<template> <div class="relative p-2.5 cursor-pointer flex gap-y-2.5 gap-x-5 flex-wrap"> <label for="upload-asset" class="bg-cyan/50 border border-solid border-white/25 rounded drop-shadow-20 py-1.5 px-4 inline-flex hover:bg-cyan hover:cursor-pointer"> <input class="hidden" id="upload-asset" ref="objectUploadField" type="file" accept="image/png" multiple @change="handleFileUpload" /> Upload object(s) </label> <input v-model="searchQuery" class="input-cyan w-full" placeholder="Search..." @input="handleSearch" /> <div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div> </div> <div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll"> <div v-bind="wrapperProps" ref="elementToScroll"> <a v-for="{ data: object } in list" :key="object.id" class="relative p-2.5 cursor-pointer block" :class="{ 'bg-cyan/80': assetManagerStore.selectedObject?.id === object.id }" @click="assetManagerStore.setSelectedObject(object as Object)"> <div class="flex items-center gap-2.5"> <div class="h-7 w-16 max-w-16 flex justify-center"> <img class="h-7" :src="`${config.server_endpoint}/assets/objects/${object.id}.png`" alt="Object" /> </div> <span>{{ object.name }}</span> </div> <div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div> </a> </div> <button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-lg bg-cyan/50 p-0 hover:bg-cyan" v-show="hasScrolled" @click="toTop"> <img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" /> </button> </div> </template> <script setup lang="ts"> import config from '@/config' import { useGameStore } from '@/stores/game' import { onMounted, ref, computed } from 'vue' import { useAssetManagerStore } from '@/stores/assetManager' import { useAssetStore } from '@/stores/assets' import type { Object } from '@/types' import { useVirtualList } from '@vueuse/core' const gameStore = useGameStore() const objectUploadField = ref(null) const assetManagerStore = useAssetManagerStore() const assetStore = useAssetStore() const searchQuery = ref('') const hasScrolled = ref(false) const elementToScroll = ref() const handleFileUpload = (e: Event) => { const files = (e.target as HTMLInputElement).files if (!files) return gameStore.connection?.emit('gm:object:upload', files, (response: boolean) => { if (!response) { if (config.development) console.error('Failed to upload object') return } assetStore.fetchAssets() gameStore.connection?.emit('gm:object:list', {}, (response: Object[]) => { assetManagerStore.setObjectList(response) }) }) } const handleSearch = () => { // Trigger a re-render of the virtual list virtualList.value?.scrollTo(0) } const filteredObjects = computed(() => { if (!searchQuery.value) { return assetManagerStore.objectList } return assetManagerStore.objectList.filter((object) => object.name.toLowerCase().includes(searchQuery.value.toLowerCase())) }) const { list, containerProps, wrapperProps, scrollTo } = useVirtualList(filteredObjects, { itemHeight: 48 }) const virtualList = ref({ scrollTo }) const onScroll = () => { let scrollTop = elementToScroll.value.style.marginTop.replace('px', '') if (scrollTop > 80) { hasScrolled.value = true } else if (scrollTop <= 80) { hasScrolled.value = false } } function toTop() { virtualList.value?.scrollTo(0) } onMounted(() => { gameStore.connection?.emit('gm:object:list', {}, (response: Object[]) => { assetManagerStore.setObjectList(response) }) }) </script>