client/src/stores/socket.ts
2024-06-02 02:35:42 +02:00

67 lines
1.9 KiB
TypeScript

import { defineStore, type StoreDefinition } from 'pinia'
import { io, Socket } from 'socket.io-client'
import { useCookies } from '@vueuse/integrations/useCookies'
import config from '@/config'
import type { Character, User } from '@/types'
import { useNotificationStore } from '@/stores/notifications'
export const useSocketStore: StoreDefinition = defineStore('socket', {
state: () => ({
connection: null as Socket | null,
user: null as User | null,
character: null as Character | null
}),
getters: {
getConnection: (state: any) => state.connection as Socket,
getUser: (state: any) => state.user as User,
getCharacter: (state: any) => state.character as Character
},
actions: {
setupSocketConnection() {
this.connection = io(config.server_endpoint, {
withCredentials: true,
transports: ['websocket'],
reconnectionAttempts: 5
})
// Let the server know the user is logged in
this.connection.emit('login')
// set user
this.connection.on('login', (user: User) => {
this.setUser(user)
})
// When we can't reconnect, disconnect
this.connection.on('reconnect_failed', () => {
console.log('Reconnect failed')
this.disconnectSocket()
})
},
disconnectSocket() {
if (!this.connection) return
this.connection.disconnect()
this.connection = null
this.user = null
this.character = null
useCookies().remove('token')
},
setUser(user: User | null) {
this.user = user
},
setCharacter(character: Character | null) {
this.character = character
}
}
})
/**
* Resources:
* https://www.dynetisgames.com/2017/03/06/how-to-make-a-multiplayer-online-game-with-phaser-socket-io-and-node-js/
* https://runthatline.com/pinia-watch-state-getters-inside-vue-components/
* https://pinia.vuejs.org/
*/