLevel = ref(100)
const isAnimating = ref(false)
const isDragging = ref(false)
const startDragPos = ref({ x: 0, y: 0 })
const currentOffset = ref({ x: 0, y: 0 })
let animationInterval: number | null = null
const totalDuration = computed(() => {
if (props.frameRate <= 0) return 0
return (props.sprites.length / props.frameRate).toFixed(2)
})
const spritesWithTempOffset = computed(() => {
return props.sprites.map((sprite, index) => {
if (index === props.tempOffsetIndex && props.tempOffset) {
return { ...sprite, offset: props.tempOffset }
}
return sprite
})
})
const currentSprite = computed(() => {
if (currentFrame.value >= 0 && currentFrame.value < spritesWithTempOffset.value.length) {
return spritesWithTempOffset.value[currentFrame.value]
}
return null
})
// Create computed properties with getters and setters for two-way binding
const offsetXModel = computed({
get: () => currentSprite.value?.offset?.x || 0,
set: (value) => {
if (isAnimating.value) return
const newOffset = {
x: value,
y: currentSprite.value?.offset?.y || 0
}
emit('update:tempOffset', currentFrame.value, newOffset)
}
})
const offsetYModel = computed({
get: () => currentSprite.value?.offset?.y || 0,
set: (value) => {
if (isAnimating.value) return
const newOffset = {
x: currentSprite.value?.offset?.x || 0,
y: value
}
emit('update:tempOffset', currentFrame.value, newOffset)
}
})
// Toggle for showing reference sprites
const showReferenceSprites = ref(true)
function updateAnimation() {
stopAnimation()
if (props.frameRate <= 0 || props.sprites.length === 0) {
currentFrame.value = 0
return
}
if (isAnimating.value) {
animationInterval = window.setInterval(() => {
currentFrame.value = (currentFrame.value + 1) % props.sprites.length
}, 1000 / props.frameRate)
}
}
function toggleAnimation() {
isAnimating.value = !isAnimating.value
if (isAnimating.value) {
updateAnimation()
} else {
stopAnimation()
}
}
function stopAnimation() {
if (animationInterval) {
clearInterval(animationInterval)
animationInterval = null
}
}
function selectFrame(index: number) {
currentFrame.value = index
stopAnimation()
isAnimating.value = false
}
function updateFrameRate() {
emit('update:frameRate', localFrameRate.value)
}
function closeModal() {
emit('update:isModalOpen', false)
}
function startDrag(event: MouseEvent) {
if (isAnimating.value) return
const previewContainer = event.currentTarget as HTMLElement
const rect = previewContainer.getBoundingClientRect()
// Store initial mouse position
startDragPos.value = {
x: event.clientX,
y: event.clientY
}
// Store current offset
if (currentSprite.value && currentSprite.value.offset) {
currentOffset.value = {
x: currentSprite.value.offset.x,
y: currentSprite.value.offset.y
}
} else {
currentOffset.value = { x: 0, y: 0 }
}
isDragging.value = true
}
function onDrag(event: MouseEvent) {
if (!isDragging.value) return
// Calculate the difference from the start position
const deltaX = event.clientX - startDragPos.value.x
const deltaY = startDragPos.value.y - event.clientY // Inverted for bottom positioning
// Apply the zoom factor to the delta
// This ensures that the movement in screen pixels is converted to the correct
// number of pixels at the sprite's natural size, regardless of zoom level
const zoomFactor = 100 / zoomLevel.value
const scaledDeltaX = deltaX * zoomFactor
const scaledDeltaY = deltaY * zoomFactor
// Calculate new offset
// These offsets are in the sprite's natural coordinate space (as if zoom was 100%)
const newOffset = {
x: currentOffset.value.x + scaledDeltaX,
y: currentOffset.value.y + scaledDeltaY
}
// Emit the new offset
emit('update:tempOffset', currentFrame.value, newOffset)
}
function stopDrag() {
if (isDragging.value && currentSprite.value?.offset) {
// Ensure the final offset is applied when dragging stops
emit('update:tempOffset', currentFrame.value, {
x: currentSprite.value.offset.x,
y: currentSprite.value.offset.y
})
}
isDragging.value = false
}
function toggleReferenceSprites() {
showReferenceSprites.value = !showReferenceSprites.value
}
function updateOffset(event: Event, axis: 'x' | 'y') {
if (isAnimating.value) return
const input = event.target as HTMLInputElement
const value = parseInt(input.value) || 0
if (currentSprite.value && currentSprite.value.offset) {
const newOffset = { ...currentSprite.value.offset }
newOffset[axis] = value
emit('update:tempOffset', currentFrame.value, newOffset)
}
}
watch(
() => props.frameRate,
(newValue) => {
localFrameRate.value = newValue
updateAnimation()
},
{ immediate: true }
)
watch(() => props.sprites, updateAnimation, { immediate: true })
watch(
() => isAnimating.value,
(newValue) => {
if (newValue) {
updateAnimation()
} else {
stopAnimation()
}
}
)
onMounted(() => {
isAnimating.value = props.frameRate > 0
if (isAnimating.value) {
updateAnimation()
}
})
onUnmounted(() => {
stopAnimation()
})
</script>

View File

@ -0,0 +1,194 @@
<template>
<div class="flex flex-wrap gap-3">
<div v-for="(image, index) in modelValue" :key="index" class="h-20 w-20 p-4 bg-gray-300 bg-opacity-50 rounded text-center relative group cursor-move" draggable="true" @dragstart="dragStart($event, index)" @dragover.prevent @dragenter.prevent @drop="drop($event, index)">
<img :src="image.url" class="max-w-full max-h-full object-contain pointer-events-none" alt="Uploaded image" @load="updateImageDimensions($event, index)" />
<div v-if="image.dimensions" class="absolute bottom-1 right-1 bg-black/50 text-white text-xs px-1 py-0.5 rounded transition-opacity font-default">
{{ image.dimensions.width }}x{{ image.dimensions.height }}
</div>
<div class="absolute top-1 left-1 flex-row space-y-1">
<button @click.stop="deleteImage(index)" class="bg-red-500 text-white rounded-full w-6 h-6 flex items-center justify-center cursor-pointer opacity-0 group-hover:opacity-100 transition-opacity" aria-label="Delete image">
<svg xmlns="http://www.w3.org/2000/svg" class="h-4 w-4" fill="none" viewBox="0 0 24 24" stroke="currentColor">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M6 18L18 6M6 6l12 12" />
</svg>
</button>
<button @click.stop="openOffsetModal(index)" class="bg-blue-500 text-white rounded-full w-6 h-6 flex items-center justify-center cursor-pointer opacity-0 group-hover:opacity-100 transition-opacity" aria-label="Scope image">
<svg width="50px" height="50px" viewBox="0 0 16 16" fill="none" xmlns="http://www.w3.org/2000/svg">
<path d="M8.29289 3.70711L1 11V15H5L12.2929 7.70711L8.29289 3.70711Z" fill="white" />
<path d="M9.70711 2.29289L13.7071 6.29289L15.1716 4.82843C15.702 4.29799 16 3.57857 16 2.82843C16 1.26633 14.7337 0 13.1716 0C12.4214 0 11.702 0.297995 11.1716 0.828428L9.70711 2.29289Z" fill="white" />
</svg>
</button>
</div>
<Modal :is-modal-open="selectedImageIndex === index" :modal-width="300" :modal-height="210" :is-resizable="false" :bg-style="'none'" @modal:close="closeOffsetModal">
<template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">Action offset ({{ selectedImageIndex }})</h3>
</template>
<template #modalBody>
<div class="m-4">
<form method="post" @submit.prevent="saveOffset(index)" class="inline">
<div class="gap-2.5 flex flex-wrap">
<div class="form-field-half">
<label for="offsetX">Offset X</label>
<input class="input-field max-w-64" v-model="tempOffset.x" name="offsetX" id="offsetX" type="number" />
</div>
<div class="form-field-half">
<label for="offsetY">Offset Y</label>
<input class="input-field max-w-64" v-model="tempOffset.y" name="offsetY" id="offsetY" type="number" />
</div>
</div>
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
</form>
</div>
</template>
</Modal>
</div>
<div class="h-20 w-20 p-4 bg-gray-200 bg-opacity-50 rounded justify-center items-center flex hover:cursor-pointer" @click="triggerFileInput" @drop.prevent="onDrop" @dragover.prevent>
<svg xmlns="http://www.w3.org/2000/svg" class="h-6 w-6 invert" fill="none" viewBox="0 0 24 24" stroke="currentColor">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 6v6m0 0v6m0-6h6m-6 0H6" />
</svg>
</div>
</div>
<input type="file" ref="fileInput" @change="onFileChange" multiple accept="image/png" class="hidden" />
</template>
<script setup lang="ts">
import Modal from '@/components/utilities/Modal.vue'
import { ref, watch } from 'vue'
interface SpriteImage {
url: string
offset: {
x: number
y: number
}
dimensions?: {
width: number
height: number
}
}
interface Props {
modelValue: SpriteImage[]
}
const props = withDefaults(defineProps<Props>(), {
modelValue: () => []
})
const emit = defineEmits<{
(e: 'update:modelValue', value: SpriteImage[]): void
(e: 'close'): void
(e: 'tempOffsetChange', index: number, offset: { x: number, y: number }): void
}>()
const fileInput = ref<HTMLInputElement | null>(null)
const draggedIndex = ref<number | null>(null)
const selectedImageIndex = ref<number | null>(null)
const tempOffset = ref({ x: 0, y: 0 })
const triggerFileInput = () => {
fileInput.value?.click()
}
const onFileChange = (event: Event) => {
const target = event.target as HTMLInputElement
if (target.files) {
handleFiles(target.files)
}
}
const onDrop = (event: DragEvent) => {
if (event.dataTransfer?.files) {
handleFiles(event.dataTransfer.files)
}
}
const handleFiles = (files: FileList) => {
Array.from(files).forEach((file) => {
if (!file.type.startsWith('image/')) {
return
}
const reader = new FileReader()
reader.onload = (e) => {
if (typeof e.target?.result === 'string') {
const newImage: SpriteImage = {
url: e.target.result,
offset: { x: 0, y: 0 }
}
updateImages([...props.modelValue, newImage])
}
}
reader.readAsDataURL(file)
})
}
const updateImages = (newImages: SpriteImage[]) => {
emit('update:modelValue', newImages)
}
const deleteImage = (index: number) => {
const newImages = [...props.modelValue]
newImages.splice(index, 1)
updateImages(newImages)
}
const dragStart = (event: DragEvent, index: number) => {
draggedIndex.value = index
if (event.dataTransfer) {
event.dataTransfer.effectAllowed = 'move'
event.dataTransfer.dropEffect = 'move'
}
}
const drop = (event: DragEvent, dropIndex: number) => {
event.preventDefault()
if (draggedIndex.value !== null && draggedIndex.value !== dropIndex) {
const newImages = [...props.modelValue]
const [reorderedItem] = newImages.splice(draggedIndex.value, 1)
newImages.splice(dropIndex, 0, reorderedItem)
updateImages(newImages)
}
draggedIndex.value = null
}
const openOffsetModal = (index: number) => {
selectedImageIndex.value = index
tempOffset.value = { ...props.modelValue[index].offset }
}
const closeOffsetModal = () => {
selectedImageIndex.value = null
}
const saveOffset = (index: number) => {
const newImages = [...props.modelValue]
newImages[index] = {
...newImages[index],
offset: { ...tempOffset.value }
}
updateImages(newImages)
closeOffsetModal()
}
const onOffsetChange = () => {
if (selectedImageIndex.value !== null) {
emit('tempOffsetChange', selectedImageIndex.value, tempOffset.value)
}
}
watch(tempOffset, onOffsetChange, { deep: true })
const updateImageDimensions = (event: Event, index: number) => {
const img = event.target as HTMLImageElement
const newImages = [...props.modelValue]
newImages[index] = {
...newImages[index],
dimensions: {
width: img.naturalWidth,
height: img.naturalHeight
}
}
updateImages(newImages)
}
</script>

View File

@ -0,0 +1,154 @@
<template>
<Modal :is-modal-open="isModalOpen" :modal-width="700" :modal-height="330" :bg-style="'none'" @modal:close="closeModal">
<template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">View sprite</h3>
</template>
<template #modalBody>
<div class="m-4 flex gap-8">
<div class="relative">
<div
class="sprite-container bg-gray-800"
:style="{
width: `${maxWidth}px`,
height: `${maxHeight}px`,
position: 'relative',
overflow: 'hidden'
}"
>
<img
v-for="(sprite, index) in spritesWithTempOffset"
:key="index"
:src="sprite.url"
alt="Sprite"
:style="{
position: 'absolute',
left: `${sprite.offset?.x || 0}px`,
bottom: `${sprite.offset?.y || 0}px`,
display: currentFrame === index ? 'block' : 'none',
transform: `scale(${zoomLevel / 100})`,
transformOrigin: 'bottom left'
}"
@load="updateContainerSize"
/>
</div>
</div>
<div class="flex flex-col justify-center gap-8 flex-1">
<div class="flex flex-col">
<label class="block mb-2 text-white">Frame Rate: {{ frameRate }} FPS</label>
<input type="range" v-model.number="localFrameRate" min="0" max="60" step="1" class="w-full accent-cyan-500" @input="updateFrameRate" />
</div>
<div class="flex flex-col">
<label class="block mb-2 text-white">Frame: {{ currentFrame + 1 }} of {{ sprites.length }}</label>
<input
type="range"
v-model.number="currentFrame"
:min="0"
:max="sprites.length - 1"
step="1"
class="w-full accent-cyan-500"
@input="stopAnimation"
/>
</div>
<div class="flex flex-col">
<label class="block mb-2 text-white">Zoom: {{ zoomLevel }}%</label>
<input type="range" v-model.number="zoomLevel" min="10" max="200" step="10" class="w-full accent-cyan-500" />
</div>
</div>
</div>
</template>
</Modal>
</template>
<script setup lang="ts">
import type { SpriteImage } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue'
import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
const props = defineProps<{
sprites: SpriteImage[]
frameRate: number
isModalOpen?: boolean
tempOffsetIndex?: number
tempOffset?: { x: number, y: number }
}>()
const emit = defineEmits<{
(e: 'update:frameRate', value: number): void
(e: 'update:isModalOpen', value: boolean): void
}>()
const currentFrame = ref(0)
const maxWidth = ref(250)
const maxHeight = ref(250)
const localFrameRate = ref(props.frameRate)
const zoomLevel = ref(100)
let animationInterval: number | null = null
const spritesWithTempOffset = computed(() => {
return props.sprites.map((sprite, index) => {
if (index === props.tempOffsetIndex && props.tempOffset) {
return { ...sprite, offset: props.tempOffset }
}
return sprite
})
})
function updateContainerSize(event: Event) {
const img = event.target as HTMLImageElement
maxWidth.value = Math.max(maxWidth.value, img.naturalWidth)
maxHeight.value = Math.max(maxHeight.value, img.naturalHeight)
}
function updateAnimation() {
stopAnimation()
if (props.frameRate <= 0 || props.sprites.length === 0) {
currentFrame.value = 0
return
}
animationInterval = window.setInterval(() => {
currentFrame.value = (currentFrame.value + 1) % props.sprites.length
}, 1000 / props.frameRate)
}
function stopAnimation() {
if (animationInterval) {
clearInterval(animationInterval)
animationInterval = null
}
}
function updateFrameRate() {
emit('update:frameRate', localFrameRate.value)
}
function closeModal() {
emit('update:isModalOpen', false)
}
watch(
() => props.frameRate,
(newValue) => {
localFrameRate.value = newValue
updateAnimation()
},
{ immediate: true }
)
watch(() => props.sprites, updateAnimation, { immediate: true })
onMounted(() => {
updateAnimation()
})
onUnmounted(() => {
stopAnimation()
})
</script>
<style scoped>
.sprite-container {
border: 1px solid rgba(255, 255, 255, 0.1);
border-radius: 4px;
}
</style>

View File

@ -24,16 +24,16 @@
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config' import config from '@/application/config'
import { SocketEvent } from '@/application/enums'
import type { Tile } from '@/application/types' import type { Tile } from '@/application/types'
import { downloadCache } from '@/application/utilities'
import ChipsInput from '@/components/forms/ChipsInput.vue' import ChipsInput from '@/components/forms/ChipsInput.vue'
import { socketManager } from '@/managers/SocketManager'
import { TileStorage } from '@/storage/storages' import { TileStorage } from '@/storage/storages'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue' import { useGameStore } from '@/stores/gameStore'
import { computed, onBeforeUnmount, onMounted, ref, toRaw, watch } from 'vue'
const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore() const assetManagerStore = useAssetManagerStore()
const tileStorage = new TileStorage()
const selectedTile = computed(() => assetManagerStore.selectedTile) const selectedTile = computed(() => assetManagerStore.selectedTile)
@ -56,19 +56,18 @@ watch(selectedTile, (tile: Tile | null) => {
}) })
async function deleteTile() { async function deleteTile() {
socketManager.emit(SocketEvent.GM_TILE_DELETE, { id: selectedTile.value?.id }, async (response: boolean) => { gameStore.connection?.emit('gm:tile:delete', { id: selectedTile.value?.id }, async (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to delete tile') console.error('Failed to delete tile')
return return
} }
await tileStorage.delete(selectedTile.value!.id)
await downloadCache('tiles', new TileStorage()) refreshTileList()
await refreshTileList()
}) })
} }
async function refreshTileList(unsetSelectedTile = true) { function refreshTileList(unsetSelectedTile = true) {
socketManager.emit(SocketEvent.GM_TILE_LIST, {}, (response: Tile[]) => { gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => {
assetManagerStore.setTileList(response) assetManagerStore.setTileList(response)
if (unsetSelectedTile) { if (unsetSelectedTile) {
@ -77,27 +76,25 @@ async function refreshTileList(unsetSelectedTile = true) {
}) })
} }
async function saveTile() { function saveTile() {
if (!selectedTile.value) { if (!selectedTile.value) {
console.error('No tile selected') console.error('No tile selected')
return return
} }
socketManager.emit( gameStore.connection?.emit(
'gm:tile:update', 'gm:tile:update',
{ {
id: selectedTile.value.id, id: selectedTile.value.id,
name: tileName.value, name: tileName.value,
tags: tileTags.value tags: tileTags.value
}, },
async (response: boolean) => { (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to save tile') console.error('Failed to save tile')
return return
} }
refreshTileList(false)
await downloadCache('tiles', new TileStorage())
await refreshTileList(false)
} }
) )
} }

View File

@ -29,9 +29,7 @@
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config' import config from '@/application/config'
import { SocketEvent } from '@/application/enums'
import type { Tile } from '@/application/types' import type { Tile } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useVirtualList } from '@vueuse/core' import { useVirtualList } from '@vueuse/core'
@ -49,13 +47,13 @@ const elementToScroll = ref()
const handleFileUpload = (e: Event) => { const handleFileUpload = (e: Event) => {
const files = (e.target as HTMLInputElement).files const files = (e.target as HTMLInputElement).files
if (!files) return if (!files) return
socketManager.emit(SocketEvent.GM_TILE_UPLOAD, files, (response: boolean) => { gameStore.connection?.emit('gm:tile:upload', files, (response: boolean) => {
if (!response) { if (!response) {
if (config.environment === 'development') console.error('Failed to upload tile') if (config.development) console.error('Failed to upload tile')
return return
} }
socketManager.emit(SocketEvent.GM_TILE_LIST, {}, (response: Tile[]) => { gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => {
assetManagerStore.setTileList(response) assetManagerStore.setTileList(response)
}) })
}) })
@ -94,7 +92,7 @@ function toTop() {
} }
onMounted(() => { onMounted(() => {
socketManager.emit(SocketEvent.GM_TILE_LIST, {}, (response: Tile[]) => { gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => {
assetManagerStore.setTileList(response) assetManagerStore.setTileList(response)
}) })
}) })

View File

@ -1,143 +1,27 @@
<template> <template>
<MapTiles ref="mapTiles" @createCommand="addCommand" v-if="tileMap && tileMapLayer" :tileMap :tileMapLayer /> <MapTiles ref="mapTiles" @tileMap:create="tileMap = $event" />
<PlacedMapObjects ref="mapObjects" @update="updateMapObjects" @updateAndCommit="updateAndCommit" @pauseObjectTracking="pause" @resumeObjectTracking="resume" v-if="tileMap && tileMapLayer" :tileMap :tileMapLayer /> <PlacedMapObjects ref="mapObjects" v-if="tileMap" :tileMap="tileMap as Phaser.Tilemaps.Tilemap" />
<MapEventTiles ref="eventTiles" @createCommand="addCommand" v-if="tileMap" :tileMap /> <MapEventTiles ref="eventTiles" v-if="tileMap" :tileMap="tileMap as Phaser.Tilemaps.Tilemap" />
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import type { MapEventTile, Map as MapT, PlacedMapObject as PlacedMapObjectT } from '@/application/types'
import MapEventTiles from '@/components/gameMaster/mapEditor/mapPartials/MapEventTiles.vue' import MapEventTiles from '@/components/gameMaster/mapEditor/mapPartials/MapEventTiles.vue'
import MapTiles from '@/components/gameMaster/mapEditor/mapPartials/MapTiles.vue' import MapTiles from '@/components/gameMaster/mapEditor/mapPartials/MapTiles.vue'
import PlacedMapObjects from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObjects.vue' import PlacedMapObjects from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObjects.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { cloneArray, createTileLayer, createTileMap, placeTiles } from '@/services/mapService'
import { TileStorage } from '@/storage/storages'
import { useRefHistory } from '@vueuse/core'
import { useScene } from 'phavuer' import { useScene } from 'phavuer'
import { onBeforeUnmount, onMounted, onUnmounted, ref, shallowRef, useTemplateRef, watch } from 'vue' import { onMounted, onUnmounted, shallowRef, useTemplateRef } from 'vue'
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>() const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
const tileMapLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
const mapEditor = useMapEditorComposable() const mapEditor = useMapEditorComposable()
const scene = useScene() const scene = useScene()
const mapTiles = useTemplateRef('mapTiles') const mapTiles = useTemplateRef('mapTiles')
const mapObjects = useTemplateRef('mapObjects') const mapObjects = useTemplateRef('mapObjects')
const eventTiles = useTemplateRef('eventTiles') const eventTiles = useTemplateRef('eventTiles')
//Record of commands function handlePointer(pointer: Phaser.Input.Pointer) {
let commandStack: (EditorCommand | number)[] = []
let commandIndex = ref(0)
let originTiles: string[][] = []
let originEventTiles: MapEventTile[] = []
let originObjects = ref<PlacedMapObjectT[]>(mapEditor.currentMap.value?.placedMapObjects ?? [])
const { undo, redo, commit, pause, resume, canUndo, canRedo } = useRefHistory(originObjects, { deep: true, capacity: 9 })
//Command Pattern basic interface, extended to store what elements have been changed by each edit
export interface EditorCommand {
apply: (elements: any[]) => any[]
type: 'tile' | 'map_object' | 'event_tile'
operation: 'draw' | 'erase' | 'clear'
}
function applyCommands(tiles: any[], ...commands: EditorCommand[]): any[] {
let tileVersion = cloneArray(tiles)
for (let command of commands) {
tileVersion = command.apply(tileVersion)
}
return tileVersion
}
watch(
() => mapEditor.shouldClearTiles.value,
(shouldClear) => {
if (shouldClear && mapEditor.currentMap.value) {
mapTiles.value!.clearTiles()
eventTiles.value!.clearTiles()
mapEditor.currentMap.value.placedMapObjects = []
mapEditor.currentMap.value.mapEventTiles = []
updateAndCommit(mapEditor.currentMap.value)
mapEditor.resetClearTilesFlag()
}
}
)
function update(commands: (EditorCommand | number)[]) {
if (!mapEditor.currentMap.value) return
if (commandStack.length >= 9) {
if (typeof commandStack[0] !== 'number') {
const base = commandStack.shift() as EditorCommand
if (base.operation !== 'clear') {
switch (base.type) {
case 'tile':
originTiles = base.apply(originTiles) as string[][]
break
case 'event_tile':
originEventTiles = base.apply(originEventTiles) as MapEventTile[]
break
}
} else {
commandStack.shift()
}
} else if (typeof commandStack[0] === 'number') {
commandStack.shift()
}
}
let tileCommands = commands.filter((item) => typeof item !== 'number' && item.type === 'tile') as EditorCommand[]
let eventTileCommands = commands.filter((item) => typeof item !== 'number' && item.type === 'event_tile') as EditorCommand[]
let modifiedTiles = applyCommands(originTiles, ...tileCommands)
placeTiles(tileMap.value!, tileMapLayer.value!, modifiedTiles)
let eventTiles = applyCommands(originEventTiles, ...eventTileCommands)
mapEditor.currentMap.value.tiles = modifiedTiles
mapEditor.currentMap.value.mapEventTiles = eventTiles
mapEditor.currentMap.value.placedMapObjects = originObjects.value
}
function updateMapObjects(map: MapT) {
originObjects.value = map.placedMapObjects
}
function updateAndCommit(map?: MapT) {
commandStack = commandStack.slice(0, commandIndex.value)
if (map) updateMapObjects(map)
commit()
commandStack.push(0)
commandIndex.value = commandStack.length
}
function addCommand(command: EditorCommand) {
commandStack = commandStack.slice(0, commandIndex.value)
commandStack.push(command)
commandIndex.value = commandStack.length
}
function undoEdit() {
if (commandIndex.value > 0) {
if (typeof commandStack[--commandIndex.value] === 'number' && canUndo) {
undo()
}
update(commandStack.slice(0, commandIndex.value))
}
}
function redoEdit() {
if (commandIndex.value <= 9 && commandIndex.value < commandStack.length) {
if (typeof commandStack[commandIndex.value++] === 'number' && canRedo) {
redo()
}
update(commandStack.slice(0, commandIndex.value))
}
}
function handlePointerDown(pointer: Phaser.Input.Pointer) {
if (!mapTiles.value || !mapObjects.value || !eventTiles.value) return if (!mapTiles.value || !mapObjects.value || !eventTiles.value) return
// Check if left mouse button is pressed // Check if left mouse button is pressed
@ -150,96 +34,21 @@ function handlePointerDown(pointer: Phaser.Input.Pointer) {
switch (mapEditor.drawMode.value) { switch (mapEditor.drawMode.value) {
case 'tile': case 'tile':
mapTiles.value.handlePointer(pointer) mapTiles.value.handlePointer(pointer)
break case 'object':
case 'map_object':
mapObjects.value.handlePointer(pointer) mapObjects.value.handlePointer(pointer)
break
case 'teleport': case 'teleport':
eventTiles.value.handlePointer(pointer) eventTiles.value.handlePointer(pointer)
break
case 'blocking tile':
eventTiles.value.handlePointer(pointer)
break
} }
} }
function handleKeyDown(event: KeyboardEvent) { onMounted(() => {
//CTRL+Y scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointer)
if (event.key === 'y' && event.ctrlKey) { scene.input.on(Phaser.Input.Events.POINTER_DOWN, handlePointer)
redoEdit()
}
//CTRL+Z
if (event.key === 'z' && event.ctrlKey) {
undoEdit()
}
}
function handlePointerMove(pointer: Phaser.Input.Pointer) {
if (mapEditor.inputMode.value === 'hold' && pointer.isDown) {
handlePointerDown(pointer)
}
}
function handlePointerUp(pointer: Phaser.Input.Pointer) {
switch (mapEditor.drawMode.value) {
case 'tile':
mapTiles.value!.finalizeCommand()
break
case 'map_object':
if (mapEditor.tool.value === 'pencil' || mapEditor.tool.value === 'eraser') {
resume()
updateAndCommit()
}
break
case 'teleport':
eventTiles.value!.finalizeCommand()
break
case 'blocking tile':
eventTiles.value!.finalizeCommand()
break
}
}
onMounted(async () => {
let mapValue = mapEditor.currentMap.value
if (!mapValue) return
//Clone
originTiles = cloneArray(mapValue.tiles)
originEventTiles = cloneArray(mapValue.mapEventTiles)
const tileStorage = new TileStorage()
const allTiles = await tileStorage.getAll()
const allTileIds = allTiles.map((tile) => tile.id)
tileMap.value = createTileMap(scene, mapValue)
tileMapLayer.value = createTileLayer(tileMap.value, allTileIds)
addEventListener('keydown', handleKeyDown)
scene.input.on(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
}) })
onUnmounted(() => { onUnmounted(() => {
if (tileMap.value) { scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointer)
tileMap.value.destroyLayer('tiles') scene.input.off(Phaser.Input.Events.POINTER_DOWN, handlePointer)
tileMap.value.removeAllLayers()
tileMap.value.destroy()
}
scene.input.off(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
scene.input.off(Phaser.Input.Events.POINTER_UP, handlePointerUp)
mapEditor.reset() mapEditor.reset()
}) })
setInterval(() => {
scene.children.queueDepthSort()
}, 0.2)
onBeforeUnmount(() => {
removeEventListener('keydown', handleKeyDown)
})
</script> </script>

View File

@ -3,71 +3,22 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { MapEventTileType, type MapEventTile, type Map as MapT, type UUID } from '@/application/types' import { MapEventTileType, type MapEventTile, type Map as MapT } from '@/application/types'
import { uuidv4 } from '@/application/utilities' import { uuidv4 } from '@/application/utilities'
import { type EditorCommand } from '@/components/gameMaster/mapEditor/Map.vue' import { getTile, tileToWorldX, tileToWorldY } from '@/composables/mapComposable'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { cloneArray, getTile, tileToWorldX, tileToWorldY } from '@/services/mapService' import { Image, useScene } from 'phavuer'
import { Image } from 'phavuer' import { shallowRef } from 'vue'
const mapEditor = useMapEditorComposable() const mapEditor = useMapEditorComposable()
defineExpose({ handlePointer, finalizeCommand, clearTiles }) defineExpose({ handlePointer })
const emit = defineEmits(['createCommand'])
const props = defineProps<{ const props = defineProps<{
tileMap: Phaser.Tilemaps.Tilemap tileMap: Phaser.Tilemaps.Tilemap
}>() }>()
// *** COMMAND STATE *** const tileLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
let currentCommand: EventTileCommand | null = null
class EventTileCommand implements EditorCommand {
public operation: 'draw' | 'erase' | 'clear' = 'draw'
public type: 'event_tile' = 'event_tile'
public affectedTiles: MapEventTile[] = []
apply(elements: MapEventTile[]) {
let tileVersion = cloneArray(elements) as MapEventTile[]
if (this.operation === 'draw') {
tileVersion = tileVersion.concat(this.affectedTiles)
} else if (this.operation === 'erase') {
tileVersion = tileVersion.filter((v) => !this.affectedTiles.includes(v))
} else if (this.operation === 'clear') {
tileVersion = []
}
return tileVersion
}
constructor(operation: 'draw' | 'erase' | 'clear') {
this.operation = operation
}
}
function createCommandUpdate(tile?: MapEventTile | null, operation: 'draw' | 'erase' | 'clear' = 'draw') {
if (!tile) return
if (!currentCommand) {
currentCommand = new EventTileCommand(operation)
}
//If position is already in, do not proceed
for (const priorTile of currentCommand.affectedTiles) {
if (priorTile.positionX === tile.positionX && priorTile.positionY == tile.positionY) return
}
currentCommand.affectedTiles.push(tile)
}
function finalizeCommand() {
if (!currentCommand) return
emit('createCommand', currentCommand)
currentCommand = null
}
// *** HANDLERS ***
function getImageProps(tile: MapEventTile) { function getImageProps(tile: MapEventTile) {
return { return {
@ -79,8 +30,10 @@ function getImageProps(tile: MapEventTile) {
} }
function pencil(pointer: Phaser.Input.Pointer, map: MapT) { function pencil(pointer: Phaser.Input.Pointer, map: MapT) {
if (!tileLayer.value) return
// Check if there is a tile // Check if there is a tile
const tile = getTile(props.tileMap, pointer.worldX, pointer.worldY) const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY)
if (!tile) return if (!tile) return
// Check if event tile already exists on position // Check if event tile already exists on position
@ -88,17 +41,19 @@ function pencil(pointer: Phaser.Input.Pointer, map: MapT) {
if (existingEventTile) return if (existingEventTile) return
// If teleport, check if there is a selected map // If teleport, check if there is a selected map
if (mapEditor.drawMode.value === 'teleport' && !mapEditor.teleportSettings.value.toMap) return if (mapEditor.drawMode.value === 'teleport' && !mapEditor.teleportSettings.value.toMapId) return
const newEventTile = { const newEventTile = {
id: uuidv4() as UUID, id: uuidv4(),
mapId: map?.id,
map: map?.id,
type: mapEditor.drawMode.value === 'blocking tile' ? MapEventTileType.BLOCK : MapEventTileType.TELEPORT, type: mapEditor.drawMode.value === 'blocking tile' ? MapEventTileType.BLOCK : MapEventTileType.TELEPORT,
positionX: tile.x, positionX: tile.x,
positionY: tile.y, positionY: tile.y,
teleport: teleport:
mapEditor.drawMode.value === 'teleport' mapEditor.drawMode.value === 'teleport'
? { ? {
toMap: mapEditor.teleportSettings.value.toMap, toMap: mapEditor.teleportSettings.value.toMapId,
toPositionX: mapEditor.teleportSettings.value.toPositionX, toPositionX: mapEditor.teleportSettings.value.toPositionX,
toPositionY: mapEditor.teleportSettings.value.toPositionY, toPositionY: mapEditor.teleportSettings.value.toPositionY,
toRotation: mapEditor.teleportSettings.value.toRotation toRotation: mapEditor.teleportSettings.value.toRotation
@ -106,28 +61,19 @@ function pencil(pointer: Phaser.Input.Pointer, map: MapT) {
: undefined : undefined
} }
createCommandUpdate(newEventTile as MapEventTile, 'draw') map!.mapEventTiles = map!.mapEventTiles.concat(newEventTile as MapEventTile)
map.mapEventTiles.push(newEventTile as MapEventTile)
} }
function erase(pointer: Phaser.Input.Pointer, map: MapT) { function erase(pointer: Phaser.Input.Pointer, map: MapT) {
if (!tileLayer.value) return
// Check if there is a tile // Check if there is a tile
const tile = getTile(props.tileMap, pointer.worldX, pointer.worldY) const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY)
if (!tile) return if (!tile) return
// Check if event tile already exists on position // Check if event tile already exists on position
const existingEventTile = map.mapEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y) const existingEventTile = map.mapEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
if (!existingEventTile) return if (!existingEventTile) return
if (mapEditor.drawMode.value !== existingEventTile.type.toLowerCase()) {
if (mapEditor.drawMode.value === 'blocking tile' && existingEventTile.type === MapEventTileType.BLOCK)
null //skip this case
else return
}
createCommandUpdate(existingEventTile, 'erase')
// Remove existing event tile // Remove existing event tile
map.mapEventTiles = map.mapEventTiles.filter((eventTile) => eventTile.id !== existingEventTile.id) map.mapEventTiles = map.mapEventTiles.filter((eventTile) => eventTile.id !== existingEventTile.id)
} }
@ -136,7 +82,11 @@ function handlePointer(pointer: Phaser.Input.Pointer) {
const map = mapEditor.currentMap.value const map = mapEditor.currentMap.value
if (!map) return if (!map) return
if (pointer.event.altKey) return // Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
switch (mapEditor.tool.value) { switch (mapEditor.tool.value) {
case 'pencil': case 'pencil':
@ -147,10 +97,4 @@ function handlePointer(pointer: Phaser.Input.Pointer) {
break break
} }
} }
function clearTiles() {
if (mapEditor.currentMap.value?.mapEventTiles.length === 0) return
createCommandUpdate(null, 'clear')
finalizeCommand()
}
</script> </script>

View File

@ -1,102 +1,109 @@
<template> <template>
<Controls v-if="tileMapLayer" :layer="tileMapLayer" :depth="0" /> <Controls v-if="tileLayer" :layer="tileLayer" :depth="0" />
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { type EditorCommand } from '@/components/gameMaster/mapEditor/Map.vue' import config from '@/application/config'
import Controls from '@/components/utilities/Controls.vue' import Controls from '@/components/utilities/Controls.vue'
import { createTileArray, getTile, placeTile, setLayerTiles } from '@/composables/mapComposable'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { cloneArray, createTileArray, getTile, placeTile, placeTiles } from '@/services/mapService' import { TileStorage } from '@/storage/storages'
import { onMounted, ref, watch } from 'vue' import { useScene } from 'phavuer'
import { onMounted, onUnmounted, shallowRef, watch } from 'vue'
import Tileset = Phaser.Tilemaps.Tileset
const emit = defineEmits(['tileMap:create'])
const scene = useScene()
const mapEditor = useMapEditorComposable() const mapEditor = useMapEditorComposable()
const tileStorage = new TileStorage()
defineExpose({ handlePointer, finalizeCommand, clearTiles }) const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
const tileLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
const emit = defineEmits(['createCommand']) defineExpose({ handlePointer })
const props = defineProps<{ function createTileMap() {
tileMap: Phaser.Tilemaps.Tilemap const mapData = new Phaser.Tilemaps.MapData({
tileMapLayer: Phaser.Tilemaps.TilemapLayer width: mapEditor.currentMap.value?.width,
}>() height: mapEditor.currentMap.value?.height,
tileWidth: config.tile_size.width,
tileHeight: config.tile_size.height,
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
format: Phaser.Tilemaps.Formats.ARRAY_2D
})
// *** COMMAND STATE *** const newTileMap = new Phaser.Tilemaps.Tilemap(scene, mapData)
emit('tileMap:create', newTileMap)
let currentCommand: TileCommand | null = null return newTileMap
class TileCommand implements EditorCommand {
public operation: 'draw' | 'erase' | 'clear' = 'draw'
public type: 'tile' = 'tile'
public tileName: string = 'blank_tile'
public affectedTiles: number[][] = []
apply(elements: string[][]) {
let tileVersion
if (this.operation === 'clear') {
tileVersion = createTileArray(props.tileMapLayer.width, props.tileMapLayer.height, 'blank_tile')
} else {
tileVersion = cloneArray(elements) as string[][]
for (const position of this.affectedTiles) {
tileVersion[position[1]][position[0]] = this.tileName
}
}
return tileVersion
}
constructor(operation: 'draw' | 'erase' | 'clear', tileName: string) {
this.operation = operation
this.tileName = tileName
}
} }
function createCommandUpdate(x: number, y: number, tileName: string, operation: 'draw' | 'erase' | 'clear') { async function createTileLayer(currentTileMap: Phaser.Tilemaps.Tilemap) {
if (!currentCommand) { const tiles = await tileStorage.getAll()
currentCommand = new TileCommand(operation, tileName) const tilesetImages = []
for (const tile of tiles) {
tilesetImages.push(currentTileMap.addTilesetImage(tile.id, tile.id, config.tile_size.width, config.tile_size.height, 1, 2, tilesetImages.length + 1, { x: 0, y: -config.tile_size.height }))
} }
//If position is already in, do not proceed // Add blank tile
for (const vec of currentCommand.affectedTiles) { tilesetImages.push(currentTileMap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.width, config.tile_size.height, 1, 2, 0, { x: 0, y: -config.tile_size.height }))
if (vec[0] === x && vec[1] === y) return
}
currentCommand.affectedTiles.push([x, y]) const layer = currentTileMap.createBlankLayer('tiles', tilesetImages as Tileset[], 0, config.tile_size.height) as Phaser.Tilemaps.TilemapLayer
layer.setDepth(0)
layer.setCullPadding(2, 2)
return layer
} }
function finalizeCommand() { function pencil(pointer: Phaser.Input.Pointer) {
if (!currentCommand) return
emit('createCommand', currentCommand)
currentCommand = null
}
// *** HANDLERS ***
function draw(pointer: Phaser.Input.Pointer, tileName: string) {
let map = mapEditor.currentMap.value let map = mapEditor.currentMap.value
if (!map) return if (!map) return
// Check if there is a selected tile
if (!mapEditor.selectedTile.value) return
if (!tileMap.value || !tileLayer.value) return
// Check if there is a tile // Check if there is a tile
const tile = getTile(props.tileMapLayer, pointer.worldX, pointer.worldY) const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY)
if (!tile) return if (!tile) return
// Place tile // Place tile
placeTile(props.tileMap, props.tileMapLayer, tile.x, tile.y, tileName) placeTile(tileMap.value, tileLayer.value, tile.x, tile.y, mapEditor.selectedTile.value)
createCommandUpdate(tile.x, tile.y, tileName, tileName === 'blank_tile' ? 'erase' : 'draw')
// Adjust mapEditorStore.map.tiles // Adjust mapEditorStore.map.tiles
map.tiles[tile.y][tile.x] = tileName map.tiles[tile.y][tile.x] = mapEditor.selectedTile.value
} }
function paint(pointer: Phaser.Input.Pointer) { function eraser(pointer: Phaser.Input.Pointer) {
let map = mapEditor.currentMap.value let map = mapEditor.currentMap.value
if (!map) return if (!map) return
// Set new tileArray with selected tile if (!tileMap.value || !tileLayer.value) return
const tileArray = createTileArray(props.tileMap.width, props.tileMap.height, mapEditor.selectedTile.value)
placeTiles(props.tileMap, props.tileMapLayer, tileArray) // Check if there is a tile
const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY)
if (!tile) return
// Place tile
placeTile(tileMap.value, tileLayer.value, tile.x, tile.y, 'blank_tile')
// Adjust mapEditorStore.map.tiles // Adjust mapEditorStore.map.tiles
map.tiles = tileArray map.tiles[tile.y][tile.x] = 'blank_tile'
}
function paint(pointer: Phaser.Input.Pointer) {
if (!tileMap.value || !tileLayer.value) return
// Set new tileArray with selected tile
const tileArray = createTileArray(tileMap.value.width, tileMap.value.height, mapEditor.selectedTile.value)
setLayerTiles(tileMap.value, tileLayer.value, tileArray)
// Adjust mapEditorStore.map.tiles
if (mapEditor.currentMap.value) {
mapEditor.currentMap.value.tiles = tileArray
}
} }
// When alt is pressed, and the pointer is down, select the tile that the pointer is over // When alt is pressed, and the pointer is down, select the tile that the pointer is over
@ -104,17 +111,33 @@ function tilePicker(pointer: Phaser.Input.Pointer) {
let map = mapEditor.currentMap.value let map = mapEditor.currentMap.value
if (!map) return if (!map) return
if (!tileMap.value || !tileLayer.value) return
// Check if there is a tile // Check if there is a tile
const tile = getTile(props.tileMapLayer, pointer.worldX, pointer.worldY) const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY)
if (!tile) return if (!tile) return
// Select the tile // Select the tile
mapEditor.setSelectedTile(map.tiles[tile.y][tile.x]) mapEditor.setSelectedTile(map.tiles[tile.y][tile.x])
} }
watch(
() => mapEditor.shouldClearTiles,
(shouldClear) => {
if (shouldClear && mapEditor.currentMap.value && tileMap.value && tileLayer.value) {
const blankTiles = createTileArray(tileLayer.value.width, tileLayer.value.height, 'blank_tile')
setLayerTiles(tileMap.value, tileLayer.value, blankTiles)
mapEditor.currentMap.value.tiles = blankTiles
mapEditor.resetClearTilesFlag()
}
}
)
function handlePointer(pointer: Phaser.Input.Pointer) { function handlePointer(pointer: Phaser.Input.Pointer) {
if (!tileMap.value || !tileLayer.value) return
// Check if left mouse button is pressed // Check if left mouse button is pressed
if (!pointer.isDown && pointer.button === 0) return if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera // Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return if (pointer.event.shiftKey) return
@ -128,10 +151,10 @@ function handlePointer(pointer: Phaser.Input.Pointer) {
// Check if draw mode is tile // Check if draw mode is tile
switch (mapEditor.tool.value) { switch (mapEditor.tool.value) {
case 'pencil': case 'pencil':
draw(pointer, mapEditor.selectedTile.value!) pencil(pointer)
break break
case 'eraser': case 'eraser':
draw(pointer, 'blank_tile') eraser(pointer)
break break
case 'paint': case 'paint':
paint(pointer) paint(pointer)
@ -139,19 +162,33 @@ function handlePointer(pointer: Phaser.Input.Pointer) {
} }
} }
// *** LIFECYCLE ***
function clearTiles() {
const tileArray = createTileArray(props.tileMap.width, props.tileMap.height, 'blank_tile')
placeTiles(props.tileMap, props.tileMapLayer, tileArray)
createCommandUpdate(0, 0, 'blank_tile', 'clear')
finalizeCommand()
}
onMounted(async () => { onMounted(async () => {
if (!mapEditor.currentMap.value) return if (!mapEditor.currentMap.value) return
const mapState = mapEditor.currentMap.value
placeTiles(props.tileMap, props.tileMapLayer, mapState.tiles) tileMap.value = createTileMap()
tileLayer.value = await createTileLayer(tileMap.value)
// First fill the entire map with blank tiles using current map dimensions
const blankTiles = createTileArray(mapEditor.currentMap.value.width, mapEditor.currentMap.value.height, 'blank_tile')
// Then overlay the map tiles, but only within the current map dimensions
const mapTiles = mapEditor.currentMap.value.tiles
for (let y = 0; y < mapEditor.currentMap.value.height; y++) {
for (let x = 0; x < mapEditor.currentMap.value.width; x++) {
if (mapTiles[y] && mapTiles[y][x] !== undefined) {
blankTiles[y][x] = mapTiles[y][x]
}
}
}
setLayerTiles(tileMap.value, tileLayer.value, blankTiles)
})
onUnmounted(() => {
if (tileMap.value) {
tileMap.value.destroyLayer('tiles')
tileMap.value.removeAllLayers()
tileMap.value.destroy()
}
}) })
</script> </script>

View File

@ -0,0 +1,45 @@
<template>
<Image v-if="gameStore.isTextureLoaded(props.placedMapObject.mapObject.id)" v-bind="imageProps" />
</template>
<script setup lang="ts">
import type { PlacedMapObject, TextureData } from '@/application/types'
import { loadTexture } from '@/composables/gameComposable'
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/mapComposable'
import { useGameStore } from '@/stores/gameStore'
import { Image, useScene } from 'phavuer'
import { computed } from 'vue'
const props = defineProps<{
tileMap: Phaser.Tilemaps.Tilemap
placedMapObject: PlacedMapObject
selectedPlacedMapObject: PlacedMapObject | null
movingPlacedMapObject: PlacedMapObject | null
}>()
const gameStore = useGameStore()
const scene = useScene()
const imageProps = computed(() => ({
alpha: props.movingPlacedMapObject?.id === props.placedMapObject.id ? 0.5 : 1,
tint: props.selectedPlacedMapObject?.id === props.placedMapObject.id ? 0x00ff00 : 0xffffff,
depth: calculateIsometricDepth(props.placedMapObject.positionX, props.placedMapObject.positionY, props.placedMapObject.mapObject.frameWidth, props.placedMapObject.mapObject.frameHeight),
x: tileToWorldX(props.tileMap, props.placedMapObject.positionX, props.placedMapObject.positionY),
y: tileToWorldY(props.tileMap, props.placedMapObject.positionX, props.placedMapObject.positionY),
flipX: props.placedMapObject.isRotated,
texture: props.placedMapObject.mapObject.id,
originY: Number(props.placedMapObject.mapObject.originX),
originX: Number(props.placedMapObject.mapObject.originY)
}))
loadTexture(scene, {
key: props.placedMapObject.mapObject.id,
data: '/textures/map_objects/' + props.placedMapObject.mapObject.id + '.png',
group: 'map_objects',
updatedAt: props.placedMapObject.mapObject.updatedAt,
frameWidth: props.placedMapObject.mapObject.frameWidth,
frameHeight: props.placedMapObject.mapObject.frameHeight
} as TextureData).catch((error) => {
console.error('Error loading texture:', error)
})
</script>

View File

@ -1,173 +1,112 @@
<template> <template>
<PlacedMapObject <SelectedPlacedMapObjectComponent v-if="selectedPlacedMapObject" :placedMapObject="selectedPlacedMapObject" @move="moveMapObject" @rotate="rotatePlacedMapObject" @delete="deletePlacedMapObject" />
v-if="mapEditor.tool.value === 'pencil' && mapEditor.drawMode.value === 'map_object' && mapEditor.isPlacedMapObjectPreviewEnabled.value && mapEditor.selectedMapObject.value && previewPlacedMapObject" <PlacedMapObject v-for="placedMapObject in mapEditor.currentMap.value?.placedMapObjects" :tileMap="tileMap" :placedMapObject :selectedPlacedMapObject :movingPlacedMapObject @pointerup="clickPlacedMapObject(placedMapObject)" />
:tileMap
:tileMapLayer
:key="previewPlacedMapObject?.id"
:placedMapObject="previewPlacedMapObject as PlacedMapObjectT"
/>
<SelectedPlacedMapObjectComponent v-if="mapEditor.selectedPlacedObject.value" :key="mapEditor.selectedPlacedObject.value.id" :map :placedMapObject="mapEditor.selectedPlacedObject.value" @move="moveMapObject" @rotate="rotatePlacedMapObject" @delete="deletePlacedMapObject" />
<PlacedMapObject v-for="placedMapObject in mapEditor.currentMap.value?.placedMapObjects" :tileMap :tileMapLayer :placedMapObject @pointerdown="clickPlacedMapObject(placedMapObject)" :key="`${placedMapObject.id}-${placedMapObjectKey}`" />
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import type { MapObject, Map as MapT, PlacedMapObject as PlacedMapObjectT } from '@/application/types' import type { Map as MapT, PlacedMapObject as PlacedMapObjectT } from '@/application/types'
import { uuidv4 } from '@/application/utilities' import { uuidv4 } from '@/application/utilities'
import PlacedMapObject from '@/components/game/map/partials/PlacedMapObject.vue' import PlacedMapObject from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObject.vue'
import SelectedPlacedMapObjectComponent from '@/components/gameMaster/mapEditor/partials/SelectedPlacedMapObject.vue' import SelectedPlacedMapObjectComponent from '@/components/gameMaster/mapEditor/partials/SelectedPlacedMapObject.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { getTile } from '@/services/mapService'
import { useScene } from 'phavuer' import { useScene } from 'phavuer'
import { computed, onMounted, onUnmounted, ref, watch } from 'vue' import { ref, watch } from 'vue'
import Tilemap = Phaser.Tilemaps.Tilemap
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
const scene = useScene() const scene = useScene()
const mapEditor = useMapEditorComposable() const mapEditor = useMapEditorComposable()
const map = computed(() => mapEditor.currentMap.value!) const selectedPlacedMapObject = ref<PlacedMapObjectT | null>(null)
const placedMapObjectKey = computed(() => mapEditor.refreshMapObject.value) const movingPlacedMapObject = ref<PlacedMapObjectT | null>(null)
const emit = defineEmits<{ (e: 'update', map: MapT): void; (e: 'updateAndCommit', map: MapT): void; (e: 'pauseObjectTracking'): void; (e: 'resumeObjectTracking'): void }>() const props = defineProps<{
tileMap: Phaser.Tilemaps.Tilemap
}>()
defineExpose({ handlePointer }) defineExpose({ handlePointer })
const props = defineProps<{
tileMap: Tilemap
tileMapLayer: TilemapLayer
}>()
const previewPosition = ref({ x: 0, y: 0 })
const previewPlacedMapObject = computed(() => ({
id: mapEditor.selectedMapObject.value!.id,
mapObject: mapEditor.selectedMapObject.value!.id,
isRotated: false,
positionX: previewPosition.value.x,
positionY: previewPosition.value.y
}))
function updatePreviewPosition(pointer: Phaser.Input.Pointer) {
const tile = getTile(props.tileMap, pointer.worldX, pointer.worldY)
if (!tile || (previewPosition.value.x === tile.x && previewPosition.value.y === tile.y)) return
previewPosition.value = { x: tile.x, y: tile.y }
}
function pencil(pointer: Phaser.Input.Pointer, map: MapT) { function pencil(pointer: Phaser.Input.Pointer, map: MapT) {
emit('pauseObjectTracking')
const tile = getTile(props.tileMap, pointer.worldX, pointer.worldY)
if (!tile) return
// Check if object already exists on position // Check if object already exists on position
const existingPlacedMapObject = findObjectByPointer(pointer, mapEditor.currentMap.value!) const existingPlacedMapObject = findInMap(pointer, map)
if (existingPlacedMapObject) return if (existingPlacedMapObject) return
if (!mapEditor.selectedMapObject.value) return
const newPlacedMapObject: PlacedMapObjectT = { const newPlacedMapObject: PlacedMapObjectT = {
id: uuidv4(), id: uuidv4(),
mapObject: mapEditor.selectedMapObject.value.id, depth: 0,
map: map,
mapObject: mapEditor.selectedMapObject.value!,
isRotated: false, isRotated: false,
positionX: tile.x, positionX: pointer.x,
positionY: tile.y positionY: pointer.y
} }
// Add new object to mapObjects // Add new object to mapObjects
mapEditor.selectedPlacedObject.value = newPlacedMapObject map.placedMapObjects.concat(newPlacedMapObject)
map.placedMapObjects.push(newPlacedMapObject)
emit('update', map)
} }
function eraser(pointer: Phaser.Input.Pointer, map: MapT) { function eraser(pointer: Phaser.Input.Pointer, map: MapT) {
emit('pauseObjectTracking')
// Check if object already exists on position // Check if object already exists on position
const existingPlacedMapObject = findObjectByPointer(pointer, map) const existingPlacedMapObject = findInMap(pointer, map)
if (!existingPlacedMapObject) return if (!existingPlacedMapObject) return
// Remove existing object // Remove existing object
map.placedMapObjects = map.placedMapObjects.filter((placedMapObject) => placedMapObject.id !== existingPlacedMapObject.id) map.placedMapObjects = map.placedMapObjects.filter((placedMapObject) => placedMapObject.id !== existingPlacedMapObject.id)
emit('update', map)
} }
function findObjectByPointer(pointer: Phaser.Input.Pointer, map: MapT): PlacedMapObjectT | undefined { function findInMap(pointer: Phaser.Input.Pointer, map: MapT) {
const tile = getTile(props.tileMap, pointer.worldX, pointer.worldY) return map.placedMapObjects.find((placedMapObject) => placedMapObject.positionX === pointer.worldX && placedMapObject.positionY === pointer.worldY)
if (!tile) return undefined
return map.placedMapObjects.find((placedMapObject) => placedMapObject.positionX === tile.x && placedMapObject.positionY === tile.y)
} }
function objectPicker(pointer: Phaser.Input.Pointer, map: MapT) { function objectPicker(pointer: Phaser.Input.Pointer, map: MapT) {
// Check if object already exists on position // Check if object already exists on position
const existingPlacedMapObject = findObjectByPointer(pointer, map) const existingPlacedMapObject = findInMap(pointer, map)
if (!existingPlacedMapObject) return if (!existingPlacedMapObject) return
// Select the object // Select the object
mapEditor.setSelectedMapObject(existingPlacedMapObject.mapObject as MapObject) mapEditor.setSelectedMapObject(existingPlacedMapObject.mapObject)
} }
function moveMapObject(id: string, map: MapT) { function moveMapObject(id: string, map: MapT) {
mapEditor.movingPlacedObject.value = map.placedMapObjects.find((object) => object.id === id) as PlacedMapObjectT movingPlacedMapObject.value = map.placedMapObjects.find((object) => object.id === id) as PlacedMapObjectT
emit('pauseObjectTracking')
function handlePointerMove(pointer: Phaser.Input.Pointer) { function handlePointerMove(pointer: Phaser.Input.Pointer) {
if (!mapEditor.movingPlacedObject.value) return if (!movingPlacedMapObject.value) return
const tile = getTile(props.tileMap, pointer.worldX, pointer.worldY)
if (!tile) return
mapEditor.movingPlacedObject.value.positionX = tile.x movingPlacedMapObject.value.positionX = pointer.worldX
mapEditor.movingPlacedObject.value.positionY = tile.y movingPlacedMapObject.value.positionY = pointer.worldY
} }
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove) scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
function handlePointerUp(pointer: Phaser.Input.Pointer) { function handlePointerUp() {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove) scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
movingPlacedMapObject.value = null
const tile = getTile(props.tileMap, pointer.worldX, pointer.worldY)
if (!tile) return
map.placedMapObjects.map((placed) => {
if (placed.id === id) {
placed.positionX = tile.x
placed.positionY = tile.y
}
})
mapEditor.movingPlacedObject.value = null
scene.input.off(Phaser.Input.Events.POINTER_UP, handlePointerUp)
emit('resumeObjectTracking')
emit('updateAndCommit', map)
} }
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
} }
function rotatePlacedMapObject(id: string, map: MapT) { function rotatePlacedMapObject(id: string, map: MapT) {
map.placedMapObjects.map((placed) => { map.placedMapObjects = map.placedMapObjects.map((placedMapObject) => {
if (placed.id === id) { if (placedMapObject.id === id) {
placed.isRotated = !placed.isRotated return {
...placedMapObject,
isRotated: !placedMapObject.isRotated
}
} }
return placedMapObject
}) })
emit('updateAndCommit', map)
} }
function deletePlacedMapObject(id: string, map: MapT) { function deletePlacedMapObject(id: string, map: MapT) {
map.placedMapObjects = map.placedMapObjects.filter((object) => object.id !== id) map.placedMapObjects = map.placedMapObjects.filter((object) => object.id !== id)
mapEditor.selectedPlacedObject.value = null selectedPlacedMapObject.value = null
emit('updateAndCommit', map)
} }
function clickPlacedMapObject(placedMapObject: PlacedMapObjectT) { function clickPlacedMapObject(placedMapObject: PlacedMapObjectT) {
mapEditor.selectedPlacedObject.value = placedMapObject selectedPlacedMapObject.value = placedMapObject
// If alt is pressed, select the object // If alt is pressed, select the object
if (scene.input.activePointer.event.altKey) { if (scene.input.activePointer.event.altKey) {
mapEditor.setSelectedMapObject(placedMapObject.mapObject as MapObject) mapEditor.setSelectedMapObject(placedMapObject.mapObject)
} }
} }
@ -175,13 +114,21 @@ function handlePointer(pointer: Phaser.Input.Pointer) {
const map = mapEditor.currentMap.value const map = mapEditor.currentMap.value
if (!map) return if (!map) return
if (mapEditor.drawMode.value !== 'map_object') return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if alt is pressed, this means we are selecting the object // Check if alt is pressed, this means we are selecting the object
if (pointer.event.altKey) return if (pointer.event.altKey) return
// Check if tool is pencil // Check if tool is pencil
switch (mapEditor.tool.value) { switch (mapEditor.tool.value) {
case 'pencil': case 'pencil':
pencil(pointer, map) if (mapEditor.selectedMapObject.value) pencil(pointer, map)
break break
case 'eraser': case 'eraser':
eraser(pointer, map) eraser(pointer, map)
@ -192,11 +139,43 @@ function handlePointer(pointer: Phaser.Input.Pointer) {
} }
} }
onMounted(() => { // watch mapEditorStore.mapObjectList and update originX and originY of objects in mapObjects
scene.input.on(Phaser.Input.Events.POINTER_MOVE, updatePreviewPosition) watch(
}) () => mapEditor.currentMap.value,
() => {
const map = mapEditor.currentMap.value
if (!map) return
onUnmounted(() => { const updatedMapObjects = map.placedMapObjects.map((mapObject) => {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, updatePreviewPosition) const updatedMapObject = map.placedMapObjects.find((obj) => obj.id === mapObject.mapObject.id)
}) if (updatedMapObject) {
return {
...mapObject,
mapObject: {
...mapObject.mapObject,
originX: updatedMapObject.positionX,
originY: updatedMapObject.positionY
}
}
}
return mapObject
})
// Update the map with the new mapObjects
map.placedMapObjects = [...map.placedMapObjects, ...updatedMapObjects]
// Update mapObject if it's set
if (mapEditor.selectedMapObject.value) {
const updatedMapObject = map.placedMapObjects.find((obj) => obj.id === mapEditor.selectedMapObject.value?.id)
if (updatedMapObject) {
mapEditor.setSelectedMapObject({
...mapEditor.selectedMapObject.value,
originX: updatedMapObject.positionX,
originY: updatedMapObject.positionY
})
}
}
}
// { deep: true }
)
</script> </script>

View File

@ -1,5 +1,5 @@
<template> <template>
<Modal ref="modalRef" :modal-width="300" :modal-height="420" :is-resizable="false" bg-style="none"> <Modal ref="modalRef" :modal-width="300" :modal-height="420" :is-resizable="false" :bg-style="'none'">
<template #modalHeader> <template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">Create new map</h3> <h3 class="m-0 font-medium shrink-0 text-white">Create new map</h3>
</template> </template>
@ -35,11 +35,9 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import type { Map } from '@/application/types' import type { Map } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { socketManager } from '@/managers/SocketManager'
import { MapStorage } from '@/storage/storages' import { MapStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { ref, useTemplateRef } from 'vue' import { ref, useTemplateRef } from 'vue'
@ -58,8 +56,12 @@ const pvp = ref(false)
defineExpose({ open: () => modalRef.value?.open() }) defineExpose({ open: () => modalRef.value?.open() })
async function submit() { async function submit() {
socketManager.emit(SocketEvent.GM_MAP_CREATE, { name: name.value, width: width.value, height: height.value }, async (response: Map | false) => { gameStore.connection?.emit('gm:map:create', { name: name.value, width: width.value, height: height.value }, async (response: Map | false) => {
if (!response) { if (!response) {
gameStore.addNotification({
title: 'Error',
message: 'Failed to create map.'
})
return return
} }
@ -70,6 +72,8 @@ async function submit() {
pvp.value = false pvp.value = false
// Add map to storage // Add map to storage
console.log(response)
await mapStorage.add(response) await mapStorage.add(response)
// Let list know to fetch new maps // Let list know to fetch new maps

View File

@ -1,15 +1,17 @@
<template> <template>
<Modal ref="modalRef" :is-resizable="false" :modal-width="300" :modal-height="360" bg-style="none"> <Modal ref="modalRef" :is-resizable="false" :modal-width="300" :modal-height="360" :bg-style="'none'">
<template #modalHeader> <template #modalHeader>
<div class="flex items-center"> <h3 class="text-lg text-white">Maps</h3>
<button class="btn-cyan w-7 h-7 font-normal flex items-center justify-center" @click="createMapModal?.open">+</button>
<h3 class="text-lg text-white ml-2">Maps</h3>
</div>
</template> </template>
<template #modalBody> <template #modalBody>
<div class="mx-auto h-full"> <div class="my-4 mx-auto h-full">
<div class="overflow-y-auto h-[calc(100%)]"> <div class="text-center mb-4 px-2 flex gap-2.5">
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="fetchMaps">Refresh</button>
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="createMapModal?.open">New</button>
</div>
<div class="overflow-y-auto h-[calc(100%-20px)]">
<div class="relative p-2.5 cursor-pointer flex gap-y-2.5 gap-x-5 flex-wrap" v-for="(map, index) in mapList" :key="map.id"> <div class="relative p-2.5 cursor-pointer flex gap-y-2.5 gap-x-5 flex-wrap" v-for="(map, index) in mapList" :key="map.id">
<div class="absolute left-0 top-0 w-full h-px bg-gray-500" v-if="index === 0"></div>
<div class="flex gap-3 items-center w-full" @click="() => loadMap(map.id)"> <div class="flex gap-3 items-center w-full" @click="() => loadMap(map.id)">
<span>{{ map.name }}</span> <span>{{ map.name }}</span>
<span class="ml-auto gap-1 flex"> <span class="ml-auto gap-1 flex">
@ -22,18 +24,18 @@
</div> </div>
</template> </template>
</Modal> </Modal>
<CreateMap ref="createMapModal" @create="fetchMaps" /> <CreateMap ref="createMapModal" @create="fetchMaps" />
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { SocketEvent } from '@/application/enums' import type { Map, UUID } from '@/application/types'
import type { Map } from '@/application/types'
import CreateMap from '@/components/gameMaster/mapEditor/partials/CreateMap.vue' import CreateMap from '@/components/gameMaster/mapEditor/partials/CreateMap.vue'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { socketManager } from '@/managers/SocketManager'
import { MapStorage } from '@/storage/storages' import { MapStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useMapEditorStore } from '@/stores/mapEditorStore'
import { onMounted, ref, useTemplateRef } from 'vue' import { onMounted, ref, useTemplateRef } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
@ -58,15 +60,15 @@ async function fetchMaps() {
mapList.value = await mapStorage.getAll() mapList.value = await mapStorage.getAll()
} }
function loadMap(id: string) { function loadMap(id: UUID) {
socketManager.emit(SocketEvent.GM_MAP_REQUEST, { mapId: id }, (response: Map) => { gameStore.connection?.emit('gm:map:request', { mapId: id }, (response: Map) => {
mapEditor.loadMap(response) mapEditor.loadMap(response)
}) })
modalRef.value?.close() modalRef.value?.close()
} }
async function deleteMap(id: string) { async function deleteMap(id: UUID) {
socketManager.emit(SocketEvent.GM_MAP_DELETE, { mapId: id }, async (response: boolean) => { gameStore.connection?.emit('gm:map:delete', { mapId: id }, async (response: boolean) => {
if (!response) { if (!response) {
gameStore.addNotification({ gameStore.addNotification({
title: 'Error', title: 'Error',

View File

@ -1,70 +1,80 @@
<template> <template>
<div class="absolute border-0 border-l-2 border-solid border-gray-500 w-1/4 min-w-80 flex flex-col top-0 right-0 z-10 h-dvh bg-gray-800" v-if="mapEditor.tool.value === 'pencil' && mapEditor.drawMode.value === 'map_object'"> <Modal ref="modalRef" :modal-width="645" :modal-height="260" :bg-style="'none'">
<div class="flex flex-col gap-2.5 p-2.5"> <template #modalHeader>
<div class="flex justify-between items-center"> <h3 class="text-lg text-white">Map objects</h3>
<div class="flex-grow"> </template>
<div class="relative flex"> <template #modalBody>
<img src="/assets/icons/mapEditor/search.svg" class="w-4 h-4 py-0.5 absolute top-1/2 -translate-y-1/2 left-2.5" alt="Search icon" /> <div class="flex pt-4 pl-4">
<label class="mb-1.5 font-titles hidden" for="search">Search</label> <div class="w-full flex gap-1.5 flex-row">
<input @mousedown.stop class="!pl-7 input-field w-full" type="text" name="search" placeholder="Search" v-model="searchQuery" /> <div>
</div> <label class="mb-1.5 font-titles hidden" for="search">Search...</label>
</div> <input @mousedown.stop class="input-field" type="text" name="search" placeholder="Search" v-model="searchQuery" />
<img src="/assets/icons/mapEditor/dropdown-chevron.svg" class="w-12 h-12 ml-2 cursor-pointer hover:opacity-80 -rotate-90" alt="Close" @click="mapEditor.setTool('move')" />
</div>
<div class="flex">
<select class="input-field w-full" name="lists" v-model="mapEditor.drawMode.value" @change="(event: any) => mapEditor.setDrawMode(event.target.value)">
<option value="tile">Tiles</option>
<option value="map_object">Objects</option>
</select>
</div>
</div>
<div class="h-full overflow-auto relative border-0 border-t border-solid border-gray-500 p-2.5">
<div class="h-full overflow-auto">
<div class="flex justify-between flex-wrap gap-2.5 items-center">
<div v-for="(mapObject, index) in filteredMapObjects" :key="index" class="max-w-1/4 inline-block">
<img
class="border-2 border-solid rounded max-w-full"
:src="`${config.server_endpoint}/textures/map_objects/${mapObject.id}.png`"
alt="Object"
@click="mapEditor.setSelectedMapObject(mapObject)"
:class="{
'cursor-pointer transition-all duration-300': true,
'border-cyan shadow-lg': mapEditor.selectedMapObject.value?.id === mapObject.id,
'border-transparent hover:border-gray-300': mapEditor.selectedMapObject.value?.id !== mapObject.id
}"
/>
</div> </div>
</div> </div>
</div> </div>
</div> <div class="flex flex-col h-full p-4">
<div class="flex flex-col h-40 gap-2.5 p-3.5 border-t border-0 border-solid border-gray-500"> <div class="mb-4 flex flex-wrap gap-2">
<span>Tags:</span> <button v-for="tag in uniqueTags" :key="tag" @click="toggleTag(tag)" class="btn-cyan" :class="{ 'opacity-50': !selectedTags.includes(tag) }">
<div class="flex grow items-center flex-wrap gap-1.5 overflow-auto"> {{ tag }}
<span class="m-auto">No tags selected</span> </button>
</div>
<div class="h-full overflow-auto">
<div class="flex justify-between flex-wrap gap-2.5 items-center">
<div v-for="(mapObject, index) in filteredMapObjects" :key="index" class="max-w-1/4 inline-block">
<img
class="border-2 border-solid max-w-full"
:src="`${config.server_endpoint}/textures/map_objects/${mapObject.id}.png`"
alt="Object"
@click="mapEditor.setSelectedMapObject(mapObject)"
:class="{
'cursor-pointer transition-all duration-300': true,
'border-cyan shadow-lg scale-105': mapEditor.selectedMapObject.value?.id === mapObject.id,
'border-transparent hover:border-gray-300': mapEditor.selectedMapObject.value?.id !== mapObject.id
}"
/>
</div>
</div>
</div>
</div> </div>
</div> </template>
</div> </Modal>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config' import config from '@/application/config'
import type { MapObject } from '@/application/types' import type { MapObject } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { MapObjectStorage } from '@/storage/storages' import { MapObjectStorage } from '@/storage/storages'
import { liveQuery } from 'dexie' import { liveQuery } from 'dexie'
import { computed, onMounted, onUnmounted, ref } from 'vue' import { computed, onMounted, onUnmounted, ref, useTemplateRef } from 'vue'
const mapObjectStorage = new MapObjectStorage() const mapObjectStorage = new MapObjectStorage()
const isModalOpen = ref(false)
const mapEditor = useMapEditorComposable() const mapEditor = useMapEditorComposable()
const searchQuery = ref('') const searchQuery = ref('')
const selectedTags = ref<string[]>([]) const selectedTags = ref<string[]>([])
const mapObjectList = ref<MapObject[]>([]) const mapObjectList = ref<MapObject[]>([])
const modalRef = useTemplateRef('modalRef')
defineExpose({
open: () => modalRef.value?.open(),
close: () => modalRef.value?.close()
})
const uniqueTags = computed(() => { const uniqueTags = computed(() => {
const allTags = mapObjectList.value.flatMap((obj) => obj.tags || []) const allTags = mapObjectList.value.flatMap((obj) => obj.tags || [])
return Array.from(new Set(allTags)) return Array.from(new Set(allTags))
}) })
const filteredMapObjects = computed(() => {
return mapObjectList.value.filter((object) => {
const matchesSearch = !searchQuery.value || object.name.toLowerCase().includes(searchQuery.value.toLowerCase())
const matchesTags = selectedTags.value.length === 0 || (object.tags && selectedTags.value.some((tag) => object.tags.includes(tag)))
return matchesSearch && matchesTags
})
})
const toggleTag = (tag: string) => { const toggleTag = (tag: string) => {
if (selectedTags.value.includes(tag)) { if (selectedTags.value.includes(tag)) {
selectedTags.value = selectedTags.value.filter((t) => t !== tag) selectedTags.value = selectedTags.value.filter((t) => t !== tag)
@ -73,17 +83,10 @@ const toggleTag = (tag: string) => {
} }
} }
const filteredMapObjects = computed(() => {
return mapObjectList.value.filter((object) => {
const matchesSearch = !searchQuery.value || object.name.toLowerCase().includes(searchQuery.value.toLowerCase())
const matchesTags = selectedTags.value.length === 0 || (object.tags && selectedTags.value.some((tag) => object.tags.includes(tag)))
return matchesSearch && matchesTags
})
})
let subscription: any = null let subscription: any = null
onMounted(() => { onMounted(() => {
isModalOpen.value = true
subscription = liveQuery(() => mapObjectStorage.liveQuery()).subscribe({ subscription = liveQuery(() => mapObjectStorage.liveQuery()).subscribe({
next: (result) => { next: (result) => {
mapObjectList.value = result mapObjectList.value = result
@ -95,7 +98,8 @@ onMounted(() => {
}) })
onUnmounted(() => { onUnmounted(() => {
if (!subscription) return if (subscription) {
subscription.unsubscribe() subscription.unsubscribe()
}
}) })
</script> </script>

View File

@ -1,5 +1,5 @@
<template> <template>
<Modal ref="modalRef" :modal-width="600" :modal-height="430" bg-style="none"> <Modal ref="modalRef" :modal-width="600" :modal-height="430" :bg-style="'none'">
<template #modalHeader> <template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">Map settings</h3> <h3 class="m-0 font-medium shrink-0 text-white">Map settings</h3>
</template> </template>
@ -14,19 +14,22 @@
<div class="gap-2.5 flex flex-wrap mt-4"> <div class="gap-2.5 flex flex-wrap mt-4">
<div class="form-field-full"> <div class="form-field-full">
<label for="name">Name</label> <label for="name">Name</label>
<input class="input-field" v-model="name" @input="updateValue" name="name" id="name" /> <input class="input-field" v-model="name" name="name" id="name" />
</div> </div>
<div class="form-field-half"> <div class="form-field-half">
<label for="width">Width</label> <label for="width">Width</label>
<input class="input-field" v-model="width" @input="updateValue" name="width" id="width" type="number" /> <input class="input-field" v-model="width" name="width" id="width" type="number" />
</div> </div>
<div class="form-field-half"> <div class="form-field-half">
<label for="height">Height</label> <label for="height">Height</label>
<input class="input-field" v-model="height" @input="updateValue" name="height" id="height" type="number" /> <input class="input-field" v-model="height" name="height" id="height" type="number" />
</div> </div>
<div> <div class="form-field-full">
<label class="mr-4" for="pvp">PVP enabled</label> <label for="pvp">PVP enabled</label>
<input type="checkbox" v-model="pvp" @input="updateValue" class="input-field scale-125" name="pvp" id="pvp" /> <select v-model="pvp" class="input-field" name="pvp" id="pvp">
<option :value="false">No</option>
<option :value="true">Yes</option>
</select>
</div> </div>
</div> </div>
</form> </form>
@ -48,15 +51,15 @@ import type { UUID } from '@/application/types'
import { uuidv4 } from '@/application/utilities' import { uuidv4 } from '@/application/utilities'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { onMounted, ref, useTemplateRef, watch } from 'vue' import { ref, useTemplateRef, watch } from 'vue'
const mapEditor = useMapEditorComposable() const mapEditor = useMapEditorComposable()
const screen = ref('settings') const screen = ref('settings')
const name = ref<string | undefined>('Map') const name = ref(mapEditor.currentMap.value?.name)
const width = ref<number>(0) const width = ref(mapEditor.currentMap.value?.width)
const height = ref<number>(0) const height = ref(mapEditor.currentMap.value?.height)
const pvp = ref<boolean>(false) const pvp = ref(mapEditor.currentMap.value?.pvp)
const mapEffects = ref(mapEditor.currentMap.value?.mapEffects || []) const mapEffects = ref(mapEditor.currentMap.value?.mapEffects || [])
const modalRef = useTemplateRef('modalRef') const modalRef = useTemplateRef('modalRef')
@ -64,35 +67,36 @@ defineExpose({
open: () => modalRef.value?.open() open: () => modalRef.value?.open()
}) })
function updateValue(event: Event) { watch(name, (value) => {
let ev = event.target as HTMLInputElement mapEditor.updateProperty('name', value!)
const value = ev.name === 'pvp' ? (ev.checked ? 1 : 0) : ev.value })
mapEditor.updateProperty(ev.name as 'name' | 'width' | 'height' | 'pvp' | 'mapEffects', value)
}
watch( watch(width, (value) => {
() => mapEditor.currentMap.value, mapEditor.updateProperty('width', value!)
(map) => { })
if (!map) return
name.value = map.name watch(height, (value) => {
width.value = map.width mapEditor.updateProperty('height', value!)
height.value = map.height })
pvp.value = map.pvp
mapEffects.value = map.mapEffects watch(pvp, (value) => {
} mapEditor.updateProperty('pvp', value!)
) })
watch(mapEffects, (value) => {
mapEditor.updateProperty('mapEffects', value!)
})
const addEffect = () => { const addEffect = () => {
mapEffects.value.push({ mapEffects.value.push({
id: uuidv4(), id: uuidv4() as UUID, // Simple unique id generation
map: mapEditor.currentMap.value!,
effect: '', effect: '',
strength: 1 strength: 1
}) })
mapEditor.updateProperty('mapEffects', mapEffects.value)
} }
const removeEffect = (index: number) => { const removeEffect = (index: number) => {
mapEffects.value.splice(index, 1) mapEffects.value.splice(index, 1)
mapEditor.updateProperty('mapEffects', mapEffects.value)
} }
</script> </script>

View File

@ -1,115 +1,33 @@
<template> <template>
<div class="flex flex-col items-center px-5 py-1 fixed bottom-20 left-0 z-20"> <div class="flex flex-col items-center py-5 px-3 fixed bottom-14 right-0">
<div class="flex h-10 gap-2"> <div class="self-end mt-2 flex gap-2">
<button @mousedown.stop @click="handleDelete" class="btn-red !py-3 px-4"> <button @mousedown.stop @click="handleDelete" class="btn-red py-1.5 px-4">
<img src="/assets/icons/trashcan.svg" class="w-4 h-4" alt="Delete" /> <img src="/assets/icons/trashcan.svg" class="w-4 h-4" alt="Delete" />
</button> </button>
<button @mousedown.stop @click="showMapObjectSettings = !showMapObjectSettings" class="btn-indigo !py-3 px-4">
<img src="/assets/icons/mapEditor/gear.svg" class="w-4 h-4 invert" alt="Delete" />
</button>
<button @mousedown.stop @click="handleRotate" class="btn-cyan py-1.5 px-4">Rotate</button> <button @mousedown.stop @click="handleRotate" class="btn-cyan py-1.5 px-4">Rotate</button>
<button @mousedown.stop @click="handleMove" class="btn-cyan py-1.5 px-4 min-w-24">Move</button> <button @mousedown.stop @click="handleMove" class="btn-cyan py-1.5 px-4 min-w-24">Move</button>
</div> </div>
</div> </div>
<Modal :is-modal-open="showMapObjectSettings" @modal:close="showMapObjectSettings = false" :modal-height="320" bg-style="none">
<template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">Map object settings</h3>
</template>
<template #modalBody>
<div class="m-4">
<form method="post" @submit.prevent="" class="inline">
<div class="gap-2.5 flex flex-wrap">
<div class="form-field-full">
<label for="name">Name</label>
<input class="input-field" v-model="mapObjectName" name="name" id="name" />
</div>
<div class="form-field-half">
<label for="originX">Origin X</label>
<input class="input-field" v-model="mapObjectOriginX" name="originX" id="originX" type="number" min="0.0" step="0.01" />
</div>
<div class="form-field-half">
<label for="originY">Origin Y</label>
<input class="input-field" v-model="mapObjectOriginY" name="originY" id="originY" type="number" min="0.0" step="0.01" />
</div>
</div>
<button class="btn-cyan px-4 py-1.5 min-w-24" @click="handleUpdate">Save</button>
</form>
</div>
</template>
</Modal>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { SocketEvent } from '@/application/enums' import type { PlacedMapObject } from '@/application/types'
import type { MapObject, Map as MapT, PlacedMapObject } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { socketManager } from '@/managers/SocketManager'
import { MapObjectStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore'
import { onMounted, ref } from 'vue'
const props = defineProps<{ const props = defineProps<{
placedMapObject: PlacedMapObject placedMapObject: PlacedMapObject
map: MapT
}>() }>()
const emit = defineEmits(['move', 'rotate', 'delete']) const emit = defineEmits(['move', 'rotate', 'delete'])
const gameStore = useGameStore()
const mapEditor = useMapEditorComposable()
const mapObjectStorage = new MapObjectStorage()
const mapObject = ref<MapObject | null>(null)
const showMapObjectSettings = ref(false)
const mapObjectName = ref('')
const mapObjectOriginX = ref(0)
const mapObjectOriginY = ref(0)
const handleMove = () => { const handleMove = () => {
emit('move', props.placedMapObject.id, props.map) emit('move', props.placedMapObject.id)
} }
const handleRotate = () => { const handleRotate = () => {
emit('rotate', props.placedMapObject.id, props.map) emit('rotate', props.placedMapObject.id)
} }
const handleDelete = () => { const handleDelete = () => {
emit('delete', props.placedMapObject.id, props.map) emit('delete', props.placedMapObject.id)
} }
async function handleUpdate() {
if (!mapObject.value) return
socketManager.emit(
SocketEvent.GM_MAPOBJECT_UPDATE,
{
id: props.placedMapObject.mapObject as string,
name: mapObjectName.value,
originX: mapObjectOriginX.value,
originY: mapObjectOriginY.value
},
async (response: boolean) => {
if (!response) return
await mapObjectStorage.update(mapObject.value!.id, {
name: mapObjectName.value,
originX: mapObjectOriginX.value,
originY: mapObjectOriginY.value
})
mapEditor.triggerMapObjectRefresh()
}
)
}
onMounted(async () => {
if (!props.placedMapObject.mapObject) return
mapObject.value = await mapObjectStorage.getById(props.placedMapObject.mapObject as string)
if (!mapObject.value) return
mapObjectName.value = mapObject.value.name
mapObjectOriginX.value = mapObject.value.originX
mapObjectOriginY.value = mapObject.value.originY
})
</script> </script>

View File

@ -1,5 +1,5 @@
<template> <template>
<Modal v-if="showTeleportModal" ref="modalRef" @modal:close="() => mapEditor.setTool('move')" :modal-width="300" :modal-height="350" :is-resizable="false" bg-style="none"> <Modal ref="modalRef" @modal:close="() => mapEditorStore.setTool('move')" :modal-width="300" :modal-height="350" :is-resizable="false" :bg-style="'none'">
<template #modalHeader> <template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">Teleport settings</h3> <h3 class="m-0 font-medium shrink-0 text-white">Teleport settings</h3>
</template> </template>
@ -28,7 +28,7 @@
<label for="toMap">Map to teleport to</label> <label for="toMap">Map to teleport to</label>
<select v-model="toMap" class="input-field" name="toMap" id="toMap"> <select v-model="toMap" class="input-field" name="toMap" id="toMap">
<option :value="null">Select map</option> <option :value="null">Select map</option>
<option v-for="map in mapList" :key="map.id" :value="map.id">{{ map.name }}</option> <option v-for="map in mapList" :key="map.id" :value="map">{{ map.name }}</option>
</select> </select>
</div> </div>
</div> </div>
@ -41,48 +41,48 @@
<script setup lang="ts"> <script setup lang="ts">
import type { Map } from '@/application/types' import type { Map } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { useGameStore } from '@/stores/gameStore'
import { MapStorage } from '@/storage/storages' import { useMapEditorStore } from '@/stores/mapEditorStore'
import { computed, onMounted, ref, useTemplateRef, watch } from 'vue' import { computed, onMounted, ref, useTemplateRef, watch } from 'vue'
const showTeleportModal = computed(() => mapEditor.tool.value === 'pencil' && mapEditor.drawMode.value === 'teleport') const showTeleportModal = computed(() => mapEditorStore.tool === 'pencil' && mapEditorStore.drawMode === 'teleport')
const mapStorage = new MapStorage() const mapEditorStore = useMapEditorStore()
const mapEditor = useMapEditorComposable() const gameStore = useGameStore()
const modalRef = useTemplateRef('modalRef')
const mapList = ref<Map[]>([]) const mapList = ref<Map[]>([])
const modalRef = useTemplateRef('modalRef')
defineExpose({ defineExpose({
open: () => modalRef.value?.open() open: () => modalRef.value?.open()
}) })
onMounted(fetchMaps)
function fetchMaps() {
gameStore.connection?.emit('gm:map:list', {}, (response: Map[]) => {
mapList.value = response
})
}
const { toPositionX, toPositionY, toRotation, toMap } = useRefTeleportSettings() const { toPositionX, toPositionY, toRotation, toMap } = useRefTeleportSettings()
function useRefTeleportSettings() { function useRefTeleportSettings() {
const settings = mapEditor.teleportSettings.value const settings = mapEditorStore.teleportSettings
return { return {
toPositionX: ref(settings.toPositionX), toPositionX: ref(settings.toPositionX),
toPositionY: ref(settings.toPositionY), toPositionY: ref(settings.toPositionY),
toRotation: ref(settings.toRotation), toRotation: ref(settings.toRotation),
toMap: ref(settings.toMap) toMap: ref(settings.toMapId)
} }
} }
watch([toPositionX, toPositionY, toRotation, toMap], updateTeleportSettings) watch([toPositionX, toPositionY, toRotation, toMap], updateTeleportSettings)
function updateTeleportSettings() { function updateTeleportSettings() {
mapEditor.setTeleportSettings({ mapEditorStore.setTeleportSettings({
toPositionX: toPositionX.value, toPositionX: toPositionX.value,
toPositionY: toPositionY.value, toPositionY: toPositionY.value,
toRotation: toRotation.value, toRotation: toRotation.value,
toMap: toMap.value toMapId: toMap.value
}) })
} }
async function fetchMaps() {
mapList.value = await mapStorage.getAll()
}
onMounted(async () => {
await fetchMaps()
})
</script> </script>

View File

@ -1,59 +1,60 @@
<template> <template>
<div class="absolute border-0 border-l-2 border-solid border-gray-500 w-1/4 min-w-80 flex flex-col top-0 right-0 z-10 h-dvh bg-gray-800" v-if="(mapEditor.tool.value === 'pencil' && mapEditor.drawMode.value === 'tile') || mapEditor.tool.value === 'paint'"> <Modal ref="modalRef" :modal-width="645" :modal-height="600" :bg-style="'none'">
<div class="flex flex-col gap-2.5 p-2.5"> <template #modalHeader>
<div class="flex justify-between items-center"> <h3 class="text-lg text-white">Tiles</h3>
<div class="flex-grow"> </template>
<div class="relative flex"> <template #modalBody>
<img src="/assets/icons/mapEditor/search.svg" class="w-4 h-4 py-0.5 absolute top-1/2 -translate-y-1/2 left-2.5" alt="Search icon" /> <div class="h-full overflow-auto" v-if="!selectedGroup">
<label class="mb-1.5 font-titles hidden" for="search">Search</label> <div class="flex pt-4 pl-4">
<input @mousedown.stop class="!pl-7 input-field w-full" type="text" name="search" placeholder="Search" v-model="searchQuery" /> <div class="w-full flex gap-1.5 flex-row">
<div>
<label class="mb-1.5 font-titles hidden" for="search">Search...</label>
<input @mousedown.stop class="input-field" type="text" name="search" placeholder="Search" v-model="searchQuery" />
</div>
</div> </div>
</div> </div>
<img src="/assets/icons/mapEditor/dropdown-chevron.svg" class="w-12 h-12 ml-2 cursor-pointer hover:opacity-80 -rotate-90" alt="Close" @click="mapEditor.setTool('move')" /> <div class="flex flex-col h-full p-4">
</div> <div class="mb-4 flex flex-wrap gap-2">
<div class="flex"> <button v-for="tag in uniqueTags" :key="tag" @click="toggleTag(tag)" class="btn-cyan" :class="{ 'opacity-50': !selectedTags.includes(tag) }">
<select class="input-field w-full" name="lists" v-model="mapEditor.drawMode.value" @change="(event: any) => mapEditor.setDrawMode(event.target.value)"> {{ tag }}
<option value="tile">Tiles</option> </button>
<option value="map_object">Objects</option> </div>
</select> <div class="h-[calc(100%_-_60px)] flex-grow overflow-y-auto">
</div> <div class="grid grid-cols-8 gap-2 justify-items-center">
</div> <div v-for="group in groupedTiles" :key="group.parent.id" class="flex flex-col items-center justify-center relative">
<div class="h-full overflow-auto relative border-0 border-t border-solid border-gray-500 p-2.5"> <img
<div class="h-full" v-if="!selectedGroup"> class="max-w-full max-h-full border-2 border-solid cursor-pointer transition-all duration-300"
<div class="grid grid-cols-4 gap-2 justify-items-center"> :src="`${config.server_endpoint}/textures/tiles/${group.parent.id}.png`"
<div v-for="group in groupedTiles" :key="group.parent.id" class="flex flex-col items-center justify-center relative"> :alt="group.parent.name"
<img @click="openGroup(group)"
class="max-w-full max-h-full border-2 border-solid rounded cursor-pointer transition-all duration-300" @load="() => processTile(group.parent)"
:src="`${config.server_endpoint}/textures/tiles/${group.parent.id}.png`" :class="{
:alt="group.parent.name" 'border-cyan shadow-lg scale-105': isActiveTile(group.parent),
@click="openGroup(group)" 'border-transparent hover:border-gray-300': !isActiveTile(group.parent)
@load="() => tileProcessor.processTile(group.parent)" }"
:class="{ />
'border-cyan shadow-lg': isActiveTile(group.parent), <span class="text-xs mt-1">{{ getTileCategory(group.parent) }}</span>
'border-transparent hover:border-gray-300': !isActiveTile(group.parent) <span v-if="group.children.length > 0" class="absolute top-0 right-0 bg-cyan text-white rounded-full w-5 h-5 flex items-center justify-center text-xs">
}" {{ group.children.length + 1 }}
/> </span>
<span class="text-xs mt-1">{{ getTileCategory(group.parent) }}</span> </div>
<span v-if="group.children.length > 0" class="absolute top-0 right-0 bg-cyan text-white rounded-full w-5 h-5 flex items-center justify-center text-xs"> </div>
{{ group.children.length + 1 }}
</span>
</div> </div>
</div> </div>
</div> </div>
<div v-else class="h-full overflow-auto"> <div v-else class="h-full overflow-auto">
<div class="p-4"> <div class="p-4">
<div class="text-center mb-8"> <button @click="closeGroup" class="btn-cyan mb-4">Back to All Tiles</button>
<button @click="closeGroup" class="hover:text-white">Back to all tiles</button> <h4 class="text-lg mb-4">{{ selectedGroup.parent.name }} Group</h4>
</div> <div class="grid grid-cols-8 gap-2 justify-items-center">
<div class="grid grid-cols-4 gap-2 justify-items-center">
<div class="flex flex-col items-center justify-center"> <div class="flex flex-col items-center justify-center">
<img <img
class="max-w-full max-h-full border-2 border-solid rounded cursor-pointer transition-all duration-300" class="max-w-full max-h-full border-2 border-solid cursor-pointer transition-all duration-300"
:src="`${config.server_endpoint}/textures/tiles/${selectedGroup.parent.id}.png`" :src="`${config.server_endpoint}/textures/tiles/${selectedGroup.parent.id}.png`"
:alt="selectedGroup.parent.name" :alt="selectedGroup.parent.name"
@click="selectTile(selectedGroup.parent.id)" @click="selectTile(selectedGroup.parent.id)"
:class="{ :class="{
'border-cyan shadow-lg': isActiveTile(selectedGroup.parent), 'border-cyan shadow-lg scale-105': isActiveTile(selectedGroup.parent),
'border-transparent hover:border-gray-300': !isActiveTile(selectedGroup.parent) 'border-transparent hover:border-gray-300': !isActiveTile(selectedGroup.parent)
}" }"
/> />
@ -61,12 +62,12 @@
</div> </div>
<div v-for="childTile in selectedGroup.children" :key="childTile.id" class="flex flex-col items-center justify-center"> <div v-for="childTile in selectedGroup.children" :key="childTile.id" class="flex flex-col items-center justify-center">
<img <img
class="max-w-full max-h-full border-2 border-solid rounded cursor-pointer transition-all duration-300" class="max-w-full max-h-full border-2 border-solid cursor-pointer transition-all duration-300"
:src="`${config.server_endpoint}/textures/tiles/${childTile.id}.png`" :src="`${config.server_endpoint}/textures/tiles/${childTile.id}.png`"
:alt="childTile.name" :alt="childTile.name"
@click="selectTile(childTile.id)" @click="selectTile(childTile.id)"
:class="{ :class="{
'border-cyan shadow-lg': isActiveTile(childTile), 'border-cyan shadow-lg scale-105': isActiveTile(childTile),
'border-transparent hover:border-gray-300': !isActiveTile(childTile) 'border-transparent hover:border-gray-300': !isActiveTile(childTile)
}" }"
/> />
@ -75,32 +76,32 @@
</div> </div>
</div> </div>
</div> </div>
</div> </template>
<div class="flex flex-col h-40 gap-2.5 p-3.5 border-t border-0 border-solid border-gray-500"> </Modal>
<span>Tags:</span>
<div class="flex grow items-center flex-wrap gap-1.5 overflow-auto">
<span class="m-auto">No tags selected</span>
</div>
</div>
</div>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config' import config from '@/application/config'
import type { Tile } from '@/application/types' import type { Tile } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { useTileProcessingComposable } from '@/composables/useTileProcessingComposable'
import { TileStorage } from '@/storage/storages' import { TileStorage } from '@/storage/storages'
import { computed, onMounted, onUnmounted, ref } from 'vue' import { liveQuery } from 'dexie'
import { computed, onMounted, onUnmounted, ref, useTemplateRef } from 'vue'
const tileStorage = new TileStorage() const tileStorage = new TileStorage()
const mapEditor = useMapEditorComposable() const mapEditor = useMapEditorComposable()
const tileProcessor = useTileProcessingComposable()
const searchQuery = ref('') const searchQuery = ref('')
const selectedTags = ref<string[]>([]) const selectedTags = ref<string[]>([])
const tileCategories = ref<Map<string, string>>(new Map()) const tileCategories = ref<Map<string, string>>(new Map())
const selectedGroup = ref<{ parent: Tile; children: Tile[] } | null>(null) const selectedGroup = ref<{ parent: Tile; children: Tile[] } | null>(null)
const tiles = ref<Tile[]>([]) const tiles = ref<Tile[]>([])
const modalRef = useTemplateRef('modalRef')
defineExpose({
open: () => modalRef.value?.open(),
close: () => modalRef.value?.close()
})
const uniqueTags = computed(() => { const uniqueTags = computed(() => {
const allTags = tiles.value.flatMap((tile) => tile.tags || []) const allTags = tiles.value.flatMap((tile) => tile.tags || [])
@ -116,7 +117,7 @@ const groupedTiles = computed(() => {
}) })
filteredTiles.forEach((tile) => { filteredTiles.forEach((tile) => {
const parentGroup = groups.find((group) => tileProcessor.areTilesRelated(group.parent, tile)) const parentGroup = groups.find((group) => areTilesRelated(group.parent, tile))
if (parentGroup && parentGroup.parent.id !== tile.id) { if (parentGroup && parentGroup.parent.id !== tile.id) {
parentGroup.children.push(tile) parentGroup.children.push(tile)
} else { } else {
@ -127,6 +128,32 @@ const groupedTiles = computed(() => {
return groups return groups
}) })
const tileColorData = ref<Map<string, { r: number; g: number; b: number }>>(new Map())
const tileEdgeData = ref<Map<string, number>>(new Map())
function areTilesRelated(tile1: Tile, tile2: Tile): boolean {
const colorSimilarityThreshold = 30 // Adjust this value as needed
const edgeComplexitySimilarityThreshold = 20 // Adjust this value as needed
const color1 = tileColorData.value.get(tile1.id)
const color2 = tileColorData.value.get(tile2.id)
const edge1 = tileEdgeData.value.get(tile1.id)
const edge2 = tileEdgeData.value.get(tile2.id)
if (!color1 || !color2 || edge1 === undefined || edge2 === undefined) {
return false
}
const colorDifference = Math.sqrt(Math.pow(color1.r - color2.r, 2) + Math.pow(color1.g - color2.g, 2) + Math.pow(color1.b - color2.b, 2))
const edgeComplexityDifference = Math.abs(edge1 - edge2)
const namePrefix1 = tile1.name.split('_')[0]
const namePrefix2 = tile2.name.split('_')[0]
return colorDifference <= colorSimilarityThreshold && edgeComplexityDifference <= edgeComplexitySimilarityThreshold && namePrefix1 === namePrefix2
}
const toggleTag = (tag: string) => { const toggleTag = (tag: string) => {
if (selectedTags.value.includes(tag)) { if (selectedTags.value.includes(tag)) {
selectedTags.value = selectedTags.value.filter((t) => t !== tag) selectedTags.value = selectedTags.value.filter((t) => t !== tag)
@ -135,6 +162,59 @@ const toggleTag = (tag: string) => {
} }
} }
function processTile(tile: Tile) {
const img = new Image()
img.crossOrigin = 'Anonymous'
img.onload = () => {
const canvas = document.createElement('canvas')
const ctx = canvas.getContext('2d')
canvas.width = img.width
canvas.height = img.height
ctx!.drawImage(img, 0, 0, img.width, img.height)
const imageData = ctx!.getImageData(0, 0, canvas.width, canvas.height)
tileColorData.value.set(tile.id, getDominantColor(imageData))
tileEdgeData.value.set(tile.id, getEdgeComplexity(imageData))
}
img.src = `${config.server_endpoint}/textures/tiles/${tile.id}.png`
}
function getDominantColor(imageData: ImageData) {
let r = 0,
g = 0,
b = 0,
total = 0
for (let i = 0; i < imageData.data.length; i += 4) {
if (imageData.data[i + 3] > 0) {
// Only consider non-transparent pixels
r += imageData.data[i]
g += imageData.data[i + 1]
b += imageData.data[i + 2]
total++
}
}
return {
r: Math.round(r / total),
g: Math.round(g / total),
b: Math.round(b / total)
}
}
function getEdgeComplexity(imageData: ImageData) {
let edgePixels = 0
for (let y = 0; y < imageData.height; y++) {
for (let x = 0; x < imageData.width; x++) {
const i = (y * imageData.width + x) * 4
if (imageData.data[i + 3] > 0 && (x === 0 || y === 0 || x === imageData.width - 1 || y === imageData.height - 1 || imageData.data[i - 1] === 0 || imageData.data[i + 7] === 0)) {
edgePixels++
}
}
}
return edgePixels
}
function getTileCategory(tile: Tile): string { function getTileCategory(tile: Tile): string {
return tileCategories.value.get(tile.id) || '' return tileCategories.value.get(tile.id) || ''
} }
@ -155,19 +235,22 @@ function isActiveTile(tile: Tile): boolean {
return mapEditor.selectedTile.value === tile.id return mapEditor.selectedTile.value === tile.id
} }
onMounted(async () => { let subscription: any = null
tiles.value = await tileStorage.getAll()
const initialBatchSize = 20
const initialTiles = tiles.value.slice(0, initialBatchSize)
initialTiles.forEach((tile) => tileProcessor.processTile(tile))
// Process remaining tiles in background onMounted(() => {
setTimeout(() => { subscription = liveQuery(() => tileStorage.liveQuery()).subscribe({
tiles.value.slice(initialBatchSize).forEach((tile) => tileProcessor.processTile(tile)) next: (result) => {
}, 1000) tiles.value = result
},
error: (error) => {
console.error('Failed to fetch tiles:', error)
}
})
}) })
onUnmounted(() => { onUnmounted(() => {
tileProcessor.cleanup() if (subscription) {
subscription.unsubscribe()
}
}) })
</script> </script>

View File

@ -1,6 +1,6 @@
<template> <template>
<div class="flex justify-between p-5 w-[calc(100%_-_40px)] fixed bottom-0 left-0 z-20" :class="{ 'list-open': listOpen }"> <div class="flex justify-center p-5">
<div class="toolbar rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10"> <div class="toolbar fixed bottom-0 left-0 m-3 rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10">
<div ref="toolbar" class="tools flex gap-2.5" v-if="mapEditor.currentMap.value"> <div ref="toolbar" class="tools flex gap-2.5" v-if="mapEditor.currentMap.value">
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': mapEditor.tool.value === 'move' }" @click="handleClick('move')"> <button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': mapEditor.tool.value === 'move' }" @click="handleClick('move')">
<img class="invert w-5 h-5" src="/assets/icons/mapEditor/move.svg" alt="Move camera" /> <span class="h-5" :class="{ 'ml-2.5': mapEditor.tool.value !== 'move' }">(M)</span> <img class="invert w-5 h-5" src="/assets/icons/mapEditor/move.svg" alt="Move camera" /> <span class="h-5" :class="{ 'ml-2.5': mapEditor.tool.value !== 'move' }">(M)</span>
@ -68,59 +68,53 @@
<div class="w-px bg-cyan"></div> <div class="w-px bg-cyan"></div>
<button class="flex justify-center items-center min-w-10 p-0 relative" @click="isMapEditorSettingsModalOpen = !isMapEditorSettingsModalOpen"><img class="invert w-5 h-5" src="/assets/icons/mapEditor/gear.svg" alt="Map settings" /> <span class="h-5 ml-2.5">(Z)</span></button> <button class="flex justify-center items-center min-w-10 p-0 relative" @click="handleClick('settings')"><img class="invert w-5 h-5" src="/assets/icons/mapEditor/gear.svg" alt="Map settings" /> <span class="h-5 ml-2.5">(Z)</span></button>
<div class="w-px bg-cyan"></div> <div class="w-px bg-cyan"></div>
<button class="flex justify-center items-center min-w-10 p-0 relative" @click="isMapEditorSettingsModalOpen = !isMapEditorSettingsModalOpen"><img class="invert w-5 h-5" src="/assets/icons/mapEditor/settings.svg" alt="Map settings" /> <span class="h-5 ml-2.5">(S)</span></button> <label class="my-auto gap-0" for="checkbox">Continuous Drawing</label>
<input type="checkbox" />
</div>
<div class="toolbar fixed bottom-0 right-0 m-3 rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10 space-x-2">
<button class="btn-cyan px-3.5" @click="() => emit('open-maps')">Load</button>
<button class="btn-cyan px-3.5" @click="() => emit('save')" v-if="mapEditor.currentMap.value">Save</button>
<button class="btn-cyan px-3.5" @click="() => emit('clear')" v-if="mapEditor.currentMap.value">Clear</button>
<button class="btn-cyan px-3.5" @click="() => emit('close-editor')">Exit</button>
</div> </div>
</div>
<div class="toolbar rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10 space-x-2">
<button class="btn-cyan px-3.5" @click="() => emit('open-maps')">Load</button>
<button class="btn-cyan px-3.5" @click="() => emit('save')" v-if="mapEditor.currentMap.value">Save</button>
<button class="btn-cyan px-3.5" @click="() => emit('clear')" v-if="mapEditor.currentMap.value">Clear</button>
<button class="btn-cyan px-3.5" @click="() => mapEditor.toggleActive()">Exit</button>
</div> </div>
</div> </div>
<Modal :isModalOpen="isMapEditorSettingsModalOpen" @modal:close="() => (isMapEditorSettingsModalOpen = false)" :modal-width="300" :modal-height="350" :is-resizable="false" bg-style="none">
<template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">Map editor settings</h3>
</template>
<template #modalBody>
<div class="m-4 flex items-center space-x-2">
<input id="continuous-drawing" @change="toggleContinuousDrawing" v-model="isContinuousDrawingEnabled" type="checkbox" class="h-4 w-4 rounded border-gray-300 text-blue-600 focus:ring-blue-500" />
<label for="continuous-drawing" class="text-sm font-medium text-gray-200 cursor-pointer"> Continuous Drawing </label>
</div>
<div class="m-4 flex items-center space-x-2">
<input id="show-placed-map-object-preview" @change="mapEditor.togglePlacedMapObjectPreview()" v-model="isShowPlacedMapObjectPreviewEnabled" type="checkbox" class="h-4 w-4 rounded border-gray-300 text-blue-600 focus:ring-blue-500" />
<label for="show-placed-map-object-preview" class="text-sm font-medium text-gray-200 cursor-pointer"> Show placed map object preview </label>
</div>
</template>
</Modal>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import Modal from '@/components/utilities/Modal.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { onClickOutside } from '@vueuse/core' import { onClickOutside } from '@vueuse/core'
import { computed, onBeforeUnmount, onMounted, ref } from 'vue' import { onBeforeUnmount, onMounted, ref } from 'vue'
const mapEditor = useMapEditorComposable() const mapEditor = useMapEditorComposable()
const emit = defineEmits(['save', 'clear', 'open-maps', 'open-settings', 'open-teleport']) const emit = defineEmits(['save', 'clear', 'open-maps', 'open-settings', 'close-editor', 'open-tile-list', 'open-map-object-list', 'close-lists'])
// States // track when clicked outside of toolbar items
const toolbar = ref(null) const toolbar = ref(null)
const isMapEditorSettingsModalOpen = ref(false)
const selectPencilOpen = ref(false) // track select state
const selectEraserOpen = ref(false) let selectPencilOpen = ref(false)
const isContinuousDrawingEnabled = ref<Boolean>(false) let selectEraserOpen = ref(false)
const isShowPlacedMapObjectPreviewEnabled = ref<Boolean>(mapEditor.isPlacedMapObjectPreviewEnabled.value)
const listOpen = computed(() => (mapEditor.tool.value === 'pencil' && (mapEditor.drawMode.value === 'tile' || mapEditor.drawMode.value === 'map_object')) || mapEditor.tool.value === 'paint') let tileListShown = ref(false)
let mapObjectListShown = ref(false)
defineExpose({ tileListShown, mapObjectListShown })
// drawMode // drawMode
function setDrawMode(value: string) { function setDrawMode(value: string) {
if (mapEditor.tool.value === 'paint' || mapEditor.tool.value === 'pencil') {
emit('close-lists')
if (value === 'tile') emit('open-tile-list')
if (value === 'map_object') emit('open-map-object-list')
}
mapEditor.setDrawMode(value) mapEditor.setDrawMode(value)
selectPencilOpen.value = false selectPencilOpen.value = false
selectEraserOpen.value = false selectEraserOpen.value = false
@ -137,21 +131,20 @@ function setEraserMode() {
selectEraserOpen.value = false selectEraserOpen.value = false
} }
function toggleContinuousDrawing() {
mapEditor.setInputMode(isContinuousDrawingEnabled.value ? 'hold' : 'tap')
}
function handleModeClick(mode: string, type: 'pencil' | 'eraser') { function handleModeClick(mode: string, type: 'pencil' | 'eraser') {
setDrawMode(mode) setDrawMode(mode)
type === 'pencil' ? setPencilMode() : setEraserMode() type === 'pencil' ? setPencilMode() : setEraserMode()
} }
function handleClick(tool: string) { function handleClick(tool: string) {
mapEditor.setTool(tool) if (tool === 'settings') {
if (tool === 'paint') mapEditor.setDrawMode('tile') emit('open-settings')
} else {
mapEditor.setTool(tool)
}
selectPencilOpen.value = tool === 'pencil' ? !selectPencilOpen.value : false selectPencilOpen.value = tool === 'pencil' ? !selectPencilOpen.value : false
selectEraserOpen.value = tool === 'eraser' ? !selectEraserOpen.value : false selectEraserOpen.value = tool === 'eraser' ? !selectEraserOpen.value : false
if (mapEditor.drawMode.value === 'teleport') emit('open-teleport')
} }
function cycleToolMode(tool: 'pencil' | 'eraser') { function cycleToolMode(tool: 'pencil' | 'eraser') {
@ -167,18 +160,15 @@ function initKeyShortcuts(event: KeyboardEvent) {
// Check if map is set // Check if map is set
if (!mapEditor.currentMap.value) return if (!mapEditor.currentMap.value) return
// prevent if focused on inputs // prevent if focused on composables
if (document.activeElement?.tagName === 'INPUT') return if (document.activeElement?.tagName === 'INPUT') return
if (event.ctrlKey) return
const keyActions: { [key: string]: string } = { const keyActions: { [key: string]: string } = {
m: 'move', m: 'move',
p: 'pencil', p: 'pencil',
e: 'eraser', e: 'eraser',
b: 'paint', b: 'paint',
z: 'settings', z: 'settings'
s: 'mapEditorSettings'
} }
if (keyActions.hasOwnProperty(event.key)) { if (keyActions.hasOwnProperty(event.key)) {

View File

@ -26,8 +26,7 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { socketManager } from '@/managers/SocketManager' import { login } from '@/services/authentication'
import { login } from '@/services/authenticationService'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useCookies } from '@vueuse/integrations/useCookies' import { useCookies } from '@vueuse/integrations/useCookies'
import { onMounted, ref } from 'vue' import { onMounted, ref } from 'vue'
@ -40,6 +39,15 @@ const password = ref('')
const formError = ref('') const formError = ref('')
const showPassword = ref(false) const showPassword = ref(false)
// automatic login because of development
onMounted(async () => {
const token = useCookies().get('token')
if (token) {
gameStore.setToken(token)
gameStore.initConnection()
}
})
async function submit() { async function submit() {
// check if username and password are valid // check if username and password are valid
if (username.value === '' || password.value === '') { if (username.value === '' || password.value === '') {
@ -54,7 +62,7 @@ async function submit() {
formError.value = response.error formError.value = response.error
return return
} }
socketManager.setToken(response.token) gameStore.setToken(response.token)
gameStore.initConnection() gameStore.initConnection()
return true // Indicate success return true // Indicate success
} }

View File

@ -22,7 +22,7 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { newPassword } from '@/services/authenticationService' import { newPassword } from '@/services/authentication'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useCookies } from '@vueuse/integrations/useCookies' import { useCookies } from '@vueuse/integrations/useCookies'
import { onMounted, ref } from 'vue' import { onMounted, ref } from 'vue'
@ -34,6 +34,15 @@ const password = ref('')
const newPasswordError = ref('') const newPasswordError = ref('')
const showPassword = ref(false) const showPassword = ref(false)
// automatic login because of development
onMounted(async () => {
const token = useCookies().get('token')
if (token) {
gameStore.setToken(token)
gameStore.initConnection()
}
})
async function newPasswordFunc() { async function newPasswordFunc() {
// check if username and password are valid // check if username and password are valid
if (password.value === '') { if (password.value === '') {

View File

@ -26,8 +26,7 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { socketManager } from '@/managers/SocketManager' import { login, register } from '@/services/authentication'
import { login, register } from '@/services/authenticationService'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useCookies } from '@vueuse/integrations/useCookies' import { useCookies } from '@vueuse/integrations/useCookies'
import { onMounted, ref } from 'vue' import { onMounted, ref } from 'vue'
@ -41,6 +40,15 @@ const email = ref('')
const formError = ref('') const formError = ref('')
const showPassword = ref(false) const showPassword = ref(false)
// automatic login because of development
onMounted(async () => {
const token = useCookies().get('token')
if (token) {
gameStore.setToken(token)
gameStore.initConnection()
}
})
async function submit() { async function submit() {
// check if username and password are valid // check if username and password are valid
if (username.value === '' || email.value === '' || password.value === '') { if (username.value === '' || email.value === '' || password.value === '') {
@ -68,7 +76,7 @@ async function submit() {
return return
} }
socketManager.setToken(loginResponse.token) gameStore.setToken(loginResponse.token)
gameStore.initConnection() gameStore.initConnection()
} }
</script> </script>

View File

@ -30,7 +30,7 @@
<script setup lang="ts"> <script setup lang="ts">
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { resetPassword } from '@/services/authenticationService' import { resetPassword } from '@/services/authentication'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { ref } from 'vue' import { ref } from 'vue'

View File

@ -10,106 +10,78 @@
<div class="filler"></div> <div class="filler"></div>
<div class="w-2/3 max-w-[860px]" v-if="!isLoading"> <div class="w-2/3 max-w-[860px]" v-if="!isLoading">
<div class="mb-5 flex flex-col gap-1"> <div class="mb-5 flex flex-col gap-1">
<h1 class="text-white font-bold">{{ isCreatingCharacter ? 'CREATE CHARACTER' : 'SELECT CHARACTER TO PLAY' }}</h1> <h1 class="text-white font-bold">SELECT CHARACTER TO PLAY</h1>
<p class="m-0" v-if="!isCreatingCharacter">Maximum of 4 characters can be created per player</p> <p class="m-0">Maximum of 4 characters can be created per player</p>
<p class="m-0" v-if="isCreatingCharacter">Customize your new character</p>
</div> </div>
<div class="flex w-full max-lg:flex-col lg:h-[400px] default-border rounded-md bg-gray"> <div class="flex w-full max-lg:flex-col lg:h-[400px] default-border rounded-md bg-gray">
<div class="lg:min-w-[285px] max-lg:min-h-[383px] lg:w-1/3 h-full bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover bg-center border-0 max-lg:border-b lg:border-r border-solid border-gray-500 max-lg:rounded-t-md lg:rounded-l-md relative"> <div class="lg:min-w-[285px] max-lg:min-h-[383px] lg:w-1/3 h-full bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover bg-center border-0 max-lg:border-b lg:border-r border-solid border-gray-500 max-lg:rounded-t-md lg:rounded-l-md relative">
<div class="absolute right-[calc(100%_+_16px)] -top-px flex gap-2 flex-col"> <div class="absolute right-[calc(100%_+_16px)] -top-px flex gap-2 flex-col">
<div v-for="character in characters" :key="character.id" class="character relative rounded default-border w-12 h-12 bg-[url('/assets/ui-texture.png')] after:absolute after:w-full after:h-px after:bg-gray-500" :class="{ active: selectedCharacterId === character.id }"> <div v-for="character in characters" :key="character.id" class="character relative rounded default-border w-12 h-12 bg-[url('/assets/ui-texture.png')] after:absolute after:w-full after:h-px after:bg-gray-500" :class="{ active: selectedCharacterId === character.id }">
<img src="/assets/placeholders/head.png" class="w-9 h-9 object-contain center-element" alt="Player head" /> <img src="/assets/placeholders/head.png" class="w-9 h-9 object-contain center-element" alt="Player head" />
<input class="h-full w-full absolute m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0 btn-sound" type="radio" name="character" :value="character.id" v-model="selectedCharacterId" /> <input class="h-full w-full absolute m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0" type="radio" name="character" :value="character.id" v-model="selectedCharacterId" />
</div> </div>
<div class="character relative rounded default-border w-12 h-12 bg-[url('/assets/ui-texture.png')]" :class="{ active: isCreatingCharacter }" v-if="characters.length < characterCreationSettings.maxCharacters"> <div class="character relative rounded default-border w-12 h-12 bg-[url('/assets/ui-texture.png')]" :class="{ active: characters.length == 0 }" v-if="characters.length < 4">
<button class="p-0 h-full w-full flex flex-col justify-between focus-visible:outline-offset-0 btn-sound" @click="startCharacterCreation"> <button class="p-0 h-full w-full flex flex-col justify-between focus-visible:outline-offset-0" @click="isCreateNewCharacterModalOpen = true">
<img class="w-6 h-6 object-contain center-element btn-sound" draggable="false" src="/assets/icons/plus-icon.svg" alt="Add character" /> <img class="w-6 h-6 object-contain center-element" draggable="false" src="/assets/icons/plus-icon.svg" />
</button> </button>
</div> </div>
</div> </div>
<div class="py-6 px-8 h-[calc(100%_-_48px)] flex flex-col items-center gap-6 justify-center"> <div class="py-6 px-8 h-[calc(100%_-_48px)] flex flex-col items-center gap-6 justify-center" v-if="selectedCharacterId">
<template v-if="selectedCharacterId && !isCreatingCharacter"> <input class="input-field w-[158px]" type="text" name="name" :placeholder="characters.find((c) => c.id == selectedCharacterId)?.name" />
<input class="input-field w-[158px]" type="text" name="name" :placeholder="characters.find((c) => c.id == selectedCharacterId)?.name" v-model="newNickname" /> <div class="flex flex-col gap-4 items-center">
<div class="flex flex-col gap-4 items-center"> <div class="flex flex-col gap-3">
<div class="flex flex-col gap-3"> <div class="bg-[url('/assets/ui-elements/character-select-ui-shape.svg')] w-[190px] h-52 bg-no-repeat bg-center flex items-center justify-between">
<div class="bg-[url('/assets/ui-elements/character-select-ui-shape.svg')] w-[190px] h-52 bg-no-repeat bg-center flex items-center justify-between">
<button class="ml-6 w-4 h-8 p-0">
<img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 m-auto" alt="Arrow left" />
</button>
<img class="w-24 object-contain mb-3.5 max-h-[70%]" alt="Player avatar" :src="config.server_endpoint + '/avatar/s/' + characters.find((c) => c.id === selectedCharacterId)?.characterType + '/' + (selectedHairId ?? 'default')" />
<button class="mr-6 w-4 h-8 p-0">
<img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 -scale-x-100" alt="Arrow right" />
</button>
</div>
</div>
</div>
</template>
<template v-if="isCreatingCharacter">
<div class="flex flex-col gap-4 items-center">
<input class="input-field" v-model="newCharacterName" name="name" id="name" placeholder="Enter a nickname..." />
<div class="bg-[url('/assets/ui-elements/character-select-ui-shape.svg')] w-[190px] h-52 bg-no-repeat bg-center flex items-center justify-center">
<button class="ml-6 w-4 h-8 p-0"> <button class="ml-6 w-4 h-8 p-0">
<img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 m-auto" alt="Arrow left" /> <img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 m-auto" alt="Arrow left" />
</button> </button>
<img class="w-24 object-contain mb-3.5 max-h-[70%]" alt="Player avatar" :src="config.server_endpoint + '/avatar/s/' + defaultCharacterTypeId + '/' + (selectedHairId ?? 'default')" /> <img class="w-24 object-contain mb-3.5 max-h-[70%]" alt="Player avatar" :src="config.server_endpoint + '/avatar/s/' + characters.find((c) => c.id === selectedCharacterId)?.characterType + '/' + (selectedHairId ?? 'default')" />
<button class="mr-6 w-4 h-8 p-0"> <button class="mr-6 w-4 h-8 p-0">
<img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 -scale-x-100" alt="Arrow right" /> <img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 -scale-x-100" alt="Arrow right" />
</button> </button>
</div> </div>
<div class="flex justify-between w-[190px]">
<button class="btn-empty flex gap-2" :class="{ selected: selectedGender === 'MALE' }" @click="selectedGender = 'MALE'">
<img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />
<span class="text-white">Male</span>
</button>
<button class="btn-empty flex gap-2" :class="{ selected: selectedGender === 'FEMALE' }" @click="selectedGender = 'FEMALE'">
<img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Female symbol" />
<span class="text-white">Female</span>
</button>
</div>
</div> </div>
</template> <!-- TODO: update gender on (selected) character -->
<!-- <div class="flex justify-between w-[190px]">-->
<!-- <button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selectedCharacterId)?.characterType?.gender === 'MALE' }">-->
<!-- <img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />-->
<!-- <span class="text-white">Male</span>-->
<!-- </button>-->
<!-- <button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selectedCharacterId)?.characterType?.gender === 'FEMALE' }">-->
<!-- <img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />-->
<!-- <span class="text-white">Female</span>-->
<!-- </button>-->
<!-- </div>-->
</div>
</div> </div>
</div> </div>
<div class="flex-1 lg:w-2/3 max-lg:min-h-[212px] h-full bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover bg-center max-lg:rounded-bl-md rounded-r-md"> <div class="flex-1 lg:w-2/3 max-lg:min-h-[212px] h-full bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover bg-center max-lg:rounded-bl-md rounded-r-md">
<div class="py-6 px-8 h-[calc(100%_-_48px)] flex flex-col items-center gap-10" v-if="selectedCharacterId || isCreatingCharacter"> <div class="py-6 px-8 h-[calc(100%_-_48px)] flex flex-col items-center gap-10" v-if="selectedCharacterId">
<div class="flex flex-col gap-3 w-full">
<span class="text-sm">Hair color</span>
<div class="flex gap-2 flex-wrap">
<div
class="hair-deselect relative flex justify-center items-center bg-gray default-border w-[18px] h-[18px] p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400 focus-visible:outline-none focus-visible:border-white focus-visible:bg-cyan has-[:checked]:bg-cyan has-[:checked]:border-transparent"
>
<img src="/assets/icons/x-button-gray.svg" class="w-4 h-4" alt="Empty button" />
<input type="radio" name="hair-color" :value="null" v-model="selectedHairColor" class="h-full w-full absolute left-0 top-0 m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0 focus-visible:outline-white" />
</div>
<div
v-for="color in uniqueHairColors"
class="relative flex justify-center items-center default-border w-[18px] h-[18px] p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400 focus-visible:outline-none focus-visible:border-gray-300 focus-visible:bg-gray-500 has-[:checked]:bg-cyan has-[:checked]:border-transparent"
>
<div class="w-full h-full rounded-sm" :style="getHairColorStyle(color)"></div>
<input type="radio" name="hair-color" :value="color" v-model="selectedHairColor" class="h-full w-full absolute left-0 top-0 m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0 focus-visible:outline-white" />
</div>
</div>
</div>
<div class="flex flex-col gap-3 w-full"> <div class="flex flex-col gap-3 w-full">
<span class="text-sm">Hairstyle</span> <span class="text-sm">Hairstyle</span>
<div class="flex gap-2 flex-wrap"> <div class="flex gap-2 flex-wrap max-h-20 overflow-y-auto scrollbar">
<div <div
class="hair-deselect relative flex justify-center items-center bg-gray default-border w-[18px] h-[18px] p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400 focus-visible:outline-none focus-visible:border-white focus-visible:bg-cyan has-[:checked]:bg-cyan has-[:checked]:border-transparent" class="hair-deselect relative flex justify-center items-center bg-gray default-border w-[18px] h-[18px] p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400 focus-visible:outline-none focus-visible:border-white focus-visible:bg-cyan has-[:checked]:bg-cyan has-[:checked]:border-transparent"
> >
<img src="/assets/icons/x-button-gray.svg" class="w-4 h-4" alt="Empty button" /> <img src="/assets/icons/x-button-gray.svg" class="w-4 h-4" alt="Empty button" />
<input type="radio" name="hair" :value="null" v-model="selectedHairId" class="h-full w-full absolute left-0 top-0 m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0 focus-visible:outline-white" /> <input type="radio" name="hair" :value="null" v-model="selectedHairId" class="h-full w-full absolute left-0 top-0 m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0 focus-visible:outline-white" />
</div> </div>
<!-- TODO #255: make radio button so we can set a value, do the same with swatches -->
<div <div
v-for="hair in filteredHairs" v-for="hair in characterHairs"
class="relative flex justify-center items-center bg-gray default-border w-[18px] h-[18px] p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400 focus-visible:outline-none focus-visible:border-gray-300 focus-visible:bg-gray-500 has-[:checked]:bg-cyan has-[:checked]:border-transparent overflow-hidden" class="relative flex justify-center items-center bg-gray default-border w-[18px] h-[18px] p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400 focus-visible:outline-none focus-visible:border-gray-300 focus-visible:bg-gray-500 has-[:checked]:bg-cyan has-[:checked]:border-transparent"
> >
<div class="absolute inset-0 flex items-center justify-center"> <img class="h-4 object-contain" :src="config.server_endpoint + '/textures/sprites/' + hair.sprite + '/front.png'" alt="Hair sprite" />
<img class="h-16 object-contain scale-[1] mt-8 origin-center" :src="config.server_endpoint + '/textures/sprites/' + hair.sprite + '/front.png'" alt="Hair sprite" />
</div>
<input type="radio" name="hair" :value="hair.id" v-model="selectedHairId" class="h-full w-full absolute left-0 top-0 m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0 focus-visible:outline-white" /> <input type="radio" name="hair" :value="hair.id" v-model="selectedHairId" class="h-full w-full absolute left-0 top-0 m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0 focus-visible:outline-white" />
</div> </div>
</div> </div>
</div> </div>
<div class="flex flex-col gap-3 w-full">
<span class="text-sm">Hair color</span>
<div class="flex gap-2 flex-wrap">
<!-- TODO: replace with hair colors -->
<input type="radio" name="hair-color" v-for="n in 10" class="bg-red w-6 h-6 m-0 rounded-sm hover:cursor-pointer checked:outline checked:outline-1 checked:outline-white" />
</div>
</div>
</div> </div>
</div> </div>
</div> </div>
@ -117,102 +89,73 @@
<div v-else> <div v-else>
<img class="w-20 invert-80" src="/assets/icons/loading-icon1.svg" alt="Loading" /> <img class="w-20 invert-80" src="/assets/icons/loading-icon1.svg" alt="Loading" />
</div> </div>
<div class="w-2/3 button-wrapper flex self-center justify-center lg:justify-end gap-4 max-w-[860px]" v-if="!isLoading"> <div class="w-2/3 button-wrapper flex self-center justify-center lg:justify-end gap-4 max-w-[860px]" v-if="!isLoading">
<template v-if="!isCreatingCharacter"> <button class="btn-empty min-w-48" @click.stop="gameStore.disconnectSocket()">Back</button>
<button class="btn-empty min-w-48" @click.stop="gameStore.disconnectSocket()">Back</button> <button class="btn-cyan min-w-48 disabled:bg-cyan-800 disabled:cursor-not-allowed" :disabled="!selectedCharacterId" @click="loginWithCharacter()">Play now</button>
<button class="btn-cyan min-w-48 disabled:bg-cyan-800 disabled:cursor-not-allowed" :disabled="!selectedCharacterId" @click="loginWithCharacter()">Play now</button>
</template>
<template v-else>
<button class="btn-empty min-w-48" @click="cancelCharacterCreation">Cancel</button>
<button class="btn-cyan min-w-48" @click="createCharacter">Create</button>
</template>
</div> </div>
</div> </div>
</div> </div>
<!-- CREATE CHARACTER MODAL -->
<Modal :isModalOpen="isCreateNewCharacterModalOpen" @modal:close="isCreateNewCharacterModalOpen = false" :modal-width="430" :modal-height="275">
<template #modalHeader>
<h3 class="m-0 font-medium text-white">Create your character</h3>
</template>
<template #modalBody>
<div class="p-4 h-[calc(100%_-_32px)]">
<form method="post" @submit.prevent="createCharacter" class="h-full flex flex-col justify-between">
<div class="form-field-full">
<label for="name" class="text-white">Nickname</label>
<input class="input-field" v-model="newCharacterName" name="name" id="name" placeholder="Enter a nickname..." />
</div>
<div class="grid grid-flow-col justify-stretch gap-4">
<button type="button" class="btn-empty py-1.5 px-4 inline-block" @click.prevent="isCreateNewCharacterModalOpen = false">Cancel</button>
<button class="btn-cyan py-1.5 px-4 inline-block" type="submit">Create</button>
</div>
</form>
</div>
</template>
</Modal>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config' import config from '@/application/config'
import { SocketEvent } from '@/application/enums'
import { type CharacterHair, type Character as CharacterT, type Map } from '@/application/types' import { type CharacterHair, type Character as CharacterT, type Map } from '@/application/types'
import { useSoundComposable } from '@/composables/useSoundComposable' import Modal from '@/components/utilities/Modal.vue'
import { socketManager } from '@/managers/SocketManager' import { CharacterHairStorage } from '@/storage/storages'
import { CharacterHairStorage, CharacterTypeStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue' import { onBeforeUnmount, onMounted, ref, watch } from 'vue'
const characterCreationSettings = {
maxCharacters: 4,
minNameLength: 3,
maxNameLength: 20,
defaultGender: 'MALE' as const
}
const { playSound } = useSoundComposable()
const gameStore = useGameStore() const gameStore = useGameStore()
const isLoading = ref<boolean>(true) const isLoading = ref<boolean>(true)
const characters = ref<CharacterT[]>([]) const characters = ref<CharacterT[]>([])
const selectedCharacterId = ref<string | null>(null) const selectedCharacterId = ref<string | null>(null)
const newNickname = ref<string>('') const isCreateNewCharacterModalOpen = ref<boolean>(false)
const newCharacterName = ref<string>('') const newCharacterName = ref<string>('')
const characterHairs = ref<CharacterHair[]>([]) const characterHairs = ref<CharacterHair[]>([])
const selectedHairId = ref<string | null>(null) const selectedHairId = ref<string | null>(null)
const defaultCharacterTypeId = ref<string>('')
const isCreatingCharacter = ref<boolean>(false)
const selectedGender = ref()
const selectedHairColor = ref<string | null>(null)
const uniqueHairColors = computed(() => {
return [...new Set(characterHairs.value.map((hair) => hair.color))]
})
const filteredHairs = computed(() => {
if (!selectedHairColor.value) return characterHairs.value
return characterHairs.value.filter((hair) => hair.color === selectedHairColor.value)
})
function getHairColorStyle(color: string | null) {
return {
backgroundColor: color,
border: selectedHairColor.value === color ? '1px solid white' : '1px solid rgba(255, 255, 255, 0.2)'
}
}
function startCharacterCreation() {
isCreatingCharacter.value = true
selectedCharacterId.value = null
newCharacterName.value = ''
selectedHairId.value = null
selectedHairColor.value = null
selectedGender.value = characterCreationSettings.defaultGender
}
function cancelCharacterCreation() {
isCreatingCharacter.value = false
newCharacterName.value = ''
selectedHairId.value = null
selectedHairColor.value = null
}
// Fetch characters // Fetch characters
setTimeout(() => { setTimeout(() => {
socketManager.emit(SocketEvent.CHARACTER_LIST) gameStore.connection?.emit('character:list')
}, 750) }, 750)
socketManager.on(SocketEvent.CHARACTER_LIST, (data: any) => { gameStore.connection?.on('character:list', (data: any) => {
characters.value = data characters.value = data
isLoading.value = false isLoading.value = false
}) })
// Select character logics
function loginWithCharacter() { function loginWithCharacter() {
if (!selectedCharacterId.value) return if (!selectedCharacterId.value) return
socketManager.emit( gameStore.connection?.emit(
SocketEvent.CHARACTER_CONNECT, 'character:connect',
{ {
characterId: selectedCharacterId.value, characterId: selectedCharacterId.value,
characterHairId: selectedHairId.value, characterHairId: selectedHairId.value
newNickname: newNickname.value
}, },
(response: { character: CharacterT; map: Map; characters: CharacterT[] }) => { (response: { character: CharacterT; map: Map; characters: CharacterT[] }) => {
gameStore.setCharacter(response.character) gameStore.setCharacter(response.character)
@ -222,51 +165,27 @@ function loginWithCharacter() {
// Create character logics // Create character logics
function createCharacter() { function createCharacter() {
if (newCharacterName.value.length < characterCreationSettings.minNameLength || newCharacterName.value.length > characterCreationSettings.maxNameLength) { gameStore.connection?.on('character:create:success', (data: CharacterT) => {
return gameStore.setCharacter(data)
} isCreateNewCharacterModalOpen.value = false
})
socketManager.emit( gameStore.connection?.emit('character:create', { name: newCharacterName.value })
SocketEvent.CHARACTER_CREATE,
{
name: newCharacterName.value,
gender: selectedGender.value,
hairId: selectedHairId.value
},
(success: boolean) => {
if (success) {
cancelCharacterCreation()
socketManager.emit(SocketEvent.CHARACTER_LIST)
}
}
)
} }
// Watch changes for selected character and update hairs // Watch changes for selected character and update hairs
watch(selectedCharacterId, (characterId) => { watch(selectedCharacterId, (characterId) => {
if (!characterId) return if (!characterId) return
newNickname.value = '' // selectedHairId.value = characters.value.find((c) => c.id == characterId)?.characterHairId ?? null
isCreatingCharacter.value = false
selectedHairId.value = characters.value.find((c) => c.id == characterId)?.characterHair ?? null
}) })
onMounted(async () => { onMounted(async () => {
await playSound('/assets/music/intro.mp3')
const characterHairStorage = new CharacterHairStorage() const characterHairStorage = new CharacterHairStorage()
const characterTypeStorage = new CharacterTypeStorage()
characterHairs.value = await characterHairStorage.getAll() characterHairs.value = await characterHairStorage.getAll()
// Get the first available character type for preview
const types = await characterTypeStorage.getAll()
const defaultType = types.find((type) => type.isSelectable)
if (defaultType) {
defaultCharacterTypeId.value = defaultType.id
}
}) })
onBeforeUnmount(() => { onBeforeUnmount(() => {
socketManager.off(SocketEvent.CHARACTER_LIST) gameStore.connection?.off('character:list')
socketManager.off(SocketEvent.CHARACTER_CONNECT) gameStore.connection?.off('character:connect')
socketManager.off(SocketEvent.CHARACTER_CREATE) gameStore.connection?.off('character:create:success')
}) })
</script> </script>

View File

@ -1,7 +1,7 @@
<template> <template>
<div class="flex justify-center items-center h-dvh relative"> <div class="flex justify-center items-center h-dvh relative">
<Game :config="gameConfig" @create="createGame"> <Game :config="gameConfig" @create="createGame">
<Scene name="main" @preload="preloadScene"> <Scene name="main" @preload="preloadScene" @create="createScene">
<Menu /> <Menu />
<Hud /> <Hud />
<Hotkeys /> <Hotkeys />
@ -27,23 +27,18 @@ import Hotkeys from '@/components/game/gui/Hotkeys.vue'
import Hud from '@/components/game/gui/Hud.vue' import Hud from '@/components/game/gui/Hud.vue'
import Menu from '@/components/game/gui/Menu.vue' import Menu from '@/components/game/gui/Menu.vue'
import Map from '@/components/game/map/Map.vue' import Map from '@/components/game/map/Map.vue'
import { useSoundComposable } from '@/composables/useSoundComposable'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { Game, Scene } from 'phavuer' import { Game, Scene } from 'phavuer'
import { onMounted } from 'vue' import { onBeforeUnmount } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
const { playSound, stopSound } = useSoundComposable()
const gameConfig = { const gameConfig = {
name: config.name, name: config.name,
width: window.innerWidth, width: window.innerWidth,
height: window.innerHeight, height: window.innerHeight,
type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS
resolution: 5, resolution: 5
input: {
windowEvents: false
}
} }
const createGame = (game: Phaser.Game) => { const createGame = (game: Phaser.Game) => {
@ -60,8 +55,6 @@ const createGame = (game: Phaser.Game) => {
}) })
gameStore.disconnectSocket() gameStore.disconnectSocket()
} }
playSound('/assets/sounds/connect.wav')
} }
function preloadScene(scene: Phaser.Scene) { function preloadScene(scene: Phaser.Scene) {
@ -70,7 +63,7 @@ function preloadScene(scene: Phaser.Scene) {
scene.load.image('waypoint', '/assets/waypoint.png') scene.load.image('waypoint', '/assets/waypoint.png')
} }
onMounted(() => { function createScene(scene: Phaser.Scene) {}
stopSound('/assets/music/intro.mp3')
}) onBeforeUnmount(() => {})
</script> </script>

View File

@ -44,4 +44,13 @@ function switchToLogin() {
currentForm.value = 'login' currentForm.value = 'login'
doesUrlHaveToken.value = false doesUrlHaveToken.value = false
} }
// automatic login because of development
onMounted(async () => {
const token = useCookies().get('token')
if (token) {
gameStore.setToken(token)
gameStore.initConnection()
}
})
</script> </script>

View File

@ -4,11 +4,22 @@
<Scene name="main" @preload="preloadScene"> <Scene name="main" @preload="preloadScene">
<div v-if="!isLoaded" class="absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 text-white text-3xl font-ui">Loading...</div> <div v-if="!isLoaded" class="absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 text-white text-3xl font-ui">Loading...</div>
<div v-else> <div v-else>
<Map v-if="mapEditor.currentMap.value" :key="mapEditor.currentMap.value?.id" /> <Map :key="mapEditor.currentMap.value?.id" />
<Toolbar ref="toolbar" @save="save" @clear="clear" @open-maps="mapModal?.open" @open-settings="mapSettingsModal?.open" @open-teleport="teleportModal?.open" /> <Toolbar
ref="toolbar"
@save="save"
@clear="clear"
@open-maps="mapModal?.open"
@open-settings="mapSettingsModal?.open"
@close-editor="mapEditor.toggleActive"
@close-lists="tileModal?.close"
@closeLists="objectModal?.close"
@open-tile-list="tileModal?.open"
@open-map-object-list="objectModal?.open"
/>
<MapList ref="mapModal" @open-create-map="mapSettingsModal?.open" /> <MapList ref="mapModal" @open-create-map="mapSettingsModal?.open" />
<TileList /> <TileList ref="tileModal" />
<MapObjectList /> <ObjectList ref="objectModal" />
<MapSettings ref="mapSettingsModal" /> <MapSettings ref="mapSettingsModal" />
<TeleportModal ref="teleportModal" /> <TeleportModal ref="teleportModal" />
</div> </div>
@ -19,27 +30,30 @@
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config' import config from '@/application/config'
import { SocketEvent } from '@/application/enums'
import { socketManager } from '@/managers/SocketManager'
import 'phaser' import 'phaser'
import type { Map as MapT } from '@/application/types' import type { Map as MapT } from '@/application/types'
import { downloadCache } from '@/application/utilities'
import Map from '@/components/gameMaster/mapEditor/Map.vue' import Map from '@/components/gameMaster/mapEditor/Map.vue'
import MapList from '@/components/gameMaster/mapEditor/partials/MapList.vue' import MapList from '@/components/gameMaster/mapEditor/partials/MapList.vue'
import MapObjectList from '@/components/gameMaster/mapEditor/partials/MapObjectList.vue' import ObjectList from '@/components/gameMaster/mapEditor/partials/MapObjectList.vue'
import MapSettings from '@/components/gameMaster/mapEditor/partials/MapSettings.vue' import MapSettings from '@/components/gameMaster/mapEditor/partials/MapSettings.vue'
import TeleportModal from '@/components/gameMaster/mapEditor/partials/TeleportModal.vue' import TeleportModal from '@/components/gameMaster/mapEditor/partials/TeleportModal.vue'
import TileList from '@/components/gameMaster/mapEditor/partials/TileList.vue' import TileList from '@/components/gameMaster/mapEditor/partials/TileList.vue'
import Toolbar from '@/components/gameMaster/mapEditor/partials/Toolbar.vue' import Toolbar from '@/components/gameMaster/mapEditor/partials/Toolbar.vue'
import { loadAllTilesIntoScene } from '@/composables/mapComposable'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { loadAllTileTextures } from '@/services/mapService'
import { MapStorage } from '@/storage/storages' import { MapStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore'
import { Game, Scene } from 'phavuer' import { Game, Scene } from 'phavuer'
import { ref, toRaw, useTemplateRef } from 'vue' import { ref, useTemplateRef, watch } from 'vue'
const mapStorage = new MapStorage()
const mapEditor = useMapEditorComposable() const mapEditor = useMapEditorComposable()
const gameStore = useGameStore()
const toolbar = useTemplateRef('toolbar')
const mapModal = useTemplateRef('mapModal') const mapModal = useTemplateRef('mapModal')
const tileModal = useTemplateRef('tileModal')
const objectModal = useTemplateRef('objectModal')
const mapSettingsModal = useTemplateRef('mapSettingsModal') const mapSettingsModal = useTemplateRef('mapSettingsModal')
const teleportModal = useTemplateRef('teleportModal') const teleportModal = useTemplateRef('teleportModal')
@ -50,10 +64,7 @@ const gameConfig = {
width: window.innerWidth, width: window.innerWidth,
height: window.innerHeight, height: window.innerHeight,
type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS
resolution: 5, resolution: 5
input: {
windowEvents: false
}
} }
const createGame = (game: Phaser.Game) => { const createGame = (game: Phaser.Game) => {
@ -71,7 +82,7 @@ const preloadScene = async (scene: Phaser.Scene) => {
scene.load.image('waypoint', '/assets/waypoint.png') scene.load.image('waypoint', '/assets/waypoint.png')
// Get all tiles from IndexedDB and load them into the scene // Get all tiles from IndexedDB and load them into the scene
await loadAllTileTextures(scene) await loadAllTilesIntoScene(scene)
// Wait for all assets to be loaded before continuing // Wait for all assets to be loaded before continuing
await new Promise<void>((resolve) => { await new Promise<void>((resolve) => {
@ -82,18 +93,24 @@ const preloadScene = async (scene: Phaser.Scene) => {
}) })
} }
async function save() { function save() {
const currentMap = toRaw(mapEditor.currentMap.value) const currentMap = mapEditor.currentMap.value
if (!currentMap) return if (!currentMap) return
const data = { const data = {
...currentMap, mapId: currentMap.id,
mapId: currentMap.id name: currentMap.name,
width: currentMap.width,
height: currentMap.height,
tiles: currentMap.tiles,
pvp: currentMap.pvp,
mapEffects: currentMap.mapEffects?.map(({ id, effect, strength }) => ({ id, effect, strength })) ?? [],
mapEventTiles: currentMap.mapEventTiles?.map(({ id, type, positionX, positionY, teleport }) => ({ id, type, positionX, positionY, teleport })) ?? [],
placedMapObjects: currentMap.placedMapObjects?.map(({ id, mapObject, depth, isRotated, positionX, positionY }) => ({ id, mapObject, depth, isRotated, positionX, positionY })) ?? []
} }
socketManager.emit(SocketEvent.GM_MAP_UPDATE, data, async (response: MapT) => { gameStore.connection?.emit('gm:map:update', data, (response: MapT) => {
if (!response.id) return mapStorage.update(response.id, response)
await downloadCache('maps', new MapStorage())
}) })
} }
@ -101,6 +118,6 @@ function clear() {
if (!mapEditor.currentMap.value) return if (!mapEditor.currentMap.value) return
// Clear placed objects, event tiles and tiles // Clear placed objects, event tiles and tiles
mapEditor.triggerClearTiles() mapEditor.clearMap()
} }
</script> </script>

View File

@ -0,0 +1,22 @@
<template>
<div class="mb-4 flex flex-col gap-3">
<div @click="toggle" class="p-3 bg-gray-300 bg-opacity-50 rounded hover:bg-gray-400 text-white font-default cursor-pointer">
<slot name="header" />
</div>
<transition enter-active-class="transition-all duration-300 ease-in-out" leave-active-class="transition-all duration-300 ease-in-out" enter-from-class="opacity-0 max-h-0" enter-to-class="opacity-100 max-h-96" leave-from-class="opacity-100 max-h-96" leave-to-class="opacity-0 max-h-0">
<div v-if="isOpen" class="overflow-hidden">
<slot name="content" />
</div>
</transition>
</div>
</template>
<script setup lang="ts">
import { ref } from 'vue'
const isOpen = ref(false)
const toggle = () => {
isOpen.value = !isOpen.value
}
</script>

View File

@ -0,0 +1,23 @@
<template>
<div style="display: none">
<img v-for="(url, index) in imageUrls" :key="index" :src="url" alt="" @load="handleImageLoad(index)" @error="handleImageError(index)" />
</div>
</template>
<script setup lang="ts">
import { ref } from 'vue'
// Internal array of images to preload
const imageUrls = ref<string[]>(['/assets/ui-elements/button-ui-box-textured.svg', '/assets/ui-elements/button-ui-frame-empty.svg', '/assets/ui-elements/button-ui-box-textured-small.svg'])
const loadedImages = ref<Set<number>>(new Set())
const handleImageLoad = (index: number) => {
loadedImages.value.add(index)
console.log(`Image ${index} loaded:`, imageUrls.value[index])
}
const handleImageError = (index: number) => {
console.log(`Image ${index} failed to load:`, imageUrls.value[index])
}
</script>

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