241 lines
7.7 KiB
Vue

<template>
<MapTiles ref="mapTiles" @createCommand="addCommand" v-if="tileMap && tileMapLayer" :tileMap :tileMapLayer />
<PlacedMapObjects ref="mapObjects" @update="updateMapObjects" @updateAndCommit="updateAndCommit" @pauseObjectTracking="pause" @resumeObjectTracking="resume" v-if="tileMap && tileMapLayer" :tileMap :tileMapLayer />
<MapEventTiles ref="eventTiles" @createCommand="addCommand" v-if="tileMap" :tileMap />
</template>
<script setup lang="ts">
import type { MapEventTile, Map as MapT, PlacedMapObject as PlacedMapObjectT } from '@/application/types'
import MapEventTiles from '@/components/gameMaster/mapEditor/mapPartials/MapEventTiles.vue'
import MapTiles from '@/components/gameMaster/mapEditor/mapPartials/MapTiles.vue'
import PlacedMapObjects from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObjects.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { cloneArray, createTileArray, createTileLayer, createTileMap, placeTiles } from '@/services/mapService'
import { TileStorage } from '@/storage/storages'
import { useManualRefHistory, useRefHistory } from '@vueuse/core'
import { useScene } from 'phavuer'
import { onBeforeUnmount, onMounted, onUnmounted, ref, shallowRef, useTemplateRef, watch } from 'vue'
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
const tileMapLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
const mapEditor = useMapEditorComposable()
const scene = useScene()
const mapTiles = useTemplateRef('mapTiles')
const mapObjects = useTemplateRef('mapObjects')
const eventTiles = useTemplateRef('eventTiles')
//Record of commands
let commandStack: (EditorCommand | number)[] = []
let commandIndex = ref(0)
let originTiles: string[][] = []
let originEventTiles: MapEventTile[] = []
let originObjects = ref<PlacedMapObjectT[]>(mapEditor.currentMap.value.placedMapObjects)
const { undo, redo, commit, pause, resume, canUndo, canRedo } = useRefHistory(originObjects, { deep: true, capacity: 9 })
//Command Pattern basic interface, extended to store what elements have been changed by each edit
export interface EditorCommand {
apply: (elements: any[]) => any[]
type: 'tile' | 'map_object' | 'event_tile'
operation: 'draw' | 'erase' | 'clear'
}
function applyCommands(tiles: any[], ...commands: EditorCommand[]): any[] {
let tileVersion = cloneArray(tiles)
for (let command of commands) {
tileVersion = command.apply(tileVersion)
}
return tileVersion
}
watch(
() => mapEditor.shouldClearTiles.value,
(shouldClear) => {
if (shouldClear && mapEditor.currentMap.value) {
mapTiles.value!.clearTiles()
eventTiles.value!.clearTiles()
mapEditor.currentMap.value.placedMapObjects = []
updateAndCommit(mapEditor.currentMap.value)
mapEditor.resetClearTilesFlag()
}
}
)
function update(commands: (EditorCommand | number)[]) {
if (!mapEditor.currentMap.value) return
if (commandStack.length >= 9) {
if (typeof commandStack[0] !== 'number') {
const base = commandStack.shift() as EditorCommand
if (base.operation !== 'clear') {
switch (base.type) {
case 'tile':
originTiles = base.apply(originTiles) as string[][]
break
case 'event_tile':
originEventTiles = base.apply(originEventTiles) as MapEventTile[]
break
}
} else {
commandStack.shift()
}
} else if (typeof commandStack[0] === 'number') {
commandStack.shift()
}
}
let tileCommands = commands.filter((item) => typeof item !== 'number' && item.type === 'tile') as EditorCommand[]
let eventTileCommands = commands.filter((item) => typeof item !== 'number' && item.type === 'event_tile') as EditorCommand[]
let modifiedTiles = applyCommands(originTiles, ...tileCommands)
placeTiles(tileMap.value!, tileMapLayer.value!, modifiedTiles)
let eventTiles = applyCommands(originEventTiles, ...eventTileCommands)
mapEditor.currentMap.value.tiles = modifiedTiles
mapEditor.currentMap.value.mapEventTiles = eventTiles
mapEditor.currentMap.value.placedMapObjects = originObjects.value
}
function updateMapObjects(map: MapT) {
originObjects.value = map.placedMapObjects
}
function updateAndCommit(map?: MapT) {
commandStack = commandStack.slice(0, commandIndex.value)
if (map) updateMapObjects(map)
commit()
commandStack.push(0)
commandIndex.value = commandStack.length
}
function addCommand(command: EditorCommand) {
commandStack = commandStack.slice(0, commandIndex.value)
commandStack.push(command)
commandIndex.value = commandStack.length
}
function undoEdit() {
if (commandIndex.value > 0) {
if (typeof commandStack[--commandIndex.value] === 'number' && canUndo) {
undo()
}
update(commandStack.slice(0, commandIndex.value))
}
}
function redoEdit() {
if (commandIndex.value <= 9 && commandIndex.value < commandStack.length) {
if (typeof commandStack[commandIndex.value++] === 'number' && canRedo) {
redo()
}
update(commandStack.slice(0, commandIndex.value))
}
}
function handlePointerDown(pointer: Phaser.Input.Pointer) {
if (!mapTiles.value || !mapObjects.value || !eventTiles.value) return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if draw mode is tile
switch (mapEditor.drawMode.value) {
case 'tile':
mapTiles.value.handlePointer(pointer)
break
case 'map_object':
mapObjects.value.handlePointer(pointer)
break
case 'teleport':
eventTiles.value.handlePointer(pointer)
break
case 'blocking tile':
eventTiles.value.handlePointer(pointer)
break
}
}
function handleKeyDown(event: KeyboardEvent) {
//CTRL+Y
if (event.key === 'y' && event.ctrlKey) {
redoEdit()
}
//CTRL+Z
if (event.key === 'z' && event.ctrlKey) {
undoEdit()
}
}
function handlePointerMove(pointer: Phaser.Input.Pointer) {
if (mapEditor.inputMode.value === 'hold' && pointer.isDown) {
handlePointerDown(pointer)
}
}
function handlePointerUp(pointer: Phaser.Input.Pointer) {
switch (mapEditor.drawMode.value) {
case 'tile':
mapTiles.value!.finalizeCommand()
break
case 'map_object':
if (mapEditor.tool.value === 'pencil' || mapEditor.tool.value === 'eraser') {
resume()
updateAndCommit()
}
break
case 'teleport':
eventTiles.value!.finalizeCommand()
break
case 'blocking tile':
eventTiles.value!.finalizeCommand()
break
}
}
onMounted(async () => {
let mapValue = mapEditor.currentMap.value
if (!mapValue) return
//Clone
originTiles = cloneArray(mapValue.tiles)
originEventTiles = cloneArray(mapValue.mapEventTiles)
const tileStorage = new TileStorage()
const allTiles = await tileStorage.getAll()
const allTileIds = allTiles.map((tile) => tile.id)
tileMap.value = createTileMap(scene, mapValue)
tileMapLayer.value = createTileLayer(tileMap.value, allTileIds)
addEventListener('keydown', handleKeyDown)
scene.input.on(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
})
onUnmounted(() => {
if (tileMap.value) {
tileMap.value.destroyLayer('tiles')
tileMap.value.removeAllLayers()
tileMap.value.destroy()
}
scene.input.off(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
scene.input.off(Phaser.Input.Events.POINTER_UP, handlePointerUp)
mapEditor.reset()
})
onBeforeUnmount(() => {
removeEventListener('keydown', handleKeyDown)
})
</script>