116 lines
4.4 KiB
Vue
116 lines
4.4 KiB
Vue
<template>
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<div class="flex justify-center items-center h-dvh relative">
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<Game :config="gameConfig" @create="createGame">
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<Scene name="main" @preload="preloadScene">
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<div v-if="!isLoaded" class="absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 text-white text-3xl font-ui">Loading...</div>
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<div v-else>
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<Map :key="mapEditor.currentMap.value?.id" />
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<Toolbar ref="toolbar" @save="save" @clear="clear" @open-maps="mapModal?.open()" @open-settings="mapSettingsModal?.open()"
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@close-editor="$emit('close-editor')"
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@open-tile-list="tileModal?.open()"
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@open-map-object-list="objectModal?.open()"/>
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<MapList ref="mapModal" @open-create-map="mapSettingsModal?.open()"/>
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<TileList ref="tileModal"/>
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<ObjectList ref="objectModal"/>
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<MapSettings ref="mapSettingsModal" />
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<TeleportModal ref="teleportModal" />
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</div>
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</Scene>
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</Game>
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</div>
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</template>
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<script setup lang="ts">
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import config from '@/application/config'
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import 'phaser'
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import type { Map as MapT } from '@/application/types'
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import Map from '@/components/gameMaster/mapEditor/Map.vue'
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import MapList from '@/components/gameMaster/mapEditor/partials/MapList.vue'
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import ObjectList from '@/components/gameMaster/mapEditor/partials/MapObjectList.vue'
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import MapSettings from '@/components/gameMaster/mapEditor/partials/MapSettings.vue'
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import TeleportModal from '@/components/gameMaster/mapEditor/partials/TeleportModal.vue'
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import TileList from '@/components/gameMaster/mapEditor/partials/TileList.vue'
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import Toolbar from '@/components/gameMaster/mapEditor/partials/Toolbar.vue'
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import { loadAllTilesIntoScene } from '@/composables/mapComposable'
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import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
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import { MapStorage } from '@/storage/storages'
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import { useGameStore } from '@/stores/gameStore'
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import { Game, Scene } from 'phavuer'
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import { ref, useTemplateRef, watch } from 'vue'
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const mapStorage = new MapStorage()
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const mapEditor = useMapEditorComposable()
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const gameStore = useGameStore()
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const toolbar = useTemplateRef("toolbar")
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const mapModal = useTemplateRef("mapModal")
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const tileModal = useTemplateRef("tileModal")
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const objectModal = useTemplateRef("objectModal")
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const mapSettingsModal = useTemplateRef("mapSettingsModal")
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const teleportModal = useTemplateRef("teleportModal")
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const isLoaded = ref(false)
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const gameConfig = {
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name: config.name,
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width: window.innerWidth,
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height: window.innerHeight,
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type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS
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resolution: 5
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}
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const createGame = (game: Phaser.Game) => {
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// Resize the game when the window is resized
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window.addEventListener('resize', () => {
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game.scale.resize(window.innerWidth, window.innerHeight)
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})
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}
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const preloadScene = async (scene: Phaser.Scene) => {
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// Load the base assets into the Phaser scene
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scene.load.image('BLOCK', '/assets/map/bt_tile.png')
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scene.load.image('TELEPORT', '/assets/map/tp_tile.png')
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scene.load.image('blank_tile', '/assets/map/blank_tile.png')
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scene.load.image('waypoint', '/assets/waypoint.png')
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// Get all tiles from IndexedDB and load them into the scene
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await loadAllTilesIntoScene(scene)
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// Wait for all assets to be loaded before continuing
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await new Promise<void>((resolve) => {
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scene.load.on(Phaser.Loader.Events.COMPLETE, () => {
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resolve()
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})
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isLoaded.value = true
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})
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}
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function save() {
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const currentMap = mapEditor.currentMap.value
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if (!currentMap) return
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const data = {
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mapId: currentMap.id,
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name: currentMap.name,
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width: currentMap.width,
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height: currentMap.height,
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tiles: currentMap.tiles,
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pvp: currentMap.pvp,
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mapEffects: currentMap.mapEffects?.map(({ id, effect, strength }) => ({ id, effect, strength })) ?? [],
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mapEventTiles: currentMap.mapEventTiles?.map(({ id, type, positionX, positionY, teleport }) => ({ id, type, positionX, positionY, teleport })) ?? [],
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placedMapObjects: currentMap.placedMapObjects?.map(({ id, mapObject, depth, isRotated, positionX, positionY }) => ({ id, mapObject, depth, isRotated, positionX, positionY })) ?? []
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}
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gameStore.connection?.emit('gm:map:update', data, (response: MapT) => {
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mapStorage.update(response.id, response)
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})
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}
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function clear() {
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if (!mapEditor.currentMap.value) return
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// Clear placed objects, event tiles and tiles
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mapEditor.clearMap()
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}
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</script>
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