<template> <TilemapLayerC :tilemap="zone" :tileset="exampleTilesArray" :layerIndex="0" :cull-padding-x="10" :cull-padding-y="10" /> <Controls :layer="tiles" /> <Container> <Image v-for="object in zoneObjects" :key="object.object.id" :x="object.position_x" :y="object.position_y" :texture="object.object.id" :originY="Number(object.object.origin_x)" :originX="Number(object.object.origin_y)" /> </Container> <Toolbar :layer="tiles" @eraser="eraser" @pencil="pencil" @paint="paint" @save="save" /> <Tiles v-if="((zoneEditorStore.tool === 'pencil' || zoneEditorStore.tool === 'eraser') && zoneEditorStore.drawMode === 'tile') || zoneEditorStore.tool === 'paint'" /> <Objects v-if="(zoneEditorStore.tool === 'pencil' || zoneEditorStore.tool === 'eraser') && zoneEditorStore.drawMode === 'object'" /> <ZoneSettings v-if="zoneEditorStore.isSettingsModalShown" /> <ZoneList v-if="zoneEditorStore.isZoneListModalShown" /> </template> <script setup lang="ts"> import config from '@/config' import Tileset = Phaser.Tilemaps.Tileset import TilemapLayer = Phaser.Tilemaps.TilemapLayer import { Container, TilemapLayer as TilemapLayerC, useScene, Image } from 'phavuer' import { onBeforeMount, onBeforeUnmount, ref, toRaw, watch } from 'vue' import Controls from '@/components/utilities/Controls.vue' import { useSocketStore } from '@/stores/socket' import Toolbar from '@/components/utilities/zoneEditor/Toolbar.vue' import Tiles from '@/components/utilities/zoneEditor/Tiles.vue' import { useZoneEditorStore } from '@/stores/zoneEditor' import ZoneSettings from '@/components/utilities/zoneEditor/ZoneSettings.vue' import { placeTile, tileToWorldXY } from '@/services/zone' import { useAssetStore } from '@/stores/assets' import Objects from '@/components/utilities/zoneEditor/Objects.vue' import type { Object } from '@/types' import { storeToRefs } from 'pinia' import ZoneList from '@/components/utilities/zoneEditor/ZoneList.vue' const scene = useScene() const socket = useSocketStore() const zoneEditorStore = useZoneEditorStore() const assetStore = useAssetStore() const zoneData = new Phaser.Tilemaps.MapData({ width: zoneEditorStore.width, height: zoneEditorStore.height, tileWidth: config.tile_size.x, tileHeight: config.tile_size.y, orientation: Phaser.Tilemaps.Orientation.ISOMETRIC, format: Phaser.Tilemaps.Formats.ARRAY_2D }) const tilesetImages: Tileset[] = [] const zone = new Phaser.Tilemaps.Tilemap(scene, zoneData) const zoneObjects = ref<ZoneObject[]>([]) type ZoneObject = { id: number object: Object position_x: number position_y: number } /** * Walk through object and add them to the zone as tilesetImages */ let tileCount = 1 toRaw(assetStore.assets).forEach((asset) => { if (asset.group !== 'tiles') return tilesetImages.push(zone.addTilesetImage(asset.key, asset.key, config.tile_size.x, config.tile_size.y, 0, 0, tileCount++) as Tileset) }) tilesetImages.push(zone.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 0, 0, 0) as Tileset) const tiles = zone.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as TilemapLayer const exampleTilesArray = Array.from({ length: zoneEditorStore.width }, () => Array.from({ length: zoneEditorStore.height }, () => 'blank_tile')) function eraser(tile: Phaser.Tilemaps.Tile) { if (zoneEditorStore.drawMode === 'tile') { placeTile(zone, tiles, tile.x, tile.y, 'blank_tile') zoneEditorStore.updateTile(tile.x, tile.y, 'blank_tile') } if (zoneEditorStore.drawMode === 'object') { zoneObjects.value = zoneObjects.value.filter((object) => object.position_x !== tileToWorldXY(tiles, tile.x, tile.y).position_x && object.position_y !== tileToWorldXY(tiles, tile.x, tile.y).position_y) } } function pencil(tile: Phaser.Tilemaps.Tile) { if (zoneEditorStore.drawMode === 'tile') { if (!zoneEditorStore.selectedTile) return placeTile(zone, tiles, tile.x, tile.y, zoneEditorStore.selectedTile) } if (zoneEditorStore.drawMode === 'object') { if (zoneEditorStore.selectedObject === null) return zoneObjects.value.push({ id: zoneObjects.value.length + 1, object: zoneEditorStore.selectedObject, position_x: tileToWorldXY(tiles, tile.x, tile.y).position_x, position_y: tileToWorldXY(tiles, tile.x, tile.y).position_y }) } } function paint(tile: Phaser.Tilemaps.Tile) { if (!zoneEditorStore.selectedTile) return exampleTilesArray.forEach((row, y) => row.forEach((tile, x) => placeTile(zone, tiles, x, y, zoneEditorStore.selectedTile))) } function save() { if (!zoneEditorStore.name) return socket.connection.emit('gm:zone_editor:zone:update', { zoneId: socket.character.zoneId, name: zoneEditorStore.name, width: zoneEditorStore.width, height: zoneEditorStore.height, tiles: tiles.gidMap, }) } // socket.connection.on('gm:zone_editor:zone:load', (data: Zone) => { // tileTilemap = generateTilemap(scene, data.width, data.height); // zoneEditorStore.setName(data.name) // zoneEditorStore.setWidth(data.width) // zoneEditorStore.setHeight(data.height) // }) const { objectList } = storeToRefs(zoneEditorStore) watch(objectList, (newObjects) => { // update objects inside zoneObjects and keep the position zoneObjects.value = zoneObjects.value.map((object) => { const newObject = newObjects.find((newObject) => newObject.id === object.object.id) if (!newObject) return object return { ...object, object: newObject } }) }) onBeforeMount(() => { exampleTilesArray.forEach((row, y) => row.forEach((tile, x) => placeTile(zone, tiles, x, y, 'blank_tile'))) socket.connection.emit('gm:zone_editor:zone:request', { zoneId: socket.character.zoneId }) }) onBeforeUnmount(() => { zoneEditorStore.reset() }) // center camera const centerY = (zone.height * zone.tileHeight) / 2 const centerX = (zone.width * zone.tileWidth) / 2 scene.cameras.main.centerOn(centerX, centerY) </script>