59 lines
2.0 KiB
Vue

<template>
<Zone :originX="mapObj!.originX" :originY="mapObj!.originY" :width="mapObj?.frameWidth" :height="mapObj?.frameHeight" :x :y>
</Zone>
</template>
<script lang="ts">
import { onPreUpdate, refObj, useScene, Zone } from 'phavuer'
import { calculateIsometricDepth } from '@/services/mapService'
import { defineComponent, onMounted, onUnmounted, type PropType } from 'vue'
import type { MapObject, PlacedMapObject } from '@/application/types'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import Image = Phaser.GameObjects.Image
const mapEditor = useMapEditorComposable()
export default defineComponent({
components: { Zone },
props: {
obj: Object as PropType<PlacedMapObject>,
mapObj: Object as PropType<MapObject>,
x: Number,
y: Number
},
setup(props) {
const scene = useScene()
const group = scene.add.group()
const createImagePartition = (startX: number, endX: number, depthOffset: number) => {
const img = scene.add.image(0,0, props.mapObj!.id!)
img.setDepth(calculateIsometricDepth(props.obj!.positionX, props.obj!.positionY) + depthOffset)
img.setOrigin(props.mapObj!.originX, props.mapObj!.originY)
img.setCrop(startX, 0, endX, props.mapObj?.frameHeight)
group.add(img)
}
onPreUpdate(() => {
group.setXY(props.x!, props.y!)
group.setAlpha(mapEditor.movingPlacedObject.value?.id == props.obj!.id || mapEditor.selectedMapObject.value?.id == props.obj!.id ? 0.5 : 1)
group.setTint(mapEditor.selectedPlacedObject.value?.id == props.obj!.id ? 0x00ff00 : 0xffffff)
group.getChildren().forEach((child) => {
if (child as Image) {
(child as Image).flipX = props.obj!.isRotated
}
})
})
group.setXY(props.x!, props.y!)
createImagePartition(0, props.mapObj!.frameWidth * props.mapObj!.originX, -1)
createImagePartition(props.mapObj!.frameWidth * props.mapObj!.originX, props.mapObj!.frameWidth, 1)
onUnmounted(() => {
group.destroy(true,true)
})
}
})
</script>