200 lines
7.6 KiB
Vue
200 lines
7.6 KiB
Vue
<template>
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<div class="h-full overflow-auto">
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<div class="relative p-2.5 flex flex-col items-center justify-between">
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<div class="w-full flex flex-col sm:flex-row items-center gap-9 mb-5">
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<div class="w-full sm:flex-grow">
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<input v-model="spriteName" class="input-cyan w-full" type="text" name="name" placeholder="New sprite" />
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</div>
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<div class="flex gap-2 w-full sm:w-auto">
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<button class="btn-cyan px-4 py-1.5 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="saveSprite">Save</button>
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<button class="btn-bordeaux px-4 py-1.5 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="removeSprite">Remove</button>
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</div>
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</div>
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<div class="w-full h-px bg-cyan-200"></div>
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</div>
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<div class="m-2.5 px-2.5 block">
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<button class="btn-cyan px-4 py-1.5 flex-1 sm:flex-none sm:min-w-24 mb-5" type="button" @click.prevent="addNewImage">New IMG</button>
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<Accordion v-for="image in spriteImages" :key="image.id">
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<template #header>
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<div class="flex items-center">
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{{ image.name }}
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<div class="ml-auto flex gap-2">
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<label for="upload-asset" class="text-sm bg-cyan/50 border border-solid border-white/25 rounded drop-shadow-20 p-1.5 inline-flex items-center justify-center hover:bg-cyan hover:cursor-pointer">
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<input class="hidden" id="upload-asset" type="file" accept="image/png" @change="(event) => handleImageUpload(event, image)" />
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Set image
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</label>
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<button class="btn-bordeaux px-4 py-1.5 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="() => spriteImages.splice(spriteImages.indexOf(image), 1)">Remove</button>
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</div>
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</div>
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</template>
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<template #content>
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<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveSprite">
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<div class="w-[calc(50%_-_5px)] flex flex-col mb-5">
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<label class="mb-1.5 font-titles" for="name">Name</label>
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<input v-model="image.name" class="input-cyan" type="text" name="name" placeholder="Wall #1" />
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</div>
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<div class="w-[calc(50%_-_5px)] flex flex-col mb-5">
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<label class="mb-1.5 font-titles" for="action">Action</label>
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<input v-model="image.action" class="input-cyan" type="text" name="action" placeholder="Action" />
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</div>
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<div class="w-[calc(50%_-_5px)] flex flex-col mb-5">
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<label class="mb-1.5 font-titles" for="origin-x">Origin X</label>
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<input v-model.number="image.origin_x" class="input-cyan" type="number" step="any" name="origin-x" placeholder="Origin X" />
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</div>
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<div class="w-[calc(50%_-_5px)] flex flex-col mb-5">
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<label class="mb-1.5 font-titles" for="origin-y">Origin Y</label>
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<input v-model.number="image.origin_y" class="input-cyan" type="number" step="any" name="origin-y" placeholder="Origin Y" />
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</div>
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<div class="w-full flex flex-col mb-5">
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<label class="mb-1.5 font-titles" for="frame-speed">Frame speed</label>
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<input v-model.number="image.frameSpeed" class="input-cyan" type="number" step="any" name="frame-speed" placeholder="Frame speed" />
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</div>
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<div class="w-[calc(50%_-_5px)] flex flex-col mb-5">
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<label class="mb-1.5 font-titles" for="frame-width">Frame width</label>
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<input v-model.number="image.frameWidth" class="input-cyan" type="number" step="any" name="frame-width" placeholder="Frame width" />
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</div>
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<div class="w-[calc(50%_-_5px)] flex flex-col mb-5">
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<label class="mb-1.5 font-titles" for="frame-height">Frame height</label>
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<input v-model.number="image.frameHeight" class="input-cyan" type="number" step="any" name="frame-height" placeholder="Frame height" />
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</div>
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<div class="w-full flex flex-col mb-5">
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<label class="mb-1.5 font-titles" for="is-looping">Is looping</label>
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<select v-model="image.isLooping" class="input-cyan" name="is-looping">
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<option :value="false">No</option>
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<option :value="true">Yes</option>
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</select>
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</div>
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<div v-if="image.base64">
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<div class="w-full h-px bg-cyan-200"></div>
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<img class="max-h-56" :src="`data:image/png;base64,${image.base64}`" />
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</div>
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</form>
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</template>
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</Accordion>
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</div>
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</div>
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</template>
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<script setup lang="ts">
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import type { Sprite, SpriteImage } from '@/types'
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import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
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import { useAssetManagerStore } from '@/stores/assetManager'
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import { useGameStore } from '@/stores/game'
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import Accordion from '@/components/utilities/Accordion.vue'
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const gameStore = useGameStore()
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const assetManagerStore = useAssetManagerStore()
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const selectedSprite = computed(() => assetManagerStore.selectedSprite)
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const spriteName = ref('')
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type uploadSpriteImage = SpriteImage & {
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base64?: string
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}
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const spriteImages = ref<uploadSpriteImage[]>([])
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if (!selectedSprite.value) {
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console.error('No sprite selected')
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}
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if (selectedSprite.value) {
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spriteName.value = selectedSprite.value.name
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spriteImages.value = selectedSprite.value.spriteImages
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}
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function handleImageUpload(event: Event, image: uploadSpriteImage) {
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const file = (event.target as HTMLInputElement).files?.[0]
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if (!file) return
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const reader = new FileReader()
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reader.onload = (e) => {
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const base64String = e.target?.result as string
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image.base64 = base64String.split(',')[1] // Remove the data:image/png;base64, prefix
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}
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reader.readAsDataURL(file)
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}
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function removeSprite() {
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gameStore.connection?.emit('gm:sprite:remove', { id: selectedSprite.value?.id }, (response: boolean) => {
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if (!response) {
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console.error('Failed to remove sprite')
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return
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}
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refreshSpriteList()
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})
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}
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function refreshSpriteList(unsetSelectedSprite = true) {
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gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
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assetManagerStore.setSpriteList(response)
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if (unsetSelectedSprite) {
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assetManagerStore.setSelectedSprite(null)
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}
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})
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}
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function saveSprite() {
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if (!selectedSprite.value) {
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console.error('No sprite selected')
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return
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}
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const updatedSprite = {
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id: selectedSprite.value.id,
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name: spriteName.value,
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spriteImages: spriteImages.value
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}
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gameStore.connection?.emit('gm:sprite:update', updatedSprite, (response: boolean) => {
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if (!response) {
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console.error('Failed to save sprite')
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return
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}
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refreshSpriteList(false)
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})
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}
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function addNewImage() {
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if (!selectedSprite.value) return
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const newImage: SpriteImage = {
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id: Date.now().toString(), // Temporary ID, should be replaced by server-generated ID
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name: 'New image',
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origin_x: 0,
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origin_y: 0,
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frameSpeed: 0,
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frameWidth: 0,
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frameHeight: 0,
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isAnimated: false,
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spriteId: selectedSprite.value.id,
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sprite: selectedSprite.value,
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action: '',
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isLooping: false
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}
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// spriteimages value can be undefined
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if (!spriteImages.value) {
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spriteImages.value = []
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}
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spriteImages.value.push(newImage)
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}
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watch(selectedSprite, (sprite: Sprite | null) => {
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if (!sprite) return
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spriteName.value = sprite.name
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spriteImages.value = sprite.spriteImages
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})
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onMounted(() => {
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if (!selectedSprite.value) return
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})
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onBeforeUnmount(() => {
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assetManagerStore.setSelectedSprite(null)
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})
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</script>
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