2024-09-16 18:14:27 +02:00

78 lines
2.7 KiB
Vue

<template>
<!-- Disabled for now since it bottlenecks performance -->
<!-- <TilemapLayer :tilemap="zoneTilemap" :tileset="tileArray" :layerIndex="0" :cull-padding="0" />-->
<Controls :layer="tiles" :depth="0" />
</template>
<script setup lang="ts">
import config from '@/config'
import { TilemapLayer, useScene } from 'phavuer'
import { useAssetStore } from '@/stores/assets'
import { useZoneStore } from '@/stores/zone'
import { onBeforeMount, onBeforeUnmount, ref } from 'vue'
import { storeToRefs } from 'pinia'
import { placeTile, setAllTiles } from '@/services/zone'
import Controls from '@/components/utilities/Controls.vue'
const emit = defineEmits(['tilemap:create'])
const assetStore = useAssetStore()
const zoneStore = useZoneStore()
const scene = useScene()
const { zone } = storeToRefs(zoneStore)
const zoneTilemap = ref(createTilemap())
const tiles = ref(createTileLayer())
const tileArray = ref(createTileArray())
function createTilemap() {
const zoneData = new Phaser.Tilemaps.MapData({
width: zone.value?.width,
height: zone.value?.height,
tileWidth: config.tile_size.x,
tileHeight: config.tile_size.y,
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
format: Phaser.Tilemaps.Formats.ARRAY_2D
})
const tilemap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
emit('tilemap:create', tilemap)
return tilemap
}
function createTileLayer() {
const tilesFromZone = zone.value?.tiles || []
const uniqueTiles = new Set(tilesFromZone.flat().filter(Boolean))
const tilesetImages = Array.from(uniqueTiles).map((tile, index) => {
return zoneTilemap.value.addTilesetImage(tile, tile, config.tile_size.x, config.tile_size.y, 0, 0, index + 1, {x: 0, y: -config.tile_size.y})
}) as any
// Add blank tile
tilesetImages.push(zoneTilemap.value.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 0, 0, 0))
const layer = zoneTilemap.value.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
layer.setDepth(0)
layer.setCullPadding(0)
layer.setOrigin(0.2, 0.5)
return layer
}
function createTileArray() {
return Array.from({ length: zone.value?.width ?? 0 }, () => Array.from({ length: zone.value?.height ?? 0 }, () => 'blank_tile'))
}
onBeforeMount(() => {
if (zone.value?.tiles) {
setAllTiles(zoneTilemap.value, tiles.value, zone.value.tiles)
tileArray.value = zone.value.tiles.map((row) => row.map((tileId) => tileId || 'blank_tile'))
} else {
tileArray.value.forEach((row, y) => row.forEach((_, x) => placeTile(zoneTilemap.value, tiles.value, x, y, 'blank_tile')))
}
})
onBeforeUnmount(() => {
tiles.value?.destroy()
zoneTilemap.value.removeAllLayers()
zoneTilemap.value.destroy()
})
</script>