113 lines
3.1 KiB
Vue

<template>
<div class="h-full overflow-auto">
<div class="relative p-2.5 flex flex-col items-center justify-center h-72 rounded-md border border-solid border-gray-500 bg-gray-700">
<img class="max-h-72" :src="`${config.server_endpoint}/assets/tiles/${selectedTile?.id}.png`" :alt="'Tile ' + selectedTile?.id" />
</div>
<div class="mt-5 block">
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveTile">
<div class="form-field-full">
<label for="name">Name</label>
<input v-model="tileName" class="input-field" type="text" name="name" placeholder="Tile #1" />
</div>
<div class="form-field-full">
<label for="origin-x">Tags</label>
<ChipsInput v-model="tileTags" @update:modelValue="tileTags = $event" />
</div>
<div class="flex gap-4">
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="deleteTile">Delete</button>
</div>
</form>
</div>
</div>
</template>
<script setup lang="ts">
import type { Tile } from '@/types'
import { computed, onBeforeUnmount, onMounted, ref, toRaw, watch } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { useGameStore } from '@/stores/gameStore'
import config from '@/config'
import ChipsInput from '@/components/forms/ChipsInput.vue'
const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore()
const zoneEditorStore = useZoneEditorStore()
const selectedTile = computed(() => assetManagerStore.selectedTile)
const tileName = ref('')
const tileTags = ref<string[]>([])
if (!selectedTile.value) {
console.error('No tile selected')
}
if (selectedTile.value) {
tileName.value = selectedTile.value.name
tileTags.value = selectedTile.value.tags
}
watch(selectedTile, (tile: Tile | null) => {
if (!tile) return
tileName.value = tile.name
tileTags.value = tile.tags
})
function deleteTile() {
gameStore.connection?.emit('gm:tile:delete', { id: selectedTile.value?.id }, (response: boolean) => {
if (!response) {
console.error('Failed to delete tile')
return
}
refreshTileList()
})
}
function refreshTileList(unsetSelectedTile = true) {
gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => {
assetManagerStore.setTileList(response)
if (unsetSelectedTile) {
assetManagerStore.setSelectedTile(null)
}
if (zoneEditorStore.active) {
zoneEditorStore.setTileList(response)
}
})
}
function saveTile() {
if (!selectedTile.value) {
console.error('No tile selected')
return
}
gameStore.connection?.emit(
'gm:tile:update',
{
id: selectedTile.value.id,
name: tileName.value,
tags: tileTags.value
},
(response: boolean) => {
if (!response) {
console.error('Failed to save tile')
return
}
refreshTileList(false)
}
)
}
onMounted(() => {
if (!selectedTile.value) return
})
onBeforeUnmount(() => {
assetManagerStore.setSelectedTile(null)
})
</script>