2025-02-06 22:32:25 +01:00

77 lines
2.2 KiB
Vue

<template>
<div class="flex justify-center items-center h-dvh relative">
<Game :config="gameConfig" @create="createGame">
<Scene name="main" @preload="preloadScene">
<Menu />
<Hud />
<Hotkeys />
<Clock />
<Map />
<Chat />
<ExpBar />
<CharacterProfile />
</Scene>
</Game>
</div>
</template>
<script setup lang="ts">
import config from '@/application/config'
import 'phaser'
import CharacterProfile from '@/components/game/gui/CharacterProfile.vue'
import Chat from '@/components/game/gui/Chat.vue'
import Clock from '@/components/game/gui/Clock.vue'
import ExpBar from '@/components/game/gui/ExpBar.vue'
import Hotkeys from '@/components/game/gui/Hotkeys.vue'
import Hud from '@/components/game/gui/Hud.vue'
import Menu from '@/components/game/gui/Menu.vue'
import Map from '@/components/game/map/Map.vue'
import { useSoundComposable } from '@/composables/useSoundComposable'
import { useGameStore } from '@/stores/gameStore'
import { Game, Scene } from 'phavuer'
import { onMounted } from 'vue'
const gameStore = useGameStore()
const { playSound, stopSound } = useSoundComposable()
const gameConfig = {
name: config.name,
width: window.innerWidth,
height: window.innerHeight,
type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS
resolution: 5,
input: {
windowEvents: false
}
}
const createGame = (game: Phaser.Game) => {
// Resize the game when the window is resized
addEventListener('resize', () => {
game.scale.resize(window.innerWidth, window.innerHeight)
})
// We don't support canvas mode, only WebGL
if (game.renderer.type === Phaser.CANVAS) {
gameStore.addNotification({
title: 'Warning',
message: 'Your browser does not support WebGL. Please use a modern browser like Chrome, Firefox, or Edge.'
})
gameStore.disconnectSocket()
}
playSound('/assets/sounds/connect.wav')
}
function preloadScene(scene: Phaser.Scene) {
// Load the base assets into the Phaser scene
scene.load.image('blank_tile', '/assets/map/blank_tile.png')
scene.load.image('waypoint', '/assets/waypoint.png')
}
onMounted(() => {
stopSound('/assets/music/intro.mp3')
})
</script>