client/src/components/game/map/MapTiles.vue
2025-01-10 21:03:02 +01:00

83 lines
2.6 KiB
Vue

<template>
<Controls v-if="isInitialized" :layer="tileLayer" :depth="0" />
</template>
<script setup lang="ts">
import config from '@/application/config'
import type { UUID } from '@/application/types'
import { unduplicateArray } from '@/application/utilities'
import Controls from '@/components/utilities/Controls.vue'
import { FlattenMapArray, loadMapTilesIntoScene, setLayerTiles } from '@/composables/mapComposable'
import { MapStorage } from '@/storage/storages'
import { useMapStore } from '@/stores/mapStore'
import { useScene } from 'phavuer'
import { onBeforeUnmount, onMounted, ref } from 'vue'
const emit = defineEmits(['tileMap:create'])
const scene = useScene()
const mapStore = useMapStore()
const mapStorage = new MapStorage()
let tileMap: Phaser.Tilemaps.Tilemap
let tileLayer: Phaser.Tilemaps.TilemapLayer
let isInitialized = ref(false)
function createTileMap(mapData: any) {
const mapConfig = new Phaser.Tilemaps.MapData({
width: mapData?.width,
height: mapData?.height,
tileWidth: config.tile_size.width,
tileHeight: config.tile_size.height,
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
format: Phaser.Tilemaps.Formats.ARRAY_2D
})
const newTileMap = new Phaser.Tilemaps.Tilemap(scene, mapConfig)
emit('tileMap:create', newTileMap)
return newTileMap
}
function createTileLayer(mapData: any) {
const tilesArray = unduplicateArray(FlattenMapArray(mapData?.tiles ?? []))
const tilesetImages = Array.from(tilesArray).map((tile: any, index: number) => {
return tileMap.addTilesetImage(tile, tile, config.tile_size.width, config.tile_size.height, 1, 2, index + 1, { x: 0, y: -config.tile_size.height })
})
// Add blank tile
tilesetImages.push(tileMap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.width, config.tile_size.height, 1, 2, 0, { x: 0, y: -config.tile_size.height }))
const layer = tileMap.createBlankLayer('tiles', tilesetImages as any, 0, config.tile_size.height) as Phaser.Tilemaps.TilemapLayer
layer.setDepth(0)
layer.setCullPadding(2, 2)
return layer
}
async function initialize() {
try {
await loadMapTilesIntoScene(mapStore.mapId as UUID, scene)
const mapData = await mapStorage.get(mapStore.mapId)
tileMap = createTileMap(mapData)
tileLayer = createTileLayer(mapData)
setLayerTiles(tileMap, tileLayer, mapData?.tiles)
isInitialized.value = true
} catch (error) {
console.error('Failed to initialize map:', error)
}
}
onMounted(() => {
initialize()
})
onBeforeUnmount(() => {
if (!tileMap) return
tileMap.destroyLayer('tiles')
tileMap.removeAllLayers()
tileMap.destroy()
})
</script>