client/src/composables/pointerHandlers/useMapEditorPointerHandlers.ts

64 lines
2.3 KiB
TypeScript

import config from '@/application/config'
import { getTile, tileToWorldXY } from '@/composables/mapComposable'
import { useGameStore } from '@/stores/gameStore'
import { useMapEditorStore } from '@/stores/mapEditorStore'
import { computed, type Ref } from 'vue'
export function useMapEditorPointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
const gameStore = useGameStore()
const mapEditorStore = useMapEditorStore()
const isMoveTool = computed(() => mapEditorStore.tool === 'move')
function updateWaypoint(pointer: Phaser.Input.Pointer) {
const { x: px, y: py } = camera.getWorldPoint(pointer.x, pointer.y)
const pointerTile = getTile(layer, px, py)
if (pointerTile) {
const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y)
if (!worldPoint.positionX || !worldPoint.positionY) return
waypoint.value = {
visible: true,
x: worldPoint.positionX,
y: worldPoint.positionY + config.tile_size.height + 15
}
} else {
waypoint.value.visible = false
}
}
function dragMap(pointer: Phaser.Input.Pointer) {
if (!gameStore.game.isPlayerDraggingCamera) return
camera.setScroll(camera.scrollX - (pointer.x - pointer.prevPosition.x) / camera.zoom, scrollY - (pointer.y - pointer.prevPosition.y) / camera.zoom)
}
function handlePointerMove(pointer: Phaser.Input.Pointer) {
if (isMoveTool.value || pointer.event.shiftKey) {
dragMap(pointer)
}
updateWaypoint(pointer)
}
function handleZoom(pointer: Phaser.Input.Pointer) {
if (pointer.event instanceof WheelEvent && pointer.event.shiftKey) {
const deltaY = pointer.event.deltaY
const zoomLevel = camera.zoom - deltaY * 0.005
if (zoomLevel > 0 && zoomLevel < 3) {
camera.setZoom(zoomLevel)
}
}
}
const setupPointerHandlers = () => {
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
scene.input.on(Phaser.Input.Events.POINTER_WHEEL, handleZoom)
}
const cleanupPointerHandlers = () => {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
scene.input.off(Phaser.Input.Events.POINTER_WHEEL, handleZoom)
}
return { setupPointerHandlers, cleanupPointerHandlers }
}