71 lines
2.1 KiB
Vue
71 lines
2.1 KiB
Vue
<template>
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<Image texture="waypoint" :x="waypoint.x" :y="waypoint.y" :visible="waypoint.visible" />
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</template>
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<script setup lang="ts">
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import { Image, useScene } from 'phavuer'
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import { onBeforeUnmount, ref, watch } from 'vue'
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import config from '@/config'
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import { getTile, tileToWorldXY } from '@/services/zone'
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import { useZoneStore } from '@/stores/zone'
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import { useZoneEditorStore } from '@/stores/zoneEditor'
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const zoneStore = useZoneStore();
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const zoneEditorStore = useZoneEditorStore();
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const scene = useScene()
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const props = defineProps({
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layer: Phaser.Tilemaps.TilemapLayer
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})
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const waypoint = ref({
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visible: false,
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x: 0,
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y: 0
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})
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function onPointerMove(pointer: Phaser.Input.Pointer) {
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const px = scene.cameras.main.worldView.x + pointer.x
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const py = scene.cameras.main.worldView.y + pointer.y
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const pointer_tile = getTile(px, py, props.layer) as Phaser.Tilemaps.Tile
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if (!pointer_tile) {
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waypoint.value.visible = false
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return
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}
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waypoint.value.visible = true
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// Convert tile coordinates to world coordinates
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const worldPoint = tileToWorldXY(props.layer, pointer_tile.x, pointer_tile.y)
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waypoint.value.x = worldPoint.position_x
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waypoint.value.y = worldPoint.position_y + config.tile_size.y + 15
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}
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scene.input.on(Phaser.Input.Events.POINTER_MOVE, onPointerMove)
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// Zone camera system
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function dragZone (pointer: Phaser.Input.Pointer) {
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if (!pointer.isDown) return
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cam.scrollX -= (pointer.x - pointer.prevPosition.x) / cam.zoom
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cam.scrollY -= (pointer.y - pointer.prevPosition.y) / cam.zoom
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}
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let cam = scene.cameras.main
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scene.input.on(Phaser.Input.Events.POINTER_MOVE, dragZone)
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watch(
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() => zoneEditorStore.tool, () => {
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// @TODO : change to zone for when loading other maps
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if (zoneEditorStore.tool === 'move') {
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scene.input.on(Phaser.Input.Events.POINTER_MOVE, dragZone)
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} else {
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scene.input.off(Phaser.Input.Events.POINTER_MOVE, dragZone)
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}
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}, { deep: true }
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)
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// Unload funcs
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onBeforeUnmount(() => {
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scene.input.off(Phaser.Input.Events.POINTER_MOVE, onPointerMove)
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scene.input.off(Phaser.Input.Events.POINTER_MOVE, dragZone)
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})
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</script>
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