80 lines
2.4 KiB
Vue
80 lines
2.4 KiB
Vue
<template>
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<Tiles :key="zoneStore.zone?.id ?? 0" @tilemap:create="tileMap = $event" />
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<Objects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
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<Characters v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
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</template>
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<script setup lang="ts">
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import { useScene } from 'phavuer'
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import { useGameStore } from '@/stores/game'
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import { useZoneStore } from '@/stores/zone'
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import { onBeforeUnmount, ref } from 'vue'
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import type { Character as CharacterT, Zone as ZoneT, ExtendedCharacter as ExtendedCharacterT } from '@/types'
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import Tiles from '@/components/zone/Tiles.vue'
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import Objects from '@/components/zone/Objects.vue'
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import Characters from '@/components/zone/Characters.vue'
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import { loadAssets } from '@/composables/zoneComposable'
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const gameStore = useGameStore()
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const zoneStore = useZoneStore()
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const scene = useScene()
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const tileMap = ref(null as Phaser.Tilemaps.Tilemap | null)
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type zoneLoadData = {
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zone: ZoneT
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characters: CharacterT[]
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}
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gameStore.connection!.emit('zone:character:join', { zoneId: gameStore.character!.zoneId }, async (response: zoneLoadData) => {
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// Fetch assets for new zone
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await gameStore.fetchZoneAssets(response.zone.id)
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await loadAssets(scene)
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// Set zone and characters
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zoneStore.setZone(response.zone)
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zoneStore.setCharacters(response.characters)
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})
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// Event listeners
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gameStore.connection!.on('zone:character:teleport', async (data: zoneLoadData) => {
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/**
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* This is the cause of the bug
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*/
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// Fetch assets for new zone
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await gameStore.fetchZoneAssets(data.zone.id)
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await loadAssets(scene)
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/**
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* @TODO : Update character via global event server-side, remove this and listen for it somewhere not here
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*/
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gameStore.setCharacter({
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...gameStore.character!,
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zoneId: data.zone.id
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})
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zoneStore.setZone(data.zone)
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zoneStore.setCharacters(data.characters)
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})
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gameStore.connection!.on('zone:character:join', async (data: ExtendedCharacterT) => {
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zoneStore.addCharacter(data)
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})
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gameStore.connection!.on('zone:character:leave', (character_id: number) => {
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zoneStore.removeCharacter(character_id)
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})
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gameStore.connection!.on('character:move', (data: ExtendedCharacterT) => {
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zoneStore.updateCharacter(data)
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})
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onBeforeUnmount(() => {
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zoneStore.reset()
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gameStore.connection!.off('zone:character:teleport')
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gameStore.connection!.off('zone:character:join')
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gameStore.connection!.off('zone:character:leave')
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gameStore.connection!.off('character:move')
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})
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</script>
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