90 lines
2.9 KiB
TypeScript
90 lines
2.9 KiB
TypeScript
import config from '@/config'
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import Tilemap = Phaser.Tilemaps.Tilemap
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import TilemapLayer = Phaser.Tilemaps.TilemapLayer
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import Tileset = Phaser.Tilemaps.Tileset
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import Tile = Phaser.Tilemaps.Tile
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import { useGameStore } from '@/stores/gameStore'
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import { useAssetManager } from '@/utilities/assets'
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export function getTile(layer: TilemapLayer | Tilemap, x: number, y: number): Tile | undefined {
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const tile = layer.getTileAtWorldXY(x, y)
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if (!tile) return undefined
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return tile
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}
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export function tileToWorldXY(layer: TilemapLayer | Tilemap, pos_x: number, pos_y: number) {
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const worldPoint = layer.tileToWorldXY(pos_x, pos_y)
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if (!worldPoint) return { positionX: 0, positionY: 0 }
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const positionX = worldPoint.x + config.tile_size.y
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const positionY = worldPoint.y
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return { positionX, positionY }
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}
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export function tileToWorldX(layer: TilemapLayer | Tilemap, pos_x: number, pos_y: number): number {
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const worldPoint = layer.tileToWorldXY(pos_x, pos_y)
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if (!worldPoint) return 0
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return worldPoint.x + config.tile_size.x / 2
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}
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export function tileToWorldY(layer: TilemapLayer | Tilemap, pos_x: number, pos_y: number): number {
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const worldPoint = layer.tileToWorldXY(pos_x, pos_y)
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if (!worldPoint) return 0
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return worldPoint.y + config.tile_size.y * 1.5
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}
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/**
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* Can also be used to replace tiles
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* @param zone
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* @param layer
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* @param x
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* @param y
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* @param tileName
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*/
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export function placeTile(zone: Tilemap, layer: TilemapLayer, x: number, y: number, tileName: string) {
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let tileImg = zone.getTileset(tileName) as Tileset
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if (!tileImg) {
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tileImg = zone.getTileset('blank_tile') as Tileset
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}
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layer.putTileAt(tileImg.firstgid, x, y)
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}
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export function deleteTile(layer: TilemapLayer, x: number, y: number) {
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layer.removeTileAt(x, y)
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}
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export function setAllTiles(zone: Tilemap, layer: TilemapLayer, tiles: string[][]) {
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tiles.forEach((row: string[], y: number) => {
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row.forEach((tile: string, x: number) => {
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placeTile(zone, layer, x, y, tile)
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})
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})
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}
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export function createTileArray(width: number, height: number, tile: string = 'blank_tile') {
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return Array.from({ length: height }, () => Array.from({ length: width }, () => tile))
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}
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export const calculateIsometricDepth = (x: number, y: number, width: number = 0, height: number = 0, isCharacter: boolean = false) => {
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const baseDepth = x + y
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if (isCharacter) {
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return baseDepth // @TODO: Fix collision, this is a hack
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}
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// For objects, use their back bottom corner
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return baseDepth + (width + height) / (2 * config.tile_size.x)
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}
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export const sortByIsometricDepth = <T extends { positionX: number; positionY: number }>(items: T[]) => {
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return [...items].sort((a, b) => {
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return calculateIsometricDepth(a.positionX, a.positionY, 0, 0) - calculateIsometricDepth(b.positionX, b.positionY, 0, 0)
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})
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}
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export const clearAssets = (scene: Phaser.Scene) => {
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scene.load.destroy()
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}
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