228 lines
7.2 KiB
Vue
228 lines
7.2 KiB
Vue
<template>
|
|
<Controls :layer="tileLayer" :depth="0" />
|
|
</template>
|
|
|
|
<script setup lang="ts">
|
|
import config from '@/config'
|
|
import { useScene } from 'phavuer'
|
|
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
|
import { onMounted, onUnmounted, watch } from 'vue'
|
|
import { createTileArray, getTile, placeTile, setLayerTiles } from '@/composables/zoneComposable'
|
|
import Controls from '@/components/utilities/Controls.vue'
|
|
import { useGameStore } from '@/stores/gameStore'
|
|
import type { AssetDataT } from '@/types'
|
|
|
|
const emit = defineEmits(['tileMap:create'])
|
|
|
|
const scene = useScene()
|
|
const gameStore = useGameStore()
|
|
const zoneEditorStore = useZoneEditorStore()
|
|
const tileMap = createTileMap()
|
|
const tileLayer = createTileLayer()
|
|
|
|
/**
|
|
* A Tilemap is a container for Tilemap data.
|
|
* This isn't a display object, rather, it holds data about the map and allows you to add tilesets and tilemap layers to it.
|
|
* A map can have one or more tilemap layers, which are the display objects that actually render the tiles.
|
|
*/
|
|
function createTileMap() {
|
|
const zoneData = new Phaser.Tilemaps.MapData({
|
|
width: zoneEditorStore.zone?.width,
|
|
height: zoneEditorStore.zone?.height,
|
|
tileWidth: config.tile_size.x,
|
|
tileHeight: config.tile_size.y,
|
|
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
|
|
format: Phaser.Tilemaps.Formats.ARRAY_2D
|
|
})
|
|
|
|
const newTileMap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
|
|
emit('tileMap:create', newTileMap)
|
|
|
|
return newTileMap
|
|
}
|
|
|
|
/**
|
|
* A Tileset is a combination of a single image containing the tiles and a container for data about each tile.
|
|
*/
|
|
function createTileLayer() {
|
|
const tilesArray = gameStore.getLoadedAssetsByGroup('tiles')
|
|
|
|
const tilesetImages = Array.from(tilesArray).map((tile: AssetDataT, index: number) => {
|
|
return tileMap.addTilesetImage(tile.key, tile.key, config.tile_size.x, config.tile_size.y, 1, 2, index + 1, { x: 0, y: -config.tile_size.y })
|
|
}) as any
|
|
|
|
// Add blank tile
|
|
tilesetImages.push(tileMap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 1, 2, 0, { x: 0, y: -config.tile_size.y }))
|
|
const layer = tileMap.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
|
|
|
|
layer.setDepth(0)
|
|
layer.setCullPadding(2, 2)
|
|
|
|
return layer
|
|
}
|
|
|
|
function pencil(pointer: Phaser.Input.Pointer) {
|
|
// Check if zone is set
|
|
if (!zoneEditorStore.zone) return
|
|
|
|
// Check if tool is pencil
|
|
if (zoneEditorStore.tool !== 'pencil') return
|
|
|
|
// Check if draw mode is tile
|
|
if (zoneEditorStore.drawMode !== 'tile') return
|
|
|
|
// Check if there is a selected tile
|
|
if (!zoneEditorStore.selectedTile) return
|
|
|
|
// Check if left mouse button is pressed
|
|
if (!pointer.isDown) return
|
|
|
|
// Check if shift is not pressed, this means we are moving the camera
|
|
if (pointer.event.shiftKey) return
|
|
|
|
// Check if there is a tile
|
|
const tile = getTile(tileLayer, pointer.worldX, pointer.worldY)
|
|
if (!tile) return
|
|
|
|
// Place tile
|
|
placeTile(tileMap, tileLayer, tile.x, tile.y, zoneEditorStore.selectedTile)
|
|
|
|
// Adjust zoneEditorStore.zone.tiles
|
|
zoneEditorStore.zone.tiles[tile.y][tile.x] = zoneEditorStore.selectedTile
|
|
}
|
|
|
|
function eraser(pointer: Phaser.Input.Pointer) {
|
|
// Check if zone is set
|
|
if (!zoneEditorStore.zone) return
|
|
|
|
// Check if tool is pencil
|
|
if (zoneEditorStore.tool !== 'eraser') return
|
|
|
|
// Check if draw mode is tile
|
|
if (zoneEditorStore.eraserMode !== 'tile') return
|
|
|
|
// Check if left mouse button is pressed
|
|
if (!pointer.isDown) return
|
|
|
|
// Check if shift is not pressed, this means we are moving the camera
|
|
if (pointer.event.shiftKey) return
|
|
|
|
// Check if alt is pressed
|
|
if (pointer.event.altKey) return
|
|
|
|
// Check if there is a tile
|
|
const tile = getTile(tileLayer, pointer.worldX, pointer.worldY)
|
|
if (!tile) return
|
|
|
|
// Place tile
|
|
placeTile(tileMap, tileLayer, tile.x, tile.y, 'blank_tile')
|
|
|
|
// Adjust zoneEditorStore.zone.tiles
|
|
zoneEditorStore.zone.tiles[tile.y][tile.x] = 'blank_tile'
|
|
}
|
|
|
|
function paint(pointer: Phaser.Input.Pointer) {
|
|
// Check if zone is set
|
|
if (!zoneEditorStore.zone) return
|
|
|
|
// Check if tool is pencil
|
|
if (zoneEditorStore.tool !== 'paint') return
|
|
|
|
// Check if there is a selected tile
|
|
if (!zoneEditorStore.selectedTile) return
|
|
|
|
// Check if left mouse button is pressed
|
|
if (!pointer.isDown) return
|
|
|
|
// Check if shift is not pressed, this means we are moving the camera
|
|
if (pointer.event.shiftKey) return
|
|
|
|
// Check if alt is pressed
|
|
if (pointer.event.altKey) return
|
|
|
|
// Set new tileArray with selected tile
|
|
setLayerTiles(tileMap, tileLayer, createTileArray(tileMap.width, tileMap.height, zoneEditorStore.selectedTile))
|
|
|
|
// Adjust zoneEditorStore.zone.tiles
|
|
zoneEditorStore.zone.tiles = createTileArray(tileMap.width, tileMap.height, zoneEditorStore.selectedTile)
|
|
}
|
|
|
|
// When alt is pressed, and the pointer is down, select the tile that the pointer is over
|
|
function tilePicker(pointer: Phaser.Input.Pointer) {
|
|
// Check if zone is set
|
|
if (!zoneEditorStore.zone) return
|
|
|
|
// Check if tool is pencil
|
|
if (zoneEditorStore.tool !== 'pencil') return
|
|
|
|
// Check if draw mode is tile
|
|
if (zoneEditorStore.drawMode !== 'tile') return
|
|
|
|
// Check if left mouse button is pressed
|
|
if (!pointer.isDown) return
|
|
|
|
// Check if shift is not pressed, this means we are moving the camera
|
|
if (pointer.event.shiftKey) return
|
|
|
|
// Check if alt is pressed
|
|
if (!pointer.event.altKey) return
|
|
|
|
// Check if there is a tile
|
|
const tile = getTile(tileLayer, pointer.worldX, pointer.worldY)
|
|
if (!tile) return
|
|
|
|
// Select the tile
|
|
zoneEditorStore.setSelectedTile(zoneEditorStore.zone.tiles[tile.y][tile.x])
|
|
}
|
|
|
|
watch(
|
|
() => zoneEditorStore.shouldClearTiles,
|
|
(shouldClear) => {
|
|
if (shouldClear && zoneEditorStore.zone) {
|
|
const blankTiles = createTileArray(tileMap.width, tileMap.height, 'blank_tile')
|
|
setLayerTiles(tileMap, tileLayer, blankTiles)
|
|
zoneEditorStore.zone.tiles = blankTiles
|
|
zoneEditorStore.resetClearTilesFlag()
|
|
}
|
|
}
|
|
)
|
|
|
|
onMounted(() => {
|
|
if (!zoneEditorStore.zone?.tiles) {
|
|
return
|
|
}
|
|
|
|
// First fill the entire map with blank tiles using current zone dimensions
|
|
const blankTiles = createTileArray(zoneEditorStore.zone.width, zoneEditorStore.zone.height, 'blank_tile')
|
|
|
|
// Then overlay the zone tiles, but only within the current zone dimensions
|
|
const zoneTiles = zoneEditorStore.zone.tiles
|
|
for (let y = 0; y < zoneEditorStore.zone.height; y++) {
|
|
for (let x = 0; x < zoneEditorStore.zone.width; x++) {
|
|
// Only copy if the source tiles array has this position
|
|
if (zoneTiles[y] && zoneTiles[y][x] !== undefined) {
|
|
blankTiles[y][x] = zoneTiles[y][x]
|
|
}
|
|
}
|
|
}
|
|
|
|
setLayerTiles(tileMap, tileLayer, blankTiles)
|
|
|
|
scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
|
|
scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
|
|
scene.input.on(Phaser.Input.Events.POINTER_DOWN, paint)
|
|
scene.input.on(Phaser.Input.Events.POINTER_DOWN, tilePicker)
|
|
})
|
|
|
|
onUnmounted(() => {
|
|
scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
|
|
scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser)
|
|
scene.input.off(Phaser.Input.Events.POINTER_DOWN, paint)
|
|
scene.input.off(Phaser.Input.Events.POINTER_DOWN, tilePicker)
|
|
|
|
tileMap.destroyLayer('tiles')
|
|
tileMap.removeAllLayers()
|
|
tileMap.destroy()
|
|
})
|
|
</script>
|