client/src/stores/gameStore.ts

132 lines
3.8 KiB
TypeScript

import { defineStore } from 'pinia'
import { io, Socket } from 'socket.io-client'
import type { AssetDataT, Character, Notification, User, WorldSettings } from '@/types'
import config from '@/config'
import { useCookies } from '@vueuse/integrations/useCookies'
import { getDomain } from '@/utilities'
export const useGameStore = defineStore('game', {
state: () => {
return {
notifications: [] as Notification[],
token: '' as string | null,
connection: null as Socket | null,
user: null as User | null,
character: null as Character | null,
world: {
date: new Date(),
isRainEnabled: false,
isFogEnabled: false,
fogDensity: 0.5
} as WorldSettings,
game: {
isLoading: false,
isLoaded: false, // isLoaded is currently being used to determine if the player has interacted with the game
loadedAssets: [] as AssetDataT[],
isPlayerDraggingCamera: false,
isCameraFollowingCharacter: false
},
uiSettings: {
isChatOpen: false,
isCharacterProfileOpen: false,
isGmPanelOpen: false
}
}
},
getters: {
getLoadedAssets: (state) => {
return state.game.loadedAssets
},
getLoadedAsset: (state) => {
return (key: string) => state.game.loadedAssets.find((asset) => asset.key === key)
},
getLoadedAssetsByGroup: (state) => {
return (group: string) => state.game.loadedAssets.filter((asset) => asset.group === group)
}
},
actions: {
addNotification(notification: Notification) {
if (!notification.id) {
notification.id = Math.random().toString(16)
}
this.notifications.push(notification)
},
removeNotification(id: string) {
this.notifications = this.notifications.filter((notification: Notification) => notification.id !== id)
},
setToken(token: string) {
this.token = token
},
setUser(user: User | null) {
this.user = user
},
setCharacter(character: Character | null) {
this.character = character
},
toggleGmPanel() {
this.uiSettings.isGmPanelOpen = !this.uiSettings.isGmPanelOpen
},
setPlayerDraggingCamera(moving: boolean) {
this.game.isPlayerDraggingCamera = moving
},
toggleChat() {
this.uiSettings.isChatOpen = !this.uiSettings.isChatOpen
},
toggleCharacterProfile() {
this.uiSettings.isCharacterProfileOpen = !this.uiSettings.isCharacterProfileOpen
},
initConnection() {
this.connection = io(config.server_endpoint, {
secure: !config.development,
withCredentials: true,
transports: ['websocket'],
reconnectionAttempts: 5
})
// #99 - If we can't connect, disconnect
this.connection.on('connect_error', () => {
this.disconnectSocket()
})
// Let the server know the user is logged in
this.connection.emit('login')
// set user
this.connection.on('logged_in', (user: User) => {
this.setUser(user)
})
// When we can't reconnect, disconnect
this.connection.on('reconnect_failed', () => {
this.disconnectSocket()
})
},
disconnectSocket() {
this.connection?.disconnect()
useCookies().remove('token', {
domain: getDomain()
})
this.connection = null
this.token = null
this.user = null
this.character = null
this.game.isLoaded = false
this.game.loadedAssets = []
this.game.isPlayerDraggingCamera = false
this.game.isCameraFollowingCharacter = false
this.uiSettings.isChatOpen = false
this.uiSettings.isCharacterProfileOpen = false
this.uiSettings.isGmPanelOpen = false
this.world.date = new Date()
this.world.isRainEnabled = false
this.world.isFogEnabled = false
this.world.fogDensity = 0.5
}
}
})