client/src/components/World.vue
2024-05-02 18:44:01 +02:00

68 lines
2.0 KiB
Vue

<template>
<TilemapLayer ref="tilemapLayer" :tilemap="map" :layerIndex="0" :cull-padding-x="10" :cull-padding-y="10" :tileset="data" />
<Player :layer="tilemapLayer" />
</template>
<script setup lang="ts">
import { refObj, TilemapLayer, useScene } from 'phavuer'
import Player from '@/components/sprites/player/Player.vue'
import config from '@/config'
import type { Ref } from 'vue'
import Layer = Phaser.GameObjects.Layer
import Tileset = Phaser.Tilemaps.Tileset
const scene = useScene()
const mapData = new Phaser.Tilemaps.MapData({
width: 10,
height: 10,
tileWidth: config.tile_size.x,
tileHeight: config.tile_size.y,
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
format: Phaser.Tilemaps.Formats.ARRAY_2D,
});
const { width: tileSizeWidth } = mapData;
const { width, height } = scene.cameras.main;
const map = new Phaser.Tilemaps.Tilemap(scene, mapData);
const tileset: Tileset|null = map.addTilesetImage('default', 'tiles');
const layer: Layer|null = map.createBlankLayer('layer', tileset);
scene.cameras.main.scrollX = - map.widthInPixels / 2;
scene.cameras.main.scrollY = - map.heightInPixels / 2;
console.log(layer);
const tilemapLayer: Ref<TilemapLayer|undefined> = refObj();
const data = [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ],
[ 0, 1, 1, 1, 1, 1, 1, 1, 1, 0 ],
[ 0, 1, 1, 1, 1, 1, 1, 1, 1, 0 ],
[ 0, 1, 1, 1, 1, 1, 1, 1, 1, 0 ],
[ 0, 1, 1, 1, 1, 1, 1, 1, 1, 0 ],
[ 0, 1, 1, 1, 1, 1, 1, 1, 1, 0 ],
[ 0, 1, 1, 1, 1, 1, 1, 1, 1, 0 ],
[ 0, 1, 1, 1, 1, 1, 1, 1, 1, 0 ],
[ 0, 1, 1, 1, 1, 1, 1, 1, 1, 0 ],
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ],
];
data.forEach((row, y) => {
row.forEach((tile, x) => {
layer.putTileAt(tile, x, y);
});
});
// center camera
const centerY = (map.height * map.tileHeight) / 2
const centerX = (map.width * map.tileWidth) / 2
scene.cameras.main.centerOn(centerX, centerY)
/**
* Resources
* https://gist.github.com/veleek/3be73dc61d5f5a80abc0f72c3ffe390e
* https://gamedev.stackexchange.com/questions/116485/how-to-center-a-tilemap-in-phaser
*
*/
</script>