client/src/services/zone.ts

113 lines
4.1 KiB
TypeScript

import config from '@/config'
import Tilemap = Phaser.Tilemaps.Tilemap
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
import Tileset = Phaser.Tilemaps.Tileset
import type { Zone } from '@/types'
export function getTile(x: number, y: number, layer: Phaser.Tilemaps.TilemapLayer): Phaser.Tilemaps.Tile | undefined {
const tile: Phaser.Tilemaps.Tile = layer.getTileAtWorldXY(x, y)
if (!tile) return undefined
return tile
}
export function tileToWorldXY(layer: Phaser.Tilemaps.TilemapLayer, pos_x: number, pos_y: number) {
const worldPoint = layer.tileToWorldXY(pos_x, pos_y)
const position_x = worldPoint.x + config.tile_size.y
const position_y = worldPoint.y
return { position_x, position_y }
}
export function tileToWorldX(layer: Phaser.Tilemaps.TilemapLayer, pos_x: number, pos_y: number): number {
const worldPoint = layer.tileToWorldXY(pos_x, pos_y)
return worldPoint.x + config.tile_size.x / 2
}
export function tileToWorldY(layer: Phaser.Tilemaps.TilemapLayer, pos_x: number, pos_y: number): number {
const worldPoint = layer.tileToWorldXY(pos_x, pos_y)
return worldPoint.y + config.tile_size.y * 1.5
}
export function placeTile(zone: Tilemap, layer: TilemapLayer, x: number, y: number, tileName: string) {
const tileImg = zone.getTileset(tileName) as Tileset
if (!tileImg) return
layer.putTileAt(tileImg.firstgid, x, y)
}
export function setAllTiles(zone: Tilemap, layer: TilemapLayer, tiles: string[][]) {
tiles.forEach((row, y) => {
row.forEach((tile, x) => {
placeTile(zone, layer, x, y, tile)
})
})
}
export const createZoneData = (width: number, height: number, tileWidth: number, tileHeight: number) => {
return new Phaser.Tilemaps.MapData({
width,
height,
tileWidth,
tileHeight,
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
format: Phaser.Tilemaps.Formats.ARRAY_2D
})
}
export const createTilesetImages = (zoneTilemap: Tilemap, assets: any[], tileSize: { x: number; y: number }) => {
const tilesetImages: Tileset[] = []
let tileCount = 1
assets.forEach((asset) => {
if (asset.group !== 'tiles') return
tilesetImages.push(zoneTilemap.addTilesetImage(asset.key, asset.key, tileSize.x, tileSize.y, 0, 0, tileCount++) as Tileset)
})
tilesetImages.push(zoneTilemap.addTilesetImage('blank_tile', 'blank_tile', tileSize.x, tileSize.y, 0, 0, 0) as Tileset)
return tilesetImages
}
export const initializeZoneTiles = (zoneTilemap: Tilemap, tiles: Phaser.Tilemaps.TilemapLayer, width: number, height: number) => {
const exampleTilesArray = Array.from({ length: width }, () => Array.from({ length: height }, () => 'blank_tile'))
exampleTilesArray.forEach((row, y) => row.forEach((tile, x) => placeTile(zoneTilemap, tiles, x, y, 'blank_tile')))
return exampleTilesArray
}
export const updateZoneTiles = (zoneTilemap: Tilemap, tiles: Phaser.Tilemaps.TilemapLayer, zone: Zone) => {
if (zone.tiles) {
setAllTiles(zoneTilemap, tiles, zone.tiles)
const zoneTiles = zone.tiles
// Ensure zoneTiles matches the current zone dimensions, filling new spaces with 'blank_tile'
for (let y = 0; y < zone.height; y++) {
zoneTiles[y] = zoneTiles[y] || [] // Ensure the row exists
for (let x = 0; x < zone.width; x++) {
zoneTiles[y][x] = zoneTiles[y][x] || 'blank_tile' // Fill missing tiles with 'blank_tile'
}
}
// Update the tilemap with any new 'blank_tile' entries
zoneTiles.forEach((row: string[], y: number) => {
row.forEach((tileId, x) => {
placeTile(zoneTilemap, tiles, x, y, tileId)
})
})
return zoneTiles
}
return []
}
export const calculateDepth = (x: number, y: number, mapWidth: number) => {
return y * mapWidth + x
}
export const sortByDepth = <T extends { position_x: number; position_y: number } | { x: number; y: number }>(items: T[], mapWidth: number) => {
return [...items].sort((a, b) => {
const aX = 'position_x' in a ? a.position_x : a.x
const aY = 'position_y' in a ? a.position_y : a.y
const bX = 'position_x' in b ? b.position_x : b.x
const bY = 'position_y' in b ? b.position_y : b.y
return calculateDepth(aX, aY, mapWidth) - calculateDepth(bX, bY, mapWidth)
})
}