client/src/components/screens/MapEditor.vue

112 lines
4.0 KiB
Vue

<template>
<div class="flex justify-center items-center h-dvh relative">
<Game :config="gameConfig" @create="createGame">
<Scene name="main" @preload="preloadScene">
<div v-if="!isLoaded" class="absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 text-white text-3xl font-ui">Loading...</div>
<div v-else>
<Map v-if="mapEditor.currentMap.value" :key="mapEditor.currentMap.value?.id" />
<Toolbar ref="toolbar" @save="save" @clear="clear" @open-maps="mapModal?.open" @open-settings="mapSettingsModal?.open" @close-editor="mapEditor.toggleActive" @close-lists="list?.close" @open-lists="list?.open" />
<MapList ref="mapModal" @open-create-map="mapSettingsModal?.open" />
<ListPanel ref="list" />
<MapSettings ref="mapSettingsModal" />
<TeleportModal ref="teleportModal" />
</div>
</Scene>
</Game>
</div>
</template>
<script setup lang="ts">
import config from '@/application/config'
import 'phaser'
import type { Map as MapT } from '@/application/types'
import Map from '@/components/gameMaster/mapEditor/Map.vue'
import ListPanel from '@/components/gameMaster/mapEditor/partials/ListPanel.vue'
import MapList from '@/components/gameMaster/mapEditor/partials/MapList.vue'
import MapSettings from '@/components/gameMaster/mapEditor/partials/MapSettings.vue'
import TeleportModal from '@/components/gameMaster/mapEditor/partials/TeleportModal.vue'
import Toolbar from '@/components/gameMaster/mapEditor/partials/Toolbar.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { loadAllTileTextures } from '@/services/mapService'
import { MapStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore'
import { Game, Scene } from 'phavuer'
import { ref, useTemplateRef } from 'vue'
const mapStorage = new MapStorage()
const mapEditor = useMapEditorComposable()
const gameStore = useGameStore()
const mapModal = useTemplateRef('mapModal')
const list = useTemplateRef('list')
const mapSettingsModal = useTemplateRef('mapSettingsModal')
const isLoaded = ref(false)
const gameConfig = {
name: config.name,
width: window.innerWidth,
height: window.innerHeight,
type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS
resolution: 5,
input: {
windowEvents: false
}
}
const createGame = (game: Phaser.Game) => {
// Resize the game when the window is resized
window.addEventListener('resize', () => {
game.scale.resize(window.innerWidth, window.innerHeight)
})
}
const preloadScene = async (scene: Phaser.Scene) => {
// Load the base assets into the Phaser scene
scene.load.image('BLOCK', '/assets/map/bt_tile.png')
scene.load.image('TELEPORT', '/assets/map/tp_tile.png')
scene.load.image('blank_tile', '/assets/map/blank_tile.png')
scene.load.image('waypoint', '/assets/waypoint.png')
// Get all tiles from IndexedDB and load them into the scene
await loadAllTileTextures(scene)
// Wait for all assets to be loaded before continuing
await new Promise<void>((resolve) => {
scene.load.on(Phaser.Loader.Events.COMPLETE, () => {
resolve()
})
isLoaded.value = true
})
}
function save() {
const currentMap = mapEditor.currentMap.value
if (!currentMap) return
const data = {
mapId: currentMap.id,
name: currentMap.name,
width: currentMap.width,
height: currentMap.height,
tiles: currentMap.tiles,
pvp: currentMap.pvp,
mapEffects: currentMap.mapEffects,
mapEventTiles: currentMap.mapEventTiles,
placedMapObjects: currentMap.placedMapObjects.map(({ id, mapObject, depth, isRotated, positionX, positionY }) => ({ id, mapObject, depth, isRotated, positionX, positionY })) ?? []
}
gameStore.connection?.emit('gm:map:update', data, (response: MapT) => {
mapStorage.update(response.id, response)
})
}
function clear() {
if (!mapEditor.currentMap.value) return
// Clear placed objects, event tiles and tiles
mapEditor.clearMap()
mapEditor.triggerClearTiles()
}
</script>