2024-05-02 20:05:27 +02:00

74 lines
1.8 KiB
Vue

<template>
<Image texture="waypoint" :x="waypoint.x" :y="waypoint.y" :visible="waypoint.visible" />
<Sprite ref="sprite" texture="player" :x :y />
</template>
<script lang="ts" setup>
import { Image, onPreUpdate, refObj, Sprite, useScene } from 'phavuer'
import { ref } from 'vue'
import config from '@/config'
/**
* 1 tile is 64x32
* the map is 10x10
* so the map is 640x320
*/
const props = defineProps({
layer: Phaser.Tilemaps.TilemapLayer
})
const scene = useScene()
const pointer_tile = ref(undefined);
const waypoint = ref({
visible: false,
x: 0,
y: 0,
})
const x = ref(0);
const y = ref(0);
const onPointerMove = (e: Phaser.Input.Pointer) => {
const px = scene.cameras.main.worldView.x + e.x;
const py = scene.cameras.main.worldView.y + e.y;
pointer_tile.value = getTile(px, py, props.layer);
waypoint.value.visible = true;
if (pointer_tile.value !== undefined) {
// Convert tile coordinates to world coordinates
const worldPoint = props.layer.tileToWorldXY(pointer_tile.value.x, pointer_tile.value.y);
waypoint.value.x = worldPoint.x;
waypoint.value.y = worldPoint.y;
}
};
onPreUpdate(() => {
})
scene.input.on(Phaser.Input.Events.POINTER_MOVE, onPointerMove);
function getTile (x: number, y: number, layer: Phaser.Tilemaps.TilemapLayer): Phaser.Tilemaps.Tile | undefined {
const tile: Phaser.Tilemaps.Tile = layer.getTileAtWorldXY(x, y);
console.log(x,y);
if (tile) {
console.log('tile', tile);
return tile;
} else {
console.log('tile', tile);
return undefined;
}
}
function getTileAt (iX: number, iY: number, layer: Phaser.Tilemaps.TilemapLayer): Phaser.Tilemaps.Tile | undefined {
const tile: Phaser.Tilemaps.Tile = layer.getTileAt(iX, iY);
if (tile) return tile;
else return undefined;
}
function getDepth(tile: Phaser.Tilemaps.Tile): number {
return 32;
}
</script>