95 lines
2.7 KiB
Vue

<template>
<Image :depth="2" texture="waypoint" :x="waypoint.x" :y="waypoint.y" :visible="waypoint.visible" />
</template>
<script setup lang="ts">
import { Image, useScene } from 'phavuer'
import { onBeforeUnmount, ref, watch } from 'vue'
import { storeToRefs } from 'pinia'
import config from '@/config'
import { getTile, tileToWorldXY } from '@/services/zone'
import { useZoneEditorStore } from '@/stores/zoneEditor'
const props = defineProps<{
layer: Phaser.Tilemaps.TilemapLayer
}>()
const scene = useScene()
const zoneEditorStore = useZoneEditorStore()
const { tool } = storeToRefs(zoneEditorStore)
const waypoint = ref({
visible: false,
x: 0,
y: 0
})
const cam = ref(scene.cameras.main)
function updateWaypoint(pointer: Phaser.Input.Pointer) {
const { x: px, y: py } = scene.cameras.main.getWorldPoint(pointer.x, pointer.y)
const pointerTile = getTile(px, py, props.layer) as Phaser.Tilemaps.Tile
if (!pointerTile) {
waypoint.value.visible = false
return
}
const worldPoint = tileToWorldXY(props.layer, pointerTile.x, pointerTile.y)
waypoint.value = {
visible: true,
x: worldPoint.position_x,
y: worldPoint.position_y + config.tile_size.y + 15
}
}
function dragZone(pointer: Phaser.Input.Pointer) {
if (!pointer.isDown) return
const { x, y, prevPosition } = pointer
cam.value.scrollX -= (x - prevPosition.x) / cam.value.zoom
cam.value.scrollY -= (y - prevPosition.y) / cam.value.zoom
}
function handleZoom(pointer: Phaser.Input.Pointer, _: any, __: any, deltaY: number) {
if (pointer.event.altKey) {
scene.scale.setZoom(scene.scale.zoom - deltaY * 0.01)
cam.value = scene.cameras.main
}
}
function setupEventListeners() {
scene.input.on(Phaser.Input.Events.POINTER_MOVE, updateWaypoint)
scene.input.on(Phaser.Input.Events.POINTER_WHEEL, handleZoom)
scene.input.on(Phaser.Input.Events.POINTER_DOWN, (pointer: Phaser.Input.Pointer) => {
if (pointer.event.altKey || tool.value === 'move') {
scene.input.on(Phaser.Input.Events.POINTER_MOVE, dragZone)
}
})
scene.input.on(Phaser.Input.Events.POINTER_UP, () => {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, dragZone)
})
}
function cleanupEventListeners() {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, updateWaypoint)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, dragZone)
scene.input.off(Phaser.Input.Events.POINTER_DOWN)
scene.input.off(Phaser.Input.Events.POINTER_UP)
scene.input.off(Phaser.Input.Events.POINTER_WHEEL, handleZoom)
}
setupEventListeners()
watch(tool, (newTool) => {
if (newTool === 'move') {
scene.input.on(Phaser.Input.Events.POINTER_MOVE, dragZone)
} else {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, dragZone)
}
})
onBeforeUnmount(cleanupEventListeners)
</script>