import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { computed, watch, type Ref } from 'vue' import { useGamePointerHandlers } from './pointerHandlers/useGamePointerHandlers' import { useMapEditorPointerHandlers } from './pointerHandlers/useMapEditorPointerHandlers' export function usePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) { const mapEditor = useMapEditorComposable() const gameHandlers = useGamePointerHandlers(scene, layer, waypoint, camera) const mapEditorHandlers = useMapEditorPointerHandlers(scene, layer, waypoint, camera) const currentHandlers = computed(() => (mapEditor.active.value ? mapEditorHandlers : gameHandlers)) const setupPointerHandlers = () => currentHandlers.value.setupPointerHandlers() const cleanupPointerHandlers = () => currentHandlers.value.cleanupPointerHandlers() watch( () => mapEditor.active.value, () => { cleanupPointerHandlers() setupPointerHandlers() } ) return { setupPointerHandlers, cleanupPointerHandlers } }