179 lines
5.9 KiB
Vue
179 lines
5.9 KiB
Vue
<template>
|
|
<SelectedPlacedMapObjectComponent v-if="mapEditor.selectedPlacedObject.value" :placedMapObject="mapEditor.selectedPlacedObject.value" @move="moveMapObject" @rotate="rotatePlacedMapObject" @delete="deletePlacedMapObject" />
|
|
<PlacedMapObject v-for="placedMapObject in mapEditor.currentMap.value?.placedMapObjects" :placedMapObject @pointerdown="clickPlacedMapObject(placedMapObject)" />
|
|
</template>
|
|
|
|
<script setup lang="ts">
|
|
import type { Map as MapT, PlacedMapObject as PlacedMapObjectT } from '@/application/types'
|
|
import { uuidv4 } from '@/application/utilities'
|
|
import PlacedMapObject from '@/components/game/map/partials/PlacedMapObject.vue'
|
|
import SelectedPlacedMapObjectComponent from '@/components/gameMaster/mapEditor/partials/SelectedPlacedMapObject.vue'
|
|
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
|
import { useScene } from 'phavuer'
|
|
import { ref, watch } from 'vue'
|
|
|
|
const scene = useScene()
|
|
const mapEditor = useMapEditorComposable()
|
|
|
|
defineExpose({ handlePointer })
|
|
|
|
function pencil(pointer: Phaser.Input.Pointer, map: MapT) {
|
|
// Check if object already exists on position
|
|
const existingPlacedMapObject = findInMap(pointer, map)
|
|
if (existingPlacedMapObject) return
|
|
if (!mapEditor.selectedMapObject.value) return
|
|
|
|
const newPlacedMapObject: PlacedMapObjectT = {
|
|
id: uuidv4(),
|
|
depth: 0,
|
|
map: map,
|
|
mapObject: mapEditor.selectedMapObject.value,
|
|
isRotated: false,
|
|
positionX: pointer.worldX,
|
|
positionY: pointer.worldY
|
|
}
|
|
|
|
// Add new object to mapObjects
|
|
|
|
map.placedMapObjects.push(newPlacedMapObject)
|
|
mapEditor.selectedPlacedObject.value = newPlacedMapObject
|
|
}
|
|
|
|
function eraser(pointer: Phaser.Input.Pointer, map: MapT) {
|
|
// Check if object already exists on position
|
|
const existingPlacedMapObject = findInMap(pointer, map)
|
|
if (!existingPlacedMapObject) return
|
|
|
|
// Remove existing object
|
|
map.placedMapObjects = map.placedMapObjects.filter((placedMapObject) => placedMapObject.id !== existingPlacedMapObject.id)
|
|
}
|
|
|
|
function findInMap(pointer: Phaser.Input.Pointer, map: MapT) {
|
|
return map.placedMapObjects.find((placedMapObject) => placedMapObject.positionX === pointer.worldX && placedMapObject.positionY === pointer.worldY)
|
|
}
|
|
|
|
function objectPicker(pointer: Phaser.Input.Pointer, map: MapT) {
|
|
// Check if object already exists on position
|
|
const existingPlacedMapObject = findInMap(pointer, map)
|
|
if (!existingPlacedMapObject) return
|
|
|
|
// Select the object
|
|
mapEditor.setSelectedMapObject(existingPlacedMapObject.mapObject)
|
|
}
|
|
|
|
function moveMapObject(id: string, map: MapT) {
|
|
mapEditor.movingPlacedObject.value = map.placedMapObjects.find((object) => object.id === id) as PlacedMapObjectT
|
|
|
|
function handlePointerMove(pointer: Phaser.Input.Pointer) {
|
|
if (!mapEditor.movingPlacedObject.value) return
|
|
|
|
mapEditor.movingPlacedObject.value.positionX = pointer.worldX
|
|
mapEditor.movingPlacedObject.value.positionY = pointer.worldY
|
|
}
|
|
|
|
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
|
|
|
|
function handlePointerUp() {
|
|
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
|
|
mapEditor.movingPlacedObject.value = null
|
|
}
|
|
|
|
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
|
|
}
|
|
|
|
function rotatePlacedMapObject(id: string, map: MapT) {
|
|
map.placedMapObjects = map.placedMapObjects.map((placedMapObject) => {
|
|
if (placedMapObject.id === id) {
|
|
return {
|
|
...placedMapObject,
|
|
isRotated: !placedMapObject.isRotated
|
|
}
|
|
}
|
|
return placedMapObject
|
|
})
|
|
}
|
|
|
|
function deletePlacedMapObject(id: string, map: MapT) {
|
|
let mapE = mapEditor.currentMap.value
|
|
mapE.placedMapObjects = map.placedMapObjects.filter((object) => object.id !== id)
|
|
mapEditor.selectedPlacedObject.value = null
|
|
}
|
|
|
|
function clickPlacedMapObject(placedMapObject: PlacedMapObjectT) {
|
|
mapEditor.selectedPlacedObject.value = placedMapObject
|
|
|
|
// If alt is pressed, select the object
|
|
if (scene.input.activePointer.event.altKey) {
|
|
mapEditor.setSelectedMapObject(placedMapObject.mapObject)
|
|
}
|
|
}
|
|
|
|
function handlePointer(pointer: Phaser.Input.Pointer) {
|
|
const map = mapEditor.currentMap.value
|
|
if (!map) return
|
|
|
|
if (mapEditor.drawMode.value !== 'map_object') return
|
|
|
|
// Check if left mouse button is pressed
|
|
if (!pointer.isDown) return
|
|
|
|
// Check if shift is not pressed, this means we are moving the camera
|
|
if (pointer.event.shiftKey) return
|
|
|
|
// Check if alt is pressed, this means we are selecting the object
|
|
if (pointer.event.altKey) return
|
|
|
|
// Check if tool is pencil
|
|
switch (mapEditor.tool.value) {
|
|
case 'pencil':
|
|
pencil(pointer, map)
|
|
break
|
|
case 'eraser':
|
|
eraser(pointer, map)
|
|
break
|
|
case 'object picker':
|
|
objectPicker(pointer, map)
|
|
break
|
|
}
|
|
}
|
|
|
|
// watch mapEditorStore.mapObjectList and update originX and originY of objects in mapObjects
|
|
watch(
|
|
() => mapEditor.currentMap.value,
|
|
(map) => {
|
|
if (!map) return
|
|
|
|
const updatedMapObjects = map.placedMapObjects.map((mapObject) => {
|
|
const updatedMapObject = map.placedMapObjects.find((obj) => obj.id === mapObject.mapObject.id)
|
|
if (updatedMapObject) {
|
|
return {
|
|
...mapObject,
|
|
mapObject: {
|
|
...mapObject.mapObject,
|
|
originX: updatedMapObject.positionX,
|
|
originY: updatedMapObject.positionY
|
|
}
|
|
}
|
|
}
|
|
return mapObject
|
|
})
|
|
|
|
// Update the map with the new mapObjects
|
|
map.placedMapObjects.concat(updatedMapObjects)
|
|
|
|
// Update mapObject if it's set
|
|
if (mapEditor.selectedMapObject.value) {
|
|
const updatedMapObject = map.placedMapObjects.find((obj) => obj.id === mapEditor.selectedMapObject.value?.id)
|
|
if (updatedMapObject) {
|
|
mapEditor.setSelectedMapObject({
|
|
...mapEditor.selectedMapObject.value,
|
|
originX: updatedMapObject.positionX,
|
|
originY: updatedMapObject.positionY
|
|
})
|
|
}
|
|
}
|
|
}
|
|
// { deep: true }
|
|
)
|
|
</script>
|