Files
client/src/composables/useSoundComposable.ts

165 lines
4.1 KiB
TypeScript

import { SoundStorage } from '@/storage/storages'
interface CachedSound {
id: string
name: string
base64: string
}
// Core storage instances
const soundStorage = new SoundStorage()
const activeSounds = new Map<string, HTMLAudioElement[]>()
const audioCache = new Map<string, HTMLAudioElement>()
export function useSoundComposable() {
/**
* Converts a sound URL to base64 format
*/
async function soundToBase64(url: string): Promise<string> {
try {
const response = await fetch(url)
if (!response.ok) {
throw new Error(`HTTP error! status: ${response.status}`)
}
const blob = await response.blob()
return new Promise((resolve, reject) => {
const reader = new FileReader()
reader.onloadend = () => resolve((reader.result as string).split(',')[1])
reader.onerror = reject
reader.readAsDataURL(blob)
})
} catch (error) {
console.error('Error converting sound to base64:', error)
throw error
}
}
/**
* Preloads a sound file and caches it for future use
*/
async function preloadSound(soundUrl: string): Promise<HTMLAudioElement> {
if (audioCache.has(soundUrl)) {
return audioCache.get(soundUrl)!
}
let audio: HTMLAudioElement
const cachedSound = await soundStorage.getById(soundUrl)
if (cachedSound) {
audio = new Audio(`data:audio/mpeg;base64,${cachedSound.base64}`)
} else {
try {
const base64 = await soundToBase64(soundUrl)
const soundData: CachedSound = {
id: soundUrl,
name: soundUrl.split('/').pop() || soundUrl,
base64
}
await soundStorage.add(soundData)
audio = new Audio(`data:audio/mpeg;base64,${base64}`)
} catch (error) {
console.error(`Failed to load and cache sound ${soundUrl}:`, error)
audio = new Audio(soundUrl)
}
}
audio.load()
audioCache.set(soundUrl, audio)
return audio
}
/**
* Plays a sound with optional looping and duplicate prevention
*/
async function playSound(soundUrl: string, loop: boolean = false, ignoreIfPlaying: boolean = false): Promise<void> {
try {
const playingSounds = activeSounds.get(soundUrl) || []
if (ignoreIfPlaying && playingSounds.some((audio) => !audio.paused)) {
return
}
stopSound(soundUrl)
const audio = await preloadSound(soundUrl)
const playingAudio = audio.cloneNode() as HTMLAudioElement
playingAudio.loop = loop
if (!activeSounds.has(soundUrl)) {
activeSounds.set(soundUrl, [])
}
activeSounds.get(soundUrl)!.push(playingAudio)
// Cleanup when sound ends
playingAudio.addEventListener(
'ended',
() => {
const sounds = activeSounds.get(soundUrl)
if (!sounds) return
const index = sounds.indexOf(playingAudio)
if (index > -1) {
sounds.splice(index, 1)
}
if (sounds.length === 0) {
activeSounds.delete(soundUrl)
}
},
{ once: true }
)
await playingAudio.play()
} catch (error) {
console.error(`Failed to play sound ${soundUrl}:`, error)
}
}
/**
* Stops all instances of a specific sound
*/
function stopSound(soundUrl: string): void {
const sounds = activeSounds.get(soundUrl)
if (!sounds) return
sounds.forEach((audio) => {
audio.pause()
audio.currentTime = 0
})
activeSounds.delete(soundUrl)
}
/**
* Stops all currently playing sounds
*/
function stopAllSounds(): void {
activeSounds.forEach((_, url) => stopSound(url))
activeSounds.clear()
}
/**
* Clears all cached sounds and stops playback
*/
async function clearSoundCache(): Promise<void> {
stopAllSounds()
audioCache.clear()
await soundStorage.reset()
}
/**
* Preloads multiple sounds simultaneously
*/
async function preloadSounds(soundUrls: string[]): Promise<HTMLAudioElement[]> {
return Promise.all(soundUrls.map(preloadSound))
}
return {
playSound,
stopSound,
stopAllSounds,
clearSoundCache,
preloadSounds
}
}