<template>
  <div class="flex justify-center items-center h-dvh relative">
    <Game :config="gameConfig" @create="createGame">
      <Scene name="main" @preload="preloadScene" @create="createScene">
        <ZoneEditor :key="JSON.stringify(`${zoneEditorStore.zone?.id}_${zoneEditorStore.zone?.createdAt}_${zoneEditorStore.zone?.updatedAt}`)" />
      </Scene>
    </Game>
  </div>
</template>

<script setup lang="ts">
import config from '@/config'
import 'phaser'
import { ref, onBeforeUnmount } from 'vue'
import { Game, Scene } from 'phavuer'
import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import ZoneEditor from '@/components/gameMaster/zoneEditor/ZoneEditor.vue'
import AwaitLoaderPlugin from 'phaser3-rex-plugins/plugins/awaitloader-plugin'
import { useAssetManager } from '@/managers/assetManager'

const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore()
const isLoaded = ref(false)
const assetManager = useAssetManager

const gameConfig = {
  name: config.name,
  width: window.innerWidth,
  height: window.innerHeight,
  type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS
  resolution: 5,
  plugins: {
    global: [
      {
        key: 'rexAwaitLoader',
        plugin: AwaitLoaderPlugin,
        start: true
      }
    ]
  }
}

const createGame = (game: Phaser.Game) => {
  /**
   * Resize the game when the window is resized
   */
  addEventListener('resize', () => {
    game.scale.resize(window.innerWidth, window.innerHeight)
  })

  // We don't support canvas mode, only WebGL
  if (game.renderer.type === Phaser.CANVAS) {
    gameStore.addNotification({
      title: 'Warning',
      message: 'Your browser does not support WebGL. Please use a modern browser like Chrome, Firefox, or Edge.'
    })
    gameStore.disconnectSocket()
  }
}

const preloadScene = async (scene: Phaser.Scene) => {
  /**
   * Load the base assets into the Phaser scene
   */
  scene.load.image('BLOCK', '/assets/zone/bt_tile.png')
  scene.load.image('TELEPORT', '/assets/zone/tp_tile.png')
  scene.load.image('blank_tile', '/assets/zone/blank_tile.png')
  scene.load.image('waypoint', '/assets/waypoint.png')

  /**
   *  We're using rex-await-loader to load assets asynchronously
   *  Phaser does not support this out of the box, so we're using this plugin
   */
  // scene.load.rexAwait(async function (successCallback) {
  //   await assetManager.getAssetsByGroup('tiles').then((assets) => {
  //     assets.forEach((asset) => {
  //       if (scene.load.textureManager.exists(asset.key)) return
  //       scene.textures.addBase64(asset.key, asset.data)
  //     })
  //   })
  //
  //   // Load objects
  //   await assetManager.getAssetsByGroup('objects').then((assets) => {
  //     assets.forEach((asset) => {
  //       if (scene.load.textureManager.exists(asset.key)) return
  //       scene.textures.addBase64(asset.key, asset.data)
  //     })
  //   })
  //
  //   successCallback()
  // })
}

const createScene = async (scene: Phaser.Scene) => {
  /**
   * Create sprite animations
   * This is done here because phaser forces us to
   */
  // assetManager.getAssetsByGroup('sprite_animations').then((assets) => {
  //   assets.forEach((asset) => {
  //     scene.anims.create({
  //       key: asset.key,
  //       frameRate: 7,
  //       frames: scene.anims.generateFrameNumbers(asset.key, { start: 0, end: asset.frameCount! - 1 }),
  //       repeat: -1
  //     })
  //   })
  // })
}
</script>
