client/src/components/sprites/Character.vue

90 lines
2.7 KiB
Vue

<template>
<Container>
<!-- @TODO : Text position X must be calculated based on the character name length -->
<Text
:text="props.character?.name"
:x="position.x - 40"
:y="position.y - 80"
:style="{
fontFamily: 'Helvetica, Arial',
color: '#42B883',
fontSize: '20px',
fontStyle: 'bold',
strokeThickness: 8,
stroke: '#213547'
}"
/>
<Sprite ref="sprite" texture="character" :x="position.x" :y="position.y" />
</Container>
</template>
<script lang="ts" setup>
import { Container, onPostUpdate, onPreUpdate, Sprite, Text, useScene } from 'phavuer'
import { onMounted, reactive, type Ref, ref } from 'vue'
import config from '@/config'
import { useSocketStore } from '@/stores/socket'
import { type Character as CharacterT } from '@/types'
const socket = useSocketStore()
const props = defineProps({
layer: Phaser.Tilemaps.TilemapLayer,
character: Object as () => CharacterT
})
const scene = useScene()
const position = reactive({ x: props.character.position_x, y: props.character.position_y })
const isSelf = props.character.id === socket.character.id;
onMounted(() => {
if (isSelf) setupSelf()
if (!isSelf) {
}
});
function setupSelf()
{
scene.input.on(Phaser.Input.Events.POINTER_UP, onPointerClick)
const pointer_tile = ref(undefined)
function onPointerClick(pointer: Phaser.Input.Pointer) {
if (!isSelf) return;
const px = scene.cameras.main.worldView.x + pointer.x
const py = scene.cameras.main.worldView.y + pointer.y
pointer_tile.value = getTile(px, py, props.layer) as Phaser.Tilemaps.Tile
if (pointer_tile.value) {
const worldPoint = props.layer.tileToWorldXY(pointer_tile.value.x, pointer_tile.value.y)
const position_x = worldPoint.x + config.tile_size.y
const position_y = worldPoint.y
socket.getConnection.emit('character:move', { position_x, position_y })
}
//Directions for player sprites + animations
if (px < 0 && py > 0) {
console.log('down left')
} else if (px < 0 && py < 0) {
console.log('top left')
} else if (px > 0 && py > 0) {
console.log('down right')
} else if (px > 0 && py < 0) {
console.log('top right')
}
}
function getTile(x: number, y: number, layer: Phaser.Tilemaps.TilemapLayer): Phaser.Tilemaps.Tile | undefined {
const tile: Phaser.Tilemaps.Tile = layer.getTileAtWorldXY(x, y)
if (!tile) return undefined;
return tile
}
}
socket.getConnection.on('character:moved', (data: CharacterT) => {
console.log('character:moved', data);
if (data.id !== props.character.id) return; // Only update the character that moved
position.x = data.position_x
position.y = data.position_y
})
</script>