import { computed, type Ref, watch } from 'vue' import { useZoneEditorStore } from '@/stores/zoneEditor' import { useGamePointerHandlers } from '@/composables/pointerHandlers/useGamePointerHandlers' import { useZoneEditorPointerHandlers } from '@/composables/pointerHandlers/useZoneEditorPointerHandlers' import { useGameStore } from '@/stores/game' export function usePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Ref<Phaser.Cameras.Scene2D.Camera>, isDragging: Ref<boolean>) { const gameStore = useGameStore() const zoneEditorStore = useZoneEditorStore() const gameHandlers = useGamePointerHandlers(scene, layer, waypoint, camera, isDragging) const zoneEditorHandlers = useZoneEditorPointerHandlers(scene, layer, waypoint, camera, isDragging) let currentHandlers = computed(() => zoneEditorStore.active ? zoneEditorHandlers : gameHandlers) const setupPointerHandlers = () => { currentHandlers.value.setupPointerHandlers() } const cleanupPointerHandlers = () => { currentHandlers.value.cleanupPointerHandlers() } watch(() => zoneEditorStore.active, (newValue, oldValue) => { if (newValue !== oldValue) { cleanupPointerHandlers() setupPointerHandlers() } }) return { setupPointerHandlers, cleanupPointerHandlers } }