<template> <div class="flex justify-center items-center h-dvh p-[30px] relative"> <GmTools v-if="isLoaded" /> <GmPanel v-if="isLoaded" /> <Game :config="gameConfig" @create="createGame" v-if="!zoneEditorStore.active"> <Scene name="main" @preload="preloadScene" @create="createScene"> <div class="flex absolute justify-between left-0 right-0 top-[48px] mx-[48px] my-0" v-if="isLoaded"> <Hud /> </div> <div v-if="isLoaded"> <World /> </div> <div class="flex absolute justify-between left-0 right-0 bottom-[100px] h-[100px] mx-[48px] my-0" v-if="isLoaded"> <Chat /> <Menubar /> </div> </Scene> </Game> <Game :config="gameConfig" @create="createGame" v-if="zoneEditorStore.active"> <Scene name="main" @preload="preloadScene" @create="createScene"> <ZoneEditor v-if="isLoaded" :key="zoneEditorStore.zone?.id ?? 0" /> </Scene> </Game> </div> </template> <script setup lang="ts"> import config from '@/config' import 'phaser' import { onUnmounted, toRaw, watch, ref } from 'vue' import { storeToRefs } from 'pinia' import { Game, Scene } from 'phavuer' import { useSocketStore } from '@/stores/socket' import { useZoneEditorStore } from '@/stores/zoneEditor' import { useAssetStore } from '@/stores/assets' import World from '@/components/World.vue' import Hud from '@/components/gui/Hud.vue' import Chat from '@/components/gui/Chat.vue' import Menubar from '@/components/gui/Menu.vue' import GmTools from '@/components/utilities/GmTools.vue' import ZoneEditor from '@/components/utilities/zoneEditor/ZoneEditor.vue' import GmPanel from '@/components/utilities/GmPanel.vue' const socket = useSocketStore() const zoneEditorStore = useZoneEditorStore() const assetStore = useAssetStore() const isLoaded = ref(false) const { assets } = storeToRefs(assetStore) onUnmounted(() => { socket.disconnectSocket() }) // On page close addEventListener('beforeunload', () => { socket.disconnectSocket() }) const gameConfig = { name: 'New Quest', width: window.innerWidth, height: window.innerHeight, type: Phaser.AUTO, pixelArt: true } const createGame = (game: Phaser.Game) => { /** * Resize the game when the window is resized */ addEventListener('resize', () => { game.scale.resize(window.innerWidth, window.innerHeight) }) } const preloadScene = (scene: Phaser.Scene) => { /** * Create loading bar */ const width = scene.cameras.main.width const height = scene.cameras.main.height const progressBox = scene.add.graphics() const progressBar = scene.add.graphics() progressBox.fillStyle(0x222222, 0.8) progressBox.fillRect(width / 2 - 180, height / 2, 320, 50) const loadingText = scene.make.text({ x: width / 2, y: height / 2 - 50, text: 'Loading...', style: { font: '20px monospace', fill: '#ffffff' } }) loadingText.setOrigin(0.5, 0.5) scene.load.on('progress', function (value: any) { progressBar.clear() progressBar.fillStyle(0x368f8b, 1) progressBar.fillRect(width / 2 - 180 + 10, height / 2 + 10, 300 * value, 30) }) scene.load.on('complete', function () { progressBar.destroy() progressBox.destroy() loadingText.destroy() isLoaded.value = true }) /** * Load the assets into the Phaser scene */ assets.value.forEach((asset) => { if (asset.type === 'link') { scene.load.image(asset.key, config.server_endpoint + '/assets' + asset.value + '.png') } if (asset.type === 'base64') { scene.textures.addBase64(asset.key, asset.value) } }) scene.load.image('bt_tile', '/assets/zone/bt_tile.png') scene.load.image('tp_tile', '/assets/zone/tp_tile.png') scene.load.image('blank_tile', '/assets/zone/blank_tile.png') scene.load.image('blank_object', '/assets/zone/blank_tile.png') scene.load.image('waypoint', '/assets/waypoint.png') scene.textures.addBase64( 'character', 'data:image/png;base64,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' ) scene.load.spritesheet('characterW', '/assets/avatar/default/walk.png', { frameWidth: 36, frameHeight: 94 }) } const createScene = (scene: Phaser.Scene) => { scene.anims.create({ key: 'walk', frameRate: 7, frames: scene.anims.generateFrameNumbers('characterW', { start: 0, end: 3 }), repeat: -1 }) /** * Watch for changes in assets and reload them */ watch(assets, (newAssets) => { newAssets.forEach((asset) => { if (asset.type === 'link') { scene.load.image(asset.key, config.server_endpoint + '/assets' + asset.value + '.png') } if (asset.type === 'base64') { scene.textures.addBase64(asset.key, asset.value) } }) scene.load.start() scene.load.once('complete', () => { console.log('assets re-loaded') }) }) } // watch(() => zoneEditorStore.zone, () => { // isLoaded.value = false // }, {deep:true}); </script>