client/src/components/game/map/partials/PlacedMapObject.vue
2025-01-07 22:20:46 +01:00

42 lines
1.7 KiB
Vue

<template>
<Image v-if="gameStore.isAssetLoaded(props.placedMapObject.mapObject)" v-bind="imageProps" />
</template>
<script setup lang="ts">
import type { PlacedMapObject, TextureData } from '@/application/types'
import { loadTexture } from '@/composables/gameComposable'
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/mapComposable'
import { useGameStore } from '@/stores/gameStore'
import { Image, useScene } from 'phavuer'
import { computed } from 'vue'
const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap
placedMapObject: PlacedMapObject
}>()
const gameStore = useGameStore()
const scene = useScene()
const imageProps = computed(() => ({
depth: calculateIsometricDepth(props.placedMapObject.positionX, props.placedMapObject.positionY, props.placedMapObject.mapObject.frameWidth, props.placedMapObject.mapObject.frameHeight),
x: tileToWorldX(props.tilemap, props.placedMapObject.positionX, props.placedMapObject.positionY),
y: tileToWorldY(props.tilemap, props.placedMapObject.positionX, props.placedMapObject.positionY),
flipX: props.placedMapObject.isRotated,
texture: props.placedMapObject.mapObject.id,
originY: Number(props.placedMapObject.mapObject.originX),
originX: Number(props.placedMapObject.mapObject.originY)
}))
loadTexture(scene, {
key: props.placedMapObject.mapObject.id,
data: '/textures/map_objects/' + props.placedMapObject.mapObject.id + '.png',
group: 'map_objects',
updatedAt: props.placedMapObject.mapObject.updatedAt,
frameWidth: props.placedMapObject.mapObject.frameWidth,
frameHeight: props.placedMapObject.mapObject.frameHeight
} as TextureData).catch((error) => {
console.error('Error loading texture:', error)
})
</script>