client/src/services/mapService.ts
2025-02-15 17:42:01 +01:00

155 lines
5.2 KiB
TypeScript

import config from '@/application/config'
import type { MapObject, Map as MapT, TextureData, Tile as TileT, UUID } from '@/application/types'
import { unduplicateArray } from '@/application/utilities'
import { loadTexture } from '@/services/textureService'
import { MapStorage, TileStorage } from '@/storage/storages'
import Tilemap = Phaser.Tilemaps.Tilemap
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
import Tileset = Phaser.Tilemaps.Tileset
import Tile = Phaser.Tilemaps.Tile
export function getTile(layer: TilemapLayer | Tilemap, positionX: number, positionY: number): Tile | null {
return layer.getTileAtWorldXY(positionX, positionY)
}
export function tileToWorldXY(layer: TilemapLayer | Tilemap, positionX: number, positionY: number) {
const worldPoint = layer.tileToWorldXY(positionX, positionY)
if (!worldPoint) return { worldPositionX: 0, worldPositionY: 0 }
const worldPositionX = worldPoint.x + config.tile_size.height
const worldPositionY = worldPoint.y
return { worldPositionX, worldPositionY }
}
export function tileToWorldX(layer: TilemapLayer | Tilemap, positionX: number, positionY: number): number {
const worldPoint = layer.tileToWorldXY(positionX, positionY)
if (!worldPoint) return 0
return worldPoint.x + config.tile_size.width / 2
}
export function tileToWorldY(layer: TilemapLayer | Tilemap, positionX: number, positionY: number): number {
const worldPoint = layer.tileToWorldXY(positionX, positionY)
if (!worldPoint) return 0
return worldPoint.y + config.tile_size.height * 1.5
}
/**
* Can also be used to replace tiles
*/
export function placeTile(map: Tilemap, layer: TilemapLayer, positionX: number, positionY: number, tileName: string) {
let tileImg = map.getTileset(tileName) as Tileset
if (!tileImg) {
tileImg = map.getTileset('blank_tile') as Tileset
}
layer.putTileAt(tileImg.firstgid, positionX, positionY)
}
export function placeTiles(map: Tilemap, layer: TilemapLayer, tiles: string[][]) {
if (!map || !layer || !tiles) return
tiles.forEach((row: string[], y: number) => {
row.forEach((tile: string, x: number) => {
placeTile(map, layer, x, y, tile)
})
})
}
export function createTileArray(width: number, height: number, tile: string = 'blank_tile') {
return Array.from({ length: height }, () => Array.from({ length: width }, () => tile))
}
export const calculateIsometricDepth = (positionX: number, positionY: number, pivotPoints: { x: number; y: number; }[] = []) => {
return Math.max(positionX + positionY);
}
async function loadTileTextures(tiles: TileT[], scene: Phaser.Scene) {
// Load each tile into the scene
for (let tile of tiles) {
if (!tile?.id || !tile?.updatedAt) continue
const textureData = {
key: tile.id,
data: '/textures/tiles/' + tile.id + '.png',
group: 'tiles',
updatedAt: tile.updatedAt
} as TextureData
await loadTexture(scene, textureData)
}
}
export async function loadTileTexturesFromMapTileArray(map_id: string, scene: Phaser.Scene) {
const mapStorage = new MapStorage()
const tileStorage = new TileStorage()
const map = await mapStorage.getById(map_id)
if (!map) return
const tileArray = unduplicateArray(map.tiles)
const tiles = await tileStorage.getByIds(tileArray)
if (!tiles) return
await loadTileTextures(tiles, scene)
}
export async function loadAllTileTextures(scene: Phaser.Scene) {
const tileStorage = new TileStorage()
const tiles = await tileStorage.getAll()
if (!tiles) return
await loadTileTextures(tiles, scene)
}
export async function loadMapObjectTextures(mapObjects: MapObject[], scene: Phaser.Scene) {
for (const mapObject of mapObjects) {
const textureData = {
key: mapObject.id,
data: '/textures/map_objects/' + mapObject.id + '.png',
group: 'map_objects',
updatedAt: mapObject.updatedAt,
frameWidth: mapObject.frameWidth,
frameHeight: mapObject.frameHeight
} as TextureData
await loadTexture(scene, textureData)
}
}
export function createTileMap(scene: Phaser.Scene, map: MapT) {
const mapConfig = new Phaser.Tilemaps.MapData({
width: map.width,
height: map.height,
tileWidth: config.tile_size.width,
tileHeight: config.tile_size.height,
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
format: Phaser.Tilemaps.Formats.ARRAY_2D
})
return new Phaser.Tilemaps.Tilemap(scene, mapConfig)
}
export function createTileLayer(tileMap: Phaser.Tilemaps.Tilemap, tilesArray: string[]) {
// Load tiles into tileset
const tilesetImages = tilesArray.map((tile: string, index: number) => {
return tileMap.addTilesetImage(tile, tile, config.tile_size.width, config.tile_size.height, 1, 2, index + 1, { x: 0, y: -config.tile_size.height })
})
// Add blank tile
tilesetImages.push(tileMap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.width, config.tile_size.height, 1, 2, 0, { x: 0, y: -config.tile_size.height }))
// Create layer
const layer = tileMap.createBlankLayer('tiles', tilesetImages as Tileset[], 0, config.tile_size.height) as Phaser.Tilemaps.TilemapLayer
layer.setDepth(0)
layer.setCullPadding(2, 2)
return layer
}
//Recursive Array Clone
export function cloneArray(arr: any[]): any[] {
return arr.map((item) => (item instanceof Array ? cloneArray(item) : item))
}