92 lines
2.8 KiB
Vue

<template>
<Image :depth="2" texture="waypoint" :x="waypoint.x" :y="waypoint.y" :visible="waypoint.visible" />
</template>
<script setup lang="ts">
import { Image, useScene } from 'phavuer'
import { onBeforeUnmount, ref, watch } from 'vue'
import config from '@/config'
import { getTile, tileToWorldXY } from '@/services/zone'
import { useZoneStore } from '@/stores/zone'
import { useZoneEditorStore } from '@/stores/zoneEditor'
const zoneStore = useZoneStore()
const zoneEditorStore = useZoneEditorStore()
const scene = useScene()
const props = defineProps({
layer: Phaser.Tilemaps.TilemapLayer
})
const waypoint = ref({
visible: false,
x: 0,
y: 0
})
function onPointerMove(pointer: Phaser.Input.Pointer) {
const px = scene.cameras.main.worldView.x + pointer.x
const py = scene.cameras.main.worldView.y + pointer.y
const pointer_tile = getTile(px, py, props.layer) as Phaser.Tilemaps.Tile
if (!pointer_tile) {
waypoint.value.visible = false
return
}
waypoint.value.visible = true
// Convert tile coordinates to world coordinates
const worldPoint = tileToWorldXY(props.layer, pointer_tile.x, pointer_tile.y)
waypoint.value.x = worldPoint.position_x
waypoint.value.y = worldPoint.position_y + config.tile_size.y + 15
}
scene.input.on(Phaser.Input.Events.POINTER_MOVE, onPointerMove)
// Zone camera system
function dragZone(pointer: Phaser.Input.Pointer) {
if (!pointer.isDown) return
cam.scrollX -= (pointer.x - pointer.prevPosition.x) / cam.zoom
cam.scrollY -= (pointer.y - pointer.prevPosition.y) / cam.zoom
}
let cam = scene.cameras.main
scene.input.on(Phaser.Input.Events.POINTER_MOVE, dragZone)
watch(
() => zoneEditorStore.tool,
() => {
// @TODO : change to zone for when loading other maps
if (zoneEditorStore.tool === 'move') {
scene.input.on(Phaser.Input.Events.POINTER_MOVE, dragZone)
} else {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, dragZone)
}
},
{ deep: true }
)
// if ctrl is pressed and mouse is down , then drag the zone
scene.input.on(Phaser.Input.Events.POINTER_DOWN, (pointer: Phaser.Input.Pointer) => {
if (pointer.event.altKey) {
scene.input.on(Phaser.Input.Events.POINTER_MOVE, dragZone)
} else if (zoneEditorStore.tool !== 'move') {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, dragZone)
}
})
/**
* Zoom in and out
*/
scene.input.on(Phaser.Input.Events.POINTER_WHEEL, (pointer: Phaser.Input.Pointer, gameObjects: Phaser.GameObjects.GameObject[], deltaX: number, deltaY: number) => {
if (pointer.event.altKey) {
scene.scale.setZoom(scene.scale.zoom - deltaY * 0.01)
cam = scene.cameras.main
}
})
// Unload funcs
onBeforeUnmount(() => {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, onPointerMove)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, dragZone)
})
</script>