64 lines
2.3 KiB
TypeScript
64 lines
2.3 KiB
TypeScript
import config from '@/application/config'
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import { getTile, tileToWorldXY } from '@/composables/mapComposable'
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import { useGameStore } from '@/stores/gameStore'
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import { useMapEditorStore } from '@/stores/mapEditorStore'
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import { computed, type Ref } from 'vue'
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export function useMapEditorPointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
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const gameStore = useGameStore()
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const mapEditorStore = useMapEditorStore()
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const isMoveTool = computed(() => mapEditorStore.tool === 'move')
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function updateWaypoint(pointer: Phaser.Input.Pointer) {
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const { x: px, y: py } = camera.getWorldPoint(pointer.x, pointer.y)
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const pointerTile = getTile(layer, px, py)
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if (pointerTile) {
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const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y)
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if (!worldPoint.positionX || !worldPoint.positionY) return
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waypoint.value = {
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visible: true,
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x: worldPoint.positionX,
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y: worldPoint.positionY + config.tile_size.height + 15
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}
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} else {
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waypoint.value.visible = false
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}
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}
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function dragMap(pointer: Phaser.Input.Pointer) {
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if (!gameStore.game.isPlayerDraggingCamera) return
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camera.setScroll(camera.scrollX - (pointer.x - pointer.prevPosition.x) / camera.zoom, scrollY - (pointer.y - pointer.prevPosition.y) / camera.zoom)
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}
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function handlePointerMove(pointer: Phaser.Input.Pointer) {
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if (isMoveTool.value || pointer.event.shiftKey) {
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dragMap(pointer)
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}
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updateWaypoint(pointer)
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}
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function handleZoom(pointer: Phaser.Input.Pointer) {
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if (pointer.event instanceof WheelEvent && pointer.event.shiftKey) {
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const deltaY = pointer.event.deltaY
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const zoomLevel = camera.zoom - deltaY * 0.005
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if (zoomLevel > 0 && zoomLevel < 3) {
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camera.setZoom(zoomLevel)
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}
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}
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}
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const setupPointerHandlers = () => {
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scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
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scene.input.on(Phaser.Input.Events.POINTER_WHEEL, handleZoom)
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}
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const cleanupPointerHandlers = () => {
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scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
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scene.input.off(Phaser.Input.Events.POINTER_WHEEL, handleZoom)
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}
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return { setupPointerHandlers, cleanupPointerHandlers }
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}
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