65 lines
2.3 KiB
TypeScript
65 lines
2.3 KiB
TypeScript
import config from '@/application/config'
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import { getTile, tileToWorldXY } from '@/composables/zoneComposable'
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import { useGameStore } from '@/stores/gameStore'
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import { useZoneEditorStore } from '@/stores/zoneEditorStore'
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import { computed, type Ref } from 'vue'
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export function useZoneEditorPointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
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const gameStore = useGameStore()
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const zoneEditorStore = useZoneEditorStore()
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const isMoveTool = computed(() => zoneEditorStore.tool === 'move')
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function updateWaypoint(pointer: Phaser.Input.Pointer) {
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const { x: px, y: py } = camera.getWorldPoint(pointer.x, pointer.y)
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const pointerTile = getTile(layer, px, py)
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if (pointerTile) {
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const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y)
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waypoint.value = {
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visible: true,
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x: worldPoint.positionX,
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y: worldPoint.positionY + config.tile_size.y + 15
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}
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} else {
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waypoint.value.visible = false
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}
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}
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function dragZone(pointer: Phaser.Input.Pointer) {
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if (gameStore.game.isPlayerDraggingCamera) {
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const { x, y, prevPosition } = pointer
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const { scrollX, scrollY, zoom } = camera
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camera.setScroll(scrollX - (x - prevPosition.x) / zoom, scrollY - (y - prevPosition.y) / zoom)
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}
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}
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function handlePointerMove(pointer: Phaser.Input.Pointer) {
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if (isMoveTool.value || pointer.event.shiftKey) {
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dragZone(pointer)
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}
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updateWaypoint(pointer)
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}
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function handleZoom(pointer: Phaser.Input.Pointer) {
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if (pointer.event instanceof WheelEvent && pointer.event.shiftKey) {
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const deltaY = pointer.event.deltaY
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const zoomLevel = camera.zoom - deltaY * 0.005
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if (zoomLevel > 0 && zoomLevel < 3) {
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camera.setZoom(zoomLevel)
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}
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}
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}
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const setupPointerHandlers = () => {
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scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
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scene.input.on(Phaser.Input.Events.POINTER_WHEEL, handleZoom)
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}
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const cleanupPointerHandlers = () => {
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scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
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scene.input.off(Phaser.Input.Events.POINTER_WHEEL, handleZoom)
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}
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return { setupPointerHandlers, cleanupPointerHandlers }
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}
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