69 lines
2.1 KiB
Vue

<template>
<Tiles :key="zoneStore.zone?.id ?? 0" @tilemap:create="tileMap = $event" />
<Objects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
<Characters v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
</template>
<script setup lang="ts">
import { useGameStore } from '@/stores/game'
import { useZoneStore } from '@/stores/zone'
import { onBeforeMount, onBeforeUnmount, ref, watch } from 'vue'
import type { Character as CharacterT, Zone as ZoneT, ExtendedCharacter as ExtendedCharacterT } from '@/types'
import Tiles from '@/components/zone/Tiles.vue'
import Objects from '@/components/zone/Objects.vue'
import Characters from '@/components/zone/Characters.vue'
const gameStore = useGameStore()
const zoneStore = useZoneStore()
const tileMap = ref(null as Phaser.Tilemaps.Tilemap | null)
type zoneLoadData = {
zone: ZoneT
characters: CharacterT[]
}
gameStore.connection?.emit('zone:character:join', { zoneId: gameStore.character?.zoneId }, (response: zoneLoadData) => {
zoneStore.setZone(response.zone)
zoneStore.setCharacters(response.characters)
})
// Event listeners
gameStore.connection?.on('zone:teleport', (data: zoneLoadData) => {
if (zoneStore.zone?.id === data.zone.id) return
zoneStore.setZone(data.zone)
zoneStore.setCharacters(data.characters)
})
gameStore.connection?.on('zone:character:join', (data: ExtendedCharacterT) => {
zoneStore.addCharacter(data)
})
gameStore.connection?.on('zone:character:leave', (character_id: number) => {
console.log('character left', character_id)
zoneStore.removeCharacter(character_id)
})
gameStore.connection?.on('character:move', (data: ExtendedCharacterT) => {
zoneStore.updateCharacter(data)
})
watch(
() => zoneStore.zone,
(newZone) => {
console.log('Zone changed:', newZone)
},
{ deep: true }
)
onBeforeMount(() => {})
onBeforeUnmount(() => {
zoneStore.reset()
gameStore.connection?.off('zone:teleport')
gameStore.connection?.off('zone:character:join')
gameStore.connection?.off('zone:character:leave')
gameStore.connection?.off('character:move')
})
</script>