155 lines
5.2 KiB
TypeScript
155 lines
5.2 KiB
TypeScript
import config from '@/application/config'
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import type { MapObject, Map as MapT, TextureData, Tile as TileT, UUID } from '@/application/types'
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import { unduplicateArray } from '@/application/utilities'
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import { loadTexture } from '@/services/textureService'
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import { MapStorage, TileStorage } from '@/storage/storages'
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import Tilemap = Phaser.Tilemaps.Tilemap
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import TilemapLayer = Phaser.Tilemaps.TilemapLayer
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import Tileset = Phaser.Tilemaps.Tileset
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import Tile = Phaser.Tilemaps.Tile
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export function getTile(layer: TilemapLayer | Tilemap, positionX: number, positionY: number): Tile | null {
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return layer.getTileAtWorldXY(positionX, positionY)
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}
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export function tileToWorldXY(layer: TilemapLayer | Tilemap, positionX: number, positionY: number) {
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const worldPoint = layer.tileToWorldXY(positionX, positionY)
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if (!worldPoint) return { worldPositionX: 0, worldPositionY: 0 }
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const worldPositionX = worldPoint.x + config.tile_size.height
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const worldPositionY = worldPoint.y
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return { worldPositionX, worldPositionY }
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}
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export function tileToWorldX(layer: TilemapLayer | Tilemap, positionX: number, positionY: number): number {
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const worldPoint = layer.tileToWorldXY(positionX, positionY)
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if (!worldPoint) return 0
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return worldPoint.x + config.tile_size.width / 2
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}
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export function tileToWorldY(layer: TilemapLayer | Tilemap, positionX: number, positionY: number): number {
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const worldPoint = layer.tileToWorldXY(positionX, positionY)
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if (!worldPoint) return 0
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return worldPoint.y + config.tile_size.height * 1.5
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}
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/**
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* Can also be used to replace tiles
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*/
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export function placeTile(map: Tilemap, layer: TilemapLayer, positionX: number, positionY: number, tileName: string) {
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let tileImg = map.getTileset(tileName) as Tileset
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if (!tileImg) {
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tileImg = map.getTileset('blank_tile') as Tileset
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}
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layer.putTileAt(tileImg.firstgid, positionX, positionY)
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}
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export function placeTiles(map: Tilemap, layer: TilemapLayer, tiles: string[][]) {
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if (!map || !layer || !tiles) return
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tiles.forEach((row: string[], y: number) => {
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row.forEach((tile: string, x: number) => {
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placeTile(map, layer, x, y, tile)
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})
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})
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}
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export function createTileArray(width: number, height: number, tile: string = 'blank_tile') {
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return Array.from({ length: height }, () => Array.from({ length: width }, () => tile))
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}
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export const calculateIsometricDepth = (positionX: number, positionY: number, pivotPoints: { x: number; y: number; }[] = []) => {
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return Math.max(positionX + positionY);
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}
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async function loadTileTextures(tiles: TileT[], scene: Phaser.Scene) {
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// Load each tile into the scene
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for (let tile of tiles) {
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if (!tile?.id || !tile?.updatedAt) continue
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const textureData = {
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key: tile.id,
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data: '/textures/tiles/' + tile.id + '.png',
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group: 'tiles',
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updatedAt: tile.updatedAt
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} as TextureData
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await loadTexture(scene, textureData)
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}
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}
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export async function loadTileTexturesFromMapTileArray(map_id: string, scene: Phaser.Scene) {
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const mapStorage = new MapStorage()
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const tileStorage = new TileStorage()
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const map = await mapStorage.getById(map_id)
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if (!map) return
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const tileArray = unduplicateArray(map.tiles)
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const tiles = await tileStorage.getByIds(tileArray)
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if (!tiles) return
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await loadTileTextures(tiles, scene)
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}
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export async function loadAllTileTextures(scene: Phaser.Scene) {
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const tileStorage = new TileStorage()
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const tiles = await tileStorage.getAll()
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if (!tiles) return
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await loadTileTextures(tiles, scene)
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}
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export async function loadMapObjectTextures(mapObjects: MapObject[], scene: Phaser.Scene) {
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for (const mapObject of mapObjects) {
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const textureData = {
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key: mapObject.id,
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data: '/textures/map_objects/' + mapObject.id + '.png',
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group: 'map_objects',
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updatedAt: mapObject.updatedAt,
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frameWidth: mapObject.frameWidth,
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frameHeight: mapObject.frameHeight
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} as TextureData
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await loadTexture(scene, textureData)
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}
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}
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export function createTileMap(scene: Phaser.Scene, map: MapT) {
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const mapConfig = new Phaser.Tilemaps.MapData({
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width: map.width,
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height: map.height,
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tileWidth: config.tile_size.width,
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tileHeight: config.tile_size.height,
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orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
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format: Phaser.Tilemaps.Formats.ARRAY_2D
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})
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return new Phaser.Tilemaps.Tilemap(scene, mapConfig)
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}
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export function createTileLayer(tileMap: Phaser.Tilemaps.Tilemap, tilesArray: string[]) {
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// Load tiles into tileset
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const tilesetImages = tilesArray.map((tile: string, index: number) => {
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return tileMap.addTilesetImage(tile, tile, config.tile_size.width, config.tile_size.height, 1, 2, index + 1, { x: 0, y: -config.tile_size.height })
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})
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// Add blank tile
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tilesetImages.push(tileMap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.width, config.tile_size.height, 1, 2, 0, { x: 0, y: -config.tile_size.height }))
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// Create layer
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const layer = tileMap.createBlankLayer('tiles', tilesetImages as Tileset[], 0, config.tile_size.height) as Phaser.Tilemaps.TilemapLayer
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layer.setDepth(0)
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layer.setCullPadding(2, 2)
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return layer
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}
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//Recursive Array Clone
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export function cloneArray(arr: any[]): any[] {
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return arr.map((item) => (item instanceof Array ? cloneArray(item) : item))
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}
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