71 lines
2.1 KiB
Vue

<template>
<Image texture="waypoint" :x="waypoint.x" :y="waypoint.y" :visible="waypoint.visible" />
</template>
<script setup lang="ts">
import { Image, useScene } from 'phavuer'
import { onBeforeUnmount, ref, watch } from 'vue'
import config from '@/config'
import { getTile, tileToWorldXY } from '@/services/zone'
import { useZoneStore } from '@/stores/zone'
import { useZoneEditorStore } from '@/stores/zoneEditor'
const zoneStore = useZoneStore();
const zoneEditorStore = useZoneEditorStore();
const scene = useScene()
const props = defineProps({
layer: Phaser.Tilemaps.TilemapLayer
})
const waypoint = ref({
visible: false,
x: 0,
y: 0
})
function onPointerMove(pointer: Phaser.Input.Pointer) {
const px = scene.cameras.main.worldView.x + pointer.x
const py = scene.cameras.main.worldView.y + pointer.y
const pointer_tile = getTile(px, py, props.layer) as Phaser.Tilemaps.Tile
if (!pointer_tile) {
waypoint.value.visible = false
return
}
waypoint.value.visible = true
// Convert tile coordinates to world coordinates
const worldPoint = tileToWorldXY(props.layer, pointer_tile.x, pointer_tile.y)
waypoint.value.x = worldPoint.position_x
waypoint.value.y = worldPoint.position_y + config.tile_size.y + 15
}
scene.input.on(Phaser.Input.Events.POINTER_MOVE, onPointerMove)
// Zone camera system
function dragZone (pointer: Phaser.Input.Pointer) {
if (!pointer.isDown) return
cam.scrollX -= (pointer.x - pointer.prevPosition.x) / cam.zoom
cam.scrollY -= (pointer.y - pointer.prevPosition.y) / cam.zoom
}
let cam = scene.cameras.main
scene.input.on(Phaser.Input.Events.POINTER_MOVE, dragZone)
watch(
() => zoneEditorStore.tool, () => {
// @TODO : change to zone for when loading other maps
if (zoneEditorStore.tool === 'move') {
scene.input.on(Phaser.Input.Events.POINTER_MOVE, dragZone)
} else {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, dragZone)
}
}, { deep: true }
)
// Unload funcs
onBeforeUnmount(() => {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, onPointerMove)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, dragZone)
})
</script>