71 lines
2.7 KiB
Vue

<template>
<div class="relative p-2.5 cursor-pointer flex gap-y-2.5 gap-x-5 flex-wrap">
<label for="upload-asset" class="bg-cyan/50 border border-solid border-white/25 rounded drop-shadow-20 py-1.5 px-4 inline-flex hover:bg-cyan hover:cursor-pointer">
<input class="hidden" id="upload-asset" ref="spriteUploadField" type="file" accept="image/png" multiple @change="handleFileUpload" />
Upload sprite(s)
</label>
<input v-model="searchQuery" class="input-cyan w-full" placeholder="Search..." @input="handleSearch" />
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
</div>
<a class="relative p-2.5 cursor-pointer" :class="{ 'bg-cyan/80': assetManagerStore.selectedSprite?.id === sprite.id }" v-for="(sprite, index) in filteredSprites" :key="index" @click="assetManagerStore.setSelectedSprite(sprite as Sprite)">
<div class="flex items-center gap-2.5">
<div class="h-7 w-16 max-w-16 flex justify-center">
<img class="h-7" :src="`${config.server_endpoint}/assets/sprites/${sprite.id}.png`" alt="Sprite" />
</div>
<span>{{ sprite.name }}</span>
</div>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
</a>
</template>
<script setup lang="ts">
import config from '@/config'
import { useGameStore } from '@/stores/game'
import { onMounted, ref, computed } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManager'
import { useAssetStore } from '@/stores/assets'
import type { Sprite } from '@/types'
const gameStore = useGameStore()
const spriteUploadField = ref(null)
const assetManagerStore = useAssetManagerStore()
const assetStore = useAssetStore()
const searchQuery = ref('')
const handleFileUpload = (e: Event) => {
const files = (e.target as HTMLInputElement).files
if (!files) return
gameStore.connection?.emit('gm:sprite:upload', files, (response: boolean) => {
if (!response) {
if (config.development) console.error('Failed to upload sprite')
return
}
assetStore.fetchAssets()
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response)
})
})
}
const handleSearch = () => {
// The filtering is handled by the computed property, so we don't need to do anything here
// This function is kept in case you want to add debounce or other functionality later
}
const filteredSprites = computed(() => {
if (!searchQuery.value) {
return assetManagerStore.spriteList
}
return assetManagerStore.spriteList.filter((sprite) => sprite.name.toLowerCase().includes(searchQuery.value.toLowerCase()))
})
onMounted(() => {
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response)
})
})
</script>