73 lines
2.4 KiB
Vue
73 lines
2.4 KiB
Vue
<template>
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<TilemapLayer ref="tilemapLayer" :tilemap="map" :layerIndex="0" :cull-padding-x="10" :cull-padding-y="10" :tileset="data" />
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<Player />
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<Controls :layer="layer" />
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</template>
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<script setup lang="ts">
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import { refObj, TilemapLayer, useScene } from 'phavuer'
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import Player from '@/components/sprites/player/Player.vue'
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import config from '@/config'
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import type { Ref } from 'vue'
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import Tileset = Phaser.Tilemaps.Tileset
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import Controls from '@/components/Controls.vue'
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const scene = useScene()
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const mapData = new Phaser.Tilemaps.MapData({
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width: 10,
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height: 10,
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tileWidth: config.tile_size.x,
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tileHeight: config.tile_size.y,
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orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
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format: Phaser.Tilemaps.Formats.ARRAY_2D,
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});
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const { width: tileSizeWidth } = mapData;
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const { width, height } = scene.cameras.main;
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const map = new Phaser.Tilemaps.Tilemap(scene, mapData);
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/**
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* 1 tile is 64x32
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* the map is 10x10
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* so the map is 640x320
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*/
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const tileset: (Tileset|null) = map.addTilesetImage('default', 'tiles');
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// const layer: (Layer|null) = map.createBlankLayer('layer', tileset);
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const layer:TilemapLayer = map.createBlankLayer('layer', tileset, 0, config.tile_size.y);
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const tilemapLayer: Ref<(TilemapLayer|undefined)> = refObj();
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const data: any = [
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ],
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[ 0, 1, 1, 1, 1, 1, 1, 1, 1, 0 ],
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[ 0, 1, 1, 1, 1, 1, 1, 1, 1, 0 ],
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[ 0, 1, 1, 1, 1, 1, 1, 1, 1, 0 ],
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[ 0, 1, 1, 1, 1, 1, 1, 1, 1, 0 ],
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[ 0, 1, 1, 1, 1, 1, 1, 1, 1, 0 ],
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[ 0, 1, 1, 1, 1, 1, 1, 1, 1, 0 ],
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[ 0, 1, 1, 1, 1, 1, 1, 1, 1, 0 ],
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[ 0, 1, 1, 1, 1, 1, 1, 1, 1, 0 ],
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[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ],
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];
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data.forEach((row, y) => {
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row.forEach((tile, x) => {
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layer.putTileAt(tile, x, y);
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});
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});
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// center camera
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const centerY = (map.height * map.tileHeight) / 2
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const centerX = (map.width * map.tileWidth) / 2
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scene.cameras.main.centerOn(centerX, centerY)
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/**
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* Resources
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* https://clintbellanger.net/articles/isometric_math/
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* https://gist.github.com/veleek/3be73dc61d5f5a80abc0f72c3ffe390e
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* https://gamedev.stackexchange.com/questions/116485/how-to-center-a-tilemap-in-phaser
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* https://github.com/Nulligma/phaser-isometric-test/blob/master/src/main.ts
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* https://github.com/neki-dev/isometric-snippets
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* https://github.com/itsezc/CycloneIO/blob/next/packages/client/games/HabboEngine.ts
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* https://github.com/daan93/phaser-isometric-demo/tree/main
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*/
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</script> |